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ВЕРСИИ (111)
release
Multiplayer Spawners 2.0.2 [Fabric 26.3]
2.0.2+fabric-26.327 окт. 2026 г.82Minecraft: 26.3fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 26.3]
2.0.2+neoforge-26.327 окт. 2026 г.11Minecraft: 26.3neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 26.2]
2.0.2+neoforge-26.227 окт. 2026 г.7Minecraft: 26.2neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 26.1.2]
2.0.2+neoforge-26.1.227 окт. 2026 г.8Minecraft: 26.1.2neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 26.2]
2.0.2+fabric-26.227 окт. 2026 г.8Minecraft: 26.2fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 26.1.2]
2.0.2+fabric-26.1.227 окт. 2026 г.8Minecraft: 26.1.2fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 26.1.1]
2.0.2+fabric-26.1.127 окт. 2026 г.2Minecraft: 26.1.1fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 26.1.1]
2.0.2+neoforge-26.1.127 окт. 2026 г.2Minecraft: 26.1.1neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 26.1]
2.0.2+neoforge-26.127 окт. 2026 г.0Minecraft: 26.1neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 26.1]
2.0.2+fabric-26.127 окт. 2026 г.2Minecraft: 26.1fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 1.21.11]
2.0.2+neoforge-1.21.1127 окт. 2026 г.0Minecraft: 1.21.11neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.21.11]
2.0.2+fabric-1.21.1127 окт. 2026 г.5Minecraft: 1.21.11fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.21.10]
2.0.2+fabric-1.21.1027 окт. 2026 г.2Minecraft: 1.21.10fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 1.21.10]
2.0.2+neoforge-1.21.1027 окт. 2026 г.0Minecraft: 1.21.10neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 1.21.9]
2.0.2+neoforge-1.21.927 окт. 2026 г.2Minecraft: 1.21.9neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.21.9]
2.0.2+fabric-1.21.927 окт. 2026 г.2Minecraft: 1.21.9fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 1.21.8]
2.0.2+neoforge-1.21.827 окт. 2026 г.2Minecraft: 1.21.8neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 1.21.7]
2.0.2+neoforge-1.21.727 окт. 2026 г.4Minecraft: 1.21.7neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.21.8]
2.0.2+fabric-1.21.827 окт. 2026 г.0Minecraft: 1.21.8fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.21.7]
2.0.2+fabric-1.21.727 окт. 2026 г.2Minecraft: 1.21.7fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 1.21.6]
2.0.2+neoforge-1.21.627 окт. 2026 г.0Minecraft: 1.21.6neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.21.6]
2.0.2+fabric-1.21.627 окт. 2026 г.0Minecraft: 1.21.6fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 1.21.5]
2.0.2+neoforge-1.21.527 окт. 2026 г.2Minecraft: 1.21.5neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.21.5]
2.0.2+fabric-1.21.527 окт. 2026 г.4Minecraft: 1.21.5fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 1.21.4]
2.0.2+neoforge-1.21.427 окт. 2026 г.2Minecraft: 1.21.4neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.21.4]
2.0.2+fabric-1.21.427 окт. 2026 г.0Minecraft: 1.21.4fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 1.21.3]
2.0.2+neoforge-1.21.327 окт. 2026 г.2Minecraft: 1.21.3neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.21.3]
2.0.2+fabric-1.21.327 окт. 2026 г.2Minecraft: 1.21.3fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 1.21.2]
2.0.2+neoforge-1.21.227 окт. 2026 г.4Minecraft: 1.21.2neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.21.2]
2.0.2+fabric-1.21.227 окт. 2026 г.0Minecraft: 1.21.2fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.20.1]
2.0.2+fabric-1.20.127 окт. 2026 г.8Minecraft: 1.20.1fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [NeoForge 1.21.1]
2.0.2+neoforge-1.21.127 окт. 2026 г.25Minecraft: 1.21.1neoforge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Fabric 1.21.1]
2.0.2+fabric-1.21.127 окт. 2026 г.4Minecraft: 1.21.1fabric
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.2 [Forge 1.20.1]
2.0.2+forge-1.20.127 окт. 2026 г.15Minecraft: 1.20.1forge
Что нового
# Update - 2.0.2
## New
* **Explosions no longer destroy spawners**
> TNT a player lit (or a fireball they sent back) now disables a spawner for that player, like a hit, instead of blowing it up for everyone. Any other explosion, like a creeper's, leaves it as it is. Player-placed spawners treated as vanilla still blow up.
