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ВЕРСИИ (13)
release
Mutationcraft Legacy 1.1
1.127 сент. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
Что нового
Mutationcraft v1.1 LEGACY
READ:
Hello Mutationcraft lovers! My name is Sxilverr, and I have bought the rights to Mutationcraft! ASEStefan is the Former Author.
The entire mod has been rewritten in real Java code(was MCreator), with many fixes and improvements. It supports Forge 1.20.1 and NeoForge 1.21.1.
I have big plans for this mod, which includes a huge overhaul in the future. Right now, I have released "Mutationcraft Legacy" which is the fixed version of the classic mod before the overhaul comes, so you can still play and enjoy the original!
Legacy Mutationcraft is MIT. Revamp will be ARR.
ADDED:
- Added a config file with many options that replaces the mod's game rules.
- Added names for the Necroptor Bomb and Poisoned Orb projectiles.
- Added effect and enchantment descriptions.
- Added a tooltip to the Assimilated Ender Pearl.
- Added /mutationcraft commands: stage, time, pause, resume, reset, infect, cure, count and purge.
- Added the Assimilated Spider's unused death animation.
- Added Enderman purple particles to the Assimilated Enderman.
- Added Spanish, German, Russian, Ukrainian, French, Chinese and Japanese translations.
CHANGED:
- Mob drops are now real loot tables with drop chances, and Looting affects them.
- Updated to GeckoLib 4.
- Renamed internal items, entities, sounds, textures and models to match their in-game names.
- Mutants are now hostile to every other creature.
- The Necroptor Bomb is now thrown like a snowball.
- Weapons now look much larger in hand and when dropped.
- Mutagen Sickness now converts mobs when it runs out or when they die with it, instead of when they are hit.
- The spawn eggs are now real Minecraft spawn eggs.
- Overhauled the Flamethrower: new model, new flames, an overheat system, underwater sounds, and it now runs on furnace fuel.
- Mutants now reach as far as vanilla mobs in melee and use their leap attack.
- Mutants that are meant to open or break doors now can.
- Contact attacks from spikes, The Intoxicator, the Parasitic Ram and Parasitic Roller now hit at most once per second.
- The Fox, Vex, Parasitic Ram and Parasitic Shooter abilities now trigger when they pick a target instead of when they are targeted.
- The Assimilated Evoker can now only have 6 Vexes around it, and each Vex dies after 30 to 120 seconds.
- The Assimilated Evoker now has one real Totem of Undying instead of faking totem pops on most low-health hits.
- The Intoxicator can now only have 6 Necroptors around it.
- The Carnivorae can now only have 4 Miters around it.
- The Assimilated Creeper now explodes 1 second after its explosion animation instead of instantly.
- The Corrosion Queen's retaliation now has a 5 second cooldown, and her spell gives Slowness IV instead of freezing you fully.
- The Flayer now burrows when hit, can't be hurt while underground, and resurfaces about 3 blocks from its target.
- Hooks now actually target and attack things.
- Reworked the Assimilated Enderman's teleporting.
- The Assimilated Human now turns into a Flayer after killing 5 Skeletons, instead of once per world.
- Necroptors now turn into Reductors after killing 5 Zombies.
- The Hazmat Flamethrower now sprays bursts of fire using its flamethrower and no longer hurts its own team.
- Hazmats and Scientists are no longer considered hostile mobs.
- Hazmats now also attack the Assimilated Creeper.
- Hazmat soldiers now have some armor toughness.
- Hazmat squads no longer spawn when new chunks generate.
- Hazmat Helicopters now drop up to 8 hazmats, leave after 3 minutes and wander 8 to 24 blocks above the ground.
- Poisoned Spikes now disappear after 10 seconds and Blood Spikes after 15 seconds.
- Scientists now open doors instead of breaking them.
- Scientists and Miters now run away while wandering.
- Assimilated Spiders can now climb walls.
- The village siren now plays from the village bell and is off by default in the config.
- Bleeding now only deals extra damage while you move.
- Rage, Bleeding, Corrosion and Severen now actually get stronger at higher levels.
- Milk no longer cures Mutagen Sickness.
- Fire Aspect now deals 2 or 4 extra damage to mutants.
- All mutants now take double damage when burning.
- Weapons and armor can now be repaired with Scrap Metal.
- Removed the Mutant Restraining, Mutant Blood and Mutant Death paintings.
- Updated the mod icon.
- Added credits for artists songsofsorrow & Jordaan.
- Added Sxilverr to the random Roamer names.
- Added Sxilverr to the authors list.
FIXED:
- Fixed a possible crash on dedicated servers from client-only code.
- Fixed players in creative and spectator mode getting harmful effects from mutants.
- Fixed mob hit effects applying through shields.
- Fixed the Assimilated Witch lagging the server on every hit.
- Fixed the Assimilated Enderman and Hazmat Helicopter lagging the server by searching huge distances.
- Fixed every mob recalculating its hitbox each tick.
- Fixed Hazmat Helicopters, Poisoned Spikes and Blood Spikes never despawning.
- Fixed Necroptors never despawning.
- Fixed the Totem of Immunity leaving you invulnerable forever after relogging.
- Fixed interacting with one Rotten Skeleton killing every Rotten Skeleton in the world.
- Fixed mutants attacking and hurting each other.
- Fixed mobs wandering into water.
- Fixed the Assimilated Creeper and Hazmat Flamethrower explosions breaking blocks with mobGriefing off.
