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Naruto Destination Showcase

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Naruto Destination Showcase 2.1.2

2.1.2
26 окт. 2026 г.161Minecraft: 26.2neoforge
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# Patch Notes 2.1.2 ## Changes & Updates **Halloween Event** - `Halloween Week`: every year from **October 25** to **31**, with a harvest moon, violet nights and pumpkins on shinobi - New jutsu: `Onibi: Ghost-Fire Lanterns`: three ghost fires circle you, each attack sends one homing at your target - New jutsu: `Demonic Illusion: Hell Viewing`: your victim sees everyone around them as a ghoul - New jutsu: `Dead Soul Technique`: raises the last body that fell near you to fight for you for **20s** - The event jutsus can only be earned during the week but are yours to keep all year - New Nindo Tree hub `Event Jutsus` for all event jutsus, `Kurousagi` moved there - The dead walk at night: `Restless Dead`, `Pumpkin Zetsu` and `Lantern Ghosts`, and sometimes the whole `Night Parade` - `Lantern Keeper` in every village: teaches the event jutsus for **40** candy and sells lanterns and costumes - Trick or treat: hold a `Treat Bag` out to village shinobi for candy, or a trick - Kills during the week drop candy and `Pumpkin Pails` - New costumes: `Pumpkin Head`, `Ghost` and `Skeleton` - New block: `Paper Lantern`, which sends sky lanterns up at night **Combat & Balance** - Base damage of every jutsu, ability and mod sword is **x3**, stat scaling unchanged - Mod armour goes past netherite now and gets toughness (`Kage` robes: **24** armour, **12** toughness) - Mod swords now hit harder than the vanilla sword of their tier - Armour and the combat stance now count towards the **75%** PvP damage reduction cap - New: knockback resistance on `Susanoo`, `Impervious Armour`, `Crystal Armour` and armour sets (`Perfect Susanoo` can't be pushed at all) - `Kirin` now needs **40** Ninjutsu - `Edo Tensei` bodies stand at your own level instead of 200 + 5 per mastery level - `C4` deals about **40%** less on a target that stays inside it, it was far above everything else of its tier - `Sharingan` gives **+3%** speed per stage - `Ten-Tails` `Chakra Mode` has its own stronger stage, and Ten-Tails holders switch beasts for free - New jutsu: `Kamui Abduction`: pulls a player into the Kamui for **30s**, then puts them back where they stood - New: `Tailed Beast Chakra Conductor`, hold it in `Chakra Mode` to use your beast's techniques. Comes with your first `Chakra Mode` - `Perfect Susanoo` glides with a smaller **4x4** hitbox - `Shirogane` clan passive: **+10%** damage on every summon - `Aburame` clan passive: **25%** less poison damage taken - `Intelligence` also gives **+0.05%** mastery XP per point - `Ankle Weights` count your training every **5s** instead of **30s** and allow parkour: up to **5s** in the air, climbing walls and walking on water count too - Taking off `Ankle Weights` after they trained you throws sand into the air at your sides, higher the heavier they are - Switching `Ankle Weights` to a lighter stage takes them off **Villages & Quests** - `Bingo Book` targets nobody comes near move to a weathered house close to players after **5** minutes - `Quest Board` lists the quests you can take first, and its scrollbar can be dragged - Sparring partners offer `Normal`, `Hard` and `Very hard` - Six new trackers, sold by the tool trader: the sage homes, the hermit hut and `Orochimaru`'s lab **Other** - `Jutsu Picker` favourites: star a jutsu and filter by your favourites - Jutsu tooltips show what mastery improves - A timer under the HUD shows the time until your next Taijutsu from `Ankle Weights` - Nindo Tree jutsu cards show their stat scaling in the extended tooltip - Six natural eye colours in the eye menu - New Mangekyō pattern: `Axtorm`, with its own Rinnegan and a white Susanoo - `Byakugan` shows which direction a hit came from - `Byakugan` and `Sharingan` see the edges of jutsu areas - Sealing jutsus say if they can seal a Bijuu, and on Shift show your sealing efficiency and which tailed beasts you can seal - New wiki page `Sealing Walls`: every tailed beast's sealing wall and the Kinjutsu you need to seal it - New wiki page `Running a Server`: the most asked settings and commands - Wiki pages answer the most asked questions: which jutsus seal a Bijuu, jinchuriki passives, finding masters and sages, the academy trials, the Akatsuki hideout - A timer under the HUD counts down the minute to hand off sealed Bijuu chakra - New command: `/nd tag` shows your real rank and village over your head - Shops let you buy up to a full stack at once - `Chōōdama Rasengan` has a charge bar - Shadow clones spawn in a ring around you - Every armour piece lasts as long as a chestplate now - Sneak using a stack of `World Mysteries` studies all of them - Killing `Hidan` for `Jashin` also gives you his scythe - The black market dealer has his own skin **Server & Admin** - New: XP events with `/nd xpevent`, by multiplier, schedule or players online (`xp_events.json`) - New command: `/nd