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ВЕРСИИ (32)
release
NeoSync 26.1.2-1.7.3
26.1.2-1.7.319 окт. 2026 г.197Minecraft: 26.1.2neoforge
Что нового
### Fixed
- Other players no longer see you lying sideways after you die and sync into a shell in another dimension.
- Mods that open nearby doors automatically, such as EyeMine, no longer right-click Shell Storages and Shell Constructors as you walk past. The blocks' door state is now `doors_open` instead of the vanilla `open`.
release
NeoSync 1.21.1-1.7.2
1.21.1-1.7.219 окт. 2026 г.367Minecraft: 1.21.1neoforge
Что нового
### Fixed
- Other players no longer see you lying sideways after you die and sync into a shell in another dimension.
- Mods that open nearby doors automatically, such as EyeMine, no longer right-click Shell Storages and Shell Constructors as you walk past. The blocks' door state is now `doors_open` instead of the vanilla `open`.
release
NeoSync 26.1.2-1.7.2
26.1.2-1.7.215 окт. 2026 г.112Minecraft: 26.1.2neoforge
Что нового
### Fixed
- Shells now show their owner's skin again instead of a default Minecraft skin.
- After dying into a shell, players can take damage and use blocks and items again without having to relog.
- Breaking a Shell Storage or Shell Constructor with a shell inside now removes that shell from your list, so it no longer shows up as a shell that does not exist. Old leftover entries can be cleared with /neosync ghostshells remove.
release
NeoSync 26.1.2-1.7.1
26.1.2-1.7.121 сент. 2026 г.253Minecraft: 26.1.2neoforge
Что нового
### Added
- An in-game guide book when GuideMe is installed. Craft it from a book and three redstone. It covers the shell loop from Sync Core to first sync, every block, dying in a shell, the commands, the config and the mod integrations. The book sits in the NeoSync creative tab and in JEI, and hovering a NeoSync item with GuideMe's hotkey opens its page.
release
NeoSync 1.21.1-1.7.1
1.21.1-1.7.121 сент. 2026 г.805Minecraft: 1.21.1neoforge
Что нового
### Added
- An in-game guide book when GuideMe is installed. Craft it from a book and three redstone. It covers the shell loop from Sync Core to first sync, every block, dying in a shell, the commands, the config and the mod integrations. The book sits in the NeoSync creative tab and in JEI, and hovering a NeoSync item with GuideMe's hotkey opens its page.
release
NeoSync 1.21.1-1.7.0
1.21.1-1.7.011 сент. 2026 г.427Minecraft: 1.21.1neoforge
Что нового
### Added
- Manual Shell Storage, a storage whose shell is never chosen automatically when you die. Craft it from a Shell Storage and a lever. Walk into it to sync by hand like any other storage.
- A new config option, autoSyncOnDeath, that turns off automatic syncing on death for the whole server. Dying then shows the normal death screen and the player respawns as usual, with all shells still available.
### Fixed
- The camera flight when syncing into a body should now be smoother.
release
NeoSync 26.1.2-1.7.0
26.1.2-1.7.011 сент. 2026 г.24Minecraft: 26.1.2neoforge
Что нового
### Added
- Manual Shell Storage, a storage whose shell is never chosen automatically when you die. Craft it from a Shell Storage and a lever. Walk into it to sync by hand like any other storage.
- A new config option, autoSyncOnDeath, that turns off automatic syncing on death for the whole server. Dying then shows the normal death screen and the player respawns as usual, with all shells still available.
### Fixed
- The camera flight when syncing into a body should now be smoother.
release
NeoSync 26.1.2-1.6.3
26.1.2-1.6.323 авг. 2026 г.49Minecraft: 26.1.2neoforge
Что нового
### Fixed
- Dying in an artificial body now respects the death message and mob forgiveness game rules.
release
NeoSync 1.21.1-1.6.4
1.21.1-1.6.423 авг. 2026 г.940Minecraft: 1.21.1neoforge
Что нового
### Fixed
- Walking into a Shell Storage or Constructor on a physics object no longer needs a jump or a crouch.
