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MP - Moog's Paths

ВЕРСИИ (82)

release

Moog's Paths 1.2.0-26.3 [NEOFORGE]

1.2.0-neoforge-26.3
12 окт. 2026 г.328Minecraft: 26.3neoforge
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-26.2 [NEOFORGE]

1.2.0-neoforge-26.2
12 окт. 2026 г.162Minecraft: 26.2neoforge
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-26.1+ [NEOFORGE]

1.2.0-neoforge-26.1.2
12 окт. 2026 г.218Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-1.21.11 [NEOFORGE]

1.2.0-neoforge-1.21.11
12 окт. 2026 г.80Minecraft: 1.21.11neoforge
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-1.21+ [NEOFORGE]

1.2.0-neoforge-1.21.1
12 окт. 2026 г.2,6 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-1.21+ [FORGE]

1.2.0-forge-1.21.1
12 окт. 2026 г.48Minecraft: 1.21, 1.21.1forge
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-1.20.1 [FORGE]

1.2.0-forge-1.20.1
12 окт. 2026 г.1,5 тыс.Minecraft: 1.20.1forge
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-1.20 [FORGE]

1.2.0-forge-1.20
12 окт. 2026 г.6Minecraft: 1.20forge
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-26.3 [FABRIC]

1.2.0-fabric-26.3
12 окт. 2026 г.3,7 тыс.Minecraft: 26.3fabric
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-26.2 [FABRIC]

1.2.0-fabric-26.2
12 окт. 2026 г.1,7 тыс.Minecraft: 26.2fabric
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-26.1+ [FABRIC]

1.2.0-fabric-26.1.2
12 окт. 2026 г.438Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-1.21.11 [FABRIC]

1.2.0-fabric-1.21.11
12 окт. 2026 г.1 тыс.Minecraft: 1.21.11fabric
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-1.21+ [FABRIC]

1.2.0-fabric-1.21.1
12 окт. 2026 г.1,4 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-1.20.1 [FABRIC]

1.2.0-fabric-1.20.1
12 окт. 2026 г.610Minecraft: 1.20.1fabric
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.2.0-1.20 [FABRIC]

1.2.0-fabric-1.20
12 окт. 2026 г.12Minecraft: 1.20fabric
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Что нового
![moogs-paths-1.2.0-before-after](https://i.moogsmods.com/images/90f529d53fbf4e3fb540f61266ccef28.gif) ### Changed - Paths have fewer kinks and turn in gentle curves - Roads avoid water when they can ### Fixed - Worlds last played before 1.1.0 no longer log save errors on Minecraft 1.21.11 and newer
release

Moog's Paths 1.1.1-26.3 [FABRIC]

1.1.1-fabric-26.3
9 окт. 2026 г.1,3 тыс.Minecraft: 26.3fabric
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Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-26.2 [FABRIC]

1.1.1-fabric-26.2
9 окт. 2026 г.684Minecraft: 26.2fabric
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Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-26.1+ [FABRIC]

1.1.1-fabric-26.1.2
9 окт. 2026 г.172Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-1.21.11 [FABRIC]

1.1.1-fabric-1.21.11
9 окт. 2026 г.348Minecraft: 1.21.11fabric
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Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-1.21+ [FABRIC]

1.1.1-fabric-1.21.1
9 окт. 2026 г.296Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-1.20.1 [FABRIC]

1.1.1-fabric-1.20.1
9 окт. 2026 г.152Minecraft: 1.20.1fabric
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Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-1.20 [FABRIC]

1.1.1-fabric-1.20
9 окт. 2026 г.0Minecraft: 1.20fabric
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Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-26.3 [NEOFORGE]

1.1.1-neoforge-26.3
9 окт. 2026 г.60Minecraft: 26.3neoforge
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Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-26.2 [NEOFORGE]

1.1.1-neoforge-26.2
9 окт. 2026 г.50Minecraft: 26.2neoforge
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Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-26.1+ [NEOFORGE]

