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More RPG Library

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release

2.8.1+1.21.1-neoforge

2.8.1+1.21.1-neoforge
24 окт. 2026 г.569Minecraft: 1.21.1neoforge
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# 2.8.1 - 1.21.1 ### Fixed - Fixed a server crash (StackOverflow) when two players with high Damage Reflect hit each other - The elemental weaknesses config now actually takes effect. Its default water and earth tag conditions and the water weakness/resistance entries were broken and are fixed. Delete `config/mrpg_lib/elemental_weaknesses.json` once so it regenerates with the new defaults - Wither Pulse no longer uses a missing sound, which spammed the log with NullPointerExceptions - Range scaled knockback now uses the real distance and range bonuses
release

2.8.1+1.21.1-fabric

2.8.1+1.21.1-fabric
24 окт. 2026 г.465Minecraft: 1.21.1fabric
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# 2.8.1 - 1.21.1 ### Fixed - Fixed a server crash (StackOverflow) when two players with high Damage Reflect hit each other - The elemental weaknesses config now actually takes effect. Its default water and earth tag conditions and the water weakness/resistance entries were broken and are fixed. Delete `config/mrpg_lib/elemental_weaknesses.json` once so it regenerates with the new defaults - Wither Pulse no longer uses a missing sound, which spammed the log with NullPointerExceptions - Range scaled knockback now uses the real distance and range bonuses
release

2.7.3+1.20.1-fabric

2.7.3+1.20.1-fabric
23 окт. 2026 г.752Minecraft: 1.20.1fabric
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# 2.7.3+1.20.1 ### Bug Fixes - Fixed a server crash (StackOverflow) when two players with high Damage Reflect hit each other. - The elemental weaknesses config now actually takes effect. Its default water and earth tag conditions and the water weakness/resistance entries were broken and are fixed. Delete `config/more_rpg_classes/elemental_weaknesses.json` once so it regenerates with the new defaults. - Wither Pulse no longer uses a missing sound, which spammed the log with NullPointerExceptions. - Range scaled knockback now uses the real distance and range bonuses.
release

2.7.3+1.20.1-forge

2.7.3+1.20.1-forge
23 окт. 2026 г.705Minecraft: 1.20.1forge, neoforge
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# 2.7.3+1.20.1 ### Bug Fixes - Fixed a server crash (StackOverflow) when two players with high Damage Reflect hit each other. - The elemental weaknesses config now actually takes effect. Its default water and earth tag conditions and the water weakness/resistance entries were broken and are fixed. Delete `config/more_rpg_classes/elemental_weaknesses.json` once so it regenerates with the new defaults. - Wither Pulse no longer uses a missing sound, which spammed the log with NullPointerExceptions. - Range scaled knockback now uses the real distance and range bonuses.
release

2.8.0+1.21.1-neoforge

2.8.0+1.21.1-neoforge
11 окт. 2026 г.7,2 тыс.Minecraft: 1.21.1neoforge
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# 2.8.0 - 1.21.1 ## For players ### ⚠️ BREAKING - ⚠️ Mod id and namespace renamed `more_rpg_classes` -> `mrpg_lib` (registry ids, spells, tags, loot functions and entries such as `mrpg_lib:conditional_item`, custom impact handlers such as `mrpg_lib:knock_up_fixed`) - Package renamed `net.more_rpg_classes` -> `com.mrpg_lib`, maven group `com.mrpg_lib`, archive base name `mrpg-lib` - Everything that touches Spell Engine, Spell Power, playerAnimator, Ranged Weapon API or Critical Strike moved into `com.mrpg_lib.compat.<name>` - `MoreParticles` split: the Spell Engine dependent particles moved to `compat.spell_engine.particle.MoreSpellParticles`; `client.particle.MoreParticles` - `CustomMethods` split: `spellSchoolDamageCalculation` and `isEntityProtectedCheck` moved to `SpellEngineMethods`; `isEntityProtectedCheck` is deprecated, use `AllyHelper.canHelp`, `getHighestSpellSchoolPower` to `SpellPowerMethods` - `StealthStatusEffect.stealthPopParticles()` is no longer abstract, it returns `Object` (default `null`) so the class no longer references Spell Engine types - `MobSpellCastGoal` runs in real time now: it ticks every game tick and tracks cooldowns against world time, so `updateCooldown()` is a no-op and no longer needs to be called ### Changed - Spell Engine and Spell Power are no longer required. Both are optional now. - The mod id is now `mrpg_lib` it was `more_rpg_classes`. - The config folder moved from `config/more_rpg_classes` to `config/mrpg_lib`. - Frozen Solid, Soaked and Arcane Precision use standalone versions of the effects when Spell Power is not installed. - Spells with a cast time now go off at the end of the cast, like for players, so the whole cast animation plays. - Mob spells now respect the spell's delivery delay. - Mobs mow charge spells like players. If charging adds range, they charge just enough to reach the target and use the spell from its full charged range. - Otherwise, they charge fully, or release at the minimum charge when the target is very close. - Buffed Burstcrack's Damage Power Coefficient ### Added - `mrpg_lib:custom_cloud` entity, a generic lingering cloud, added mainly for Loot & Explore - Mobs can play player animations (needs playerAnimator). This includes villagers, wandering traders, witches and illagers. - Better Combat (optional): mobs that use the new melee goal attack with their weapon's combos, animations, hitboxes and weapon trails, with the same animation timing, slowdown while swinging and knockback rules as players. - They can dual wield too: alternating hands, mirrored off-hand swings and Better Combat's dual-wield attack speed and damage multipliers. - Weapons with a holding pose (like claymores, spears and glaives) are held in that pose whenever the mob carries them, with the same walking and two-handed rules as for players - Combat Roll (optional): mobs that use the new roll goal can roll away when hurt, roll towards their target and dodge projectiles - Spell casting mobs can cast arrow spells and stash spells - Spell casting mobs can also use summon spells correctly now - Spell casting mobs can now use melee weapon skills like Swift Strikes: they walk up to the target, dash forward when the skill has momentum, and hit everything in the swing's arc - Spell casting mobs can cast spells with a custom delivery from other mods - Upgrade crystals (T5 Class Armor Upgrade Crystals) are now affiliated loot: they drop more often for players carrying a spell book of a class they apply to - Breaking: `ISpellCasterEntity.isCastingSpell()` is now `isMobCasting()`. The old name collides with vanilla's own `isCastingSpell` on spellcasting illagers, which broke the interface on NeoForge dev environments - `MobSpellCastGoal`: `SpellTimings` with `withTimings(...)` (goal-wide or per spell; cast/channel seconds, cooldown seconds, channel ticks) and `withAnimations(true)` to play the spell's cast and release animations - `MobSpellCastGoal` casts arrow spells (`SHOOT_ARROW`, `AFFECT_ARROW`) with real arrows, and stash spells (`STASH_EFFECT`, e.g. Power Shot) like on players. - `MobSpellCastGoal` runs `CUSTOM` deliveries through Spell Engine, so handlers registered with `SpellHandlers.registerCustomDelivery` work for mobs (they get the mob as `caster`). - `SpellBehaviorRegistry.targetDistance(min, max)`: ready-made condition to only cast a spell when the target is within a distance range - Spell Engine summons of a mobSpellCaster treat it as their owner, so they follow and defend it and attack its target - playerAnimator mob bridge (`compat.player_animator.api.MobAnimations`, `MobAnimationOptions`, `MobAnimationLayer` with `POSE`, `OFF_HAND_POSE`, `MISC`, `ATTACK`, `CASTING`, `RELEASE`, `DODGE`, client `MobModelAdapters`, built-in `VillagerModelAdapter`) - Goals: `LongReachMeleeAttackGoal`, `WindupMeleeAttackGoal`, `PredicateGatedGoal` - `BetterCombatCompat.createMeleeGoal(...)` (Better Combat combo melee for mobs, a plain `MeleeAttackGoal` without the mod) with `MeleeSettings` (`baseRange`, `intervalScale`, `animations`, `resetInvulnerability`, `weaponTrails`), and `BetterCombatCompat.onGoalRemoved(goal)` to drop the weapon pose of a goal you remove - `MobAnimations.playWeaponPose(mob, layer, poseId, twoHanded)`: plays the Better Combat weapon pose on `POSE` or `OFF_HAND_POSE` - `MobGoals` (add goals to mobs you don't own, e.g. villagers) and `SpellCasterState` (cast timer to back an `ISpellCasterEntity` mixin) - Dev-environment commands `/mrpg_goal <targets> bettercombat|combatroll [dodge]|spellcast <spell>|shoot [count]|clear` to test the custom goals on any mob. - `AllyHelper` (`canHurt`, `canHelp`, `isAlly`): one ally check for projectiles, clouds, traps and AoE. Resolves owners (projectiles, pets, controlled mobs), checks teams and mob-vs-mob - Asks Spell Engine's entity relations first when it is installed (`setRelationBridge`) - `EntityAttributeConfig` / `EntityAttributeApplier`: a reusable, `ConfigManager`-backed way to give a registered entity configurable attributes - base values are for the easy difficulty and there separate normal/hard difficulty multipliers - Config entries can also carry a `custom` map of numbers (with the same difficulty multipliers) and string values (with optional `normal_string` and `hard_string` per difficulty), for mob tuning like cooldowns, projectile counts, ranges or summoned entity ids. Set defaults with `Entry.setCustom(...)` / `setCustomString(...)`, read them live with `EntityAttributeApplier.custom(entity, config, fallback)` (`getInt`, `getDouble`, `getBoolean`, `getString`) - Config entries can also carry an `equipment` map (`mainhand`, `offhand`, `head`, `chest`, `legs`, `feet`) to equip mobs on spawn: an item id or a `#tag` (random item from the tag), with optional spawn `chance`, `enchant_chance` / `enchant_levels` / `enchant_tag`, `drop_chance`, and `required_mods` with a `fallback_item` for items from optional mods. Set defaults with `Entry.setEquipment(...)` and `EquipmentValue` - `MobSpellCastGoal.withEquipmentSpells(true)` reads the caster's mainhand item for passive and modifier spells - `withPassiveSpellTag(tag)` grants passive spells for the SpellCasting Entity from a spell tag instead ### Fixed - Soaked now also makes targets vulnerable to lightning spells (with Spell Power), not only frost - Wither's Curse now only counts harmful status effects on the target - Mob-cast spells with an area impact now hit everything around the target and show their impact particles and sound. - Mobs no longer use melee-range spells from far away - Mob-cast area spells with melee range now hit everything around the mob.
release

