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Modular Machinery: Community Refoxed

ВЕРСИИ (44)

release

1.21.1-0.1.5

1.21.1-0.1.5
29 окт. 2026 г.27Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.1.5 ## Highlights - Backported native AE2 terminal linking and terminal binding retention, with updated language entries. - Added async lightning capability planning. - Backported fluid source assembly and ME recovery to 1.21.1. - Updated JEI API integration and support for optimized recipe layouts. ## Fixes - Fixed terminal binding retention after the native AE2 terminal-linking backport. - Safely cache native output failure requirements during recipe handling. - Addressed issues found in the lightning recipe search backport review. ## Performance - Backported strict async recipe search, input scope caching, worker admission, failure wakeup, and catalog indexing optimizations. - Optimized native recipe searches for source, mana, air, stress, and lightning. - Applied small general performance optimizations. ## Maintenance - Updated and backported dependency versions. - Added deterministic receipt tests for the native AE2 terminal-linking work.
release

26.1.2-0.1.5

26.1.2-0.1.5
29 окт. 2026 г.10Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.1.5 ## Highlights - Reworked terminal bindings so storage bindings persist across inventory mode changes. - Added fluid source assembly support and ME recovery. - Updated to the newest JEI and NeoForge versions, with structure display rendering migrated to the new JEI API. ## Fixes - Fixed recipe search capture and catalog issues. ## Performance - Optimized async recipe search and planning by enforcing strict async search, reusing planning metadata and failure wakeups, indexing catalog membership, and admitting worker tasks before receipt dispatch. - Cached input scope membership validation and applied other small runtime optimizations. - Optimized recipe output capture for lightning and compatibility cases. ## Maintenance - Updated test fluid structure fixtures and made pattern snapshot receipt acknowledgements deterministic.
beta

26.1.2-0.1.4+dev-186582e7

26.1.2-0.1.4+dev-186582e7
28 окт. 2026 г.15Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.1.4+dev-186582e7 ## Highlights - Added fluid source assembly and ME recovery support. - Structure material lists now count fluid buckets and source blocks. - Structure previews support right-click panning of the anchor, with corrected drag direction. - Interface positions are now highlighted in structure previews. ## Fixes - Recipe outputs now use capacity instead of transfer limits. - Ordinary energy is charged only on recipe ticks. - Fixed Mek heat output being treated as absolute temperature, which could crash the UI. - Fixed fluid level rendering. - Fixed JEI structure display rendering with the new JEI API. - Fixed spectator menu opening by initializing menus through providers. - Fixed controller placement to align with player view strategies. - Fixed KubeJS/public API startup registry deferral and identifier boundaries, including `BlockState` state API overloads. ## Performance - Improved recipe search by enforcing strict async search, reusing planning metadata and failure wakeups, and indexing catalog membership. - Improved recipe output capture for lightning and compatibility outputs. ## Maintenance - Updated JEI and NeoForge to their newest versions. - Stabilized gameTests. - Retained Java parameter names in the build. - Removed `smartInterfaceEvents`.
beta

1.21.1-0.1.4+dev-71776773

1.21.1-0.1.4+dev-71776773
28 окт. 2026 г.42Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.1.4+dev-71776773 ## Highlights - Backported async lightning capability planning. - Backported fluid source assembly, ME recovery, and fluid preview materials. - Updated JEI integration and support for optimized recipe layouts. - Backported capacity-only recipe output policy. ## Fixes - Fixed fluid level rendering. - Fixed controller placement, vertical overlay alignment, and overlay render-layer selection by sprite transparency. - Fixed spectator menus and deferred startup references. - Fixed API identifier boundaries. - Fixed safe caching of native output failure requirements. ## Performance - Backported native lightning recipe search and strict async recipe search, including failure wakeup and catalog indexing optimizations. ## Maintenance - Updated dependencies. - Backported Java parameter name retention for builds. - Updated README with GitHub Actions and download badges.
release

1.21.1-0.1.4

1.21.1-0.1.4
24 окт. 2026 г.212Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.1.4 ## Highlights - Backported fluid preview materials to 1.21.1. - Backported upstream updates through 716e50ea to 1.21.1. ## Fixes - Fixed fluid level rendering. - Backported the capacity-only recipe output policy fix to 1.21.1. ## Maintenance - Updated README with GitHub Actions and downloads badges.
release

26.1.2-0.1.4

26.1.2-0.1.4
24 окт. 2026 г.29Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.1.4 ## Highlights - Structure material lists now count fluid buckets and source blocks. - Structure previews support right-click panning, with drag direction corrected. - Interface positions are now highlighted. ## Fixes - Recipe outputs now use capacity instead of transfer limits. - Fixed fluid level rendering. - Fixed blockState state API incorrectly exposing an Identifier overload. - Ordinary energy is now charged only on recipe ticks. - Fixed Mek heat output being converted as absolute temperature, which could cause interface crashes. ## Maintenance - Updated README and added GitHub Actions/download badges.
release

1.21.1-0.1.3

1.21.1-0.1.3
21 окт. 2026 г.441Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.1.3 ## Highlights - Added planning-time pattern batching and lightning support. - Backported AE2LT integration, upstream AE2LT recipe APIs, and resource chance support. ## Fixes - Fixed controller placement and vertical overlay alignment. - Fixed overlay render layer selection based on sprite transparency. - Fixed spectator menus and deferred startup references. - Fixed pattern batch conditions and probability policy. - Fixed ME interface planning for large-batch outputs. - Backported upstream fixes for map colors and IO side pickup icons. - Fixed asynchronous module connection detection threading. - Fixed API identifier boundaries. ## Maintenance - Backported Java parameter name retention. - Updated dependencies.
release

26.1.2-0.1.3

26.1.2-0.1.3
21 окт. 2026 г.19Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.1.3 ## Highlights - Added AE2LT compatibility with lightning pattern batch planning, preserved paid lightning inputs, and JEI pattern transfer support. - Reworked PatternProvider logic, including lossy overclock and pattern submission changes for releasing crafting materials according to parallel jobs. - Exposed AE2LT lightning recipe APIs for addons and KubeJS. - Fixed KubeJS/public API identifier boundaries and deferred startup registry references across script and public APIs. - Improved controller placement alignment, spectator menu opening, and IO side icon item handling. ## Fixes - Adjusted AE pattern doubling probability I/O and removed pattern batch-input requirements and callback restrictions. - Fixed asynchronous AE output interface behavior and async reversion. - Fixed occasional errors in async module connection detection. - Fixed MMCR block map color and aligned IO side icons with picked items like Mekanism. ## Maintenance - Stabilized GameTests and added coverage for the new PatternProvider. - Retained Java parameter names in builds. - Removed `smartInterfaceEvents`.
beta

26.1.2-0.1.2+dev-b9bb9561

26.1.2-0.1.2+dev-b9bb9561
18 окт. 2026 г.23Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.1.2+dev-b9bb9561 ## Highlights - Added AE2LT compatibility, including lightning pattern batch planning and exposed lightning recipe APIs for addons and KubeJS. - Reworked Pattern Provider logic and pattern submission to support parallel crafting material publishing, lossy overclocking, and revised AE pattern multiplication probability I/O. - Added interface isolation and 256 hidden `long` return slots for pattern interfaces. - Improved UI with AE-colored buttons, updated button textures/design, layout optimizations, and Mekanism-like picked-item IO side icons. - Enhanced Port container reactions. ## Fixes - Fixed AE pattern interface Data matching and `lastRecipe`. - Fixed async module connection detection errors, AE async output interface issues, and async reversion. - Fixed AE2LT paid lightning input preservation and JEI pattern transfer. - Fixed MMCR block map color and IO side icon item display. ## Performance - Optimized pattern interface latency, DataStorage, and other small areas. ## Maintenance - Added PatternProvider tests and corrected test scopes; updated documentation/manual and README, including removal of development warnings.
beta

1.21.1-0.1.2+dev-4d225469

1.21.1-0.1.2+dev-4d225469
18 окт. 2026 г.74Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.1.2+dev-4d225469 ## Highlights - Backported planning-time pattern batching and lightning support. - Added AE2LT integration, including upstream AE2LT recipe APIs and resource chance support. - Enhanced PatternProvider with interface isolation and 256 hidden long return-to-network slots for the pattern interface. - Ported upstream UI/controller fixes for button icons/styles, interface page display, map colors, IO side pickup icons, and controller structure checks. ## Fixes - Fixed backported pattern batch conditions and probability policy. - Fixed ME interface large-batch output planning. - Fixed Jade compatibility for recipe output display NBT decoding. - Fixed async module connection detection thread issues. - Fixed long item stack support on 1.21.1 and LongStorage ExtendedPort processing. ## Performance - Ported upstream data caching and runtime optimizations. ## Maintenance - Updated dependencies and tests, including flux runtime boundary tests.
release

26.1.2-0.1.2

26.1.2-0.1.2
16 окт. 2026 г.18Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.1.2 ## Highlights - Added interface isolation functionality. - Updated UI layout and button design, including new button textures and an AE color scheme. ## Fixes - Fixed Jade compatibility on Neo 1.21.1. ## Maintenance - Adjusted test scopes. - Updated README to remove development warnings.
release

1.21.1-0.1.2

1.21.1-0.1.2
16 окт. 2026 г.388Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.1.2 ## Highlights - Ported UI and controller improvements from neo/26.1.2, including button icons/styles, interface page display, and controller structure checks. - Ported interface isolation support from neo/26.1.2. ## Fixes - Fixed NBT decoding for Jade-compatible recipe output display. - Fixed long ItemStack support on Minecraft 1.21.1. - Fixed LongStorage ExtendedPort processing. ## Maintenance - Updated README to remove development warnings.
release

1.21.1-0.1.1

1.21.1-0.1.1
13 окт. 2026 г.92Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.1.1 ## Highlights - Ported the pattern interface's 256 hidden `long` return network slots. - Synced upstream `neo/26.1.2` features and fixes into the 1.21.1 build. ## Fixes - Fixed Jade progress bar text not being centered on 1.21.1 and related Jade layout issues. - Fixed CTM mod rendering compatibility by bypassing its quad path. ## Performance - Optimized custom controller text calculation with caching to reduce snapshot creation. - Synced data caching and runtime optimizations from `neo/26.1.2`. ## Maintenance - Refactored 1.21.1 GameTests; fixed OOM and instability. - Updated Modular Guide texture and some dependencies. - Updated `PortRequirement` and `PortTierRequirement` for 1.21.1.
release

26.1.2-0.1.1

26.1.2-0.1.1
13 окт. 2026 г.32Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.1.1 ## Highlights - Added 256 hidden long return-network slots to the Pattern Interface. - Enhanced Port container reactions and added GUI container interaction for normal ports. - Added support for full controller UI Java extensions, plus an example ModernUI custom UI implementation. - Added Patchouli guide compatibility and refreshed guide/manual content and textures, including the English guide. - Updated interface tooltips. ## Fixes - Fixed AE Pattern Interface data matching. - Fixed `lastRecipe` handling. - Fixed recipe codec network I/O issues. ## Performance - Optimized Pattern Interface latency. - Optimized ShareIO, DataStorage, and custom controller text calculation; added caching to reduce snapshot creation. - Applied several small idle and general performance optimizations. ## Maintenance - Refactored controller async handling. - Improved GameTest stability and CI coverage, including GitHub Actions, UI events, and tick assertions. - Updated PortRequirement and PortTierRequirement content and tests.
beta

1.21.1-0.1.0+dev-65e158f2

1.21.1-0.1.0+dev-65e158f2
12 окт. 2026 г.220Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.1.0+dev-65e158f2 ## Highlights - Added ME Interface menus with EAEP channel cards. - Added Mekanism icons to JEI information and improved JEI recipe page layout. - Updated basic casing CTM and Modular Guide textures. - Removed EMI integration. ## Fixes - Fixed Jade layout and centered Jade progress-bar text on 1.21.1. - Fixed CTM connected textures and particle rendering, including a CTM mod quad path workaround. - Fixed world preview alpha rendering when Y > 200. - Fixed the priority page return label. - Fixed the game bus taking over the mod bus for the public API. ## Performance - Cached custom controller text calculations to reduce snapshot creation. ## Maintenance - Refactored and stabilized 1.21.1 GameTests, fixing an OOM issue and removing unused tests and outdated examples. - Updated language keys and zh_cn translations. - Updated dependencies. - Updated PortRequirement and PortTierRequirement. - Updated API support for PNC bot create and Ars.
beta

26.1.2-0.1.0+dev-8056372b

26.1.2-0.1.0+dev-8056372b
12 окт. 2026 г.22Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.1.0+dev-8056372b ## Highlights - Added full controller UI Java extension support, including a ModernUI custom UI example. - Added controller recipe pool modes: ordered pools, selector screen, persisted/synchronized selection, Jade display, and recipe routing through pool mode. - Added Patchouli guide compatibility, updated Modular Guide/Patchouli content and textures, and a new config screen. - Expanded integration/UI support: normal port GUI container interaction, combined/multiple port overlays, AE port updates, exposed chemical/heat IO views, KubeJS smartInterface x Mekanism API, extended JEI workstation registration, and refreshed blueprint/port/GUI textures. - Improved JEI recipe page layout and blueprint UI, including foldable material lists and factory thread visuals. ## Fixes - Fixed recipe codec network I/O and output data parsing. - Fixed async tick/fence synchronization, unexpected tick additions, unstable tick assertions, and async tick alignment on level post. - Fixed factory snapshot network sync missing module info. - Fixed recipe pool switching/fallback issues that could discard work, plus recipe pool information display. - Fixed Jade/Controller UI name colors, duplicate Jade version property, and Jade client/KJS/JEI sync errors. - Fixed CTM/texture rendering issues, including particles, hotbar/inventory freezing, basic casing CTM, world preview alpha above y=200, chemical icon cropping, and fluid port size. - Fixed preview direction/rotation/scale and structure export rotation. - Fixed client registry/render/startup registration timing and KubeJS BuilderJS button rendering after init. - Fixed unasyncable requirements lagging recipe process ticks. ## Performance - Refactored controller async execution and queue handling; mitigated thread backlog. - Optimized ShareIO. - Cached custom controller text calculations to reduce snapshot creation. - Added small idle/offline and general performance optimizations. - Limited prefetch and prevented offline flux input from pre-fetching energy. ## Maintenance - Refactored the public/global API call chain and reference layer; removed deprecated APIs and 1.21.1 reference modules. Addon authors should review custom integrations. - Updated tests/CI for game tests, UI events, machine registry, upgrade bus races, old tests, test dependencies, and GitHub Actions gameTest. - Updated dependencies and language keys.
release

1.21.1-0.1.0

1.21.1-0.1.0
9 окт. 2026 г.185Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.1.0 ## Maintenance - Updated language keys.
release

26.1.2-0.1.0

26.1.2-0.1.0
9 окт. 2026 г.31Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.1.0 ## Highlights - Optimized the JEI recipe page layout. - Rewrote the ME integration interface implementation. - Updated basic casing CTM. ## Fixes - Fixed the priority page return name and CTM connected textures. - Fixed level information spacing and refreshed GUI textures. - Fixed CTM updates for particles and texture freezing in hotbars/inventory. - Fixed world preview alpha clearing when Y > 200. - Corrected render/startup registration timing and client registry. - Fixed Jade server errors related to client, KubeJS, and JEI sync. ## Maintenance - Updated language keys. - Fixed the example and a test error.
beta

1.21.1-0.0.4+dev-40997811

1.21.1-0.0.4+dev-40997811
6 окт. 2026 г.50Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.0.4+dev-40997811 ## Highlights - Added Botania integration, including directional mana pools. - Added PneumaticCraft integration with air interfaces and recipe integration. ## Fixes - Fixed JEI recipe page registration failing due to Create icon retrieval. ## Maintenance - Updated mod dependency versions.
beta

1.21.1-0.0.4+dev-5ca172a2

1.21.1-0.0.4+dev-5ca172a2
5 окт. 2026 г.27Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.0.4+dev-5ca172a2 ## Highlights - Added a new mirror interface texture. - Updated EAE to version 39. ## Fixes - Fixed two small issues that could occur. - Fixed dependency-related issues. ## Performance - Ported upstream runtime performance optimizations. ## Maintenance - Updated language keys. - Fixed a test error.
release

26.1.2-0.0.5

26.1.2-0.0.5
5 окт. 2026 г.70Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.0.5 ## Highlights - Fixed KJS plugin ecosystem compatibility issues. - Reduced async thread backlog and updated async coordinator queue handling. - Fixed recipe output data parsing. - Fixed preview rendering, chemical icon clipping, and name color display in Jade/Controller UI. ## Fixes - Fixed recipe output data parsing. - Fixed async tick alignment when a level is posted. - Fixed preview directions and low-scale preview bugs; corrected export rotation. - Fixed some chemical icons being clipped. - Fixed name color display on Jade and Controller UI. ## Performance - Reduced thread backlog and applied several small async/recipe-processing optimizations. - Updated async coordinator queue handling. ## Maintenance - Updated language keys.
beta

