COWMODSКаталог модов
Mob AI Tweaks

ВЕРСИИ (120)

release

Mob AI Tweaks 1.11.3 for 1.21.11

1.11.3
8 авг. 2026 г.3,5 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
-Added a toggle for slime death animations. -Fixed evoker fireballs setting blocks on fire. -Fixed Parched dodging movement being incorrect, causing them to dodge with no motion.
beta

Mob AI Tweaks 1.11.0-beta for 26.2

1.11.0-beta
3 авг. 2026 г.5 тыс.Minecraft: 26.2fabric
Скачать
Что нового
-Ported to 26.2 NOTE: THIS IS A BETA, A LOT OF THINGS ARE BROKEN! Known Issues: -Some slime mechanics don't fully work -Some stutter issues with certain mobs dying -Some enchantment behaviors are inconsistent -Baby skeletons have no unique model, so they just use the pre-26.1 design
release

Mob AI Tweaks 1.11.2 for 1.21.11

1.11.2
4 июн. 2026 г.3,1 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
-Fixed chunk gen crash because I forgot to.
release

Mob AI Tweaks 1.11.3 for 1.21.1

1.11.3
7 мая 2026 г.71,5 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed hard freezing caused by chunk pregenerator mods. -Fixed conflict with RPG difficulty. -Added a toggle for fishermen villagers' special role because there are occasions where it bugs out or cause performance issues.
release

Mob AI Tweaks 1.11.2 for 1.20.1

1.11.2
7 мая 2026 г.15,8 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed hard freezing caused by chunk pregenerator mods.
release

Mob AI Tweaks 1.11.1 for 1.21.11

1.11.1
20 апр. 2026 г.2,3 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
-Fixed warden's boss health bar being shown to everyone in the server instead of just players within a 128 block radius. -Fixed wardens still showing defeat text despite the config for it being disabled. -Fixed villagers not fully consuming the food they eat. -Fixed snow golems crashing the game if their attack rework is disabled. -Fixed Featherweight Munitions' arrows getting completely stuck under certain occasions.
release

Mob AI Tweaks 1.11.0 for 1.21.11

1.11.0
19 апр. 2026 г.162Minecraft: 1.21.11fabric
Скачать
Что нового
-Added reworks to slimes. -Honey slimes are now a thing, they will spawn if a slime decides to do it in a birch forest, badlands or on top of a honeycomb block. -Dispenser slimes are now also a thing, they are size 3 slimes with a dispenser lodged inside them, they will occasionally stop to shoot arrows at their targets. If they are on fire or under any status effects, the arrows they shoot will inherit those effects. -Ranged attacking mobs that use bows (like skeletons) will no longer shoot at the same time. This is done to make them a lot less annoying to fight when many are in the same place. If one skeleton draws their bow, others will wait patiently. This change only applies if these range attacking mobs are attacking the same target and are within each other's attack radius (which is normally 15 blocks by default). -Fixed the mod's special enchantments not being classified as treasure like it does in 1.20.1. -Fixed wither skeleton skulls breaking blocks. -Added a config to change the wither duration and level of wither skeleton's special attack skulls. Default is 0 (disabled).
release

Mob AI Tweaks 1.11.2 for 1.21.1

1.11.2
19 апр. 2026 г.5,9 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed issues with Enchancement mod. -Fixed the mod's special enchantments not being classified as treasure like it does in 1.20.1. -Added a config to change the wither duration and level of wither skeleton's special attack skulls. Default is 0 (disabled).
release

Mob AI Tweaks 1.11.1 for 1.21

1.11.1
9 апр. 2026 г.2 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed crash caused by Spelunkery mod. -Fixed world gen getting stuck bug due to slimes. -Rewritten how the mod handles newly added item interactions to prevent conflicts with other content mods in the future.
release

Mob AI Tweaks 1.11.1 for 1.20.1

1.11.1
9 апр. 2026 г.1,9 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed crash caused by Spelunkery mod. -Fixed world gen getting stuck bug due to slimes. -Rewritten how the mod handles newly added item interactions to prevent conflicts with other content mods in the future.
release

Mob AI Tweaks 1.11.0 for 1.21

1.11.0
5 апр. 2026 г.1,1 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added reworks to slimes. -Honey slimes are now a thing, they will spawn if a slime decides to do it in a birch forest, badlands or on top of a honeycomb block. -Dispenser slimes are now also a thing, they are size 3 slimes with a dispenser lodged inside them, they will occasionally stop to shoot arrows at their targets. If they are on fire or under any status effects, the arrows they shoot will inherit those effects. -Ranged attacking mobs that use bows (like skeletons) will no longer shoot at the same time. This is done to make them a lot less annoying to fight when many are in the same place. If one skeleton draws their bow, others will wait patiently. This change only applies if these range attacking mobs are attacking the same target and are within each other's attack radius (which is normally 15 blocks by default). -Fixed warden's boss health bar being shown to everyone in the server instead of just players within a 128 block radius. -Fixed wardens still showing defeat text despite the config for it being disabled. -Guardians will now get staggered if any projectile shoots their eye while attacking. They will also explode if staggered when the beam is yellow.
release

Mob AI Tweaks 1.11.0 for 1.20.1

1.11.0
5 апр. 2026 г.726Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Added reworks to slimes. -Honey slimes are now a thing, they will spawn if a slime decides to do it in a birch forest, badlands or on top of a honeycomb block. -Dispenser slimes are now also a thing, they are size 3 slimes with a dispenser lodged inside them, they will occasionally stop to shoot arrows at their targets. If they are on fire or under any status effects, the arrows they shoot will inherit those effects. -Ranged attacking mobs that use bows (like skeletons) will no longer shoot at the same time. This is done to make them a lot less annoying to fight when many are in the same place. If one skeleton draws their bow, others will wait patiently. This change only applies if these range attacking mobs are attacking the same target and are within each other's attack radius (which is normally 15 blocks by default). -Fixed warden's boss health bar being shown to everyone in the server instead of just players within a 128 block radius. -Fixed wardens still showing defeat text despite the config for it being disabled. -Guardians will now get staggered if any projectile shoots their eye while attacking. They will also explode if staggered when the beam is yellow.
release

Mob AI Tweaks 1.10.0 for 1.21.11

1.10.0
30 янв. 2026 г.11,2 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
-Fixed creepers_delay_explosion_when_hit and creepers_explode_stuck_arrows config not working. -Brushes can now be used to groom animals, making them drop items occasionally. (For example, chickens drop feathers, turtles drop scutes, most drop string) -Turtle helmets now function as hard hats, significantly reducing damage taken from attacks that would normally damage your helmet (like falling blocks and kinetic damage). -Striders can now be fed warped fungi to make them temporarily rideable and controllable, even without a saddle and warped fungus on a stick. -Animals now causes other animals of the same type to panic when hurt.
release

Mob AI Tweaks 1.10.0 for 1.21.10

1.10.0
30 янв. 2026 г.1,7 тыс.Minecraft: 1.21.10fabric
Скачать
Что нового
-Fixed creepers_delay_explosion_when_hit and creepers_explode_stuck_arrows config not working. -Brushes can now be used to groom animals, making them drop items occasionally. (For example, chickens drop feathers, turtles drop scutes, most drop string) -Turtle helmets now function as hard hats, significantly reducing damage taken from attacks that would normally damage your helmet (like falling blocks and kinetic damage). -Striders can now be fed warped fungi to make them temporarily rideable and controllable, even without a saddle and warped fungus on a stick. -Animals now causes other animals of the same type to panic when hurt.
release

Mob AI Tweaks 1.10.1 for 1.20.1

1.10.1
20 янв. 2026 г.13,8 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed a crash that could occur when a wither skeleton's target dies during the skull attack. -FIxed auto-loading holster working in the offhand slot.
release

Mob AI Tweaks 1.10.2 for 1.21.1

1.10.2
16 янв. 2026 г.22,1 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed mixin injection error that causes a crash on boot up.
release

Mob AI Tweaks 1.10.1 for 1.21.1

1.10.1
16 янв. 2026 г.105Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Lowered version requirements (Whoops!)
release

Mob AI Tweaks 1.10.0 for 1.21.1

1.10.0
13 янв. 2026 г.815Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Brushes can now be used to groom animals, making them drop items occasionally. (For example, chickens drop feathers, turtles drop scutes, most drop string) -Turtle helmets now function as hard hats, significantly reducing damage taken from attacks that would normally damage your helmet (like falling blocks and kinetic damage). -Striders can now be fed warped fungi to make them temporarily rideable and controllable, even without a saddle and warped fungus on a stick. -Animals now causes other animals of the same type to panic when hurt.
release

Mob AI Tweaks 1.10.0 for 1.20.1

1.10.0
13 янв. 2026 г.787Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Brushes can now be used to groom animals, making them drop items occasionally. (For example, chickens drop feathers, turtles drop scutes, most drop string) -Turtle helmets now function as hard hats, significantly reducing damage taken from attacks that would normally damage your helmet (like falling blocks and kinetic damage). -Striders can now be fed warped fungi to make them temporarily rideable and controllable, even without a saddle and warped fungus on a stick. -Animals now causes other animals of the same type to panic when hurt.
release

Mob AI Tweaks 1.9.6

1.9.6
4 янв. 2026 г.957Minecraft: 1.21.10fabric
Скачать
Что нового
-Fixed bogged inflicting 45 seconds of poison instead of 10. -Readded the ability to draw enemy aggro with goat horns. -Improved how certain enchantments detect if they can function on certain items. For example, recall can now be used on any compass item (but by default, can only be applied to the normal compass). This is was mostly compliance for how item code is restructured in these versions of the game.
release

Mob AI Tweaks 1.9.2 for 1.21.11

1.9.2
4 янв. 2026 г.3,1 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
-Fixed bogged inflicting 45 seconds of poison instead of 10. -Fixed slimer and door zombies not being able to spawn. -Fixed camel husks not losing their speed boost if the husk riding it dies. -Fixed parched attempting to use their abilities while riding camel husks, causing unintended behavior. -Readded the ability to draw enemy aggro with goat horns. -Improved how certain enchantments detect if they can function on certain items. For example, recall can now be used on any compass item (but by default, can only be applied to the normal compass). This is was mostly compliance for how item code is restructured in these versions of the game. -Updated Chinese localization.
release

Mob AI Tweaks 1.9.1 for 1.21.11

1.9.1
25 дек. 2025 г.1,3 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
-Fixed Piglins not being affected by the spear cooldown config, do note that their default cooldown in vanilla is already 100 ticks (5 seconds) just like this mod's implementation to other spear using mobs. -Fixed Piglins rolling backwards when charging with a spear. -Fixed Perfect Parry not blocking debuffs from tipped arrows. -Fixed Featherweight Munitions arrows getting stuck in water. -Added an animation for Auto-Loading Holster. It now plays the crossbow pulling animation in the inventory. -Added a rework to Camel Husk Jockeys. -Added a rework to the Parched. -Added Whispering Edge enchantment, a spear enchantment dropped by the Warden that lets players attack through blocks.
release