2.8.0+1.21.1-fabric

2.8.0+1.21.1-fabric
11 окт. 2026 г.5,8 тыс.Minecraft: 1.21.1fabric
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# 2.8.0 - 1.21.1 ## For players ### ⚠️ BREAKING - ⚠️ Mod id and namespace renamed `more_rpg_classes` -> `mrpg_lib` (registry ids, spells, tags, loot functions and entries such as `mrpg_lib:conditional_item`, custom impact handlers such as `mrpg_lib:knock_up_fixed`) - Package renamed `net.more_rpg_classes` -> `com.mrpg_lib`, maven group `com.mrpg_lib`, archive base name `mrpg-lib` - Everything that touches Spell Engine, Spell Power, playerAnimator, Ranged Weapon API or Critical Strike moved into `com.mrpg_lib.compat.<name>` - `MoreParticles` split: the Spell Engine dependent particles moved to `compat.spell_engine.particle.MoreSpellParticles`; `client.particle.MoreParticles` - `CustomMethods` split: `spellSchoolDamageCalculation` and `isEntityProtectedCheck` moved to `SpellEngineMethods`; `isEntityProtectedCheck` is deprecated, use `AllyHelper.canHelp`, `getHighestSpellSchoolPower` to `SpellPowerMethods` - `StealthStatusEffect.stealthPopParticles()` is no longer abstract, it returns `Object` (default `null`) so the class no longer references Spell Engine types - `MobSpellCastGoal` runs in real time now: it ticks every game tick and tracks cooldowns against world time, so `updateCooldown()` is a no-op and no longer needs to be called ### Changed - Spell Engine and Spell Power are no longer required. Both are optional now. - The mod id is now `mrpg_lib` it was `more_rpg_classes`. - The config folder moved from `config/more_rpg_classes` to `config/mrpg_lib`. - Frozen Solid, Soaked and Arcane Precision use standalone versions of the effects when Spell Power is not installed. - Spells with a cast time now go off at the end of the cast, like for players, so the whole cast animation plays. - Mob spells now respect the spell's delivery delay. - Mobs mow charge spells like players. If charging adds range, they charge just enough to reach the target and use the spell from its full charged range. - Otherwise, they charge fully, or release at the minimum charge when the target is very close. - Buffed Burstcrack's Damage Power Coefficient ### Added - `mrpg_lib:custom_cloud` entity, a generic lingering cloud, added mainly for Loot & Explore - Mobs can play player animations (needs playerAnimator). This includes villagers, wandering traders, witches and illagers. - Better Combat (optional): mobs that use the new melee goal attack with their weapon's combos, animations, hitboxes and weapon trails, with the same animation timing, slowdown while swinging and knockback rules as players. - They can dual wield too: alternating hands, mirrored off-hand swings and Better Combat's dual-wield attack speed and damage multipliers. - Weapons with a holding pose (like claymores, spears and glaives) are held in that pose whenever the mob carries them, with the same walking and two-handed rules as for players - Combat Roll (optional): mobs that use the new roll goal can roll away when hurt, roll towards their target and dodge projectiles - Spell casting mobs can cast arrow spells and stash spells - Spell casting mobs can also use summon spells correctly now - Spell casting mobs can now use melee weapon skills like Swift Strikes: they walk up to the target, dash forward when the skill has momentum, and hit everything in the swing's arc - Spell casting mobs can cast spells with a custom delivery from other mods - Upgrade crystals (T5 Class Armor Upgrade Crystals) are now affiliated loot: they drop more often for players carrying a spell book of a class they apply to - Breaking: `ISpellCasterEntity.isCastingSpell()` is now `isMobCasting()`. The old name collides with vanilla's own `isCastingSpell` on spellcasting illagers, which broke the interface on NeoForge dev environments - `MobSpellCastGoal`: `SpellTimings` with `withTimings(...)` (goal-wide or per spell; cast/channel seconds, cooldown seconds, channel ticks) and `withAnimations(true)` to play the spell's cast and release animations - `MobSpellCastGoal` casts arrow spells (`SHOOT_ARROW`, `AFFECT_ARROW`) with real arrows, and stash spells (`STASH_EFFECT`, e.g. Power Shot) like on players. - `MobSpellCastGoal` runs `CUSTOM` deliveries through Spell Engine, so handlers registered with `SpellHandlers.registerCustomDelivery` work for mobs (they get the mob as `caster`). - `SpellBehaviorRegistry.targetDistance(min, max)`: ready-made condition to only cast a spell when the target is within a distance range - Spell Engine summons of a mobSpellCaster treat it as their owner, so they follow and defend it and attack its target - playerAnimator mob bridge (`compat.player_animator.api.MobAnimations`, `MobAnimationOptions`, `MobAnimationLayer` with `POSE`, `OFF_HAND_POSE`, `MISC`, `ATTACK`, `CASTING`, `RELEASE`, `DODGE`, client `MobModelAdapters`, built-in `VillagerModelAdapter`) - Goals: `LongReachMeleeAttackGoal`, `WindupMeleeAttackGoal`, `PredicateGatedGoal` - `BetterCombatCompat.createMeleeGoal(...)` (Better Combat combo melee for mobs, a plain `MeleeAttackGoal` without the mod) with `MeleeSettings` (`baseRange`, `intervalScale`, `animations`, `resetInvulnerability`, `weaponTrails`), and `BetterCombatCompat.onGoalRemoved(goal)` to drop the weapon pose of a goal you remove - `MobAnimations.playWeaponPose(mob, layer, poseId, twoHanded)`: plays the Better Combat weapon pose on `POSE` or `OFF_HAND_POSE` - `MobGoals` (add goals to mobs you don't own, e.g. villagers) and `SpellCasterState` (cast timer to back an `ISpellCasterEntity` mixin) - Dev-environment commands `/mrpg_goal <targets> bettercombat|combatroll [dodge]|spellcast <spell>|shoot [count]|clear` to test the custom goals on any mob. - `AllyHelper` (`canHurt`, `canHelp`, `isAlly`): one ally check for projectiles, clouds, traps and AoE. Resolves owners (projectiles, pets, controlled mobs), checks teams and mob-vs-mob - Asks Spell Engine's entity relations first when it is installed (`setRelationBridge`) - `EntityAttributeConfig` / `EntityAttributeApplier`: a reusable, `ConfigManager`-backed way to give a registered entity configurable attributes - base values are for the easy difficulty and there separate normal/hard difficulty multipliers - Config entries can also carry a `custom` map of numbers (with the same difficulty multipliers) and string values (with optional `normal_string` and `hard_string` per difficulty), for mob tuning like cooldowns, projectile counts, ranges or summoned entity ids. Set defaults with `Entry.setCustom(...)` / `setCustomString(...)`, read them live with `EntityAttributeApplier.custom(entity, config, fallback)` (`getInt`, `getDouble`, `getBoolean`, `getString`) - Config entries can also carry an `equipment` map (`mainhand`, `offhand`, `head`, `chest`, `legs`, `feet`) to equip mobs on spawn: an item id or a `#tag` (random item from the tag), with optional spawn `chance`, `enchant_chance` / `enchant_levels` / `enchant_tag`, `drop_chance`, and `required_mods` with a `fallback_item` for items from optional mods. Set defaults with `Entry.setEquipment(...)` and `EquipmentValue` - `MobSpellCastGoal.withEquipmentSpells(true)` reads the caster's mainhand item for passive and modifier spells - `withPassiveSpellTag(tag)` grants passive spells for the SpellCasting Entity from a spell tag instead ### Fixed - Soaked now also makes targets vulnerable to lightning spells (with Spell Power), not only frost - Wither's Curse now only counts harmful status effects on the target - Mob-cast spells with an area impact now hit everything around the target and show their impact particles and sound. - Mobs no longer use melee-range spells from far away - Mob-cast area spells with melee range now hit everything around the mob.
release

2.7.2+1.20.1-fabric

2.7.2+1.20.1-fabric
20 сент. 2026 г.8,2 тыс.Minecraft: 1.20.1fabric
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# 2.7.2+1.20.1 > ### ⚠️ Read this before updating > > This release is a **major technical overhaul and is not backwards compatible.** > > - **Requires the matching Spell Engine release.** This version will not run on Spell Engine > **0.9.x**, and mods built against 0.9.x will not work alongside it. > - **Update the whole set together.** Spell Engine and every RPG Series mod must be on > matching versions. Mixing in an older add-on will break at startup or misbehave in play. > > **Back up your world before updating.** - Thanks to Daedelus for the PR! - Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1. - Requires the matching 1.20.1 releases of Spell Engine (1.10.5) and Spell Power (1.6.0). - Loot-table modification and the mob-beam packet were rebuilt on Spell Engine's platform seams, so both loaders share one implementation. - Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. ### Accepted 1.20.1 limitations - The `typhoon` and `stonebloom` enchantments are registered from Java instead of shipping as data-driven enchantments (1.20.1 has none). Weights, max level, costs, slots and the multi-school exclusivity are unchanged, but they can no longer be overridden or disabled from a datapack. - 1.20.1 has no entity-scale attribute, so everything that read a living entity's scale now uses 1.0. - Trial Omen and Raid Omen do not exist on 1.20.1: `clearNegativeEffects` no longer clears Trial Omen, and the Tenacity resist check covers Bad Omen only. - Tag entries naming 1.21-only content (`bogged`, `breeze`, `wind_charge`) are declared optional and are simply absent.
release