event` to check the Halloween week or hold it on or off - `/nd jutsu forget` also takes back the node that taught the jutsu - `NPC Editor`: idle poses (sit, sleep), a dialogue option that opens the shop, item names, lore and enchantments on drops and shop items, skins from an image link - `Edo Tensei` can raise any NPC template listed in the new `edo_tensei.json` - `Config Center`: keeps unsaved edits across files, saves them all at once and lists everything A to Z - New admin items: `Karma Randomizer` and `Jougan Colourway Token` - Building in the `Kamui` dimension is allowed now (`kamui.allow_building`) - `Sharingan` config keys are split per stage now (`damage_multiplier_stage_<n>` and the like), the shared ones are gone - New config files: `seasonal_events.json`, `xp_events.json`, `edo_tensei.json` - `Edo Tensei`'s jutsu config: `body_level_share` replaces `body_level_base` and `body_level_per_mastery` - The wiki editor no longer limits a page's length, only its sections and sentences - New config keys: `combat.base_damage_multiplier` and `combat.mode_stacking` (diminishing stacking and `max_active_modes`, both off) in `general.json`, `sparring_levels` in `clan_bosses.json`, `move_after_minutes` and `stale_hours` in `bounty.json`, `glide_collision_width` and `glide_collision_height` in `susano.json`, `ten_tails_switch_cost_change` in `tailed_beasts.json`, `armor_toughness` in the armour files **API** - `SkillTreeApi.setNodeRule`: add-ons can lock, reprice or rewire Nindo Tree nodes, and cancel a purchase with `SkillNodePurchaseEvent` - The automatic awakenings (Jōgan, Wood Release, Snake Release) can be switched off by an add-on - `CombatApi.addPvpRule`: PvP rules from several add-ons now stack instead of replacing each other - `CombatApi.registerBouts`: add-ons can declare sanctioned fights between two players - `NinjaPlayer` can put a fighter back to clean: `clearCooldowns`, `deactivateAllModes`, `dismissSummons`, `liftSeals` - New `RyoApi`: balances, credits to offline players and transfers - New `ItemApi`: bound items, trade refusals and what is kept on death - `ProgressionApi.setXpBoost`: one XP boost pool shared by every add-on and the XP events - `PermissionApi.register` takes a default op level, so add-on commands can be open to every player - New events: `CombatAbilityEvent`, `SkillNodeRefundEvent`, `StatResetEvent` - New entity tag `narutodestination:untouchable` for bodies no jutsu or blow may touch - `TailedBeastApi.raidRefusal` says why a village can't be raided, and a raid can be started past Warding Seals - New client API (`NarutoDestinationClientApi`): hidden bodies, disguises and full forms, a cape slot and the mod's creature models - `JutsuDefinition.effectiveBase()`: add-on jutsus take the same base damage multiplier ## Bug Fixes - `Kirin`, `Amaterasu` and the `Eight Trigrams` palms can no longer hit through walls - With friendly fire off, your jutsus, summons and clones no longer hurt your own village's NPCs - Shinobi of your own village fight back for a minute when you attack them - `Akatsuki` members who kill their own lose standing now instead of getting a bounty - The `Akatsuki` recruiter comes after **3** days even if you log out in between - An absent `Akatsuki Leader` no longer keeps the recruiter away - Players freed from the `Yamanaka` mind control can move again - Opening a door no longer raises your fists - Chakra infusion pushes no longer move the `Ender Dragon` - The Rinnegan's `Giant Bird` flies with a rider now - `Fist Pads` count as bare hands for quests - `Fist Pads` show their damage and scaling - Shadow clones take no fall damage and walk on water while your chakra control is on - Shadow clones of a `Perfect Susanoo` user stand on the ground instead of under it - Many clones holding the `Truth-Seeking Orbs` staff no longer tank your FPS - `Susanoo` takes the colour of the Mangekyō pattern you're wearing, not of the last pattern token used - Overhead bars no longer show above a body hidden by genjutsu or sunk into the ground - `Ten-Tails` raids no longer show a sealed chakra bar - `Bingo Book` targets nobody visits leave the book after **1** hour instead of blocking new ones - `Anbu Secondary` leggings and boots have their icons - Armour tooltips no longer end on an empty "When on Legs:" line - Players get their missing SP when `sp_per_level` is raised - `NPC Editor` keeps a typed Save-as name - `Perfect Susanoo` glides with `Trinkets` installed - `Entity Model Features` integration: mod armour follows the animated body - `Ankle Weights` no longer pay a heavier stage's Taijutsu for training done at a lighter one - Jutsu scrolls say which click casts them, left-click jutsus like `Chakra Scalpel` said right-click - Jutsu mastery lowers short cooldowns and small costs from the early levels (`Paper Shuriken` showed no change until mastery **34**) - Capes you turned off stay off after relogging - Mod katanas no longer share the vanilla sword recipe, they're crafted diagonally now - `Six Paths: Chibaku Tensei` and the sand pyramid can hand off what they sealed
