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ВЕРСИИ (10)
release
v1.1.2
1.1.2+mod4 окт. 2025 г.1,3 тыс.Minecraft: 1.21.9, 1.21.10fabric, forge, neoforge, quilt
Что нового

## Additions:
- **Copper Golems now display particles every second** (not pursuing a task - 2 smoke particles | detecting/performing a task - 2 white smoke particles)**.**
## Changes:
1. **Updated to 1.21.9;**
1. **Villagers now sell Copper items instead of Golden ones;**
1. **Buffed/Nerfed Copper Golem movement speed based on their weather state** (unoxidized - 0.215 | exposed - 0.2 (same as vanilla) | weathered - 0.185 | oxidized - 0.17)**;**
1. **Improved the data pack description** (all text from the 'pack.mcmeta' file should be displayed fully now)**.**
## Fixes:
- **Fixed Villagers offering Iron items at level 1 when their profession is reset.**
## Known issues:
- **Horse Armor doesn't display on Undead Horses.**
release
v1.1.2
1.1.24 окт. 2025 г.535Minecraft: 1.21.9, 1.21.10datapack
Что нового

## Additions:
- **Copper Golems now display particles every second** (not pursuing a task - 2 smoke particles | detecting/performing a task - 2 white smoke particles)**.**
## Changes:
1. **Updated to 1.21.9;**
1. **Villagers now sell Copper items instead of Golden ones;**
1. **Buffed/Nerfed Copper Golem movement speed based on their weather state** (unoxidized - 0.215 | exposed - 0.2 (same as vanilla) | weathered - 0.185 | oxidized - 0.17)**;**
1. **Improved the data pack description** (all text from the 'pack.mcmeta' file should be displayed fully now)**.**
## Fixes:
- **Fixed Villagers offering Iron items at level 1 when their profession is reset.**
## Known issues:
- **Horse Armor doesn't display on Undead Horses.**
release
v1.1.1
1.1.1+mod27 авг. 2025 г.847Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, forge, neoforge, quilt
Что нового

## Additions:
1. **Added a button to disable the reload message in the resources** (if the reload message is disabled the button in the resources will change to allow to reenable the reload message)**;**
1. **Added the pack version to the reload message;**
1. **Added all Eggs to the Trial Chambers Dispenser loot table;**
1. **Added a baby Bogged Cave Spider jockey** (replaces Chicken Jockeys in Swamp biomes underground (meets 'in_cave' criteria))**;**
1. **Added G. Reaper to the credits.**
## Changes:
1. **Updated to 1.21.6-8;**
1. **Sad Ghastlings are now slower & smaller than before** (changed scale from 0.4 to 0.3; flying_speed - 0.01)**;**
1. **Snowy Wolves will now replace vanilla Wolves in the End, Deep Dark, (Deep) Frozen Ocean, (Frozen/Jagged) Peaks, Grove, Snowy Slopes, Ice Spikes** (ATTENTION! This doesn't affect where Wolves naturally spawn)**;**
1. **Ashen Wolves will now replace vanilla Wolves in Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks, Snowy (Taiga/Plains/Beach), Frozen River, (Deep) Cold Ocean** (ATTENTION! This doesn't affect where Wolves naturally spawn)**;**
1. **Woods Wolves will now replace vanilla Wolves in (Flower) Forest, Lush Caves** (ATTENTION! This doesn't affect where Wolves naturally spawn)**;**
1. **Striped Wolves will now replace vanilla Wolves in Badlands biomes, Desert, Warm Ocean, the Nether** (ATTENTION! This doesn't affect where Wolves naturally spawn)**;**
1. **Rusty Wolves will now spawn replace vanilla Wolves in Mangrove Swamp, Jungle biomes, (Deep) Lukewarm Ocean** (ATTENTION! This doesn't affect where Wolves naturally spawn)**.**
## Fixes:
1. **Fixed baby Zoglins having too much health when converted from Hoglins;**
1. **You can no longer take Saddles off of Pigs/Striders that have passengers;**
1. **Skeleton Horses can no longer mount mobs that other skeletons can mount;**
1. **Sad Ghastling & Baby Creeper/Spider/Bogged/Stray/(Wither) Skeleton step/hurt/death sounds are now quieter;**
1. **Adult Phantom bite/ambient/hurt/death sounds are now quieter.**
## Known issues:
- **Horse Armor doesn't display on Undead Horses.**
release
v1.1.1
1.1.127 авг. 2025 г.231Minecraft: 1.21.6, 1.21.7, 1.21.8datapack
Что нового

## Additions:
1. **Added a button to disable the reload message in the resources** (if the reload message is disabled the button in the resources will change to allow to reenable the reload message)**;**
1. **Added the pack version to the reload message;**
1. **Added all Eggs to the Trial Chambers Dispenser loot table;**
1. **Added a baby Bogged Cave Spider jockey** (replaces Chicken Jockeys in Swamp biomes underground (meets 'in_cave' criteria))**;**
1. **Added G. Reaper to the credits.**
## Changes:
1. **Updated to 1.21.6-8;**
1. **Sad Ghastlings are now slower & smaller than before** (changed scale from 0.4 to 0.3; flying_speed - 0.01)**;**
1. **Snowy Wolves will now replace vanilla Wolves in the End, Deep Dark, (Deep) Frozen Ocean, (Frozen/Jagged) Peaks, Grove, Snowy Slopes, Ice Spikes** (ATTENTION! This doesn't affect where Wolves naturally spawn)**;**