- Fixed the Assimilated Enderman teleporting mobs onto the player and into blocks.
- Fixed the Assimilated Enderman teleporting into walls when hurt.
- Fixed the Assimilated Ender Pearl using a random pearl instead of the one in your hand.
- Fixed the Totem of Immunity and Assimilated Ender Pearl using the item in your other hand.
- Fixed mobs converting twice when killed.
- Fixed Husks, Drowned and Zombified Piglins turning into Assimilated Humans.
- Fixed converted mobs spawning at the killer's position instead of the victim's.
- Fixed players killed by an Assimilated Roamer turning into two mobs.
- Fixed every nearby Roamer being renamed when a player was assimilated.
- Fixed Developed Roamers always getting an "Assimilated Roamer" name tag.
- Fixed converted and cured mobs losing their name, leash and persistence.
- Fixed mutants catching Mutagen Sickness.
- Fixed squids, fish and guardians being treated as mutants.
- Fixed turning off helicopter and flamethrower spawns not disabling them.
- Fixed The Intoxicator's contact attack hurting itself instead of the player.
- Fixed the Carnivorae never attacking after it started wandering.
- Fixed the Carnivorae being unable to hit players next to it.
- Fixed the Carnivorae spawning Miters inside blocks.
- Fixed the Parasitic Shooter waiting to finish wandering before attacking.
- Fixed the Assimilated Evoker pulling players into blocks.
- Fixed the Assimilated Vex drifting away mid-fight.
- Fixed Hazmat Helicopters being pulled to the ground while wandering.
- Fixed the Corrosion Queen's spell affecting creative players.
- Fixed the Parasitic Ram, Parasitic Roller and Human Herder knockback launching you much harder in one direction.
- Fixed the Corrosion Queen's Blood Spike landing on herself.
- Fixed the Corrosion Queen's spikes floating or spawning inside blocks.
- Fixed the Corrosion Queen's hitbox being too small and not centered.
- Fixed hooks spawning, summoning mobs and growing inside blocks.
- Fixed hooks turning to face their target.
- Fixed spawn eggs spawning mobs in the air.
- Fixed Necroptors from the Necroptor Bomb spawning stacked together or inside blocks.
- Fixed the Necroptor Bomb sometimes bursting twice.
- Fixed Necroptors and Reductors spawning with skeleton riders and random potion effects.
- Fixed Necroptors and Reductors having duplicate spider AI.
- Fixed Miters evolving on the client, which played the sound twice.
- Fixed Bleeding's extra movement damage not working.
- Fixed Corrosion armor damage desyncing on the client.
- Fixed armor broken by Corrosion not playing the break sound and effect.
- Fixed Mutation Bane hitting a target multiple times per swing.
- Fixed Mutation Bane adding damage to arrows and Thorns.
- Fixed the Poisoned Orb poisoning other mutants.
- Fixed the Infected Pole Axe recipe using a debug stick instead of a stick.
- Fixed Rage giving players a leftover recipe.
- Fixed the Assimilated Villager running an unknown command every tick.
- Fixed delayed actions running on the wrong thread in singleplayer.
- Fixed The Intoxicator's death scream not playing.
- Fixed the Assimilated Enderman's torso flipping back and forth while chasing.
- Fixed the Assimilated Horse and Jockey attack animations not playing.
- Fixed the Human Stage 2 and 3 running animations never playing.
- Fixed spike summon sounds being heard from any distance.
- Fixed the Parasitic Shooter's ambient sound not fading with distance.
- Fixed blurry icons caused by oversized textures.
- Fixed a corrupted effect icon file.
- Removed leftover language entries from older versions.
- Removed many unused files and compressed the rest, so the mod is a fraction of its old size.
release
Mutationcraft Legacy 1.1
1.127 сент. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
Mutationcraft v1.1 LEGACY
READ:
Hello Mutationcraft lovers! My name is Sxilverr, and I have bought the rights to Mutationcraft! ASEStefan is the Former Author.
The entire mod has been rewritten in real Java code(was MCreator), with many fixes and improvements. It supports Forge 1.20.1 and NeoForge 1.21.1.
I have big plans for this mod, which includes a huge overhaul in the future. Right now, I have released "Mutationcraft Legacy" which is the fixed version of the classic mod before the overhaul comes, so you can still play and enjoy the original!
Legacy Mutationcraft is MIT. Revamp will be ARR.
ADDED:
- Added a config file with many options that replaces the mod's game rules.
- Added names for the Necroptor Bomb and Poisoned Orb projectiles.
- Added effect and enchantment descriptions.
- Added a tooltip to the Assimilated Ender Pearl.
- Added /mutationcraft commands: stage, time, pause, resume, reset, infect, cure, count and purge.
- Added the Assimilated Spider's unused death animation.
- Added Enderman purple particles to the Assimilated Enderman.
- Added Spanish, German, Russian, Ukrainian, French, Chinese and Japanese translations.
CHANGED:
- Mob drops are now real loot tables with drop chances, and Looting affects them.
- Updated to GeckoLib 4.
- Renamed internal items, entities, sounds, textures and models to match their in-game names.
- Mutants are now hostile to every other creature.
- The Necroptor Bomb is now thrown like a snowball.
- Weapons now look much larger in hand and when dropped.
- Mutagen Sickness now converts mobs when it runs out or when they die with it, instead of when they are hit.
- The spawn eggs are now real Minecraft spawn eggs.
- Overhauled the Flamethrower: new model, new flames, an overheat system, underwater sounds, and it now runs on furnace fuel.
