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MITE:Equilibrium

This mod offers a linear progression experience with the goal of liberating the End . Without overly flashy details, the main task is to carefully consider your environment and make the right choices.

Автор: Riz_060,4 тыс.20обновлён 30 сент. 2026 г.
Приключения

Описание

Mod Introduction

This mod uses Minecraft Fabric 1.21.1 as its framework, recreating most of the classic MITE-R196 settings while adding other details to improve the gameplay experience.

The mod offers a linear progression gameplay experience, with the goal of accessing the End. There are no excessive, frivolous details; there is more than one path to reach the objective. What you must do is carefully consider your current situation and make the right choices.

Standard playthrough length: 72 to 128 in-game days.

Standard Difficulty Rules Introduced Based on Minecraft 1.21.1

All basic rules have default configurations, serving as the standard difficulty reference. Players can also disable some rules in "More -> Game Rules" during world creation. The main content of these rules is as follows:

The player's crafting operation requires additional time (items are no longer retrieved instantly). Crafting advanced items (those containing materials like iron ingots and diamonds in the recipe) increases the time consumed.

A series of crafting benches are introduced. All crafting benches have a level tag, introducing a crafting level system.

The player's mining speed is greatly reduced.

A Bloodmoon Blight mechanic is introduced. The Bloodmoon is a special moon phase. Throughout the entire day of a Bloodmoon, Wheat, Carrots, Beetroots, Potatoes, and Onions (a new crop added by the mod) have a high chance of turning pale and diseased, eventually withering until they are destroyed.

Advanced Animal AI is introduced. The AI for cows, sheep, chickens, and pigs has been rewritten, adding numerous mechanics. These animals have faster movement speeds, receive panic alerts from others of their kind, and their escape pathfinding is more intelligent.

A player Malnutrition mechanic is introduced. When players lack vegetable and fruit intake for a long time, they enter a state of malnutrition, which reduces health regeneration speed while also causing significant and continuous hunger drain.

The teleport command can be used between players. Each teleport costs 500 experience points. This rule is disabled by default.

Villages will generate at more distant locations. After 10 in-game days, if the player has crafted any metal tool (typically a copper pickaxe), a village can attempt to generate in a suitable new chunk.

The daytime during a Bloodmoon is always a thunderstorm. A linked rule is introduced here, causing lightning to strike more frequently near the player.

Defeating the Ender Dragon once, without modifying any rules by default, unlocks certain buttons (such as entering a seed, enabling Creative mode, etc.).

Fixed Mechanics Affecting Player Attributes

Players start with only 6 health and 6 hunger points. The maximum increases to 20 points with experience levels.

Health regeneration from food is removed. The player naturally regenerates 1 health point every 960 ticks.

The player's block breaking and attack reach is significantly reduced, but some items or weapons can extend this distance. Sneaking can also extend it.

Most portable and functional blocks crafted by the player can be collected by hand.

Fixed Furnace Mechanics

Clay, Obsidian, and Netherrack furnaces are added. The higher the furnace tier, the faster its base burning speed.

The Clay Furnace cannot smelt ores; it can only be lit by flammable blocks, charcoal, etc.

The Cobblestone Furnace can smelt most ores but can only be lit by coal.

The Obsidian Furnace can produce higher temperatures, allowing it to smelt Mithril ore, but it can only be lit by a Lava Bucket.

The Netherrack Furnace can smelt Adamantium ore but can only be lit by Blaze Rods, which have the highest heat value.

Fixed Anvil Mechanics

Anvils have fixed durability values. The details are as follows (content from the update log):

An anvil starts with 64 durability points. Each use (including renaming) reduces it by one point.

Anvil durability is divided into three major stages: 43 <= i <= 64 is the fully intact state, 22 <= i <= 42 is the chipped state, 1 < i <= 21 is the damaged state. When i=0, the anvil is destroyed.

Every time an anvil is placed, or its durability value changes, a block update occurs at the anvil's coordinates to match the state corresponding to the durability value.

Anvils are responsible for durability, not appearance priority. Therefore, if a chipped or damaged anvil (from falling) is taken from Creative mode or collected, it will immediately update its appearance to the fully intact state upon placement, as its usage count is 0.

Unplaced anvils stack to 16 and have not had their durability initialized. Once placed, a durability bar is created for it. At this point, the anvil is treated as a special type of tool, and its maximum stack size is limited to 1.

When treated as a tool, the anvil normally incurs durability loss from breaking blocks.

Players can repair an anvil by holding Iron Blocks. Each Iron Block restores 24 anvil durability points. Therefore, if the anvil is already in the chipped or damaged stage, repairing it will inevitably cause its state to change.

If an anvil has no visible damage (i.e., its durability has not dropped below 42), it cannot be repaired by right-clicking it while holding an Iron Block. If repair is needed, the option is to combine two anvils in a crafting grid to merge their durability.

Fixed Save and Load (SL) Penalty and Respawn Mechanics

Every time a player enters the world, they are forced to lose 1 health point, and suffer short Slowness, Weakness, and Blindness effects.

Upon dying for the first time, the player retains all experience points and health, respawning at the world spawn point.

When the player is above level 5 and less than or equal to level 35, they lose all experience points above level 1 on death, but keep their items and respawn at the world spawn point.

When the player is above level 35, they lose 5 levels' worth of experience on death, keep their items, and respawn at the world spawn point.

Each time the player dies, the Ender Dragon's base armor increases by one point.

Fixed Overworld Moon Phase Mechanics

The first day of the game is a Blue Moon, during which no monsters will spawn.

During a Full Moon and Bloodmoon, the player cannot sleep.

During a New Moon, all monster strength is suppressed.

Every 32 in-game days, a Bloodmoon occurs. Its daytime is always a thunderstorm, and being exposed outside makes one extremely vulnerable to lightning strikes. The weather clears at night as the Bloodmoon rises.

During a Bloodmoon, all monsters are buffed with the Strength effect, deal extremely high damage, have a massively increased tracking range, and monsters will forcefully spawn near the player.

The Full Moon before a Bloodmoon is a Yellow Moon. Random tick speed increases, meaning crop growth speed increases.

Every 128 in-game days, a Blue Moon appears. Aside from the first day's Blue Moon, random tick speed increases during it, and animals will also spawn nearby.

New Metal Ores, New Crops, and Their Mechanics

Copper, Silver, Mithril, and Adamantium metals are added to the game. Some metals have unique properties; for example, landing the final blow on an undead mob with a Silver Dagger or Silver Sword grants the Regeneration effect.

