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release
More Stuff 1.2.0
1.2.014 мая 2026 г.203Minecraft: 1.21.1neoforge
Что нового
<details>
<summary>Things Added As of 1.2.0</summary>
<details>
<summary>Experimental Features</summary>
- Added End Update Toggle System
<details>
<summary>End Update Toggles</summary>
- Enables Phantasmic Biomes Toggle
- Enables Hybernatic Biomes Toggle
<details>
<summary>Phantasmic Biome Culling Settings</summary>
- No Culling / Default: Does not cull neighboring blocks
- Light States: Only culls when light state matches
- Distance States: Only culls when distance state matches
- Shader: Always culls
</details>
</details>
</details>
<details>
<summary>World Generation</summary>
<details>
<summary>Overworld</summary>
- Added Amethyst Caves biome
</details>
<details>
<summary>The End</summary>
- Phantasmic Islands
- Phantasmic Highlands
- Phantasmic Edge
- Phantasmic Midlands
- Phantasmic Barrens
<details>
<summary>Phantasmic Biomes</summary>
The Phantasmic End biome family relies on light to make blocks visible. Be careful when traversing the islands.
</details>
</details>
<details>
<summary>Hybernatic Biomes</summary>
- Added Hybernatic biome family
</details>
</details>
<details>
<summary>Blocks</summary>
<details>
<summary>Building</summary>
- Colored Slime Blocks (color-based stick behavior)
- Stained Tinted Glass (WIP compatibility with Quark glass shard system)
- Copper Pillars, Copper Bricks, and Copper chains with thier own oxidation stages
- Rose gold blocks now follow the copper family of blocks, just pink and don't oxidize
- Added Hybernatic Glass, Crystals, Hybernatus Wood and the family
- Started fixing inconsistancies with the stone block families
</details>
</details>
<details>
<summary>Trims</summary>
- New Shield Trim Patterns added
- All vanilla trim patterns now apply to:
- Shields
- Elytras / Gliders
- Horse Armor
- Wolf Armor
- Trim stacking supported (configurable, default 16)
</details>
<details>
<summary>Structures & Features</summary>
- Ruined Portals show linked biome infection
- Icicle, Pointed Redstonic, and Dripstone unified feature system
- Geodes support dynamic waterlogging via aquifers
</details>
<details>
<summary>Villagers & Trading</summary>
- Wandering Trader purchasing system
- Rare trade pool added
- 11% chance for Rare trades → Super Rare trades
</details>
<details>
<summary>New Mobs</summary>
<details>
<summary>Colored Slimes</summary>
Colored Slimes are a cosmetic variant of the regular slime. They behave identically to normal slimes and have no unique mechanics.
</details>
<details>
<summary>Aquanda Slime</summary>
The Aquanda Slime spawns exclusively in the Aquapuranda Forest biomes. Due to their ability to leap through water, they are exceptionally powerful jumpers on land as well. It is advised to engage them in water, where their jump advantage is nullified.
</details>
<details>
<summary>Zombie Wolf</summary>
Zombie Wolves are an undead wolf variant. They are capable of wearing Wolf Armor just like a regular wolf, and have a very low chance to spawn already equipped with it.
</details>
<details>
<summary>Veil Stalker (WIP)</summary>
The Veil Stalker can shift its opacity based on the surrounding light level. When it becomes fully visible, it grows significantly more aggressive. It will also target any mob not of its family that has the Glowing effect applied.
</details>
<details>
<summary>Veil Wraith (WIP)</summary>
The Veil Wraith can shift its opacity based on the surrounding light level, similar to the Veil Stalker. It otherwise behaves much like an Enderman.
</details>
</details>
<details>
<summary>Enchantments</summary>
<details>
<summary>Veil Sight (Creative-only)</summary>
Allows the wearer to see any invisible entity as though it were fully visible, including Veil mobs. Also prevents Endermen and their variants from becoming aggressive when the player looks at their face.
