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More Potion Effects

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More Potion Effects 3.2.1

3.2.1
27 сент. 2026 г.347Minecraft: 1.21.1neoforge
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Refer to version 2.6.1
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More Potion Effects 2.6.1

2.6.1
27 сент. 2026 г.543Minecraft: 1.20.1forge
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## **BUG修复 / Bug Fixes** **1. 「生命静止」文本丢失修复 (Static Life Text Fix)** 修复了「生命静止」(Static Life) 效果格式化文本丢失的问题,确保描述信息正常显示。 **Fixed the issue** where formatted text for the "Static Life" effect was missing. **2. 「燃命」死亡掉落与增伤限制修复 (HealthSacrifice Death Drop & Damage Cap Fix)** - 修复了「燃命」(Health Sacrifice) 效果在导致玩家死亡时,因机制冲突导致背包物品丢失的问题。 - 新增了该效果伤害增幅的上限限制。 **Fixed the issue** where "HealthSacrifice" caused inventory loss upon death. **Added a cap** to the damage amplification provided by this effect. **3. 「燃命」清除报错修复 (HealthSacrifice Removal Error Fix)** 修复了在 2.6.0 及更早版本中,尝试清除「燃命」(Health Sacrifice) 效果时产生的报错问题。 **Fixed the error** that occurred when attempting to remove the "HealthSacrifice" effect in versions 2.6.0 and earlier.
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More Potion Effects 3.2.0

3.2.0
6 сент. 2026 г.178Minecraft: 1.21.1neoforge
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## **新增内容 / New Content** **1. 可视化自定义酿造配方编辑器 (Visual Custom Brewing Recipe Editor)** 新增图形化界面用于编辑自定义酿造配方,使用指令 `/mpe_gui` 打开。 **Added a visual GUI for editing custom brewing recipes.** Open it with the command `/mpe_gui`. **2. 游戏内热重载配方功能 (In-Game Hot Reload for Recipes)** 新增游戏内热重载功能,可使用 `/mpe reload` 命令触发。注意:创造模式物品栏与 JEI 配方显示需在重进存档后才会更新。 **Added in-game hot reload functionality for recipes,** triggered via `/mpe reload`. *Note: Creative inventory and JEI recipe displays will update after reloading the save.* **3. 「复用」效果配置扩展 (Reuse Effect Configuration Expansion)** 新增两个配置项,分别控制「复用」(Reuse) 效果抽取效果的黑名单与白名单。 **Added two configuration options** to control the blacklist and whitelist for effects extracted by the "Reuse" effect.
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More Potion Effects 2.6.0

2.6.0
6 сент. 2026 г.442Minecraft: 1.20.1forge
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## **新增内容 / New Content** **1. 可视化自定义酿造配方编辑器 (Visual Custom Brewing Recipe Editor)** 新增图形化界面用于编辑自定义酿造配方,使用指令 `/mpe_gui` 打开。 **Added a visual GUI for editing custom brewing recipes.** Open it with the command `/mpe_gui`. **2. 游戏内热重载配方功能 (In-Game Hot Reload for Recipes)** 新增游戏内热重载功能,可使用 `/mpe reload` 命令触发。注意:创造模式物品栏与 JEI 配方显示需在重进存档后才会更新。 **Added in-game hot reload functionality for recipes,** triggered via `/mpe reload`. *Note: Creative inventory and JEI recipe displays will update after reloading the save.* --- ## **系统优化 / System Optimizations** **1. 「复用」效果配置扩展 (Reuse Effect Configuration Expansion)** 新增两个配置项,分别控制「复用」(Reuse) 效果抽取效果的黑名单与白名单。 **Added two configuration options** to control the blacklist and whitelist for effects extracted by the "Reuse" effect. --- ## **BUG修复 / Bug Fixes** **1. 飞行能力移除修复 (Flight Capability Removal Fix)** 修复了飞行效果结束时未正常移除玩家飞行能力的问题。 **Fixed the issue** where flight capability was not properly removed when the flight effect ended. **2. 飞行模式切换崩溃/失效修复 (Flight Mode Switching Fix)** 修复了在飞行效果持续期间切换游戏模式导致飞行能力失效的问题。 **Fixed the issue** where switching game modes during an active flight effect caused the flight capability to fail. **3. 伤害修改效果覆盖问题修复 (Damage Modification Overlap Fix)** 修复了多个修改伤害的效果之间互相覆盖,导致只有其中一个生效的问题。 **Fixed the issue** where multiple damage-modifying effects would overwrite each other, ensuring all applicable modifiers are calculated correctly.
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More Potion Effects 3.1.2

3.1.2
16 авг. 2026 г.227Minecraft: 1.21.1neoforge
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The same as the update content of version 2.5.11
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More Potion Effects 2.5.11

2.5.11
16 авг. 2026 г.348Minecraft: 1.20.1forge
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## **BUG修复 / Bug Fixes** **1. 「伤势累积」崩溃修复 (Injury Accumulation Crash Fix)** 修复了「伤势累积」(Injury Accumulation) 效果导致的崩溃问题。 **Fixed the crash issue** caused by the "Injury Accumulation" effect. **2. 「挖掘强化」功能异常修复 (Enhanced Digging Functionality Fix)** 修复了「挖掘强化」(Enhanced Digging) 效果的功能异常问题,确保其正常工作。 **Fixed functionality issues** with the "Enhanced Digging" effect to ensure proper operation. **3. 「飞行」效果罕见崩溃修复 (Flight Effect Rare Crash Fix)** 修复了「飞行」(Flight) 效果在特定情况下引发的罕见崩溃问题。 **Fixed a rare crash issue** associated with the "Flight" effect under specific conditions.
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More Potion Effects 3.1.1

3.1.1
26 июл. 2026 г.200Minecraft: 1.21.1neoforge
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Fixed a large number of bugs, including all known bug currently known. Synced with the 2.5.10 update
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More Potion Effects 2.5.10

2.5.10
26 июл. 2026 г.852Minecraft: 1.20.1forge
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# **2.5.10 更新日志 / Update Log** ## **效果调整 / Effect Adjustments** **1. 「追踪」效果追踪强度调整 (Homing Effect Tracking Strength Adjustment)** 调整了「追踪」(Homing) 效果的追踪强度随等级增长的曲线,修复了此前高等级下追踪强度变化过于缓慢的问题。 **Adjusted the tracking strength scaling for the "Homing" effect**, fixing the issue where it increased too slowly at higher levels. **2. 「屠戮」效果增伤计算修改 (Slaughter Effect Damage Calculation Modification)** 修改了「屠戮」(Slaughter) 效果的伤害增加计算逻辑。 **Modified the damage calculation logic** for the "Slaughter" effect. --- ## **系统优化 / System Optimizations** **1. 「位格」粒子效果改善与配置 (Rank Effect Particle Improvement & Configuration)** 改善了「位格」(Rank) 效果的粒子表现,并新增一项配置项,用于控制是否启用该效果的粒子。 **Improved particle effects for the "Rank" effect** and added a configuration option to toggle its particles on or off. --- ## **BUG修复 / Bug Fixes** **1. 物品提示崩溃修复 (Item Tooltip Crash Fix)** 修复了一个罕见的由物品提示(Tooltip)引发的崩溃问题。 **Fixed a rare crash issue** caused by item tooltips. **2. 「燃命」伤害增幅显示修复 (HealthSacrifice Damage Display Fix)** 修复了「燃命」(HealthSacrifice) 效果的伤害增幅数值显示不正常的问题。 **Fixed the abnormal display** of damage amplification values for the "HealthSacrifice" effect. **3. 「同伴」效果崩溃与逻辑修复 (Companion Effect Crash & Logic Fix)** 修复了「同伴」(Companion) 效果在部分生物上会导致崩溃的问题,并修正了其错误地对周围所有拥有该效果的生物生效的逻辑缺陷。 **Fixed a crash** caused by the "Companion" effect on certain entities, and corrected the logic error where it incorrectly applied to all nearby entities with the effect.
beta