Vanilla tools are restricted. Wooden, Stone, and Diamond tools are removed (the Wooden Shovel is kept). All tool durability is significantly reduced. Building artificial mine tunnels is impossible in the early game; players can only venture to cave entrances to collect exposed ores.

Compass Change: Players can right-click a compass to get their own coordinates.

The Onion crop has been added as a vegetable. It can only be found in chests.

The growth speed of all crops is significantly reduced.

Restrictions are placed on the growth of crops (Wheat, Carrots, Onions, Potatoes, etc.). These crops require full, unobstructed sky light to grow. They will become diseased during a Bloodmoon, turning pale in texture, and will be destroyed after a certain time. Bone Meal can be used to cure the disease.

Entirely New Lifestyle and Natural Structure Changes

In the early game, players mainly feed themselves by hunting animals and gathering plants. Crop growth speed has become extremely slow, making large-scale farming impractical.

Players need to constantly collect Gravel to obtain Flint / Flint Shards / Metal Nuggets. Flint can be used to craft your first Crafting Bench. Collected Copper Nuggets and Silver Nuggets can be used to create higher-tier metal crafting benches. Players only gain the ability to mine ores/stone after crafting at least their first Copper Pickaxe.

Villages will only generate after a Copper Pickaxe has been crafted and enough time has passed. Villages no longer naturally generate Villagers, but crops remain. Players can collect these crops and then choose a suitable settlement location to begin developing.

The vast majority of natural structures, including Villages, Mineshafts, Ruined Portals, and Shipwrecks, only generate at a sufficient distance. Strongholds are an exception, but the Stronghold containing the End Portal can only be found beyond an absolute distance of 12,000 blocks on the X or Z axis. Only the Stronghold containing the End Portal can be located by Eyes of Ender. If no such structure is nearby, the Eye of Ender cannot be thrown.

Portal Changes, Addition of a New Dimension, Adjusted Nether Entry Conditions

Constructing a portal at any location in the Overworld will teleport the player to the world spawn point (or near the location where the player last slept).

Constructing a portal in the Overworld, above bedrock and at Y=-60, will teleport the player to the Underworld. This is a brand-new cave world dimension, extremely dark and very dangerous, with immense exploration difficulty. It requires immediately building blocks to seal off the portal.

Diamond, Mithril, and Adamantium ore veins can only be found in the Underworld. Only by obtaining the preceding tier of metal can players craft higher-tier tools to mine harder ores.

In the Underworld, large bodies of water may generate at Y=144 height. Digging further down leads to a bedrock layer. Players need to constantly dig mine tunnels nearby to try to find gaps in the bedrock layer to continue downwards.

Players cannot use mechanics to destroy bedrock in non-Creative modes. If an illegal bedrock destruction event is detected, all nearby players will be forcibly killed, and the site will be restored.

The lowest bedrock layer in the Underworld is sparsely dotted with large lava pools. Only a portal built above lava and exactly at Y=-60 height, when lit, can teleport the player to the Nether. This means not all lava pools have suitable space above them for portal construction.

New Mobs Added and Mob Abilities Enhanced

Mobs such as Ghouls, Longdead, Invisible Stalkers, Revenants, Fire Elementals, and Black Slimes have been added.

Wither Skeletons, Blazes, Black Slimes, Invisible Stalkers, and Fire Elementals are immune to damage from non-enchanted weapons.

Ghoul hits apply the Slowness effect to the player and simultaneously reduce mouse sensitivity to the minimum, making turning extremely difficult.

Longdead only generate in the Underworld. They spawn with armor initially and have high armor values. Longdead have two variants: Melee Longdead deal extremely high damage, and Ranged Longdead have an increased arrow shooting frequency.

Invisible Stalkers only generate in the Underworld and in completely dark locations below Y=0 in the Overworld. They are fully invisible and nearly silent. Hitting a player applies the Blindness effect. The F3+B hitbox display is ineffective against them.

Invisible Stalkers and Black Ghouls will attempt to destroy nearby Torch blocks.

Revenants are a rare variant of Zombies that spawn below Y=0 in the Overworld. They initially have a full set of iron armor and weapons, utilize the weapon's attack range, and deal high damage.

Fire Elementals spawn in the Overworld below Y=0 and in all lava pools in the Nether. They are immune to non-enchanted weapons but take high damage from Snowballs. They disappear upon contact with water. Hitting a player applies a very long burn duration. They move faster in lava pools and continuously regenerate health, but continuously lose health when out of lava.

Zombies can see the player through blocks like dirt and can break blocks to approach and attack you. Zombies holding tools will have a stronger block-breaking capability.

Zombies will actively attack animals and pick up items like meat, consuming half the amount of meat they pick up.

The AI of common animals has been significantly improved, and their base speed increased (greatly increasing the difficulty of early-game hunting).

Animals will become sick when their living conditions are poor. Sick animals drop no items.

Endermen check the player's inventory and will actively attack players holding an Ender Pearl.

When the recorded death count is too high (>30 times), Endermen cease to be neutral.

New Advancements, Option Settings

The mod adds some Advancements, providing a series of key milestones to guide the player step-by-step towards defeating the Ender Dragon.

Some world creation options are locked and cannot be changed, unless the game has been completed at least once on standard difficulty.

New Enchantments Added

Reach: Obtained from enchanting at a Bookshelf. Can be enchanted on a Bucket. Provides greatly increased block interaction distance when the bucket is selected. The enchantment is not lost when holding water.

Speed: Obtained from enchanting at a Bookshelf. Can only be enchanted on Leather Boots. Provides a speed bonus.

Extend: Obtained from enchanting at a Bookshelf. Can only be enchanted on Longswords. Provides increased entity attack range.

Advanced Difficulty Rules

A new series of Advanced Difficulty rules have been added, drastically increasing the game's difficulty. Players can choose to enable these.

Think Twice Before Action: Increases the cost of Save & Load. Each time re-entering the game, the player loses half of their health points, capped so health doesn't drop below 3 points.

Rainy Season: Starts the game a few days before the rainy season, then greatly increases the proportion of time it rains in the world.

Extinction: The player starts with 16 Leather. Cows, Sheep, Pigs, and Chickens will no longer spawn.

Blight: Crops no longer grow naturally; they can only be forced to grow using bone meal or similar, except for stem-based crops (Pumpkins, Melons).

