More RPG LibraryСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (163)
release
2.8.1+1.21.1-neoforge
2.8.1+1.21.1-neoforge24 окт. 2026 г.569Minecraft: 1.21.1neoforge
Что нового
# 2.8.1 - 1.21.1
### Fixed
- Fixed a server crash (StackOverflow) when two players with high Damage Reflect hit each other
- The elemental weaknesses config now actually takes effect. Its default water and earth tag conditions and the water weakness/resistance entries were broken and are fixed. Delete `config/mrpg_lib/elemental_weaknesses.json` once so it regenerates with the new defaults
- Wither Pulse no longer uses a missing sound, which spammed the log with NullPointerExceptions
- Range scaled knockback now uses the real distance and range bonuses
release
2.8.1+1.21.1-fabric
2.8.1+1.21.1-fabric24 окт. 2026 г.465Minecraft: 1.21.1fabric
Что нового
# 2.8.1 - 1.21.1
### Fixed
- Fixed a server crash (StackOverflow) when two players with high Damage Reflect hit each other
- The elemental weaknesses config now actually takes effect. Its default water and earth tag conditions and the water weakness/resistance entries were broken and are fixed. Delete `config/mrpg_lib/elemental_weaknesses.json` once so it regenerates with the new defaults
- Wither Pulse no longer uses a missing sound, which spammed the log with NullPointerExceptions
- Range scaled knockback now uses the real distance and range bonuses
release
2.7.3+1.20.1-fabric
2.7.3+1.20.1-fabric23 окт. 2026 г.752Minecraft: 1.20.1fabric
Что нового
# 2.7.3+1.20.1
### Bug Fixes
- Fixed a server crash (StackOverflow) when two players with high Damage Reflect hit each other.
- The elemental weaknesses config now actually takes effect. Its default water and earth tag conditions and the
water weakness/resistance entries were broken and are fixed. Delete `config/more_rpg_classes/elemental_weaknesses.json`
once so it regenerates with the new defaults.
- Wither Pulse no longer uses a missing sound, which spammed the log with NullPointerExceptions.
- Range scaled knockback now uses the real distance and range bonuses.
release
2.7.3+1.20.1-forge
2.7.3+1.20.1-forge23 окт. 2026 г.705Minecraft: 1.20.1forge, neoforge
Что нового
# 2.7.3+1.20.1
### Bug Fixes
- Fixed a server crash (StackOverflow) when two players with high Damage Reflect hit each other.
- The elemental weaknesses config now actually takes effect. Its default water and earth tag conditions and the
water weakness/resistance entries were broken and are fixed. Delete `config/more_rpg_classes/elemental_weaknesses.json`
once so it regenerates with the new defaults.
- Wither Pulse no longer uses a missing sound, which spammed the log with NullPointerExceptions.
- Range scaled knockback now uses the real distance and range bonuses.
release
2.8.0+1.21.1-neoforge
2.8.0+1.21.1-neoforge11 окт. 2026 г.7,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.8.0 - 1.21.1
## For players
### ⚠️ BREAKING
- ⚠️ Mod id and namespace renamed `more_rpg_classes` -> `mrpg_lib` (registry ids, spells, tags, loot functions and entries such as `mrpg_lib:conditional_item`, custom impact handlers such as `mrpg_lib:knock_up_fixed`)
- Package renamed `net.more_rpg_classes` -> `com.mrpg_lib`, maven group `com.mrpg_lib`, archive base name `mrpg-lib`
- Everything that touches Spell Engine, Spell Power, playerAnimator, Ranged Weapon API or Critical Strike moved into `com.mrpg_lib.compat.<name>`
- `MoreParticles` split: the Spell Engine dependent particles moved to `compat.spell_engine.particle.MoreSpellParticles`; `client.particle.MoreParticles`
- `CustomMethods` split: `spellSchoolDamageCalculation` and `isEntityProtectedCheck` moved to `SpellEngineMethods`; `isEntityProtectedCheck` is deprecated, use `AllyHelper.canHelp`, `getHighestSpellSchoolPower` to `SpellPowerMethods`
- `StealthStatusEffect.stealthPopParticles()` is no longer abstract, it returns `Object` (default `null`) so the class no longer references Spell Engine types
- `MobSpellCastGoal` runs in real time now: it ticks every game tick and tracks cooldowns against world time, so `updateCooldown()` is a no-op and no longer needs to be called
### Changed
- Spell Engine and Spell Power are no longer required. Both are optional now.
- The mod id is now `mrpg_lib` it was `more_rpg_classes`.
- The config folder moved from `config/more_rpg_classes` to `config/mrpg_lib`.
- Frozen Solid, Soaked and Arcane Precision use standalone versions of the effects when Spell Power is not installed.
- Spells with a cast time now go off at the end of the cast, like for players, so the whole cast animation plays.
- Mob spells now respect the spell's delivery delay.
- Mobs mow charge spells like players. If charging adds range, they charge just enough to reach the target and use the spell from its full charged range.
- Otherwise, they charge fully, or release at the minimum charge when the target is very close.
- Buffed Burstcrack's Damage Power Coefficient
### Added
- `mrpg_lib:custom_cloud` entity, a generic lingering cloud, added mainly for Loot & Explore
- Mobs can play player animations (needs playerAnimator). This includes villagers, wandering traders, witches and illagers.
- Better Combat (optional): mobs that use the new melee goal attack with their weapon's combos, animations, hitboxes and weapon trails, with the same animation timing, slowdown while swinging and knockback rules as players.
- They can dual wield too: alternating hands, mirrored off-hand swings and Better Combat's dual-wield attack speed and damage multipliers.
- Weapons with a holding pose (like claymores, spears and glaives) are held in that pose whenever the mob carries them, with the same walking and two-handed rules as for players
- Combat Roll (optional): mobs that use the new roll goal can roll away when hurt, roll towards their target and dodge projectiles
- Spell casting mobs can cast arrow spells and stash spells
- Spell casting mobs can also use summon spells correctly now
- Spell casting mobs can now use melee weapon skills like Swift Strikes: they walk up to the target, dash forward when the skill has momentum, and hit everything in the swing's arc
- Spell casting mobs can cast spells with a custom delivery from other mods
- Upgrade crystals (T5 Class Armor Upgrade Crystals) are now affiliated loot: they drop more often for players carrying a spell book of a class they apply to
- Breaking: `ISpellCasterEntity.isCastingSpell()` is now `isMobCasting()`. The old name collides with vanilla's own `isCastingSpell` on spellcasting illagers, which broke the interface on NeoForge dev environments
- `MobSpellCastGoal`: `SpellTimings` with `withTimings(...)` (goal-wide or per spell; cast/channel seconds, cooldown seconds, channel ticks) and `withAnimations(true)` to play the spell's cast and release animations
- `MobSpellCastGoal` casts arrow spells (`SHOOT_ARROW`, `AFFECT_ARROW`) with real arrows, and stash spells (`STASH_EFFECT`, e.g. Power Shot) like on players.
- `MobSpellCastGoal` runs `CUSTOM` deliveries through Spell Engine, so handlers registered with `SpellHandlers.registerCustomDelivery` work for mobs (they get the mob as `caster`).
- `SpellBehaviorRegistry.targetDistance(min, max)`: ready-made condition to only cast a spell when the target is within a distance range
- Spell Engine summons of a mobSpellCaster treat it as their owner, so they follow and defend it and attack its target
- playerAnimator mob bridge (`compat.player_animator.api.MobAnimations`, `MobAnimationOptions`, `MobAnimationLayer` with `POSE`, `OFF_HAND_POSE`, `MISC`, `ATTACK`, `CASTING`, `RELEASE`, `DODGE`, client `MobModelAdapters`, built-in `VillagerModelAdapter`)
- Goals: `LongReachMeleeAttackGoal`, `WindupMeleeAttackGoal`, `PredicateGatedGoal`
- `BetterCombatCompat.createMeleeGoal(...)` (Better Combat combo melee for mobs, a plain `MeleeAttackGoal` without the mod) with `MeleeSettings` (`baseRange`, `intervalScale`, `animations`, `resetInvulnerability`, `weaponTrails`), and `BetterCombatCompat.onGoalRemoved(goal)` to drop the weapon pose of a goal you remove
- `MobAnimations.playWeaponPose(mob, layer, poseId, twoHanded)`: plays the Better Combat weapon pose on `POSE` or `OFF_HAND_POSE`
- `MobGoals` (add goals to mobs you don't own, e.g. villagers) and `SpellCasterState` (cast timer to back an `ISpellCasterEntity` mixin)
- Dev-environment commands `/mrpg_goal <targets> bettercombat|combatroll [dodge]|spellcast <spell>|shoot [count]|clear` to test the custom goals on any mob.
- `AllyHelper` (`canHurt`, `canHelp`, `isAlly`): one ally check for projectiles, clouds, traps and AoE. Resolves owners (projectiles, pets, controlled mobs), checks teams and mob-vs-mob
- Asks Spell Engine's entity relations first when it is installed (`setRelationBridge`)
- `EntityAttributeConfig` / `EntityAttributeApplier`: a reusable, `ConfigManager`-backed way to give a registered entity configurable attributes
- base values are for the easy difficulty and there separate normal/hard difficulty multipliers
- Config entries can also carry a `custom` map of numbers (with the same difficulty multipliers) and string values (with optional `normal_string` and `hard_string` per difficulty), for mob tuning like cooldowns, projectile counts, ranges or summoned entity ids. Set defaults with `Entry.setCustom(...)` / `setCustomString(...)`, read them live with `EntityAttributeApplier.custom(entity, config, fallback)` (`getInt`, `getDouble`, `getBoolean`, `getString`)
- Config entries can also carry an `equipment` map (`mainhand`, `offhand`, `head`, `chest`, `legs`, `feet`) to equip mobs on spawn: an item id or a `#tag` (random item from the tag), with optional spawn `chance`, `enchant_chance` / `enchant_levels` / `enchant_tag`, `drop_chance`, and `required_mods` with a `fallback_item` for items from optional mods. Set defaults with `Entry.setEquipment(...)` and `EquipmentValue`
- `MobSpellCastGoal.withEquipmentSpells(true)` reads the caster's mainhand item for passive and modifier spells
- `withPassiveSpellTag(tag)` grants passive spells for the SpellCasting Entity from a spell tag instead
### Fixed
- Soaked now also makes targets vulnerable to lightning spells (with Spell Power), not only frost
- Wither's Curse now only counts harmful status effects on the target
- Mob-cast spells with an area impact now hit everything around the target and show their impact particles and sound.
