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ModularMachinery: Community Edition

Customize your machinery with more powerful features.

Автор: Hikari_Nova12,4 тыс.11обновлён 2 окт. 2024 г.
Механики игрыУправлениеТехнологии

Описание

ModularMachinery: Community Edition

The Community Edition is all about modernizing the Modular Machinery and providing more customizable content.

Enhancements:

  • More searchable configurations for the DE Energy Core of the Energy Input Hatch and Energy Output Hatch
  • Larger controller GUI for more information display by the modpackers

Expanded Features:

  • Custom recipe failure operation (default is still, from gugu-utils)
  • TheOneProbe compatible (currently supports recipe progress / mechanical status display, supports configuration)
  • New recipe types
    • Material group input
    • Catalyst input
    • Per Tick fluid input and output
  • Advanced event system and extended API based on CraftTweaker
    • 5 recipe events
    • 2 mechanical events
    • Add custom hints to JEI recipe screen
    • Dynamic item NBT determination and dynamic item modifier
    • RecipeModifier for dynamic generation, addition and deletion
    • Dynamic modification and addition of controller GUI status information
    • Built-in customizable data storage with persistence (save data on exit from game), read and save support
    • Mechanical controller API
  • Smart Data Interface
    • Smart Data Interface can be used to add custom functionality using CraftTweaker
    • It enables features such as programming circuits, rate control, etc.

Experimental features:

  • High-performance asynchronous implementation

    • The original Modular Machinery offers a lot of powerful features, but it runs with worrisome performance, especially with a large number of controllers.
    • The community version adds an asynchronizable interface, and all implementations of this interface can safely do a lot of work in an asynchronous form.
    • Based on extensive modpack testing, the maximum performance improvement can be over 10 times.
    • The only main thread consumed is structure check, but it is impossible to do asynchronously because it is unsafe to operate on the side of some third-party plugin services.
  • Redrawn JEI recipe interface icon to support stuffing more recipe elements

Features under development.

  • Random item output
  • Single cube mechanical implementation
  • Parallel recipe processing
  • Factory implementation (similar to the factory in Mekanism)
  • Merging of dependent functions
  • Additional support for TheOneProbe

Последние версии

Все версии →
release

2.0.3

2.0.3
2 окт. 2024 г.4,3 тыс.Minecraft: 1.12.2forge
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Что нового
_So this is a true 2.0 release, that out of the sheer number of 2.0.0 releases that have messed with my judgement._ ### Features: - GasPerTick Input / Output support. - Selective redstone update / check. - The capacity of the Mana Provider can now be modified. - Use `BlockPos2ValueMap` to optimize memory usage (From StellarCore). - Added `InsolatorRecipeAdapter`. - Upgrade blocks can now use JEI keystrokes. - Upgrade blocks can now be indexed by JEI. - FactoryController's `isWorking` method now requires at least recipe to be running properly before returning true. - Make Auto Assembly Trigger Forge Event (#121). - Structure Preview now expands the menu by default. - Optimised performance of MEItemBus / MEFluidBus / MEGasBus. ### Fixes: - Fix some side judgement issues caused by async thread. - Possible fix for potential geo model z-fighting issues. - Fix MEFluidBus sometime not working. - Prevent overlapping structures (for `DynamicPattern`). - Fix some memory leak issues. - Fixed the issue that the emissive part of the model could not be rendered in Optifine Shader environment. - Fix weird rendering colours for the first material slot in the preview. - Removed a redundant `getDrops` method, prevent dupes. - Fixed the problem of incorrectly judging space for scrollbars. ### InternalChanges: - Deprecated `HybirdFluid` - Remove usage of GLSM `push/popAttrib` (#116) - Use `ReadWriteLock` to enhance thread safe. - `ObfuscationReflectionHelper` -> `ReflectionHelper`. - Reduced version requirements for TE5.
beta