1. **Ashen Wolves will now replace vanilla Wolves in Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks, Snowy (Taiga/Plains/Beach), Frozen River, (Deep) Cold Ocean** (ATTENTION! This doesn't affect where Wolves naturally spawn)**;**
1. **Woods Wolves will now replace vanilla Wolves in (Flower) Forest, Lush Caves** (ATTENTION! This doesn't affect where Wolves naturally spawn)**;**
1. **Striped Wolves will now replace vanilla Wolves in Badlands biomes, Desert, Warm Ocean, the Nether** (ATTENTION! This doesn't affect where Wolves naturally spawn)**;**
1. **Rusty Wolves will now spawn replace vanilla Wolves in Mangrove Swamp, Jungle biomes, (Deep) Lukewarm Ocean** (ATTENTION! This doesn't affect where Wolves naturally spawn)**.**
## Fixes:
1. **Fixed baby Zoglins having too much health when converted from Hoglins;**
1. **You can no longer take Saddles off of Pigs/Striders that have passengers;**
1. **Skeleton Horses can no longer mount mobs that other skeletons can mount;**
1. **Sad Ghastling & Baby Creeper/Spider/Bogged/Stray/(Wither) Skeleton step/hurt/death sounds are now quieter;**
1. **Adult Phantom bite/ambient/hurt/death sounds are now quieter.**
## Known issues:
- **Horse Armor doesn't display on Undead Horses.**
release
v1.1 - Shrinkflation & Variation update
1.1+mod17 мая 2025 г.656Minecraft: 1.21.5fabric, forge, neoforge, quilt
Что нового
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/5QPP-GG6bjs" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
## Additions:
1. **Added 'in_cave' criteria to check if an entity is underground** (the 'in_cave' criteria is either: being at Y=-64-62; being in a 'cave_air' block; being in a Mineshaft/Stronghold/Trial Chamber/Ancient City; being in a (Lush/Dripstone) Cave/(Deep Dark) biome);
1. **Turtles now apply 10 seconds of Water Breathing to Players in a 5 block radius** (both entities must be in water source blocks);
1. **Wandering Traders struck by lightning will now convert to Illusioners**;
1. **Zombies/Skeletons/Bogged/(Cave) Spiders/Creepers can now spawn with an infinite 1.21 effect in certain locations** (10%; Weaving - Mineshafts; Infested - Strongholds/mountain biome caves (must meet the 'in_cave' spawning criteria while in a mountain biome); Oozing - (Mangrove) Swamp);
1. **Added Sad Ghastlings** (10% of Ghasts; drop 0-1 Ghast Tears without Looting; (max) health - 2.5 from 10; follow range - 80 from 90; shoot Small (Blaze) Fireballs);
1. **Added baby Creepers** (5% of Creepers; drop 0-1 Gunpower without Looting instead of 0-2; (max) health - 5 from 20; explosion radius - 1 from 3; movement speed - 0.35 from 0.25);
1. **Added baby Spiders** (10% of Spiders without passengers; don't drop String; (max) health - 4 from 16; follow range - 8 from 16; attack damage - 0.5 from 2; movement speed - 0.5 from 0.3; step height - 0.3 from 2);
1. **Added baby Bogged/Strays/(Wither) Skeletons** (10% of spawns that aren't Horsemen; drop Bone Meal instead of Bones & no Arrows; spawn with (Tipped) Arrows/Sticks instead of Bows/Stone Swords; (max) health - 4 from 16/5 from 20; movement speed - 0.28 from 0.25);
1. **Added "adult" Phantoms** (90% of Phantoms; deal 5.5 hearts of damage; drop 0-1 Bones without Looting on top of the Phantom Membrane drop);
1. **Some adult hostile mobs can now drop additional items** (Same chance as Gold Ingots from Ziglins & must be killed by a Player; Creeper - TNT, Spider - Cobweb, Husk - Sand, Stray - Ice, Bogged - Vine, Ghast - Fire Charge, Phantom - Rotten Flesh);
1. **Added (baby/Cave) Spider/Creeper Spider Jockeys** (10% chance for babies, 5% chance for Cave Spiders if meeting 'in_cave' criteria/Creepers if not meeting 'in_cave' criteria);
1. **Added baby Spider Cave Spider Jockeys & Skeleton Blaze Jockeys** (10% chance);
1. **Some mobs without vehicles can now mount certain nearby mobs without passengers** (10% chance every second, 2-block radius; Creeper -> adult Spider | baby Creeper -> Cave Spider | baby Spider -> (adult/Cave) Spider | Skeleton/Bogged/Stray -> adult Spider/Pig/Sheep/Cow/Skeleton Horse | baby Skeleton/Bogged/Stray -> Cave Spider/baby Skeleton Horse | (Wither) Skeleton -> adult Hoglin | Stray/Skeleton -> adult Goat | Stray -> adult Polar Bear | Skeleton -> Blaze | Drowned -> adult Turtle/Skeleton Horse | baby Drowned -> baby Skeleton Horse/large Salmon | Zombie (Villager)/Husk -> adult Spider/Zombie Horse/Cow/Sheep/Pig | baby Zombie (Villager)/Husk/Drowned -> adult Zombie (Villager)/Husk/Drowned | baby Zombie (Villager)/Husk -> Cave Spider/adult Chicken/baby Zombie Horse | Evoker/Pillager/Illusioner/Witch/Vindicator -> Ravager);
1. **Added 6 new Pig variants from _Minecraft: Earth_** (ATTENTION! This doesn't affect where Pigs can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Pink Footed - Old Growth Taigas, Taiga Village; Pale - Windswept (Gravelly) (Hills/Forest), Pale Garden, Meadow, Stony Peaks; Mottled - Savanna biomes; Piebald - Badlands biomes, Desert (Village), Warm Ocean, the Nether; Spotted - (Old Growth) Birch Forest, Plains Village; Sooty - (Dark/Flower) Forest, Lush Caves);