- Mutants now reach as far as vanilla mobs in melee and use their leap attack.
- Mutants that are meant to open or break doors now can.
- Contact attacks from spikes, The Intoxicator, the Parasitic Ram and Parasitic Roller now hit at most once per second.
- The Fox, Vex, Parasitic Ram and Parasitic Shooter abilities now trigger when they pick a target instead of when they are targeted.
- The Assimilated Evoker can now only have 6 Vexes around it, and each Vex dies after 30 to 120 seconds.
- The Assimilated Evoker now has one real Totem of Undying instead of faking totem pops on most low-health hits.
- The Intoxicator can now only have 6 Necroptors around it.
- The Carnivorae can now only have 4 Miters around it.
- The Assimilated Creeper now explodes 1 second after its explosion animation instead of instantly.
- The Corrosion Queen's retaliation now has a 5 second cooldown, and her spell gives Slowness IV instead of freezing you fully.
- The Flayer now burrows when hit, can't be hurt while underground, and resurfaces about 3 blocks from its target.
- Hooks now actually target and attack things.
- Reworked the Assimilated Enderman's teleporting.
- The Assimilated Human now turns into a Flayer after killing 5 Skeletons, instead of once per world.
- Necroptors now turn into Reductors after killing 5 Zombies.
- The Hazmat Flamethrower now sprays bursts of fire using its flamethrower and no longer hurts its own team.
- Hazmats and Scientists are no longer considered hostile mobs.
- Hazmats now also attack the Assimilated Creeper.
- Hazmat soldiers now have some armor toughness.
- Hazmat squads no longer spawn when new chunks generate.
- Hazmat Helicopters now drop up to 8 hazmats, leave after 3 minutes and wander 8 to 24 blocks above the ground.
- Poisoned Spikes now disappear after 10 seconds and Blood Spikes after 15 seconds.
- Scientists now open doors instead of breaking them.
- Scientists and Miters now run away while wandering.
- Assimilated Spiders can now climb walls.
- The village siren now plays from the village bell and is off by default in the config.
- Bleeding now only deals extra damage while you move.
- Rage, Bleeding, Corrosion and Severen now actually get stronger at higher levels.
- Milk no longer cures Mutagen Sickness.
- Fire Aspect now deals 2 or 4 extra damage to mutants.
- All mutants now take double damage when burning.
- Weapons and armor can now be repaired with Scrap Metal.
- Removed the Mutant Restraining, Mutant Blood and Mutant Death paintings.
- Updated the mod icon.
- Added credits for artists songsofsorrow & Jordaan.
- Added Sxilverr to the random Roamer names.
- Added Sxilverr to the authors list.
FIXED:
- Fixed a possible crash on dedicated servers from client-only code.
- Fixed players in creative and spectator mode getting harmful effects from mutants.
- Fixed mob hit effects applying through shields.
- Fixed the Assimilated Witch lagging the server on every hit.
- Fixed the Assimilated Enderman and Hazmat Helicopter lagging the server by searching huge distances.
- Fixed every mob recalculating its hitbox each tick.
- Fixed Hazmat Helicopters, Poisoned Spikes and Blood Spikes never despawning.
- Fixed Necroptors never despawning.
- Fixed the Totem of Immunity leaving you invulnerable forever after relogging.
- Fixed interacting with one Rotten Skeleton killing every Rotten Skeleton in the world.
- Fixed mutants attacking and hurting each other.
- Fixed mobs wandering into water.
- Fixed the Assimilated Creeper and Hazmat Flamethrower explosions breaking blocks with mobGriefing off.
- Fixed the Assimilated Enderman teleporting mobs onto the player and into blocks.
- Fixed the Assimilated Enderman teleporting into walls when hurt.
- Fixed the Assimilated Ender Pearl using a random pearl instead of the one in your hand.
- Fixed the Totem of Immunity and Assimilated Ender Pearl using the item in your other hand.
- Fixed mobs converting twice when killed.
- Fixed Husks, Drowned and Zombified Piglins turning into Assimilated Humans.
- Fixed converted mobs spawning at the killer's position instead of the victim's.
- Fixed players killed by an Assimilated Roamer turning into two mobs.
- Fixed every nearby Roamer being renamed when a player was assimilated.
- Fixed Developed Roamers always getting an "Assimilated Roamer" name tag.
- Fixed converted and cured mobs losing their name, leash and persistence.
- Fixed mutants catching Mutagen Sickness.
- Fixed squids, fish and guardians being treated as mutants.
- Fixed turning off helicopter and flamethrower spawns not disabling them.
- Fixed The Intoxicator's contact attack hurting itself instead of the player.
- Fixed the Carnivorae never attacking after it started wandering.
- Fixed the Carnivorae being unable to hit players next to it.
- Fixed the Carnivorae spawning Miters inside blocks.
- Fixed the Parasitic Shooter waiting to finish wandering before attacking.
- Fixed the Assimilated Evoker pulling players into blocks.
- Fixed the Assimilated Vex drifting away mid-fight.
- Fixed Hazmat Helicopters being pulled to the ground while wandering.
- Fixed the Corrosion Queen's spell affecting creative players.
- Fixed the Parasitic Ram, Parasitic Roller and Human Herder knockback launching you much harder in one direction.
- Fixed the Corrosion Queen's Blood Spike landing on herself.
- Fixed the Corrosion Queen's spikes floating or spawning inside blocks.
- Fixed the Corrosion Queen's hitbox being too small and not centered.
