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Much More Dungeons

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release

2.0.0 neoforge 26.3

2.0.0+neoforge-26.3
25 окт. 2026 г.115Minecraft: 26.3neoforge
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# Much More Dungeons 2.0.0 — The Labyrinth Update 2.0 rebuilds the mod around its four dungeons and adds six procedural labyrinths: real loot in every chest, a guardian in each of the ten, treasure maps that lead from one tier to the next, advancements, better placement and a config file. Every id is unchanged, so worlds from 1.x keep their dungeons. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric API. ## New - **Six labyrinths.** Underground mazes assembled by the jigsaw system from fifteen pieces per theme, laid out differently every time: corridors, stairs leading down, spawner rooms, storerooms, libraries, pillared halls, shrines, loot alcoves and a vault chamber with a guardian. - **Forgotten Catacombs** (tier 2, under plains and forests): Bone Warden. - **Sunscorched Tomb** (tier 2, under deserts and badlands): Tomb King. - **Verdant Warrens** (tier 2, under jungles, swamps and lush caves): Broodmother. - **Rimefrost Vaults** (tier 3, under snowy biomes): Frost Lich. - **Abyssal Halls** (tier 4, deep under the whole Overworld): Abyssal Knight. - **Infernal Bastille** (tier 4, the Nether): Brute Overseer. - **Four tiers of loot.** Every chest of every dungeon now draws from that dungeon's own loot table, and each dungeon has a guarded **vault** with a richer table: the Smuggler's Villa (tier 1), the Arcane Spire (2), the Cursed Keep (3) and the Soulfire Crypt (4). Enchanted gear goes from levels 5-15 up to 30-39; netherite, enchanted golden apples and upgrade templates wait at the end. Each labyrinth uses its tier's lists plus its own theme items. - **Guardians.** Each dungeon and labyrinth spawns a named mini-boss when it generates: the Smuggler Chief (vindicator), the Spire Illusionist (illusioner), the Keep Warlord (zombie), the Cinder Warden (wither skeleton) and the six labyrinth guardians above. They have more health, armour and damage than their kind, never despawn, and always drop the weapon they hold. - **The dungeon trail.** Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier (Villa → Spire and tier 2 labyrinths → Keep and Rimefrost Vaults → Crypt and Abyssal Halls), and regular chests sometimes do too. Maps lead to one in unexplored land. - **Advancements**: a Much More Dungeons tab with one advancement per dungeon found, one per guardian defeated (50 to 250 experience), **Dungeon Delver** for entering all four dungeons (300 experience) and **Into Every Maze** for all six labyrinths (500 experience): 23 in all. - **Config** `config/muchmoredungeons.json`: turn a handcrafted dungeon off, set the share of valid spots that get one, or turn their guardians off. - **`/locate structure #muchmoredungeons:dungeons`** finds the nearest of the ten, `#muchmoredungeons:labyrinths` the nearest labyrinth. - **`/muchmoredungeons inspect [pos] [fill]`** (operators): lists a dungeon's chests by loot table, its spawners, its guardian and where its vault is. - **Minecraft 26.3** support. ## Changed - **Placement**: dungeons are centred on their chunk and only placed on dry ground at or above sea level and on limited slopes (16 terrain samples under each one), so they no longer float, hang off hills or stand in lakes. They keep four chunks away from village placements. - **Frequency**: spacing went from 80-100 chunks to 24-34, so the nearest dungeon is usually a few hundred to about 1,500 blocks away instead of several thousand. - **Biomes**: each dungeon has its own list (the Villa and the Keep used to share one) built on vanilla biome tags that modded biomes join, plus optional conventional tags. - The tower is now named the **Arcane Spire** and Dungeon T2 the **Cursed Keep** (ids unchanged). - The **Soulfire Crypt** has a new exterior: buttresses, a parapet with soul lanterns and an entrance portico. - The Smuggler's Villa's walls of empty chests are now barrels around six loot chests and a vault. - 1.20.1 now uses the same code as every other version instead of plain jigsaw structures, so the crypt's guardian and loot work there too. ## Fixed - The Arcane Spire's chests all had the same fixed contents in every world. - Empty spawners in the Arcane Spire (four), the Villa and the Cursed Keep. - The Cursed Keep used vanilla dungeon and End City loot; the tower and keep loot tables were never used. - The Soulfire Crypt could place two chests on top of each other and spawn two Cinder Wardens. - Leftover template code logging example messages at startup, and wrong project links in the mod metadata. ## Upgrade notes 1. Replace the 1.x jar with the 2.0.0 jar for your Minecraft version and loader. 2. Dungeons already generated stay as they are. Newly generated chunks use the 2.0 placement, loot and guardians, so new dungeons may appear in different places than 1.x would have put them. 3. If you overrode `worldgen/structure_set` files in a datapack, your spacing still applies. 4. On Minecraft 26.2 with NeoForge, use NeoForge 26.2.0.93 or newer.
release

2.0.0 neoforge 26.2

2.0.0+neoforge-26.2
25 окт. 2026 г.32Minecraft: 26.2neoforge
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# Much More Dungeons 2.0.0 — The Labyrinth Update 2.0 rebuilds the mod around its four dungeons and adds six procedural labyrinths: real loot in every chest, a guardian in each of the ten, treasure maps that lead from one tier to the next, advancements, better placement and a config file. Every id is unchanged, so worlds from 1.x keep their dungeons. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric API. ## New - **Six labyrinths.** Underground mazes assembled by the jigsaw system from fifteen pieces per theme, laid out differently every time: corridors, stairs leading down, spawner rooms, storerooms, libraries, pillared halls, shrines, loot alcoves and a vault chamber with a guardian. - **Forgotten Catacombs** (tier 2, under plains and forests): Bone Warden. - **Sunscorched Tomb** (tier 2, under deserts and badlands): Tomb King. - **Verdant Warrens** (tier 2, under jungles, swamps and lush caves): Broodmother. - **Rimefrost Vaults** (tier 3, under snowy biomes): Frost Lich. - **Abyssal Halls** (tier 4, deep under the whole Overworld): Abyssal Knight. - **Infernal Bastille** (tier 4, the Nether): Brute Overseer. - **Four tiers of loot.** Every chest of every dungeon now draws from that dungeon's own loot table, and each dungeon has a guarded **vault** with a richer table: the Smuggler's Villa (tier 1), the Arcane Spire (2), the Cursed Keep (3) and the Soulfire Crypt (4). Enchanted gear goes from levels 5-15 up to 30-39; netherite, enchanted golden apples and upgrade templates wait at the end. Each labyrinth uses its tier's lists plus its own theme items. - **Guardians.** Each dungeon and labyrinth spawns a named mini-boss when it generates: the Smuggler Chief (vindicator), the Spire Illusionist (illusioner), the Keep Warlord (zombie), the Cinder Warden (wither skeleton) and the six labyrinth guardians above. They have more health, armour and damage than their kind, never despawn, and always drop the weapon they hold. - **The dungeon trail.** Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier (Villa → Spire and tier 2 labyrinths → Keep and Rimefrost Vaults → Crypt and Abyssal Halls), and regular chests sometimes do too. Maps lead to one in unexplored land. - **Advancements**: a Much More Dungeons tab with one advancement per dungeon found, one per guardian defeated (50 to 250 experience), **Dungeon Delver** for entering all four dungeons (300 experience) and **Into Every Maze** for all six labyrinths (500 experience): 23 in all. - **Config** `config/muchmoredungeons.json`: turn a handcrafted dungeon off, set the share of valid spots that get one, or turn their guardians off. - **`/locate structure #muchmoredungeons:dungeons`** finds the nearest of the ten, `#muchmoredungeons:labyrinths` the nearest labyrinth. - **`/muchmoredungeons inspect [pos] [fill]`** (operators): lists a dungeon's chests by loot table, its spawners, its guardian and where its vault is. - **Minecraft 26.3** support. ## Changed - **Placement**: dungeons are centred on their chunk and only placed on dry ground at or above sea level and on limited slopes (16 terrain samples under each one), so they no longer float, hang off hills or stand in lakes. They keep four chunks away from village placements. - **Frequency**: spacing went from 80-100 chunks to 24-34, so the nearest dungeon is usually a few hundred to about 1,500 blocks away instead of several thousand. - **Biomes**: each dungeon has its own list (the Villa and the Keep used to share one) built on vanilla biome tags that modded biomes join, plus optional conventional tags. - The tower is now named the **Arcane Spire** and Dungeon T2 the **Cursed Keep** (ids unchanged). - The **Soulfire Crypt** has a new exterior: buttresses, a parapet with soul lanterns and an entrance portico. - The Smuggler's Villa's walls of empty chests are now barrels around six loot chests and a vault. - 1.20.1 now uses the same code as every other version instead of plain jigsaw structures, so the crypt's guardian and loot work there too. ## Fixed - The Arcane Spire's chests all had the same fixed contents in every world. - Empty spawners in the Arcane Spire (four), the Villa and the Cursed Keep. - The Cursed Keep used vanilla dungeon and End City loot; the tower and keep loot tables were never used. - The Soulfire Crypt could place two chests on top of each other and spawn two Cinder Wardens. - Leftover template code logging example messages at startup, and wrong project links in the mod metadata. ## Upgrade notes 1. Replace the 1.x jar with the 2.0.0 jar for your Minecraft version and loader. 2. Dungeons already generated stay as they are. Newly generated chunks use the 2.0 placement, loot and guardians, so new dungeons may appear in different places than 1.x would have put them. 3. If you overrode `worldgen/structure_set` files in a datapack, your spacing still applies. 4. On Minecraft 26.2 with NeoForge, use NeoForge 26.2.0.93 or newer.
release

