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More Swords For Minecraft

ВЕРСИИ (9)

release

More Swords Mod 0.1.2-26.2

0.1.2-26.2
26 июл. 2026 г.5,9 тыс.Minecraft: 26.2fabric
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Hotfix release for Minecraft `26.2`. ### Compatibility - Requires Minecraft `26.2`. - Requires Java `25`. - Requires Fabric Loader `0.19.3` or newer. - Built with Fabric API `0.153.0+26.2`. ### Fixed - Fixed a client startup crash on Minecraft `26.2` caused by the first-person Katana Sheath Strike animation mixin still targeting the pre-26.2 `ItemInHandRenderer.renderArmWithItem` method name. - Updated the 26.2 client renderer mixin target to `ItemInHandRenderer.submitArmWithItem`, matching the 26.2 client renderer API.
beta

More Swords Mod 0.1.1-26.2

0.1.1-26.2
28 июн. 2026 г.1,5 тыс.Minecraft: 26.2fabric
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Compatibility build of More Swords Mod `0.1.1` for Minecraft `26.2`. # Important Note Please use v0.1.2 instead of this one because this one has a crashing issue. ### Compatibility - Updated for Minecraft `26.2`. - Requires Java `25`. - Requires Fabric Loader `0.19.3` or newer. - Built with Fabric API `0.153.0+26.2`. ### Notes - Matches the gameplay feature set from the `0.1.1-26.1.2` line where supported by the 26.2 API. - Keeps the same Copper Katana, repair tags, weapon advancements, recipe unlocks, configurable weapon stats, and special weapon polish.
release