1.1.1-neoforge-26.1.2
9 окт. 2026 г.54Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-1.21.11 [NEOFORGE]

1.1.1-neoforge-1.21.11
9 окт. 2026 г.12Minecraft: 1.21.11neoforge
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Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-1.21+ [NEOFORGE]

1.1.1-neoforge-1.21.1
9 окт. 2026 г.740Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-1.21+ [FORGE]

1.1.1-forge-1.21.1
9 окт. 2026 г.18Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-1.20.1 [FORGE]

1.1.1-forge-1.20.1
9 окт. 2026 г.560Minecraft: 1.20.1forge
Скачать
Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.1-1.20 [FORGE]

1.1.1-forge-1.20
9 окт. 2026 г.8Minecraft: 1.20forge
Скачать
Что нового
### Fixed - The server no longer freezes for a few seconds while exploring new terrain
release

Moog's Paths 1.1.0-1.21+ [FORGE]

1.1.0-forge-1.21.1
6 окт. 2026 г.16Minecraft: 1.21, 1.21.1forge
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Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-1.20.1 [FORGE]

1.1.0-forge-1.20.1
6 окт. 2026 г.269Minecraft: 1.20.1forge
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-1.20 [FORGE]

1.1.0-forge-1.20
6 окт. 2026 г.6Minecraft: 1.20forge
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-26.3 [FABRIC]

1.1.0-fabric-26.3
6 окт. 2026 г.476Minecraft: 26.3fabric
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-26.2 [FABRIC]

1.1.0-fabric-26.2
6 окт. 2026 г.578Minecraft: 26.2fabric
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-26.1+ [FABRIC]

1.1.0-fabric-26.1.2
6 окт. 2026 г.138Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-1.21.11 [FABRIC]

1.1.0-fabric-1.21.11
6 окт. 2026 г.224Minecraft: 1.21.11fabric
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-1.21+ [FABRIC]

1.1.0-fabric-1.21.1
6 окт. 2026 г.190Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-1.20.1 [FABRIC]

1.1.0-fabric-1.20.1
6 окт. 2026 г.89Minecraft: 1.20.1fabric
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-1.20 [FABRIC]

1.1.0-fabric-1.20
6 окт. 2026 г.4Minecraft: 1.20fabric
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-26.3 [NEOFORGE]

1.1.0-neoforge-26.3
6 окт. 2026 г.46Minecraft: 26.3neoforge
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-26.2 [NEOFORGE]

1.1.0-neoforge-26.2
6 окт. 2026 г.24Minecraft: 26.2neoforge
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-26.1+ [NEOFORGE]

1.1.0-neoforge-26.1.2
6 окт. 2026 г.44Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-1.21.11 [NEOFORGE]

1.1.0-neoforge-1.21.11
6 окт. 2026 г.20Minecraft: 1.21.11neoforge
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.1.0-1.21+ [NEOFORGE]

1.1.0-neoforge-1.21.1
6 окт. 2026 г.604Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
Paths now lead to structures! ### Added - Roads lead out from the ends of village streets, styled to their biome - Trails lead from the doors of witch huts and jungle temples - Towns and Towers villages get roads too - Four Moog's Voyager Structures houses get a path up to their door - A rarity slider for each path, in the config or in game with Cloth Config - Datapacks can start paths at any structure, door or street end - Minecraft 26.3 support (Fabric and NeoForge) - Players without the mod can join Forge servers that have it ### Changed - Paths appear in modded biomes from Terralith, Biomes O' Plenty and Regions Unexplored - Dirt roads also run through snowy taigas - Paths on 1.20 generate in the background, so worlds load faster - `/paths locate` finds structure roads, works from the console and puts you on the path - Uses less memory on 1.21 and newer - Datapack `spacing` and `fade` now count blocks, as the guide says ### Fixed - Paths no longer cut through houses, farms, doors or chests - Bushes no longer grow on paths - Flowers line paths near spawn too - No roads to temples or huts that YUNG's mods replace - Long-running servers no longer slow down as paths pile up - Paths from one world no longer turn up in the next - Paths stay in the overworld on Forge and NeoForge - Flowers grow along plains paths on 1.20 and 26.1 - 1.20 Fabric asks for a newer Fabric Loader instead of generating no paths - Dirt paths no longer stack or sit under blocks - Mushroom paths now generate - `/paths locate` no longer points into water ![path leading to mvs house](https://i.moogsmods.com/images/8b8dba72c61d4a00bc4e51499cd1f2fb.png)
release