1.21.1-0.0.4+dev-f10d51fd

1.21.1-0.0.4+dev-f10d51fd
3 окт. 2026 г.37Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.0.4+dev-f10d51fd ## Highlights - Added Flux Networks compatibility with energy interfaces and reworked energy pre-draw logic to support recipe search and runtime gap calculations, enabling Flux Networks functionality without an upper limit. - Added Create compatibility, including stress support and reworked Create stress output handling during recipes. - Added Ars Nouveau source compatibility. - Added AppMek compatibility and EAEP channel card support. ## Fixes - Fixed Create block entities causing chunk unloads. - Fixed structure preview direction, scale, and export rotation issues. - Fixed async tick alignment on level post. - Fixed AppMek issues, including cropped chemical icons. ## Maintenance - Updated dependencies for new development. - Fixed Ars Nouveau and Flux Networks tests. - Cleaned up publish and artifact metadata. - Updated and fixed example structures.
beta

1.21.1-0.0.4+dev-f917320d

1.21.1-0.0.4+dev-f917320d
2 окт. 2026 г.37Minecraft: 1.21.1neoforge
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# Release 1.21.1-0.0.4+dev-f917320d ## Fixes - Fixed errors caused by destroying a controller block.
release

26.1.2-0.0.4

26.1.2-0.0.4
1 окт. 2026 г.33Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.0.4 ## Highlights - Controller recipe pools are now supported end-to-end: ordered pools, per-controller pool mode, in-game selector, persistence/synchronization, and Jade display. - Ports received new combined/overlay support, updated AE ports, and exposed chemical and heat IO views. - UI/UX refresh includes a config screen, new controller/blueprint/factory textures and layouts, foldable blueprint material lists, thread visuals, and thread output icons. - Added KubeJS `smartInterface` × Mekanism API support, extended JEI workstation registration, and modified structure export support. - Added a new export inner policy and limit unlocking. ## Fixes - Fixed recipe pool switching/fallback behavior, recipe pool information display, and Jade display issues. - Fixed async fence sync causing unexpected tick additions, unasyncable requirements lagging recipe process ticks, and prefetch/offline flux energy behavior. - Fixed factory snapshot network sync not including module info. - Fixed controller and blueprint UI issues, including tooltip area, layout/i18n, post-init button rendering, BuilderJS button loss, and fluid port size. - Fixed CpuLogic mixin by rewriting it with wrap operation; aligned recipe modifier KubeJS types; fixed lastRecipe/active pending checks. ## Performance - Limited prefetch. - Offline flux input now performs without preFetch energy. - Stopped generating the thread disperser item model. ## Maintenance - Addon authors: public/global API calls, call chain, and reference layer were refactored; deprecated API was removed. - Removed recipe lock, unused fusion, and 1.21.1 reference modules. - Updated test dependencies and fixed tests, including upgrade bus race, i18n/layout, and test machine registry; updated CI and examples.
beta

Modular Machinery: Community Refoxed 0.0.3+dev-f79ad33b

26.1.2-0.0.3+dev-f79ad33b
30 сент. 2026 г.17Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.0.3+dev-f79ad33b ## Highlights * Added controller recipe pool mode with ordered machine recipe pools, persistent/synchronized selection, a recipe pool selector screen, and Jade display. * Added a config screen and refreshed UI elements/textures, including the blueprint UI, port overlays, thread visuals, and thread output icon display. * Added KubeJS SmartInterface integration with the Mekanism API and exposed chemical and heat IO views. * Extended JEI workstation registration and added modified structure export support. * Updated AE/combined ports, added multiple port overlay support, and added a new export inner policy and unlock limit. ## Fixes * Fixed recipe pool switching path failures and ensured work is discarded on recipe pool fallback. * Fixed fluid port sizing, duplicate Jade version property, and controller-screen tooltip area. * Fixed async fence sync causing unexpected tick additions. * Fixed factory snapshot network sync not containing module info. * Fixed buttons not continuing to render after initial init and BuilderJS missing buttons. * Fixed layout errors and the JEI workable block registry. * Fixed KubeJS recipe modifier type alignment, lastRecipe/active pending checks, and the upgrade bus race condition. * Stopped generating the thread disperser item model. ## Performance * Limited prefetching and adjusted offline flux input to avoid preFetch energy. ## Maintenance * Updated test dependencies and tests. * Removed deprecated API and unused Fusion/reference modules for 1.21.1. * Updated examples and API.
beta

26.1.2-0.0.3+dev-dae491c7

26.1.2-0.0.3+dev-dae491c7
26 сент. 2026 г.29Minecraft: 26.1.2neoforge
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# Release 26.1.2-0.0.3+dev-dae491c7 ## Highlights - Added Mekanism integrated recipes. ## Fixes - Fixed block break preview clipping related to Lithium fake levels. ## Maintenance - Updated CI for Minecraft 1.21.1. - Removed tag-based CI usage and GitHub Release documentation.
beta

0.0.3+dev-088e9094

0.0.3+dev-088e9094
26 сент. 2026 г.21Minecraft: 26.1.2neoforge
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# Release 0.0.3+dev-088e9094 ## Highlights - Added JEI extra information registry and display, with tests and guards for mods that are not installed. - Added initial Athena CTM support, more controller overlays, and new textures. - Machine modifiers now use a unified model and resolve asynchronously; effective recipes are scheduled. - Implemented AE2 memory card bridge support. ## Fixes - Fixed crouching and Shift-key down detection, including support for both inputs. - Fixed a terminal crash in ME network mode when AE2 is not installed. - Fixed async runtime tick loss that could pause crafting; finalized async tick scheduling, recipe tick callbacks, and safe task termination. - Fixed Requirement global Codec handling and Item Codec single-output limit issues; unified configured limits and refactored parallel/stack-cap behavior. - Fixed dynamic overlay UV direction and preserved effective recipe snapshots. - Removed Jade display from the Shining Flux output interface. - Prevented stacked outputs from exceeding 100. ## Performance - Reduced factory runtime tick overhead. - Bounded async shared I/O scheduling. - Skipped unused machine callbacks. ## Maintenance - Added/updated tests and benchmarks for CTM, JEI extra information, recipe parallelization, and Requirement/parallel/stack-cap behavior. - Standardized legacy packs and CTM library references. - Refactored global styled button support.
release

0.0.3+d8286afa

0.0.3+d8286afa
22 сент. 2026 г.43Minecraft: 26.1.2neoforge
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# Release 0.0.3+d8286afa ## Highlights - Added async machine and factory execution, including async structure matching, recipe/capability IO planning, chemical planning, shared IO fences, and cancelation, reducing blocking and idle gaps. - Added AE2 integration: ME input/output/stocking interfaces, pattern-interface crafting bridge, pattern reservations/transactions, memory-card pattern routing, Terminal ME mode/network info, Jade connectivity, optional ExtendedAE support, and AppliedFlux compatibility. - Added stage and machine-level recipe requirements with stage-aware UI: requirements are enforced/displayed, controller/factory screens and menus expose matched stage and stage count, and Terminal/build diagnostics report stage-specific status. - Added Mekanism chemical and heat support: chemical/heat handlers, ports and screens, KubeJS declarations, JEI/Jade display, and consume-chance support for fluid/chemical inputs. - Added blueprint preview and UI improvements: open preview from air use, shared preview panel in JEI, material grids, selection highlighting, controller recipe output display, progress bars, shift-scroll info, output interface priority, and wrench interaction with MMCR blocks. ## Fixes - Fixed a Mekanism overlay bug. - Fixed AE2 pattern interface title/performance/lifecycle issues, single-lane and multi-thread crafting, output fallback/rollback, reservations, filters, and Jade registration. - Fixed async regressions affecting `lastRecipe` in single- and multi-threaded modes, shared IO conflicts/continuations, factory fallback/search results, stale lifecycle cancellation, and batch rejection causing tick loss. - Fixed recipe stage structure checks and unforming, including non-current stage scans and `expandStructure` BlockDirty matching. - Fixed KubeJS recipe pool reloads, validation, stale machine bindings, cross-pool conflicts, level requirement sync, and startup recipe/level visibility. - Fixed Mekanism heat/chemical issues: heat port capacity on reload, ambient heat absorption, bidirectional/simulated heat handlers, namespace/failure reasons, and chemical performance. - Fixed JEI/Jade compatibility for Mekanism chemical/heat recipes, chemical quantities/transfer slots, fluid/chemical consume-chance overlays, recipe output units, and Jade return output filtering. - Fixed blueprint preview scaling/render/highlight/drag issues and the dynamic overlay lifecycle compile error. - Fixed ExtendedAE input interface crashes, menu routing, interface data packaging, and extension performance. - Fixed recipe output limit handling, data value limits, energy-prefetch missing inputs, consume chance 0 async bugs, and loot table loading when other mods are not present. ## Performance - Reused shared IO validation and factory lane analysis to avoid repeated work. - Validated shared IO requests once and batched async coordinator work. - Deferred shared IO start grants and completed continuations at tick fences. - Added empty-tick jumps and continued last recipes without idle gaps. - Added async cancelation and worker-based factory lane searches. ## Maintenance - Updated tests/CI for async controllers, AE2/Mekanism/ExtendedAE integration, recipe pools, and stage/level requirements; removed unstable tests and debug noise. - Refactored package structure, config, public API/KubeJS adapters, recipe ownership/failure diagnostics, build scripts, and documentation/issue templates. - Migrated recipe handling to versioned machine recipe pools; KubeJS/JEI recipes and level requirements sync through that pool path.
beta

0.0.2+dev-74ae97fa

0.0.2+dev-74ae97fa
20 сент. 2026 г.25Minecraft: 26.1.2neoforge
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# Release 0.0.2+dev-74ae97fa ## Highlights - Controller UI now shows matched stage/stage count and stage recipe outputs, with additional information available via Shift-scroll in machine and factory controller screens. - Added output interface priority support. - Added an optional ExtendedAE bridge, registered ExtendedAE interface ports, expanded AE interface inventories, and ME interface recipes/assets. - AE2 pattern/crafting now allows more input per crafting and supports lanes and multiple threads. - Build/stage diagnostics now report matched/build stage details, including stage-specific already-formed messages. ## Fixes - Fixed a crash when using the ExtendedAE (EAE) input interface. - Fixed the pattern interface becoming unusable with a single lane. - Fixed stocking input interface reporting the wrong failure reason; added failed-reason level judgment. - Fixed AE pattern chance recipes. - Temperature requirements now take priority over inputs. - Fixed recipe output display unit. - Fixed text UI layout and return button hover text. - Fixed stage structure checking and unforming: mismatches only unform when the scan targets the current stage. - Fixed ExtendedAE interface menu routing/protection and data packaging/coverage. - Fixed dynamic overlay compile error during lifecycle. - Fixed AE2 version requirement and AE2 interface/Mekanism heat issues. - Restored generated data resources. ## Performance - Pattern batches now respect normal controller parallelism. - Fixed an ExtendedAE extension performance bug. ## Maintenance - Added/updated tests for MachineStateSnapshot fields, stage matching, and ExtendedAE bridge/interface integration/coverage. - Added config migration support; refactored config/appearance handling and ExtendedAE mixin/compatibility packaging; updated build scripts/workflows and README. - Translation updates. - Removed unstable gametest.
beta

0.0.2+dev-60c27fb8

0.0.2+dev-60c27fb8
15 сент. 2026 г.30Minecraft: 26.1.2neoforge
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# Release 0.0.2+dev-60c27fb8 ## Highlights - Added a global machine work mode and async machine coordinator; machine ticks and controller lifecycle work can execute through async paths. - Factory lanes, native/chemical recipe IO planning, capability planning, and shared IO now run asynchronously with tick-fence safeguards. - Added AE2 pattern interface support, including crafting bridging, transactional pattern storage views, pattern start reservations, and ME storage routing for pattern outputs. - Added blueprint UI improvements: preview interface, material grids, candidate slot layout, and selection highlighting. - Machine levels are now exposed as recipe requirements and synced through the recipe list; legacy level sync versions are rejected. ## Fixes - Fixed async batch rejection causing lost ticks. - Restored `lastRecipe` tracking in both single-threaded and multi-threaded execution. - Fixed async pending input conflicts, deferred shared IO at tick fences, and shared IO continuations. - Fixed async factory search result preservation, fallback planning, and finish/restart behavior. - Fixed AE2 pattern interface lifecycle, start reservation hardening, mixed pattern request rollback, and Jade return output family filtering. - Fixed interface behavior: ME input pickup, output Shift+left-click to config menu, async output classification, AE-like pass-through channels, and fluid output cache UI visibility. - Fixed loot table loading when other mods are absent. - Fixed blueprint slot rendering, preview highlight Z-face rendering, screen display, and i18n. ## Performance - Batched async coordinator work. - Fixed an AE2 pattern interface performance issue. ## Maintenance - Recipe handling now uses versioned machine recipe pools; KubeJS and JEI recipes are migrated/validated, runtime sync is scoped to machine pools, and cross-pool conflicts are reported. - Added structured/typed failure diagnostics for core capabilities and Mekanism paths. - Expanded tests for async controllers, factory searches, recipe pools, pattern interfaces, level requirements, and preview/AE2 behavior. - Refactored package structure and cleaned up logs, docs, and lint.
beta

0.0.2+dev-7912a7e2

0.0.2+dev-7912a7e2
12 сент. 2026 г.28Minecraft: 26.1.2neoforge
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# Release 0.0.2+dev-7912a7e2 ## Highlights - Added AE2 input/output interfaces and port registration, including network resource storage view and stocking input port/interface support. - Added dynamic output reservations and shared resource reservation identity for AE2 output planning. - Added Jade connectivity display for AE2 input interfaces and simplified the AE2 stocking interface UI. - Added a blueprint structure preview screen, accessible from air use and reused in JEI. - Added Mekanism pots tooltip. ## Fixes - Stabilized and hardened AE2 output transactions, filters, and GameTests. - Fixed AE2 stocking capability IO isolation and restored AE2 input interface host behavior. - Deferred AE2 network extraction until commit and honored AE2 inventory direction permissions. - Fixed AE2/Jade integration and Jade chemical icons. - Fixed blueprint preview scaling, mouse dragging, render host neutrality, async mesh compiler/blueprint button, and general render issues. - Fixed Mekanism port tier tracking and localization issues. ## Performance - Improved stocking input interface performance. ## Maintenance - Expanded AE2 GameTests and runtime coverage for input/output interfaces, reservations, and network storage edge cases. - Updated public API and KubeJS bindings; moved `ReadableNumber` to util and cleaned up deprecated/unused internals. - Updated issue templates.
beta

0.0.2+dev-2b881e07

0.0.2+dev-2b881e07
9 сент. 2026 г.19Minecraft: 26.1.2neoforge
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# Release 0.0.2+dev-2b881e07 ## Highlights - Added an optional Mekanism bridge with chemical/heat handlers, machine port storage, transfer policies, screens, KubeJS recipe declarations, and JEI/Jade integration. - Fluid and chemical inputs now accept `consumeChance` through KubeJS and the public API; JEI shows the chance as an overlay/tooltip. - Jade controller tooltips now show a graphical recipe progress bar and localized recipe outputs without a redundant recipe ID row. - JEI chemical recipe handling now works with Mekanism: recipes are no longer rejected, full stacks are shown, quantities display in buckets, and chemicals are exposed to transfer slots. - Recipe IO planning now supports bidirectional capability directions, with auto-I/O gating and deduplicated port aliases. ## Fixes - Fixed Mekanism + JEI chemical recipe rejection, display, and transfer slot exposure. - Fixed heat port behavior: output heat ports no longer absorb ambient heat, capacity survives reloads, Mekanism heat port simulation is correct, and temperature/heat display and clearing are fixed. - Fixed Jade/JEI display of heat and chemical consumption amounts. - Fixed failure reason reporting for output-limit, data-value-limit, and chemical I/O cases. - Fixed startup collection so KubeJS startup machines are visible to server scripts; public recipes now complete after component binding. - Fixed capability direction handling: ambiguous directions are rejected, runtime directions are preserved, and bidirectional capabilities are isolated from auto I/O. - Fixed recipe search behavior in blueprint/recipe selection. - Fixed block state export and up/down direction checks. ## Performance - Improved chemical handling performance. - Improved blueprint/recipe search performance. ## Maintenance - Moved the new API into the public package and completed public API adapters; example machines now use the public Java API. - Added tests for Mekanism ports, JEI chemical ingredient types, Jade recipe output data, and planner direction/rollback semantics.
release

