
More RPG Classes - Skill Tree (RPG Series Plus)
RPG Series Skill Tree Add-On for the More RPG Classes!
Автор: Fichte87,6 тыс.63обновлён 24 окт. 2026 г.
Магия
Описание

📂 Installation
🚨Required Mods
- More RPG Library
- Archers Expansion (More RPG Classes)
- Berserker (More RPG Classes)
- Elemental Wizards (More RPG Classes)
- Forcemaster (More RPG Classes)
- Skill Tree (RPG Series) + all Dependencies
🌴 Features
This Mod brings the More RPG Classes to the RPG-Series Skill Tree! With the new modifiers and passives you can specialise your class further!
🛠️Configuration
For Modpack-Devs I created the config\mrpgc_skill_tree\tweaks.json config. You can disable my skill-tree re-arrangement changes, to create your own layout with my skill nodes. Just turn the "disable_mrpgc_skilltree_changes" to false.
✨ Spell modifiers



🪄 Passive spells


🧑🔧Roadmap
- Add Witcher Skill Nodes
- Add Skill Nodes for the Extra Loot & Explore Spells
🙌Credits
- Deadelus - for creating the Skill Tree Mod and inspiring this Add-On
- GandalfHardcore - Some Passive Spell Icons
Feel free to use this Mod in your Modpack, Video etc. If you want to give feedback about the mod or report bugs, feel free to join my Discord Server! :)
Галерея
Последние версии
Все версии →release
1.3.1+1.21.1-fabric
1.3.1+1.21.1-fabric24 окт. 2026 г.246Minecraft: 1.21.1fabric
Что нового
# 1.3.1 - 1.21.1
- Fixed the "lasts N sec longer" nodes not doing anything for Tornado, Healing Rain, Alter Ego and Terra Circle, they now extend how long those stay out
- Reworked the Dual Shot nodes, so they actually work: Improved Dual Shot is now +8% arrow damage instead of crit chance, Instant Reload gives each arrow a 15% chance to reset Dual Shot's cooldown, and Heavy Arrow Tips pushes targets away on hit
- Fixed Rapid Currents adding hidden launch speed and delay to Waterballs
- Renamed the Berserker spell and passive ids so spell_1 is the brute group and spell_2 is the fanatic group, like for the other classes (e.g. berserker_tier_2_spell_1_root is now Apprehend, Wild Rage is spell_2).
- Datapacks that reference the old berserker spell ids need updating.
- Fixed Modifiers & Passives that check for specific status effects (Thx LeDok)
release
1.3.1+1.21.1-neoforge
1.3.1+1.21.1-neoforge24 окт. 2026 г.306Minecraft: 1.21.1neoforge
Что нового
# 1.3.1 - 1.21.1
- Fixed the "lasts N sec longer" nodes not doing anything for Tornado, Healing Rain, Alter Ego and Terra Circle, they now extend how long those stay out
- Reworked the Dual Shot nodes, so they actually work: Improved Dual Shot is now +8% arrow damage instead of crit chance, Instant Reload gives each arrow a 15% chance to reset Dual Shot's cooldown, and Heavy Arrow Tips pushes targets away on hit
- Fixed Rapid Currents adding hidden launch speed and delay to Waterballs
- Renamed the Berserker spell and passive ids so spell_1 is the brute group and spell_2 is the fanatic group, like for the other classes (e.g. berserker_tier_2_spell_1_root is now Apprehend, Wild Rage is spell_2).
- Datapacks that reference the old berserker spell ids need updating.
- Fixed Modifiers & Passives that check for specific status effects (Thx LeDok)
release
1.3.0+1.21.1-neoforge
1.3.0+1.21.1-neoforge11 окт. 2026 г.2,7 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.3.0 - 1.21.1
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:`
- Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Fixed Skill Tree layout: some spell modifiers & passives were placed on the wrong side of their class branch (Deadeye Fast Shot / Bouncing Arrow, Earth Shattering Stone / Terra Circle, all Berserker passives, all Water Wizard spell modifiers & passives) and now match their spell book's spell group
release
1.3.0+1.21.1-fabric
1.3.0+1.21.1-fabric11 окт. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.3.0 - 1.21.1
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:`
- Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Fixed Skill Tree layout: some spell modifiers & passives were placed on the wrong side of their class branch (Deadeye Fast Shot / Bouncing Arrow, Earth Shattering Stone / Terra Circle, all Berserker passives, all Water Wizard spell modifiers & passives) and now match their spell book's spell group
release
1.3.0+1.20.1-fabric
1.3.0+1.20.1-fabric20 сент. 2026 г.2,2 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.3.0+1.20.1
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine, More RPG Library and Skill Tree releases.**
> - **Update the whole set together.** Mixing in an older add-on will break at startup or misbehave in play.
>
> **Back up your world before updating.**
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line, the same Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2), Skill Tree (1.6.1), Pufferfish's Skills (0.16.7) and Ranged Weapon API (2.3.4). Combat Roll (1.3.3) stays optional.
