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Mobile Networks

ВЕРСИИ (13)

release

Mobile Networks 4.1.0

4.1.0
25 окт. 2026 г.756Minecraft: 1.21.1neoforge
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# Mobile Networks 4.1.0 - Wi-Fi Update **Minecraft 1.21.1 | NeoForge | Java 21 | Simple Voice Chat required** ## Added - Craftable Wi-Fi router with the supplied custom model, correctly sized collision and player-facing placement. - Server-issued provider chips with subscriber information, custom yellow names, description lore and enchantment glint. Chips cannot stack or be renamed in an anvil. - A real chip slot inside each router. Breaking and placing a router elsewhere in the same world preserves its chip, password and settings. - Password confirmation and show/hide controls, router ownership, authorised editors and blocked-player settings. - Separate 2.4 GHz and 5 GHz networks: longer-range, slower 2.4 GHz and shorter-range, faster 5 GHz. - Per-provider SSID templates, optional separators, random or custom suffixes, and optional band labels. - Server-side chip issuance and revocation, subscriber upload/download settings, and shared router message/call allowances. - A choice between renewing Wi-Fi allowances with the provider's billing cycle or on a separate Minecraft-day cycle. - A preinstalled Settings app containing Wi-Fi and Mobile Data. The existing Mobile Networks screen remains available inside Mobile Data. - Saved Wi-Fi networks, automatic reconnection, signal-dependent connection delays and a four-level Wi-Fi indicator. ## Integration - Wi-Fi supplies Internet access to Gram, Maps and Store when the router has an enabled chip and coverage from its provider. - Connected routers without Internet retain their networks and display a warning instead of silently using mobile data. - Speedtest displays the router's provider and server, with separately configurable upload and download rates of up to 1500 Mbps. Its gauge remains capped at 1000 while numerical results can exceed that scale. - Store keeps displaying MB/s, converted consistently from Mbps. - NetMonster continues to report the mobile connection, including while connected to Wi-Fi or with mobile data disabled. - Calls can switch between mobile and Wi-Fi without resetting their elapsed timer. Usage is charged to the current connection, with Wi-Fi allowances shared per router and kept separate from mobile allowances. - Mobile signal bars remain visible; the cellular technology label is hidden while connected to Wi-Fi or with mobile data switched off. ## Reliability - English and Spanish support throughout the new settings and provisioning screens. - Server-side checks for passwords, router permissions, chip ownership and chip duplication. - Spatially indexed, staggered coverage checks, cached router uplinks and bounded chip-list pages. - Original router and chip textures preserved without resizing or repainting. **Upgrade note:** Install 4.1.0 on both the server and every client, remove older Mobile Networks JARs from `mods`, and back up the world first. The Simple Voice Chat UDP port and previous voice settings remain unchanged.
release

Mobile Networks 4.0.3

4.0.3
15 окт. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
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# Mobile Networks 4.0.3 For **Minecraft 1.21.1 / NeoForge**. Requires **Simple Voice Chat**. ## New - **NetMonster:** a new installable Store app with a clean live network view. See your carrier, PLMN, country, connection technology, four-bar reception, serving antenna material, distance, server and roaming status. No additional map, graph, log or menu tabs. - **Custom network identities:** configure separate MCC and MNC fields and a real or fictional country in the linked network's **PLMN** tab on a Server block. Leading zeros are preserved; existing networks remain valid without these optional settings. - **Full-screen photos:** click a photo in Gram or Maps to open a larger viewer. Close it with the X or Escape and use the side arrows to browse carousels. - **Maps photo deletion:** players can delete their own uploaded photos; server operators can delete any photo. Deletion requires confirmation. - **Gram account deletion:** remove a linked account from its profile after confirmation. Its posts, comments, likes and related notifications are removed, without deleting other players' accounts or unrelated content. ## Improved - **Material-based throughput:** iron keeps its existing numeric speed ranges, copper is slower, and diamond is substantially faster. Strong 5G+ coverage through diamond antennas can exceed **1000 Mbps**. - **Speedtest now uses Mbps**, including the live value, summary and history. Numeric ranges are retained rather than multiplied by eight. - **Store remains in MB/s:** its download simulation converts from Mbps using eight bits per byte, keeping the two apps consistent. - The speedometer still uses only **500 or 1000 Mbps** ranges. Values above 1000 continue increasing numerically while the needle stays at the maximum; it drops again when the measured value drops below the maximum. - A clearly labelled **History** button sits beneath Start and Test again. - Refreshed phone, messages, notifications, mobile network, camera, gallery, Maps, Speedtest and NetMonster icons. The Store bag keeps its clean blue/teal background and coloured squares inside. - Better compact-screen spacing and mouse-wheel navigation for the Store catalogue and NetMonster information. - All new controls and states support English and Spanish. ## Compatibility And Performance - Update the server and all clients together. Network protocol is **16**. - Existing worlds, subscriptions, phone numbers, installed apps, Gram posts, Maps places and Speedtest history are preserved. - Historical Speedtest numbers and notes are retained; values are now shown using the new Mbps gameplay convention. - Maps photos uploaded before ownership metadata existed can only be deleted by an operator. Their uploader cannot be reconstructed reliably. - Photo/account storage work stays on the existing bounded worker queues. NetMonster reuses the existing rate-limited connection status request; it does not add another antenna scan or force chunk loading. - Speeds, app package sizes and radio labels are simulated gameplay values. No real Internet speed tests or device network monitoring are performed. - Voice routing, ports, sounds and shader-compatible camera capture paths are unchanged.
release

