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ВЕРСИИ (35)
release
NeMuelch 1.17.1-1.20.1
1.17.1-1.20.113 авг. 2026 г.72Minecraft: 1.20.1fabric
Что нового
# Fixes
- Fixed problematic crash of StatusEffectInstance handling for unremovable StatusEffects
release
NeMuelch 1.17.0-1.20.1
1.17.0-1.20.113 авг. 2026 г.20Minecraft: 1.20.1fabric
Что нового
# Content
- Added Ricochet Enchantment to Bow, Crossbow, etc. which makes projectiles reflect. Amount of reflects are controlled by enchantment level
- Added Login Handling system
- Made Podzol tillable
- Added Entity de-aggro sub commands
- Added locational Fade feature and reworked shader handling system back-end
- Enabled random item extraction from Storage Pots (use projectiles)
- Added support for StatusEffects which may only be removed by commands. Default entry is `nemuelch:execution`
- Added potion coatable Spike Traps
- Added new sounds
- Added Cargo Crate feature (wip)
- Added ModId / namespace search criteria to BlockFinder feature
# Fixes
- Removed Storage Pots being able to store other (filled) Storage pots
- Many backend refactors and clean-ups
- Fixed Iris Shader Screen lock being stuck even if all instances of NeMuelch internal Shaders were cleared
release
NeMuelch 1.16.0-1.20.1
1.16.0-1.20.125 июн. 2026 г.40Minecraft: 1.20.1fabric
Что нового
# Content
- Added new Ropes (currently only placeable with new admin tool item)
- Added new Entity Slowing feature, which allows players to gradually slow themselves down to e.g. match speed of other players.
- hold the new `Reduce Movement (With Mousewheel)` NeMuelch Keybind (by default `Right Shift`) and scroll with the mouse wheel at the same time
- Added new Fleeting Note system which allows "tooltip-like" text messages to be left in the world
- players which look at the position of the fleeting notes, and are in range, will see the displayed text
- admins can create their own texts if necessary, but for now it will be displayed only automatically if players left a world
- Added `Backyard`
- Added BlockFinder feature
- Added util Block Tag (`nemuelch:terraform_preparation`) for world edit terraforming foliage removal
- Added Mob Persistency sub commands to entity command
- Added Acid Biomes, commands, regions, StatusEffects, etc.
- Added new `/nemuelch server ...` sub commands for accessing statistics and removing chunk nbt data
- Added new `nemuelch:curse_of_veiling` enchantment which hides all enchantments from an ItemStack's Tooltips
- Additionally added custom nbt handling to hide only specific Enchantment information of an ItemStack
- Added new Buckler Shield Item for players which want to engage in a more skill based parrying system
- added `Pivot` enchantment which lets the user turn 180° after a successful buckler dash while still sneaking
- added `Engage` enchantment which flattens the buckler dash's trajectory but increases its length
- Added new basic Comb Item
# Fixes
- Generally reworked many feedback texts and examples of already existing commands for better UX
- Fixed an issue with storage pots not remembering their stored ItemStacks in certain situations
- Fixed PotLauncher Entity not being able to launch player entities specifically
- Potentially fixed multiple rendering issues with different fog blocks (default and advanced)
- Fixed explosions dropping items of fog blocks
- Added damage type tag support for shielding skin status effect
- Added client config entry to prevent camera sequences and shakes
- Rotated crate placement by 180° to let users easier prop up their stands with sticks
- Fixed and Added many new sound subtitle translations
- Fixed Satin API not being listed in fabric.mod.json for better error information if the library is missing
- Added max length to `/act` commands (adjustable with gamerule)
# Notes
The NeMuelch wiki got a big overhaul! It is by no means complete but sheds some light on more obscure features of NeMuelch. Most of the features which were only described here in short have longer explanations over there with extra information on their gamerules, config entries, commands, logic, interactions, etc. Check it out!
https://github.com/JR1811/NeMuelch/wiki
release
NeMuelch 1.15.1-1.20.1
1.15.1-1.20.124 апр. 2026 г.97Minecraft: 1.20.1fabric
Что нового
# Content
- new sounds assets
- added more crimson phase features (wip)
- added new mace and smoking pipes (wip)
# Fixes
- fixed multiple Target Dummy compatibility issues due to implementing its own entity attributes manually
release
NeMuelch 1.15.0-1.20.1
1.15.0-1.20.19 апр. 2026 г.37Minecraft: 1.20.1fabric
Что нового
# Content
- Added new Dummy entity to check many different aspects of what and which damage you do against several different target types
- Added new Water Crate Block to store **any** fluid and water creatures
# Changes
The Block Variation Feature has been put into its own separate mod over at https://modrinth.com/mod/nemuelch-block-variations (NBV)
This means that the base mod does not include those blocks and their content anymore.
