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ВЕРСИИ (82)
release
Moog's Paths 1.2.0-26.3 [NEOFORGE]
1.2.0-neoforge-26.312 окт. 2026 г.328Minecraft: 26.3neoforge
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-26.2 [NEOFORGE]
1.2.0-neoforge-26.212 окт. 2026 г.162Minecraft: 26.2neoforge
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-26.1+ [NEOFORGE]
1.2.0-neoforge-26.1.212 окт. 2026 г.218Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-1.21.11 [NEOFORGE]
1.2.0-neoforge-1.21.1112 окт. 2026 г.80Minecraft: 1.21.11neoforge
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-1.21+ [NEOFORGE]
1.2.0-neoforge-1.21.112 окт. 2026 г.2,6 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-1.21+ [FORGE]
1.2.0-forge-1.21.112 окт. 2026 г.48Minecraft: 1.21, 1.21.1forge
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-1.20.1 [FORGE]
1.2.0-forge-1.20.112 окт. 2026 г.1,5 тыс.Minecraft: 1.20.1forge
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-1.20 [FORGE]
1.2.0-forge-1.2012 окт. 2026 г.6Minecraft: 1.20forge
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-26.3 [FABRIC]
1.2.0-fabric-26.312 окт. 2026 г.3,7 тыс.Minecraft: 26.3fabric
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-26.2 [FABRIC]
1.2.0-fabric-26.212 окт. 2026 г.1,7 тыс.Minecraft: 26.2fabric
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-26.1+ [FABRIC]
1.2.0-fabric-26.1.212 окт. 2026 г.438Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-1.21.11 [FABRIC]
1.2.0-fabric-1.21.1112 окт. 2026 г.1 тыс.Minecraft: 1.21.11fabric
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-1.21+ [FABRIC]
1.2.0-fabric-1.21.112 окт. 2026 г.1,4 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-1.20.1 [FABRIC]
1.2.0-fabric-1.20.112 окт. 2026 г.610Minecraft: 1.20.1fabric
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.2.0-1.20 [FABRIC]
1.2.0-fabric-1.2012 окт. 2026 г.12Minecraft: 1.20fabric
Что нового

### Changed
- Paths have fewer kinks and turn in gentle curves
- Roads avoid water when they can
### Fixed
- Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release
Moog's Paths 1.1.1-26.3 [FABRIC]
1.1.1-fabric-26.39 окт. 2026 г.1,3 тыс.Minecraft: 26.3fabric
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-26.2 [FABRIC]
1.1.1-fabric-26.29 окт. 2026 г.684Minecraft: 26.2fabric
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-26.1+ [FABRIC]
1.1.1-fabric-26.1.29 окт. 2026 г.172Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-1.21.11 [FABRIC]
1.1.1-fabric-1.21.119 окт. 2026 г.348Minecraft: 1.21.11fabric
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-1.21+ [FABRIC]
1.1.1-fabric-1.21.19 окт. 2026 г.296Minecraft: 1.21, 1.21.1fabric
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-1.20.1 [FABRIC]
1.1.1-fabric-1.20.19 окт. 2026 г.152Minecraft: 1.20.1fabric
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-1.20 [FABRIC]
1.1.1-fabric-1.209 окт. 2026 г.0Minecraft: 1.20fabric
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-26.3 [NEOFORGE]
1.1.1-neoforge-26.39 окт. 2026 г.60Minecraft: 26.3neoforge
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-26.2 [NEOFORGE]
1.1.1-neoforge-26.29 окт. 2026 г.50Minecraft: 26.2neoforge
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-26.1+ [NEOFORGE]
1.1.1-neoforge-26.1.29 окт. 2026 г.54Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-1.21.11 [NEOFORGE]
1.1.1-neoforge-1.21.119 окт. 2026 г.12Minecraft: 1.21.11neoforge
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-1.21+ [NEOFORGE]
1.1.1-neoforge-1.21.19 окт. 2026 г.740Minecraft: 1.21, 1.21.1neoforge
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-1.21+ [FORGE]
1.1.1-forge-1.21.19 окт. 2026 г.18Minecraft: 1.21, 1.21.1forge
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-1.20.1 [FORGE]
1.1.1-forge-1.20.19 окт. 2026 г.560Minecraft: 1.20.1forge
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.1-1.20 [FORGE]
1.1.1-forge-1.209 окт. 2026 г.8Minecraft: 1.20forge
Что нового
### Fixed
- The server no longer freezes for a few seconds while exploring new terrain
release
Moog's Paths 1.1.0-1.21+ [FORGE]
1.1.0-forge-1.21.16 окт. 2026 г.16Minecraft: 1.21, 1.21.1forge
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-1.20.1 [FORGE]
1.1.0-forge-1.20.16 окт. 2026 г.269Minecraft: 1.20.1forge
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-1.20 [FORGE]
1.1.0-forge-1.206 окт. 2026 г.6Minecraft: 1.20forge