- Mobs no longer use melee-range spells from far away
- Mob-cast area spells with melee range now hit everything around the mob.
release
2.8.0+1.21.1-fabric
2.8.0+1.21.1-fabric11 окт. 2026 г.5,8 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.8.0 - 1.21.1
## For players
### ⚠️ BREAKING
- ⚠️ Mod id and namespace renamed `more_rpg_classes` -> `mrpg_lib` (registry ids, spells, tags, loot functions and entries such as `mrpg_lib:conditional_item`, custom impact handlers such as `mrpg_lib:knock_up_fixed`)
- Package renamed `net.more_rpg_classes` -> `com.mrpg_lib`, maven group `com.mrpg_lib`, archive base name `mrpg-lib`
- Everything that touches Spell Engine, Spell Power, playerAnimator, Ranged Weapon API or Critical Strike moved into `com.mrpg_lib.compat.<name>`
- `MoreParticles` split: the Spell Engine dependent particles moved to `compat.spell_engine.particle.MoreSpellParticles`; `client.particle.MoreParticles`
- `CustomMethods` split: `spellSchoolDamageCalculation` and `isEntityProtectedCheck` moved to `SpellEngineMethods`; `isEntityProtectedCheck` is deprecated, use `AllyHelper.canHelp`, `getHighestSpellSchoolPower` to `SpellPowerMethods`
- `StealthStatusEffect.stealthPopParticles()` is no longer abstract, it returns `Object` (default `null`) so the class no longer references Spell Engine types
- `MobSpellCastGoal` runs in real time now: it ticks every game tick and tracks cooldowns against world time, so `updateCooldown()` is a no-op and no longer needs to be called
### Changed
- Spell Engine and Spell Power are no longer required. Both are optional now.
- The mod id is now `mrpg_lib` it was `more_rpg_classes`.
- The config folder moved from `config/more_rpg_classes` to `config/mrpg_lib`.
- Frozen Solid, Soaked and Arcane Precision use standalone versions of the effects when Spell Power is not installed.
- Spells with a cast time now go off at the end of the cast, like for players, so the whole cast animation plays.
- Mob spells now respect the spell's delivery delay.
- Mobs mow charge spells like players. If charging adds range, they charge just enough to reach the target and use the spell from its full charged range.
- Otherwise, they charge fully, or release at the minimum charge when the target is very close.
- Buffed Burstcrack's Damage Power Coefficient
### Added
- `mrpg_lib:custom_cloud` entity, a generic lingering cloud, added mainly for Loot & Explore
- Mobs can play player animations (needs playerAnimator). This includes villagers, wandering traders, witches and illagers.
- Better Combat (optional): mobs that use the new melee goal attack with their weapon's combos, animations, hitboxes and weapon trails, with the same animation timing, slowdown while swinging and knockback rules as players.
- They can dual wield too: alternating hands, mirrored off-hand swings and Better Combat's dual-wield attack speed and damage multipliers.
- Weapons with a holding pose (like claymores, spears and glaives) are held in that pose whenever the mob carries them, with the same walking and two-handed rules as for players
- Combat Roll (optional): mobs that use the new roll goal can roll away when hurt, roll towards their target and dodge projectiles
- Spell casting mobs can cast arrow spells and stash spells
- Spell casting mobs can also use summon spells correctly now
- Spell casting mobs can now use melee weapon skills like Swift Strikes: they walk up to the target, dash forward when the skill has momentum, and hit everything in the swing's arc
- Spell casting mobs can cast spells with a custom delivery from other mods
- Upgrade crystals (T5 Class Armor Upgrade Crystals) are now affiliated loot: they drop more often for players carrying a spell book of a class they apply to
- Breaking: `ISpellCasterEntity.isCastingSpell()` is now `isMobCasting()`. The old name collides with vanilla's own `isCastingSpell` on spellcasting illagers, which broke the interface on NeoForge dev environments
- `MobSpellCastGoal`: `SpellTimings` with `withTimings(...)` (goal-wide or per spell; cast/channel seconds, cooldown seconds, channel ticks) and `withAnimations(true)` to play the spell's cast and release animations
- `MobSpellCastGoal` casts arrow spells (`SHOOT_ARROW`, `AFFECT_ARROW`) with real arrows, and stash spells (`STASH_EFFECT`, e.g. Power Shot) like on players.
- `MobSpellCastGoal` runs `CUSTOM` deliveries through Spell Engine, so handlers registered with `SpellHandlers.registerCustomDelivery` work for mobs (they get the mob as `caster`).
- `SpellBehaviorRegistry.targetDistance(min, max)`: ready-made condition to only cast a spell when the target is within a distance range
- Spell Engine summons of a mobSpellCaster treat it as their owner, so they follow and defend it and attack its target
- playerAnimator mob bridge (`compat.player_animator.api.MobAnimations`, `MobAnimationOptions`, `MobAnimationLayer` with `POSE`, `OFF_HAND_POSE`, `MISC`, `ATTACK`, `CASTING`, `RELEASE`, `DODGE`, client `MobModelAdapters`, built-in `VillagerModelAdapter`)
- Goals: `LongReachMeleeAttackGoal`, `WindupMeleeAttackGoal`, `PredicateGatedGoal`
- `BetterCombatCompat.createMeleeGoal(...)` (Better Combat combo melee for mobs, a plain `MeleeAttackGoal` without the mod) with `MeleeSettings` (`baseRange`, `intervalScale`, `animations`, `resetInvulnerability`, `weaponTrails`), and `BetterCombatCompat.onGoalRemoved(goal)` to drop the weapon pose of a goal you remove
- `MobAnimations.playWeaponPose(mob, layer, poseId, twoHanded)`: plays the Better Combat weapon pose on `POSE` or `OFF_HAND_POSE`
- `MobGoals` (add goals to mobs you don't own, e.g. villagers) and `SpellCasterState` (cast timer to back an `ISpellCasterEntity` mixin)
- Dev-environment commands `/mrpg_goal <targets> bettercombat|combatroll [dodge]|spellcast <spell>|shoot [count]|clear` to test the custom goals on any mob.
- `AllyHelper` (`canHurt`, `canHelp`, `isAlly`): one ally check for projectiles, clouds, traps and AoE. Resolves owners (projectiles, pets, controlled mobs), checks teams and mob-vs-mob
- Asks Spell Engine's entity relations first when it is installed (`setRelationBridge`)
- `EntityAttributeConfig` / `EntityAttributeApplier`: a reusable, `ConfigManager`-backed way to give a registered entity configurable attributes
- base values are for the easy difficulty and there separate normal/hard difficulty multipliers
- Config entries can also carry a `custom` map of numbers (with the same difficulty multipliers) and string values (with optional `normal_string` and `hard_string` per difficulty), for mob tuning like cooldowns, projectile counts, ranges or summoned entity ids. Set defaults with `Entry.setCustom(...)` / `setCustomString(...)`, read them live with `EntityAttributeApplier.custom(entity, config, fallback)` (`getInt`, `getDouble`, `getBoolean`, `getString`)
- Config entries can also carry an `equipment` map (`mainhand`, `offhand`, `head`, `chest`, `legs`, `feet`) to equip mobs on spawn: an item id or a `#tag` (random item from the tag), with optional spawn `chance`, `enchant_chance` / `enchant_levels` / `enchant_tag`, `drop_chance`, and `required_mods` with a `fallback_item` for items from optional mods. Set defaults with `Entry.setEquipment(...)` and `EquipmentValue`
- `MobSpellCastGoal.withEquipmentSpells(true)` reads the caster's mainhand item for passive and modifier spells
- `withPassiveSpellTag(tag)` grants passive spells for the SpellCasting Entity from a spell tag instead
### Fixed
- Soaked now also makes targets vulnerable to lightning spells (with Spell Power), not only frost
- Wither's Curse now only counts harmful status effects on the target
- Mob-cast spells with an area impact now hit everything around the target and show their impact particles and sound.
- Mobs no longer use melee-range spells from far away
- Mob-cast area spells with melee range now hit everything around the mob.
release
2.7.2+1.20.1-fabric
2.7.2+1.20.1-fabric20 сент. 2026 г.8,2 тыс.Minecraft: 1.20.1fabric
Что нового
# 2.7.2+1.20.1
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5) and Spell Power (1.6.0).
- Loot-table modification and the mob-beam packet were rebuilt on Spell Engine's platform seams, so both
loaders share one implementation.
- Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.
### Accepted 1.20.1 limitations
- The `typhoon` and `stonebloom` enchantments are registered from Java instead of shipping as data-driven
enchantments (1.20.1 has none). Weights, max level, costs, slots and the multi-school exclusivity are
unchanged, but they can no longer be overridden or disabled from a datapack.
- 1.20.1 has no entity-scale attribute, so everything that read a living entity's scale now uses 1.0.
- Trial Omen and Raid Omen do not exist on 1.20.1: `clearNegativeEffects` no longer clears Trial Omen, and
the Tenacity resist check covers Bad Omen only.
