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ВЕРСИИ (141)
release
neovitae 26.1.2-1.1.49
26.1.2-1.1.4922 окт. 2026 г.381Minecraft: 26.1.2neoforge
Что нового
# 1.1.49
## Fixes
- Fixed a server crash from Athanors placed in older versions of the mod. Their items are kept and moved into the right slots.
release
neovitae 1.21.1-1.1.48
1.21.1-1.1.4821 окт. 2026 г.780Minecraft: 1.21.1neoforge
Что нового
# 1.1.48
## Fixes
- Fixed Blood Shield ignoring armor and other damage reductions.
release
neovitae 26.1.2-1.1.48
26.1.2-1.1.4821 окт. 2026 г.26Minecraft: 26.1.2neoforge
Что нового
# 1.1.48
## Fixes
- Fixed Blood Shield ignoring armor and other damage reductions.
release
neovitae 26.1.2-1.1.47
26.1.2-1.1.4721 окт. 2026 г.17Minecraft: 26.1.2neoforge
Что нового
# 1.1.47
## Fixes
- Sealed doorways in dungeons are fully bricked up again. Since 1.1.45, doors facing some directions left a gap beside the seal that opened onto the void.
release
neovitae 1.21.1-1.1.47
1.21.1-1.1.4721 окт. 2026 г.56Minecraft: 1.21.1neoforge
Что нового
# 1.1.47
## Fixes
- Sealed doorways in dungeons are fully bricked up again. Since 1.1.45, doors facing some directions left a gap beside the seal that opened onto the void.
release
neovitae 1.21.1-1.1.46
1.21.1-1.1.4621 окт. 2026 г.66Minecraft: 1.21.1neoforge
Что нового
# 1.1.46
## Fixes
- The Sigil of Bound Treasures no longer disconnects you when the bound container is out of view. Most containers still open from anywhere; storage from mods that need the block close by now shows a message instead.
- Recipes that need several of the same item, such as the Prismatic Spiritus Gem and Deus Shard, now craft in the Athanor when those items share one slot, so AE2 and other automation can feed it.
release
neovitae 26.1.2-1.1.46
26.1.2-1.1.4621 окт. 2026 г.14Minecraft: 26.1.2neoforge
Что нового
# 1.1.46
## Fixes
- The Sigil of Bound Treasures no longer disconnects you when the bound container is out of view. Most containers still open from anywhere; storage from mods that need the block close by now shows a message instead.
- Recipes that need several of the same item, such as the Prismatic Spiritus Gem and Deus Shard, now craft in the Athanor when those items share one slot, so AE2 and other automation can feed it.
release
neovitae 1.21.1-1.1.45
1.21.1-1.1.4520 окт. 2026 г.181Minecraft: 1.21.1neoforge
Что нового
# 1.1.45
## Changes
- Added the `neovitae:nexus_loot_blacklist` item tag. Items in it never drop from the Torment Nexus or Deus Torment Nexus.
- Added the Unbounded Flight upgrade, which lets fully evolved Sentient Armor fly.
- Added Revenant Plating and the Deus Shard.
- The Lex Vitae beam now mines at your mining speed, so Efficiency, Haste and the Spiritus bonus all make it faster.
- Area mining with the Lex Vitae costs far less Spiritus: one point per hit, plus one for every five extra blocks.
- The Lex Vitae now outlines the blocks it is about to break, and blocks crack visibly under the beam before they break.
- Chopping a tree with the Lex Vitae now fells the whole tree. Sneak to take a single log.
- The Node Router now links nodes with a plain right-click, so you no longer need to sneak (breakinblocks/NeoVitae#204).
- Output and Omni Routing Nodes can now stock all Spiritus Aspects at once (breakinblocks/NeoVitae#204).
- Routing filter slots can now match any item, any item from the same mod, an item tag, or properties such as non-stackable, damaged or enchanted. Shift-right-click a filter slot to set them (breakinblocks/NeoVitae#204).
- The Hellfire Forge now shows its gem clearly, turning to face you instead of spinning edge-on.
- The Lex Vitae now gains Growth Levels as it mines and fights. Each level adds Mining Efficiency and lets it shrug off more wear, and every fifteenth level adds Fortune. Hold Shift over it to see its growth.
- The Lex Vitae has new artwork. While active it changes into a pickaxe, axe, shovel, hoe or blade to match what you aim it at, and glows in the color of your Spiritus. Dormant, it is a plain staff.
- Inversion Pillars and their caps can now be dyed. Right-click with any dye to recolor the glow of the whole column; a broken pillar keeps its color (breakinblocks/NeoVitae#211).
- The Athanor's slots can now be opened to any side, and its outputs pushed out of a chosen side, the same way as the Hellfire Forge and Tabula Vitae.
## Fixes
- Dungeon rooms no longer cut openings into the walls of the rooms beside them when they generate (breakinblocks/NeoVitae#209).
- The Sentient Armor Elytra upgrade now works: the wings show and you can glide. Before, the upgrade applied but did nothing. Walking on powdered snow from Sentient Armor no longer stutters either.
- Unlinking a Master Routing Node with the Node Router now clears every link and beam in its network, and unlinked nodes no longer link themselves back after a relog (breakinblocks/NeoVitae#206).
- The Endless Quarry now goes back for a fresh meteor right away instead of finishing its whole pass to bedrock first (breakinblocks/NeoVitae#205).
- The beams between routing nodes now update right away when a node is unlinked or the network is rescanned (breakinblocks/NeoVitae#204).
- The Ritual Anchor now resists explosions as well as ritual stones do (breakinblocks/NeoVitae#203).
- The Lex Vitae beam no longer charges twice for the block it hits.
- The guide book now describes the Ritual Configurator, Crystallum Fractura and Spirit Accumulator correctly.
- The Keep tooltip on the Output Routing Node's Spiritus tab now describes what it does.
- The routing node screens and the routing rescan command are now translated.
- The Demon Lantern's guide book page no longer runs off the bottom; it is now split across two pages.
- The Elytra Upgrade Tome can now be crafted from a Binding Reagent and an Elytra in an Alchemy Array.
## Translations
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#210, breakinblocks/NeoVitae#212).
- Corrected Simplified Chinese text on the routing node screens and the Crystallum Fractura Fortune page.
release
neovitae 26.1.2-1.1.45
26.1.2-1.1.4520 окт. 2026 г.56Minecraft: 26.1.2neoforge
Что нового
# 1.1.45
## Changes
- Added the `neovitae:nexus_loot_blacklist` item tag. Items in it never drop from the Torment Nexus or Deus Torment Nexus.
- Added the Unbounded Flight upgrade, which lets fully evolved Sentient Armor fly.
- Added Revenant Plating and the Deus Shard.
- The Lex Vitae beam now mines at your mining speed, so Efficiency, Haste and the Spiritus bonus all make it faster.
- Area mining with the Lex Vitae costs far less Spiritus: one point per hit, plus one for every five extra blocks.
- The Lex Vitae now outlines the blocks it is about to break, and blocks crack visibly under the beam before they break.
- Chopping a tree with the Lex Vitae now fells the whole tree. Sneak to take a single log.
- The Node Router now links nodes with a plain right-click, so you no longer need to sneak (breakinblocks/NeoVitae#204).
- Output and Omni Routing Nodes can now stock all Spiritus Aspects at once (breakinblocks/NeoVitae#204).
- Routing filter slots can now match any item, any item from the same mod, an item tag, or properties such as non-stackable, damaged or enchanted. Shift-right-click a filter slot to set them (breakinblocks/NeoVitae#204).
- The Hellfire Forge now shows its gem clearly, turning to face you instead of spinning edge-on.
- The Lex Vitae now gains Growth Levels as it mines and fights. Each level adds Mining Efficiency and lets it shrug off more wear, and every fifteenth level adds Fortune. Hold Shift over it to see its growth.
- The Lex Vitae has new artwork. While active it changes into a pickaxe, axe, shovel, hoe or blade to match what you aim it at, and glows in the color of your Spiritus. Dormant, it is a plain staff.
- The Sentient Spear has new artwork, with a crystal head that glows in the color of your Spiritus.
- Inversion Pillars and their caps can now be dyed. Right-click with any dye to recolor the glow of the whole column; a broken pillar keeps its color (breakinblocks/NeoVitae#211).
- The Athanor's slots can now be opened to any side, and its outputs pushed out of a chosen side, the same way as the Hellfire Forge and Tabula Vitae.
## Fixes
- Dungeon rooms no longer cut openings into the walls of the rooms beside them when they generate (breakinblocks/NeoVitae#209).
- The Sentient Armor Elytra upgrade now works: the wings show and you can glide. Before, the upgrade applied but did nothing. Walking on powdered snow from Sentient Armor no longer stutters either.
- Unlinking a Master Routing Node with the Node Router now clears every link and beam in its network, and unlinked nodes no longer link themselves back after a relog (breakinblocks/NeoVitae#206).
- The Endless Quarry now goes back for a fresh meteor right away instead of finishing its whole pass to bedrock first (breakinblocks/NeoVitae#205).
- Meteors no longer slow to a crawl when a block sits in their path to the landing spot (breakinblocks/NeoVitae#205).
- The beams between routing nodes now update right away when a node is unlinked or the network is rescanned (breakinblocks/NeoVitae#204).
- The Ritual Anchor now resists explosions as well as ritual stones do (breakinblocks/NeoVitae#203).
- The Lex Vitae beam no longer charges twice for the block it hits.
- The guide book now describes the Ritual Configurator, Crystallum Fractura and Spirit Accumulator correctly.
- The Keep tooltip on the Output Routing Node's Spiritus tab now describes what it does.
- The fluid filter tooltips on routing nodes now describe the controls correctly.
- The Demon Lantern's guide book page no longer runs off the bottom; it is now split across two pages.
- The Elytra Upgrade Tome can now be crafted from a Binding Reagent and an Elytra in an Alchemy Array.
## Translations
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#210, breakinblocks/NeoVitae#212).
- Corrected Simplified Chinese text on the routing node screens and the Crystallum Fractura Fortune page.
release
neovitae 1.21.1-1.1.44
1.21.1-1.1.4417 окт. 2026 г.918Minecraft: 1.21.1neoforge
Что нового
# 1.1.44
## Changes
- Blood that arrives faster than the Ara Vitae's basin can hold now waits in an overflow reserve of up to 20 times the basin's capacity, instead of being lost. The Seer's Sigil and Jade show the reserve.
- The Divinus Orb of Vitae now charges much faster in an Orb Vitae Link or on the altar (fill rate 50 to 160).
release
neovitae 26.1.2-1.1.44
26.1.2-1.1.4417 окт. 2026 г.533Minecraft: 26.1.2neoforge
Что нового
# 1.1.44
## Changes
- Blood that arrives faster than the Ara Vitae's basin can hold now waits in an overflow reserve of up to 20 times the basin's capacity, instead of being lost. The Seer's Sigil and Jade show the reserve.
- The Divinus Orb of Vitae now charges much faster in an Orb Vitae Link or on the altar (fill rate 50 to 160).
release
neovitae 26.1.2-1.1.43
26.1.2-1.1.4317 окт. 2026 г.77Minecraft: 26.1.2neoforge
Что нового
# 1.1.43
## Additions
- CC: Tweaked computers and turtles can read the Ara Vitae: its EV, capacity, tier and crafting progress (breakinblocks/NeoVitae#201).
- CC: Tweaked can also read the Vitae Link, Orb Vitae Link, Master Ritual Stone, Spirit Accumulator, Athanor, Tabula Vitae, Hellfire Forge and Sanguine Crafter.
- The Endless Quarry reaches further: a Hellforged Block foundation gives radius 127, and the new Sanguine Deus Block gives radius 255 (breakinblocks/NeoVitae#198).
- New Sanguine Deus Block, crafted in the Athanor from a Hellforged Block with a Divinus Orb, 10,000 mB of Essentia Vitae and 40 of every Spiritus. It works as a beacon base.
## Fixes
- Fierce Strike level 5 cost fewer upgrade points than level 4. It now costs 49.
- Sentient Armor upgrade pages in Scriptura Vitae ran off the bottom of the page. The training and maximum level details now have a page of their own (breakinblocks/NeoVitae#200).
- Tabula Vitae, Hellfire Forge and flask recipes in Scriptura Vitae sat too far right, so the output slot overlapped the edge of the page.
release
neovitae 1.21.1-1.1.43
1.21.1-1.1.4317 окт. 2026 г.158Minecraft: 1.21.1neoforge
Что нового
# 1.1.43
## Additions
- CC: Tweaked computers and turtles can read the Ara Vitae: its EV, capacity, tier and crafting progress (breakinblocks/NeoVitae#201).
- CC: Tweaked can also read the Vitae Link, Orb Vitae Link, Master Ritual Stone, Spirit Accumulator, Athanor, Tabula Vitae, Hellfire Forge and Sanguine Crafter.
- The Endless Quarry reaches further: a Hellforged Block foundation gives radius 127, and the new Sanguine Deus Block gives radius 255 (breakinblocks/NeoVitae#198).
- New Sanguine Deus Block, crafted in the Athanor from a Hellforged Block with a Divinus Orb, 10,000 mB of Essentia Vitae and 40 of every Spiritus. It works as a beacon base.
## Fixes
- Fierce Strike level 5 cost fewer upgrade points than level 4. It now costs 49.
- Sentient Armor upgrade pages in Scriptura Vitae ran off the bottom of the page. The training and maximum level details now have a page of their own (breakinblocks/NeoVitae#200).
- Tabula Vitae, Hellfire Forge and flask recipes in Scriptura Vitae sat too far right, so the output slot overlapped the edge of the page.
release
neovitae 26.1.2-1.1.42
26.1.2-1.1.4216 окт. 2026 г.53Minecraft: 26.1.2neoforge
Что нового
# 1.1.42
## Fixes
- Blood Siphon showed a blood stream and played its sound on every hit, which caused heavy lag with fast or multi-hit weapons. The stream and sound now show at most twice a second per player and are only sent to players within 32 blocks. EV is still gained on every hit.
release
neovitae 1.21.1-1.1.42
1.21.1-1.1.4216 окт. 2026 г.268Minecraft: 1.21.1neoforge
Что нового
# 1.1.42
## Fixes
- Blood Siphon showed a blood stream and played its sound on every hit, which caused heavy lag with fast or multi-hit weapons. The stream and sound now show at most twice a second per player and are only sent to players within 32 blocks. EV is still gained on every hit.
release
neovitae 1.21.1-1.1.41
1.21.1-1.1.4116 окт. 2026 г.9Minecraft: 1.21.1neoforge
Что нового
# 1.1.41
## Changes
- The Sanguine Crafter no longer needs Spiritus Ruina or Spiritus Invictus shards to run Tabula Vitae or Hellfire Forge recipes. It pays the same costs as the table and the forge, plus its usual EV per craft. Shards left in an existing crafter move to its output buffer.
- Explosive Powder and the Reinforced, Hellforged and Deus Explosive Cells are gone from the game. Any still in a world or inventory disappear when the world loads.
## Fixes
- The Sanguine Crafter and the Sanguine, Hellforged and Swift Sanguine Casings drop as items when broken (breakinblocks/NeoVitae#199).
- The Mimic and Ethereal Mimic drop themselves when broken, as well as the block they were copying.
release
neovitae 26.1.2-1.1.41
26.1.2-1.1.4116 окт. 2026 г.11Minecraft: 26.1.2neoforge
Что нового
# 1.1.41
## Changes
- The Sanguine Crafter no longer needs Spiritus Ruina or Spiritus Invictus shards to run Tabula Vitae or Hellfire Forge recipes. It pays the same costs as the table and the forge, plus its usual EV per craft. Shards left in an existing crafter move to its output buffer.
- Explosive Powder and the Reinforced, Hellforged and Deus Explosive Cells are gone from the game. Any still in a world or inventory disappear when the world loads.
## Fixes
- Breaking a placed explosive charge with a pickaxe no longer drops two of it.
release
neovitae 26.1.2-1.1.40
26.1.2-1.1.4016 окт. 2026 г.13Minecraft: 26.1.2neoforge
Что нового
# 1.1.40
## Changes
- Addons can listen for the new `NeoVitaeCraftedEvent.AlchemyTable` event to change what a Tabula Vitae craft makes, the same way the `Altar` and `Forge` events work. It also fires when the Sanguine Crafter runs a Tabula Vitae recipe.
## Fixes
- Killing a large Slime of Vitae no longer splits it into twice as many smaller slimes as it should.
release
neovitae 1.21.1-1.1.40
1.21.1-1.1.4016 окт. 2026 г.26Minecraft: 1.21.1neoforge
Что нового
# 1.1.40
## Changes
- Addons can listen for the new `NeoVitaeCraftedEvent.AlchemyTable` event to change what a Tabula Vitae craft makes, the same way the `Altar` and `Forge` events work. It also fires when the Sanguine Crafter runs a Tabula Vitae recipe.
## Fixes
- Killing a large Slime of Vitae no longer splits it into twice as many smaller slimes as it should.
release
neovitae 1.21.1-1.1.39
1.21.1-1.1.3915 окт. 2026 г.114Minecraft: 1.21.1neoforge
Что нового
# 1.1.39
## Changes
- New Sanguine Crafter: a two-block-high 3x3 multiblock that crafts crafting table, Tabula Vitae and Hellfire Forge recipes from an input buffer you can pipe into or automate with RS/Ae2. Upgrade casings let it craft several items at once or work faster, and it keeps its chunks loaded while its owner is online (breakinblocks/NeoVitae#166, breakinblocks/NeoVitae#168).
- The Rhythm of the Beating Anvil ritual is removed; the Sanguine Crafter replaces it. A Master Ritual Stone that was running it switches off when loaded, and its runes can be rebuilt as another ritual (breakinblocks/NeoVitae#191).
- New Ritual of Celerity: every Athanor, Hellfire Forge, Tabula Vitae and Sanguine Crafter in its area works twice as fast, and its Deus form, Deus Celerity, makes them ten times as fast. Crafts cost the same as before; the ritual draws a little EV for each machine that is working (breakinblocks/NeoVitae#194).
- New Ritual Anchor: link Master Ritual Stones to it with the Ritual Configurator and their rituals work around the anchor instead, so you can build circles out of the way and stack several on one room. Its floating crystal pulses in the color of the Spiritus its rituals draw, and a redstone signal on it pauses them all (breakinblocks/NeoVitae#150).
- Dungeon Pillar Caps can face any direction, so pillars get a proper base as well as a top and can run sideways. A cap points away from the pillar it ends, or into the floor, ceiling or wall it is placed on; sneak to flip it. Dungeon Eyes turn like logs. Pillars in the dungeon now have bases at the bottom (breakinblocks/NeoVitae#195).
- The Athanor has a new look to match the other Neo Vitae machines. While it works, its side grills glow in the colors of the Spiritus the recipe uses (red when it uses none), and the fire behind its door flickers.
- The Tabula Vitae and Hellfire Forge can push finished items out of a side you choose. Select the output slot and right-click a side button.
- The Blood Tank, the Blood Tank upgrade and the Orb Filling Link accept any colorless glass, so clear glass from other mods works in place of vanilla glass.
- New Soul Snare flask effect, made at the Tabula Vitae from a Simple Catalyst and a Petty Spiritus Gem. Throw it as a splash or lingering flask to snare a group of monsters, then kill them with any weapon to collect Spiritus Essence (breakinblocks/NeoVitae#185).
- The Hellfire Forge has the same side configuration as the Tabula Vitae. Click an empty slot, gem slot included, to choose which sides hoppers and pipes can use it from. Existing forges keep their current sides (breakinblocks/NeoVitae#192).
- Snared monsters now only drop Spiritus Essence when a player kills them or hit them shortly before they died. Monsters killed by traps or mob farms on their own drop nothing.
## Fixes
- Neo Vitae blocks now show up on maps, including Xaero's Minimap and World Map and vanilla map items. Before, most of them were drawn as if nothing was there.
- The Orb Tiers page in the Scriptura Vitae no longer runs off the page. It shrinks to fit when addons add more orbs (breakinblocks/NeoVitae#186).
- The Tower Guards at the top of the dungeon's spiral staircase room show their name again instead of raw text (breakinblocks/NeoVitae#184).
- Right-clicking a Neo Vitae machine such as the Hellfire Forge, Tabula Vitae, Athanor, Teleposer or a routing node while in spectator mode no longer disconnects you.
- The Deus Meteo now drops a real meteor of Fluix and Certus Quartz from Certus Quartz instead of only exploding (FTBTesting/Testing-Issues#4747).
- Nether meteors from the Deus Meteo keep their Gilded Blackstone.
- Meteor impacts no longer hurt or knock back anyone nearby.
- The Dome of Suppression now holds a dry dome underwater. Water no longer pours back in at the edges, and the ritual no longer lags (FTBTesting/Testing-Issues#4748).
- The Sigil of Suppression no longer lets water seep in at the edge of its bubble.
- `/neovitae ritual info` and `/neovitae ritual stop` name the ritual instead of saying "unknown".
- Swimming in Essentia Vitae now fills your view with a red haze instead of looking like water. Animated Spiritus and Liquified Experience tint your view in their own colors too (FTBTesting/Testing-Issues#4746).
- The Void Sigil now removes fluid when there is a block behind it within reach. Before, nothing happened (breakinblocks/NeoVitae#193).
- Netherite Scrap can no longer be cut into Ancient Debris Fragments at the Athanor, which let it be processed into dust and smelted back into more scrap than it started as. Ancient Debris still breaks down into fragments as before.
- Silk Touch, Fortune and other tool enchantments and anointments on the Lex Vitae now apply to every block it mines in area mode, not just the one you hit.
## Translations
- Updated Brazilian Portuguese translation, thanks to PrincessStellar (breakinblocks/NeoVitae#182, breakinblocks/NeoVitae#190).
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#181, breakinblocks/NeoVitae#189).
release
neovitae 26.1.2-1.1.39
26.1.2-1.1.3915 окт. 2026 г.48Minecraft: 26.1.2neoforge
Что нового
# 1.1.39
## Changes
- New Sanguine Crafter: a two-block-high 3x3 multiblock that crafts crafting table, Tabula Vitae and Hellfire Forge recipes from an input buffer you can pipe into or automate with RS/Ae2. Upgrade casings let it craft several items at once or work faster, and it keeps its chunks loaded while its owner is online (breakinblocks/NeoVitae#166, breakinblocks/NeoVitae#168).
- The Rhythm of the Beating Anvil ritual is removed; the Sanguine Crafter replaces it. A Master Ritual Stone that was running it switches off when loaded, and its runes can be rebuilt as another ritual (breakinblocks/NeoVitae#191).
- New Ritual of Celerity: every Athanor, Hellfire Forge, Tabula Vitae and Sanguine Crafter in its area works twice as fast, and its Deus form, Deus Celerity, makes them ten times as fast. Crafts cost the same as before; the ritual draws a little EV for each machine that is working (breakinblocks/NeoVitae#194).
- New Ritual Anchor: link Master Ritual Stones to it with the Ritual Configurator and their rituals work around the anchor instead, so you can build circles out of the way and stack several on one room. Its floating crystal pulses in the color of the Spiritus its rituals draw, and a redstone signal on it pauses them all (breakinblocks/NeoVitae#150).
- Dungeon Pillar Caps can face any direction, so pillars get a proper base as well as a top and can run sideways. A cap points away from the pillar it ends, or into the floor, ceiling or wall it is placed on; sneak to flip it. Dungeon Eyes turn like logs. Pillars in the dungeon now have bases at the bottom (breakinblocks/NeoVitae#195).
- The Athanor has a new look to match the other Neo Vitae machines. While it works, its side grills glow in the colors of the Spiritus the recipe uses (red when it uses none), and the fire behind its door flickers.
- The Tabula Vitae and Hellfire Forge can push finished items out of a side you choose. Select the output slot and right-click a side button.
- The Blood Tank, the Blood Tank upgrade and the Orb Filling Link accept any colorless glass, so clear glass from other mods works in place of vanilla glass.
- New Soul Snare flask effect, made at the Tabula Vitae from a Simple Catalyst and a Petty Spiritus Gem. Throw it as a splash or lingering flask to snare a group of monsters, then kill them with any weapon to collect Spiritus Essence (breakinblocks/NeoVitae#185).
- The Hellfire Forge has the same side configuration as the Tabula Vitae. Click an empty slot, gem slot included, to choose which sides hoppers and pipes can use it from. Existing forges keep their current sides (breakinblocks/NeoVitae#192).
- Snared monsters now only drop Spiritus Essence when a player kills them or hit them shortly before they died. Monsters killed by traps or mob farms on their own drop nothing.
## Fixes
- Neo Vitae blocks now show up on maps, including Xaero's Minimap and World Map and vanilla map items. Before, most of them were drawn as if nothing was there.
- The Orb Tiers page in the Scriptura Vitae no longer runs off the page. It shrinks to fit when addons add more orbs (breakinblocks/NeoVitae#186).
- The Tower Guards at the top of the dungeon's spiral staircase room show their name again instead of raw text (breakinblocks/NeoVitae#184).
- Right-clicking a Neo Vitae machine such as the Hellfire Forge, Tabula Vitae, Athanor, Teleposer or a routing node while in spectator mode no longer disconnects you.
- The Deus Meteo now drops a real meteor of Fluix and Certus Quartz from Certus Quartz instead of only exploding (FTBTesting/Testing-Issues#4747).
- Nether meteors from the Deus Meteo keep their Gilded Blackstone.
- Meteor impacts no longer hurt or knock back anyone nearby.
- The Dome of Suppression now holds a dry dome underwater. Water no longer pours back in at the edges, and the ritual no longer lags (FTBTesting/Testing-Issues#4748).
- The Sigil of Suppression no longer lets water seep in at the edge of its bubble.
- `/neovitae ritual info` and `/neovitae ritual stop` name the ritual instead of saying "unknown".
- Swimming in Essentia Vitae now fills your view with a red haze instead of looking like water. Animated Spiritus and Liquified Experience tint your view in their own colors too (FTBTesting/Testing-Issues#4746).
- The Void Sigil now removes fluid when there is a block behind it within reach. Before, nothing happened (breakinblocks/NeoVitae#193).
- Netherite Scrap can no longer be cut into Ancient Debris Fragments at the Athanor, which let it be processed into dust and smelted back into more scrap than it started as. Ancient Debris still breaks down into fragments as before.
- Silk Touch, Fortune and other tool enchantments and anointments on the Lex Vitae now apply to every block it mines in area mode, not just the one you hit.
## Translations
- Updated Brazilian Portuguese translation, thanks to PrincessStellar (breakinblocks/NeoVitae#182, breakinblocks/NeoVitae#190).
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#181, breakinblocks/NeoVitae#189).
release
neovitae 1.21.1-1.1.38
1.21.1-1.1.3813 окт. 2026 г.868Minecraft: 1.21.1neoforge
Что нового
# 1.1.38
## Changes
- New Ender Sever Array, made from a Tabula Robur and an Eye of Ender. While active, endermen, shulkers and similar creatures can't teleport within 16 blocks of it.
- Right-click a Vortex Sigil with a Tabula Rasa to make it stop pulling players. Mobs are still pulled in. Right-click it with an empty hand to take the Tabula back.
- Pack makers can choose what the Endless Quarry mines with the new `neovitae:quarry_blocks` block tag. It holds every ore, glowstone and bone blocks by default.
- The core of the Nether meteor now holds Nether Quartz Ore and Bone Blocks alongside the Ancient Debris.
- Explosive Powder and the Explosive Cells are retired. Ore processing stopped using them some time ago, so they can no longer be crafted or found in mine loot and no longer fit the Athanor. Use Cutting Fluid to turn Netherrack into Sulfur.