More Potion Effects 3.1.0

3.1.0
28 июн. 2026 г.297Minecraft: 1.21.1neoforge
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Completed the porting of almost all potion effects
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More Potion Effects 2.5.9

2.5.9
13 июн. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
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# **2.5.9 更新日志 / Update Log** ## **效果重写 / Effect Reworks** **1. 重做「病毒」效果 (Virus Effect Rework)** 现在病毒的传染进度会受到距离、间隔的方块类型以及被传染者血量的影响;感染后受到的伤害会随时间一定程度增加。 **Reworked the "Virus" effect:** Infection progress is now influenced by distance, intervening block types, and the target's health. Damage taken after infection will gradually increase over time. --- ## **效果调整 / Effect Adjustments** **1. 改善「镇静」效果体验 (Calming Effect Experience Improvement)** 现在受伤时屏幕完全不晃动,进一步提升了该效果的视觉体验。 **Improved the "Calming" effect experience:** Screen shake is now completely eliminated when taking damage. --- ## **系统优化 / System Optimizations** **1. 横扫攻击附魔触发配置 (Sweeping Attack Enchantment Configuration)** 新增配置项,以决定横扫攻击时是否仅对主目标触发附魔效果。 **Added a configuration option** to determine whether attack-triggered enchantment effects apply only to the primary target during sweeping attacks. **2. 「汲魔」效果配置扩展 (Effect Siphon Configuration Expansion)** 为「汲魔」(Effect Siphon) 效果新增三项配置项,提供更灵活的自定义空间。 **Added three new configuration options** for the "Effect Siphon" effect for greater customization. --- ## **BUG修复 / Bug Fixes** **1. 攻击附魔必触发问题修复 (Attack Enchantment Trigger Fix)** 修复了所有攻击时触发的附魔效果至少会强制触发一次的问题。 **Fixed the issue** where all attack-triggered enchantment effects would forcefully trigger at least once. **2. 「反伤」效果失效修复 (Recoil Effect Fix)** 修复了「反伤」(Recoil) 效果无法正常生效的问题。 **Fixed the issue** where the "Recoil" effect was not functioning properly. **3. 「死亡」效果过期叠加修复 (Death Effect Expiration Fix)** 再次修复了「死亡」(Death) 效果在自然过期时不会重复添加(叠加)的 Bug。 **Fixed the bug (again)** where the "Death" effect would not re-apply/stack upon natural expiration.
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More Potion Effects 2.5.8

2.5.8-fix
3 мая 2026 г.485Minecraft: 1.20.1forge
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An urgent fix has been made to address the issue where the death effect was incorrectly added when other effects were removed
alpha

More Potion Effects 3.0.2

3.0.2
2 мая 2026 г.362Minecraft: 1.21, 1.21.1neoforge
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- 新移植效果:生命链接,静滞领域,驱散,不屈意志 - add effects: injury link, stasis field, dispel, unyielding willpower - 修复一些已知BUG - Fix some known bugs
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More Potion Effects 2.5.8

2.5.8
2 мая 2026 г.38Minecraft: 1.20.1forge
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# **2.5.8 更新日志 / Update Log** ## **新增内容 / New Content** **1. 新增「破碎的心」效果 (Shattered Heart Effect)** 按效果等级百分比减少实体最大生命值。 **Added "Shattered Heart" effect:** Reduces entity's maximum health by a percentage based on effect level. **2. 新增「静滞力场」效果 (Stasis Field Effect)** 根据等级每tick减慢一定范围内的所有弹射物,直至其完全停止。 **Added "Stasis Field" effect:** Slows down all projectiles within a radius every tick based on level until they come to a complete stop. --- ## **效果重写 / Effect Reworks** **1. 生命链接效果重做 (Injury Link Rework)** 重做该效果机制,现改为拥有此效果的同种生物、同一队伍或主仆关系的实体之间,会根据效果等级高低按比例分担伤害。 **Reworked "Injury Link" effect:** Entities sharing this effect (same type, same team, or master-pet relationship) now split incoming damage proportionally based on effect level. --- ## **系统优化 / System Optimizations** **1. 配置BAN项增强 (Configuration BAN List Enhancement)** 加强了配置列表中的 `BAN` 项禁止/屏蔽药水效果的能力,提供更严格的过滤控制。 **Enhanced the "BAN" configuration option:** Improved capability to block/disable potion effects for stricter filtering control. **2. 药水描述补全 (Potion Description Completion)** 补全大部分药水效果对应的物品描述,提升信息完整性与用户体验。 **Completed potion descriptions:** Added missing lore/descriptions for the majority of potion effects. **3. 本地化文本替换 (Localization Update)** 新增三个本地化键,以替代原有「生命静止」(Static Life) 和「不屈意志」(Unyielding Willpower) 中的硬编码文本。 **Added three localization keys** to replace hardcoded text in "Static Life" and "Unyielding Willpower". --- ## **BUG修复 / Bug Fixes** **1. 大量已知BUG修复 (Extensive Bug Fixes)** 修复大部分已知BUG,进一步提升模组整体稳定性与兼容性。 **Fixed the majority of known bugs** to further improve overall mod stability and compatibility.
alpha

More Potion Effects 3.0.1

3.0.1
5 апр. 2026 г.148Minecraft: 1.21, 1.21.1neoforge
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Fixed a few bugs and ported the following effects: 1. 众矢之的(Aggro) 1. 衰变(Decay) 1. 延时(Extension)
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More Potion Effects 2.5.7

2.5.7
4 апр. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
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## **新增内容 / New Content** **1. 新增「鱼肺」效果 (Gills Effect)** 水上减少氧气,水下恢复氧气。 **Added "Gills" effect:** Reduces oxygen on land, restores oxygen underwater. --- ## **效果调整 / Effect Adjustments** **1. 窒息效果调整 (Suffocation Effect Adjustment)** 调整了窒息效果的氧气值减少速度。 **Adjusted oxygen depletion rate** for "Suffocation" effect. **2. 免疫效果配置更新 (Immunity Effect Configuration Update)** 更新了免疫的配置项,可以指定1至任意级的免疫效果能免疫哪些效果的多少等级。 格式示例:"minecarft:weakness","minecraft:unluck-4,minecraft:hunger-2"。意为I级效果可以免疫任意等级虚弱,II级效果可免疫V级霉运和III级饥饿 **Updated Immunity configuration:** Now supports specifying which effects and what levels can be immunized for each tier of Immune effect (1 to any level). Example of format:"minecarft:weakness","minecraft:unluck-4,minecraft:hunger-2".It represents that the I-level effect can protect against any level of weakness, the II-level effect can protect against V-level bad luck, and the III-level effect can protect against hunger. --- ## **BUG修复 / Bug Fixes** **1. 大量已知BUG修复 (Multiple Known Bug Fixes)** 修复大量已知BUG。 **Fixed numerous known bugs.**
alpha

More Potion Effects 3.0.0-1.21.1

3.0.0
19 февр. 2026 г.179Minecraft: 1.21, 1.21.1neoforge
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将更多药水效果模组移植至1.21.1 Ported more potion effect mods to 1.21.1 已经完成移植的药水效果: The effect of the potion that has been transplanted has been completed: 1. 效果窃取(Effect Siphon) 1. 免疫(Immune) 1. 不死(Immortal) 1. 禁锢(Imprision) 1. 锁定(Lock) 2. 随机效果(Random Effect) 1. 随机正面效果(Random Positive Effect) 1. 随机负面效果(Random Negative Effect) 1. 复用(Reuse) 1. 强心(Strong Heart) 1. 范围攻击(Attack AOE) 1. 适应性(Adaptation) 1. 生命静止(Static Life)
release