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-26.3 [FABRIC]
1.1.0-fabric-26.36 окт. 2026 г.476Minecraft: 26.3fabric
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-26.2 [FABRIC]
1.1.0-fabric-26.26 окт. 2026 г.578Minecraft: 26.2fabric
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-26.1+ [FABRIC]
1.1.0-fabric-26.1.26 окт. 2026 г.138Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-1.21.11 [FABRIC]
1.1.0-fabric-1.21.116 окт. 2026 г.224Minecraft: 1.21.11fabric
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-1.21+ [FABRIC]
1.1.0-fabric-1.21.16 окт. 2026 г.190Minecraft: 1.21, 1.21.1fabric
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-1.20.1 [FABRIC]
1.1.0-fabric-1.20.16 окт. 2026 г.89Minecraft: 1.20.1fabric
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-1.20 [FABRIC]
1.1.0-fabric-1.206 окт. 2026 г.4Minecraft: 1.20fabric
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-26.3 [NEOFORGE]
1.1.0-neoforge-26.36 окт. 2026 г.46Minecraft: 26.3neoforge
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-26.2 [NEOFORGE]
1.1.0-neoforge-26.26 окт. 2026 г.24Minecraft: 26.2neoforge
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-26.1+ [NEOFORGE]
1.1.0-neoforge-26.1.26 окт. 2026 г.44Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-1.21.11 [NEOFORGE]
1.1.0-neoforge-1.21.116 окт. 2026 г.20Minecraft: 1.21.11neoforge
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.1.0-1.21+ [NEOFORGE]
1.1.0-neoforge-1.21.16 окт. 2026 г.604Minecraft: 1.21, 1.21.1neoforge
Что нового
Paths now lead to structures!
### Added
- Roads lead out from the ends of village streets, styled to their biome
- Trails lead from the doors of witch huts and jungle temples
- Towns and Towers villages get roads too
- Four Moog's Voyager Structures houses get a path up to their door
- A rarity slider for each path, in the config or in game with Cloth Config
- Datapacks can start paths at any structure, door or street end
- Minecraft 26.3 support (Fabric and NeoForge)
- Players without the mod can join Forge servers that have it
### Changed
- Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored
- Dirt roads also run through snowy taigas
- Paths on 1.20 generate in the background, so worlds load faster
- `/paths locate` finds structure roads, works from the console and puts you on the path
- Uses less memory on 1.21 and newer
- Datapack `spacing` and `fade` now count blocks, as the guide says
### Fixed
- Paths no longer cut through houses, farms, doors or chests
- Bushes no longer grow on paths
- Flowers line paths near spawn too
- No roads to temples or huts that YUNG's mods replace
- Long-running servers no longer slow down as paths pile up
- Paths from one world no longer turn up in the next
- Paths stay in the overworld on Forge and NeoForge
- Flowers grow along plains paths on 1.20 and 26.1
- 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths
- Dirt paths no longer stack or sit under blocks
- Mushroom paths now generate
- `/paths locate` no longer points into water

release
Moog's Paths 1.0.2-1.21.1 (NeoForge)
1.0.222 июн. 2026 г.9,8 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
- Fixed path decorations (signposts, cairns, shrines, lamps, benches) being silently skipped on 1.21+. They now actually place along generated paths.
release
Moog's Paths 1.0.2-1.21.1 (Fabric)
1.0.222 июн. 2026 г.3,2 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
- Fixed path decorations (signposts, cairns, shrines, lamps, benches) being silently skipped on 1.21+. They now actually place along generated paths.
release
Moog's Paths 1.0.2-1.21.1 (Forge)
1.0.222 июн. 2026 г.203Minecraft: 1.21, 1.21.1forge
Что нового
- Fixed path decorations (signposts, cairns, shrines, lamps, benches) being silently skipped on 1.21+. They now actually place along generated paths.
release
Moog's Paths 1.0.3-26.1.2 (NeoForge)
1.0.322 июн. 2026 г.449Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
- Fixed path decorations (signposts, cairns, shrines, lamps, benches) being silently skipped on 1.21+. They now actually place along generated paths.
release
Moog's Paths 1.0.3-26.1.2 (Fabric)
1.0.322 июн. 2026 г.3 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
- Fixed path decorations (signposts, cairns, shrines, lamps, benches) being silently skipped on 1.21+. They now actually place along generated paths.
