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ВЕРСИИ (30)
release
MISC3LLAN3OUS 0.5.5
0.5.525 сент. 2026 г.52Minecraft: 1.21.1neoforge
Что нового
Small patch this time, I decided to release it asap to fix an annoying mistake I made. It is pretty clear what that is once you read the changelog :')
Once again, things marked with **BACKPORT** can be expected to make it to the 1.20.1 branch of the mod eventually.
0.5.5 changes:
- Debuffed the duration of burning applied by Redemption. **BACKPORT**
- Changed ABChestplate gamerule description to match the new functionality of the item.
- Fixed gamerule name and description for Ghust spawn chance. **BACKPORT?**
- Added missing period at the end of the Chorus Veggies and Painful Chorus Teleportation gamerules. **BACKPORT**
- **Removed the annoying debug message that a Netherite Boarlin Sword gives you every tick.** Sorry for leaving that in...
- Added a config file for automatically setting gamerules whenever a world is loaded.
release
MISC3LLAN3OUS 0.5.4
0.5.417 сент. 2026 г.14Minecraft: 1.21.1neoforge
Что нового
Anything marked with **BACKPORT** can be expected to make it to the 1.20.1 brach of the mod eventually. Also, let me start things off with the most important change:
- Finally fixed the Healing Aura effect, so it should not cause crashes.
But here is everything for 0.5.4:
- The Ancient Bronze armor pieces and the Ancient Bronze Trident now get crafted with some enchantments already on them.
- Added Dynamic Lights support to the Solidified Essences, the Ancient Bronze Trident and the Heart of the Void.
- Reworked the cooldown mechanic for the Ancient Bronze Trident's Knockback ability.
- The abilities of the Ancient Bronze Trident now detect enchantment tags rather than relying on the config.
- Removed the unused test enchantment.
- Denial, Herbicide, Redemption and Rupture can now only be put on **sharp** weapons.
- Fixed the expiration of Healing Aura Effect causing a game-crashing loop. **BACKPORT**
- Denial, Herbicide, Redemption and Rupture are no longer mutually exclusive. They are incompatible with Sharpness only.
- Removed default knockback from Diamond Bolts and made it much lower for Diamond Bolts shot from an ABT.
- Added Dynamic Lights support to the Healing Aura Clump Projectile.
- Reworked the Ancient Bronze Chestplate perk to simply deal Thorns damage to any entity that damages you while you are wet.
- There is a new damage type tag *(#misc3llan3ous:does_not_usually_trigger_abc)* that does not trigger this perk, unless the source entity of the damage is tagged as *#misc3llan3ous:blacklisted_damage_triggers_abc* (which includes Guardians and Elder Guardians), in which case it works and also gives you the Ping Pong advancement.
- There is a new gamerule (*misc3ABCDamageReflection*), which is the percentage of damage returned when an entity wearing an Ancient Bronze Chestplate is attacked while in water. The entity's armor value gets subtracted from this number 1.5 times.
- So if you take for example 10 damage (from raw damage source, not factoring in armor and other forms of protection), the gamerule is set to 80, and you have 10 armor points, you will return 6.5 damage because the calculation is `10*0.01*(80-10*1.5)`.
- Removed advancements `Wait, That Easy?` and `>:( *undrowns your drowned*`.
- Any non-chiseled Bookshelf (using the *#c:bookshelves* tag) can be crafted into 3 books. No need to place and destroy them anymore.
- Ancient Bronze Armor perks now read armor items' tags instead of looking for specifically the main Ancient Bronze armor set.
- Ancient Bronze Boots now add and remove a modifier to your Swim Speed attribute when you drown instead of setting its base value.
- Fixed typo in debug messages for killing Boarlins and Zombified Boarlins.
- Fixed the looting bonus for Greedy mobs changing if you have less than 10 armor (rather than if you have more than 10 armor, as intended). **BACKPORT**
- Looting bonus for Greedy mobs now reads a "bragging" armor tag instead of specific armor pieces.
- The procedure that initiates the functionality of Mobility, Lightness and Reassurance now only runs server-side. **BACKPORT**
- Flyrend, Magerend and Xenorend now work by applying number NBTs to arrows shot by the player, which then get read whenever an arrow hits a mob. Arrows shot by non-player mobs or arrows that have only existed for a single tick will still use the old system though.
- Benefits of this: The enchants are no longer reliant on you continuing to hold the bow after shooting all the way until the arrow hits. You also cannot shoot an unenchanted bow and then switch to an enchanted one to proc the enchants, which definitely seems more fair.
- Debuffed Denial and Rupture so that it always only adds Weakness 1 and the increase in level has diminishing returns for the duration of Weakness.
- Fixed the Totem of Totems recipe using the wrong tag for the totem input. **BACKPORT**
- Rebalanced the Slight Speed gained from Mobility, making it generally a bit better and much less dampened by Power.
- Rebalanced Slight Speed so it start off weaker, but potency grows exponentially with level.
- Rather than reading the registry name of held items, the ArrowNocked procedure now looks for items tagged as *#c:tools/bow*.
- All the mod's effects that add modifiers to attributes now make the modifiers update when reapplying the effect at a higher level.
- All potion effects applied by Boarlin Swords no longer override higher level instances of themselves on the entity.
- As another result of this change, all these effects will now show up in the HUD.
- The *My Condolences* advancement is now rooted in the main root advancement of the mod.
- Zinc Boarlin Swords now give Regeneration 1 at decent enough condition (over 0.5 power) while wet.
- Rebalanced the chance for a Netherite Boarlin Sword to give an entity Fire Resistance (made it more likely for the most part).
- Netherite Boarlin Swords now have a chance to sustain the flames for a second longer if the wielder is about to stop burning.
- Special Looting now rounds the drop amount for drops added to the killer if they are using a telekinesis enchantment. **BACKPORT?**
- IronEyes procedure now reads if an item in the main-hand is damageable rather than if it exists at all when deciding how to attribute kill credit.
- Removed unused effect descriptions and updated Czech localization.
- Removed Rotborn from *#c:bosses* and *#forge:bosses*, oops.
- Removed the Rotborn drop tags.
