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The Deep Void

Deep under the bedrock, a world locked in the abyss. Lurking, stalking, creatures wait patiently for prey.

Автор: Sombrius356,5 тыс.171обновлён 21 окт. 2026 г.
ПриключенияМобыГенерация мира

Описание

''Whatever you do, do not fall in the void. Dangers are lurking every corner and darkness envelops everything. Do not stay there for too long, for It may come after you...''

This mod adds a new horroresque dimension to explore with a ton of different and unique biomes, from wastelands of bones to flesh plains reeking of death, and multiple entities, hostile and passive alike­. Test your skill against new bosses with complex attack patterns and get rewarded with strong weaponry and armor. The lore will keep you guessing on the history of a lost civilisation and their connection to the unholy.

Requires GeckoLib

DiscordOfficial Discord Server

WikiWiki

The Merciless VoidThe Merciless Void


To enter this dimension, you must fall in the Void. A hole in the bedrock can be found at the deepest layer of your world at 0,0. Simply jump in and you'll be there.

A room with a hole in the bedrock

Alternatively, you can also fall in the Void in the End or get abducted by an Abducter.

To exit the dimension, craft and use a Void Pendant.


Many creatures await in these bone dunes for a prey. One of those creatures isn't like the others. It likes to watch from afar, in the dark, and waits for an unexpecting victim to step out of the light. But be careful, the inhabitants aren't very fond of light and will destroy any sources present. Whatever you do, STAY IN THE LIGHT, or you might be this thing's next meal...

Official Trailer

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Frequently asked questions :

Spoiler

Q: Where can I share my ideas?/Where do I report bugs?

A: You can join the discord server, where you'll be able to discuss with other people, share your thoughts and ideas and report bugs and crashes. I am also very active on the server, so if you want to discuss with me directly, it'll be a pleasure to talk :). You can also go to the GitHub page of the mod and open a new issue ticket. Finally, please don't report bugs in the comments, use the appropriate places to do so. You can also provide feedback in the comments, I read every single one of them.

Q: Why is the Stalker so OP!?/Why does the Stalker exist?/How do I even survive the Stalker?

A: The Stalker is a way to punish players who don't stay in the light, kind of like the Warden. It's the whole gimmick of the dimension. To prevent encountering the Stalker, just stay in the light. You have a very generous window of time to find light and two warnings before it even shows up. You can also go to the Gloomy Deathgrounds, Staring Hills or Crawler Nest, where the Stalker doesn't spawn. When it does spawn, you have a lot of ways to counter it. Simply hiding in a hole works, but be careful as it can dig to you. You can also stay in light, since the Stalker hates light and will run away from any source. The Flare Gun is also another way of stopping the Stalker. When hit with the Flare, the Stalker won't be able to move for some time, it will be stunned. The Stalker Treat is another option. You can throw it to redirect the attention of the Stalker. If you absolutely don't like the Stalker, you can change the config file.

TLDR: stay in light, use the items provided to you, take advantage of the environment, you can change the configs.

Q: How do I get Voidrium?

A: Voidrium can be gotten by mining Voidrium Ore with a Shatterbone Pickaxe. It will give you one Rough Voidrium. The Shatterbone Pickaxe needs to be crafted with materials that you get from the Glutton Block, a very important block for progression. Feed it Desolate Soil. You also need Void Essence, which can be crafted from the heart dropped by the Voidborn.

Q: Where do I find Voidrium?

A: Voidrium can be found under specific biomes. Some of these biomes are: Mourning Graveyard, Filled Graveyard, Drifting Monoliths, Gloomy Deathgrounds, Staring Hills and Gathering Grounds.

Q: Where do I find the Voidborn?

A: The Voidborn can be spawn by stabbing yourself with an onyx needle while hallucinating. Alternatively, you can wait in the dark while hallucinating for some time to spawn it.

Q: Where do I find Gloom Soil?

A: Gloom Soil can be found in the gloom caves, a biome that generates under the windswept hollow.

Q: How do I progress in the mod?

A: Please check the Advancements Tab, it will guide you to where you need to be and completing some advancements will reward you with recipes in the Recipe Book if you don't have JEI. You can also check the wiki. The Deep Void's progression is boss-focused, meaning that you need to defeat certain bosses before being able to have access to some of the stuff in the mod.

Q: How do I enter the dimension?

A: To enter the dimension you need to fall in the void. This can be done by finding the structure at 0, -64, 0 in the Overworld, which creates a hole in the Bedrock and spawns even if the world was already created. Cracked Bedrock can also be found in the Overworld. When walking on top of it, it will break, creating a hole in the Bedrock. You can also fall in the void in the End to get there. Abductor can also spawn. When near them, they will grab you and send you to the Deep Void after some time. You can escape by crouching. To locate them, craft an Eye Of The Deep. It will highlight them with the Glowing effect and make a bell resonating sound. If it doesn't do that, it means that no Abductors are nearby.