However, if you have previously worked with those, they should still work and stay in your world as they were before **if you have both NeMuelch and NBV installed**. They completely kept their old Identifiers (modid and name)
Using NBV and an older version of NeMuelch might cause Registry conflicts.
**Make sure to back up your world(s) before updating!**
release
NeMuelch 1.14.1-1.20.1
1.14.1-1.20.117 мар. 2026 г.54Minecraft: 1.20.1fabric
Что нового
# Fixes
- Fixed Double Crate block drop only returning one crate item
- Fixed Angled Crate Item Rendering
- Fixed smaller QoL Crate interactions
- Refactored Fade Shader networking
release
NeMuelch 1.14.0-1.20.1
1.14.0-1.20.113 мар. 2026 г.27Minecraft: 1.20.1fabric
Что нового
# Content
- Added Crate Blocks in all vanilla wood types
- Variant `SINGLE` stores up to 6 ItemStacks
- Variant `ANGLED` alternate version of single, if you place it against a full block
- Variant `DOUBLE` when put on top of single or angled, increases storage to 12 ItemStacks (6 per layer)
- Variant `ENTITY` stores Entity with less tick based impact on the logical server side (no Mob AI, ...). Simply interact while you have a Mob on a leash. To retrieve, either break the block or interact with leash Item
- Check `canCrateStoreEntity` GameRule and `nemuelch:crate_storage_whitelist` EntityTag for configuration
- Added new Admin Item commands (`/item ...`)
- `killaura` deletes dropped Item Entities in a radius for a set duration with an optional Item Filter (intentionally non-persisntent)
- Added new Admin Entity commands (`/entity ...`)
- `health` manages and gives info about target entity health
- `nourishment` manages and gives info about Player target hunger and saturation
- `swap` exchanges position and look angle of two specified entities
- `fire` manages fire ticks of target entity
- Added new Status Effects:
- `nemuelch:execution` when effect runs out kills entity if they are below a specific health threshold based on effect amplifier: `(amplifier + 1) * 0.01`. So Effect amplifier of 69 is death below a threshold of 70% of Entity's max health
- `nemuelch:rebound` "records" incoming damage while effect is active and re-applies after effect runs out
- `nemuelch:deferred_health` (+ Potions) act same as Instant Health Status Effects but only apply the effect after the effect runs out
- `nemuelch:deferred_damage` (+ Potions) act same as Instant Damage Status Effects but only apply the effect after the effect runs out
- added more sounds
- added Miasma
- items with two layers, both can be colored independently over its NBT
- particle based on those items
# Fixes
- Fixed Glove Item Assets
- Changed and fixed multiple interactions on the "PullUp" feature (QoL)
# Note
Updated internally used Fabric Loader version to `0.17.2`, but sill allows for older versions (older versions won't be tested for bugs in the future)
release
NeMuelch 1.13.2-1.20.1
1.13.2-1.20.111 февр. 2026 г.48Minecraft: 1.20.1fabric
Что нового
# Content
- Added new Entity command utilities
- Made "Pull Up" feature less restrictive for players in creative mode
# Fixes
- Potentially fixed Shader code being used on the server side (again...)
release
NeMuelch 1.13.1-1.20.1
1.13.1-1.20.111 февр. 2026 г.26Minecraft: 1.20.1fabric
Что нового
# Content
- Added new Entity Type Tag `nemuelch:unsinkable` for boat entities which should not sink
- Added new Entity Type Tag `nemuelch:despawn_protected` for boat entities to prevent them from despawning
# Fixes
- Fixed remapping issues which crashed Minecraft if the user tried to access Iris' Shader page
- Fixed Server Access issue when trying to render internal NeMuelch shader
release
NeMuelch 1.13.0-1.20.1
1.13.0-1.20.16 янв. 2026 г.86Minecraft: 1.20.1fabric
Что нового
# Content
- Boats can despawn after a set time while being empty (check boat gamerules)
- Boats will start sinking process after prolonged swimming in deep water (check boat gamerules)
- Added new "Pull-Up" feature where players can e.g. help each other over walls
- Added more Variation Blocks (small fences) and more Varations
- Added new and more flexible "Advanced Fog Block"
- Added more sounds
- Added Time and Winds compat for Occasion System (WIP!)