Mobile Networks 4.0.2

4.0.2
9 окт. 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
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# Mobile Networks 4.0.2 For **Minecraft 1.21.1 / NeoForge**. Requires **Simple Voice Chat**. ## New - **Store:** install Gram, Maps and the new Speedtest app from your phone. Store keeps the same name in English and Spanish. - **Persistent downloads:** progress bars, MB/s rates, connection-loss pauses, manual retry and cancellation. Installed apps and partial progress are saved per player; existing Gram and Maps content is preserved. - **Reception-based throughput:** technology and all four signal bars affect simulated speeds. Downloads vary smoothly within sensible ranges rather than jumping randomly between unrelated speeds. - **Speedtest:** an original dark interface with a white speedometer needle, blue download and purple upload stages, variable ramp-up and results in MB/s with up to two decimals. Download runs first, followed by a **0.5-second pause** before upload begins. - **Results summary:** completed tests display download and upload in separate square panels, outlined in blue and purple respectively, with a Test again button. The summary adapts to smaller windows and supports English/Spanish. - **Private Speedtest history:** completed results are saved per player in the world, including date, carrier, server, reception and both speeds. Add or edit a note on each result and scroll through the list with the mouse wheel. History and notes remain available without mobile coverage. - **Two fixed speedometer ranges:** **500 MB/s** for connections with a maximum download capacity of 500 MB/s or less, and **1000 MB/s** for faster connections. The correct range is shown throughout the app, even before starting a test. It depends on connection capacity, not instantaneous samples or upload speed; weak connections such as 0.03 MB/s still use the 500 MB/s range. - **Carrier and Server information:** reception-dependent loading, with a maximum five-second wait and N/A values when offline. - **Offline Speedtest behaviour:** the installed app still opens without service; starting a test searches for a server before reporting a connection error. - **Named Server blocks:** choose a name during initial password setup or rename an existing block through its Settings tab. ## Improved - Redesigned the Store app icon with a colourful, shaded shopping bag. Its background stays blue/teal with no red or yellow shapes behind the bag; the coloured squares inside the bag are preserved. - Automatic selection now prefers the available primary network, then an allowed secondary own network, then permitted roaming. - Automatic mode returns to the primary network when coverage becomes available again, using bounded background checks. - E speeds remain between **0.01 and 0.15 MB/s**, depending on reception. - English and Spanish support covers all new controls and connection states. ## Compatibility And Performance - Update the server and all clients together, including earlier 4.0.2 builds. Networking protocol is **15**; the mod version remains **4.0.2**. - Existing worlds, subscriptions, phone numbers and social/map content remain compatible. Gram and Maps now require installation through Store. - Download jobs are bounded and status requests are rate-limited. Speedtest animation runs on the client. - History is fetched in pages of 20 results, only when opened or scrolled. Saving a note does not require mobile coverage or run background polling. - All speeds and package sizes are simulated gameplay values. No actual Internet bandwidth tests or large app downloads are performed. - Voice ports, original sounds and textures remain unchanged.
release