More Swords Mod 0.1.1-26.1.2

0.1.1-26.1.2
28 июн. 2026 г.1,8 тыс.Minecraft: 26.1.2fabric
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A major combat, progression, and polish update for More Swords Mod. This release focuses on giving each weapon a clearer identity, adding real progression paths, improving tooltips/audio/visuals, and preparing the mod for a cleaner public release. ### Compatibility - Updated for Minecraft `26.1.2`. - Requires Java `25`. - Requires Fabric Loader `0.18.4` or newer. - Built with Fabric API `0.146.0+26.1.2`. - The mod metadata allows Minecraft `26.1.x`, but `26.1.2` is the primary tested version. ### Highlights - Added the full Bone Scythe soul harvesting and summoning system. - Added Wind Staff mobility, gliding, entity launch, and mounted gust mechanics. - Reworked Lightning Staff into a simple direct `Stormcall` lightning caster. - Added Obsidian Greatsword heavy combat identity with armor pressure and `Grand Slam`. - Added component-based katana crafting with hilts, guards, blades, and smithing upgrades. - Added custom sounds, subtitles, tooltips, flavor text, recipes, loot drops, creative-tab organization, and release metadata polish. ### Added #### Bone Scythe - Added `Soul Reaping`. - Hostile kills with the Bone Scythe can store `Soul Imprints`. - Valid kills can grant `Soul Charges` with tier-scaled chances. - Added an imprint selection system using `Sneak + Right Click`. - Added a summon window that converts stored soul charges into summon weight. - The Bone Scythe can store up to 10 Soul Charges and 8 Soul Imprints. - The summon window lasts 10 seconds and uses a direct 1 charge to 1 summon weight economy. - Added reaped soul summons using the actual harvested mob types. - Added a 5-tier summon roster with weighted summons. - Current summon roster: - Tier 1 / Weight 1: Silverfish, Endermite, Baby Zombified Piglin, Baby Hoglin - Tier 2 / Weight 2: Zombie, Baby Zombie, Husk, Baby Husk, Drowned, Baby Drowned, Skeleton, Spider, Slime - Tier 3 / Weight 3: Bogged, Cave Spider, Stray, Parched, Pillager, Piglin, Zombified Piglin, Magma Cube, Wither Skeleton - Tier 4 / Weight 4: Hoglin, Zoglin, Blaze, Vindicator - Tier 5 / Weight 5: Piglin Brute, Iron Golem, Ravager, Evoker - Added baby soul variants for supported mobs. - Added slime and magma cube size preservation. - Added evoker support, including owner-bound helper `Reaped Vex` summons. - Added a cap of 3 active reaped souls at once. - Added persistent action-bar summon window feedback showing remaining time, summon weight, and active summon count. - Added owner-bound temporary ally behavior for reaped summons. - Added `Grave-Bound` soul particle links from active summons back toward the owner while the Bone Scythe is held. - Added unused summon weight refunds. - Added `Final Recall` to dismiss summons early and refund eligible weight. - Added `Grave Garrison` to teleport active summons back to the player and focus nearby threats. - Added editable Bone Scythe keybinds for `Final Recall` and `Grave Garrison`. - Added custom networking payloads for Bone Scythe command inputs and katana animation sync. - Added cross-dimension summon tracking and recovery behavior. - Added cleanup for orphaned reaped summons. - Added the `Ossuary` enchantment for the Bone Scythe, extending reaped summon lifetime by 5 seconds per level. - Added dissipate particles and sound when reaped souls are recalled or expire. - Added custom Bone Scythe sounds and subtitles. #### Wind Staff - Added Wind Staff mobility and control behavior. - Added `Wind Leap`. - Added active `Gale Glide`. - Added fall-damage protection while gliding. - Added target-use launch/control behavior. - Added Wind Staff functionality while held in either hand. - Added mounted gust boost for living mounts. - Added stabilization for mounted gust movement to reduce momentum loss and packet-related stalls. - Added client-side looping glide audio with fade-in/fade-out. - Added subtitle refresh behavior while gliding. #### Lightning Staff - Reworked the Lightning Staff into `Stormcall`. - Right click now casts a direct lightning strike where the player aims. - Added a 16-block range. - Added a 3-second cooldown. - Added 3 durability cost per cast. - Lightning is now visual-only for block impact, preventing ground fire. - Direct entity hits still receive vanilla `thunderHit`, preserving lightning damage, burning, and mob transformations. - Removed the older static buildup/chain lightning behavior. #### Katanas - Added `Sheath Strike` shield piercing. - Primed `Sheath Strike` now bypasses shields using a dedicated damage type. - Shield-piercing hits disable shields like a vanilla axe. - Added a dedicated shield-pierce cue. - Added short dash protection during committed `Sheath Strike` lunges: projectiles are blocked, melee damage is reduced, and knockback is ignored. - Added airborne combo synergy: `Sheath Strike` gives airborne targets extra vertical knockback. - Reduced dash distance against airborne targets for better combo readability. - Diamond and Netherite Katanas can inflict brief Weakness on hit. - Added custom katana strike sounds. - Added katana ready sound when `Sheath Strike` recharge completes. - Added a recharge bar for `Sheath Strike` readiness. - Added client-side `Sheath Strike` animation support. - Added first-person katana dash pose, FOV kick, item motion, third-person pose, and trail particles. - Added held katana guard overlay models so guards can visually protrude in held views while preserving clean inventory rendering. - Added