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ВЕРСИИ (6)
release
nekostulAICompanion 2.0
2.09 мая 2026 г.1,6 тыс.Minecraft: 1.20.1forge
Что нового
- completely reworked player-following behavior: the NPC now moves much more smoothly, behaves closer to a real player, slows down more naturally, and chooses safer paths.
- improved water behavior: the NPC enters water more reliably, swims after the player more naturally, and gets back onto land more consistently.
- added custom NPC skins via the mod folder in the game root, with `/ainpc skin <name>` and `/ainpc skin reset` commands.
- added custom NPC nicknames with `/ainpc nickname <name>` and `/ainpc nickname reset`, with nickname persistence after rejoining.
- updated the help system with new skin and nickname command help entries.
- the NPC’s chunk is now kept force-loaded to prevent the NPC from getting lost due to chunk unloading.
- if the NPC is at home, it now replies `I’m home` instead of sending coordinates when asked `where are you?`.
release
nekostulAICompanion 1.4
1.46 мар. 2026 г.429Minecraft: 1.20.1forge
Что нового
- bug fixes and improvements
release
nekostulAICompanion 1.3
1.32 мар. 2026 г.65Minecraft: 1.20.1forge
Что нового
- soft player-style movement learning.
- temporary in-memory route memory for follow movement (time/size limited, not saved).
- earlier jumps before obstacles with better momentum preservation.
- ladder climb assist.
- periodic no-home reminder after death (every 60s) with in-chat disable.
- one-time-per-death response when commands are blocked by missing home point.
- more reliable command handling when the companion is far/unloaded.
- fixed command handling when the npc is far away and previously did not respond.
release
nekostulAICompanion 1.2
1.223 февр. 2026 г.83Minecraft: 1.20.1forge
Что нового
- Updated item icons (axe, pickaxe, shovel, sword)
- Restricted NPC spawning to one companion per player
- Added warning message if a companion already exists
release
nekostulAICompanion 1.1
1.121 февр. 2026 г.76Minecraft: 1.20.1forge
Что нового
### Added
- Coordinate parsing for gathering/mining commands: `mine <resource> x y z` and `x= y= z=` formats.
- Target-position propagation through request/task layers to the gathering controller.
- Double-door synchronization: when NPC opens one door, the adjacent paired door opens too.
- Explicit "active house placement phase" flag (used to prevent combat distractions during actual building).
- House-build start anchor: NPC returns to the original build start area if it drifts away.
### Changed
- Follow behavior is now strictly owner-bound (no fallback to nearest player).
- Teleport/fallback logic prioritizes owner context instead of arbitrary nearby players.
- Multi-player NPC spawn handling: spawning one player’s NPC no longer removes another player’s NPC.
- House building pace: placement is 1 block every 4 ticks (0.2s).
- During active house placement (after resources are ready), NPC does not switch to combat.
- While waiting for house resources, NPC can still defend itself and protect the owner.
- Combat threat radius set to 7 blocks.
- Mob chase behavior made more aggressive for better target catch-up.
### Fixed
- NPC no longer chases/retaliates against players who hit it.
- HP recovery after eating is reliable (heals like player-style food healing behavior).
- Feeding is properly blocked at full hunger (no food consumption, no click animation side-effects via `HUNGER_FULL` sync flag).
- Critical low-HP warning (`<=4`) is emitted once per low-health event, then re-armed only after recovery.
- Passive-mob hunting is restricted to actual hunger + insufficient food reserves.
- Loot gratitude from mob drops is disabled (thanks only for items given by players).
- Ambient/random contextual chatter is disabled (`tickAmbientChat` no-op).
### YandexGPT / AI
- Conversation memory increased to last 15 messages (oldest entries rotate out).
- AI reply hard limit set to 256 characters.
- Prompting adjusted so AI helps the player directly and asks
release
nekostulAICompanion 1.0
1.017 февр. 2026 г.91Minecraft: 1.20.1forge
Что нового
AI Companion NPC 1.0
Fully functional offline companion NPC for Minecraft.
- Mines resources, gathers wood and ores
- Handles inventory and personal chest
- Follows, fights, eats, and survives
- Supports home system and house evaluation
- Optional YandexGPT integration via config (API key required)
Works completely without LLM by default.
LLM integration is optional and disabled unless configured.