- Removed rotdust and rotglass bricks from c and forge tags.
release
MISC3LLAN3OUS 0.5.3
0.5.326 авг. 2026 г.30Minecraft: 1.21.1neoforge
Что нового
Note: **BACKPORT** signifies features you can expect to see in the 1.20.1 branch of the mod as well, whenever I get around to adding them.
0.5.3 changes:
- Removed unused Less Laggy Baa Steel Armor gamerule.
- Fixed mistake in HotS JEI info. **BACKPORT**
- Effects granted by the Netherite Boarlin Sword now appear in your HUD.
- The Resistance and Keen edge granted by the Diamond Boarlin Sword gets one extra level if you are falling.
- The safeguard against infinite Healing Aura wasn't working, so I made it so when expiring, the effect also removes itself, since the glitched effect seemed to be expiring every tick without removing itself. **BACKPORT**
- Added Ancient Bronze armor and the legacy versions to #neoorigins:heavy_armor.
release
MISC3LLAN3OUS 0.5.2
0.5.215 авг. 2026 г.22Minecraft: 1.21.1neoforge
Что нового
0.5.2 changes:
(Note: Where it says **BACKPORT**, expect this feature to be added to the 1.20.1 branch as well eventually)
- Fixed typo in Czech name of the Temporary Ancient Mine. **BACKPORT**
- Overhauled all potion effect icons (improved many, reassigned some, deleted unused ones and made them all 18x18).
- Removed the Helionaut advancement.
- Removed BS Armor Equipped effect.
- Removed the Extra Thorns damage type.
- Added advancement Uncomfortable Ceasefire, which is granted to a player when they kill a Ghust while being in the Overworld. How do you practically actually achieve that? Idk...
- Removed the ghust_hurt1 sound effect, as it was accidentally way too loud.
- Changed how much Slight Speed a Netherite Boarlin Sword can give you (increased range).
- Netherite Boarlin Swords now also give you a new effect: Flammability
- Whenever you take any fire damage, if you have this effect and you are not on fire (or have less than 4 seconds of fire left and are holding the Netherite BS), you get set on fire for a random number of seconds between `Flammability lvl` and `Flammability lvl * 2`
- Boarlins are now scared if they simply have under 6 HP. **BACKPORT**
- Updated the fall damage from Chorus Veggies to corelate to Chorus Fatigue level, not amplifier. **BACKPORT**
- Optimized CVProcedure by making it only calculate the fall damage when the amplifier is 0 or 10. **BACKPORT**
- Reassigned the individual Chorus Veggies effects to their proper effect icon files. **BACKPORT**
- Eating Chorus Fruit now gives you a new effect - Delayed Chorus Drawbacks
- This effect makes you take fall damage after a tick if you have Chorus Fatigue and then gives you / increases your Chorus Fatigue the same way eating Chorus Veggies does. The damage taken from this is 5 less than from Chorus Veggies teleportation (so zero if you don't have Chorus Fatigue to begin with).
- This can be entirely disabled with a gamerule.
- Replaced the Ghusts Spawn gamerule with Ghust Spawn Chance (Percentage), which can be used to adjust the chance for a Ghust to spawn once it is successfully rolled in the spawn pool.
- Removed unused "ToKHandTick" procedure.
- Instead of ToKIdentity, Totems of Kowledge now track how many Totems of Knowledge exist in the world (or specifically how many have been in someone's inventory) and their own order.
- ToKOrder is used instead of ToKIdentity.
- In their display condition (special information/tooltip), they tell you what number they are and out of how many. You could say the Totem of Totems now ***knows things***.
- In Special Looting, Telekinesis and Looting are now detected through enchantment tags - *#c:teleport_loot_to_user* and *#c:increase_entity_drops* respectively.
- Made coral harvesting compatible with Telekinesis enchantments.
- Reversed all Ghust sounds and made the Ghust use the proper "warn" sound.
- Made Ghust Tentacles edible and added Cooked Ghust Tentacles. Both give you a bit of high level Antigravity, the cooked ones also give you a bit of Balanced Boost.
- Added top level trade to Arcanists - 5 Emeralds and 1 Solidified Void Essence can now get you an Empty Location Heart.
release
MISC3LLAN3OUS 0.5.1
0.5.16 авг. 2026 г.30Minecraft: 1.21.1neoforge
Что нового
Join my Discord to see the changelog, it is kinda long :) [https://discord.gg/AScKNEcjDX](https://discord.gg/AScKNEcjDX)
release
MISC3LLAN3OUS 0.4.1
0.4.122 июн. 2026 г.72Minecraft: 1.20.1forge
Что нового
0.4.1 changes:
**Backports from the 0.5.0 version:**
- Fixed typo in dependencies.
- Removed unused procedure: CheesyGhustSpawning.
- The DropLoot procedure now rounds the amount it is given to drop. This makes it closer to dropping the intended number of items.
- Fixed the numer of Ghust Tentacles to drop being calculated twice and potentially exceeding the cap of 9.
- Fixed the debug info saying that Ghust Tear drops are capped at 9 (they are not capped).
- Changed Potion of Nimbleness durations to match Potion of Swiftness.
- Added Strong and Long variants of potions of Nimbleness and Burden.
- Made all the potions craftable.
- Fixed the tag that Looting Bonus for Squishy looks at.
- Gust Charges and Wind Charges instantly kill Ghusts if they are shot by a Ghust. This is checked through an NBT that is applied to projectiles shot by Ghusts.
- Added the Ghusts Shoot Pro Projectiles backrule, which does what the name says, plus the Pro projectiles get shot a bit faster.
- Matched changes to the Forge tags from the 1.21.1 version.
- Made the data/c folder match the forge folder with appropriate changes.
- Made Antigravity a NEUTRAL effect.
- Removed unused Antigravity procedures.
- Coral Harvesting will not cause durability damage when done by a player in Creative.
- Temporary Ancient Mine now has an NBT-based countdown.
- Using the NBT "ToKIdentity", Totems of Knowledge roll for a random identity value which is used for properly detecting if they are in either hand of a player. Technically this system can break if two totems roll the same value, but this is astronomically unlikely to ever happen.
- The Eating procedure now appropriately drops Bowls and Glass Bottles. This is made by comparing item registry names, not using tags like in the 0.5.0 version.