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Naruto Destination Showcase 2.1.1

2.1.1
18 окт. 2026 г.442Minecraft: 26.2neoforge
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## Changes & Updates - **6** new jutsus that seal or hold tailed beasts, from `Kakuan Palm` to `Six Paths: Chibaku Tensei` - Only players can finish a tailed beast while one is near to avoid Anbu ruining your sealing process - `Light-Weight Rock` is an actual mode now like `Paper Wings` - Earth gets a wall slam, `Earth Sandwich` and `Earthquake` added to Earth Release **Villages & Quests** - Killing another village's shinobi costs half the reputation - Reputation drifts back to neutral twice as fast **Other** - `Waystones` integration: the waystone nearest to a raid is tagged **Server & Admin** - `/nd merit` shows and changes a player's merit - New config keys for the raid floor, reputation and taijutsu ## Bug Fixes - **16** fixes, among them sealing tags losing a beast, sealing palms working on allies, `Katsuyu`'s Divide and refused mount abilities costing chakra -# Full patch notes: https://wiki.naruto-destination.de/wiki/Patch_Notes#Patch_Notes_2.1.0
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Naruto Destination Showcase 2.1.0

2.1.0
16 окт. 2026 г.200Minecraft: 26.2neoforge
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# Patch Notes 2.1.0 ## Changes & Updates **NPC Rework** - `Shinobi squads`: **87 new kits** from Genin to Anbu and missing-nin, each village with its own clans and bloodlines. They unlock one technique every ten levels - `Kage`: **28 kits** for hopefully more thematic fights (and no Kirin on every second kage anymore lol) - `Clan heads`: all **19** rebuilt with their clan's whole branch including modes - `Bosses`: thematic rework similar to Kage - `Tailed beasts`: raid beasts charge their `Bijū Dama` for 15 seconds - `Rank Bonus`: NPCs lost their hidden rank bonus (up to **x1.9** damage and **25%** resistance). A shinobi now is as strong as a player of its level (sry that was from early development) - `Movement`: shinobi from Chunin up got fixed and improved chakra control usage - `Tactics`: NPCs use a technique the moment it fits (a zone when you step in or as last resort when hurt) instead of waiting for its turn - `General`: NPCs need line of sight to attack you and can break out of genjutsu. All mobs now walk around jutsu walls - `Fleeing`: shinobi running away blink every **10s** at most (was 3), so you can catch them - `Seven Swordsmen`: all seven are rare `Bingo Book` targets at level **600**. Each uses his blade's ability and drops the blade at **20%** dropchance - `Unidentified DNA` dropchance: Anbu **15%**, `Sannin` **25%** **Combat & Balance** - `Storm Demon` pulses deal a tenth of the cast each (was full damage every half second) - `Shadow Kunai` lands every kunai that arrives (was one of seven) - `Kagutsuchi Flame Control` burn scales with stats instead of a flat 60 - `Twin Snakes Mutual Death` seals half of both fighters' max health - `Adamantine Sealing Chains` hold five minutes at most - `Adamantine Sealing Chains` and `Eight Trigrams Sealing Style` can seal a whole beast - A freshly sealed beast share can be handed to another player for **60s** (was 10) - Beast chakra you seal past your limit floats on you for **60s**: pass it to a player or a `Gedo Mazo`, or it fades - `Greater Sealing Scroll`: catches that chakra before it fades, up to **15%** of one beast. Drops on death and leaks **5%** a day - `Perfect Sage` costs **3** sen a second, imperfect **5** - `Curse Mark`: **5** own sen nodes that add to Natural Energy. Every sen node says how much sen it adds - `Lightning` gets its rain boost inside `Hiding in Mist` - `Kirin` gathers storm clouds for 2.5s before it strikes - `C2 dragon` is faster now - `Fire Wall` contact deals a sixth and `Jugo Chain` pulls a sixteenth of the cast (was full damage each time) - Burns left by fire jutsus, infused tools and blades, the `Lava Cloak` and beast fire deal a tenth of the hit that lit them (was a flat 1 a second) - `Bone Wall`, `Energy Construction`, `Lava Congealing` and `Great Fireball` ground fire scale with stats instead of flat damage - `Crimson Bind` no longer uses up the blood pressure, so `Exploding Blood Touch` can follow it - `Gamabunta`, `Manda`, `Aoda`, `Katsuyu` and `Gamakichi` stay **5 minutes** (was about 1) - `Chakra Infusion` is now a **5 JP** node per nature in the `Nindo Tree` so everyone learns it exists. Tools and blades are only infused with a nature you bought - The seven swordsmen blades are soulbound to the first player who holds them - The void now kills you in about ten seconds no matter your HP - Sneaking slowly recharges stamina (**2%** a second) - The level curve is now a little softer past level **100** to alleviate a shinobi XP gain nerf **Villages & Quests** - Everyone gets a `Village Tracker` that points to the nearest village of their affiliation - Leader votes close early once everyone voted or the result is decided - Allied territories can't be conquered anymore - `Village` page names the seat holder and the Shadow Kage - `Quest