component-based katana crafting: - Katana Hilt - Iron/Golden/Diamond/Netherite Guards - Iron/Golden/Diamond/Netherite Katana Blades - Added smithing upgrades for Netherite Katana components. #### Obsidian Greatsword - Added heavy weapon identity around armor pressure and area control. - Heavy melee hits punch through roughly half of the target's armor. - Added `Grand Slam`. - `Grand Slam` now requires at least 65% swing charge. - Added red action-bar feedback when slam is not ready. - Added directional ground-crack particles and heavy impact sound. - Slam now excludes the player's current vehicle from damage and knockback. - Reworked crafting into a late-game Netherite Sword upgrade-style recipe. #### Progression and Crafting - Added new progression components: - Arcane Rod - Withered Rib - Scattered Wings - Soul Essence - Withered Stalk - Zephyr Gem - Added loot drops for Withered Ribs from Wither Skeletons. - Added loot drops for Scattered Wings from Phantoms. - Added Looting-aware drop chances for progression materials. - Added Soul Essence blasting from Soul Sand. - Added Withered Stalk and Zephyr Gem intermediate recipes. - Reworked Bone Scythe and Wind Staff recipes around progression materials. - Updated Wind Staff recipe to use one Arcane Rod. - Updated Lightning Staff recipe to use Amethyst Shard, Lightning Rod, and one Arcane Rod. - Reworked all katana recipes around hilt + guard + blade assembly. #### Tooltips, Flavor Text, and Localization - Added shared tooltip formatting support. - Added structured tooltip sections for special weapons. - Added flavor text support for simple ingredient/component items. - Added flavor text for katana components and progression materials. - Added tooltip spacing before vanilla enchantment lines when custom tooltip blocks are present. - Updated katana, Wind Staff, Lightning Staff, Bone Scythe, and Obsidian Greatsword tooltips to reflect their current mechanics. - Added and updated `en_us.json` entries for new items, tooltips, sounds, messages, and Mod Menu text. #### Creative Tabs - Added the custom `Magical` creative tab for the full mod item lineup. - Added mod weapons to the vanilla Combat tab. - Added mod components and progression materials to the vanilla Ingredients tab. #### Enchanting - Added the treasure-only `Ossuary` enchantment for the Bone Scythe. - `Ossuary` levels I-III increase reaped summon lifetime from 15 seconds up to 30 seconds. - Added modern enchantability tags for custom weapons. - Vanilla enchantments such as Looting now recognize the intended melee weapons. - Lightning Staff and Wind Staff can now receive durability-related enchantments such as Unbreaking, Mending, and Curse of Vanishing. #### Compatibility and Metadata - Added lightweight Mod Menu support. - Added Mod Menu name, summary, description, and links. - Updated the mod icon. - Updated mod homepage/source/issues metadata. - Updated mod description for public release. - Updated version to `0.1.0-26.1.2`. #### Build and Release Support - Added dedicated server smoke test support for CI. - Added Fabric Loom `ciServer` run configuration. - Updated GitHub Actions workflow for Java 25 and newer runner/action versions. - Updated Gradle wrapper to `9.5.1`. ### Changed - Rebalanced the mod toward distinct weapon roles instead of simple stat upgrades. - Renamed the Arcane Rod registry id to `arcane_rod` so the internal id matches the display name. - Updated finished gold katana naming to vanilla-style `Golden Katana`. - Renamed gold katana components to `Golden` naming. - Renamed katana blade component IDs to `*_katana_blade`. - Reworked Wind Staff glide audio from repeated server sounds into a client-side looping sound. - Reworked Lightning Staff from a buildup/chain design into a simple direct-cast lightning staff. - Reworked Obsidian Greatsword crafting into a stronger late-game recipe. - Refreshed and adjusted multiple item textures, including katana component/weapon textures and Obsidian Greatsword cleanup. - Updated README into a complete public mod overview. - Replaced the old contribution guide with a mod-specific `CONTRIBUTING.md`. - Switched the project license from MIT to PolyForm Shield License 1.0.0. - Moved recipes to the current `data/moreswordsmod/recipe/` path used by this Minecraft version. - Removed leftover Fabric example scaffolding from the source/resources. - Removed development-only commands and shield test dummy code from the release build. - Removed unused `package.json` and `package-lock.json`. ### Fixed - Fixed `Sheath Strike` shield piercing only working reliably from behind. - Fixed katana shield-pierce audio layering over the normal strike cue. - Fixed katana recharge behavior that previously made the held model stay visually lowered. - Fixed Bone Scythe summon tracking through dimension changes. - Fixed reaped summon orphan edge cases. - Fixed `Grave Garrison` failing when summons were left in unloaded dimensions. - Fixed reaped slime and magma cube summons splitting on death. - Fixed Wind Staff mounted gust stalls and momentum loss. - Fixed Wind Staff glide subtitles not refreshing after switching to client-side looping audio. - Fixed Obsidian Greatsword compile issue around slam-not-ready messages. - Fixed Obsidian Greatsword slam affecting the player's current mount. - Fixed katana and Obsidian Greatsword texture transparency artifacts. - Fixed held katana guard overlay placement and shifted the guard alignment upward by one texture-pixel step. - Fixed CI workflow issues and added better smoke-test handling.
release