More Potion Effects 2.5.6

2.5.6
10 февр. 2026 г.735Minecraft: 1.20.1forge
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2.5.6 更新日志 / Update Log 新增内容 / New Content 1. 新增「副作用」效果 (SideEffect Effect) 当玩家带有副作用效果时,每次获得的新正面效果都会附带数个(可配置)负面效果。新增相关配置项,默认禁用当玩家正面效果过多时获得副作用效果的配置项。 Added "SideEffect" effect: When active, new positive effects will come with configurable negative effects. Added related configuration with default disabled setting for triggering when player has too many positive effects. 效果调整 / Effect Adjustments 1. 槽位锁效果修改 (Slot Lock Effect Modification) 现在背包填满后强行扔物品会直接使物品消失。 Modified "Slot Lock" effect: Items now disappear when attempting to drop with full inventory. 2. 死亡效果修复与调整 (Death Effect Fix & Adjustment) 修复了在某些情况下会被意外清除的问题,略微上调死亡效果的伤害。 Fixed "Death" effect clearing issue and slightly increased damage output. 3. 近战领域配置项修改 (Melee Range Configuration) 支持修改计算公式。 Updated "Melee Range" configuration to support custom calculation formulas. 4. 流血抗性扩展 (Bleed Resistance Expansion) 使流血抗性对其他模组的流血效果生效。 "Bleed Resistance" now works with bleeding effects from other mods. 5. 衰变效果修复 (Decay Effect Fix) 修复了没有算入额外最大生命值时的问题。 Fixed "Decay" effect to properly account for additional max health values. 系统优化 / System Optimizations 1. 追踪效果优化 (Homing Effect Optimization) 优化修复了追踪效果的实现,且现在实体射出的箭会优先锁定其仇恨目标。 Optimized "Homing" effect implementation with priority targeting of entity's aggro target for projectile shots. 2. 附魔配置项扩展 (Enchantment Configuration Expansion) 大部分附魔的配置项修改,支持填入表达式计算概率。 Extended enchantment configurations to support expression-based probability calculations for most enchantments. 指令变更 / Command Changes 1. 强制效果命令变更 (Force Effect Command Change) 使用强制效果命令由 /feffect 改为 /force_effect 或 /fe。 Changed force effect command from /feffect to /force_effect or /fe. BUG修复 / Bug Fixes 1. 盛宴效果修复 (Feast Effect Fix) 修复了盛宴效果增加食物提供的饥饿值的功能失效的问题。 Fixed "Feast" effect's food saturation boost functionality. 2. 代码稳定性提升 (Code Stability Enhancement) 修复多个潜在问题,提升模组整体运行稳定性。 Fixed multiple potential issues to enhance overall mod stability.
release

More Potion Effects 2.5.5

2.5.5
21 дек. 2025 г.696Minecraft: 1.20.1forge
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## **新增内容 / New Content** **1. 新增「空间锚定」效果 (Spatial Anchor Effect)** - I级:禁止常规传送(如珍珠传送、紫颂果传送、末影人传送) - II级:禁止改变维度 - III级:禁止tp指令传送 **Added "Spatial Anchor" effect:** - Tier I: Prevents standard teleportation (ender pearls, chorus fruit, enderman) - Tier II: Prevents dimension changes - Tier III: Prevents command-based teleportation **2. 新增「药水拮抗」效果 (Potion Antagonism Effect)** 减少新获得的效果时长至 `(0.5^等级)`,若此效果等级大于3,则新获得的效果等级减去`(此效果等级-2)`。 **Added "Potion Antagonism" effect:** Reduces new effect duration to `(0.5^level)`, and if this effect level > 3, reduces new effect levels by `(this effect level - 2)`. --- ## **效果重写 / Effect Reworks** **1. 重做「盛宴」效果 (Feast Effect Rework)** 全新机制包含: (1) 吃食物时每级提供额外饱食度 (2) 存储进食后溢出的饱食度,在饱食度下降时补充,并使你的饱食度不会超过19以持续进食 (3) 消耗存储的溢出饱食度以恢复生命值 (4) 饱食度过低时会受到饥饿伤害 **Complete rework of "Feast" effect with:** (1) Additional saturation per level when eating (2) Stores overflow saturation, replenishes when saturation drops, keeps saturation below 19 for continuous eating (3) Consumes stored overflow saturation to restore health (4) Takes hunger damage when saturation is too low --- ## **效果调整 / Effect Adjustments** **1. 「升级」效果调整 (Upgrade Effect Adjustment)** 调整了升级效果的具体表现。 **Adjusted "Upgrade" effect mechanics.** **2. 「回响打击」与「反伤」效果调整 (Resonating Strike & Recoil Adjustment)** 调整实现方式(也许能解决很多和其他模组类似功能的兼容问题)。 **Adjusted implementation of "Resonating Strike" and "Recoil" effects** (may resolve compatibility issues with similar features in other mods). --- ## **系统优化 / System Optimizations** **1. 随机效果白名单配置 (Random Effect Whitelist Configuration)** 新增随机效果抽取效果的白名单配置项。 **Added whitelist configuration option** for "Random" effect extraction. **2. 赌徒效果文本提示开关 (Gambler Text Prompt Toggle)** 增加配置项开关赌徒效果的文本提示。 **Added configuration toggle** for Gambler effect text prompts. **3. 非可移除效果配置项 (Non-Removable Effects Configuration)** 新增配置项 `NON-Removable`,设定不会被移除的药水效果,除非持续时间结束或使用 `/feffect` 指令。 **Added "NON-Removable" configuration** for effects that cannot be removed except by duration expiration or `/feffect` command. **4. 免疫效果配置项调整 (Immunity Effect Configuration)** 将免疫效果每级免疫的效果种类设置成配置项。 **Made immune effect types per level configurable** for "Immunity" effect. **5. feffect指令扩展 (feffect Command Extension)** `feffect` 指令增加 `update` 选项。 **Added "update" option to feffect command.** --- ## **BUG修复 / Bug Fixes** **1. 配置项计算功能修复 (Configuration Calculation Fix)** 修复配置项计算功能。 **Fixed configuration calculation functionality.** **2. 借势效果调试信息清理 (Kinetic Debug Messages)** 移除借势(`Kinetic`)效果的调试信息。 **Removed debug messages from "Kinetic" effect.** **3. 随机效果崩溃修复 (Random Effect Crash Fix)** 修复了随机(`Random`)效果的崩溃问题。 **Fixed crash issue with "Random" effect.** **4. 飞行效果崩溃修复 (Flight Effect Crash Fix)** 修复飞行(`Flight`)效果在无对应附魔情况下被移除时导致的崩溃。 **Fixed crash when "Flight" effect is removed without corresponding enchantment.** **5. 死亡效果服务端修复 (Death Effect Server Fix)** 修复死亡效果在服务端的问题。 **Fixed "Death" effect issues on server.** **6. 快速拉弓无限射击修复 (Quick Draw Infinite Shooting Fix)** 修复当骷髅有过高等级的快速拉弓时会不停射箭的问题。 **Fixed infinite shooting issue with high-level Quick Draw on skeletons.** **7. 槽位锁崩溃修复 (Slot Lock Crash Fix)** 修复槽位锁(`Slot Lock`)效果在背包被填满时尝试扔出物品导致的崩溃。 **Fixed crash when "Slot Lock" attempts to drop items with full inventory.**
release