Board`: **90** new repeatable XP quests from D to S rank - `Quest Board`: **Take all** button, gather quests show your count, fight targets spawn after you leave - `Quest Board` block texture improved - `Quest Board` and `Village Archive` sparkle and explain themselves until you have used one - Quests no longer ask for a type like "raider" or "striker". They name the village and rank on the nametag and accept higher ranked kills - `Medical Sensei` and `Summoning Sensei` lessons are one quest each and hand you a `Jutsu Scroll` with the technique to practise - `Akatsuki Leader` can invite: `/nd akatsuki invite <player>` - Killing a village's shinobi costs reputation by rank now: **40** for a Genin up to **500** for a Kage - Villages run by NPCs refuse an alliance for **10** ingame days after you conquered one of their territories **Other** - `HUD` redesigned as a scroll, its icons move while you charge and the heart pumps while you regenerate - `HUD`, `Ninja Info Card`, wiki and ability card: dark mode and seven scroll colours to pick from in the HUD menu. The HUD can drop its scroll entirely - `Black Zetsu` covers half your screen in goo while it holds you - `Ryo Pouch`: picks up ryo by itself, up to a stack of `Emerald Ryo`. You keep the pouch on death, not the ryo - `Akatsuki` hat is now a 3D straw hat with cloth strips and a red cord with gold beads - `JourneyMap` integration for territories and affiliations - `Ryo` crafting recipes added - `/nd wiki <page>` (or `/wiki`) opens a wiki page - `Wiki`: clan pages and community notes from the web wiki, and how to join the `Akatsuki` - `Ninja Info Card`: the Extras button is now a Wiki button - Hover a cut off text on any screen to read it in full - `Nindo Tree` nodes that can't be bought say where to get them **Server & Admin** - Four new config keys (off by default): starting clan only passives, private capture announcements, free beast and contract switching on a cooldown, bonus XP for higher level shinobi - With starting clan only passives, a character whose first clan was retired uses the first clan that still exists - Per beast raid tuning, `rogue_min_level`, `anbu` and `sannin` loot rows, NPC genjutsu break out settings - `NPC Editor`: unlockLv and mastery columns, slot conditions, "trades with everyone", walk through and invisible bodies - Dialogue: `{player}` placeholder and a "has seen this dialogue" gate - Admin commands work on offline players by name or UUID - `/nd seal release` lifts timed lockouts, `/nd stat reset` needs no reset point, `/nd reload` no longer freezes the server - `/nd tailedbeast primary <beast> set` holds the slot whatever the player's share until `clear` - `npc_ai.json` has `open_doors`, `/nd npc why` shows what an NPC is standing on - `npc_rewards.json` no longer has `rank_xp_premium` (old files still load), the default `xp.kills_per_level` ends at 18. An edited table keeps its values - Edited presets keep their old kit until `/nd npc presets reinstall` - New config keys: `kill_cost_by_rank` and `bounty_share` in `reputation.json`, `conquest_grudge_days` in `diplomacy.json`, `bingo.swordsman_share` in `bounty.json`, `combat.jutsu_burn_share` in `general.json`, `akatsuki.recruiter_with_leader` in `affiliations.json`, `greater_sealing_scroll` in `fuinjutsu.json`, `starting_choices.village_tracker` in `general.json` - An affiliation's own file can name the clans and bloodlines its shinobi field (`npc_families`, `npc_nature`) - Skill tree editor: hide a node's source line or add your own note to it - `NPC Editor`: `inert` NPCs that nothing can hurt, move or provoke, for quest givers and shops - `NPC Editor`: NPCs can look like **25** vanilla animals, babies included - `NPC Editor`: saving a template from an NPC links that NPC to it - New `resources` section in `general.json`: max chakra and stamina per stat, chakra, stamina and sen regen and charge, sen per node. The old `sen` and `stats.stamina` moved there, edited values included - Config notices no longer warn about values that are written at their default ## Bug Fixes - Fixed `Venom` effect not lasting its full duration - Multi hit sword and taijutsu abilities now land **every cut** instead of only the strongest - The taijutsu fist bonus only applies to punches, no longer to jutsus - Getting hit while standing on water or hanging on a wall no longer throws you to the ocean floor - No more fall damage after walking off a small height - `Gunbai` reflects every projectile that would hit - `Tsukuyomi`'s copies are drawn again and no longer make pets and summons forget their owner - `Evil Sealing Method` no longer seals a burn or a dodge instead of a real mode - Summons can't be used past the cap in a sealing scroll - Three techniques no longer delete real blocks with terrain damage off - Expired elections no longer reopen every second - `Summon Menu` shouldn't make you stuck anymore - Quest boards with over 64 quests no longer disconnect players - Mining on water is no longer slow - NPC `Demonic Ice Mirrors`, `Shadow Bind` and `Shadow Field` respect their cooldowns - Chakra scrolls refused