1. **Added 9 new Cow variants from _Minecraft: Earth_** (ATTENTION! This doesn't affect where Cows can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Sunset - Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean; Dairy - (Old Growth) Birch Forest, Plains Village; Umbra - (Dark/Flower) Forest, Lush Caves; Pinto - Badlands biomes, Desert (Village), Warm Ocean, the Nether; Cream - Savanna Village; Wooly - (Snowy) Taiga, Grove; Ashen - the End, Deep Dark, (Deep) Frozen (Ocean/River/Peaks), Snowy (Plains/Beach/Slopes/Villages), Jagged Peaks, Ice Spikes; Cookie - everywhere where other variants aren't; Albino - 5% of Cookie/Dairy/Temperate Cows, Pale Garden);
1. **Added 6 new Chicken variants from _Minecraft: Earth_** (ATTENTION! This doesn't affect where Chickens can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Skewbald - Old Growth Taigas, Taiga Village; Bronzed - Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks; Gold Crested - Savanna biomes; Amber - Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean; Stormy - (Old Growth) Birch Forest, Plains Village; Midnight - (Dark/Flower) Forest, Lush Caves);
1. **Added 6 new Eggs** (Skewbald - Beige; Bronzed - Purple; Gold Crested - Yellow; Amber - Red; Stormy - Gray; Midnight - Black);
1. **Undead Horses can now be equipped with Horse Armor** (it doesn't render the armor at the moment, but I will look into it);
1. **Horse Armor now protects Undead Horses from sunlight**.
## Changes:
1. **Vanilla Phantoms have been reclassified into baby Phantoms & nerfed** (10% of Phantoms; (max) health - 5 from 20; same size as vanilla Phantoms);
1. **Buffed Spiders** (Changed step height to 1.2 from 0.6);
1. **Buffed Ravagers** (Changed step height to 1.5 from 1);
1. **Nerfed Blazes** (Changed follow range to 40 from 48 & attack damage to 4 from 6);
1. **Nerfed Ghasts** (Changed follow range to 90 from 100);
1. **Nerfed Cave Spiders** (Changed step height to 0.3 from 0.6, (max) health to 6 from 12, movement speed to 0.2 from 0.3 & attack damage to 1 from 2);
1. **Nerfed Strays** (Changed (max) health to 16 from 20, movement speed to 0.22 from 0.25, burning time to 2 from 1 & follow range to 12 from 16);
1. **Nerfed Husks** (Changed armor to 1 from 2, movement speed to 0.2 from 0.23 & attack damage to 2 from 3);
1. **Baby Camels no longer replace 5% of adult Gold (Desert) Rabbits**;
1. **Skeletons are now replaced with Pillagers in Mansions**;
1. **Endermen are now replaced with Slimes during rain & Breezes during thunderstorms** (the Endermen must spawn in the Overworld under skylight in order to get replaced; the slimes are size 0 (small); doesn't work in Desert/Badlands/Savanna biomes);
1. **Chicken in Zombie Jockeys that spawn underground (meet 'in_cave' criteria) have been replaced with Cave Spiders**;
1. **Chicken in Drowned Jockeys have been replaced with large Salmon**;
1. **Chestnut Wolves now spawn in both Old Growth Taigas**;
1. **Black Wolves now spawn in Dark Forests** (13.89% of Pigs in the biome will be replaced by them; 10% of the Wolves will spawn as babies);
1. **Temperate Pigs no longer spawn in ((Old Growth) Birch/Flower/Dark) Forests & (Plains/Taiga/Snowy) Villages**;
1. **Warm Pigs will now replace vanilla Pigs in Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean** (ATTENTION! This doesn't affect where Pigs naturally spawn);
1. **Cold Pigs will now replace vanilla Pigs in (Snowy) Taigas, the End, Deep Dark, (Deep) Frozen Ocean/River/Peaks, Grove, Snowy (Plains/Beach/Slopes/Village), Jagged Peaks, Ice Spikes** (ATTENTION! This doesn't affect where Pigs naturally spawn);
1. **Temperate Cows now spawn only in Old Growth Taigas & Taiga Villages**;
1. **Warm Cows will now spawn only in Savanna biomes**;
1. **Cold Cows will now replace vanilla Cows in Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks** (ATTENTION! This doesn't affect where Cows naturally spawn);
1. **Temperate Chickens no longer spawn in ((Old Growth) Birch/Flower/Dark) Forests & (Plains/Taiga/Snowy) Villages**;
1. **Warm Chickens will now replace vanilla Chickens in Badlands biomes, Desert (Village), Warm Ocean, the Nether** (ATTENTION! This doesn't affect where Chickens naturally spawn);
1. **Cold Chickens will now spawn replace vanilla Chickens in (Snowy) Taigas, the End, Deep Dark, (Deep) Frozen Ocean/River/Peaks, Grove, Snowy (Plains/Beach/Slopes/Village), Jagged Peaks, Ice Spikes** (ATTENTION! This doesn't affect where Chickens naturally spawn);
1. **Adult Sheep are now different colors in some biomes** (Same biomes as the Warm/Cold variants in vanilla; Temperate: Gray -> Green; Cold: Light Gray -> Cyan; Warm: Gray -> Orange).