More Potion Effects 2.5.4

2.5.4
22 нояб. 2025 г.1,4 тыс.Minecraft: 1.20.1forge
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--- ## **新增内容 / New Content** - **新增「攀爬」效果 (Climbing Effect)** 允许实体攀爬墙壁。 Added "Climbing" effect: Allows entities to climb walls. - **新增「众矢之的」效果 (Aggro Effect)** 拥有效果的生物会吸引周边生物的仇恨。 Added "Aggro" effect: Entities with this effect attract hostility from nearby creatures. - **新增「槽位锁」效果 (Slot Lock Effect)** 禁止扔出物品。 Added "Slot Lock" effect: Prevents items from being thrown. - **新增「死亡」效果 (Death Effect)** 每次效果自然结束后变为更高一级的死亡效果(配置项增加了SuperDeathMode)。 Added "Death" effect: After natural expiration, the effect upgrades to a higher level (added SuperDeathMode configuration). - **新增「镇静」效果 (Calming Effect)** 受击时屏幕不再抖动且免疫同等级的恐惧效果。 Added "Calming" effect: No screen shake when hit and immune to fear effects of the same level. - **新增「穿透」效果 (Pierce Effect)** 每级弓箭可多穿透一个实体。 Added "Pierce" effect: Each level allows arrows to penetrate one additional entity. - **新增「生命转化」效果 (Health Conversion Effect)** 每次受到攻击恢复(伤害*20%*等级)的血量。 Added "Health Conversion" effect: Restores (damage * 20% * level) health when attacked. - **新增「追踪」效果 (Homing Effect)** 使你射出的普通箭矢可以追踪。 Added "Homing" effect: Your normal arrows can home in on targets. --- ## **效果调整 / Effect Adjustments** 1. **吸血效果恢复机制调整 (Lifesteal Healing Change)** 吸血效果的恢复由`setHealth`改为`heal`,以更好地兼容其他治疗效果。 Lifesteal effect now uses `heal` instead of `setHealth` for restoration, improving compatibility with other healing effects. 2. **重写「借势」效果为「动能」 (Leverage Reworked to Kinetic)** 重写借势效果,使其更符合新版本的长矛增伤机制。 "Leverage" effect has been reworked into "Kinetic", aligning better with the spear damage bonus in the new version. 3. **重写「真伤」效果 (True Damage Rework)** 真伤效果现在变为`[(原伤害 - 真伤) * 减伤比例 + 真伤]`,并更新了图标。 "True Damage" effect now calculates as `[(original damage - true damage) * damage reduction ratio + true damage]`, with an updated icon. 4. **「适应」效果无敌时间调整 (Adaptation Invincibility Time Change)** 适应效果增加的无敌时间改为线性增长(每级+50%)。 Invincibility time from "Adaptation" effect now increases linearly (+50% per level). 5. **「坚盾」效果数值调整 (Solid Shield Value Adjustment)** 坚盾效果调整为每级减少`(等级 * (2 + 护甲 * 0.1))`点伤害。 "Solid Shield" effect now reduces damage by `(level * (2 + armor * 0.1))` per level. 6. **优化「禁锢」效果 (Imprisonment Effect Optimization)** 修改了禁锢效果的实现,优化效果。 Modified the implementation of "Imprisonment" effect. 7. **调整「爆燃」效果 (Blaze Surge Adjustment)** 非自然移除时产生爆炸,存在时每tick根据剩余着火时长造成火焰伤害。 "Blaze Surge" now creates an explosion when removed unnaturally, and deals fire damage per tick based on remaining fire duration. 8. **重写「不屈」效果 (Unyielding Willpower Rework)** 重写了不屈效果,并增加了对应配置项。 "Unyielding Willpower" effect has been reworked, with added configuration options. 9. **扩展「快速拉弓」效果 (Quick Draw Effect Extension)** 快速拉弓效果现在可以对骷髅生效。 "Quick Draw" effect now applies to skeletons. 10. **优化「飞行」效果 (Flight Effect Optimization)** 当飞行效果移除时,如果玩家处于创造模式则不会取消飞行能力。 When "Flight" effect is removed, players in creative mode will not lose flight ability. 11. **重写优化「踏空」效果 (Airstride Effect Rework and Optimization)** 重写优化了踏空效果,解决挤压问题并改进实现。 "Airstride" effect has been reworked and optimized, resolving crushing issues and improving implementation. --- ## **BUG修复 / Bug Fixes** 1. 修复「快速拉弓」使弩无法使用的问题,现在快速拉弓只对弓有效。 Fixed "Quick Draw" effect preventing crossbows from functioning; now only affects bows. 2. 修复了「燃烧」效果在雨天时发出噪音的问题。 Fixed "Burning" effect producing noise during rain. 3. 又又又又修复了「免疫」效果的崩溃问题。 Fixed yet another crash issue with "Immunity" effect. 4. 修复了强制移除效果的bug。 Fixed a bug with forced effect removal. 5. 暂时方案-解决了现有很多药水/药水箭显示本地化键的问题。 Temporarily resolved the issue where many potions and tipped arrows displayed localization keys. ---
release

More Potion Effects 2.5.3

2.5.3
8 авг. 2025 г.1,9 тыс.Minecraft: 1.20.1forge
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--- ## **新增内容 / New Content** **新增「范围攻击」效果 (Attack AoE Effect)** 攻击时对目标周围一定范围内的其他实体造成部分伤害。 **Added "Attack AoE" effect:** Deals partial damage to nearby entities within a radius on attack. --- ## **效果调整 / Effect Adjustments** 1. **轻装上阵 & 重甲效果调整 (Lightstep & Heavy Armor Rework)** 移动速度加成/减益由固定值改为**百分比增减**,提升不同情境下的平衡性与可扩展性。 **Speed modifiers from "Lightstep" and "Heavy Armor" now apply as percentage-based changes**, improving balance and scalability. 1. **优化「免疫」效果性能 (Immunity Effect Performance Optimization)** 重构免疫效果的判定逻辑,提升性能表现。 Refactored internal logic of "Immunity" effects, improving performance. 1. **「爆燃」效果终结调整 (Blaze Surge Final Explosion Change)** 爆燃效果结束时产生的爆炸**不再破坏环境方块**,仅对实体造成伤害,避免不必要的地形破坏。 Explosion at the end of "Blaze Surge" effect **no longer destroys blocks** — damage now applies to entities only. 1. **「生命静止」高阶修复 (Still Life Effect Fix above Level V)** 修复当「生命静止」等级超过 V 级时,伤害返还机制异常导致数值错误或失效的问题,现已正常运作。 Fixed incorrect or non-functional damage return mechanics when "Still Life" exceeds level V. 1. **Rank 效果粒子优化 (Rank Effect Particle Tuning)** 调整 Rank 类状态效果的粒子表现,降低频率与密度,避免视觉过载,同时保留辨识度。 Adjusted particle frequency and density for Rank-tier effects to prevent visual clutter while maintaining visibility. 1. **庇护效果粒子调整 (Sanctuary Golden Heart Particles)** 优化「庇护」效果的黄心粒子动画,提升流畅度与视觉协调性,更贴合保护类效果的柔和氛围。 Refined golden heart particles from "Sanctuary" for smoother animation and better thematic consistency. 1. **滞留型随机药水机制更新 (Lingering Random Potion Behavior)** 滞留型随机药水生成的区域效果云(Area Effect Cloud)**直接携带最终随机化后的药水效果**。 Lingering Random Potions now emit Area Effect Clouds with **finalized randomized effects applied immediately**. --- ## **系统优化 / System Optimizations** ### **自定义酿造系统增强 / Custom Brewing System Upgrade** - 自定义配方对应的**药水箭**(Tipped Arrows) - 以及经由**龙息转化**(Lingering Potions)和**火药转化**(Splash Potions)生成的成品药水 均已**自动加入创造模式物品栏**。 - **Tipped arrows** from custom brews - **Lingering** and **splash variants** produced via dragon's breath or gunpowder are now **automatically added to the Creative inventory**. --- ## **BUG修复 / Bug Fixes** 1. 修复「赐福之源」与「诅咒之源」被错误标记为**装备附魔**的问题,现已正确归类为**武器附魔**。 Fixed "Blessing of Origin" and "Curse of Origin" being incorrectly classified as **armor enchantments**; now properly assigned to **weapon enchantments**. 1. 修复多个潜在崩溃问题(Crash Fixes),包括状态效果同步异常,提升整体服务端稳定性。 Addressed several potential crash vectors (e.g., status effect sync errors), improving server stability. 1. 修复若干零散小问题,优化代码健壮性与兼容性,提升模组整体运行稳定性。 Fixed miscellaneous minor issues to enhance robustness. 1. 修复「潜匿」隐形逻辑,修复此前版本中潜匿效果在特定情况下无法正确隐藏玩家模型、盔甲或手持物品的问题,现已实现**稳定完全隐形**。 Fixed instability in "Veiled Presence" invisibility; now consistently hides player model, armor, and held items. ---
release