## Fixes
- Deus Meteo no longer leaves any filler. Blocks outside the `neovitae:quarry_blocks` tag, such as the blackstone in the Nether meteor, are swapped for one of the meteor's ores, glowstone or bone blocks.
- Addons that grant Sentient Armor experience through the Neo Vitae API can now start a new upgrade. Before, only upgrades the armor already had at level 1 or higher gained experience, so upgrades like Animus's Arcane Channeling and Source Attunement never started.
release
neovitae 26.1.2-1.1.38
26.1.2-1.1.3813 окт. 2026 г.558Minecraft: 26.1.2neoforge
Что нового
# 1.1.38
## Changes
- New Ender Sever Array, made from a Tabula Robur and an Eye of Ender. While active, endermen, shulkers and similar creatures can't teleport within 16 blocks of it.
- Right-click a Vortex Sigil with a Tabula Rasa to make it stop pulling players. Mobs are still pulled in. Right-click it with an empty hand to take the Tabula back.
- Pack makers can choose what the Endless Quarry mines with the new `neovitae:quarry_blocks` block tag. It holds every ore, glowstone and bone blocks by default.
- The core of the Nether meteor now holds Nether Quartz Ore and Bone Blocks alongside the Ancient Debris.
- Explosive Powder and the Explosive Cells are retired. Ore processing stopped using them some time ago, so they can no longer be crafted or found in mine loot and no longer fit the Athanor. Use Cutting Fluid to turn Netherrack into Sulfur.
## Fixes
- Deus Meteo no longer leaves any filler. Blocks outside the `neovitae:quarry_blocks` tag, such as the blackstone in the Nether meteor, are swapped for one of the meteor's ores, glowstone or bone blocks.
- Addons that grant Sentient Armor experience through the Neo Vitae API can now start a new upgrade. Before, only upgrades the armor already had at level 1 or higher gained experience, so upgrades like Animus's Arcane Channeling and Source Attunement never started.
release
neovitae 1.21.1-1.1.37
1.21.1-1.1.3711 окт. 2026 г.511Minecraft: 1.21.1neoforge
Что нового
# 1.1.37
## Changes
- Every decorative Dungeon block can now be crafted in all five aspects: bricks, tiles, pillars, pillar caps, slabs, stairs, walls, gates and Dungeon Eyes.
- Dungeon Stone spreads: craft one Dungeon Stone with three Stone to get four Dungeon Stone of the same aspect.
- Any Dungeon block of an aspect can be cut into any other in the Stonecutter.
- JEI has a Dungeon Stone Spreading page for each aspect, showing the recipe and an animation of the stone spreading.
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#179).
## Fixes
- Dungeon Metal can be cut from a Hellforged Block or from another aspect's Dungeon Metal in the Stonecutter, and crafted back into nine Hellforged Ingots, as the guide describes.
- Swapping out a piece of Sentient Armor no longer strips the armor value and other stats from a chestplate from another mod, such as the Quantum Chestplate from Modern Industrialization or chestplates from All The Arcanist Gear (breakinblocks/NeoVitae#178).
- Reinforced Runes no longer break with no drop when mined with a Diamond Pickaxe.
- The Torment Nexus now stores XP in a Tome of Peritia held in storage from other mods, where before the XP was lost. Thanks to Vonr (breakinblocks/NeoVitae#180).
- The Sigil of the Damned now works from anywhere in your inventory, including inside a Sigil of Holding or a Curios slot, so you no longer have to hold it.
release
neovitae 26.1.2-1.1.37
26.1.2-1.1.3711 окт. 2026 г.160Minecraft: 26.1.2neoforge
Что нового
# 1.1.37
## Changes
- Every decorative Dungeon block can now be crafted in all five aspects: bricks, tiles, pillars, pillar caps, slabs, stairs, walls, gates and Dungeon Eyes.
- Dungeon Stone spreads: craft one Dungeon Stone with three Stone to get four Dungeon Stone of the same aspect.
- Any Dungeon block of an aspect can be cut into any other in the Stonecutter.
- JEI has a Dungeon Stone Spreading page for each aspect, showing the recipe and an animation of the stone spreading.
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#179).
## Fixes
- Dungeon Metal can be cut from a Hellforged Block or from another aspect's Dungeon Metal in the Stonecutter, and crafted back into nine Hellforged Ingots, as the guide describes.
- Swapping out a piece of Sentient Armor no longer strips the armor value and other stats from a chestplate from another mod, such as the Quantum Chestplate from Modern Industrialization or chestplates from All The Arcanist Gear (breakinblocks/NeoVitae#178).
- Reinforced Runes no longer break with no drop when mined with a Diamond Pickaxe.
- The Sigil of the Damned now works from anywhere in your inventory, including inside a Sigil of Holding or a Curios slot, so you no longer have to hold it.
release
neovitae 1.21.1-1.1.36
1.21.1-1.1.3610 окт. 2026 г.372Minecraft: 1.21.1neoforge
Что нового
# 1.1.36
## Changes
- The Gathering drops items on top of its chest once the chest is full, instead of carrying them to the owner.
- The Sinner's Burden with Spiritus Nihilum drags flying creatures down until they hover just above the ground, including flyers from other mods.
- With Spiritus Invictus added, the Sinner's Burden also drags down the Wither, and forces the Ender Dragon to perch on its portal for as long as it stays in range. Each boss costs more Invictus than before.
- Added Deus tools: Deus Cutting Fluid, Explosive Cell, Resonator, Hydration Cell and Reverter. Forged in the Hellfire Forge from the best tool of each kind, a Prismatic Spiritus Gem and a Tabula Aetherea, powered by a Grand Spiritus Gem, they never wear out and instead draw 50 EV per use from their owner, pausing the machine when the network runs dry.
- Added the Prismatic Spiritus Gem, made in the Athanor from a Nether Star and four Diamonds with a Divinus Orb in the tool slot and 30 of every Spiritus in the chunk. It is the heart of Deus crafting.
- Added the Divinus Activation Crystal, the Deus Inscription Tool and the Ritual Diviner [Deus] for building Deus rituals. Each is made with a Prismatic Spiritus Gem.
- The Collection Array leaves items alone while a nearby Furnace Array is smelting them and collects the results once they are done, so the two arrays together make a hands-off smelter (breakinblocks/NeoVitae#169).
- Added the Deus rituals: stronger forms of the Well of Suffering, Torment Nexus, Endless Quarry, Crystallum Fractura, Overgrowth, Mason, Fallen Trees and Meteo. Each is ringed with Deus Ritual Stones and woken with a Divinus Activation Crystal. The Deus Endless Quarry can mine with Silk Touch or Fortune III, chosen in the Ritual Configurator, and Deus meteors are made of ore with no filler stone.
- Added the Deus Sentient Evolution ritual. Stand on it in Sentient Armor that holds 500 Upgrade Points to raise its capacity to 600, and every piece of Sentient Armor you wear is bound with Blood Mending.
## Fixes
- The Gathering tops up partly filled stacks in its chest even when every slot is taken, and keeps collecting other items when one doesn't fit.
- Incense Altar paths reach only as far as their material allows: wood paths 3 rings, stone 5, worn stone 7 and obsidian 11. Dirt Paths and Stone Bricks count for the first ring only.
- Obsidian paths reach far enough for the Incense Altar's highest bonus, 450%.
- The Incense Altar guide pages now explain the path layout clearly: four 3-wide paths, twelve path blocks per ring, and the bonus limit for each number of rings.
- Runes of Efficiency now properly reduce the progress an Ara Vitae loses when it runs out of Essentia Vitae mid-craft. Each rune cuts the loss by 15%.
- The Ritual Configurator only shows the aspect picker for rituals that use it. Other rituals respond to the Spiritus in their chunk instead.
- A bound Lava Crystal now works in the Athanor, drawing 50 EV per item smelted. Before, the Athanor pushed it straight into its output slots.
- Trying to raise the Sanguine Ward without enough EV now shows a message saying how much is needed, and a message also shows when the ward collapses because the network ran out.
- The Sinner's Burden no longer uses up Spiritus on the Wither and Ender Dragon without affecting them.
- The Sentient Scythe can now take weapon enchantments such as Sharpness, Smite, Looting, Fire Aspect, Knockback and Sweeping Edge, and its area sweep carries them to every enemy it hits (breakinblocks/NeoVitae#175).
- Neptune's Trident from NauTec now drops in front of an Orb of Vitae ward when blocked, instead of disappearing (breakinblocks/Nautec#9). Other mods' thrown weapons can be added to the `neovitae:ward_retrievable` entity tag for the same treatment.
release
neovitae 26.1.2-1.1.36
26.1.2-1.1.3610 окт. 2026 г.114Minecraft: 26.1.2neoforge
Что нового
# 1.1.36
## Changes
- The Gathering drops items on top of its chest once the chest is full, instead of carrying them to the owner.
- The Sinner's Burden with Spiritus Nihilum drags flying creatures down until they hover just above the ground, including flyers from other mods.
- With Spiritus Invictus added, the Sinner's Burden also drags down the Wither, and forces the Ender Dragon to perch on its portal for as long as it stays in range. Each boss costs more Invictus than before.
- Added Deus tools: Deus Cutting Fluid, Explosive Cell, Resonator, Hydration Cell and Reverter. Forged in the Hellfire Forge from the best tool of each kind, a Prismatic Spiritus Gem and a Tabula Aetherea, powered by a Grand Spiritus Gem, they never wear out and instead draw 50 EV per use from their owner, pausing the machine when the network runs dry.
- Added the Prismatic Spiritus Gem, made in the Athanor from a Nether Star and four Diamonds with a Divinus Orb in the tool slot and 30 of every Spiritus in the chunk. It is the heart of Deus crafting.
- Added the Divinus Activation Crystal, the Deus Inscription Tool and the Ritual Diviner [Deus] for building Deus rituals. Each is made with a Prismatic Spiritus Gem.
- The Collection Array leaves items alone while a nearby Furnace Array is smelting them and collects the results once they are done, so the two arrays together make a hands-off smelter (breakinblocks/NeoVitae#169).
- Added the Deus rituals: stronger forms of the Well of Suffering, Torment Nexus, Endless Quarry, Crystallum Fractura, Overgrowth, Mason, Fallen Trees and Meteo. Each is ringed with Deus Ritual Stones and woken with a Divinus Activation Crystal. The Deus Endless Quarry can mine with Silk Touch or Fortune III, chosen in the Ritual Configurator, and Deus meteors are made of ore with no filler stone.
- Added the Sentient Spear, forged in the Hellfire Forge from an Iron Spear and a Petty Spiritus Gem. It jabs and charges like a Netherite Spear with 0.5 less damage, and like the Sentient Sword it grows stronger with the Spiritus you carry, applies its Aspect's effects and collects Spiritus from the creatures it slays.
- Added the Deus Sentient Evolution ritual. Stand on it in Sentient Armor that holds 500 Upgrade Points to raise its capacity to 600, and every piece of Sentient Armor you wear is bound with Blood Mending.
## Fixes
- The Gathering tops up partly filled stacks in its chest even when every slot is taken, and keeps collecting other items when one doesn't fit.
- Incense Altar paths reach only as far as their material allows: wood paths 3 rings, stone 5, worn stone 7 and obsidian 11. Dirt Paths and Stone Bricks count for the first ring only.
- Obsidian paths reach far enough for the Incense Altar's highest bonus, 450%.
- The Incense Altar guide pages now explain the path layout clearly: four 3-wide paths, twelve path blocks per ring, and the bonus limit for each number of rings.
- Runes of Efficiency now properly reduce the progress an Ara Vitae loses when it runs out of Essentia Vitae mid-craft. Each rune cuts the loss by 15%.
- The Ritual Configurator only shows the aspect picker for rituals that use it. Other rituals respond to the Spiritus in their chunk instead.
- A bound Lava Crystal now works in the Athanor, drawing 50 EV per item smelted. Before, the Athanor pushed it straight into its output slots.
- Trying to raise the Sanguine Ward without enough EV now shows a message saying how much is needed, and a message also shows when the ward collapses because the network ran out.
- The Sinner's Burden no longer uses up Spiritus on the Wither and Ender Dragon without affecting them.
- The Sentient Scythe can now take weapon enchantments such as Sharpness, Smite, Looting, Fire Aspect, Knockback and Sweeping Edge, and its area sweep carries them to every enemy it hits (breakinblocks/NeoVitae#175).
- Neptune's Trident from NauTec now drops in front of an Orb of Vitae ward when blocked, instead of disappearing (breakinblocks/Nautec#9). Other mods' thrown weapons can be added to the `neovitae:ward_retrievable` entity tag for the same treatment.
release
neovitae 26.1.2-1.1.35
26.1.2-1.1.359 окт. 2026 г.54Minecraft: 26.1.2neoforge
Что нового
# 1.1.35
## Changes
- The Endless Quarry is ten times faster.
- Spiritus Ruina makes the Endless Quarry destroy stone, cobblestone and netherrack as it digs.
- The Ritual of Meteo takes offerings from a chest above its master stone, one at a time in order.
- The Ritual of Meteo waits until the last meteor is cleared before using another offering.
release
neovitae 1.21.1-1.1.35
1.21.1-1.1.359 окт. 2026 г.387Minecraft: 1.21.1neoforge
Что нового
# 1.1.35
## Changes
- The Endless Quarry is ten times faster.
- Spiritus Ruina makes the Endless Quarry destroy stone, cobblestone and netherrack as it digs.
- The Ritual of Meteo takes offerings from a chest above its master stone, one at a time in order.
- The Ritual of Meteo waits until the last meteor is cleared before using another offering.
release
neovitae 1.21.1-1.1.34
1.21.1-1.1.348 окт. 2026 г.314Minecraft: 1.21.1neoforge
Что нового
# 1.1.34
## Fixes
- Alchemy Flasks can now be rinsed with water as the guide describes: right-click water, a water cauldron or a sink with a drained flask, or craft it with a Water Bucket. Sneak to rinse a flask that still has doses left.
- Sneaking lets players escape the Vortex Array's pull.
release
neovitae 26.1.2-1.1.34
26.1.2-1.1.347 окт. 2026 г.146Minecraft: 26.1.2neoforge
Что нового
# 1.1.34
## Fixes
- Alchemy Flasks can now be rinsed with water as the guide describes: right-click water, a water cauldron or a sink with a drained flask, or craft it with a Water Bucket. Sneak to rinse a flask that still has doses left.
- Sneaking lets players escape the Vortex Array's pull.
release
neovitae 26.1.2-1.1.33
26.1.2-1.1.336 окт. 2026 г.42Minecraft: 26.1.2neoforge
Что нового
# 1.1.33
## Fixes
- A bound Lava Crystal now stays bound after burning in a furnace, instead of turning into an unbound crystal after the first item.
- A Lava Crystal now takes 50 EV each time it burns, instead of also draining EV whenever it was placed in a furnace or checked by a hopper.
release
neovitae 1.21.1-1.1.32
1.21.1-1.1.325 окт. 2026 г.478Minecraft: 1.21.1neoforge
Что нового
# 1.1.32
## Fixes
- The Ara Vitae's corner rods no longer flicker while crafting when using Iris with a shader pack such as Complementary.
release
neovitae 26.1.2-1.1.32
26.1.2-1.1.325 окт. 2026 г.25Minecraft: 26.1.2neoforge
Что нового
# 1.1.32
## Fixes
- The Ara Vitae's corner rods no longer flicker while crafting when using Iris with a shader pack such as Complementary.
release
neovitae 26.1.2-1.1.31
26.1.2-1.1.313 окт. 2026 г.142Minecraft: 26.1.2neoforge
Что нового
# 1.1.31
## Changes
- The Standard Filling Agent can now be made at the Tabula Vitae (tier 3) from a Weak Filling Agent, a Strengthened Catalyst, Glowstone Dust and Chorus Fruit.
- The Orb Vitae Link now charges five times faster. Several Links on one altar share that rate, so one Link is all you need.
- Crystallum Fractura now scales Fortune on each crystal's own aspect in the chunk, so a Ruina-heavy chunk gives more Ruina crystals. Geode clusters use the stone's biased aspect, or Raw.
- The Gathering now stores items anywhere in its range straight into the chest on its stone, so items stuck behind blocks are no longer missed. It also keeps filling the chest while its owner is offline.
- Added the Ritual Ledger, which lists all your active rituals and where their Master Ritual Stones are, so a forgotten ritual can't drain your network unnoticed.
- Cobblestone placed on a Tier 0 Ara Vitae now turns into Cobbled Deepslate for 50 EV, so deepslate for runes can be made in bulk.
- Added the Miner Array (Iron Pickaxe + Redstone), which mines the block beneath it into a nearby chest. Give it any pickaxe to mine with that pickaxe instead. Paired with a cobblestone generator and the new altar recipe, it makes deepslate renewable.
- Crystal Clusters and Crystal Cluster Bricks now count as 15 bookshelves for an Enchanting Table, up from 2.5.
## Fixes
- The Ritual of Lost Souls now drops Spiritus Essence that your Spiritus Gem absorbs on pickup, instead of an unstackable item that filled up your inventory.
- The Dungeon Alternator no longer stops itself when redstone dust is connected to it, and its linked blocks no longer stay powered after it stops.
release
neovitae 1.21.1-1.1.31
1.21.1-1.1.313 окт. 2026 г.767Minecraft: 1.21.1neoforge
Что нового
# 1.1.31
## Changes
- The Standard Filling Agent can now be made at the Tabula Vitae (tier 3) from a Weak Filling Agent, a Strengthened Catalyst, Glowstone Dust and Chorus Fruit.
- The Orb Vitae Link now charges five times faster. Several Links on one altar share that rate, so one Link is all you need.
- Crystallum Fractura now scales Fortune on each crystal's own aspect in the chunk, so a Ruina-heavy chunk gives more Ruina crystals. Geode clusters use the stone's biased aspect, or Raw.
- The Gathering now stores items anywhere in its range straight into the chest on its stone, so items stuck behind blocks are no longer missed. It also keeps filling the chest while its owner is offline.
- Added the Ritual Ledger, which lists all your active rituals and where their Master Ritual Stones are, so a forgotten ritual can't drain your network unnoticed.
- Cobblestone placed on a Tier 0 Ara Vitae now turns into Cobbled Deepslate for 50 EV, so deepslate for runes can be made in bulk.
- Added the Miner Array (Iron Pickaxe + Redstone), which mines the block beneath it into a nearby chest. Give it any pickaxe to mine with that pickaxe instead. Paired with a cobblestone generator and the new altar recipe, it makes deepslate renewable.
- Crystal Clusters and Crystal Cluster Bricks now count as 15 bookshelves for an Enchanting Table, up from 2.5.
- With Ars Nouveau installed, the Torment Nexus treats a Containment Jar holding a creature as a spawner of that creature.
## Fixes
- The Ritual of Lost Souls now drops Spiritus Essence that your Spiritus Gem absorbs on pickup, instead of an unstackable item that filled up your inventory.
- The Dungeon Alternator no longer stops itself when redstone dust is connected to it, and its linked blocks no longer stay powered after it stops.
release
neovitae 1.21.1-1.1.29
1.21.1-1.1.2928 сент. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.1.29
## Changes
- The Ritual of the Willing Sacrifice now gives four times as much Essentia Vitae for each half heart it takes.
## Fixes
- The guide entry for the Ritual of the Willing Sacrifice now describes its Spiritus effects correctly.
release
neovitae 26.1.2-1.1.29
26.1.2-1.1.2928 сент. 2026 г.47Minecraft: 26.1.2neoforge
Что нового
# 1.1.29
## Changes
- The Ritual of the Willing Sacrifice now gives four times as much Essentia Vitae for each half heart it takes.
## Fixes
- The guide entry for the Ritual of the Willing Sacrifice now describes its Spiritus effects correctly.
release
neovitae 26.1.2-1.1.28
26.1.2-1.1.2826 сент. 2026 г.52Minecraft: 26.1.2neoforge
Что нового
# 1.1.28
## Changes
- The two Spirit Caches at the start of the Endless Realm now always hold 2 to 3 Standard Dungeon Keys each.
- Trial spawners in the Endless Realm, including The Foreman's, now have a 50% chance to drop a Standard Dungeon Key when cleared.
- Chests in the Endless Realm are more likely to contain a Standard Dungeon Key.
release
neovitae 1.21.1-1.1.28
1.21.1-1.1.2826 сент. 2026 г.239Minecraft: 1.21.1neoforge
Что нового
# 1.1.28
## Changes
- The two Spirit Caches at the start of the Endless Realm now always hold 2 to 3 Standard Dungeon Keys each.
- Trial spawners in the Endless Realm, including The Foreman's, now have a 50% chance to drop a Standard Dungeon Key when cleared.
- Chests in the Endless Realm are more likely to contain a Standard Dungeon Key.
release
neovitae 26.1.2-1.1.27
26.1.2-1.1.2725 сент. 2026 г.25Minecraft: 26.1.2neoforge
Что нового
# 1.1.27
## Features
- Added a server config option to turn off Blood and Demon Lantern spawn suppression.
- The Ritual of Meteo guide entry now lists every meteor your world recognizes, including ones added by modpacks, with its offering, cost, size and contents.
- Master Ritual Stones and Ritual Stones now resist explosions as well as obsidian does.
## Fixes
- Crystal catalysts now convert a fully grown crystal cluster instead of breaking a crystal off it when you carry a filled Spiritus Gem.
- Spectral Sight now outlines nearby creatures through walls.
- Blood Lanterns no longer cause lag spikes when many chunks load at once, such as when a map mod renders terrain.
- Fixed a possible crash when other mods spawn animals near a Blood Lantern.
- Demon Lanterns near unloaded terrain no longer load extra chunks during spawn checks.
release
neovitae 1.21.1-1.1.27
1.21.1-1.1.2725 сент. 2026 г.187Minecraft: 1.21.1neoforge
Что нового
# 1.1.27
## Features
- Added a server config option to turn off Blood and Demon Lantern spawn suppression.
- The Ritual of Meteo guide entry now lists every meteor your world recognizes, including ones added by modpacks, with its offering, cost, size and contents.
- Master Ritual Stones and Ritual Stones now resist explosions as well as obsidian does.
## Fixes
- Crystal catalysts now convert a fully grown crystal cluster instead of breaking a crystal off it when you carry a filled Spiritus Gem.
- Spectral Sight now outlines nearby creatures through walls.
- Blood Lanterns no longer cause lag spikes when many chunks load at once, such as when a map mod renders terrain.
- Fixed a possible crash when other mods spawn animals near a Blood Lantern.
- Demon Lanterns near unloaded terrain no longer load extra chunks during spawn checks.
release
neovitae 26.1.2-1.1.26
26.1.2-1.1.2614 сент. 2026 г.175Minecraft: 26.1.2neoforge
Что нового
# 1.1.26
## Fixes
- Blood Lantern no longer runs its spawn check during chunk generation, which could crash a server exploring new terrain.
release
neovitae 1.21.1-1.1.26
1.21.1-1.1.2614 сент. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.1.26
## Fixes
- Blood Lantern no longer runs its spawn check during chunk generation, which could crash a server exploring new terrain.
release
neovitae 1.21.1-1.1.25
1.21.1-1.1.2514 сент. 2026 г.33Minecraft: 1.21.1neoforge
Что нового
# 1.1.25
## Features
- A Tomb of Peritia equipped in a Curios slot now stores incoming experience before it reaches the player's experience bar.
- Lex Vitae now uses Better Combat's one-handed sword moves when Better Combat is installed.
## Fixes
- Reduced Blood Lantern spawn-check overhead when no lanterns are nearby.
- Dungeon rituals now report the specific placement problem when they cannot form.
- Tree Feeling now replants saplings from its configured chest when harvested drops run out.
- Tree Feeling now reaches taller 2x2 spruce trees.
- Updated remaining guide references from Vas to Spiritus Crucible.
release
neovitae 26.1.2-1.1.25
26.1.2-1.1.2514 сент. 2026 г.13Minecraft: 26.1.2neoforge
Что нового
# 1.1.25
## Features
- A Tomb of Peritia equipped in a Curios slot now stores incoming experience before it reaches the player's experience bar.
- Lex Vitae now uses Better Combat's one-handed sword moves when Better Combat is installed.
## Fixes
- Reduced Blood Lantern spawn-check overhead when no lanterns are nearby.
- Dungeon rituals now report the specific placement problem when they cannot form.
- Tree Feeling now reaches taller 2x2 spruce trees.
- Updated remaining guide references from Vas to Spiritus Crucible.
release
neovitae 1.21.1-1.1.25
1.21.1-1.1.2514 сент. 2026 г.15Minecraft: 1.21.1neoforge
Что нового
# 1.1.25
## Features
- A Tomb of Peritia equipped in a Curios slot now stores incoming experience before it reaches the player's experience bar.
- GeckoLib-rendered daemon mobs now expose their health plaques to Mob Plaques.
## Fixes
- Dungeon rituals now explain which blocks obstruct the portal, highlight those blocks, and form correctly when built into ordinary flooring.
- Updated guide references from Vas to Spiritus Crucible.
- Reduced Blood Lantern spawn-check overhead when no lanterns are nearby.
release
neovitae 1.21.1-1.1.24
1.21.1-1.1.2413 сент. 2026 г.136Minecraft: 1.21.1neoforge
Что нового
# 1.1.24
## Fixes
- Fixed a duplicate tier-1 Blood Tank entry in the creative tab.
release
neovitae 26.1.2-1.1.24
26.1.2-1.1.2413 сент. 2026 г.26Minecraft: 26.1.2neoforge
Что нового
# 1.1.24
## Fixes
- Fixed a duplicate tier-1 Blood Tank entry in the creative tab.
release
neovitae 1.21.1-1.1.22
1.21.1-1.1.2211 сент. 2026 г.578Minecraft: 1.21.1neoforge
Что нового
# 1.1.22
## Fixes
- Routing networks no longer load remote node chunks during transfers or legacy graph rebuilding.
- New links between existing routing nodes now mark the master for saving, so the links survive a world reload.
- Large EV deposits no longer overflow into a negative Anima balance.
- Raw Demonite Blocks now have the common raw hellforged storage tags on both the block and item. Fixes [#141](https://github.com/breakinblocks/NeoVitae/issues/141).
- Spiritus Gems no longer show duplicate spiritus amounts and types in their tooltips; the stored amount, capacity, and type are each shown once. Fixes [#140](https://github.com/breakinblocks/NeoVitae/issues/140).
- Liquified Experience arrays now save updated Experience Tomes through the inventory API, preventing XP duplication with inventories that return stack copies and ensuring changes are saved. Inventories that cannot safely update a tome are skipped.
- Full Experience Tomes no longer freeze the game when displaying their stored level. Deposits and withdrawals also respect XP storage limits without overflowing.
- The Sigil of Holding now saves changes made to contained sigils during block use, air use, and inventory ticks, including bound destinations, rainbow colors, and upkeep deactivation.
- The first catalyst applied to a Spiritus Crystal now sets its conversion rate correctly, and its speed boost expires when the catalyst reserve runs out.
- Powering a master routing node with redstone now disables transfers through its network.
- Teleposers now move non-player entities between dimensions correctly and preserve mounted passengers during transfers.
- Teleposers can now link to a teleposer at the same coordinates in another dimension.
release
neovitae 26.1.2-1.1.22
26.1.2-1.1.2211 сент. 2026 г.26Minecraft: 26.1.2neoforge
Что нового
# 1.1.22
## Fixes
- Raw Demonite Blocks now have the common raw hellforged storage tags on both the block and item. Fixes [#141](https://github.com/breakinblocks/NeoVitae/issues/141).