at a full pool no longer go on cooldown - Purple military pill and `Nourishment` no longer wipe an Akimichi's saturation bank - Curse mark and Jashin unlocks are granted with mob drops or command blocks off - Third person camera no longer sits inside the wolf in `Four Legs` stage 2 - Aimed techniques no longer hit a dying body - `Steel Shrapnel` no longer spam flinches its target - Summons no longer drop a target they are touching, `Steam Illusion Clam` mist hides its own side - Jutsu blocks of waxed copper, infested stone, frosted ice and respawn anchor no longer show missing models - Unlock timer no longer draws over its node or off screen - Nodes that give an item no longer say "Received: Air" - Mode damage boost shows × again - Mode upkeep can't be dodged by toggle spamming anymore - `Black fire`, `blue fire` and ink spare your party, summons and NPC comrades. Blue fire lasts 30s - `Contract Seal` works on a Kage's or Sannin's summon again - Fixed Mastery not lowering`Shield of Sand` and `Yomotsu Hirasaka` costs - The five `Stamina Pill` tiers share one **15s** cooldown - `Eight Gates` use canon colours now - `Rasenshuriken` grinds caught players - Burn kills count as yours for XP, quests and merit - `Kabutowari` armour bypass now matches its description - `Byakugou` only banks while its upkeep is paid - `Curse Mandala` ends with its eruption when the scroll is dropped or swapped - `Jashin Ritual Circle` works on anything the scythe has damaged - `Zeromasu` lives 100s again - `Kazekage puppet` flight speed fixed - `Sanshouo` saddle key takes the rider inside - Beating a kage to join a village no longer costs reputation with it - Sparring winners can't spar again at once - `Dōjutsu` eyes show through the Susanoo and can be placed anywhere on the face now - `Sage Insect`, `Sage Soup` and the Natural Energy nodes say what they do - `Bingo Book`, `Jutsu Config`, `Quest Board`, shops and `Mode Editor` fit the default window - Your own projectiles and thrown tools pass through your summons, clones and pets - `Demonic Ice Mirrors` no longer traps the caster's party and summons - `Shield of Sand` and `Palm Rotation` stop fast projectiles like arrows now - `Wriggling Snakes` summons its whole swarm now, sealing **7%** chakra for all of them - `Katsuyu` heals from contract mastery 1 - `Edo Tensei` bodies recharge their chakra out of combat - `Boil Release` techniques poison with `Venom` now, which ignores armour and can kill - `Ningame` shields its owner wherever the turtle walks - Fixed curse marks from `Orochimaru` having no seal. Existing ones get Sasuke's - Bounties pay out when the target falls, drowns or burns to death within 5 seconds of your hit - Village borders no longer shrink when the first member joins - Fleeing shinobi no longer teleport into the ground and suffocate - Kage and outpost captains spawned by command have the stats of their level - Fixed a jinchuriki holding a whole beast not being able to seal more into a `Gedo Mazo` - `World Mystery`, `Blank Summoning Contract`, `Bingo Book`, kunai, paper bombs and `Fist Pads` say what they are for - Shinobi removed with `/kill` or by the void loot nothing and count for no quest, merit or reputation - Huge entities/modes burn effect visually removed - "Press N to start your journey" no longer repeats on respawn - Several admin commands now report what actually happened - Server logs no longer fill with shinobi and clone deaths - Quests that ask for a rank or a `Nindo Tree` node no longer refuse everyone - `Shadow Kage` no longer shows above the `Akatsuki Leader` - A lowered unlock timer tells you at once when you have already worn the form long enough - Fixed the `Nindo Tree` title not using the mod's font - Party quests are no longer shared while parties are turned off in the config - `Lava Cloak` description fixed: it burns whoever you hit - Ingame wiki node buttons no longer show up as text - Village guards no longer fall out of the world at their posts - Jutsu dragons and blasts no longer lag on worlds with lots of jutsu walls - Shops with more than 64 offers no longer disconnect you - Very fast shinobi no longer get pulled back while running or walking on water - `Bingo Book` pages show the wanted shinobi's own face - `Eight Gates` nodes and refusals say what share of your SP has to be in Taijutsu - `Gate of Death` no longer tells you that you survive right before it kills you - NPC barrage and stream jutsus fire at you instead of where the NPC walks - NPCs that despawn while nobody is near respawn again - `White Zetsu` fights you instead of its own clones - Missing-nin squads no longer fight their own members - `Black Zetsu` comes back at you when you hit it and no longer stops a step short of grabbing you
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Naruto Destination Showcase 2.0.1

2.0.1
4 окт. 2026 г.676Minecraft: 26.2neoforge
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## Changes & Updates - Waiting timers for modes like TBCM, Perfect Sage or Susano'o are configurable now (rightclick the tree node as admin) - New "Extras" button in the Ninja Info Card to lead you to the wiki, capes etc. buttons in a more obvious fashion ## Bug Fixes - Fixed Edo Tensei's wiki entry about where to get it