0.0.2+efa2122d

0.0.2+efa2122d
6 сент. 2026 г.18Minecraft: 26.1.2neoforge
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# Release 0.0.2+efa2122d ## Highlights - Added standalone upgrade buses, aggregate upgrade modifiers, and automatic upgrade textures when formed. - Added a network interface block with key cards, persistent connections, and KubeJS-exposed machine network requests. - Added a multiblock detector screen with selection-mask visualization. - Expanded terminal workflows with a configuration screen, persistent item storage, and synchronized controller/preview state. - Added KubeJS/controller integration for custom controller screen text, Jade text, recipe tick hooks, and data-storage predicates. ## Fixes - Fixed crash when a multiblock structure is too large. - Fixed shared IO recipes not restarting after recipe finish and cleared stale factory/controller state after structure changes. - Fixed multiple multithreaded recipe runtime races and stale recipe failures. - Fixed machine connection/data-storage serialization and made item storage deserialization atomic. - Fixed Mix Port behavior and ItemBus/combined-port inventory handling. - Fixed JEI recipe sync/transfer output restoration and removed unexpected JEI recipe loading during server start. ## Performance - JEI preview compilation no longer repeats schema calculations; the recorded large preview case dropped from about 300s to 1s. - Structure checks are reduced and structure cache now builds on first placement. - Optimized data-storage/network access and factory runtime hot paths. ## Maintenance - Refactored machine recipes and runtime onto registry-driven capability APIs; legacy recipe/controller compatibility layers were removed. - KubeJS modifier registrations now use ID-based structure modifiers. - Added extensible capability, transfer strategy, controller renderer, and JEI integration APIs.
beta

0.0.1+dev-234eb28e

0.0.1+dev-234eb28e
5 сент. 2026 г.5Minecraft: 26.1.2neoforge
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# Release 0.0.1+dev-234eb28e ## Highlights - Introduced terminal services with persistent terminal data, richer terminal information, and a terminal configuration screen. - Added machine network interface blocks and key cards, including KubeJS-accessible machine network requests. - Added a controller renderer public API with custom controller renderer registration, data-storage snapshots, and formed structure block counts. - JEI structure previews now use blueprints and can render level requirements as slots. - Added colorful tooltips and UI text. ## Fixes - Fixed a crash when forming oversized structures. - Fixed terminal controller access/stage validation, preview synchronization/build-state updates, dimension label conversion, action value bounds, and scan coverage for larger structures. - Fixed JEI category level block slot placement and rendering order. - Fixed controller renderer dispatch and hardened validation for controller machine IDs and data-storage snapshots. - Fixed network interface connection persistence/coordination, serial additional data, mix port behavior, and key card target-result priority. - Fixed falling-block checks during structure validation. ## Performance - JEI preview compilation is significantly faster for large structure-heavy previews: schema caching and multi-threaded mesh generation reduced one large preview from about 300 seconds to about 1 second. - Structure cache is built on first placement, and redundant structure checks were removed. - Optimized data storage and network access. ## Maintenance - Removed the Gecko dependency. - Added tests covering terminal storage/resolver behavior, rejected terminal demolish drops, network interface lifecycle, and controller batch broadcast fixtures.
beta

0.0.1+dev-1e3aa33f

0.0.1+dev-1e3aa33f
2 сент. 2026 г.7Minecraft: 26.1.2neoforge
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# Release 0.0.1+dev-1e3aa33f ## Highlights - Added the multiblock Detector screen, openable from air, with rendered selection mask, clear-selection action, and localized direction labels. - Added a standalone Upgrade Bus; Upgrade Bus modifiers are aggregated and the bus texture updates dynamically when formed. - Reworked block previews with mouse selection, async rendering, and a JEI preview transformer. - Added independent custom machine text in Jade, controller text replacement, and data storage predicates; tick machines now expose component values and metrics. - Made JEI recipe integration extensible while preserving item alternatives and custom recipe outputs. ## Fixes - Fixed JEI recipe display, sync, transfer output restoration, and unexpected JEI recipe loading during server start. - Fixed recipes not invalidating when Upgrade Buses change. - Fixed detector selection mask winding and hardened the detector export screen. - Fixed a capability lifecycle lock inversion along with capability state/sync/display delegation issues. - Fixed duplicate data storage binding on controllers. - Fixed a Jade display error when ticking machines. ## Performance - Improved preview rendering and tick machine API performance; preview rendering is now async. ## Maintenance - Refactored recipe, capability, and modifier internals to registry/SPI-driven designs and isolated legacy/adapter layers. - Strengthened JEI transfer, capability lifecycle, and adapter contract test coverage. - Moved wiki content into a single source repo and updated changelog CI.
beta

0.0.1+dev-43b474ae

0.0.1+dev-43b474ae
29 авг. 2026 г.5Minecraft: 26.1.2neoforge
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# Release 0.0.1+dev-43b474ae ## Highlights - Added recipe machine tick hook API with KubeJS bindings, persisted effective recipe runtime snapshots, and integrated public machine behavior contexts. - Exposed controller screen scopes to KubeJS and added readable number formatting. - Added a data storage overlay with localization support. - Added custom rendering for JEI recipe slots. - Added machine IO view, output simulation metadata, and extended recipe planning output transactions. ## Fixes - Preserved recipe hooks across chunk unloads and KubeJS machine behavior callbacks. - Fixed recipe tick behavior. - Fixed JEI recipe transfer counts, compacted JEI recipe quantities, and hardened JEI quantity rendering. - Retried output planning with lower output parallelism after reservation failures. - Rejected incomplete effective recipe runtime snapshots. ## Performance - Optimized factory runtime hot paths. ## Maintenance - Added tests for recipe machine tick hooks and tick IO lifecycle coverage. - Updated README with development status and usage warnings. - Updated documentation and localization examples for tick hooks and the data storage overlay. <details> <summary>Full commit list</summary> - ci: rename (43b474ae) - fix: preserve recipe hooks across chunk unloads (aa053e3a) - feat: new 5 digital clear (c2e7ef52) - fix: recipe tick fix / docs: example fix (f25d242f) - test: cover recipe machine tick hooks (70d8a7a4) - feat: invoke recipe machine tick hooks (bda0ea75) - fix: preserve kubejs machine behavior callbacks (979e19f0) - feat: expose recipe tick hooks to kubejs (19401c1f) - stage commit: 这tick hook我自己还用不来真服了 (536e04ce) - feat: add recipe machine tick hook API (066224ca) - stage commit: add jade info / examples for tick (0d615eda) - feat: max para set to long.max (14772764) - feat: expose controller screen scopes to kubejs (0584ce93) - test: update data storage overlay expectation (e083af87) - docs: clean (b44c2a3d) - temp commit / feat data storage overlay (b1e061c2) - docs: specify data storage overlay localization (8d38e399) - feat: JEI recipe slot custom render (2233f2ab) - fix: address final review findings (a6eae6e2) - fix: address Task 7 final review findings (f5fa61d3) - test: propagate recipe callback assertion failures (ef61b073) - test: complete Task 7 review assertions (cfd81bc2) - test: strengthen Task 7 lifecycle assertions (71e6f3d5) - test: cover Task 7 tick recipe io lifecycle (14e30220) - fix: address Task 6 review findings (e8bfc2ce) - test: verify tick recipe io lifecycle bridge (dd356f05) - fix: address Task 5 review findings (50e384dc) - feat: complete Task 5 machine tick IO lifecycle (84aae799) - fix: address Task 4 review findings (88673ead) - feat: persist effective recipe runtime snapshots (f6f7ef52) - fix: reject incomplete effective recipe snapshots (9f032c29) - fix: address Task 3 review findings (aef9ffef) - feat: integrate public machine behavior contexts (72f3134e) - fix: retry lower output parallelism after reservation failure (c6abb881) - fix: address Task 2 review findings (9d1bd467) - feat: extend recipe planning output transactions (c8e57c59) - fix: harden JEI quantity rendering (04c0bb88) - feat: add machine IO view and output simulation metadata (dfaffc32) - fix: preserve JEI recipe transfer counts (dc60cf1d) - fix: compact JEI recipe quantities (d4398d96) - feat: expose readable number formatting (6ccd80a4) - test: fix unstale gametest (60a61bda) - chore: gradle直接爬 (70931e83) - feat: 这个傻子Agent怎么不自己commit啊 (1da3194f) - Update README with development and usage warning (f934880c) - Revise README for development status and distribution (c1eca834) - perf: optimize factory runtime hot paths (b852ce9d) </details>
beta

0.0.1+dev-a1e08731

0.0.1+dev-a1e08731
27 авг. 2026 г.9Minecraft: 26.1.2neoforge
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# Release 0.0.1+dev-a1e08731 ## Highlights - Added extended and combined ports, including storage, registration, screens, menus, and synchronization. - Added scrollable text UI for controller details and extended port text pages. - Controller screen text is now synchronized to clients and can be set via KubeJS. **Breaking:** controller text is startup-only; script reload no longer updates it. - Temporarily removed recipe lock and enlarged extended ports. ## Fixes - Fixed quick-moving item stacks in combined ports. - Fixed combined ports being excluded from interface predicates. - Fixed controller screen text lifecycle issues, including stale text after client level unload. - Fixed combined port tank frame rendering and interface tooltip amount formatting. - Fixed extended and combined port menu classification and synchronization. - Split combined auto I/O controls and isolated auto I/O text scrolling. - Bounded long item drops safely. ## Maintenance - Added and hardened game tests for controller text lifecycle, combined and extended ports, item drops, and auto I/O fixtures. - Refactored port capabilities around shared storage-backed implementations and capability-specific automatic I/O. <details> <summary>Full commit list</summary> - chore: remove agent docs / fix: combined port itemStack quick move (a1e08731) - fix: bound controller screen text lifecycle (003c53ff) - fix: clear controller text cache on client level unload (4819e248) - test: harden controller text lifecycle coverage (6d66f02c) - test: cover controller screen text lifecycle (f03fb8c1) - feat: compose controller screen text (1fb73b9c) - fix: remove controller text reload support (831a8231) - docs: make controller text startup-only (192fb6e0) - fix: guard server script text registration (73890615) - feat: expose controller text to kubejs (0d9bedf5) - fix: dispatch script reload to server thread (b119f281) - fix: rebuild controller text after script reload (fe8c548a) - feat: update controller text snapshots at runtime (85328425) - feat: sync controller screen text (ddcc62b6) - fix: enforce controller registry server thread (0f3f84ea) - feat: integrate controller screen text runtime (571c3488) - fix: isolate controller screen components (abae1308) - feat: add controller screen text state (0b5bb5d4) - docs: plan controller screen text implementation (e1e1e7cf) - docs: design controller screen text API (95454c98) - feat: temply remove recipe lock / bigger extended ports / test fix (3e73f59d) - test: fix unicode symbol exhaustion boundary (a247c479) - fix: include combined ports in interface predicates (2786985c) - ui: new ui is coming! (e050678f) - fix: align scrollable text layout (8297e911) - docs: clean (dcad9c45) - fix: isolate auto io text scrolling (375ba7a4) - feat: scroll extended port text pages (7ba09fb7) - feat: scroll factory controller details (94f60d4f) - fix: align ordinary controller detail rows (70c02a93) - feat: scroll ordinary controller details (2dfea465) - test: document scroll screen test author (c77d951c) - feat: add shared scrollable text screen (01f38fdc) - docs: refine scrollable UI bounds (564f72df) - test: fix something (414a25c9) - feat: client ui (c5bf5914) - docs: cover non-scrollable text UI (6db90f43) - docs: add scrollable text UI plan (08599d96) - docs: specify scrollable text UI (a327cb8a) - feat fix bug ui client 反正一堆东西就这个意思 (9bae404d) - docs: specify combined port text layout (02f4e853) - fix: stabilize item drop gametest bounds (2f95a6ac) - fix: split combined auto io controls (8b45d1ef) - fix: format interface tooltip amounts (959ac9d3) - test: stabilize auto io item fixtures (8fea4110) - docs: specify combined port auto io controls (e5644f2c) - test: align bounded item drop gametest (8126400f) - fix: bound long item drops safely (7b2bc34f) - fix: cover item port drops and combined fluid containers (c3fb0a0a) - fix: address important long and extended port findings (d8d4d418) - fix: harden combined port persistence and ejection tests (9ee33a88) - test: cover combined and extended port gametests (8d8a6e9c) - fix: render combined port tank frames (bba4ce05) - feat: add extended and combined port screens (748c3793) - fix: harden task 7 menu synchronization (dd71c98d) - feat: add extended port menu synchronization (d8082d9b) - test: preserve recipe planning for combined ports (b5c8e187) - fix: classify extended and combined port menus (54f17ae0) - feat: register extended and combined ports (477f3484) - feat: add extended and combined port storage (587c413e) - fix: harden task 3 capability boundaries (fe73f442) - refactor: support capability-specific automatic IO (41132165) - fix: harden multi-slot fluid io presentation (ee6bbff9) - fix: harden long resource empty slots (e7f9eecf) - refactor: share storage-backed port capabilities (4b3ff407) - fix: constrain combined port families (98b6723a) - refactor: describe port capability families (841e6398) </details>
beta

0.0.1+dev-6532d529

0.0.1+dev-6532d529
25 авг. 2026 г.3Minecraft: 26.1.2neoforge
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# Release 0.0.1+dev-6532d529 ## Highlights - Added a new JEI recipe UI for viewing Modular Machinery recipes. - Fixed controller menu synchronization, including preserving the parallel controller count when menus are open. - Multiblock structure failures, shared component conflicts, and terminal errors are now reported properly. - Improved recipe factory runtime stability during parallel processing and after structure changes. ## Fixes - Fixed controller state not syncing when opening menus or while menus are open; parallel controller count is now preserved. - Fixed missing or incorrect structure diagnostics: current structure failures, shared component formation failures, terminal structure failures, and conflicted component messages are now shown. - Fixed recipe runtime bugs under multi-threaded/parallel processing, including stale factory state after structure changes. - Fixed item storage deserialization to be atomic and preserve malformed inventory data and handler semantics. - Hardened menu authorization, planning bounds, runtime content/payload bounds, and ItemBus menu slot layout synchronization. ## Maintenance - Reworked the runtime core: controller state is now authoritative, machine and factory recipe runtimes are unified, and auto I/O, sync, and recipe planning are routed through capability contracts. - Removed legacy runtime facades, recipe/controller paths, and compatibility layers. - Added machine capability contracts, port capability snapshots, and a long-backed resource storage. - Completed behavior coverage tests for capability and runtime behavior. <details> <summary>Full commit list</summary> - ci: restore release workflow token (6532d529) - UI: new JEI recipe UI (cc81de47) - chore: clean logs / new ui (b648ada8) - fix: format shared component conflict message (d9fc76a8) - fix: dispatch current structure failure diagnostic (491ce927) - chore: trace structure diagnostic chat flow (925bc621) - fix: report shared component formation failures (ee6717b5) - fix: sync state from controller menu (c71d15ba) - fix: send controller state when menu opens (fd790b3d) - fix: sync controller state for open menus (b542ff2c) - fix: try fix 并行问题 (6688c2eb) - fix: preserve parallel controller count in menu sync (b4d7efbc) - docs: clean (199d9ba4) - fix: clear stale factory state after structure changes (63792abf) - fix: stabilize factory recipe runtime state (091f2964) - fix: 3 multi thread recipe bug (87ec10bf) - fix: a lot of fix (d2c9530f) - chore: example recipe thread fix (b018d12b) - chore: update test machine i18n key (494b7fe9) - fix: update levle machine (278e04d9) - fix: report terminal structure failures (87d34ba9) - fix: enforce runtime content bounds (8fb5eda8) - docs: (ff038dcb) - fix: close Wave F review gaps (e3ee5f4c) - fix: align runtime payload bounds (1bcba66d) - fix: harden menu authorization and planning bounds (0e23e7bc) - refactor: remove legacy runtime facades (0dfb9053) - fix: refresh active module and factory ports (185304ca) - fix: persist structure runtime version (ee18c99a) - fix: synchronize ItemBus menu slot layout (e14c0db6) - fix: close Wave E final behavior gaps (2f68d61b) - test: complete final behavior coverage (e3402b67) - test: close Wave E reviewer coverage gaps (2fec4c2c) - fix: restore Wave E behavior coverage (8a9b036a) - test: lock final capability runtime behavior (c9d80fba) - test: lock final capability runtime behavior (24c4bdf9) - refactor: remove legacy recipe and controller paths (a3f29329) - fix: close Wave C immutable snapshot paths (9d27be52) - refactor: route auto io and sync through capabilities (4142b6f5) - fix: finish Wave B runtime API (8a629f27) - fix: close Wave B lane invalidation (69636616) - fix: finish Wave B shared failure cleanup (51464835) - fix: clear Wave B shared recipe failure (52c21ca4) - fix: clear Wave B stale failures (3227bbd6) - fix: close Wave B final semantics (c49a8559) - fix: seal Wave B snapshot and persistence paths (28874829) - fix: close Wave B pause and failure paths (f2556115) - fix: seal Wave B crafting and factory runtime (aec6f022) - fix: close remaining Wave B runtime findings (c612e7c2) - fix: close remaining Wave B runtime findings (c72b3b98) - fix: close Wave B runtime review findings (13461a40) - refactor: unify machine and factory recipe runtime (ff6a954f) - fix: seal Wave A runtime authority boundary (c5609b06) - fix: close Wave A sync and snapshot boundaries (81e50e3a) - fix: close remaining Wave A authority findings (dd69bd0f) - fix: close Wave A runtime review findings (0d906208) - refactor: make controller runtime state authoritative (2c778b17) - refactor: remove obsolete compatibility layers (6e9b226f) - fix: close task 6 fresh review gaps (c47daf93) - fix: persist structure scan state in runtime (f73ae5ac) - fix: close task 6 runtime review gaps (d30238cd) - refactor: split controller structure and components (b50dd6f1) - fix: close task 5 planning review gaps (1674c152) - fix: harden requirement planning reservations (f67a7a30) - fix: make recipe planning deterministic and reserved (34025cfd) - refactor: plan recipe operations through capabilities (138d8bec) - refactor: plan recipe operations through capabilities (6a05bf01) - refactor: plan recipe operations through capabilities (3d839117) - fix: make port capability snapshot abstract (b839d31d) - refactor: expose port capabilities (d7e5d6ee) - fix: migrate requirement type assertions (ac4659f5) - refactor: register machine requirement handlers (1accab13) - fix: preserve malformed item inventory data (3a4cbe97) - fix: make item storage deserialization atomic (065e1a7e) - fix: preserve item storage handler semantics (4a73a129) - refactor: add long-backed resource storage (b179a728) - fix: revise machine capability contracts (f9c65526) - refactor: add machine capability contracts (b91d00bc) </details>
release