- Spiritus Gems no longer show duplicate spiritus amounts and types in their tooltips; the stored amount, capacity, and type are each shown once. Fixes [#140](https://github.com/breakinblocks/NeoVitae/issues/140).
- Liquified Experience arrays no longer duplicate or destroy experience when an inventory rejects an updated Experience Tome.
- Converting Liquified Experience back into stored XP now leaves fractional XP amounts in the tank instead of discarding them.
- Full Experience Tomes no longer freeze the game when displaying their stored level. Deposits and withdrawals also respect XP storage limits without overflowing.
- The Sigil of Holding now saves changes made to contained sigils during block use, air use, and inventory ticks, including bound destinations, rainbow colors, and upkeep deactivation.
- Athanors now consume the final durability point of their tools, allowing spent tools to move to the output slots correctly.
- The first catalyst applied to a Spiritus Crystal now sets its conversion rate correctly, and its speed boost expires when the catalyst reserve runs out.
- Powering a master routing node with redstone now disables transfers through its network.
- Teleposers now move non-player entities between dimensions correctly and preserve mounted passengers during transfers.
- Teleposers can now link to a teleposer at the same coordinates in another dimension.
release
neovitae 26.1.2-1.1.21
26.1.2-1.1.218 сент. 2026 г.31Minecraft: 26.1.2neoforge
Что нового
# 1.1.21
## Changes
- Added item tags for Orbs of Vitae (all orbs, and one tag per tier), sigils, ritual tools, scribe tools, the Node Router, activation crystals, teleposer foci, dungeon keys and throwing daggers, so backpack and pipe filters can match them. The Node Router also counts as a wrench.
- Demonite Ore now carries the specific hellforged ore tag that other mods look for, alongside the general ore tag.
## Fixes
- The Training Bracelet tooltips and the Brilliance upgrade page no longer call Sentient Armor by its old name.
- The Lex Vitae's attack damage now scales with your stored spiritus the same way the Sentient Sword does, and the bonus shown on its tooltip is what it actually deals. Vindicta and Nihilum change its swing speed like they do for the sword.
## Translations
- Updated Simplified Chinese translation, thanks to ChuijkYahus.
- Updated Brazilian Portuguese translation, thanks to PrincessStellar.
- Updated translations for Arabic, Czech, Danish, German, Greek, Spanish, Finnish, French, Italian, Japanese, Norwegian, Dutch, Polish, European Portuguese, Romanian, Russian, Swedish, and Ukrainian.
- Translations are now contributed through pull requests on GitHub. See the translations folder in the repository for how to add or update a language.
release
neovitae 1.21.1-1.1.21
1.21.1-1.1.218 сент. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.1.21
## Changes
- Added item tags for Orbs of Vitae (all orbs, and one tag per tier), sigils, ritual tools, scribe tools, the Node Router, activation crystals, teleposer foci, dungeon keys and throwing daggers, so backpack and pipe filters can match them. The Node Router also counts as a wrench.
- Demonite Ore now carries the specific hellforged ore tag that other mods look for, alongside the general ore tag.
## Fixes
- The Training Bracelet tooltips and the Brilliance upgrade page no longer call Sentient Armor by its old name.
- The Lex Vitae's attack damage now scales with your stored spiritus the same way the Sentient Sword does, and the bonus shown on its tooltip is what it actually deals. Vindicta and Nihilum change its swing speed like they do for the sword.
## Translations
- Updated Simplified Chinese translation, thanks to ChuijkYahus.
- Updated Brazilian Portuguese translation, thanks to PrincessStellar.
- Updated translations for Arabic, Czech, Danish, German, Greek, Spanish, Finnish, French, Italian, Japanese, Norwegian, Dutch, Polish, European Portuguese, Romanian, Russian, Swedish, and Ukrainian.
- Translations are now contributed through pull requests on GitHub. See the translations folder in the repository for how to add or update a language.
release
neovitae 26.1.2-1.1.20
26.1.2-1.1.206 сент. 2026 г.99Minecraft: 26.1.2neoforge
Что нового
# 1.1.20
## Changes
- Sentient armor is back to its correct durability.
## Fixes
- Sentient armor now properly accepts the Reagent Binding for repairing.
- The Lex Vitae can be repaired in an anvil now as well.
release
neovitae 26.1.2-1.1.19
26.1.2-1.1.195 сент. 2026 г.33Minecraft: 26.1.2neoforge
Что нового
# 1.1.19
## Fixes
- Activating the Lex Vitae no longer fires its beam straight away. If your beam key is the same button you toggle with, you now have to let go and press again before it fires.
- Polished Bloodstone no longer counts as a Tier 3 Ara Vitae corner. That tier needs Bloodstone Bricks, so it still takes a trip to the Demon Realm.
release
neovitae 1.21.1-1.1.19
1.21.1-1.1.195 сент. 2026 г.399Minecraft: 1.21.1neoforge
Что нового
# 1.1.19
## Fixes
- Activating the Lex Vitae no longer fires its beam straight away. If your beam key is the same button you toggle with, you now have to let go and press again before it fires.
- Polished Bloodstone no longer counts as a Tier 3 Ara Vitae corner. That tier needs Bloodstone Bricks, so it still takes a trip to the Demon Realm.
release
neovitae 26.1.2-1.1.18
26.1.2-1.1.181 сент. 2026 г.62Minecraft: 26.1.2neoforge
Что нового
# 1.1.18
## New
- Added the Ritual of Sentient Penance. Stand on the master stone in your Sentient Armor and throw a downgrade catalyst onto it to take on that curse, freeing Upgrade Points to spend elsewhere. Downgrades could not actually be applied before; every catalyst shown in the book now works.
- Added two new downgrades: Poisoned Blood (periodic poison, from a Venomgland Sac) and Hollow Hunger (faster hunger drain, from a Hollow Gut).
- The book has a new Downgrades section covering every curse, its catalyst, and how to apply and remove them, plus new entries for the Sentient Penance ritual and the Skilled upgrade.
## Changes
- The Ritual of Sentient Evolution now shows a message when your armor evolves, and tells you when it has reached its limit instead of doing nothing. The book now spells out the numbers: 100 points per evolution, up to 500.
- The Slow Heal downgrade is now named Diseased, matching its book entry.
## Fixes
- Toggling the Lex Vitae's mode now shows the new mode on screen.
- The Lex Vitae's beam now mines with the selected 3x3 or 5x5 radius.
- The Lex Vitae's 3x3 and 5x5 mining now aligns to the face of the block you are targeting, not the direction your head is turned.
- An activated Lex Vitae now works as a weapon again: its attack damage and speed apply to your hits and show in the tooltip.
release
neovitae 1.21.1-1.1.18
1.21.1-1.1.181 сент. 2026 г.734Minecraft: 1.21.1neoforge
Что нового
# 1.1.18
## New
- Added the Ritual of Sentient Penance. Stand on the master stone in your Sentient Armor and throw a downgrade catalyst onto it to take on that curse, freeing Upgrade Points to spend elsewhere. Downgrades could not actually be applied before; every catalyst shown in the book now works.
- Added two new downgrades: Poisoned Blood (periodic poison, from a Venomgland Sac) and Hollow Hunger (faster hunger drain, from a Hollow Gut).
- The book has a new Downgrades section covering every curse, its catalyst, and how to apply and remove them, plus new entries for the Sentient Penance ritual and the Skilled upgrade.
## Changes
- The Ritual of Sentient Evolution now shows a message when your armor evolves, and tells you when it has reached its limit instead of doing nothing. The book now spells out the numbers: 100 points per evolution, up to 500.
- The Slow Heal downgrade is now named Diseased, matching its book entry.
## Fixes
- Toggling the Lex Vitae's mode now shows the new mode on screen.
- The Lex Vitae's beam now mines with the selected 3x3 or 5x5 radius.
- The Lex Vitae's 3x3 and 5x5 mining now aligns to the face of the block you are targeting, not the direction your head is turned.
release
neovitae 1.21.1-1.1.17
1.21.1-1.1.1731 авг. 2026 г.185Minecraft: 1.21.1neoforge
Что нового
# 1.1.17
## Changes
- The Dungeon Alternator can now be crafted in the Hellfire Forge: iron, smooth stone, redstone, and a Tabula Rasa, with 16 Spiritus.
- The Dungeon Alternator is now a configurable redstone timer. Right-click it to set the pulse delay in ticks; a delay of 1 gives a constant signal, and a freshly placed one stays off until configured.
- The Alternator can pause while it receives a hard redstone signal, resuming when the signal is removed. This is on by default and can be toggled in its screen.
- Sneak + right-click an Alternator with a Node Router, then other blocks, to link up to 8 blocks within 256 blocks. Linked blocks pulse along with the Alternator, as if redstone were applied right at them. Sneak + right-click a linked block to unlink it, or the air to forget the selection.
- Holding a Node Router and looking at an Alternator shows lines and outlines to everything linked to it, visible through walls.
- Ethereal Mimic blocks can now be crafted in the Hellfire Forge: smooth stone, a Tabula Animata, a phantom membrane, and a gold ingot make 16, with 32 Spiritus.
- The Teleposer now activates from any redstone signal, not just strong power. A redstone block beside it or weak power through a solid block will set it off.
- Hovering over the Training Bracelet now shows the training plan on your equipped Living Armor: each upgrade and its target level, blocked upgrades in red, and whether other upgrades may train.
## Fixes
- Splash and Lingering Alchemy Flasks now show their Tabula Vitae recipe in JEI and EMI. Looking up either flask used to turn up nothing, because the recipe was only listed under a flask that already had an effect on it.
- The Scriptura Vitae's Alchemist's Craft entry now shows the Splash and Lingering flask recipes on their own page instead of only naming them.
- Routing node faces no longer show as disabled again after closing and reopening the screen. The face was actually still enabled, so clicking the button again turned it off for real; the display now matches what the node is doing.
- Setting an upgrade to level 0 with the Training Bracelet now actually blocks that upgrade from training. It used to remove the cap instead, and in deny mode it let exactly those upgrades keep training. If you set a cap to 0 before this fix, open the trainer and save it again.
release
neovitae 26.1.2-1.1.17
26.1.2-1.1.1730 авг. 2026 г.28Minecraft: 26.1.2neoforge
Что нового
# 1.1.17
## Changes
- The Dungeon Alternator can now be crafted in the Hellfire Forge: iron, smooth stone, redstone, and a Tabula Rasa, with 16 Spiritus.
- The Dungeon Alternator is now a configurable redstone timer. Right-click it to set the pulse delay in ticks; a delay of 1 gives a constant signal, and a freshly placed one stays off until configured.
- The Alternator can pause while it receives a hard redstone signal, resuming when the signal is removed. This is on by default and can be toggled in its screen.
- Sneak + right-click an Alternator with a Node Router, then other blocks, to link up to 8 blocks within 256 blocks. Linked blocks pulse along with the Alternator, as if redstone were applied right at them. Sneak + right-click a linked block to unlink it, or the air to forget the selection.
- Holding a Node Router and looking at an Alternator shows lines and outlines to everything linked to it, visible through walls.
- Ethereal Mimic blocks can now be crafted in the Hellfire Forge: smooth stone, a Tabula Animata, a phantom membrane, and a gold ingot make 16, with 32 Spiritus.
- The Teleposer now activates from any redstone signal, not just strong power. A redstone block beside it or weak power through a solid block will set it off.
- Hovering over the Training Bracelet now shows the training plan on your equipped Living Armor: each upgrade and its target level, blocked upgrades in red, and whether other upgrades may train.
## Fixes
- Splash and Lingering Alchemy Flasks now show their Tabula Vitae recipe in JEI and EMI. Looking up either flask used to turn up nothing, because the recipe was only listed under a flask that already had an effect on it.
- The Scriptura Vitae's Alchemist's Craft entry now shows the Splash and Lingering flask recipes on their own page instead of only naming them.
- Routing node faces no longer show as disabled again after closing and reopening the screen. The face was actually still enabled, so clicking the button again turned it off for real; the display now matches what the node is doing.
- Setting an upgrade to level 0 with the Training Bracelet now actually blocks that upgrade from training. It used to remove the cap instead, and in deny mode it let exactly those upgrades keep training. If you set a cap to 0 before this fix, open the trainer and save it again.
release
neovitae 1.21.1-1.1.16
1.21.1-1.1.1630 авг. 2026 г.265Minecraft: 1.21.1neoforge
Что нового
# 1.1.16
## Changes
- Trimmed Neo Vitae's block textures, cutting its share of the texture atlas by about a third. No visual change.
- The Vas Maleficum is now the Spiritus Crucible, and the Spira Infernalis is now the Spiritus Conduit. The old Latin names were confusing people. Existing blocks and recipes are unaffected.
- JEI now has a Spiritus Crystal Growth page, one per aspect, showing how a Crystallarium seeds a cluster, what it costs to grow one out, and how to harvest it.
- Jade now reads out a Crystallarium: the chunk's aspect and Spiritus, formation progress, and whether it is blocked or short on Spiritus.
- Spiritus crystals no longer appear in Mines chest loot. Grow them instead.
- The Ritual of the Full Spring fills tanks faster the more Raw Spiritus the chunk holds, 1,000 mB per refresh plus 100 mB for every point of Raw. The aura is not consumed, so saturating a chunk is pure upside.
- The Torment Nexus now reaps as the ritual owner for Apotheosis, so gear and gems drop at the owner's world tier instead of always the lowest one.
- The owner's world tier is saved to the ritual stone, so a Nexus left running keeps dropping at their tier across logouts and server restarts.
- The Dungeon Keys chapter of the Scriptura Vitae now points out that the realm's trial spawners drop keys, not just the chests.
- The Sigil of Necromancy now caps how many servants one player can have alive at once, ten by default and configurable. It used to summon without limit.
- Necromancy servants no longer produce EV when killed on spikes or by a Well of Suffering, so summoning cannot pay for itself.
## Fixes
- Spiritus dropped by mobs no longer clutters your inventory. It is absorbed into your gems on pickup, and any excess is voided while you carry a gem. It also used to end up in your inventory even when a gem had already absorbed it.
- The Tabula Vitae is now solid across its full width. Clicks used to fall through the middle onto the block behind, and breaking one could break the wall instead.
- Items with no durability no longer get pushed straight out of the Athanor tool slot into the output.
- A worn out Athanor tool is now handed back in the output instead of being destroyed, so it can be repaired.
- The Athanor says why it is sitting idle. Hover the progress arrow and it tells you whether the output is full, the tool is worn out, or the chunk is short on Spiritus.
- The Ritual of Speed shared its rune pattern with the Ritual of the Phantom Bridge, so building one could give you the other. Speed now takes two Tenebrae runes beside the master stone, and a Tenebrae Ritual Diviner to build.
- The Ritual of Speed now fires in the direction you build it. It always fired north before, whichever way you laid the circle out.
- Existing Speed circles will not run until the two new runes are added.
- The Array of Loyal Friends no longer brings a pet back still holding items it dropped when it died, which allowed those items to be duplicated. Pets from other mods that carry an inventory, such as Occultism's spirits, are the ones affected.
- The Scriptura Vitae fixes for the Deep Shaped Charge page
- The blast sizes listed for the three shaped charges are now specified in the book.
- The book and wiki said a pickaxe shatters a crystal cluster into shards but that behavior was changed. Mining returns the cluster block. Harvesting by hand also takes one spire per click, not the whole cluster.
- Weak and Strong Tau crops now show their growth stages.
- Breaking an inscribed ritual stone now returns a blank one, so dismantling a circle gives you stones you can build the next one with. The Diviner re-inscribes on placement, and the Inscription Tools still make decorative variants by hand.
## Pack Devs
- Athanor recipes can now leave out the tool entirely. A recipe with no tool only runs when the tool slot is empty, so it will not clash with tool recipes that share the same inputs.
- Custom Athanor tools still need adding to the neovitae:athanor_tool tag before they can be put in the tool slot.
## Translations
- Translation updates across all twenty supported languages.
release
neovitae 26.1.2-1.1.16
26.1.2-1.1.1630 авг. 2026 г.28Minecraft: 26.1.2neoforge
Что нового
# 1.1.16
## Changes
- Trimmed Neo Vitae's block textures, cutting its share of the texture atlas by about a third. No visual change.
- The Vas Maleficum is now the Spiritus Crucible, and the Spira Infernalis is now the Spiritus Conduit. The old Latin names were confusing people. Existing blocks and recipes are unaffected.
- JEI now has a Spiritus Crystal Growth page, one per aspect, showing how a Crystallarium seeds a cluster, what it costs to grow one out, and how to harvest it.
- Jade now reads out a Crystallarium: the chunk's aspect and Spiritus, formation progress, and whether it is blocked or short on Spiritus.
- Spiritus crystals no longer appear in Mines chest loot. Grow them instead.
- The Ritual of the Full Spring fills tanks faster the more Raw Spiritus the chunk holds, 1,000 mB per refresh plus 100 mB for every point of Raw. The aura is not consumed, so saturating a chunk is pure upside.
- The Torment Nexus now reaps as the ritual owner for Apotheosis, so gear and gems drop at the owner's world tier instead of always the lowest one.
- The owner's world tier is saved to the ritual stone, so a Nexus left running keeps dropping at their tier across logouts and server restarts.
- The Dungeon Keys chapter of the Scriptura Vitae now points out that the realm's trial spawners drop keys, not just the chests.
- The Sigil of Necromancy now caps how many servants one player can have alive at once, ten by default and configurable. It used to summon without limit.
- Necromancy servants no longer produce EV when killed on spikes or by a Well of Suffering, so summoning cannot pay for itself.
## Fixes
- Spiritus dropped by mobs no longer clutters your inventory. It is absorbed into your gems on pickup, and any excess is voided while you carry a gem. It also used to end up in your inventory even when a gem had already absorbed it.
- The Tabula Vitae is now solid across its full width. Clicks used to fall through the middle onto the block behind, and breaking one could break the wall instead.
- Items with no durability no longer get pushed straight out of the Athanor tool slot into the output.
- A worn out Athanor tool is now handed back in the output instead of being destroyed, so it can be repaired.
- The Athanor says why it is sitting idle. Hover the progress arrow and it tells you whether the output is full, the tool is worn out, or the chunk is short on Spiritus.
- The Ritual of Speed shared its rune pattern with the Ritual of the Phantom Bridge, so building one could give you the other. Speed now takes two Tenebrae runes beside the master stone, and a Tenebrae Ritual Diviner to build.
- The Ritual of Speed now fires in the direction you build it. It always fired north before, whichever way you laid the circle out.
- Existing Speed circles will not run until the two new runes are added.
- The Array of Loyal Friends no longer brings a pet back still holding items it dropped when it died, which allowed those items to be duplicated. Pets from other mods that carry an inventory, such as Occultism's spirits, are the ones affected.
- The Scriptura Vitae fixes for the Deep Shaped Charge page
- The blast sizes listed for the three shaped charges are now specified in the book.
- The book and wiki said a pickaxe shatters a crystal cluster into shards but that behavior was changed. Mining returns the cluster block. Harvesting by hand also takes one spire per click, not the whole cluster.
- Weak and Strong Tau crops now show their growth stages.
- Breaking an inscribed ritual stone now returns a blank one, so dismantling a circle gives you stones you can build the next one with. The Diviner re-inscribes on placement, and the Inscription Tools still make decorative variants by hand.
## Pack Devs
- Athanor recipes can now leave out the tool entirely. A recipe with no tool only runs when the tool slot is empty, so it will not clash with tool recipes that share the same inputs.
- Custom Athanor tools still need adding to the neovitae:athanor_tool tag before they can be put in the tool slot.
## Translations
- Translation updates across all twenty supported languages.
release
neovitae 1.21.1-1.1.15
1.21.1-1.1.1524 авг. 2026 г.2,7 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.1.15
## Additions
- EMI support. Every Neo Vitae recipe category now shows in EMI, for packs that use it instead of JEI.
## Changes
- Dusk Ritual Stones are now Tenebrae Ritual Stones, and Dawn Ritual Stones are now Deus Ritual Stones. The Dusk Inscription Tool and Ritual Diviner [Dusk] are renamed to match. Existing worlds carry over; placed stones and stored tools keep working.
- Improved Ritual of Enchanted Vitae documentation
- A blood orb's fluid readout is now called Stored Blood, so it is not mistaken for the Vitae in your network.
## Fixes
- The Ritual of Enchanted Vitae now properly requires Tenebrae Ritual Stones.
- Blood orbs now show roughly how much Vitae is in your Anima network, so it is clear why the Tabula Vitae says the network is short. Use a Divination Sigil for an exact reading.
release
neovitae 26.1.2-1.1.15
26.1.2-1.1.1524 авг. 2026 г.124Minecraft: 26.1.2neoforge
Что нового
# 1.1.15
## Changes
- Dusk Ritual Stones are now Tenebrae Ritual Stones, and Dawn Ritual Stones are now Deus Ritual Stones. The Dusk Inscription Tool and Ritual Diviner [Dusk] are renamed to match. Existing worlds carry over; placed stones and stored tools keep working.
- Improved Ritual of Enchanted Vitae documentation
- A blood orb's fluid readout is now called Stored Blood, so it is not mistaken for the Vitae in your network.
## Fixes
- The Ritual of Enchanted Vitae now properly requires Tenebrae Ritual Stones.
- The Tome of Peritia's text is no longer drawn off to the side of its window.
- Blood orbs now show roughly how much Vitae is in your Anima network, so it is clear why the Tabula Vitae says the network is short. Use a Divination Sigil for an exact reading.
release
neovitae 1.21.1-1.1.14
1.21.1-1.1.1423 авг. 2026 г.386Minecraft: 1.21.1neoforge
Что нового
# 1.1.14
## Changes
- Essentia Vitae no longer soaks into slabs, stairs, fences and other waterloggable blocks. The experimental feature was off by default already, and it cost every world several seconds of load time whether it was on or not. On a large pack that was over ten seconds. Blocks holding Essentia Vitae in an older world come back empty; nothing else changes.
## Fixes
- Smelting or blasting Hellforged Dust and Raw Demonite now gives experience. Both were giving none at all.
- A spawner or trial spawner picked up with a Spiritus Gem keeps its mob and settings when you place it back down. It was coming back blank.
- The Tabula Vitae says why it is sitting idle. Hover the progress bar and it tells you whether the items make nothing, the orb is missing, unbound or too low a tier, the network is out of Essentia Vitae, or the output slot is full.
- The Sigil of Bound Treasures binds to storage from other mods again, such as Sophisticated Storage chests and barrels. It only accepted containers that open the vanilla way, and said nothing when it refused. It now tells you when a block cannot be bound.
- The Sigil of Bound Treasures can be bound to storage from several other mods and opened from anywhere: Applied Energistics 2 terminals, Refined Storage grids, the Ars Nouveau Storage Lectern and the Occultism Storage Actuator.
## Translations
- Translation updates across most supported languages, with large Brazilian Portuguese and Simplified Chinese updates.
release
neovitae 26.1.2-1.1.14
26.1.2-1.1.1423 авг. 2026 г.50Minecraft: 26.1.2neoforge
Что нового
# 1.1.14
## Changes
- Essentia Vitae no longer soaks into slabs, stairs, fences and other waterloggable blocks. The experimental feature was off by default already, and it cost every world several seconds of load time whether it was on or not. On a large pack that was over ten seconds. Blocks holding Essentia Vitae in an older world come back empty; nothing else changes.
## Fixes
- Smelting or blasting Hellforged Dust and Raw Demonite now gives experience. Both were giving none at all.
- A spawner or trial spawner picked up with a Spiritus Gem keeps its mob and settings when you place it back down. It was coming back blank.
- The Tabula Vitae says why it is sitting idle. Hover the progress bar and it tells you whether the items make nothing, the orb is missing, unbound or too low a tier, the network is out of Essentia Vitae, or the output slot is full.
- The Sigil of Bound Treasures binds to storage from other mods again, such as Sophisticated Storage chests and barrels. It only accepted containers that open the vanilla way, and said nothing when it refused. It now tells you when a block cannot be bound.
- The Sigil of Bound Treasures can be bound to Applied Energistics 2 terminals, Refined Storage grids and the Occultism Storage Actuator, and opens them from anywhere.
## Translations
- Translation updates across most supported languages, with large Brazilian Portuguese and Simplified Chinese updates.
release
neovitae 1.21.1-1.1.13
1.21.1-1.1.1321 авг. 2026 г.288Minecraft: 1.21.1neoforge
Что нового
# 1.1.13
## Changes
- Removed Synthetic Upgrade Points and the Upgrade Tome Scrap.
## Fixes
- Fixed a memory leak where routing node beams kept tracking nodes from a dimension you had left until you logged out.
release
neovitae 26.1.2-1.1.13
26.1.2-1.1.1321 авг. 2026 г.64Minecraft: 26.1.2neoforge
Что нового
# 1.1.13
## Changes
- Removed Synthetic Upgrade Points and the Upgrade Tome Scrap.
## Fixes
- Fixed a memory leak where routing node beams kept tracking nodes from a dimension you had left until you logged out.
release
neovitae 26.1.2-1.1.12
26.1.2-1.1.1220 авг. 2026 г.34Minecraft: 26.1.2neoforge
Что нового
# 1.1.12
## Changes
- New artwork from Jamiscus. The Ritual Stone and all six elemental variants have been redrawn, each element now carrying its own mark so you can read a ritual layout at a glance.
- The six path blocks, the Hellforged Block and the dungeon Spikes have been redrawn to match.
- Essentia Vitae no longer fills slabs, stairs, fences and other waterloggable blocks by default. The feature is still experimental and can cause some performance issues with some mods, so it now has to be turned on with `essentiaLogging = true` in `config/neovitae-startup.toml`.
## Fixes
- The Teleposition Focus is now made on a tier 3 Ara Vitae, so it no longer turns into the Enhanced Focus the moment it finishes.
- The Sigil of the Green Grove respects FTB Chunks claims. It will not grow anything in a chunk you are not allowed to build in.
- Pin Cushion can be trained again. Being shot by skeletons, blazes or anything else that throws something at you gave the upgrade no progress at all.
release
neovitae 1.21.1-1.1.12
1.21.1-1.1.1220 авг. 2026 г.125Minecraft: 1.21.1neoforge
Что нового
# 1.1.12
## Changes
- New artwork from Jamiscus. The Ritual Stone and all six elemental variants have been redrawn, each element now carrying its own mark so you can read a ritual layout at a glance.
- The six path blocks, the Hellforged Block and the dungeon Spikes have been redrawn to match.
- Essentia Vitae no longer fills slabs, stairs, fences and other waterloggable blocks by default. The feature is still experimental and can cause some performance issues with some mods, so it now has to be turned on with `essentiaLogging = true` in `config/neovitae-startup.toml`.
## Fixes
- The Teleposition Focus is now made on a tier 3 Ara Vitae, so it no longer turns into the Enhanced Focus the moment it finishes.
- The Sigil of the Green Grove respects FTB Chunks claims. It will not grow anything in a chunk you are not allowed to build in.
- Pin Cushion can be trained again. Being shot by skeletons, blazes or anything else that throws something at you gave the upgrade no progress at all.
release
neovitae 26.1.2-1.1.11
26.1.2-1.1.1119 авг. 2026 г.29Minecraft: 26.1.2neoforge
Что нового
# 1.1.11
## Changes
- New ritual: the Ritual of Enchanted Vitae. Throw an item and any number of enchanted books onto the master stone and it binds every enchantment the item can take, handing the books back unspent.
- The ritual keeps no level limit of its own, so a Sharpness 99 book binds Sharpness 99. It charges 2,000 Essentia Vitae per level bound, more for the rarer enchantments.
- Two enchantments that cannot share an item stop the ritual. The books at fault glow for ten seconds, and it will not run again until you take one away and offer the item back.