Q: I don't like this aspect of the mod, how do I remove/change it?

A: You can modify the config file. Most stuff in this mod is configurable, like teleporting the Player when at -70 or spawning the structure at 0, 0. I suggest using the mod Configured to configure the mod. Alternatively, you can go in the configuration files in the files of your instance of Minecraft.

Made with MCreator

Галерея

Grim CanopyLurker in the Filled GraveyardGloomy DeathgroundsThe Deep Void

Последние версии

Все версии →
release

Forge 1.20.1

1.99.4
21 окт. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
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Additions: -Block of Blasphemite -Gilded armor -"I Call This Place Home" advancement -"Hammering It In" advancement -Point Blank enchantment Changes: -Weapons can now only hold 5 modifications max (configurable) -Bullet spread decreased for Spite and Eldritch Maw -Reworked Stinger -Buffed Ceremonial Dagger (max damage 8.5 --> 9.5) -Buffed The Latcher (extra damage 4 --> 7) -Bloodstone tools now heal for 3 upon killing an entity -Maniac now attacks nearby death vultures again -Forbidden Fruit no longer gives ambrosia withdrawal -Blasphemite can now be used as a trim material -Animosity, Judgement and Void Matter Stiletto now apply Vulnerable in some way -Buffed Void Dagger (damage 6 --> 7, combo damage 9 --> 11) -Shank can now steal 0-16 coins from a player's inventory and 0-2 coins from Banished Guards, Gaolers and Maniacs on hit -Shank now drops from Prisoners with a 15% chance -Necrosed Skin Backpack's red slots now support anything tagged in the item tag "the_deep_void:backpack_tools" Fixes: -Gunslinger armor not despawning some bullets upon hitting an entity, making them bounce back at the player -Bows no longer lose durability in creative -Bloody Chainsaw no longer loses durability in creative -Modification templates now properly apply to weapons tagged in item tag "the_deep_void:weapons"
release

Forge 1.20.1

1.99.3.1
7 окт. 2026 г.28,2 тыс.Minecraft: 1.20.1forge
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Additions: -Curse Of Blood-Mending Changes: -Buffed Hive's Watcher -Gluttonous Fleshstone now uses the same amount of xp as mending to repair items (1 xp per 2 durability repaired) -Apostasy no longer resets Hexed on entities -New Mimic texture Fixes: -Fleshy Bone Blocks not rotating correctly -Liquid buckets being placeable while the player has curse of the cult -Blocks getting visually removed from the player's inventory when placed with curse of the cult -Prison Of Heretics and Gaol Watchtower generating with banished guards and shank prisoners with broken textures -Claw Scythe depleting food even when in creative
release

Forge 1.20.1

1.99.3
5 окт. 2026 г.489Minecraft: 1.20.1forge
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Additions: -Mandrake -Mandrake Roots -Block of Skull Pile -Block of Rotten Skull Pile -Serrated Deepslate Block -Incense Burner -Vulnerable effect -Ball and Chain recipe Changes: -Hive's Watcher rework -The Undertaker can now sell the incense burner as a valuable trade -Changed the trees in the Befouled Marsh -Renamed Block of Skull Pile to Block of Old Skull Pile -Bone Walker is now an uncommon treasure enchantment -Radiance is now rare instead of very rare -Reworked Void Matter Stiletto -Vanish now makes mobs stop targeting the player (excluding bosses) -Reworked Ichor Sword, renamed to Ichor Greatsword -Improved Plaguebringer's visuals -Reworked Void Sickle -Reworked Dark Steel modification template -Improved how Red Gates work -Bosses and projectiles can no longer pass through red gates -Necrosed Skin Backpack now has tool slots and a built-in crafting table -Coin bags are now affected by the luck effect -Buffed Soul Reaper -Soul Reaper now play a sound once it reaches its max damage multiplier for the final slash -Crumbling Bedrock now generates naturally -New Dominate texture -Dominate now applies vulnerable to the player instead of giving strength to the false hydra Fixes: -Bone Crawlers not resurfacing when standing on non-bone related blocks near the player -Crate Magnet not having any effect on crate fishing chance
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Forge 1.20.1

1.99.2.1
11 сент. 2026 г.3,8 тыс.Minecraft: 1.20.1forge
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Changes: -Removed /undertaker Fixes: -Dooming Coffin having aggressive z-fighting
release