- Tag entries naming 1.21-only content (`bogged`, `breeze`, `wind_charge`) are declared optional and are
simply absent.
release
2.7.2+1.20.1-forge
2.7.2+1.20.1-forge20 сент. 2026 г.8,2 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
# 2.7.2+1.20.1
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5) and Spell Power (1.6.0).
- Loot-table modification and the mob-beam packet were rebuilt on Spell Engine's platform seams, so both
loaders share one implementation.
- Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.
### Accepted 1.20.1 limitations
- The `typhoon` and `stonebloom` enchantments are registered from Java instead of shipping as data-driven
enchantments (1.20.1 has none). Weights, max level, costs, slots and the multi-school exclusivity are
unchanged, but they can no longer be overridden or disabled from a datapack.
- 1.20.1 has no entity-scale attribute, so everything that read a living entity's scale now uses 1.0.
- Trial Omen and Raid Omen do not exist on 1.20.1: `clearNegativeEffects` no longer clears Trial Omen, and
the Tenacity resist check covers Bad Omen only.
- Tag entries naming 1.21-only content (`bogged`, `breeze`, `wind_charge`) are declared optional and are
simply absent.
release
2.7.2+1.21.1-neoforge
2.7.2+1.21.1-neoforge7 сент. 2026 г.12,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.7.2 - 1.21.1
- Drop Forgified Fabric API (FFAPI) as a required dependency
release
2.7.2+1.21.1-fabric
2.7.2+1.21.1-fabric7 сент. 2026 г.12,2 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.7.2 - 1.21.1
- Drop Forgified Fabric API (FFAPI) as a required dependency
release
2.7.1+1.21.1-fabric
2.7.1+1.21.1-fabric23 авг. 2026 г.4 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.7.1 - 1.21.1
- Fixed an Issue that happened on Neoforge with the "More Armory" Item-Group
release
2.7.1+1.21.1-neoforge
2.7.1+1.21.1-neoforge23 авг. 2026 г.5,6 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.7.1 - 1.21.1
- Fixed an Issue that happened on Neoforge with the "More Armory" Item-Group
release
2.7.0+1.21.1-neoforge
2.7.0+1.21.1-neoforge22 авг. 2026 г.593Minecraft: 1.21.1neoforge
Что нового
# 2.7.0 - 1.21.1
- Adopt Spell Engine 1.10 - Thanks Daedelus!
release
2.7.0+1.21.1-fabric
2.7.0+1.21.1-fabric22 авг. 2026 г.409Minecraft: 1.21.1fabric
Что нового
# 2.7.0 - 1.21.1
- Adopt Spell Engine 1.10 - Thanks Daedelus!
beta
2.6.5+1.21.1-neoforge
2.6.5+1.21.1-neoforge18 авг. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.6.5 - 1.21.1
- Fix multiple Controlled Enemies fighting each other (same owner)
- Heavily Improve Entity Relations for "Controlled" Entities
release
2.6.5+1.21.1-fabric
2.6.5+1.21.1-fabric18 авг. 2026 г.1,4 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.6.5 - 1.21.1
- Fix multiple Controlled Enemies fighting each other (same owner)
- Heavily Improve Entity Relations for "Controlled" Entities
beta
2.6.4+1.21.1-neoforge
2.6.4+1.21.1-neoforge17 авг. 2026 г.710Minecraft: 1.21.1neoforge
Что нового
# 2.6.4 - 1.21.1
- Added some new player animations
- added a ControlEnemyStatusEffect Class. Affected HostileMobs attack other Hostile Mobs.
- Affected Players change their EntityRelations (Hitting Allies with Damaging Spells for example)
release
2.6.4+1.21.1-fabric
2.6.4+1.21.1-fabric17 авг. 2026 г.591Minecraft: 1.21.1fabric
Что нового
# 2.6.4 - 1.21.1
- Added some new player animations
- added a ControlEnemyStatusEffect Class. Affected HostileMobs attack other Hostile Mobs.
- Affected Players change their EntityRelations (Hitting Allies with Damaging Spells for example)
release
more_rpg_classes-1.2.22-1.20.1
1.2.22-1.20.116 авг. 2026 г.212,3 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.22 - 1.20.1
- Deprecate "clearNegativeEffects" Method
- add new improved "removeEffects" method to finally fix the issues
release
more_rpg_classes-1.2.21-1.20.1
1.2.21-1.20.19 авг. 2026 г.2,2 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.21 - 1.20.1
- fix wrong attribute translation key
release
2.6.3+1.21.1-fabric
2.6.3+1.21.1-fabric5 авг. 2026 г.3,2 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.6.3 - 1.21.1
- Add a fix for FriendlyLightning Entities crashing, when they're spawned via commands
- Add two new Item Groups "More Armory" & "More Arsenal"
- All my RPG Series Plus Armory & Arsenal Content will be stored in these Item Groups
beta
2.6.3+1.21.1-neoforge
2.6.3+1.21.1-neoforge5 авг. 2026 г.3,6 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.6.3 - 1.21.1
- Add a fix for FriendlyLightning Entities crashing, when they're spawned via commands
- Add two new Item Groups "More Armory" & "More Arsenal"
- All my RPG Series Plus Armory & Arsenal Content will be stored in these Item Groups
release
more_rpg_classes-1.2.20-1.20.1
1.2.20-1.20.15 авг. 2026 г.1,2 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.20 - 1.20.1
- Attempt to fix "clearNegativeEffects" Method
beta
2.6.2+1.21.1-neoforge
2.6.2+1.21.1-neoforge29 июл. 2026 г.2,7 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.6.2 - 1.21.1
- Add generalized Stealth Status Effect for multiple projects using the Stealth Mechanic
- Burst Crack is now a charged Weapon Skill -> increasing Damage & Range
- Deprecated a lot of velocity based Custom Spell Impacts
release
2.6.2+1.21.1-fabric
2.6.2+1.21.1-fabric29 июл. 2026 г.2,3 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.6.2 - 1.21.1
- Add generalized Stealth Status Effect for multiple projects using the Stealth Mechanic
- Burst Crack is now a charged Weapon Skill -> increasing Damage & Range
- Deprecated a lot of velocity based Custom Spell Impacts
beta
2.6.0+1.21.1-neoforge
2.6.0+1.21.1-neoforge21 июл. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.6.0 - 1.21.1
- Update for the newest Spell Engine Version
- Deprecate Bleeding Effect from this Mod, because Spell Engine now provides one
release
2.6.0+1.21.1-fabric
2.6.0+1.21.1-fabric21 июл. 2026 г.2,6 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.6.0 - 1.21.1
- Update for the newest Spell Engine Version
- Deprecate Bleeding Effect from this Mod, because Spell Engine now provides one
beta
2.5.30+1.21.1-neoforge
2.5.30+1.21.1-neoforge15 мая 2026 г.22,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.30 - 1.21.1
- PR #22 - Fix Armor Piercing Crash - Thx rexlManu
- Changed the Dragon Claw healing spell description from hearts to health to match rpg series descriptions
release
2.5.30+1.21.1-fabric
2.5.30+1.21.1-fabric15 мая 2026 г.31 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.30 - 1.21.1
- PR #22 - Fix Armor Piercing Crash - Thx rexlManu
- Changed the Dragon Claw healing spell description from hearts to health to match rpg series descriptions
release
more_rpg_classes-1.2.19-1.20.1
1.2.19-1.20.11 мая 2026 г.98,3 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.19 - 1.20.1
- Backport Features from the 1.21.1 Mod-Version:
- All functional attributes from 1.21.1 and they're now handled via LivingEntityMixin
- Music Note- & Rage Particle's
- some Helper Methods
- Mob Spell Caster & Flee Goals (Entity Spell Casting)
- Damage- & Healing-Taken Attribute from Spell Engine 1.21.1
release
2.5.29+1.21.1-fabric
2.5.29+1.21.1-fabric27 апр. 2026 г.5,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.29 - 1.21.1
- Fix Duelists Focus Renderer on Neoforge
beta
2.5.29+1.21.1-neoforge
2.5.29+1.21.1-neoforge27 апр. 2026 г.7 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.29 - 1.21.1
- Fix Duelists Focus Renderer on Neoforge
beta
2.5.28+1.21.1-neoforge
2.5.28+1.21.1-neoforge24 апр. 2026 г.961Minecraft: 1.21.1neoforge
Что нового
# 2.5.28 - 1.21.1
- Add Visual Renderer for the Duelists Focus Effect
- Add Particle Spawner for Sirens Tear Effect
release
2.5.28+1.21.1-fabric
2.5.28+1.21.1-fabric24 апр. 2026 г.575Minecraft: 1.21.1fabric
Что нового
# 2.5.28 - 1.21.1
- Add Visual Renderer for the Duelists Focus Effect
- Add Particle Spawner for Sirens Tear Effect
beta
2.5.27+1.21.1-neoforge
2.5.27+1.21.1-neoforge20 апр. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.27 - 1.21.1
- fix music note particles causing lags on neoforge
release
2.5.27+1.21.1-fabric
2.5.27+1.21.1-fabric20 апр. 2026 г.753Minecraft: 1.21.1fabric
Что нового
# 2.5.27 - 1.21.1
- fix music note particles causing lags on neoforge