Moog's Paths 1.0.2-1.21.1 (NeoForge)

1.0.2
22 июн. 2026 г.9,8 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
- Fixed path decorations (signposts, cairns, shrines, lamps, benches) being silently skipped on 1.21+. They now actually place along generated paths.
release

Moog's Paths 1.0.2-1.21.1 (Fabric)

1.0.2
22 июн. 2026 г.3,2 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
- Fixed path decorations (signposts, cairns, shrines, lamps, benches) being silently skipped on 1.21+. They now actually place along generated paths.
release

Moog's Paths 1.0.2-1.21.1 (Forge)

1.0.2
22 июн. 2026 г.203Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
- Fixed path decorations (signposts, cairns, shrines, lamps, benches) being silently skipped on 1.21+. They now actually place along generated paths.
release

Moog's Paths 1.0.3-26.1.2 (NeoForge)

1.0.3
22 июн. 2026 г.449Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
- Fixed path decorations (signposts, cairns, shrines, lamps, benches) being silently skipped on 1.21+. They now actually place along generated paths.
release

Moog's Paths 1.0.3-26.1.2 (Fabric)

1.0.3
22 июн. 2026 г.3 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
- Fixed path decorations (signposts, cairns, shrines, lamps, benches) being silently skipped on 1.21+. They now actually place along generated paths.
release

Moog's Paths 1.0.4-26.2 (NeoForge)

1.0.4
22 июн. 2026 г.771Minecraft: 26.2neoforge
Скачать
Что нового
- port to 26.2
release

Moog's Paths 1.0.4-26.2 (Fabric)

1.0.4
22 июн. 2026 г.10 тыс.Minecraft: 26.2fabric
Скачать
Что нового
- port to 26.2
release

Moog's Paths 1.0.3-1.21.11 (NeoForge)

1.0.3
22 июн. 2026 г.231Minecraft: 1.21.11neoforge
Скачать
Что нового
- port to 1.21.11
release

Moog's Paths 1.0.3-1.21.11 (Fabric)

1.0.3
22 июн. 2026 г.3,3 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
- port to 1.21.11
release

Moog's Paths 1.0.3-1.21.11 (NeoForge)

1.0.3
21 июн. 2026 г.15Minecraft: 1.21.11neoforge
Скачать
Что нового
- port to 1.21.11
release

Moog's Paths 1.0.3-1.21.11 (Fabric)

1.0.3
21 июн. 2026 г.20Minecraft: 1.21.11fabric
Скачать
Что нового
- port to 1.21.11
release

Moog's Paths 1.0.2-26.1.2 (NeoForge)

1.0.2
19 июн. 2026 г.33Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. On our machine with a heavy pack (Tectonic, Lithostitched, structure packs, and C2ME), world load was essentially indistinguishable from running without a path mod — under 10 seconds on Fabric and NeoForge. Your numbers will vary with hardware and pack composition. - After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release

Moog's Paths 1.0.2-26.1.2 (Fabric)

1.0.2
19 июн. 2026 г.206Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. On our machine with a heavy pack (Tectonic, Lithostitched, structure packs, and C2ME), world load was essentially indistinguishable from running without a path mod — under 10 seconds on Fabric and NeoForge. Your numbers will vary with hardware and pack composition. - After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release

Moog's Paths 1.0.4-1.20.1 (Forge)