2.0.0 neoforge 26.1.2

2.0.0+neoforge-26.1.2
25 окт. 2026 г.36Minecraft: 26.1.2neoforge
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# Much More Dungeons 2.0.0 — The Labyrinth Update 2.0 rebuilds the mod around its four dungeons and adds six procedural labyrinths: real loot in every chest, a guardian in each of the ten, treasure maps that lead from one tier to the next, advancements, better placement and a config file. Every id is unchanged, so worlds from 1.x keep their dungeons. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric API. ## New - **Six labyrinths.** Underground mazes assembled by the jigsaw system from fifteen pieces per theme, laid out differently every time: corridors, stairs leading down, spawner rooms, storerooms, libraries, pillared halls, shrines, loot alcoves and a vault chamber with a guardian. - **Forgotten Catacombs** (tier 2, under plains and forests): Bone Warden. - **Sunscorched Tomb** (tier 2, under deserts and badlands): Tomb King. - **Verdant Warrens** (tier 2, under jungles, swamps and lush caves): Broodmother. - **Rimefrost Vaults** (tier 3, under snowy biomes): Frost Lich. - **Abyssal Halls** (tier 4, deep under the whole Overworld): Abyssal Knight. - **Infernal Bastille** (tier 4, the Nether): Brute Overseer. - **Four tiers of loot.** Every chest of every dungeon now draws from that dungeon's own loot table, and each dungeon has a guarded **vault** with a richer table: the Smuggler's Villa (tier 1), the Arcane Spire (2), the Cursed Keep (3) and the Soulfire Crypt (4). Enchanted gear goes from levels 5-15 up to 30-39; netherite, enchanted golden apples and upgrade templates wait at the end. Each labyrinth uses its tier's lists plus its own theme items. - **Guardians.** Each dungeon and labyrinth spawns a named mini-boss when it generates: the Smuggler Chief (vindicator), the Spire Illusionist (illusioner), the Keep Warlord (zombie), the Cinder Warden (wither skeleton) and the six labyrinth guardians above. They have more health, armour and damage than their kind, never despawn, and always drop the weapon they hold. - **The dungeon trail.** Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier (Villa → Spire and tier 2 labyrinths → Keep and Rimefrost Vaults → Crypt and Abyssal Halls), and regular chests sometimes do too. Maps lead to one in unexplored land. - **Advancements**: a Much More Dungeons tab with one advancement per dungeon found, one per guardian defeated (50 to 250 experience), **Dungeon Delver** for entering all four dungeons (300 experience) and **Into Every Maze** for all six labyrinths (500 experience): 23 in all. - **Config** `config/muchmoredungeons.json`: turn a handcrafted dungeon off, set the share of valid spots that get one, or turn their guardians off. - **`/locate structure #muchmoredungeons:dungeons`** finds the nearest of the ten, `#muchmoredungeons:labyrinths` the nearest labyrinth. - **`/muchmoredungeons inspect [pos] [fill]`** (operators): lists a dungeon's chests by loot table, its spawners, its guardian and where its vault is. - **Minecraft 26.3** support. ## Changed - **Placement**: dungeons are centred on their chunk and only placed on dry ground at or above sea level and on limited slopes (16 terrain samples under each one), so they no longer float, hang off hills or stand in lakes. They keep four chunks away from village placements. - **Frequency**: spacing went from 80-100 chunks to 24-34, so the nearest dungeon is usually a few hundred to about 1,500 blocks away instead of several thousand. - **Biomes**: each dungeon has its own list (the Villa and the Keep used to share one) built on vanilla biome tags that modded biomes join, plus optional conventional tags. - The tower is now named the **Arcane Spire** and Dungeon T2 the **Cursed Keep** (ids unchanged). - The **Soulfire Crypt** has a new exterior: buttresses, a parapet with soul lanterns and an entrance portico. - The Smuggler's Villa's walls of empty chests are now barrels around six loot chests and a vault. - 1.20.1 now uses the same code as every other version instead of plain jigsaw structures, so the crypt's guardian and loot work there too. ## Fixed - The Arcane Spire's chests all had the same fixed contents in every world. - Empty spawners in the Arcane Spire (four), the Villa and the Cursed Keep. - The Cursed Keep used vanilla dungeon and End City loot; the tower and keep loot tables were never used. - The Soulfire Crypt could place two chests on top of each other and spawn two Cinder Wardens. - Leftover template code logging example messages at startup, and wrong project links in the mod metadata. ## Upgrade notes 1. Replace the 1.x jar with the 2.0.0 jar for your Minecraft version and loader. 2. Dungeons already generated stay as they are. Newly generated chunks use the 2.0 placement, loot and guardians, so new dungeons may appear in different places than 1.x would have put them. 3. If you overrode `worldgen/structure_set` files in a datapack, your spacing still applies. 4. On Minecraft 26.2 with NeoForge, use NeoForge 26.2.0.93 or newer.
release