Mob AI Tweaks 1.9.5 for 1.21.10

1.9.5
25 дек. 2025 г.657Minecraft: 1.21.10fabric
Скачать
Что нового
-Fixed Perfect Parry not blocking debuffs from tipped arrows. -Fixed Featherweight Munitions arrows getting stuck in water. -Added an animation for Auto-Loading Holster. It now plays the crossbow pulling animation in the inventory.
beta

Mob AI Tweaks 1.9.0 for 1.21.11

1.9.0
19 дек. 2025 г.492Minecraft: 1.21.11fabric
Скачать
Что нового
-Ported to 1.21.11 -Zombie leaders now always spawn with enchanted iron spears. -Added a rework to spear attacking mobs. Now, they will charge at the player when riding on top of them instead of aimlessly running straight at their targets. Additionally, mob spear charge attacks now have a cooldown to prevent them from spamming it.
release

Mob AI Tweaks 1.9.5 for 1.20.1

1.9.5
13 дек. 2025 г.3,3 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed missing tag entries for tameable mobs that don't heal and mobs villager clerics can heal. -Fixed Axolotls and Allays not being blacklisted from tamed mobs passive regeneration change, this caused them to heal twice as fast compared to other tameable mobs. -Fixed Cleric villagers not being able to find any target to heal. They can now also target undead mobs.
release

Mob AI Tweaks 1.9.4 for 1.21.10

1.9.4
11 дек. 2025 г.1,3 тыс.Minecraft: 1.21.10fabric
Скачать
Что нового
-Fixed a crash related to Piglins acquiring their targets for the first time in a world. -Fixed "Apparitions Stalk the Night" advancement being missing. -Fixed Strays getting stuck during their special attack, causing them to glide on the floor and spam snowballs. -Fixed Skeleton's arms behaving incorrectly when using a bow. -Switched to Mojang Mappings for the eventual deobfuscation of Minecraft's code by 2026 and as well as to be ported to 1.21.11 with much ease. Be sure to report if this conversion ended up breaking something. This is also done so I can eventually convert the mod into multiloader via Architectury API to allow the mod to work on NeoForge on versions without Sinytra.
release

Mob AI Tweaks 1.9.3 for 1.21.10

1.9.3
7 дек. 2025 г.443Minecraft: 1.21.10fabric
Скачать
Что нового
-The Wither now does a spin attack when dashing, solely to match its hitbox. -The Wither's explosions created by its dash are now raised slightly higher to make the hitbox more forgiving to dodge. -Fixed the Wither's janky yaw rotation. -Fixed Wither Skeletons turning completely black before shooting their skulls. -Fixed invisible mobs issue caused by burn and freeze visuals. -Fixed the player being invisible when set on fire.
release

Mob AI Tweaks 1.9.4 for 1.20.1

1.9.4
3 дек. 2025 г.1 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Added a way to toggle each individual enchantment added by this mod. -The Wither now does a spin attack when dashing, solely to match its hitbox. -The Wither's explosions created by its dash are now raised slightly higher to make the hitbox more forgiving to dodge. -Improved interpolation for Wither Skeletons, Endermen and Snow Golem attack animations. -Fixed the Wither's janky yaw rotation. -Fixed Wither Skeletons turning completely black before shooting their skulls.
release

Mob AI Tweaks 1.9.2 for 1.21.10

1.9.2
19 нояб. 2025 г.1,7 тыс.Minecraft: 1.21.10fabric
Скачать
Что нового
-Added wither_boss_drops_netherite config, which allows the wither to drop netherite scrap on death. True by default. -Added whitelists/seats_hostiles_can_escape, accepts list of entity IDs of vehicles or block IDs of chairs a hostile mob can escape from if they ever get stuck in them. -Added escapable_seats datapack tag that does the above but only takes entities and not blocks. Contains only #c:boats by default. -Fixed Wither Skeletons and Zombified Piglins not having the ability to spawn with enchanted bows/crossbows since they can both spawn with enchanted swords. (Dev Note: Not sure why, but despite these two mobs being specifically coded to never spawn with their weapons enchanted in vanilla, they still do???)
release

Mob AI Tweaks 1.9.4 for 1.21

1.9.4
19 нояб. 2025 г.51,9 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added wither_boss_drops_netherite config, which allows the wither to drop netherite scrap on death. True by default. -Added whitelists/seats_hostiles_can_escape, accepts list of entity IDs of vehicles or block IDs of chairs a hostile mob can escape from if they ever get stuck in them. -Added escapable_seats datapack tag that does the above but only takes entities and not blocks. Contains only #c:boats by default. -Fixed Wither Skeletons and Zombified Piglins not having the ability to spawn with enchanted bows/crossbows since they can both spawn with enchanted swords. (Dev Note: Not sure why, but despite these two mobs being specifically coded to never spawn with their weapons enchanted in vanilla, they still do???)
release

Mob AI Tweaks 1.9.3 for 1.20.1

1.9.3
19 нояб. 2025 г.1,6 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Made escapable seats config accept block IDs. This means modded chair blocks like Create Mod seats, Quark stools and furniture mods' chairs can now be whitelisted. -Added compatibility for my Extra Bows mod now that is in 1.20.1 as well. -Fixed Wither Skeletons and Zombified Piglins not having the ability to spawn with enchanted bows/crossbows since they can both spawn with enchanted swords. (Dev Note: Not sure why, but despite these two mobs being specifically coded to never spawn with their weapons enchanted in vanilla, they still do???)
release

Mob AI Tweaks 1.9.2 for 1.20.1

1.9.2
18 нояб. 2025 г.202Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Updated minimum required fabric version to 0.16.14. -Added wither_boss_drops_netherite config, which allows the wither to drop netherite scrap on death. True by default. -Added whitelists/seats_hostiles_can_escape, accepts list of entity IDs of vehicles a hostile mob can escape from if they ever get stuck in them. -Added escapable_seats datapack tag that does the same as above. Contains only #c:boats by default.
release

Mob AI Tweaks 1.9.3 for 1.21

1.9.3
17 нояб. 2025 г.581Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added support for Backported Spears mod. -Zombie Leaders now always spawn with iron spears when Backported Spears mod is installed. -Updated the mod's gradle version to fix conflicts relating to outdated gradle builds with other mods. Do note that for Fabric, this makes this mod no longer work with versions before 0.17.3!
release

Mob AI Tweaks 1.9.2 for 1.21

1.9.2
8 нояб. 2025 г.36,5 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed door zombies spawning 1% more common that usual. -Fixed door zombies still being able to spawn despite their spawn chance is set to 0 in the config.
release

Mob AI Tweaks 1.9.1 for 1.20.1

1.9.1
7 нояб. 2025 г.1,6 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed door zombies spawning 1% more common that usual. -Fixed door zombies still being able to spawn despite their spawn chance is set to 0 in the config. -Added a hostiles_visual_sit_height_offset config. You can now adjust the visual sit height of sitting hostile mobs. This setting is entirely client-sided. -Hostile mobs will now check if the boat they are riding is REALLY classified as a boat via tags. This is to prevent them from jumping off of any mount that extends BoatEntity but isn't really a boat (e.g. Create mod train seats) when attacked.
release

Mob AI Tweaks 1.9.1 for 1.21.10

1.9.1
5 нояб. 2025 г.1,4 тыс.Minecraft: 1.21.10fabric
Скачать
Что нового
-Fixed burning mobs being too bright and also straight up transparent. -Fixed a bug where disabling burn and freeze visual effects breaks all mobs with special attacks. -Fixed a crash that could occur when a skeleton shoots an arrow with a modded bow. -Fixed wither skeletons and bogged not having special attacks like they used to. Note: If a crash occurs during start-up, delete the all of the mod's configs.
release

Mob AI Tweaks 1.9.0 for 1.21.10

1.9.0
3 нояб. 2025 г.337Minecraft: 1.21.10fabric
Скачать
Что нового
-Added slimer zombies. These are zombies that spawn holding little slimes which shoot high-knockback slime balls. -Added a rework to silverfish. -Animals can now be fed with chorus fruit to forcibly teleport them out of danger. -Fixed husks killing whatever is riding them when burrowing. Now, the riding mobs are given temporary invincibility unless the husk was hit by another entity. -Fixed zombie dads making door breaking sounds when killed. -Fixed door zombies being able to spawn from mob and trial spawners. -Fixed crash with Lazy AI.
release

Mob AI Tweaks 1.9.1 for 1.21

1.9.1
2 нояб. 2025 г.496Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed incompatibility with recent Sinytra update. -Known Issue: This leads to a side effect where the reworked four horsemen don't spawn all skeleton variants like it used to. -If you want this to be more stable, be sure to disable Mixin Safeguard in Sinytra's config as it is notorious for breaking many mods.
release

Mob AI Tweaks 1.9.0 for 1.20.1

1.9.0
28 окт. 2025 г.911Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Added slimer zombies. These are zombies that spawn holding little slimes which shoot high-knockback slime balls. -Added a rework to silverfish. -Added fireworks_boost_mounts config. This makes it so that when you are riding a mount, you can right click to use a fireworks rocket to boost that mount. Grounded mounts will levitate, allowing you to let them climb up hard to reach places, but keep in mind this is costy and hard to control. -Animals can now be fed with chorus fruit to forcibly teleport them out of danger. -Fixed husks killing whatever is riding them when burrowing. Now, the riding mobs are given temporary invincibility unless the husk was hit by another entity. -Fixed zombie dads making door breaking sounds when killed. -Fixed door zombies being able to spawn from mob and trial spawners.
release

Mob AI Tweaks 1.9.0 for 1.21

1.9.0
28 окт. 2025 г.5,9 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added slimer zombies. These are zombies that spawn holding little slimes which shoot high-knockback slime balls. -Added a rework to silverfish. -Added fireworks_boost_mounts config. This makes it so that when you are riding a mount, you can right click to use a fireworks rocket to boost that mount. Grounded mounts will levitate, allowing you to let them climb up hard to reach places, but keep in mind this is costy and hard to control. -Animals can now be fed with chorus fruit to forcibly teleport them out of danger. -Fixed husks killing whatever is riding them when burrowing. Now, the riding mobs are given temporary invincibility unless the husk was hit by another entity. -Fixed zombie dads making door breaking sounds when killed. -Fixed door zombies being able to spawn from mob and trial spawners.
release

Mob AI Tweaks 1.8.1 for 1.21.10

1.8.1
13 окт. 2025 г.1,3 тыс.Minecraft: 1.21.10fabric
Скачать
Что нового
-Fixed crash when loading the mod without Sodium (If for some reason, you aren't using it). -Fixed ghasts not inflating and deflating like it does in 1.21.1 and 1.20.1 versions of this mod. -Added fireworks_boost_mounts config. This makes it so that when you are riding a mount, you can right click to use a fireworks rocket to boost that mount. Grounded mounts will levitate, allowing you to let them climb up hard to reach places, but keep in mind this is costy and hard to control. Happy ghasts receive a minor speed boost.
release