- 1.20.1 has no max absorption attribute, so the Air Bubble, Stone Heart, Bubble Shield, Reckless Rage, Winters Cloak and Warden's Barrier effects no longer carry the +2 absorption cap modifier, the absorption they grant is unchanged.
- 1.20.1 has no scale attribute, so Last Stand doesn't make you bigger anymore, it still gives the ranged haste and damage reduction. The Eye of the Storm overlay is drawn at normal size.
- Fixed the Igni and Aard Sweep tier 4 roots overwriting the tier 2 Igni and Aard roots because they shared the same id.
release
1.3.0+1.20.1-forge
1.3.0+1.20.1-forge20 сент. 2026 г.2,6 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
# 1.3.0+1.20.1
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine, More RPG Library and Skill Tree releases.**
> - **Update the whole set together.** Mixing in an older add-on will break at startup or misbehave in play.
>
> **Back up your world before updating.**
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line, the same Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2), Skill Tree (1.6.1), Pufferfish's Skills (0.16.7) and Ranged Weapon API (2.3.4). Combat Roll (1.3.3) stays optional.
- 1.20.1 has no max absorption attribute, so the Air Bubble, Stone Heart, Bubble Shield, Reckless Rage, Winters Cloak and Warden's Barrier effects no longer carry the +2 absorption cap modifier, the absorption they grant is unchanged.
- 1.20.1 has no scale attribute, so Last Stand doesn't make you bigger anymore, it still gives the ranged haste and damage reduction. The Eye of the Storm overlay is drawn at normal size.
- Fixed the Igni and Aard Sweep tier 4 roots overwriting the tier 2 Igni and Aard roots because they shared the same id.
beta
1.2.0+1.21.1-neoforge
1.2.0+1.21.1-neoforge17 сент. 2026 г.3,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.2.0 - 1.21.1
- ** New Content Update **
- Added a new layout for Weapon Skills & the Spell Skill Tree (Thanks LeDok!)
- Added Nodes for all the new Spell Expansion Spells
- Added Weapon Skill Modifiers for RPG Series Plus / More RPG Classes Weapons
- The Bard and Witcher Class now also received their own Skill Tree Branches!
- **DISCLAIMER:** This is still a Beta Version for public testing and balancing feedback.
- Some new Passives & Modifiers might have missing Sound Effects, Particle Effects and Models.
- **Technical Changes and Reworks**
- Adopt Spell Engine 1.10.* & Skill Tree (RPG-Series) Version 1.6.*
- Remove Forgified Fabric API (FFAPI) as a dependency
- The Witcher Passive and Modifiers Files are located in the Witcher mod itself, if you want to tweak those
- "Second Wave" Water passive: casting a Water spell now launches a ground-hugging wave projectile that pierces every target, damaging and knocking them back
- Cleave (Berserker): now a 30% chance on melee hits to deal flat bonus damage, instead of a 20% chance to stack Grievous Wounds
- Bloodfrenzy (Berserker): melee hits against Bleeding targets now grant Bloodflow (attack damage buff), instead of a chance to inflict Bleeding and self-heal
- Whirling Storm / "Strongwind" (Air): rolling now guarantees a real twister entity that spawns immediately at your position and chases and damages enemies, instead of a one-shot wind burst
- Deadly Precision (Berserker): Bloody Strike now deals additional damage as a percentage of the target's max health, instead of a flat damage increase
- Savage Outrage (Berserker): reworked into a modifier that gives Outrage +30% critical strike damage, instead of a passive that dealt AoE damage on cast
- Norse Blood Ritual (Berserker): nearby Bleeding targets now receive Grievous Wounds, instead of flat AoE damage
- Frost Stalker (Tundra Hunter): hitting a Frosted target with Frozen Shot now grants you a movement speed buff (Hunting Fever), instead of extending Frosted's duration
- Scald / "Hydro Boost" (Water): Hydro Beam now sets enemies ablaze and applies Scald (a custom debuff reducing spell power, attack damage & ranged weapon damage by 10% per stack, up to 3 stacks), instead of granting allies movement speed
- Apocalyptic Tornado / "Negative Pressure" (Air): Tornado now grows in size and deals damage in a wider area, instead of a critical damage bonus
- Powerful Asalraalaikum (Forcemaster): now grants +15% critical strike chance, instead of a flat damage increase
- Sharp Dripstones (Earth): now grants Terra Circle +10% critical strike chance, instead of a flat damage increase
- Magnitude 10 (Earth): now increases Earthquake's duration, instead of its range
- Arcane Regeneration (Forcemaster): killing a target with Asalraalaikum now heals you, instead of reducing its cooldown
- Recurring Burst / "Powerful Burst" (Knuckle weapon skill): reworked into a passive that fires a second Burstcrack shortly after, instead of a flat critical chance modifier
- Wounding Shot (Deadeye): Disabling Shot now has a 35% chance to stun the target, instead of inflicting Grievous Wounds on debuffed targets
- Bleeding nodes (Barbed Arrows, Blood Fists, Bloodfrenzy, Slicing Maelstorm, ...) now apply Spell Engine's own Bleed effect instead of the More RPG Classes one
- Sharpened Point (Earth): Impale now also inflicts a weak, stacking Bleed (up to 3 stacks), instead of reducing its cooldown by 3 seconds
- Cleansing Storm (Water): Healing Rain impacts now have a 50% chance to remove a harmful effect from the target, instead of reducing its cooldown by 8 seconds
- Endless Tide (Water): each Tidal Wave impact now reduces its own cooldown by 1 second, instead of increasing its travel duration by 6 seconds
beta
1.2.0+1.21.1-fabric
1.2.0+1.21.1-fabric17 сент. 2026 г.1,9 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.2.0 - 1.21.1
- ** New Content Update **
- Added a new layout for Weapon Skills & the Spell Skill Tree (Thanks LeDok!)