## Compatibility
* **Spawner Control's spawn limit**
> With [Spawner Control](https://modrinth.com/mod/spawner-control)'s `spawnLimit`, a spawner that reaches its limit no longer disappears for the whole server: it runs out only for the players near it who used it up, and stays for everyone else with a fresh count. (Minecraft 1.20.1 to 1.21.5, the versions Spawner Control supports)
release
Multiplayer Spawners 2.0.1 [NeoForge 26.3]
2.0.1+neoforge-26.325 окт. 2026 г.42Minecraft: 26.3neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 26.3]
2.0.1+fabric-26.325 окт. 2026 г.28Minecraft: 26.3fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 26.2]
2.0.1+neoforge-26.225 окт. 2026 г.13Minecraft: 26.2neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 26.1.2]
2.0.1+neoforge-26.1.225 окт. 2026 г.12Minecraft: 26.1.2neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 26.2]
2.0.1+fabric-26.225 окт. 2026 г.24Minecraft: 26.2fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 26.1.2]
2.0.1+fabric-26.1.225 окт. 2026 г.22Minecraft: 26.1.2fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 26.1]
2.0.1+fabric-26.125 окт. 2026 г.18Minecraft: 26.1fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 26.1.1]
2.0.1+fabric-26.1.125 окт. 2026 г.16Minecraft: 26.1.1fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 26.1]
2.0.1+neoforge-26.125 окт. 2026 г.11Minecraft: 26.1neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 26.1.1]
2.0.1+neoforge-26.1.125 окт. 2026 г.10Minecraft: 26.1.1neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 1.21.11]
2.0.1+neoforge-1.21.1125 окт. 2026 г.8Minecraft: 1.21.11neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.21.11]
2.0.1+fabric-1.21.1125 окт. 2026 г.12Minecraft: 1.21.11fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 1.21.10]
2.0.1+neoforge-1.21.1025 окт. 2026 г.11Minecraft: 1.21.10neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.21.10]
2.0.1+fabric-1.21.1025 окт. 2026 г.2Minecraft: 1.21.10fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 1.21.9]
2.0.1+neoforge-1.21.925 окт. 2026 г.12Minecraft: 1.21.9neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.21.9]
2.0.1+fabric-1.21.925 окт. 2026 г.12Minecraft: 1.21.9fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 1.21.8]
2.0.1+neoforge-1.21.825 окт. 2026 г.12Minecraft: 1.21.8neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.21.8]
2.0.1+fabric-1.21.825 окт. 2026 г.14Minecraft: 1.21.8fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 1.21.7]
2.0.1+neoforge-1.21.725 окт. 2026 г.10Minecraft: 1.21.7neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.21.7]
2.0.1+fabric-1.21.725 окт. 2026 г.8Minecraft: 1.21.7fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 1.21.6]
2.0.1+neoforge-1.21.625 окт. 2026 г.14Minecraft: 1.21.6neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.21.5]
2.0.1+fabric-1.21.525 окт. 2026 г.10Minecraft: 1.21.5fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.21.6]
2.0.1+fabric-1.21.625 окт. 2026 г.14Minecraft: 1.21.6fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 1.21.4]
2.0.1+neoforge-1.21.425 окт. 2026 г.2Minecraft: 1.21.4neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 1.21.5]
2.0.1+neoforge-1.21.525 окт. 2026 г.10Minecraft: 1.21.5neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 1.21.3]
2.0.1+neoforge-1.21.325 окт. 2026 г.4Minecraft: 1.21.3neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.21.4]
2.0.1+fabric-1.21.425 окт. 2026 г.2Minecraft: 1.21.4fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.21.3]
2.0.1+fabric-1.21.325 окт. 2026 г.4Minecraft: 1.21.3fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 1.21.2]
2.0.1+neoforge-1.21.225 окт. 2026 г.8Minecraft: 1.21.2neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.21.2]
2.0.1+fabric-1.21.225 окт. 2026 г.4Minecraft: 1.21.2fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.21.1]
2.0.1+fabric-1.21.125 окт. 2026 г.20Minecraft: 1.21.1fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Fabric 1.20.1]
2.0.1+fabric-1.20.125 окт. 2026 г.27Minecraft: 1.20.1fabric
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [NeoForge 1.21.1]
2.0.1+neoforge-1.21.125 окт. 2026 г.40Minecraft: 1.21.1neoforge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.1 [Forge 1.20.1]
2.0.1+forge-1.20.125 окт. 2026 г.39Minecraft: 1.20.1forge
Что нового
# Update - 2.0.1
## New
* **Spawn eggs on spawners only in Creative**
> With `spawnEggsChangeSpawners = false` or `/multiplayerspawners toggle_spawn_eggs`, players who aren't in Creative can no longer change a spawner's mob with a spawn egg. A spawner is the same block for everyone, so the change reached every player.