- Packs can set the Ritual of Enchanted Vitae to spend the books it reads instead of returning them. Off by default, so books are kept unless your pack turns it on.
- The Ritual of the Mason builds far faster and far bigger. Raw Spiritus in the chunk raises it from one block a pulse to eight, and its area from 5,000 blocks up to 80,000. The aura is spent as it works, so it settles at whatever pace your supply sustains.
- The Ritual of the Mason can be told what shape to build: solid, a hollow shell, a floor, walls, a roof, or a bare frame. Pick one in the Ritual Configurator.
- Holding the Ritual Configurator while carrying a Seer's Sigil outlines the working area of every master stone near you, whether or not the ritual has been activated.
## Fixes
- Neo Vitae and Deeper and Darker compat added.
- Fixed Flask and TV recipes display in the guide book
- The Hellfire Forge draws from the gem in its gem primary slot first now.
- Ritual pages in the guide book quoted the wrong running cost for several rituals, it now properly references the datapack values dynamically.
- The Ritual of the Mason no longer destroys blocks that cannot stay where it puts them. A chest of torches used to be consumed a block at a time with nothing to show for it.
- Configured ritual areas survive switching a master stone off and on again. They were being previously reset to the default.
- Everything now calls the Domain of the Filler by one name, the Ritual of the Mason.
release
neovitae 1.21.1-1.1.11
1.21.1-1.1.1119 авг. 2026 г.487Minecraft: 1.21.1neoforge
Что нового
# 1.1.11
## Changes
- New ritual: the Ritual of Enchanted Vitae. Throw an item and any number of enchanted books onto the master stone and it binds every enchantment the item can take, handing the books back unspent.
- The ritual keeps no level limit of its own, so a Sharpness 99 book binds Sharpness 99. It charges 2,000 Essentia Vitae per level bound, more for the rarer enchantments.
- Two enchantments that cannot share an item stop the ritual. The books at fault glow for ten seconds, and it will not run again until you take one away and offer the item back.
- Packs can set the Ritual of Enchanted Vitae to spend the books it reads instead of returning them. Off by default, so books are kept unless your pack turns it on.
- The Ritual of the Mason builds far faster and far bigger. Raw Spiritus in the chunk raises it from one block a pulse to eight, and its area from 5,000 blocks up to 80,000. The aura is spent as it works, so it settles at whatever pace your supply sustains.
- The Ritual of the Mason can be told what shape to build: solid, a hollow shell, a floor, walls, a roof, or a bare frame. Pick one in the Ritual Configurator.
- Holding the Ritual Configurator while carrying a Seer's Sigil outlines the working area of every master stone near you, whether or not the ritual has been activated.
## Fixes
- Neo Vitae and Deeper and Darker compat added.
- Fixed Flask and TV recipes display in the guide book
- The Hellfire Forge draws from the gem in its gem primary slot first now.
- Ritual pages in the guide book quoted the wrong running cost for several rituals, it now properly references the datapack values dynamically.
- The Ritual of the Mason no longer destroys blocks that cannot stay where it puts them. A chest of torches used to be consumed a block at a time with nothing to show for it.
- Configured ritual areas survive switching a master stone off and on again. They were being previously reset to the default.
- Everything now calls the Domain of the Filler by one name, the Ritual of the Mason.
- Liquified Experience was missing its block model, noq dizws.
release
neovitae 26.1.2-1.1.10
26.1.2-1.1.1018 авг. 2026 г.25Minecraft: 26.1.2neoforge
Что нового
# 1.1.10
## Changes
- New block: the Spirit Accumulator, crafted in the Athanor. The floating crystal draws spiritus out its chunk and stores up to 1,000 of a single Aspect.
- A new Accumulator is unattuned and gathers nothing until you set it. Right-click to cycle the Aspect and crouch-click to lock it, or right-click with a spiritus crystal to lock straight to that Aspect. It skims anything above 30 in its chunk, so a single crystal burned nearby is enough to feed it.
- To retune an Accumulator, crouch-click to vent 50 back into the chunk; once it is empty the next crouch-click releases the lock.
- Breaking a Spirit Accumulator keeps its Aspect and everything stored in it, so you can pick one up and set it down elsewhere without losing the reserve.
- Spiritus now travels the routing network. A Spirit Accumulator links in as an input node, and Output Nodes gained a Spiritus tab that keeps their own chunk stocked with a chosen Aspect and amount, no attached container needed.
- New block: the Omni Routing Node, crafted in the Tabula Vitae from an Input Node, an Output Node, a diamond and a Lesser Spiritus Gem. One block does the work of both: every face is set to Input, Output, Both or Off, so a single node can pull from a chest on one side and feed a machine on the other. It has no connection stubs.
- The Light Array actually lights a room now. Its outer lights were dimmer than the light already coming from the middle, so only the central one ever did anything; all 25 now burn at full strength.
- A Light Array can be switched with redstone. Power it and the lights come down, cut the signal and they go back up.
- Feed a Light Array a block of Glowstone and its lights become permanent, staying behind when the array is broken. The Glowstone is consumed.
- To clear lights left behind that way, scribe a new Light Array on the same spot and break it. An array picks up any lights already standing in its area.
- A working Input, Output or Omni Routing Node now shows its job as a color on the node itself instead of spitting particles: blue when it pulls, orange when it pushes, purple when it does both. The connecting arms keep their normal look.
- Routing Stack and Routing Speed Upgrades explain what they do, and by how much, when hovered.
- Crouch + right-click a node the Node Router has stored to cut every link on it.
- Crouch + right-click the air with a Node Router to forget its stored position.
- Routing Nodes gained an Energy tab. Every face still carries Forge Energy as before, but you can now switch it off on a face that should only move items or fluids.
- Jade shows a Spirit Accumulator's stored Aspect and amount.
- The guide book and wiki cover the Spirit Accumulator and spiritus routing.
- The Array of Liquified Experience now moves as much as it can each second. It fills the tank as far as the tank will take it, and empties the tank just as quickly when powered, instead of trickling a little at a time.
- The `/neovitae showcase` command now builds thirteen working routing networks, each labelled with a sign, moving real items, fluids, energy and spiritus so every filter mode, priority, upgrade and redstone behavior can be watched running.
- `/neovitae showcase` no longer lays a stone floor under everything, since it is normally run on a superflat.
- A new setting in config/neovitae-startup.toml can turn off Essentia Vitae soaking into blocks, for packs with a mod whose blocks cannot cope with the extra blockstate.
## Fixes
- Large performance improvements to the Torment Nexus.
- The Furnace Array charges 10 Essentia Vitae for a whole stack, as its tooltip says. It was charging 10 for every item in the stack, so a full stack cost 640.
- A sigil in a machine that acts like a player, such as a Create deployer, now stops once the bound player runs out of Essentia Vitae. It used to keep running for free.
- Sigils no longer bind to those machines, and one already bound to a machine comes unbound.
- Breaking an Omni Routing Node now clears it from its network straight away instead of leaving a dead entry behind until the next sweep.
- A routing face set to Both no longer pushes a chest's contents straight back into that same chest, which used up the whole network's transfer allowance and left every other destination empty.
- The Sentient Training Bracelet is made in an Alchemy Array only; a duplicate Hellfire Forge recipe has been removed.
- The Ritual Configurator now rejects a first corner that is out of range, instead of accepting it and then refusing every second corner you pick.
- Crystallum Fractura no longer harvests Crystal Cluster blocks and other decoration, taking the crystals on top with them.
- Crystallum Fractura only speeds up real budding blocks now.
- The Sigil of Bound Treasures now stays open at any distance, instead of closing past nine blocks.
- A container opened with the Sigil of Bound Treasures stays chunk loaded while open, and for a minute after.
- Athanor recipes in JEI no longer swap the names Spiritus Vindicta and Spiritus Invictus.
- The Tome of Peritia window is wider, so large amounts no longer run past the edges of the panel.
- The Tome of Peritia now updates its stored total as you click, instead of only showing the new figure after you close and reopen it.
- The Tabula Vitae no longer crafts from an unbound blood orb. The orb has to be bound, and its network has to hold the Essentia Vitae the recipe asks for.
- Tabula Vitae recipes now charge their full Essentia Vitae cost. Rounding was undercharging most of them, and the slowest ones were running for free.
- The Vas Maleficum works again. Gems in it were never actually filling or emptying, and an unpowered one poured spiritus into the chunk forever without the gem losing anything.
- The aura gauge shows the chunk's spiritus again instead of sitting at zero.
- Jade now shows what a Vas Maleficum is holding and what it is doing with it: the gem's spiritus type and amount, plus whether it is filling the gem, releasing into the chunk, or dissolving crystals.
- The Sanguine Ward stays up while you hold the key and stops the arrows it is meant to stop. It used to flicker away after a moment, block nothing, and keep draining Essentia Vitae anyway.
- Tridents and Throwing Daggers stopped by the Sanguine Ward now drop at its face instead of being destroyed.
- The guide and wiki no longer claim demons drop Spiritus, or that the Sanguine Ward stops melee.
- Dust and gravel textures show the art they were meant to have; the two sets had been swapped since they were drawn.
- Hellforged Dust has its own texture instead of a recolored generic pile, and resource packs can now override it at textures/item/hellforged_dust.png.
- The Ritual Configurator now edits the stone whose panel you opened. With two ritual stones near each other it could validate your corners against the wrong stone, rejecting every pick as invalid or out of range.
- Blocks broken by rituals no longer set off area mining tools like the Lex Vitae around whatever the ritual broke.
release
neovitae 1.21.1-1.1.10
1.21.1-1.1.1018 авг. 2026 г.197Minecraft: 1.21.1neoforge
Что нового
# 1.1.10
## Changes
- New block: the Spirit Accumulator, crafted in the Athanor. The floating crystal draws spiritus out its chunk and stores up to 1,000 of a single Aspect.
- A new Accumulator is unattuned and gathers nothing until you set it. Right-click to cycle the Aspect and crouch-click to lock it, or right-click with a spiritus crystal to lock straight to that Aspect. It skims anything above 30 in its chunk, so a single crystal burned nearby is enough to feed it.
- To retune an Accumulator, crouch-click to vent 50 back into the chunk; once it is empty the next crouch-click releases the lock.
- Spiritus now travels the routing network. A Spirit Accumulator links in as an input node, and Output Nodes gained a Spiritus tab that keeps their own chunk stocked with a chosen Aspect and amount, no attached container needed.
- Breaking a Spirit Accumulator keeps its Aspect and everything stored in it, so you can pick one up and set it down elsewhere without losing the reserve, and the item shows its contents when hovered.
- New block: the Omni Routing Node, crafted in the Tabula Vitae from an Input Node, an Output Node, a diamond and a Lesser Spiritus Gem. One block does the work of both: every face is set to Input, Output, Both or Off, so a single node can pull from a chest on one side and feed a machine on the other. It has no connection stubs.
- A working Input, Output or Omni Routing Node now shows its job as a color on the node itself instead of spitting particles: blue when it pulls, orange when it pushes, purple when it does both. The connecting arms keep their normal look.
- Routing Stack and Routing Speed Upgrades explain what they do, and by how much, when hovered.
- Crouch + right-click a node the Node Router has stored to cut every link on it.
- Crouch + right-click the air with a Node Router to forget its stored position.
- Routing Nodes gained an Energy tab. Every face still carries Forge Energy as before, but you can now switch it off on a face that should only move items or fluids.
- The Light Array actually lights a room now. Its outer lights were dimmer than the light already coming from the middle, so only the central one ever did anything; all 25 now burn at full strength.
- A Light Array can be switched with redstone. Power it and the lights come down, cut the signal and they go back up.
- Feed a Light Array a block of Glowstone and its lights become permanent, staying behind when the array is broken. The Glowstone is consumed.
- To clear lights left behind that way, scribe a new Light Array on the same spot and break it. An array picks up any lights already standing in its area.
- Large performance improvements to the Torment Nexus.
- Jade shows a Spirit Accumulator's stored Aspect and amount.
- The guide book and wiki cover the Spirit Accumulator and spiritus routing.
- The `/neovitae showcase` command now builds thirteen working routing networks, each labelled with a sign, moving real items, fluids, energy and spiritus so every filter mode, priority, upgrade and redstone behavior can be watched running.
- `/neovitae showcase` no longer lays a stone floor under everything, since it is normally run on a superflat.
- A new setting in config/neovitae-startup.toml can turn off Essentia Vitae soaking into blocks, for packs with a mod whose blocks cannot cope with the extra blockstate.
## Fixes
- The Furnace Array charges 10 Essentia Vitae for a whole stack, as its tooltip says. It was charging 10 for every item in the stack, so a full stack cost 640.
- A sigil in a machine that acts like a player, such as a Create deployer, now stops once the bound player runs out of Essentia Vitae. It used to keep running for free.
- Sigils no longer bind to those machines, and one already bound to a machine comes unbound.
- Breaking an Omni Routing Node now clears it from its network straight away instead of leaving a dead entry behind until the next sweep.
- A routing face set to Both no longer pushes a chest's contents straight back into that same chest, which used up the whole network's transfer allowance and left every other destination empty.
- The Sentient Training Bracelet is made in an Alchemy Array only; a duplicate Hellfire Forge recipe has been removed.
- The Ritual Configurator now rejects a first corner that is out of range, instead of accepting it and then refusing every second corner you pick.
- Crystallum Fractura no longer harvests Crystal Cluster blocks and other decoration, taking the crystals on top with them.
- Crystallum Fractura only speeds up real budding blocks now.
- The Sigil of Bound Treasures now stays open at any distance, instead of closing past nine blocks.
- A container opened with the Sigil of Bound Treasures stays chunk loaded while open, and for a minute after.
- Athanor recipes in JEI no longer swap the names Spiritus Vindicta and Spiritus Invictus.
- The Tabula Vitae no longer crafts from an unbound blood orb. The orb has to be bound, and its network has to hold the Essentia Vitae the recipe asks for.
- Tabula Vitae recipes now charge their full Essentia Vitae cost. Rounding was undercharging most of them, and the slowest ones were running for free.
- The Sanguine Ward stays up while you hold the key and stops the arrows it is meant to stop. It used to flicker away after a moment, block nothing, and keep draining Essentia Vitae anyway.
- Tridents and Throwing Daggers stopped by the Sanguine Ward now drop at its face instead of being destroyed.
- The guide and wiki no longer claim demons drop Spiritus, or that the Sanguine Ward stops melee.
- Dust and gravel textures show the art they were meant to have; the two sets had been swapped since they were drawn.
- Hellforged Dust has its own texture instead of a recolored generic pile, and resource packs can now override it at textures/item/hellforged_dust.png.
- Daemonium spawn eggs no longer darken their artwork with a color tint.
- The colored dungeon block variants sound like stone again instead of wood.
- The Ritual Configurator now edits the stone whose panel you opened. With two ritual stones near each other it could validate your corners against the wrong stone, rejecting every pick as invalid or out of range.
- Blocks broken by rituals no longer set off area mining tools like the Lex Vitae around whatever the ritual broke.
release
neovitae 1.21.1-1.1.9
1.21.1-1.1.912 авг. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.1.9
## Changes
- Essentia Vitae now soaks into blocks the way water does. Slabs, stairs, fences, walls, lanterns and the rest hold the blood in place instead of pushing it out, and an empty bucket takes it back.
- Blocks from other mods hold Essentia Vitae as well, so long as they are built on a vanilla block. Anything more unusual can be added on request.
- Essentia Vitae keeps farmland hydrated, so a blood pool feeds a farm the way a water pool does.
- Essentia Vitae flows more slowly and searched for a drop less aggressively, so it spreads like something thicker than water.
- The Ritual of the Overgrowth grows crops about 25% faster. It works the same land on the same schedule, it just coaxes more growth out of each pass.
- The Ritual of the Harvest costs less Essentia Vitae to keep running.
- Crystallum Fractura costs about a 20% less Essentia Vitae to keep running.
- The Tome of Peritia opens a proper window instead of making you click over and over. Store or withdraw 1, 5, 10, 50, 100 levels at a time, or everything at once.
- New fluid: Liquified Experience, and a new Array of Liquified Experience to go with it. Inscribe the array on a chest, put a tank beside it, and any Tomes of Peritia in the chest drain into the tank. Feed the array a redstone signal and it runs the other way, filling the tomes back up from the tank.
- Packs that already have an experience fluid from another mod can point the array at it in the server config.
- Every alchemy array texture is now the same small size, which trims a good chunk off the texture atlas.
- Datapack and KubeJS recipes for Neo Vitae's own crafting stations can now be written once and used on both the 1.21.1 and the 26.1 builds. Both the older and the newer way of writing ingredients is accepted on either version.
- Athanor recipes no longer have to list their guaranteed and chanced outputs. Either list can be left out, so a recipe that only produces a fluid is now possible.
- A dungeon seal with nothing left behind it now goes dark and burns out, so you can see at a glance which paths you have already tried.
## Fixes
- Slimes of Vitae no longer suffocate where they spawn or shove you around from a distance. Their hitbox was almost four times their visible size and now matches it.
- Trial spawners claimed by a Torment Nexus no longer throw their reward loot onto the floor. It goes into the chest with everything else the nexus collects.
- A Torment Nexus no longer needs a player standing nearby to work a trial spawner. It runs on its own schedule for as long as the chunk is loaded.
- Spawners claimed by a Torment Nexus stay held back through a server restart. They no longer get a free wave of mobs while the world is still loading.
- The Endless Quarry can be fed Spiritus Invictus to pack each mined slot with the surrounding stone instead of leaving the ground full of holes. It matches whatever rock it is digging through, so the fill is invisible.
- An Ara Vitae with no blood orb around can now draw from a player who is carrying a shield or absorption, rather than just refusing to work. If it truly cannot take anything it now says so instead of stalling in silence.
- The Ara Vitae now reports the same tier everywhere. Jade, JEI and the guide book were all showing a number one lower than the divination and seer sigils, which were the ones telling the truth.
- The Lex Vitae now counts as a melee weapon for Apotheosis, so it can take weapon gems instead of only tool ones. Because it both mines and fights, Apotheosis was filing it as a digging tool.
- Routing node connection beams no longer hang in the air pointing at nodes that have been destroyed. Nodes now tidy up broken links themselves, and a beam is only drawn when both ends can be seen to still be there.
- An activation crystal that has not been bound to you now says so when you use it on a Master Ritual Stone, instead of leaving you to guess.
- A ritual that refuses to activate for any other reason now tells you rather than doing nothing at all.
- Buckets of Essentia Vitae and Animated Spiritus now show the liquid they are holding instead of looking empty.
- The Athanor recipe examples in the pack maker docs used field names that do not exist, so recipes copied from them would never load. They now match the real format, and the full list of fields is documented.
- Ender IO Powered Spawners bound to the Torment Nexus now actually produce loot and Essentia Vitae, and stop reading as "Blocked by another mod".
- A dungeon key now tries every room it fits before the seal reports itself shut, so keys no longer fail at doors they could have opened.
- Burnt out dungeon seals no longer keep the spatial rift from opening once the rest of the dungeon has been explored.
## Translations
- Translation updates across most supported languages, including a large Simplified Chinese update.
release
neovitae 26.1.2-1.1.9
26.1.2-1.1.912 авг. 2026 г.55Minecraft: 26.1.2neoforge
Что нового
# 1.1.9
## Changes
- Essentia Vitae now soaks into blocks the way water does. Slabs, stairs, fences, walls, lanterns and the rest hold the blood in place instead of pushing it out, and an empty bucket takes it back.
- Blocks from other mods hold Essentia Vitae as well, so long as they are built on a vanilla block. Anything more unusual can be added on request.
- Essentia Vitae keeps farmland hydrated, so a blood pool feeds a farm the way a water pool does.
- Essentia Vitae flows more slowly and searched for a drop less aggressively, so it spreads like something thicker than water.
- The Ritual of the Overgrowth grows crops about 25% faster. It works the same land on the same schedule, it just coaxes more growth out of each pass.
- The Ritual of the Harvest costs less Essentia Vitae to keep running.
- Crystallum Fractura costs about a 20% less Essentia Vitae to keep running.
- The Tome of Peritia opens a proper window instead of making you click over and over. Store or withdraw 1, 5, 10, 50, 100 levels at a time, or everything at once.
- New fluid: Liquified Experience, and a new Array of Liquified Experience to go with it. Inscribe the array on a chest, put a tank beside it, and any Tomes of Peritia in the chest drain into the tank. Feed the array a redstone signal and it runs the other way, filling the tomes back up from the tank.
- Packs that already have an experience fluid from another mod can point the array at it in the server config.
- Every alchemy array texture is now the same small size, which trims a good chunk off the texture atlas.
- Datapack and KubeJS recipes for Neo Vitae's own crafting stations can now be written once and used on both the 1.21.1 and the 26.1 builds. Both the older and the newer way of writing ingredients is accepted on either version.
- Athanor recipes no longer have to list their guaranteed and chanced outputs. Either list can be left out, so a recipe that only produces a fluid is now possible.
- A dungeon seal with nothing left behind it now goes dark and burns out, so you can see at a glance which paths you have already tried.
## Fixes
- Slimes of Vitae no longer suffocate where they spawn or shove you around from a distance. Their hitbox was almost four times their visible size and now matches it.
- Trial spawners claimed by a Torment Nexus no longer throw their reward loot onto the floor. It goes into the chest with everything else the nexus collects.
- A Torment Nexus no longer needs a player standing nearby to work a trial spawner. It runs on its own schedule for as long as the chunk is loaded.
- Spawners claimed by a Torment Nexus stay held back through a server restart. They no longer get a free wave of mobs while the world is still loading.
- The Endless Quarry can be fed Spiritus Invictus to pack each mined slot with the surrounding stone instead of leaving the ground full of holes. It matches whatever rock it is digging through, so the fill is invisible.
- An Ara Vitae with no blood orb around can now draw from a player who is carrying a shield or absorption, rather than just refusing to work. If it truly cannot take anything it now says so instead of stalling in silence.
- The Ara Vitae now reports the same tier everywhere. Jade, JEI and the guide book were all showing a number one lower than the divination and seer sigils, which were the ones telling the truth.
- The Lex Vitae now counts as a melee weapon for Apotheosis, so it can take weapon gems instead of only tool ones. Because it both mines and fights, Apotheosis was filing it as a digging tool.
- Routing node connection beams no longer hang in the air pointing at nodes that have been destroyed. Nodes now tidy up broken links themselves, and a beam is only drawn when both ends can be seen to still be there.
- An activation crystal that has not been bound to you now says so when you use it on a Master Ritual Stone, instead of leaving you to guess.
- A ritual that refuses to activate for any other reason now tells you rather than doing nothing at all.
- The Athanor recipe examples in the pack maker docs used field names that do not exist, so recipes copied from them would never load. They now match the real format, and the full list of fields is documented.
- Ender IO Powered Spawners bound to the Torment Nexus now actually produce loot and Essentia Vitae, and stop reading as "Blocked by another mod".
- A dungeon key now tries every room it fits before the seal reports itself shut, so keys no longer fail at doors they could have opened.
- Burnt out dungeon seals no longer keep the spatial rift from opening once the rest of the dungeon has been explored.
## Translations
- Translation updates across most supported languages, including a large Simplified Chinese update.
release
neovitae 26.1.2-1.1.7
26.1.2-1.1.77 авг. 2026 г.55Minecraft: 26.1.2neoforge
Что нового
# 1.1.7
## Fixes
- A Spiritus Gem left in the Hellfire Forge's gem slot no longer loses Spiritus to crafts it did not power.
- Lex Vitae area mining no longer triggers on grass and other blocks that break instantly.
- The Torment Nexus now yields the reward loot that bound trial spawners eject, on each spawner's own cooldown.
- The Sigil of Bound Treasures tooltip now describes what the sigil actually does.
- The Torment Nexus no longer lets riders escape when it binds a spawner that spawns mobs riding other mobs.
- The Teleposition Array entry in the guide no longer sits on top of Fierce Strike, and is back with the other arrays.
- Lex Vitae area mining now respects protected blocks, so it can no longer cut through dungeon walls or claimed land.
- Your arm swings again when breaking blocks or attacking while holding a sigil.
- Fixed a large frame rate drop near active rituals, altars, forges and athanors, caused by their looping sounds being restarted every tick.
- Looping block sounds that failed to start no longer stay silent for the rest of the session.
- The guide's Spiritus page is updated to state only armor and shields can be infused.
- The guide's Tome of Peritia page now lists the right ingredients.
- The guide now calls the Orb of Vitae by its proper name throughout (internal consistency fix).
## Changes
- The Hellfire Forge now marks its progress bar red and says how much Spiritus is missing when a craft is stalled, instead of sitting idle with no explanation.
- That warning also points out that a gem placed in a crafting slot powers the craft instead of the one in the gem slot.
- Hellforged Ingots, Raw Demonite, and Demonite Ore now count for other mods' recipes that accept any ingot, raw material, or ore.
- The Torment Nexus can now bind Ender IO Powered Spawners, harvesting them at whatever speed their installed capacitor allows. Only applies when Ender IO is installed.
- The guide's Alchemy Arrays chapter is rearranged into separate groups for arrays, sigils and sentient gear, so its connecting lines no longer cross each other.
- A new keybind opens the guide straight to the entry for whatever item you are pointing at, in your inventory or in hand. It starts unbound; set it in Controls.
- Ore processing materials added through the config can now be translated. Simplified Chinese names ship for 49 common modded materials, thanks to ChuijkYahus.
## Translations
- Spanish, French, and Romanian translation updates.
release
neovitae 1.21.1-1.1.7
1.21.1-1.1.77 авг. 2026 г.575Minecraft: 1.21.1neoforge
Что нового
# 1.1.7
## Fixes
- A Spiritus Gem left in the Hellfire Forge's gem slot no longer loses Spiritus to crafts it did not power.
- Lex Vitae area mining no longer triggers on grass and other blocks that break instantly.
- The Torment Nexus now yields the reward loot that bound trial spawners eject, on each spawner's own cooldown.
- The Sigil of Bound Treasures tooltip now describes what the sigil actually does.
- The Torment Nexus no longer lets riders escape when it binds a spawner that spawns mobs riding other mobs.
- The Teleposition Array entry in the guide no longer sits on top of Fierce Strike, and is back with the other arrays.
- Lex Vitae area mining now respects protected blocks, so it can no longer cut through dungeon walls or claimed land.
- Your arm swings again when breaking blocks or attacking while holding a sigil.
- Fixed a large frame rate drop near active rituals, altars, forges and athanors, caused by their looping sounds being restarted every tick.
- Looping block sounds that failed to start no longer stay silent for the rest of the session.
- The guide's Spiritus page is updated to state only armor and shields can be infused.
- The guide's Tome of Peritia page now lists the right ingredients.
- The guide now calls the Orb of Vitae by its proper name throughout (internal consistency fix).
## Changes
- The Hellfire Forge now marks its progress bar red and says how much Spiritus is missing when a craft is stalled, instead of sitting idle with no explanation.
- That warning also points out that a gem placed in a crafting slot powers the craft instead of the one in the gem slot.
- Hellforged Ingots, Raw Demonite, and Demonite Ore now count for other mods' recipes that accept any ingot, raw material, or ore.
- The Torment Nexus can now bind Ender IO Powered Spawners, harvesting them at whatever speed their installed capacitor allows. Only applies when Ender IO is installed.
- The guide's Alchemy Arrays chapter is rearranged into separate groups for arrays, sigils and sentient gear, so its connecting lines no longer cross each other.
- A new keybind opens the guide straight to the entry for whatever item you are pointing at, in your inventory or in hand. It starts unbound; set it in Controls.