## Fixes:
1. **Saddles taken off of Striders/Pigs now maintain their components;**
1. **Fixed a typo in the v1.0 changelog;**
1. **Fixed baby Ziglins having too much health when converted from Piglins.**
## Known issues:
- **Horse Armor doesn't display on Undead Horses.**
release
v1.1 - Shrinkflation & Variation update
1.117 мая 2025 г.358Minecraft: 1.21.5datapack
Что нового
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/5QPP-GG6bjs" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
## Additions:
1. **Added 'in_cave' criteria to check if an entity is underground** (the 'in_cave' criteria is either: being at Y=-64-62; being in a 'cave_air' block; being in a Mineshaft/Stronghold/Trial Chamber/Ancient City; being in a (Lush/Dripstone) Cave/(Deep Dark) biome);
1. **Turtles now apply 10 seconds of Water Breathing to Players in a 5 block radius** (both entities must be in water source blocks);
1. **Wandering Traders struck by lightning will now convert to Illusioners**;
1. **Zombies/Skeletons/Bogged/(Cave) Spiders/Creepers can now spawn with an infinite 1.21 effect in certain locations** (10%; Weaving - Mineshafts; Infested - Strongholds/mountain biome caves (must meet the 'in_cave' spawning criteria while in a mountain biome); Oozing - (Mangrove) Swamp);
1. **Added Sad Ghastlings** (10% of Ghasts; drop 0-1 Ghast Tears without Looting; (max) health - 2.5 from 10; follow range - 80 from 90; shoot Small (Blaze) Fireballs);
1. **Added baby Creepers** (5% of Creepers; drop 0-1 Gunpower without Looting instead of 0-2; (max) health - 5 from 20; explosion radius - 1 from 3; movement speed - 0.35 from 0.25);
1. **Added baby Spiders** (10% of Spiders without passengers; don't drop String; (max) health - 4 from 16; follow range - 8 from 16; attack damage - 0.5 from 2; movement speed - 0.5 from 0.3; step height - 0.3 from 2);
1. **Added baby Bogged/Strays/(Wither) Skeletons** (10% of spawns that aren't Horsemen; drop Bone Meal instead of Bones & no Arrows; spawn with (Tipped) Arrows/Sticks instead of Bows/Stone Swords; (max) health - 4 from 16/5 from 20; movement speed - 0.28 from 0.25);
1. **Added "adult" Phantoms** (90% of Phantoms; deal 5.5 hearts of damage; drop 0-1 Bones without Looting on top of the Phantom Membrane drop);
1. **Some adult hostile mobs can now drop additional items** (Same chance as Gold Ingots from Ziglins & must be killed by a Player; Creeper - TNT, Spider - Cobweb, Husk - Sand, Stray - Ice, Bogged - Vine, Ghast - Fire Charge, Phantom - Rotten Flesh);
1. **Added (baby/Cave) Spider/Creeper Spider Jockeys** (10% chance for babies, 5% chance for Cave Spiders if meeting 'in_cave' criteria/Creepers if not meeting 'in_cave' criteria);
1. **Added baby Spider Cave Spider Jockeys & Skeleton Blaze Jockeys** (10% chance);
1. **Some mobs without vehicles can now mount certain nearby mobs without passengers** (10% chance every second, 2-block radius; Creeper -> adult Spider | baby Creeper -> Cave Spider | baby Spider -> (adult/Cave) Spider | Skeleton/Bogged/Stray -> adult Spider/Pig/Sheep/Cow/Skeleton Horse | baby Skeleton/Bogged/Stray -> Cave Spider/baby Skeleton Horse | (Wither) Skeleton -> adult Hoglin | Stray/Skeleton -> adult Goat | Stray -> adult Polar Bear | Skeleton -> Blaze | Drowned -> adult Turtle/Skeleton Horse | baby Drowned -> baby Skeleton Horse/large Salmon | Zombie (Villager)/Husk -> adult Spider/Zombie Horse/Cow/Sheep/Pig | baby Zombie (Villager)/Husk/Drowned -> adult Zombie (Villager)/Husk/Drowned | baby Zombie (Villager)/Husk -> Cave Spider/adult Chicken/baby Zombie Horse | Evoker/Pillager/Illusioner/Witch/Vindicator -> Ravager);
1. **Added 6 new Pig variants from _Minecraft: Earth_** (ATTENTION! This doesn't affect where Pigs can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Pink Footed - Old Growth Taigas, Taiga Village; Pale - Windswept (Gravelly) (Hills/Forest), Pale Garden, Meadow, Stony Peaks; Mottled - Savanna biomes; Piebald - Badlands biomes, Desert (Village), Warm Ocean, the Nether; Spotted - (Old Growth) Birch Forest, Plains Village; Sooty - (Dark/Flower) Forest, Lush Caves);