Desolation: Removes the Village, associated farmland, and Pillager Outpost structures.

Universal Aggro: The player will unconditionally provoke the hostility of some Zombified Piglins and Endermen.

If any Advanced Difficulty rule is enabled, it requires that the player is not in Creative or Spectator mode, and command permissions are disabled for the world. Otherwise, the server will forcibly kick all players.

If any Advanced Difficulty rule is enabled, the game difficulty is simultaneously locked to Hard mode.

More Content

For details on more mechanics, refer to the update log (the original file can be downloaded from the provided cloud storage link, or consult the Modrinth update log).

Mod-related recipes can be looked up by downloading the JEI mod (To avoid potential compatibility issues, it's recommended to create a new testing world to query recipes).

Галерея

地下世界传送门地下世界出生点矿井下界传送门

Последние версии

Все версии →
beta

MITE:Equilibrium NeoForge-1.1.0.820261001_Beta

v1.1.0.820261001-NeoForge
30 сент. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
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MITE:Equilibrium-NeoForge-1.1.0.820261001_Beta i. 内容同步至Fabric版本 1、解决了玩家不断进入游戏导致重复注册事件的bug,提升性能 (1)note:现在统一将事件注册集成在onCommonSetup方法中进行单次注册,因为任何放入onServerAboutToStart的事件都会在玩家重新进入游戏时被重复注册 2、修复了合成台中右键工具无法及时切换耐久品质的bug(即使经验足够) MITE:Equilibrium-NeoForge-1.1.0.820261001_Beta i. Content synchronized to the Fabric version. 1.Fixed the bug where players repeatedly entering the game caused repeated event registration, improving performance. (1) note: Now event registration is uniformly integrated into the onCommonSetup method for single registration, because any event placed in onServerAboutToStart will be repeatedly registered when the player re-enters the game. 2.Fixed a bug where right-clicking the tool in the crafting table's output slot would not switch its durability quality immediately (even with sufficient experience).
beta

MITE:Equilibrium Fabric-1.1.0.820261001_Beta

v1.1.0.820261001-Fabric
30 сент. 2026 г.1,7 тыс.Minecraft: 1.21.1fabric
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MITE:Equilibrium-Fabric-1.1.0.820261001_Beta 1、新增了符文传送门方块,作为MITE-R196符文门的平替 (1)玩家正常通过黑曜石和火焰来创建下界传送门,当手持至少16个秘银粒右键下界传送门时,可以消耗16个秘银粒将传送门转换为符文传送门 (2)符文传送门可以用于在同维度随机传送,传送距离为半径4km之外到8km之内的正方形区域,传送目的点与传送门坐标无关 (3)符文传送门会在传送目的点附近创建一个4*4的石头平台(如果传送目的点是下界,那么平台的材质就是下界岩)此举措可以尽最大可能将玩家传送到海平面之上的位置 (4)一般情况下在末地无法使用符文传送门,因为传送门转换的前置:下界传送门,无法在这里工作 2、每天早上6点,主世界和地下世界中有12.5%的概率会将天气变成雾天 (1)雾天开始时,玩家客户端的视距会变成3到6的随机值 (2)雾天天气中,玩家不可以手动调整视距 (3)雾天结束时,玩家客户端的视距会重新调整至与模拟距离一致,同时重新开放调整视距的滑块选项 (4)玩家可以通过修改模组配置文件中的“fogDissipatedViewDistance”字段来自行定义雾天结束时应返回的渲染距离(需要删除原先的配置文件来让这个字段重新更新出来) (5)雾天天气状态会进行保留,玩家可以进入下界从而驱散雾气,解锁视距调整设置,但返回时会在至多80tick之内锁定回雾天天气 3、秘银、艾德曼矿石和方块不会因爆炸而被破坏 4、如果帕秋莉手册内容为空,可以尝试退出手册界面,尝试同时按下F3+T来重载资源 5、修复了合成台中右键工具无法及时切换耐久品质的bug(即使经验足够) MITE:Equilibrium-Fabric-1.1.0.820261001_Beta 1.Added the Rune Portal block, as a temp replacement for the MITE-R196 Rune Gate. (1) Players can create a Nether Portal normally using obsidian and fire. When holding at least 16 Mithril Nuggets and right-clicking the Nether Portal Block, 16 Mithril Nuggets can be consumed to convert the portal into a Rune Portal. (2) The Rune Portal can be used for random teleportation within the same dimension. The teleportation distance is within a square area from beyond a 4km radius to within 8km. The teleportation destination point is unrelated to the portal's coordinates. (3) The Rune Portal will create a 4*4 stone platform near the teleportation destination point (if the teleportation destination is the Nether, then the platform's material is Netherrack). This measure is intended to teleport the player to a position above sea level as much as possible. (4) Generally, the Rune Portal cannot be used in the End, because the prerequisite for portal conversion — the Nether Portal — cannot function here. 2.Every morning at 6 o'clock, there is a 12.5% chance in the Overworld and the Underworld that the weather will change to foggy weather. (1) When foggy weather begins, the player's client render distance will become a random value between 3 and 6. (2) During foggy weather, the player cannot manually adjust the render distance. (3) When foggy weather ends, the player's client render distance will be readjusted to match the simulation distance, and the slider option for adjusting render distance will be re-enabled. (4) Players can define the render distance to return to when foggy weather ends by modifying the "fogDissipatedViewDistance" field in the mod configuration file (the original configuration file needs to be deleted so that this field can be regenerated/updated). (5) The foggy weather state will be retained. Players can enter the Nether to disperse the fog and unlock the render distance adjustment setting, but upon returning, it will be locked back to foggy weather within at most 80 ticks. 3.Mithril and Adamantium ores and blocks will not be destroyed by explosions. 4.If the Patchouli manual content is empty, you can try exiting the book interface and try pressing F3+T at the same time to reload resources. 5.Fixed a bug where right-clicking the tool in the crafting table's output slot would not switch its durability quality immediately (even with sufficient experience). ![RuneGate](https://cdn.modrinth.com/data/cached_images/e0e14af03900ca5dcf3efd914baeafbbd1068017.png) ![Foggy Weather (Underworld)](https://cdn.modrinth.com/data/cached_images/d2480e8574c92296c1309b02e467287b20770469.png) ![Foggy Weather (Overworld)](https://cdn.modrinth.com/data/cached_images/939682fe91f2f33e33c265d75f57d3df0bc70d63_0.webp)
beta