2.7.2+1.20.1-forge

2.7.2+1.20.1-forge
20 сент. 2026 г.8,2 тыс.Minecraft: 1.20.1forge, neoforge
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# 2.7.2+1.20.1 > ### ⚠️ Read this before updating > > This release is a **major technical overhaul and is not backwards compatible.** > > - **Requires the matching Spell Engine release.** This version will not run on Spell Engine > **0.9.x**, and mods built against 0.9.x will not work alongside it. > - **Update the whole set together.** Spell Engine and every RPG Series mod must be on > matching versions. Mixing in an older add-on will break at startup or misbehave in play. > > **Back up your world before updating.** - Thanks to Daedelus for the PR! - Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1. - Requires the matching 1.20.1 releases of Spell Engine (1.10.5) and Spell Power (1.6.0). - Loot-table modification and the mob-beam packet were rebuilt on Spell Engine's platform seams, so both loaders share one implementation. - Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. ### Accepted 1.20.1 limitations - The `typhoon` and `stonebloom` enchantments are registered from Java instead of shipping as data-driven enchantments (1.20.1 has none). Weights, max level, costs, slots and the multi-school exclusivity are unchanged, but they can no longer be overridden or disabled from a datapack. - 1.20.1 has no entity-scale attribute, so everything that read a living entity's scale now uses 1.0. - Trial Omen and Raid Omen do not exist on 1.20.1: `clearNegativeEffects` no longer clears Trial Omen, and the Tenacity resist check covers Bad Omen only. - Tag entries naming 1.21-only content (`bogged`, `breeze`, `wind_charge`) are declared optional and are simply absent.
release

2.7.2+1.21.1-neoforge

2.7.2+1.21.1-neoforge
7 сент. 2026 г.12,1 тыс.Minecraft: 1.21.1neoforge
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# 2.7.2 - 1.21.1 - Drop Forgified Fabric API (FFAPI) as a required dependency
release

2.7.2+1.21.1-fabric

2.7.2+1.21.1-fabric
7 сент. 2026 г.12,2 тыс.Minecraft: 1.21.1fabric
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# 2.7.2 - 1.21.1 - Drop Forgified Fabric API (FFAPI) as a required dependency
release

2.7.1+1.21.1-fabric

2.7.1+1.21.1-fabric
23 авг. 2026 г.4 тыс.Minecraft: 1.21.1fabric
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# 2.7.1 - 1.21.1 - Fixed an Issue that happened on Neoforge with the "More Armory" Item-Group
release

2.7.1+1.21.1-neoforge

2.7.1+1.21.1-neoforge
23 авг. 2026 г.5,6 тыс.Minecraft: 1.21.1neoforge
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# 2.7.1 - 1.21.1 - Fixed an Issue that happened on Neoforge with the "More Armory" Item-Group
release

2.7.0+1.21.1-neoforge

2.7.0+1.21.1-neoforge
22 авг. 2026 г.593Minecraft: 1.21.1neoforge
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# 2.7.0 - 1.21.1 - Adopt Spell Engine 1.10 - Thanks Daedelus!
release

2.7.0+1.21.1-fabric

2.7.0+1.21.1-fabric
22 авг. 2026 г.409Minecraft: 1.21.1fabric
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# 2.7.0 - 1.21.1 - Adopt Spell Engine 1.10 - Thanks Daedelus!
beta

2.6.5+1.21.1-neoforge

2.6.5+1.21.1-neoforge
18 авг. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
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# 2.6.5 - 1.21.1 - Fix multiple Controlled Enemies fighting each other (same owner) - Heavily Improve Entity Relations for "Controlled" Entities
release

2.6.5+1.21.1-fabric

2.6.5+1.21.1-fabric
18 авг. 2026 г.1,4 тыс.Minecraft: 1.21.1fabric
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# 2.6.5 - 1.21.1 - Fix multiple Controlled Enemies fighting each other (same owner) - Heavily Improve Entity Relations for "Controlled" Entities
beta

2.6.4+1.21.1-neoforge

2.6.4+1.21.1-neoforge
17 авг. 2026 г.710Minecraft: 1.21.1neoforge
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# 2.6.4 - 1.21.1 - Added some new player animations - added a ControlEnemyStatusEffect Class. Affected HostileMobs attack other Hostile Mobs. - Affected Players change their EntityRelations (Hitting Allies with Damaging Spells for example)
release

2.6.4+1.21.1-fabric

2.6.4+1.21.1-fabric
17 авг. 2026 г.591Minecraft: 1.21.1fabric
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# 2.6.4 - 1.21.1 - Added some new player animations - added a ControlEnemyStatusEffect Class. Affected HostileMobs attack other Hostile Mobs. - Affected Players change their EntityRelations (Hitting Allies with Damaging Spells for example)
release

more_rpg_classes-1.2.22-1.20.1

1.2.22-1.20.1
16 авг. 2026 г.212,3 тыс.Minecraft: 1.20.1fabric
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1.2.22 - 1.20.1 - Deprecate "clearNegativeEffects" Method - add new improved "removeEffects" method to finally fix the issues
release

more_rpg_classes-1.2.21-1.20.1

1.2.21-1.20.1
9 авг. 2026 г.2,2 тыс.Minecraft: 1.20.1fabric
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1.2.21 - 1.20.1 - fix wrong attribute translation key
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2.6.3+1.21.1-fabric

2.6.3+1.21.1-fabric
5 авг. 2026 г.3,2 тыс.Minecraft: 1.21.1fabric
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# 2.6.3 - 1.21.1 - Add a fix for FriendlyLightning Entities crashing, when they're spawned via commands - Add two new Item Groups "More Armory" & "More Arsenal" - All my RPG Series Plus Armory & Arsenal Content will be stored in these Item Groups
beta

2.6.3+1.21.1-neoforge

2.6.3+1.21.1-neoforge
5 авг. 2026 г.3,6 тыс.Minecraft: 1.21.1neoforge
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# 2.6.3 - 1.21.1 - Add a fix for FriendlyLightning Entities crashing, when they're spawned via commands - Add two new Item Groups "More Armory" & "More Arsenal" - All my RPG Series Plus Armory & Arsenal Content will be stored in these Item Groups
release

more_rpg_classes-1.2.20-1.20.1

1.2.20-1.20.1
5 авг. 2026 г.1,2 тыс.Minecraft: 1.20.1fabric
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1.2.20 - 1.20.1 - Attempt to fix "clearNegativeEffects" Method
beta

2.6.2+1.21.1-neoforge

2.6.2+1.21.1-neoforge
29 июл. 2026 г.2,7 тыс.Minecraft: 1.21.1neoforge
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# 2.6.2 - 1.21.1 - Add generalized Stealth Status Effect for multiple projects using the Stealth Mechanic - Burst Crack is now a charged Weapon Skill -> increasing Damage & Range - Deprecated a lot of velocity based Custom Spell Impacts
release

2.6.2+1.21.1-fabric

2.6.2+1.21.1-fabric
29 июл. 2026 г.2,3 тыс.Minecraft: 1.21.1fabric
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# 2.6.2 - 1.21.1 - Add generalized Stealth Status Effect for multiple projects using the Stealth Mechanic - Burst Crack is now a charged Weapon Skill -> increasing Damage & Range - Deprecated a lot of velocity based Custom Spell Impacts
beta

2.6.0+1.21.1-neoforge

2.6.0+1.21.1-neoforge
21 июл. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
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# 2.6.0 - 1.21.1 - Update for the newest Spell Engine Version - Deprecate Bleeding Effect from this Mod, because Spell Engine now provides one
release

2.6.0+1.21.1-fabric

2.6.0+1.21.1-fabric
21 июл. 2026 г.2,6 тыс.Minecraft: 1.21.1fabric
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# 2.6.0 - 1.21.1 - Update for the newest Spell Engine Version - Deprecate Bleeding Effect from this Mod, because Spell Engine now provides one
beta

2.5.30+1.21.1-neoforge

2.5.30+1.21.1-neoforge
15 мая 2026 г.22,1 тыс.Minecraft: 1.21.1neoforge
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# 2.5.30 - 1.21.1 - PR #22 - Fix Armor Piercing Crash - Thx rexlManu - Changed the Dragon Claw healing spell description from hearts to health to match rpg series descriptions
release

2.5.30+1.21.1-fabric

2.5.30+1.21.1-fabric
15 мая 2026 г.31 тыс.Minecraft: 1.21.1fabric
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# 2.5.30 - 1.21.1 - PR #22 - Fix Armor Piercing Crash - Thx rexlManu - Changed the Dragon Claw healing spell description from hearts to health to match rpg series descriptions
release

more_rpg_classes-1.2.19-1.20.1

1.2.19-1.20.1
1 мая 2026 г.98,3 тыс.Minecraft: 1.20.1fabric
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1.2.19 - 1.20.1 - Backport Features from the 1.21.1 Mod-Version: - All functional attributes from 1.21.1 and they're now handled via LivingEntityMixin - Music Note- & Rage Particle's - some Helper Methods - Mob Spell Caster & Flee Goals (Entity Spell Casting) - Damage- & Healing-Taken Attribute from Spell Engine 1.21.1
release

2.5.29+1.21.1-fabric

2.5.29+1.21.1-fabric
27 апр. 2026 г.5,1 тыс.Minecraft: 1.21.1fabric
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# 2.5.29 - 1.21.1 - Fix Duelists Focus Renderer on Neoforge
beta

2.5.29+1.21.1-neoforge

2.5.29+1.21.1-neoforge
27 апр. 2026 г.7 тыс.Minecraft: 1.21.1neoforge
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# 2.5.29 - 1.21.1 - Fix Duelists Focus Renderer on Neoforge
beta

2.5.28+1.21.1-neoforge

2.5.28+1.21.1-neoforge
24 апр. 2026 г.961Minecraft: 1.21.1neoforge
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# 2.5.28 - 1.21.1 - Add Visual Renderer for the Duelists Focus Effect - Add Particle Spawner for Sirens Tear Effect
release

2.5.28+1.21.1-fabric

2.5.28+1.21.1-fabric
24 апр. 2026 г.575Minecraft: 1.21.1fabric
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# 2.5.28 - 1.21.1 - Add Visual Renderer for the Duelists Focus Effect - Add Particle Spawner for Sirens Tear Effect
beta

2.5.27+1.21.1-neoforge

2.5.27+1.21.1-neoforge
20 апр. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
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# 2.5.27 - 1.21.1 - fix music note particles causing lags on neoforge
release

2.5.27+1.21.1-fabric

2.5.27+1.21.1-fabric
20 апр. 2026 г.753Minecraft: 1.21.1fabric
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# 2.5.27 - 1.21.1 - fix music note particles causing lags on neoforge
beta