1. **Added 9 new Cow variants from _Minecraft: Earth_** (ATTENTION! This doesn't affect where Cows can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Sunset - Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean; Dairy - (Old Growth) Birch Forest, Plains Village; Umbra - (Dark/Flower) Forest, Lush Caves; Pinto - Badlands biomes, Desert (Village), Warm Ocean, the Nether; Cream - Savanna Village; Wooly - (Snowy) Taiga, Grove; Ashen - the End, Deep Dark, (Deep) Frozen (Ocean/River/Peaks), Snowy (Plains/Beach/Slopes/Villages), Jagged Peaks, Ice Spikes; Cookie - everywhere where other variants aren't; Albino - 5% of Cookie/Dairy/Temperate Cows, Pale Garden);
1. **Added 6 new Chicken variants from _Minecraft: Earth_** (ATTENTION! This doesn't affect where Chickens can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Skewbald - Old Growth Taigas, Taiga Village; Bronzed - Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks; Gold Crested - Savanna biomes; Amber - Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean; Stormy - (Old Growth) Birch Forest, Plains Village; Midnight - (Dark/Flower) Forest, Lush Caves);
1. **Added 6 new Eggs** (Skewbald - Beige; Bronzed - Purple; Gold Crested - Yellow; Amber - Red; Stormy - Gray; Midnight - Black);
1. **Undead Horses can now be equipped with Horse Armor** (it doesn't render the armor at the moment, but I will look into it);
1. **Horse Armor now protects Undead Horses from sunlight**.
## Changes:
1. **Vanilla Phantoms have been reclassified into baby Phantoms & nerfed** (10% of Phantoms; (max) health - 5 from 20; same size as vanilla Phantoms);
1. **Buffed Spiders** (Changed step height to 1.2 from 0.6);
1. **Buffed Ravagers** (Changed step height to 1.5 from 1);
1. **Nerfed Blazes** (Changed follow range to 40 from 48 & attack damage to 4 from 6);
1. **Nerfed Ghasts** (Changed follow range to 90 from 100);
1. **Nerfed Cave Spiders** (Changed step height to 0.3 from 0.6, (max) health to 6 from 12, movement speed to 0.2 from 0.3 & attack damage to 1 from 2);
1. **Nerfed Strays** (Changed (max) health to 16 from 20, movement speed to 0.22 from 0.25, burning time to 2 from 1 & follow range to 12 from 16);
1. **Nerfed Husks** (Changed armor to 1 from 2, movement speed to 0.2 from 0.23 & attack damage to 2 from 3);
1. **Baby Camels no longer replace 5% of adult Gold (Desert) Rabbits**;
1. **Skeletons are now replaced with Pillagers in Mansions**;
1. **Endermen are now replaced with Slimes during rain & Breezes during thunderstorms** (the Endermen must spawn in the Overworld under skylight in order to get replaced; the slimes are size 0 (small); doesn't work in Desert/Badlands/Savanna biomes);
1. **Chicken in Zombie Jockeys that spawn underground (meet 'in_cave' criteria) have been replaced with Cave Spiders**;
1. **Chicken in Drowned Jockeys have been replaced with large Salmon**;
1. **Chestnut Wolves now spawn in both Old Growth Taigas**;
1. **Black Wolves now spawn in Dark Forests** (13.89% of Pigs in the biome will be replaced by them; 10% of the Wolves will spawn as babies);
1. **Temperate Pigs no longer spawn in ((Old Growth) Birch/Flower/Dark) Forests & (Plains/Taiga/Snowy) Villages**;
1. **Warm Pigs will now replace vanilla Pigs in Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean** (ATTENTION! This doesn't affect where Pigs naturally spawn);
1. **Cold Pigs will now replace vanilla Pigs in (Snowy) Taigas, the End, Deep Dark, (Deep) Frozen Ocean/River/Peaks, Grove, Snowy (Plains/Beach/Slopes/Village), Jagged Peaks, Ice Spikes** (ATTENTION! This doesn't affect where Pigs naturally spawn);
1. **Temperate Cows now spawn only in Old Growth Taigas & Taiga Villages**;
1. **Warm Cows will now spawn only in Savanna biomes**;
1. **Cold Cows will now replace vanilla Cows in Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks** (ATTENTION! This doesn't affect where Cows naturally spawn);
1. **Temperate Chickens no longer spawn in ((Old Growth) Birch/Flower/Dark) Forests & (Plains/Taiga/Snowy) Villages**;
1. **Warm Chickens will now replace vanilla Chickens in Badlands biomes, Desert (Village), Warm Ocean, the Nether** (ATTENTION! This doesn't affect where Chickens naturally spawn);
1. **Cold Chickens will now spawn replace vanilla Chickens in (Snowy) Taigas, the End, Deep Dark, (Deep) Frozen Ocean/River/Peaks, Grove, Snowy (Plains/Beach/Slopes/Village), Jagged Peaks, Ice Spikes** (ATTENTION! This doesn't affect where Chickens naturally spawn);
1. **Adult Sheep are now different colors in some biomes** (Same biomes as the Warm/Cold variants in vanilla; Temperate: Gray -> Green; Cold: Light Gray -> Cyan; Warm: Gray -> Orange).