**Backports from the upcoming 0.5.1 version:**
- Reimplemented the "LastHurtBy" mechanic. No idea when and why it got removed...
- Removed the Gust Blast Radius gamerule, as it was unused.
- Made Ghusts rarer by changing their spawn weight to 1 AND adding a 1 in 2 chance to their spawning condition.
**Other changes:**
- Boarlin Swords (except the Netherite one) can be smelted into a Heart of the Void.
- Boarlins now get the bonuses of Iron, Gold and Steel Boarlin Swords each tick.
- Gust Blasts now cushion the fall damage of the one who caused them.
- In the commands, this is determined by the "entity" parameter and there is a number parameter to set how many ticks it should cushion the fall for.
- In the normal Gust Blast procedure, it cushions the fall for the entity that owns the projectile, if that entity is within 5 blocks of the blast. The cushioning lasts 37 ticks.
- Made Projectile Deflection a bit easier.
release
MISC3LLAN3OUS 0.5.0
0.5.020 июн. 2026 г.22Minecraft: 1.21.1neoforge
Что нового
This version is the first version for 1.21.1 NeoForge. It mainly consists of porting matters and expanding/polishing of existing features. Where it says "**BACKPORT**", you can expect the changes to be backported to the upcoming 1.20.1 Forge version.
0.5.0 changes:
- Removed the Wind Glove and the Test Glove, as the Curios API plugin is not supported in MCreator 2024.3 for 1.21.1
- Test Glove functionality was moved to detecting if the player is named Dev.
- Due to this, Pro Gust Charge Projectiles cannot be thrown by players. This will be fixed in a later version.
- As part of the porting process, the Villager's Potential effect was changed:
- It gets applied (when Villager spawns or the command is used) through a command with infinite duration and a random amplifier between 0 and 100.
- The effect ticks and based on entity tick count, it gives the Healer effect to eligible Villagers.
- Healer is always granted at level 2 (amplifier 1)
- The active tick is roughly 1 minute (1250 +- 50 ticks based on the amplifier of Villager's Potential)
- The higher the Villager's Potential, the quicker it ticks)
- Mobility now grants Slight Speed, as the direct attribute modifier granting did not seem to work in 1.21.1
- Increased the Iron Skin and Steel Skin granted by Netherite Boarlin Sword while on fire and the Antigravity granted when not falling.
- Healing Aura Clumps grant Healing Aura at duration at least 2 ticks. This is to fix a glitch that caused it to sometimes be applied infinitely along with Instant Health, which functionally caused immortality.
- Added new damage type: Misc3 Enchant Damage.
- It deals no knockback.
- New damage type tag: #misc3llan3ous:does_not_trigger_attack_enchants
- Used in the AttackEnchants procedure to disqualify damage sources from triggering the attack enchants.
- Contains Plant Poison, Insecticide, Thorns, Extra Thorns and Misc3 Enchant Damage
- All attack enchants except Herbicide cause Misc3 Enchant Damage sourced from the attacker and the Plant Poison from Herbicide is also sourced from the attacker (this didn't seem to work in 1.20.1).
- Thanks to this, Herbicide no longer needs to apply Kill Assist to the affected mobs, as they drop XP anyway, so that feature was removed.
- Removed unused procedure: CheesyGhustSpawning.
- The DropLoot procedure now rounds the amount it is given to drop. This makes it closer to dropping the intended number of items. **BACKPORT**
- Fixed the numer of Ghust Tentacles to drop being calculated twice and potentially exceeding the cap of 9. **BACKPORT**
- Fixed the debug info saying that Ghust Tear drops are capped at 9 (they are not capped). **BACKPORT**
- Made the max drop rates of Ghust Tentacles more generous and the max drop rates of Ghust Tears closer to the max drop rates of Ghast Tears.
- Changed Potion of Nimbleness durations to match Potion of Swiftness. **BACKPORT**
- Added Strong and Long variants of potions of Nimbleness and Burden. **BACKPORT**
- Made all the potions craftable. **BACKPORT**
- Added regular (not Pro) Gust Charges to #minecraft:redirectable_projectile.
- Added gamerules Ghusts Shoot Pro Projectiles and Ghusts Use Wind Charges
- Through the combination of these, there are four options for what Ghusts will shoot:
- Breeze Wind Charge with a damage value of 4,
- Wind Charge with a damage value of 1,
- Gust Charge Pro Projectile with a damage value of 4,
- Gust Charge Projectile with a damage value of 1.
- Fixed the tag that Looting Bonus for Plants looks at. **BACKPORT**
- Changed the Looting Bonus for Plants if the killing damage is from Plant Poison.
- Reimplemented Looting Bonuses for certain Curios, but differently because they all got removed during a plugin swap.
- Gust Charges and Wind Charges instantly kill Ghusts if they are shot by a Ghust. This is checked through an NBT that is applied to projectiles shot by Ghusts. **TRY TO BACKPORT THIS!**
- A handful of changes to the Forge tags. **BACKPORT**
- Made the data/c folder match the forge folder with appropriate changes. **BACKPORT**
- Made Antigravity a NEUTRAL effect. **BACKPORT**
- Removed unused Antigravity procedures. **BACKPORT**
- Nerfed the Heartbeat of the Bendalloy Boarlin Sword so that even on Blue Ice you eventually stop. **BACKPORT**
- Same thing for the Boarlin Helmet (still experimental though).
- Coral Harvesting will not cause durability damage when done by a player in Creative. **BACKPORT**
- Nerfed the Step Height given by an Ancient Bronze Trident.
- Gave a higher base level of Step Height and Slight Speed given by the ABT.
- Nerfed how much Wind Mastery adds to the pushes provided by the ABT's Sweeping Edge and Fire Aspect abilities.
- During testing, I encountered a glitched Algobo with infinite Instant Health, so now Algobos remove Instant Health if they have it on their sluggish tick.
- Same thing with Healing Aura.
- Buffed the range of the Insecticide Clump.
- Temporary Ancient Mine now has an NBT-based countdown. **BACKPORT**
- Khalus now harvest Sea Pickles from Superkelp, if the Sea Pickles are multiple - they leave one behind.