MITE:Equilibrium-NeoForge-1.1.0.720260901_Beta

v1.1.0.720260901-NeoForge
31 авг. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
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MITE:Equilibrium-NeoForge-1.1.0.720260901_Beta i.内容与Fabric端的1.1.0.720260901_Beta版本一致 ii.NeoForge所需求的前置如下 (1)必选:Forgified Fabric API,推荐版本:0.116.7+2.2.4+1.21.1) (2)必选:Sinytra Connector,推荐版本:2.0.0-beta.14+1.21.1) (3)可选:Patchouli,提供内置wiki内容(部分),推荐版本:1.21.1-92-NEOFORGE 初次加载模组,若Patchouli手册内容为空,请点击”资源包”,将“Fabric模组”资源包的优先级调整到最高 iii.在Fabric端创建的世界无法在NeoForge端打开,反之亦然 MITE:Equilibrium-NeoForge-1.1.0.720260901_Beta i.The content is identical to that of the Fabric version 1.1.0.720260901_Beta. ii. NeoForge-side dependencies (1) Required: Forgified Fabric API Recommended version: 0.116.7+2.2.4+1.21.1 (2) Required: Sinytra Connector Recommended version: 2.0.0-beta.14+1.21.1 (3) Optional: Patchouli, providing some built-in wiki content. Recommended version: 1.21.1-92-NEOFORGE When loading the mod for the first time, if the Patchoui manual contains no content, click "Resource Packs" and move the "Fabric Mods" resource pack to the highest priority. ii.Worlds created on Fabric cannot be opened in NeoForge, and vice versa.
beta

MITE:Equilibrium Fabric-1.1.0.720260901_Beta

v1.1.0.720260901-Fabric
31 авг. 2026 г.1,9 тыс.Minecraft: 1.21.1fabric
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MITE:Equilibrium-Fabric-1.1.0.720260901_Beta i.Fabric端所需求的前置如下 (1)必选:Fabric API+1.21.1,具体版本任意 (2)可选:Patchouli,提供内置wiki内容(部分)推荐版本:1.21.1-92-FABRIC 1、支持加载锂模组(已测试的版本lithium-fabric-0.15.3+mc1.21.1) 2、玩家在物品栏中合成物品不再耗时,但仍受等级限制,该设定可用于快速批量合成食物(奶酪除外),代码方面也减轻了mixin压力,略微提升性能且提升兼容性 (1)一个相应的调整:奶酪合成所需等级+1,意味着玩家至少需要在合成台上合成奶酪 3、合成台系统变更 (1)原有的钻石合成台变更为秘银合成台 (2)在铁合成台上可利用钻石和远古金属来合成秘银合成台,与此前合成钻石合成台的配方一致 (3)更新了设定,使用钻石和远古金属可以仿制秘银锭达到合成秘银工作台的目的 (4)在秘银合成台上可合成秘银合成台,这里提供了一种不必使用钻石和远古金属来多次合成秘银合成台的途径(仅为了符合工作台名字而添加) (5)原有的下界合金合成台变更为艾德曼合成台,同时更改了配方,引入了额外的一颗艾德曼锭配合下界合金锭进行合成 (6)彻底重构了合成台的耗时系统,耗时系统不再由mixin方法驱动,减轻了mixin压力,略微提升性能且提升兼容性 4、添加了对帕秋莉手册的支持,内置了一个快速检索的wiki(已测试的版本:Patchouli-1.21.1-92-FABRIC) (1)手册在第一位玩家第一次进入世界时放入其背包,整个世界仅生成一本,当然也可以新创建一个测试世界来阅读 5、添加了蓝莓丛方块 (1)拥有两种状态,未成熟和结果状态,初始为未成熟,种植时每个随机刻有1/16的概率生长 (2)蓝莓丛只能生成在树林生物群系(minecraft:forest),但可种植在所有树林和丛林生物群系标签内的群系中 (3)蓝莓丛没有战利品表,只能使用剪刀右键来收获,其他任何情况只会将其破坏掉 (4)玩家右键成熟的蓝莓丛可以掉落一颗蓝莓 (5)蓝莓作为水果拥有一定糖值:4800 (6)蓝莓可以提供6000点植物营养素 6、调整了一系列糖值,现在与MITE-R196一致,整体上看玩家更容易获得胰岛素抵抗/糖尿病效果,但略微进行了改动 (1)降低了西瓜片的糖值:4800->1200 (2)添加面包的糖值:4800 (3)巧克力的糖值为:3600 (4)高版本涉及的浆果(甜浆果,发光浆果等)的糖值均为4800 7、略微提升了从沙砾中获得铜粒概率,与MITE-R196的1/18(5.56%)的概率保持基本一致 (1)保底机制导致长期平均每次挖掘触发“非沙砾物品”的概率 p≈0.2561 (2)铜粒在沙砾战利品表的概率为21.5%(此前为16%) (3)从一次沙砾挖掘中获得铜粒的概率为0.055(5.50%),挖掘491次沙砾平均获得27个铜粒 8、现在即使玩家骑乘实体进入传送门时依然可以正确传送到对应维度,但会执行瞬间传送,就像其他非玩家生物进入传送门的表现一样 MITE:Equilibrium-Fabric-1.1.0.720260901_Beta i. Fabric-side dependencies (1) Required: Fabric API + 1.21.1, any specific version is acceptable. (2) Optional: Patchouli, providing some built-in wiki content. Recommended version: 1.21.1-92-FABRIC 1.Lithium support Added support for loading the Lithium mod. Tested version: lithium-fabric-0.15.3+mc1.21.1 2.Inventory crafting no longer takes time Crafting items in the player's inventory no longer takes time, while level requirements still apply. This allows food to be crafted instantly in batches (except for cheese). From the code side, this also reduces Mixin overhead, slightly improves performance, and improves compatibility. (1) Related adjustment: The level requirement for crafting cheese has been increased to level-1, meaning that players must craft cheese at a crafting table (Flint Crafting Table at least). 3.Crafting table system changes (1) The original Diamond Crafting Table has been changed to the Mithril Crafting Table. (2) The Mithril Crafting Table can be crafted at an Iron Crafting Table using diamonds and Ancient Metal Ingots, using the same recipe that was previously used to craft the Diamond Crafting Table. (3) The system has been updated so that diamonds and Ancient Metal Ingots can be used to replicate Mithril Ingots for the purpose of crafting a Mithril Crafting Table. (4) A Mithril Crafting Table can now be crafted using a Mithril Crafting Table. This provides a way to craft multiple Mithril Crafting Tables without having to repeatedly use diamonds and Ancient Metal Ingots. (This was added solely to make the crafting method consistent with the name of the crafting table.) (5) The original Netherite Crafting Table has been changed to the Adamantium Crafting Table. Its recipe has also been changed, adding one additional Adamantium Ingot alongside the Netherite Ingots used for crafting. (6) The crafting time system has been completely reworked. Crafting time is no longer driven by Mixin methods, reducing Mixin overhead, slightly improving performance, and improving compatibility. 4.Patchouli support Added support for Patchoui, including a built-in wiki (recipes included) for quick information lookup. Tested version: Patchouli-1.21.1-92-FABRIC Currently, most of the book content is translated with the help of translation tools. (1) When the first player enters the world for the first time, the book is placed in their inventory. Only one copy is generated per world. Of course, a new test world can also be created to read it. 5.Added the Blueberry Bush block (1) The Blueberry Bush has two states: an unripe state and a fruiting state. It starts in the unripe state, and when planted, each random tick has a 1/16 chance of causing it to grow. (2) Blueberry Bushes can only generate naturally in the Forest biome (minecraft:forest), but they can be planted in all biomes included in the forest and jungle biome tags. (3) Blueberry Bushes do not have a loot table and can only be harvested by right-clicking with shears. In all other cases, the bush will simply be broken. (4) Right-clicking a mature Blueberry Bush causes one blueberry to drop. (5) As a fruit, blueberries have a sugar value of 4800. (6) Blueberries provide 6000 points of phytonutrients. 6.Sugar value adjustments A series of sugar values have been adjusted and are now consistent with MITE-R196. Overall, players are now somewhat more likely to develop insulin resistance/diabetes effects, but some minor adjustments have been made. (1) Reduced the sugar value of melon slices: 4800 -> 1200 (2) Added a sugar value to bread: 4800 (3) Chocolate now has a sugar value of 3600 (4) Berries introduced in newer versions (such as Sweet Berries, Glow Berries, etc.) all have a sugar value of 4800. 7.Increased the chance of obtaining Copper Nuggets from Gravel The chance of obtaining Copper Nuggets from Gravel has been slightly increased, keeping it broadly consistent with MITE-R196's 1/18 (5.56%) probability. (1) Due to the guarantee mechanism, the long-run average probability of triggering a "non-gravel item" per gravel dig is approximately p ≈ 0.2561. (2) The probability of a Copper Nugget appearing in the Gravel loot table is 21.5% (previously 16%). (3) The probability of obtaining a Copper Nugget from a single gravel dig is 0.055 (5.50%). On average, digging Gravel 491 times yields 27 Copper Nuggets. 8.Portal behavior when riding entities Players can now be correctly transported to the corresponding dimension even when entering a portal while riding another entity. However, the teleportation is instantaneous, behaving like other non-player entities entering a portal. ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/ef73ffb02be3895f75ceb9ff9a1ff5284719e804.png) ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/fdb160d527bbb5c328528f2579229deb947b9da1.png)
beta

