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New in Town: Dimensions | Expansion for the Settler's Experience

Explore 4 new Custom Dimensions with working portal logic! Play independently or as an expansion for the base New in Town, which lets you uncover the dastardly plots of the Illagers and start a Ship Fleet and Mining Operation!

Автор: kanokarob27,7 тыс.166обновлён 15 сент. 2026 г.
ПриключенияМеханики игрыГенерация мира

Описание

Header Image New in Town: Dimensions is an expansion pack for the popular base New in Town data pack, a multi-stage, story-driven, settler's experience. This expansion, in pre-release status, serves as a glimpse into the content you can expect to continue the story of New in Town, however, it is provided as a stand-alone experience. You do not need to have the New in Town data pack installed to explore these dimensions. However, the fleet and mine building experiences are only accessible with the base pack installed.

New in Town Trailer New in Town Trailer

New in Town: Dimensions features the following:

> Multiplayer compatibility; each player can open one portal to the In Between and travel amongst the different dimensions
> Four new and unique dimensions, as well as a peculiar method of traveling between them
> Play with or without the original New in Town; this pack is compatible with it, but independent
> A large and growing variety of naturally-generating structures, with varying complexities
> Room to grow; more structures, natural features, and story beats may be added in the future
> And more!

We have a Discord!

Our growing community now has a Discord server, where you are free to discuss with other New in Town players about all things Minecraft, report bugs, and share suggestions for the future of the settler's experience! Come take a look!

Accessing the Dimensions

Access to the dimensions is not done by the traditional manner of building a portal. Instead, a mysterious portal will open for you when you kill a Phantom in the Overworld using a Spectral Arrow. When you step into the water of the portal (in survival mode), you will be taken to the In Between. If you are playing with the original New in Town data pack, you can also utilize the Mysterious Portal structure for your settlement, the recipe for which can be found in the Mayor's Office.

The In Between

The In Between, as the name might imply, serves as the bridge between the Overworld and the other dimensions included in this data pack. All across the floating islands of the In Between, you will find existing Mysterious Portals. Entering these will take you to one of the three other dimensions: the Primordial Desert, the Buried Ocean, or the Tempest. There is no way to tell which world the portal will take you to until you step through, but once you do, that portal will always take you to that same place in the same dimension.

The Primordial Desert

The Primordial Desert is a harsh and hostile world, a seemingly endless desert peppered with pockets of peace and danger, hundreds of blocks apart. The Oasis biomes are small, and the only place to find water in this ultrawarm dimension where Hoglins do not zombify as they roam the warm sands. Volcanic cave biomes dwell under the surface, flooded with lava deltas and their magma chambers guarded by Blazes. Diamonds and Emeralds generate more commonly in the volcanic zones, sometimes even nearingthe surface, though in smaller deposits. You must be careful mining here, though, as in the whole dimension, silverfish and deposits of infested stone are common occurrences.

Most notably, the Primordial Desert is an exceptional location to mine in, featuring a maximum world depth of -128, with the surface terrain leveling out at about Y=72.

Piglins have carved out a home for themselves all across the Primordial Desert, hunkering down beneath the sands. These advanced Piglins have cooks, stonecutters, and gold mines, but they guard their homes fiercely. If you can manage the Piglin Brutes, these settlements may prove to be allied respite from the Husks of the night.

The Buried Ocean

The majority of the Buried Ocean is flooded with dark seas, where fish and Squids may swim, but Drowned as well. Due to the low light level across this world, the high ceilings and low, flooded caves beneath the seafloor, Drowned make up the majority of hostile mobs, and thanks to this, the odds of encountering one or more trident-wielders is extreme. The obsidian pillars which float at the water's surface may allow skeletons, spiders, and creepers to spawn as well, but they will be largely relegated to the different landmasses which generate in the Buried Ocean, with hundreds of blocks of water between them.

The Tempest

This dimension is cursed with an eternal storm, with rain and snow falling from the sky in every biome, and thunder crashing frequently as lightning strikes the earth. Due to the volatility and high electricity in the air, every Creeper of the Tempest is immediately and constantly charged, and Phantoms grow greatly in size, spawning naturally in any biome that does not have a forest.

In the Lightning Fields, the frequent lightning strikes have created floating magnetites, drawing iron, redstone, and gold ore to the surface and into the air, hovering over the brown fields where livestock and undead tread. In colder biomes, the snow has begun to pile and settle so much that drifts of hardened snow generate, and a barrage of hail threatens to injure any survivalists that would choose to venture out from under the protective leaves (simulated by poison). In the Foreboding Wood, traveling above the canopy is discouraged by haunting spirits.