Mobile Networks 4.0.1

4.0.1
8 окт. 2026 г.366Minecraft: 1.21.1neoforge
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# Mobile Networks 4.0.1 For **Minecraft 1.21.1 / NeoForge**, requiring **Simple Voice Chat**. ## New And Improved - **Independent four-bar reception.** Signal bars now depend on distance within each technology band, rather than being fixed by the connection type. Enjoy full H+ reception or weak one-bar 5G. 5G+ and 5G share their bar range and may fluctuate at the weakest reception without adding or losing bars. - **Call mini-panel status.** The translucent call preview now shows the in-world time, four reception bars, the current technology and roaming status. It stays centred on the left at a fixed size across GUI scales, and reuses existing status updates without extra server queries or network traffic. - **E+ migration.** E+ is now E. Existing antenna, network, plan and roaming settings migrate automatically without deleting networks or shrinking the maximum antenna range. - **Unlimited linked Gram accounts.** The old five-account cap is gone. The account dropdown loads bounded pages and supports mouse-wheel navigation forwards and backwards. - **More wheel navigation.** Scroll network lists, server administration, operator plans, beneficiaries, player permissions, roaming settings, included players, carrier plans and Gallery with the mouse wheel. - **Optional vanilla text chat.** Disabled by default. Singleplayer settings include an English/Spanish roleplay warning before enabling it. Dedicated servers control it through `config/mobilenetworks-gameplay.toml`. Server policy wins; differing local preferences do not block joining. - **Underwater reception loss.** A shallow dive sharply weakens reception; a few blocks deeper mean no service even beside an antenna. Calls, data and automatic network selection all respect this restriction. ## Fixes Retained From The First 4.0.1 Build - Antennas and server blocks drop their item with stone-tier or better pickaxes. Better pickaxes mine faster. - Persistent automatic network selection below **Scan for networks**, with permitted-network fallback and existing roaming/plan limits. - Lightweight background coverage monitoring and unavailable-network notices without opening the phone. ## Compatibility - Update **both the server and every client to this revised 4.0.1 build**. The networking protocol changed from the first 4.0.1 build. Previous JARs are kept separately; this four-bar correction keeps protocol 13. - Existing worlds, subscriptions, phone numbers and Gram accounts are preserved. - English and Spanish remain supported, including automatic language selection. - Original call sounds and textures are unchanged. Voice still uses its existing UDP port, normally **24454**. - Coverage queries remain cached, bounded and restricted to already-loaded chunks. Gram accounts are paged to avoid oversized packets.
beta

Mobile Networks 4.0.0 (1.20.1 NEOFORGE BETA)

4.0.0
4 окт. 2026 г.1,2 тыс.Minecraft: 1.20.1neoforge
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**1.20.1 Neoforge BETA** This is the same **4.0.0 1.21.1 neoforge** version but working for **1.20.1**
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Mobile Networks 4.0.0

4.0.0
3 окт. 2026 г.2,7 тыс.Minecraft: 1.21.1neoforge
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# Mobile Networks 4.0.0 **Minecraft 1.21.1 | NeoForge** ## Roaming - Added primary, secondary, roaming and blocked network permissions per player. - Each player can have one primary operator, which provides their subscription and allowances. - Added per-player roaming signal caps, free message/minute allowances and mineral charges per usage batch. - Configure roaming networks individually or update all eligible networks together. - Added an **R beside the signal bars**, separate from the network name. ## Operator Plans - Create operator plans with titles, descriptions, message limits, call minutes and maximum signal tiers. - Prices can use one or two materials: iron, copper, diamonds, gold or coal. Free plans are also supported. - Subscribe and reactivate from the phone, with atomic inventory checks and clear price confirmation. - Active plan changes are queued for the next renewal, without an immediate charge. - Assign complimentary plans to selected players, with confirmation before switching to a paid plan. - Added configurable billing periods in Minecraft days, with operator overrides and midnight renewals. - Added half-day renewal warnings listing the upcoming plan and required materials. - Failed payments suspend service until the player manually reactivates their plan. The operator app remains accessible. - The operator app now shows allowance bars, whole remaining call minutes, phone number, renewal countdown and available plans. ## Income & Server Interface - Added multiple payment beneficiaries, equal mineral distribution and administrator remainder allocation. - Earnings persist for offline beneficiaries and can be withdrawn through the new **Income** app. - Materials that do not fit in the inventory remain available for later withdrawal. - Rebuilt Server administration with a consistent fixed-scale interface, paginated player selectors and dedicated network, plan, roaming, billing and SMS sections. - Added revision checks to prevent stale editors from overwriting newer settings. ## SMS & Offline Reading - Operators can optionally send a custom SMS when a renewal payment fails, using one of their saved profiles. - Previously loaded messages remain readable without coverage through a bounded, persistent local cache. - Sending and new-message synchronisation still require coverage and resume automatically when service returns. - Added an unread-message reminder in Minecraft chat ten seconds after joining, when carrying a phone. ## Languages & Performance - Full English support for new screens and billing notices, using British English by default and Spanish automatically for Spanish clients. - Added an Automatic / English (UK) / Spanish interface selector in the mod's configuration screen. - Billing checks online players once per second, without loading offline inventories or generating chunks. - Retained optimised voice forwarding, background storage, bounded caches and batched map synchronisation. - Fixed small-screen layout overlaps and retained the original call sounds without trimming them. ## Updating Update the mod on **the server and every client**. Simple Voice Chat remains required on both sides. The voice port is still **UDP 24454**; this update adds no ports.
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Mobile Networks 3.4.0