- Fixed hooks spawning, summoning mobs and growing inside blocks.
- Fixed hooks turning to face their target.
- Fixed spawn eggs spawning mobs in the air.
- Fixed Necroptors from the Necroptor Bomb spawning stacked together or inside blocks.
- Fixed the Necroptor Bomb sometimes bursting twice.
- Fixed Necroptors and Reductors spawning with skeleton riders and random potion effects.
- Fixed Necroptors and Reductors having duplicate spider AI.
- Fixed Miters evolving on the client, which played the sound twice.
- Fixed Bleeding's extra movement damage not working.
- Fixed Corrosion armor damage desyncing on the client.
- Fixed armor broken by Corrosion not playing the break sound and effect.
- Fixed Mutation Bane hitting a target multiple times per swing.
- Fixed Mutation Bane adding damage to arrows and Thorns.
- Fixed the Poisoned Orb poisoning other mutants.
- Fixed the Infected Pole Axe recipe using a debug stick instead of a stick.
- Fixed Rage giving players a leftover recipe.
- Fixed the Assimilated Villager running an unknown command every tick.
- Fixed delayed actions running on the wrong thread in singleplayer.
- Fixed The Intoxicator's death scream not playing.
- Fixed the Assimilated Enderman's torso flipping back and forth while chasing.
- Fixed the Assimilated Horse and Jockey attack animations not playing.
- Fixed the Human Stage 2 and 3 running animations never playing.
- Fixed spike summon sounds being heard from any distance.
- Fixed the Parasitic Shooter's ambient sound not fading with distance.
- Fixed blurry icons caused by oversized textures.
- Fixed a corrupted effect icon file.
- Removed leftover language entries from older versions.
- Removed many unused files and compressed the rest, so the mod is a fraction of its old size.
release
Mutationcraft [REMATCH] 1.0.6
1.0.612 дек. 2023 г.26,6 тыс.Minecraft: 1.19.2forge
Что нового
And here we are, after a long period of time, mutationcraft has come to an end. While this mod did not get the glory it deserved, I'll make sure that our rework of this mod will, having a config, better models,animations,code everything you've ever asked for, but that will take time! As it is finally over, in fact it just began, because we started working on FD:M today, by making models and animations with more to come!
Changelog:
- Putrid Blocks are now easier to break
- Putrid Blocks are now flammable
- Port to 1.20.1
- Discontinued ( Finished )
We'll see each other again soon, in 2024, goodbye mutationcraft!
For more info about the new mutationcraft mod ( FD:M ), join the discord server.
release
Mutationcraft [REMATCH] 1.0.6
1.0.612 дек. 2023 г.25,2 тыс.Minecraft: 1.18.2forge
Что нового
And here we are, after a long period of time, mutationcraft has come to an end. While this mod did not get the glory it deserved, I'll make sure that our rework of this mod will, having a config, better models,animations,code everything you've ever asked for, but that will take time! As it is finally over, in fact it just began, because we started working on FD:M today, by making models and animations with more to come!
Changelog:
- Putrid Blocks are now easier to break
- Putrid Blocks are now flammable
- Port to 1.20.1
- Discontinued ( Finished )
We'll see each other again soon, in 2024, goodbye mutationcraft!
For more info about the new mutationcraft mod ( FD:M ), join the discord server.
release
Mutationcraft [REMATCH] 1.0.5
1.0.516 нояб. 2023 г.5,6 тыс.Minecraft: 1.19.4forge
Что нового
Version 1.0.5 for Mutationcraft is finally here!
Changelog:
- Added three new mobs that contrast eachother as they can evolve from another and also spread the infection on blocks!
- The mobs are Light Hook, Medium Hook, and Heavy Hook. As you can probably guess they evolve to the biggest one in time, from light to medium = 5 minutes and from medium to heavy = 10 minutes. They will try to spread the infection so the best thing to do when encountering them is to kill them on sight because not only they will spread the infection on blocks, but also summon miters and necroptors! Light Hooks and Medium Hooks will spawn from stage 3+ and the Heavy Hook will spawn from stage 4+.
- Added a lot of gamerules that help modify the content of the mod related to the hooks and others, check the gamerules tab from my discord for more information.
- Parasitic Roller has had it's living sound changed.
- Enderman has been nerfed, again.
- Now, when a necroptor dies, there is a 5% chance a light hook will spawn nearby. Only light hooks can be spawned this way, but keep in mind that these hooks will evolve after 5 minutes, and the mediums will evolve into heavy ones in 10 minutes, so it's best to kill these right away!
- Fixed the biggest bug of the mod that made the player "despawn" when killing an entity, or entities despawning when getting killed, this was very important and a highly reported error, so now it's fixed!
- Rebalanced some hp and damage problems
And that's it! I do realize that this is not as much content as you guys want especially for a 2 month update, but you need to listen to my excuses as well, I was very busy with school and with other mods. The mod is almost done and I don't want to keep working on it that much because of that. It's also made in mcreator, so it's a pain to make it, I am glad that the mod is almost finished, thanks for understanding
By ASEStefan @TeamAbyssal.co
release
Mutationcraft [REMATCH] 1.0.5
1.0.516 нояб. 2023 г.583Minecraft: 1.19.2forge
Что нового
Version 1.0.5 for Mutationcraft is finally here!
Changelog:
- Added three new mobs that contrast eachother as they can evolve from another and also spread the infection on blocks!