2.5.26+1.21.1-neoforge

2.5.26+1.21.1-neoforge
20 апр. 2026 г.70Minecraft: 1.21.1neoforge
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# 2.5.26 - 1.21.1 - fix Duelists Focus not applying the effect to the caster - New Weapon Passive: Dragonslayer's Fury - When applying heals or buffs on an ally under 20% max health, they gain increased crit damage - SpellBuilderHelper Additions (Mostly RBG Color Codes)
release

2.5.26+1.21.1-fabric

2.5.26+1.21.1-fabric
20 апр. 2026 г.73Minecraft: 1.21.1fabric
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# 2.5.26 - 1.21.1 - fix Duelists Focus not applying the effect to the caster - New Weapon Passive: Dragonslayer's Fury - When applying heals or buffs on an ally under 20% max health, they gain increased crit damage - SpellBuilderHelper Additions (Mostly RBG Color Codes)
beta

2.5.25+1.21.1-neoforge

2.5.25+1.21.1-neoforge
14 апр. 2026 г.2 тыс.Minecraft: 1.21.1neoforge
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# 2.5.25 - 1.21.1 - Fixed the Range Passives applying cooldown on Range Weapons - Fixed the Puncture Charge Animation - The Spellthief Custom Impact can now also perform Beam Spells - Added a new Status Effect for the Sirens Tear's passive, that regenerates health every second, the heal scales with missing health - Added a new Melee Weapon Passive -> Duelist's Focus: You mark your actual target, all other targets expect the marked target deal 25% reduced damage to you, and only you deal 25% increased damage to the target
release

2.5.25+1.21.1-fabric

2.5.25+1.21.1-fabric
14 апр. 2026 г.1,7 тыс.Minecraft: 1.21.1fabric
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# 2.5.25 - 1.21.1 - Fixed the Range Passives applying cooldown on Range Weapons - Fixed the Puncture Charge Animation - The Spellthief Custom Impact can now also perform Beam Spells - Added a new Status Effect for the Sirens Tear's passive, that regenerates health every second, the heal scales with missing health - Added a new Melee Weapon Passive -> Duelist's Focus: You mark your actual target, all other targets expect the marked target deal 25% reduced damage to you, and only you deal 25% increased damage to the target
beta

2.5.24+1.21.1-neoforge

2.5.24+1.21.1-neoforge
11 апр. 2026 г.617Minecraft: 1.21.1neoforge
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# 2.5.24 - 1.21.1 - Add Puncture Weapon Skills for the Bard Rapier's - Fixed crash happening after Launch on Neoforge - Added the Armory Upgrade Gem for the Bard's T5 Armor Set
release

2.5.24+1.21.1-fabric

2.5.24+1.21.1-fabric
11 апр. 2026 г.908Minecraft: 1.21.1fabric
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# 2.5.24 - 1.21.1 - Add Puncture Weapon Skills for the Bard Rapier's - Fixed crash happening after Launch on Neoforge - Added the Armory Upgrade Gem for the Bard's T5 Armor Set
release

2.5.23+1.21.1-fabric

2.5.23+1.21.1-fabric
10 апр. 2026 г.308Minecraft: 1.21.1fabric
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# 2.5.23 - 1.21.1 - Add custom heart-renderer #19 - Rulft44 - added a new particle type - star - added a new PopupParticle, that can render spell icon & mob effect textures - added BackAway & Flee Goals for Entities (Mainly for LNE-Entities) - Fixed Bleeding Effect Damage bypassing the Resistance Effect - Improved Mob Spellcasting with optional Intelligence Settings - Added a new Lightning Strike Passive Spell for Ranged Weapons - Added all Weapon Passive Spells from Loot&Explore +Add On's to this project because they might be used by multiple projects - Weapon Skills from Berserker and Forcemaster got added to this project, so they could be used by other mods as well without having these mods installed - Added some SpellBuilder Helper methods
beta

2.5.23+1.21.1-neoforge

2.5.23+1.21.1-neoforge
10 апр. 2026 г.238Minecraft: 1.21.1neoforge
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# 2.5.23 - 1.21.1 - Add custom heart-renderer #19 - Rulft44 - added a new particle type - star - added a new PopupParticle, that can render spell icon & mob effect textures - added BackAway & Flee Goals for Entities (Mainly for LNE-Entities) - Fixed Bleeding Effect Damage bypassing the Resistance Effect - Improved Mob Spellcasting with optional Intelligence Settings - Added a new Lightning Strike Passive Spell for Ranged Weapons - Added all Weapon Passive Spells from Loot&Explore +Add On's to this project because they might be used by multiple projects - Weapon Skills from Berserker and Forcemaster got added to this project, so they could be used by other mods as well without having these mods installed - Added some SpellBuilder Helper methods
release

2.5.22+1.21.1-fabric

2.5.22+1.21.1-fabric
3 апр. 2026 г.5,5 тыс.Minecraft: 1.21.1fabric
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# 2.5.22 - 1.21.1 - Fixed a crash due to LivingEntityMixin with the Ender Dragon attacking - Added Safeguards and Null checks to check if the entity even has the attribute that the custom function could run
beta

2.5.22+1.21.1-neoforge

2.5.22+1.21.1-neoforge
3 апр. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
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# 2.5.22 - 1.21.1 - Fixed a crash due to LivingEntityMixin with the Ender Dragon attacking - Added Safeguards and Null checks to check if the entity even has the attribute that the custom function could run
beta

2.5.21+1.21.1-neoforge

2.5.21+1.21.1-neoforge
31 мар. 2026 г.543Minecraft: 1.21.1neoforge
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# 2.5.21 - 1.21.1 - improved the isEntityProtectedCheck logic because Spell Impacts caused by spell spawned entities did sometimes not work on players that are on another team if pvp was enabled - Rage, Spell Power Fuse, Lifesteal and all other attributes that have some technical function. can now all be used by all LivingEntities - Heavily Improved MobSpellCastGoal, especially channeled spells like fire breath - If you try to run away from a fire breath casting mob it'll follow you while still casting the spell - When you come to close while a Mob is casting/channeling a Spell, the entity will walk slowly backwards
release

2.5.21+1.21.1-fabric

2.5.21+1.21.1-fabric
31 мар. 2026 г.792Minecraft: 1.21.1fabric
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# 2.5.21 - 1.21.1 - improved the isEntityProtectedCheck logic because Spell Impacts caused by spell spawned entities did sometimes not work on players that are on another team if pvp was enabled - Rage, Spell Power Fuse, Lifesteal and all other attributes that have some technical function. can now all be used by all LivingEntities - Heavily Improved MobSpellCastGoal, especially channeled spells like fire breath - If you try to run away from a fire breath casting mob it'll follow you while still casting the spell - When you come to close while a Mob is casting/channeling a Spell, the entity will walk slowly backwards
release

2.5.20+1.21.1-fabric

2.5.20+1.21.1-fabric
25 мар. 2026 г.1,7 тыс.Minecraft: 1.21.1fabric
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# 2.5.20 - 1.21.1 - fixed an MobSpellCaster crash due to wrong class and method naming
beta

2.5.20+1.21.1-neoforge

2.5.20+1.21.1-neoforge
25 мар. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
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# 2.5.20 - 1.21.1 - fixed an MobSpellCaster crash due to wrong class and method naming
beta

2.5.19+1.21.1-neoforge

2.5.19+1.21.1-neoforge
24 мар. 2026 г.254Minecraft: 1.21.1neoforge
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# 2.5.19 - 1.21.1 - Fix Death Messages and Fatal Poison - Pull Request #17 - Improved the entityRelationCheck CustomMethod and renamed it to -> isEntityProtectedCheck - Renamed CastSpellGoal to MobSpellCastGoal - Improved the Goal and ISpellCasterEntity a lot to automatically recognize what Spell Type was chosen and how it needs to be casted - A Guide how to add the SpellCastGoal to a Mob has been added in the README - Bleeding no longer bypasses resistance - Added SimpleSoundGeneratorV2 for Datagen - Some Sound Effects got added for future content - Magic Fuse Attacks now have a 20 tick cooldown to avoid click spamming
release

2.5.19+1.21.1-fabric

2.5.19+1.21.1-fabric
24 мар. 2026 г.373Minecraft: 1.21.1fabric
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# 2.5.19 - 1.21.1 - Fix Death Messages and Fatal Poison - Pull Request #17 - Improved the entityRelationCheck CustomMethod and renamed it to -> isEntityProtectedCheck - Renamed CastSpellGoal to MobSpellCastGoal - Improved the Goal and ISpellCasterEntity a lot to automatically recognize what Spell Type was chosen and how it needs to be casted - A Guide how to add the SpellCastGoal to a Mob has been added in the README - Bleeding no longer bypasses resistance - Added SimpleSoundGeneratorV2 for Datagen - Some Sound Effects got added for future content - Magic Fuse Attacks now have a 20 tick cooldown to avoid click spamming
beta

2.5.19+1.21.1-neoforge

2.5.19+1.21.1-neoforge
24 мар. 2026 г.69Minecraft: 1.21.1neoforge
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# 2.5.19 - 1.21.1 - Fix Death Messages and Fatal Poison - Pull Request #17 - Improved the entityRelationCheck CustomMethod and renamed it to -> isEntityProtectedCheck - Renamed CastSpellGoal to MobSpellCastGoal - Improved the Goal and ISpellCasterEntity a lot to automatically recognize what Spell Type was chosen and how it needs to be casted - A Guide how to add the SpellCastGoal to a Mob has been added in the README - Bleeding no longer bypasses resistance - Added SimpleSoundGeneratorV2 for Datagen - Some Sound Effects got added for future content - Magic Fuse Attacks now have a 20 tick cooldown to avoid click spamming
release

2.5.18+1.21.1-fabric

2.5.18+1.21.1-fabric
28 февр. 2026 г.6,4 тыс.Minecraft: 1.21.1fabric
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# 2.5.18 - 1.21.1 - Update for Spell Engine 1.9 Update - Delete SpellEngineTiersMixin - Fix Spell Scroll Loot Functions - Fix Spell Projectile and Status Effect Renders due to the Spell Engine API Changes
beta