Mob AI Tweaks 1.8.6 for 1.20.1

1.8.6
12 окт. 2025 г.1,5 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed incompatibility with Quark's Forgotten skeletons. -Fixed incompatibility with Iron and Spells' summoned skeletons. -Added a zombie_leader_spawn_chance, which adjust how often reworked zombie leaders spawn.
release

Mob AI Tweaks 1.8.5 for 1.20.1

1.8.5
10 окт. 2025 г.303Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Door zombies' doors can now be destroyed. Maximum health of the held door can be modified in the config. -Door zombies are now slower and more resistant to knockback, stats can be modified in the config. -Doors held by zombies should now despawn correctly when the zombie holding it does. -Doors held by zombies now have some animations to them when the zombie attacks or takes damage. -Fixed the particle spawning positions of door breaking particles for door zombies. -Improved door zombie spawning logic. It was originally causing TPS drops, now it should not happen. -Fixed door zombies having really weird spawning behavior. -Fixed door zombie doors not despawning on the client side. Now, all door shields will try to actively despawn if there is no zombie holding them. -Added #zombies_that_can_have_doors datapack tag, which allows other zombie mob types to spawn holding doors. By default, it only contains the vanilla zombie. -Door zombies now hold doors based on the biome they spawn in. -Door zombies now have a chance to spawn with iron doors in crazy mode. -Door zombies now drop their doors if killed without breaking said door. -Fixed door zombies spawning holding items, they no longer do that (unless some other mod or datapack forces them to spawn with items). -Door zombies' doors can now be destroyed. Maximum health of the held door can be modified in the config. -Door zombies are now slower and more resistant to knockback, stats can be modified in the config. -Fixed reworked zombie leaders never actually being able to spawn.
release

Mob AI Tweaks 1.8.0 for 1.21.10

1.8.0
10 окт. 2025 г.205Minecraft: 1.21.10fabric
Скачать
Что нового
-Ported to 1.21.10
release

Mob AI Tweaks 1.8.2 for 1.21.8

1.8.2
10 окт. 2025 г.2,7 тыс.Minecraft: 1.21.8fabric
Скачать
Что нового
-Added door zombies. Door zombies hold a wooden door as a shield. They can only be attacked from behind or with any weapon that can bypass shields. They have a 1% chance of spawning if the local difficulty is 2.5 or higher. Only normal adult zombies that do not have a mount can be door zombies. They also have a 50% chance of spawning with an iron door in crazy mode. -Added tameable_with_no_regeneration datapack tag, this prevents tamed mobs from receiving health regeneration added by this mod. Contains allays, armadillos and axolotls by default as they already have health regeneration. -Added tamed_mobs_regen_amount and tamed_mobs_regen_cooldown to change the regeneration capabilities of tamed mobs. Setting either to 0 disables this. -Added zombie_leader_spawn_chance, which controls the chances of zombie leaders spawning on a horse and with a siege banner. Default is 10%. This combined with the chances of normal zombie leaders spawning in vanilla lowers the spawn rates to a 0.5% chance. -Added local difficulty settings for zombie dads, wither skeletons with bows and zombie pigmen with crossbows in the config measured in percentage. Setting them to 0 means they always spawn regardless of local difficulty. Ranges from 0-600, goes even higher if other mods increase the local difficulty cap (vanilla's default is 6, or 600%). -Fixed fireballs spawned by Evokers and Blazes not despawning if they despawned from natural causes. -Fixed pillagers putting their crossbows in their offhands if they ever get ambushed while holding their melee weapons and eating food they have stolen. -Changed how pillagers move when reloading their crossbows. They now move at full speed when using their crossbow (from this mod's 75% previously) but is now halved to 50% speed when reloading. If they are strafing away from their targets, this is lowered to 80% and 40% respectively. This was done to make them easier to hit and also making them much easier to outrun for both players and villagers alike. (Was originally thinking of adding this to skeletons as well but it breaks their AI sadly...)
release

Mob AI Tweaks 1.8.10 for 1.21

1.8.10
9 окт. 2025 г.2,3 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Improved door zombie spawning logic. It was originally causing TPS drops, now it should not happen. -Fixed door zombies having really weird spawning behavior. -Fixed door zombie doors not despawning on the client side. Now, all door shields will try to actively despawn if there is no zombie holding them. -Added #zombies_that_can_have_doors datapack tag, which allows other zombie mob types to spawn holding doors. By default, it only contains the vanilla zombie. -Door zombies now hold doors based on the biome they spawn in. -Door zombies now have a chance to spawn with iron doors in crazy mode. -Door zombies now drop their doors if killed without breaking said door. -Fixed door zombies spawning holding items, they no longer do that (unless some other mod or datapack forces them to spawn with items).
release

Mob AI Tweaks 1.8.9 for 1.21

1.8.9
23 сент. 2025 г.1,6 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Door zombies' doors can now be destroyed. Maximum health of the held door can be modified in the config. -Door zombies are now slower and more resistant to knockback, stats can be modified in the config. -Doors held by zombies should now despawn correctly when the zombie holding it does. -Doors held by zombies now have some animations to them when the zombie attacks or takes damage. -Fixed the particle spawning positions of door breaking particles for door zombies.
release

Mob AI Tweaks 1.8.4 for 1.20.1

1.8.4
15 сент. 2025 г.3,8 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Added door zombies. Door zombies hold a wooden door as a shield. They can only be attacked from behind or with any weapon that can bypass shields. They have a 1% chance of spawning if the local difficulty is 2.5 or higher. Only normal adult zombies that do not have a mount can be door zombies. -Added tameable_with_no_regeneration datapack tag, this prevents tamed mobs from receiving health regeneration added by this mod. Contains allays, armadillos and axolotls by default as they already have health regeneration. -Added always_shoots_crit_arrows datapack tag, any mob inside this tag will always shoot crit arrows. -Added tamed_mobs_regen_amount and tamed_mobs_regen_cooldown to change the regeneration capabilities of tamed mobs. Setting either to 0 disables this. -Added local difficulty settings for zombie dads, wither skeletons with bows and zombie pigmen with crossbows in the config measured in percentage. Setting them to 0 means they always spawn regardless of local difficulty. Ranges from 0-600, goes even higher if other mods increase the local difficulty cap (vanilla's default is 6, or 600%). -Fixed a crash with mods that modify the NBT data of arrows, tridents and firework rockets. (I was made aware that this mod can cause crashes when used with mods that add custom bow/arrow mechanics. This should hopefully fix these issues.) -Fixed fireballs spawned by Evokers and Blazes not despawning if they despawned from natural causes. -Fixed pillagers putting their crossbows in their offhands if they ever get ambushed while holding their melee weapons and eating food they have stolen. -Changed how pillagers move when reloading their crossbows. They now move at full speed when using their crossbow (from this mod's 75% previously) but is now halved to 50% speed when reloading. If they are strafing away from their targets, this is lowered to 80% and 40% respectively. This was done to make them easier to hit and also making them much easier to outrun for both players and villagers alike. (Was originally thinking of adding this to skeletons as well but it breaks their AI sadly...)
release

Mob AI Tweaks 1.8.8 for 1.21

1.8.8
14 сент. 2025 г.830Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added zombie_pigmen_with_crossbows_local_difficulty config for adjusting the minimum local difficulty needed for zombie pigmen to spawn with crossbows (default is 250% or 2.5) -Added door zombies. Door zombies hold a wooden door as a shield. They can only be attacked from behind or with any weapon that can bypass shields. They have a 1% chance of spawning if the local difficulty is 2.5 or higher. Only normal adult zombies that do not have a mount can be door zombies.
release

Mob AI Tweaks 1.8.7 for 1.21

1.8.7
6 сент. 2025 г.896Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added tameable_with_no_regeneration datapack tag, this prevents tamed mobs from receiving health regeneration added by this mod. Contains allays, armadillos and axolotls by default as they already have health regeneration. -Added always_shoots_crit_arrows datapack tag, any mob inside this tag will always shoot crit arrows. -Added tamed_mobs_regen_amount and tamed_mobs_regen_cooldown to change the regeneration capabilities of tamed mobs. Setting either to 0 disables this. -Added local difficulty settings for zombie dads and wither skeletons with bows in the config measured in percentage. Setting them to 0 means they always spawn regardless of local difficulty. Ranges from 0-600, goes even higher if other mods increase the local difficulty cap (vanilla's default is 6, or 600%). -Fixed a crash with mods that modify the NBT data of arrows, tridents and firework rockets. (I was made aware that this mod can cause crashes when used with mods that add custom bow/arrow mechanics. This should hopefully fix these issues.) -Fixed fireballs spawned by Evokers and Blazes not despawning if they despawned from natural causes. -Fixed pillagers putting their crossbows in their offhands if they ever get ambushed while holding their melee weapons and eating food they have stolen. -Changed how pillagers move when reloading their crossbows. They now move at full speed when using their crossbow (from this mod's 75% previously) but is now halved to 50% speed when reloading. If they are strafing away from their targets, this is lowered to 80% and 40% respectively. This was done to make them easier to hit and also making them much easier to outrun for both players and villagers alike. (Was originally thinking of adding this to skeletons as well but it breaks their AI sadly...)
release

Mob AI Tweaks 1.8.3 for 1.20.1

1.8.3
18 авг. 2025 г.2,8 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed Evokers gaining invincibility frames when using their fireball attacks. This made them annoying to fight in some occasions. -Fixed Long Potions of Blinding not being brewable. You can now brew them like normal by adding redstone dust to a normal potion of blinding. -Potions of Blinding can now be brewed into potions of invisibility by adding a fermented spider eye.
release

Mob AI Tweaks 1.8.6 for 1.21

1.8.6
18 авг. 2025 г.1,6 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed Evokers gaining invincibility frames when using their fireball attacks. This made them annoying to fight in some occasions. -Fixed Long Potions of Blinding not being brewable. You can now brew them like normal by adding redstone dust to a normal potion of blinding. -Potions of Blinding can now be brewed into potions of invisibility by adding a fermented spider eye.
release

Mob AI Tweaks 1.8.3 for 1.21.5

1.8.3
18 авг. 2025 г.4,2 тыс.Minecraft: 1.21.5fabric
Скачать
Что нового
-Fixed Evokers gaining invincibility frames when using their fireball attacks. This made them annoying to fight in some occasions. -Fixed Long Potions of Blinding not being brewable. You can now brew them like normal by adding redstone dust to a normal potion of blinding. -Fixed Breeze wind charges being desynced in crazy mobs mode. -Potions of Blinding can now be brewed into potions of invisibility by adding a fermented spider eye. -Fixed attack animations of the Wither and Snow Golems being slightly incorrect.
release

Mob AI Tweaks 1.8.1 for 1.21.8

1.8.1
18 авг. 2025 г.1,9 тыс.Minecraft: 1.21.8fabric
Скачать
Что нового
-Fixed Evokers gaining invincibility frames when using their fireball attacks. This made them annoying to fight in some occasions. -Fixed Long Potions of Blinding not being brewable. You can now brew them like normal by adding redstone dust to a normal potion of blinding. -Fixed Breeze wind charges being desynced in crazy mobs mode. -Potions of Blinding can now be brewed into potions of invisibility by adding a fermented spider eye.
release