</details>
<details>
<summary>Tough Breaker</summary>
Increases mining speed against blocks of Obsidian toughness or higher. At max level (V), these blocks mine at roughly the same speed as Stone.
</details>
<details>
<summary>Smelting Touch</summary>
Automatically smelts broken blocks as they are mined. Certain blocks that normally drop nothing extra, such as Ancient Debris, become compatible with Fortune, allowing them to drop more when both enchantments are applied. XP is dropped based on the smelted item obtained rather than the raw block.
</details>
<details>
<summary>Water Breathing</summary>
When applied to a helmet, grants the same water breathing effect as a Turtle Shell helmet.
</details>
</details>
<details>
<summary>Datapack Additions</summary>
<details>
<summary>Fletching System</summary>
- Added arrow_ingredient_data folder
- Defines arrow components:
- tip
- shaft
- fletching
- modifiers
- Added a new folder in the recipes folder called "fletching" — this is how the fletching table knows to give pre-determined arrows instead of custom arrows when crafting with certain items
<details>
<summary>Example Flint Tip JSON</summary>
```json
{
"item": "minecraft:flint",
"type": "more_stuff:tip",
"components": {
"more_stuff:arrow_gravity": 0.05,
"more_stuff:arrow_base_damage": 1.2,
"more_stuff:arrow_damage_multiplier": 0.7,
"more_stuff:arrow_water_inertia": 0.12,
"more_stuff:arrow_tip": "minecraft:flint",
"more_stuff:arrow_pierce_level": 0,
"more_stuff:arrow_crit_chance": 0.1
}
}
```
</details>
<details>
<summary>Example Fletching Recipe JSON</summary>
```json
{
"type": "more_stuff:fletching",
"tip": {
"item": "minecraft:flint"
},
"shaft": {
"item": "minecraft:stick"
},
"fletching": {
"item": "minecraft:feather"
},
"modifier": null,
"result": {
"id": "minecraft:arrow",
"count": 8
}
}
```
</details>
</details>
<details>
<summary>Biome Layers System</summary>
- Added biome_layers folder
- Controls ruined portal surface generation
<details>
<summary>Example Overworld Biome Layer JSON</summary>
```json
{
"dimension": "overworld",
"biome": [
"minecraft:plains",
"minecraft:sunflower_plains",
"minecraft:forest",
"minecraft:flower_forest",
"minecraft:birch_forest",
"minecraft:dark_forest",
"minecraft:meadow",
"minecraft:taiga",
"minecraft:jungle",
"minecraft:swamp",
"minecraft:deep_dark",
"more_stuff:warm_aquapuranda_forest",
"more_stuff:lukewarm_aquapuranda_forest",
"more_stuff:frozen_aquapuranda_forest"
],
"top": {
"rules": [],
"fallback": "minecraft:grass_block"
},
"middle": {
"sections": [
{
"block": "minecraft:dirt",
"height": 3
}
],
"fallback": "minecraft:stone"
},
"bottom": {
"rules": [],
"fallback": "minecraft:stone"
}
}
```
</details>
<details>
<summary>Example Nether Biome Layer JSON</summary>
```json
{
"dimension": "nether",
"biome": "minecraft:crimson_forest",
"top": {
"rules": [
{
"block": "minecraft:crimson_nylium",
"noise": "minecraft:netherrack",
"threshold": 0.54,
"scale": 0.25,
"invert": true
}
],
"fallback": "minecraft:netherrack",
"features": [
{
"feature": "minecraft:crimson_fungus",
"chance": 0.025
},
{
"feature": "more_stuff:pointed_netherrack",
"chance": 0.4
}
]
},
"under": {
"rules": [
{
"block": "minecraft:netherrack",
"noise": "minecraft:netherrack",
"threshold": 0.54,
"scale": 0.25,
"flat": true
}
],
"fallback": "minecraft:netherrack",
"features": [
{
"feature": "minecraft:weeping_vines",
"chance": 0.025
},
{
"feature": "more_stuff:pointed_netherrack_cluster",
"chance": 0.1
}
]
}
}
```
</details>
</details>
</details>
</details>
release
More Stuff 1.1.1 HOTFIX
1.1.14 окт. 2025 г.163Minecraft: 1.21.1neoforge
Что нового
# WATERLOGGING OTHER BLOCKS AND LAVALOGGING IS NOT AVAILABLE DUE TO MIXIN ISSUES, WILL FIX ON LATER RELEASE
Added the following!