2.0.0 neoforge 1.21.1

2.0.0+neoforge-1.21.1
25 окт. 2026 г.148Minecraft: 1.21.1neoforge
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# Much More Dungeons 2.0.0 — The Labyrinth Update 2.0 rebuilds the mod around its four dungeons and adds six procedural labyrinths: real loot in every chest, a guardian in each of the ten, treasure maps that lead from one tier to the next, advancements, better placement and a config file. Every id is unchanged, so worlds from 1.x keep their dungeons. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric API. ## New - **Six labyrinths.** Underground mazes assembled by the jigsaw system from fifteen pieces per theme, laid out differently every time: corridors, stairs leading down, spawner rooms, storerooms, libraries, pillared halls, shrines, loot alcoves and a vault chamber with a guardian. - **Forgotten Catacombs** (tier 2, under plains and forests): Bone Warden. - **Sunscorched Tomb** (tier 2, under deserts and badlands): Tomb King. - **Verdant Warrens** (tier 2, under jungles, swamps and lush caves): Broodmother. - **Rimefrost Vaults** (tier 3, under snowy biomes): Frost Lich. - **Abyssal Halls** (tier 4, deep under the whole Overworld): Abyssal Knight. - **Infernal Bastille** (tier 4, the Nether): Brute Overseer. - **Four tiers of loot.** Every chest of every dungeon now draws from that dungeon's own loot table, and each dungeon has a guarded **vault** with a richer table: the Smuggler's Villa (tier 1), the Arcane Spire (2), the Cursed Keep (3) and the Soulfire Crypt (4). Enchanted gear goes from levels 5-15 up to 30-39; netherite, enchanted golden apples and upgrade templates wait at the end. Each labyrinth uses its tier's lists plus its own theme items. - **Guardians.** Each dungeon and labyrinth spawns a named mini-boss when it generates: the Smuggler Chief (vindicator), the Spire Illusionist (illusioner), the Keep Warlord (zombie), the Cinder Warden (wither skeleton) and the six labyrinth guardians above. They have more health, armour and damage than their kind, never despawn, and always drop the weapon they hold. - **The dungeon trail.** Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier (Villa → Spire and tier 2 labyrinths → Keep and Rimefrost Vaults → Crypt and Abyssal Halls), and regular chests sometimes do too. Maps lead to one in unexplored land. - **Advancements**: a Much More Dungeons tab with one advancement per dungeon found, one per guardian defeated (50 to 250 experience), **Dungeon Delver** for entering all four dungeons (300 experience) and **Into Every Maze** for all six labyrinths (500 experience): 23 in all. - **Config** `config/muchmoredungeons.json`: turn a handcrafted dungeon off, set the share of valid spots that get one, or turn their guardians off. - **`/locate structure #muchmoredungeons:dungeons`** finds the nearest of the ten, `#muchmoredungeons:labyrinths` the nearest labyrinth. - **`/muchmoredungeons inspect [pos] [fill]`** (operators): lists a dungeon's chests by loot table, its spawners, its guardian and where its vault is. - **Minecraft 26.3** support. ## Changed - **Placement**: dungeons are centred on their chunk and only placed on dry ground at or above sea level and on limited slopes (16 terrain samples under each one), so they no longer float, hang off hills or stand in lakes. They keep four chunks away from village placements. - **Frequency**: spacing went from 80-100 chunks to 24-34, so the nearest dungeon is usually a few hundred to about 1,500 blocks away instead of several thousand. - **Biomes**: each dungeon has its own list (the Villa and the Keep used to share one) built on vanilla biome tags that modded biomes join, plus optional conventional tags. - The tower is now named the **Arcane Spire** and Dungeon T2 the **Cursed Keep** (ids unchanged). - The **Soulfire Crypt** has a new exterior: buttresses, a parapet with soul lanterns and an entrance portico. - The Smuggler's Villa's walls of empty chests are now barrels around six loot chests and a vault. - 1.20.1 now uses the same code as every other version instead of plain jigsaw structures, so the crypt's guardian and loot work there too. ## Fixed - The Arcane Spire's chests all had the same fixed contents in every world. - Empty spawners in the Arcane Spire (four), the Villa and the Cursed Keep. - The Cursed Keep used vanilla dungeon and End City loot; the tower and keep loot tables were never used. - The Soulfire Crypt could place two chests on top of each other and spawn two Cinder Wardens. - Leftover template code logging example messages at startup, and wrong project links in the mod metadata. ## Upgrade notes 1. Replace the 1.x jar with the 2.0.0 jar for your Minecraft version and loader. 2. Dungeons already generated stay as they are. Newly generated chunks use the 2.0 placement, loot and guardians, so new dungeons may appear in different places than 1.x would have put them. 3. If you overrode `worldgen/structure_set` files in a datapack, your spacing still applies. 4. On Minecraft 26.2 with NeoForge, use NeoForge 26.2.0.93 or newer.
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2.0.0 forge 1.20.1

2.0.0+forge-1.20.1
25 окт. 2026 г.138Minecraft: 1.20.1forge
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# Much More Dungeons 2.0.0 — The Labyrinth Update 2.0 rebuilds the mod around its four dungeons and adds six procedural labyrinths: real loot in every chest, a guardian in each of the ten, treasure maps that lead from one tier to the next, advancements, better placement and a config file. Every id is unchanged, so worlds from 1.x keep their dungeons. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric API. ## New - **Six labyrinths.** Underground mazes assembled by the jigsaw system from fifteen pieces per theme, laid out differently every time: corridors, stairs leading down, spawner rooms, storerooms, libraries, pillared halls, shrines, loot alcoves and a vault chamber with a guardian. - **Forgotten Catacombs** (tier 2, under plains and forests): Bone Warden. - **Sunscorched Tomb** (tier 2, under deserts and badlands): Tomb King. - **Verdant Warrens** (tier 2, under jungles, swamps and lush caves): Broodmother. - **Rimefrost Vaults** (tier 3, under snowy biomes): Frost Lich. - **Abyssal Halls** (tier 4, deep under the whole Overworld): Abyssal Knight. - **Infernal Bastille** (tier 4, the Nether): Brute Overseer. - **Four tiers of loot.** Every chest of every dungeon now draws from that dungeon's own loot table, and each dungeon has a guarded **vault** with a richer table: the Smuggler's Villa (tier 1), the Arcane Spire (2), the Cursed Keep (3) and the Soulfire Crypt (4). Enchanted gear goes from levels 5-15 up to 30-39; netherite, enchanted golden apples and upgrade templates wait at the end. Each labyrinth uses its tier's lists plus its own theme items. - **Guardians.** Each dungeon and labyrinth spawns a named mini-boss when it generates: the Smuggler Chief (vindicator), the Spire Illusionist (illusioner), the Keep Warlord (zombie), the Cinder Warden (wither skeleton) and the six labyrinth guardians above. They have more health, armour and damage than their kind, never despawn, and always drop the weapon they hold. - **The dungeon trail.** Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier (Villa → Spire and tier 2 labyrinths → Keep and Rimefrost Vaults → Crypt and Abyssal Halls), and regular chests sometimes do too. Maps lead to one in unexplored land. - **Advancements**: a Much More Dungeons tab with one advancement per dungeon found, one per guardian defeated (50 to 250 experience), **Dungeon Delver** for entering all four dungeons (300 experience) and **Into Every Maze** for all six labyrinths (500 experience): 23 in all. - **Config** `config/muchmoredungeons.json`: turn a handcrafted dungeon off, set the share of valid spots that get one, or turn their guardians off. - **`/locate structure #muchmoredungeons:dungeons`** finds the nearest of the ten, `#muchmoredungeons:labyrinths` the nearest labyrinth. - **`/muchmoredungeons inspect [pos] [fill]`** (operators): lists a dungeon's chests by loot table, its spawners, its guardian and where its vault is. - **Minecraft 26.3** support. ## Changed - **Placement**: dungeons are centred on their chunk and only placed on dry ground at or above sea level and on limited slopes (16 terrain samples under each one), so they no longer float, hang off hills or stand in lakes. They keep four chunks away from village placements. - **Frequency**: spacing went from 80-100 chunks to 24-34, so the nearest dungeon is usually a few hundred to about 1,500 blocks away instead of several thousand. - **Biomes**: each dungeon has its own list (the Villa and the Keep used to share one) built on vanilla biome tags that modded biomes join, plus optional conventional tags. - The tower is now named the **Arcane Spire** and Dungeon T2 the **Cursed Keep** (ids unchanged). - The **Soulfire Crypt** has a new exterior: buttresses, a parapet with soul lanterns and an entrance portico. - The Smuggler's Villa's walls of empty chests are now barrels around six loot chests and a vault. - 1.20.1 now uses the same code as every other version instead of plain jigsaw structures, so the crypt's guardian and loot work there too. ## Fixed - The Arcane Spire's chests all had the same fixed contents in every world. - Empty spawners in the Arcane Spire (four), the Villa and the Cursed Keep. - The Cursed Keep used vanilla dungeon and End City loot; the tower and keep loot tables were never used. - The Soulfire Crypt could place two chests on top of each other and spawn two Cinder Wardens. - Leftover template code logging example messages at startup, and wrong project links in the mod metadata. ## Upgrade notes 1. Replace the 1.x jar with the 2.0.0 jar for your Minecraft version and loader. 2. Dungeons already generated stay as they are. Newly generated chunks use the 2.0 placement, loot and guardians, so new dungeons may appear in different places than 1.x would have put them. 3. If you overrode `worldgen/structure_set` files in a datapack, your spacing still applies. 4. On Minecraft 26.2 with NeoForge, use NeoForge 26.2.0.93 or newer.
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2.0.0 fabric 26.3