- The mobs are Light Hook, Medium Hook, and Heavy Hook. As you can probably guess they evolve to the biggest one in time, from light to medium = 5 minutes and from medium to heavy = 10 minutes. They will try to spread the infection so the best thing to do when encountering them is to kill them on sight because not only they will spread the infection on blocks, but also summon miters and necroptors! Light Hooks and Medium Hooks will spawn from stage 3+ and the Heavy Hook will spawn from stage 4+.
- Added a lot of gamerules that help modify the content of the mod related to the hooks and others, check the gamerules tab from my discord for more information.
- Parasitic Roller has had it's living sound changed.
- Enderman has been nerfed, again.
- Now, when a necroptor dies, there is a 5% chance a light hook will spawn nearby. Only light hooks can be spawned this way, but keep in mind that these hooks will evolve after 5 minutes, and the mediums will evolve into heavy ones in 10 minutes, so it's best to kill these right away!
- Fixed the biggest bug of the mod that made the player "despawn" when killing an entity, or entities despawning when getting killed, this was very important and a highly reported error, so now it's fixed!
- Rebalanced some hp and damage problems
And that's it! I do realize that this is not as much content as you guys want especially for a 2 month update, but you need to listen to my excuses as well, I was very busy with school and with other mods. The mod is almost done and I don't want to keep working on it that much because of that. It's also made in mcreator, so it's a pain to make it, I am glad that the mod is almost finished, thanks for understanding
By ASEStefan @TeamAbyssal.co
release
Mutationcraft [REMATCH] 1.0.5
1.0.516 нояб. 2023 г.328Minecraft: 1.18.2forge
Что нового
Version 1.0.5 for Mutationcraft is finally here!
Changelog:
- Added three new mobs that contrast eachother as they can evolve from another and also spread the infection on blocks!
- The mobs are Light Hook, Medium Hook, and Heavy Hook. As you can probably guess they evolve to the biggest one in time, from light to medium = 5 minutes and from medium to heavy = 10 minutes. They will try to spread the infection so the best thing to do when encountering them is to kill them on sight because not only they will spread the infection on blocks, but also summon miters and necroptors! Light Hooks and Medium Hooks will spawn from stage 3+ and the Heavy Hook will spawn from stage 4+.
- Added a lot of gamerules that help modify the content of the mod related to the hooks and others, check the gamerules tab from my discord for more information.
- Parasitic Roller has had it's living sound changed.
- Enderman has been nerfed, again.
- Now, when a necroptor dies, there is a 5% chance a light hook will spawn nearby. Only light hooks can be spawned this way, but keep in mind that these hooks will evolve after 5 minutes, and the mediums will evolve into heavy ones in 10 minutes, so it's best to kill these right away!
- Fixed the biggest bug of the mod that made the player "despawn" when killing an entity, or entities despawning when getting killed, this was very important and a highly reported error, so now it's fixed!
- Rebalanced some hp and damage problems
And that's it! I do realize that this is not as much content as you guys want especially for a 2 month update, but you need to listen to my excuses as well, I was very busy with school and with other mods. The mod is almost done and I don't want to keep working on it that much because of that. It's also made in mcreator, so it's a pain to make it, I am glad that the mod is almost finished, thanks for understanding
By ASEStefan @TeamAbyssal.co
release
Mutationcraft [REMATCH] 1.0.4
1.0.415 сент. 2023 г.613Minecraft: 1.19.4forge
Что нового
Well, it definetely has been a while... Changelog:
Added three new entities:
Parasitic Ram - This creature is a small horde of creatures all put together. 4 Assimilated Humans holding this means extra work and strength for them! If they'll see you they'll get the rage effect making them stronger and faster. They can also knock the player far if close to them.
Parasitic Roller - This guy will roll a boulder. Both this and the ram are stage 3 mobs. He will also be a problem, playing around with you, throwing and pushing you away. If you jump when he will do that, you will get thrown even more far away, tripling the jump effect.
Parasitic Shooter - The first flying entity of the mod which can either fly very high in the sky or very low to the ground level. He shoots parasitic projectiles that inflict poison,weakness and mutagen sickness. He also summons miters on the ground to infect the world quicker ( works as bait for the hazmats )
Other Changes:
Miter's spawnweight has been reduced by 10.
The flayer will now only spawn necroptor bombs whenever is attacked by the player.
All achievements have been deleted.
Changed a bit the way stages work.
The assimilated evoker and corrosion queen will no longer use their abilities when attacking other creatures than the player due to massive lag spikes.
The hazmat guard and hazmat leader have been nerfed in terms of damage by 2 units.
Slight change in the stage 4 spawn eggs.
Little decrease of the enderman chance to tp to you.
New Gamerules:
Stagesshowup - Put this to false if you don't want to see and hear the stages grow.
Putridblockspreading - Put this to false if you don't want the blocks or vines to spread anymore.
Stagesadvance - Put this to false if you don't want the stages to keep growing. Ex: When it hits stage 3 you can put this gamerule to false, and the gamerules won't advance anymore.
Mutationcraftdrops - Put this to false if you don't want the mobs of the mod dropping any loot.
release
Mutationcraft [REMATCH] 1.0.4
1.0.415 сент. 2023 г.2,4 тыс.Minecraft: 1.19.2forge
Что нового
Well, it definetely has been a while... Changelog:
Added three new entities:
Parasitic Ram - This creature is a small horde of creatures all put together. 4 Assimilated Humans holding this means extra work and strength for them! If they'll see you they'll get the rage effect making them stronger and faster. They can also knock the player far if close to them.