MITE:Equilibrium 1.1.0.620260801_Beta

v1.1.0.620260801
31 июл. 2026 г.7,1 тыс.Minecraft: 1.21.1fabric
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i.从7月1日到7月31的工作汇总 1、修复了限制动物生成的逻辑,从更早位置拦截生成而不是在生成成功后又立刻丢弃掉,略微提升性能,防止反复在原处刷新实体 2、修复了精准采集附魔对矿石无效的问题,以及其他一系列相关战利品表问题 3、在1.1.0_6的资源包中更新了钻石矿石的材质 4、完整移植了附魔台机制,新增了一些细节 (1)附魔不再完整地扣除等级,而是扣除具体的经验值 (2)绿宝石附魔台重新拥有三个附魔栏,最大吸收12个书架的能力,等效原版16级的附魔等级,最大花费5200点经验 (3)钻石附魔台最大吸收24个书架的能力,等效原版31级的附魔等级,最大花费10000点经验 (4)附魔栏1和2拥有初始基础附魔等级,其中附魔栏2可随着书架数量缓慢增加 (5)附魔栏3所给予的附魔等级与书架数量高度相关,随着书架数量快速增加,书架过少时该栏可能不会显示 (6)标准难度下还原了Minecraft1.21.1的原生(钻石)附魔台 (7)标准难度下玩家可以将原生附魔台通过合成转换为模组特制的(钻石)附魔台 (8)新增了一个进阶难度词条,开启后玩家所合成的原生(钻石)附魔台将转化为模组特制的(钻石)附魔台 (9)至少存在可用附魔时,玩家可以通过鼠标右键青金石栏扣除一个青金石以刷新出新的附魔,需要消耗150xp且经验足够 5、清理重构了一系列过时代码,提升性能,便于维护 (1)使用了更加安全的逻辑来执行药水效果翻倍的设定,所有酿造的药水持续时间均翻倍,包括初始酿造的,这些药水取出时都会正确触发合成药水的成就 (2)护甲属性修改不会再引入其他冗余变量 (3)暂时移除了一个设定,现在带有触及附魔的铁桶与炼药锅交互或试图打捞生物时会使附魔消失 (4)继续移除了其他一系列与主要流程无关,仅为早期功能测试的设定,进一步解放不必要的mixin (5)移除了一个内置模组:Better Walls(1.21.1) 6、新增了皮革线物品,可以通过皮革来分解 (1)合成燧石手斧、燧石斧、燧石铲和燧石小刀时需要额外引入一根皮革线,配方如下 XY XX X X ZY XY ZY ZY ZY Y X:燧石、Y:木棍、Z:皮革线 配方支持镜像合成 (2)皮革线可以在砧上用来修复皮革装备,修复价值等效为原先的一整块皮革 (3)皮革线可以代替蜘蛛丝来合成弓或拴绳 7、修复了锤类武器的伤害增益对远古骷髅领主不生效的bug 8、所有武器伤害增益现在作为独立乘区参与计算,类似于跳斩带来的1.5倍伤害增益,而不再作用于基础值为1.0的玩家基础伤害乘区上(该乘区只会被经验等级所增益) 9、银锤、银剑对亡灵的伤害增益倍率从2倍调整至1.5倍,银短剑对亡灵的伤害倍率从1.5倍率调整至1.25倍,但应用第八条改动后相比此前版本仍然属于大幅加强,以下是伤害示例(满蓄力条件) (1)0级玩家持有亡灵杀手V的银锤,可对骷髅+亡灵生物(比如远古骷髅领主)产生41.625的伤害(跳斩暴击时伤害提升至48.375),即使有高额护甲,该伤害仍然可以对远古骷髅领主一击必杀 (2)0级玩家持有银剑,可对僵尸造成10.5的伤害(跳斩暴击时伤害提升至15.75) (3)35级玩家持有银短剑,可对僵尸造成8.25的伤害(跳斩暴击时伤害提升至12.375) (4)0级玩家,同样附魔亡灵杀手V,攻击骷髅+亡灵生物的前提下银锤的伤害(29.25)仅次于艾德曼锤(32.25) (5)35级玩家,手持亡灵杀手V的银锤,对骷髅+亡灵生物的跳斩暴击伤害计算: 基础攻击力:1.25+35 × 0.01 + 6-1=6.6 魔咒攻击力:2.5 × 5 = 12.5(亡灵杀手V) 跳斩暴击:6.6× 1.5 + 12.5 = 22.4 银锤亡灵杀手增益及重锤增益:22.4 ×1.5×1.5=50.4(实际为50.399998) 10、修复了在和合成栏中多次右键工具导致可用耐久增益次数溢出的bug 11、在合成时,可用的工具耐久增益次数从0.25倍率的工具耐久下调至0.1倍率 (1)举例:花费6720点经验可以刚好将22400耐久的铁锤合成到+150%耐久的史诗品质 (2)举例:花费123840点经验(此时为156等级)可以刚好艾德曼镐合成至+200%的大师品质 12、新增了一个服务端命令/showxp,用于显示玩家目前拥有多少经验值 13、取消了末影珍珠传送时造成的跌落伤害 14、实验性功能:新增了"enableShowDamage"的配置,用于显示玩家每次对实体造成的伤害量(折前伤害,即面板伤害),默认关闭 15、继续翻译了一些英语文本 16、疣猪兽保底掉落一份皮革 MITE:Equilibrium 1.1.0.620260801_Beta i.This is the work content from July 1 to July 31. 1.Spawn System Fixes Fixed the logic that limits animal spawning. The spawn process is now intercepted earlier instead of discarding entities immediately after successful spawning. This slightly improves performance and prevents entities from repeatedly attempting to spawn at the same location. 2.Enchantment and Loot Table Fixes Fixed an issue where the Silk Touch enchantment did not work on ores. Fixed a series of other related loot table issues. 3.Resource Pack Update Updated the diamond ore texture in the 1.1.0_6 resource pack. 4.Enchanting Table System Overhaul Fully ported the enchanting table mechanics and added several additional details. - Enchanting no longer consumes a fixed number of levels. Instead, it consumes a specific amount of experience points. - The emerald enchanting table now has three enchantment slots again. It can absorb up to 12 bookshelves, providing an enchantment level equivalent to the vanilla level 16 enchanting table, with a maximum cost of 5200 XP. - The diamond enchanting table can absorb up to 24 bookshelves, providing an enchantment level equivalent to the vanilla level 31 enchanting table, with a maximum cost of 10000 XP. - Enchantment slots 1 and 2 have initial base enchantment levels. The enchantment level of slot 2 can slowly increase with the number of bookshelves. - The enchantment level provided by slot 3 is highly dependent on the number of bookshelves. It increases rapidly as more bookshelves are added, and this slot may not appear when there are too few bookshelves. - On Standard difficulty, the vanilla Minecraft 1.21.1 (diamond) enchanting table has been restored. - On Standard difficulty, players can convert the vanilla enchanting table into the MITE enchanting table through crafting. - Added Advanced difficulty entries. When enabled, any vanilla (diamond) enchanting table crafted by players will be converted into the MITE enchanting table. - When at least one usable enchantment exists, players can right-click the lapis lazuli slot to consume one lapis and refresh the available enchantments. This requires 150 XP and sufficient experience points. 