> *@Shadizar0 thx for the idea!*
* **The mod speaks your language**
> Its chat messages and command answers are now translated into 24 languages besides English: Arabic, Chinese (Simplified, Traditional, Hong Kong and Literary), Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish (Spain and Mexico), Swedish, Thai, Turkish, Ukrainian and Vietnamese. Each player sees them in their own game language.
## Compatibility
* **Better compatibility with mods that destroyed spawners instead of disabling them**
> Spawners broken by another mod for a player, like the 3x3 hammers of Tinkers' Construct or Ars Nouveau's Break spell, are now disabled for that player instead of disappearing for everyone. Machines that break blocks on their own leave spawners as they are. (Forge and NeoForge)
release
Multiplayer Spawners 2.0.0 [Fabric 26.3]
2.0.0+fabric-26.318 окт. 2026 г.40Minecraft: 26.3fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 26.3]
2.0.0+neoforge-26.318 окт. 2026 г.15Minecraft: 26.3neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 26.2]
2.0.0+fabric-26.218 окт. 2026 г.18Minecraft: 26.2fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 26.2]
2.0.0+neoforge-26.218 окт. 2026 г.8Minecraft: 26.2neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 26.1.2]
2.0.0+neoforge-26.1.218 окт. 2026 г.16Minecraft: 26.1.2neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 26.1.2]
2.0.0+fabric-26.1.218 окт. 2026 г.17Minecraft: 26.1.2fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 26.1.1]
2.0.0+neoforge-26.1.118 окт. 2026 г.8Minecraft: 26.1.1neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 26.1]
2.0.0+neoforge-26.118 окт. 2026 г.10Minecraft: 26.1neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 26.1.1]
2.0.0+fabric-26.1.118 окт. 2026 г.6Minecraft: 26.1.1fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 1.21.11]
2.0.0+neoforge-1.21.1118 окт. 2026 г.10Minecraft: 1.21.11neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 26.1]
2.0.0+fabric-26.118 окт. 2026 г.13Minecraft: 26.1fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.21.11]
2.0.0+fabric-1.21.1118 окт. 2026 г.15Minecraft: 1.21.11fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 1.21.10]
2.0.0+neoforge-1.21.1018 окт. 2026 г.8Minecraft: 1.21.10neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.21.10]
2.0.0+fabric-1.21.1018 окт. 2026 г.2Minecraft: 1.21.10fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 1.21.9]
2.0.0+neoforge-1.21.918 окт. 2026 г.10Minecraft: 1.21.9neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.21.9]
2.0.0+fabric-1.21.918 окт. 2026 г.8Minecraft: 1.21.9fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 1.21.8]
2.0.0+neoforge-1.21.818 окт. 2026 г.10Minecraft: 1.21.8neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.21.8]
2.0.0+fabric-1.21.818 окт. 2026 г.6Minecraft: 1.21.8fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 1.21.7]
2.0.0+neoforge-1.21.718 окт. 2026 г.8Minecraft: 1.21.7neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.21.7]
2.0.0+fabric-1.21.718 окт. 2026 г.6Minecraft: 1.21.7fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 1.21.6]
2.0.0+neoforge-1.21.618 окт. 2026 г.14Minecraft: 1.21.6neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.21.6]
2.0.0+fabric-1.21.618 окт. 2026 г.8Minecraft: 1.21.6fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 1.21.5]
2.0.0+neoforge-1.21.518 окт. 2026 г.10Minecraft: 1.21.5neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.21.5]
2.0.0+fabric-1.21.518 окт. 2026 г.10Minecraft: 1.21.5fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 1.21.4]
2.0.0+neoforge-1.21.418 окт. 2026 г.2Minecraft: 1.21.4neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.21.4]
2.0.0+fabric-1.21.418 окт. 2026 г.6Minecraft: 1.21.4fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 1.21.3]
2.0.0+neoforge-1.21.318 окт. 2026 г.4Minecraft: 1.21.3neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 1.21.2]