More Swords Mod 0.1.1-1.21.11

0.1.1-1.21.11
28 июн. 2026 г.3,5 тыс.Minecraft: 1.21.11fabric
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Compatibility build of More Swords Mod `0.1.1` for Minecraft `1.21.11`. ### Compatibility - Updated for Minecraft `1.21.11`. - Requires Java `21`. - Requires Fabric Loader `0.19.3` or newer. - Built with Fabric API `0.139.4+1.21.11_unobfuscated`. ### Notes - Matches the gameplay feature set from the `0.1.1-26.1.2` line where supported by the 1.21.11 API. - Keeps the same Copper Katana, repair tags, weapon advancements, recipe unlocks, configurable weapon stats, and special weapon polish.
release

More Swords For Minecraft 0.1.0-26.1.2

0.1.0-26.1.2
26 мая 2026 г.2,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# More Swords Mod 0.1.0-26.1.2 Changelog A major combat, progression, and polish update for More Swords Mod. This release focuses on giving each weapon a clearer identity, adding real progression paths, improving tooltips/audio/visuals, and preparing the mod for a cleaner public release. ## Compatibility - Updated for Minecraft `26.1.2`. - Requires Java `25`. - Requires Fabric Loader `0.18.4` or newer. - Built with Fabric API `0.146.0+26.1.2`. - The mod metadata allows Minecraft `26.1.x`, but `26.1.2` is the primary tested version. ## Highlights - Added the full Bone Scythe soul harvesting and summoning system. - Added Wind Staff mobility, gliding, entity launch, and mounted gust mechanics. - Reworked Lightning Staff into a simple direct `Stormcall` lightning caster. - Added Obsidian Greatsword heavy combat identity with armor pressure and `Grand Slam`. - Added component-based katana crafting with hilts, guards, blades, and smithing upgrades. - Added custom sounds, subtitles, tooltips, flavor text, recipes, loot drops, creative-tab organization, and release metadata polish. ## Added ### Bone Scythe - Added `Soul Reaping`. - Hostile kills with the Bone Scythe can store `Soul Imprints`. - Valid kills can grant `Soul Charges` with tier-scaled chances. - Added an imprint selection system using `Sneak + Right Click`. - Added a summon window that converts stored soul charges into summon weight. - The Bone Scythe can store up to 10 Soul Charges and 8 Soul Imprints. - The summon window lasts 10 seconds and uses a direct 1 charge to 1 summon weight economy. - Added reaped soul summons using the actual harvested mob types. - Added a 5-tier summon roster with weighted summons. - Current summon roster: - Tier 1 / Weight 1: Silverfish, Endermite, Baby Zombified Piglin, Baby Hoglin - Tier 2 / Weight 2: Zombie, Baby Zombie, Husk, Baby Husk, Drowned, Baby Drowned, Skeleton, Spider, Slime - Tier 3 / Weight 3: Bogged, Cave Spider, Stray, Parched, Pillager, Piglin, Zombified Piglin, Magma Cube, Wither Skeleton - Tier 4 / Weight 4: Hoglin, Zoglin, Blaze, Vindicator - Tier 5 / Weight 5: Piglin Brute, Iron Golem, Ravager, Evoker - Added baby soul variants for supported mobs. - Added slime and magma cube size preservation. - Added evoker support, including owner-bound helper `Reaped Vex` summons. - Added a cap of 3 active reaped souls at once. - Added persistent action-bar summon window feedback showing remaining time, summon weight, and active summon count. - Added owner-bound temporary ally behavior for reaped summons. - Added `Grave-Bound` soul particle links from active summons back toward the owner while the Bone Scythe is held. - Added unused summon weight refunds. - Added `Final Recall` to dismiss summons early and refund eligible weight. - Added `Grave Garrison` to teleport active summons back to the player and focus nearby threats. - Added editable Bone Scythe keybinds for `Final Recall` and `Grave Garrison`. - Added custom networking payloads for Bone Scythe command inputs and katana animation sync. - Added cross-dimension summon tracking and recovery behavior. - Added cleanup for orphaned reaped summons. - Added the `Ossuary` enchantment for the Bone Scythe, extending reaped summon lifetime by 