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ВЕРСИИ (101)
release
Minetorio 1.0.4
1.0.41 окт. 2026 г.181Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3paper, purpur, spigot
Что нового
**V1.0.4 - Power Poles & Fixes!
Additions**
+ New Power Transmission system!
+ New Config options for adjusting transmission loss.
+ New Config options for adjusting power poles!
+ NEW Device! Power Pole! This device is used to make power networks. These networks allows power providers to send power to power receivers!
+ Crates can now have weight! So carry to many will slow you down and eventually make you completely immobile!
+ Crates are now crafted at a basic assembler using planks. These are used to crate items. You always get crates back when opening crated items!
+ Turrets now shutdown when they are crowded too heavily in an area. Turrets begin to shutoff when there is 5 turrets nearby within a 16 block radius.
+ There are config options to customize the turret crowding you may disable this entirely!
**Changes**
+ Productivity Modules now increase pollution production, by 4%/4.5%/5%, making higher productivity modules the best bang for your buck pollution wise.
+ The Lightning Generator now discharges its power overtime rather then at once.
+ The Lightning Generator now generates power from vanilla lightning strikes as well.
+ The Lightning Generator now has a built in capacitor which charges when struck, it slowly drains and is used to generate power overtime now rather then all at once.
+ Crates now slow you down!
+ The Airscrubber now moves alot more pollution per second while using the same amount of water per second.
+ Each overdriver added to the pump increases water per tick by 500%! Making this the most space effective way to obtain large amounts of water! A tip has been added to the pump UI to tell players this to!
**Fixes**
+ Fixed a major issue with airscrubbers deleting more pollution then it would spill via liquid valve.
+ Fixed various errors spamming console.
**Notes**
+ The new power receiver mode allows for more realistic power transfer versus just beaming the power hundreds of blocks. Though this may not be fitting for typical SMP servers.
+ City servers will benefit greatly from this addition!
release
Minetorio 1.0.3
1.0.326 авг. 2026 г.111Minecraft: 26.1, 26.1.1, 26.1.2, 26.2paper, purpur, spigot
Что нового
**Additions**
- Resource Zones are now shown on the pl3xmap. With their own layer.
**Changes**
- Pollution for pl3xmap only renders if there is any amount of pollution or ecological damage. This should help its performance quite a bit when using both plugins.
- Boilers will now only boil water when there is space for generated steam. This will reduce fuel from being wasted when no steam is being produced due to the output being full.
- Boilers now store 1k water and steam.
**Fixes**
- Foliage dissapation multiplier now appears properly in /mt map.
- The Cargo Ejector is now recognized by movers! (You will need to replace placed ones)
- Fixed an issue with WorldGuard errors when not using WorldGuard.
release
Fixes and Changes!
1.0.213 авг. 2026 г.44Minecraft: 26.1, 26.1.1, 26.1.2, 26.2paper, purpur, spigot
Что нового
**Additions**
+ 26.2 Support!
+ Added basic support for PlotSquared. Roads never allow the tunnel pickaxe to work in them.
+ New Device! Crude Battery this battery is crafted at a crude assembler, it has only 5% the capacity of a normal battery. But it very useful for early game starts.
+ Native custom industrial items. You can now create custom items for Minetorio in the items.yml. The Scrap Metal item is an example that documents how to use these additions.
+ A new recipe type has been added, the recycler recipe! This will act as the default reclying ingredients for the recycler! If there isnt a recycle recipe, then it will attempt to find the first available normal MT recipe!
**Changes**
+ The recycler will yield 50% ingredients for non recycler recipes, otherwise for recycler recipes the full recipe is returned.
+ Coal Liquefaction has been changed to match the complexity it has in Factorio. Using steam, but now outputing heavy oil, light oil and petrol.
**Fixes**
+ Populate Default Recipes is fully respected now.
+ Fixed an issue with the liquid valve not populating its recipe.
+ Cargo Pads are now recognized by movers!
+ The recycler can now recycle components.
**Notes**
+ The intent for the crude battery is to be used with early devices like the hand crank or other manual power based devices.
+ In order for Coal Liquefaction to work you have to replace the oil any old refineries.
release
Fixes
1.0.19 июн. 2026 г.241Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
**Changes**
+ Changed how super chunks are obtained, this should reduce their overhead on startup.
+ Electronic Circuits now require a redstone dust.
+ Processing Units now require a gold ingot.
+ The Maintenance Station now keeps track of the amount of spare parts it has consumed. It will also report the amount of broken devices as well!
**Fixes**
+ PlexMap support updated, it should no longer cause an error in the console on occasion. In addition to this, it should be more far more stable.
+ Removed some pre 1.0 debug messages from the console.