beta
2.5.26+1.21.1-neoforge
2.5.26+1.21.1-neoforge20 апр. 2026 г.70Minecraft: 1.21.1neoforge
Что нового
# 2.5.26 - 1.21.1
- fix Duelists Focus not applying the effect to the caster
- New Weapon Passive: Dragonslayer's Fury
- When applying heals or buffs on an ally under 20% max health, they gain increased crit damage
- SpellBuilderHelper Additions (Mostly RBG Color Codes)
release
2.5.26+1.21.1-fabric
2.5.26+1.21.1-fabric20 апр. 2026 г.73Minecraft: 1.21.1fabric
Что нового
# 2.5.26 - 1.21.1
- fix Duelists Focus not applying the effect to the caster
- New Weapon Passive: Dragonslayer's Fury
- When applying heals or buffs on an ally under 20% max health, they gain increased crit damage
- SpellBuilderHelper Additions (Mostly RBG Color Codes)
beta
2.5.25+1.21.1-neoforge
2.5.25+1.21.1-neoforge14 апр. 2026 г.2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.25 - 1.21.1
- Fixed the Range Passives applying cooldown on Range Weapons
- Fixed the Puncture Charge Animation
- The Spellthief Custom Impact can now also perform Beam Spells
- Added a new Status Effect for the Sirens Tear's passive, that regenerates health every second, the heal scales with missing health
- Added a new Melee Weapon Passive -> Duelist's Focus: You mark your actual target, all other targets expect the marked target deal 25% reduced damage to you, and only you deal 25% increased damage to the target
release
2.5.25+1.21.1-fabric
2.5.25+1.21.1-fabric14 апр. 2026 г.1,7 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.25 - 1.21.1
- Fixed the Range Passives applying cooldown on Range Weapons
- Fixed the Puncture Charge Animation
- The Spellthief Custom Impact can now also perform Beam Spells
- Added a new Status Effect for the Sirens Tear's passive, that regenerates health every second, the heal scales with missing health
- Added a new Melee Weapon Passive -> Duelist's Focus: You mark your actual target, all other targets expect the marked target deal 25% reduced damage to you, and only you deal 25% increased damage to the target
beta
2.5.24+1.21.1-neoforge
2.5.24+1.21.1-neoforge11 апр. 2026 г.617Minecraft: 1.21.1neoforge
Что нового
# 2.5.24 - 1.21.1
- Add Puncture Weapon Skills for the Bard Rapier's
- Fixed crash happening after Launch on Neoforge
- Added the Armory Upgrade Gem for the Bard's T5 Armor Set
release
2.5.24+1.21.1-fabric
2.5.24+1.21.1-fabric11 апр. 2026 г.908Minecraft: 1.21.1fabric
Что нового
# 2.5.24 - 1.21.1
- Add Puncture Weapon Skills for the Bard Rapier's
- Fixed crash happening after Launch on Neoforge
- Added the Armory Upgrade Gem for the Bard's T5 Armor Set
release
2.5.23+1.21.1-fabric
2.5.23+1.21.1-fabric10 апр. 2026 г.308Minecraft: 1.21.1fabric
Что нового
# 2.5.23 - 1.21.1
- Add custom heart-renderer #19 - Rulft44
- added a new particle type - star
- added a new PopupParticle, that can render spell icon & mob effect textures
- added BackAway & Flee Goals for Entities (Mainly for LNE-Entities)
- Fixed Bleeding Effect Damage bypassing the Resistance Effect
- Improved Mob Spellcasting with optional Intelligence Settings
- Added a new Lightning Strike Passive Spell for Ranged Weapons
- Added all Weapon Passive Spells from Loot&Explore +Add On's to this project because they might be used by multiple projects
- Weapon Skills from Berserker and Forcemaster got added to this project, so they could be used by other mods as well without having these mods installed
- Added some SpellBuilder Helper methods
beta
2.5.23+1.21.1-neoforge
2.5.23+1.21.1-neoforge10 апр. 2026 г.238Minecraft: 1.21.1neoforge
Что нового
# 2.5.23 - 1.21.1
- Add custom heart-renderer #19 - Rulft44
- added a new particle type - star
- added a new PopupParticle, that can render spell icon & mob effect textures
- added BackAway & Flee Goals for Entities (Mainly for LNE-Entities)
- Fixed Bleeding Effect Damage bypassing the Resistance Effect
- Improved Mob Spellcasting with optional Intelligence Settings
- Added a new Lightning Strike Passive Spell for Ranged Weapons
- Added all Weapon Passive Spells from Loot&Explore +Add On's to this project because they might be used by multiple projects
- Weapon Skills from Berserker and Forcemaster got added to this project, so they could be used by other mods as well without having these mods installed
- Added some SpellBuilder Helper methods
release
2.5.22+1.21.1-fabric
2.5.22+1.21.1-fabric3 апр. 2026 г.5,5 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.22 - 1.21.1
- Fixed a crash due to LivingEntityMixin with the Ender Dragon attacking
- Added Safeguards and Null checks to check if the entity even has the attribute that the custom function could run
beta
2.5.22+1.21.1-neoforge
2.5.22+1.21.1-neoforge3 апр. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.22 - 1.21.1
- Fixed a crash due to LivingEntityMixin with the Ender Dragon attacking
- Added Safeguards and Null checks to check if the entity even has the attribute that the custom function could run
beta
2.5.21+1.21.1-neoforge
2.5.21+1.21.1-neoforge31 мар. 2026 г.543Minecraft: 1.21.1neoforge
Что нового
# 2.5.21 - 1.21.1
- improved the isEntityProtectedCheck logic because Spell Impacts caused by spell spawned entities did sometimes not work on players that are on another team if pvp was enabled
- Rage, Spell Power Fuse, Lifesteal and all other attributes that have some technical function. can now all be used by all LivingEntities
- Heavily Improved MobSpellCastGoal, especially channeled spells like fire breath
- If you try to run away from a fire breath casting mob it'll follow you while still casting the spell
- When you come to close while a Mob is casting/channeling a Spell, the entity will walk slowly backwards
release
2.5.21+1.21.1-fabric
2.5.21+1.21.1-fabric31 мар. 2026 г.792Minecraft: 1.21.1fabric
Что нового
# 2.5.21 - 1.21.1
- improved the isEntityProtectedCheck logic because Spell Impacts caused by spell spawned entities did sometimes not work on players that are on another team if pvp was enabled
- Rage, Spell Power Fuse, Lifesteal and all other attributes that have some technical function. can now all be used by all LivingEntities
- Heavily Improved MobSpellCastGoal, especially channeled spells like fire breath
- If you try to run away from a fire breath casting mob it'll follow you while still casting the spell
- When you come to close while a Mob is casting/channeling a Spell, the entity will walk slowly backwards
release
2.5.20+1.21.1-fabric
2.5.20+1.21.1-fabric25 мар. 2026 г.1,7 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.20 - 1.21.1
- fixed an MobSpellCaster crash due to wrong class and method naming
beta
2.5.20+1.21.1-neoforge
2.5.20+1.21.1-neoforge25 мар. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.20 - 1.21.1
- fixed an MobSpellCaster crash due to wrong class and method naming
beta
2.5.19+1.21.1-neoforge
2.5.19+1.21.1-neoforge24 мар. 2026 г.254Minecraft: 1.21.1neoforge
Что нового
# 2.5.19 - 1.21.1
- Fix Death Messages and Fatal Poison - Pull Request #17
- Improved the entityRelationCheck CustomMethod and renamed it to -> isEntityProtectedCheck
- Renamed CastSpellGoal to MobSpellCastGoal
- Improved the Goal and ISpellCasterEntity a lot to automatically recognize what Spell Type was chosen and how it needs to be casted
- A Guide how to add the SpellCastGoal to a Mob has been added in the README
- Bleeding no longer bypasses resistance
- Added SimpleSoundGeneratorV2 for Datagen
- Some Sound Effects got added for future content
- Magic Fuse Attacks now have a 20 tick cooldown to avoid click spamming
release
2.5.19+1.21.1-fabric
2.5.19+1.21.1-fabric24 мар. 2026 г.373Minecraft: 1.21.1fabric
Что нового
# 2.5.19 - 1.21.1
- Fix Death Messages and Fatal Poison - Pull Request #17
- Improved the entityRelationCheck CustomMethod and renamed it to -> isEntityProtectedCheck
- Renamed CastSpellGoal to MobSpellCastGoal
- Improved the Goal and ISpellCasterEntity a lot to automatically recognize what Spell Type was chosen and how it needs to be casted
- A Guide how to add the SpellCastGoal to a Mob has been added in the README
- Bleeding no longer bypasses resistance
- Added SimpleSoundGeneratorV2 for Datagen
- Some Sound Effects got added for future content
- Magic Fuse Attacks now have a 20 tick cooldown to avoid click spamming