- Locked Iris shaders while internal shaders are active
# Fixes
- Fog Blocks won't crash upon being destroyed behind each other anymore
- Fixed Red Sandstone Variations texture
release
NeMuelch 1.12.0-1.20.1
1.12.0-1.20.128 нояб. 2025 г.195Minecraft: 1.20.1fabric
Что нового
# Content
- finished screen fading internal shader effect with iris shader toggle
- finished camera displacement sequence handling
# Fix
- fixed `PLAYTHING_OF_THE_UNSEEN_DEITY` StatusEffect which previously caused players not being able to get rid of the effect due to erros
release
NeMuelch 1.11.0-1.20.1
1.11.0-1.20.117 нояб. 2025 г.34Minecraft: 1.20.1fabric
Что нового
## Soap
Soap can be applied to valid ItemStacks by holding soap in the main hand and the other in the offhand.
Soap coated items prevent slimed effect, but the slimed attempt reduces the soap coating
Creative Soap is not craftable and applies infinite soap coating
Soap is crafted with the new `nemuelch:lard` item, which is dropped by killing vanilla pigs (10% chance + 20% chance for each looting enchant level)
## New Item Commands
Minecrafts own `/item` command received new sub-commands:
- `rename` renames item with formatting possible
- `relore` changes item lore with formatting possible
- `reauthor` changes book item author
- `redamage` changes item durability (1 damage = item with max durability - 1)
- `redurability` changes item durability (inverted `redamage`)
- `glint` true / false
- `unbreakable` true / false
- `dropall` drops full inventory of target entity
- `cooldown` applies Item cooldown to specified entity targets for the specified item
## Sound Tool Item
This item stores SoundEvent registry entries and plays them on item usage. Use the new `/nemuelch sound tool create` command to generate an item with data.
The data is stored as NBT on the ItemStack, so you can prepare multiple Sound Items with different sounds at the same time
## Admin Item Rendering
New feature which prevents players from rendering items which are specified as admin items in player's hands (3rd person only). Check out the new `nemuelch:block_third_person_rendering` item tag for that
## No Food ItemStack decrement Item Tag
Added new Item Tag (`nemuelch:no_food_stack_decrement`), which prevents this item being decremented when consuming finished
## Shovel Path Making Util
Replaceable blocks and blocks which are defined in the new `nemuelch:ignored_by_shovel_flattening` block tag will be broken on interaction and the path making block check will be shifted one block down, to make path creation easier
## Join and Leave Message prevention
Non-OP players can't see if others join or leave anymore. Toggle this feature with the new `connectionTextPrinting` GameRule
## Fixed HP Text printing on GUI
HP values which are printed on the GUI of players can now receive a lower and upper limit, in which between it is rendering in the client config.
## Rotten Meat
New Rotten Meat blocks, items and features have been implemented but are not yet directly available in survival. They provide healing abilities for undead entities and can convert compostable items into potential food automatically over a long period of time.
If the meat block's digestion duration is too long, use the newly added `meatBlockDigestionDuration` GameRule