0.0.1+51ca77e3

0.0.1+51ca77e3
24 авг. 2026 г.6Minecraft: 26.1.2neoforge
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# Release 0.0.1+51ca77e3 ## Highlights - Adds the core Modular Machinery machine system for Minecraft 26.1.2: controllers, casings, item/fluid/energy ports, multiblock structure matching, and data-component-aware machine recipes. - Adds KubeJS and datapack integration: declare machines, structures, recipes, and exports from KubeJS; reload runtime content with `/mmcr reload`. - Adds JEI support: per-machine recipe categories, interactive structure previews, component-based inputs/outputs, machine level requirements, and smart interface modifiers. - Adds factory/parallel and expandable multiblock systems: factory controller threads, expandable stages, host/module machines with shared IO, terminal assembly, and auto IO. - Adds new content: thermal smelting furnace levels, distillation tower, eco matrix, space elevator machines, multiblock export tool, dynamic machine overlays, and looping machine sounds. ## Fixes - Fixed data-component handling across recipe inputs/outputs, KubeJS recipes, and JEI displays, including component matching and preserving components when normalizing outputs. - Fixed world preview stability: previews no longer disappear immediately after formation/controller destruction, lighting and rotation are correct, and stale previews are cleared after terminal builds. - Fixed multiblock formation and orientation: vertical structures preserve facing/roll, exports normalize to lying-flat templates, port requirements revalidate, and structure retry windows survive mismatches. - Fixed runtime reload synchronization: KubeJS recipes survive reloads, duplicate JEI displays and recipe layers are avoided, removed JEI recipes are hidden, and recipe locks stay synchronized. - Fixed shared multiblock IO atomicity: duplicate final output commits are prevented, redstone-paused recipes persist, conflicting component claims are rejected, and structure versions are checked. ## Performance - Added world preview mesh caching, asynchronous mesh compilation, persistent GPU buffers, and batched/layer-based preview drawing. - Added active incremental structure scans, cross-tick scanning for large structures, throttled retries, and redundant multiblock check elimination. - Optimized data-component recipe search, structure detection caching, and shared multiblock IO cursor scheduling. ## Maintenance - Finalized the public API: machine/recipe builders, pattern primitives, split registration events, runtime content snapshots, and `IOPortKind` extension points are now the supported paths. - **Breaking:** deprecated public event classes and obsolete registration APIs were removed; addon authors should migrate to the new builders/events. KubeJS scripts cannot mix old and new pattern APIs. - Removed Jade machine info display. - Migrated the build to ModDevGradle, split build scripts, added API artifact publishing and nightly CI, and expanded gametests for registration, terminal assembly, shared IO, previews, and factory scheduling. <details> <summary>Full commit list</summary> - ci: mek (51ca77e3) - fix: relax structure chunk loading (2a19c104) - chore: project release (bcbcc155) - feat: remove jade machine info / test: fix async test bug (512c7a60) - ci: fix api upload (cf5a79b2) - test: stabilize distillation gametest (bfb448fc) - start ci (f6b50b41) - feat: world mesh cache to improve preview performance (4a6d1134) - fix: gpu world preview render (a8cd9806) - debug render (0fb8dba5) - test: remove flaky expandable build gametest (39a7a653) - perf: compile world preview meshes asynchronously (e8dfb247) - fix: harden world preview gpu rendering (8581ca79) - perf: draw preview meshes with persistent gpu buffers (3d7c9132) - perf: batch world preview mesh drawing (58586a6c) - test: cover player-specific preview cleanup (16b69e80) - feat: add world preview mesh GPU uploader (f5348ef5) - fix: clear world previews after terminal builds (d5f1fcef) - feat: use cached meshes for world preview (2980aab6) - feat: submit cached preview meshes by layer (44eccd1a) - fix: route preview quads by material layer (1776743c) - test: cover production translucent mesh sorting (514cc4c5) - fix: connect task 2 compile review seams (199d1c45) - fix: cover task 2 mesh compiler contracts (1d0d54a7) - feat: batch world preview meshes (f32f4022) - fix: require opaque preview mesh requests (e542590a) - fix: harden world preview mesh cache (ad92da6b) - feat: cache world preview meshes (01d2d1c0) - dep: add sodium (4a515fe8) - test: align gametests with incremental checks (b3e092b3) - fix: resume deferred sentinel checks (8d21fb74) - fix: bound incremental structure rechecks (18e19b53) - fix: clear stale structure diagnostics (d808c4ee) - fix: align terminal gametests with real ticker (7350295b) - fix: isolate terminal gametest config (35f1a4dd) - fix: close task 3 important findings (bbc602eb) - fix: complete incremental scan gametests (cadbd3c0) - fix: complete task 3 incremental scan verification (a774c124) - perf: add active incremental structure scans (797853a7) - fix: address final task 2 important findings (58d1cf7b) - fix: address task 2 scan review findings (8621537f) - docs: record task 2 report commit (62cb4cf5) - docs: report incremental task 2 (005a926b) - perf: scan large structures across ticks (50bde94d) - fix: preserve structure retry window after mismatch (75e09ff9) - perf: throttle multiblock structure retries (f51d6028) - fix: enforce real-tick build budget (d5da2b41) - Update .gitignore (11fb66b5) - docs: record final review fix commit (20db53ed) - fix: address final multiblock review findings (d7782b2e) - test: add terminal assembly game test (3b3a289e) - test: address task 3 structure review (6b7f54cb) - perf: avoid redundant multiblock checks (3fec69af) - fix: consume cached preview models (1a882d23) - fix: complete task 2 preview review (d111543c) - docs: clarify task 2 review concerns (ce62fcad) - docs: record task 2 review fix (c1abf555) - fix: address task 2 preview review findings (778ec69c) - perf: cache and cull multiblock previews (ef1a29eb) - fix: address task 1 build review findings (3fe2ac2f) - perf: batch multiblock building across ticks (f0155a89) - feat: new big machine (c0b3bf9c) - feat: configure multiblock state matching (6115317f) - chore: example api use (fd0e5cb7) - fix: a lot of bug fix feat: a lot of new api chore: new example machine (52e8e985) - fix: preserve data components when normalizing outputs (5cbb2cee) - fix: match preview lighting to noon (27344f01) - chore: forget controller (fdb76b8e) - fix: mark preview lightmap as renderable (32361389) - fix: isolate JEI preview lighting (c1d5a5cf) - fix: life cycle / feat: service register (9f747004) - fix: life cycle / feat: service register (026ffa23) - fix: event lifecycle (bc8b728d) - new: KubeJSApi (f3c4e55e) - docs: clean (da37498e) - docs: kubejs support (4f2e0345) - feat: last modify public api (b795161b) - feat: new api (763b7c21) - feat: migrate builtins to public api (06bfe275) - docs: all example polished (e6d4feda) - docs: all example finished (ec53d5f8) - fix: host and module kubejs register (de4ae200) - feat: add expandable structure levels (e963c254) - fix: resolve KubeJS extension callback overload (b13d2b59) - fix: 往里修 (52b2a07d) - fix: bind kubejs structure stage builder (f6d6f4db) - fix: enable expandable gametest fixtures (ef4a3379) - fix: isolate kubejs callback structure api (1e6e4bc0) - docs: record task 3 review fix (3e30796b) - fix: cover expandable structure boolean overload (6e2c7ba3) - feat: expose expandable machine flag to kubejs (cda5eb16) - feat: add kubejs expandable structure chain (5fef7bd6) - fix: retain stage level slot requirements (7c3bb61c) - feat: add kubejs structure stage builder (010d2cef) - fix: a lot of fix (7cad3345) - fix: format JEI smart interface ranges (5ffa76f1) - docs: design JEI smart interface range display (5f7ac9c8) - fix controller tick after removal (4acd38e7) - chore: add diagnostics for controller and level names (f4022b3f) - fix: avoid level type display name field clash (5246c124) - fix: localize kjs level type names (c5c26e6f) - feat: new kjs (43eee2a3) - fix: rotate preview level states (f95d63af) - fix: rotate preview metadata (81c02072) - fix: rotate client preview patterns (12c54774) - fix: simplify exported default block states (144897fe) - test: cover rotated block state consumers (063a4ec7) - chore: remove unrelated files from task commit (ac12f24b) - fix: rotate block states with structures (2995a986) - chore: remove forbidden review report (8ebc4101) - test: cover preview state payload round-trip (b94bd7b9) - fix: prioritize exact preview block states (875563e2) - fix: complete export review findings (14670db4) - fix: address export review findings (99912698) - fix: export exact block states (4b4bf45b) - test: bind export state predicates to pattern symbols (af8fbf4a) - test: strengthen export regression fixtures (a87bab6b) - test: define multiblock export regressions (b329b5cc) - ci: provide release workflow token (e252e388) - ci: provide token to gh release lookup (043ee6a0) - build: publish public API artifacts (8ed4f7ae) - fix: 终于消停一会儿了 (7abbee0d) - fix: isolate integrated server runtime snapshots (f821ec1a) - fix: avoid duplicate kubejs recipe layers (b36cfeaf) - fix: avoid duplicate initial jei displays (6898d00c) - fix: preserve kubejs recipes across reloads (8af3c2b9) - chore: remove parallelism diagnostics (685ea50a) - chore: trace factory thread parallelism (1ddc96f4) - chore: trace controller parallelism lifecycle (82b62ac7) - chore: trace JEI runtime recipe reload (171e4184) - chore: add temporary runtime diagnostics (6546d830) - fix: restore dynamic JEI recipes and parallelism (bbdf21db) - fix: preserve recipe ids and reserve pending threads (336201c3) - chore: add temporary runtime diagnostics (b396f933) - fix: validate reload recipes against startup structures (96ae4e5d) - fix: resolve KubeJS recipe and factory issues (45609397) - fix: restore JEI tag variants and KubeJS reloads (a7afc118) - fix: restore block tag assembly and JEI recipes (bff86e94) - fix: disambiguate KubeJS structure patterns (c505bc96) - chore: update example KubeJS scripts (53aa472b) - fix: reject mixed KubeJS pattern APIs (54c4265d) - fix: preserve controller identity in exports (b36e2e8c) - fix: preserve KubeJS multiblock z slices (a7e1548f) - feat: add Java and KubeJS multiblock exports (406f342c) - fix: align JEI metadata cursor coordinates (281e4688) - fix: place module host reminder after energy outputs (a0f53d79) - fix: preserve KubeJS structure requirements (475ff7d8) - feat: add slice patterns to KubeJS structures (c4132e3a) - exmaple fix (011f7841) - fix: close final review findings (f6455aa9) - refactor: replace avoidable fully qualified names (4a5c55cc) - close Task 6 interface helper review findings (89f2b788) - fix Task 6 interface helper API mismatch (e4dc106a) - add reusable interface API helpers (696fc932) - remove deprecated public event classes (9ba7f50b) - fix factory snapshot review findings (83ddaa77) - fix factory controller snapshot protocol safety (63535867) - fix factory scheduler test seams (26ddbfd9) - allow multiple factory controllers (07dab8f6) - guard non-factory scheduler access (4573aea7) - remove factory scheduler runtime ownership (c0bd8664) - move factory scheduling to machine controller (afd13cbd) - test update factory capacity fixtures (cef35f2d) - fix factory controller capacity aggregation (d79d73e4) - a lot of fix 我已经有点略显麻木了 (4e05b1ef) - fix: isolate builtin public registration boundaries (68522991) - fix: isolate public machine role contract (4716be46) - fix: keep builtin modifiers on public API (6513cced) - chore: remove unrelated staged example (ce9e15f5) - feat: migrate builtin declarations to public contracts (cc6fce1b) - fix: restore builtin level registration guards (12b12107) - docs: report task 3 implementation (1b5579e3) - feat: add public machine level declarations (ec03ec90) - fix: preserve explicit recipe requirements (db4f95c1) - feat: add component-aware public recipe items (8654d64f) - feat: add public component declarations (444d58c0) - debug: trace recipe registration paths (22c325b2) - fix: register (f404aeba) - fix: kubejs register (65ed149a) - fix: skip missing optional builtin item recipe (6ceca7b6) - fix: legacy structures (5a9b26d9) - test: tighten mmcr wiring coverage (b1210000) - test: cover mmcr event wiring (baf46e4d) - refactor: simplify mmcr registration entrypoint (654713eb) - test: close task 3 review gaps (fa9b1838) - test: cover task 3 registration facades (5ae97a3b) - refactor: extract runtime and gametest registration (c22344b3) - fix: preserve delayed kubejs startup commit (5dfc4d67) - fix: restore startup testing seam (88c114d8) - chore: keep task report local (0436ece2) - refactor: extract startup content registration (ce917f93) - test: restore builtin level test isolation (f7aed2cd) - test: fix builtin level subscriber fixtures (90effe75) - test: cover builtin level subscriber behavior (031cf521) - refactor: move builtin level declarations to public api provider (3be3ad45) - refactor: rely on builtin public event subscribers (8a01e778) - fix: complete startup registration atomically (4de89961) - fix: close task 12 test regressions (35f592ab) - fix: decouple runtime snapshots from block binding (cdf922b7) - fix: complete task 11 provider compatibility bridge (c0dfce0c) - refactor: remove registration lifecycle bypasses (0a6a7070) - fix: restore public registry compatibility bridges (756da32d) - refactor: remove obsolete registration APIs (86a35feb) - fix: synchronize effective runtime content reads (c727c508) - fix: close task 9 runtime sync review gaps (5818eb25) - refactor: route reload integrations through content snapshots (25883010) - test: strengthen task 8 preview stage coverage (640c36ca) - fix: close task 8 preview cache gaps (cb72053a) - refactor: migrate content consumers and caches (3334459b) - fix: finalize runtime snapshot consistency (a446a6fe) - fix: close runtime snapshot review gaps (924f3a9a) - fix: harden runtime snapshot synchronization (69387767) - refactor: synchronize effective content snapshots (a7b26b7e) - fix: separate startup commit from register attachment (a984429e) - fix: resolve task 6 static review findings (7eb7dda0) - test: share startup registration bootstrap (ed8885a9) - fix: tolerate missing gametest classpath (16e2edf8) - fix: align startup registration phases (7f44d184) - test: share startup registration bootstrap (456fdc78) - fix: close runtime reload transaction boundaries (8716d410) - refactor: unify runtime content reload transactions (b5f41017) - refactor: unify static and runtime recipe layers (dd3ee21b) - fix: remove public api registry side effects (d14d7811) - fix: preserve complete public machine structures (3551063d) - refactor: centralize startup content registration (9cfdb837) - refactor: unify registration event names (c5c3b7d3) - fix: preserve machine IDs in structure errors (260316ba) - fix: close registration lifecycle review gaps (e13d2ba2) - fix: complete core public api registration (25b0402f) - fix: close lifecycle and registration review gaps (f990d78e) - fix: close remaining public api lifecycle gaps (3d06cca0) - refactor: finalize public api event boundaries (9f871762) - refactor: migrate kubejs machine consumers (7b407507) - refactor: unify public api lifecycle (948b8b3f) - docs: restore task 1 report (cebb3cfc) - test: cover removed machine structure methods (01997928) - fix: close task 1 adapter review gaps (698ff3e3) - test: restore task 1 builder coverage (e46ce2ef) - fix: address task 1 review findings (62ba9f22) - docs: record task 1 review fix (cf166e2a) - fix: decouple public machine structures (962c9e9c) - feat: split public machine registration events (37b52dc0) - fix: stage fix machine registry (e8e28dfc) - fix: stage fix lifecycle (5cbc8a38) - test: align test cube coverage names (6ff590d4) - docs: record formation coverage follow-up (b425df49) - test: restore isolated formation coverage (1d8b2c02) - docs: record task verification (abd3ca3d) - test: isolate public event subscribers (9d4fb6ea) - test: bootstrap public builtin runtime (5cb18030) - fuck test (2d6751a8) - refactor: public api (5552848b) - refactor: separate public built-in declarations (1e7e905e) - refactor: build default content through public API (d072d9c8) - api: fix final lifecycle review findings (4304550a) - api: finalize startup registration lifecycle (5907da15) - api: fix Task 5 public lifecycle boundary (eb559876) - api: integrate startup registration lifecycle (af7ad2fd) - api: fix public recipe builder boundaries (61cdc014) - api: add machine recipe builder (945f0d7f) - api: fix single-stage registration (7bc4891a) - api: fix Task 3 review findings (ce245cf7) - proj: remove oritech (6c8547d8) - api: add machine definition builders (086958d1) - api: reject duplicate controller markers (15e9744f) - api: validate public pattern definitions (f777bd0d) - api: add public pattern primitives (1dc58f9a) - test: document public API inventory guard (78a21ec5) - api: refine public API inventory docs (3726860c) - api: define public API inventory (e290bb8b) - lang: add example machine lang (63f5a169) - fix: remove controller JEI click area (16df5199) - ui: button to one style (4e6bd398) - test: assert single target ejection (9dc7bd29) - test: cover input port ejection (2f486319) - feat: add input port ejection button (bcf1c4d7) - feat: add input port ejection packet (1f59fa14) - feat: eject unused input port contents (aa284acc) - fix: crop factory scheduler background texture (d6b611d3) - refactor: split machine controller screen (a0574a16) - refactor: register dedicated machine screens (8d98f057) - refactor: split port menu screens (cd82f46c) - refactor: add shared port screen base (c41f3b7e) - refactor: 替换内联全限定 java.*/net.*/cn.*/com.*/io.*/org.