+ Fixed an issue with the FurnaceBurnEvent trying to log air when the result would be set to air from another plugin.
+ The RegionPylon disables partially if WorldGuard is disabled.
+ The Tunnel Pickaxe no longer ignores if the source block break was cancelled.
**Notes**
+ The recipe changes wont apply to existing servers you will need to add these yourself.
+ The recipe changes was voted on in the MT discord with 100% yes across 37 votes. So i dont see this change as a major issue haha.
+ The changes also make the infuser a bit more useful as well as making deep drilling gold an option now.
release
Hazardous Update! MASSIVE Update!
1.0.04 июн. 2026 г.40Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
**!!MAKE A BACKUP BEFORE UPDATING!!
Release Details**
+ Updated to version 26.1.2! This will still work on 1.21.11!
+ Support policy has changed. I will now maintain 2 versions back from the current build. The current supported versions are 26.2 & 26.1 & 1.21.11
+ New versioning syntax. The versioning will be in MAJOR.MINOR.PATCH. This build uses the new formatting. 1.0.0, if a build supports only one version of mc the name will indicate it in the jar itself.
+ No more endless repeating build numbers. 0.99 went on way to long. But going forward there will not be duplicates of the same versions with different code.
+ This is not a perfect 1.0 release like I was wanting. But the reality is Minetorio will never be *complete* anyways. I'll continue to work on this project, 1.0 signals that the original design goal for the plugin is completed. Meaning I've reached all my planned Milestones when i first made Minetorio over 6 years ago now.
**Whats Next?**
+ Lots of polish. More polish. Bug fixing. More Bugfixing.
+ Push translation support closer to 100%, right now about 70% of Minetorio is translatable.
+ Content updates are planned but I will not delve into them in much information.
+ Those content updates are, Circuit Networks, Synthetics, Space Updates & Pollution Updates
**Additions**
+ Radiation! Nuclear reactors now seep radiation! You will need to surround this with dense materials. Concrete works best, followed by iron blocks then water.
+ You can craft a hazmat suite at a crude assembler, you will need to wear the full suite to get a flat radiation protection.
+ There is a new radiation module, which can be used with power armor to gain protection protection. This stacks!
+ Radiation is long lasting, a stable reactor can leave up to 300 rads behind. Which can take up to 3 irl days to go away fully.
+ Radiation will branch out, these branches dont last nearly as long as source radiation. But they can increase the radiation levels in an area greatly.
+ A new rad bar appears at the top of your screen while you are radiated. It will give you information about your radiated state.
+ You can reduce your radiation directly by standing in water, or eating fish and dried kelp. (A nod to Factorio of course)
+ Hostile mobs that spawn in higher radiation will have higher damage, health, armor and some other mutations. The more radiated the area the stronger they are.
+ Radiation will kill most crops, some will survive and maybe even mutate.
+ Radiation will make players lose hunger, experience and begin to take damage at higher levels of radiation. Eventually it will be lethal to the player if not reduced.
+ Animals can be effected to, most will be negatively effected. Animals spawned in radiation can mutate into rad spiders, slightly larger cave spiders!
+ Radiated Animals can spawn in radiated areas from breeding. They continue to grow in size if they are in radiation, once they have reached their max size they produce 3x resources when killed. You can tell if an animal is a rad animal from its green particles.
+ Radiated Animals are sometimes mutants, which can have different drops based on the type of animal being killed. Below is the list of special mutants.
+ Mutant Animals Amethyst Cow, drops amethyst shards instead of leather. Flesh Chicken, drops rotten flesh, lays quartz instead of eggs. Eye Sheep, can be sheared for spider eyes. Crystal Pig, drops prismarine shards and crystals instead of pork. Slime Rabbit, drops slime instead of rabbit foot.
+ Radiated animals can be breed as well, however the babies are only 100% mutated if both parents are. If 1 parent is mutated its a 50% chance.
+ Mutant animals only have a 50% chance to breed successfully. This encourages letting the animals grow up fully.
+ You can tell if a animal is a mutant if it has purple particles in addition to its green particles.
+ Radiated Crops, these crops are created from highly radiated areas. They will drop their radiated seeds when gathered. These plants need radiation to stay alive, but they have much higher yields.
+ Radiation can cause devices to fail the more exposed they are to radiation. In a rare event, the radiation can turn off the target device. This doesn't effect the nuclear reactor, heat exchanger or debug devices.
+ Reactors that are overheating (without water) will meltdown in 1 hour. During this time the reactors heat is treated as double the units when transferring to exchanger. This doubles how long a fuel rod lasts for.
+ The Geiger Counter is a new item crafted at the Crude Assembler. It reveals nearby radiation sources in a color coded fashion. It also lets you know the highest radiation source detected and how many sources where found.