More Potion Effects 2.5.2

2.5.2
30 июл. 2025 г.155Minecraft: 1.20.1forge
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--- ### **新增内容 / New Content** 1. **新增「暴食」效果 (Gluttony Effect)** - 加快进食和饮用的速度。 - Added the "Gorging" effect: Speed up the pace of eating and drinking. 2. **新增「升级」效果 (Ascension Effect)** - 获得新效果时,**随机提升身上所有低等级效果的等级**(范围:原等级 → 升级效果等级,上限不超过升级效果等级)。 - Added the "Ascension" effect: Randomly upgrades lower-tier status effects upon new effect application (range: original level → ascension level, capped by ascension level). 3. **强化挖掘效果 (Enhanced Excavation Effect)** - 新增效果:**同时提升挖掘速度与挖掘等级**。 - Added "Enhanced Excavation" effect: **Boosts both mining speed and effective mining tier**. --- ### **效果调整 / Effect Adjustments** 1. **飞行附魔优化 (Flight Enchantment Overhaul)** - 移除飞行效果后**自动恢复**,无需穿脱装备重新触发; - Flight effects now **auto-recover** after removal (no gear re-equip needed); 2. **潜匿效果重制 (Veiled Presence Revamp)** - 效果更名(原"无觉匿形" → "潜匿"),**实现完全隐形**(包括盔甲)。 - now provides **full invisibility** (armor, and held items included). 3. **祝福/诅咒之源调整 (Blessing/Curse of Origin Tweaks)** - 默认基础触发概率 **50% → 20%**;添加的药水效果等级改为 **≤ 附魔等级的随机值**。 - Base trigger chance reduced from **50% → 20%**; applied potion levels now **randomized (≤ enchantment level)**. 4. **附魔系统重构 (Enchantment System Rewrite)** - 取消独立冷却时间,**改用攻击冷却判断**(近战攻击专属);非玩家实体触发时**永久无冷却**。 - Replaced standalone cooldown with **attack-cooldown-based trigger** (melee attacks only); non-player entities **permanently cooldown-free**. 5. **混乱效果参数化 (Configurable Chaos Parameters)** - 移动受阻阈值、视角旋转强度等参数**开放至配置文件**。 - Critical parameters (movement hindrance, visual disorientation) now **exposed in config**. --- ### **系统优化 / System Optimizations** 1. **自定义酿造系统增强 (Custom Brewing System Upgrade)** - 自定义配方**兼容JEI**; - 配方成品**自动添加至创造模式物品栏**。 - Native **JEI integration**; - Crafted potions **auto-added to Creative tab**. --- ### **BUG修复 / Bug Fixes** 1. **免疫效果修正** - 修复免疫效果IV**错误免疫非负面效果**的问题(现仅免疫负面效果,中性/正面效果正常生效)。 - Corrected "Immunity IV" **wrongly blocking non-negative effects** (now only blocks debuffs; buffs remain unaffected). ---
release

More Potion Effects 2.5.1

2.5.1
25 июл. 2025 г.2,3 тыс.Minecraft: 1.20.1forge
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### **新增内容 / New Content** 1. **增强自定义酿造系统 (Enhanced Custom Brewing System)** - 现在支持通过 JSON 配置添加自定义酿造配方,**生成的药水可同时拥有多个状态效果**(突破原单效果限制)。 - 新增自定义药水名称(支持 Minecraft 颜色代码,如 `§c炽热之息`)和药水瓶颜色配置项。 - 首次启动游戏时,自动生成配置文件夹及示例配方至 `/config/more_potion_effects/example_recipe.json`。 - Added JSON-based custom brewing recipes, allowing **potions to apply multiple status effects simultaneously** (overcoming previous single-effect limitation). - Custom potion names (with color codes, e.g., `§cScorching Breath`) and bottle colors are now configurable. - On first launch, auto-generates config folder and annotated example recipe at `/config/more_potion_effects/example_recipe.json`. --- ### **BUG修复 / Bug Fixes** 1. **修复飞行效果失效问题** - 修复了飞行效果意外失效的逻辑错误。 - Fixed a critical bug causing flight effects to deactivate unexpectedly. --- ### **效果调整 / Effect Adjustments** 1. **生命静止效果扩展 (Life Stillness Effect Expansion)** - 现在生命静止效果可对**所有生物实体生效**(包括怪物、动物等),不再仅限于玩家。 - The Life Stillness effect now applies to **all living entities** (monsters, animals, etc.), no longer restricted to players.
release

More Potion Effects 2.5.0-fix

2.5.0
22 июл. 2025 г.101Minecraft: 1.20.1forge
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Что нового
The problem of random effects has been fixed again(It's definitely normal this time)
release

More Potion Effects 2.5.0

2.5.0
20 июл. 2025 г.68Minecraft: 1.20.1forge
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### **新增内容 / New Content** 1. **新增「匿踪」效果 (Veiled Presence)** - 生效时所有生物将忽略你,除非主动攻击(例如:在村庄攻击村民不会触发铁傀儡仇恨)。 - Added the "Veiled Presence" effect: While active, all creatures will ignore you unless you attack them. 2. **新增「渊博」效果 (Erudite)** - 杀死生物时,掉落经验值乘以药水效果等级。 - Added the "Erudite" effect: Experience dropped from killed creatures is multiplied by the potion effect level. 3. **新增「爆燃」效果 (Deflagration)** - 效果期间每tick造成`(剩余燃烧时间(tick)/20)*效果等级`点火焰伤害,结束时额外造成`剩余时间(tick)*效果等级`点火焰伤害并引发爆炸(爆炸强度=效果等级)。 - Added the "Deflagration" effect: Deals `(remaining duration/20)*level` fire damage per tick. Upon expiration, deals `remaining duration*level` fire damage and triggers an explosion with power equal to the level. --- ### **配置项扩展 / Configuration Expansion** 1. **新增随机效果排除列表 (Random Effect Exclusion List)** - 为随机药水效果新增配置项,可指定排除的效果列表。 - Added a Random Effect Exclusion List configuration option to exclude specified effects from random potion generation. --- ### **效果调整 / Effect Adjustments** 1. **借势BUFF (Momentum Transfer Buff)** - 修改为纯百分比增伤机制。 - Revised to a pure percentage damage boost formula. 2. **位格BUFF (Rank Buff)** - 重构逻辑并优化配置项,生效时会给周围同种生物施加弱化版BUFF(数值÷2向上取整)。 - Restructured mechanics and optimized configurations. Now applies a weakened version of the buff (values rounded up after division by 2) to nearby entities of the same type. 3. **燃命BUFF (Soulburn Effect)** - 削弱掉血速度与抑疗效果,改为基础增伤+时间叠加: - Ⅰ级:伤害×300% + 5%×已燃命秒数 - Added tiered damage amplification: Level I: 300% base damage + 5% per second of active soulburn. 4. **反伤效果 (Retaliation Effect)** - 新增:每级反弹20%所受伤害(魔法/物理等类型均适用)。 - Added retaliation mechanic: 20% damage reflection per level (applies to all damage types). 5. **混乱效果 (Chaos Effect)** - 分层强化: - Ⅰ级:移动受阻但方向可控 - Ⅱ级:移动困难且方向控制艰难 - Ⅲ级:基本失去方向控制(含视角旋转) - Enhanced chaos tiers: - Level I: Hindered movement with controllable direction - Level II: Difficult movement with unstable control - Level III: Near-total loss of directional control (with visual disorientation). 6. **其他BUFF调整** - 修复了不屈意志、踏空BUFF的Bug,优化闪避BUFF图标。 - Fixed issues with "Unyielding Will" and "Airstride" buffs; updated the icon for "Evasion" buff. --- ### **指令修改 / Command Changes** 1. **增强/feffect指令** - 新增强制移除功能:可强行给阎魔等模组生物附加/移除Buff。 - Added force-remove functionality and security checks. - 使用更底层实现,支持模组生物操作(如焰魔)。 - Underlying system rewrite for compatibility with modded entities (e.g., Ignis). --- ### **BUG修复 / Bug Fixes** 1. **核心修复** - 修复飞行附魔持续加速问题、随机药水瓶失效问题。 - Fixed infinite acceleration from flight enchantments; resolved issues with random-effect potions. 2. **细节修复** - 修复Buff结束后残留NBT数据、移除Rank效果时的异常。 - Fixed residual NBT data after buff expiration; corrected issues when removing Rank effects.
release