5 seconds per level. - Added dissipate particles and sound when reaped souls are recalled or expire. - Added custom Bone Scythe sounds and subtitles. ### Wind Staff - Added Wind Staff mobility and control behavior. - Added `Wind Leap`. - Added active `Gale Glide`. - Added fall-damage protection while gliding. - Added target-use launch/control behavior. - Added Wind Staff functionality while held in either hand. - Added mounted gust boost for living mounts. - Added stabilization for mounted gust movement to reduce momentum loss and packet-related stalls. - Added client-side looping glide audio with fade-in/fade-out. - Added subtitle refresh behavior while gliding. ### Lightning Staff - Reworked the Lightning Staff into `Stormcall`. - Right click now casts a direct lightning strike where the player aims. - Added a 16-block range. - Added a 3-second cooldown. - Added 3 durability cost per cast. - Lightning is now visual-only for block impact, preventing ground fire. - Direct entity hits still receive vanilla `thunderHit`, preserving lightning damage, burning, and mob transformations. - Removed the older static buildup/chain lightning behavior. ### Katanas - Added `Sheath Strike` shield piercing. - Primed `Sheath Strike` now bypasses shields using a dedicated damage type. - Shield-piercing hits disable shields like a vanilla axe. - Added a dedicated shield-pierce cue. - Added short dash protection during committed `Sheath Strike` lunges: projectiles are blocked, melee damage is reduced, and knockback is ignored. - Added airborne combo synergy: `Sheath Strike` gives airborne targets extra vertical knockback. - Reduced dash distance against airborne targets for better combo readability. - Diamond and Netherite Katanas can inflict brief Weakness on hit. - Added custom katana strike sounds. - Added katana ready sound when `Sheath Strike` recharge completes. - Added a recharge bar for `Sheath Strike` readiness. - Added client-side `Sheath Strike` animation support. - Added first-person katana dash pose, FOV kick, item motion, third-person pose, and trail particles. - Added held katana guard overlay models so guards can visually protrude in held views while preserving clean inventory rendering. - Added component-based katana crafting: - Katana Hilt - Iron/Golden/Diamond/Netherite Guards - Iron/Golden/Diamond/Netherite Katana Blades - Added smithing upgrades for Netherite Katana components. ### Obsidian Greatsword - Added heavy weapon identity around armor pressure and area control. - Heavy melee hits punch through roughly half of the target's armor. - Added `Grand Slam`. - `Grand Slam` now requires at least 65% swing charge. - Added red action-bar feedback when slam is not ready. - Added directional ground-crack particles and heavy impact sound. - Slam now excludes the player's current vehicle from damage and knockback. - Reworked crafting into a late-game Netherite Sword upgrade-style recipe. ### Progression and Crafting - Added new progression components: - Arcane Rod - Withered Rib - Scattered Wings - Soul Essence - Withered Stalk - Zephyr Gem - Added loot drops for Withered Ribs from Wither Skeletons. - Added loot drops for Scattered Wings from Phantoms. - Added Looting-aware drop chances for progression materials. - Added Soul Essence blasting from Soul Sand. - Added Withered Stalk and Zephyr Gem intermediate recipes. - Reworked Bone Scythe and Wind Staff recipes around progression materials. - Updated Wind Staff recipe to use one Arcane Rod. - Updated Lightning Staff recipe to use Amethyst Shard, Lightning Rod, and one Arcane Rod. - Reworked all katana recipes around hilt + guard + blade assembly. ### Tooltips, Flavor Text, and Localization - Added shared tooltip formatting support. - Added structured tooltip sections for special weapons. - Added flavor text support for simple ingredient/component items. - Added flavor text for katana components and progression materials. - Added tooltip spacing before vanilla enchantment lines when custom