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Naruto Destination Showcase 2.0.0

2.0.0
4 окт. 2026 г.52Minecraft: 26.2neoforge
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## Changes & Updates **Ten-Tails & Gedo Mazo** - New Rinnegan summon: `Gedo Mazo` (60 JP). A permanent statue that crawls out of the ground and never moves - After sealing a tailed beast, strike the statue with your sealing hand within **1 minute** to seal it into the statue instead of yourself. Every seal of that minute goes in at once - With all nine eyes open the owner can right-click it to seal the **Ten-Tails** into themselves (this is the alternative we promised!) **Modes** - New **Baryon Mode**: the strongest beast form in the mod: 1000 JP and many hours worn in Tailed Beast Mode or Six Paths first. **x2.25** damage and **45%** resistance, every beast has its own coat and its own unique ability in this mode. It burns you: over 5 minutes it seals away 95% of your health, chakra, stamina and sen and switches itself off. Your beast stays sealed for up to 30 minutes afterwards - New **Perfect Susanoo**: Extremely powerful, fully animated and elytra flight mechanics - Chakra Mode, Tailed Beast Mode and Baryon Mode are now bought **per beast**, in a column above that beast in the Nindo Tree. More tails means a stronger Chakra Mode - Perfect Sage, every Susanoo stage, both Chakra Mode stages and Baryon Mode unlock the same way: pay the JP after wearing the form below long enough (half an hour up to more than a day) - Holding a mode now costs its base upkeep plus a small share of your pool, up to a limit. This is to scale them with your level but also make you feel overpowered when you reach that cost-cap and outgrow it. Sen modes keep a flat cost - New mode: `Asura Path`, four extra arms and a back blade - The `Lava Cloak` lets you walk on lava with Chakra Control - Every tailed beast has its own config file for its cloak, Chakra Mode and Baryon Mode **Zetsu** - New: **Black Zetsu** spawns rarely in the outer End (more likely near End Cities) and takes over mobs' bodies. A held body hunts players and uses Zetsu's kit, and if it reaches you, you're coated and held for 4 seconds - New: **White Zetsu** spawns in the Nether. Heals, uses one technique of every nature, splits into clones, drains your chakra and sometimes wears an online player's face - White Zetsu can drop Hashirama Cells, Wood Release DNA and the `Spore Clone` scroll, Black Zetsu Unidentified DNA, a World Mystery and the `Zetsu Ooze` scroll - `Spore Clone` makes a copy of you (wearing another online player's face) that enemies chase, `Zetsu Ooze` lets you sink into the ground for a few seconds **New Jutsu & Items** - `Kamui` dimension: warp into a void of stone monoliths and back to exactly where you left. Building is blocked - `Tight Binding Golden Chain`: binds up to four bodies for 15 seconds and hurts them every second - Kabutowari got its signature move, the `Helmet Splitter` - Copper and netherite katanas (netherite is fireproof) **Wiki & Tutorials** - New **in-game wiki** (Esc → Wiki): 34 short pages, a search bar, every keyword is a link you can hover, and a card for every jutsu and mode. Numbers are read from your server's config - Server staff can write and edit wiki pages in game, pictures included - First-time **tutorial tips** pop up on every GUI. `/nd tutorial` turns them off or resets them **Other** - No more shinobi patrols in the End, far fewer in the Nethe - NPC Editor: custom challenge lines per NPC - New admin commands: `/nd node revoke`, `/nd node refund` and `/nd village repair global` - **Refund Nodes** in the Nindo Tree: get the JP of a jutsu node back for 1 RP (only nodes bought after this update and only actual jutsu nodes) - Reset SP doesn't reset your entire Info Card anymore but only 1 chosen stat (the follow-up to the 1 RP / 10 levels change) - JP can be put into summon mastery from the Summoning menu - Jutsu scrolls now show which key switches jutsu - Akimichi passive: +400% saturation cap ## Bug Fixes - Fixed Juubi raids lagging/crashing a NeoForge server - Villages and buildings no longer generate on top of player builds or chests - `/nd village repair` no longer doubles stalls - The Kage "Challenge them for the village" prompt was blank, fixed - Sword sweep damage follows vanilla again and no longer drains your infusion chakra - Fist Pads show when dropped - `Dash Slash` now cuts along its dash - `Paper Bunshin` fixed for shaders - The NPC Editor no longer refuses to apply tailed beasts and the armor trader - A withdrawn diplomacy proposal now waits 10 minutes before it can be sent again - Promotion mode `none` really freezes ranks now - Fixed the dojutsu clans not actually halving their dojutsu's upkeep - Config edits no longer reset themselves after a restart, and the Config Center only saves what you changed - Fixed a minor memory leak issue regarding skin pixels - Fixed `Reaper Death Seal` letting you jump high into the air - Fixed `Four Symbols Sealing Barrier` not actually blocking anything - Fixed multiple-rl-days waiting times in affiliation based issues - Fixed `Paper Clones` not being summoned at max minion count - Fixed some issues with the configurable random clan choice