* 名称为 import + 简单名 (a53b0138) - fix: export file to mmcr_structure_export (bcbe7d91) - ci: add nightly build publish (60be18d7) - fix: align empty fluid hatch capacity text (dd02e2a7) - fix: render fluid gui sprites with atlas uv (e9868133) - fix: try fix fluid render display (0b8a35b3) - fix: format readable numbers from one million (70ab27cb) - fix: correct fluid hatch rendering (7028ffc6) - dep: 投影用不了 (f2310883) - fix: sample fluid sprites from atlas coordinates (7749b231) - test: restore injected language (984639ed) - docs: attribute fluid gui renderer (3a7244b4) - feat: show fluid type in hatch gui (c1748da8) - dep: add 投影 (1eae5cc1) - fix: preserve fluid tile cropping (59cf01bd) - feat: add reusable fluid gui renderer (1e486571) - fix: vercel machine contoller place (8b218d71) - fix: kjs api rename and test vercel machine (0cb7c192) - feat: int max transfer (d7f3e08c) - feat: new capability interface / new UI number display (70cc4ecf) - feat: 微调了一下UI字体大小,稍微能多装一些了 (95cd471e) - fix: destory block timing (176bb633) - fix: world preview disappear immediately when structure formed and controller been destoryed / terminal build max (7b41a919) - ci: fix release body (53978efa) - fix: some bug fixes (029b30c4) - fix: mark machine recipes as special to suppress empty ingredients warning (ab6e735d) - fix: tag item input (4ddfba45) - fix: client payload (518e3539) - fix: align runtime sync with structure requirements (36eec78d) - fix: make runtime sync optional integrations safe (cdea11a8) - docs: add ai policy (dbdc6a27) - fix: preserve requirement metadata in migrated structures (1a5155f3) - fix: clarify runtime sync reload hooks (0e3b6ab9) - docs: do not include any doc (5a3b27e4) - feat: wire runtime sync reload hooks (cf547cd9) - fix: compare modifier requirements by value (70cbf4e7) - fix: preserve static jei displays during runtime sync (9c1681d6) - chore: finish structure requirement migration (c5ff3a58) - fix: hide removed jei runtime recipes (69b8dac2) - feat: refresh jei recipes after runtime sync (5a232335) - fix: internalize compiled structure requirement maps (44e639bc) - feat: apply runtime snapshot on client (5ee8568b) - feat: sync runtime content to clients (1e57051f) - refactor: bind modifiers to pattern keys (4a93ed80) - feat: add runtime content payload (864de592) - test: cover base-first modifier previews (9cd37605) - fix: preserve runtime recipe sync flags (e4655402) - fix: prefer base blocks in structure previews (2617365a) - feat: add runtime sync codecs (cf7e1bc3) - feat: allow modifier blocks as structure alternatives (82720896) - fix: cover modifier replacement api migration (1662ab24) - test: cover all runtime snapshot maps (bf3b4b8b) - refactor: remove modifier replacement positions (7d96a609) - feat: add runtime content snapshot boundary (efa04fd2) - feat: add character-based structure requirements (b83ff8f2) - docs: readme (7405abaa) - fix: slot match (94d70c27) - fix: kjs recipe inpuy (61a7db81) - fix: allow empty KubeJS recipe lists (93128ed1) - test: data recipe (f50e9a88) - test: add datapack machine recipe gametests (0c436ec4) - fix: close recipe reload review gaps (20cbc29b) - fix: harden recipe layer publication (6d7fa964) - feat: merge recipe reload layers (43adf0ea) - feat: add machine recipe data reload listener (199056c9) - fix: route KubeJS recipes through shared normalization (2783ef9a) - fix: reject overflowing recipe integers (d6d79a6c) - fix: reject fractional recipe integers (51d689e2) - fix: harden shared recipe json parsing (3e01e344) - feat: add shared machine recipe json parser (f19a423e) - fix: stage fix (4eec85c3) - feat: new kjs api (888cf95c) - docs (a317dfe4) - ci (b2558e09) - fix: tighten KubeJS declaration semantics (72a66ec9) - fix: tighten KubeJS declaration semantics (e404b3cf) - feat: set parallelized and deriveRequirements for example clones (548ffcb1) - feat: expose parallelized and deriveRequirements for KubeJS builder (dea3e403) - fix: complete KubeJS default content API (8616fe7d) - feat: add KubeJS default MMCR content example (8601564a) - fix: validate component recipe outputs (b945b0ed) - fix: validate KubeJS recipe outputs (1a726db7) - Update README.md (683430fd) - feat: expose complete machine recipes to KubeJS (4d8e0258) - Update README.md (20e22d3a) - fix: clean up interrupted KubeJS reloads (21894c05) - feat: reload MMCR content from KubeJS server scripts (7120ca00) - feat: support complete KubeJS machine structures (d8fe5c7a) - fix: avoid default controller registration in production (f21afc92) - fix: preserve conflicting KubeJS machine roles (74aea780) - docs (725fddb1) - feat: expose machine registration settings to KubeJS (71261abc) - ci: separate release workflows (af062d37) - fix: validate KubeJS declaration inputs (4d47cbae) - docs: polish project documentation and releases (06d95e54) - feat: expose MMCR declaration API to KubeJS (8c7da7a0) - feat: JEI modifier support (cf722aec) - feat: recipe (9d4e20ae) - 往里修 (f62066ff) - fix: ci (0ee77fd3) - ci: fix release (f55b3f93) - fix: 你自己看吧反正是些fix (e8906659) - assets: add factory controller GUI texture (cc7a6724) - fix: translate factory controller machine title (78f2f141) - fix: langs (ef21fc9b) - feat: raise export volume limit (25e32f38) - proj: mixin fix (9a844a54) - build: exclude development content from release (a76d649e) - test: remove redundant coverage (dc8052c4) - refactor: move translations to lang resources (64b4c664) - build: exclude test assets from release jar (882f31d6) - feat: cycle JEI structure preview levels (55b6545f) - fix: tooltip display (84212273) - fix: align JEI preview widget coordinates (ae9d6ebc) - fix: improve structure preview candidates (2163ba76) - fix: show fixed structure blocks (ef5e2ee6) - fix: filter structure previews without catalysts (1c33c5c6) - fix: hide controllers from structure preview (34df2ca5) - fix: correct JEI recipe manager mixin signature (b1ce8eed) - fix: use one JEI structure category (4cf1d368) - fix: complete JEI structure preview controls (863a881e) - refactor: defer structure schema creation (356f95ca) - feat: filter controller structure previews (f96c7164) - fix: clear recipe lock button focus (ec94592b) - fix: update JEI UI layout tests (f21d0998) - UI (2356b6d5) - fix: restore compact recipe layout (7502d4be) - fix: restore structure preview layout (f38d4c0f) - fix: align preview hit coordinates (84b64ab2) - debug: trace preview click selection (9d247e16) - debug: log preview outline positions (9b810c9e) - fix: place preview outlines in world space (3008d4e5) - fix: stabilize preview hit outlines (6bf29de5) - debug: trace JEI preview outlines (904b95b8) - fix: align JEI preview interaction (21df2692) - fix: improve structure preview interaction (24e9461e) - fix: enable preview color texture sampling (397f3164) - fix: guard preview depth readback usage (128d3708) - fix: own readable preview depth target (246825f0) - fix: align depth readback mixin (892de0a8) - feat: separate JEI multiblock structure previews (8091e0c2) - fix: mixin (3acb0542) - fix: move depth readback bridge out of mixin package (c5a4d7f0) - fix: remove relocated mixin tests (086aa1f6) - fix: isolate mixin packages (691d02a5) - fix: generate structure preview translations (144c2564) - fix: align and dispose jei structure previews (98e3d9ea) - fix: restore complete lgpl notice (225e521d) - feat: add ldlib scene structure previews (3a8b67f6) - fix: clear jei preview drag sessions (b586e05d) - fix: forward jei preview drags (75956ecb) - fix: keep jei simulate input stateless (a72f13b3) - fix: honor jei preview input lifecycle (7370e63b) - feat: show cached structure scenes in jei (c4e3279d) - fix: preserve preview depth readback state (ae14575a) - fix: read preview PiP depth texture (e404e3d8) - fix: correct preview PiP ownership (e7946e22) - fix: complete preview renderer ownership (0fa73be2) - feat: render cached structure preview scenes (34040d86) - docs (3bf3fc6a) - fix: reuse initial preview translucent index (1a26a908) - fix: resort preview translucency on eye changes (e38175e8) - fix: own translucent preview cache results (3386e479) - fix: avoid preview block entity compilation (8d5abcda) - feat: cache preview scene meshes (f2a68869) - feat: expose preview scene camera rotation version (abd810b0) - feat: register preview mesh data accessor (33a374af) - fix: isolate preview scene camera context (072b926f) - feat: add preview scene render infrastructure (cbb08943) - chore (07e85e44) - fix: preserve pending preview full rebuild (9a0b04c0) - test: lock down preview scene api (1a5b7413) - fix: complete structure preview widget interaction (c6773e79) - feat: add structure preview camera controls (ae1caa25) - fix: harden virtual preview level lifecycle (c7ce3c17) - feat: add virtual structure preview level (3663b6e6) - test: cover preview stage selection (86502df4) - feat: build preview schemas from machines (daab1192) - fix: keep predicate previews out of api internals (2cc2c6d2) - feat: expose preferred block predicate state (d104d3c8) - test: cover immutable preview schema snapshots (5cd5c637) - feat: add structure preview schema model (aa33b9fb) - release: dev stage close final (7b2d456e) - fix: use fluid api for hatch bucket interaction (2d40a3f3) - feat: new feat 你自己看 (17ac68ef) - feat: add fluid hatch bucket interaction (a33b9270) - fix: handle missing controller model id (1e7c2803) - feat: add block loot and item bus drops (3ae40bb4) - feat: add modularium ingot (71bf45d5) - fix: remove formed controller in one break (0d265b01) - fix: retain synced module role in controller menu (e7932a84) - fix: show module controller status (71827bce) - fix: preserve jei recipe item counts (efbc667a) - fix: show offline module failure (962ae2ec) - fix: use valid space elevator base texture (3ec0db82) - fix: distinguish space reassembler recipes (b0761297) - feat: add space elevator machines (7cd2bd6b) - fix: render (927da90f) - fix: generate module host translations (8542395d) - fix: reconcile host module integration (5faf7d77) - res: new texture (73ee9f37) - fix: stabilize module connection claims (615ff1b5) - test: disable flaky auto IO input gametest (2e69c9c0) - test: cover shared controller recipe continuation (a9e67d8d) - fix: clear factory continuations on pause (fae36cc3) - fix: honor factory continuation constraints (9a6f6f33) - feat: continuously run factory recipes (1afcb143) - test: cover continuous recipe completion timing (e7870c2c) - feat: restart completed controller recipes immediately (bb07b6ff) - feat: expose finished factory thread continuation (89c8b2ba) - fix: isolate finish-spawned start requests (75464f04) - chore: record task 3 review results (89419078) - fix: discard invalid finish-spawned starts (268f4ded) - feat: resolve shared recipe restarts after finish (4c1f1fde) - fix: hardcode distillation tower levels (4e7b014a) - fix: place distillation tower caps at top (c9d013c8) - fix: reserve JEI text space for empty recipes (727bc7c7) - fix: require distillation tower caps (c850c40d) - feat: add distillation tower and eco matrix (661bab4c) - test: select ordered terminal assembly placements (a2b02ee3) - test: register terminal assembly continuation coverage (34bb29fb) - test: update terminal assembly partial build coverage (b99eebd5) - chore: translations (995ed8b3) - test: ensure terminal assembly skips missing positions (2d0fa92c) - test: cover batched terminal assembly (4d2d1427) - fix: restore batched terminal assembly (55ce704b) - proj: new module (622a59f1) - feat: complete modular machine host integration (64047a0e) - fix: validate dynamic recipe candidates (394fe0d0) - feat: expose host module declarations to kubejs (2991a2e5) - fix: atomically commit strict smart interface outputs (063b16b2) - fix: normalize jei host requirement sets (6fa9ffca) - fix: keep jei host requirements immutable (2c26f552) - fix: defer smart interface outputs until completion (21d18ca1) - feat: show module host requirements in jei (6679915f) - fix: preserve strict output atomicity and controller validation (52ecab75) - fix: broadcast module controller state changes (7aa4290d) - fix: sync exact module host id (973bd16f) - test: cover expandable partial-output machines (99a93773) - feat: sync host module controller status (3be76abe) - fix: guard module recipe io commits (8bfe418b) - fix: route direct partial output commits (af647244) - feat: gate module recipes by host connection (9dd02292) - feat: emit partial item and fluid outputs (d0b0a76c) - fix: revalidate module bridge connections (99e59ddc) - feat: add partial recipe output API (efbdb4c1) - feat: connect host and module multiblocks (920ee58f) - fix: keep terminal assembly material checks atomic (d43542da) - feat: assemble expandable structure stages (3f4f371f) - feat: add module bridge block (675daf7a) - fix: use staged modifiers during vertical matching (dd319e37) - fix: add machine role test author metadata (3a5c086e) - fix: tighten machine role validation (7e3bf3b3) - fix: complete expandable stage matching tests (6dd953e7) - feat: add multiblock host and module roles (4eeedf5a) - docs: (da75a5be) - fix: translation (af31372e) - ui: new textures (c7b812cf) - release: some new feats (4e575e6b) - fix: try fix stable test (f7cdfa39) - i18n / dependence / ci / ci test (03fabf78) - fix: auto io bugs (e7b4df3a) - fix: recipe lock (6583d477) - fix: terminal performance bug (1abd9dc6) - Revert "fix: enforce ordinary recipe lock search" (d36f43db) - fix: sync ordinary recipe locks on menu open (f4f6b8f9) - fix: keep recipe lock requests client side (5f899d29) - fix: remove duplicate ordinary lock field (e40c772e) - fix: enforce ordinary recipe lock search (9dd928fa) - fix: enforce ordinary recipe lock search (f0f311bd) - test: cover recipe locks across redstone pause and reload (8cf00398) - fix: keep recipe lock buttons off player slots (cc791af6) - feat: add recipe lock controller buttons (3c97f09c) - feat: match highest expandable structure stage (a018156f) - fix: broadcast recipe lock state changes (7c2d67c0) - feat: handle recipe lock requests on server (e0c94dd0) - fix: preserve staged modifier replacements (93aa4890) - feat: compile expandable machine stages (3d329fd6) - fix: keep controller lock state client synchronized (5ff41ba7) - feat: sync recipe lock state to controller menus (e0114780) - fix: validate controllers in full structure stages (ff1be7be) - feat: restrict recipe searches to locked recipes (669bbf21) - feat: add expandable structure stages (390522c4) - feat: persist recipe lock per factory thread (1ab1aabf) - todoi (1204e753) - fix: preserve matched structure for terminal operations (cf2485ff) - Merge branch "feat: io optimi" (b163ab2f) - fix: preserve matched vertical roll for formed structures (ad7bd58e) - test: cover vertical roll structure orientation (cca899cb) - fix: UI 1 (50b6f558) - fix: export vertical captures as lying-flat templates (64e3d7cf) - fix: use roll-aware patterns for vertical controllers (416e3fd5) - fix: align cracker builtin controller facing (f24ea906) - fix: make cracker use lying-flat template (a29cfd7d) - fix: add roll-aware vertical structure rotation (89ff50c8) - some i18n (f92514c9) - fix: fold auto IO translations into datagen (18e7980f) - fix: address terminal assembly review findings (dfae626c) - file: delete 2 (3742749e) - file: delete unusable textures (3ddc84c0) - fix: cover terminal demolish skip paths (e58347d4) - Fix auto IO UI synchronization (baa7bc5a) - test: cover terminal structure operations (2193eac0) - Fix recipe retry clock with static test levels (169de403) - refactor: share multiblock build execution (9eb63c3a) - Add auto IO integration gametests (0896ea32) - feat: add terminal config and translations (52afd662) - Polish auto IO control interactions (ed6d53a1) - feat: add terminal item (71ced6cc) - feat: add shared multiblock assembly service (df480e37) - Fix auto IO output label resolution (17cd5f99) - feat: add structure inventory transfer APIs (107f3ef7) - Add auto IO menu controls (d30c22bc) - feat: add terminal mode component (44b968ee) - Add auto IO config packet (56b01c60) - Fix auto IO empty candidate recheck (f08272ea) - Add auto IO transfer handlers (07856944) - fix: a lot of fix (b21db365) - feat: add auto io state to ports (55076625) - feat: add auto io config model (57291687) - test: cover vertical controller preview orientation (bd77f6ca) - feat: in game rendering (28978f47) - feat: render multiblock previews client side (64acb85e) - feat: send multiblock preview payloads (d0d999cb) - feat: build multiblock preview snapshots (140813fe) - feat: add multiblock preview snapshot model (abce0775) - feat: project some polishment (39be7282) - fix: test recipe (158f8c8c) - fix: wire purpur furnace machine sounds (136becc5) - fix: tag recipe and tag data recipe (6628db91) - test: cover tag ingredients with components (528c5bfd) - fix: gametest failed (55bb3c65) - new bug fix (3f9eab4e) - fix: sync smart interface defaults and tests (00eb2c3b) - fix: keep smart interface description single-line (1c1f403b) - i18n (4293ccbf) - some fix (a4524200) - fix: JEI rendering with smart interface (7b91df5a) - fix: apply smart interface input chance modifiers (a9eaf224) - feat: show smart interface modifiers in jei (7db5ad51) - feat: expose shared smart interface update events (3f75b203) - feat: edit smart interface parameters by type (42fa6716) - feat: apply smart interface runtime modifiers (82d61d7e) - refactor: store smart interface parameters on interface (235ec80b) - feat: expose smart interface runtime parameter builders (71e84073) - feat: add smart interface parameter model (9f8bf42e) - feat: structure construct failed highlight (fee8f1a8) - fix: smart interface texture rendering fix (40dea811) - feat: share linked component casing appearance (c73c5baa) - feat: link parallel controllers to formed casing (ec3d180c) - feat: render smart interfaces with linked casing (ecb6a680) - refactor: share linked component appearance (18f6f5d3) - fix: stage 6 bug fix 1 (04a5e4e8) - fix: render smart interface dynamically (4a23b057) - feat: port smart interface UI resources (a2f30027) - fix: restore client runtime sound state (fc88c5a2) - test: cover machine loop sound lifecycle (9066d8cd) - fix: resolve client machine sound lookup (5f8b3093) - feat: play looping machine sounds (12de0192) - fix: avoid uninitialized kubejs smart interface events (745ea95f) - feat: finish smart interface (fc3eee59) - fix: correct runtime sound synchronization (3e2587f3) - feat: expose smart interface integrations (090032d3) - feat: sync machine runtime sound state (9a4a0947) - feat: add smart interface menu (5cdca68a) - feat: add smart interface recipe requirements (19a58e41) - feat: play machine completion sounds (f942586b) - feat: bind smart interfaces to structures (b24ace7d) - test: bootstrap smart interface registry (c76f3ac0) - feat: add smart interface block (7e821bf5) - feat: expose machine sounds to kubejs (17ca53c3) - feat: declare smart interface types (feb18847) - feat: add machine sound declarations (70028463) - release: stage 5 and feat 3 (2be37586) - proj: split build.gradle (5a443b89) - revert: rollback build setup before moddevgradle (8ef1e583) - release: 3 feats finished, move to main line development (0d3c0832) - docs: clean (baaa5359) - docs: (812c1bff) - proj: move to moddevgradle (7ae13a06) - proj: some additions (1dcc5749) - fix: 2 bugs (0022407a) - 还有俩Bug没修明天再说吧 我这辈子没见过DataComponent这么阴间的东西 (ca350257) - test fix modification and a lot so on bugs (48659f51) - fix: rebuild JEI item outputs with explicit component ops (fb2edc07) - fix: cancel threads when a non-consumable input goes missing (0d3152ff) - fix: prioritize base lane within same controller in shared IO (cdfc468b) - test: fix gametest (110d09be) - fix: shared structrue (0ec25b5a) - docs: clean (8b9553b5) - fix: fix a lot of data component bugs (449efc2d) - merge: integrate dev/neo/26.1.2 into feat/shared-multiblock-io (b38cb96f) - fix: normalize item bus holders (f19aa200) - fix: preserve KubeJS item output holders (a944e6ff) - fix: sync item bus client slots (1df644d3) - fix: remove repair cost from sharpness input (b6b3abbe) - fix: use world registry ops for recipe inputs (0d9d7e72) - fix: match input components with registry codecs (e96c957c) - docs: design component input matching (56ca337d) - fix: match array encoded enchantments (7956308a) - fix: match enchanted component inputs (5f54b0df) - fix: try fix data item input and output (52ca1963) - feat: add complex recipe with non-consumed and chance inputs/outputs (6da0fef8) - fix: JEI data item render (6547dfd5) - test: drop untestable (76e919bd) - fix: JEI text render (0f0ddc10) - test: some keeps (5488dfaf) - feat: export component predicates to JEI (99a9c103) - fix: 我已经不知道try fix多少次了兄弟 (07ff776c) - docs: add JEI component item input plan (420fcd90) - docs: specify JEI data component item inputs (c5f24a1d) - test: cover default machine component recipes (236d4a7d) - perf: optimize data component recipe searches (bc684f20) - docs: specify default machine component recipe tests (0da73830) - fix: Controller UI display / multi thread max set to 1 (7c57055a) - test: fix level UI regressions (41ff4f31) - fix: Level UI ui: new ui (8a841815) - docs: plan factory controller level UI (be6128fb) - docs: specify factory controller level UI (570916ef) - fix: sync controller machine levels (c6beba6b) - feat: show machine levels in controller and JEI (770f4cad) - docs: specify machine level displays (9f191cb7) - fix: register default levels before recipes (a69fac4a) - feat: add thermal smelting furnace levels (715fae8e) - fix: handle empty machine level snapshots (6d0b3920) - fix: preserve machine levels across reload (8c872aba) - docs: document machine level kubejs api (5833b7c2) - feat: expose machine levels to kubejs (24221b3b) - feat: display machine level requirements in JEI (6b40a795) - feat: apply machine level recipe effects (a9ed78aa) - feat: resolve formed machine levels (d30f23fa) - feat: add machine recipe level requirements (10281cf9) - feat: add machine level declarations (ba15aa0b) - docs: plan machine level system migration (8d931751) - docs: specify machine level system migration (1bddc5bd) - fix: performance (4382cffb) - feat: expose KubeJS recipe builder binding (04322ed4) - fix: guard factory menu failure key (4bb7aa34) - fix: restore fluid recipe routes after load (2f87df91) - fix: coordinate shared controller IO (f2cb8cae) - 碎碎的念 (c3b3a38e) - fix: preserve paused factory recipes (7a3536cf) - fix: persist paused recipe routes (243789db) - test: verify shared energy grants across ticks (1af0666e) - docs: record shared multiblock IO verification (d92a2438) - test: cover shared multiblock IO (9e8856be) - fix: retain paused controller context (4ad8a8a6) - fix: make shared finish state durable (e632eab7) - fix: defer KubeJS component output decoding (2431e7e5) - fix: persist redstone-paused controller recipes (0aee139d) - fix: preflight shared final tick outputs (870d2774) - test: cover redstone recipe pause persistence (cd49e8ef) - fix: prevent duplicate synchronous finish IO (0e4b9de3) - test: fix test machine structure (650481cb) - docs: document component item outputs (19f260b2) - fix: parse KubeJS output components with registry ops (55fc60ee) - fix: keep unformed controller menu open (e8e14dcd) - feat: add component KubeJS item outputs (7d242ec7) - fix: separate synchronous recipe IO (5d35914f) - test: cover component recipe outputs (e5cd780f) - fix: commit shared per-tick inputs (e17c502e) - fix: avoid repeated shared finish IO (f1eea8a4) - test: add new test machine (260e06d3) - fix: make shared runtime IO atomic (d0ec9a0c) - feat: coordinate shared runtime IO (a90015eb) - fix: guard stale shared start requests (de2133f1) - Remove final review process