- Ore processing materials added through the config can now be translated. Simplified Chinese names ship for 49 common modded materials, thanks to ChuijkYahus.
## Translations
- Spanish, French, and Romanian translation updates.
release
neovitae 26.1.2-1.1.6
26.1.2-1.1.63 авг. 2026 г.62Minecraft: 26.1.2neoforge
Что нового
# 1.1.6
## Fixes
- The Sunrise and Moonrise arrays could never be completed. Adding the second coal or lapis stacked it onto the first instead of setting it as the catalyst, so the array never activated.
## Translations
- Brazilian Portuguese is now fully translated.
- Added language files for 19 more languages, which will fill in as Crowdin translations come in.
release
neovitae 1.21.1-1.1.6
1.21.1-1.1.63 авг. 2026 г.706Minecraft: 1.21.1neoforge
Что нового
# 1.1.6
## Fixes
- The Sunrise and Moonrise arrays could never be completed. Adding the second coal or lapis stacked it onto the first instead of setting it as the catalyst, so the array never activated.
## Translations
- Brazilian Portuguese is now fully translated.
- Added language files for 19 more languages, which will fill in as Crowdin translations come in.
release
neovitae 1.21.1-1.1.4
1.21.1-1.1.43 авг. 2026 г.49Minecraft: 1.21.1neoforge
Что нового
# 1.1.4
## Fixes
- Automation feeding the far half of the Tabula Vitae no longer stashes items in an unreachable hidden slot that was lost when the table broke. Trapped items are returned on load.
- The Rhythm of the Beating Anvil no longer destroys sigils, buckets, and other reusable items when crafting with them; they are returned to the input chest, or the output chest if there's no room.
- The guidebook listed too many runes for Ara Vitae tiers 2 through 5. The counts are now correct, and a new table in the altar entry reads them straight from the altar layout so they stay right.
release
neovitae 1.21.1-1.1.4
1.21.1-1.1.43 авг. 2026 г.10Minecraft: 1.21.1neoforge
Что нового
# 1.1.4
## Fixes
- Automation feeding the far half of the Tabula Vitae no longer stashes items in an unreachable hidden slot that was lost when the table broke. Trapped items are returned on load.
- The Rhythm of the Beating Anvil no longer destroys sigils, buckets, and other reusable items when crafting with them; they are returned to the input chest, or the output chest if there's no room.
- The guidebook listed too many runes for Ara Vitae tiers 2 through 5. The counts are now correct, and a new table in the altar entry reads them straight from the altar layout so they stay right.
release
neovitae 1.21.1-1.1.4
1.21.1-1.1.43 авг. 2026 г.11Minecraft: 1.21.1neoforge
Что нового
# 1.1.4
## Fixes
- Automation feeding the far half of the Tabula Vitae no longer stashes items in an unreachable hidden slot that was lost when the table broke. Trapped items are returned on load.
- The Rhythm of the Beating Anvil no longer destroys sigils, buckets, and other reusable items when crafting with them; they are returned to the input chest, or the output chest if there's no room.
- The guidebook listed too many runes for Ara Vitae tiers 2 through 5. The counts are now correct, and a new table in the altar entry reads them straight from the altar layout so they stay right.
release
neovitae 26.1.2-1.1.4
26.1.2-1.1.43 авг. 2026 г.29Minecraft: 26.1.2neoforge
Что нового
# 1.1.4
## Fixes
- Fixed fuzzy-looking text in JEI recipe displays (rituals, meteors, altar, forge, and more) and cleaned up stray text shadows across several mod screens and book pages.
- Automation feeding the far half of the Tabula Vitae no longer stashes items in an unreachable hidden slot that was lost when the table broke. Trapped items are returned on load.
- The Tabula Vitae's per-side slot settings are now respected by pipes and storage buses, which previously ignored them entirely.
- The Rhythm of the Beating Anvil no longer destroys sigils, buckets, and other reusable items when crafting with them; they are returned to the input chest, or the output chest if there's no room.
- The guidebook listed too many runes for Ara Vitae tiers 2 through 5. The counts are now correct, and a new table in the altar entry reads them straight from the altar layout so they stay right.
release
neovitae 26.1.2-1.1.3
26.1.2-1.1.31 авг. 2026 г.34Minecraft: 26.1.2neoforge
Что нового
# 1.1.3
## Fixes
- Fixed a duplication exploit where putting a Blood Lamp Sigil in a crafting grid produced a copy while leaving the original behind. Dyeing, rainbow, and color-reset crafts now consume the sigil they transform.
- Shift-clicking a tome in the Training Bracelet screen no longer freezes the game; the tome is now placed into the first open slot instead.
release
neovitae 1.21.1-1.1.3
1.21.1-1.1.31 авг. 2026 г.110Minecraft: 1.21.1neoforge
Что нового
# 1.1.3
## Fixes
- Fixed a duplication exploit where putting a Blood Lamp Sigil in a crafting grid produced a copy while leaving the original behind. Dyeing, rainbow, and color-reset crafts now consume the sigil they transform.
- Shift-clicking a tome in the Training Bracelet screen no longer freezes the game; the tome is now placed into the first open slot instead.
release
neovitae 1.21.1-1.1.2
1.21.1-1.1.21 авг. 2026 г.20Minecraft: 1.21.1neoforge
Что нового
# 1.1.2
## Fixes
- Fixed being kicked to the title screen with a connection error when joining a world.
- The aura gauge and other on-screen indicators now hide along with the rest of the interface when you press F1.
- Fixed the Master Routing Node showing a garbled or negative transfer rate and ceiling once its throttle is raised past ~32,000 with several stack upgrades.
- Explosions (TNT, creepers, and the like) can no longer break the indestructible blocks that make up the dungeon structure.
- Fixed a duplication exploit where putting a Blood Lamp Sigil in a crafting grid produced a copy while leaving the original behind. Dyeing, rainbow, and color-reset crafts now consume the sigil they transform.
release
neovitae 1.21.1-1.1.2
1.21.1-1.1.228 июл. 2026 г.545Minecraft: 1.21.1neoforge
Что нового
# 1.1.2
## Fixes
- Fixed being kicked to the title screen with a connection error when joining a world.
- The aura gauge and other on-screen indicators now hide along with the rest of the interface when you press F1.
- Fixed the Master Routing Node showing a garbled or negative transfer rate and ceiling once its throttle is raised past ~32,000 with several stack upgrades.
- Explosions (TNT, creepers, and the like) can no longer break the indestructible blocks that make up the dungeon structure.
release
neovitae 26.1.2-1.1.2
26.1.2-1.1.228 июл. 2026 г.54Minecraft: 26.1.2neoforge
Что нового
# 1.1.2
## Fixes
- Fixed being kicked to the title screen with a connection error when joining a world.
- The aura gauge and other on-screen indicators now hide along with the rest of the interface when you press F1.
- Recipe details in JEI (ritual costs and rune requirements, Athanor, Hellfire Forge, Tabula Vitae and other categories) are shown again instead of appearing blank.
- The guide book's Ara Vitae multiblock preview no longer shows a correctly-built altar as missing its capstones.
- Fixed the Master Routing Node showing a garbled or negative transfer rate and ceiling once its throttle is raised past ~32,000 with several stack upgrades.
- Explosions (TNT, creepers, and the like) can no longer break the indestructible blocks that make up the dungeon structure.
release
neovitae 26.1.2-1.1.1
26.1.2-1.1.127 июл. 2026 г.27Minecraft: 26.1.2neoforge
Что нового
# 1.1.1
## Additions
- Operators can now summon a meteor on demand with `/neovitae meteor <pos> <catalyst>`: choose the catalyst item and the coordinates it starts falling from. It craters on impact by default, or you can pass optional detonation coordinates to burst it at a set height.
## Fixes
- Anointments (oils and alkahests) now apply to pickaxes, axes, shovels, hoes and other tools again, not just swords.
- Anointments can now also be applied in a smithing table, as the guide describes: put the anointment in the template slot and your tool or weapon in the base slot. This is the way to anoint two-handed weapons that can't spare an offhand.
- The Vas Maleficum now shows the item held inside it, floating above the vessel.
- Descending to a dungeon's lower floors no longer boots you out; you are only returned to the overworld if you actually fall out of the world.
release
neovitae 1.21.1-1.1.1
1.21.1-1.1.127 июл. 2026 г.42Minecraft: 1.21.1neoforge
Что нового
# 1.1.1
## Additions
- Operators can now summon a meteor on demand with `/neovitae meteor <pos> <catalyst>`: choose the catalyst item and the coordinates it starts falling from. It craters on impact by default, or you can pass optional detonation coordinates to burst it at a set height.
## Fixes
- Dungeon generation no longer floods the log with routine room-placement messages.
- Descending to a dungeon's lower floors no longer boots you out; you are only returned to the overworld if you actually fall out of the world.
- Anointments can now be applied in a smithing table, as the guide describes: put the anointment in the template slot and your tool or weapon in the base slot. This is the way to anoint two-handed weapons that can't spare an offhand.
- The Vas Maleficum now shows the item held inside it, floating above the vessel.
release
neovitae 1.21.1-1.1.0
1.21.1-1.1.024 июл. 2026 г.633Minecraft: 1.21.1neoforge
Что нового
# 1.1.0
## Additions
- A Spiritus Gem placed in the Hellfire Forge now steadily draws Spiritus from the surrounding Aura, keeping it topped up so the Forge can craft on its own. Feed the local Aura and it runs unattended.
- While you are carrying a Spiritus Gem, walking over loose Spiritus you have no room to store now discards it instead of piling up in your inventory. Without a gem, the Spiritus is collected as an item as before.
- Neo Vitae is now available in Brazilian Portuguese.
## Fixes
- Ancient Debris fragments and gravel now follow the same naming pattern as every other ore's fragments and gravel, so item filters and automation that sort by name treat them consistently.
- Decorating an Ara Vitae with torches, soul torches, or Blood Lamp lights around its pillars no longer causes the altar to lose a tier. Those optional pillar spots now accept decorative light sources.
- The Master Routing Node's energy rate field now shows your configured FE/t when you reopen the menu, instead of resetting to 500.
- The upgrade slot tooltips in the Master Routing Node no longer overlap into unreadable text when an upgrade is installed in the slot.
- Holding an anointed explosive charge while breaking blocks no longer drains its anointment.
- The Harvest ritual now gathers tall bamboo into its output instead of dropping most of it on the ground.
- Spiritus Crystals no longer spam the log with harmless warnings while resources load.
- Neo Vitae's station recipes (arrays, alchemy table, flasks, and living armor downgrades) are now marked special for better vanilla recipe book compat.
## Note
This release is minimally breaking. Existing worlds are safe: the Ancient Debris items you already have keep working and look the same. Modpack makers who want the tidier internal names can delete the Neo Vitae materials config so it regenerates with the updated values.
release
neovitae 1.21.1-1.0.27
1.21.1-1.0.2716 июл. 2026 г.994Minecraft: 1.21.1neoforge
Что нового
# 1.0.27
## Additions
- The Syringe Throwing Dagger now draws blood from creatures it kills, dropping Tabula Ampoules; tougher creatures yield more.
## Changes
- The great art overhaul is here! Over 170 items across Neo Vitae have been redrawn from scratch with fresh, hand-crafted pixel art: reagents, tools, sigils, flasks, ritual gear, and everything in between. Anointments now each carry their own distinct icon as well. It's the biggest visual update in the mod's history, and it gives the entire collection a cohesive, hand-made feel.
## Fixes
- The Spiritus Aura Gauge now keeps its readout on screen while worn in a Charm or Sentient Armour socket, rather than only when carried in your inventory.
- The Scriptura Vitae now explains how Spiritus Gems are actually charged: saturate a chunk with the Aspect you want, then place the gem in a Vas Maleficum and give it a redstone signal. It also warns that any Raw Spiritus lingering in the chunk will claim an empty gem before any other Aspect gets a look in.
- The Aspects of Spiritus entry no longer shows a picture of a ritual that has nothing to do with splitting crystals.
- The Lex Vitae now breaks cobwebs quickly, the way a sword or paxel does.
- Fixed the Scriptura Vitae showing an error notice on its recipe pages (such as the Tabula Vitae entries) after the book reloaded, instead of displaying them normally.
release
neovitae 26.1.2-1.0.27
26.1.2-1.0.2716 июл. 2026 г.158Minecraft: 26.1.2neoforge
Что нового
# 1.0.27
## Additions
- The Syringe Throwing Dagger now draws blood from creatures it kills, dropping Tabula Ampoules; tougher creatures yield more.
## Changes
- The great art overhaul is here! Over 170 items across Neo Vitae have been redrawn from scratch with fresh, hand-crafted pixel art: reagents, tools, sigils, flasks, ritual gear, and everything in between. Anointments now each carry their own distinct icon as well. It's the biggest visual update in the mod's history, and it gives the entire collection a cohesive, hand-made feel.
## Fixes
- The Athanor's Hellforged refining chain now runs all the way to ingots. Raw Demonite worked through the Athanor yields Hellforged Dust that smelts into Hellforged Ingots, roughly tripling your metal, where before the chain dead-ended at dust with no way to finish it.
- The Scriptura Vitae no longer fails to open (and no longer floods the log) when an outdated version of Modonomicon is installed. Neo Vitae now clearly requires a compatible Modonomicon version instead of loading against an incompatible one.
- The Torment Nexus now banks the experience it harvests into a Tome of Peritia kept in its chest. Previously that experience was quietly lost.
- The Ritual of the Zephyr now banks collected experience orbs into a Tome of Peritia in its chest. Previously it swallowed the orbs and stored nothing.
- Ritual block operations no longer trip FTB Ultimine into vein-mining, so rituals can once again break blocks while you have Ultimine held.
- The Spiritus Aura Gauge now keeps its readout on screen while worn in a Charm or Sentient Armour socket, rather than only when carried in your inventory.
- The Scriptura Vitae now explains how Spiritus Gems are actually charged: saturate a chunk with the Aspect you want, then place the gem in a Vas Maleficum and give it a redstone signal. It also warns that any Raw Spiritus lingering in the chunk will claim an empty gem before any other Aspect gets a look in.
- The Aspects of Spiritus entry no longer shows a picture of a ritual that has nothing to do with splitting crystals.
- The Lex Vitae now breaks cobwebs quickly, the way a sword or paxel does.
- Fixed the Scriptura Vitae showing an error notice on its recipe pages (such as the Tabula Vitae entries) after the book reloaded, instead of displaying them normally.
release
neovitae 1.21.1-1.0.26
1.21.1-1.0.263 июл. 2026 г.457Minecraft: 1.21.1neoforge
Что нового
# 1.0.26
## Additions
- Diamond, Emerald, Lapis Lazuli, Nether Quartz, and Amethyst now have full material processing chains like the metals. Cut their ore (or Amethyst Clusters) into fragments with a cutting fluid in the Athanor, then work the fragments up through gravel and dust and back into the gem.
- NeoVitae recipes can now be bookmarked in JEI. Open any NeoVitae recipe and use JEI's bookmark button to pin it for quick reference.
## Changes
- The Torment Nexus now keeps suppressing nearby spawners even when it runs out of Essentia Vitae. Its harvesting pauses until EV is available again, but the spawners it covers stay quiet in the meantime.
- The Ritual Diviner's ritual list is now sorted alphabetically by name, so it's easier to find the one you want.
## Fixes
- Fixed a stray texture file whose name caused an "Invalid path in pack" error while loading resources.
- Ritual structure previews placed from the Scriptura Vitae now anchor the block you click on as the Master Ritual Stone, instead of appearing offset up and to the side.
- The Ritual of Harvest now collects sweet berries into its chest instead of dropping them on the ground, and it can now harvest berry bushes from other mods (such as Ars Nouveau Source Berries) as well.
- Holding the FTB Ultimine key near one of your own block-harvesting rituals (such as the Ritual of Harvest or Crystallum Fractura) no longer causes the ritual's harvesting to set off Ultimine and destroy the surrounding field.
- Sigils used as ingredients in Tabula Vitae recipes (such as the Lava Sigil for a lava bucket or the Water Sigil for a water bucket) are no longer consumed when the recipe finishes; they stay behind so you can keep using them.
- The Well of Suffering no longer pours Essentia Vitae straight into your network past your orb's capacity. It now channels the harvested Essentia Vitae into a nearby Ara Vitae, whose orb sets the limit, and it needs an Ara Vitae in range to function.
release
neovitae 26.1.2-1.0.26
26.1.2-1.0.263 июл. 2026 г.165Minecraft: 26.1.2neoforge
Что нового
# 1.0.26
## Additions
- Diamond, Emerald, Lapis Lazuli, Nether Quartz, and Amethyst now have full material processing chains like the metals. Cut their ore (or Amethyst Clusters) into fragments with a cutting fluid in the Athanor, then work the fragments up through gravel and dust and back into the gem.
- NeoVitae recipes can now be bookmarked in JEI. Open any NeoVitae recipe and use JEI's bookmark button to pin it for quick reference.
## Changes
- The Torment Nexus now keeps suppressing nearby spawners even when it runs out of Essentia Vitae. Its harvesting pauses until EV is available again, but the spawners it covers stay quiet in the meantime.
- The Ritual Diviner's ritual list is now sorted alphabetically by name, so it's easier to find the one you want.
## Fixes
- Fixed a stray texture file whose name caused an "Invalid path in pack" error while loading resources.
- Ritual structure previews placed from the Scriptura Vitae now anchor the block you click on as the Master Ritual Stone, instead of appearing offset up and to the side.
- The Ritual of Harvest now collects sweet berries into its chest instead of dropping them on the ground, and it can now harvest berry bushes from other mods (such as Ars Nouveau Source Berries) as well.
- Holding the FTB Ultimine key near one of your own block-harvesting rituals (such as the Ritual of Harvest or Crystallum Fractura) no longer causes the ritual's harvesting to set off Ultimine and destroy the surrounding field.
- Sigils used as ingredients in Tabula Vitae recipes (such as the Lava Sigil for a lava bucket or the Water Sigil for a water bucket) are no longer consumed when the recipe finishes; they stay behind so you can keep using them.
- The Well of Suffering no longer pours Essentia Vitae straight into your network past your orb's capacity. It now channels the harvested Essentia Vitae into a nearby Ara Vitae, whose orb sets the limit, and it needs an Ara Vitae in range to function.
release
neovitae 26.1.2-1.0.25
26.1.2-1.0.2526 июн. 2026 г.92Minecraft: 26.1.2neoforge
Что нового
# 1.0.25
## Additions
- New alchemy array: the **Array of Imprisonment**, inscribed from a Blood Pearl and a Lead. Draw it on top of a monster spawner, then kill a creature within an 11x11x11 area around the array; the spawner is reassigned to spawn that creature and the array is spent. Handy for tailoring spawners to feed a Torment Nexus or other farms. Its recipe and effect appear in JEI, and the Scriptura Vitae covers it in the alchemy arrays section with a note in the Torment Nexus entry. Creatures in the `neovitae:deny_imprisonment` entity tag are ignored by the array (the Ender Dragon, Wither, and Warden by default); pack authors can edit the tag to control what may be bound.
- Spiritus Gems can now pocket spawners. Sneak and right-click a Monster Spawner or Trial Spawner with a gem holding at least 200 Spiritus; that Spiritus is spent and the spawner drops as an item, keeping its mob and settings so you can set it back down elsewhere. The cost can be adjusted in the server config.
- Viewing a Hellfire Forge or Athanor recipe in JEI now shows the recipe-transfer (+) button. Click it to move the required items straight from your inventory into the machine's input slots, the same way it works for a crafting table.
- New **Ritual of Butchering**: slaughters adult animals in its area and gathers their drops into an adjacent chest, while always sparing enough of each species to keep breeding. Use the Ritual Configurator to set how many of each species to leave alive.
## Changes
- The Ritual of Accelerated Aging is now the **Ritual of the Shepherd**. It still speeds the growth of young animals, and now also breeds ready adults on its own, spending a small amount of Essentia Vitae to feed them rather than needing food in a chest, so no chest is required. It pairs with the Ritual of Butchering for a self-sustaining animal farm.
- The Ritual Configurator has a new look. Right-click a Master Ritual Stone to open a panel listing every working area the ritual uses, with its current and maximum size, alongside buttons for the Spiritus aspect. Pick an area, then choose **Edit area in world** to drop into a two-corner placement with a live bounding-box preview; click two corners to size it, or a single block for a single-block slot. You can now configure a ritual's areas before it is even activated, and your settings carry over when you light it.
- Resizing a ritual's working area with the Ritual Configurator no longer scraps the whole selection when you pick an invalid second corner. It keeps your first corner and tells you what was wrong (too large, or out of range), so you can just click a different block to try again.
- Hovering a Spiritus aspect in the Ritual Configurator now shows what that aspect does for the ritual you are configuring, or notes that the ritual is not influenced by aspect.
- The Crystallum Fractura ritual now harvests fully grown clusters from any modded budding block, such as Applied Energistics certus quartz and the budding crystals from other geode-style mods, not just its own Spiritus crystals. Its growth aura that speeds nearby budding now works noticeably faster as well.
- Spiritus essence no longer turns up as random loot in dungeon chests or as a drop from the dungeon's demons. Gather it the intended way, with a Throwing Dagger or a Sentient weapon.
- The Foreman now has a 15% chance to drop Hellforged Parts when defeated.
- The default key for cycling the Lex Vitae's mode is now `.` (period), since the previous `L` collided with the vanilla Advancements screen. If you already rebound it, your setting is kept.
## Fixes
- Fixed the Throwing Dagger recipe not being craftable.
- The Ritual of the Meteor now properly consumes its catalyst item when summoning a meteor.
- Input routing nodes once again render their connection beam to the blocks they are linked to.
- The Athanor's JEI recipe view now shows the correct Spiritus aspect names instead of leftover internal labels.
- Activating a dungeon ritual without enough room for its structure now correctly reports the lack of space, rather than wrongly claiming you are short on Essentia Vitae.
- The Tabula Vitae no longer destroys a craft's output when the result slot already holds some of that item. Repeat crafts now stack into the slot as expected, and a craft will not run if its result cannot fit.
- Breaking a Master Routing Node now drops its installed Stack and Speed upgrades instead of deleting them.
- Partially filled Blood Orbs once again show their red fill level instead of rendering as solid white.
release
neovitae 1.21.1-1.0.25
1.21.1-1.0.2526 июн. 2026 г.381Minecraft: 1.21.1neoforge
Что нового
# 1.0.25
## Additions
- Spiritus Gems can now pocket spawners. Sneak and right-click a Monster Spawner or Trial Spawner with a gem holding at least 200 Spiritus; that Spiritus is spent and the spawner drops as an item, keeping its mob and settings so you can set it back down elsewhere. The cost can be adjusted in the server config.
- Viewing a Hellfire Forge or Athanor recipe in JEI now shows the recipe-transfer (+) button. Click it to move the required items straight from your inventory into the machine's input slots, the same way it works for a crafting table.
- New **Ritual of Butchering**: slaughters adult animals in its area and gathers their drops into an adjacent chest, while always sparing enough of each species to keep breeding. Use the Ritual Configurator to set how many of each species to leave alive.
## Changes
- The Ritual of Accelerated Aging is now the **Ritual of the Shepherd**. It still speeds the growth of young animals, and now also breeds ready adults on its own, spending a small amount of Essentia Vitae to feed them rather than needing food in a chest, so no chest is required. It pairs with the Ritual of Butchering for a self-sustaining animal farm.
- Spiritus essence no longer turns up as random loot in dungeon chests or as a drop from the dungeon's demons. Gather it the intended way, with a Throwing Dagger or a Sentient weapon.
- Resizing a ritual's working area with the Ritual Configurator no longer scraps the whole selection when you pick an invalid second corner. It keeps your first corner and tells you what was wrong (too large, or out of range), so you can just click a different block to try again.
- Hovering a Spiritus aspect in the Ritual Configurator now shows what that aspect does for the ritual you are configuring, or notes that the ritual is not influenced by aspect.
- The Foreman now has a 15% chance to drop Hellforged Parts when defeated.
- The default key for cycling the Lex Vitae's mode is now `.` (period), since the previous `L` collided with the vanilla Advancements screen. If you already rebound it, your setting is kept.
## Fixes
- The Athanor's JEI recipe view now shows the correct Spiritus aspect names instead of leftover internal labels.
- Activating a dungeon ritual without enough room for its structure now correctly reports the lack of space, rather than wrongly claiming you are short on Essentia Vitae.
- The Tabula Vitae no longer destroys a craft's output when the result slot already holds some of that item. Repeat crafts now stack into the slot as expected, and a craft will not run if its result cannot fit.
- Breaking a Master Routing Node now drops its installed Stack and Speed upgrades instead of deleting them.
- Sentient Armor no longer loses its own armor rating when it gains an upgrade; the chestplate's base protection is now kept alongside the upgrade bonuses.
release
neovitae 1.21.1-1.0.24
1.21.1-1.0.2425 июн. 2026 г.87Minecraft: 1.21.1neoforge
Что нового
# 1.0.24
## Additions
- New alchemy array: the **Array of Imprisonment**, inscribed from a Blood Pearl and a Lead. Draw it on top of a monster spawner, then kill a creature within an 11x11x11 area around the array; the spawner is reassigned to spawn that creature and the array is spent. Handy for tailoring spawners to feed a Torment Nexus or other farms. Its recipe and effect appear in JEI, and the Scriptura Vitae covers it in the alchemy arrays section with a note in the Torment Nexus entry. Creatures in the `neovitae:deny_imprisonment` entity tag are ignored by the array (the Ender Dragon, Wither, and Warden by default); pack authors can edit the tag to control what may be bound.
## Changes
- The Ritual Configurator has a new interface. Right-click a Master Ritual Stone to open a panel listing every area the ritual uses, including single-block slots like a ritual's chest, alongside its working areas. Pick the one you want, set the ritual's Spiritus aspect, and see each area's current size and limits at a glance. Choosing "Edit area in world" lets you place it directly: working areas are defined by clicking two corners with a live outline drawn as you go, while single-block slots such as the chest are set with a single click. This replaces the old hidden mode-cycling.
- You can now configure a ritual with the Configurator before activating it. As long as the rune layout is complete, the Configurator recognizes the ritual (and shows it as "Not yet activated") and lets you preset its areas and Spiritus aspect; those settings are kept when the ritual is later activated. If you rebuild the runes into a different ritual before activating, the preset areas are reset to that ritual's defaults so nothing carries over incorrectly.
## Fixes
- Routing node connection beams now render reliably. A correctly connected input or output node could sometimes show no beam to the node it was linked with, even though routing still worked; the beam now draws as long as either end of the connection is loaded.
- The Ritual of the Meteor now correctly uses up its catalyst when it summons a meteor. The catalyst's stack would appear untouched even after a meteor was called down, so it looked like nothing was being consumed.
- Blood Stained Glass and the Hellforged Ingot can be made again; their furnace recipes had stopped working. Blood Stained Glass smelts from Sands of Vitae, and the Hellforged Ingot smelts or blasts from Raw Demonite.
- The Blood Orb's Sanguine Ward no longer raises when you right-click a block, so you can open chests, place blocks, and use items with an orb in your off-hand without the shield flickering up. It still raises when you hold the button while not aimed at a block.
- The Crystallum Fractura ritual once again speeds up the growth of nearby budding crystals, and now does so faster, so geodes regrow and stay harvestable instead of running dry after the first pass.
## Compatibility
- The Crystallum Fractura ritual now harvests budding crystal clusters from other mods, not just amethyst. Applied Energistics certus quartz, GeOre crystals, Just Dire Things time crystals, and other amethyst-style geodes are all gathered when fully grown. Their budding blocks are grown faster while the ritual is active, and the ritual protects those budding blocks so they are never broken or worn away, keeping a geode producing indefinitely.