Fungal Caves
Frostbitten Caverns
Redstonic Caves
Voltaic Hollows
Config Tab
Experimentals Tab
Javelins (Combat Experiment only)
Piglins able to spawn on hoglins
Piglins able to use and spawn with Javelins (Combat Experiment only)
Pillagers able to use and spawn with Javelins (Combat Experiment only)
Drowned able to use and spawn with Javelins (Combat Experiment only)
Waterlogging more blocks
lavalogging blocks
release
More Stuff [MOD] 1.0.0
1.0.01 авг. 2025 г.92Minecraft: 1.21.1neoforge
Что нового
<details>
<summary>Things Added As of 1.0.0</summary>
<details>
<summary>World Generation</summary>
<details>
<summary>Features</summary>
<details>
<summary>Nether</summary>
- Nether Iron Ore
- Nether Copper Ore
- Nether Experience Ore
- Metallic Bamboo
- Blazing Fungus
- Blazing Forest Vegetation
- Blazing Reeds
- Pyrolized Bamboo
</details>
<details>
<summary>Overworld</summary>
- Overworld Quartz Ore
- Overworld Experience Ore
- Aquanda Trees
- Aquanda Moss Vegetation
- Aquanda Moss
- Aquanda Kelp
- Aquanda Vines
</details>
</details>
<details>
<summary>Biomes</summary>
<details>
<summary>Overworld</summary>
- Frozen Aquapuranda Forest
- Cold Aquapuranda Forest
- Aquapuranda Forest
- Lukewarm Aquapuranda Forest
- Warm Aquapuranda Forest
<details>
<summary>Aquapuranda Forests</summary>
Aquapuranda Forests generate naturally randomly replacing ocean biomes of the respective type, they add new biome water color based blocks to the game, and an all new woodset aswell
</details>
</details>
<details>
<summary>Nether</summary>
<details>
<summary>Metallic Forest</summary>
Metallic Forests are a rare Nether biome that generates replacing either warped forest or crimson forests, they generate "Metallic Bamboo" which can be smelted down into a nugget of the respective material
</details>
<details>
<summary>Pyrolized Wastes</summary>
Pyrolized Wastes are a New Nether biome that generates replacing the Nether Wastes spawning conditions when the weirdness value is at a certain point
</details>
<details>
<summary>Pyrolized Forest</summary>
Pyrolized Forests are a New Nether biome that generates replacing the Metallic Forest spawning conditions when the weirdness value is at a certain point
</details>
<details>
<summary>Blazing Forest</summary>
Blazing Forests are a New Nether biome that generates replacing the Either Warped Forests' or Crimson Forests' spawning conditions when the weirdness value is at a certain point
</details>
<details>
<summary>Frozen Valley</summary>
Frozen Valleys are a New Nether biome that generates replacing the Soul Sand Valley spawning conditions when the weirdness value is at a certain point
</details>
</details>
</details>
</details>
<details>
<summary>Blocks</summary>
<details>
<summary>Natural</summary>
<details>
<summary>Woods</summary>
<details>
<summary>Azalea</summary>
The all new Azalea wood type, acts like normal wood, but the color is determined by the biome's grass color
</details>
<details>
<summary>Aquanda</summary>
The all new Aquanda wood type, acts like nether wood, but the color is determined by the biome's water color
</details>
<details>
<summary>Ebony</summary>
The all new Ebony wood type is a new black wood type, it doesn't burn since it is found in the Nether, in the Blazing Forest Biome