More Potion Effects 1.4.2

1.4.2
2 июн. 2025 г.287Minecraft: 1.19.2forge
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Update log, please refer to 2.4.2 version.
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More Potion Effects 2.4.2

2.4.2
2 июн. 2025 г.1,8 тыс.Minecraft: 1.20.1forge
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**新增内容 / New Content** 1. **新增「匿踪」效果 (Veiled Presence Effect):** 拥有此效果时,所有生物将忽视你,除非你主动攻击它们。(例如:在村庄攻击村民不会引起铁傀儡仇恨) * Added the "**Veiled Presence**" effect: While under this effect, all creatures will ignore you unless you actively attack them. (e.g., Attacking villagers in a village will not aggro iron golems) 2. **新增「渊博」效果 (Erudite Effect):** 击杀生物时,掉落的经验值乘以药水效果等级。 * Added the "**Erudite**" effect: When killing a creature, the dropped experience is multiplied by the potion effect level. 3. **新增「爆燃」效果 (Deflagration Effect):** 效果存在期间,每tick受到 `(当前剩余燃烧时长(tick) / 20) * 效果等级` 点火焰伤害。效果结束时,受到 `剩余燃烧时长(tick) * 效果等级` 点火焰伤害并产生一次等级等于效果等级的爆炸。 * Added the "**Deflagration**" effect: While active, take `(current remaining fire duration in ticks / 20) * effect level` fire damage per tick. When the effect ends, take `remaining fire duration in ticks * effect level` fire damage and cause an explosion with power equal to the effect level. **配置项扩展 / Configuration Expansion** 1. **新增随机效果排除列表 (Random Effect Exclusion List):** 为随机药水效果(正面、负面、中性)新增配置项,可指定不会被抽取到的效果列表。 * Added a **Random Effect Exclusion List**: Added a new configuration option for random potion effects (positive, negative, neutral) allowing specification of effects that will *never* be selected. **效果调整 / Effect Adjustments** 1. **修复「坚定BUFF」(Firm Buff):** 修复了该效果存在的问题。 * Fixed issues with the "**Firm**" buff. 2. **调整「盛宴BUFF」(Feast Buff):** 修复了存在的问题并对数值进行了少量调整。 * Adjusted the "**Feast**" buff: Fixed existing issues and made minor numerical adjustments. 3. **调整「流血BUFF」(Bleeding Buff):** 调整了该效果的数值。 * Adjusted the values for the "**Bleeding**" buff. 4. **修复「踏空BUFF」(Airstride Buff):** 修复了该效果存在的问题。 * Fixed issues with the "**Airstride**" buff. 5. **调整「复用BUFF」(Reuse Buff):** 对该效果的机制进行了调整。 * Adjusted the mechanics of the "**Reuse**" buff. 6. **调整「借势BUFF」(Momentum Transfer Buff):** 对该效果的机制进行了调整(继上次更新后再次优化)。 * Adjusted the mechanics of the "**Momentum Transfer**" buff (further optimization following the previous update). 7. **调整「适应BUFF」(Adaptation Buff):** 修复并调整了该效果,使其新功能恢复正常运作。 * Adjusted and fixed the "**Adaptation**" buff, restoring its new functionality to normal operation. 8. **更新旧有效果图标 (Updated Old Effect Icons):** 修改并更新了两个旧有药水效果的图标。 * Modified and updated the icons for two older potion effects. **指令修改 / Command Changes** 1. **增强 `/feffect` 指令 (Enhanced `/feffect` Command):** * **新增强制移除功能 (Added Force Remove Functionality):** 现在可以使用该指令强制移除实体上的效果。 * **增加安全性检查 (Added Safety Checks):** 对指令进行了修改,增加了额外的权限或逻辑检查以提高安全性。 * * Added **force remove functionality** to the `/feffect` command: It can now be used to forcibly remove effects from entities. * * **Added safety checks**: Modified the command with additional permission or logic checks to improve security. **BUG修复 / Bug Fixes** 1. **修复随机效果药水瓶 (Fixed Random Effect Potions):** 修复了导致随机效果药水瓶无效的问题。 * Fixed the issue causing potions granting random effects to be ineffective.
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More Potion Effects 2.4.1

2.4.1
20 апр. 2025 г.593Minecraft: 1.20.1forge
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More Potion Effects 1.4.1

1.4.1
20 апр. 2025 г.112Minecraft: 1.19.2forge
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Tip:The names of some effects in the following text may be incorrect. ### 新增内容 / New Content 1. 新增「复用BUFF」,可将当前生效的BUFF存储为药水瓶,下次使用时可快速恢复相同效果。 1. Added "Reusable BUFF" which allows storing the currently active BUFF in a potion bottle, enabling quick restoration of the same effect when used again. 2. 新增 `/feffect` 指令,支持对免疫状态效果的实体强制添加BUFF。 2. Added the `/feffect` command, supporting the forced addition of BUFFs to entities with immunity status effects. 3. 新附魔「抑疗」:攻击时有一定概率施加「弱效恢复BUFF」,降低目标的治疗效果。 3. New enchantment "Inhibition Healing": There is a certain probability of applying a "Weak Recovery BUFF" during attacks, reducing the target's healing effect. --- ### 配置项扩展 / Configuration Expansion 新增配置选项: New configuration options: 1. `[无视限制强制添加的BUFF]`: 允许指定BUFF无视状态效果免疫强制添加。 1. `[Ignore Limit Forced Addition BUFF]`: Allows specified BUFFs to be forcibly added ignoring status effect immunities. 2. `[强制允许添加BUFF的生物]`: 指定可被强制施加BUFF的实体类型 2. `[Forcibly Allowed BUFF Entities]`: Specifies the types of entities that can be forcibly applied with BUFFs. BUFF修改: BUFF Modifications: - 将「恐惧BUFF」拆分为: - Splitting the "Fear BUFF" into: 1. 恐惧: 禁用拉弓、使用物品等操作 1. Fear: Disables actions such as drawing a bow or using items. 2. 潜力: 降低攻击伤害 2. Potential: Reduces attack damage. --- ### 效果调整 / Effect Adjustments 1. 修复当存在「锁定BUFF」时,「不死BUFF」激活时等级未正确递减的问题 1. Fixed the issue where the level of "Undying BUFF" did not correctly decrease when activated while "Locked BUFF" was present. 2. 「不死BUFF」触发后将附加同等级「自愈BUFF」。 2. After triggering "Undying BUFF", it will attach a "Self-Healing BUFF" of the same level. 3. 提升低等级「免疫BUFF」的免疫的BUFF种类 3. Increased the number of BUFF types immune to low-level "Immunity BUFF". 4. 修复「流血抵抗BUFF」抵消「流血BUFF」的问题 4. Fixed the issue where "Bleeding Resistance BUFF" cancels out "Bleeding BUFF". 5. 适应性BUFF机制 5. Adaptive BUFF mechanism 6. 优化「适应性BUFF」:当受到无视受击无敌的伤害时,仍可触发受击无敌但时间大幅缩短 6. Optimized "Adaptive BUFF": When taking damage that ignores invincibility, it still triggers invincibility but for a significantly shorter duration. 7. 重写「借势BUFF」的数值计算逻辑 7. Rewrote the numerical calculation logic for "Momentum BUFF". 8. 优化「真伤BUFF」的伤害计算公式 8. Optimized the damage calculation formula for "True Damage BUFF". 9. 调整「随机BUFF」 9. Adjusted "Random BUFF". --- ### 附魔调整 / Enchantment Adjustments 1. 修复「飞行附魔」的问题 1. Fixed issues with the "Flight Enchantment". 2. 所有施加BUFF的附魔新增概率叠加机制(当触发概率>100%时,概率一次施加多层效果) 2. All enchantments that apply BUFFs now have an added probability stacking mechanism (when the trigger probability > 100%, multiple layers of effects are applied at once). --- ### BUG修复 / Bug Fixes 1. 修复1.20.1版本中「百分比回血」和「自愈BUFF」无效的问题 1. Fixed the issue where "Percentage Health Regeneration" and "Self-Healing BUFF" were ineffective in version 1.20.1. 2. 修复「空白NBT」导致的BUFF数据异常问题 2. Fixed the problem of abnormal BUFF data caused by "Blank NBT".
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More Potion Effects 2.4.0