- Using the NBT "ToKIdentity", Totems of Knowledge roll for a random identity value which is used for properly detecting if they are in either hand of a player. Technically this system can break if two totems roll the same value, but this is astronomically unlikely to ever happen. **BACKPORT**
- The Eating procedure now appropriately drops Bowls and Glass Bottles.
- If the eating procedure is used with a Honey Bottle, it can cure Posion and other effects based on a new config option.
- Tamed Boarlins can now be given swords or axes, but each boarlin will only accept one of those (the same type of weapon that they spawned with - you cannot give an axe to a Boarlin that prefers swords and vice versa)
- This works by right clicking on them.
- The Bendalloy-specific buffs from the Bendalloy Boarlin Sword now also get applied if the wielder has no hunger but is not a player.
- Boarlins now get the bonuses from wielding any Boarlin Sword, except those bonuses that inherently only work for the player.
- Boarlin Sword are categorized into new tags.
- PORT TO 1.21.1 COMPLETE!
release
MISC3LLAN3OUS 0.4.0
0.4.09 июн. 2026 г.18Minecraft: 1.20.1forge
Что нового
**THE FAREWELL UPDATE!**
This is the last feature update for this mod for Forge 1.20.1, as it will be moving on to 1.21.1 from this point forward. As a farewell gift to 1.20.1, this version is PACKED with new features. The changelog is quite long, so to see it fully, visit my [Discord server](https://discord.gg/AScKNEcjDX).
**A highlight of the major features of this update:**
- Improved Gust Charges: They have been majorly simplified, so they should no longer cause the server to freeze. They are now a viable Wind Charge alternative!
- 15 new Boarlin Swords: Most of them are made of metals that other mods may add. Specifically, they are all the naturally generating metals that Cosmere adds, though they work with the Forge tags, so metals from other mods will work too if they are tagged correctly. One sword is for LUMINOUS:HALLOWEEN.
- Data-driven Special Looting: Drops that this mod adds can now be fully handled with datapacks.
- Many new potion effects!
- Boarlin bartering: You can now shift when giving a Boarlin a Corrupted Heart of the Void, which will cause it to give you a gift instead of getting tamed by you.
release
MISC3LLAN3OUS 0.3.6
0.3.613 мар. 2026 г.28Minecraft: 1.20.1forge
Что нового
0.3.6 changes:
- Made the Rotborn tick procedure run only on server side and only if it is alive.
- Made the Rotborn constantly set its oxygen to 100 (to prevent pointless bubble particles when it is """drowning""" - it is immune to drowning damage anyway).
- Made the following procedures run only on server side for the purpose of optimization:
- Ghust tick
- Healing Aura Clump tick
- Ancient Bronze Tool in hand tick
- Ancient Bronze Armor Leggings equipped tick
- Ancient Bronze Armor equipped tick
- Baa Steel Armor equipped tick
- Rotborn Vex Summon effect tick
- Totem of Calm Waters in inventory tick
- Totem of Totems use
- Superkelp Paste right clicked on block
- Gust Charge hits block
- Gust Charge hits entity
- Gust Charge (normal and pro) flying tick
- Ancient Bronze Trident in hand
- Ancient Bronze Trident right clicked (parts)
- Ancient Bronze Trident swung (parts)
- Gust Charge right clicked
- All Boarlin Sword procedures
- Rotborn on spawn
- Attack Enchants
- Changed the timing and positioning of the sound effect and particles of Totem of Totems use.
- Also changed it to create a totem where the particles meet instead of giving it directly to the player.
- Changed the Superkelp Paste right clicked on block procedure to actually use the global trigger, so it will not cause hand swinging when clicked on a non-eligible block. The procedure uses a new tag (misc3llan3ous:super_fertilizers) which allows datapacks to give Superkelp's bonemealing behavior to other items.
- The Healing Aura Clump now also gives Wither instead of Healing Aura to mobs that are tagged as forgotten_undead and are not undead.
- Removed the "Invulnerability List" feature from Gust Blasts, as it was not working correctly.
- Baa Steel armor only gives antigravity if the wearer is not creative flying.
release
MISC3LLAN3OUS 0.3.5
0.3.512 мар. 2026 г.29Minecraft: 1.20.1forge
Что нового
0.3.5 changes:
- Added blue_skies:spider_webbing to mineable/hoe.
- Added a new tag (#misc3llan3ous:pale_garden) which contains all the backport Pale Gardens. Added this to the boarlinless biome tag.
- Also added #minecraft:is_ocean to boarlinless.
- Removed #c: and #forge:golems (to add it to d3t instead).
- Replaced the AlgoboPrey global variable with the tag #misc3llan3ous:algobo_prey, which doesn't include the undead entries, as all undead entries get targetted when in water, regardless of whether they are on the list.
- Added "ancient_debris_in_overworld:ancient_debris_in_overworld" to #needs_diamond_tool and added a loot table for the block. This is to fix the issue that in this mod, you can only mine the block with vanilla diamond and netherite pickaxes, it does not normally take into account pickaxe tier.
- I also tried to change the feature of ancient_debris_in_overworld to actually use vanilla ancient debris instead, but for some reason it caused the game to crash when creating a new world :(
- Added Rotborn to #d3t:constructs and d3t:organic.
- Added stony_shore and herios_floral_expansion:giant_flower_plains to #reduced_boarlins.
- Rupture now also works on any entity with over 8 armor points.
- Added Zombified Boarlins to #minecraft:zombies.
- Added all currently existing damage types to #minecraft:avoids_guardian_thorns and #minecraft:panic_causes.
- Added Plant Poison to minecraft:bypasses_effects.
- Added Plant Poison and Insecticide to minecraft:bypasses_armor and minecraft:bypasses_enchantments.
- Compacted some JSONs.
- Added d3t:rocklife and constructs to immune_to_tocw.
- Removed d3t:spirits from immune_to_bioweapons and added d3t:spectral instead.
- Added the Wind Gem item, which is used to craft the Wind Glove. The Wind Glove recipe uses a tag, which lets you use a Guster Eye (alexsmobs) instead.
- Removed an unused tag (misc3llan3ous:fast_food).
- Made the tick event procedure of Boarlins run on server side only.
- Renamed Caught By Ancient Mine (effect) to Player Kill Assist.