## Curse of the Bare
New Enchantment Curse which prevents its item being equipped by players
## Talisman Items (WIP!)
Consumable Items which will be used to battle long distance fights for CQC players
release
NeMuelch 1.9.3-1.20.1
1.9.3-1.20.118 сент. 2025 г.66Minecraft: 1.20.1fabric
Что нового
# Fixes
- fixed Wolf Howl checks of wip backend system
# Content
- added moss block variants to Variation Blocks
- added new `/act` command which can be used to display proximity messages in chat and on the action bar
release
NeMuelch 1.9.2-1.20.1
1.9.2-1.20.115 сент. 2025 г.54Minecraft: 1.20.1fabric
Что нового
# Fixes
- general Variation Block balancing
- removed unused Halloween sleep events
# Content
- added new Variation Block variations
- prepared backend for new upcoming unannounced features
release
NeMuelch 1.9.1-1.20.1
1.9.1-1.20.110 сент. 2025 г.58Minecraft: 1.20.1fabric
Что нового
# Content
- New feature to whitelist bone meal usage on fertilizable blocks (including Watering Cans). NeMuelch's Config has a new general toggle entry and `fertilizable_whitelist` BlockTags are used to define whitelisted entries
- New Feature to add an additional chance to Random Ticking of Blocks with a new datapack handler (example at `nemuelch/random_tick_speed_chances/default.json`). Json entries have the key of a valid block ID and a normalized Float value (0-1) to specify its random tick chance. Use < `0` to disable completely and > `1` to enable completely. This feature can also be toggled in the config
release
NeMuelch 1.9.0-1.20.1
1.9.0-1.20.19 сент. 2025 г.46Minecraft: 1.20.1fabric
Что нового
# Content
- Added new Variation Blocks which come in `Chimney`, `Plate` and `HalfSlab` types. Each block type makes use of different variations, e.g. `cobblestone`, `oak_planks` and many more. If resourcepacks use the standart models with the usual texture paths, they will apply their textures automatically to the variation blocks
- Added new BlockStates to make sand path blocks using [Statement](https://modrinth.com/mod/statement) as a new (optional?) dependency
# Fixes
- more general cleanups and smaller bug fixes
release
NeMuelch 1.8.2-1.20.1
1.8.2-1.20.116 авг. 2025 г.146Minecraft: 1.20.1fabric
Что нового
## Fixes
Made NeMuelch less intrusive where previously vanilla item functionality additions replaced full item classes, which could cause incompatibility with other mods
## Content
Sticks can be ignited into torches now also on burning entities or when the users themselves are on fire. This also has a small chance of extinguishing the fire.
beta
NeMuelch 1.8.0-1.20.1
1.8.0-1.20.18 авг. 2025 г.50Minecraft: 1.20.1fabric
Что нового
# Port & Fixes
- ported to 1.20.1
- removed GeckoLib as dependency
- added CCA as dependency and reworked respawn system using that
- cleaned up and fixed knocking system
- started adding camera shake and fade utilities (wip)
- cleaned up some unused / unwanted features
# Note
Some features might have small issues, like the pot launcher not applying velocity to players correctly or not rendering the leash. But they shouldn't be game breaking.
release
NeMuelch 1.7.7-1.18.2
1.7.7-1.18.222 нояб. 2024 г.90Minecraft: 1.18.1, 1.18.2fabric
Что нового
# Content
- Added new Pot feature
- Item stores up to 9 ItemStacks and can release the pot as an entity which will fall to the ground
- Block(Entity) stores up to 9 ItemStacks and can release the pot as an entity if the block is not supported anymore
- Entity stores up to 9 ItemStacks and flies to the ground. Upon impact with blocks or entities will either smash or land. If smashed, Throwable Potions will be released and Inventory is dropped. Pot will land safely (and convert to a block) if it contains wool or carpet items, landed on wool or carpet, or was landing with a low enough flying speed.
- All Pot conversions keep their inventory saved. Add items to the pot by interacting with the block, sneak and interact to pick it up with the inventory and then place it somewhere else, keep it as an item or release the entity by interacting with the item
# Fixes
-
release
NeMuelch 1.7.6-1.18.2
1.7.6-1.18.29 нояб. 2024 г.68Minecraft: 1.18.1, 1.18.2fabric
Что нового
# Content
-
# Fixes
- fixed BellBlock issue where it wouldn't ring at all when interacting with it
release
NeMuelch 1.7.5-1.18.2
1.7.5-1.18.27 нояб. 2024 г.89Minecraft: 1.18.1, 1.18.2fabric
Что нового
# Content
-
# Fixes
- Fixed SoundInstance networking issue which prevented client from connecting if they were holding the new Artifact Item
release
NeMuelch 1.7.4-1.18.2
1.7.4-1.18.22 нояб. 2024 г.82Minecraft: 1.18.1, 1.18.2fabric
Что нового
# Content
- Added new Artifact Item
# Fixes
-
release
NeMuelch-1.7.2
1.7.2-1.18.231 окт. 2023 г.118Minecraft: 1.18.1, 1.18.2fabric
Что нового
# Content
## New Special Sleep Event
A new Event for Halloween and the weekend after has been added. Text entries are highly specialized and might be changed to more generic texts later on.