- Syncing back into a body on a physics object no longer leaves the camera hanging in the air before it snaps to you.
- The shell selector no longer reopens on its own while you stand in a Shell Storage on a physics object.
release
NeoSync 1.21.1-1.6.2
1.21.1-1.6.222 авг. 2026 г.35Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.6.2
Standing on a physics object no longer freezes the world and forces you to kill the game.
Dying in an artificial body now works with grave mods. Your items go into the grave instead of scattering on the ground, and mods that stop a death from happening will keep the body alive.
release
NeoSync 1.21.1-1.6.1
1.21.1-1.6.119 авг. 2026 г.84Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.6.1
Server operators get a new command. `/neosync purge <players> [dimension]` removes a player's shells completely, both their own record of them and the copies held in blocks. Any body still inside a block drops its inventory and experience where it stood. Leave the dimension off to clear every shell a player owns, and once they have none left they stop counting as artificial.
Syncing out of a body that was not sitting in a Shell Storage or Shell Constructor no longer errors on the server. The sync itself went through, but the shell list stopped updating and old entries stayed in the selector until you rejoined.
release
NeoSync 1.21.1-1.6.0
1.21.1-1.6.018 авг. 2026 г.195Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.6.0
Radiation from Mekanism now belongs to the body instead of following you around. Sync into a fresh shell and you wake up clean. The body you leave behind in a shell storage keeps whatever dose it picked up, so syncing back into it gives you the radiation back rather than letting you wash it off by body hopping. Shells that come out of the constructor and bodies you respawn into from an anchor both start clean.
This only applies when Mekanism is installed. Nothing changes without it.
release
NeoSync 26.1.2-1.5.3
26.1.2-1.5.315 авг. 2026 г.15Minecraft: 26.1.2neoforge
Что нового
# NeoSync 1.5.3
Shell Storage and Shell Constructor, including the Zero Point versions, no longer drop two items when you break them. Breaking the bottom half in creative no longer leaves a stray item behind either.
Breaking the bottom half of a shell container no longer leaves the top half floating. The two halves are linked again.
A sync that gets refused by another mod no longer half finishes. Before, you could end up still standing where you started with your items, a copy of that inventory sitting in the stored shell, and the shell you were syncing to gone. The sync now teleports first and only uses up the target shell once the teleport works. If it fails, your stored shell is put back and you get the usual failure message. This covers both normal syncs and ones that finish through death and respawn.
Syncing to a world that no longer exists now writes a warning to the log instead of failing with no trace.
For mod and pack authors, NeoSync can now tell you when a teleport is part of a sync, so mods that restrict dimension travel can let sync travel through instead of guessing.
release
NeoSync 1.21.1-1.5.3
1.21.1-1.5.315 авг. 2026 г.78Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.5.3
Shell Storage and Shell Constructor, including the Zero Point versions, no longer drop two items when you break them. Breaking the bottom half in creative no longer leaves a stray item behind either.
A sync that gets refused by another mod no longer half finishes. Before, you could end up still standing where you started with your items, a copy of that inventory sitting in the stored shell, and the shell you were syncing to gone. The sync now teleports first and only uses up the target shell once the teleport works. If it fails, your stored shell is put back and you get the usual failure message. This covers both normal syncs and ones that finish through death and respawn.
Syncing to a world that no longer exists now writes a warning to the log instead of failing with no trace.
For mod and pack authors, NeoSync can now tell you when a teleport is part of a sync, so mods that restrict dimension travel can let sync travel through instead of guessing.
release
NeoSync 26.1.2-1.5.0
26.1.2-1.5.014 авг. 2026 г.12Minecraft: 26.1.2neoforge
Что нового
# NeoSync 1.5.0
You can name your shells now. Open the shell menu, right click the shell you want to name, type a name and press Enter. Escape backs out without changing anything, and clearing the box puts the coordinates back.