2.5.18+1.21.1-neoforge

2.5.18+1.21.1-neoforge
28 февр. 2026 г.4,1 тыс.Minecraft: 1.21.1neoforge
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# 2.5.18 - 1.21.1 - Update for Spell Engine 1.9 Update - Delete SpellEngineTiersMixin - Fix Spell Scroll Loot Functions - Fix Spell Projectile and Status Effect Renders due to the Spell Engine API Changes
release

2.5.17+1.21.1-fabric

2.5.17+1.21.1-fabric
7 февр. 2026 г.13 тыс.Minecraft: 1.21.1fabric
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# 2.5.17 - 1.21.1 - Added a new TerrainBlendingProcessor, which makes Path Structures bend smoother and more natural to terrain - fixed some weird looking stuff for the ConditionalJigsawStructure & PathAdaptionProcessor
beta

2.5.17+1.21.1-neoforge

2.5.17+1.21.1-neoforge
7 февр. 2026 г.4,8 тыс.Minecraft: 1.21.1neoforge
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# 2.5.17 - 1.21.1 - Added a new TerrainBlendingProcessor, which makes Path Structures bend smoother and more natural to terrain - fixed some weird looking stuff for the ConditionalJigsawStructure & PathAdaptionProcessor
beta

2.5.16+1.21.1-neoforge

2.5.16+1.21.1-neoforge
3 февр. 2026 г.827Minecraft: 1.21.1neoforge
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# 2.5.16 - 1.21.1 - Added ConditionalJigsawStructure (Specially for LNE-Add-On's) - Added PathAdaptionProcessor & WaterPillarProcessor for paths that bend to the environment (Specially for LNE-Add-On's)
release

2.5.16+1.21.1-fabric

2.5.16+1.21.1-fabric
3 февр. 2026 г.2 тыс.Minecraft: 1.21.1fabric
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# 2.5.16 - 1.21.1 - Added ConditionalJigsawStructure (Specially for LNE-Add-On's) - Added PathAdaptionProcessor & WaterPillarProcessor for paths that bend to the environment (Specially for LNE-Add-On's)
release

2.5.15+1.21.1-fabric

2.5.15+1.21.1-fabric
23 янв. 2026 г.4,2 тыс.Minecraft: 1.21.1fabric
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# 2.5.15 - 1.21.1 - Fix Fatal Poison's wrong Status Effect color - fix Carve Status Effect reducing incoming damage instead of increasing it - Add new Music Note Particles
beta

2.5.15+1.21.1-neoforge

2.5.15+1.21.1-neoforge
23 янв. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
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# 2.5.15 - 1.21.1 - Fix Fatal Poison's wrong Status Effect color - fix Carve Status Effect reducing incoming damage instead of increasing it - Add new Music Note Particles
release

2.5.14+1.21.1-fabric

2.5.14+1.21.1-fabric
18 янв. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
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# 2.5.13 - 1.21.1 - Add Tenacity Attribute -> Everytime a Harmful Status Effect gets applied it will check the Tenacity Attribute - The Attribute has a 100 Base and 200 Max Value, 200 Means, that the Entity is fully Immune to Harmful Status Effects - Trial-, Raid- & Bad-Omen Effects are excluded from that - A value of 150 in Tenacity means, that there is a 50% chance of not applying the Harmful Status Effect - Add entityRelationCheck & getRangedDamageAttribute Custom Methods - add 2x new Datagen Helper Methods, for Advancements with Spell Engine Requirements & Generating Better Combat Weapon attribute data files
beta

2.5.14+1.21.1-neoforge

2.5.14+1.21.1-neoforge
18 янв. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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# 2.5.13 - 1.21.1 - Add Tenacity Attribute -> Everytime a Harmful Status Effect gets applied it will check the Tenacity Attribute - The Attribute has a 100 Base and 200 Max Value, 200 Means, that the Entity is fully Immune to Harmful Status Effects - Trial-, Raid- & Bad-Omen Effects are excluded from that - A value of 150 in Tenacity means, that there is a 50% chance of not applying the Harmful Status Effect - Add entityRelationCheck & getRangedDamageAttribute Custom Methods - add 2x new Datagen Helper Methods, for Advancements with Spell Engine Requirements & Generating Better Combat Weapon attribute data files
beta

2.5.13+1.21.1-neoforge

2.5.13+1.21.1-neoforge
15 янв. 2026 г.427Minecraft: 1.21.1neoforge
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# 2.5.13 - 1.21.1 - Add Tenacity Attribute -> Everytime a Harmful Status Effect gets applied it will check the Tenacity Attribute - The Attribute has a 100 Base and 200 Max Value, 200 Means, that the Entity is fully Immune to Harmful Status Effects - Trial-, Raid- & Bad-Omen Effects are excluded from that - A value of 150 in Tenacity means, that there is a 50% chance of not applying the Harmful Status Effect - Add entityRelationCheck & getRangedDamageAttribute Custom Methods - add 2x new Datagen Helper Methods, for Advancements with Spell Engine Requirements & Generating Better Combat Weapon attribute data files
release

2.5.13+1.21.1-fabric

2.5.13+1.21.1-fabric
15 янв. 2026 г.919Minecraft: 1.21.1fabric
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Что нового
# 2.5.13 - 1.21.1 - Add Tenacity Attribute -> Everytime a Harmful Status Effect gets applied it will check the Tenacity Attribute - The Attribute has a 100 Base and 200 Max Value, 200 Means, that the Entity is fully Immune to Harmful Status Effects - Trial-, Raid- & Bad-Omen Effects are excluded from that - A value of 150 in Tenacity means, that there is a 50% chance of not applying the Harmful Status Effect - Add entityRelationCheck & getRangedDamageAttribute Custom Methods - add 2x new Datagen Helper Methods, for Advancements with Spell Engine Requirements & Generating Better Combat Weapon attribute data files
beta

2.5.12+1.21.1-neoforge

2.5.12+1.21.1-neoforge
2 янв. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
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# 2.5.12 - 1.21.1 - All Attributes, that can inflict status effects, do now also work with ranged weapons - Fuse Attributes now only deal Damage with Ranged Weapons - Lifesteal now also works with Projectiles - Lifesteal only triggers IF the player is actually removing health from the target - The Frozen Solid, Fear, Stagger and Ignited Effect now shows their own Hud Message instead of "Stunned" - Added some particle Visuals to the Attribute Based Trigger Effects
release

2.5.12+1.21.1-fabric

2.5.12+1.21.1-fabric
2 янв. 2026 г.6,5 тыс.Minecraft: 1.21.1fabric
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# 2.5.12 - 1.21.1 - All Attributes, that can inflict status effects, do now also work with ranged weapons - Fuse Attributes now only deal Damage with Ranged Weapons - Lifesteal now also works with Projectiles - Lifesteal only triggers IF the player is actually removing health from the target - The Frozen Solid, Fear, Stagger and Ignited Effect now shows their own Hud Message instead of "Stunned" - Added some particle Visuals to the Attribute Based Trigger Effects
release

2.5.11+1.21.1-fabric

2.5.11+1.21.1-fabric
28 дек. 2025 г.4 тыс.Minecraft: 1.21.1fabric
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# 2.5.11 - 1.21.1 **Add new Attributes with melee-attack functionality** - burning_chance -> Chance to ignite the target, dealing damage every 10 ticks, reducing the targets healing taken (scaled with attack damage) - stagger_chance -> Chance to apply the Stagger Effect - stun_chance -> Chance to apply the Stun Effect - poison_chance -> Chance to apply the Poison Effect (scaled with attack damage) - freeze_chance -> Chance to apply the Frozen Solid - bleeding_chance -> Chance to apply the Bleeding Effect (scaled with attack damage) - armor_piercing -> Ignores the Armor values of the target in % **Internal Changes and Fixes** - Fixed missing amplifier scaling for the Bleeding Effect - Fixed Lifesteal healing before armor calculation - Fix Rage Damage Calculation
beta

2.5.11+1.21.1-neoforge

2.5.11+1.21.1-neoforge
28 дек. 2025 г.1,3 тыс.Minecraft: 1.21.1neoforge
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# 2.5.11 - 1.21.1 **Add new Attributes with melee-attack functionality** - burning_chance -> Chance to ignite the target, dealing damage every 10 ticks, reducing the targets healing taken (scaled with attack damage) - stagger_chance -> Chance to apply the Stagger Effect - stun_chance -> Chance to apply the Stun Effect - poison_chance -> Chance to apply the Poison Effect (scaled with attack damage) - freeze_chance -> Chance to apply the Frozen Solid - bleeding_chance -> Chance to apply the Bleeding Effect (scaled with attack damage) - armor_piercing -> Ignores the Armor values of the target in % **Internal Changes and Fixes** - Fixed missing amplifier scaling for the Bleeding Effect - Fixed Lifesteal healing before armor calculation - Fix Rage Damage Calculation
beta

2.5.10+1.21.1-neoforge

2.5.10+1.21.1-neoforge
10 дек. 2025 г.4,5 тыс.Minecraft: 1.21.1neoforge
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# 2.5.10 - 1.21.1 - fix wrong spell id for Melee lightning strike passive
release

2.5.10+1.21.1-fabric

2.5.10+1.21.1-fabric
10 дек. 2025 г.7,1 тыс.Minecraft: 1.21.1fabric
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# 2.5.10 - 1.21.1 - fix wrong spell id for Melee lightning strike passive
beta

2.5.9+1.21.1-neoforge

2.5.9+1.21.1-neoforge
10 дек. 2025 г.87Minecraft: 1.21.1neoforge
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# 2.5.9 - 1.21.1 - The damage dealt by the LightningEntity is now determined by the highest Attribute: - (Generic Attack Damage, Ranged Weapon Damage & Magic Spell School) - Adding Particles, Sounds and Passive Spells from the Berserker Mod to this Library - Add new HelperMethods, to determine the highest Spell power Attribute / Damaging Attribute - The Rage Attribute now impacts the Power of the RAGE_MELEE School more - Add FatalPoison Effect (Thanks Rulft44) Pull request #13
release