tooltip blocks are present. - Updated katana, Wind Staff, Lightning Staff, Bone Scythe, and Obsidian Greatsword tooltips to reflect their current mechanics. - Added and updated `en_us.json` entries for new items, tooltips, sounds, messages, and Mod Menu text. ### Creative Tabs - Added the custom `Magical` creative tab for the full mod item lineup. - Added mod weapons to the vanilla Combat tab. - Added mod components and progression materials to the vanilla Ingredients tab. ### Enchanting - Added the treasure-only `Ossuary` enchantment for the Bone Scythe. - `Ossuary` levels I-III increase the reaped summon's lifetime from 15 seconds up to 30 seconds. - Added modern enchantability tags for custom weapons. - Vanilla enchantments such as Looting now recognize the intended melee weapons. - Lightning Staff and Wind Staff can now receive durability-related enchantments such as Unbreaking, Mending, and Curse of Vanishing. ### Compatibility and Metadata - Added lightweight Mod Menu support. - Added Mod Menu name, summary, description, and links. - Updated the mod icon. - Updated mod homepage/source/issues metadata. - Updated mod description for public release. - Updated version to `0.1.0-26.1.2`. ## Changed - Rebalanced the mod toward distinct weapon roles instead of simple stat upgrades. - Renamed the Arcane Rod registry id to `arcane_rod` so the internal id matches the display name. - Updated finished gold katana naming to vanilla-style `Golden Katana`. - Renamed gold katana components to `Golden` naming. - Renamed katana blade component IDs to `*_katana_blade`. - Reworked Wind Staff glide audio from repeated server sounds into a client-side looping sound. - Reworked Lightning Staff from a buildup/chain design into a simple direct-cast lightning staff. - Reworked Obsidian Greatsword crafting into a stronger late-game recipe. - Refreshed and adjusted multiple item textures, including katana component/weapon textures and Obsidian Greatsword cleanup. - Updated README into a complete public mod overview. - Moved recipes to the current `data/moreswordsmod/recipe/` path used by this Minecraft version. ## Fixed - Fixed `Sheath Strike` shield piercing only working reliably from behind. - Fixed katana shield-pierce audio layering over the normal strike cue. - Fixed katana recharge behavior that previously made the held model stay visually lowered. - Fixed Bone Scythe summon tracking through dimension changes. - Fixed reaped summon orphan edge cases. - Fixed `Grave Garrison` failing when summons were left in unloaded dimensions. - Fixed reaped slime and magma cube summons splitting on death. - Fixed Wind Staff mounted gust stalls and momentum loss. - Fixed Wind Staff glide subtitles not refreshing after switching to client-side looping audio. - Fixed Obsidian Greatsword compile issue around slam-not-ready messages. - Fixed Obsidian Greatsword slam affecting the player's current mount. - Fixed katana and Obsidian Greatsword texture transparency artifacts. - Fixed held katana guard overlay placement and shifted the guard alignment upward by one texture-pixel step.
release

More Swords For Minecraft 0.0.4-1.20.2

0.0.4-1.20.2
25 окт. 2023 г.1,4 тыс.Minecraft: 1.20.2fabric
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# 0.0.4-1.20.2 Changelog: * Added Lightening Staff * Added Magical Stick (Used for crafting magical items) * Added custom item group for magical items in the creative mode menu (Magical is the name) * reorganized all item group related code
release

More Swords For Minecraft 0.0.3-1.20.2

0.0.3-1.20.2
22 окт. 2023 г.151Minecraft: 1.20.2fabric
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Updating to 1.20.2
release

More Swords For Minecraft 0.0.2-1.20.1 Fabric

0.0.2-1.20.1
13 июн. 2023 г.5,9 тыс.Minecraft: 1.20.1fabric
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release

More Swords For Minecraft 0.0.1-1.20 Fabric

0.0.1-1.20
10 июн. 2023 г.781Minecraft: 1.20fabric
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