2.0.0+fabric-26.3
25 окт. 2026 г.556Minecraft: 26.3fabric
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# Much More Dungeons 2.0.0 — The Labyrinth Update 2.0 rebuilds the mod around its four dungeons and adds six procedural labyrinths: real loot in every chest, a guardian in each of the ten, treasure maps that lead from one tier to the next, advancements, better placement and a config file. Every id is unchanged, so worlds from 1.x keep their dungeons. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric API. ## New - **Six labyrinths.** Underground mazes assembled by the jigsaw system from fifteen pieces per theme, laid out differently every time: corridors, stairs leading down, spawner rooms, storerooms, libraries, pillared halls, shrines, loot alcoves and a vault chamber with a guardian. - **Forgotten Catacombs** (tier 2, under plains and forests): Bone Warden. - **Sunscorched Tomb** (tier 2, under deserts and badlands): Tomb King. - **Verdant Warrens** (tier 2, under jungles, swamps and lush caves): Broodmother. - **Rimefrost Vaults** (tier 3, under snowy biomes): Frost Lich. - **Abyssal Halls** (tier 4, deep under the whole Overworld): Abyssal Knight. - **Infernal Bastille** (tier 4, the Nether): Brute Overseer. - **Four tiers of loot.** Every chest of every dungeon now draws from that dungeon's own loot table, and each dungeon has a guarded **vault** with a richer table: the Smuggler's Villa (tier 1), the Arcane Spire (2), the Cursed Keep (3) and the Soulfire Crypt (4). Enchanted gear goes from levels 5-15 up to 30-39; netherite, enchanted golden apples and upgrade templates wait at the end. Each labyrinth uses its tier's lists plus its own theme items. - **Guardians.** Each dungeon and labyrinth spawns a named mini-boss when it generates: the Smuggler Chief (vindicator), the Spire Illusionist (illusioner), the Keep Warlord (zombie), the Cinder Warden (wither skeleton) and the six labyrinth guardians above. They have more health, armour and damage than their kind, never despawn, and always drop the weapon they hold. - **The dungeon trail.** Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier (Villa → Spire and tier 2 labyrinths → Keep and Rimefrost Vaults → Crypt and Abyssal Halls), and regular chests sometimes do too. Maps lead to one in unexplored land. - **Advancements**: a Much More Dungeons tab with one advancement per dungeon found, one per guardian defeated (50 to 250 experience), **Dungeon Delver** for entering all four dungeons (300 experience) and **Into Every Maze** for all six labyrinths (500 experience): 23 in all. - **Config** `config/muchmoredungeons.json`: turn a handcrafted dungeon off, set the share of valid spots that get one, or turn their guardians off. - **`/locate structure #muchmoredungeons:dungeons`** finds the nearest of the ten, `#muchmoredungeons:labyrinths` the nearest labyrinth. - **`/muchmoredungeons inspect [pos] [fill]`** (operators): lists a dungeon's chests by loot table, its spawners, its guardian and where its vault is. - **Minecraft 26.3** support. ## Changed - **Placement**: dungeons are centred on their chunk and only placed on dry ground at or above sea level and on limited slopes (16 terrain samples under each one), so they no longer float, hang off hills or stand in lakes. They keep four chunks away from village placements. - **Frequency**: spacing went from 80-100 chunks to 24-34, so the nearest dungeon is usually a few hundred to about 1,500 blocks away instead of several thousand. - **Biomes**: each dungeon has its own list (the Villa and the Keep used to share one) built on vanilla biome tags that modded biomes join, plus optional conventional tags. - The tower is now named the **Arcane Spire** and Dungeon T2 the **Cursed Keep** (ids unchanged). - The **Soulfire Crypt** has a new exterior: buttresses, a parapet with soul lanterns and an entrance portico. - The Smuggler's Villa's walls of empty chests are now barrels around six loot chests and a vault. - 1.20.1 now uses the same code as every other version instead of plain jigsaw structures, so the crypt's guardian and loot work there too. ## Fixed - The Arcane Spire's chests all had the same fixed contents in every world. - Empty spawners in the Arcane Spire (four), the Villa and the Cursed Keep. - The Cursed Keep used vanilla dungeon and End City loot; the tower and keep loot tables were never used. - The Soulfire Crypt could place two chests on top of each other and spawn two Cinder Wardens. - Leftover template code logging example messages at startup, and wrong project links in the mod metadata. ## Upgrade notes 1. Replace the 1.x jar with the 2.0.0 jar for your Minecraft version and loader. 2. Dungeons already generated stay as they are. Newly generated chunks use the 2.0 placement, loot and guardians, so new dungeons may appear in different places than 1.x would have put them. 3. If you overrode `worldgen/structure_set` files in a datapack, your spacing still applies. 4. On Minecraft 26.2 with NeoForge, use NeoForge 26.2.0.93 or newer.
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2.0.0 fabric 26.2

2.0.0+fabric-26.2
25 окт. 2026 г.233Minecraft: 26.2fabric
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# Much More Dungeons 2.0.0 — The Labyrinth Update 2.0 rebuilds the mod around its four dungeons and adds six procedural labyrinths: real loot in every chest, a guardian in each of the ten, treasure maps that lead from one tier to the next, advancements, better placement and a config file. Every id is unchanged, so worlds from 1.x keep their dungeons. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric API. ## New - **Six labyrinths.** Underground mazes assembled by the jigsaw system from fifteen pieces per theme, laid out differently every time: corridors, stairs leading down, spawner rooms, storerooms, libraries, pillared halls, shrines, loot alcoves and a vault chamber with a guardian. - **Forgotten Catacombs** (tier 2, under plains and forests): Bone Warden. - **Sunscorched Tomb** (tier 2, under deserts and badlands): Tomb King. - **Verdant Warrens** (tier 2, under jungles, swamps and lush caves): Broodmother. - **Rimefrost Vaults** (tier 3, under snowy biomes): Frost Lich. - **Abyssal Halls** (tier 4, deep under the whole Overworld): Abyssal Knight. - **Infernal Bastille** (tier 4, the Nether): Brute Overseer. - **Four tiers of loot.** Every chest of every dungeon now draws from that dungeon's own loot table, and each dungeon has a guarded **vault** with a richer table: the Smuggler's Villa (tier 1), the Arcane Spire (2), the Cursed Keep (3) and the Soulfire Crypt (4). Enchanted gear goes from levels 5-15 up to 30-39; netherite, enchanted golden apples and upgrade templates wait at the end. Each labyrinth uses its tier's lists plus its own theme items. - **Guardians.** Each dungeon and labyrinth spawns a named mini-boss when it generates: the Smuggler Chief (vindicator), the Spire Illusionist (illusioner), the Keep Warlord (zombie), the Cinder Warden (wither skeleton) and the six labyrinth guardians above. They have more health, armour and damage than their kind, never despawn, and always drop the weapon they hold. - **The dungeon trail.** Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier (Villa → Spire and tier 2 labyrinths → Keep and Rimefrost Vaults → Crypt and Abyssal Halls), and regular chests sometimes do too. Maps lead to one in unexplored land. - **Advancements**: a Much More Dungeons tab with one advancement per dungeon found, one per guardian defeated (50 to 250 experience), **Dungeon Delver** for entering all four dungeons (300 experience) and **Into Every Maze** for all six labyrinths (500 experience): 23 in all. - **Config** `config/muchmoredungeons.json`: turn a handcrafted dungeon off, set the share of valid spots that get one, or turn their guardians off. - **`/locate structure #muchmoredungeons:dungeons`** finds the nearest of the ten, `#muchmoredungeons:labyrinths` the nearest labyrinth. - **`/muchmoredungeons inspect [pos] [fill]`** (operators): lists a dungeon's chests by loot table, its spawners, its guardian and where its vault is. - **Minecraft 26.3** support. ## Changed - **Placement**: dungeons are centred on their chunk and only placed on dry ground at or above sea level and on limited slopes (16 terrain samples under each one), so they no longer float, hang off hills or stand in lakes. They keep four chunks away from village placements. - **Frequency**: spacing went from 80-100 chunks to 24-34, so the nearest dungeon is usually a few hundred to about 1,500 blocks away instead of several thousand. - **Biomes**: each dungeon has its own list (the Villa and the Keep used to share one) built on vanilla biome tags that modded biomes join, plus optional conventional tags. - The tower is now named the **Arcane Spire** and Dungeon T2 the **Cursed Keep** (ids unchanged). - The **Soulfire Crypt** has a new exterior: buttresses, a parapet with soul lanterns and an entrance portico. - The Smuggler's Villa's walls of empty chests are now barrels around six loot chests and a vault. - 1.20.1 now uses the same code as every other version instead of plain jigsaw structures, so the crypt's guardian and loot work there too. ## Fixed - The Arcane Spire's chests all had the same fixed contents in every world. - Empty spawners in the Arcane Spire (four), the Villa and the Cursed Keep. - The Cursed Keep used vanilla dungeon and End City loot; the tower and keep loot tables were never used. - The Soulfire Crypt could place two chests on top of each other and spawn two Cinder Wardens. - Leftover template code logging example messages at startup, and wrong project links in the mod metadata. ## Upgrade notes 1. Replace the 1.x jar with the 2.0.0 jar for your Minecraft version and loader. 2. Dungeons already generated stay as they are. Newly generated chunks use the 2.0 placement, loot and guardians, so new dungeons may appear in different places than 1.x would have put them. 3. If you overrode `worldgen/structure_set` files in a datapack, your spacing still applies. 4. On Minecraft 26.2 with NeoForge, use NeoForge 26.2.0.93 or newer.
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2.0.0 fabric 26.1.2