1.0.4
19 июн. 2026 г.7 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. The bigger your modpack, the bigger the win. On our machine with Tectonic and Lithostitched, world load dropped from around 130 seconds to around 30. Adding C2ME dropped it further to around 10. Your numbers will vary with hardware and pack composition. - After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release

Moog's Paths 1.0.4-1.20.1 (Fabric)

1.0.4
19 июн. 2026 г.2,5 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. The bigger your modpack, the bigger the win. On our machine with Tectonic and Lithostitched, world load dropped from around 130 seconds to around 30. Adding C2ME dropped it further to around 10. Your numbers will vary with hardware and pack composition. - After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release

Moog's Paths 1.0.1-1.21.1 (Fabric)

1.0.1
19 июн. 2026 г.93Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. On our machine with a heavy pack (Tectonic, Lithostitched, structure packs, and C2ME), world load was essentially indistinguishable from running without a path mod — under 7 seconds on Fabric, NeoForge, and Forge. Your numbers will vary with hardware and pack composition. - After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release

Moog's Paths 1.0.1-1.21.1 (NeoForge)

1.0.1
19 июн. 2026 г.257Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. On our machine with a heavy pack (Tectonic, Lithostitched, structure packs, and C2ME), world load was essentially indistinguishable from running without a path mod — under 7 seconds on Fabric, NeoForge, and Forge. Your numbers will vary with hardware and pack composition. - After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release

Moog's Paths 1.0.1-1.21.1 (Forge)

1.0.1
19 июн. 2026 г.20Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
- Considerable performance improvement to world loading. Paths now generate quietly in the background instead of blocking the loading bar, so getting into your world is much faster. On our machine with a heavy pack (Tectonic, Lithostitched, structure packs, and C2ME), world load was essentially indistinguishable from running without a path mod — under 7 seconds on Fabric, NeoForge, and Forge. Your numbers will vary with hardware and pack composition. - After running `/paths locate`, teleporting to the reported location now actually shows the path. Previously the command would find a path and tell you where it was, but the path wouldn't appear when you arrived.
release

Moog's Paths 1.0.2-1.20 (Forge)

1.0.2
29 мая 2026 г.42Minecraft: 1.20forge
Скачать
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release

Moog's Paths 1.0.2-1.20 (Fabric)

1.0.2
29 мая 2026 г.47Minecraft: 1.20fabric
Скачать
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release

Moog's Paths 1.0.3-1.20.1 (Forge)

1.0.3
29 мая 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release

Moog's Paths 1.0.3-1.20.1 (Fabric)

1.0.3
29 мая 2026 г.441Minecraft: 1.20.1fabric
Скачать
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release

Moog's Paths 1.0.1-1.20 (Forge)

1.0.1
29 мая 2026 г.11Minecraft: 1.20forge
Скачать
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release

Moog's Paths 1.0.1-1.20 (Fabric)

1.0.1
29 мая 2026 г.8Minecraft: 1.20fabric
Скачать
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release

Moog's Paths 1.0.2-1.20.1 (Forge)

1.0.2
29 мая 2026 г.20Minecraft: 1.20.1forge
Скачать
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release

Moog's Paths 1.0.2-1.20.1 (Fabric)

1.0.2
29 мая 2026 г.21Minecraft: 1.20.1fabric
Скачать
Что нового
- Fixed forge release jar not being remapped correctly, causing a crash on startup
release

Moog's Paths 1.0.1-1.20.1 (Forge)

1.0.1
29 мая 2026 г.23Minecraft: 1.20.1forge
Скачать
Что нового
- Reformatted all json code - Fixed a crash on startup affecting some users
release

Moog's Paths 1.0.1-1.20.1 (Fabric)

1.0.1
29 мая 2026 г.11Minecraft: 1.20.1fabric
Скачать
Что нового
- Reformatted all json code - Fixed a crash on startup affecting some users
release

Moog's Paths 1.0.0-26.1.2 (Fabric)