Mob AI Tweaks 1.8.0 for 1.21.8

1.8.0
10 авг. 2025 г.416Minecraft: 1.21.8fabric
Скачать
Что нового
-Ported to 1.21.8 -Contains all the features from 1.8.2 for 1.21.5.
release

Mob AI Tweaks 1.8.2 for 1.20.1

1.8.2
10 авг. 2025 г.1,6 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Added a "illagers_and_zombies_prioritize_player" toggle. Disabling this setting makes it so that zombies and illagers would rather prioritize their first targets when fighting as supposed to immediately going after the player. By default, this is true as it is the intended behavior. -Updated zh_cn translation. (thanks, v191949v) -Drowned trident attack rework is now automatically disabled when Fintastic is installed (note, the latest version of Fintastic does not work with this mod. Furthermore, this issue is on Fintastic's side, which I already reported to the devs of it so that they can hopefully fix it.)
release

Mob AI Tweaks 1.8.5 for 1.21

1.8.5
10 авг. 2025 г.786Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added a "illagers_and_zombies_prioritize_player" toggle. Disabling this setting makes it so that zombies and illagers would rather prioritize their first targets when fighting as supposed to immediately going after the player. By default, this is true as it is the intended behavior. -Updated zh_cn translation. (thanks, v191949v) -Fixed Blasting Impression working on melee attacks.
release

Mob AI Tweaks 1.8.2 for 1.21.5

1.8.2
10 авг. 2025 г.745Minecraft: 1.21.5fabric
Скачать
Что нового
-Added a "illagers_and_zombies_prioritize_player" toggle. Disabling this setting makes it so that zombies and illagers would rather prioritize their first targets when fighting as supposed to immediately going after the player. By default, this is true as it is the intended behavior. -Updated zh_cn translation. (thanks, v191949v) -Fixed Blasting Impression working on melee attacks.
release

Mob AI Tweaks 1.8.1 for 1.21.5

1.8.1
5 авг. 2025 г.151Minecraft: 1.21.5fabric
Скачать
Что нового
-Fixed a crash caused by reworked zombie leaders spawning with invalid data. -Fixed snow golems not having their throw animations. -Fixed witches having dislocated noses when holding any potion. -Fixed hostile mobs attempting to sit down even when taking fire damage.
release

Mob AI Tweaks 1.8.0 for 1.21.5

1.8.0
2 авг. 2025 г.165Minecraft: 1.21.5fabric
Скачать
Что нового
-Added Potions of Blinding to the Illusioner's drops. -Added a rework to Chicken Jockeys. -Added a rework to Witches. -Added a small tweak to Wandering Traders. -Added a new functionality to Villagers. -Added a new datapack tag: healable_by_cleric_villager, contains villagers, wandering traders, guard villagers, iron golems, snow golems and undead mobs by default. -Added a new datapack tag: zombies_illagers_cannot_attack, contains zombie pigmen by default. -Added Target and PositionTarget to NBT data. -Added Chinese localization, credit to v191949v. -Added skeletons_that_use_vanilla_attack_checks. This allows skeletons to use their vanilla ranged-melee switch code as supposed to the optimized re-implementation of this mod. This was added because some skeleton mobs do not call super.initGoals() when overriding initGoals(). Contains corsairs from Xire87's Mob Variants by default. -Added golems_cannot_target_at_all_cost datapack tag. This prevents iron and snow golems from targeting these sets of mobs due to potential mod conflicts. Contains villagers, guard villagers and both iron and snow golems. -Added a new error message for /target. It will now say "Mob1 cannot target Mob2 as they are not a valid target for that entity." By default, if an iron or snow golem were to target a mob from golems_cannot_target_at_all_cost, or if any mob were to target a ghast (as they are hard coded in vanilla to never attack ghasts), this error occurs. This error does not happen however if the two mobs are from two different scoreboard teams. -Reworked how Snow Golems attack. -Reworked how blindness works on mobs. -Reworked the Evoker's fireball attack entirely. -Reworked the way Evokers summon Vexes. -Reworked and optimized the way Villagers use their special roles. -Optimized the code used by the new Blaze attack animation. -Fixed the Wither withering all over the place when spawned on ice or when it acquires a far away target upon being spawned. -Fixed baby zombie ride positions on adult zombies. -Fixed Ravagers continuing their charge attacks even after hitting their targets. -Fixed a crash relating to skeletons switching weapons in certain conditions. -Fixed Villagers being able to multi-task. -Fixed fishing rods not displaying correctly when used by mobs. -Fixed UsedItem and IsAggressive NBT datas being saved during world exit, causing unintended behaviors when rejoining the world. -Removed blaze_extra_fireballs_count, replaced with blaze_fireball_count_easy, normal, and hard. -Fixed iron golems attacking clerics if Guard Villagers is installed. -Fixed witches attempting to jump if they are not throwing their potions when they have jump boost. -Fixed a crash that could occur if an illusioner were to attack without a bow. -Fixed corsairs from Xire87's Mob Variants having no AI whatsoever. -Fixed MobVariantsCanConvert NBT tag being deleted by this mod if Xire87's Mob Variants is installed. -Illusioners can no longer attack if they don't have bows. -Removed an unused datapack tag. -Cleaned up a bit of the config code.
release

Mob AI Tweaks 1.8.4 for 1.21

1.8.4
23 июл. 2025 г.1,4 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed the Wither withering all over the place when spawned on ice or when it acquires a far away target upon being spawned.
release

Mob AI Tweaks 1.8.1 for 1.20.1

1.8.1
23 июл. 2025 г.6,7 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed the Wither withering all over the place when spawned on ice or when it acquires a far away target upon being spawned.
release

Mob AI Tweaks 1.8.0 for 1.20.1

1.8.0
15 июл. 2025 г.4,9 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Skeletons' "Sniper" AI is now automatically disabled if Epic Fight mod is installed. -Skeletons now properly stop before shooting again if Epic Fight mod is installed. -Made Pillager and Skeleton melee switching behavior work with Epic Fight. -Fixed baby zombie ride positions on adult zombies. -Fixed Ravagers continuing their charge attacks even after hitting their targets. -Fixed Villagers being able to multi-task. -Fixed fishing rods not displaying correctly when used by mobs. -Fixed UsedItem and IsAggressive NBT datas being saved during world exit, causing unintended behaviors when rejoining the world. -Removed blaze_extra_fireballs_count, replaced with blaze_fireball_count_easy, normal, and hard. -Fixed iron golems attacking clerics if Guard Villagers is installed. -Fixed witches attempting to jump if they are not throwing their potions when they have jump boost. -Fixed a crash that could occur if an illusioner were to attack without a bow. -Fixed corsairs from Xire87's Mob Variants having no AI whatsoever. -Fixed MobVariantsCanConvert NBT tag being deleted by this mod if Xire87's Mob Variants is installed. -Fixed burrowing husks being interrupted by knockback. They are now also immune to knockback when burrowing. -Fixed the burrowing animation of husks being incorrect. -Fixed ranged_mobs/override_attack_interval config not working on blazes, zombie fletchers, and zombie pigmen. -Illusioners can no longer attack if they don't have bows. -Added Chinese localization, credit to v191949v. -Added Potions of Blinding to the Illusioner's drops. -Added a rework to Chicken Jockeys. -Added a rework to Witches. -Added a small tweak to Wandering Traders. -Added a new functionality to Villagers. -Added a new datapack tag: healable_by_cleric_villager, contains villagers, wandering traders, guard villagers, iron golems, snow golems and undead mobs by default. -Added a new datapack tag: zombies_illagers_cannot_attack, contains zombie pigmen by default. -Added Target and PositionTarget to NBT data. -Reworked how Snow Golems attack. -Reworked how blindness works on mobs. -Reworked the Evoker's fireball attack entirely. -Reworked the way Evokers summon Vexes. -Reworked and optimized the way Villagers use their special roles. -Optimized the code used by the new Blaze attack animation. -Added skeletons_that_use_vanilla_attack_checks. This allows skeletons to use their vanilla ranged-melee switch code as supposed to the optimized re-implementation of this mod. This was added because some skeleton mobs do not call super.initGoals() when overriding initGoals(). Contains corsairs from Xire87's Mob Variants by default. -Added golems_cannot_target_at_all_cost datapack tag. This prevents iron and snow golems from targeting these sets of mobs due to potential mod conflicts. Contains villagers, guard villagers and both iron and snow golems. -Added a new error message for /target. It will now say "Mob1 cannot target Mob2 as they are not a valid target for that entity." By default, if an iron or snow golem were to target a mob from golems_cannot_target_at_all_cost, or if any mob were to target a ghast (as they are hard coded in vanilla to never attack ghasts), this error occurs. This error does not happen however if the two mobs are from two different scoreboard teams. -Sitting mobs now rely vibrations to check if whether or not they should wake up. This change is done for 2 reasons: consistency and performance. This is more consistent now as it (re)uses an already existing vanilla mechanic. It is now also more optimized because the original check for these were originally ran EVERY TICK. This new implementation is only ran when a game event happens (e.g., a player breaking blocks). -Added husk_burrow_cooldown, which lets you change the cooldown of the husk's burrowing ability. 200 ticks (5 seconds) by default. -Added husk_burrow_min_distance, which lets you change the minimum distance required for husks to attempt to burrow. Default is 12 blocks. Setting this to 0 allowes the husk to burrow at any distance. -Added evoker_cast_fireball_count, which lets you change how many fireballs would an evoker spawn before sending them out. Default is 3. Setting this to 0 would cause the evoker to use its old fireball throwing behavior from before v1.8.0 of this mod.
release

Mob AI Tweaks 1.8.3 for 1.21

1.8.3
15 июл. 2025 г.827Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Removed an unused datapack tag. -Cleaned up a bit of the config code.
release

Mob AI Tweaks 1.8.2 for 1.21

1.8.2
12 июл. 2025 г.324Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Sitting mobs now rely vibrations to check if whether or not they should wake up. This change is done for 2 reasons: consistency and performance. This is more consistent now as it (re)uses an already existing vanilla mechanic. It is now also more optimized because the original check for these were originally ran EVERY TICK. This new implementation is only ran when a game event happens (e.g., a player breaking blocks). -Nerfed Full-Auto Retrofit, there is now a noticable 2 tick interval when used. -Fixed Full-Auto Retrofit not working on Neo/Forge. -Fixed evokers instantly despawning if they die while having any fireballs surrounding them. -Fixed evoker fireballs not despawning when they die. -Fixed a crash caused by upgrading the mod config from 1.7.7 to 1.8.1. -Fixed burrowing husks being interrupted by knockback. They are now also immune to knockback when burrowing. -Fixed the burrowing animation of husks being incorrect. -Fixed ranged_mobs/override_attack_interval config not working on blazes, zombie fletchers, and zombie pigmen. -Added husk_burrow_cooldown, which lets you change the cooldown of the husk's burrowing ability. 200 ticks (5 seconds) by default. -Added husk_burrow_min_distance, which lets you change the minimum distance required for husks to attempt to burrow. Default is 12 blocks. Setting this to 0 allowes the husk to burrow at any distance. -Added evoker_cast_fireball_count, which lets you change how many fireballs would an evoker spawn before sending them out. Default is 3. Setting this to 0 would cause the evoker to use its old fireball throwing behavior from before v1.8.0 of this mod.
release