Forge 1.20.1

1.99.2
11 сент. 2026 г.68Minecraft: 1.20.1forge
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Additions: -Hunter's Bow -Barbed Tips effect Changes: -Most damage over time effects no longer use NBT tags and no longer activate every tick -Noxious Brew no longer regenerates the undertaker's conversion trade -Reduced the amount of coins the undertaker gives when receiving a noxious brew while he has an empty stock from 8-16 to 4-8 -The player can no longer interact with the undertaker if they have a noxious brew in hand -Noxious Brew no longer reshuffles the undertaker's inventory if a player is currently trading with him Fixes: -Naturally generating rotting corpses having broken textures
release

Forge 1.20.1

1.99.1
10 сент. 2026 г.230Minecraft: 1.20.1forge
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Fixes: -Coffin dealing the same damage as Tombstone with the doom effect
release

Forge 1.20.1

1.99
10 сент. 2026 г.30Minecraft: 1.20.1forge
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Additions: -Undertaker -Crumbling Ancient Deepslate Bricks and variants -Trapped Ancient Deepslate Saw Trap -Ancient Deepslate Dark Steel Spike Trap -Dark Steel Door -Dungeon Dark Steel Bars -Debilitator -Death Whistle -Cooked Flesh -Disgusting Meal -Maggot Stew -Gooey Delight -Forbidden Fruit -Dead Man's Hand -Opened Dead Man's Hand -Cursed Pearl -Blessed Pearl -Dark Steel Coin -Garum -Cinnabar Crate -Flail Executioner -Ball and Chain -Hammer and Chisel -Coffin -Cinnabar Crate -Dark Steel Ore -Sunder effect -Marksman enchantment -Akimbo enchantment -Russian translation Changes: -Stalker's Claw is no longer considered an axe -Boss spawns no longer despawn in peaceful mode -Tamed Bone Crawlers no longer attack players -Nerfed Prisoners and Shank Prisoners' damage -Nerfed Shank Prisoners' attack range -Banished Guards now have a death whistle on their model and will use it when targeting an entity to alert nearby guards -Flesh Worm now always drops 2 worm tooth -Reworked Mending Stone, now called Gluttonous Fleshstone -Nerfed Peril -Reworked Double-Barreled Shotgun, now called Spite -Bloodthirsty Claws' projectiles now ignore i-frames -Tamed Bone Crawlers can now grow into Goo Spitters when fed 64 eyeballs -Tamed Bone Crawlers no longer attack other players -Guns now show the player's hands in animations -Guns now have a holding animation -New Roamer model -Roamers now only attack the player if the player is at low health/low hunger/has negative effects -New Sacred Cinnabar texture -Renamed Sacred Cinnabar to Blasphemite -Misted Remnants' fog now fades in -Blood Bow's projectiles now ignore i-frames -Reworked Robe Of The Weaver Of Souls -Maniac now only attacks the player -Cinnabar Ore is now affected by silk touch and fortune -Hivemind Tentacles is now immune to magic damage -Boss projectiles no longer apply broken armor -Nerfed Hive's Watcher's ambrosia spit ambrosia withdrawal effect duration and the projectile no longer applies one more level of ambrosia withdrawal on hit -Mad Cultists now longer apply broken armor -Dark Steel Ore can now generate underground in the Gaol Of Heretics between y level -64 and 0 in the same way as netherite -Dark Steel Rocks now generate with Dark Steel Ore instead of deposits -Weapons that cannot be crafted and aren't gotten from a specific boss now have a yellow name (are uncommon) Fixes: -Tamed Bone Crawlers attacking light entities -Gunslinger armor causing a crash when hitting an entity that is wearing the armor with a projectile -Fool Eater playing the cracking sound when targeting an entity only once -Boss idle forms spawning at 0,0,0 in the Overworld when no players are nearby -Boss fights considered no-hits upon respawning -Full weaver armor's ring of flames not being visible by other players -Vulture Muzzle and Riding Crop not having proper descriptions -Eye Of The Watcher not being tagged as ''fleshkin'' -Hivemind Tentacles being damaged by projectiles from other mods -The Cult Temple now only generates in the Overworld instead of the dimension the player spawns in -Leaving a Misted Remnants while having level 4 Brain Fog no longer removes the effect if a singing false hydra is nearby
release