- Reordered the us_en language file as a result of moving effect and enchantment descriptions into my MCreator workspace.
- Added a gamerule (misc3WideNetEnchantments) which makes the attack enchantments apply to a wider variety of mobs as defined by d3t, but at a lower magnitude if the targets are tagged as somewhat/x (x being the relevant tag).
- Added Stony Peaks to #misc3llan3ous:reduced_boarlins and made proper spawn whitelist and blacklist biome tags for Khalus and Algobos (#misc3llan3ous:spawns_algobos/khalus, #misc3llan3ous:doesnt_spawn_algobos/khalus) and a spawn whitelist biome tag for Ghusts (#misc3llan3ous:spawns_ghusts).
release
MISC3LLAN3OUS 0.3.4
0.3.425 февр. 2026 г.23Minecraft: 1.20.1forge
Что нового
0.3.4 changes:
- Technical change in how the Acquire Wetware advancement is added.
- Added new advancement: Kill It With Fire!
- Added when a player summons a Rotborn.
- Added new advancement: Finger-Lickin Moist
- Added when a player eats a Superkelp Fried Chicken.
- Replaced the Ghust Charge attribute with synced integer data for the Ghust, named Charge.
- The procedure that triggers the special drops procedure now checks if the entity that caused provided damage has anything in their main-hand, rather than checking for damageable items.
- Added a recipe for Zuberoxum Sapling (which will only be added by MISC3LANDS).
- Made the Rotborn Summoning Doll no longer a food item, fixed it being removed from the inventory when it shouldn't be and made the procedure run only on server side.
- Changed the drop chances for Totem of Knowledge. Previously it dropped every time with Looting III, now it should drop less than one in three times.
- Changed the positioning of the effect of Eating to depend on entity width, so that for wider entities, the particles will appear further from their center.
- Boarlins now only eat if they are missing at least 2 HP.
- Made the procedure for when boarlins are hit run only on server side.
- Made all death procedures run only on server side.
- Shifted Superkelp Fried Chicken in the creative tab.
- Summoning a Rotborn now causes a long range summoning sound effect.
- Increased Utherium Crystal drop rate from the Rotborn and removed the amount limit (which was 12).
- With a brush in your off-hand, you can brush Rotglass Bricks into Rotdust Bricks. Works for any item that has brush animations and "brush" in its registry name. It damages the brush by 1 with a chance of 1 in 4.
- Added new block tag (#misc3llan3ous:slows_gust_charges), which is now what gust charges check to slow down.
- The Rotborn is now summoned further from the player and its position is snapped to the block grid.
- Added a config option called Waterless Dimensions, whose entries are dimensions in which Algobos will be prevented from placing water. The only default entry is minecraft:the_nether.
- The Ancient Bronze Pickaxe can now harvest Spawn's deep coral blocks, deep corals and deep wall corals.
- Ancient Bronze Pickaxes now detect all corals and coral blocks in one big "if" statement.
- Only full blocks will cause damage to the pickaxe.
- Water will be placed in place of the harvested block only if the block is waterlogged, or if it is a full block and the block above it is water or waterlogged.
- Added some debug messages for coral harvesting, because it doesn't work in one of my modpacks for some reason.
- Algobos now spawn in any biome tagged as ocean but not tagged as deep ocean.
- Khalus now spawn in any biome that has warm ocean ruins but is not tagged as deep ocean.
- Added Deserts and Rivers to the reduced_boarlins biome tag.
- Increased Khalu and Algobo spawn weights.
- Removed aquamirae:captain_cornelia from forge:bosses.
release
MISC3LLAN3OUS 0.3.3
0.3.319 янв. 2026 г.43Minecraft: 1.20.1forge
Что нового
0.3.3 changes:
- Made Insecticide not scale with difficulty.
- Made Plant Poison cause burning souds.
- Fixed the effect description of BS Armor Equipped.
- Holding any Boarlin Sword now makes it so if your current health excedes your max health, your current health will be reduced to your max health. This is needed to fix a glitch with Baa Steel armor, where it leaves you with increased current health after taking it off, leading to supercharged Boarlin Sword performance (e.g. levitation while sneaking with a Diamond BS)
- Removed Spellslinger Steel Block loot table.
- Removed Spellsling Steel Block and tools from tag entries.
release
MISC3LLAN3OUS 0.3.2
0.3.219 янв. 2026 г.22Minecraft: 1.20.1forge
Что нового
0.3.2 changes:
- Adjusted Superkelp Fried Chicken's saturation value.
- Fixed Wind Glove recipe.
- Baa Steel armor gives 2 ticks of Slight Speed and Antigravity instead of 1.
- It also removes the effects first, meaning it should update properly when a piece is taken off.
- Removed many unused textures.
- Slightly increased how much Antigravity Baa Steel armor enchanted with Protection (any) gives you.
- Added missing damage type jsons.
release
MISC3LLAN3OUS 0.3.1
0.3.118 янв. 2026 г.17Minecraft: 1.20.1forge
Что нового
0.3.1 changes:
- Minor change to how Superstitious Hat gives loot power in Special Looting.
- Burning is now much more detrimental to loot power of Plant mobs.
- Zombie Boarlins are now much less likely to spawn with good gear.
- Boarlins can now only pick up one item in a tick.
- Taming a Boarlin now also gives the Best Friends Forever advancement.
- Enabled wandering around for Zombified Boarlins (they checked for a value that they do not have, which was preventing this behavior).
- Zombified Boarlins with Weakness will now pick up Golden Apples, then eat them and shart shaking, eventually getting cured in 3-5 minutes.
- Once unzombified, they get tamed by the nearest player in an area up to 16 blocks away. This is the second way of getting a tamed Boarlin, with two differences: They get max HP increased by 8 points, but you do not get the My Condolences advancement this way.
- The max health boost given by Baa Steel armor is now rounded up.
- The Boarlin spawn condition now checks whether the block below is in a new tag - #misc3llan3ous:spawn_blacklist, which includes the leaves tag and the wart blocks tag.
- Added a new potion effect: Rations
- It slowly supplies the player with saturation.
- Added new food: Superkelp Fried Chicken
- Its values are 9 hunger and 9 saturation.