## Fixes:
1. **Saddles taken off of Striders/Pigs now maintain their components;**
1. **Fixed a typo in the v1.0 changelog;**
1. **Fixed baby Ziglins having too much health when converted from Piglins.**
## Known issues:
- **Horse Armor doesn't display on Undead Horses.**
release
v1.0.1
1.0.1+mod2 янв. 2025 г.1,3 тыс.Minecraft: 1.21.4fabric, forge, neoforge, quilt
Что нового

## Additions:
1. Added a failsafe feature (if the function that runs every second failed to reschedule due to an update, the pack will now reschedule it & start working properly again)
1. Added a sound for Totems of Revival being consumed (it's the Totem of Regeneration sound from 'Minecraft: Dungeons')
1. Added sounds for Allay & Vex conversions (Vex sounds (3) from 'Minecraft: Dungeons', Allay sounds (8) from 'Minecraft:Legends')
1. Added Modrinth to pack download page links
## Changes:
1. Updated to 1.21.4 ('Mob Tweaks' items obtained in [v1.0](https://modrinth.com/datapack/mobtweaks/version/1.0) no longer work - to update the items hold them in either hand; Totems of Revival now always save the effects you had before activation)
1. Changed the 'CHANGELOG' button in resources to 'CHANGELOGS' (you will now be able to select between the [v1.0](https://modrinth.com/datapack/mobtweaks/version/1.0) and v1.0.1 changelogs)
1. Updated structure & skylight detection (in theory, some mod/DP structures that replace vanilla Mineshafts/Mansions/Strongholds should support 'Mob Tweaks' spawning changes)
1. Allay health detection is now more accurate (the particles will be displayed if the Health value is below the max_health attribute value; if the Health value is higher the particles won't display even if the Allay is healing)
1. Totems of Revival no longer work in Creative
## Fixes:
1. Fixed Totems of Undying being consumed while holding the Totem of Revival in the offhand & being withered
1. Fixed undead mobs in Trial Chambers being able to pick up items (this is actually a vanilla Minecraft bug)
release
v1.0.1
1.0.12 янв. 2025 г.561Minecraft: 1.21.4datapack
Что нового

## Additions:
1. Added a failsafe feature (if the function that runs every second failed to reschedule due to an update, the pack will now reschedule it & start working properly again)
1. Added a sound for Totems of Revival being consumed (it's the Totem of Regeneration sound from 'Minecraft: Dungeons')
1. Added sounds for Allay & Vex conversions (Vex sounds (3) from 'Minecraft: Dungeons', Allay sounds (8) from 'Minecraft:Legends')
1. Added Modrinth to pack download page links
## Changes:
1. Updated to 1.21.4 ('Mob Tweaks' items obtained in [v1.0](https://modrinth.com/datapack/mobtweaks/version/1.0) no longer work - to update the items hold them in either hand; Totems of Revival now always save the effects you had before activation)
1. Changed the 'CHANGELOG' button in resources to 'CHANGELOGS' (you will now be able to select between the [v1.0](https://modrinth.com/datapack/mobtweaks/version/1.0) and v1.0.1 changelogs)
1. Updated structure & skylight detection (in theory, some mod/DP structures that replace vanilla Mineshafts/Mansions/Strongholds should support 'Mob Tweaks' spawning changes)
1. Allay health detection is now more accurate (the particles will be displayed if the Health value is below the max_health attribute value; if the Health value is higher the particles won't display even if the Allay is healing)
1. Totems of Revival no longer work in Creative
## Fixes:
1. Fixed Totems of Undying being consumed while holding the Totem of Revival in the offhand & being withered
1. Fixed undead mobs in Trial Chambers being able to pick up items (this is actually a vanilla Minecraft bug)
release
v1.0
1.0+mod24 июн. 2024 г.3,6 тыс.Minecraft: 1.21, 1.21.1fabric, forge, quilt
Что нового
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/E830173Q2Yw" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
## Additions:
1. Allays now display Heart particles when healing (1 Heart particle every second);
1. Breedable mobs now: get the Regeneration 5 effect for 3 seconds when they enter love mode; display Heart particles when they're in love mode/Smoke particles when they're unable to enter love mode (the particles appear every second & their amount/radius depend on the size of the mob; compatible with [_More Mobs_](https://inkor-s-universe.weebly.com/more-mobs.html));
1. Ravagers no longer take fall/drowning damage;
1. Goats now drop Mutton (works the same as the Sheep loot table);
1. 5% of adult Gold (Desert biome) Rabbits are now replaced with baby Camels;
1. Added the ability to take Saddles off of Pigs/Striders (must be sneaking & holding nothing);
1. Added Camel Milk Buckets (work the same as regular Milk Buckets except they also give you 30 seconds of Haste);
1. Weaponsmiths/Armorers/Toolsmiths now sell Golden Swords/tools/armor instead of Iron ones & Iron Swords/tools/armor instead of Diamond ones;
1. Creeper/Illusioner textures are now replaced with their 'Minecraft: Dungeons' counterparts (the 'Creebet' painting texture was adjusted to match the new Creeper texture; the Illusioner texture was adjusted slightly to make the model look better);
1. Baby Hoglins/Zoglins/Zombies/Husks/Zombie Villagers/(Zombified) Piglins/Drowned now have 25% of their adult counterparts' health (Hoglins/Zoglins: 10; Piglins: 4; everyone else: 5 + their attack damage attribute is set to 1; baby Hoglins regain their full health when they grow up; baby Zombie Villagers regain their full health if cured; baby Mummies from the [_More Mobs_](https://inkor-s-universe.weebly.com/more-mobs.html) data pack are affected as well & have their health reduced to 5);
1. Axolotls now: have 20 health instead of 14 & 6 attack damage instead of 2 (attribute); get the Regeneration 3 effect instead of Regeneration 1 when they play dead; have an additional chance to get the Regeneration 3 effect when hurt (13.89% chance if their health is between 6 & 10/40% chance if their health is under 6);
1. Rabbits turn into Killer Bunnies when struck by Lightning (if they survive the Lightning/don't take damage from it; 6 block radius);
1. Baby Skeleton/Zombie Horses no longer grow up;
1. Skeleton/Zombie Horses now burn in sunlight;
1. Fletcher/Librarian/Farmer/Shepherd/Fisherman & Snowy/Desert/Swamp type Zombie Villagers no longer burn in sunlight (if they're wearing a Helmet it will still take durability damage & eventually break; pretty sure I can't fix this unfortunately).