- The Ritual of Overgrowth now hastens the same range of modded budding crystals as Crystallum Fractura, including ones from mods that do not tag their blocks, and likewise protects the budding blocks from being worn away as they grow.
release
neovitae 1.21.1-1.0.23
1.21.1-1.0.2324 июн. 2026 г.116Minecraft: 1.21.1neoforge
Что нового
# 1.0.23
## Changes
- The Tree Felling ritual now replants a sapling where each tree stood, using the saplings that tree dropped. If no sapling is available the spot is simply left clear, as before.
## Fixes
- Fixed the Athanor's slot tooltips appearing over your own inventory. Hovering an empty inventory slot could show "Fluid Output" or other Athanor slot hints; those hints now only show on the Athanor's own slots.
- Active rituals now re-check their structure and stop if a ritual stone has been removed. Previously you could mine out the surrounding ritual stones and the ritual would keep running; it now ends once its layout is no longer intact.
- Fixed a crash that could repeatedly crash your world on load when a Sentient weapon with the Fire Resistance, Repair, or Battle Hungry upgrade was carried while wearing jewelry from other mods in Curios slots. The upgrade cooldown is now checked directly instead of through a path that some modded items could not handle.
## Compatibility
- Added support for Sable (Aeronautics) airships and build plots. Rituals and the Ara Vitae now behave correctly when built on a moving ship or inside a build plot:
- The Ara Vitae draws blood from nearby players and self-sacrifice works again near an altar on a ship.
- The Ritual Reader and configuration tools now find ritual stones on ships and plots.
- The Collection ritual deposits its harvest into the linked storage instead of dropping it far away.
- The Speed ritual launches entities in the direction the ship is actually facing.
- The Meteor ritual lands its meteor on the ship rather than high above the world.
- Ritual particle effects now appear at the ship instead of streaming off into the distance.
release
neovitae 26.1.2-1.0.24
26.1.2-1.0.2424 июн. 2026 г.71Minecraft: 26.1.2neoforge
Что нового
# 1.0.24
## Changes
- The Tree Felling ritual now replants a sapling where each tree stood, using the saplings that tree dropped. If no sapling is available the spot is simply left clear, as before.
## Fixes
- Fixed the Athanor's slot tooltips appearing over your own inventory. Hovering an empty inventory slot could show "Fluid Output" or other Athanor slot hints; those hints now only show on the Athanor's own slots.
- Active rituals now re-check their structure and stop if a ritual stone has been removed. Previously you could mine out the surrounding ritual stones and the ritual would keep running; it now ends once its layout is no longer intact.
- Fixed a crash that could repeatedly crash your world on load when a Sentient weapon with the Fire Resistance, Repair, or Battle Hungry upgrade was carried while wearing jewelry from other mods in Curios slots. The upgrade cooldown is now checked directly instead of through a path that some modded items could not handle.
release
neovitae 1.21.1-1.0.22
1.21.1-1.0.2221 июн. 2026 г.101Minecraft: 1.21.1neoforge
Что нового
# 1.0.22
## Changes
- The Lex Vitae's beam now fires from a rebindable key instead of holding right-click, so right-click is free for your off-hand. You can now raise the Orb of Vitae's shield in your off-hand while wielding an active Lex Vitae. The key is unbound by default; assign it under Controls > Neo Vitae > "Lex Vitae: Fire Beam". Toggling the Lex on and off is still sneak + right-click.
- The Orb of Vitae's shield is now on a rebindable key (Controls > Neo Vitae > "Blood Shield"), bound to right-click by default so it works as before. Because it no longer relies on the right-click item action, it can be held at the same time as the Lex Vitae beam, and you can rebind it off right-click if you prefer. Raising it still needs an Orb of Vitae in your off-hand.
- The ore-processing items for iron, gold, copper, demonite, and netherite (fragments, gravels, and dusts) now use their own hand-drawn textures instead of the generic color-tinted ones. Other materials keep the tinted look.
- Updated the artwork for the Ritual Diviner and Ritual Diviner [Dusk].
- The Daemonium and Slime of Vitae spawn eggs now use custom artwork instead of the plain coloured spawn egg.
- The blood fill on the Veneficus, Magus, and Dominus Orbs of Vitae now lines up with their updated artwork.
- The Lex Vitae beam now has a mode toggle, bound to L by default (rebind under Controls > Neo Vitae > "Lex Vitae: Cycle Mode"). It cycles between Mining, Damage, and Both: in Mining mode the beam ignores creatures, in Damage mode it ignores blocks, and Both does everything. It starts in Both mode, and the current mode shows in the tooltip.
- Added a Lex Vitae entry to the guide book, covering its modes, the beam, mining radius, and inventory pickup.
- The guide book can now be placed on a lectern and slotted into a chiseled bookshelf.
- Added a Tabula Vitae recipe to inscribe the Curios Sockets upgrade tome, so it no longer has to be found or applied through commands.
- The Brilliance upgrade now goes up to level 6, granting up to +5 Armour and +10 Toughness; the guide lists the matching values.
## Fixes
- The Seer Sigil now reveals an altar's or ritual's extra information from anywhere on your person, as the guide describes: your full inventory, inside a Sigil of Holding, or worn in a Curios slot. It previously only worked from your hotbar or off-hand.
- Spiritus souls worth nothing no longer drop. Killing a very low-health creature (such as the smallest slimes) could leave behind a soul holding 0 Spiritus; those kills now simply drop no soul instead.
- GeckoLib and Modonomicon are now marked as required dependencies on CurseForge and Modrinth, so launchers download them automatically with the mod. They were always required to run, but were listed as optional (or not at all), which could leave the game unable to start.
- The Lex Vitae beam sends the blocks it mines straight into your inventory, so nothing is lost at the far end of its range.
- Raw Spiritus now shows the correct artwork for each aspect (Ruina, Nihilum, Vindicta, Invictus, and Raw), matching its Spiritus soul. It was displaying leftover placeholder textures.
- The Crystallum Fractura ritual now harvests Spiritus Crystal shards from mature crystal clusters, instead of depositing the clusters themselves. The harvest also scales with the ritual's Fortune from local raw spiritus.
- The Curios Sockets added by that upgrade now display their slot icon instead of appearing blank.
- The Pin Cushion guide entry now correctly describes its effect: it reduces incoming projectile damage as it levels (up to 80%), rather than deflecting arrows.
release
neovitae 26.1.2-1.0.23
26.1.2-1.0.2321 июн. 2026 г.117Minecraft: 26.1.2neoforge
Что нового
# 1.0.23
## Changes
- The Lex Vitae's beam now fires from a rebindable key instead of holding right-click, so right-click is free for your off-hand. You can now raise the Orb of Vitae's shield in your off-hand while wielding an active Lex Vitae. The key is unbound by default; assign it under Controls > Neo Vitae > "Lex Vitae: Fire Beam". Toggling the Lex on and off is still sneak + right-click.
- The Orb of Vitae's shield is now on a rebindable key (Controls > Neo Vitae > "Blood Shield"), bound to right-click by default so it works as before. Because it no longer relies on the right-click item action, it can be held at the same time as the Lex Vitae beam, and you can rebind it off right-click if you prefer. Raising it still needs an Orb of Vitae in your off-hand.
- The ore-processing items for iron, gold, copper, demonite, and netherite (fragments, gravels, and dusts) now use their own hand-drawn textures instead of the generic color-tinted ones. Other materials keep the tinted look.
- Updated the artwork for the Ritual Diviner and Ritual Diviner [Dusk].
- The Veneficus, Magus, and Dominus Orbs of Vitae have updated artwork, and their blood fill now lines up with the new shapes.
- The Lex Vitae beam now has a mode toggle, bound to L by default (rebind under Controls > Neo Vitae > "Lex Vitae: Cycle Mode"). It cycles between Mining, Damage, and Both: in Mining mode the beam ignores creatures, in Damage mode it ignores blocks, and Both does everything. It starts in Both mode, and the current mode shows in the tooltip.
- Added a Lex Vitae entry to the guide book, covering its modes, the beam, mining radius, and inventory pickup.
- The guide book can now be placed on a lectern and slotted into a chiseled bookshelf.
- Added a Tabula Vitae recipe to inscribe the Curios Sockets upgrade tome, so it no longer has to be found or applied through commands.
- The Brilliance upgrade now goes up to level 6, granting up to +5 Armour and +10 Toughness; the guide lists the matching values.
- Updated the guide book for Modonomicon 2.0.0, which now uses its research system for unlocking entries. Modonomicon 2.0.0 or newer is now required. Huge thanks to klikli-dev, the author of Modonomicon, for contributing this update!
## Fixes
- GeckoLib and Modonomicon are now marked as required dependencies on CurseForge and Modrinth, so launchers download them automatically with the mod. They were always required to run, but were listed as optional (or not at all), which could leave the game unable to start.
- The Seer Sigil now reveals an altar's or ritual's extra information from anywhere on your person, as the guide describes: your full inventory, inside a Sigil of Holding, or worn in a Curios slot. It previously only worked from your hotbar or off-hand.
- Raw Spiritus now shows the correct artwork for each aspect (Ruina, Nihilum, Vindicta, Invictus, and Raw), matching its Spiritus soul. It was displaying leftover placeholder textures.
- The Lex Vitae beam now sends mined blocks straight to your inventory instead of dropping them at the mined location, which was often out of reach at the beam's range.
- Spiritus souls worth nothing no longer drop. Killing a very low-health creature (such as the smallest slimes) could leave behind a soul holding 0 Spiritus; those kills now simply drop no soul instead.
- The Crystallum Fractura ritual now harvests Spiritus Crystal shards from mature crystal clusters, instead of depositing the clusters themselves. The harvest also scales with the ritual's Fortune from local raw spiritus.
- The Elytra upgrade for Sentient Armour now lets you glide, not just change the wings' appearance.
- The Curios Sockets added by that upgrade now display their slot icon instead of appearing blank.
- The Pin Cushion guide entry now correctly describes its effect: it reduces incoming projectile damage as it levels (up to 80%), rather than deflecting arrows.
release
neovitae 1.21.1-1.0.21
1.21.1-1.0.2119 июн. 2026 г.180Minecraft: 1.21.1neoforge
Что нового
# 1.0.21
## Additions
- Brilliance for Living Armour can now be crafted as an Upgrade Tome in the Tabula Vitae from a diamond, a written book, a netherite ingot, and a shulker shell (needs a Master Blood Orb and 10,000 Essentia Vitae). Apply the tome to your armour to gain a level of Brilliance, up to four.
## Changes
- The Living Armour upgrade that used to show as "Forgotten" is now called "Brilliance" everywhere, matching the guide and wiki.
- The Sigil of Bound Treasures can now bind to and remotely open modded containers, such as Sophisticated Storage and Iron Chests, not just vanilla ones.
- The Ritual of Meteo is now nondestructive: the summoned meteor fills only open or replaceable space and leaves existing terrain and builds untouched, and its impact no longer blasts a crater.
## Fixes
- The Teleposer Focus is now transmuted from an Eye of Ender on a Tier 3 Ara Vitae. It previously used an Ender Pearl, which clashed with the Blood Pearl recipe (also an Ender Pearl), so the altar could not reliably produce either.
- The meteor called down by the Ritual of Meteo now shows its proper texture instead of a missing-texture placeholder.
- The Foreman's treasure now drops a usable Upgrade Tome (Curios Sockets, Elytra, or Gilded) instead of a blank one that granted nothing when applied.
- Applying Blood Mending at the Hellfire Forge now requires a minimum of 400 Spiritus and consumes 200. The two values were swapped, so the forge asked for only 200 to start but tried to drain 400.
release
neovitae 26.1.2-1.0.22
26.1.2-1.0.2219 июн. 2026 г.35Minecraft: 26.1.2neoforge
Что нового
# 1.0.22
## Additions
- Brilliance for Living Armour can now be crafted as an Upgrade Tome in the Tabula Vitae from a diamond, a written book, a netherite ingot, and a shulker shell (needs a Master Blood Orb and 10,000 Essentia Vitae). Apply the tome to your armour to gain a level of Brilliance, up to four.
## Changes
- The Living Armour upgrade that used to show as "Forgotten" is now called "Brilliance" everywhere, matching the guide and wiki.
- The Sigil of Bound Treasures can now bind to and remotely open modded containers, such as Sophisticated Storage and Iron Chests, not just vanilla ones.
- Reorganized the Rituals chapter: ritual stones, the diviner, and activation crystals now come first, and the rituals are grouped by the altar tier needed to reach them.
- Reorganized the Spiritus chapter so the Vas Maleficum, which generates the aura, comes before the Crystallarium that depends on it.
- The Ritual of Meteo is now nondestructive: the summoned meteor fills only open or replaceable space and leaves existing terrain and builds untouched, and its impact no longer blasts a crater.
## Fixes
- The Teleposer Focus is now transmuted from an Eye of Ender on a Tier 3 Ara Vitae. It previously used an Ender Pearl, which clashed with the Blood Pearl recipe (also an Ender Pearl), so the altar could not reliably produce either.
- The meteor called down by the Ritual of Meteo now shows its proper texture instead of a missing-texture placeholder.
- The Foreman's treasure now drops a usable Upgrade Tome (Curios Sockets, Elytra, or Gilded) instead of a blank one that granted nothing when applied.
- Applying Blood Mending at the Hellfire Forge now requires a minimum of 400 Spiritus and consumes 200. The two values were swapped, so the forge asked for only 200 to start but tried to drain 400.
release
neovitae 1.21.1-1.0.20
1.21.1-1.0.2018 июн. 2026 г.79Minecraft: 1.21.1neoforge
Что нового
# 1.0.20
## Changes
- An Orb of Vitae placed in an Ara Vitae now stops once it has emptied its stored Essentia Vitae into the altar, instead of immediately draining that Essentia Vitae back out into your Soul Network. Take the orb off and place it again when you want to charge your network from the altar.
## Fixes
- You can now harvest a Spiritus Crystal cluster by right-clicking it with an empty hand while carrying more than 512 Spiritus, as the guide describes. The empty-handed harvest never worked before; you had to be holding an item. Both work now.
- The Well of Suffering now drains mobs all the way to death instead of leaving them stuck at 1 health. Previously the damaged mobs piled up just above death, so a nearby spawner would hit its mob cap and stop spawning, and the ritual appeared to stop working past a certain number of mobs.
- Fixed a crash that could happen while holding or using a tool carrying a Silk Touch, Fortune, or Looting anointment. The anointment was leaving a broken enchantment entry on the item, which other enchantment mods would trip over and crash on.
release
neovitae 26.1.2-1.0.21
26.1.2-1.0.2118 июн. 2026 г.33Minecraft: 26.1.2neoforge
Что нового
# 1.0.21
## Changes
- An Orb of Vitae placed in an Ara Vitae now stops once it has emptied its stored Essentia Vitae into the altar, instead of immediately draining that Essentia Vitae back out into your Soul Network. Take the orb off and place it again when you want to charge your network from the altar.
## Fixes
- You can now harvest a Spiritus Crystal cluster by right-clicking it with an empty hand while carrying more than 512 Spiritus, as the guide describes. The empty-handed harvest never worked before; you had to be holding an item. Both work now.
- The Well of Suffering now drains mobs all the way to death instead of leaving them stuck at 1 health. Previously the damaged mobs piled up just above death, so a nearby spawner would hit its mob cap and stop spawning, and the ritual appeared to stop working past a certain number of mobs.
- Fixed a crash that could happen while holding or using a tool carrying a Silk Touch, Fortune, or Looting anointment. The anointment was leaving a broken enchantment entry on the item, which other enchantment mods would trip over and crash on.
release
neovitae 26.1.2-1.0.20
26.1.2-1.0.2017 июн. 2026 г.41Minecraft: 26.1.2neoforge
Что нового
# 1.0.20
## Fixes
- Fixed a crash when crafting in the Tabula Vitae. Lengthening or strengthening a flask that already held an effect, and certain other table crafts, could cause a crash. The table now completes these crafts safely.
- The Sentient Extraction ritual no longer breaks Sentient Armour. It was also stripping the armour's internal experience-gaining cores, so afterwards the armour could no longer earn experience or reach the next level (it appeared stuck one point below every threshold) and it produced blank, unnamed tomes. Extraction now returns only your real upgrades, keeps the armour able to level, and frees its upgrade points correctly. Armour already stuck this way repairs itself the next time you equip it.
release
neovitae 1.21.1-1.0.19
1.21.1-1.0.1917 июн. 2026 г.133Minecraft: 1.21.1neoforge
Что нового
# 1.0.19
## Fixes
- The Sentient Extraction ritual no longer breaks Sentient Armour. It was also stripping the armour's internal experience-gaining cores, so afterwards the armour could no longer earn experience or reach the next level (it appeared stuck one point below every threshold) and it produced blank, unnamed tomes. Extraction now returns only your real upgrades, keeps the armour able to level, and frees its upgrade points correctly. Armour already stuck this way repairs itself the next time you equip it.
release
neovitae 26.1.2-1.0.19
26.1.2-1.0.1916 июн. 2026 г.40Minecraft: 26.1.2neoforge
Что нового
# 1.0.19
## Additions
- Earn a new advancement for imbuing a tool or piece of armor with Blood Mending at the Hellfire Forge.
## Fixes
- Spiritus souls dropped by the demonic mobs in the dungeon now carry their Spiritus value again. They were dropping completely empty, so there was nothing to absorb when you used one or fed it into a Spiritus gem.
- Fixed a crash that struck when looking at an active Master Ritual Stone while carrying a Seer Sigil. The Sigil's ritual-area outline is now drawn correctly instead of bringing the game down.
- Spiritus gems worn in a Curios slot now collect and spend Spiritus again. Only gems carried in your main inventory were being filled or drawn from; an equipped gem was ignored entirely.
- An Ara Vitae now pulses a redstone signal when a transmutation finishes, so a redstone lamp or noteblock placed directly beneath the altar reacts as the guide describes.
- A Blood Orb that already held EV no longer acts as an infinite source when placed in an Ara Vitae. It used to fill the altar and your network without ever being drained; its stored EV is now properly consumed as it transfers.
- The Torment Nexus no longer drains your Soul Network uncontrollably. The EV cost to run it is now capped per operation, so even a sprawling spawner array can only ask so much of your network at once. Kills past that point still happen, still drop their loot, still grant experience, and still feed their EV into the altar.
- Regeneration and Poison flask recipes now show their real base duration when previewed. The lengthening and potency recipes had been displaying a placeholder three-minute version that didn't match the flask you can actually brew.
- Ritual previews in the guide book now rotate around the Master Ritual Stone at their center, instead of spinning off to one side.
release
neovitae 1.21.1-1.0.18
1.21.1-1.0.1816 июн. 2026 г.51Minecraft: 1.21.1neoforge
Что нового
# 1.0.18
## Additions
- Earn a new advancement for imbuing a tool or piece of armor with Blood Mending at the Hellfire Forge.
## Fixes
- The Ara Vitae once again pulses a redstone signal when a transmutation finishes, so a redstone lamp or noteblock placed directly beneath the altar reacts as the guide describes.
- The Torment Nexus no longer drains your Soul Network uncontrollably. The EV cost to run it is now capped per operation and measured against your live balance, so even a sprawling spawner array can only ask so much of your network at once. Kills past that point still happen, still drop their loot, still grant experience, and still feed their sacrifice EV into the altar.
- Regeneration and Poison flask recipes now show their real base duration when previewed. The lengthening and potency recipes had been displaying a placeholder three-minute version that didn't match the flask you can actually brew.
- Ritual previews in the guide book now rotate around the Master Ritual Stone at their center, instead of spinning off to one side.
release
neovitae 1.21.1-1.0.17
1.21.1-1.0.1715 июн. 2026 г.76Minecraft: 1.21.1neoforge
Что нового
# 1.0.17
## Fixes
- Spiritus souls dropped by the demonic mobs in the dungeon now carry their Spiritus value again. They were dropping completely empty, so there was nothing to absorb when you used one or fed it into a Spiritus gem.
- Spiritus gems worn in a Curios slot now collect and spend Spiritus again. Only gems carried in your main inventory were being filled or drawn from; an equipped gem was ignored entirely.
release
neovitae 26.1.2-1.0.19
26.1.2-1.0.1915 июн. 2026 г.49Minecraft: 26.1.2neoforge
Что нового
# 1.0.19
## Fixes
- Spiritus souls dropped by the demonic mobs in the dungeon now carry their Spiritus value again. They were dropping completely empty, so there was nothing to absorb when you used one or fed it into a Spiritus gem.
- Fixed a crash that struck when looking at an active Master Ritual Stone while carrying a Seer Sigil. The Sigil's ritual-area outline is now drawn correctly instead of bringing the game down.
- Spiritus gems worn in a Curios slot now collect and spend Spiritus again. Only gems carried in your main inventory were being filled or drawn from; an equipped gem was ignored entirely.
release
neovitae 26.1.2-1.0.18
26.1.2-1.0.1814 июн. 2026 г.56Minecraft: 26.1.2neoforge
Что нового
# 1.0.18
## Additions
- New advancement, Sentient Evolution, earned by activating the Ritual of Sentient Evolution. It branches from the existing Sentient Armor advancement.
- The Seer's Sigil now reveals a ritual's working area. While you carry one, looking at an active Master Ritual Stone outlines each of the ritual's configured ranges in the world with a coloured box. The sigil only needs to be on you, it works from your inventory, from inside a Sigil of Holding, or worn in a Curios slot.
## Changes
- The Ritual Reader has been renamed to the Ritual Configurator (same item, same recipe, same function, new name). Its in-game name, guide book, and wiki entries are all updated to match.
- The two Master Routing Node upgrades are now named Routing Stack Upgrade (was Master Routing Node Core) and Routing Speed Upgrade (was Speed Core), so their names match what they do. The guide book and wiki now spell out their limits and effects: up to 64 stack upgrades (each adds +16 items, +1,000 mB, and +10,000 FE per operation) and up to 19 speed upgrades (each shaves one tick off the 20-tick pulse, down to every tick).
- The Ritual Configurator can now relocate a ritual's chest, tank, or input/output container instead of it always sitting directly above the Master Ritual Stone. In the Define Area mode, Sneak + Use in the air to cycle to the chest/tank zone, then mark two opposite corners to move it. This also fixes zone-cycling, which previously couldn't reach anything past a ritual's first zone. The Endless Quarry, Hymn of Siphoning, and the Torment Nexus now honour the relocated container too (they used to force it directly above the stone).
## Fixes
- Players other than the one who opened a Demon Realm dungeon are no longer teleported back out a few seconds after entering. Anyone is now kept inside as long as they are within the dungeon's bounds, instead of only the dungeon's creator being recognised.
- Breaking a block that holds items no longer voids its contents. The Athanor, Ara Vitae, Hellfire Forge, Vas Maleficum, Tabula Vitae, Teleposer, Alchemy Array, routing nodes, and the Orb Filling and Vitae link blocks all drop their stored items again when mined or otherwise removed. Breaking an active Master Ritual Stone also properly stops its ritual again.
- The Master Routing Node now accepts its upgrades again. The stack and speed upgrade slots were rejecting the Routing Stack Upgrade and Routing Speed Upgrade items; each slot now takes its matching upgrade.
- An Ara Vitae no longer loses its tier when fluid (such as Essentia Vitae) sits in an optional pillar position beneath a capstone. Those positions already treated air as empty; fluid now counts as empty there too, so a pool of life essence around the altar will not break the structure.
- Self-sacrifice now works on servers with PvP disabled. Wounding yourself to fill an altar or Blood Orb, and the Ritual of the Willing Sacrifice, were silently cancelled when PvP was off, because the damage was attributed to you as the attacker and the game makes players immune to player-dealt damage in that mode. Self-sacrifice damage is no longer treated as player-versus-player.
release
neovitae 1.21.1-1.0.16
1.21.1-1.0.1614 июн. 2026 г.112Minecraft: 1.21.1neoforge
Что нового
# 1.0.16
## Additions
- New advancement, Sentient Evolution, earned by activating the Ritual of Sentient Evolution. It branches from the existing Sentient Armor advancement.
- The Seer's Sigil now reveals a ritual's working area. While you carry one, looking at an active Master Ritual Stone outlines each of the ritual's configured ranges in the world with a coloured box. The sigil only needs to be on you, it works from your inventory, from inside a Sigil of Holding, or worn in a Curios slot.
## Changes
- The Ritual Reader has been renamed to the Ritual Configurator (same item, same recipe, same function, new name). Its in-game name, guide book, and wiki entries are all updated to match.
- The Ritual Configurator can now relocate a ritual's chest, tank, or input/output container instead of it always sitting directly above the Master Ritual Stone. In the Define Area mode, Sneak + Use in the air to cycle to the chest/tank zone, then mark two opposite corners to move it. This also fixes zone-cycling, which previously couldn't reach anything past a ritual's first zone. The Endless Quarry, Hymn of Siphoning, and the Torment Nexus now honour the relocated container too (they used to force it directly above the stone).
- The two Master Routing Node upgrades are now named Routing Stack Upgrade (was Master Routing Node Core) and Routing Speed Upgrade (was Speed Core), so their names match what they do. The guide book and wiki now spell out their limits and effects: up to 64 stack upgrades (each adds +16 items, +1,000 mB, and +10,000 FE per operation) and up to 19 speed upgrades (each shaves one tick off the 20-tick pulse, down to every tick).
## Fixes
- Players other than the one who opened a Demon Realm dungeon are no longer teleported back out a few seconds after entering. Anyone is now kept inside as long as they are within the dungeon's bounds, instead of only the dungeon's creator being recognised.
- The Master Routing Node now accepts its upgrades again. The stack and speed upgrade slots were rejecting the Routing Stack Upgrade and Routing Speed Upgrade items; each slot now takes its matching upgrade.
- An Ara Vitae no longer loses its tier when fluid (such as Essentia Vitae) sits in an optional pillar position beneath a capstone. Those positions already treated air as empty; fluid now counts as empty there too, so a pool of life essence around the altar will not break the structure.
- Self-sacrifice now works on servers with PvP disabled. Wounding yourself to fill an altar or Blood Orb, and the Ritual of the Willing Sacrifice, were silently cancelled when PvP was off, because the damage was attributed to you as the attacker and the game makes players immune to player-dealt damage in that mode. Self-sacrifice damage is no longer treated as player-versus-player.
release
neovitae 26.1.2-1.0.17
26.1.2-1.0.1712 июн. 2026 г.38Minecraft: 26.1.2neoforge
Что нового
# 1.0.17
## Changes
- The Output Routing Node is no longer crafted on its own. Craft an Input Routing Node, then flip it between Input and Output forms with a shapeless crafting recipe (put either one in a crafting grid to convert it to the other).
- Refreshed the guide book and wiki coverage of the dungeon key system so it matches how the keys actually work: the Simple Dungeon Key opens ordinary sealed doors, the Mine Entrance Key opens the way to the Mines, and the Mine Dungeon Key (dropped by the Foreman) opens the deeper workings.
## Fixes
- The Ritual of Meteo and the other advanced rituals (Crafting, Condor, Armour Evolve, Upgrade Removal, Torment Nexus) no longer demand the Creative Activation Crystal. They now correctly require the Awakened Activation Crystal.
- The Glaciaris ice demon now uses its corrected model instead of an outdated version with overlapping, z-fighting geometry.
- The Divination and Seer Sigils now report the correct Ara Vitae tier. They were reading one tier too high (a Tier 4 altar showed as Tier 5), and now match the tier numbers used in the guide book.