2.0.0+fabric-26.1.2
25 окт. 2026 г.66Minecraft: 26.1.2fabric
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# Much More Dungeons 2.0.0 — The Labyrinth Update 2.0 rebuilds the mod around its four dungeons and adds six procedural labyrinths: real loot in every chest, a guardian in each of the ten, treasure maps that lead from one tier to the next, advancements, better placement and a config file. Every id is unchanged, so worlds from 1.x keep their dungeons. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric API. ## New - **Six labyrinths.** Underground mazes assembled by the jigsaw system from fifteen pieces per theme, laid out differently every time: corridors, stairs leading down, spawner rooms, storerooms, libraries, pillared halls, shrines, loot alcoves and a vault chamber with a guardian. - **Forgotten Catacombs** (tier 2, under plains and forests): Bone Warden. - **Sunscorched Tomb** (tier 2, under deserts and badlands): Tomb King. - **Verdant Warrens** (tier 2, under jungles, swamps and lush caves): Broodmother. - **Rimefrost Vaults** (tier 3, under snowy biomes): Frost Lich. - **Abyssal Halls** (tier 4, deep under the whole Overworld): Abyssal Knight. - **Infernal Bastille** (tier 4, the Nether): Brute Overseer. - **Four tiers of loot.** Every chest of every dungeon now draws from that dungeon's own loot table, and each dungeon has a guarded **vault** with a richer table: the Smuggler's Villa (tier 1), the Arcane Spire (2), the Cursed Keep (3) and the Soulfire Crypt (4). Enchanted gear goes from levels 5-15 up to 30-39; netherite, enchanted golden apples and upgrade templates wait at the end. Each labyrinth uses its tier's lists plus its own theme items. - **Guardians.** Each dungeon and labyrinth spawns a named mini-boss when it generates: the Smuggler Chief (vindicator), the Spire Illusionist (illusioner), the Keep Warlord (zombie), the Cinder Warden (wither skeleton) and the six labyrinth guardians above. They have more health, armour and damage than their kind, never despawn, and always drop the weapon they hold. - **The dungeon trail.** Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier (Villa → Spire and tier 2 labyrinths → Keep and Rimefrost Vaults → Crypt and Abyssal Halls), and regular chests sometimes do too. Maps lead to one in unexplored land. - **Advancements**: a Much More Dungeons tab with one advancement per dungeon found, one per guardian defeated (50 to 250 experience), **Dungeon Delver** for entering all four dungeons (300 experience) and **Into Every Maze** for all six labyrinths (500 experience): 23 in all. - **Config** `config/muchmoredungeons.json`: turn a handcrafted dungeon off, set the share of valid spots that get one, or turn their guardians off. - **`/locate structure #muchmoredungeons:dungeons`** finds the nearest of the ten, `#muchmoredungeons:labyrinths` the nearest labyrinth. - **`/muchmoredungeons inspect [pos] [fill]`** (operators): lists a dungeon's chests by loot table, its spawners, its guardian and where its vault is. - **Minecraft 26.3** support. ## Changed - **Placement**: dungeons are centred on their chunk and only placed on dry ground at or above sea level and on limited slopes (16 terrain samples under each one), so they no longer float, hang off hills or stand in lakes. They keep four chunks away from village placements. - **Frequency**: spacing went from 80-100 chunks to 24-34, so the nearest dungeon is usually a few hundred to about 1,500 blocks away instead of several thousand. - **Biomes**: each dungeon has its own list (the Villa and the Keep used to share one) built on vanilla biome tags that modded biomes join, plus optional conventional tags. - The tower is now named the **Arcane Spire** and Dungeon T2 the **Cursed Keep** (ids unchanged). - The **Soulfire Crypt** has a new exterior: buttresses, a parapet with soul lanterns and an entrance portico. - The Smuggler's Villa's walls of empty chests are now barrels around six loot chests and a vault. - 1.20.1 now uses the same code as every other version instead of plain jigsaw structures, so the crypt's guardian and loot work there too. ## Fixed - The Arcane Spire's chests all had the same fixed contents in every world. - Empty spawners in the Arcane Spire (four), the Villa and the Cursed Keep. - The Cursed Keep used vanilla dungeon and End City loot; the tower and keep loot tables were never used. - The Soulfire Crypt could place two chests on top of each other and spawn two Cinder Wardens. - Leftover template code logging example messages at startup, and wrong project links in the mod metadata. ## Upgrade notes 1. Replace the 1.x jar with the 2.0.0 jar for your Minecraft version and loader. 2. Dungeons already generated stay as they are. Newly generated chunks use the 2.0 placement, loot and guardians, so new dungeons may appear in different places than 1.x would have put them. 3. If you overrode `worldgen/structure_set` files in a datapack, your spacing still applies. 4. On Minecraft 26.2 with NeoForge, use NeoForge 26.2.0.93 or newer.
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2.0.0 fabric 1.21.1

2.0.0+fabric-1.21.1
25 окт. 2026 г.114Minecraft: 1.21.1fabric
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# Much More Dungeons 2.0.0 — The Labyrinth Update 2.0 rebuilds the mod around its four dungeons and adds six procedural labyrinths: real loot in every chest, a guardian in each of the ten, treasure maps that lead from one tier to the next, advancements, better placement and a config file. Every id is unchanged, so worlds from 1.x keep their dungeons. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric API. ## New - **Six labyrinths.** Underground mazes assembled by the jigsaw system from fifteen pieces per theme, laid out differently every time: corridors, stairs leading down, spawner rooms, storerooms, libraries, pillared halls, shrines, loot alcoves and a vault chamber with a guardian. - **Forgotten Catacombs** (tier 2, under plains and forests): Bone Warden. - **Sunscorched Tomb** (tier 2, under deserts and badlands): Tomb King. - **Verdant Warrens** (tier 2, under jungles, swamps and lush caves): Broodmother. - **Rimefrost Vaults** (tier 3, under snowy biomes): Frost Lich. - **Abyssal Halls** (tier 4, deep under the whole Overworld): Abyssal Knight. - **Infernal Bastille** (tier 4, the Nether): Brute Overseer. - **Four tiers of loot.** Every chest of every dungeon now draws from that dungeon's own loot table, and each dungeon has a guarded **vault** with a richer table: the Smuggler's Villa (tier 1), the Arcane Spire (2), the Cursed Keep (3) and the Soulfire Crypt (4). Enchanted gear goes from levels 5-15 up to 30-39; netherite, enchanted golden apples and upgrade templates wait at the end. Each labyrinth uses its tier's lists plus its own theme items. - **Guardians.** Each dungeon and labyrinth spawns a named mini-boss when it generates: the Smuggler Chief (vindicator), the Spire Illusionist (illusioner), the Keep Warlord (zombie), the Cinder Warden (wither skeleton) and the six labyrinth guardians above. They have more health, armour and damage than their kind, never despawn, and always drop the weapon they hold. - **The dungeon trail.** Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier (Villa → Spire and tier 2 labyrinths → Keep and Rimefrost Vaults → Crypt and Abyssal Halls), and regular chests sometimes do too. Maps lead to one in unexplored land. - **Advancements**: a Much More Dungeons tab with one advancement per dungeon found, one per guardian defeated (50 to 250 experience), **Dungeon Delver** for entering all four dungeons (300 experience) and **Into Every Maze** for all six labyrinths (500 experience): 23 in all. - **Config** `config/muchmoredungeons.json`: turn a handcrafted dungeon off, set the share of valid spots that get one, or turn their guardians off. - **`/locate structure #muchmoredungeons:dungeons`** finds the nearest of the ten, `#muchmoredungeons:labyrinths` the nearest labyrinth. - **`/muchmoredungeons inspect [pos] [fill]`** (operators): lists a dungeon's chests by loot table, its spawners, its guardian and where its vault is. - **Minecraft 26.3** support. ## Changed - **Placement**: dungeons are centred on their chunk and only placed on dry ground at or above sea level and on limited slopes (16 terrain samples under each one), so they no longer float, hang off hills or stand in lakes. They keep four chunks away from village placements. - **Frequency**: spacing went from 80-100 chunks to 24-34, so the nearest dungeon is usually a few hundred to about 1,500 blocks away instead of several thousand. - **Biomes**: each dungeon has its own list (the Villa and the Keep used to share one) built on vanilla biome tags that modded biomes join, plus optional conventional tags. - The tower is now named the **Arcane Spire** and Dungeon T2 the **Cursed Keep** (ids unchanged). - The **Soulfire Crypt** has a new exterior: buttresses, a parapet with soul lanterns and an entrance portico. - The Smuggler's Villa's walls of empty chests are now barrels around six loot chests and a vault. - 1.20.1 now uses the same code as every other version instead of plain jigsaw structures, so the crypt's guardian and loot work there too. ## Fixed - The Arcane Spire's chests all had the same fixed contents in every world. - Empty spawners in the Arcane Spire (four), the Villa and the Cursed Keep. - The Cursed Keep used vanilla dungeon and End City loot; the tower and keep loot tables were never used. - The Soulfire Crypt could place two chests on top of each other and spawn two Cinder Wardens. - Leftover template code logging example messages at startup, and wrong project links in the mod metadata. ## Upgrade notes 1. Replace the 1.x jar with the 2.0.0 jar for your Minecraft version and loader. 2. Dungeons already generated stay as they are. Newly generated chunks use the 2.0 placement, loot and guardians, so new dungeons may appear in different places than 1.x would have put them. 3. If you overrode `worldgen/structure_set` files in a datapack, your spacing still applies. 4. On Minecraft 26.2 with NeoForge, use NeoForge 26.2.0.93 or newer.
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2.0.0 fabric 1.20.1