Every slice of the menu shows its shell's name, so a wall of storages reads as Home, Mining Base and Nether Camp instead of a wall of numbers. Hover a slice and the middle of the dial shows the full name. Shells you have not named still show where they are, exactly as before.
Names stick with the shell. They save with the storage block and travel with respawn anchors, so they survive a relog and are there for everyone on a server.
Shell blocks can now be dyed. Sneak and right click a Shell Constructor or Shell Storage, regular or Zero Point, with any dye to color its trim, so different setups are easy to tell apart at a glance. Regular blocks start plain and Zero Point blocks keep their cyan trim until you dye them. Shells built or stored in a dyed block pick up that color in the shell menu, and dyeing the block they sit in later recolors them again.
Fixed a serialization issues with shell inventories
Also fixed in this release: `/neosync anchor ensure` now checks the dimension it is aimed at. It used to skip creating the anchor whenever the player owned a finished shell anywhere at all, so anyone who had synced even once could never be given an anchor in a new dimension, and pack scripts built on it fell back to plain teleports. It now skips only when the player already has a finished shell in that same dimension.
release
NeoSync 1.21.1-1.5.0
1.21.1-1.5.013 авг. 2026 г.47Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.5.0
You can name your shells now. Open the shell menu, right click the shell you want to name, type a name and press Enter. Escape backs out without changing anything, and clearing the box puts the coordinates back.
Every part of the menu shows its shell's name, so a wall of storages reads as Home, Mining Base and Nether Camp instead of a wall of numbers. Shells you have not named still show where they are, exactly as before.
Names stick with the shell. They save with the storage block and travel with respawn anchors, so they survive a relog and are there for everyone on a server.
Shell blocks can now be dyed. Sneak and right click a Shell Constructor or Shell Storage, regular or Zero Point, with any dye to color its trim, so different setups are easy to tell apart at a glance. Regular blocks start plain and Zero Point blocks keep their cyan trim until you dye them. Shells built or stored in a dyed block pick up that color in the shell menu, and dyeing the block they sit in later recolors them again.
Fixed a serialization issues with shell inventories
Also fixed in this release: `/neosync anchor ensure` now checks the dimension it is aimed at. It used to skip creating the anchor whenever the player owned a finished shell anywhere at all, so anyone who had synced even once could never be given an anchor in a new dimension, and pack scripts built on it fell back to plain teleports. It now skips only when the player already has a finished shell in that same dimension.
release
NeoSync 26.1.2-1.4.4
26.1.2-1.4.412 авг. 2026 г.12Minecraft: 26.1.2neoforge
Что нового
# NeoSync 1.4.4
Shells saved by an older build load again. A shell written before a field was added to the save format could turn players away at the door with "Invalid player data" and fail to load shell storages and constructors placed in the world. Anything an older shell was saved without now falls back to a sensible value, and the shell is written out complete the next time it saves.
release
NeoSync 1.21.1-1.4.4
1.21.1-1.4.412 авг. 2026 г.35Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.4.4
Shells made before 1.4.0 load again. They were saved without the details that airship support later added, and a world carried forward from an older version would turn players away at the door with "Invalid player data" and fail to load shell storages and constructors placed in the world. Anything an older shell was saved without now falls back to a sensible value, and the shell is written out complete the next time it saves.
release
NeoSync 26.1.2-1.4.3
26.1.2-1.4.311 авг. 2026 г.17Minecraft: 26.1.2neoforge
Что нового
# NeoSync 1.4.3
Picking a shell away from a shell storage no longer looks like an ordinary death. The death screen stays out of the way, nothing is announced in chat, and you are carried straight into the shell you picked instead of being asked to respawn first. Your body still drops what it was carrying where it fell, so grave mods keep working exactly as before.
Choosing a shell while you are already dead now takes you there right away as well, rather than waiting for you to click respawn.
If a sync cannot finish, because the shell was broken or the storage is gone, you are put back where you were with the death screen returned to you, so there is always a way out.