- It also gives Rations at level 2 and duration 622 ticks.
- It only stacks to 16.
- Craftable with Cooked Chicken, Bread and Superkelp Paste.
- Removed recipes for Spellslinger Steel items.
- Made the Wind Glove craftable with one Diamond, one Ghust Tentacle, two Lapis and five Leather.
release
MISC3LLAN3OUS 0.3.0
0.3.011 янв. 2026 г.24Minecraft: 1.20.1forge
Что нового
0.3.0 changes:
- Totems of Knowledge will no longer leech off a fraction of an XP point when that is all that the player has left. This previously added a whole XP point to the ToK.
- Added JEI info for Corrupted Heart of the Void.
- Fixed typo in JEI info for Heart of the Void.
- Made a new Advancement called MISC3LLAN3OUS, which serves as the root for all the mod's other advancements.
- Taming a kelpfish now gives advancement Best Friends Forever.
- Removed almost everything to do with Spellslinger Steel, as it will be replaced by Baa Steel in my side project MISC3LANDS.
- Added Ghust Spawn Egg to the MISC3LLAN3OUS creative tab.
- Removed all the Extra Arrows (which didn't work)
- Removed Bent Spoon Spawn Egg from Spawn Eggs creative tab.
- Removed the Pocket Mobs Icon, as I decided not to pursue that feature.
- Adjusted some localization entries.
- Updated Czech localization.
- Changed Herbicide to use a new damage type: Plant Poison.
- Reduced the speed of the smoke particles emitted by Herbicide's AoE.
- In Special Looting, if the entity is the same as killer (meaning the kill wasn't attributed to anyone) and it dies to Plant Poison, if it uses the Plants looting bonus, that bonus is vastly increased.
- Removed items from all creative tabs except the MISC3LLAN3OUS one and reordered items in that one.
- Enabled Curios' Superstitious Hat to raise loot power in Special Looting.
release
MISC3LLAN3OUS 0.2.19
0.2.198 янв. 2026 г.22Minecraft: 1.20.1forge
Что нового
0.2.19 changes:
- Optimized flying tick procedure of the healing clump and made it check for diseased mobs rather than individual rotspawn (wth was I doing lol).
- Made the max health increase of Baa Steel Armor actually work, using attributes directly, not commands.
- Fixed the increased thorns damage you put out if you have Baa Steel armor with Thorns on it.
- Baa Steel Armor now also gives you Slight Speed at an amplifier equal to `2 * the combined levels of Unbreaking` on all pieces.
- Baa Steel Armor gives you Antigravity at an amplifier equal to `19 + (combined levels of any Protection enchants ^ 0.777)` on all pieces, rounded down.
- The Ancient Bronze Trident now checks for sneaking instead of shift being held.
- Made the Boarlin tick procedure run only if the Boarlin is alive.
- Made Boarlins animal type.
- Added new item: Corrupted Heart of the Void.
- Untamed Boarlins now pick up Corrupted Hearts of the Void, even if they have food (if so, they will throw away the food).
- After 50 ticks of holding the Corrupted Heart, the Corrupted Heart is consumed and they produce XP orbs and get tamed by the nearest player in 16x16x16 area.
- Tamed Boarlins can be right-clicked by their owner to toggle between following, staying still and wandering.
- Removed test message that was triggered by the Ancient Bronze Chestplate turning a Drowned into a Zombie.
- Made the Boarlin spawn procedure run only on server side.
- Changed the Boarlin Head block to only use the head part of the texture.
- Boarlins now use Piglin sounds.
- Boarlins now call for help when attacked.
- Boarlins are now animal type.
- Added Zombified Boarlins
- They are undead, monster type.
- They have simpler AI and don't pick up items.
- They drop leather at higher amounts than leather from Boarlins and they drop Corrupted Hearts of the Void more commonly than Boarlins drop HotV.
- Boarlins are afraid of them.
- They come with a new mob head.
- Their heads drop more commonly.
- When a Boarlin spawns, it has a 1 in 50 chance to turn into a Zombified Boarlin and then a 1 in 15 chance on top of that if it is in the Nether.
release
MISC3LLAN3OUS 0.2.18
0.2.181 янв. 2026 г.19Minecraft: 1.20.1forge
Что нового
0.2.18 changes:
- Changed the tick event and expiration event of the BS Armor Equipped effect to use a command to give the attribute, to hopefully fix a crashing issue.
- Redemption now checks for misc3llan3ous:disease instead of d3t:disease (it will now include Endermen, because in MISC3 canon, Endermen are diseased).
- Golden Boarlin Swords give Luck again (this helps with Special Looting drops).
- Decreased the drop chanc of Chull Eggs from Sand Crabs.
- "Hangable" entities are vortex resistant even if not in the tag.
- In the Boarlin death procedure, changed the check for charged creeper to not use a command anymore.
- Gust Blasts now compile a list of entity UUIDs for anything they make invulnerable and then use that list to determine what to take invulnerability from again after the explosion.
- Gust Charges now check if they are in ANY fluid.
- Rupture works on all skeletons even if untagged in d3t.
- Redemption works on all zombies and skeletons even if untagged in d3t. Also works on anything tagged as minecraft:zombies, even though that vanilla tag is more recent than 1.20.1
- Increased range of Herbicide AoE damage.
release
MISC3LLAN3OUS 0.2.16
0.2.1625 дек. 2025 г.24Minecraft: 1.20.1forge
Что нового
0.2.16 changes:
- Boarlins now pathfind only to the nearest food item, rather than to all nearby food items at once.
- Fixed Boarlins eating too loudly and making too many food particles.
- Made the Eating procedure continually track the entity's position.
- Increased particle output of the Eating procedure to better match how the player eats.
- Majorly changed the positioning of the particles and sound effects of the Eating procedure.
- Added 3 dependencies for the Eating procedure:
- sounds: String dependency that determines what sounds to play.
- healamount: This now determines how much the eating should heal.
- duration: Determines how long it takes to eat the item.
- Fixed Algobo eating Seagrass triggering eating on the Algobo's target instead of on the Algobo.
- Algobos can eat seagrass when killing anything now, not just undead mobs.
- Boarlins eat items tagged as misc3llan3ous:fast_foods in half the time (16 ticks).