## TNT Stick Item [WIP]
Throwable explosive item has been added. A completely new explosion system with custom handling of blocks, entities, explosion shapes, etc. has been implemented for that in the Back-End and still needs some adjustments and bug fixes.
# Fixes
- fixed ParticleEmitterBlock not correctly iterating through the `PARTICLE_TYPE` registry.
- fixed WateringCan placement issues when facing waterlogged Blocks
- fixed some entity registration issues.
- Iron Scaffolding placement and traversing has been fixed, thanks to this PR contribution (https://github.com/JR1811/NeMuelch-1.18/pull/39)
release
NeMuelch-1.7.1
1.7.1-1.18.231 окт. 2023 г.89Minecraft: 1.18.1, 1.18.2fabric
Что нового
# Content
## Knocking feature
Knock on blocks, which are defined in the new `nemuelch:knock_sound_blocks` Block tag, using a new Keybind. The pitch of the knock is defined by the distance, or if the Block implements an inventory, by how many items are filling it up.
## Throwable slime balls feature
Slime Balls are now throwable and apply effects if they land on entities.
##
# Fixes
- fixed bad weather flying condition
- changed OminousHeart sound handling
- fixed RpgZ error externally. Install the custom version of [RpgZ](https://github.com/JR1811/RpgZ) to fix the body pull feature.
release
NeMuelch-1.7.0
1.7.0-1.18.229 сент. 2023 г.96Minecraft: 1.18.1, 1.18.2fabric
Что нового
# Content
## Watering Can
New watering can items and blocks have been added, which are a mid-game version of bone meal. It is available in different materials, which all have different capacities.
Craft a copper watering can, place it in water and wait until it has been filled up. If it contains water, make sure not to break it, but pick the block up. Now it can be used like bone meal until it is out of water.
To increase the capacity, simply use the watering can with the next material, to craft its better version `[Copper < Iron < Gold < Diamond]`.
# Improvements and Features
## Improved Flying restriction handling
Due to the harshness of the old flying restriction handling, improvements have been made.
The bad flying condition will now apply only if all criteria have been met.
- Rain or Thunder (bad weather)
- Flying player is above safe height (default is above 3 blocks above ground, but can be changed with config)
- No roof is above the player
The player won't lose the `Fall Flying` state instantly, but gets an additional down force applied while flying. This way, experienced players can still land safely on the ground or alter their altitude to a safer height.
## Drag bodies feature
This new feature allows players to pull bodies from the [Revive Mod](https://github.com/Globox1997/Revive). Simply take a shovel or any other tool, which has been added to the corresponding item tag `.json` file, and use it on the hit box of the body (usually located at the feet).
Keep in mind that pulling bodies takes up a lot of durability!
release
NeMuelch-1.6.1
1.6.1-1.18.220 июл. 2023 г.116Minecraft: 1.18, 1.18.1, 1.18.2fabric
Что нового
# Content
## New and improved status effects
### - *Stuck **[negative]***
Player Entities are stuck in place. Only crouch and jump can be used as movement (subject to change).
### - *Well Rested **[positive]***
Work in progress Status Effect, which resets the `TIME_SINCE_REST` stat for the player. This way, Phantoms won't spawn for at least the duration of the effect.
## Mixins
- Crops won't grow in freezing biomes anymore (disable in configs)
- Players won't be able to fly in bad weather conditions anymore (disable in configs)
## Bug Fixes & Clean-up work
Back-end received minor clean-up and fixes. The Hide Body parts feature has been taken out and can now be installed as a [separate mod](https://modrinth.com/mod/hide-body-parts).
alpha
NeMuelch-1.6.0
1.6.0-1.18.224 мая 2023 г.115Minecraft: 1.18, 1.18.1fabric, quilt
Что нового
No changelog was specified.
release
NeMuelch-1.5.1
1.5.13 янв. 2023 г.103Minecraft: 1.18.2fabric
Что нового
# Information
The version NeMuelch-1.5.0 has been skipped in the public releases. Too many bugs have been found and the fixes have been put into this version.