Seafarers | The Fleet-Sailing Expansion

If you've played the original New in Town, you may be familiar with the non-functional Fleet Manifest sold by the Mayor. Now, that charter book will become functional with both New in Town and the Dimensions Pre-Release installed! Head for the Buried Ocean dimension and use the Fleet Manifest while in water (the Deep Dark Sea, Dark Sea, or Pristine Sea biomes are the most recommended) and the Captain's Ship will be constructed around you!

Excavators | The Deep-Mining Expansion

In addition to the Fleet Manifest, you can also purchase the Excavation Lease from the Mayor to begin a mine in the Primordial Desert! Use this new charter book to establish a lift down below the sands. Expand your mine with all kinds of functional shafts and drills, uncover buried artifacts and perform research to restore them to their former glory, and uncover the secrets of the Illagers' intentions in this harsh dimension.

Галерея

0. Title Card1. In Between2. Buried Ocean Seafloor3. Buried Ocean Surface

Последние версии

Все версии →
release

0.13 | The 26.3 Update

0.13
15 сент. 2026 г.609Minecraft: 26.3datapack
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Что нового
This update should be compatible with exiting worlds using New in Town Dimensions v0.12, but as it is made for a new version of Minecraft, a backup is strongly recommended. **General:** - **Updated Pack Format to 121 for Minecraft 26.3** **In Between:** - **Packed Ice columns in the Sparkling Glacier no longer have Basalt mixed in with them** **Buried Ocean:** - **Sea Lanterns on the ceiling no longer have Glowstone mixed in** **Tempest:** - **The Glacial Wall biome no longer has Basalt mixed in with the ice**
release

0.12 | The 26.2 Update

0.12
16 июн. 2026 г.1,1 тыс.Minecraft: 26.2datapack
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Что нового
This update should be compatible with exiting worlds using New in Town Dimensions v0.11, but as it is made for a new version of Minecraft, a backup is strongly recommended. **General:** - **Updated Pack Format to 107 for Minecraft 26.2** - **Updated advancements, predicates, and loot tables to use the new syntax**
release

0.11 | The 26.1 Update

0.11
25 мар. 2026 г.1,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2datapack
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Что нового
This update should be compatible with exiting worlds using New in Town Dimensions v0.10, but as it is made for a new version of Minecraft, a backup is strongly recommended. **General:** - **Updated Pack format to 101 for Minecraft 26.1** - **Fixed ambient light levels in all dimensions**
release

0.10 | The 1.21.11 Update

0.10
9 дек. 2025 г.2,1 тыс.Minecraft: 1.21.11datapack
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Что нового
This update should be compatible with exiting worlds using New in Town Dimensions v0.9, but as it is made for a new version of Minecraft, a backup is strongly recommended. **General:** - **Updated Pack format to 94 for Minecraft 1.21.11** - **Updated the dimension_types and all biomes to use the new environment attribute system** - Because this is still new, some time or location based features may behave strangely
release

0.9 | The 1.21.9 Update

0.9
30 сент. 2025 г.897Minecraft: 1.21.9, 1.21.10datapack
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Что нового
This update should be compatible with exiting worlds using New in Town Dimensions v0.8, but as it is made for a new version of Minecraft, a backup is strongly recommended. **General:** - **Updated Pack format to 88 for Minecraft 1.21.9** - **Updated noise_settings** to use new preliminary_surface_level" density function
release

0.8 | The 1.21.6 Update

0.8
17 июн. 2025 г.1,6 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8datapack
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Что нового
This update should be compatible with exiting worlds using New in Town Dimensions v0.7, but as it is made for a new version of Minecraft, a backup is strongly recommended. **General:** - **Updated Pack format to 79 for Minecraft 1.21.6**
release

Update 0.7

0.7
25 мар. 2025 г.1,2 тыс.Minecraft: 1.21.5datapack
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Что нового
Due to changes to how Minecraft handles certain text components, this version is considered not compatible with exiting worlds using New in Town Dimensions v0.6 or older, and is only for Minecraft 1.21.5. **General:** - **Updated Pack format to 71 for Minecraft 1.21.5** - **Updated all NBT and text components to new 1.21.5 format.** This will break existing recipe books, among other things, in an existing world - **Removed many NBT checks in favor of more optimized predicates** **Buried Ocean:** - **Fixed a typo in the Ancient Trial Vol IV book** - **Fixed a duplicated page in the Ancient Trial Volume VI book**
release