3.4.0
3 окт. 2026 г.155Minecraft: 1.21.1neoforge
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Mobile Networks 3.4.0 All additions and improvements since 3.2.0. Minecraft 1.21.1 · NeoForge Camera & Gallery - Added standalone Camera and Gallery apps, available without network coverage. - Move with WASD and look around with the mouse while taking photos. Use the mouse wheel for 1x–4x digital zoom, without changing the player's field of view. - Right-click to take a photo or press Escape to cancel. - Photos are saved locally, with browsing, enlarged previews and deletion confirmation. - Gram now lets you take a new photo or select one from the Gallery. - Added local image imports for Gram profile pictures. Maps - Added Maps, featuring a flat-colour cartographic map rather than satellite imagery: blue water, light green plains, darker forests and jungles, and distinct colours for other terrain. - The map starts empty and gradually fills with territory explored by players. - Explored terrain is shared and saved on the server, with separate maps for each dimension. - Shared exploration updates are batched every 60 seconds by default, with a configurable interval. - Added panning, zooming and a button to centre the map on your position. - Create labels for seas, rivers, forests, nature parks, villages, cities and points of interest. - City categories determine marker appearance, label size and visibility at different zoom levels. - Rotate labels in 45-degree increments. - Selectable places support short descriptions, detailed descriptions and photo carousels. Players can contribute photos using the Camera or Gallery. - Operators can inspect authors and delete any place, including non-selectable labels. - Maps requires data coverage. Weak connections take longer to load images. Messages & Operator SMS - Added private conversations alongside group chat. - Online players appear as available contacts. Once a conversation starts, it remains available after either player disconnects. - Private message history is saved on the server and survives reconnects and restarts. - Send messages in existing conversations to offline players, with notifications delivered when they return with a phone and coverage. - Authorised Server blocks can send operator SMS using saved profiles with names, pictures and optional blue verification badges. - Operator conversations can allow replies or be read-only. Players reply from their phones; authorised users read those replies through the Server block. - Operator pictures can come from the Camera, Gallery, a local file path or a direct image URL. - Added adjustable 1:1 cropping with circular profile picture display. - Added a confirmed pick-up and relocate action for Server blocks, preserving their identity, password, linked networks, profiles and conversations within the same world. Languages - British English is now the default and fallback language. - Any Spanish client language automatically selects Spanish. All other client languages use English. - Translated apps, controls, notifications and system messages. Player-written content remains unchanged. Voice & Calls - Added server-configurable proximity voice chat, enabled by default. - Proximity chat and private calls can coexist: nearby players hear your microphone, but not your remote caller. - Added an optional speakerphone button, switched off at the start of each call, that plays the remote caller's voice around the phone owner. - Speakerphone range is configurable, with a default of 12 blocks. - Muting your microphone during a call also mutes it in proximity chat. - Prevented duplicate voice playback when both call participants are nearby. - Calls and proximity chat use the same voice port. No additional ports are required. Fixes & Performance - Fixed the incorrect “Wait or check your coverage” warning when opening private conversations, even with 5G. - Removed artificial text-message delays on 5G and 5G+. - Reduced requests when loading contacts and conversations, and prevented older refreshes from overwriting newer messages. - Message drafts are retained when sending fails. - Optimised voice forwarding, background storage, bounded caches and batched synchronisation. - Map exploration does not force chunks to load or generate. Updating Update Mobile Networks on both the server and every client. Voice integration requires Simple Voice Chat on both sides and uses UDP port 24454 by default. Proximity and speakerphone settings are available in <world>/serverconfig/mobilenetworks-server.toml.
release