- Added Nodes for all the new Spell Expansion Spells
- Added Weapon Skill Modifiers for RPG Series Plus / More RPG Classes Weapons
- The Bard and Witcher Class now also received their own Skill Tree Branches!
- **DISCLAIMER:** This is still a Beta Version for public testing and balancing feedback.
- Some new Passives & Modifiers might have missing Sound Effects, Particle Effects and Models.
- **Technical Changes and Reworks**
- Adopt Spell Engine 1.10.* & Skill Tree (RPG-Series) Version 1.6.*
- Remove Forgified Fabric API (FFAPI) as a dependency
- The Witcher Passive and Modifiers Files are located in the Witcher mod itself, if you want to tweak those
- "Second Wave" Water passive: casting a Water spell now launches a ground-hugging wave projectile that pierces every target, damaging and knocking them back
- Cleave (Berserker): now a 30% chance on melee hits to deal flat bonus damage, instead of a 20% chance to stack Grievous Wounds
- Bloodfrenzy (Berserker): melee hits against Bleeding targets now grant Bloodflow (attack damage buff), instead of a chance to inflict Bleeding and self-heal
- Whirling Storm / "Strongwind" (Air): rolling now guarantees a real twister entity that spawns immediately at your position and chases and damages enemies, instead of a one-shot wind burst
- Deadly Precision (Berserker): Bloody Strike now deals additional damage as a percentage of the target's max health, instead of a flat damage increase
- Savage Outrage (Berserker): reworked into a modifier that gives Outrage +30% critical strike damage, instead of a passive that dealt AoE damage on cast
- Norse Blood Ritual (Berserker): nearby Bleeding targets now receive Grievous Wounds, instead of flat AoE damage
- Frost Stalker (Tundra Hunter): hitting a Frosted target with Frozen Shot now grants you a movement speed buff (Hunting Fever), instead of extending Frosted's duration
- Scald / "Hydro Boost" (Water): Hydro Beam now sets enemies ablaze and applies Scald (a custom debuff reducing spell power, attack damage & ranged weapon damage by 10% per stack, up to 3 stacks), instead of granting allies movement speed
- Apocalyptic Tornado / "Negative Pressure" (Air): Tornado now grows in size and deals damage in a wider area, instead of a critical damage bonus
- Powerful Asalraalaikum (Forcemaster): now grants +15% critical strike chance, instead of a flat damage increase
- Sharp Dripstones (Earth): now grants Terra Circle +10% critical strike chance, instead of a flat damage increase
- Magnitude 10 (Earth): now increases Earthquake's duration, instead of its range
- Arcane Regeneration (Forcemaster): killing a target with Asalraalaikum now heals you, instead of reducing its cooldown
- Recurring Burst / "Powerful Burst" (Knuckle weapon skill): reworked into a passive that fires a second Burstcrack shortly after, instead of a flat critical chance modifier
- Wounding Shot (Deadeye): Disabling Shot now has a 35% chance to stun the target, instead of inflicting Grievous Wounds on debuffed targets
- Bleeding nodes (Barbed Arrows, Blood Fists, Bloodfrenzy, Slicing Maelstorm, ...) now apply Spell Engine's own Bleed effect instead of the More RPG Classes one
- Sharpened Point (Earth): Impale now also inflicts a weak, stacking Bleed (up to 3 stacks), instead of reducing its cooldown by 3 seconds
- Cleansing Storm (Water): Healing Rain impacts now have a 50% chance to remove a harmful effect from the target, instead of reducing its cooldown by 8 seconds
- Endless Tide (Water): each Tidal Wave impact now reduces its own cooldown by 1 second, instead of increasing its travel duration by 6 seconds
beta
1.1.2+1.21.1-neoforge
1.1.2+1.21.1-neoforge9 мар. 2026 г.11,9 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.1.2 - 1.21.1
- Fixed a crash due to a wrong model_id path in the tundra_hunter_spec_a_passive_1 spell
release
1.1.2+1.21.1-fabric
1.1.2+1.21.1-fabric9 мар. 2026 г.16,4 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.1.2 - 1.21.1
- Fixed a crash due to a wrong model_id path in the tundra_hunter_spec_a_passive_1 spell