2.0.0+fabric-1.20.1
25 окт. 2026 г.91Minecraft: 1.20.1fabric
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# Much More Dungeons 2.0.0 — The Labyrinth Update 2.0 rebuilds the mod around its four dungeons and adds six procedural labyrinths: real loot in every chest, a guardian in each of the ten, treasure maps that lead from one tier to the next, advancements, better placement and a config file. Every id is unchanged, so worlds from 1.x keep their dungeons. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric API. ## New - **Six labyrinths.** Underground mazes assembled by the jigsaw system from fifteen pieces per theme, laid out differently every time: corridors, stairs leading down, spawner rooms, storerooms, libraries, pillared halls, shrines, loot alcoves and a vault chamber with a guardian. - **Forgotten Catacombs** (tier 2, under plains and forests): Bone Warden. - **Sunscorched Tomb** (tier 2, under deserts and badlands): Tomb King. - **Verdant Warrens** (tier 2, under jungles, swamps and lush caves): Broodmother. - **Rimefrost Vaults** (tier 3, under snowy biomes): Frost Lich. - **Abyssal Halls** (tier 4, deep under the whole Overworld): Abyssal Knight. - **Infernal Bastille** (tier 4, the Nether): Brute Overseer. - **Four tiers of loot.** Every chest of every dungeon now draws from that dungeon's own loot table, and each dungeon has a guarded **vault** with a richer table: the Smuggler's Villa (tier 1), the Arcane Spire (2), the Cursed Keep (3) and the Soulfire Crypt (4). Enchanted gear goes from levels 5-15 up to 30-39; netherite, enchanted golden apples and upgrade templates wait at the end. Each labyrinth uses its tier's lists plus its own theme items. - **Guardians.** Each dungeon and labyrinth spawns a named mini-boss when it generates: the Smuggler Chief (vindicator), the Spire Illusionist (illusioner), the Keep Warlord (zombie), the Cinder Warden (wither skeleton) and the six labyrinth guardians above. They have more health, armour and damage than their kind, never despawn, and always drop the weapon they hold. - **The dungeon trail.** Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier (Villa → Spire and tier 2 labyrinths → Keep and Rimefrost Vaults → Crypt and Abyssal Halls), and regular chests sometimes do too. Maps lead to one in unexplored land. - **Advancements**: a Much More Dungeons tab with one advancement per dungeon found, one per guardian defeated (50 to 250 experience), **Dungeon Delver** for entering all four dungeons (300 experience) and **Into Every Maze** for all six labyrinths (500 experience): 23 in all. - **Config** `config/muchmoredungeons.json`: turn a handcrafted dungeon off, set the share of valid spots that get one, or turn their guardians off. - **`/locate structure #muchmoredungeons:dungeons`** finds the nearest of the ten, `#muchmoredungeons:labyrinths` the nearest labyrinth. - **`/muchmoredungeons inspect [pos] [fill]`** (operators): lists a dungeon's chests by loot table, its spawners, its guardian and where its vault is. - **Minecraft 26.3** support. ## Changed - **Placement**: dungeons are centred on their chunk and only placed on dry ground at or above sea level and on limited slopes (16 terrain samples under each one), so they no longer float, hang off hills or stand in lakes. They keep four chunks away from village placements. - **Frequency**: spacing went from 80-100 chunks to 24-34, so the nearest dungeon is usually a few hundred to about 1,500 blocks away instead of several thousand. - **Biomes**: each dungeon has its own list (the Villa and the Keep used to share one) built on vanilla biome tags that modded biomes join, plus optional conventional tags. - The tower is now named the **Arcane Spire** and Dungeon T2 the **Cursed Keep** (ids unchanged). - The **Soulfire Crypt** has a new exterior: buttresses, a parapet with soul lanterns and an entrance portico. - The Smuggler's Villa's walls of empty chests are now barrels around six loot chests and a vault. - 1.20.1 now uses the same code as every other version instead of plain jigsaw structures, so the crypt's guardian and loot work there too. ## Fixed - The Arcane Spire's chests all had the same fixed contents in every world. - Empty spawners in the Arcane Spire (four), the Villa and the Cursed Keep. - The Cursed Keep used vanilla dungeon and End City loot; the tower and keep loot tables were never used. - The Soulfire Crypt could place two chests on top of each other and spawn two Cinder Wardens. - Leftover template code logging example messages at startup, and wrong project links in the mod metadata. ## Upgrade notes 1. Replace the 1.x jar with the 2.0.0 jar for your Minecraft version and loader. 2. Dungeons already generated stay as they are. Newly generated chunks use the 2.0 placement, loot and guardians, so new dungeons may appear in different places than 1.x would have put them. 3. If you overrode `worldgen/structure_set` files in a datapack, your spacing still applies. 4. On Minecraft 26.2 with NeoForge, use NeoForge 26.2.0.93 or newer.
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Much More Dungeons 1.2.0

1.2.0+neoforge-26.2
26 авг. 2026 г.456Minecraft: 26.2neoforge
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# Much More Dungeons v1.2.0 ### New Features * Added **Soulfire Crypt** — a cold-biome soul-fire crypt with blackstone / deepslate architecture, soul lanterns, and crying-obsidian altar * Crypt includes wither skeleton and blaze spawners, ambient wither skeletons / strays, and a named **Cinder Warden** * New chest loot table `muchmoredungeons:chests/soulfire_crypt` (soul lanterns, netherite scrap, wither skull chance, enchanted gear) ### Improvements * Switched project licensing to **Apache License 2.0** with standard OSS contributor docs * Fixed 1.21+ loot table path (`loot_table` singular) so chest loot loads correctly * Removed accidental nested 26.1.2 workspace copies and committed build jars from git ### Compatibility * Drop-in update from **1.1.3** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.2.0` jar 3. Restart the client or server; locate with `/locate structure muchmoredungeons:soulfire_crypt`
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Much More Dungeons 1.2.0

1.2.0+neoforge-26.1.2
26 авг. 2026 г.155Minecraft: 26.1.2neoforge
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# Much More Dungeons v1.2.0 ### New Features * Added **Soulfire Crypt** — a cold-biome soul-fire crypt with blackstone / deepslate architecture, soul lanterns, and crying-obsidian altar * Crypt includes wither skeleton and blaze spawners, ambient wither skeletons / strays, and a named **Cinder Warden** * New chest loot table `muchmoredungeons:chests/soulfire_crypt` (soul lanterns, netherite scrap, wither skull chance, enchanted gear) ### Improvements * Switched project licensing to **Apache License 2.0** with standard OSS contributor docs * Fixed 1.21+ loot table path (`loot_table` singular) so chest loot loads correctly * Removed accidental nested 26.1.2 workspace copies and committed build jars from git ### Compatibility * Drop-in update from **1.1.3** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.2.0` jar 3. Restart the client or server; locate with `/locate structure muchmoredungeons:soulfire_crypt`
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Much More Dungeons 1.2.0