- Dungeon demon spiritus drops can no longer be multiplied into huge piles by loot-multiplying weapon affixes (such as Apotheosis's Loot Pinata). The demons still drop their themed spiritus on a player kill at the same chances; the drop simply no longer goes through the loot table those affixes amplify.
- Demonite Ore can be mined inside dungeons again. It had become protected like the dungeon's structural blocks, so it couldn't be broken in dungeon rooms; mining it now drops Raw Demonite as intended.
- Master Ritual Stones respond to redstone again. A redstone signal now pauses a normal Master Ritual Stone (the ritual resumes when the signal is removed), while an Inverted Master Ritual Stone runs only while powered. Neither was reacting to redstone at all.
- Sentient pickaxes, axes, shovels, and the Lex Vitae now apply their spiritus mining-speed bonus while you simply hold them, keeping it current as your spiritus rises and falls. The Lex Vitae was gaining no mining-speed bonus at all, and the others only refreshed theirs after a right-click or attack. The bonus is now also listed on each tool's tooltip (hold Shift).
release
neovitae 1.21.1-1.0.14
1.21.1-1.0.1411 июн. 2026 г.83Minecraft: 1.21.1neoforge
Что нового
# 1.0.14
## Additions
- Ritual stones can now be found in the JEI search by typing "rune" (or "ritual rune", or their element name like "air rune"), alongside the altar runes.
## Changes
- The Output Routing Node is no longer crafted on its own. Craft an Input Routing Node, then flip it between Input and Output forms with a shapeless crafting recipe (put either one in a crafting grid to convert it to the other).
## Fixes
- The Divination and Seer Sigils now report the correct Ara Vitae tier. They were reading one tier too high (a Tier 4 altar showed as Tier 5), and now match the tier numbers used in the guide book.
- Dungeon demon spiritus drops can no longer be multiplied into huge piles by loot-multiplying weapon affixes (such as Apotheosis's Loot Pinata). The demons still drop their themed spiritus on a player kill at the same chances; the drop simply no longer goes through the loot table those affixes amplify.
- Master Ritual Stones respond to redstone again. A redstone signal now pauses a normal Master Ritual Stone (the ritual resumes when the signal is removed), while an Inverted Master Ritual Stone runs only while powered. Neither was reacting to redstone at all.
- Demonite Ore can be mined inside dungeons again. It had become protected like the dungeon's structural blocks, so it couldn't be broken in dungeon rooms; mining it now drops Raw Demonite as intended.
release
neovitae 26.1.2-1.0.16
26.1.2-1.0.1610 июн. 2026 г.32Minecraft: 26.1.2neoforge
Что нового
# 1.0.16
## Additions
- Item routing node filters can now match by data components. Shift-right-click an item in a filter slot to open a picker and choose which of its components must match, letting you filter a single multi-variant item (such as a mod's conduit that stores its type in a component) down to just one variant.
## Changes
- The Cry of the Forsaken Soul ritual is now called The Ritual of Lost Souls, matching the name used in the guide book and wiki.
- Runes, Bloodstones, and the capstone blocks used to build higher-tier altars can now be referenced as a group by recipes, automation, and other mods, the same way their placed forms already could.
- Dungeon Ore has been renamed to Demonite Ore.
## Fixes
- The Hellforged Trim Ingot can be applied at a smithing table again. The smithing table was rejecting it as a valid trim material ("this item can't be upgraded that way").
- Several advancement names and descriptions (the Tabula slate tier advancements) were showing their raw translation keys instead of readable text.
- The Neo Vitae advancements tab now shows its background again instead of a broken texture.
- The light-blue connection beams between routing nodes and their master routing node now render again. The brief link animation played when connecting, but the persistent beams were not showing.
- The altar preview in the guide book now lines up with the block you anchor it to, instead of appearing one block too high, and no longer shows required bedrock blocks beneath the corner caps; the pillar bodies (any solid block) are left out of the preview, as the entry text already explains.
- The Weak Activation Crystal can no longer activate advanced rituals. It was able to start every ritual, including ones meant to require the Awakened Activation Crystal (such as the Torment Nexus); those now correctly require the Awakened crystal.
- The Hellforged armor trim now renders correctly when applied to armor, in the cool blue of the Hellforged Ingot, and is crafted from a Hellforged Ingot to match its name.
- The guide now says to lay deepslate (not smooth stone) on the altar to make a Tabula Rasa, matching the actual recipe.
- Demonite Ore now drops Raw Demonite when mined, or the ore block itself with Silk Touch. It was dropping both the ore block and Raw Demonite at once, ignoring Silk Touch.
- The Tabula Vitae now consumes its ingredients when crafting. Recipes were finishing and producing their output without using up the materials placed in the table.
- Breaking a Tabula Vitae no longer voids its contents. Items left inside are now dropped no matter which part of the table you break.
- The Tabula Vitae recipe pages in JEI now show the correct Blood Orb. Recipes that need an Apprentice Orb were showing the lower Weak Orb, which the table would not accept.
- Curios slots now accept their items again. The Sentient Training Bracelet, Tome of Peritia, sigils, Spiritus Gems, and the Spiritus Aura Gauge could not be placed into their charm, bracelet, or necklace slots; they can now all be equipped.
- Upgrade Tomes found in mine chests now carry their intended Living Armor upgrade and experience. They were dropping blank, with no upgrade attached and nothing to apply when used.
release
neovitae 1.21.1-1.0.13
1.21.1-1.0.1310 июн. 2026 г.39Minecraft: 1.21.1neoforge
Что нового
# 1.0.13
## Additions
- Item routing node filters can now match by data components. Shift-right-click an item in a filter slot to open a picker and choose which of its components must match, letting you filter a single multi-variant item (such as a mod's conduit that stores its type in a component) down to just one variant.
## Changes
- The Cry of the Forsaken Soul ritual is now called The Ritual of Lost Souls, matching the name used in the guide book and wiki.
- Runes, Bloodstones, and the capstone blocks used to build higher-tier altars can now be referenced as a group by recipes, automation, and other mods, the same way their placed forms already could.
- Dungeon Ore has been renamed to Demonite Ore.
## Fixes
- The altar preview in the guide book now lines up with the block you anchor it to, instead of appearing one block too high, and no longer shows required bedrock blocks beneath the corner caps; the pillar bodies (any solid block) are left out of the preview, as the entry text already explains.
- The Weak Activation Crystal can no longer activate advanced rituals. It was able to start every ritual, including ones meant to require the Awakened Activation Crystal (such as the Torment Nexus); those now correctly require the Awakened crystal.
- The Hellforged armor trim now renders correctly when applied to armor, in the cool blue of the Hellforged Ingot (it was showing a broken texture on the worn armor and the inventory icon), and is crafted from a Hellforged Ingot to match its name.
- The guide now says to lay deepslate (not smooth stone) on the altar to make a Tabula Rasa, matching the actual recipe.
- Demonite Ore now drops the ore block itself with Silk Touch, or Raw Demonite when mined normally. Silk Touch was being ignored.
- Breaking a Tabula Vitae no longer voids its contents. Items left inside are now dropped no matter which part of the table you break.
- The Tabula Vitae recipe pages in JEI now show the correct Blood Orb. Recipes that need an Apprentice Orb were showing the lower Weak Orb, which the table would not accept.
- Curios slots now accept their items again. The Sentient Training Bracelet, Tome of Peritia, sigils, Spiritus Gems, and the Spiritus Aura Gauge could not be placed into their charm, bracelet, or necklace slots; they can now all be equipped.
- Upgrade Tomes found in mine chests now carry their intended Living Armor upgrade and experience. They were dropping blank, with no upgrade attached and nothing to apply when used.
release
neovitae 26.1.2-1.0.15
26.1.2-1.0.159 июн. 2026 г.60Minecraft: 26.1.2neoforge
Что нового
# 1.0.15
## Additions
- The Athanor can now disenchant items. With a Sanguine Reverter in the tool slot, load books and an enchanted item (or an enchanted book); each enchantment is peeled off onto a book, and the cleaned item drops to the output once it is bare. Costs 5 raw spiritus and 100 mB of Essentia Vitae per enchantment moved.
- The Seer's and Divination Sigils now show a live HUD overlay: aim at an Ara Vitae while holding the sigil to read its tier and EV (the Seer also shows crafting progress, consumption per tick, and Charging Rune reserve). The Incense Altar, Sigil of Holding, and Spiritus Aura Gauge are HUD displays too, and every display can be repositioned with the new Edit HUD Layout keybind (default H, rebindable under Controls).
## Changes
- JEI now shows the Blood Tank's upgrade recipe for each tier instead of a text info page, so you can see exactly which tanks and materials make the next tier.
- Tidied the Orb of Vitae pages in the guide book; the redundant crafting-cost pages were removed, since the Orb Tiers page already lists every orb and its Anima capacity.
## Fixes
- Demonite Gravel can now be processed into Hellforged Dust in the Athanor; the gravel-to-dust step was missing while every other gravel worked.
- The Athanor no longer eats one of every item sitting in its input slots after each craft; it now consumes only the items the recipe actually uses.
- Sentient axes, pickaxes, shovels, and scythes now craft in the Hellfire Forge with an empty Spiritus Gem, just like the sword. The Spiritus Infusion recipe was claiming iron tools and producing a broken half-infused item; it now applies only to armor and shields, leaving tools to their proper sentient transform.
- Coal Dust can now be crafted from a Coal and a Plant Oil. This breaks the deadlock where Basic Cutting Fluid needed Coal Dust, but Coal Dust could previously only be made with Cutting Fluid in the Athanor.
- Dungeon rituals now check for clear space before activating. If the structure would carve into your build, the ritual refuses to activate, spends no Essentia Vitae, and tells you the size of the area to clear around the Master Ritual Stone, instead of destroying nearby blocks without warning.
- Lowered the trial spawners in many dungeon rooms from the ceiling to the floor, fixing mobs that failed to spawn and loot that ejected above the roof.
- Simple Dungeon Keys no longer drop in the Standard Dungeon; its chests now drop Standard Dungeon Keys (and Mine Entrance Keys where appropriate). Simple Keys remain exclusive to the Simple Dungeon.
- Toggleable sigils now apply their effect while worn in a Curios slot, not only when held; the Magnet Sigil (and other charm-slot sigils) work when equipped.
- Undead raised by the Necromancy Sigil no longer attack their summoner; the skeletons and strays were inheriting vanilla hostile targeting. They now defend you, going after whatever attacks you or whatever you strike.
- The flying vex-like dungeon demon (Animaris) now stays anchored to where it spawned instead of drifting out of the dungeon and littering the surrounding area with unreachable mobs.
release
neovitae 1.21.1-1.0.12
1.21.1-1.0.129 июн. 2026 г.73Minecraft: 1.21.1neoforge
Что нового
# 1.0.12
## Additions
- The Athanor can now disenchant items. With a Sanguine Reverter in the tool slot, load books and an enchanted item (or an enchanted book); each enchantment is peeled off onto a book, and the cleaned item drops to the output once it is bare. Costs 5 raw spiritus and 100 mB of Essentia Vitae per enchantment moved.
- The Seer's and Divination Sigils now show a live HUD overlay: aim at an Ara Vitae while holding the sigil to read its tier and EV (the Seer also shows crafting progress, consumption per tick, and Charging Rune reserve). The Incense Altar, Sigil of Holding, and Spiritus Aura Gauge are HUD displays too, and every display can be repositioned with the new Edit HUD Layout keybind (default H, rebindable under Controls).
## Changes
- JEI now shows the Blood Tank's upgrade recipe for each tier instead of a text info page, so you can see exactly which tanks and materials make the next tier.
- Tidied the Orb of Vitae pages in the guide book; the redundant crafting-cost pages were removed, since the Orb Tiers page already lists every orb and its Anima capacity.
## Fixes
- Demonite Gravel can now be processed into Hellforged Dust in the Athanor; the gravel-to-dust step was missing while every other gravel worked.
- The Athanor no longer eats one of every item sitting in its input slots after each craft; it now consumes only the items the recipe actually uses.
- Simple Dungeon Keys no longer drop in the Standard Dungeon; its chests now drop Standard Dungeon Keys (and Mine Entrance Keys where appropriate). Simple Keys remain exclusive to the Simple Dungeon.
- Toggleable sigils now apply their effect while worn in a Curios slot, not only when held; the Magnet Sigil (and other charm-slot sigils) work when equipped.
- Undead raised by the Necromancy Sigil no longer attack their summoner; the skeletons and strays were inheriting vanilla hostile targeting. They now defend you, going after whatever attacks you or whatever you strike.
- Lowered the trial spawners in many dungeon rooms from the ceiling to the floor, fixing mobs that failed to spawn and loot that ejected above the roof.
- Dungeon rituals now check for clear space before activating. If the structure would carve into your build, the ritual refuses to activate, spends no Essentia Vitae, and tells you the size of the area to clear around the Master Ritual Stone, instead of destroying nearby blocks without warning.
- Coal Dust can now be crafted from a Coal and a Plant Oil. This breaks the deadlock where Basic Cutting Fluid needed Coal Dust, but Coal Dust could previously only be made with Cutting Fluid in the Athanor.
- The flying vex-like dungeon demon (Animaris) now stays anchored to where it spawned instead of drifting out of the dungeon and littering the surrounding area with unreachable mobs.
- Sentient axes, pickaxes, shovels, and scythes now craft in the Hellfire Forge with an empty Spiritus Gem, just like the sword. The Spiritus Infusion recipe was claiming iron tools and producing a broken half-infused item; it now applies only to armor and shields, leaving tools to their proper sentient transform.
release
neovitae 26.1.2-1.0.14
26.1.2-1.0.148 июн. 2026 г.31Minecraft: 26.1.2neoforge
Что нового
# 1.0.14
## Additions
- The Orb Vitae Link can now be switched off with a redstone signal, letting you gate it off your altar's comparator so it only charges while the altar is full.
## Fixes
- Fixed a crash that could happen when entering a world while wearing Sentient Armor with a movement or eating training upgrade.
- Activated sigils now apply their effects again, instead of doing nothing while toggled on.
- The Ritual Diviner's automatic rune placement works again when activated.
- Sentient Armor now shows its proper texture when worn, instead of a missing/broken texture.
- The Blood Shield (raised by activating an orb in your offhand) now renders correctly and stays directly in front of your view, instead of showing a broken texture and rotating as you turn.
- The Blessed Sacrifice effect now has its status icon, instead of showing a missing texture.
release
neovitae 1.21.1-1.0.11
1.21.1-1.0.118 июн. 2026 г.60Minecraft: 1.21.1neoforge
Что нового
# 1.0.11
## Additions
- The Orb Vitae Link can now be switched off with a redstone signal, letting you gate it off your altar's comparator so it only charges while the altar is full.
## Fixes
- The Blessed Sacrifice effect now has its status icon, instead of showing a missing texture.
- Corrected the guide book to call the basic altar rune the Blank Rune.
release
neovitae 26.1.2-1.0.13
26.1.2-1.0.137 июн. 2026 г.23Minecraft: 26.1.2neoforge
Что нового
# 1.0.13
## Fixes
- The Sentient Scythe now scales its damage with stored spiritus, and its sweep deals that full damage to every creature in its arc, as the guide describes, instead of a small fraction.
release
neovitae 1.21.1-1.0.10
1.21.1-1.0.107 июн. 2026 г.56Minecraft: 1.21.1neoforge
Что нового
# 1.0.10
## Dungeons
- Increased the chance of finding standard dungeon keys from trial spawners.
## Guide Book
- Reorganized the Spiritus chapter so the Vas Maleficum, which generates the aura, comes before the Crystallarium that depends on it.
- Reorganized the Rituals chapter: ritual stones, the diviner, and activation crystals now come first, and the rituals are grouped by the altar tier needed to reach them.
## Changes
- The Crystallum Fractura ritual no longer shatters Spiritus Crystal clusters when it harvests them. It now reaps the grown crystals and leaves the cluster behind to grow back on its own, so a single seeded cluster keeps producing.
- Crystallum Fractura now drops its harvest into a chest placed directly atop the Master Ritual Stone. With no chest present it scatters the crystals on the ground as before. If the chest fills up, the ritual pauses until room is made.
## Fixes
- Demonite no longer drops in the simple dungeon; it is once again found only in the standard dungeon.
- Attacking a training dummy (such as Dummmmmmy's Target Dummy) no longer trains Sentient Armor, closing an infinite-training exploit.
- Breaking a Tabula Vitae now removes both halves at once and yields a single table, instead of duplicating it or leaving an invisible, walk-through block behind.
- The Sentient Scythe now scales its damage with stored spiritus, and its sweep deals that full damage to every creature in its arc, as the guide describes, instead of a small fraction.
release
neovitae 26.1.2-1.0.12
26.1.2-1.0.127 июн. 2026 г.33Minecraft: 26.1.2neoforge
Что нового
# 1.0.12
## Changes
- The Crystallum Fractura ritual no longer shatters Spiritus Crystal clusters when it harvests them. It now reaps the grown crystals and leaves the cluster behind to grow back on its own, so a single seeded cluster keeps producing.
- Crystallum Fractura now drops its harvest into a chest placed directly atop the Master Ritual Stone. With no chest present it scatters the crystals on the ground as before. If the chest fills up, the ritual pauses until room is made.
## Fixes
- Attacking a training dummy (such as Dummmmmmy's Target Dummy) no longer trains Sentient Armor, closing an infinite-training exploit.
- Breaking a Tabula Vitae now removes both halves at once and yields a single table, instead of duplicating it or leaving an invisible, walk-through block behind.
release
neovitae 26.1.2-1.0.11
26.1.2-1.0.115 июн. 2026 г.28Minecraft: 26.1.2neoforge
Что нового
# 1.0.11
## Fixes
- Fixed a crash that could kick you back to the title screen with "Couldn't place player in world" when entering a world in some modpacks. Worlds now load normally.
release
neovitae 26.1.2-1.0.11
26.1.2-1.0.115 июн. 2026 г.10Minecraft: 26.1.2neoforge
Что нового
# 1.0.11
## Fixes
- Fixed a crash when joining a world in packs that add custom `c:ores/...` item tags (or other `c:` tags such as `c:fruits`). The automatic material-discovery scan built an invalid resource path from those tags and threw `IdentifierException: Non [a-z0-9/._-] character in path`, kicking you back to the menu with "Couldn't place player in world." The scan now reads only the `c:ores/<name>` tags it is meant to, so worlds load normally.
beta
neovitae 26.1.2-1.0.10
26.1.2-1.0.105 июн. 2026 г.18Minecraft: 26.1.2neoforge
Что нового
# 1.0.10
## Minecraft 26.1.2 Port (development snapshot)
A compatibility build for the current 26.1.2 toolchain. NeoVitae now targets NeoForge 26.1.2.73 and Modonomicon 1.147.0, carrying the full 1.0.5-1.0.9 feature set forward. This is a development snapshot still in testing.
## Fixes
- Fixed a hard crash on startup in packs running the current Modonomicon (1.147+). NeoVitae's guide book was built against an older Modonomicon API that has since been removed; the mod now uses the new page, predicate, and multiblock registration system, so the game loads normally again.
## Scriptura Vitae (Guide Book)
- Rebuilt the book's styling on Modonomicon's new theme system. The custom page spread, frame, and recipe pages keep their NeoVitae look, and crafting slots and arrows on the Ara Vitae, Hellfire Forge, Tabula Vitae, Alchemy Array, Athanor, Flask, and downgrade pages render correctly again.
release
neovitae 1.21.1-1.0.9
1.21.1-1.0.95 июн. 2026 г.148Minecraft: 1.21.1neoforge
Что нового
# 1.0.9
## Routing Network
- Filter slots now support a per-slot **keep amount**. Scroll over a slot to set it (hold Shift or Ctrl for larger steps); 0 means unlimited. An output face fills its destination up to that many, counting what is already there; an input face leaves that many behind and pulls only the surplus. Works for both items and fluids.
- The filter grid is now nine slots wide, and a new **page** opens automatically as you fill the last one, so a single face can hold as many item or fluid filters as you need. Use the **<** and **>** arrows to page through them.
- You can now drag items and fluids straight from JEI onto a filter slot to set a ghost.
## Ara Vitae
- The altar now holds and transmutes a single item at a time. Hoppers and routing nodes can no longer overfill the basin or set off a runaway whole-stack craft, making the altar far simpler to automate.
## Alchemy Arrays
- The EV cost of the costed arrays (Furnace, Rain, Vortex, Array of Loyal Friends) now lives in the array's data-driven recipe as an `ev_cost` field, so pack makers can retune or zero any of them with a datapack. Free arrays like the Collection Array carry no cost.
## Vitae Link
- New **Vitae Link** block: bind it near an Ara Vitae and it crafts on the altar's behalf, capped at a tier you set (sneak-use to change). It draws EV and rune bonuses from the altar and holds no tank of its own. Crafted from an Ara Vitae in a tier-one+ altar for 1,500 EV.
- Separate input and output slots pipe a reagent in and the product out with no filter tricks; it crafts one item at a time and stops at your tier. Place several around one altar to craft different tiers in parallel.
- New **Orb Vitae Link** variant: holds a single Blood Orb and charges its owner's Anima from the bound altar at full tier, stopping when the network is full. It sits lowest in the chain, drawing only while the altar is idle and no Vitae Link is crafting, so it never starves an active working. Its comparator output scales with network fullness, so you can switch off your blood engines once topped up. Crafted shapelessly from a Vitae Link, two iron ingots, and glass.
## Self-Sacrifice
- A bare Ara Vitae with a Tier 0 recipe in progress draws blood from nearby players who do not yet carry a Blood Orb, funding the craft when its own essence runs short, so your first Blood Orb needs no tool. It draws quickly and potently (front-loaded, then the craft finishes on its own), never kills, and the Tier 0 recipe holds its progress rather than unraveling when starved.
- Right-click a bound Blood Orb to bleed. Near an Ara Vitae the blood flows straight into the basin (no deposit step); away from one it is stored in the orb's reservoir to carry and pour in later. A charged Incense Altar grants a 30-second **Blessed Sacrifice** that makes the next offering far greater, followed by Soul Fray.
## Fixes
- Blood Orbs are no longer consumed when used as a crafting ingredient (blank runes, sigils, and the like). The orb stays in the grid as a reusable catalyst, keeping its binding and stored essence.
- The Awakened Activation Crystal now upgrades from a **bound** Weak Activation Crystal and keeps the binding.
- Ritual Stones now drop when mined.
- Spiritus crystal clusters (Raw, Ruina, Nihilum, Vindicta, Invictus) now drop a single first-stage crystal when mined, regardless of how grown they were.
- Spike Traps now trigger the instant they are placed on an already-powered block instead of waiting for the next block update.
- Blood and Demon Lanterns mine at the correct speed, and the Demon Lantern keeps its binding when broken.
beta
neovitae 26.1.2-1.0.9
26.1.2-1.0.95 июн. 2026 г.17Minecraft: 26.1.2neoforge
Что нового
# 1.0.9
## Minecraft 26.1.2 Port (development snapshot)
NeoVitae now runs on Minecraft 26.1.2 (NeoForge 26.1, Java 25), carrying the full 1.0.5–1.0.9 feature set over from the 1.21.1 build. This is a development snapshot still in testing; the 26.1 release is not yet final.
## Routing Network
- Filter slots now support a per-slot **keep amount**. Scroll over a slot to set it (hold Shift or Ctrl for larger steps); 0 means unlimited. An output face fills its destination up to that many, counting what is already there; an input face leaves that many behind and pulls only the surplus. Works for both items and fluids.
- The filter grid is now nine slots wide, and a new **page** opens automatically as you fill the last one, so a single face can hold as many item or fluid filters as you need. Use the **<** and **>** arrows to page through them.
- You can now drag items and fluids straight from JEI onto a filter slot to set a ghost.
## Ara Vitae
- The altar now holds and transmutes a single item at a time. Hoppers and routing nodes can no longer overfill the basin or set off a runaway whole-stack craft, making the altar far simpler to automate.
## Alchemy Arrays
- The EV cost of the costed arrays (Furnace, Rain, Vortex, Array of Loyal Friends) now lives in the array's data-driven recipe as an `ev_cost` field, so pack makers can retune or zero any of them with a datapack. Free arrays like the Collection Array carry no cost.
## Vitae Link
- New **Vitae Link** block: bind it near an Ara Vitae and it crafts on the altar's behalf, capped at a tier you set (sneak-use to change). It draws EV and rune bonuses from the altar and holds no tank of its own. Crafted from an Ara Vitae in a tier-one+ altar for 1,500 EV.
- Separate input and output slots pipe a reagent in and the product out with no filter tricks; it crafts one item at a time and stops at your tier. Place several around one altar to craft different tiers in parallel.
## Fixes
- Blood Orbs are no longer consumed when used as a crafting ingredient (blank runes, sigils, and the like). The orb stays in the grid as a reusable catalyst, keeping its binding and stored essence.
- The Awakened Activation Crystal now upgrades from a **bound** Weak Activation Crystal and keeps the binding.
- Ritual Stones now drop when mined.
- Spiritus crystal clusters (Raw, Ruina, Nihilum, Vindicta, Invictus) now drop a single first-stage crystal when mined, regardless of how grown they were.
- Spike Traps now trigger the instant they are placed on an already-powered block instead of waiting for the next block update.
- Blood and Demon Lanterns mine at the correct speed and keep their binding when broken.
- The Slime of Vitae is now fully red, including its outer shell.
release
neovitae 1.21.1-1.0.8
1.21.1-1.0.82 июн. 2026 г.53Minecraft: 1.21.1neoforge
Что нового
# 1.0.8
## Fixes
- Fixed every orb-gated recipe being craftable with no Blood Orb at all. The custom orb-tier ingredient reported no matching items while the blood-orb data map was still loading, so the game treated the orb slot as empty (NeoForge's "accidentally empty" ingredient), meaning the slot matched air and a held orb was rejected. The ingredient now always reports its orbs, so recipes such as the Blank Rune, Ritual Stones, runes, Incense Altar, Lava Crystal, Athanor, cells, brick paths, and Experience Tome again require an orb of the correct tier (and the Novicius orb works where it should).
release
neovitae 1.21.1-1.0.7
1.21.1-1.0.72 июн. 2026 г.13Minecraft: 1.21.1neoforge
Что нового
# 1.0.7
## Enchanting
- Spiritus aspect crystal clusters (Raw, Ruina, Nihilum, Vindicta, Invictus) now provide enchanting power to nearby Enchanting Tables, at **double a bookshelf's** strength.
- The Crystal Cluster and Crystal Cluster Brick blocks (the maximum-tier Ara Vitae capstones) also provide enchanting power, at **2.5x a bookshelf's** strength.
- Both act like bookshelves for placement: they must sit two blocks from the table with an open gap between.
- These blocks now carry a tooltip noting they can act as an Enchanting Table amplifier.
## Sentient Armour
- Every Sentient upgrade and downgrade tome now appears as its own entry in JEI, with an info page explaining what the upgrade does, how it is trained (or that it is applied directly), and how to obtain the physical tome (dungeon loot, the Sentient Extraction ritual, or combining duplicates). Downgrade tomes explain their curse and that they come from the Sentient Downgrade ritual.
## Fixes
- Corrected the Blood Orb tier required by every orb-gated recipes being off by 1 tier.
- The **Body Builder** Sentient upgrade now trains correctly.
- Fixed Sentient Armour training being blocked by default.
- Fixed Sentient Armour attribute modifiers (Knockback Resistance, Armor, Health, Attack Damage, and the like) stacking endless duplicate copies of themselves.
release
neovitae 1.21.1-1.0.6
1.21.1-1.0.62 июн. 2026 г.31Minecraft: 1.21.1neoforge
Что нового
# 1.0.6
## Meteor Ritual
- The Diamond and Nether meteors now also pull from the generative-ore pool, so any ore the material system flags `generative` can appear in them (previously only the Iron and Stone meteors did).