## Moved from [_More Mobs_](https://inkor-s-universe.weebly.com/more-mobs.html):
1. Added the ability to drink Honey Bottles for Witches (it's used when the Witch is poisoned; if the Witch hasn't attempted to drink a Potion in one second it will take one second to drink a Honey Bottle & clear its Poison; as with other held items the Honey Bottles can be dropped by the Witch upon death);
1. Patrol leader raiders now spawn with a 'Seek' Goat Horn equipped in their offhand;
1. Added the 'Change of Heart' goal & the 'No Surrender, No Illsuions' & 'Zombie Bojack' challenges (turn a Vex into an Allay using Channeling; kill an Illusioner that's riding a Ravager; find a Zombie Horse);
1. Illusioners now: have a chance to spawn on the top floor of Pillager Outposts (if they do they'll be persistent); drop Emeralds & Golden Carrots; can spawn in raids (at the start of each wave up to 3 non-patrol-leader Evokers/Vindicators/Ravagers (50% chance per each) might summon an Illusioner that will join the raid; if the Evoker/Vindicator that was selected is riding a Ravager that wasn't selected it will dismount the Ravager, and the Illusioner that it summons will mount the Ravager it was riding);
1. Wither Skeletons now have a 13.89% chance to spawn with enchanted Swords;
1. Added Totems of Revival (Piglin Brutes can drop 0-1 (or more with Looting); it works just like the Totem of Undying but triggers when the entity has the Wither effect (works in creative mode too); upon triggering the Totem clears Wither & gives 5 seconds of Regeneration & 10 seconds of Night Vision (unless the entity already has those effects));
1. Zombie Horses will now spawn in some Plains/Savanna Zombie Village stables/animal pens instead of other animals;
1. 37.5% of adult Zombified Piglins will now spawn with unenchanted Crossbows (6.94% of the Crossbows will be enchanted);
1. Baby Zombified Piglins no longer spawn with Golden Swords;
1. Adult Zombified Piglins now have a 40% chance to spawn with any piece of Gold armor (and a 13.89% chance of a piece becoming enchanted);
1. Zombies are now replaced with Cave Spiders in Mineshafts/Zombie Villagers in Mansions;
1. Skeletons are now replaced with Silverfish in Strongholds;
1. Endermen are now replaced with Illusioners in Mansions;
1. Vexes struck by lightning will now convert to Allays & vice versa (6 block radius; ~1 second (21 ticks) cooldown);
1. Invulnerable Allays will now display particles;
1. Strays no longer burn in sunlight.
## Changed/Fixed from [_More Mobs_](https://inkor-s-universe.weebly.com/more-mobs.html):
1. Witches with no AI can no longer drink Honey;
1. Illusioners riding Ravagers no longer summon extra Illusioners in when they spawn;
1. Creepers will no longer be replaced with Illusioners in Mansions;
1. Illusioners now have a 13.89% chance of spawning with an enchanted Bow;
1. Illusioners shouldn't be able to spawn as patrol leaders naturally anymore, so there's no detection for it (which means that Illsuioners can no longer be equipped with Goat Horns);
