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release
MSRdungeons 1.0.1
1.0.13 июн. 2026 г.230Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9paper, purpur
Что нового
## 1. Separate Schematic Paste Location
Added a dedicated `schematicLocation` setting.
Before this patch, schematic restore used the same location as `startLocation`. That meant changing the player start point could also change where the dungeon schematic was pasted.
Changes:
- Added `schematicLocation` to dungeon config.
- Added `schematicLocation` to `DungeonDefinition`.
- Updated `DungeonConfigLoader` to load `schematicLocation`.
- If `schematicLocation` is missing, the plugin falls back to `startLocation`.
- Updated `WorldEditHook` to paste schematics at `schematicLocation`.
- Updated README and config examples.
Result:
- `startLocation` controls where players are teleported when the run starts.
- `schematicLocation` controls where WorldEdit/FAWE pastes the schematic.
- Changing `startLocation` no longer moves the schematic paste position if `schematicLocation` is set.
Example:
```yml
schematicLocation:
world: "world"
x: 100
y: 64
z: 100
startLocation:
world: "world"
x: 120
y: 64
z: 120
```
## 2. Restore Schematic On Dungeon Start
Added schematic restore before opening the entry window.
Changes:
- `/msrdungeons start <id>` now restores the schematic before the dungeon enters `WAITING`.
- If schematic restore fails, the dungeon does not start.
Result:
- Every run starts from a restored dungeon structure.
- Players cannot enter a damaged or previously modified version of the dungeon.
## 3. Inactive Dungeon Grief Protection
Added protection against grief while the dungeon is not running.
Problem:
- A player could ignite blocks near the dungeon region before start.
- Fire could spread into the dungeon.
- Explosions near the region could damage the dungeon.
- Because the dungeon was protected, even admins could have trouble extinguishing fire depending on region permissions.
Changes:
- Blocked fire spread into inactive dungeon regions.
- Blocked block burning in inactive dungeon regions.
- Blocked ignition in inactive dungeon regions for non-op players.
- Blocked explosion block damage against inactive dungeon regions.
Result:
- Before the dungeon starts, fire and explosions cannot grief the dungeon region.
## 4. Active Dungeon Vanilla-like Behavior
Adjusted protection logic so restrictions apply only when the dungeon is not running.
Problem:
- Explosion and interaction protection was too broad.
- Some actions were blocked even during active dungeon runs.
Changes:
- When a dungeon is `WAITING` or `ACTIVE`, the plugin allows normal survival-like interaction.
- Block breaking and block placing are allowed during running dungeons.
- Interactions with doors, plates, containers, signs, and other blocks are allowed during running dungeons.
- Fire and explosions are allowed during running dungeons.
- Inactive-region restrictions remain active when the dungeon is `IDLE`, `COOLDOWN`, `FAILED`, `COMPLETED`, or `RESETTING`.
Result:
- During a running dungeon, players can interact with the dungeon like normal survival gameplay.
- When the dungeon is not running, the region remains protected.
## 5. Op/Admin Bypass For Inactive Dungeon Protection
Added bypass behavior for trusted users while the dungeon is not running.
Changes:
- Op players can bypass inactive dungeon protection.
- Players with `msrdungeons.admin.protect` can bypass inactive dungeon protection.
Result:
- Admins can edit, repair, extinguish, or manage inactive dungeon regions.
- Non-op players remain restricted while the dungeon is not running.
## 6. Sign Interaction For Non-op Players
Allowed non-op players to interact with signs in inactive dungeon regions.
Problem:
- Non-op players still received:
```text
Sorry, but you can't use that here.
```
when trying to use signs.
Changes:
- Added sign detection for:
- normal signs
- wall signs
- hanging signs
- wall hanging signs
- Added a one-tick WorldGuard bypass for sign interaction in inactive dungeon regions.
Result:
- Non-op players can use signs even when the dungeon is not running.
- Other inactive-region restrictions still apply.
## 7. Public Dungeon Start Permission
Allowed regular players to start dungeons.
Changes:
- `/msrdungeons start <id>` uses `msrdungeons.start`.
- `msrdungeons.start` is set to `default: true` in `plugin.yml`.
Result:
- Non-op players can start dungeons unless a permissions plugin overrides this permission.
## 8. TNT And Explosion Fix During Active Dungeons
Fixed TNT behavior in running dungeons.
Problem:
- TNT itself exploded.
- However, blocks around the explosion were not destroyed.
- The likely cause was WorldGuard or another protection layer clearing the explosion block list.
Changes:
- Active/running dungeon explosions are forced un-cancelled by MSRDungeons.
- Explosion radius is remembered from `ExplosionPrimeEvent`.
- The original explosion block list is remembered at the earliest event priority.
- If another protection plugin clears the block list, MSRDungeons restores it for running dungeon regions.
- Inactive dungeon explosion protection remains unchanged.
Result:
- TNT can destroy blocks during a running dungeon.
- TNT cannot grief an inactive dungeon region before start.
## 9. Public Cooldown Command
Allowed regular players to check dungeon cooldowns.
Changes:
- `/msrdungeons cooldown <id>` now checks `msrdungeons.cooldown`.
- `msrdungeons.cooldown` is set to `default: true` in `plugin.yml`.
- README permission list was updated.
Result:
- Non-op players can check dungeon cooldowns.
release
MSRdungeons 1.0.0
1.0.011 мая 2026 г.37Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9paper, purpur
Что нового
First version