release
Moog's Paths 1.0.4-26.2 (NeoForge)
1.0.422 июн. 2026 г.771Minecraft: 26.2neoforge
Что нового
- port to 26.2
release
Moog's Paths 1.0.4-26.2 (Fabric)
1.0.422 июн. 2026 г.10 тыс.Minecraft: 26.2fabric
Что нового
- port to 26.2
release
Moog's Paths 1.0.3-1.21.11 (NeoForge)
1.0.322 июн. 2026 г.231Minecraft: 1.21.11neoforge
Что нового
- port to 1.21.11
release
Moog's Paths 1.0.3-1.21.11 (Fabric)
1.0.322 июн. 2026 г.3,3 тыс.Minecraft: 1.21.11fabric
Что нового
- port to 1.21.11
release
Moog's Paths 1.0.3-1.21.11 (NeoForge)
1.0.321 июн. 2026 г.15Minecraft: 1.21.11neoforge
Что нового
- port to 1.21.11
release
Moog's Paths 1.0.3-1.21.11 (Fabric)
1.0.321 июн. 2026 г.20Minecraft: 1.21.11fabric
Что нового
- port to 1.21.11
release
Moog's Paths 1.0.2-26.1.2 (NeoForge)
1.0.219 июн. 2026 г.33Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. On our machine with a heavy pack (Tectonic, Lithostitched, structure packs, and C2ME), world load was essentially indistinguishable from running without a path mod — under 10 seconds on Fabric and NeoForge. Your numbers will vary with hardware and pack composition.
- After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release
Moog's Paths 1.0.2-26.1.2 (Fabric)
1.0.219 июн. 2026 г.206Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. On our machine with a heavy pack (Tectonic, Lithostitched, structure packs, and C2ME), world load was essentially indistinguishable from running without a path mod — under 10 seconds on Fabric and NeoForge. Your numbers will vary with hardware and pack composition.
- After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release
Moog's Paths 1.0.4-1.20.1 (Forge)
1.0.419 июн. 2026 г.7 тыс.Minecraft: 1.20.1forge
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. The bigger your modpack, the bigger the win. On our machine with Tectonic and Lithostitched, world load dropped from around 130 seconds to around 30. Adding C2ME dropped it further to around 10. Your numbers will vary with hardware and pack composition.
- After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release
Moog's Paths 1.0.4-1.20.1 (Fabric)
1.0.419 июн. 2026 г.2,5 тыс.Minecraft: 1.20.1fabric
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. The bigger your modpack, the bigger the win. On our machine with Tectonic and Lithostitched, world load dropped from around 130 seconds to around 30. Adding C2ME dropped it further to around 10. Your numbers will vary with hardware and pack composition.
- After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release
Moog's Paths 1.0.1-1.21.1 (Fabric)
1.0.119 июн. 2026 г.93Minecraft: 1.21, 1.21.1fabric
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. On our machine with a heavy pack (Tectonic, Lithostitched, structure packs, and C2ME), world load was essentially indistinguishable from running without a path mod — under 7 seconds on Fabric, NeoForge, and Forge. Your numbers will vary with hardware and pack composition.
- After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release
Moog's Paths 1.0.1-1.21.1 (NeoForge)
1.0.119 июн. 2026 г.257Minecraft: 1.21, 1.21.1neoforge
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. On our machine with a heavy pack (Tectonic, Lithostitched, structure packs, and C2ME), world load was essentially indistinguishable from running without a path mod — under 7 seconds on Fabric, NeoForge, and Forge. Your numbers will vary with hardware and pack composition.
- After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release
Moog's Paths 1.0.1-1.21.1 (Forge)
1.0.119 июн. 2026 г.20Minecraft: 1.21, 1.21.1forge
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. On our machine with a heavy pack (Tectonic, Lithostitched, structure packs, and C2ME), world load was essentially indistinguishable from running without a path mod — under 7 seconds on Fabric, NeoForge, and Forge. Your numbers will vary with hardware and pack composition.