- Increased Superkelp Paste saturation from 1 to 3 and item use duration from 10 to 16.
- Algobos now cannot eat Sea Pickles if they have the Cooldown effect.
- Made the Eating procedure not run if the entity is not alive.
- Changed the duration of Healing Aura that Algobos get from eating Sea Pickles to 50 ticks.
- Delayed the increasing of Algobos' max health.
- Fixed the Ancient Bronze Chestplate naming Zombies "Drowned"
- The Totem of Knowledge now displays its max capacity in the tooltip.
- Changed the entity tag "misc3llan3ous:immune_to_mind_wall" to "misc3llan3ous:immune_to_tocw"
- Added Special Looting entry where Sand Crabs (from LUMINOUS: BEASTS or LUMINOUS: OVERWORLD) can drop a Chull Egg (from Chulls)
release
MISC3LLAN3OUS 0.2.15
0.2.1521 дек. 2025 г.22Minecraft: 1.20.1forge
Что нового
0.2.14 changes:
- Reverted the previous change, as it didn't help.
- Removed a check from the specific enchantment procedures, which was not needed and probably caused the crash? Hopefully this fixes it.
0.2.15 changes:
- Now for sure, definitely, 100%, I fixed the crashing issue... For real this time.
release
MISC3LLAN3OUS 0.2.13
0.2.1321 дек. 2025 г.17Minecraft: 1.20.1forge
Что нового
0.2.13 changes:
- Added Evoker special drops, which are Turquoise Stone and Lunar Stone (from Blue Skies).
- Only one of the two will drop at a time.
- Changed the procedure that triggers Mobility, Lightness and Reassurance to hopefully fix a server-crashing issue in multiplayer.
release
MISC3LLAN3OUS 0.2.12
0.2.1220 дек. 2025 г.18Minecraft: 1.20.1forge
Что нового
0.2.12 changes:
- Decreased Algobo attack range.
- Changed all death procedures to not require a sourceentity dependency, so they run even when the mob dies not as a result of damage sourced from an entity (e.g. burn to death)
- This means Special Looting runs on such deaths now as well.
- Removed JEI recipes as they did not seem to work.
- Added JEI info for most of the Special Looting drops.
release
MISC3LLAN3OUS 0.2.11
0.2.1120 дек. 2025 г.16Minecraft: 1.20.1forge
Что нового
0.2.11 changes:
- Changed the Lightness, Mobility and Reassurace procedures to work with a different trigger, as the Arrow Nocked trigger did not seem to work on a multiplayer server. Hopefully this does work.
- Changed max stack size of the Wind Glove to 1
- Made a dedicated procedure for the regeneration of Ancient Bronze tools and armor.
- Made the chance of regeneration of Ancient Bronze tool and armor get higher with Unbreaking levels.
- Added curio Test Glove, equippable in the hand slot. It will be checked for in test features in procedures.
- Implemented test messages in all Special Looting procedures, which show up if you have the Test Glove.
- Fixed Special Looting not detecting Looting.
- Slightly tweaked some Special Looting drop amounts.
- Made the test messages for the bow enchantments appear for players with the Test Glove.
release
MISC3LLAN3OUS 0.2.10
0.2.1019 дек. 2025 г.20Minecraft: 1.20.1forge
Что нового
0.2.9 changes:
- Fixed Algobos eating all their Seagrass at once.
- Made a dedicated procedure for eating, which Boarlins and Algobos use.
- Made the Algobo AI procedure run on server only.
- Algobos no longer automatically eat a sea pickle when hit.
- Fixed Algobos not getting angry at killers of Khalus.
- Made the Dolphin's Grace granted by Ancient Bronze Leggings ambient.
- Added Rotdust Brick and Rotglass Brick to #supplementaries:throwable_bricks item tag.
- Added test messages when arrow is nocked for me only, to investigate why bow enchantments don't work in a modpack.
- And it doesn't work lol, no test messages.
0.2.10 changes:
- Made the above mentioned text messages appear if the weilder's username contains "N3R3SH" or "Dev" and if they are in Creative Mode.
- This will be removed soon.
release
MISC3LLAN3OUS 0.2.8
0.2.815 дек. 2025 г.24Minecraft: 1.20.1forge
Что нового
0.2.8 changes:
- Slightly decreased Ghust Tear drops.
- Added a reciprocal attack against sea vipers (from LUMINOUS) to Ancient Bronze Chestplates, which also copies any Slowness on the wearer.
- Added new advancement: Acquire Wetware
- Granted if you have Ancient Bronze Ingots in your inventory.
- Acquire Hardware is its parent.
- Added new advancement: Wetsuit Up
- Granted by equipping any Ancient Bronze armor.
- Acquire Wetware is its parent.
- It is parent to "Wait, that Easy?", "Ping Pong" and ">:( *undrowns your drowned*"
- Ancient Bronze Leggings now give you level 1 Dolphin's Grace every other tick while in water.
- Made the Ancient Bronze Armor perk procedure only trigger on server side to prevent desyncs to do with the random chances involved.
- Did the same for procedures triggered when Ancient Bronze tools hit an entity or break a block.
- Made the Ancient Bronze Pickaxe repair itself when used on coral only under water and only when used on coral blocks.
- Changed the procedure for harvesting corals using an Ancient Bronze Pickaxe to use tags instead or block registry names.
- Added a new tag (misc3llan3ous:abp_coral_harvesting_blacklist) to blacklist blocks from this feature. The tag only contains Block of Superkelp Paste (growing).
- Made the "of" in "Block of Superkelp Paste" and "Block of Superkelp Pellets" lower case.
- Made the "KhaluAI" and "AlgoboAI" procedures run only on server side.
- Fixed the procedure that allows Algobos to increase their max health.
release
MISC3LLAN3OUS 0.2.7
0.2.714 дек. 2025 г.22Minecraft: 1.20.1forge
Что нового
0.2.7 changes:
- The Rotborn gets permanent fire resistance when under 20% health.
- The Totem of Calm Waters now works on all living entities except those tagged as #misc3llan3ous:immune_to_mind_wall
- This new tag includes #forge:bosses and Aquamirae's Eel and Mother of Maze
- Added Aquamirae's Captain Cornelia to #forge:bosses.