</details>
</details>
<details>
<summary>Saplings</summary>
- Added Aquanda Bush
- Added Glowing Aquanda Bush
- Added Ebony Fungus
</details>
</details>
<details>
<summary>Building</summary>
<details>
<summary>Bricks</summary>
- Added Nether Brick Pillars
- Added Warped Nether Bricks
- Added Pyrolized Nether Bricks
- Added Blaze Bricks, they're like nether bricks, has all varients but emits light
- Added Red Blaze Bricks, they're like red nether bricks, has all varients but emits light
- Added Warped Blaze Bricks, they're like warped nether bricks, has all varients but emits light
- Added Pyrolized Blaze Bricks, they're like pyrolized nether bricks, has all varients but emits light
</details>
</details>
</details>
<details>
<summary>Toggleable</summary>
<details>
<summary>Life Tokens</summary>
- Life Tokens allow players to increase their maximum health by a configurable amount (set in the mod’s config file). These tokens are crafted using Life Bits, a resource dropped by mobs through a balanced and progression-focused system. Life Bits can be combined—9 Life Bits make a Life Shard, and 9 Life Shards make a Life Token—making each token a meaningful milestone in a player's survival journey. There is also a configurable cap on how much additional health a player can gain, ensuring balance across gameplay.
- The tougher a mob is in raw combat strength (excluding special abilities like Creeper explosions or Enderman teleportation), the more Life Bits it drops. However, the stronger the player is, the fewer Life Bits they’ll earn from the same encounters. World difficulty also affects drop rates.
- A future update will factor in both mob and player abilities, as well as active potion effects, which can either increase or decrease the amount of Life Bits dropped.
</details>
</details>
<details>
<summary>Materials</summary>
- Rose Gold
- Rosarite
</details>
<details>
<summary>Armors</summary>
<details>
<summary>Player Armors</summary>
- Copper Armor
- Emerald Armor
- Rosarite Armor
- Rose Gold Armor
<details>
<summary>Compat</summary>
<details>
<summary>Create</summary>
- Zinc Armor
- Brass Armor
</details>
</details>
</details>
<details>
<summary>Horse Armors</summary>
- Copper Horse Armor
- Rose Golden Horse Armor
- Chainmail Horse Armor
- Emerald Horse Armor
- Netherite Horse Armor
- Rosarite Horse Armor
<details>
<summary>Compat</summary>
<details>
<summary>Create</summary>
- Zinc Horse Armor
- Brass Horse Armor
</details>
</details>
</details>
<details>
<summary>Wolf Armors</summary>
- Leather Wolf Armor
- Iron Wolf Armor
- Rose Golden Wolf Armor
- Copper Wolf Armor
- Chainmail Wolf Armor
- Golden Wolf Armor
- Diamond Wolf Armor
- Emerald Wolf Armor
- Netherite Wolf Armor
- Rosarite Wolf Armor
- Turtle Scute Wolf Armor
<details>
<summary>Compat</summary>
<details>
<summary>Create</summary>
- Zinc Wolf Armor
- Brass Wolf Armor
</details>
</details>
</details>
<details>
<summary>Elytras</summary>
- Leather Glider
- Iron Elytra
- Copper Elytra
- Rose Golden Elytra
- Chainmail Elytra
- Golden Elytra
- Diamond Elytra
- Emerald Elytra
- Netherite Elytra
- Rosarite Elytra
<details>
<summary>Compat</summary>
<details>
<summary>Create</summary>
- Zinc Elytra
- Brass Elytra
</details>
</details>
</details>
</details>
<details>