- After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release
Moog's Paths 1.0.2-1.20 (Forge)
1.0.229 мая 2026 г.42Minecraft: 1.20forge
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release
Moog's Paths 1.0.2-1.20 (Fabric)
1.0.229 мая 2026 г.47Minecraft: 1.20fabric
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release
Moog's Paths 1.0.3-1.20.1 (Forge)
1.0.329 мая 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release
Moog's Paths 1.0.3-1.20.1 (Fabric)
1.0.329 мая 2026 г.441Minecraft: 1.20.1fabric
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release
Moog's Paths 1.0.1-1.20 (Forge)
1.0.129 мая 2026 г.11Minecraft: 1.20forge
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release
Moog's Paths 1.0.1-1.20 (Fabric)
1.0.129 мая 2026 г.8Minecraft: 1.20fabric
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release
Moog's Paths 1.0.2-1.20.1 (Forge)
1.0.229 мая 2026 г.20Minecraft: 1.20.1forge
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release
Moog's Paths 1.0.2-1.20.1 (Fabric)
1.0.229 мая 2026 г.21Minecraft: 1.20.1fabric
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release
Moog's Paths 1.0.1-1.20.1 (Forge)
1.0.129 мая 2026 г.23Minecraft: 1.20.1forge
Что нового
- Reformatted all json code
- Fixed a crash on startup affecting some users
release
Moog's Paths 1.0.1-1.20.1 (Fabric)
1.0.129 мая 2026 г.11Minecraft: 1.20.1fabric
Что нового
- Reformatted all json code
- Fixed a crash on startup affecting some users
release
Moog's Paths 1.0.0-26.1.2 (Fabric)
1.0.020 мая 2026 г.1,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
- ported to Minecraft 26.1-26.1.2 (Java 25, fully unobfuscated Mojang mappings; Parchment dropped)
- server-side mod: required on the server, optional on remote clients (still loads in singleplayer)
- paths generate across the overworld with biome-specific surface blocks and edge palettes
- includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network
- roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes
- oceans, rivers, caves, the void, and the deep dark are excluded from generation by default
- use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes
- `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info
- supports Fabric and NeoForge on Minecraft 26.1-26.1.2
release
Moog's Paths 1.0.0-26.1.2 (NeoForge)
1.0.020 мая 2026 г.165Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
- ported to Minecraft 26.1-26.1.2 (Java 25, fully unobfuscated Mojang mappings; Parchment dropped)
- server-side mod: required on the server, optional on remote clients (still loads in singleplayer)
- paths generate across the overworld with biome-specific surface blocks and edge palettes
- includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network
- roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes
- oceans, rivers, caves, the void, and the deep dark are excluded from generation by default
- use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes
- `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info
- supports Fabric and NeoForge on Minecraft 26.1-26.1.2
release
Moog's Paths 1.0.0-1.21.1 (NeoForge)
1.0.019 мая 2026 г.1,3 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes
- includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network
- roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes
- oceans, rivers, caves, the void, and the deep dark are excluded from generation by default
- use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes
- `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info
- supports Fabric, NeoForge and Forge on Minecraft 1.21-1.21.1
release
Moog's Paths 1.0.0-1.21.1 (Fabric)
1.0.019 мая 2026 г.850Minecraft: 1.21, 1.21.1fabric
Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes
- includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network
- roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes
- oceans, rivers, caves, the void, and the deep dark are excluded from generation by default
- use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes
- `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info
- supports Fabric, NeoForge and Forge on Minecraft 1.21-1.21.1
release
Moog's Paths 1.0.0-1.21.1 (Forge)
1.0.019 мая 2026 г.37Minecraft: 1.21, 1.21.1forge
Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes
- includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network
- roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes
- oceans, rivers, caves, the void, and the deep dark are excluded from generation by default
- use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes
- `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info
- supports Fabric, NeoForge and Forge on Minecraft 1.21-1.21.1
release
Moog's Paths 1.0.0-1.20 (Forge)
1.0.019 мая 2026 г.12Minecraft: 1.20forge
Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes
- includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network
- roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes
- oceans, rivers, caves, the void, and the deep dark are excluded from generation by default
- use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes
- `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info
- supports Fabric and Forge on Minecraft 1.20
release
Moog's Paths 1.0.0-1.20 (Fabric)
1.0.019 мая 2026 г.5Minecraft: 1.20fabric
Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes
- includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network
- roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes
- oceans, rivers, caves, the void, and the deep dark are excluded from generation by default
- use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes
- `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info
- supports Fabric and Forge on Minecraft 1.20
release
Moog's Paths 1.0.0-1.20.1 (Forge)
1.0.018 мая 2026 г.121Minecraft: 1.20.1forge
Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes
- includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network
- roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes
- oceans, rivers, caves, the void, and the deep dark are excluded from generation by default
- use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes
- `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info
- supports Fabric and Forge on Minecraft 1.20.1
release
Moog's Paths 1.0.0-1.20.1 (Fabric)
1.0.018 мая 2026 г.144Minecraft: 1.20.1fabric
Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes
- includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network
- roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes
- oceans, rivers, caves, the void, and the deep dark are excluded from generation by default
- use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes
- `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info
- supports Fabric and Forge on Minecraft 1.20.1