report (3f0fc209) - fix: address shared start review findings (91257b9f) - fix: exclude unrelated task report (6dfb74f0) - fix: address component recipe input review (abb6b94c) - docs: record task 5 result (33db2ba6) - feat: coordinate shared recipe starts (5b526f3f) - docs: document component recipe inputs (273275a7) - feat: show component recipe inputs in JEI (8a444c8c) - feat: add KubeJS item input options (f25b08f8) - test: cover stale shared IO callbacks (1d4cdd26) - fix: validate shared IO structure versions (2a48d544) - feat: persist recipe input consumption (57e4b8a6) - test: strengthen shared IO cursor coverage (9992374f) - docs: add task 2 report (c617cffd) - docs: record shared IO test result (b100f9a5) - feat: enrich recipe item inputs (f935a11e) - test: cover shared IO cursor scheduling (cf2194b4) - feat: schedule shared multiblock IO fairly (aa14cab4) - feat: add data component predicates (c0f87495) - fix: refresh controller resource domain (a87b8471) - test: cover controller claim formation (09e10434) - feat: claim multiblock components during formation (f6de162f) - test: cover shared port appearance persistence (94bf5506) - feat: support shared IO port appearances (60ff722d) - fix: reject conflicting exclusive component claims (cf8d8430) - feat: add structure claim registry (7c3353e9) - test: fix some (8684e080) - docs: plan shared multiblock io (a8dbcb96) - fix: recalculate parallelism on recipe restart (8adef6c0) - test: fix performance (d7dada34) - fix: resolve controller item textures dynamically (413b7979) - fix: isolate cached runtime model definitions (1b9addad) - fix: keep runtime model definitions immutable (08b0766e) - fix: cache explicit runtime model definitions (4419fd5a) - test: cover dynamic item model port definitions (87ef905d) - refactor: resolve dynamic item models from definitions (2c87da9a) - refactor: generate runtime resources from model definitions (4c146b93) - refactor: define runtime block models explicitly (5160b6aa) - docs: add dynamic model registry design (8bd91dad) - release: stage 5 多线程和并行 (bff949ec) - docs: TODO里的碎碎念 (0ae39d5e) - feat: run declared factory core threads (a54c172f) - test: update factory lane scheduling expectations (eb1f1d5f) - fix: render idle factory threads at zero parallelism (ea7b6e90) - fix: show selected factory thread parallelism (bf28113e) - fix: make factory parallelism per thread (dbee236c) - 有本事你再来点Bug我看看 (7e7c1be6) - test: cover factory thread scheduling (ad7cc4b1) - feat: reuse factory recipe threads (2b6b58a3) - feat: cache factory thread recipes (28f3daa0) - feat: UI scroll block (aed233cf) - Bug往里修 (1e046353) - 还有第二关 (0b610232) - 这扫码并行和多线程Bug怎么这么多 (894574b8) - fix: use tank texture for fluid hatch ticks (7c70404c) - feat: add factory controller interface (15540923) - feat: render MMCE hatch GUI bars (2d6b0a22) - fix: simplify factory thread capacity label (efd7b063) - feat: translate factory thread capacity (8199af95) - feat: show factory thread capacity in controller UI (e6f35ac9) - docs: specify hatch GUI bar overlay (a54ffc6c) - feat: sync factory thread capacity to controller menu (0668d73e) - docs: plan factory controller UI (32b504da) - fix/feat: new optimization, git ignore (d15089f6) - docs: specify factory controller UI (9b884a58) - feat: optimize recipe concurrency handling (8e7fd3f4) - fix: sync controller parallel display (30b8028b) - fix: UI and Jade Display (aa5bbb97) - fix feat test modfications docs (9874f3ca) - docs: plan mmce parallel factory alignment (682ffad8) - fix: decouple recipe search from parallel scaling (3050230d) - feat: render parallel and factory overlays dynamically (5e8e75d8) - fix: port check and status (c9ce8020) - fix: controller model and texture render (fcdfddad) - fix: dymatic texture render fix2 (8823dc0b) - fix: dymatic texture render (403e77b2) - test: cover all Task 2 model exclusions (cc05caf6) - fix: test ModelGen registration output (77c39556) - docs: record Task 2 follow-up commit (c267c94f) - fix: complete Task 2 model generation follow-up (26fbd6e5) - refactor: remove dynamic machine models from datagen (dca35fea) - fix: close machine registry phase by default (7535465f) - refactor: freeze machine registrations before registry load (48d0bc34) - feat: render fix1 (c40f1ddd) - fix: initialize linked port tracking defensively (2aa7e528) - fix: register native port capabilities dynamically (6d545fba) - feat: persist dynamic machine appearance cache (d4b761c2) - feat: sync formed machine casing to ports (63204554) - feat: add dynamic machine overlay models (dce316c2) - feat: add machine appearance sync foundation (29851e0f) - feat: 我也不知道feat了多少东西 (18a4f477) - test: route default test machines through structures (173cec4e) - refactor: split dynamic machine lifecycle (f0c20e96) - feat: enforce port tier requirements (892d19e2) - feat: add port tier requirement API (4fe39b61) - docs: add port tier requirement implementation plan (b519a36d) - fix: stage fix (6648520c) - docs(stage5): mark factory lanes complete (b71e8fc3) - test(stage5): verify factory lane lifecycle safety (94bdb916) - feat(stage5): run factory recipes in server tick lanes (ca5a7f62) - feat(stage5): add concrete factory recipe lanes (223c362e) - fix: avoid duplicate generated normal port resources (ad91d51a) - fix: extend io variant resource test and revert unrelated zh translation (ba797e23) - feat: add basic io variant resources (e1df7280) - test: verify fluid and energy variant ui capacities (8009f4d3) - feat: split item bus background into safe texture-height blits (d5593c13) - fix(stage5): wire factory and kubejs parallel opts (163c7b47) - feat: scale item bus ui by variant size (e5854495) - fix: tighten io port menu id matching (7fffcd70) - fix(stage5): show idle factory diagnostics (d55f1b52) - feat: route all basic io variant menus (f80ba081) - docs(stage5): finalize parallel factory stage (7af30704) - fix: bind port block entities in test bootstrap (d4e68582) - fix(stage5): stop factory lanes on unload (7086da04) - feat: apply basic io variant capacities (ec5e6bc4) - feat(stage5): add factory scheduler foundation (7bdd6d05) - feat(stage5): add parallel controller blocks (575b4b94) - feat: register all basic io variants (ac2a659d) - feat(stage5): scale recipe io by parallelism (c24ba09d) - feat: add basic io size definitions (91d733e3) - feat(stage5): add parallel recipe model (f18e46de) - test: fixes (8119a8c7) - fix: warm launch (2a77389e) - fix: keep recipe delay warm between runs (1733fda9) - feat: delay conflict-prone recipe starts (d2b20977) - fix: recipe logic (fe1b1f87) - fix: JEI UI display (1e0e10e4) - test: update JEI translation labels (1733ff46) - feat: add default machine recipe coverage (f6bf7b5f) - fix(jei): retain empty overflow entries (cd3a740b) - fix(jei): skip empty overflow ingredients (b3472183) - feat: render controllers from synced specs (3c6de5e1) - feat(jei): separate machine recipe inputs and outputs (de2cb697) - feat: send controller specs on reload (4b8d6591) - feat(jei): plan bounded machine recipe grids (29727995) - feat: sync controller spec snapshots (f1f7b086) - feat: cache synced controller specs (f0ed0099) - docs: add JEI recipe layout design (a7665d74) - fix: restrict controller item reservations to registered items (d607bb1d) - fix: jei display data compoments (3e405d04) - test: exercise controller item registration supplier (8f5d6550) - fix: verify controller item reservations (a8e3a0f9) - fix: atomically replace dynamic reload snapshots (01d9ea9a) - feat: expose controller reservations (97abe812) - feat: reload dynamic mmcr content (544be8f6) - feat: add atomic dynamic content reload (6e79ee7d) - feat: layer dynamic machine recipes (89dc9e29) - feat: replace dynamic runtime machines (c595bd47) - feat: layer dynamic machine definitions (5ae25dd6) - docs: plan dynamic controller client (f9f2c5e3) - docs: add dynamic controller client design (e1efebaf) - fix(jei): open recipes for current controller (80699035) - docs: plan dynamic content reload (a9172045) - feat(jei): register recipes per machine (9af03d97) - docs: add dynamic reload design (df495831) - docs: add JEI machine categories design (3fe4e394) - fix(datagen): generate JEI translations (387067ff) - release: stage 3 finished (72476186) - fix: translations (54ed0b0f) - test: furance (afab52b4) - fix(jei): remove duplicate input ingredient, switch fluid output background, fix layout overflow (390871ac) - test: new test machine (c71adc70) - fix(stage3b): harden replacement boundaries (12221936) - docs: mark stage 3B complete (9285d8d3) - test(stage3b): cover rotated position modifiers (386b2103) - chore: exclude unrelated gtceu reference (79eb0f34) - chore: restore tracked task report (2aa4d1b5) - fix(recipe): clarify modifier snapshots (edfd4553) - Revert "test: new test machine for modifier" (04a4ba1c) - fix(recipe): refresh active duration after modifier changes (1d2192eb) - test: new test machine for modifier (2f3c031f) - fix(recipe): keep active context routes on modifier refresh (6d94b232) - feat(recipe): apply structure position modifiers at runtime (2e41a94a) - fix(machine): refresh matched modifiers during formed checks (d06758ed) - feat(machine): collect matched position modifiers (249faaa1) - fix(machine): preserve replacement matches after formation (e9199f7c) - feat(machine): match single block replacements (b13d5161) - feat(machine): compile position modifier rotations (363a11be) - feat(machine): expose position modifier replacements (e40a68cd) - test(modifier): document single block replacement test (a8a82ed4) - feat(modifier): add single block replacement metadata (a0f47c7a) - docs(plan): plan stage 3B pattern modifiers (32892a93) - docs: mark stage 4 jei complete (9a1396f8) - feat(jei): add machine recipe integration (9ca6fdb5) - docs(spec): design stage 3B pattern modifiers (6fdddd65) - docs: add stage 4 jei implementation plan (0c506a3b) - docs: consolidate docs/ into MAIN.md + MMCE.md (5d1329d8) - release: stage 3 in (4d0e6c2a) - fix(recipe): skip impossible zero chance outputs (50f95a00) - test(recipe): cover modifier output edge cases (e411490c) - docs(plan): p2 energy requirement output + reactor recipe implementation plan (3a88d588) - docs(spec): p2 energy requirement output + reactor recipe design (15ba8b8a) - docs: place p3a status under subsection (5bf964be) - docs: update p3a modifier roadmap status (fa04b2f0) - feat(recipe): expose modifiers through recipe authoring (7a2f3809) - feat(recipe): apply output chance on finish (e67dab1c) - test(recipe): lock raw modifier serialization (d66b2b01) - feat(recipe): apply modifiers to runtime requirements (602a5e6b) - feat(recipe): add machine outputs with chance (f0148dbf) - feat: show multiblock detector selection visuals (8482576a) - feat(recipe): expand modifier operations (54d381d0) - docs: nova commit (45475072) - fix(recipe): isolate search task failures (e454e56d) - feat: optimize structure detection cache (54ee3a8a) - feat(recipe): add throttled search context pooling (ff2788f8) - release: some fix and some feats (92068d44) - fix: vertical structure export (6d622481) - docs: (9cd02239) - fix: reset non-opt-in vertical controller state (4c22a9c9) - fix(controller): revalidate cached port requirements (0ef543f7) - docs: plan vertical controller facing (1436348f) - feat: gate vertical controller placement (ca559fa2) - test(controller): cover blast furnace port requirements (ab1cf160) - feat(controller): validate formation port requirements (269df918) - feat: add vertical controller opt-in (656d7a7a) - test: align vertical export fixture with plan (c5abdac9) - feat: support vertical multiblock export normalization (bab962f8) - feat(machine): require blast furnace ports (1dd708e6) - feat(machine): add port requirement spec (f000222d) - feat: add six-way multiblock transforms (d7acfbe1) - docs: plan port formation requirements (6428aa33) - docs: design port formation requirements (150a8dc0) - release: Fix gametests again (f35bbe31) - release: fix test and re run failed dev release (3e82e83e) - release: P2 finished (8115706a) - test: modify to suit the situation (ee42dad7) - fix: item input bus extract dis behaviour (c5892af5) - refactor(recipe): close phase 2 requirement routing gaps (e71b8fcb) - fix(controller): log formed component counts (29b6f9a4) - release: P1 finish (6573601e) - refactor(export): unify multiblock export to BuiltInRegistries lookup (15f36214) - feat: stage finished (a646f576) - feat(gui): surface controller aggregate energy/fluid in machine screen (phase 2 task 15) (0d2c87ce) - feat(controller): aggregate energy/fluid getters for GUI preview (phase 2 task 14) (f6d245d1) - feat(recipe): requirement tag codec + tag-aware runtime matching (phase 2 task 12) (862ce7ca) - feat(machine/recipe): add selector tag metadata model (phase 2 task 11) (2dad6067) - feat(recipe): extend requirement failure trace with searched/matched components (phase 2 task 10) (73ad2996) - feat(recipe): route fluid/energy requirements by recipe index (phase 2 task 8-9) (fe7c6d37) - feat: stages (5bc15dcd) - fix(recipe): normalize legacy output stacks (8a37e517) - feat: stage commit (4fe55a50) - feat: add multiblock detector export tool (69d677ff) - docs(spec): design multiblock detector export tool (dba071a1) - fix(recipe): preflight routed io commits (f35e8562) - fix(recipe): make routed io simulation cumulative (6f690048) - test(recipe): cover routed context io and finalize phase1 checks (693e05d6) - feat: add machine requirement routing core (66a881be) - feat(gui): wire controller failure / redstone pause / 0.72x scale per §11 (daec7cb8) - feat(recipe): wire RecipeFailureActions through Machine / context / active recipe (caa92c78) - feat(recipe): add fluid outputs to MachineRecipe and route through context (12da587a) - refactor(recipe): route RecipeCraftingContext IO via cached getComponents() routes (5af8488c) - docs(spec): fold controller GUI increments into phase 1 finish / phase 2 designs (99b21b30) - docs(spec): phase 1 finish + phase 2 requirement/component designs (9ac18ed0) - chore(log): drop noisy recipe detection / simulate / scan diagnostics (7fbd7f84) - feat: UI display / modify recipes and structures (af84f85e) - feat: controller tick and recipe process (0e2b5a6c) - feat: stage (f3a19795) - docs(spec): component requirements and interface tier design (d68a0c16) - feat(debug): wrench shift+right-click also injects into energy output hatch (01c94309) - feat(debug): wrench shift+right-click injects 1k FE into energy input hatch (creative) (ab30b136) - feat(debug): wrench right-click prints IOPort storage to chat (43538710) - feat(item): add debug WrenchItem with datagen model and translations (6cedc996) - docs(plan): debug wrench (WrenchItem + WrenchDebugHandler) (845b040c) - docs(spec): debug wrench (right-click IO port to print storage to chat) (41df1a78) - docs(plan): refine RecipeCraftingContext code (drop machineRecipe indirection, clean loadAdditional rewrite) (5c32ec0f) - docs(plan): controller runtime MMCE-faithful port plan (per-tick energy, fluid output, failure actions) (16dcf228) - docs(spec): refine MMCE-faithful controller runtime spec (ioTick timing, fluidOutput typo, inline commit) (9d03f63e) - docs(spec): MMCE-faithful controller runtime port (per-tick energy, fluid output, failure actions) (3916e085) - feat(controller): persist ActiveMachineRecipe across chunk reload via ValueOutput (65b4c214) - refactor(controller): delegate recipe execution to ActiveMachineRecipe and RecipeCraftingContext (e56b8ace) - feat(recipe): add ActiveMachineRecipe.tick with TickStatus (f86c1f0a) - feat(recipe): add RecipeCraftingContext for staged simulate/commit (9acbe4f2) - docs(plan): controller crafting tick refactor plan (06145c2e) - docs(spec): refine controller crafting tick design (1e0f997f) - docs: design controller crafting tick (6663336a) - style: use distinct vanilla-style textures for debug source blocks (ad4c8920) - feat: add debug infinite source blocks for energy, water, lava (c5698e7b) - feat: recipes system / UI modifications / project modifications (4d7f0ae6) - feat(recipe): port core recipe runtime + modifier system (5635d560) - release: stage release triager (dd46349d) - feat: texture overlay render / UI modifications / capabilities (675952c6) - feat: UI (69e627e3) - release: stage release (7dabe375) - feat: port new (15787d54) - refactor: structure feat (6b6968d6) - fix(asset): composite MMCE overlays onto casing texture for IO ports (13e95bf5) - feat(datagen,asset): extract MMCRTranslations + copy 4 distinct textures for IO ports/controller (fdce9aec) - refactor(block): delete ItemBusBlock/FluidHatchBlock/EnergyHatchBlock + BE ioType overrides (07c75856) - refactor: switch MMCR.java to new registries; delete legacy datagen + MMCRRegistries (21729316) - refactor(registry): add 4 new registry files + migrate all consumers from MMCRRegistries (d50ea2d7) - project: do not submit gen datas (47ef50e1) - feat(registry,tile): add MMCRPortKinds + extend IO port BEs from IOPortBlockEntity (6c1e7b50) - docs(plan): correct API name BlockEntityFactory → BlockEntitySupplier per MC 26.1.2 (3ba86a77) - feat(block,tile): unify IO port into IOPortBlock and abstract IOPortBlockEntity (66860b5b) - feat(port): add IOPortKind interface as extension point for IO port types (0f6d344e) - docs(plan): resolve pre-flight finding — inline CREATIVE_TABS in MMCR.java per R5, fix commit command (2d00ae1d) - docs(plan): add implementation plan for registry/datagen/lang refactor (ad307996) - docs(spec): add MMCR refactor design — registry split, IOPortKind interface, lang decoupling (1ef95e9d) - release: base structure (b8341c3d) - ci: replace mod version line in workflows (da919353) - refactor: move KubeJS integration under compat package (12211f31) - fix: recheck inputs before completion and honor item resource extraction (3e5953ae) - fix: wire controller defaults, datapack recipes, safe outputs, and KubeJS demo (c1e0c065) - feat: final E2E verification examples (c3d3450b) - feat: MachineRecipeBuilderJS (96d537e4) - feat: MachineBuilderJS .pattern() grid-string (103c8ae5) - fix: register KubeJS JSON recipe component (d1f5216a) - feat: KubeJS programmatic RecipeSchema + factory (56cff9d2) - fix: add KubeJS Maven repository (5f18067c) - feat: KubeJS plugin scaffolding (optional binding) (ffdec374) - fix: register 5 item models in MMCRItemModelProvider (4d241799) - feat: add resource datagen and sample recipe (b47e040c) - feat: /mmcr reload command (5bef01f4) - fix: ensure machine state broadcast on unformed transitions (87238b03) - feat: PktMachineStatePayload + broadcast (c390e090) - fix: E2E structure layout, fluid amount gate, energy accounting (e5b80d7f) - feat: Controller recipe search + tick execution + E2E GameTest (97be60aa) - feat: MachineControllerBlockEntity.serverTick() + structure check (be13920d) - feat: MachineControllerBlock + BlockEntity shell (ca736555) - feat: MachineCasingBlock (81b181f9) - feat: EnergyHatchBlock + BlockEntity + EnergyStorage capability (a4ef84a9) - feat: FluidHatchBlock + BlockEntity + FluidHandler capability (3034d588) - feat: ItemBusBlock + ItemBusBlockEntity + ItemHandler capability (a653793b) - feat: MachineRecipe record + MapCodec + Serializer + RecipeRegistry (22d582df) - feat: Machine sealed interface + DynamicMachine + MachineRegistry (7c4691e0) - feat: MachineIngredient sealed interface with discriminator Codec (5949c878) - fix: correct StructureMatcher east west rotation (5f33166c) - ci: add release workflows (7084bed7) - feat: StructureMatcher.matches() with 4-way facing rotation (82149e8b) - fix: some modifiesz (6aee406e) - feat: BlockArray record + extent calculation (067711cb) - fix: restore empty repositories block (01092d58) - fix: limit Task 3 build.gradle changes to test setup (6f09e70f) - feat: BlockPredicate sealed interface (ca46eee0) - feat: MMCRConfig with ModConfigSpec (878ce2d2) - feat: MMCR mod entry scaffolding + DeferredRegister sets (a3081440) - docs(plan): Task 18 use datagen for all generatable resources (blockstate/model/item/lang); manual only 1 texture + 1 recipe (16085fd0) - docs(plan): Task 18 explicitly reuse MMCE casing texture + lang; minimal new JSON (02b1504c) - docs: MMCR MVP implementation plan (23 tasks, TDD, ~80 steps) (f5e60386) - docs(kubejs-integration): remove stale JSON mention in plugin skeleton + migration note (83b0b075) - docs(v1.2): Mixin allowed on-demand; restore KubeJS JSON recipes; add testing strategy (aa203197) - docs(v1.1): remove all JSON recipe/machine definitions; KubeJS schema via programmatic RecipeSchema only (f619667c) - docs: MMCR MVP design (scope / api-mapping / kubejs-integration / architecture / spec) (6599be34) - init: workflow modify (0d7ba361) - Add GNU General Public License v3 (014db6a9) - init: License (b2bac879) - init: modify version files (c06bed4c) - Initial commit (ab0e1d29) </details>
beta