<summary>Tools</summary>
<details>
<summary>Swords</summary>
- Lapis Sword
- Quartz Sword
- Copper Sword
- Rose-Golden Sword
- Emerald Sword
- Rosarite Sword
<details>
<summary>Compat</summary>
<details>
<summary>Create</summary>
- Zinc Sword
- Brass Sword
</details>
</details>
</details>
<details>
<summary>Shovels</summary>
- Lapis Shovel
- Quartz Shovel
- Copper Shovel
- Rose-Golden Shovel
- Emerald Shovel
- Rosarite Shovel
<details>
<summary>Compat</summary>
<details>
<summary>Create</summary>
- Zinc Shovel
- Brass Shovel
</details>
</details>
</details>
<details>
<summary>Pickaxes</summary>
- Lapis Pickaxe
- Quartz Pickaxe
- Copper Pickaxe
- Rose-Golden Pickaxe
- Emerald Pickaxe
- Rosarite Pickaxe
<details>
<summary>Compat</summary>
<details>
<summary>Create</summary>
- Zinc Pickaxe
- Brass Pickaxe
</details>
</details>
</details>
<details>
<summary>Axes</summary>
- Lapis Axe
- Quartz Axe
- Copper Axe
- Rose-Golden Axe
- Emerald Axe
- Rosarite Axe
<details>
<summary>Compat</summary>
<details>
<summary>Create</summary>
- Zinc Axe
- Brass Axe
</details>
</details>
</details>
<details>
<summary>Hoes</summary>
- Lapis Hoe
- Quartz Hoe
- Copper Hoe
- Rose-Golden Hoe
- Emerald Hoe
- Rosarite Hoe
<details>
<summary>Compat</summary>
<details>
<summary>Create</summary>
- Zinc Hoe
- Brass Hoe
</details>
</details>
</details>
<details>
<summary>Maces</summary>
- Wooden Mace
- Stone Mace
- Lapis Mace
- Quartz Mace
- Iron Mace
- Copper Mace
- Rose-Golden Mace
- Golden Mace
- Diamond Mace
- Emerald Mace
- Netherite Mace
- Rosarite Mace
<details>
<summary>Compat</summary>
<details>
<summary>Create</summary>
- Zinc Mace
- Brass Mace
</details>
</details>
</details>
<details>
<summary>Shears</summary>
- Wooden Shears
- Stone Shears
- Lapis Shears
- Quartz Shears
- Copper Shears
- Rose-Golden Shears
- Golden Shears
- Diamond Shears
- Emerald Shears
- Netherite Shears
- Rosarite Shears
<details>
<summary>Compat</summary>
<details>
<summary>Create</summary>
- Zinc Shears
- Brass Shears
</details>
</details>
</details>
</details>
<details>
<summary>Enchantments</summary>
<details>
<summary>Divine Protection</summary>
- Can only be found in Ancient Cities
- is as rare as an enchanted golden apples in Ancient Cities
<details>
<summary>Protects Players from all Damage Sources except the following</summary>
- Void
- Generic Kill (the /kill command)
</details>
</details>
<details>
<summary>Regeneration</summary>
- Gives the Regeneration Effect indefinately with an amplifier corresponding to the enchantment level
</details>
<details>
<summary>Sculk Speed</summary>
- New Boot Enchantment
- Allows any Entity Enchanted with it to move faster on Sculk Blocks which are controlled by a Block Tag
</details>
<details>
<summary>Water Breathing</summary>
- New Helmet Enchantment
- Gives the Entity with the enchantment 5 seconds of water breathing per level of the enchantment
</details>
</details>
<details>
<summary>Curses</summary>
No New Curses
</details>
<details>
<summary>Trims</summary>
<details>
<summary>Trim Patterns</summary>
No New Patterns
</details>
<details>
<summary>Trimmable Tools/Armors</summary>
No New Trimmable Armor(s)
</details>
<details>
<summary>Trim Materials</summary>
No New Trim Materials
</details>
</details>
</details>
</details>