Parasitic Roller - This guy will roll a boulder. Both this and the ram are stage 3 mobs. He will also be a problem, playing around with you, throwing and pushing you away. If you jump when he will do that, you will get thrown even more far away, tripling the jump effect.
Parasitic Shooter - The first flying entity of the mod which can either fly very high in the sky or very low to the ground level. He shoots parasitic projectiles that inflict poison,weakness and mutagen sickness. He also summons miters on the ground to infect the world quicker ( works as bait for the hazmats )
Other Changes:
Miter's spawnweight has been reduced by 10.
The flayer will now only spawn necroptor bombs whenever is attacked by the player.
All achievements have been deleted.
Changed a bit the way stages work.
The assimilated evoker and corrosion queen will no longer use their abilities when attacking other creatures than the player due to massive lag spikes.
The hazmat guard and hazmat leader have been nerfed in terms of damage by 2 units.
Slight change in the stage 4 spawn eggs.
Little decrease of the enderman chance to tp to you.
New Gamerules:
Stagesshowup - Put this to false if you don't want to see and hear the stages grow.
Putridblockspreading - Put this to false if you don't want the blocks or vines to spread anymore.
Stagesadvance - Put this to false if you don't want the stages to keep growing. Ex: When it hits stage 3 you can put this gamerule to false, and the gamerules won't advance anymore.
Mutationcraftdrops - Put this to false if you don't want the mobs of the mod dropping any loot.
release
Mutationcraft [REMATCH] 1.0.4
1.0.415 сент. 2023 г.328Minecraft: 1.18.2forge
Что нового
Well, it definetely has been a while... Changelog:
Added three new entities:
Parasitic Ram - This creature is a small horde of creatures all put together. 4 Assimilated Humans holding this means extra work and strength for them! If they'll see you they'll get the rage effect making them stronger and faster. They can also knock the player far if close to them.
Parasitic Roller - This guy will roll a boulder. Both this and the ram are stage 3 mobs. He will also be a problem, playing around with you, throwing and pushing you away. If you jump when he will do that, you will get thrown even more far away, tripling the jump effect.
Parasitic Shooter - The first flying entity of the mod which can either fly very high in the sky or very low to the ground level. He shoots parasitic projectiles that inflict poison,weakness and mutagen sickness. He also summons miters on the ground to infect the world quicker ( works as bait for the hazmats )
Other Changes:
Miter's spawnweight has been reduced by 10.
The flayer will now only spawn necroptor bombs whenever is attacked by the player.
All achievements have been deleted.
Changed a bit the way stages work.
The assimilated evoker and corrosion queen will no longer use their abilities when attacking other creatures than the player due to massive lag spikes.
The hazmat guard and hazmat leader have been nerfed in terms of damage by 2 units.
Slight change in the stage 4 spawn eggs.
Little decrease of the enderman chance to tp to you.
New Gamerules:
Stagesshowup - Put this to false if you don't want to see and hear the stages grow.
Putridblockspreading - Put this to false if you don't want the blocks or vines to spread anymore.
Stagesadvance - Put this to false if you don't want the stages to keep growing. Ex: When it hits stage 3 you can put this gamerule to false, and the gamerules won't advance anymore.
Mutationcraftdrops - Put this to false if you don't want the mobs of the mod dropping any loot.
release
Mutationcraft [REMATCH] 1.0.3
1.0.316 авг. 2023 г.297Minecraft: 1.19.4forge
Что нового
The long awaited update is here, aka the biggest update of mutationcraft yet!
Changelog:
New Entities:
Flayer - This entity is a stage 3 entity, therefore it spawns only after stage 3 officialy hits. He can shoot necroptor bombs at you and also go underground. But there is one more way for him to spawn, that would be if an assimilated human kills 5 skeletons!
Corrosion Queen - Flawless queen of the infected sea. She has mutated wings on her body, scales are messed up and she can partially fly. Do not let her charm you, because she's a stage 4 mob and you do not want to mess with her. She can begin a chant that will slow all the players in her range for 15 seconds. During this, you can not move at all and you can only pray. Her hits are hard because not only she deals a massive amount of attack damage, but she also inflicts corrosion on each hit and degrades armor even more as time passes. She can summon some spikes that if you touch, you will be inflicted with poison. But, she can also summon one single spike above the player's head that will explode on touch with him and also give him bleeding if he's near it. Once she kills a player she'll recover to max health.Because of her scales, she has an amazing armor, making her even more impossible to kill. She will only use her abilities if she's attacked, just like the evoker.
Human Herder - Big and tanky brute made just to destroy it's surrounding enemies. He is an experiment made from multiple humans and human stages. He has a special attack that works only on players but if you are hit, it'll throw you far in the distance. He's also a stage 4 mob which means that he's very strong and you got to have good equipment when battling him.
Resenter - New tanky brute. This mob is one of the strongest in mutationcraft even though he has no special abilities.
Assimilated Creeper - One new assimilated variant. This one though, is very special to say the least! He'll bypass hazmats and also when on touch with the player he'll explode! He is very fast so he acts like a kamikaze pilot. This ability of his will activate once he has less than 10 health. He will have weak hits towards you to aggro you to hit him to make him go crazy and explode!
/// Other Changes
The reductor and necroptor now have a smaller chance of infecting the enderman if it's not stage two.
The necroptor can now finally fit through 1 block tall gaps.
Necroptor and Reductor got nerfed in terms of damage, Necroptor: 7 -> 5; Reductor: 9 -> 7;
Mutagen sickness chance of duplicating itself reduced to 30%.
