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Mobs No Render

skip entity render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)

Автор: quentin4526 тыс.7обновлён 23 апр. 2023 г.
Оптимизация

Описание

mobsnorender

skip render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)

motivation

Have more performance in my 1.7.10 modpacks

todo

dynamically change X Y Z coord if alot of mobs are rendered

add a config to completly disabling entities rendering

add togglable via keybind

fix tile entity renderer canceller doesn't work

Links to descriptions of my projects.

Modrinth

Github

Curseforge

Галерея

(old test)without Mobs no render(old test)with Mobs no renderNEW VANILLA BENCHMARKNEW V0.3 BENCHMARK

Последние версии

Все версии →
beta

V0.5

V0.5
23 апр. 2023 г.4,8 тыс.Minecraft: 1.7.10forge
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Что нового
disabling unused/broken code , result in performance boost
beta

V0.4

V0.4
22 апр. 2023 г.301Minecraft: 1.7.10forge
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Что нового
Optimize performance ~14% more in fps on my system Skip entity shadow if they are out of range in function of X Y Z and the player
beta

V0.3

V0.3
22 апр. 2023 г.295Minecraft: 1.7.10forge
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Что нового
Add a config version , when the config version get changed then , the config will be reseted to the next version Add configs to change canceller distance of AgressiveEntity + PassiveEntity + AmbientEntiy Add configs to disabling AgressiveEntity +PassiveEntity + AmbientEntiy Canceller
beta

V0.2

V0.2
19 апр. 2023 г.275Minecraft: 1.7.10forge
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Что нового
Add an entity blacklist
beta

V.01

V0.1
18 апр. 2023 г.304Minecraft: 1.7.10forge
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Что нового
Added X Y Z entity cancelling Added a config to change the value of the X Y Z