Update v0.6 | The 1.21.4 Update

0.6
3 дек. 2024 г.2 тыс.Minecraft: 1.21.4datapack
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Что нового
This update should be compatible with worlds that were using Dimensions version 0.5, as long as you also upgrade the world to Minecraft 1.21.4, however some custom items added by New in Town Dimensions may lose their textures if you're using the Optional Resources, due to changes to Custom Model Data. As always, a backup is still recommended. **General:** - **Updated to Pack Format 61 for Minecraft 1.21.4.** - **Updated Custom Model Data components of all items** to 1.21.4 format
release

Update 0.5 | The 1.21.2 Update

0.5
23 окт. 2024 г.677Minecraft: 1.21.2, 1.21.3datapack
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Что нового
This update should be compatible with worlds that were using Dimensions version 0.4, as long as you also upgrade the world to Minecraft 1.21.2. This is due to some syntax changes regarding Attributes. As always, a backup is still recommended. **General:** - **Updated to Pack Format 57 for Minecraft 1.21.2.** - **Updated all attributes to remove prefixes** per 1.21.2 syntax - **Updated the Locked Chests in both Rexial and Raiden's arenas** to use the new lock syntax.
release

Update v0.4 | The 1.21+ Update

0.4
23 сент. 2024 г.2,9 тыс.Minecraft: 1.21, 1.21.1datapack
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Что нового
This update has taken a longer time than expected to put out. This was partly due to stealth changes that were made to worldgen in 1.21, for which there was no documentation and so had to be solved on my own, and also partly due to this update bringing the Dimensions expansion up to standards set by the base New in Town pack, particularly with regards to translation support, optimization, and how Illager Attacks are handled. **General:** - **Updated Pack format to 48 for Minecraft version 1.21** - **Updated all advancements to use the new display item syntax.** - **Updated all custom items to use new components format and syntax.** - **Some backend changes to recipe books** that shouldn't be noticeable or detrimental to the player experience. - **Reduced volume of sounds that play when a new site is built.** - **Added translation support for all text that supports it,** in the same way as New in Town. If you want to create a translation pack, you can find the language file in the New in Town Template Resource Pack, inside the base New in Town folder. Support for Chinese is also already included thanks to GitHub user yzklpaa. - **Added Trial Spawners and Trial Vaults to several structures.** Specifically, the Chandelier and Ancient Tower in the Buried Ocean, and the Illager Obelisk in the Primordial Desert. Some of these may fit better than others, but future structures will integrate them much better, as they'll be designed with Trial blocks in mind. - **Added custom Vault Keys for the structures that possess Trial Spawners and Vaults.** If playing with the optional Resource Pack, these have custom textures, as well. - **Prevented players from founding new Fleets and Mines if they already have one.** Due to changes in behavior elswhere to bring the pack up to base New in Town standards, this just couldn't be sustained. - **Renamed some advancements on the back-end.** - **Optimized how Dimensions handles entity ticking somewhat,** to align with base New in Town standards. This should result in improved performance, especially for larger fleets and mines. - **Made Illager Bases try to avoid In Between Portals** in addition to the respective sites of the dimension they're in. **In Between:** - **Changed how structures generate in this dimension.** They now always generate around the same Y level, approximately consistent with the terrain, but will form little islands to generate on if they would otherwise spawn in the void. **Buried Ocean:** - **The console/output log is no longer spammed by certain features while players are in the Buried Ocean.** - **Kelp, Seagrass, and Sea Pickles now generate more consistently in biomes that have them.** - **Improved Surface Rules and their performance.** - **Changed the terrain some.** There should now be more consistent land hanging above the oceans, as well as somewhat less flat floors and ceilings. - **Increased the height that Ancient Towers can generate to,** and made them have top rooms more reliably rather than get cut off. - **Added a confirmation message for setting your respawn point at the Quartermaster's Galleon.** - **Overhauled the Illager Attacks in Seafarers.** There are simply too many changes to list out completely, but here's the gist. - **Pirate Attacks and base reveals now occur the next (overworld) evening** after you build the appropriate structure number, rather than immediately on construction. - **Pirate Attacks now only occur for the first three structures you build.** - **Bases are now more like events or mini-raids.** They are all objective-based, and need to be taken out by force before discovering new bases. - **Rewards for all bases have been improved.** - **Changed advancements so they are granted after dispatching each base.** - **Added new unique base:** The Suspended Castle. - **Made the Suspended Castle the new final base.** - **Changed Raiden's spawn condition at the Suspended Castle.