Starting with this release the [Dehydration fabric mod version 1.2.8](https://www.curseforge.com/minecraft/mc-mods/dehydration/files/3786010) is needed!
# Content
# New status effects
### - *Shielding Skin **[positive]***
Protects entity (similiar to players using a Shield)
### - *Levitating absolution **[positive]***
Disables gravity, pushes entity slowly into the air and adds Shielding Skin effect. (basically an upgrade to the levittation effect)
### - *Plaything of the unseen entity **[negative]***
Kicks entity into the air and damages them. Kick damage won't kill, but fal damage can deliver the final blow. After the end of the effect the entity gets the slow falling effect so that they can find a way to land safely.
# New and reworked Items
### - *Fortified Shield Item*
Bad view behind the shield, but can, as a secondary function, cast positive effects for nearby players. Use the secondary function with sneak + rightclick. The secondary function puts the shield into a cooldown!
### - *Portable Barrel Item*
Made for storing and transporting a big amount of water. This item is put on the Chestplate slot and makes the player stagger (Nausea effect), if it is in a **filled status** put into the inventory instead of the chestplate slot. In addition it stores the water quality (Dehydration fabric mod). To fill this item, carry it on the Chestplate slot and use either a (Water) Bucket Item *(5 water points + allways dirty quality)* or with Leather Flasks *(water points and quality depending on the Leather Flask)*. To empty the Item use an empty Bucket or empty leather Flask (water quality will be taken from the Portable Barrel item!).
### - *Radiatum cane*
No function yet, but sound and animation. You can still craft it with an Amethyst Shard using the Pest cane station.
### - *Call of Agony*
New Rune item series (Prototype). Applies the Wither effect and Levitating Absolution Effekt on the caster. Nearby entities have a 20% chance to get the Plaything of the unseen entity effect. In all of the otther cases they will be simply pushed back.
### - *Reworked vanilla items*
- *Stick:* rightclick on a torch -> Stick will be turned into a torch
- *Torch:* right click on the top side of an "un-lit" campfire -> removes torches and ignites the campfire
### - *Glove item*
Shows hit count in Tooltips and rings a Bell sound with a short Nausea and Blindness effect if the hit count exceeded a specific amount.
### - *Ominous Heart item*
Plays a thumbing sound while placed in a player's inventory.
### - Paintings
Three new paintings (Maps of "Enklave", "Bestienbucht" and "Grüntal")
# Mixins
### - *New - BucketItemMixin*
Compatibility for Portable Barrel item.
### - *New - StickItemMixin*
Compatibility for reworked vanilla Items.
### - *New - CampfireBlockMixin*
Compatibility for reworked vanilla Items.
### - *New - LivingEntityMixin*
Compatibility for Fortified Shield Item.
### - *New - MinecraftClientMixin*
Blocks the player inventory, if they are flying and are in a flying state (e.g. Elytra flight).
### - *Add - PlayerEntityMixin*
New methods to apply the correct damage to the Fortified Shield Item
### - *New - ProtectionEnchantmentMixin*
Dynamically caps the maximum level of the Protection Enchantment.
# New and reworked Config entries
- campfireUtilities - (functionality for stick, torch and campfire utilities)
- trainingGloveMaxHits - (specifies the hit count for when the effects are applied)
- ominousHeartVolume & ominousHeartPitch
- portableBarrelMaxFill - (maximum capacity)
- protectionEnchantmentLevelCap - (cap of the maximum Protection enchantment)
- blockPlayerInventoryWhenFlying - (blocks the player inventory while flying with Elytras for example)
# Experimental content
- Iron Scaffolding Block (has bugs)
- Rope Winch Block (is still in prototype phase)
release
NeMuelch-1.4.3
1.4.35 дек. 2022 г.104Minecraft: 1.18.2fabric
Что нового
# Content
- New Ominous Heart Item
- Three new map painting items
- New Mixin, tag and config entries
- Ignitable sticks into torches
- New Portable Barrel item which can be carried in the chest plate slot (stats of iron armor).