- New **Nether Star** meteor: use a Nether Star as the catalyst for a meteor 30% larger than the Iron meteor, made of near-solid dense ore (diamond, emerald, ancient debris, gold, iron, redstone, lapis, and the pack's generative ores) with almost no filler, wrapped in a crying-obsidian crust.
## Ritual of Harvest
- Working area now reaches **8 blocks above and below** the Master Ritual Stone (still 11x11 wide), so stacked or sunken farms are gathered in one go.
- EV cost per harvested crop lowered from 20 to **5**.
- **Place a chest atop the Master Ritual Stone** and harvested drops are funneled straight into it instead of dropping on the ground; without a chest it falls where it grew as before. This eliminates the item-entity spam a large farm used to create.
- When a chest is present and full, the ritual stops harvesting entirely instead of overflowing items into the world.
- The ritual no longer plays a looping ambient sound while running.
- Performance: positions that are air are now skipped before running harvest handlers, cutting the per-tick cost of the larger (now mostly-air) scan volume.
## Demon Lantern
- New **Demon Lantern** block, forged in the Hellfire Forge.
- It suppresses passive (non-monster) spawns in a 16-block radius like the Blood Lantern, and also **amplifies hostile spawning** in an 8-block radius (and up to 4 blocks below it) every block that could support a mob gets its own spawn attempt, turning the area into a mob farm. Spawns ignore the light level, so the area does not need to be dark; difficulty, mob obstruction, and a nearby-monster cap are still respected. The viable spawn blocks are cached (solid/underground and open-air positions are skipped) and rescanned periodically for performance.
- It draws on the ambient spiritus around it: with no spiritus it runs roughly once every 5 seconds (every 100 ticks), accelerating as spiritus accumulates up to once per tick at 500 total spiritus (all aspects counted together). Each activation has a small chance to consume a single point of a random available aspect.
- It glows like a lantern but emits no actual light.
- Applying a redstone signal switches it off: while powered it stops amplifying spawns, stops drawing spiritus, and stops suppressing passive spawns.
- It is **bound to a player** and pays a configurable **EV upkeep** from that player's Soul Network (default 20 EV per second but configurable in the server config). Placing one binds it to whoever placed it (or keeps an existing binding if it was right-clicked to bind beforehand). It goes dormant if unbound or if the network can't pay.
## Dungeon Keys
- The **Mine Entrance Key** (which opens the Foreman's chamber and the deeper mine-key doors) is now obtainable: forge it in the Hellfire Forge from a Tabula Animata, an Echo Shard, a Diamond, and a Simple Key (drains 128 spiritus, requires 512 minimum), or find one with a roughly 7% chance in a Spirit Cache.
- The **Foreman** now drops several **Mine Keys** on death instead of a Mine Entrance Key.
- **Mine Keys can no longer be crafted** in the Hellfire Forge; the Foreman is now their source.
## Commands
- `/neovitae altar` now takes an optional tier number (for example: `/neovitae altar 3`) to build that tier of altar; with no argument it still builds the highest available tier. Tab-completion lists the available tiers, and an invalid tier reports which tiers exist.
## Ritual Diviner
- Selecting the active ritual is now done through a UI instead of cycling. **Right-click in the air** with a Ritual Diviner to open a scrollable "Select a Ritual" list (only rituals the diviner can build are shown), and click one to set it. The list opens scrolled to your current selection. This replaces the old click/sneak-click-to-cycle behavior.
- **Sneak + right-click in the air** now cycles the build facing direction (previously right-click in air).
- Hovering a ritual in the selection list now shows a tooltip popout with a short lore description of the ritual plus its activation cost, upkeep, cycle time, and any activation-crystal requirement.
- Building on a Master Ritual Stone and the sneak-click hologram preview are unchanged.
## Items
- Throwing Knife cooldown lowered from 2.5 seconds to 1 second.
## Rituals
- The Meteor and Torment Nexus rituals now require an Awakened Activation Crystal instead of incorrectly requiring a Creative one.
## Fixes
- The Vortex and Loyal Friends alchemy arrays now appear in JEI. They were missing their representative items, so JEI had nothing to index; both now have a proper item, model, name, and JEI entry.
- Searching "altar" (or "blood altar") in JEI now finds the Ara Vitae.
- The **Tome of Peritia** now has a crafting recipe again.
release
neovitae 1.21.1-1.0.5
1.21.1-1.0.530 мая 2026 г.37Minecraft: 1.21.1neoforge
Что нового
# 1.0.5
## Ritual: Overgrowth
- Plants that report themselves as a valid bonemeal target but reject bonemeal now receive a forced random tick instead of being skipped. Fixes Overgrowth not accelerating Mystical Agriculture crops, which deliberately disable bonemeal but still grow via random ticks. Same fix should work any other modded plant with the "anti-bonemeal but tick-growable" pattern.
- New per-growth visuals: an occasional energy pulse arcs from the Master Ritual Stone into the plant, shifting from red to green as it flows, and small drips trace the same red-to-green fade above growing plants.
- New ambient loop sounds plays while a Overgrowth ritual is running, replacing the generic ritual ambient loop.
- Per-aspect info text now uses the modern `.spiritus.*` translation keys and renders properly
## Other Rituals
- Animal Growth, Crafting, and Yawning Void ritual info displays now have updated translation keys, with matching entries authored. Previously these displayed raw key strings.
## Dungeon
- **Prismatic Demonite** properly cancels the break event on a regen roll. Each break pops a random raw ore, then rolls 1d100; on a roll of 20 or below the block replaces with Raw Dungeon Stone (depleted), otherwise the block stays intact (regenerates).
- **Dungeon Ore** can now be mined and drops raw demonite. The block was previously caught in the dungeon-dimension protection that prevents players from breaking dungeon structural blocks.
- **Daemonium aggression.** Daemoniums spawned by trial spawners receive a tight movement restriction (~7 blocks) that prevented them from chasing players past the leash radius. They now silently clear their restriction and are more aggressive so they pursue targets across the full room limited only by their `FOLLOW_RANGE` attribute.
- Daemoniums now have glowing eyes that pierce the dark of the dungeon.
- Trial spawners across all dungeon structures now activate at an increased range.
- The iron ore deposits in the armoury, ore cavern, and crane rooms are now placed as a random spread of generative ores (any ore the material system flags `generative`) instead of plain iron, so dungeon ore veins reflect the pack's actual ore set. Falls back to leaving iron in place if no other generative ores exist.
- The dungeon block break/place protection no longer applies to players in creative mode, so admins and builders can freely edit dungeon structures and ritual stones.
- Plain Dungeon Stone (all spiritus variants) can now be mined in survival; the break protection that locks down dungeon structural blocks no longer covers it.
## Mine Key Loot
- The Mine Room chest is now an endgame-tier haul. Ore counts roughly quadrupled across the board (raw copper 32-80, raw iron 16-32, raw gold 12-28, netherite scrap 8-20, corrupted dust 8-20) and the ore pool rolls more times per chest (3-5 rolls instead of 1-2). Gem counts in the secondary pool also lifted significantly (diamonds 6-14, emeralds 6-16, plus a fresh ender pearl entry at 4-12).
- New "End City" loot pool layered on top: rare elytra drop, shulker shells, end rods, chorus / popped chorus fruit, ender eyes, experience bottles, golden / enchanted golden apples, high-level enchanted books, and a rare totem of undying. 2-4 rolls per chest.
## Alchemy Arrays
- The Vortex array now prevents endermen caught in its pull from teleporting away, holding them in the field as long as they remain in range.
## Altar Runes
- Rune blocks now have glowing carvings that softly illuminate the surrounding altar.
## Audio
- The blood siphon sound (played when a damaging hit or kill siphons blood to you) now picks at random from four variants instead of always playing the same clip.
## Pack Devs
- New optional field `ambient_sound` on the `neovitae:ritual/ritual_stats` datamap entries. Set it to a sound event id (e.g. `"ambient_sound": "neovitae:overgrowth"`) to override the looping ambient sound for that ritual. Defaults to the normal one if nothing is specified.
- The material loader now skips invalid `materials.json` entries (missing `name`/`color`/`stages`, unparseable color, or duplicate names) and logs a warning for each instead of crashing the game at startup. Valid entries still load normally.
- **Ores detected by the material system now auto-inject into world generation.** New optional fields on `config/neovitae/materials.json` entries: `generative` (default `true`), `gen_ore` (a preferred ore block id), and `gen_raw` (a preferred raw item id). Any generative material is woven into Prismatic Demonite drops, the dungeon iron-ore deposits, and the meteor ritual with no recipe or tag work, so a pack that adds platinum/mithril/etc. ore gets it everywhere automatically. Set `"generative": false` to pull a single ore back out of all systems.
- **Unification** When a material resolves to multiple candidates (a stone and deepslate variant, or duplicates across mods), `gen_ore` pins the block used by the block-placing systems and `gen_raw` pins the raw item used by Prismatic Demonite drops; otherwise the material's whole `c:ores/<name>` tag and `raw_tag` are used. Block generation reads the auto-populated `neovitae:generative_ores` block tag, which contributes nothing for ores absent from the pack.
release
neovitae 1.21.1-1.0.4
1.21.1-1.0.429 мая 2026 г.16Minecraft: 1.21.1neoforge
Что нового
# 1.0.4
Hotfix release covering altar geometry adjustments and pack-dev recipe cleanup.
## Altar: Master Tier and Up
- The outer ring of capstones (bloodstone) now sits at the **four diagonal corners** of the Master tier instead of the four cardinal positions, so the bloodstone caps form an X around the + of the inner blood-stained-glass caps. Affected tiers: Master, Archmage, Transcendent.
- The optional pillar columns that previously sat at the cardinal positions of the outer ring have been removed entirely from the default tier layouts. Builds that included those pillars will still scan as valid (the optional flag only ever gated requirement, not presence); builds that match the new layout no longer need them.
- The spiral particle effect that orbits the bloodstone caps follows the new corner positions automatically.
## Pack-Dev Recipe Cleanup
- Removed redundant static recipes for ingot/dust smelting and corrupted-dust alchemy table recipes. These were generated twice: once into the JAR as shipped recipes and a second time at runtime from `MaterialRegistry.populatePack()`. The static copies referenced material items by name and produced startup error spam when a pack disabled a material stage in `config/neovitae/materials.json` (e.g. using a different mod's gold dust). Only the runtime-generated copies remain, and those are conditional on the material stage being enabled.
- Pack devs who want to disable a stage (set `dust` out of a material's `stages` list, for example) no longer get a flood of `Unknown registry key` errors for recipes referencing the missing item.
release
neovitae 1.21.1-1.0.3
1.21.1-1.0.328 мая 2026 г.22Minecraft: 1.21.1neoforge
Что нового
# 1.0.3
Ritual mechanics overhaul, two new items/effects, dungeon stone recipe overhaul, and a long list of ritual renames for clarity.
## New Content
- **Blood Pearl** is a new crafting reagent. Made in a Tier 1 Ara Vitae from 1 Ender Pearl (500 EV, drain 20). The texture is the vanilla ender pearl recoloured to crimson. Used as a crafting ingredient in the Teleposer block recipe and the Reagent of Teleposition recipe; the old ender-pearl inputs in both have been swapped for Blood Pearls.
- **Vortex Sigil** is a new alchemy array, inscribed from a Tabula Robur plus a Blood Pearl. While active, every living thing within 8 blocks is pulled toward the block directly below the array at roughly rocket-boosted elytra speed. Creative/spectator players are ignored, any player holding an Orb of Vitae (any tier) in main or off-hand is ignored, and a redstone signal applied to the sigil silences it entirely. Upkeep is 1% chance per tick to draw 1 EV from the owner's anima; the pull pauses on any tick the network cannot pay. Full entry added to the Modonomicon under Alchemy Arrays.
## Spike Trap (now a pre-ritual mob farm)
- When a powered Spike Trap kills a non-player entity, the kill is credited to a nearby Ara Vitae (within 16 blocks) at roughly one third of the Well of Suffering's yield. The trap caches the altar position after its first kill and only re-scans when that altar is gone, with a 5-second cooldown on rescan failures.
- A blood-tendril stream effect travels from the killed entity to the altar on each successful EV credit, throttled to at most once per second so dense kills do not spam packets.
- Players are excluded from the harvest. Spikes still wound you, but a player death does not feed the altar, and spike kills are never attributed to a player; no experience and no player-conditional drops.
- New Ara Vitae recipe: 1 Iron Bars in a Tier 1 altar (500 EV, drain 20) produces 1 Spikes block.
- New shaped recipe: Spike Trap from a Dispenser, 1 Spikes (top centre), and 8 Dungeon Stone in the remaining slots.
- Spike Trap is now mineable with an iron-tier-or-better pickaxe and drops itself.
## Dungeon Stone Recipes
- New Athanor recipe per variant: 1 Smooth Stone + 1 matching Spiritus Crystal Shard yields 16 Dungeon Stone of that aspect.
- New Hellfire Forge recipe per variant: 3 Smooth Stone + 1 Diamond yields 4 Dungeon Stone, requires the matching Spiritus aspect, minSpiritus 128, drain 16.
## Ritual: The Endless Quarry (formerly Ritual of Magnetism)
- Scans the column directly beneath the Master Ritual Stone, square footprint, all the way down to bedrock, and reaps each ore block it finds.
- **Foundation tiers** set the scan radius based on the block placed directly under the master stone: default = 3 (7x7 footprint), iron block = 7 (15x15), gold block = 15 (31x31), diamond block = 31 (63x63), netherite block = 63 (127x127).
- **Container-aware collection**: if a container sits directly on top of the master stone, the ore is inserted into it as an item (one ore block becomes one ore item). If no container exists or it is full, the ore is placed as a block in a 3x3x3 volume directly above the master stone. When both paths are full, the ritual idles.
- 50 EV per ore moved; up to 3 ores and 100 block checks per refresh (refresh every 40 ticks) with a saved cursor so a full sweep resumes incrementally across many refreshes. Loads unloaded chunks as the scan reaches them. Claim-protected ores are skipped.
## Ritual: Dawn of the New Moon (rewritten in place)
- Rewritten behaviour. Scoops a solid ellipsoidal volume of terrain from beneath the Master Ritual Stone and teleports it upward to float above the ritual; a matching ellipsoidal void remains beneath.
- **Foundation tiers** set the lifted moon's size: default = 33 across, iron block = 41, gold block = 49, diamond block = 57, netherite block = 65.
- 10 EV per block moved; up to 100 block checks per refresh, NBT-saved cursor for incremental sweeps. Auto-stops once the full volume has been swept. Claim protection on both source and destination.
## Ritual: Meteo (formerly Mark of the Falling Tower)
- Meteors now settle in the air directly above the ritual; the lowest block of the meteor's outermost sphere rests one block above the Master Ritual Stone. The exact altitude is calculated per-catalyst from the recipe's largest layer radius.
- All pre-shipped catalyst sphere radii have been doubled: Iron (4,7 -> 8,14), Stone (16 -> 32), Diamond (2,5 -> 4,10), Nether (8,5 -> 16,10), AE2 (2,7 -> 4,14).
## Ritual: Full Spring
- Tank-fill mode is now free. While any Raw Spiritus aura is present in the chunk, the ritual fills a fluid tank directly above the master stone with 1,000 mB of water per refresh. The book entry now documents the tank-fill mechanic on its own page.
## Ritual Renames
Display-name-only renames; registry IDs, multiblock IDs, lang keys, and book entry IDs are unchanged so existing worlds keep their saved rituals intact.
- Ritual of the Feathered Knife -> **Ritual of the Willing Sacrifice** (lore subtitle: *Blood Freely Given*)
- Gathering of the Forsaken Souls -> **The Ritual of Lost Souls**
- Ritual of Binding -> **Ritual of Containment**
- Aura of Expulsion -> **Ritual of Expulsion**
- Crash of the Timberman -> **Ritual of Fallen Trees**
- Reap of the Harvest Moon -> **Ritual of Harvest**
- Ritual of the Shepherd -> **Ritual of Accelerated Aging**
- Ritual of the Green Grove -> **Ritual of Overgrowth**
- Mark of the Falling Tower -> **Ritual of Meteo**
- Ritual of Magnetism -> **The Endless Quarry**
- Yawning of the Void -> **All Consuming Void**
- Edge of the Hidden Realm -> **Breaching the Edge of Demon Realm**
- Pathway to the Endless Realm -> **Highway to Hell**
- Reverence of the Condor -> **Soaring Skies**
- Call of the Zephyr -> **The Gathering**
- Penance of the Leaden Soul -> **Sentient Extraction**
- Sound of the Cleansing Soul -> **Tabula Rasa**
## Removed Rituals (continued)
- **Ritual of the High Jump** removed. The implementation amounted to a fixed Jump Boost II buff over a wide area, which did not justify its own ritual circle alongside Soaring Skies and the vanilla potion path.
## Soaring Skies Flight Duration
- Each application of the flight effect now lasts **10 minutes** (12000 ticks). The ritual still refreshes once per second while you are inside the area at 100 EV per player per second; the longer duration means leaving the area gives you a glide window of up to 10 minutes before flight expires.
## Dungeon Ritual Description Corrections
- **Highway to Hell** (formerly Pathway to the Endless Realm) is now correctly described as opening a **permanent gateway to the Endless tier dungeon**, which goes on forever and can be returned to as often as the player wishes.
- **Breaching the Edge of Demon Realm** (formerly Edge of the Hidden Realm) is now correctly labelled as generating a **Starter tier dungeon**, matching the in-game progression terminology.
- All Modonomicon entries, wiki pages, lang strings, and the *METEO!*-style advancement that referenced the older ritual names have been updated to the new ones, with prose tightened to clarify the Endless tier dungeon's persistent nature.
## Ritual: All Consuming Void (formerly Yawning of the Void)
- Rewritten. Default mode now **erases blocks** instead of mining them; there are no drops, no loot table, no items left behind. The "Void" name is literal again.
- Default scan volume is a 3x3x3 box directly beneath the Master Ritual Stone (configurable up to 64 deep and 32 wide via the Ritual Tinkerer). One block per refresh, scanned top-down, NBT-saved cursor between refreshes.
- **Raw Spiritus** now accelerates the refresh rate (down to one game tick at high saturation).
- **Spiritus Invictus** mode: relocates the block to a 3x3x3 placement volume above the master stone instead of erasing it.
- **Spiritus Ruina** mode: items in a chest directly above the master stone act as a whitelist; only blocks matching those items are consumed.
- Activation cost dropped from 500000 EV to 5000 EV; refresh cost dropped from 50 EV to 10 EV; activation crystal tier dropped from Awakened to Weak. The ritual is now an early- to mid-game tool rather than an endgame one.
## Removed Rituals
- **Ritual of the Crusher** removed. Its niche (block-mining with drops) overlapped with the rewritten Endless Quarry and felt out of place against the modernised tool/anointment system.
- **Focus of the Ellipsoid** removed. The implementation was a dome-builder that duplicated the Sphere ritual's mechanical space without justifying its own entry.
## Spirit Siphon Alchemy Array
- Recipe input changed from `c:dusts/redstone` to `c:dusts/corrupted` so the array's ingredient matches its corrupted-aura theme.
## Spiritus Crystal Item Textures
- The five Spiritus Crystal shard items (Raw, Ruina, Nihilum, Vindicta, Invictus) now use their dedicated 2D item sprites in inventory and held form. Previously their item models inherited from the cluster block model so all five drew as 3D crystal clusters.
## Showcase Command
- `/neovitae showcase` ritual signs now display the localised ritual name with multi-line word wrap across all four sign lines, with a humanised-registry-path fallback if lang resolution fails.
## Documentation
- The Modonomicon and the public wiki have been brought into agreement on every ritual edited in this release, with new pages added for Vortex Sigil, the new Endless Quarry foundation system
release
neovitae 1.21.1-1.0.2
1.21.1-1.0.227 мая 2026 г.12Minecraft: 1.21.1neoforge
Что нового
# 1.0.2
Anointment fix, Ritual of Speed redesign, KubeJS compatibility, and a lot of localization work.
## Rituals
- **Ritual of Speed** now has two modes. Walking through the area still launches you in the master ritual stone's facing direction (the original cannon behaviour). **Sneak** inside the area and the ritual applies Speed II for 30 minutes instead, ideal for transit hubs. Spectators are now ignored entirely.
- **Recommended pattern for the launcher:** mount the rite on an **Inverted Master Ritual Stone** and wire a pressure plate or button to it. The ritual only fires while powered, so you trigger a single launch on activation instead of being pinned to a permanently-active field.
- The in-game guide entry for Ritual of Speed has been rewritten and now includes a dedicated **Pulse Activation** page. The Spiritus Resonance table has been corrected to match what the code actually does (previously it claimed Slowness / Haste / knockback resistance, none of which were ever implemented).
- Localization gap fixed: every one of the 34 perfect rituals now has a proper `.desc` translation that JEI's ritual category and the Ritual Reader actually display. Previously they fell through to the raw translation key.
## Anointments
- **Silk Touch and Fortune anointments now work correctly.** A pickaxe with the Silk Touch anointment again preserves block contents (shulker boxes, etc.) and drops the unbroken block on harvest. A pickaxe with the Fortune anointment adds its fortune level to whatever vanilla loot tables would have used. The 1.20.1-era mixin that previously enabled this had become a no-op when the underlying vanilla API moved in 1.21; the mixin has been rewritten to target the correct chokepoint (`EnchantmentHelper.getItemEnchantmentLevel`).
## Materials System
- The `materials.json` schema gained four new fields for declarative material configuration: `dust_yield_from_ore`, `extra_input_items`, `extra_ore_items`, and `extra_raw_items`. Modpack makers can now describe item-input shortcuts and per-material yield overrides entirely through config; coal and netherite scrap now use these instead of hand-written static recipes.
- The `OreDiscoveryHelper` no longer auto-creates material chains for ores whose smelted output is itself a dust (redstone, lapis, etc.). Previously the chain produced a nonsense `redstone_dust → redstone` smelting recipe that handed out free XP. Materials of this shape are now skipped at discovery.
## Sigils
- **Sigil of Bound Treasures** and **Sigil of Necromancy** now have description tooltips. Both items previously rendered the raw `tooltip.neovitae.sigil.*.desc` translation key on hover.
- The Sigil of Bound Treasures sprite has been redrawn to remove the red interior so it no longer reads as a copy of the Standard Key icon.
## Recipes
- New: 4 Tiny Corrupted Dust crafts into 1 Corrupted Dust, and the reverse splits a single Corrupted Dust back into 4 Tiny. Symmetric round trip.
- **Simple Key** recipe now requires 1 Tiny Corrupted Dust instead of a Gold Nugget.
- **Mine Key** recipe now requires 1 Corrupted Dust in addition to its existing 2 Gold Ingots and 1 Diamond.
## Compatibility
- Added a soft-loaded **KubeJS plugin** under `compat/kubejs/`. When KubeJS is installed, the `neovitae:orb_tier` ingredient type is registered with KubeJS's type wrapper so the 20 recipes that use it become introspectable from script. Without KubeJS, the plugin class is never loaded and the mod runs unchanged.
- Removed the dangling `refmap` reference from `neovitae.mixins.json`. Boot logs no longer print the "could not read neovitae.refmap.json" warning.
## JEI
- The Tabula Vitae recipe page's "Hover for info" hit area now covers the whole arrow row plus the EV and info labels, not just the bottom text line.
## Localizations
- Filled in the five slate advancement title and description keys (Tabula Rasa, Tabula Robur, Tabula Animata, Tabula Spiritus, Tabula Aetherea); the advancements no longer render translation-key placeholder text on the toast popup.
- 34 ritual descriptions + 2 sigil descriptions added (covered above).
release
neovitae 1.21.1-1.0.1
1.21.1-1.0.127 мая 2026 г.18Minecraft: 1.21.1neoforge
Что нового
# 1.0.1
Post-launch polish, recipe fixes, and JEI presentation cleanup.
## Athanor
- JEI now shows a single recipe per ore (iron/gold/copper/netherite_scrap) instead of duplicate entries from leftover static recipes.
- Spiritus Boost is now displayed in the JEI panel for any recipe that uses it, with a hover tooltip explaining how the chance scales with chunk Raw Spiritus.
- Fixed a bug where the Spiritus Boost would copy the full output stack as the bonus (e.g. +5 copper fragments instead of +1).
- Bonus output chances above 100% (Advanced Cutting Fluid + full Raw Spiritus saturation) now roll for additional outputs instead of capping. A combined chance of 1.5 produces one guaranteed extra plus a 50% chance of another.
## Tabula Vitae
- Intermediate and Advanced Cutting Fluids now apply their speed multipliers to Tabula Vitae crafts (previously only the Athanor honored them).
- Cutting fluids are now properly damaged by 1 per craft in the Tabula Vitae instead of consuming the entire tool.
- Advanced Cutting Fluid grants +1 dust per craft in the Tabula Vitae when used.
- JEI text overflow on the recipe panel fixed.
## Cutting Fluids
- Intermediate Cutting Fluid durability bumped to 8x basic; Advanced to 64x basic.
- Intermediate and Advanced cutting fluids are now accepted as inputs by every ore-processing recipe in both the Athanor and the Tabula Vitae.
## Material System
- `materials.json` schema extended with four new fields: `dust_yield_from_ore`, `extra_input_items`, `extra_ore_items`, and `extra_raw_items`. Modpack makers can now configure ore-yield multipliers and add item-based input shortcuts entirely through config.
- Coal, netherite scrap, and hellforged are now fully driven by MaterialRegistry; the previous static recipes for these materials have been removed.
## Recipes
- New: 4 Tiny Corrupted Dust crafts into 1 Corrupted Dust, and the reverse.
- Simple Key now requires 1 Tiny Corrupted Dust instead of a gold nugget.
- Mine Key now requires 1 Corrupted Dust in addition to its existing inputs.
## Visuals
- Simple Key gets a distinct grey loop sprite so it no longer reads as a duplicate of the Standard Key icon.
- Hellfire Forge JEI label alignment fix.
release
neovitae 1.21.1-1.0.0
1.21.1-1.0.027 мая 2026 г.20Minecraft: 1.21.1neoforge
Что нового
Initial Release
beta
Blood Magic: Neo Vitae 3.4.0-2-beta
3.4.0-2-beta14 дек. 2025 г.45Minecraft: 1.21.1neoforge
Что нового
# Blood Magic: Neo Vitae 3.4.0
**The Neo Vitae Release** - A complete rewrite for NeoForge 1.21.1
---
## Highlights
- **NeoForge 1.21.1** - Full port to modern Minecraft and NeoForge
- **New Name, Same Blood Magic** - Now "Blood Magic: Neo Vitae" - a maintained fork with active development
- **Drop-in Compatible** - Same mod ID, works with existing worlds
## Technical Improvements
- Modernized codebase using Data Components (replacing NBT)
- Data-driven configuration via DataMaps for rituals, sigils, and sacrifice values
- Clean, documented API for addon developers
- Codec-based recipe serialization for better datapack/KubeJS support
- Blood Altar recipes now support component transfer (input → output)
## What's New
- Unified rune system supporting both built-in and custom rune types
- Encapsulated Blood Altar internals with proper API access
- Improved Living Armor system architecture
- Separated dungeon data from main saved data
## Links
- **Issues/Bugs**: https://github.com/Saereth/BloodMagic/issues
- **Source**: https://github.com/Saereth/BloodMagic
---
*For the full rewrite details, see metadata/changelogs/3.0.4.md in the repository.*