2.5.9+1.21.1-fabric

2.5.9+1.21.1-fabric
10 дек. 2025 г.112Minecraft: 1.21.1fabric
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# 2.5.9 - 1.21.1 - The damage dealt by the LightningEntity is now determined by the highest Attribute: - (Generic Attack Damage, Ranged Weapon Damage & Magic Spell School) - Adding Particles, Sounds and Passive Spells from the Berserker Mod to this Library - Add new HelperMethods, to determine the highest Spell power Attribute / Damaging Attribute - The Rage Attribute now impacts the Power of the RAGE_MELEE School more - Add FatalPoison Effect (Thanks Rulft44) Pull request #13
release

2.5.8+1.21.1-fabric

2.5.8+1.21.1-fabric
7 дек. 2025 г.1,4 тыс.Minecraft: 1.21.1fabric
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# 2.5.8 - 1.21.1 - Add FriendlyLightningEntity for the custom spell impact LightningStrikeImpact
beta

2.5.8+1.21.1-neoforge

2.5.8+1.21.1-neoforge
7 дек. 2025 г.703Minecraft: 1.21.1neoforge
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# 2.5.8 - 1.21.1 - Add FriendlyLightningEntity for the custom spell impact LightningStrikeImpact
release

2.5.7+1.21.1-fabric

2.5.7+1.21.1-fabric
5 дек. 2025 г.4,6 тыс.Minecraft: 1.21, 1.21.1fabric
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# 2.5.7 - 1.21.1 - Activate Archers Expansion Armory Upgrade Gem New API Additions: - SmithingRecipeGenerator -> with conditional required mod loading checks for fabric and neoforge - CastSpellGoal & ISpellCasterEntity for Spell Engine Spell Casting Mob Entities
beta

2.5.7+1.21.1-neoforge

2.5.7+1.21.1-neoforge
5 дек. 2025 г.844Minecraft: 1.21.1neoforge
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Что нового
# 2.5.7 - 1.21.1 - Activate Archers Expansion Armory Upgrade Gem New API Additions: - SmithingRecipeGenerator -> with conditional required mod loading checks for fabric and neoforge - CastSpellGoal & ISpellCasterEntity for Spell Engine Spell Casting Mob Entities
beta

2.5.6+1.21.1-neoforge

2.5.6+1.21.1-neoforge
20 нояб. 2025 г.3,3 тыс.Minecraft: 1.21.1neoforge
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# 2.5.6 - 1.21.1 - New LOOT_FUNCTION_TYPE -> add conditional Item (Checks if the item is registered, if not uses fallback item) - New LOOT_FUNCTION_TYPE -> Bind Spell From Pools Function (Binds a random spell from pools to a weapon or jewelry for example) - New LOOT_POOL_ENTRY_TYPE -> the item only gets added to the loot table, if its registered (without fallback item) - Update es_ar (Thanks Texalius)
release

2.5.6+1.21.1-fabric

2.5.6+1.21.1-fabric
20 нояб. 2025 г.1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.5.6 - 1.21.1 - New LOOT_FUNCTION_TYPE -> add conditional Item (Checks if the item is registered, if not uses fallback item) - New LOOT_FUNCTION_TYPE -> Bind Spell From Pools Function (Binds a random spell from pools to a weapon or jewelry for example) - New LOOT_POOL_ENTRY_TYPE -> the item only gets added to the loot table, if its registered (without fallback item) - Update es_ar (Thanks Texalius)
release

2.5.5+1.21.1-fabric

2.5.5+1.21.1-fabric
20 нояб. 2025 г.7,1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.5.5 - 1.21.1 - Activate Berserker Armory Upgrade Gem
beta

2.5.5+1.21.1-neoforge

2.5.5+1.21.1-neoforge
20 нояб. 2025 г.165Minecraft: 1.21.1neoforge
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# 2.5.5 - 1.21.1 - Activate Berserker Armory Upgrade Gem
beta

2.5.4+1.21.1-neoforge

2.5.4+1.21.1-neoforge
13 нояб. 2025 г.1,4 тыс.Minecraft: 1.21.1neoforge
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# 2.5.4 - 1.21.1 - Activate Elemental Wizards Armory Upgrade Gems - Fix Damage Reflect Mixin, casting Mobs to PlayerEntites
release

2.5.4+1.21.1-fabric

2.5.4+1.21.1-fabric
13 нояб. 2025 г.9,3 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.5.4 - 1.21.1 - Activate Elemental Wizards Armory Upgrade Gems - Fix Damage Reflect Mixin, casting Mobs to PlayerEntites
release

2.5.3+1.21.1-fabric

2.5.3+1.21.1-fabric
10 нояб. 2025 г.1,9 тыс.Minecraft: 1.21, 1.21.1fabric
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# 2.5.3 - 1.21.1 - fix crash in dev environment
beta

2.5.3+1.21.1-neoforge

2.5.3+1.21.1-neoforge
10 нояб. 2025 г.587Minecraft: 1.21.1neoforge
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# 2.5.3 - 1.21.1 - fix crash in dev environment
release

2.5.2+1.21.1-fabric

2.5.2+1.21.1-fabric
10 нояб. 2025 г.74Minecraft: 1.21, 1.21.1fabric
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# 2.5.2 - 1.21.1 - Added compatibility for Critical Strike mod for Rage Melee, Fire- and FrostRanged SpellSchool - Change Loot Injection - Add Armory Upgrade Crystal Compat for MRPG Classes
beta

2.5.2+1.21.1-neoforge

2.5.2+1.21.1-neoforge
10 нояб. 2025 г.46Minecraft: 1.21.1neoforge
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Что нового
# 2.5.2 - 1.21.1 - Added compatibility for Critical Strike mod for Rage Melee, Fire- and FrostRanged SpellSchool - Change Loot Injection - Add Armory Upgrade Crystal Compat for MRPG Classes
beta

2.5.1+1.21.1-neoforge

2.5.1+1.21.1-neoforge
31 окт. 2025 г.2 тыс.Minecraft: 1.21.1neoforge
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# 2.5.1 - 1.21.1 - Fix fabric.mod.json and neoforge.mods.roml - Fix Particles in NeoForge Client - add global elemental weaknesses for MoreSpellSchools
release

2.5.1+1.21.1-fabric

2.5.1+1.21.1-fabric
31 окт. 2025 г.2,8 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.5.1 - 1.21.1 - Fix fabric.mod.json and neoforge.mods.roml - Fix Particles in NeoForge Client - add global elemental weaknesses for MoreSpellSchools
release

2.5.0+1.21.1

2.5.0+1.21.1-fabric
16 окт. 2025 г.16,2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.5.0 - 1.21.1 - Move to Architectury multiloader workspace - NeoForge Beta!
beta

2.5.0+1.21.1

2.5.0+1.21.1-neoforge
16 окт. 2025 г.1,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 2.5.0 - 1.21.1 - Move to Architectury multiloader workspace - NeoForge Beta!
release

more_rpg_classes-2.4.3-1.21.1

2.4.3-1.21.1
28 сент. 2025 г.33,7 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.4.3 - 1.21.1 - frozen Ticks are now applied more smoothly - Fix Bleeding Effect tick infinitely - Add a Cooldown to SpellVampire and Lifesteal Effect (Ticks configurable in the TweaksConfig)
release

more_rpg_classes-2.4.2-1.21.1

2.4.2-1.21.1
24 сент. 2025 г.2,2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.4.2 - 1.21.1 - fix falling icicle model
release

more_rpg_classes-2.4.1-1.21.1

2.4.1-1.21.1
22 сент. 2025 г.633Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.4.1 - 1.21.1 - Add Nature Spell School to SpellSchoolMixin registry - Forgot some Damage Type Tags regarding the Nature Spell School
release

more_rpg_classes-2.4.0-1.21.1

2.4.0-1.21.1
21 сент. 2025 г.316Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.4.0 - 1.21.1 - Update to Spell Engine 1.8 & Spell Power 1.4 - Also, Update Tiny Config & Fabric API Version - Add Nature Spell Power School and Rune & Leaf Particles (Thanks to Rulft44 for providing the artwork!) - Add Sound Effects for Nature Spells - Improve Earth Casting Sound Effect - Delete Elemental Mastery Enchantment (Spell Power just adds 2 spell schools per enchantment, thats why this was changed) - 2 new Enchantments got added: Typhoon (Air & Water) & Stonebloom (Earth & Nature)
release

more_rpg_classes-2.3.5-1.21.1

2.3.5-1.21.1
16 сент. 2025 г.1,9 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.3.5 - 1.21.1 - add bleeding immune entity tag - remove bleeding testing logger I forgot - rename BERSERKER_MELEE Spell School to RAGE_MELEE
release

more_rpg_classes-2.3.4-1.21.1

2.3.4-1.21.1
13 сент. 2025 г.1,4 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.3.4 - 1.21.1 - Buffed the Bleeding Effect - it now deals additional damage according to the max health if the target is under a certain hp range - added Falling Icicle Projectile - Added the Frost- & Fire Ranged Spell School from the Archers Expansion Mod in this Lib - Added the Berserker Melee Spell School from the Berserker Mod in this Lib - new CustomSpellImpact: damage_according_to_missing_health - The less health your target has, the more damage you cause (DamageType is your SpellSchools Damage Type) - (above 50% -> 0.25 / below 50% -> 1.0 / below 25% -> 1.75 of your SpellSchools Attribute Power)
release

more_rpg_classes-2.3.3-1.21.1

2.3.3-1.21.1
25 авг. 2025 г.6 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.3.3 - 1.21.1 - Reduce Damage Taken of Frozen Solid Spell and Add Frost Spell related vulnerability - Add Specific Spell Scroll Loot Function (spell pool, min to max spell-tier can be set) - Fix Backward- and Forward dash, that was calculated by spell range - nerf Frosted Movement speed slow
release

more_rpg_classes-2.3.2-1.21.1

2.3.2-1.21.1
24 авг. 2025 г.617Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.3.2 - 1.21.1 ### Internal - Removed Frostiful & EnviromentZ Compat (Extra Datapack will be released) - Improve Frosted Particle Status Effect - Improve stackFreezeStacks HelperMethod - Add freezeDamageTicks HelperMethod - Frosted & FrozenSolid Status Effect now also slowly stack freezeTicks like Powder Snow Blocks - Delete Poison Cloud and Gas Cloud particles because they're obsolete now ### Visual Additions - Add Ice Trap & Stone Trap Particle (Credits: ElvGames) ### Custom Spell Impacts - fix stop arrow spell impact - The Custom Spell Impact Knock Up's value can now be changed in the tweaks config - Impact that spawns a lightning strike on the target (vanilla lightning entity) - Pull To Caster Slowly Custom Impact - Rush Forward Custom Impacts - Disengage BackwardDash custom impacts - scaled knockback according to how close the target is to the caster (closer = higher knockback) - Impact that sets frozen Ticks to a maximum
release