5.Code Cleanup and Refactoring Cleaned up and refactored a series of outdated code, improving performance and maintainability. - Implemented a safer logic for the potion duration multiplier setting. The duration of all brewed potions is now doubled, including initially brewed potions. These potions will correctly trigger the potion brewing advancement when taken out. - Armor attribute modifications will no longer introduce redundant variables. - Temporarily removed a setting. Iron buckets and cauldrons with the Reaching enchantment will now lose the enchantment when interacting with cauldrons or attempting to scoop up creatures. - Continued removing various settings unrelated to the main gameplay flow, which were only used for early feature testing. This further reduces unnecessary mixins. - Removed one built-in mod: Better Walls(1.21.1). 6.Added Sinew Added the sinew item, which can be obtained by processing leather. - Crafting Flint Hatchets, Flint Axes, Flint Knives, and Flint Shovels now requires one additional sinew. Recipes: ![合成表](https://cdn.modrinth.com/data/cached_images/da02b3d18a3e0d6c045c6466b8a34bf9b0c04a3d.png) X:Flint Y:Stick Z:Sinew Recipe support mirror craft - Sinew can be used on an anvil to repair leather equipment. The repair value is equivalent to one full piece of leather. - Sinew can replace spider string when crafting bows or leads. 7.Hammer Damage Fix Fixed a bug where the damage bonus from hammer-type weapons did not apply to Bonelord. 8.Weapon Damage Calculation Changes All weapon damage bonuses are now calculated as independent multipliers, similar to the 1.5× damage multiplier from jump attacks. These bonuses no longer apply to the player's base damage multiplier with a default value of 1.0 (This multiplier is now only affected by experience level bonuses). 9.Silver Weapon Balance Changes Adjusted undead damage bonuses: Silver Hammer and Silver Sword: undead damage multiplier reduced from 2× to 1.5×. Silver Dagger: undead damage multiplier reduced from 1.5× to 1.25×. However, after applying the changes from section 8, these weapons are still significantly stronger than in previous versions. Damage examples (fully charged attacks): - A level 0 player holding a Silver Hammer with Smite V can deal 41.625 damage to skeletons and undead monsters (such as Bonelord). With a jump attack critical hit, the damage increases to 48.375. Even with high armor, this damage is enough to instantly kill a Bonelord. - A level 0 player holding a Silver Sword can deal 10.5 damage to zombies (15.75 with a jump attack critical hit). - A level 35 player holding a Silver Dagger can deal 8.25 damage to zombies (12.375 with a jump attack critical hit). - A level 0 player with Smite V attacking skeletons and undead monsters can deal 29.25 damage with a Silver Hammer, second only to the Adamantium Hammer (32.25). - Damage calculation for a level 35 player holding a Silver Hammer with Smite V against skeletons and undead monsters with a jump attack critical hit: Base attack damage: 1.25 + 35 × 0.01 + 6 - 1 = 6.6 Enchantment damage: 2.5 × 5 = 12.5 (Smite V) Jump attack critical hit: 6.6 × 1.5 + 12.5 = 22.4 Silver Hammer undead bonus and hammer bonus: 22.4 × 1.5 × 1.5 = 50.4 (actual value: 50.399998) 10.Crafting Durability Bonus Bug Fix Fixed a bug where repeatedly right-clicking tools in the crafting grid could cause the available durability bonus count to overflow. 11.Crafting Durability Bonus Adjustment Reduced the available tool durability bonus count during crafting from 0.25× tool durability to 0.1× tool durability. Examples: - Spending 6720 XP can exactly upgrade an Iron Hammer with 22400 durability to Superb quality with +150% durability. - Spending 123840 XP (level 156 at this point) can exactly upgrade an Adamantite Pickaxe to Masterwork quality with +200% durability. 12.New Server Command Added the server command /showxp, which displays the player's current experience points. 13.Ender Pearl Change Removed the fall damage caused by Ender Pearl teleportation. 14.Experimental Feature Added the "enableShowDamage" configuration option. When enabled, it displays the damage dealt by the player to entities after each attack. The displayed value is pre-reduction damage (displayed damage). Disabled by default. 15.Continued translating parts of the text. 16.Hoglins drop at least one leather. ![Enchanting no longer consumes a fixed number of levels. Instead, it consumes a specific amount of experience points. ](https://cdn.modrinth.com/data/cached_images/58fdd4fb33dc170f57b2b85e8e02ec61d3330865.png)
beta