0.0.0+dev-bfb448fc

0.0.0+dev-bfb448fc
23 авг. 2026 г.5Minecraft: 26.1.2neoforge
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Что нового
- test: stabilize distillation gametest (bfb448fc) - start ci (f6b50b41) - feat: world mesh cache to improve preview performance (4a6d1134) - fix: gpu world preview render (a8cd9806) - debug render (0fb8dba5) - test: remove flaky expandable build gametest (39a7a653) - perf: compile world preview meshes asynchronously (e8dfb247) - fix: harden world preview gpu rendering (8581ca79) - perf: draw preview meshes with persistent gpu buffers (3d7c9132) - perf: batch world preview mesh drawing (58586a6c) - test: cover player-specific preview cleanup (16b69e80) - feat: add world preview mesh GPU uploader (f5348ef5) - fix: clear world previews after terminal builds (d5f1fcef) - feat: use cached meshes for world preview (2980aab6) - feat: submit cached preview meshes by layer (44eccd1a) - fix: route preview quads by material layer (1776743c) - test: cover production translucent mesh sorting (514cc4c5) - fix: connect task 2 compile review seams (199d1c45) - fix: cover task 2 mesh compiler contracts (1d0d54a7) - feat: batch world preview meshes (f32f4022) <details> <summary>More changes</summary> - fix: require opaque preview mesh requests (e542590a) - fix: harden world preview mesh cache (ad92da6b) - feat: cache world preview meshes (01d2d1c0) - dep: add sodium (4a515fe8) - test: align gametests with incremental checks (b3e092b3) - fix: resume deferred sentinel checks (8d21fb74) - fix: bound incremental structure rechecks (18e19b53) - fix: clear stale structure diagnostics (d808c4ee) - fix: align terminal gametests with real ticker (7350295b) - fix: isolate terminal gametest config (35f1a4dd) - fix: close task 3 important findings (bbc602eb) - fix: complete incremental scan gametests (cadbd3c0) - fix: complete task 3 incremental scan verification (a774c124) - perf: add active incremental structure scans (797853a7) - fix: address final task 2 important findings (58d1cf7b) - fix: address task 2 scan review findings (8621537f) - docs: record task 2 report commit (62cb4cf5) - docs: report incremental task 2 (005a926b) - perf: scan large structures across ticks (50bde94d) - fix: preserve structure retry window after mismatch (75e09ff9) - perf: throttle multiblock structure retries (f51d6028) - fix: enforce real-tick build budget (d5da2b41) - Update .gitignore (11fb66b5) - docs: record final review fix commit (20db53ed) - fix: address final multiblock review findings (d7782b2e) - test: add terminal assembly game test (3b3a289e) - test: address task 3 structure review (6b7f54cb) - perf: avoid redundant multiblock checks (3fec69af) - fix: consume cached preview models (1a882d23) - fix: complete task 2 preview review (d111543c) - docs: clarify task 2 review concerns (ce62fcad) - docs: record task 2 review fix (c1abf555) - fix: address task 2 preview review findings (778ec69c) - perf: cache and cull multiblock previews (ef1a29eb) - fix: address task 1 build review findings (3fe2ac2f) - perf: batch multiblock building across ticks (f0155a89) - feat: new big machine (c0b3bf9c) - feat: configure multiblock state matching (6115317f) - chore: example api use (fd0e5cb7) - fix: a lot of bug fix feat: a lot of new api chore: new example machine (52e8e985) - fix: preserve data components when normalizing outputs (5cbb2cee) - fix: match preview lighting to noon (27344f01) - chore: forget controller (fdb76b8e) - fix: mark preview lightmap as renderable (32361389) - fix: isolate JEI preview lighting (c1d5a5cf) - fix: life cycle / feat: service register (9f747004) - fix: life cycle / feat: service register (026ffa23) - fix: event lifecycle (bc8b728d) - new: KubeJSApi (f3c4e55e) - docs: clean (da37498e) </details>
beta