more_rpg_classes-2.3.1-1.21.1

2.3.1-1.21.1
26 июл. 2025 г.23 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.3.1 - 1.21.1 - Adjust Custom Knock Up Impact - Add Fixed Amount Knock Up Spell Impact - Add Pull To Caster Spell Impact
release

more_rpg_classes-2.3.0-1.21.1

2.3.0-1.21.1
25 июл. 2025 г.80Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.3.0 - 1.21.1 ### INTERNAL & FUNCTIONAL CHANGES - Update es_ar lang file - Fix: add untamed wilds compat for white hide - changed ArcaneFuse LifeSteal & Rage Mixin Logic due to incompatibility with Synitra Connector - Delete Stun Effect & Particles, because Spell Engine 1.7 now has a generic Stun Effect - Update Mod Icon ### NEW CONTENT - Added "Fuse"-Attributes for all SpellSchools (expect Soul & Lightning), dealing additional magic damage per hit - Add Soaked Effect from Elemental Wizards - Add Water Drop Particle - Add Slash Claw Particle - Add Custom Spell Impacts (KnockUp & StopArrows) - Add Custom SpellEntityPredicates (IsOnGround, IsWet, IsInWater)
release

more_rpg_classes-1.2.18-1.20.1

1.2.18-1.20.1
24 июл. 2025 г.765,6 тыс.Minecraft: 1.20.1fabric
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Что нового
1.2.18 - 1.20.1 - fix: add untamed wilds compat for white hide
release

more_rpg_classes-1.2.17-1.20.1

1.2.17-1.20.1
24 июл. 2025 г.155Minecraft: 1.20.1fabric
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Что нового
1.2.17 - 1.20.1 - add untamed wilds compat for white hide - changed ArcaneFuse & Rage Mixin Logic due to crash(GitHub #8)
release

more_rpg_classes-2.2.8-1.21.1

2.2.8-1.21.1
23 июл. 2025 г.784Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.2.8 - 1.21.1 - Spell Engine 1.7 Update
release

more_rpg_classes-2.2.7-1.21.1

2.2.7-1.21.1
16 июл. 2025 г.2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.2.7 - 1.21.1 - add the stagger status effect - molten armor now reduces the armor by division - add untamed wilds compat for white hide
release

more_rpg_classes-1.2.16-1.20.1

1.2.16-1.20.1
16 июл. 2025 г.4,5 тыс.Minecraft: 1.20.1fabric
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Что нового
1.2.16 - 1.20.1 - Spell Power SpellSchool API to create custom damage type for the new spell schools
release

more_rpg_classes-2.2.6-1.21.1

2.2.6-1.21.1
9 июл. 2025 г.9,8 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.2.6 - 1.21.1 - fix clearNegativeEffects Method
release

more_rpg_classes-1.2.15-1.20.1

1.2.15-1.20.1
9 июл. 2025 г.7,1 тыс.Minecraft: 1.20.1fabric
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Что нового
1.2.15 - 1.20.1 - Fix attempt: Crash when Using spoorn alongside. #7
release

more_rpg_classes-1.2.14-1.20.1

1.2.14-1.20.1
18 июн. 2025 г.44,9 тыс.Minecraft: 1.20.1fabric
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Что нового
1.2.14 - 1.20.1 - fix grievous wounds effect and changed it a bit
release

more_rpg_classes-2.2.5-1.21.1

2.2.5-1.21.1
18 июн. 2025 г.5,8 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.2.5 - 1.21.1 - fix grievous wounds effect and change it a bit
release

more_rpg_classes-2.2.4-1.21.1

2.2.4-1.21.1
17 мая 2025 г.7 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.2.4 - 1.21.1 - Add SpellEngineTiersMixin to mixin.json - fix some animations
release

more_rpg_classes-2.2.3-1.21.1

2.2.3-1.21.1
16 мая 2025 г.423Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.2.3 - 1.21.1 - fix frosted status effect particle error - improve some animation files - add fireproof tiers mixin for spell engine weapon registry
release

more_rpg_classes-2.2.2-1.21.1

2.2.2-1.21.1
6 мая 2025 г.2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.2.2 - 1.21.1 - add es_ar translation - the Bleeding Effect can now kill
release

more_rpg_classes-2.2.1-1.21.1

2.2.1-1.21.1
15 апр. 2025 г.6,2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.2.1 - 1.21.1 - add elemental runes to rune item tag for rune pouches - add sounds, particles and player animations for Loot & Explore 1.21 Port - fix DamageReflect Loop with Thorns GitHub Issue #4 - Add Spell Vampire Attribute (LifeSteal for Spell Magic Damage)
release

more_rpg_classes-1.2.13-1.20.1

1.2.13-1.20.1
15 апр. 2025 г.64,2 тыс.Minecraft: 1.20.1fabric
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Что нового
1.2.13 - 1.20.1 - fix DamageReflect Loop with Thorns
release

more_rpg_classes-1.2.12-1.20.1

1.2.12-1.20.1
20 февр. 2025 г.179 тыс.Minecraft: 1.20.1fabric
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Что нового
1.2.12 - 1.20.1 - Add Custom Spell School Damage Types to SpellPower "All" Damage Type Tag - Disable compat resource / datapacks, will be released as own projects
release

more_rpg_classes-1.2.11-1.20.1

1.2.11-1.20.1
16 февр. 2025 г.3 тыс.Minecraft: 1.20.1fabric
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Что нового
1.2.11 - 1.20.1 - Add Frost Crackle Long Sound
release

more_rpg_classes-1.2.10-1.20.1

1.2.10-1.20.1
16 февр. 2025 г.145Minecraft: 1.20.1fabric
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Что нового
1.2.10 - 1.20.1 - Add new Sounds - Added new Spell Animations and improved some old ones
release

more_rpg_classes-2.2.0-1.21.1

2.2.0-1.21.1
14 февр. 2025 г.245,9 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.2.0 - 1.21.1 - Spell Engine 1.5 Prep Update - fixed CustomMethods according to API Changes - disabled executeSpellSpellEngine Method, will probably not be needed in the future - Update to Fabric Loom 1.9
release

more_rpg_classes-2.1.1-1.21.1

2.1.1-1.21.1
4 февр. 2025 г.2,3 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.1.1 - 1.21.1 - fix custom attributes not stacking - clean up PlayerEntityMixin
release

more_rpg_classes-2.1.0-1.21.1

2.1.0-1.21.1
19 янв. 2025 г.4,2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 2.1.0 - 1.21.1 - Spell Engine 1.4 Update - created "vulnerable_to_water_spells" entity type tag, for water spell power spells - - created "resistant_to_water_spells" entity type tag, for water spell power spells
release

more_rpg_classes-1.2.9-1.20.1

1.2.9-1.20.1
19 янв. 2025 г.66,5 тыс.Minecraft: 1.20.1fabric
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Что нового
1.2.9 - 1.20.1 - again fixed a missing sound error
release

more_rpg_classes-1.2.8-1.20.1

1.2.8-1.20.1
19 янв. 2025 г.183Minecraft: 1.20.1fabric
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Что нового
1.2.8 - 1.20.1 - added and fixed some HelperMethods - fixed a missing sound error
release

more_rpg_classes-2.0.15-1.21.1

2.0.15-1.21.1
6 янв. 2025 г.2,1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
2.0.15 - 1.21.1 - Fix applyStatusEffect Method
release

more_rpg_classes-1.2.7-1.20.1

1.2.7-1.20.1
30 дек. 2024 г.7,7 тыс.Minecraft: 1.20.1fabric
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Что нового
1.2.7 - 1.20.1 - Changed FrozenSolid and Frosted Effect logic again - Frosted Effect cant be applied, if the target has the FrozenSolid Effect - added a Helper Method for Spawning A Spell Cloud - Rage Damage Calculation was changed to % of missing health instead of missing health amount - This change was done due to rage being too broken in modded environments where health gets increased - The Rage Attribute still enhances this calculation on increased damage
release

more_rpg_classes-2.0.14-1.21.1

2.0.14-1.21.1
30 дек. 2024 г.1,1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
- Rage Damage Calculation was changed to % of missing health instead of missing health amount - This change was done due to rage being too broken in modded environments where health gets increased - The Rage Attribute still enhances this calculation on increased damage
release

more_rpg_classes-2.0.13-1.21.1

2.0.13-1.21.1
8 дек. 2024 г.4,1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
2.0.13 - 1.21.1 - Stunned Effect Error Hotfix
release

more_rpg_classes-2.0.12-1.21.1

2.0.12-1.21.1
8 дек. 2024 г.48Minecraft: 1.21, 1.21.1fabric
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Что нового
2.0.12 - 1.21.1 - added stun immunity entity type tag
release

more_rpg_classes-2.0.11-1.21.1

2.0.11-1.21.1
1 дек. 2024 г.770Minecraft: 1.21, 1.21.1fabric
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Что нового
2.0.11 - 1.21.1 - fixed an issue apply status effect Helper Method - forgot Runes - Mod dependency causing a crash
release

more_rpg_classes-2.0.10-1.21.1

2.0.10-1.21.1
30 нояб. 2024 г.252Minecraft: 1.21, 1.21.1fabric
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Что нового
2.0.10 - 1.21.1 - Frosted Effect cant be applied if the entity has the Frozen Solid Effect - changed frozen ticks - Freeze Immune Entites are not affected by Frosted & Frozen Solid Effect - Frozen Solid Effect Visual Model now scales with target
release

more_rpg_classes-2.0.9-1.21.1

2.0.9-1.21.1
6 нояб. 2024 г.2,9 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
- BUGFIX: Fixed the error occurring when leaving the server causing the client crashing the game (something with the registry of my sounds was wrong) - added a Poison Smoke particle - fixed a typo in poison smoke particle - increased Frosted Particle Count
release

