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Mxpea's Multiplayer Motion API

Add motion support for your map!

Автор: Aurelith_MX7190обновлён 17 февр. 2026 г.
Утилиты

Описание

WHAT DID IT DO

It adds support for motion NBT to the world, which makes your mini-game maps easier to make.

HOW TO USE IT

Add tag to what entity that you want to move.

here are all the available tags:

-"mot" : Throws entities in the direction of your gaze

-"random_mot","random_mot_mid","random_mot_big" :Throws entities in the direction of your gaze, but adds randomness

-"one_random_mot" : Add randomly but it doesn't work when applied to multiple entities

-"random_exp" : throws entities to a random direction, if you do this to multiple entities at once, then it will look like an explosion!

-"trace": Throw entities to the nearest player

-"away": Throw entities away from the nearest player

Here's an example of throwing a snowball:

/summon snowball ~ ~ ~ {Tags:["random_mot"]}

Галерея

example

Последние версии

Все версии →
release

Mxpea's Multiplayer Motion API 1.3.1

1.3.1
17 февр. 2026 г.107Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11datapack
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release

Mxpea's Motion API V1.2.0

1.2.0+mod
10 авг. 2025 г.444Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric, forge, neoforge, quilt
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Что нового
add away
release

Mxpea's Motion API V1.2.0

1.2.0
10 авг. 2024 г.75Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8datapack
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Что нового
add away
release

Mxpea's Motion API V1.1.0

1.1.0
10 авг. 2024 г.42Minecraft: 1.21datapack
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Что нового
add more functions
release

Mxpea's Multiplayer Motion API V1.0

1.0
18 июл. 2024 г.51Minecraft: 1.21datapack
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Что нового
# **HOW TO USE IT** add tag to what entity that you want to move. here are all the available tags: "mot" : Throws entities in the direction of your gaze "random_mot","random_mot_mid","random_mot_big" :Throws entities in the direction of your gaze, but adds randomness "one_random_mot" : Add randomly but it doesn't work when applied to multiple entities