The stages and sounds now can be seen/heard.But they are bugged because no amount of coding can fix this ( I don't know how to make it ).Because, if you die, they show themselves multiple times. Only if you play hardcore it will actually show it right!
The enderman can now only be infected via other environments from stage 2 and up. But, all parasites can infect him earlier, exception being the reductor and necroptor. However, there's only a small chance that they'll infect him.
Changed the texture of the diseased block.
Removed the old diseased block.
Reductor's health has been reduced to 30.
The necroptor and reductor now have a different sound when infecting other creatures.
New effect called Sign Of Fire
This effect can only be obtained if u are hit with the sign of fire potions / arrow.
This effect will spread around, causing every mob to be lit on fire ( applies to player also).
In order for the fire to spread, you need to throw the potion to an entity ( just like normal potions ).
/// Back to Changes
Fixed mobs spawning too early
The spawn eggs of the entities now have different rarities ( colored names basically ). That means that the better and stronger the mob is, his spawn egg will have that name colored; Stage 0 -> Common; Stage 1 ->Uncommon; Stage 2->Rare; Stage 3->Epic; Stage 4 and up, diff spawn eggs;
The necroptor will now only transform into a Reductor if he manages to kill 5 zombies, so now the passing time method is no longer valid / in the game.
New custom spawn eggs for mobs that are stage 4 and higher
Changed the texture for the necroptor bomb
Reductor can't make itself invisible anymore
All entities spawn weight's have been reduced by 3
Remembered to make the entities weak to fire aspect as well
Added a new item called Totem of Immunity that is craftable and will make it's user immune for 20 seconds. The downside of this is that it can only be right-clicked, that meaning that it has to be in your right hand, and also because of it's big cooldown of 10 minutes.
And so, that's the long awaited update. Please, I can't tell you this enough, but be patient with the updates and please hype the mod a bit because the artist worked hard for some of the models so please be patient, enjoy!
Statistics for the models ( interested people ) Flayer - 3 hours Corrosion Queen - 2 hours Human Herder - 4 hours Resenter - 10 to 15 hours Assimilated Creeper 8 hours ( He made multiple variants )
release
Mutationcraft [REMATCH] 1.0.3
1.0.316 авг. 2023 г.452Minecraft: 1.19.2forge
Что нового
The long awaited update is here, aka the biggest update of mutationcraft yet!
Changelog:
New Entities:
Flayer - This entity is a stage 3 entity, therefore it spawns only after stage 3 officialy hits. He can shoot necroptor bombs at you and also go underground. But there is one more way for him to spawn, that would be if an assimilated human kills 5 skeletons!
Corrosion Queen - Flawless queen of the infected sea. She has mutated wings on her body, scales are messed up and she can partially fly. Do not let her charm you, because she's a stage 4 mob and you do not want to mess with her. She can begin a chant that will slow all the players in her range for 15 seconds. During this, you can not move at all and you can only pray. Her hits are hard because not only she deals a massive amount of attack damage, but she also inflicts corrosion on each hit and degrades armor even more as time passes. She can summon some spikes that if you touch, you will be inflicted with poison. But, she can also summon one single spike above the player's head that will explode on touch with him and also give him bleeding if he's near it. Once she kills a player she'll recover to max health.Because of her scales, she has an amazing armor, making her even more impossible to kill. She will only use her abilities if she's attacked, just like the evoker.
Human Herder - Big and tanky brute made just to destroy it's surrounding enemies. He is an experiment made from multiple humans and human stages. He has a special attack that works only on players but if you are hit, it'll throw you far in the distance. He's also a stage 4 mob which means that he's very strong and you got to have good equipment when battling him.
Resenter - New tanky brute. This mob is one of the strongest in mutationcraft even though he has no special abilities.
Assimilated Creeper - One new assimilated variant. This one though, is very special to say the least! He'll bypass hazmats and also when on touch with the player he'll explode! He is very fast so he acts like a kamikaze pilot. This ability of his will activate once he has less than 10 health. He will have weak hits towards you to aggro you to hit him to make him go crazy and explode!
/// Other Changes
The reductor and necroptor now have a smaller chance of infecting the enderman if it's not stage two.
The necroptor can now finally fit through 1 block tall gaps.
Necroptor and Reductor got nerfed in terms of damage, Necroptor: 7 -> 5; Reductor: 9 -> 7;
Mutagen sickness chance of duplicating itself reduced to 30%.
The stages and sounds now can be seen/heard.But they are bugged because no amount of coding can fix this ( I don't know how to make it ).Because, if you die, they show themselves multiple times. Only if you play hardcore it will actually show it right!
The enderman can now only be infected via other environments from stage 2 and up. But, all parasites can infect him earlier, exception being the reductor and necroptor. However, there's only a small chance that they'll infect him.
Changed the texture of the diseased block.
Removed the old diseased block.
Reductor's health has been reduced to 30.
The necroptor and reductor now have a different sound when infecting other creatures.
New effect called Sign Of Fire
This effect can only be obtained if u are hit with the sign of fire potions / arrow.
This effect will spread around, causing every mob to be lit on fire ( applies to player also).
In order for the fire to spread, you need to throw the potion to an entity ( just like normal potions ).