1. Fixed Strays that spawned with a Helmet burning in sunlight after their Helmet broke;
1. Fixed Zombified Piglins converted from Piglins equipping new items.
release
v1.0
1.024 июн. 2024 г.1,1 тыс.Minecraft: 1.21, 1.21.1datapack
Что нового
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/E830173Q2Yw" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
## Additions:
1. Allays now display Heart particles when healing (1 Heart particle every second);
1. Breedable mobs now: get the Regeneration 5 effect for 3 seconds when they enter love mode; display Heart particles when they're in love mode/Smoke particles when they're unable to enter love mode (the particles appear every second & their amount/radius depend on the size of the mob; compatible with [_More Mobs_](https://inkor-s-universe.weebly.com/more-mobs.html));
1. Ravagers no longer take fall/drowning damage;
1. Goats now drop Mutton (works the same as the Sheep loot table);
1. 5% of adult Gold (Desert biome) Rabbits are now replaced with baby Camels;
1. Added the ability to take Saddles off of Pigs/Striders (must be sneaking & holding nothing);
1. Added Camel Milk Buckets (work the same as regular Milk Buckets except they also give you 30 seconds of Haste);
1. Weaponsmiths/Armorers/Toolsmiths now sell Golden Swords/tools/armor instead of Iron ones & Iron Swords/tools/armor instead of Diamond ones;
1. Creeper/Illusioner textures are now replaced with their 'Minecraft: Dungeons' counterparts (the 'Creebet' painting texture was adjusted to match the new Creeper texture; the Illusioner texture was adjusted slightly to make the model look better);
1. Baby Hoglins/Zoglins/Zombies/Husks/Zombie Villagers/(Zombified) Piglins/Drowned now have 25% of their adult counterparts' health (Hoglins/Zoglins: 10; Piglins: 4; everyone else: 5 + their attack damage attribute is set to 1; baby Hoglins regain their full health when they grow up; baby Zombie Villagers regain their full health if cured; baby Mummies from the [_More Mobs_](https://inkor-s-universe.weebly.com/more-mobs.html) data pack are affected as well & have their health reduced to 5);
1. Axolotls now: have 20 health instead of 14 & 6 attack damage instead of 2 (attribute); get the Regeneration 3 effect instead of Regeneration 1 when they play dead; have an additional chance to get the Regeneration 3 effect when hurt (13.89% chance if their health is between 6 & 10/40% chance if their health is under 6);
1. Rabbits turn into Killer Bunnies when struck by Lightning (if they survive the Lightning/don't take damage from it; 6 block radius);
1. Baby Skeleton/Zombie Horses no longer grow up;
1. Skeleton/Zombie Horses now burn in sunlight;
1. Fletcher/Librarian/Farmer/Shepherd/Fisherman & Snowy/Desert/Swamp type Zombie Villagers no longer burn in sunlight (if they're wearing a Helmet it will still take durability damage & eventually break; pretty sure I can't fix this unfortunately).
## Moved from [_More Mobs_](https://inkor-s-universe.weebly.com/more-mobs.html):
1. Added the ability to drink Honey Bottles for Witches (it's used when the Witch is poisoned; if the Witch hasn't attempted to drink a Potion in one second it will take one second to drink a Honey Bottle & clear its Poison; as with other held items the Honey Bottles can be dropped by the Witch upon death);
1. Patrol leader raiders now spawn with a 'Seek' Goat Horn equipped in their offhand;
1. Added the 'Change of Heart' goal & the 'No Surrender, No Illsuions' & 'Zombie Bojack' challenges (turn a Vex into an Allay using Channeling; kill an Illusioner that's riding a Ravager; find a Zombie Horse);
1. Illusioners now: have a chance to spawn on the top floor of Pillager Outposts (if they do they'll be persistent); drop Emeralds & Golden Carrots; can spawn in raids (at the start of each wave up to 3 non-patrol-leader Evokers/Vindicators/Ravagers (50% chance per each) might summon an Illusioner that will join the raid; if the Evoker/Vindicator that was selected is riding a Ravager that wasn't selected it will dismount the Ravager, and the Illusioner that it summons will mount the Ravager it was riding);
1. Wither Skeletons now have a 13.89% chance to spawn with enchanted Swords;
1. Added Totems of Revival (Piglin Brutes can drop 0-1 (or more with Looting); it works just like the Totem of Undying but triggers when the entity has the Wither effect (works in creative mode too); upon triggering the Totem clears Wither & gives 5 seconds of Regeneration & 10 seconds of Night Vision (unless the entity already has those effects));
1. Zombie Horses will now spawn in some Plains/Savanna Zombie Village stables/animal pens instead of other animals;
1. 37.5% of adult Zombified Piglins will now spawn with unenchanted Crossbows (6.94% of the Crossbows will be enchanted);
1. Baby Zombified Piglins no longer spawn with Golden Swords;
1. Adult Zombified Piglins now have a 40% chance to spawn with any piece of Gold armor (and a 13.89% chance of a piece becoming enchanted);
1. Zombies are now replaced with Cave Spiders in Mineshafts/Zombie Villagers in Mansions;
1. Skeletons are now replaced with Silverfish in Strongholds;
1. Endermen are now replaced with Illusioners in Mansions;
1. Vexes struck by lightning will now convert to Allays & vice versa (6 block radius; ~1 second (21 ticks) cooldown);
1. Invulnerable Allays will now display particles;
1. Strays no longer burn in sunlight.
## Changed/Fixed from [_More Mobs_](https://inkor-s-universe.weebly.com/more-mobs.html):
1. Witches with no AI can no longer drink Honey;
1. Illusioners riding Ravagers no longer summon extra Illusioners in when they spawn;
1. Creepers will no longer be replaced with Illusioners in Mansions;
1. Illusioners now have a 13.89% chance of spawning with an enchanted Bow;
1. Illusioners shouldn't be able to spawn as patrol leaders naturally anymore, so there's no detection for it (which means that Illsuioners can no longer be equipped with Goat Horns);
1. Fixed Strays that spawned with a Helmet burning in sunlight after their Helmet broke;
1. Fixed Zombified Piglins converted from Piglins equipping new items.