Mobile Networks 3.2.0

3.2.0
10 сент. 2026 г.182Minecraft: 1.21.1neoforge
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## 3.2.0 — Gram Social Update * Added **Gram**, a new social media app built directly into the phone. * Take photos and upload them as posts for other players to see. * Gram posts are **saved in the world**, so they remain available even when the player who uploaded them is offline. * Gram requires an **internet connection** (the mod's internet) to work. Without coverage antennas nearby, the app will not load. * With a weak connection, posts can still load, but they will take significantly longer. * Players can choose their own **username** and set a **profile picture**. * You can also take selfies: switch to third-person view using **F5** before opening the phone and taking the photo.
release

Mobile Networks 3.1.0

3.1.0
9 сент. 2026 г.72Minecraft: 1.21.1neoforge
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# Mobile Networks 3.1.0: Calls and Performance This update expands **Mobile Networks 3.0** with phone calls, number management and call plans, alongside performance optimisations designed to reduce server workload during conversations. ## Added * Phone app with contacts for online players and individual phone numbers. * Private voice calls using Simple Voice Chat: answer, decline, mute your own microphone and hang up. * Multiple isolated calls can take place simultaneously, with voice outside calls blocked regardless of proximity. * Call duration timer that starts when the call is answered, plus a compact call view so you can continue playing. * Incoming and outgoing ringtones, voicemail, low-signal warnings and an end-of-call sound. * Missed calls and silent notifications when you retrieve your phone. * Unique random nine-digit phone numbers, editable from the Server block and shared across all of a player's networks. * Per-player call minute limits, renewed alongside messages, with a warning when five minutes remain. Both plans are unlimited by default. * Global network deletion with exact `delete` confirmation. * Added H+, H and E signal indicators, along with an increased reference range for antennas. ## Interface * Call PiP moved to the **centre of the left side** of the screen. * Vertical phone interface with scaling independent from Minecraft's GUI scale. * Names of up to 15 characters are displayed in full inside message bubbles, with adjusted backgrounds and line wrapping for longer messages. * Status notifications now adapt to the available screen width.
release

Mobile Networks 3.0.0

3.0.0
18 авг. 2026 г.199Minecraft: 1.21.1neoforge
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**WHAT'S NEW** **IT IS HIGHLY RECOMMENDED TO USE JEI MOD FOR CRAFTING RECIPES** - **Server block:** You can modify a network from this block, instead of changing the network setting in every single antenna. You now can add a network to your server, which will make that only you and those you share the password with, will able to modify your network. Also, by clicking in players, and config, you will be able to deny the network you want to each player, and they will only get "Only emergency calls". You can also modify how many messages per Minecraft day they've got, to earn some diamonds if you want, to make someone have unlimited messages. - **Screwdriver:** Now you need to craft a screwdriver to modify an antenna. - **Mobile Phone New Interface**: Now, there is a friendly-looking phone inteface with new options. Messages now looks better, you now got an app to look how many messages you have left to send to chat and a notification app, where you'll be able to look if you got a system message. There is a new notification sound (Samsung's Spaceline) and I plan to add more notification sounds to this mod. - **All the antennas**: New appearance to all the antennas, to make them look more realistic and make them look like real telecom antennas. - **5G+ bug fixed**: The 5G+ signal is now available again, since it beacame unavailable for an unknown reason.
beta

Mobile Networks 2.0.2

2.0.2
15 июн. 2026 г.230Minecraft: 1.21.1neoforge
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THIS IS A BETA VERSION: It DOES have BUGS.
release

Mobile Networks 2.0.1

2.0.1
9 июн. 2026 г.114Minecraft: 1.21.1neoforge
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**+** Added a server block where you will be able to choose who can access your network. ![Server block, left click to open settings](https://cdn.modrinth.com/data/cached_images/d85213628484f5c09ab480df96adb5bc6b851fa5_0.webp) **+** Improved textures of antennas. ![New antenna texture, more realistic](https://cdn.modrinth.com/data/cached_images/ff5649a68d19404f9f98e698c15512f150a0329c_0.webp) **+** Added an independent screen to choose the power of your network if you have 2 or 3 networks on the same antennas, now you can choose 5G+ for one of them, and 4G for the rest of the networks of that antenna. **-** Removed lag when there are too many anthenas nearby.
beta

Mobile Networks 1.0.1

1.0.1
7 июн. 2026 г.62Minecraft: 1.21.1neoforge
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This mod adds a functional **phone** which actually **replaces the vanilla chat** to add a phone that **only works if it is connected to an antenna** that you can craft, and **create your own mobile network**.