2.0.0+neoforge-1.21.218 окт. 2026 г.9Minecraft: 1.21.2neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.21.3]
2.0.0+fabric-1.21.318 окт. 2026 г.2Minecraft: 1.21.3fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.21.2]
2.0.0+fabric-1.21.218 окт. 2026 г.2Minecraft: 1.21.2fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Forge 1.20.1]
2.0.0+forge-1.20.118 окт. 2026 г.81Minecraft: 1.20.1forge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.21.1]
2.0.0+fabric-1.21.118 окт. 2026 г.10Minecraft: 1.21.1fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [NeoForge 1.21.1]
2.0.0+neoforge-1.21.118 окт. 2026 г.118Minecraft: 1.21.1neoforge
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 2.0.0 [Fabric 1.20.1]
2.0.0+fabric-1.20.118 окт. 2026 г.50Minecraft: 1.20.1fabric
Что нового
# Update - 2.0.0
## New
* **__New versions support 1.21.2 - 26.3 Fabric / NeoForge__**
* **A new look for player-placed spawners**
> A spawner placed by a player behaves like a vanilla one: it spawns for everyone, breaks normally and doesn't put out torches. With a mob it now looks dark steel with blue eyes, so you can tell it from the golden world spawners at a glance.
* **Spawners can become active again**
> Server owners can make a disabled spawner active again for each player after a while with `spawnerRespawnMinutes` (0, the default, keeps them disabled for good) or `/multiplayerspawners respawn <minutes>`. Players are told when it will come back.
> *@Fjor thx for the idea!*
* **Option to turn off the chat messages**
> `showNotices` or `/multiplayerspawners toggle_notices` turns off the mod's informational chat messages.
> *@tyrthurey thx for the idea!*
* **Breaking spawners with spawner tools**
> With `breakWithSpawnerTools` or `/multiplayerspawners toggle_break_tools`, a tool of the `multiplayerspawners:breaks_spawners` item tag (Composite Material's dungeon pickaxe by default) breaks a spawner like vanilla, and its mod decides what drops. With the break link turned off as well, spawners can only be broken with those tools or in Creative.
> *@rednetwo thx for the idea!*
* **Single-use spawners for every player**
> Blocks that spawn once and then remove themselves can be added to the `multiplayerspawners:one_shot_spawners` block tag with a datapack: each player gets their own use, and once it's used up for you it stays for the others.
## Compatibility
* **Quark compatibility**
> The monster box no longer disappears for everyone after the first player triggers it. Each player gets their own: once it's used up for you, it shows in the vanilla spawner's colours and stops showing its particles to you, while it stays ready for the others.
> *@inf0214 and @vancomb thx for the idea!*
* **Apotheosis compatibility**
> The boss spawner no longer disappears after the first player triggers it: each player gets their own boss.
> *@inf0214 thx for the idea!*
* **Apothic Spawners compatibility**
> Spawners you disabled no longer keep spawning mobs, and spawners players place are recognised again.
> *@pray_star_jirachi thx for reporting it!*
* **Ageing Spawners compatibility**
> A spawner that runs out no longer disappears for the whole server: it runs out only for the players who used it, and stays for the rest.
> *@mochacat thx for reporting it!*
* **Brass Amber Battle Towers compatibility**
> Tower spawners work and break as the mod intends again.
> *@decxmber thx for reporting it!*
* **Respawning Structures compatibility**
> A regenerated spawner no longer looks disabled to players who had disabled the old one in the same spot.
> *@demivfx thx for reporting it!*
## Fixes
* **Nearby players are always disabled too**
> Group disabling now works on every hit. Before, hitting a spawner that someone else had already disabled could leave the players next to you with it still active.
* **No more flickering spawners**
> Hitting a disabled spawner no longer makes it vanish or flash for a moment, and a spawner you place no longer shows the active look before switching off. Empty spawners now always look off.