more_rpg_classes-1.2.6-1.20.1

1.2.6-1.20.1
28 сент. 2024 г.23,9 тыс.Minecraft: 1.20.1fabric
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Что нового
- increased Frosted Particle Count - fixed a typo in the Poison Smoke Particle - buffed Frosted Frozen Ticks a bit for better combo potential
release

more_rpg_classes-1.2.5-1.20.1

1.2.5-1.20.1
26 сент. 2024 г.620Minecraft: 1.20.1fabric
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Что нового
- Poison Smoke Particle was added
release

more_rpg_classes-1.2.4-1.20.1

1.2.4-1.20.1
24 сент. 2024 г.396Minecraft: 1.20.1fabric
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Что нового
- Changed Frosted & Frozen Solid Effect a tiny bit - changed the model for the Frozen Solid effect - added Poison Gas Cloud Particles - fixed a calculation mistake with the Rage Attribute
release

more_rpg_classes-2.0.8-1.21.1

2.0.8-1.21.1
24 сент. 2024 г.5,9 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
- Changed Frosted & Frozen Solid Effect a tiny bit - changed the model for the Frozen Solid effect - added Poison Gas Cloud Particles - fixed a calculation mistake with the Rage Attribute
release

more_rpg_classes-2.0.7-1.21.1

2.0.7-1.21.1
20 сент. 2024 г.416Minecraft: 1.21, 1.21.1fabric
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Что нового
- forgot to include a wind particle from the 1.20.1 version
release

more_rpg_classes-2.0.6-1.21.1

2.0.6-1.21.1
20 сент. 2024 г.58Minecraft: 1.21, 1.21.1fabric
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Что нового
- added the wind charge item to the storm rune recipe material - added air magic sounds for the Wind Elemental Wizard
release

more_rpg_classes-1.2.3-1.20.1

1.2.3-1.20.1
19 сент. 2024 г.691Minecraft: 1.20.1fabric
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Что нового
- fixed and changed some particles again
release

more_rpg_classes-1.2.2-1.20.1

1.2.2-1.20.1
18 сент. 2024 г.190Minecraft: 1.20.1fabric
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Что нового
- added some the wind/air particles & sounds from minecraft 1.21, for the upcoming Storm Wizard Update on 1.20.1
release

more_rpg_classes-1.2.1-1.20.1

1.2.1-1.20.1
15 сент. 2024 г.1,1 тыс.Minecraft: 1.20.1fabric
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Что нового
- tweaked some animations and shifted some of them to the Berserker Mod - - made rage damage calc clearer, configurable & changed it, so rage has more impact the more you have - made playerentitymixin code more clean for better visibility - added 15% multiplier for the rage attribute in the simply skills compat datapack
release

more_rpg_classes-2.0.5-1.21.1

2.0.5-1.21.1
15 сент. 2024 г.499Minecraft: 1.21, 1.21.1fabric
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Что нового
- made rage damage calc clearer, configurable & changed it, so rage has more impact the more you have - made playerentitymixin code more clean for better visibility - added 15% multiplier for the rage attribute in the simply skills compat datapack
release

more_rpg_classes-2.0.4-1.21.1

2.0.4-1.21.1
14 сент. 2024 г.644Minecraft: 1.21, 1.21.1fabric
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Что нового
- bleeding effect now gets removed correctly when the target is in undead tag - fixed some wrong animation names - fixed an error with enchanting not working - damage types for air, earth and water spell school
release

more_rpg_classes-2.0.3-1.21.1

2.0.3-1.21.1
12 сент. 2024 г.135Minecraft: 1.21, 1.21.1fabric
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Что нового
- fixed an error with some status effects - fixed issues with some Helper Methods and deleted unused ones - made Elemental Mastery translation more clear - forgot to change item to id in the advancement section - fixed a tag issue with enchantments
release

more_rpg_classes-2.0.2-1.21

2.0.2-1.21
11 сент. 2024 г.112Minecraft: 1.21, 1.21.1fabric
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Что нового
- translation was not assigned correct to attributes in lang files
release

more_rpg_classes-2.0.1-1.21.1.jar

2.0.1-1.21.1
10 сент. 2024 г.81Minecraft: 1.21.1fabric
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Что нового
- forgot to change the new data folder structures (recipes -> recipe, items -> item, etc.) - forgot to change to 1.21 recipe json structure
release

more_rpg_classes-2.0.0-1.21.1.jar

2.0.0-1.21.1
9 сент. 2024 г.114Minecraft: 1.21.1fabric
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Что нового
- 1.21.1 Update
release

More RPG Library 1.2.0-1.20.1

1.2.0-1.20.1
31 авг. 2024 г.9,3 тыс.Minecraft: 1.20.1fabric
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Что нового
- Changed the Status of the Lib Mod from Beta to Release - code clean up - shifted all related attributes, particles, sounds, animations of certain class mods to their mods for better management - deleted sign intensity and adrenaline attribute, because now its present in the Witcher Mod - registering the attributes with the vanilla minecraft attributes - added optional compat for tierify, tiered & simply skills (can be disabled in tweaks config) - added new particles
beta

More RPG Library 1.1.10-1.20.1

1.1.10-1.20.1
3 июл. 2024 г.24,7 тыс.Minecraft: 1.20.1fabric
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Что нового
- added a config option for the elemental mastery enchantment
beta

More RPG Classes 1.1.9-1.20.1

1.1.9-1.20.1
27 июн. 2024 г.1,3 тыс.Minecraft: 1.20.1fabric
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Что нового
- added tags for the elemental runes - updated for Spell Power 0.11, because it had API changes about enchantments - removed Water- Earth- & Air Mastery Enchantments. Elemental Mastery is now for Armor, because Spell Power now works for Elemental Staves & Wands
beta

More RPG Classes 1.1.8-1.20.1

1.1.8-1.20.1
19 июн. 2024 г.2,1 тыс.Minecraft: 1.20.1fabric
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Что нового
- added a tag for fur items to make compat crafting - Fur Compat for EnviromentZ and Frostiful - italian translation thanks to Zano1999 - The Frosted effect now converts to frozen solid, after it reaches a certain amplifier (can be tweaked in config)
beta

More RPG Classes 1.1.7-1.20.1

1.1.7-1.20.1
26 мая 2024 г.9,7 тыс.Minecraft: 1.20.1fabric
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Что нового
- bleeding don't works on undead monsters - added enchantments for the elemental Spell Powers Air, Earth and Water - you can craft white wool with wolf and polar bear fur - added sounds for water and earth spells - added the water and earth particles to this lib - added frozen ticks to Frosted and FrozenSolid
beta

More RPG Classes 1.1.6-1.20.1

1.1.6-1.20.1
15 мая 2024 г.1,9 тыс.Minecraft: 1.20.1fabric
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Что нового
- added russian translation thanks to C'King - removed the unused incoming damage modifier and reduction, they caused an issue on o modpack - added a bleeding status effect for future projects and classes
beta

More RPG Classes 1.1.5-1.20.1

1.1.5-1.20.1
20 апр. 2024 г.8,1 тыс.Minecraft: 1.20.1fabric
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Что нового
- fixed a small error - fix for the advancement root
beta

More RPG Classes 1.1.4-1.20.1

1.1.4-1.20.1
20 апр. 2024 г.392Minecraft: 1.20.1fabric
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Что нового
- fixed Custom magic schools not benefiting from Spell Power Enchantment - added descriptions for all status effect, compat with mods that show effect descriptions - added my Discord Server Link in the ModMenu - created an advancement root for my other mods - support for the german language
beta

More RPG Classes 1.1.3-1.20.1

1.1.3-1.20.1
14 апр. 2024 г.2,4 тыс.Minecraft: 1.20.1fabric
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Что нового
- Created a config file for the status effect values - Final release for the elemental Spell Schools Air, Earth and Water - Created runes as magic ammo for the other Spell Schools
beta

More RPG Classes 1.1.2-1.20.1

1.1.2-1.20.1
11 апр. 2024 г.462Minecraft: 1.20.1fabric
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Что нового
- **Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version** - Will not work with earlier versions i mentioned above - Shifted some Status Effects & Particles to the class mods - Created Custom Air,Earth and Water Spell Power Attributes for Elemental Magic - Created some Custom ParticlesTypes for other depending Mods
beta

More RPG Classes 1.1.1-1.20.1

1.1.1-1.20.1
26 мар. 2024 г.1,1 тыс.Minecraft: 1.20.1fabric
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Что нового
- Again small hotfix
beta

More RPG Classes 1.1-1.20.1

1.1-1.20.1
24 мар. 2024 г.137Minecraft: 1.20.1fabric
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Что нового
- Hotfix for the release of depending mods
beta

More RPG Classes 1.0-1.20.1

1.0-1.20.1
23 мар. 2024 г.518Minecraft: 1.20.1fabric
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Что нового
- first Beta Version - now serves as a Library, the classes will receive their own Mods - removed Items, Armor and Blocks - Animations, Particles, Sounds, Effects and Attributes stay in the Mods, because different Classes from different Mods will use them - Until the seperate class mods are released you should stay on Alpha version if you want to play
alpha

More RPG Classes 0.1.2-1.20.1

0.1.2-1.20.1
10 мар. 2024 г.1,1 тыс.Minecraft: 1.20.1fabric
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Что нового
- small hotfix
alpha

More RPG Classes 0.1.2-1.20.1

0.1-1.20.1
8 мар. 2024 г.142Minecraft: 1.20.1fabric
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Что нового
- created custom attributes f.e. rage(the less health you have, you deal more damage) - balanced many Spells - balanced armor and weapon attributes - created a new Melee spell book based on witcher sword combat - added Better Combat compat for the Witcher Swords - added custom ores for witcher swords - this release will most likely be the last version before the beta will be released - maybe the classes will split in 3 different mods and this mod will be used as a lib for attributes, effects, animations etc.
alpha

More RPG Classes 0.1.1-1.20.1

0.1.1-1.20.1
7 февр. 2024 г.888Minecraft: 1.20.1fabric
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Что нового
0.1.1 -Add more Spells -Add first Armor -changed many spells -changed Knuckle Weapon-models
alpha

More RPG Classes 0.1-1.20.1

0.1-1.20.1
14 окт. 2023 г.8 тыс.Minecraft: 1.20.1fabric
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Что нового
0.1 Alpha - first release for balance and skill testing