1.2.0+neoforge-1.21.1
26 авг. 2026 г.924Minecraft: 1.21.1neoforge
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# Much More Dungeons v1.2.0 ### New Features * Added **Soulfire Crypt** — a cold-biome soul-fire crypt with blackstone / deepslate architecture, soul lanterns, and crying-obsidian altar * Crypt includes wither skeleton and blaze spawners, ambient wither skeletons / strays, and a named **Cinder Warden** * New chest loot table `muchmoredungeons:chests/soulfire_crypt` (soul lanterns, netherite scrap, wither skull chance, enchanted gear) ### Improvements * Switched project licensing to **Apache License 2.0** with standard OSS contributor docs * Fixed 1.21+ loot table path (`loot_table` singular) so chest loot loads correctly * Removed accidental nested 26.1.2 workspace copies and committed build jars from git ### Compatibility * Drop-in update from **1.1.3** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.2.0` jar 3. Restart the client or server; locate with `/locate structure muchmoredungeons:soulfire_crypt`
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Much More Dungeons 1.2.0

1.2.0+forge-1.20.1
26 авг. 2026 г.1 тыс.Minecraft: 1.20.1forge, neoforge
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# Much More Dungeons v1.2.0 ### New Features * Added **Soulfire Crypt** — a cold-biome soul-fire crypt with blackstone / deepslate architecture, soul lanterns, and crying-obsidian altar * Crypt includes wither skeleton and blaze spawners, ambient wither skeletons / strays, and a named **Cinder Warden** * New chest loot table `muchmoredungeons:chests/soulfire_crypt` (soul lanterns, netherite scrap, wither skull chance, enchanted gear) ### Improvements * Switched project licensing to **Apache License 2.0** with standard OSS contributor docs * Fixed 1.21+ loot table path (`loot_table` singular) so chest loot loads correctly * Removed accidental nested 26.1.2 workspace copies and committed build jars from git ### Compatibility * Drop-in update from **1.1.3** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.2.0` jar 3. Restart the client or server; locate with `/locate structure muchmoredungeons:soulfire_crypt`
release

Much More Dungeons 1.2.0

1.2.0+fabric-26.2
26 авг. 2026 г.2,2 тыс.Minecraft: 26.2fabric
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# Much More Dungeons v1.2.0 ### New Features * Added **Soulfire Crypt** — a cold-biome soul-fire crypt with blackstone / deepslate architecture, soul lanterns, and crying-obsidian altar * Crypt includes wither skeleton and blaze spawners, ambient wither skeletons / strays, and a named **Cinder Warden** * New chest loot table `muchmoredungeons:chests/soulfire_crypt` (soul lanterns, netherite scrap, wither skull chance, enchanted gear) ### Improvements * Switched project licensing to **Apache License 2.0** with standard OSS contributor docs * Fixed 1.21+ loot table path (`loot_table` singular) so chest loot loads correctly * Removed accidental nested 26.1.2 workspace copies and committed build jars from git ### Compatibility * Drop-in update from **1.1.3** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.2.0` jar 3. Restart the client or server; locate with `/locate structure muchmoredungeons:soulfire_crypt`
release

Much More Dungeons 1.2.0

1.2.0+fabric-26.1.2
26 авг. 2026 г.2 тыс.Minecraft: 26.1.2fabric
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# Much More Dungeons v1.2.0 ### New Features * Added **Soulfire Crypt** — a cold-biome soul-fire crypt with blackstone / deepslate architecture, soul lanterns, and crying-obsidian altar * Crypt includes wither skeleton and blaze spawners, ambient wither skeletons / strays, and a named **Cinder Warden** * New chest loot table `muchmoredungeons:chests/soulfire_crypt` (soul lanterns, netherite scrap, wither skull chance, enchanted gear) ### Improvements * Switched project licensing to **Apache License 2.0** with standard OSS contributor docs * Fixed 1.21+ loot table path (`loot_table` singular) so chest loot loads correctly * Removed accidental nested 26.1.2 workspace copies and committed build jars from git ### Compatibility * Drop-in update from **1.1.3** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.2.0` jar 3. Restart the client or server; locate with `/locate structure muchmoredungeons:soulfire_crypt`
release

Much More Dungeons 1.2.0

1.2.0+fabric-1.21.1
26 авг. 2026 г.930Minecraft: 1.21.1fabric
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# Much More Dungeons v1.2.0 ### New Features * Added **Soulfire Crypt** — a cold-biome soul-fire crypt with blackstone / deepslate architecture, soul lanterns, and crying-obsidian altar * Crypt includes wither skeleton and blaze spawners, ambient wither skeletons / strays, and a named **Cinder Warden** * New chest loot table `muchmoredungeons:chests/soulfire_crypt` (soul lanterns, netherite scrap, wither skull chance, enchanted gear) ### Improvements * Switched project licensing to **Apache License 2.0** with standard OSS contributor docs * Fixed 1.21+ loot table path (`loot_table` singular) so chest loot loads correctly * Removed accidental nested 26.1.2 workspace copies and committed build jars from git ### Compatibility * Drop-in update from **1.1.3** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.2.0` jar 3. Restart the client or server; locate with `/locate structure muchmoredungeons:soulfire_crypt`
release

Much More Dungeons 1.2.0

1.2.0+fabric-1.20.1
26 авг. 2026 г.678Minecraft: 1.20.1fabric
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# Much More Dungeons v1.2.0 ### New Features * Added **Soulfire Crypt** — a cold-biome soul-fire crypt with blackstone / deepslate architecture, soul lanterns, and crying-obsidian altar * Crypt includes wither skeleton and blaze spawners, ambient wither skeletons / strays, and a named **Cinder Warden** * New chest loot table `muchmoredungeons:chests/soulfire_crypt` (soul lanterns, netherite scrap, wither skull chance, enchanted gear) ### Improvements * Switched project licensing to **Apache License 2.0** with standard OSS contributor docs * Fixed 1.21+ loot table path (`loot_table` singular) so chest loot loads correctly * Removed accidental nested 26.1.2 workspace copies and committed build jars from git ### Compatibility * Drop-in update from **1.1.3** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.2.0` jar 3. Restart the client or server; locate with `/locate structure muchmoredungeons:soulfire_crypt`
release

Much More Dungeons 1.1.3

1.1.3+neoforge-26.2
1 авг. 2026 г.125Minecraft: 26.2neoforge
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# Much More Dungeons v1.1.3 ### New Features * Added Minecraft **26.2** MultiLoader workspace (Fabric + NeoForge) ### Improvements * Fixed **26.1.2** toolchain so `gradle.properties` targets Minecraft **26.1.2** (was still on 26.1.1 deps) * Refreshed 26.1.2 Fabric API / Fabric Loader / NeoForge / NeoForm to current 26.1.2 releases * Aligned shared mod version to **1.1.3** across all kept workspaces ### Bug Fixes * Updated 26.2 example mixins for Minecraft API change: `getVersionType()` → `getLaunchedVersion()` ### Configuration * MultiLoader matrix trimmed to: `1.20.1`, `1.21.1`, `26.1.2`, `26.2` * Removed workspaces: `1.21.5`, `1.21.8`, `1.21.11` ### Compatibility * Drop-in update from **1.1.2** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.1.3` jar from `dist/` 3. Restart the client or server and confirm the mod loads on the intended Minecraft version
release

Much More Dungeons 1.1.3

1.1.3+neoforge-26.1.2
1 авг. 2026 г.69Minecraft: 26.1.2neoforge
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# Much More Dungeons v1.1.3 ### New Features * Added Minecraft **26.2** MultiLoader workspace (Fabric + NeoForge) ### Improvements * Fixed **26.1.2** toolchain so `gradle.properties` targets Minecraft **26.1.2** (was still on 26.1.1 deps) * Refreshed 26.1.2 Fabric API / Fabric Loader / NeoForge / NeoForm to current 26.1.2 releases * Aligned shared mod version to **1.1.3** across all kept workspaces ### Bug Fixes * Updated 26.2 example mixins for Minecraft API change: `getVersionType()` → `getLaunchedVersion()` ### Configuration * MultiLoader matrix trimmed to: `1.20.1`, `1.21.1`, `26.1.2`, `26.2` * Removed workspaces: `1.21.5`, `1.21.8`, `1.21.11` ### Compatibility * Drop-in update from **1.1.2** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.1.3` jar from `dist/` 3. Restart the client or server and confirm the mod loads on the intended Minecraft version
release