** Now, rather than being optional by breaking a Wither Rose, he spawns immediately after all objectives have been destroyed. - **Illagers no longer glow.** Instead, the objectives do. - **Updated and improved the Raiden bossfight.** While it was already largely up to New in Town standards, the changes to the Illager Attacks also made it clear that this boss fight was sorely in need of an upgrade, both to be more exciting and more challenging. - **Now immune to Poison, Slowness, and Wither.** - **Vulnerability phases are no longer tied to attacks.** - **Attacks have been reworked.** They now include short windup periods (which were previously intentionally omitted, but I've since realized they add a lot visually), and deal more damage on average. These include: - **Potion Spray.** Releases a volley of Splash Potion projectiles around the area that cover the ground in hazardous Area Effect Clouds. - **Omen Wave.** Releases a damaging shockwave of souls. - **Summon Minions.** During Phase 1, it now summons 1 Drowned per player, up to a maximum of 3. They have more health than previously, and deal more damage than normal Drowned. These stat changes are also true of the single Phase 2 Trident Drowned. - **Fixed Ship Planners sometimes being left behind when building new sites.** This also included removing the old Barrier Blocks that were previously used to mark where existing sites were. **Primordial Desert:** - **Added noise caves to the terrain.** This, in combination with the existing caves and wide canyons, makes the underground of this dimension exceptionally cavernous, and hopefully much more fun and rewarding to explore. - **Improved cave biome distribution.** Cave biomes should no longer generate on the surface, and generally have a nicer underground distribution. - **Changed how lakes generate in the Oasis biome of the Primordial Desert.** - **Reduced the frequency of columns in the Catacombs.** - **Increased the frequency and consistency of Pyramids above Catacombs cave biomes.** - **Reduced frequency of Basalt Piles and Glowing Trees above Volcanic Zone and Crystal Cave biomes, respectively.** - **Redistributed Ores**. - **Reduced price of the Mining Drill item.** It now only requires 48 Copper Ingots. - **Reduced the average price of Mine structures.** Primarily, they now typically require half as much Stripped Jungle Logs, and 33% less Copper Ingots. - **Made the straight Mineshaft structure not require a Mining Drill.** This should allow it to be used more frequently as a means of spacing out your mineor tunneling to new locations, as intended. - **Reduced the chances of discovering duplicate Artifact rooms when building new sites.** - **Overhauled the Illager Attacks in Excavators.** There are simply too many changes to list out completely, but here's the gist. - **Base reveals now occur the next (overworld) evening** after you build the appropriate structure number, rather than immediately on construction. - **Bases are now more like events or mini-raids.** They are all objective-based, and need to be taken out by force before discovering new bases. - **Rewards for all bases have been improved.** - **Changed advancements so they are granted after dispatching each base.** - **Added new unique base:** The Inverted Pyramid. - **Made the Inverted Pyramid the new final base.** - **Changed Rexial's spawn condition at the Inverted Pyramid.** Now, rather than being optional by breaking a Wither Rose, he spawns immediately after all objectives have been destroyed. - **Illagers no longer glow.** Instead, the objectives do. - **Added a new Seismic Surveyor structure to the Mine.** This works similarly to the Scout's Spyglass in Counteroffensive, and shows the general direction as well as exact Y level of discovered Illager Bases. - **Updated and improved the Rexial bossfight.** While it was already largely up to New in Town standards, the changes to the Illager Attacks also made it clear that this boss fight was sorely in need of an upgrade, both to be more exciting and more challenging. - **Vulnerability phases are no longer tied to attacks.** - **Attacks have been reworked.** They now include short windup periods (which were previously intentionally omitted, but I've since realized they add a lot visually), and deal more damage on average. These include: - **Fire Spray.** Releases a volley of fiery projectiles around the area that cover the ground in hazardous Area Effect Clouds. - **Magma Swing.** Performs a spin attack similar to the [Redacted] boss's swing attack from base New in Town. - **Summon Minions.** During Phase 1, it now summons 1 Hoglin per player, up to a maximum of 3. They have more health than previously. Phase 2 now summons a Zoglin instead of a Zombified Piglin, but it also has these increased stats. - **Fixed the Research Station's display sometimes getting stuck on 100 after completing a research,** and also fixed some broken behavior. - **Fixed long Mineshafts being able to go through Artifact rooms.** - **Fixed a bug that could cause some Artifact rooms to be un-researchable.** **Tempest:** - **Improved Surface Rules and their performance.** - **Fixed a bug that could cause Skeleton Trap horses to cause an infinite loop.** - **Has received the fewest changes and should be considered heavily unfinished and WIP.**