Faulty pack scripts listening for sync events can no longer disconnect players. Errors are written to the server log instead.
release
NeoSync 1.21.1-1.4.3
1.21.1-1.4.311 авг. 2026 г.47Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.4.3
Picking a shell away from a shell storage no longer looks like an ordinary death. The death screen stays out of the way, nothing is announced in chat, and you are carried straight into the shell you picked instead of being asked to respawn first. Your body still drops what it was carrying where it fell, so grave mods keep working exactly as before.
Choosing a shell while you are already dead now takes you there right away as well, rather than waiting for you to click respawn.
If a sync cannot finish, because the shell was broken or the storage is gone, you are put back where you were with the death screen returned to you, so there is always a way out.
Faulty pack scripts listening for sync events can no longer disconnect players. Errors are written to the server log instead.
release
NeoSync 26.1.2-1.4.2
26.1.2-1.4.211 авг. 2026 г.12Minecraft: 26.1.2neoforge
Что нового
# NeoSync 1.4.2
Picking a shell away from a shell storage works now. There is nowhere to leave your body when you are out in the world, so you die on the spot and wake up in the shell you picked once you respawn. Grave mods keep your items and xp through it, and without one you get the usual death drop. You can also pick a shell while you are already dead and you will arrive there instead of at your spawn point when you respawn, so a single use anchor really does cover one death.
Dying in a shell no longer eats what you were carrying on worlds that have keep inventory turned on. Your items drop where you died like they always should have.
release
NeoSync 1.21.1-1.4.2
1.21.1-1.4.211 авг. 2026 г.15Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.4.2
Picking a shell away from a shell storage works now. There is nowhere to leave your body when you are out in the world, so you die on the spot and wake up in the shell you picked once you respawn. Grave mods keep your items and xp through it, and without one you get the usual death drop. You can also pick a shell while you are already dead and you will arrive there instead of at your spawn point when you respawn, so a single use anchor really does cover one death.
Dying in a shell no longer eats what you were carrying on worlds that have keep inventory turned on. Your items drop where you died like they always should have.
release
NeoSync 26.1.2-1.4.1
26.1.2-1.4.111 авг. 2026 г.22Minecraft: 26.1.2neoforge
Что нового
# NeoSync 1.4.1
Respawn anchors can now be handed out as a single use. Add `true` on the end of the anchor set command and the anchor is spent the moment the player syncs into it, so it catches one death and then it is gone. Leave it off and the anchor keeps working the way it always has.
There is also a new ensure form of the command. It gives a player a single use anchor only when they have nothing left to sync into, and does nothing at all when they still have a shell standing. Pack makers can safely run it on a timer or on login to keep players from getting stranded with no way back.
The anchor list command now marks which anchors are single use, and every anchor command reports how many players or anchors it touched so scripts can check the result.
The ghost shells command works for admins again on a dedicated server, instead of only from the server console.
release
NeoSync 1.21.1-1.4.1
1.21.1-1.4.111 авг. 2026 г.100Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.4.1
Respawn anchors can now be handed out as a single use. Add `true` on the end of the anchor set command and the anchor is spent the moment the player syncs into it, so it catches one death and then it is gone. Leave it off and the anchor keeps working the way it always has.
There is also a new ensure form of the command. It gives a player a single use anchor only when they have nothing left to sync into, and does nothing at all when they still have a shell standing. Pack makers can safely run it on a timer or on login to keep players from getting stranded with no way back.
The anchor list command now marks which anchors are single use, and every anchor command reports how many players or anchors it touched so scripts can check the result.
release
NeoSync 1.21.1-1.4.0
1.21.1-1.4.010 авг. 2026 г.19Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.4.0
Shells build faster. A new shellConstructionSpeed setting controls this, and the default of 2.5 means a shell finishes in well under half the time it used to on the same power. Turn it up for quicker builds, or down if you want shells to stay expensive.