beta
2.5.19+1.21.1-neoforge
2.5.19+1.21.1-neoforge24 мар. 2026 г.69Minecraft: 1.21.1neoforge
Что нового
# 2.5.19 - 1.21.1
- Fix Death Messages and Fatal Poison - Pull Request #17
- Improved the entityRelationCheck CustomMethod and renamed it to -> isEntityProtectedCheck
- Renamed CastSpellGoal to MobSpellCastGoal
- Improved the Goal and ISpellCasterEntity a lot to automatically recognize what Spell Type was chosen and how it needs to be casted
- A Guide how to add the SpellCastGoal to a Mob has been added in the README
- Bleeding no longer bypasses resistance
- Added SimpleSoundGeneratorV2 for Datagen
- Some Sound Effects got added for future content
- Magic Fuse Attacks now have a 20 tick cooldown to avoid click spamming
release
2.5.18+1.21.1-fabric
2.5.18+1.21.1-fabric28 февр. 2026 г.6,4 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.18 - 1.21.1
- Update for Spell Engine 1.9 Update
- Delete SpellEngineTiersMixin
- Fix Spell Scroll Loot Functions
- Fix Spell Projectile and Status Effect Renders due to the Spell Engine API Changes
beta
2.5.18+1.21.1-neoforge
2.5.18+1.21.1-neoforge28 февр. 2026 г.4,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.18 - 1.21.1
- Update for Spell Engine 1.9 Update
- Delete SpellEngineTiersMixin
- Fix Spell Scroll Loot Functions
- Fix Spell Projectile and Status Effect Renders due to the Spell Engine API Changes
release
2.5.17+1.21.1-fabric
2.5.17+1.21.1-fabric7 февр. 2026 г.13 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.17 - 1.21.1
- Added a new TerrainBlendingProcessor, which makes Path Structures bend smoother and more natural to terrain
- fixed some weird looking stuff for the ConditionalJigsawStructure & PathAdaptionProcessor
beta
2.5.17+1.21.1-neoforge
2.5.17+1.21.1-neoforge7 февр. 2026 г.4,8 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.17 - 1.21.1
- Added a new TerrainBlendingProcessor, which makes Path Structures bend smoother and more natural to terrain
- fixed some weird looking stuff for the ConditionalJigsawStructure & PathAdaptionProcessor
beta
2.5.16+1.21.1-neoforge
2.5.16+1.21.1-neoforge3 февр. 2026 г.827Minecraft: 1.21.1neoforge
Что нового
# 2.5.16 - 1.21.1
- Added ConditionalJigsawStructure (Specially for LNE-Add-On's)
- Added PathAdaptionProcessor & WaterPillarProcessor for paths that bend to the environment (Specially for LNE-Add-On's)
release
2.5.16+1.21.1-fabric
2.5.16+1.21.1-fabric3 февр. 2026 г.2 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.16 - 1.21.1
- Added ConditionalJigsawStructure (Specially for LNE-Add-On's)
- Added PathAdaptionProcessor & WaterPillarProcessor for paths that bend to the environment (Specially for LNE-Add-On's)
release
2.5.15+1.21.1-fabric
2.5.15+1.21.1-fabric23 янв. 2026 г.4,2 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.15 - 1.21.1
- Fix Fatal Poison's wrong Status Effect color
- fix Carve Status Effect reducing incoming damage instead of increasing it
- Add new Music Note Particles
beta
2.5.15+1.21.1-neoforge
2.5.15+1.21.1-neoforge23 янв. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.15 - 1.21.1
- Fix Fatal Poison's wrong Status Effect color
- fix Carve Status Effect reducing incoming damage instead of increasing it
- Add new Music Note Particles
release
2.5.14+1.21.1-fabric
2.5.14+1.21.1-fabric18 янв. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.13 - 1.21.1
- Add Tenacity Attribute -> Everytime a Harmful Status Effect gets applied it will check the Tenacity Attribute
- The Attribute has a 100 Base and 200 Max Value, 200 Means, that the Entity is fully Immune to Harmful Status Effects
- Trial-, Raid- & Bad-Omen Effects are excluded from that
- A value of 150 in Tenacity means, that there is a 50% chance of not applying the Harmful Status Effect
- Add entityRelationCheck & getRangedDamageAttribute Custom Methods
- add 2x new Datagen Helper Methods, for Advancements with Spell Engine Requirements & Generating Better Combat Weapon attribute data files
beta
2.5.14+1.21.1-neoforge
2.5.14+1.21.1-neoforge18 янв. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.13 - 1.21.1
- Add Tenacity Attribute -> Everytime a Harmful Status Effect gets applied it will check the Tenacity Attribute
- The Attribute has a 100 Base and 200 Max Value, 200 Means, that the Entity is fully Immune to Harmful Status Effects
- Trial-, Raid- & Bad-Omen Effects are excluded from that
- A value of 150 in Tenacity means, that there is a 50% chance of not applying the Harmful Status Effect
- Add entityRelationCheck & getRangedDamageAttribute Custom Methods
- add 2x new Datagen Helper Methods, for Advancements with Spell Engine Requirements & Generating Better Combat Weapon attribute data files
beta
2.5.13+1.21.1-neoforge
2.5.13+1.21.1-neoforge15 янв. 2026 г.427Minecraft: 1.21.1neoforge
Что нового
# 2.5.13 - 1.21.1
- Add Tenacity Attribute -> Everytime a Harmful Status Effect gets applied it will check the Tenacity Attribute
- The Attribute has a 100 Base and 200 Max Value, 200 Means, that the Entity is fully Immune to Harmful Status Effects
- Trial-, Raid- & Bad-Omen Effects are excluded from that
- A value of 150 in Tenacity means, that there is a 50% chance of not applying the Harmful Status Effect
- Add entityRelationCheck & getRangedDamageAttribute Custom Methods
- add 2x new Datagen Helper Methods, for Advancements with Spell Engine Requirements & Generating Better Combat Weapon attribute data files
release
2.5.13+1.21.1-fabric
2.5.13+1.21.1-fabric15 янв. 2026 г.919Minecraft: 1.21.1fabric
Что нового
# 2.5.13 - 1.21.1
- Add Tenacity Attribute -> Everytime a Harmful Status Effect gets applied it will check the Tenacity Attribute
- The Attribute has a 100 Base and 200 Max Value, 200 Means, that the Entity is fully Immune to Harmful Status Effects
- Trial-, Raid- & Bad-Omen Effects are excluded from that
- A value of 150 in Tenacity means, that there is a 50% chance of not applying the Harmful Status Effect
- Add entityRelationCheck & getRangedDamageAttribute Custom Methods
- add 2x new Datagen Helper Methods, for Advancements with Spell Engine Requirements & Generating Better Combat Weapon attribute data files
beta
2.5.12+1.21.1-neoforge
2.5.12+1.21.1-neoforge2 янв. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.12 - 1.21.1
- All Attributes, that can inflict status effects, do now also work with ranged weapons
- Fuse Attributes now only deal Damage with Ranged Weapons
- Lifesteal now also works with Projectiles
- Lifesteal only triggers IF the player is actually removing health from the target
- The Frozen Solid, Fear, Stagger and Ignited Effect now shows their own Hud Message instead of "Stunned"
- Added some particle Visuals to the Attribute Based Trigger Effects
release
2.5.12+1.21.1-fabric
2.5.12+1.21.1-fabric2 янв. 2026 г.6,5 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.12 - 1.21.1
- All Attributes, that can inflict status effects, do now also work with ranged weapons
- Fuse Attributes now only deal Damage with Ranged Weapons
- Lifesteal now also works with Projectiles
- Lifesteal only triggers IF the player is actually removing health from the target
- The Frozen Solid, Fear, Stagger and Ignited Effect now shows their own Hud Message instead of "Stunned"
- Added some particle Visuals to the Attribute Based Trigger Effects
release
2.5.11+1.21.1-fabric
2.5.11+1.21.1-fabric28 дек. 2025 г.4 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.11 - 1.21.1
**Add new Attributes with melee-attack functionality**
- burning_chance -> Chance to ignite the target, dealing damage every 10 ticks, reducing the targets healing taken (scaled with attack damage)
- stagger_chance -> Chance to apply the Stagger Effect
- stun_chance -> Chance to apply the Stun Effect
- poison_chance -> Chance to apply the Poison Effect (scaled with attack damage)
- freeze_chance -> Chance to apply the Frozen Solid
- bleeding_chance -> Chance to apply the Bleeding Effect (scaled with attack damage)
- armor_piercing -> Ignores the Armor values of the target in %
**Internal Changes and Fixes**
- Fixed missing amplifier scaling for the Bleeding Effect
- Fixed Lifesteal healing before armor calculation
- Fix Rage Damage Calculation
beta
2.5.11+1.21.1-neoforge