0.0.0+dev-4f2e0345

0.0.0+dev-4f2e0345
22 авг. 2026 г.6Minecraft: 26.1.2neoforge
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Что нового
- docs: kubejs support (4f2e0345) - feat: last modify public api (b795161b) - feat: new api (763b7c21) - feat: migrate builtins to public api (06bfe275) - docs: all example polished (e6d4feda) - docs: all example finished (ec53d5f8) - fix: host and module kubejs register (de4ae200) - feat: add expandable structure levels (e963c254) - fix: resolve KubeJS extension callback overload (b13d2b59) - fix: 往里修 (52b2a07d) - fix: bind kubejs structure stage builder (f6d6f4db) - fix: enable expandable gametest fixtures (ef4a3379) - fix: isolate kubejs callback structure api (1e6e4bc0) - docs: record task 3 review fix (3e30796b) - fix: cover expandable structure boolean overload (6e2c7ba3) - feat: expose expandable machine flag to kubejs (cda5eb16) - feat: add kubejs expandable structure chain (5fef7bd6) - fix: retain stage level slot requirements (7c3bb61c) - feat: add kubejs structure stage builder (010d2cef) - fix: a lot of fix (7cad3345) <details> <summary>More changes</summary> - fix: format JEI smart interface ranges (5ffa76f1) - docs: design JEI smart interface range display (5f7ac9c8) - fix controller tick after removal (4acd38e7) - chore: add diagnostics for controller and level names (f4022b3f) - fix: avoid level type display name field clash (5246c124) - fix: localize kjs level type names (c5c26e6f) - feat: new kjs (43eee2a3) - fix: rotate preview level states (f95d63af) - fix: rotate preview metadata (81c02072) - fix: rotate client preview patterns (12c54774) - fix: simplify exported default block states (144897fe) - test: cover rotated block state consumers (063a4ec7) - chore: remove unrelated files from task commit (ac12f24b) - fix: rotate block states with structures (2995a986) - chore: remove forbidden review report (8ebc4101) - test: cover preview state payload round-trip (b94bd7b9) - fix: prioritize exact preview block states (875563e2) - fix: complete export review findings (14670db4) - fix: address export review findings (99912698) - fix: export exact block states (4b4bf45b) - test: bind export state predicates to pattern symbols (af8fbf4a) - test: strengthen export regression fixtures (a87bab6b) - test: define multiblock export regressions (b329b5cc) </details>
beta

0.0.0+dev-e252e388

0.0.0+dev-e252e388
21 авг. 2026 г.8Minecraft: 26.1.2neoforge
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Что нового
- ci: provide release workflow token (e252e388) - ci: provide token to gh release lookup (043ee6a0) - build: publish public API artifacts (8ed4f7ae) - fix: 终于消停一会儿了 (7abbee0d) - fix: isolate integrated server runtime snapshots (f821ec1a) - fix: avoid duplicate kubejs recipe layers (b36cfeaf) - fix: avoid duplicate initial jei displays (6898d00c) - fix: preserve kubejs recipes across reloads (8af3c2b9) - chore: remove parallelism diagnostics (685ea50a) - chore: trace factory thread parallelism (1ddc96f4) - chore: trace controller parallelism lifecycle (82b62ac7) - chore: trace JEI runtime recipe reload (171e4184) - chore: add temporary runtime diagnostics (6546d830) - fix: restore dynamic JEI recipes and parallelism (bbdf21db) - fix: preserve recipe ids and reserve pending threads (336201c3) - chore: add temporary runtime diagnostics (b396f933) - fix: validate reload recipes against startup structures (96ae4e5d) - fix: resolve KubeJS recipe and factory issues (45609397) - fix: restore JEI tag variants and KubeJS reloads (a7afc118) - fix: restore block tag assembly and JEI recipes (bff86e94) <details> <summary>More changes</summary> - fix: disambiguate KubeJS structure patterns (c505bc96) - chore: update example KubeJS scripts (53aa472b) - fix: reject mixed KubeJS pattern APIs (54c4265d) - fix: preserve controller identity in exports (b36e2e8c) - fix: preserve KubeJS multiblock z slices (a7e1548f) - feat: add Java and KubeJS multiblock exports (406f342c) - fix: align JEI metadata cursor coordinates (281e4688) - fix: place module host reminder after energy outputs (a0f53d79) - fix: preserve KubeJS structure requirements (475ff7d8) - feat: add slice patterns to KubeJS structures (c4132e3a) - exmaple fix (011f7841) - fix: close final review findings (f6455aa9) - refactor: replace avoidable fully qualified names (4a5c55cc) - close Task 6 interface helper review findings (89f2b788) - fix Task 6 interface helper API mismatch (e4dc106a) - add reusable interface API helpers (696fc932) - remove deprecated public event classes (9ba7f50b) - fix factory snapshot review findings (83ddaa77) - fix factory controller snapshot protocol safety (63535867) - fix factory scheduler test seams (26ddbfd9) - allow multiple factory controllers (07dab8f6) - guard non-factory scheduler access (4573aea7) - remove factory scheduler runtime ownership (c0bd8664) - move factory scheduling to machine controller (afd13cbd) - test update factory capacity fixtures (cef35f2d) - fix factory controller capacity aggregation (d79d73e4) - a lot of fix 我已经有点略显麻木了 (4e05b1ef) - fix: isolate builtin public registration boundaries (68522991) - fix: isolate public machine role contract (4716be46) - fix: keep builtin modifiers on public API (6513cced) - chore: remove unrelated staged example (ce9e15f5) - feat: migrate builtin declarations to public contracts (cc6fce1b) - fix: restore builtin level registration guards (12b12107) - docs: report task 3 implementation (1b5579e3) - feat: add public machine level declarations (ec03ec90) - fix: preserve explicit recipe requirements (db4f95c1) - feat: add component-aware public recipe items (8654d64f) - feat: add public component declarations (444d58c0) - debug: trace recipe registration paths (22c325b2) - fix: register (f404aeba) - fix: kubejs register (65ed149a) - fix: skip missing optional builtin item recipe (6ceca7b6) - fix: legacy structures (5a9b26d9) - test: tighten mmcr wiring coverage (b1210000) - test: cover mmcr event wiring (baf46e4d) - refactor: simplify mmcr registration entrypoint (654713eb) - test: close task 3 review gaps (fa9b1838) - test: cover task 3 registration facades (5ae97a3b) - refactor: extract runtime and gametest registration (c22344b3) - fix: preserve delayed kubejs startup commit (5dfc4d67) - fix: restore startup testing seam (88c114d8) - chore: keep task report local (0436ece2) - refactor: extract startup content registration (ce917f93) - test: restore builtin level test isolation (f7aed2cd) - test: fix builtin level subscriber fixtures (90effe75) - test: cover builtin level subscriber behavior (031cf521) - refactor: move builtin level declarations to public api provider (3be3ad45) - refactor: rely on builtin public event subscribers (8a01e778) - fix: complete startup registration atomically (4de89961) - fix: close task 12 test regressions (35f592ab) - fix: decouple runtime snapshots from block binding (cdf922b7) - fix: complete task 11 provider compatibility bridge (c0dfce0c) - refactor: remove registration lifecycle bypasses (0a6a7070) - fix: restore public registry compatibility bridges (756da32d) - refactor: remove obsolete registration APIs (86a35feb) - fix: synchronize effective runtime content reads (c727c508) - fix: close task 9 runtime sync review gaps (5818eb25) - refactor: route reload integrations through content snapshots (25883010) - test: strengthen task 8 preview stage coverage (640c36ca) - fix: close task 8 preview cache gaps (cb72053a) - refactor: migrate content consumers and caches (3334459b) - fix: finalize runtime snapshot consistency (a446a6fe) - fix: close runtime snapshot review gaps (924f3a9a) - fix: harden runtime snapshot synchronization (69387767) - refactor: synchronize effective content snapshots (a7b26b7e) - fix: separate startup commit from register attachment (a984429e) - fix: resolve task 6 static review findings (7eb7dda0) - test: share startup registration bootstrap (ed8885a9) - fix: tolerate missing gametest classpath (16e2edf8) - fix: align startup registration phases (7f44d184) - test: share startup registration bootstrap (456fdc78) - fix: close runtime reload transaction boundaries (8716d410) - refactor: unify runtime content reload transactions (b5f41017) - refactor: unify static and runtime recipe layers (dd3ee21b) - fix: remove public api registry side effects (d14d7811) - fix: preserve complete public machine structures (3551063d) - refactor: centralize startup content registration (9cfdb837) - refactor: unify registration event names (c5c3b7d3) - fix: preserve machine IDs in structure errors (260316ba) - fix: close registration lifecycle review gaps (e13d2ba2) - fix: complete core public api registration (25b0402f) - fix: close lifecycle and registration review gaps (f990d78e) - fix: close remaining public api lifecycle gaps (3d06cca0) - refactor: finalize public api event boundaries (9f871762) - refactor: migrate kubejs machine consumers (7b407507) - refactor: unify public api lifecycle (948b8b3f) - docs: restore task 1 report (cebb3cfc) - test: cover removed machine structure methods (01997928) - fix: close task 1 adapter review gaps (698ff3e3) - test: restore task 1 builder coverage (e46ce2ef) - fix: address task 1 review findings (62ba9f22) - docs: record task 1 review fix (cf166e2a) - fix: decouple public machine structures (962c9e9c) - feat: split public machine registration events (37b52dc0) - fix: stage fix machine registry (e8e28dfc) - fix: stage fix lifecycle (5cbc8a38) - test: align test cube coverage names (6ff590d4) - docs: record formation coverage follow-up (b425df49) - test: restore isolated formation coverage (1d8b2c02) - docs: record task verification (abd3ca3d) - test: isolate public event subscribers (9d4fb6ea) - test: bootstrap public builtin runtime (5cb18030) - fuck test (2d6751a8) - refactor: public api (5552848b) - refactor: separate public built-in declarations (1e7e905e) - refactor: build default content through public API (d072d9c8) - api: fix final lifecycle review findings (4304550a) - api: finalize startup registration lifecycle (5907da15) - api: fix Task 5 public lifecycle boundary (eb559876) - api: integrate startup registration lifecycle (af7ad2fd) - api: fix public recipe builder boundaries (61cdc014) - api: add machine recipe builder (945f0d7f) - api: fix single-stage registration (7bc4891a) - api: fix Task 3 review findings (ce245cf7) - proj: remove oritech (6c8547d8) - api: add machine definition builders (086958d1) - api: reject duplicate controller markers (15e9744f) - api: validate public pattern definitions (f777bd0d) - api: add public pattern primitives (1dc58f9a) - test: document public API inventory guard (78a21ec5) - api: refine public API inventory docs (3726860c) - api: define public API inventory (e290bb8b) - lang: add example machine lang (63f5a169) - fix: remove controller JEI click area (16df5199) - ui: button to one style (4e6bd398) - test: assert single target ejection (9dc7bd29) - test: cover input port ejection (2f486319) - feat: add input port ejection button (bcf1c4d7) - feat: add input port ejection packet (1f59fa14) - feat: eject unused input port contents (aa284acc) - fix: crop factory scheduler background texture (d6b611d3) - refactor: split machine controller screen (a0574a16) - refactor: register dedicated machine screens (8d98f057) - refactor: split port menu screens (cd82f46c) - refactor: add shared port screen base (c41f3b7e) - refactor: 替换内联全限定 java.*/net.*/cn.*/com.*/io.*/org.* 名称为 import + 简单名 (a53b0138) - fix: export file to mmcr_structure_export (bcbe7d91) - ci: add nightly build publish (60be18d7) - fix: align empty fluid hatch capacity text (dd02e2a7) - fix: render fluid gui sprites with atlas uv (e9868133) - fix: try fix fluid render display (0b8a35b3) - fix: format readable numbers from one million (70ab27cb) - fix: correct fluid hatch rendering (7028ffc6) - dep: 投影用不了 (f2310883) - fix: sample fluid sprites from atlas coordinates (7749b231) - test: restore injected language (984639ed) - docs: attribute fluid gui renderer (3a7244b4) - feat: show fluid type in hatch gui (c1748da8) - dep: add 投影 (1eae5cc1) - fix: preserve fluid tile cropping (59cf01bd) - feat: add reusable fluid gui renderer (1e486571) - fix: vercel machine contoller place (8b218d71) - fix: kjs api rename and test vercel machine (0cb7c192) - feat: int max transfer (d7f3e08c) - feat: new capability interface / new UI number display (70cc4ecf) - feat: 微调了一下UI字体大小,稍微能多装一些了 (95cd471e) - fix: destory block timing (176bb633) - fix: world preview disappear immediately when structure formed and controller been destoryed / terminal build max (7b41a919) - ci: fix release body (53978efa) </details>
beta

0.0.0+dev-029b30c4

0.0.0+dev-029b30c4
18 авг. 2026 г.5Minecraft: 26.1.2neoforge
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Что нового
- fix: some bug fixes (029b30c4) - fix: mark machine recipes as special to suppress empty ingredients warning (ab6e735d) - fix: tag item input (4ddfba45) - fix: client payload (518e3539) - fix: align runtime sync with structure requirements (36eec78d) - fix: make runtime sync optional integrations safe (cdea11a8) - docs: add ai policy (dbdc6a27) - fix: preserve requirement metadata in migrated structures (1a5155f3) - fix: clarify runtime sync reload hooks (0e3b6ab9) - docs: do not include any doc (5a3b27e4) - feat: wire runtime sync reload hooks (cf547cd9) - fix: compare modifier requirements by value (70cbf4e7) - fix: preserve static jei displays during runtime sync (9c1681d6) - chore: finish structure requirement migration (c5ff3a58) - fix: hide removed jei runtime recipes (69b8dac2) - feat: refresh jei recipes after runtime sync (5a232335) - fix: internalize compiled structure requirement maps (44e639bc) - feat: apply runtime snapshot on client (5ee8568b) - feat: sync runtime content to clients (1e57051f) - refactor: bind modifiers to pattern keys (4a93ed80)
beta

Modular Machinery Community: Refoxed 0.0.0+dev-a75aded

0.0.0+dev-a75aded
17 авг. 2026 г.7Minecraft: 26.1.2neoforge
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Что нового
This is a nightly build before 0.0.1 release