2.4.0
16 мар. 2025 г.344Minecraft: 1.20.1forge
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The update content is the same as 1.4.0.
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More Potion Effects 1.4.0

1.4.0
16 мар. 2025 г.80Minecraft: 1.19.2forge
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踏空:在脚下生成隐形方块,可踏空而行。 Airstride: Generates invisible blocks beneath the player's feet, allowing traversal over empty space. 驱散:Debuff-驱散玩家的正面BUFF(与免疫相反) Dispel: Removes beneficial buffs from players (opposite of Immunity). 锁定:有此BUFF时无法被移除效果 Lock: Effects cannot be removed while this buff is active. 延时BUFF取消延时瞬间性BUFF Removed "Extension" buff's delay mechanic for instant-effect buffs. 不死BUFF图标修改。 Immortal buff icon updated. 免疫BUFF效果优化,现在变为不会受到免疫的药水效果而非移除。 Immunity buff now prevents receiving immunized potion effects rather than removing existing ones. 效果窃取:攻击时窃取被攻击者的正面BUFF(不会高于汲魔等级-1级) Effect Siphon: Steals beneficial buffs from targets when attacking (stolen buff level cannot exceed the caster's level -1). 附魔:现在所有附魔都可为于任意生物使用 Enchantments: Now applicable to any entity. 附魔:武器附魔内置冷却(而非使用原来的物品冷却时间),不能连点快速触发。 Enchantments: Weapon enchantments now have built-in cooldowns (not tied to item cooldown) and cannot be triggered rapidly by spamming. 附魔:现在效果施加类附魔变为逐级附加。 Enchantments: Effect-granting enchantments now apply buffs incrementally per level. 强心:忘写的强心流程补全。 Strong Heart: Completed missing implementation for the buff's functionality. 其他问题修复 Miscellaneous bug fixes. 注册所有药水的药水瓶。 Registered potion bottles for all effects. 更改部分药水效果的字体颜色。 Adjusted font colors for certain potion effects. 增加禁用药水效果的功能。 Added functionality to disable specific potion effects. 兼容jeed模组,添加药水效果描述。 Compatibility with Jeed mod added, including potion effect descriptions.
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More Potion Effects 2.3.0

2.3.0
24 янв. 2025 г.1,8 тыс.Minecraft: 1.20.1forge
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Refer to the update log of version 1.3.0.
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More Potion Effects 1.3.0

1.3.0
24 янв. 2025 г.84Minecraft: 1.19.2forge
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[Due to the translator, the names of some effects may vary, with the main text introduction being the focus.] # 药水效果 1. 手写重构了部分代码 / Handwritten refactoring of some code. 1. 调整位格效果,增加获得位格时可能得到的效果 / Adjusted the Rank effect, increasing possible effects gained upon obtaining Rank. 1. 调整混乱效果 / Adjusted the Confusion effect. 1. 优化生命静止效果 / Optimized the Static Life effect. 1. 增加延时效果(共两种模式,在配置文件中更改) / Added Delay effect (two modes total, changed in the configuration file). 1. 增加强心效果(增加回血量) / Added Heart Strengthening effect (increases healing amount). 1. 增加回响打击效果(攻击额外造成一次同类型伤害) / Added Resonant Strike effect (an additional hit of the same type is caused by attacks). 1. 增加不屈意志效果(受致命伤时概率免除死亡并获得一定黄心) / Added Indomitable Will effect (a probability to avoid death from fatal damage and gain some yellow hearts). 1. 优化闪避效果 / Optimized the Evasion effect. 1. 添加速攻效果(减少受击生物一定的无敌帧) / Added Speed Attack effect (reduces the invincibility frames of attacked entities). 1. 燃命效果增加可视化伤害增幅GUI / Added a visual GUI for damage boost to the Health Sacrifice effect. 1. 优化赌徒效果的随机算法 / Optimized the random algorithm for the Gambler effect. 1. 修改飞行效果,现在飞行速度随效果等级提升而提升 / Modified the Flight effect; now flight speed increases with the effect level. 1. 优化窒息效果 / Optimized the Suffocation effect. 1. 调整修复效果,现在可以修复主手物品 / Adjusted the Repair effect; it can now repair the main-hand item. 1. 诅咒效果调整并修复 / Adjusted and fixed the Curse effect. 1. 增加亡命之债效果(生物被击杀后对击杀者造成大量伤害并施加诅咒) / Added Debt of Death effect (causes significant damage and curses the killer when an entity dies). 1. 增加燃烧效果(使玩家燃烧,在水中会减少效果时间) / Added Combustion effect (causes burning which decreases over time in water). 1. 增加借势效果(使玩生物的势能转化为伤害,同时受到少量反作用力伤害) / Added Momentum Transfer effect (converts momentum into damage while taking a small counterforce damage). 1. 优化禁锢效果 / Optimized the Imprison effect. 1. 很抱歉,其他更新内容我记不清了。 / Sorry, I can't recall other update contents. # 附魔 1. 附魔改为全手写 / Enchantments have been entirely handwritten. 1. 增加消法之刃附魔(攻击时随机消除被攻击者的药水效果) / Added Disenchantment Blade enchantment (randomly removes potion effects from the target on attack). 1. 增加惩法之刃(对身上带有药水效果的生物增伤) / Added Punishment Blade (increases damage against entities with potion effects). 1. 增加不屈附魔(受到致命伤时获得短暂地生命静止效果) / Added Indestructible enchantment (grants a brief Static Life effect when receiving fatal damage). 1. 增加碎甲之刃附魔(攻击时概率施加护甲碎裂效果) / Added Armor Shattering Blade enchantment (has a chance to apply Armor Broken on hit). 1. 增加剧毒之刃附魔(攻击时概率施加剧毒效果) / Added Highly Toxic Blade enchantment (has a chance to apply Highly Toxic on hit). 1. 增加腐败施加附魔(攻击时概率施加腐蚀效果) / Added Corrosion Infliction enchantment (has a chance to apply Corrosion on hit). 1. 增加生机勃勃附魔(穿戴时获得强心效果) / Added Vitality enchantment (provides the Heart Strengthening effect while worn). 1. 增加飞行附魔(穿戴时获得飞行效果,该附魔仅可从战利品中获得) / Added Flight enchantment (grants flight capability; this enchantment can only be obtained from loot).
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More Potion Effects 2.2.3

2.2.3
21 дек. 2024 г.337Minecraft: 1.20.1forge
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1.Fixed some issues that only occurred in 1.20.1. See the update log for version 1.2.3 for more details.
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More Potion Effects 1.2.3