- Optimized the Totem of Calm Waters procedure.
- Buffed the effectiveness of Totem of Calm Waters applying Mind Wall.
- Changed the Mind Wall particle color to match the potion effect icon.
- Reduced attack reach of the Rotborn.
- Reintroduced the Special Looting procedure and made the drops configurable in new config file: "misc3llan3ous-special-drops"
- Removed the Gust Charges from Endermen drop and the weapon drop from Vexes.
- Added Totem of Knowledge drop from Witches.
- Removed all entity loot tables under data/misc3llan3ous, as they are all replaced with Special Looting procedures.
- The looting bonus for plants now detects axe item type instead of the axes tag.
- Increased looting bonus for plants for detected Fortune.
release
MISC3LLAN3OUS 0.2.5
0.2.511 дек. 2025 г.17Minecraft: 1.20.1forge
Что нового
0.2.5 changes:
- Fixed the Reassurance, Mobility and Lightness procedures not updating the user's X, Y and Z coordinates each tick.
- Tagged Insecticide damage to bypass armor, enchantments and effects.
- Added mod's pickaxes to #minecraft:cluster_max_harvestables.
- Charged creepers killing Boarlins now always cause Boarlin Heads to drop.
- Added Khalus and Algobos to #d3t/fishes.
- Added various block and item tags.
- Made the oxygen removed by the Ancient Bronze Trident's dash ability scale with Sweeping level.
- Current oxygen removed is `75 + (5 x lvl)`
- Also made the Hunger granted by the ability scale with Sweeping level and extended it by 5 ticks.
- Current Hunger amplifier applied is `3 + (2 x lvl)`
- Current durability of Hunger applied is `10 + (3 x lvl)`
- This is way more harsh than in the previous version, but still nothing compared to the Lunge enchantment in current versions. A high level dash will remove about a third of a hunger icon, if sprinting.
- Corrected the initial placement of a dispensed Gust Charge.
release
MISC3LLAN3OUS 0.2.4
0.2.43 дек. 2025 г.23Minecraft: 1.20.1forge
Что нового
0.2.4 changes:
- Made the detection of Sweeping enchants for the Ancient Bronze Trident's dash ability work properly when multiple enchantments are used in the config.
- Re-enabled equipping Boarlin Heads, but only when the helmet slot is empty.
- Added a tooltip to the Boarlin Head to tell players how to equip it.
- Added to Blue Skies' stone tag Tuff, Quark's Limestone, Jasper, Shale and Permafrost and Undergarden's Depthrock and Shiverstone.
- This should make them compatible with Alchemy Tables if Blue Skies is installed.
- Added loot modifier Azulfo Leather that should take the leather_from_azulfos loot table and actually make it work.
- Needs testing, functionality unconfirmed.
- Nerfed the Ancient Bronze Trident's by:
- Lowering its attack damage to 9 to match normal tridents.
- Lowering the Player Kill Assist it gives when swung with Looting.
- Making the Sweeping Edge ability give you a bit of Hunger.
- Made Power less detrimental to the Antigravity granted by Lightness.
- Also buffed how much Antigravity Lightness gives you, now enabling you to jump up 4.5 blocks at peak performance (Lightness 2, no Power and sneaking).
- Added missing English for the dash sound effect subtitles.
release
MISC3LLAN3OUS 0.2.3
0.2.329 нояб. 2025 г.21Minecraft: 1.20.1forge
Что нового
0.2.3 changes:
- Made Boarlin tick procedure first check if it is alive.
- Added Nether Depths Upgrade's Bonefish, Lava Pufferfish and Wither Bonefish and Aquamirae's Sharp Bones to boarlin_ignored_foods.
- Improved how the Sweeping Edge ability of the Ancient Bronze Trident cancels your fall damage.
- Made the "-rend" enchantments no longer incompatible with Power, but lowered their max levels from 3 to 2.
- Removed the Blue Skies alchemy recipes I added, as they didn't work anyway.
- Added " (sneak to release experience)" to the Totem of Knowledge tooltip.
- Added new sound effect that plays when a dash starts and when it ends, both at different pitches.
- Removed the ability to equip Boarlin Heads, as it was glitchy.
release
MISC3LLAN3OUS 0.2.2
0.2.224 нояб. 2025 г.16Minecraft: 1.20.1forge
Что нового
0.2.2 changes:
- Changed the ABT special ability for Looting to be hopefully more optimized.
- It also doesn't exactly work as I expected it to
- Added potion effects Perks On Damage Active and Ancient Bronze Armor Equipped, which are applied constantly by any Ancient Bronze Armor piece and are used to neatly determine when an entity taking damage should be checked for Ancient Bronze Armor to apply its perks. It no longer checks for armor points, as that needlessly enabled any armored mobs to be checked for Ancient Bronze Armor, which was unoptimized.
- Fixed the AncientBronzeToolHitsEntity procedure so that:
- Hitting a mob sensitive to water (e.g. enderman) gives that mob Weakness, Vulnerability 3 and Wither 2.
- Hitting a mob with an Ancient Bronze Trident with Looting on it gives mobs Player Kill Assist Effect.
- Changed the Ancient Bronze Trident to use its own dedicated procedure for hitting entities.
- Boarlins now have their dimension-hopping ability (they have a chance to despawn 2.5 seconds after taking a hit when at low health - chance scales up the lower their health is - health needs to be below 5 HP)
- Removed the subspecies data from Boarlins.
- Boarlins in the Nether can spawn with Gold Boarlin Swords or with Gold Axes.
- Boarlins can get the same buffs from Gold, Iron and Steel Boarlin Swords as the player, if they have nothing in their off-hand.
- Boarlins with empty off-hands will now seek out any nearby food items and will pick them up into their off-hands. If they are not full health, they will eat those items to heal.
- Note: Boarlins do not get potion effects or trigger anything weird by eating foods. They only get healed.
- Added item tag #misc3llan3ous:boarlin_ignored_foods which contains pufferfish and poisonous potatoes. I will add mod items later. Obviously Boarlins ignore these.
release
MISC3LLAN3OUS 0.2.1
0.2.111 нояб. 2025 г.29Minecraft: 1.20.1forge