release

Naruto Destination Showcase 2.0.0-BETA-3b

2.0.0-BETA-3b
26 сент. 2026 г.261Minecraft: 26.2neoforge
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## Changes & Updates - `Reaper Death Seal` received a charging indicator so you see how long you have to hold it - Added a sparring area to villages for same-level training (already existing worlds need to use `/nd village repair` to spawn it) - Added `Copper Katana` and `Netherite Katana`, the netherite one is upgraded from the diamond katana in a smithing table and doesn't burn in lava - `Lava Cloak` now lets you walk on lava with chakra control on - Summons can now be pinned in the summoning GUI with right click to show at the top - Added a button in the jutsu picker that leads to the summoning GUI - Every jutsu now shows the key to switch jutsu at the bottom of its lore - Petitions and cooldowns in the village GUI now show how much time is left - You can now see your own reputation towards affiliations in the diplomacy map pop ups - The % of a tailed beast you need to unlock `Tailed Beast Chakra Mode` is now configurable ## Bug Fixes - `Eight Gates` first person lag should be fixed - Shinobi lose their texture since their armor lost all texture on resource pack reload, fixed - `Healing Touch` now doesn't trigger anymore when punching air - Armor should appear on armor stands now - Fixed wilderness structures like hermit huts, labs and such appearing even with globally disabled structures - Fixed some issues with the `/nd node` command
release

Naruto Destination Showcase 2.0.0-BETA-3a

2.0.0-BETA-3a
25 сент. 2026 г.39Minecraft: 26.2neoforge
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## Changes & Updates **Tailed Beast Raids Rework** - Raids now have a **forecast**: your Kage and `/nd raid info` tell you roughly when a beast is coming, and your village gets an omen 10 minutes before it arrives - Everyone is told which village is attacked and from which direction, with a `[Track]` button that shows a compass to the beast in your action bar - New **Raids** tab in the Village GUI with useful related info - New per-TB level requirements to spawn (150 for Shukaku, +40 per tail), all configurable - `/nd raid` reworked to be way more useful - Raid beasts show how much of them is already **sealed** in their boss bar - The Ten-Tails can be enabled as a raid (off by default). It can't be sealed though - Raid beasts now always arrive on the surface **Tailed Beasts** - The Tailed Beast cloak was accidentally doubling it's mode multiplier, fixed - Bijuu are **50% bigger** now - The `Jūbi` node in the Nindo Tree is disabled for now (put your trust in us for a good alternative later) - `Eight Trigrams Sealing Style` now also seals raid beasts with medium sealing efficiency **Villages, Akatsuki & Missing-Nin** - Kicking players from affiliations needs the kick permission now, the Kage can't be kicked, Jonin and title holders need a **second leader's signature** within 72 hours, no kicks during a petition, election or coup, and at most 3 a day. A kick now counts as an exile - Leaving a village costs **5% of your merit** and you have to wait **3 Minecraft days** before joining another one - Players who left a village get **the road back** on their Village page: apply from the card or speak to the Kage. Turning yourself in costs 2000 ryo plus your bounty - Leaving a village during a war counts as **desertion** - New NPC: the `Black Market Dealer`, who shows up for missing-nin outside village territory - The Akatsuki can hold exactly one village: capturing a second one sends the Leader an offer to move the base (24 hours to accept), and any village they give up goes back to its old owner - Missing-nin can ask the Akatsuki village's Vessel NPC to join up - Akatsuki members get their first cloak for free, can wear armor up to the village rank they left, need **100 merit** to run for Leader and earn **1.25x XP** from kills - Starting a petition now requires 3 days in the village - Every village and affiliation (including ones added by admins) now has a full armor set for every rank and title, coloured in its own colours - New Kage hat drip - Village NPCs now wear their village's rank armor (cosmetic only) - Wearing another village's rank set is allowed by default (configurable: `lock_to_issuing_village`) **Other** - Killing Chunin, Jonin and Anbu NPCs gives more XP so leveling past 500 shouldn't slow down so much - Summons are now internally balanced by how much damage they deal per second to one target. Heavy nerfs here, sorry for the initial miscalculation! - `Thrown Weapons` received**+1 base damage**, fly much straighter and can now be crafted - Blocked `Byakugō Seal`, `Strength of a Hundred`and `Edo Tensei` from the Nindo Tree as they have to be unlocked externally (medical sensei and stronghold loot) - Otsutsuki DNA implanting now needs 1000 Medical - `Village Archives` can only be broken by their own village, work once per territory and hold up to **8** World Mysteries and DNA each (configurable) - New config keys: unclaimed archives accessible for everyone, and a structure toggle per structure type - `Stat Tokens` are now separate items per value; old tokens convert automatically - Clan passives now apply retroactively, so every Senju gets their +1 JP per-level for levels they already had - Reset Points are now earned every 10 levels instead of every 100 - Mount ability keys moved to `I` / `O` - The `NPC Editor` gained an armor switch (stats or cosmetic only) and can set quest target NPCs, spawn them and give rewards - New admin command: `/nd quest complete` - NPC shinobi put less SP into Shurikenjutsu and more into Medical ## Bug Fixes - Fixed the "random three" starting clans being the same three on every new world (was bount to your UUID) - Fixed genjutsu hitting through walls - The Tailed Beast chakra `Rasenshuriken` nodes now need that beast before you can buy them - `Evil Sealing Method` now works on NPCs and seals a form for 5 to 10 seconds depending on the sealer - Fifteen jutsu that only cost 1 chakra now cost a proper share of your chakra, and so do `Shield of Sand` and `Yomotsu Hirasaka` - The `Raijin Kunai` only places marks for Namikaze who learned `Flying Thunder God` - NPCs now actually use their melee jutsu and no longer stand still while their techniques are on cooldown - Jutsu now hit multipart bodies like the Ender Dragon - NPC summons are cleaned up when their NPC is gone, and NPC clones wear the right skin and eyes - Every armor merchant got that village's armor to sell - NPC villages no longer answer diplomacy for villages with active players, unless nobody there could answer it - Custom affiliation files now load on server start instead of only after a reload - NPC affiiliation shouldn't be able to raid their allies anymore - Community names now only appear on random patrol squads and never replace a title - Quests now accept custom NPC templates as targets - NPCs that won a raid no longer keep fighting the old owner's village forever - Edo Tensei summon affiliation fixed - The Akatsuki recruiter's offer now shows up on the start page - `Dust Flight` now turns off when the jutsu is removed from your hand
release

Naruto Destination Modpack 2.0.0-BETA-2a

2.0.0-BETA-2a
25 сент. 2026 г.22Minecraft: 26.2neoforge
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## Changes & Updates **Tailed Beasts** - `Tailed Beast Chakra Mode` now requires holding **100% of a beast** (configurable in the `Tailed Beast config`, on by default); rapport still builds behind the gate and pays out the moment the beast is complete - Tailed beast raids only start while a player of **level 150 or higher** is online (configurable: `min_player_level`) - Tailed beast raids now show a **boss bar** in the beast's own colour **Other** - New block: the `Warding Seal` keeps randomly spawning NPCs out of a configurable radius (1-128) and keeps spawned ones from walking in (Shinobi and Bijuu) - Gamabunta, Katsuyu, Manda, Aoda and Gamakichi have **new models** - Added **13 recipes** for most of the different katanas - The `Tool Trader` now sells more swords: nihonto (Chunin), silver blade (Jonin), and the lightning blade (Jonin, only in Kumo villages) - Missing-nin now drop the **Cleaver** (6%) - Every screen that could only be closed with Escape now has a **Close** button - `Sealing Tags` now display more useful information - Clan boss challenges are now **one death each** so they can't just be kept active by dying in turns - New NPC toggle `no boats` in the `NPC Editor` (off by default) - The green Healing Touch orb grows with mastery (up to 2.5x at 100) - New item: `Fist Pads`, a hotbar placeholder that counts as an empty hand so the full Taijutsu kit stays available, even if other mods decide that items should land in there - The `Village Archive` now stocks **Mangekyō Randomizers** on its own clock, and the Uchiha clan head drops one on death - NPC templates can now be excluded from structure markers (`spawn_enabled`, with `restrict_named_spawns` in the `NPC AI config`) - New admin command: `/nd node removeall` - Addon developers: new `Party API` ## Bug Fixes - Fixed swords not generating with different configs - Fixed and improved Edo Tensei - Ibuse's poison mist no longer hurts its own summoner - `Great Fire Annihilation` now correctly goes on its 15 second cooldown when you turn it off manually - Ryo, quest rewards and bought items no longer land in the empty hand when you have stamina - `Nara` shadow techniques now actually move player targets - `Sealing Tags` pressed onto a beast at close range now seal instead of opening the NPC dialog, and open the hand-off strike like the sealing jutsu do - Fixed a crash in the NPC attack logic when a target vanished mid-swing - Fixed the climbing key interfering with the elytra - Attempted fix for an issue regarding resetting NPC editor GUIs