Starting with this version [Fabric Dehydration Mod 1.2.8](https://www.curseforge.com/minecraft/mc-mods/dehydration/files/3786010) is now a dependency and needs to be installed to run NeMuelch!
release
NeMuelch-1.4.2
1.4.225 нояб. 2022 г.98Minecraft: 1.18.2fabric
Что нового
# Fix
- Onion Entity logic might be working a bit better now *(still a big WIP so pls test it and report any issues!)*
# Content
- New Fog blocks for admins
- New Mixin which is adjustable with the config
- Bell block values changeable (pitch & volume)
- Arkadus cane can now be reloaded. Just use it while holding an item, which is defined in the **arkaduscane_projectile** tag, in your off-hand! (default are gold nuggets and iron nuggets)
- Arkadus cane projectile can now revive dead players. Starting with this version [Fabric Revive mod 1.0.3](https://www.curseforge.com/minecraft/mc-mods/revive/files/3745883) is now a dependency and needs to be installed to run NeMuelch!
- small balancing changes
The Mod should be stable now. The wip content is only accessible in creative and should be handled with care (BackUps etc.). Check out the config since more options have been added there.
release
NeMuelch-1.4.1
1.4.110 нояб. 2022 г.116Minecraft: 1.18.2fabric
Что нового
# Fix
- [LlamaLad7's MixinExtras](https://github.com/LlamaLad7/MixinExtras) is now included
# Content
- New admin blocks (particle and sound emitter) ***WIP***
- New custom sounds (check out the `/playsound` command)
- New Entity with a Wand item. (No recipe yet since its highly experimental) ***WIP***
- Two new Mixins wich are both adjustable with the config
- Use bonemeal on netherwarts
- Block spawn of Chicken Jockeys
- small balancing changes
The Mod should be stable now. The wip content is only accessible in creative and should be handled with care (BackUps etc.). Check out the config since more options have been added there.
alpha
NeMuelch-1.4.0
1.4.08 нояб. 2022 г.94Minecraft: 1.18.2fabric
Что нового
# Content
- New Sounds
- New custom Entity
- New Support items
- New changes to vanilla behavior
# Warning
This version is a big "Work in Progress". Things like the new entity, the particle and sound emitter blocks and other things may not work as intended or have missing features. However the mod should still be stable and all of the old features are still working as intended.
Report any issues to the [GitHub Issues](https://github.com/JR1811/NeMuelch-1.18/issues) page if they haven't been added yet.
[10.11.2022] - This version may cause problems when starting. LlamaLad7's MixinExtras will be included in the next release!
release
NeMuelch-1.3.2
1.3.226 сент. 2022 г.94Minecraft: 1.18.2fabric
Что нового
### Content
- added glove item and recipe
- added beacon beam passing trough solid blocks option with config
### Additional informations
The new glove item does almost no damage and if the enemy entity is of type player and carries also this glove they will get healed completly which makes that weapon perfect for training or mock matches.
release
NeMuelch-1.3.1
1.3.121 сент. 2022 г.98Minecraft: 1.18.2fabric
Что нового
# Content
* added config for NeMuelch mod
* added custom respawn location functionality for beds
# Additional informations
Since the respawn functionality changes basic behaviors of minecraft you have to set it up first!
1. run your minecraft with the NeMuelch mod once to automatically generate the config JSON file
2. change the useCustomBedRespawnLocation value to true in the config to use the custom respawn
3. change the location coordinates to your liking
4. restart your minecraft client to apply the config changes to your game
release
NeMuelch-1.3.0
1.3.0-1.18.215 сент. 2022 г.89Minecraft: 1.18.2fabric
Что нового
For older versions of NeMuelch check out [github](https://github.com/JR1811/NeMuelch-1.18/releases) or [curseforge](https://www.curseforge.com/minecraft/mc-mods/nemuelch/files)
# Content
added new Cane (Gladius cane)
* has 2 different states (cane and blade mode)
* blade mode gives bigger slowness effect but also rewards user when killing
this item will most likely be changed in the future, balancing its rewards and drawbacks in its different states
# Fixing technical issues
All canes besides the base cane (pestcane) had an issue with applying their status effects which has been fixed in this release.