NeoForge 1.20.6

1.99
10 сент. 2026 г.190Minecraft: 1.20.6neoforge
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Additions: -Undertaker -Crumbling Ancient Deepslate Bricks and variants -Trapped Ancient Deepslate Saw Trap -Ancient Deepslate Dark Steel Spike Trap -Dark Steel Door -Dungeon Dark Steel Bars -Debilitator -Death Whistle -Cooked Flesh -Disgusting Meal -Maggot Stew -Gooey Delight -Forbidden Fruit -Dead Man's Hand -Opened Dead Man's Hand -Cursed Pearl -Blessed Pearl -Dark Steel Coin -Garum -Cinnabar Crate -Flail Executioner -Ball and Chain -Hammer and Chisel -Coffin -Cinnabar Crate -Dark Steel Ore -Sunder effect -Marksman enchantment -Akimbo enchantment -Russian translation Changes: -Stalker's Claw is no longer considered an axe -Boss spawns no longer despawn in peaceful mode -Tamed Bone Crawlers no longer attack players -Nerfed Prisoners and Shank Prisoners' damage -Nerfed Shank Prisoners' attack range -Banished Guards now have a death whistle on their model and will use it when targeting an entity to alert nearby guards -Flesh Worm now always drops 2 worm tooth -Reworked Mending Stone, now called Gluttonous Fleshstone -Nerfed Peril -Reworked Double-Barreled Shotgun, now called Spite -Bloodthirsty Claws' projectiles now ignore i-frames -Tamed Bone Crawlers can now grow into Goo Spitters when fed 64 eyeballs -Tamed Bone Crawlers no longer attack other players -Guns now show the player's hands in animations -Guns now have a holding animation -New Roamer model -Roamers now only attack the player if the player is at low health/low hunger/has negative effects -New Sacred Cinnabar texture -Renamed Sacred Cinnabar to Blasphemite -Misted Remnants' fog now fades in -Blood Bow's projectiles now ignore i-frames -Reworked Robe Of The Weaver Of Souls -Maniac now only attacks the player -Cinnabar Ore is now affected by silk touch and fortune -Hivemind Tentacles is now immune to magic damage -Boss projectiles no longer apply broken armor -Nerfed Hive's Watcher's ambrosia spit ambrosia withdrawal effect duration and the projectile no longer applies one more level of ambrosia withdrawal on hit -Mad Cultists now longer apply broken armor -Dark Steel Ore can now generate underground in the Gaol Of Heretics between y level -64 and 0 in the same way as netherite -Dark Steel Rocks now generate with Dark Steel Ore instead of deposits -Weapons that cannot be crafted and aren't gotten from a specific boss now have a yellow name (are uncommon) Fixes: -Tamed Bone Crawlers attacking light entities -Gunslinger armor causing a crash when hitting an entity that is wearing the armor with a projectile -Fool Eater playing the cracking sound when targeting an entity only once -Boss idle forms spawning at 0,0,0 in the Overworld when no players are nearby -Boss fights considered no-hits upon respawning -Full weaver armor's ring of flames not being visible by other players -Vulture Muzzle and Riding Crop not having proper descriptions -Eye Of The Watcher not being tagged as ''fleshkin'' -Hivemind Tentacles being damaged by projectiles from other mods -The Cult Temple now only generates in the Overworld instead of the dimension the player spawns in -Leaving a Misted Remnants while having level 4 Brain Fog no longer removes the effect if a singing false hydra is nearby
release

Forge 1.20.1

1.98.1
25 июл. 2026 г.48,7 тыс.Minecraft: 1.20.1forge
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Что нового
Additions: -Head Of The False Hydra -Living Scythe -Dark Steel Chainmail armor -Slowness and Invisibility Needles Changes: -Armor ability cooldown is now displayed in seconds instead of ticks -Curse Of The Cult now stops players from using elytras and gives them void's blessing (to prevent death from falling) -Added translation support for items that didn't support it previously (vulture muzzle, riding crop, needles, void effigy) -Adapted now only applies to players to prevent attribute-related crashes -Cult Temple no longer generates with air outside of the structure and now uses a custom loot table instead of using the ancient city loot table (the_deep_void:chests/cult_temple) -Head Of The Primordial Bone Crawler now uses the new model -Nerfed Hexed Needle (1 min duration down to 30 seconds)
release

NeoForge 1.20.6

1.98.1
25 июл. 2026 г.367Minecraft: 1.20.6neoforge
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Что нового
Additions: -Head Of The False Hydra -Living Scythe -Dark Steel Chainmail armor -Slowness and Invisibility Needles Changes: -Armor ability cooldown is now displayed in seconds instead of ticks -Curse Of The Cult now stops players from using elytras and gives them void's blessing (to prevent death from falling) -Added translation support for items that didn't support it previously (vulture muzzle, riding crop, needles, void effigy) -Adapted now only applies to players to prevent attribute-related crashes -Cult Temple no longer generates with air outside of the structure and now uses a custom loot table instead of using the ancient city loot table (the_deep_void:chests/cult_temple) -Head Of The Primordial Bone Crawler now uses the new model -Nerfed Hexed Needle (1 min duration down to 30 seconds)