2.0.0-pre7

2.0.0-pre7
12 июл. 2024 г.853Minecraft: 1.12.2forge
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Что нового
### Features: - MultiThreaded gecko model renderer (up to 90% performance improvement). - Mekanism - AE2 gas support (requires [MekanismEnergistics](https://www.curseforge.com/minecraft/mc-mods/mekanism-energistics)). - Add ME Machinery Gas Input/Output Bus. - ME PatternProvider new type support. - GeckoLib model bloom effect support (requires GTCE**u** or Lumenized). - CraftingBlockMode for MEPatternProvider. - MEFluidOutputBus now is OneFluidOneSlot (GasOutputBus are not). - The GeckoLib model of the controller can now be previewed normally in the preview gui (jei or blueprint). ### Fixes: - Fix AE2 hard dependencies (#101, #102). - Fix incorrect get judgment for ControllerModelGetEvent (#95). - Fix ConcurrentModificationException and ArrayIndexOutOfBoundsException triggered randomly during runtime. - Fix the problem that the GUI fluid slot of ME Machinery Fluid Input/Output Bus doesn't work properly under the environment of Vanilla AE2. - Fix MEPatternProvider would lose ItemStacks with more than 127 stacks when save game. - Fix an occasional problem with an abnormal number of parallelism. - Fix the controller is not changing color like the other blocks when using "color" in the machine.json (#103).
beta

2.0.0-pre6

2.0.0-pre6
27 мая 2024 г.721Minecraft: 1.12.2forge
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Что нового
### Fixes: - MMInfoProvider NPE fixes. - Fix default failure action is invalid (#93, #94). - Fix Cannot install a GeckoLib model via a ControllerModelGetEvent (#92).
beta

2.0.0-pre5

2.0.0-pre5
25 мая 2024 г.236Minecraft: 1.12.2forge
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Что нового
### Changes: - Use getPickBlock() in the preview to get the correct ItemStack. - For some reason we can't use item handler larger than 64 stacks. - (Exp) Async controller render for geo model. - (Exp) Use parallelStream to load geo models, may faster to load game. - Extract static method form IMachineController to MachineController. - Extend the catch type of the try catch. - `BlockController#onNeighborChange` -> `BlockController#neighborChanged`. ### Fixes: - InputBus now cannot eat PatternProvider's internal items. - Fix GeckoLib cause crash in AMD display card. - Fix PatternProvider client crashes. - Fix client memory leak. - Fix RequirementIngredientArray ClassCastException. - Fix machine assembly not working if world time frozen. - Fix IC2 Recipe Adapter issues. - Fix OredictCache deadlock. - Fix MEBus deadlock (#89). - Fix BlockInfo#apply cause error.
beta

2.0.0-pre4

2.0.0-pre4
30 апр. 2024 г.344Minecraft: 1.12.2forge
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Что нового
### Changes: - Add ME Machinery Pattern Provider. (#84). - Automate your machines with patterns. - Infinity cache. - Single Inventory: 2 Item Inputs And 1 Fluid Input. ### Fixes: - Fix OpenJ9 preview error. - Fix Cleanroom compatibility. - Fix flickering display of items in structure preview. ### Internal Changes - Dynamic Widget code changes. - Add Empty DummyWorld#initCapabilities method to prevent forge events.
beta

2.0.0-pre3

2.0.0-pre3
12 апр. 2024 г.311Minecraft: 1.12.2forge
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Что нового
### Changes: - Preview 2D panning (Specially thanks Doogle007 provides algorithm) - Added warning when VBO is not enabled. - Allows automatic assembly of machines containing dynamic patterns. - Optimize the arrangement rule of items in JEI. - Adjust the addModifier method of MachineUpgradeBuilder. - Preview's ShowUpgrades button will now be displayed by default. - Allow to modify controller block bounding box (#78). - Provided selective slot updates for MEItemBus and MEFluidBus. - Added partial checks to prevent certain boundary cases from causing product loss issues with recipes. - Selective redstone signaling update. ### Fixes: - Fixed issue where JEIComponentIngredientArray was not displaying input prompts. - Fix brackets in NBTJsonSerializer. ### Internal: - Mouse.getDWheel -> Mouse.getEventDWheel. - More task executor threads. - Texture update. - Remove unused textures. - `Netty#IntObjectHashMap` -> `FastUtils#Int2ObjectOpenHashMap`.
beta