2.5.11+1.21.1-neoforge28 дек. 2025 г.1,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.11 - 1.21.1
**Add new Attributes with melee-attack functionality**
- burning_chance -> Chance to ignite the target, dealing damage every 10 ticks, reducing the targets healing taken (scaled with attack damage)
- stagger_chance -> Chance to apply the Stagger Effect
- stun_chance -> Chance to apply the Stun Effect
- poison_chance -> Chance to apply the Poison Effect (scaled with attack damage)
- freeze_chance -> Chance to apply the Frozen Solid
- bleeding_chance -> Chance to apply the Bleeding Effect (scaled with attack damage)
- armor_piercing -> Ignores the Armor values of the target in %
**Internal Changes and Fixes**
- Fixed missing amplifier scaling for the Bleeding Effect
- Fixed Lifesteal healing before armor calculation
- Fix Rage Damage Calculation
beta
2.5.10+1.21.1-neoforge
2.5.10+1.21.1-neoforge10 дек. 2025 г.4,5 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.10 - 1.21.1
- fix wrong spell id for Melee lightning strike passive
release
2.5.10+1.21.1-fabric
2.5.10+1.21.1-fabric10 дек. 2025 г.7,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.10 - 1.21.1
- fix wrong spell id for Melee lightning strike passive
beta
2.5.9+1.21.1-neoforge
2.5.9+1.21.1-neoforge10 дек. 2025 г.87Minecraft: 1.21.1neoforge
Что нового
# 2.5.9 - 1.21.1
- The damage dealt by the LightningEntity is now determined by the highest Attribute:
- (Generic Attack Damage, Ranged Weapon Damage & Magic Spell School)
- Adding Particles, Sounds and Passive Spells from the Berserker Mod to this Library
- Add new HelperMethods, to determine the highest Spell power Attribute / Damaging Attribute
- The Rage Attribute now impacts the Power of the RAGE_MELEE School more
- Add FatalPoison Effect (Thanks Rulft44) Pull request #13
release
2.5.9+1.21.1-fabric
2.5.9+1.21.1-fabric10 дек. 2025 г.112Minecraft: 1.21.1fabric
Что нового
# 2.5.9 - 1.21.1
- The damage dealt by the LightningEntity is now determined by the highest Attribute:
- (Generic Attack Damage, Ranged Weapon Damage & Magic Spell School)
- Adding Particles, Sounds and Passive Spells from the Berserker Mod to this Library
- Add new HelperMethods, to determine the highest Spell power Attribute / Damaging Attribute
- The Rage Attribute now impacts the Power of the RAGE_MELEE School more
- Add FatalPoison Effect (Thanks Rulft44) Pull request #13
release
2.5.8+1.21.1-fabric
2.5.8+1.21.1-fabric7 дек. 2025 г.1,4 тыс.Minecraft: 1.21.1fabric
Что нового
# 2.5.8 - 1.21.1
- Add FriendlyLightningEntity for the custom spell impact LightningStrikeImpact
beta
2.5.8+1.21.1-neoforge
2.5.8+1.21.1-neoforge7 дек. 2025 г.703Minecraft: 1.21.1neoforge
Что нового
# 2.5.8 - 1.21.1
- Add FriendlyLightningEntity for the custom spell impact LightningStrikeImpact
release
2.5.7+1.21.1-fabric
2.5.7+1.21.1-fabric5 дек. 2025 г.4,6 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.5.7 - 1.21.1
- Activate Archers Expansion Armory Upgrade Gem
New API Additions:
- SmithingRecipeGenerator -> with conditional required mod loading checks for fabric and neoforge
- CastSpellGoal & ISpellCasterEntity for Spell Engine Spell Casting Mob Entities
beta
2.5.7+1.21.1-neoforge
2.5.7+1.21.1-neoforge5 дек. 2025 г.844Minecraft: 1.21.1neoforge
Что нового
# 2.5.7 - 1.21.1
- Activate Archers Expansion Armory Upgrade Gem
New API Additions:
- SmithingRecipeGenerator -> with conditional required mod loading checks for fabric and neoforge
- CastSpellGoal & ISpellCasterEntity for Spell Engine Spell Casting Mob Entities
beta
2.5.6+1.21.1-neoforge
2.5.6+1.21.1-neoforge20 нояб. 2025 г.3,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.6 - 1.21.1
- New LOOT_FUNCTION_TYPE -> add conditional Item (Checks if the item is registered, if not uses fallback item)
- New LOOT_FUNCTION_TYPE -> Bind Spell From Pools Function (Binds a random spell from pools to a weapon or jewelry for example)
- New LOOT_POOL_ENTRY_TYPE -> the item only gets added to the loot table, if its registered (without fallback item)
- Update es_ar (Thanks Texalius)
release
2.5.6+1.21.1-fabric
2.5.6+1.21.1-fabric20 нояб. 2025 г.1 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.5.6 - 1.21.1
- New LOOT_FUNCTION_TYPE -> add conditional Item (Checks if the item is registered, if not uses fallback item)
- New LOOT_FUNCTION_TYPE -> Bind Spell From Pools Function (Binds a random spell from pools to a weapon or jewelry for example)
- New LOOT_POOL_ENTRY_TYPE -> the item only gets added to the loot table, if its registered (without fallback item)
- Update es_ar (Thanks Texalius)
release
2.5.5+1.21.1-fabric
2.5.5+1.21.1-fabric20 нояб. 2025 г.7,1 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.5.5 - 1.21.1
- Activate Berserker Armory Upgrade Gem
beta
2.5.5+1.21.1-neoforge
2.5.5+1.21.1-neoforge20 нояб. 2025 г.165Minecraft: 1.21.1neoforge
Что нового
# 2.5.5 - 1.21.1
- Activate Berserker Armory Upgrade Gem
beta
2.5.4+1.21.1-neoforge
2.5.4+1.21.1-neoforge13 нояб. 2025 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.4 - 1.21.1
- Activate Elemental Wizards Armory Upgrade Gems
- Fix Damage Reflect Mixin, casting Mobs to PlayerEntites
release
2.5.4+1.21.1-fabric
2.5.4+1.21.1-fabric13 нояб. 2025 г.9,3 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.5.4 - 1.21.1
- Activate Elemental Wizards Armory Upgrade Gems
- Fix Damage Reflect Mixin, casting Mobs to PlayerEntites
release
2.5.3+1.21.1-fabric
2.5.3+1.21.1-fabric10 нояб. 2025 г.1,9 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.5.3 - 1.21.1
- fix crash in dev environment
beta
2.5.3+1.21.1-neoforge
2.5.3+1.21.1-neoforge10 нояб. 2025 г.587Minecraft: 1.21.1neoforge
Что нового
# 2.5.3 - 1.21.1
- fix crash in dev environment
release
2.5.2+1.21.1-fabric
2.5.2+1.21.1-fabric10 нояб. 2025 г.74Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.5.2 - 1.21.1
- Added compatibility for Critical Strike mod for Rage Melee, Fire- and FrostRanged SpellSchool
- Change Loot Injection
- Add Armory Upgrade Crystal Compat for MRPG Classes
beta
2.5.2+1.21.1-neoforge
2.5.2+1.21.1-neoforge10 нояб. 2025 г.46Minecraft: 1.21.1neoforge
Что нового
# 2.5.2 - 1.21.1
- Added compatibility for Critical Strike mod for Rage Melee, Fire- and FrostRanged SpellSchool
- Change Loot Injection
- Add Armory Upgrade Crystal Compat for MRPG Classes
beta
2.5.1+1.21.1-neoforge
2.5.1+1.21.1-neoforge31 окт. 2025 г.2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.1 - 1.21.1
- Fix fabric.mod.json and neoforge.mods.roml
- Fix Particles in NeoForge Client
- add global elemental weaknesses for MoreSpellSchools
release
2.5.1+1.21.1-fabric
2.5.1+1.21.1-fabric31 окт. 2025 г.2,8 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.5.1 - 1.21.1
- Fix fabric.mod.json and neoforge.mods.roml
- Fix Particles in NeoForge Client
- add global elemental weaknesses for MoreSpellSchools
release
2.5.0+1.21.1
2.5.0+1.21.1-fabric16 окт. 2025 г.16,2 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.5.0 - 1.21.1
- Move to Architectury multiloader workspace
- NeoForge Beta!
beta
2.5.0+1.21.1
2.5.0+1.21.1-neoforge16 окт. 2025 г.1,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# 2.5.0 - 1.21.1
- Move to Architectury multiloader workspace
- NeoForge Beta!
release
more_rpg_classes-2.4.3-1.21.1
2.4.3-1.21.128 сент. 2025 г.33,7 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.4.3 - 1.21.1
- frozen Ticks are now applied more smoothly
- Fix Bleeding Effect tick infinitely
- Add a Cooldown to SpellVampire and Lifesteal Effect (Ticks configurable in the TweaksConfig)
release
more_rpg_classes-2.4.2-1.21.1
2.4.2-1.21.124 сент. 2025 г.2,2 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.4.2 - 1.21.1
- fix falling icicle model
release
more_rpg_classes-2.4.1-1.21.1
2.4.1-1.21.122 сент. 2025 г.633Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.4.1 - 1.21.1
- Add Nature Spell School to SpellSchoolMixin registry
- Forgot some Damage Type Tags regarding the Nature Spell School
release
more_rpg_classes-2.4.0-1.21.1
2.4.0-1.21.121 сент. 2025 г.316Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.4.0 - 1.21.1
- Update to Spell Engine 1.8 & Spell Power 1.4
- Also, Update Tiny Config & Fabric API Version
- Add Nature Spell Power School and Rune & Leaf Particles (Thanks to Rulft44 for providing the artwork!)