MITE:Equilibrium 1.1.0.520260630_Beta

v1.1.0.520260630
30 июн. 2026 г.4,2 тыс.Minecraft: 1.21.1fabric
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### MITE:Equilibrium 1.1.0.5420260630_Beta 1、重构了大量代码,新增了金属砧等级 (1)铁砧最高接受铁质工具/装备的修复或附魔,也可以向下兼容更低等级的材料 (2)添加了秘银砧,耐久为512点,最高可接受秘银或钻石硬度的材料 (3)添加了艾德曼砧,耐久为1点,使用不消耗耐久,可以修复所有硬度的材料 (4)标准难度下还原了Minecraft1.21.1的原生铁砧,可以无视材料限制正常修复或附魔工具,但消耗等级 (5)标准难度下玩家可以将铁砧通过合成转换为带有等级限制但不再消耗经验等级的模组特制铁砧 (6)新增了一个进阶难度词条,开启后玩家所合成的原生铁砧将转化为模组特制铁砧 2、新增了碎片物品 (1)白色玻璃爆炸后掉落2-4个玻璃碎片 (2)钻石矿石、绿宝石矿石爆炸后分别掉落1个、4到8个对应碎片 (3)9个玻璃碎片可以合成一块玻璃板,9个钻石碎片、绿宝石碎片可以合成完整的钻石和绿宝石 3、修复了玩家右键合成台(箱子、熔炉等一系列容器)之外的位置造成异常网络发包的问题 4、修复一处标准词条的中文文本错误,启用玩家间的传送->禁用玩家间的传送 MITE: Equilibrium 1.1.0.5420260630_Beta 1.Refactored a large amount of code and added metal anvil levels. (1) Iron Anvil: Can repair or enchant iron tools/equipment at most, and is also compatible with lower-level materials. (2) Added Mithril Anvil, with 512 durability, which can accept materials up to mithril or diamond hardness. (3) Added Adamantium Anvil, with 1 durability. Using it does not consume durability, and it can repair materials of any hardness. (4) On Standard difficulty, the vanilla Minecraft 1.21.1 anvil is restored. It can repair or enchant tools normally without material restrictions, but costs experience levels. (5) On Standard difficulty, players can convert an Iron Anvil through crafting into a mod-specific Iron Anvil that has level restrictions but no longer costs experience levels. (6) Added an advanced difficulty entry; when enabled, crafting a vanilla anvil will instead produce the mod-specific Iron Anvil. 2.Added shard items. (1) White glass drops 2–4 glass shards when destroyed by an explosion. (2) Diamond ore drops 1 diamond shard, and emerald ore drops 4–8 emerald shards when destroyed by an explosion. (3) 9 glass shards can be crafted into a glass pane. 9 diamond shards can be crafted into a diamond, and 9 emerald shards into an emerald. 3.Fixed an issue where right-clicking outside of containers (crafting tables, chests, furnaces, etc.) caused abnormal network packets. 4.Fixed a Chinese text error in a standard difficulty entry: “启用玩家间的传送” (Enable player teleport) corrected to “禁用玩家间的传送” (Disable player teleport).
beta

MITE:Equilibrium Beta 1.1.0_4

v1.1.0.420260530
29 мая 2026 г.4,7 тыс.Minecraft: 1.21.1fabric
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### MITE:Equilibrium 1.1.0.420260530_Beta i.整理了近期反馈而进行的一次小型更新 1、开启了荒芜(Desolation)词条后,命令/village不再生效避免给出错误信息,因为此时一定不生成村庄 2、如果玩家因等级达到上限无法再通过打碎晶体获得经验时,则予以提示 3、如果玩家因等级达到上限无法再通过打碎硬币获得经验时,则予以提示 4、如果玩家无法达到合成原版合成台所需的50级经验,则予以提示 5、玩家处于糖尿病效果时,不会因为进食非糖类食物而引起负面效果 MITE: Equilibrium 1.1.0.420260530_Beta i. A minor update addressing recent feedback. 1.After enabling the advanced difficulty entry "Desolation", the /village command no longer works to avoid displaying incorrect information, because villages will never generate. 2.If a player cannot gain experience from breaking crystals because they have reached the level cap, a message will be shown. 3.If a player cannot gain experience from breaking coins because they have reached the level cap, a message will be shown. 4.If a player is unable to meet the Level 50 experience requirement for crafting a vanilla crafting table, a message will be shown. 5.While under the diabetes effect, eating non-sugar foods will no longer cause negative effects.
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MITE:Equilibrium Beta 1.1.0_3