1.2.3
21 дек. 2024 г.82Minecraft: 1.19.2forge
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Tip: Due to the use of machine translation, the potion effect names in the update log may differ from the actual ones. 1.Resolved issues caused by Immunity III and IV. 2.Reduced the maximum accumulated duration of the Sanctuary effect. 3.Creatures with the Sanctuary effect will generate yellow heart particles when attacked (similar to the dark red heart particles from normal attack indicators). 4.Creatures with the blessing effect will drop multiple experience points. 5.Creatures with the blessing effect will have a specific positive effect at a level of (blessing level) of (blessing - 1). 6.Blessing effects will now not be removed. 7.The evasion distance of creatures with the evasion effect has been adjusted. 8.Introduced excess healing effect, where overflow healing will partially convert into yellow hearts, capped at (effect level * 5). 9.Added Magic Focus effect. 10.Added Magic Suppression effect. 11.Added Broken Magic Resistance effect. 12.Added Magic Shield effect. 13.Optimized the implementation method for effects that modify attributes like Heavy Effect. 14.Now, when health is static, healing will occur according to the original game mechanics, even if health is full. 15.Added random effects / random positive effects / random negative effects. 16.Introduced Gambler effect, where players with this effect will have both damage dealt and taken randomly doubled, in the range of [1/effect level to 1*effect level], influenced by luck. 17.Configuration file updated, allowing more potion effect values to be modified. 18.The configuration file now allows the use of entity registration names to specify which creatures are prohibited from gaining blessing effects or what level of blessing effects they can receive, even if blessing creatures are not enabled. 19.The effect of the Confusion effect has been significantly changed; now you won't be flying around uncontrollably due to this effect.
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More Potion Effects 2.2.2

2.2.2
30 нояб. 2024 г.130Minecraft: 1.20.1forge
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See 1.2.2 changelog for details
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More Potion Effects 1.2.2

1.2.2
30 нояб. 2024 г.74Minecraft: 1.19.2forge
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1.Significantly modified the effects of the Blessing Source and Curse Source enchantments to support effects from the vanilla version and all mods. 2.Changed some effects' values (such as Rank, Weakening Recovery, Health Sacrifice, Companion, Bleeding, Highly Toxic, Injury Outburst, Self-Healing, Leeching, True Damage, Feast, etc.). 3.Added Decay effect: Reduces maximum health every second based on effect level. 4.Added Adaptation effect: Extends invincibility time after being hit based on effect level. 5.Added Curse effect: Applies a large number of negative effects based on level and prevents the duration of other negative effects from decreasing. 6.Added Asylum effect: Refreshes (4 * effect level) heart points periodically; if the current heart count is greater than or equal to that provided by the effect, time accumulates for a quick refresh. 7.Linked Leeching effect with bleeding and bleeding resistance effects. 8.Optimized some details of potion bottle usage, such as still consuming when used on air. 9.Other detail updates and fixes.
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More Potion Effects 2.2.1fix

2.2.1
10 нояб. 2024 г.140Minecraft: 1.20.1forge
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Fixed a crash when creatures gain potion effects due to an immune BUFF update.
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More Potion Effects 1.2.1-fix

1.2.1
10 нояб. 2024 г.121Minecraft: 1.19.2forge
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Fixed a crash when creatures gain potion effects due to an immune BUFF update.
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More Potion Effects 2.2.1

2.2.1
2 нояб. 2024 г.89Minecraft: 1.20.1forge
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See the changelog of version 1.2.1 for details
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More Potion Effects 1.2.1

1.2.1
2 нояб. 2024 г.66Minecraft: 1.19.2forge
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1.Change the fear effect ability to convert damage to [damage*(0.3^effect level)-effect level]. 2.Add companion effect. 3.Add suppression effect. 4.Add feast effect. 5.Increase usage introduction for potion bottles. 6.Add sound effects for companion effects and evasion effects. 7.Optimize true damage effect and fix the issue where items do not drop in certain situations. 8.Optimize immunity effect and fix the abnormal effectiveness for certain effects. 9.Modify names and icons for some effects. 10.Add transmission mechanism for virus effect.
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More Potion Effects 2.2.0

2.2.0
3 окт. 2024 г.152Minecraft: 1.20.1forge
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Porting version 1.2.0 modules to 1.20.1
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More Potion Effects 1.2.0

1.2.0
3 окт. 2024 г.68Minecraft: 1.19.2forge
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1.Fixed the issue where the fear effect was not functioning properly. 2.Fixed the problem where the damage of the life-threatening effect did not increase with the effect level. 3.Fixed the judgment issue of the immunity effect, allowing it to function correctly. 4.Changed all healing effects from using the setHealth method to the heal method, increasing compatibility of effects. 5.Optimized the implementation of the heavy effect. 6.Added configurable options in the configuration file to adjust certain effect values. 7.Fixed the issue where most damage reduction effects were ineffective against environmental damage. 8.Added a slaughter effect that deals higher damage to low-health enemies. 9.Added a virus effect, where the longer the effect exists, the higher the damage dealt. 10.Added a life link effect that causes damage to surrounding entities when taking damage. 11.Added a chaos effect that allows for random and uncontrolled movement. 12.New item - Potion Bottle. Right-click while holding Shift to open the crafting GUI and brew effects according to recipes. Left-click while holding Shift to switch to a mode for adding effects to other entities or yourself. Right-click to add effects. Left-click to switch stored potion effects (different levels of potion bottles correspond to different maximum potion counts, maximum potion levels, duration for adding potions, and more). Currently, only eight potion recipes have been added.
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More Potion Effects 1.1.7

1.1.7
28 сент. 2024 г.71Minecraft: 1.19.2forge
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1.Optimized the implementation effect of the Heavy effect. 2.Changed the icons of two neutral effects. 3.Added the Imprison effect. 4.Added the Injury Limitation effect. (Yes, it's similar to the injury limitation of some bosses.) 5.Added the Step Up effect. (It allows automatic elevation.) 6.Added the Evasion effect. 7.Changed the configuration file name to mpe.cfg. 8.Made the healing effects within the mod influenced by Weak Healing, and prevented them from healing after death, resulting in a false death.
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More Potion Effects 1.1.6

1.1.6
16 сент. 2024 г.72Minecraft: 1.19.2forge
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1.Changed the icon for the Immortality effect. 2.Fixed the issue with the Heavy effect and adjusted it; now you cannot jump onto a block that is one block high while under this effect. 3.Fixed the crash issue caused by the Injury Accumulation effect. 4.Adjusted the Burning Life effect, causing more health loss and preventing health recovery while under this effect. 5.Adjusted the Giant Strength effect; now it only applies to damage that is directly dealt. 6.Added the Precision effect (for increasing ranged damage). 7.Added the Inaccuracy effect (for reducing ranged damage). 8.Added the Life Stasis effect, where all damage and healing will be stored and canceled during the effect, and will be settled after the effect ends.
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More Potion Effects 1.1.5

1.1.5
20 авг. 2024 г.93Minecraft: 1.19.2forge
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1. Fixed potential issues with the Heavy Armor and Lightly Loaded buffs (speed was not being restored). 2. Optimized the activation mechanism of the Health Sacrifice buff, increasing the amount of health lost and ensuring that this buff no longer causes you to take damage rapidly. 3. Fixed the issue where the True Damage buff could not deal damage, and optimized the activation mechanism of True Damage to make it more effective while preventing it from being affected by certain types of damage amplification or reduction.
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More Potion Effects 1.1.4-fix

1.1.4
18 авг. 2024 г.56Minecraft: 1.19.2forge
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Fixed the bugs related to the three buffs: Flight, Heavy, and Health Sacrifice.
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More Potion Effects 1.1.4

1.1.4
18 авг. 2024 г.48Minecraft: 1.19.2forge
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1.Add three negative effects: Highly Toxic, Injury Accumulation, Injury Outburst. 2.Fix the issue with true damage effects as follows:
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More Potion Effects 1.1.3

1.1.3
1 авг. 2024 г.74Minecraft: 1.19.2forge
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1.Add three types of potion effects. 2.Fix a bug where some potion levels are not functioning as intended.
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More Potion Effects 1.1.2

1.1.2
31 июл. 2024 г.65Minecraft: 1.19.2forge
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create project.