Much More Dungeons 1.1.3

1.1.3+neoforge-1.21.1
1 авг. 2026 г.304Minecraft: 1.21.1neoforge
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# Much More Dungeons v1.1.3 ### New Features * Added Minecraft **26.2** MultiLoader workspace (Fabric + NeoForge) ### Improvements * Fixed **26.1.2** toolchain so `gradle.properties` targets Minecraft **26.1.2** (was still on 26.1.1 deps) * Refreshed 26.1.2 Fabric API / Fabric Loader / NeoForge / NeoForm to current 26.1.2 releases * Aligned shared mod version to **1.1.3** across all kept workspaces ### Bug Fixes * Updated 26.2 example mixins for Minecraft API change: `getVersionType()` → `getLaunchedVersion()` ### Configuration * MultiLoader matrix trimmed to: `1.20.1`, `1.21.1`, `26.1.2`, `26.2` * Removed workspaces: `1.21.5`, `1.21.8`, `1.21.11` ### Compatibility * Drop-in update from **1.1.2** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.1.3` jar from `dist/` 3. Restart the client or server and confirm the mod loads on the intended Minecraft version
release

Much More Dungeons 1.1.3

1.1.3+forge-1.20.1
1 авг. 2026 г.341Minecraft: 1.20.1forge, neoforge
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# Much More Dungeons v1.1.3 ### New Features * Added Minecraft **26.2** MultiLoader workspace (Fabric + NeoForge) ### Improvements * Fixed **26.1.2** toolchain so `gradle.properties` targets Minecraft **26.1.2** (was still on 26.1.1 deps) * Refreshed 26.1.2 Fabric API / Fabric Loader / NeoForge / NeoForm to current 26.1.2 releases * Aligned shared mod version to **1.1.3** across all kept workspaces ### Bug Fixes * Updated 26.2 example mixins for Minecraft API change: `getVersionType()` → `getLaunchedVersion()` ### Configuration * MultiLoader matrix trimmed to: `1.20.1`, `1.21.1`, `26.1.2`, `26.2` * Removed workspaces: `1.21.5`, `1.21.8`, `1.21.11` ### Compatibility * Drop-in update from **1.1.2** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.1.3` jar from `dist/` 3. Restart the client or server and confirm the mod loads on the intended Minecraft version
release

Much More Dungeons 1.1.3

1.1.3+fabric-26.2
1 авг. 2026 г.838Minecraft: 26.2fabric
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# Much More Dungeons v1.1.3 ### New Features * Added Minecraft **26.2** MultiLoader workspace (Fabric + NeoForge) ### Improvements * Fixed **26.1.2** toolchain so `gradle.properties` targets Minecraft **26.1.2** (was still on 26.1.1 deps) * Refreshed 26.1.2 Fabric API / Fabric Loader / NeoForge / NeoForm to current 26.1.2 releases * Aligned shared mod version to **1.1.3** across all kept workspaces ### Bug Fixes * Updated 26.2 example mixins for Minecraft API change: `getVersionType()` → `getLaunchedVersion()` ### Configuration * MultiLoader matrix trimmed to: `1.20.1`, `1.21.1`, `26.1.2`, `26.2` * Removed workspaces: `1.21.5`, `1.21.8`, `1.21.11` ### Compatibility * Drop-in update from **1.1.2** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.1.3` jar from `dist/` 3. Restart the client or server and confirm the mod loads on the intended Minecraft version
release

Much More Dungeons 1.1.3

1.1.3+fabric-26.1.2
1 авг. 2026 г.176Minecraft: 26.1.2fabric
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# Much More Dungeons v1.1.3 ### New Features * Added Minecraft **26.2** MultiLoader workspace (Fabric + NeoForge) ### Improvements * Fixed **26.1.2** toolchain so `gradle.properties` targets Minecraft **26.1.2** (was still on 26.1.1 deps) * Refreshed 26.1.2 Fabric API / Fabric Loader / NeoForge / NeoForm to current 26.1.2 releases * Aligned shared mod version to **1.1.3** across all kept workspaces ### Bug Fixes * Updated 26.2 example mixins for Minecraft API change: `getVersionType()` → `getLaunchedVersion()` ### Configuration * MultiLoader matrix trimmed to: `1.20.1`, `1.21.1`, `26.1.2`, `26.2` * Removed workspaces: `1.21.5`, `1.21.8`, `1.21.11` ### Compatibility * Drop-in update from **1.1.2** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.1.3` jar from `dist/` 3. Restart the client or server and confirm the mod loads on the intended Minecraft version
release

Much More Dungeons 1.1.3

1.1.3+fabric-1.21.1
1 авг. 2026 г.422Minecraft: 1.21.1fabric
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# Much More Dungeons v1.1.3 ### New Features * Added Minecraft **26.2** MultiLoader workspace (Fabric + NeoForge) ### Improvements * Fixed **26.1.2** toolchain so `gradle.properties` targets Minecraft **26.1.2** (was still on 26.1.1 deps) * Refreshed 26.1.2 Fabric API / Fabric Loader / NeoForge / NeoForm to current 26.1.2 releases * Aligned shared mod version to **1.1.3** across all kept workspaces ### Bug Fixes * Updated 26.2 example mixins for Minecraft API change: `getVersionType()` → `getLaunchedVersion()` ### Configuration * MultiLoader matrix trimmed to: `1.20.1`, `1.21.1`, `26.1.2`, `26.2` * Removed workspaces: `1.21.5`, `1.21.8`, `1.21.11` ### Compatibility * Drop-in update from **1.1.2** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.1.3` jar from `dist/` 3. Restart the client or server and confirm the mod loads on the intended Minecraft version
release

Much More Dungeons 1.1.3

1.1.3+fabric-1.20.1
1 авг. 2026 г.226Minecraft: 1.20.1fabric
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# Much More Dungeons v1.1.3 ### New Features * Added Minecraft **26.2** MultiLoader workspace (Fabric + NeoForge) ### Improvements * Fixed **26.1.2** toolchain so `gradle.properties` targets Minecraft **26.1.2** (was still on 26.1.1 deps) * Refreshed 26.1.2 Fabric API / Fabric Loader / NeoForge / NeoForm to current 26.1.2 releases * Aligned shared mod version to **1.1.3** across all kept workspaces ### Bug Fixes * Updated 26.2 example mixins for Minecraft API change: `getVersionType()` → `getLaunchedVersion()` ### Configuration * MultiLoader matrix trimmed to: `1.20.1`, `1.21.1`, `26.1.2`, `26.2` * Removed workspaces: `1.21.5`, `1.21.8`, `1.21.11` ### Compatibility * Drop-in update from **1.1.2** for remaining lines * Loaders: * `1.20.1` — Fabric + Forge * `1.21.1` / `26.1.2` / `26.2` — Fabric + NeoForge * Java: 17 (1.20.1), 21 (1.21.1), 25 (26.1.2 / 26.2) ### Upgrade Notes 1. Remove any previous Much More Dungeons jar for your Minecraft / loader line 2. Install the matching `1.1.3` jar from `dist/` 3. Restart the client or server and confirm the mod loads on the intended Minecraft version
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.61Minecraft: 26.1.1neoforge
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.344Minecraft: 1.21.11neoforge
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.51Minecraft: 1.21.8neoforge
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.28Minecraft: 1.21.5neoforge
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.2,2 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.177Minecraft: 26.1.1fabric
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.2,8 тыс.Minecraft: 1.21.11fabric
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.126Minecraft: 1.21.8fabric
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.107Minecraft: 1.21.5fabric
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.564Minecraft: 1.21.1fabric
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.2

1.1.2
28 апр. 2026 г.515Minecraft: 1.20.1fabric
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Что нового
- Added new house structure that will randomly spawns in the world.
release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.35Minecraft: 26.1.1neoforge
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release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.106Minecraft: 26.1.1fabric
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release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.231Minecraft: 1.21.11fabric
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release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.41Minecraft: 1.21.11neoforge
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release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.13Minecraft: 1.21.8neoforge
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release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.19Minecraft: 1.21.8fabric
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release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.16Minecraft: 1.21.5neoforge
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release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.30Minecraft: 1.21.5fabric
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release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.111Minecraft: 1.21.1neoforge
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release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.134Minecraft: 1.21.1fabric
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release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.128Minecraft: 1.20.1forge, neoforge
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release

Much More Dungeons 1.1.1

1.1.1
10 апр. 2026 г.144Minecraft: 1.20.1fabric
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release

Much More Dungeons 1.0.0

1.0.0
30 мар. 2026 г.26Minecraft: 1.20.1fabric
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Что нового
- init release