- Add Sound Effects for Nature Spells
- Improve Earth Casting Sound Effect
- Delete Elemental Mastery Enchantment (Spell Power just adds 2 spell schools per enchantment, thats why this was changed)
- 2 new Enchantments got added: Typhoon (Air & Water) & Stonebloom (Earth & Nature)
release
more_rpg_classes-2.3.5-1.21.1
2.3.5-1.21.116 сент. 2025 г.1,9 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.5 - 1.21.1
- add bleeding immune entity tag
- remove bleeding testing logger I forgot
- rename BERSERKER_MELEE Spell School to RAGE_MELEE
release
more_rpg_classes-2.3.4-1.21.1
2.3.4-1.21.113 сент. 2025 г.1,4 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.4 - 1.21.1
- Buffed the Bleeding Effect
- it now deals additional damage according to the max health if the target is under a certain hp range
- added Falling Icicle Projectile
- Added the Frost- & Fire Ranged Spell School from the Archers Expansion Mod in this Lib
- Added the Berserker Melee Spell School from the Berserker Mod in this Lib
- new CustomSpellImpact: damage_according_to_missing_health
- The less health your target has, the more damage you cause (DamageType is your SpellSchools Damage Type)
- (above 50% -> 0.25 / below 50% -> 1.0 / below 25% -> 1.75 of your SpellSchools Attribute Power)
release
more_rpg_classes-2.3.3-1.21.1
2.3.3-1.21.125 авг. 2025 г.6 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.3 - 1.21.1
- Reduce Damage Taken of Frozen Solid Spell and Add Frost Spell related vulnerability
- Add Specific Spell Scroll Loot Function (spell pool, min to max spell-tier can be set)
- Fix Backward- and Forward dash, that was calculated by spell range
- nerf Frosted Movement speed slow
release
more_rpg_classes-2.3.2-1.21.1
2.3.2-1.21.124 авг. 2025 г.617Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.2 - 1.21.1
### Internal
- Removed Frostiful & EnviromentZ Compat (Extra Datapack will be released)
- Improve Frosted Particle Status Effect
- Improve stackFreezeStacks HelperMethod
- Add freezeDamageTicks HelperMethod
- Frosted & FrozenSolid Status Effect now also slowly stack freezeTicks like Powder Snow Blocks
- Delete Poison Cloud and Gas Cloud particles because they're obsolete now
### Visual Additions
- Add Ice Trap & Stone Trap Particle (Credits: ElvGames)
### Custom Spell Impacts
- fix stop arrow spell impact
- The Custom Spell Impact Knock Up's value can now be changed in the tweaks config
- Impact that spawns a lightning strike on the target (vanilla lightning entity)
- Pull To Caster Slowly Custom Impact
- Rush Forward Custom Impacts
- Disengage BackwardDash custom impacts
- scaled knockback according to how close the target is to the caster (closer = higher knockback)
- Impact that sets frozen Ticks to a maximum
release
more_rpg_classes-2.3.1-1.21.1
2.3.1-1.21.126 июл. 2025 г.23 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.1 - 1.21.1
- Adjust Custom Knock Up Impact
- Add Fixed Amount Knock Up Spell Impact
- Add Pull To Caster Spell Impact
release
more_rpg_classes-2.3.0-1.21.1
2.3.0-1.21.125 июл. 2025 г.80Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.0 - 1.21.1
### INTERNAL & FUNCTIONAL CHANGES
- Update es_ar lang file
- Fix: add untamed wilds compat for white hide
- changed ArcaneFuse LifeSteal & Rage Mixin Logic due to incompatibility with Synitra Connector
- Delete Stun Effect & Particles, because Spell Engine 1.7 now has a generic Stun Effect
- Update Mod Icon
### NEW CONTENT
- Added "Fuse"-Attributes for all SpellSchools (expect Soul & Lightning), dealing additional magic damage per hit
- Add Soaked Effect from Elemental Wizards
- Add Water Drop Particle
- Add Slash Claw Particle
- Add Custom Spell Impacts (KnockUp & StopArrows)
- Add Custom SpellEntityPredicates (IsOnGround, IsWet, IsInWater)
release
more_rpg_classes-1.2.18-1.20.1
1.2.18-1.20.124 июл. 2025 г.765,6 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.18 - 1.20.1
- fix: add untamed wilds compat for white hide
release
more_rpg_classes-1.2.17-1.20.1
1.2.17-1.20.124 июл. 2025 г.155Minecraft: 1.20.1fabric
Что нового
1.2.17 - 1.20.1
- add untamed wilds compat for white hide
- changed ArcaneFuse & Rage Mixin Logic due to crash(GitHub #8)
release
more_rpg_classes-2.2.8-1.21.1
2.2.8-1.21.123 июл. 2025 г.784Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.2.8 - 1.21.1
- Spell Engine 1.7 Update
release
more_rpg_classes-2.2.7-1.21.1
2.2.7-1.21.116 июл. 2025 г.2 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.2.7 - 1.21.1
- add the stagger status effect
- molten armor now reduces the armor by division
- add untamed wilds compat for white hide
release
more_rpg_classes-1.2.16-1.20.1
1.2.16-1.20.116 июл. 2025 г.4,5 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.16 - 1.20.1
- Spell Power SpellSchool API to create custom damage type for the new spell schools
release
more_rpg_classes-2.2.6-1.21.1
2.2.6-1.21.19 июл. 2025 г.9,8 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.2.6 - 1.21.1
- fix clearNegativeEffects Method
release
more_rpg_classes-1.2.15-1.20.1
1.2.15-1.20.19 июл. 2025 г.7,1 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.15 - 1.20.1
- Fix attempt: Crash when Using spoorn alongside. #7
release
more_rpg_classes-1.2.14-1.20.1
1.2.14-1.20.118 июн. 2025 г.44,9 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.14 - 1.20.1
- fix grievous wounds effect and changed it a bit
release
more_rpg_classes-2.2.5-1.21.1
2.2.5-1.21.118 июн. 2025 г.5,8 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.2.5 - 1.21.1
- fix grievous wounds effect and change it a bit
release
more_rpg_classes-2.2.4-1.21.1
2.2.4-1.21.117 мая 2025 г.7 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.2.4 - 1.21.1
- Add SpellEngineTiersMixin to mixin.json
- fix some animations
release
more_rpg_classes-2.2.3-1.21.1
2.2.3-1.21.116 мая 2025 г.423Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.2.3 - 1.21.1
- fix frosted status effect particle error
- improve some animation files
- add fireproof tiers mixin for spell engine weapon registry
release
more_rpg_classes-2.2.2-1.21.1
2.2.2-1.21.16 мая 2025 г.2 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.2.2 - 1.21.1
- add es_ar translation
- the Bleeding Effect can now kill
release
more_rpg_classes-2.2.1-1.21.1
2.2.1-1.21.115 апр. 2025 г.6,2 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.2.1 - 1.21.1
- add elemental runes to rune item tag for rune pouches
- add sounds, particles and player animations for Loot & Explore 1.21 Port
- fix DamageReflect Loop with Thorns GitHub Issue #4
- Add Spell Vampire Attribute (LifeSteal for Spell Magic Damage)
release
more_rpg_classes-1.2.13-1.20.1
1.2.13-1.20.115 апр. 2025 г.64,2 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.13 - 1.20.1
- fix DamageReflect Loop with Thorns
release
more_rpg_classes-1.2.12-1.20.1
1.2.12-1.20.120 февр. 2025 г.179 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.12 - 1.20.1
- Add Custom Spell School Damage Types to SpellPower "All" Damage Type Tag
- Disable compat resource / datapacks, will be released as own projects
release
more_rpg_classes-1.2.11-1.20.1
1.2.11-1.20.116 февр. 2025 г.3 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.11 - 1.20.1
- Add Frost Crackle Long Sound
release
more_rpg_classes-1.2.10-1.20.1
1.2.10-1.20.116 февр. 2025 г.145Minecraft: 1.20.1fabric
Что нового
1.2.10 - 1.20.1
- Add new Sounds
- Added new Spell Animations and improved some old ones
release
more_rpg_classes-2.2.0-1.21.1
2.2.0-1.21.114 февр. 2025 г.245,9 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.2.0 - 1.21.1
- Spell Engine 1.5 Prep Update
- fixed CustomMethods according to API Changes
- disabled executeSpellSpellEngine Method, will probably not be needed in the future
- Update to Fabric Loom 1.9
release
more_rpg_classes-2.1.1-1.21.1
2.1.1-1.21.14 февр. 2025 г.2,3 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.1.1 - 1.21.1
- fix custom attributes not stacking
- clean up PlayerEntityMixin
release
more_rpg_classes-2.1.0-1.21.1
2.1.0-1.21.119 янв. 2025 г.4,2 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.1.0 - 1.21.1
- Spell Engine 1.4 Update
- created "vulnerable_to_water_spells" entity type tag, for water spell power spells
- - created "resistant_to_water_spells" entity type tag, for water spell power spells
release
more_rpg_classes-1.2.9-1.20.1
1.2.9-1.20.119 янв. 2025 г.66,5 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.9 - 1.20.1
- again fixed a missing sound error
release
more_rpg_classes-1.2.8-1.20.1
1.2.8-1.20.119 янв. 2025 г.183Minecraft: 1.20.1fabric
Что нового
1.2.8 - 1.20.1
- added and fixed some HelperMethods
- fixed a missing sound error
release
more_rpg_classes-2.0.15-1.21.1
2.0.15-1.21.16 янв. 2025 г.2,1 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
2.0.15 - 1.21.1
- Fix applyStatusEffect Method
release
more_rpg_classes-1.2.7-1.20.1
1.2.7-1.20.130 дек. 2024 г.7,7 тыс.Minecraft: 1.20.1fabric
Что нового
1.2.7 - 1.20.1
- Changed FrozenSolid and Frosted Effect logic again
- Frosted Effect cant be applied, if the target has the FrozenSolid Effect
- added a Helper Method for Spawning A Spell Cloud
- Rage Damage Calculation was changed to % of missing health instead of missing health amount
- This change was done due to rage being too broken in modded environments where health gets increased
- The Rage Attribute still enhances this calculation on increased damage
release
more_rpg_classes-2.0.14-1.21.1
2.0.14-1.21.130 дек. 2024 г.1,1 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
- Rage Damage Calculation was changed to % of missing health instead of missing health amount
- This change was done due to rage being too broken in modded environments where health gets increased
- The Rage Attribute still enhances this calculation on increased damage
release
more_rpg_classes-2.0.13-1.21.1
2.0.13-1.21.18 дек. 2024 г.4,1 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
2.0.13 - 1.21.1
- Stunned Effect Error Hotfix
release
more_rpg_classes-2.0.12-1.21.1
2.0.12-1.21.18 дек. 2024 г.48Minecraft: 1.21, 1.21.1fabric
Что нового