Operators can open the shell menu anywhere with the select command and step straight into any finished shell, without walking into a Shell Storage. It needs permission level 2, so ordinary players cannot use it. Add a player name to open the menu for someone else.
Built against a current NeoForge for Minecraft 1.21.1, which clears up a mismatch with recent Sable versions.
release
NeoSync 26.1.2-1.4.0
26.1.2-1.4.010 авг. 2026 г.20Minecraft: 26.1.2neoforge
Что нового
# NeoSync 1.4.0
The first full release for Minecraft 26.1.2.
You can watch a shell being made now. The body prints from the feet up while the constructor works, then the skin paints on over it, instead of nothing happening until the shell is finished.
Shells also build faster. A new shellConstructionSpeed setting controls this, and the default of 2.5 means a shell finishes in well under half the time it used to on the same power. Turn it up for quicker builds, or down if you want shells to stay expensive.
Operators can open the shell menu anywhere with the select command and step straight into any finished shell, without walking into a Shell Storage. It needs permission level 2, so ordinary players cannot use it. Add a player name to open the menu for someone else.
## Fixes
The machines are drawn properly again. The Shell Constructor, Shell Storage and Treadmill were showing up as plain boxes with their artwork smeared across them. The doors open and close, the light on the storage shows its colour, and the items look right in your hand and in the creative menu.
Block and item names no longer show as raw text like block.neosync.shell_storage.
The flickering along the edges of the machines is gone.
Shells resting in a constructor or storage no longer twitch their heads.
The shell menu is a proper radial dial again. Every slice shows the shell standing in it with its colour around the rim, unfinished shells show how far along they are, and the middle tells you which dimension you are looking at, with pages once you have more than eight.
release
NeoSync 1.21.1-1.3.0
1.21.1-1.3.09 авг. 2026 г.47Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.3.0
Adds two new blocks that run without any power.
The Zero Point Shell Constructor needs no energy and builds new shells instantly. Getting a sample still hurts.
The Zero Point Shell Storage needs no redstone or energy, and shells stored inside never break down. Its doors open on their own when you walk up to it. It has cyan trim so you can tell it apart from the regular one.
Craft either one by combining the regular block with a Nether Star.
Server admins can now give a player a respawn anchor anywhere with the anchor command, no Shell Storage needed. Syncing to it always creates a fresh clone with an empty inventory.
NeoSync is now translated into Simplified Chinese, contributed by moqyng.
## Fixes
Curios no longer follow you between shells. Rings, belts, charms and anything else in a Curios slot now belong to the body wearing them, cosmetic slots included. What you had equipped stays with the shell you left behind, and you arrive wearing whatever the new one had on. A shell in storage holds onto its trinkets until you come back for them, and drops them if the storage gets broken.
A shell waiting in a Shell Storage now wears its curios where you can see them, the same way they look on a player, so you can tell your bodies apart at a glance.
Syncing to a shell in another dimension no longer strips the outer layer off your skin. Hair, hats, jackets and sleeves now stay on when you arrive, instead of leaving you in just the base layer until you changed a skin setting. Reported in [issue #4099](https://github.com/FTBTesting/Testing-Issues/issues/4099).
Syncing out from a Shell Storage on a Sable airship works again. Depending on where the block sat on the ship, the game would refuse with "The sync process cannot be started at the current location" even though you were standing right at it. Reported in [issue #3](https://github.com/breakinblocks/NeoSync/issues/3).
Syncing back to a shell on an airship now puts you on the ship instead of where the ship used to be. Shells stored on a Sable construction remember where they sit on the vessel, so it no longer matters how far it has sailed while you were away. Arriving also settles you onto the deck over the next couple of seconds rather than dropping you through it.
beta
NeoSync 26.1.2-1.3.0
26.1.2-1.3.09 авг. 2026 г.17Minecraft: 26.1.2neoforge
Что нового
# NeoSync 1.3.0
First build for Minecraft 26.1.2. It is a beta: everything from the 1.21.1 version is here, but the new version has not had much play time yet, so keep a backup of your world.