2.0.0-pre2

2.0.0-pre2
1 мар. 2024 г.301Minecraft: 1.12.2forge
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Что нового
### Fixes - Fix catalyst chance not working. - Fix structure previews causing occasional crashes. - Fix an issue that would cause a crash when the player had vbo turned off. - Attempted to fix some syntax issues when serializing NBT to JSON. ### Changes - More CraftTweaker compatibility for Mekanism's IGasStack (e.g. addInput, addOutput, addGasInput, addGasOutput and enhanced addGasInputs, addGasOutputs). - The subitem chances of RequirementIngredientArray act only on the weights of the outputs, while the inputs play no role. - Added structure upgrade preview. - RecipeCheckEvent is now split into START, END phases, so it now fires twice. - Added `enableDurationMultiplier` option to the configuration file. - BlockArray supports configuring `preview-tag` when parsing JSON. - Limited GregTechCEu hatch compatibility available. ### Internal Changes - Standardized item rendering (unified use of IngredientItemStackRenderer). - Deprecated RecipePrimer#addCheckHandler and replaced it with RecipePrimer#addPostCheckHandler. - Deprecated DynamicMachineUpgradeBuilder#addRecipeCheckHandler and replaced it with DynamicMachineUpgradeBuilder#addRecipePostTickHandler.
alpha

2.0.0-pre1

2.0.0-pre1
21 февр. 2024 г.264Minecraft: 1.12.2forge
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Что нового
### Large Changes: - Newly rewritten structure preview gui, and special thanks to KilaBash. - Added a new prefix attribute for machinery, which will be rendered to the left of the title in the preview screen. - Performance is dramatically improved (10x the performance of the original preview). - Supports clicking on a block in the preview to see all the replaceable blocks of the this block. - Larger preview gui. - Optimized mouse Drag/scroll wheel operation. - Note: optifine shaders is **unsupported**, If shaders are enabled, old-style previews are automatically switch. ### Changes: - TC6 Recipe Adpater Support(RegisteryName: `thaumcraft:infusion_matrix`) - Rewrite and optimize the gas implementation of HybridGasTank. - Enables catalysts to input multiple materials but only have one effect, like IngredientArray. - Rewrote the ComponentRequirement.Parallelizable#getMaxParallelism method for all requirements, when the requirement is parallelized unaffected, there must be at least 1 parallel to return the maximum number of parallelism. - Catalysts are now unaffected by parallelism by default, and their modifiers provide multiplier effects if parallelism is enabled. ### Fixes: - Fix an occasional memory leak. ### Internal Changes: - Completely cleaned up the old preview code. - Deprecated ModularMachinery#EventBus, which seemed to fail in CleanroomLoader and caused a lot of things to break.
release

1.11.1-r55

1.11.1-r55
22 янв. 2024 г.1 тыс.Minecraft: 1.12.2forge
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Что нового
### Changes - Added IC2 Compressor recipe adapter. - Provides limited compatibility for JEI transfer items. - Improve TOP messages. - Reduces the time overhead of the TaskExecutor wait thread. - Geo model emissive rendering support. - Add StructurePreviewDisplayList to improve structure preview performance(may cause many problems). - Adjust the feature of full-data-sync to be configurable. - Optimize network footprint for other TileEntities. - Consider using ForkJoinPool in the case of a large number of asynchronous tasks. ### Fixes - Attempted to fix an issue where MagicPrimer#addStarlightInput and MagicPrimer#addStarlightOutput had the same method as gugu-utils causing conflicts. - Fix an issue where RequirementIngredientArray would have duplicate content. - Fix ColorableMachineTile#setMachineColor method being non-thread-safe for some components. - Fix an issue where machine controllers would sometimes crash on the client. - Fix Impetus crash (#67) - Tweak TileUpgradeBus to fix occasional CME issues. **Full Changelog**: https://github.com/NovaEngineering-Source/ModularMachinery-Community-Edition/compare/1.11.1-r54...1.11.1-r55
release

1.11.1-r54

1.11.1-r54
29 дек. 2023 г.270Minecraft: 1.12.2forge
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Что нового
### Fixes: - Fix bugs with Machine Controllers in single-controller mode(#63). - Fix RequirementCatalyst not working in parallelizable recipes. - Fix RequirementIngredientArray changing from output to input. ### Changes: - Add RequirementIngredientArray JEI output tips. - Controller's AnimationFactory is no longer reloaded (maybe it caused some animation problems? But now it no longer replays the animation twice.)