2.0.12 - 1.21.1
- added stun immunity entity type tag
release
more_rpg_classes-2.0.11-1.21.1
2.0.11-1.21.11 дек. 2024 г.770Minecraft: 1.21, 1.21.1fabric
Что нового
2.0.11 - 1.21.1
- fixed an issue apply status effect Helper Method
- forgot Runes - Mod dependency causing a crash
release
more_rpg_classes-2.0.10-1.21.1
2.0.10-1.21.130 нояб. 2024 г.252Minecraft: 1.21, 1.21.1fabric
Что нового
2.0.10 - 1.21.1
- Frosted Effect cant be applied if the entity has the Frozen Solid Effect
- changed frozen ticks
- Freeze Immune Entites are not affected by Frosted & Frozen Solid Effect
- Frozen Solid Effect Visual Model now scales with target
release
more_rpg_classes-2.0.9-1.21.1
2.0.9-1.21.16 нояб. 2024 г.2,9 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
- BUGFIX: Fixed the error occurring when leaving the server causing the client crashing the game (something with the registry of my sounds was wrong)
- added a Poison Smoke particle
- fixed a typo in poison smoke particle
- increased Frosted Particle Count
release
more_rpg_classes-1.2.6-1.20.1
1.2.6-1.20.128 сент. 2024 г.23,9 тыс.Minecraft: 1.20.1fabric
Что нового
- increased Frosted Particle Count
- fixed a typo in the Poison Smoke Particle
- buffed Frosted Frozen Ticks a bit for better combo potential
release
more_rpg_classes-1.2.5-1.20.1
1.2.5-1.20.126 сент. 2024 г.620Minecraft: 1.20.1fabric
Что нового
- Poison Smoke Particle was added
release
more_rpg_classes-1.2.4-1.20.1
1.2.4-1.20.124 сент. 2024 г.396Minecraft: 1.20.1fabric
Что нового
- Changed Frosted & Frozen Solid Effect a tiny bit
- changed the model for the Frozen Solid effect
- added Poison Gas Cloud Particles
- fixed a calculation mistake with the Rage Attribute
release
more_rpg_classes-2.0.8-1.21.1
2.0.8-1.21.124 сент. 2024 г.5,9 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
- Changed Frosted & Frozen Solid Effect a tiny bit
- changed the model for the Frozen Solid effect
- added Poison Gas Cloud Particles
- fixed a calculation mistake with the Rage Attribute
release
more_rpg_classes-2.0.7-1.21.1
2.0.7-1.21.120 сент. 2024 г.416Minecraft: 1.21, 1.21.1fabric
Что нового
- forgot to include a wind particle from the 1.20.1 version
release
more_rpg_classes-2.0.6-1.21.1
2.0.6-1.21.120 сент. 2024 г.58Minecraft: 1.21, 1.21.1fabric
Что нового
- added the wind charge item to the storm rune recipe material
- added air magic sounds for the Wind Elemental Wizard
release
more_rpg_classes-1.2.3-1.20.1
1.2.3-1.20.119 сент. 2024 г.691Minecraft: 1.20.1fabric
Что нового
- fixed and changed some particles again
release
more_rpg_classes-1.2.2-1.20.1
1.2.2-1.20.118 сент. 2024 г.190Minecraft: 1.20.1fabric
Что нового
- added some the wind/air particles & sounds from minecraft 1.21, for the upcoming Storm Wizard Update on 1.20.1
release
more_rpg_classes-1.2.1-1.20.1
1.2.1-1.20.115 сент. 2024 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
- tweaked some animations and shifted some of them to the Berserker Mod
- - made rage damage calc clearer, configurable & changed it, so rage has more impact the more you have
- made playerentitymixin code more clean for better visibility
- added 15% multiplier for the rage attribute in the simply skills compat datapack
release
more_rpg_classes-2.0.5-1.21.1
2.0.5-1.21.115 сент. 2024 г.499Minecraft: 1.21, 1.21.1fabric
Что нового
- made rage damage calc clearer, configurable & changed it, so rage has more impact the more you have
- made playerentitymixin code more clean for better visibility
- added 15% multiplier for the rage attribute in the simply skills compat datapack
release
more_rpg_classes-2.0.4-1.21.1
2.0.4-1.21.114 сент. 2024 г.644Minecraft: 1.21, 1.21.1fabric
Что нового
- bleeding effect now gets removed correctly when the target is in undead tag
- fixed some wrong animation names
- fixed an error with enchanting not working
- damage types for air, earth and water spell school
release
more_rpg_classes-2.0.3-1.21.1
2.0.3-1.21.112 сент. 2024 г.135Minecraft: 1.21, 1.21.1fabric
Что нового
- fixed an error with some status effects
- fixed issues with some Helper Methods and deleted unused ones
- made Elemental Mastery translation more clear
- forgot to change item to id in the advancement section
- fixed a tag issue with enchantments
release
more_rpg_classes-2.0.2-1.21
2.0.2-1.2111 сент. 2024 г.112Minecraft: 1.21, 1.21.1fabric
Что нового
- translation was not assigned correct to attributes in lang files
release
more_rpg_classes-2.0.1-1.21.1.jar
2.0.1-1.21.110 сент. 2024 г.81Minecraft: 1.21.1fabric
Что нового
- forgot to change the new data folder structures (recipes -> recipe, items -> item, etc.)
- forgot to change to 1.21 recipe json structure
release
more_rpg_classes-2.0.0-1.21.1.jar
2.0.0-1.21.19 сент. 2024 г.114Minecraft: 1.21.1fabric
Что нового
- 1.21.1 Update
release
More RPG Library 1.2.0-1.20.1
1.2.0-1.20.131 авг. 2024 г.9,3 тыс.Minecraft: 1.20.1fabric
Что нового
- Changed the Status of the Lib Mod from Beta to Release
- code clean up
- shifted all related attributes, particles, sounds, animations of certain class mods to their mods for better management
- deleted sign intensity and adrenaline attribute, because now its present in the Witcher Mod
- registering the attributes with the vanilla minecraft attributes
- added optional compat for tierify, tiered & simply skills (can be disabled in tweaks config)
- added new particles
beta
More RPG Library 1.1.10-1.20.1
1.1.10-1.20.13 июл. 2024 г.24,7 тыс.Minecraft: 1.20.1fabric
Что нового
- added a config option for the elemental mastery enchantment
beta
More RPG Classes 1.1.9-1.20.1
1.1.9-1.20.127 июн. 2024 г.1,3 тыс.Minecraft: 1.20.1fabric
Что нового
- added tags for the elemental runes
- updated for Spell Power 0.11, because it had API changes about enchantments
- removed Water- Earth- & Air Mastery Enchantments. Elemental Mastery is now for Armor, because Spell Power now works for Elemental Staves & Wands
beta
More RPG Classes 1.1.8-1.20.1
1.1.8-1.20.119 июн. 2024 г.2,1 тыс.Minecraft: 1.20.1fabric
Что нового
- added a tag for fur items to make compat crafting
- Fur Compat for EnviromentZ and Frostiful
- italian translation thanks to Zano1999
- The Frosted effect now converts to frozen solid, after it reaches a certain amplifier (can be tweaked in config)
beta
More RPG Classes 1.1.7-1.20.1
1.1.7-1.20.126 мая 2024 г.9,7 тыс.Minecraft: 1.20.1fabric
Что нового
- bleeding don't works on undead monsters
- added enchantments for the elemental Spell Powers Air, Earth and Water
- you can craft white wool with wolf and polar bear fur
- added sounds for water and earth spells
- added the water and earth particles to this lib
- added frozen ticks to Frosted and FrozenSolid
beta
More RPG Classes 1.1.6-1.20.1
1.1.6-1.20.115 мая 2024 г.1,9 тыс.Minecraft: 1.20.1fabric
Что нового
- added russian translation thanks to C'King
- removed the unused incoming damage modifier and reduction, they caused an issue on o modpack
- added a bleeding status effect for future projects and classes
beta
More RPG Classes 1.1.5-1.20.1
1.1.5-1.20.120 апр. 2024 г.8,1 тыс.Minecraft: 1.20.1fabric
Что нового
- fixed a small error
- fix for the advancement root
beta
More RPG Classes 1.1.4-1.20.1
1.1.4-1.20.120 апр. 2024 г.392Minecraft: 1.20.1fabric
Что нового
- fixed Custom magic schools not benefiting from Spell Power Enchantment
- added descriptions for all status effect, compat with mods that show effect descriptions
- added my Discord Server Link in the ModMenu
- created an advancement root for my other mods
- support for the german language
beta
More RPG Classes 1.1.3-1.20.1
1.1.3-1.20.114 апр. 2024 г.2,4 тыс.Minecraft: 1.20.1fabric
Что нового
- Created a config file for the status effect values
- Final release for the elemental Spell Schools Air, Earth and Water
- Created runes as magic ammo for the other Spell Schools
beta
More RPG Classes 1.1.2-1.20.1
1.1.2-1.20.111 апр. 2024 г.462Minecraft: 1.20.1fabric
Что нового
- **Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version**
- Will not work with earlier versions i mentioned above
- Shifted some Status Effects & Particles to the class mods
- Created Custom Air,Earth and Water Spell Power Attributes for Elemental Magic
- Created some Custom ParticlesTypes for other depending Mods
beta
More RPG Classes 1.1.1-1.20.1
1.1.1-1.20.126 мар. 2024 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
- Again small hotfix
beta
More RPG Classes 1.1-1.20.1
1.1-1.20.124 мар. 2024 г.137Minecraft: 1.20.1fabric
Что нового
- Hotfix for the release of depending mods
beta
More RPG Classes 1.0-1.20.1
1.0-1.20.123 мар. 2024 г.518Minecraft: 1.20.1fabric
Что нового
- first Beta Version
- now serves as a Library, the classes will receive their own Mods
- removed Items, Armor and Blocks
- Animations, Particles, Sounds, Effects and Attributes stay in the Mods, because different Classes from different Mods will use them
- Until the seperate class mods are released you should stay on Alpha version if you want to play
alpha
More RPG Classes 0.1.2-1.20.1
0.1.2-1.20.110 мар. 2024 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
- small hotfix
alpha
More RPG Classes 0.1.2-1.20.1
0.1-1.20.18 мар. 2024 г.142Minecraft: 1.20.1fabric
Что нового
- created custom attributes f.e. rage(the less health you have, you deal more damage)
- balanced many Spells
- balanced armor and weapon attributes
- created a new Melee spell book based on witcher sword combat
- added Better Combat compat for the Witcher Swords
- added custom ores for witcher swords
- this release will most likely be the last version before the beta will be released
- maybe the classes will split in 3 different mods and this mod will be used as a lib for attributes, effects, animations etc.
alpha
More RPG Classes 0.1.1-1.20.1
0.1.1-1.20.17 февр. 2024 г.888Minecraft: 1.20.1fabric
Что нового
0.1.1
-Add more Spells
-Add first Armor
-changed many spells
-changed Knuckle Weapon-models
alpha
More RPG Classes 0.1-1.20.1
0.1-1.20.114 окт. 2023 г.8 тыс.Minecraft: 1.20.1fabric
Что нового
0.1 Alpha
- first release for balance and skill testing