+ There are 3 config options for changing how radiation works allowing server owners to tweak it and have better control over how it impacts their server.
+ New Device! Solar Mirror! This device can double the power output of solar panels and moonlight panels within a 9x9 area of it! It consumes glass prisms to do this. The mirror decays at a speed related to the amount of solar panels connected. So you dont have to use the 9x9 shape.
+ The Wind Turbine can now be supplied with reinforced turbine blades, made at an advanced assembler require a few ingredients notably lubricant. This allows the wind turbine to produce 2x power for 900 seconds. (15 minutes)
+ The Tidal Generator can now be supplied with tidal kites. When using these the generator will produce 2x the power and slowly output kelp. The tidal generator can also sometimes catch sticks, plastic bars and fish. (2% chance, 1% for fish)
+ Geothermal Generators can be supplied with Thermoelectric Plates and water, the geothermal will produce steam instead. This can net positive much more power. Thermoelectric Plates are made with sulfuric acid and steel plates at an advanced assembler!
+ New Config! Pipe View Distance: 64, this lets you control how far pipe entities are visible from.
+ Three new config options, to support taxing the standing balance in all economy devices. Device Balance Tax, Minimum Balance Tax & Tax Balance Receiver. These allow a admins to the balance present in any device. Taxes occur every 24 hours on a device by device basis.
+ EMP Grenades! These are crafted using a grenade and an electronic circuit. They can be used to temporarily disable devices. Devices can only be disabled for up to 60 seconds at most. Each grenade disables them for 15 seconds. The radius of EMP grenades is 5.
+ A new worldguard flag has been added to disable the tunnel pickaxe in specific region.
+ Region Pylon! This device can be crafted at an advanced assembler. It isnt enabled by default. But this device can allow a power grid to exist for the entire worldgaurd region when placed. I would read the config for this as its better documented there.
+ New Device! Battery Bank! This device is unlocked with a new Advanced Power Storage tech! This will allow you to store 50 batteries as 1 battery. However, this is a great way to fight battery runoff and the batteries lose less power over time when not receiving power.
+ The Power Receiver can have its internal pylon disabled per device now.
+ The Power Receiver can now discharge to the connected grid if enabled.
**Changes**
+ Lightning Generator makes 2000 power now per strike versus its 500.
+ Nuclear reactors work without water, however this will cause them to overheat and produce more power. This increases their radiation strength by quite a bit.
+ The liquid valves can now store up to 10k liquid. Any placed ones will need to be replaced to have this apply.
+ It now takes 9 uranium ore in order to produce u235 or u238.
+ The Centrifuge now takes 1 u235 and a rocket fuel to make a uranium fuel cell now.
+ The Reprocessing tech has been reworked. It now takes 9 u235 and 1 u238 to make 10 u235. (These changes have better parody with Factorio!)
+ A heat exchanger now outputs 180 steam instead of 90. This means each exchanger can now support 4 heavy steam engines. This means the effective power generation of 3x heat exchanger reactor is now 1,440 power. Thats double the power now.
+ Chunk loaders now use the force chunk load and ticket system. This should ensure that the chunk loader actually loads the chunks.
+ Power Armor now has a built in 100 power storage.
+ Power Armor now charges its battery for whatever power it can replenish from the grid rather then waiting for a static amount to charge.
+ Power Pylons are now viewable by anyone, however you cannot upgrade the pylon unless authorized. This will be good for servers who want to know more information about grids in general without needing to be an operator.
+ The device count is not given in the grid breakdown view.
+ A power breaker when broken or having its connections cleared will turn the cleared connections back on.
+ Explosions reworked, armor is now considered along with enchantments.
+ Explosion damage now falls off with distance, reducing the damage at most to 50% if max distance.
+ Explosions do more damage to unarmored players, about 3x more damage. Wearing full netherrite without enchantments now reduces damage to 10 (old grenade damage) Having maxed protection reduces it to 8 damage, max blast protection reduces it down to 3.
+ Billboards now have a 20 character limit rather then 15.
+ Billboards now can have their offset changed in any XYZ direction and now accepts negative values.
+ Billboards now accept decimal values for their offsets.
+ Power Armor Crafting can now use ANY diamond or netherrite armor. Damaged, trimmed etc. It will always replace the name and lore with the power armor lore though.
+ Power Breakers now show load information on them, so you can have a better idea of how much the connected devices are pulling and could pull at most.
+ Pipes have been updated so that they use the occlusion system but they also use the smart spawning system that all other entities do.
+ Power Breakers are now publicly viewable by everyone, however in order to change their settings you must be shared or the owner of said device.