Mob AI Tweaks 1.8.1 for 1.21

1.8.1
11 июл. 2025 г.161Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed iron golems attacking clerics if Guard Villagers is installed. -Fixed witches attempting to jump if they are not throwing their potions when they have jump boost. -Fixed a crash that could occur if an illusioner were to attack without a bow. -Fixed corsairs from Xire87's Mob Variants having no AI whatsoever. -Fixed MobVariantsCanConvert NBT tag being deleted by this mod if Xire87's Mob Variants is installed. -Illusioners can no longer attack if they don't have bows. -Added Chinese localization, credit to v191949v. -Added skeletons_that_use_vanilla_attack_checks. This allows skeletons to use their vanilla ranged-melee switch code as supposed to the optimized re-implementation of this mod. This was added because some skeleton mobs do not call super.initGoals() when overriding initGoals(). Contains corsairs from Xire87's Mob Variants by default. -Added golems_cannot_target_at_all_cost datapack tag. This prevents iron and snow golems from targeting these sets of mobs due to potential mod conflicts. Contains villagers, guard villagers and both iron and snow golems. -Added a new error message for /target. It will now say "Mob1 cannot target Mob2 as they are not a valid target for that entity." By default, if an iron or snow golem were to target a mob from golems_cannot_target_at_all_cost, or if any mob were to target a ghast (as they are hard coded in vanilla to never attack ghasts), this error occurs. This error does not happen however if the two mobs are from two different scoreboard teams.
release

Mob AI Tweaks 1.8.0 for 1.21

1.8.0
8 июл. 2025 г.255Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added Potions of Blinding to the Illusioner's drops. -Added a rework to Chicken Jockeys. -Added a rework to Witches. -Added a small tweak to Wandering Traders. -Added a new functionality to Villagers. -Added a new datapack tag: healable_by_cleric_villager, contains villagers, wandering traders, guard villagers, iron golems, snow golems and undead mobs by default. -Added a new datapack tag: zombies_illagers_cannot_attack, contains zombie pigmen by default. -Added Target and PositionTarget to NBT data. -Reworked how Snow Golems attack. -Reworked how blindness works on mobs. -Reworked the Evoker's fireball attack entirely. -Reworked the way Evokers summon Vexes. -Reworked and optimized the way Villagers use their special roles. -Optimized the code used by the new Blaze attack animation. -Fixed baby zombie ride positions on adult zombies. -Fixed Ravagers continuing their charge attacks even after hitting their targets. -Fixed a crash relating to skeletons switching weapons in certain conditions. -Fixed Villagers being able to multi-task. -Fixed fishing rods not displaying correctly when used by mobs. -Fixed UsedItem and IsAggressive NBT datas being saved during world exit, causing unintended behaviors when rejoining the world. -Removed blaze_extra_fireballs_count, replaced with blaze_fireball_count_easy, normal, and hard.
release

Mob AI Tweaks 1.7.6 for 1.20.1

1.7.6
1 июл. 2025 г.8 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed a stack overflow error caused by creating a new world for the first time. -Fixed a crazy mode related crash involving skeleton's melee weapon switch behavior. -Added an option to make zombies and illagers fight naturally.
release

Mob AI Tweaks 1.7.7 for 1.21

1.7.7
29 июн. 2025 г.1,3 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed Ravagers dropping twice the amount of loot on certain occasions. -Fixed Elder Guardians dropping nothing at all. -Added an option to make Zombies and Illagers attack each other naturally.
release

Mob AI Tweaks 1.7.2 for 1.21.5

1.7.2
28 июн. 2025 г.1,3 тыс.Minecraft: 1.21.5fabric
Скачать
Что нового
-Fixed a crash that could occur if the player was killed during the middle of an Iron Golem or Ravager's special attack. -Fixed a crash that could occur if an Illusioner loses its target while reshuffling clones. -Fixed Illusioner clone's arrows having different inaccuracy deviation, they now all share the same uncertainty. -Fixed a crash that could occur if a Skeleton while skeleton_switch_to_melee_range setting is set to 5 or higher, attempts to switch to a melee weapon. -Fixed this mod's enchantments being able to spawn in modded structures. -Optimized the code used for the Elder Guardian's reworked beam attack. -This mod now patches GoalSelector's tick() function and puts it inside a try-catch statement. In simpler words, mob behaviors can no longer crash the game and only leave an error message in the server log. -Added particle effects to indicate if a Ravager is about to and is performing its special attack. -Added Tide armor trims to the Elder Guardian's drops. -Added a config option to change the shooting speed of skeletons and pillagers. (config/mob-ai-tweaks/ranged_mobs/override_attack_intervals.txt) -Added a config option to change the melee attacking movement speed of pillagers. (pillager_melee_mode_speed_boost, 0 by default, which means no movement speed boost) -Added a config option to change the melee attacking movement speed of skeletons. (skeleton_melee_mode_speed_boost, 10 by default, which means 10% faster, overriding vanilla's 25%) -Added a config option to change the secondary melee weapon of skeletons and pillagers. (config/mob-ai-tweaks/ranged_mobs/mob_secondary_weapons.txt, pillagers have stone axes by default) -Added a config option to change the wait time needed for pillagers to switch to an axe and try to break a blocking target's shield. (pillager_shield_break_cooldown, 60 by default, making the pillager wait 60 ticks (3 seconds) before attempting to break a shield), 0 means immediate) -Added a config option to change the distance needed for pillagers to switch to a melee weapon when their targets are up-close. (pillager_switch_to_melee_range, 3 by default, 0 means its disabled) -Added a config option to allow skeletons to switch to a melee weapon when their targets are up-close. (skeleton_switch_to_melee_range, 0 by default, which means its disabled) -Nerfed the melee attacking movement speed multiplier for skeletons to compensate for the fact that all melee attacking mobs do not "pause" when pathfinding anymore. (from vanilla's 25% to 10%) -Nerfed the shooting speed of wither skeletons when using a bow, they now take 1 second longer. This means they fire 0.5 seconds faster than a bogged, which is roughly 1 arrow every 3 seconds on hard difficulty. -Nerfed pillager's shield breaking behavior, they now wait for 3 seconds before attempting it and now occasionally pauses trying to close the gap to make them look like they're "playing it safe". -Nerfed crossbow using mobs, they now shoot slower on easy difficulty. -Removed "pillagers_use_melee_attack" config option, it is now replaced by "pillager_switch_to_melee_range".
release

Mob AI Tweaks 1.7.5 for 1.20.1

1.7.5
26 июн. 2025 г.4,7 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed baby Wither Skeletons having a much lower eye height than intended. This lead to them attempting to pathfind into 1-block gaps and suffocate. (Note: Wither Skeletons are usually 20% bigger than other skeletons, this lead to baby Wither Skeletons being 1.1 blocks tall making them unable to fit under 1 block gaps. This is INTENTIONAL) -Fixed a crash that could occur if the player was killed during the middle of an Iron Golem or Ravager's special attack. -Fixed a crash that could occur if an Illusioner loses its target while reshuffling clones. -Fixed Illusioner clone's arrows having different inaccuracy deviation, they now all share the same uncertainty. -Fixed a crash that could occur if a Skeleton while skeleton_switch_to_melee_range setting is set to 5 or higher, attempts to switch to a melee weapon. -Optimized the code used for the Elder Guardian's reworked beam attack. -Added particle effects to indicate if a Ravager is about to and is performing its special attack. -Added Tide armor trims to the Elder Guardian's drops. -This mod now patches GoalSelector's tick() function and puts it inside a try-catch statement. In simpler words, mob behaviors can no longer crash the game and only leave an error message in the server log.
release

Mob AI Tweaks 1.7.6 for 1.21

1.7.6
26 июн. 2025 г.306Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed a crash that could occur if the player was killed during the middle of an Iron Golem or Ravager's special attack. -Fixed a crash that could occur if an Illusioner loses its target while reshuffling clones. -Fixed Illusioner clone's arrows having different inaccuracy deviation, they now all share the same uncertainty. -Fixed a crash that could occur if a Skeleton while skeleton_switch_to_melee_range setting is set to 5 or higher, attempts to switch to a melee weapon. -Optimized the code used for the Elder Guardian's reworked beam attack. -Added particle effects to indicate if a Ravager is about to and is performing its special attack. -Added Tide armor trims to the Elder Guardian's drops. -This mod now patches GoalSelector's tick() function and puts it inside a try-catch statement. In simpler words, mob behaviors can no longer crash the game and only leave an error message in the server log.
release

Mob AI Tweaks 1.7.4 for 1.20.1

1.7.4
21 июн. 2025 г.816Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed a crash that could occur when playing with Caverns and Chasms mod. -Fixed sitting hostile mobs phasing through the world upon relogging. -Fixed sitting hostile mobs attacking players in creative when attacked. -Fixed the sitting positions of skeletons. -Fixed this mod's enchantments being able to spawn in modded structures. -Added a config option to change the shooting speed of skeletons and pillagers. (config/mob-ai-tweaks/ranged_mobs/override_attack_intervals.txt) -Added a config option to change the melee attacking movement speed of pillagers. (pillager_melee_mode_speed_boost, 0 by default, which means no movement speed boost) -Added a config option to change the melee attacking movement speed of skeletons. (skeleton_melee_mode_speed_boost, 10 by default, which means 10% faster, overriding vanilla's 25%) -Added a config option to change the secondary melee weapon of skeletons and pillagers. (config/mob-ai-tweaks/ranged_mobs/mob_secondary_weapons.txt, pillagers have stone axes by default) -Added a config option to change the wait time needed for pillagers to switch to an axe and try to break a blocking target's shield. (pillager_shield_break_cooldown, 60 by default, making the pillager wait 60 ticks (3 seconds) before attempting to break a shield), 0 means immediate) -Added a config option to change the distance needed for pillagers to switch to a melee weapon when their targets are up-close. (pillager_switch_to_melee_range, 3 by default, 0 means its disabled) -Added a config option to allow skeletons to switch to a melee weapon when their targets are up-close. (skeleton_switch_to_melee_range, 0 by default, which means its disabled) -Nerfed the melee attacking movement speed multiplier for skeletons to compensate for the fact that all melee attacking mobs do not "pause" when pathfinding anymore. (from vanilla's 25% to 10%) -Nerfed the shooting speed of wither skeletons when using a bow, they now take 1 second longer. This means they fire 0.5 seconds faster than a bogged, which is roughly 1 arrow every 3 seconds on hard difficulty. -Nerfed pillager's shield breaking behavior, they now wait for 3 seconds before attempting it and now occasionally pauses trying to close the gap to make them look like they're "playing it safe". -Nerfed crossbow using mobs, they now shoot slower on easy difficulty. -Removed "pillagers_use_melee_attack" config option, it is now replaced by "pillager_switch_to_melee_range".
release