* **Spawners no longer spawn for players who disabled them**
> A spawner you disabled no longer spawns mobs when nobody who still has it active is near, or looks active again after you respawn.
> *@alejoo930_ thx for reporting it!*
* **Better performance on big servers**
> Thousands of spawners and torches take much less work, and joining, respawning and loading chunks no longer hit the server hard.
* **Unlit torches drop again on 1.21+**
> Breaking a torch that a spawner put out drops it again.
release
Multiplayer Spawners 1.1.0
1.1.015 янв. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# Update - 1.1.0
## News
- **Support for 1.21.1 Fabric and NeoForge**
> Many people have asked me to do this, and it has taken me much longer than I would have liked, but I have finally managed to port it to 1.21.1.
* **Command to select the attemps until getting the break message**
> Currently, if you break the spawner, it is deactivated, and if you break it again, a message appears in the chat allowing you to break it. Now you can configure it so that the message appears the first time you break the spawner.
> `/multiplayerspawners set_break_attempts <1-10>`
* **Command to disable players from breaking spawn blocks**
> This way, you can choose whether you want players to have the option to break the spawners or whether you want them to be permanently there.
> `/multiplayerspawners toggle_break_message`
* **Command to make spawners non-multiplayer if they have been placed by a player**
> Toggling this disables all multiplayer spawner logic for spawners placed by players.
> `/multiplayerspawners toggle_placed_vanilla`
* **The red eyes of the custom texture of the spawner should glow in the dark**
## Fixes
* **Performance improvements**
> I've made a lot of internal changes, and everything should be working better now, with no more crashes.
> I have also fixed the issue where sometimes the server would not shut down due to the mod.
>
> I'm not 100% sure that the problems have been resolved in general when playing in very large worlds with many players, as unfortunately I don't have time to test it.
* **Fixed: Issue with saving settings using commands**
> Sometimes the settings you changed using commands were reset when you closed the world or the server. This has now been fixed.
* **Logs in console only in Debug mode ON**
> Debugging in the console will only be activated if you set debug mode to ON in the settings.
*The compatibility that some people have asked me about with other mods such as Quark will have to wait for another update, as it is causing me quite a few problems.*
release
Multiplayer Spawners 1.1.0
1.1.015 янв. 2026 г.510Minecraft: 1.21.1fabric
Что нового
# Update - 1.1.0
## News
- **Support for 1.21.1 Fabric and NeoForge**
> Many people have asked me to do this, and it has taken me much longer than I would have liked, but I have finally managed to port it to 1.21.1.
* **Command to select the attemps until getting the break message**
> Currently, if you break the spawner, it is deactivated, and if you break it again, a message appears in the chat allowing you to break it. Now you can configure it so that the message appears the first time you break the spawner.
> `/multiplayerspawners set_break_attempts <1-10>`
* **Command to disable players from breaking spawn blocks**
> This way, you can choose whether you want players to have the option to break the spawners or whether you want them to be permanently there.
> `/multiplayerspawners toggle_break_message`
* **Command to make spawners non-multiplayer if they have been placed by a player**
> Toggling this disables all multiplayer spawner logic for spawners placed by players.
> `/multiplayerspawners toggle_placed_vanilla`
* **The red eyes of the custom texture of the spawner should glow in the dark**
## Fixes
* **Performance improvements**
> I've made a lot of internal changes, and everything should be working better now, with no more crashes.
> I have also fixed the issue where sometimes the server would not shut down due to the mod.
>
> I'm not 100% sure that the problems have been resolved in general when playing in very large worlds with many players, as unfortunately I don't have time to test it.
* **Fixed: Issue with saving settings using commands**
> Sometimes the settings you changed using commands were reset when you closed the world or the server. This has now been fixed.
* **Logs in console only in Debug mode ON**
> Debugging in the console will only be activated if you set debug mode to ON in the settings.
*The compatibility that some people have asked me about with other mods such as Quark will have to wait for another update, as it is causing me quite a few problems.*
release
Multiplayer Spawners 1.1.0
1.1.015 янв. 2026 г.2,3 тыс.Minecraft: 1.20.1fabric
Что нового
# Update - 1.1.0
## News
- **Support for 1.21.1 Fabric and NeoForge**
> Many people have asked me to do this, and it has taken me much longer than I would have liked, but I have finally managed to port it to 1.21.1.