v1.1.0.320260515
15 мая 2026 г.2,2 тыс.Minecraft: 1.21.1fabric
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### MITE:Equilibrium 1.1.0.320260515_Beta i.本次更新聚焦于全进阶难度词条挑战场景 1、解决了一个关键性bug,该bug导致合成等级机制无法生效 2、移除了沙砾一次性开采的设定,使用了新的沙砾生成算法,贴近Minecraft-1.6.4风格 3、如果开启了进阶难度词条:雨季(Rainy Season),玩家可以使用命令/sun来额外支付500xp来使天气变晴一段时间 4、近战溺尸对玩家造成伤害的同时也会大幅降低氧气值 5、蜘蛛死亡时会保底掉落一根线 6、新增了胰岛素抵抗的机制,玩家如果短时间大量进食糖类制品会触发胰岛素抵抗,继续进食最终会引起糖尿病 (1)玩家拥有总糖值进度,初始为0,每次进食糖类制品会相应增加进度,玩家会随时间自然降低一些进度 (2)升糖指数参考:糖6400点>面包3200点>南瓜派2400点>苹果1600点=金苹果=附魔金苹果=甜浆果=发光浆果>西瓜片800点 (3)糖尿病进度参考(总糖值):48000(I)、60000(II)、72000(III)、90000(IV) (4)胰岛素抵抗时期,对应糖尿病效果I、II,玩家食用含糖制品时会造成中毒和反胃效果 (5)二型糖尿病时期,对应糖尿病效果III、IV,玩家食用含糖制品时额外造成虚弱效果,直至附加失明 (6)玩家每次重生时,总糖值会被设定为48000,不会随死亡清空 (7)只有玩家开启任意进阶难度词条时,胰岛素抵抗机制才会随之加载 7、钓鱼不再获得经验,但保留了提示音效 8、鱼咬钩的时间延长了一秒(40刻到60刻的随机值) 9、动物死亡时不再获得经验 10、幻翼死亡时掉落的经验得到提升(100xp) MITE: Equilibrium 1.1.0.320260515_Beta i. This update focuses on challenge scenarios with all advanced difficulty entries. 1.Fixed a critical bug that prevented the crafting level system from functioning. 2.Removed the mechanic where gravel blocks could only be harvested once , and implemented a new gravel generation algorithm that matches the behavior of Minecraft 1.6.4. 3.If the advanced difficulty entry "Rainy Season" is enabled, players can spend 500 XP to clear the weather for a period of time using command "/sun". 4.Melee Drowned now also significantly drain your oxygen when they damage you. 5.Spiders now drop at least one string 6.Added an insulin resistance mechanic. If players consume large amounts of sugary foods in a short period, they will trigger insulin resistance; continued consumption may eventually lead to diabetes. (1) Players have a total sugar value progress, starting at 0. Each consumption of sugary foods increases the progress accordingly, and the value naturally decreases over time. (2) Glycemic index reference: Sugar 6400 > Bread 3200 > Pumpkin Pie 2400 > Apple 1600 = Golden Apple = Enchanted Golden Apple = Sweet Berries = Glow Berries > Melon Slice 800. (3) Diabetes progress thresholds (total sugar value): 48,000 (I), 60,000 (II), 72,000 (III), 90,000 (IV). (4) During the insulin resistance stage (diabetes effects I and II), consuming sugary items causes poison and nausea effects. (5) During the Type 2 diabetes stage (diabetes effects III and IV), consuming sugary items additionally causes weakness, eventually leading to blindness. (6) Upon each respawn, the player's total sugar value is set to 48,000 and is not cleared upon death. (7) The insulin resistance mechanic only activates when any advanced difficulty affix is enabled. 7.Fishing no longer drops experience, but the "xp-getting" sound effect remains. 8.Fish bite time increased by 1 second — the random delay is now 40–60 ticks (was 20–40 ticks). 9.Animals no longer drop experience on death. 10.Phantoms now drop 100 XP on death (significantly increased).
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MITE:Equilibrium Beta 1.1.0_2

v1.1.0.220260508
8 мая 2026 г.811Minecraft: 1.21.1fabric
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### MITE:Equilibrium 1.1.0.220260508_Beta 1、解决了一个关键性bug,该bug导致玩家无法在地下世界建立传送门 此版本没有新添其他内容 MITE:Equilibrium 1.1.0.220260508_Beta: 1.Fixed a critical bug where players were unable to build portals in the underworld. No other new content has been added in this version.
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MITE:Equilibrium Beta 1.1.0_2

v1.1.0.220260502
2 мая 2026 г.316Minecraft: 1.21.1fabric
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### MITE:Equilibrium 1.1.0.220260501_Beta: 1、添加了一个新世界预设:默认(经典) (1)该预设下移除了所有海岸和海底的沙砾分布,河底和浅海有时会少量圆盘状地分布一些沙砾 (2)该预设下沙砾基本以矿物的形式生成,玩家一般需要在高山断层或者光亮的浅表矿洞处才能寻找到大部分沙砾 (3)玩家在解锁按钮后可以在世界预设中自行决定是否选择这一特性,目前沙砾仍然是一次性开采,但未来趋势是全面应用该预设,相应地,沙砾一次性开采这一过渡性质的设定将会被移除 2、解决了一个历史性问题,现在玩家可以正常创建超平坦世界以及其他世界预设了,而不是无论如何创建世界都会变成默认的主世界预设 3、现在,玩家中毒死亡时会拥有更好的死亡提示效果,而不是显示被魔法杀死 MITE:Equilibrium 1.1.0.220260501_Beta: 1.Added a new world preset: Default (Classic Overworld) (1) In this preset, all gravel distribution along coastlines and the seabed has been removed. In riverbeds and shallow seas, gravel occasionally appears in small, disc-shaped deposits. (2) In this preset, gravel essentially generates as a mineral resource, players generally need to search in high mountain faults or bright, shallow surface caves to find most of the gravel. (3) After unlocking the button, players can decide in the World Preset settings whether to enable this feature. At present, gravel is still obtained through one-time mining, but the future direction is to fully adopt this preset; accordingly, the transitional one-time mining set for gravel will be removed. 2.Fixed a long-standing issue: players can now create Superflat worlds and other world presets normally, instead of all worlds defaulting to the main Overworld preset regardless of the creation settings. 3.Dying from poison now displays an improved death message, rather than showing killed by magic.