Mob AI Tweaks 1.7.5 for 1.21

1.7.5
20 июн. 2025 г.579Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed this mod's enchantments being able to spawn in modded structures. -Added a config option to change the shooting speed of skeletons and pillagers. (config/mob-ai-tweaks/ranged_mobs/override_attack_intervals.txt) -Added a config option to change the melee attacking movement speed of pillagers. (pillager_melee_mode_speed_boost, 0 by default, which means no movement speed boost) -Added a config option to change the melee attacking movement speed of skeletons. (skeleton_melee_mode_speed_boost, 10 by default, which means 10% faster, overriding vanilla's 25%) -Added a config option to change the secondary melee weapon of skeletons and pillagers. (config/mob-ai-tweaks/ranged_mobs/mob_secondary_weapons.txt, pillagers have stone axes by default) -Added a config option to change the wait time needed for pillagers to switch to an axe and try to break a blocking target's shield. (pillager_shield_break_cooldown, 60 by default, making the pillager wait 60 ticks (3 seconds) before attempting to break a shield), 0 means immediate) -Added a config option to change the distance needed for pillagers to switch to a melee weapon when their targets are up-close. (pillager_switch_to_melee_range, 3 by default, 0 means its disabled) -Added a config option to allow skeletons to switch to a melee weapon when their targets are up-close. (skeleton_switch_to_melee_range, 0 by default, which means its disabled) -Nerfed the melee attacking movement speed multiplier for skeletons to compensate for the fact that all melee attacking mobs do not "pause" when pathfinding anymore. (from vanilla's 25% to 10%) -Nerfed the shooting speed of wither skeletons when using a bow, they now take 1 second longer. This means they fire 0.5 seconds faster than a bogged, which is roughly 1 arrow every 3 seconds on hard difficulty. -Nerfed pillager's shield breaking behavior, they now wait for 3 seconds before attempting it and now occasionally pauses trying to close the gap to make them look like they're "playing it safe". -Nerfed crossbow using mobs, they now shoot slower on easy difficulty. -Removed "pillagers_use_melee_attack" config option, it is now replaced by "pillager_switch_to_melee_range".
release

Mob AI Tweaks 1.7.1 for 1.21.5

1.7.1
15 июн. 2025 г.477Minecraft: 1.21.5fabric
Скачать
Что нового
-Fixed Pillagers being able to 1-shot you in full iron armor with their melee attacks. Their damage have been lowered to 4 hearts (easy), 5.5 (normal), and 6 (hard) when the player is not wearing any armor. -Fixed Ominous Phantomares being brain dead if phantom_rework is disabled or if they spawn naturally in creative mode.
release

Mob AI Tweaks 1.7.4 for 1.21

1.7.4
15 июн. 2025 г.924Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed Pillagers being able to 1-shot you in full iron armor with their melee attacks. Their damage have been lowered to 4 hearts (easy), 5.5 (normal), and 6 (hard) when the player is not wearing any armor. -Fixed Ominous Phantomares being brain dead if phantom_rework is disabled or if they spawn naturally in creative mode.
release

Mob AI Tweaks 1.7.0 for 1.21.5

1.7.0
14 июн. 2025 г.385Minecraft: 1.21.5fabric
Скачать
Что нового
-Heavy code reformatting and optimizations. -Expanded config even more. -Mobs can now use the After Burner enchantment. -Nausea now makes ranged attacking mobs inaccurate. -Fixed Sheperd Villagers not being able to shear sheep correctly. -Entities with the glowing effect can now be targeted through blocks. -Rewritten the code used for the pathfinding rework. It now excludes melee attacking mobs entirely as there is barely any difference with or without it. For ranged attacking mobs, the improved pathfinding is only enabled if they are shooting anything and moving at the same time. -Added ja_jp (credit to karaagedesu1) and fil_ph localizations. -Added a bunch of commands for debugging purposes and datapack compatibility. /motion to move mobs, /pathto to make them pathfind somewhere, /target to make them target another entity, /attack to make them use melee or ranged attacks on other mobs -Added a toggle for burning projectile visual effects added by this mod. -Added a rework to cats. -Added a rework to blazes. -Added a rework to endermen. -Added a small tweak to parrots. -Added a rework to iron golems. -Added a tweak to shulkers. -Added a rework to illusioners. -Added a tweak to squids. -Added a small tweak to general tameable mobs. -Added a new mechanic: Ominous Mobs. -Added 2 new enchantment rewards: Vorpal Weapon and Perfect Parry. -Added 2 new datapack tags: #mob-ai-tweaks:bosses_that_announce_spawn and #mob-ai-tweaks:bosses_that_announce death.
release

Mob AI Tweaks 1.7.3 for 1.21

1.7.3
12 июн. 2025 г.246Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added a bunch of commands for debugging purposes and datapack compatibility. /motion to move mobs, /pathto to make them pathfind somewhere, /target to make them target another entity, /attack to make them use melee or ranged attacks on other mobs, /rotate which is backported from 1.21.2. -Mobs can now use the After Burner enchantment. -Added a toggle for burning projectile visual effects added by this mod. -Nausea now makes ranged attacking mobs inaccurate.
release

Mob AI Tweaks 1.7.3 for 1.20.1

1.7.3
12 июн. 2025 г.709Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed baby skeletons suffocating inside 1 block gaps even though they shouldn't. -Added a toggle for burning projectile visual effects added by this mod. -Nausea now makes ranged attacking mobs inaccurate.
release

Mob AI Tweaks 1.7.0 for 1.20.4

1.7.0
7 июн. 2025 г.586Minecraft: 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
-Heavy code reformatting and optimizations. -Expanded config even more. -Fixed Sheperd Villagers not being able to shear sheep correctly. -Entities with the glowing effect can now be targeted through blocks. -Added support for Trial Chambers backport. -Added a rework to cats. -Added a rework to blazes. -Added a rework to endermen. -Added a small tweak to parrots. -Added a rework to iron golems. -Added a tweak to shulkers. -Added a rework to illusioners. -Added a tweak to squids. -Added a small tweak to general tameable mobs. -Added a new mechanic: Ominous Mobs. -Added 2 new enchantment rewards: Vorpal Weapon and Perfect Parry. -Added 2 new datapack tags: #mob-ai-tweaks:bosses_that_announce_spawn and #mob-ai-tweaks:bosses_that_announce death. -Added a new datapack blacklist tag: #mob-ai-tweaks:step_up_issue_fix, which exists to patch entity pathfinding bugs caused by this mod. Contains guard villagers by default. -Added a new datapack whitelist tag: #mob-ai-tweaks:bogged, for any mod that backports the Bogged. Contains the one from Trial Chambers backport mod by default.
release

Mob AI Tweaks 1.7.2 for 1.21

1.7.2
7 июн. 2025 г.409Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Entities with the glowing effect can now be targeted through blocks. -Glow squids now give you night vision when stared at. -Added config values to tweak the duration of the blindness/glowing and as well as night vision given by squids. -Reworked the blaze's attack animation. They now summon fireballs beside them before throwing them. -Fixed a bug where reflecting arrows with Perfect Parry duplicates them and as well as give them broken NBT data. -Arrows reflected by Perfect Parry can no longer be picked up.
release

Mob AI Tweaks 1.7.2 for 1.20.1

1.7.2
7 июн. 2025 г.540Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Entities with the glowing effect can now be targeted through blocks. -Glow squids now give you night vision when stared at. -Added config values to tweak the duration of the blindness/glowing and as well as night vision given by squids. -Reworked the blaze's attack animation. They now summon fireballs beside them before throwing them. -Fixed a bug where reflecting arrows with Perfect Parry duplicates them and as well as give them broken NBT data. -Arrows reflected by Perfect Parry can no longer be picked up.
release

Mob AI Tweaks 1.7.1 for 1.21

1.7.1
5 июн. 2025 г.669Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added ja_jp (credit to karaagedesu1) and fil_ph localizations. -Added subtle particle effects when a shield with Perfect Parry enchantment reflects anything. -Rewritten the code used for the pathfinding rework. It now excludes melee attacking mobs entirely as there is barely any difference with or without it. For ranged attacking mobs, the improved pathfinding is only enabled if they are shooting anything and moving at the same time. -This change was done after playing around with an older version of the mod and the weird conflict it had with Guard Villagers that was patched in 1.7.0. I noticed that some ranged attacking mobs struggle to climb up blocks after losing their target. They try to climb but get bounced back causing them to get stuck, it was caused by a bug with vanilla strafing movement calculation not properly resetting when the mob changes movement directions. This bug is most notable in vanilla when skeletons lose their targets, causing them to "sprint" due to their sideways strafing movement not being reset correctly. This bug was caused by the movement controller of mobs ONLY resetting forward movement, not backwards, not sideways, which lead to this bug that plagued the mod for a long time. -Fixed ranged mobs attempting to jump over fences when they collide with them. -Fixed a crash that could occur when using a shield with Perfect Parry to reflect splash potions thrown by mobs. Additionally, they are now reflected correctly. -Fixed a bug where explosive projectile attacks causes Perfect Parry to proc twice, duplicating the projectile that was reflected. -Fixed a bug where projectiles reflected by Perfect Parry lose 90% of their NBT data, sometimes causing a crash when logging out of the world or during world save. -Fixed the enderman's combo attack's hitbox having unlimited range and no angular limit. This lead to them being able to hit you from insanely far away regardless of where you are relative from them. Now, they cannot hit you if you are beyond a certain angle away from their body, allowing you to dodge their combo attacks by partially circling them during it.
release

Mob AI Tweaks 1.7.1 for 1.20.1

1.7.1
5 июн. 2025 г.833Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Added ja_jp (credit to karaagedesu1) and fil_ph localizations. -Added subtle particle effects when a shield with Perfect Parry enchantment reflects anything. -Rewritten the code used for the pathfinding rework. It now excludes melee attacking mobs entirely as there is barely any difference with or without it. For ranged attacking mobs, the improved pathfinding is only enabled if they are shooting anything and moving at the same time.  -This change was done after playing around with an older version of the mod and the weird conflict it had with Guard Villagers that was patched in 1.7.0. I noticed that some ranged attacking mobs struggle to climb up blocks after losing their target. They try to climb but get bounced back causing them to get stuck, it was caused by a bug with vanilla strafing movement calculation not properly resetting when the mob changes movement directions. This bug is most notable in vanilla when skeletons lose their targets, causing them to "sprint" due to their sideways strafing movement not being reset correctly. This bug was caused by the movement controller of mobs ONLY resetting forward movement, not backwards, not sideways, which lead to this bug that plagued the mod for a long time. -Fixed ranged mobs attempting to jump over fences when they collide with them. -Fixed a crash that could occur when using a shield with Perfect Parry to reflect splash potions thrown by mobs. Additionally, they are now reflected correctly. -Fixed a bug where explosive projectile attacks causes Perfect Parry to proc twice, duplicating the projectile that was reflected. -Fixed a bug where projectiles reflected by Perfect Parry lose 90% of their NBT data, sometimes causing a crash when logging out of the world or during world save. -Fixed the enderman's combo attack's hitbox having unlimited range and no angular limit. This lead to them being able to hit you from insanely far away regardless of where you are relative from them. Now, they cannot hit you if you are beyond a certain angle away from their body, allowing you to dodge their combo attacks by partially circling them during it. -Fixed Vorpal Weapon not functioning at all. -Fixed Trial Chambers backport Breezes not dropping their corresponding enchanted books when the player is ominous.
release