1.0.0
20 мая 2026 г.1,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
- ported to Minecraft 26.1-26.1.2 (Java 25, fully unobfuscated Mojang mappings; Parchment dropped) - server-side mod: required on the server, optional on remote clients (still loads in singleplayer) - paths generate across the overworld with biome-specific surface blocks and edge palettes - includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network - roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes - oceans, rivers, caves, the void, and the deep dark are excluded from generation by default - use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes - `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info - supports Fabric and NeoForge on Minecraft 26.1-26.1.2
release

Moog's Paths 1.0.0-26.1.2 (NeoForge)

1.0.0
20 мая 2026 г.165Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
- ported to Minecraft 26.1-26.1.2 (Java 25, fully unobfuscated Mojang mappings; Parchment dropped) - server-side mod: required on the server, optional on remote clients (still loads in singleplayer) - paths generate across the overworld with biome-specific surface blocks and edge palettes - includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network - roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes - oceans, rivers, caves, the void, and the deep dark are excluded from generation by default - use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes - `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info - supports Fabric and NeoForge on Minecraft 26.1-26.1.2
release

Moog's Paths 1.0.0-1.21.1 (NeoForge)

1.0.0
19 мая 2026 г.1,3 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes - includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network - roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes - oceans, rivers, caves, the void, and the deep dark are excluded from generation by default - use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes - `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info - supports Fabric, NeoForge and Forge on Minecraft 1.21-1.21.1
release

Moog's Paths 1.0.0-1.21.1 (Fabric)

1.0.0
19 мая 2026 г.850Minecraft: 1.21, 1.21.1fabric
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Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes - includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network - roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes - oceans, rivers, caves, the void, and the deep dark are excluded from generation by default - use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes - `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info - supports Fabric, NeoForge and Forge on Minecraft 1.21-1.21.1
release

Moog's Paths 1.0.0-1.21.1 (Forge)

1.0.0
19 мая 2026 г.37Minecraft: 1.21, 1.21.1forge
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Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes - includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network - roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes - oceans, rivers, caves, the void, and the deep dark are excluded from generation by default - use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes - `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info - supports Fabric, NeoForge and Forge on Minecraft 1.21-1.21.1
release

Moog's Paths 1.0.0-1.20 (Forge)

1.0.0
19 мая 2026 г.12Minecraft: 1.20forge
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Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes - includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network - roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes - oceans, rivers, caves, the void, and the deep dark are excluded from generation by default - use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes - `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info - supports Fabric and Forge on Minecraft 1.20
release

Moog's Paths 1.0.0-1.20 (Fabric)

1.0.0
19 мая 2026 г.5Minecraft: 1.20fabric
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Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes - includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network - roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes - oceans, rivers, caves, the void, and the deep dark are excluded from generation by default - use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes - `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info - supports Fabric and Forge on Minecraft 1.20
release

Moog's Paths 1.0.0-1.20.1 (Forge)

1.0.0
18 мая 2026 г.121Minecraft: 1.20.1forge
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Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes - includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network - roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes - oceans, rivers, caves, the void, and the deep dark are excluded from generation by default - use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes - `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info - supports Fabric and Forge on Minecraft 1.20.1
release

Moog's Paths 1.0.0-1.20.1 (Fabric)

1.0.0
18 мая 2026 г.144Minecraft: 1.20.1fabric
Скачать
Что нового
- paths generate across the overworld with biome-specific surface blocks and edge palettes - includes dirt trails, cobblestone roads, brick roads, sandstone highways, mountain roads, mossy jungle paths, red sand trails, and a badlands canyon network - roadside decorations: cairns, lamps, signposts, shrines, benches, and biome-matched flowers and bushes - oceans, rivers, caves, the void, and the deep dark are excluded from generation by default - use the `moogs_paths:has_no_paths` biome tag to exclude additional biomes - `/paths locate [network]` finds the nearest path; `/paths debug` shows runtime info - supports Fabric and Forge on Minecraft 1.20.1