/// Back to Changes
Fixed mobs spawning too early
The spawn eggs of the entities now have different rarities ( colored names basically ). That means that the better and stronger the mob is, his spawn egg will have that name colored; Stage 0 -> Common; Stage 1 ->Uncommon; Stage 2->Rare; Stage 3->Epic; Stage 4 and up, diff spawn eggs;
The necroptor will now only transform into a Reductor if he manages to kill 5 zombies, so now the passing time method is no longer valid / in the game.
New custom spawn eggs for mobs that are stage 4 and higher
Changed the texture for the necroptor bomb
Reductor can't make itself invisible anymore
All entities spawn weight's have been reduced by 3
Remembered to make the entities weak to fire aspect as well
Added a new item called Totem of Immunity that is craftable and will make it's user immune for 20 seconds. The downside of this is that it can only be right-clicked, that meaning that it has to be in your right hand, and also because of it's big cooldown of 10 minutes.
And so, that's the long awaited update. Please, I can't tell you this enough, but be patient with the updates and please hype the mod a bit because the artist worked hard for some of the models so please be patient, enjoy!
Statistics for the models ( interested people ) Flayer - 3 hours Corrosion Queen - 2 hours Human Herder - 4 hours Resenter - 10 to 15 hours Assimilated Creeper 8 hours ( He made multiple variants )
release
Mutationcraft [REMATCH] 1.0.3
1.0.316 авг. 2023 г.400Minecraft: 1.18.2forge
Что нового
The long awaited update is here, aka the biggest update of mutationcraft yet!
Changelog:
New Entities:
Flayer - This entity is a stage 3 entity, therefore it spawns only after stage 3 officialy hits. He can shoot necroptor bombs at you and also go underground. But there is one more way for him to spawn, that would be if an assimilated human kills 5 skeletons!
Corrosion Queen - Flawless queen of the infected sea. She has mutated wings on her body, scales are messed up and she can partially fly. Do not let her charm you, because she's a stage 4 mob and you do not want to mess with her. She can begin a chant that will slow all the players in her range for 15 seconds. During this, you can not move at all and you can only pray. Her hits are hard because not only she deals a massive amount of attack damage, but she also inflicts corrosion on each hit and degrades armor even more as time passes. She can summon some spikes that if you touch, you will be inflicted with poison. But, she can also summon one single spike above the player's head that will explode on touch with him and also give him bleeding if he's near it. Once she kills a player she'll recover to max health.Because of her scales, she has an amazing armor, making her even more impossible to kill. She will only use her abilities if she's attacked, just like the evoker.
Human Herder - Big and tanky brute made just to destroy it's surrounding enemies. He is an experiment made from multiple humans and human stages. He has a special attack that works only on players but if you are hit, it'll throw you far in the distance. He's also a stage 4 mob which means that he's very strong and you got to have good equipment when battling him.
Resenter - New tanky brute. This mob is one of the strongest in mutationcraft even though he has no special abilities.
Assimilated Creeper - One new assimilated variant. This one though, is very special to say the least! He'll bypass hazmats and also when on touch with the player he'll explode! He is very fast so he acts like a kamikaze pilot. This ability of his will activate once he has less than 10 health. He will have weak hits towards you to aggro you to hit him to make him go crazy and explode!
/// Other Changes
The reductor and necroptor now have a smaller chance of infecting the enderman if it's not stage two.
The necroptor can now finally fit through 1 block tall gaps.
Necroptor and Reductor got nerfed in terms of damage, Necroptor: 7 -> 5; Reductor: 9 -> 7;
Mutagen sickness chance of duplicating itself reduced to 30%.
The stages and sounds now can be seen/heard.But they are bugged because no amount of coding can fix this ( I don't know how to make it ).Because, if you die, they show themselves multiple times. Only if you play hardcore it will actually show it right!
The enderman can now only be infected via other environments from stage 2 and up. But, all parasites can infect him earlier, exception being the reductor and necroptor. However, there's only a small chance that they'll infect him.
Changed the texture of the diseased block.
Removed the old diseased block.
Reductor's health has been reduced to 30.
The necroptor and reductor now have a different sound when infecting other creatures.
New effect called Sign Of Fire
This effect can only be obtained if u are hit with the sign of fire potions / arrow.
This effect will spread around, causing every mob to be lit on fire ( applies to player also).
In order for the fire to spread, you need to throw the potion to an entity ( just like normal potions ).
/// Back to Changes
Fixed mobs spawning too early
The spawn eggs of the entities now have different rarities ( colored names basically ). That means that the better and stronger the mob is, his spawn egg will have that name colored; Stage 0 -> Common; Stage 1 ->Uncommon; Stage 2->Rare; Stage 3->Epic; Stage 4 and up, diff spawn eggs;
The necroptor will now only transform into a Reductor if he manages to kill 5 zombies, so now the passing time method is no longer valid / in the game.
New custom spawn eggs for mobs that are stage 4 and higher
Changed the texture for the necroptor bomb
Reductor can't make itself invisible anymore
All entities spawn weight's have been reduced by 3
Remembered to make the entities weak to fire aspect as well
Added a new item called Totem of Immunity that is craftable and will make it's user immune for 20 seconds. The downside of this is that it can only be right-clicked, that meaning that it has to be in your right hand, and also because of it's big cooldown of 10 minutes.
And so, that's the long awaited update. Please, I can't tell you this enough, but be patient with the updates and please hype the mod a bit because the artist worked hard for some of the models so please be patient, enjoy!
Statistics for the models ( interested people ) Flayer - 3 hours Corrosion Queen - 2 hours Human Herder - 4 hours Resenter - 10 to 15 hours Assimilated Creeper 8 hours ( He made multiple variants )