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NeoPlots

Professional-grade, server-side plot management. Based on a plugin, but built natively for the modded ecosystem.

Автор: EXPLO8644обновлён 10 янв. 2026 г.
Механики игрыУтилитыГенерация мира

Описание

NeoPlots

Professional-grade, server-side plot management for NeoForge 1.21+

A modern, high-performance replacement for legacy plot plugins, re-engineered natively for the NeoForge ecosystem. Designed for stability, scalability, and seamless mod integration.

✨ Key Features 🌍 Server-Side Architecture: Vanilla clients can join without installing the mod.

⚡ O(1) Deterministic Generation: Custom GridChunkGenerator completely bypasses vanilla noise maps. Zero lag generation.

🧹 Clean World Logic:

No Noise/Biomes: Explicitly disables vanilla decoration (trees, grass, lava lakes).

No Structures: Hard-coded prevention of Villages, Strongholds, and Ruined Portals.

Visual Borders: Classic "PlotMe" style slab borders with mathematically perfect intersections.

🌐 Cross-Dimension Navigation: Smart teleportation handling. /plot auto automatically moves players to the plot dimension; /plot spawn returns them to the Overworld.

🗣️ Internationalization (i18n): Native support for 10+ languages (EN, PT-BR, ES, FR, DE, RU, CN, JP, KR).

💾 Human-Readable Persistence: Optimized JSON storage using Google GSON. Easy to edit, backup, and migrate. Thread-safe caching ensures zero I/O lag on the main thread.

🛡️ Flag System: Configurable rules per plot (PvP, Use, Break) accessible via commands.

Галерея

Plot World

Последние версии

Все версии →
release

NeoPlots 1.0.0

1.0.0
10 янв. 2026 г.864Minecraft: 1.21.1neoforge
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Что нового
v1.0.0 - The "Production Ready" Update This release marks a major architectural overhaul, focusing on stability, internationalization, and visual polish. ✨ New Features Internationalization (i18n): Implemented a full localization system using LangKeys. Added native support for 10 languages: English (en_us), Portuguese (pt_br), Spanish (es_es, es_mx), French (fr_fr), German (de_de), Russian (ru_ru), Chinese (zh_cn), Japanese (ja_jp), and Korean (ko_kr). New Command: Added /plot spawn to instantly return players to the Overworld global spawn. Mod Branding: Added custom logo.png to the mod list menu. Trust System: Implemented /plot add <player> with safety checks (preventing self-add or duplicates). Flag System: Implemented /plot flags <flag> <value> foundation for plot rules. 🛠️ Architectural & Technical Changes Command Refactor: Transitioned from a monolithic PlotCommand class to a scalable Router/Delegate Pattern. Logic is now separated into the commands/subcommands/ package. World Generation (GridChunkGenerator): Lazy Config Loading: Prevented critical crashes during world creation by deferring block resolution to runtime. Clean World Logic: Explicitly disabled applyBiomeDecoration to prevent trees, grass, and lava lakes from generating. Structure Safety: Hard-disabled vanilla structures (Villages, Ruined Portals) to prevent NullPointerException crashes during chunk generation. Cross-Dimension Navigation: Rewrote /plot auto and /plot home to correctly handle ServerLevel transitions, allowing seamless teleportation between the Overworld and Plot World. 🎨 Visual Improvements Classic Plot Borders: Refined the mathematical logic for slab placement. Road intersections are now clear, and borders strictly enclose plots without gaps or obstructions. 🐛 Bug Fixes Fixed CommandSyntaxException errors when retrieving command sources. Fixed NeoForge 1.21.1 compilation errors regarding WorldGenLevel and BiomeManager imports. Fixed metadata generation failure caused by binary files in the templates folder. 📜 Licensing License Update: Changed project license from MIT to All Rights Reserved. The code is now proprietary and closed-source.