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Montane

Elevation based biomes, taller mountains, deeper oceans, and more!

Автор: Emil____1,5 тыс.22обновлён 3 июл. 2026 г.
ПриключенияГенерация мира

Описание

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Montane datapack. A datapack that adds elevation based biomes, taller mountains, deeper oceans, and so much more!

Note: this datapack does not need a high render distance to look good. You're welcome.

Features

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Terrain

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Mountains have been extended and are now able to generate up to the build limit.
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Oceans are now much deeper; able to generate all the way down to y-54. That's over 100 blocks!
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The world has been split into continents, measuring thousands to tens of thousands of blocks across, seperated by similarly sized oceans.
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Caves and lava pools have been made rarer.
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Biomes

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The biome placement system (biome source) has been completely overhauled.
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Biomes now generate based on elevation as well as temperature and humidity and are now split into 5 elevation zones: Lowland, Foothill, Montane, Subalpine, and Alpine.
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The basalt deltas biome has been put into the overworld as well the nether and generates as volcanoes in the most mountainous of areas, volcanic islands in the places furthest away from the coast, and underground as lava caves. Nether fortresses have been removed from the basalt deltas biome.
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Pale garden and mushroom island are now purely swamp type biomes.
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Vanilla mountain and windswept type biomes can now generate in any elevation zone.
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Windswept savanna biome now has less tree coverage.
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Dark forest biome no longer has giant mushrooms.
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Dripstone and lush cave biomes no longer go as deep underground as they did in vanilla.
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Deep dark biome now generates only under the coldest of temperature zones.
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Removed kelp, seagrass, and all structures except for shipwrecks from the deep oceans.
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Structures

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Mineshafts, trial chambers, villages, pillager outposts, igloos, and ocean monuments have been made rarer.
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The stronghold generation system has been overhauled and now generates an infinite amount of strongholds randomly throughout the world.
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The chance for a village to be abandoned has been increased.
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Галерея

Badlands and SwamplandsFrozen mountainsDesert highlandsVolcano

Последние версии

Все версии →
release

Montane 1.5.1

1.5.1
3 июл. 2026 г.378Minecraft: 26.2datapack
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Fixed oceanic cave biome structure bug.
release

Montane 1.5

1.5
16 июн. 2026 г.67Minecraft: 26.2datapack
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Updated to 26.2. Put sulfur caves underground around inland volcanoes and around deep dark. Put sulfur caves aboveground at volcanic areas. Expanded volcanic areas from basalt deltas into a biome range of stony peaks, sulfur caves, basalt deltas, and dripstone caves* ([*]→ only on volcanic islands). Scattered small patches of other biomes throughout oceans for more variety: sulfur caves in warm ocean, lush caves in lukewarm ocean, river and dripstone caves in regular and cold ocean. Changed the coldest parts of frozen ocean into frozen river biome to have the effect of an ice sheet. Changed basalt deltas and lush caves water color. Removed ruined portals from the cave and river biomes that have found themselves in the ocean. Fixed water fog color bug.
release

Montane 1.4

1.4
2 апр. 2026 г.317Minecraft: 26.1, 26.1.1, 26.1.2datapack
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Updated to 26.1. Fixed dripstone cave badlands bug.
release

Montane 1.3

1.3
2 мар. 2026 г.305Minecraft: 1.21.11datapack
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Removed giant mushrooms from dark forests (I would've kept them in if they didn't poke out above the trees, mushrooms don't like direct sunlight). Made lava pools impossibly rare (their existense doesn't make sense). Increased the chance that a village is zombie village (the world needs to be more dead and desolate, otherwise why are there so many undead everywhere at night).
release

Montane 1.2

1.2
25 февр. 2026 г.32Minecraft: 1.21.11datapack
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updated to 1.21.11 (sry for hiatus and skipping of 1.21.9-10, I kinda lost motivation for a bit). Made villages, pillager outposts, and igloos rarer. I was playing survival and found it kind of crazy that I was able to find 4 villages in one minecraft day.
release

Montane 1.1

1.1
23 сент. 2025 г.170Minecraft: 1.21.7, 1.21.8datapack
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Made trees in the windswept savanna biome much more sparse. The windswept savanna biome is supposed to be a semi-arid, near-desert type biome, and it had too much greenery for that.
release

Montane 1.0

1.0
1 сент. 2025 г.63Minecraft: 1.21.7, 1.21.8datapack
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Made trial chambers much rarer (remember, cartographers and explorer maps exist). Made woodland mansions more common (they were practically mythical due to the rarity of dark forests). Fixed bug where ores didn't generate in basalt deltas. Fixed bug where dripstone biomes would block badlands gold rates (fixed by making all shallow underground badlands at T>0.83). Fixed bug where lush caves would generate outside their temperature range in coastal areas (fixed by replacing those areas with stony shore underground).
beta

Montane Pre-release 0.9

0.9
10 авг. 2025 г.67Minecraft: 1.21.7, 1.21.8datapack
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