Sable airships are not supported on 26.1.2 yet.
Adds two new blocks that run without any power.
The Zero Point Shell Constructor needs no energy and builds new shells instantly. Getting a sample still hurts.
The Zero Point Shell Storage needs no redstone or energy, and shells stored inside never break down. Its doors open on their own when you walk up to it. It has cyan trim so you can tell it apart from the regular one.
Craft either one by combining the regular block with a Nether Star.
Server admins can now give a player a respawn anchor anywhere with the anchor command, no Shell Storage needed. Syncing to it always creates a fresh clone with an empty inventory.
NeoSync is now translated into Simplified Chinese, contributed by moqyng.
## Fixes
Curios no longer follow you between shells. Rings, belts, charms and anything else in a Curios slot now belong to the body wearing them, cosmetic slots included. What you had equipped stays with the shell you left behind, and you arrive wearing whatever the new one had on. A shell in storage holds onto its trinkets until you come back for them, and drops them if the storage gets broken.
release
NeoSync 1.21.1-1.2.1
1.21.1-1.2.111 июн. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.2.1
Fixes the server freeze reported in issue [#2](https://github.com/breakinblocks/NeoSync/issues/2).
## Fixes
- **Syncing from a Sable airship no longer freezes the server.** Finding your shell container during a sync could force an unloaded chunk to generate on the spot. On a Sable construction this tripped a broken chunk generator and wedged the server thread — after the 10-second sync timer ran out you'd get your movement back, but blocks stopped responding. Shell-container lookups now skip positions whose chunk isn't already loaded instead of forcing generation, on regular levels and Sable sublevels alike.
release
NeoSync 1.21.1-1.2.0
1.21.1-1.2.028 мая 2026 г.90Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.2.0
## Compatibility
- **Sable / Create Aeronautics**: shell storage and treadmill placed on a Sable airship sublevel both work correctly.
Walking into a storage on a moving/rotated airship triggers the radial menu as expected.
Improved treadmill runner detection, positioning, and drift motion are all transformed into the sublevel's frame so animals run in place on the airship and generate energy normally.
Constructor right-click (fingerstick) works through Sable's standard interaction hooks; only the cosmetic "doors open as you approach" animation isn't adapted for sublevels.
- **Simple Tombs/Gravestone mods**: When dying in a shell, the dropped inventory is captured by Grave mods into a grave at the dead shell's position. `KEEPPARTS` (hotbar/armor soulbinding) does not carry across cross-shell auto-syncs; set `KEEPPARTS=NONE` for consistent grave-only behavior in simpletombs and possibly other graves.
## Fixes
- **Persistent camera no longer gets stuck on a frozen aerial view.** A 10-second goalless-camera timeout has been added as a fallback when the sync request/response chain stalls.
release
NeoSync 1.21.1-1.1.0
1.21.1-1.1.022 мая 2026 г.65Minecraft: 1.21.1neoforge
Что нового
# NeoSync 1.1.0
Fixes the broken death flow reported in issue [#1](https://github.com/breakinblocks/NeoSync/issues/1).
## Fixes
- **Dying in your own body now works normally.** The death screen shows up like it should, and you can respawn from it. Previously dying without being inside a shell caused the screen to vanish and forced you to quit out.
- **Your HUD comes back after death.** No more invisible hotbar/health that required pressing F1 after a relog.
- **Death handoff now works on dedicated servers.** The death-to-shell transition only worked properly in singleplayer before. Multiplayer is now fully supported.
- **Sync priority is actually used.** The `syncPriority` setting in the config is now respected when picking which shell to wake up in after dying. Previously the game ignored it and always used `NATURAL`, which made shell selection look random when you had several of the same kind.
- **Late respawn requests can't revive you anymore.** A delayed sync packet can no longer bring you back to life inside a shell after you've already died for real.
release
NeoSync 1.0.0
1.0.022 апр. 2026 г.224Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
Initial Release