Mob AI Tweaks 1.7.0 for 1.20.1

1.7.0
4 июн. 2025 г.147Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Heavy code reformatting and optimizations. -Expanded config even more. -Fixed Sheperd Villagers not being able to shear sheep correctly. -Added support for Trial Chambers backport. -Added a rework to cats. -Added a rework to endermen. -Added a small tweak to parrots. -Added a rework to iron golems. -Added a tweak to shulkers. -Added a rework to illusioners. -Added a tweak to squids. -Added a small tweak to general tameable mobs. -Added a new mechanic: Ominous Mobs. -Added 2 new enchantment rewards: Vorpal Weapon and Perfect Parry. -Added 2 new datapack tags: #mob-ai-tweaks:bosses_that_announce_spawn and #mob-ai-tweaks:bosses_that_announce death. -Added a new datapack blacklist tag: #mob-ai-tweaks:step_up_issue_fix, which exists to patch entity pathfinding bugs caused by this mod. Contains guard villagers by default. -Added a new datapack whitelist tag: #mob-ai-tweaks:bogged, for any mod that backports the Bogged. Contains the one from Trial Chambers backport mod by default.
release

Mob AI Tweaks 1.7.0 for 1.21

1.7.0
2 июн. 2025 г.285Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Heavy code reformatting and optimizations. -Expanded config even more. -Added a rework to cats. -Added a rework to endermen. -Added a small tweak to parrots. -Added a rework to iron golems. -Added a tweak to shulkers. -Added a rework to illusioners. -Added a tweak to squids. -Added a small tweak to general tameable mobs. -Added a new mechanic: Ominous Mobs. -Added 2 new enchantment rewards: Vorpal Weapon and Perfect Parry. -Added 2 new datapack tags: #mob-ai-tweaks:bosses_that_announce_spawn and #mob-ai-tweaks:bosses_that_announce death. -If Confluence: Otherworld is installed, it now uses the boss summoning and defeat text from that mod for consistency.
release

Mob AI Tweaks 1.6.7 for 1.21.5

1.6.7
1 июн. 2025 г.591Minecraft: 1.21.5fabric
Скачать
Что нового
-Fixed a crash that could occur when entering the End for the first time.
release

Mob AI Tweaks 1.6.6 for 1.21.5

1.6.6
27 мая 2025 г.261Minecraft: 1.21.5fabric
Скачать
Что нового
-Fixed Ender Dragon burning items when enraged. -Fixed big phantoms not being able to reset player insomnia when killed. -Added a config to separate End Crystal reworks from Ender Dragon reworks (ender_dragon_healing_rework). If only End Crystal Rework is enabled, only the healing and immunity phases will be present during the fight. If only Ender Dragon rework is enabled, only the buffed attacks are included in the fight. -Added a config to determine how big phantoms need to be in order to become hostile to players again (phantoms_become_hostile_size).
release

Mob AI Tweaks 1.6.3 for 1.19.4

1.6.3
27 мая 2025 г.164Minecraft: 1.19.4fabric
Скачать
Что нового
-Fixed Ender Dragon burning items when enraged. -Fixed phantoms spawned from spawners not being able to attack at all. -Added a config to separate End Crystal reworks from Ender Dragon reworks (ender_dragon_healing_rework). If only End Crystal Rework is enabled, only the healing and immunity phases will be present during the fight. If only Ender Dragon rework is enabled, only the buffed attacks are included in the fight. -Added a config to determine how big phantoms need to be in order to become hostile to players again (phantoms_become_hostile_size).
release

Mob AI Tweaks 1.6.4 for 1.20.4

1.6.4
27 мая 2025 г.81Minecraft: 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
-Fixed Ender Dragon burning items when enraged. -Fixed phantoms spawned from spawners not being able to attack at all. -Added a config to separate End Crystal reworks from Ender Dragon reworks (ender_dragon_healing_rework). If only End Crystal Rework is enabled, only the healing and immunity phases will be present during the fight. If only Ender Dragon rework is enabled, only the buffed attacks are included in the fight. -Added a config to determine how big phantoms need to be in order to become hostile to players again (phantoms_become_hostile_size).
release

Mob AI Tweaks 1.6.4 for 1.20.1

1.6.4
27 мая 2025 г.1,1 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed Ender Dragon burning items when enraged. -Fixed phantoms spawned from spawners not being able to attack at all. -Added a config to separate End Crystal reworks from Ender Dragon reworks (ender_dragon_healing_rework). If only End Crystal Rework is enabled, only the healing and immunity phases will be present during the fight. If only Ender Dragon rework is enabled, only the buffed attacks are included in the fight. -Added a config to determine how big phantoms need to be in order to become hostile to players again (phantoms_become_hostile_size).
release

Mob AI Tweaks 1.6.4 for 1.21

1.6.4
27 мая 2025 г.725Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed Ender Dragon burning items when enraged. -Added a config to separate End Crystal reworks from Ender Dragon reworks (ender_dragon_healing_rework). If only End Crystal Rework is enabled, only the healing and immunity phases will be present during the fight. If only Ender Dragon rework is enabled, only the buffed attacks are included in the fight. -Added a config to determine how big phantoms need to be in order to become hostile to players again (phantoms_become_hostile_size). -Removed the hidden buff to gold tools and the config toggle associated with it. Its just buggy :(
release

Mob AI Tweaks 1.6.5 for 1.21.5

1.6.5
22 мая 2025 г.250Minecraft: 1.21.5fabric
Скачать
Что нового
-Rewritten the code the Ender Dragon uses to respawn End Crystals. -The Ender Dragon now remembers where all the End Crystals are when leaving and entering a world during her fight. -The saved positions of destroyed End Crystals are now saved via NBT data. -Fixed the client hitbox position of the End Crystals being desynced when respawned unless you reload the world, this caused End Crystals to become indestructible. -Fixed Grappling Bobber enchantment being able to grapple into the air if the mob it is hooked onto dies. Now, the hook snaps if the mob it is attached to dies.
beta

Mob AI Tweaks 1.6.2 for 1.19.4

1.6.2
22 мая 2025 г.37Minecraft: 1.19.4fabric
Скачать
Что нового
-Rewritten the code the Ender Dragon uses to respawn End Crystals. -The Ender Dragon now remembers where all the End Crystals are when leaving and entering a world during her fight. -The saved positions of destroyed End Crystals are now saved via NBT data. -Fixed the client hitbox position of the End Crystals being desynced when respawned unless you reload the world, this caused End Crystals to become indestructible. -Fixed Grappling Bobber enchantment being able to grapple into the air if the mob it is hooked onto dies. Now, the hook snaps if the mob it is attached to dies.
beta

Mob AI Tweaks 1.6.3 for 1.20.4

1.6.3
22 мая 2025 г.41Minecraft: 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
-Rewritten the code the Ender Dragon uses to respawn End Crystals. -The Ender Dragon now remembers where all the End Crystals are when leaving and entering a world during her fight. -The saved positions of destroyed End Crystals are now saved via NBT data. -Fixed the client hitbox position of the End Crystals being desynced when respawned unless you reload the world, this caused End Crystals to become indestructible. -Fixed Grappling Bobber enchantment being able to grapple into the air if the mob it is hooked onto dies. Now, the hook snaps if the mob it is attached to dies.
release

Mob AI Tweaks 1.6.3 for 1.20.1

1.6.3
21 мая 2025 г.45,5 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Rewritten the code the Ender Dragon uses to respawn End Crystals. -The Ender Dragon now remembers where all the End Crystals are when leaving and entering a world during her fight. -The saved positions of destroyed End Crystals are now saved via NBT data. -Fixed the client hitbox position of the End Crystals being desynced when respawned unless you reload the world, this caused End Crystals to become indestructible. -Fixed Grappling Bobber enchantment being able to grapple into the air if the mob it is hooked onto dies. Now, the hook snaps if the mob it is attached to dies.
release

Mob AI Tweaks 1.6.3 for 1.21

1.6.3
21 мая 2025 г.390Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Rewritten the code the Ender Dragon uses to respawn End Crystals. -The Ender Dragon now remembers where all the End Crystals are when leaving and entering a world during her fight. -The saved positions of destroyed End Crystals are now saved via NBT data. -Fixed the client hitbox position of the End Crystals being desynced when respawned unless you reload the world, this caused End Crystals to become indestructible. -Fixed Grappling Bobber enchantment being able to grapple into the air if the mob it is hooked onto dies. Now, the hook snaps if the mob it is attached to dies.
beta

Mob AI Tweaks 1.6.2 for 1.20.4

1.6.2
20 мая 2025 г.52Minecraft: 1.20.4, 1.20.5, 1.20.6fabric
Скачать
Что нового
-Fixed the mod not working for 1.20.4-6
beta

Mob AI Tweaks 1.6.1 for 1.19.4

1.6.1
19 мая 2025 г.36Minecraft: 1.19.4fabric
Скачать
Что нового
-Ported to 1.19.4
release

Mob AI Tweaks 1.6.2 for 1.20.1

1.6.2
19 мая 2025 г.367Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Added pillager range config (default is 15, vanilla is 8) -Fixed advancements loading error (does not cause a crash, it just prevents some of the advancements from this mod from loading)
beta

Mob AI Tweaks 1.6.4 for 1.21.5

1.6.4
8 мая 2025 г.442Minecraft: 1.21.5fabric
Скачать
Что нового
-Fixed mobs not being able to use fishing rods. -Fixed fishing hooks being stuck in the air if the player has the "grappling bobber" enchantment and killed the mob it is hooked to. Additionally, this also fixes a vanilla bug that sometimes causes the fishing hook to freeze in place if the mob it is hooked to dies abnormally (e.g. despawning or sent to the void) -Added a config setting to change pillagers' crossbow attack range, default value is 15, vanilla value is 8. -With all bugs fixed, this mod can safely enter beta stages and forge testing.
alpha