* **Command to select the attemps until getting the break message**
> Currently, if you break the spawner, it is deactivated, and if you break it again, a message appears in the chat allowing you to break it. Now you can configure it so that the message appears the first time you break the spawner.
> `/multiplayerspawners set_break_attempts <1-10>`
* **Command to disable players from breaking spawn blocks**
> This way, you can choose whether you want players to have the option to break the spawners or whether you want them to be permanently there.
> `/multiplayerspawners toggle_break_message`
* **Command to make spawners non-multiplayer if they have been placed by a player**
> Toggling this disables all multiplayer spawner logic for spawners placed by players.
> `/multiplayerspawners toggle_placed_vanilla`
* **The red eyes of the custom texture of the spawner should glow in the dark**
## Fixes
* **Performance improvements**
> I've made a lot of internal changes, and everything should be working better now, with no more crashes.
> I have also fixed the issue where sometimes the server would not shut down due to the mod.
>
> I'm not 100% sure that the problems have been resolved in general when playing in very large worlds with many players, as unfortunately I don't have time to test it.
* **Fixed: Issue with saving settings using commands**
> Sometimes the settings you changed using commands were reset when you closed the world or the server. This has now been fixed.
* **Logs in console only in Debug mode ON**
> Debugging in the console will only be activated if you set debug mode to ON in the settings.
*The compatibility that some people have asked me about with other mods such as Quark will have to wait for another update, as it is causing me quite a few problems.*
release
Multiplayer Spawners 1.1.0
1.1.015 янв. 2026 г.2,9 тыс.Minecraft: 1.20.1forge
Что нового
# Update - 1.1.0
## News
- **Support for 1.21.1 Fabric and NeoForge**
> Many people have asked me to do this, and it has taken me much longer than I would have liked, but I have finally managed to port it to 1.21.1.
* **Command to select the attemps until getting the break message**
> Currently, if you break the spawner, it is deactivated, and if you break it again, a message appears in the chat allowing you to break it. Now you can configure it so that the message appears the first time you break the spawner.
> `/multiplayerspawners set_break_attempts <1-10>`
* **Command to disable players from breaking spawn blocks**
> This way, you can choose whether you want players to have the option to break the spawners or whether you want them to be permanently there.
> `/multiplayerspawners toggle_break_message`
* **Command to make spawners non-multiplayer if they have been placed by a player**
> Toggling this disables all multiplayer spawner logic for spawners placed by players.
> `/multiplayerspawners toggle_placed_vanilla`
* **The red eyes of the custom texture of the spawner should glow in the dark**
## Fixes
* **Performance improvements**
> I've made a lot of internal changes, and everything should be working better now, with no more crashes.
> I have also fixed the issue where sometimes the server would not shut down due to the mod.
>
> I'm not 100% sure that the problems have been resolved in general when playing in very large worlds with many players, as unfortunately I don't have time to test it.
* **Fixed: Issue with saving settings using commands**
> Sometimes the settings you changed using commands were reset when you closed the world or the server. This has now been fixed.
* **Logs in console only in Debug mode ON**
> Debugging in the console will only be activated if you set debug mode to ON in the settings.
*The compatibility that some people have asked me about with other mods such as Quark will have to wait for another update, as it is causing me quite a few problems.*
release
Multiplayer Spawners 1.0.3
1.0.31 сент. 2025 г.4,9 тыс.Minecraft: 1.20.1forge
Что нового
- Added compatibility with the “Composite Materials” mod pickaxe. Now drops the spawner correctly.
release
Multiplayer Spawners 1.0.2
1.0.228 авг. 2025 г.175Minecraft: 1.20.1fabric
Что нового
- Fixed crash with "Easy NPC" mod
release
Multiplayer Spawners 1.0.2
1.0.228 авг. 2025 г.58Minecraft: 1.20.1forge
Что нового
- Fixed crash with "Easy NPC" mod
release
Multiplayer Spawners 1.0.0 - Forge
1.0.024 авг. 2025 г.58Minecraft: 1.20.1forge
release
Multiplayer Spawners 1.0.0 - Fabric
1.0.024 авг. 2025 г.58Minecraft: 1.20.1fabric