Mob AI Tweaks 1.6.3 for 1.21.5

1.6.3
27 апр. 2025 г.336Minecraft: 1.21.5fabric
Скачать
Что нового
-Fixed mobs turning black when set on fire or frozen. -Fixed the wither turning completely black instead of blue. -Fixed Zombified Piglins and Zombie Villagers with crossbows having broken animations. -Fixed a crash caused by Ravagers spawning. -Fixed Full-Auto Retrofit not working. -Fixed Auto-Loading Holster reloading incredibly fast. -Fixed baby skeletons having duplicate attributes, causing a crash.
alpha

Mob AI Tweaks 1.6.2 for 1.21.5

1.6.2
25 апр. 2025 г.108Minecraft: 1.21.5fabric
Скачать
Что нового
-Ported to 1.21.5 -Do note that this is not a stable build -Although, after some various testing, I have encountered no crashes Things that are currently broken: -Some mob animations -Wither turns completely black instead of blue -Some burning or freezing mobs turn black -Mobs with fishing rods can't reel you into them -Full-Auto Retrofit doesn't work
release

Mob AI Tweaks 1.6.1 for 1.20

1.6.1
22 мар. 2025 г.25,5 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Added a config to disable burn and freeze color tints. (burn_and_freeze_visual_effects) -Added a config to disable drowned swimming animation for resource packs that conflict. (drowned_swimming_animation) -Added a config to allow mobs to untrap themselves in boats. (hostile_mobs_can_escape_boats, Enabled by default). This feature is fine-tuned to not break farms! -Fixed a crash that could occur if a drowned were to throw a trident while drowned rework config is disabled. -Fixed the Ender Dragon respawning End Crystals on the client-side, causing invincible End Crystals that can only be removed through commands. -Fixed undead horses not being able to despawn naturally, causing performance issues. Do note that if they are name-tagged or saddled, they will not despawn! -Fixed an NBT read typo error regarding undead horses that can cause the game to crash
release

Mob AI Tweaks 1.6.2 for 1.21

1.6.2
22 мар. 2025 г.4,3 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed an NBT read typo error regarding undead horses that can cause the game to crash
release

Mob AI Tweaks 1.6.1 for 1.21

1.6.1
22 мар. 2025 г.76Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added a config to disable burn and freeze color tints. (burn_and_freeze_visual_effects) -Added a config to disable drowned swimming animation for resource packs that conflict. (drowned_swimming_animation) -Added a config to allow mobs to untrap themselves in boats. (hostile_mobs_can_escape_boats, Enabled by default). This feature is fine-tuned to not break farms! -Fixed a crash that could occur if a drowned were to throw a trident while drowned rework config is disabled. -Fixed the Ender Dragon respawning End Crystals on the client-side, causing invincible End Crystals that can only be removed through commands. -Fixed undead horses not being able to despawn naturally, causing performance issues. Do note that if they are name-tagged or saddled, they will not despawn!
release

Mob AI Tweaks 1.6.0 for 1.20

1.6.0
12 янв. 2025 г.65,3 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Reworked the way Elder Guardians dash, they now have a short wind up before doing so. This is indicated by them retracting their spikes and wiggling their tails, then dashing. It will also dash downwards and spawn a damaging area of effect cloud if the player is too close to prevent cheap hits. -Reworked the Elder Guardian's laser attack, it is now a proper laser beam as supposed to a taser. This means that touching the beam will continuously deal damage. -Reworked sleeping mobs, they can now be woken up by vibrations. Obviously prevented by sneaking. -Added a rework to Snow Golems. -Added a setting that prevents golem mobs from targeting each other. -Added support for Ewewkek's Musket Mod and fixed a conflict where ranged attacking mob's AI breaks when holding any gun added by this mod. -Added support for Timeless and Classics Zero, allowing ranged mobs to shoot and reload guns! (Although keep in mind, this is a bit of a work in progress!) -Added support for Jaden's Nether Expansion and fixed a crash relating to it. -Heavily expanded the config to be better and more customizable. They are now also located in "mob-ai-tweaks" folder as supposed to just the config folder for the sake of cleanliness. -Fixed various issues pertaining to the Ender Dragon's reworked End Crystal mechanics. -Fixed various issues relating to hostile mobs sitting. -Cleaned up some old code. -And much much more that I prolly forgot to list down!
release

Mob AI Tweaks 1.6.0 for 1.21

1.6.0
12 янв. 2025 г.2,9 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Reworked the way Elder Guardians dash, they now have a short wind up before doing so. This is indicated by them retracting their spikes and wiggling their tails, then dashing. It will also dash downwards and spawn a damaging area of effect cloud if the player is too close to prevent cheap hits. -Reworked the Elder Guardian's laser attack, it is now a proper laser beam as supposed to a taser. This means that touching the beam will continuously deal damage. -Reworked sleeping mobs, they can now be woken up by vibrations. Obviously prevented by sneaking. -Added a rework to Snow Golems. -Added a setting that prevents golem mobs from targeting each other. -Added support for Ewewkek's Musket Mod and fixed a conflict where ranged attacking mob's AI breaks when holding any gun added by this mod. -Heavily expanded the config to be better and more customizable. They are now also located in "mob-ai-tweaks" folder as supposed to just the config folder for the sake of cleanliness. -Fixed various issues pertaining to the Ender Dragon's reworked End Crystal mechanics. -Fixed various issues relating to hostile mobs sitting. -Cleaned up some old code. -And much much more that I prolly forgot to list down!
release

Mob AI Tweaks 1.5.1 for 1.20

1.5.1
8 дек. 2024 г.1,4 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Added Blasting Impression and Auto-Loading Holster from the 1.21 version of the mod. -Fixed Kick Back's inconsistensies. -Fixed a crash caused by trying to join a server with "enchantments_from_mod" being disabled on client but not server or vice versa.
release

Mob AI Tweaks 1.5.0 for 1.21

1.5.0
7 дек. 2024 г.1,4 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Mod is now released. -Added a spin animation to the Stray's jump attack. -Added enchantment rewards which are dropped by some mobs, they cannot be obtained anywhere else but said mobs. (can be disabled by setting enchantments_from_mod to false) -Added a config option to disable skeletons turning into wither skeletons when withering away. (skeletons_can_convert_to_wither) -Added a config option to disable skeleton strafing speed buff. (skeleton_strafe_speed_buff) -Removed some unnecessary checks for mob spawning. -Reworked how drowned with trident works. Like players, they will lose their tridents upon throwing them and need to pick it back up. Additionally, loyalty now works on them. -Zombie fishermen and Drowned can now use fishing rods to reel their targets toward them. -Fixed mobs "freezing" when killed quickly while they are sitting. -Fixed Strays' jump attack being broken in uneven terrain. -Fixed Allays missing their melee attack animations. -Fixed Guard Villagers' pathfinding being broken by this mod. -And various other fixes I forgot to list down.
release

Mob AI Tweaks 1.5.0 for 1.20

1.5.0
7 дек. 2024 г.438Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Mod is now released. -Added a spin animation to the Stray's jump attack. -Added enchantment rewards which are dropped by some mobs, they cannot be obtained anywhere else but said mobs. (can be disabled by setting enchantments_from_mod to false) -Added a config option to disable skeletons turning into wither skeletons when withering away. (skeletons_can_convert_to_wither) -Added a config option to disable skeleton strafing speed buff. (skeleton_strafe_speed_buff) -Removed some unnecessary checks for mob spawning. -Reworked how drowned with trident works. Like players, they will lose their tridents upon throwing them and need to pick it back up. Additionally, loyalty now works on them. -Zombie fishermen and Drowned can now use fishing rods to reel their targets toward them. -Fixed mobs "freezing" when killed quickly while they are sitting. -Fixed Strays' jump attack being broken in uneven terrain. -Fixed Allays missing their melee attack animations. -Fixed Guard Villagers' pathfinding being broken by this mod. -And various other fixes I forgot to list down.
beta

Mob AI Tweaks 1.4.1 for 1.21

1.4.1
28 нояб. 2024 г.897Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed a crash caused by killing a stray as soon as it throws a snowball -Fixed a bug where allays locking positions being buggy and incorrect -Allays can now use crossbows -Phantoms spawned from monster spawners will now always attack the player to not break modded structures -Phantoms and spiders now have ranged attacks in crazy mobs mode
beta

Mob AI Tweaks 1.4.1 for 1.20

1.4.1
28 нояб. 2024 г.478Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed a crash caused by killing a stray as soon as it throws a snowball -Fixed a bug where allays locking positions being buggy and incorrect -Allays can now use crossbows -Phantoms spawned from monster spawners will now always attack the player to not break modded structures -Phantoms and spiders now have ranged attacks in crazy mobs mode
beta

Mob AI Tweaks 1.4.0 for 1.20

1.4.0
25 нояб. 2024 г.283Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Added a rework to the allay, sniffer, and husk. -Added item blacklist config from 1.21 version of the mod. -Mobs are now affected by haste and mining fatigue, increasing or decreasing their attack speeds. -Fixed config failing to regenerate in some oddly specific conditions, they should now regenerate constantly every update. -Fixed wither skeletons having insanely high attack speed.
beta

Mob AI Tweaks 1.4.0 for 1.21

1.4.0
24 нояб. 2024 г.192Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added a rework to the allay, sniffer, and husk. -Mobs are now affected by haste and mining fatigue, increasing or decreasing their attack speeds. -Fixed config failing to regenerate in some oddly specific conditions, they should now regenerate constantly every update. -Fixed wither skeletons having insanely high attack speed.
beta

Mob AI Tweaks 1.3.6 for 1.20

1.3.6
3 нояб. 2024 г.1,3 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-Fixed Creepers not exploding when "creeper_explosion_rework" is disabled -Fixed major conflict with "Mob Variants" mod -Added support for Mob Variants mod's Undead Warrior. They now have baby variants too! -Added boss announcement toggles
beta

Mob AI Tweaks 1.3.7 for 1.21

1.3.7
3 нояб. 2024 г.452Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Fixed Creepers not exploding when "creeper_explosion_rework" is disabled -Fixed major conflict with "Mob Variants" mod -Added support for Mob Variants mod's Undead Warrior. They now have baby variants too!
beta

Mob AI Tweaks 1.3.6 for 1.21

1.3.6
10 окт. 2024 г.1,5 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Added an option to disable miniboss healthbars (rn, only the ravager is a miniboss, so it only disables its healthbar, setting is named ravagers_are_minibosses) -Added an item blacklist for modded bows and crossbows mobs can spawn with (should be named mob-ai-tweaks_item_blacklists.txt, if it didn't generate, you can try making one then add one # then ENTER as the first character to get it to work!) -Added an option to let undead horses burn during the day. They do not burn if saddled or ridden by a mob. -Added an option to disable boss summoning and defeat texts. -Fixed respawned end crystals being unbreakable. -Fixed wither flying away bug by capping its maximum y velocity.
beta

Mob AI Tweaks 1.3.5 for 1.21

1.3.5
30 сент. 2024 г.301Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Скачать
Что нового
-Released to modrinth
beta

Mob AI Tweaks 1.3.5 for 1.20

1.3.5
30 сент. 2024 г.1,7 тыс.Minecraft: 1.20.1fabric, forge, neoforge
Скачать
Что нового
-released to modrinth