+ Movers now use a skipping system. If a mover doesn't move anything, it will skip its movement for every 10 times it doesnt move anything. Eventually it caps at 10 skipped moves per 1 move attempt. This will reduce mover overhead substantially as most movers end up sitting idle across larger servers.
+ Movers using this skipping system reset their counts once it does move any item, or if a player is near a mover. Throughput rates will only be effected on belts/containers with very low throughput, but at most they will be slowed down by 10 seconds, but for very slow throughput belts/containers this 10 second difference doesnt change much.
+ PVP turrets will glow red when a target is near. This gives the person its targeting a chance to leave the area before getting attacked.
+ Electric Furnace, Blast Furnace produce 3x less pollution, the electric smoker produces 2x less pollution. (Only applies to newly placed ones)
+ Furnaces produce 30% of the pollution they use to when smelting an item.
+ The Incinerator now produces 1 pollution instead of 2. It also generates charcoal 5x faster. (20 items incinerated will produce 1 charcoal now) It also now accepts productivity modules. This should make deleting items via the incinerator more tempting versus ground moving items.
+ Mover max slowdown time increased from 10 seconds to 30 seconds. (Movers that do nothing tick slower until the finally do something)
+ Pylons only rebuild their connections now when a pylon is placed or removed. This essentially eliminates their overhead when determining pylon connections.
**Fixes**
+ Fixed an issue allowing some power consumers to keep ticking after being removed.
+ The Power Receiver shows the decimal points correctly for watt price now rather then in exponents.
+ Redstone Emitters can now have multiple connections changed via sneaking.
+ Redstone Emitters can actually remove connections again.
+ Turrets use a more accurate hit detection now, as a result they dont shoot through closed doors anymore.
+ Ceiling Mounted Turrets show their bow icon now on the bottom of the slab.
+ Laser turrets now deal less damage to armored targets, protection reduces some damage, but fire protection is 4x more effective against them.
+ Turrets deal 3x more damage to players to account for the armor and enchantment reduction.
+ The Turret controller & Power Breaker has been updated to use the new connecting system. This allows multi add and multi remove, as well as seeing a visual indicator of connections!
+ A turret when losing its connection to a turret controller reverts to mob mode.
+ Crafting ingredients have had their names adjusted from full caps to proper case names.
+ Fee Buttons can no longer be opened by anyone. (They must be OP or /mt shared to do so now)
+ Power Pylons now properly account for speed modules on power generation devices. For example using 2 speed 3 modules on a solar panel makes its potential 6 power, so it the stats now reflect that.
+ Reversed the description of long grabber and inserter modifications for movers.
+ Power Armor only drains power from your shared grids.
+ Power Wasted on a grid is now specifically shown in the power pylon with an exact amount. In addition to this, it now only appears when it should logically do so. Any power that could not be stored in a battery or consumed at the end of a grid tick, is wasted power.
+ Movers can interact with any shulker box color now.
+ Waste water no longer shows up in the Barrel Pump.
+ You can no longer select devices that you are not authorized on when selecting devices.
+ The Nuclear Reactor & Centrifuge now track their resource consumption/production, so you can view its production and consumption in a production monitor.
+ Uranium Ore can no longer be smelted into emeralds.
+ Tool limits are now enforced properly again with damaged tools. This will fix your devices from getting filled with tools.
+ Electric Furnace, Blast Furnace & Smoker were not smelting at the vanilla speeds. This has been fixed, in addition to this, they will now smelt 20% faster then their vanilla counter parts. (including the fix they will smelt 28% faster then before)
+ The Cargo Rocket can now send its payload to a planet again.
+ The Cargo Rocket now properly sends items with a stack size of one again, in sets of 4.
+ You can no longer drink gas canisters.
+ VanillaDevices now flash their inventory periodically to their physical container. Which should reduce rollbacks on servers with crashing issues.
+ Devices on server bootup now longer have their save timers set to the same exact time. This will heavily reduce their impact by making it over 10 minutes versus saving every devices inventory every 10 minutes.
+ Grid Building has been updated, this should fix an issue with power grids not being fully built until a player was near them.
**Notes**
+ It is wise to keep your pumps on their own power grid with backup and dedicated power sources for your nuclear reactors.
+ Its also a smart idea to keep your pumps further away from your nuclear reactor. As if radiation ever reaches your pumps, its possible for them to fail or be turned off due to radiation. Which can lead to a meltdown.
+ Old reactors will need to be broken and replaced, this was done due to the nature of the update.
+ Pollution from furnaces were tweaked so that electric furnaces act like the old vanilla smelting furnaces in pollution output while normal furnaces produce far less pollution now.
beta
Fixes and versioning fixes
V0.9915 апр. 2026 г.146Minecraft: 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
**Additions**
+ While this hasnt been tested for 26.1+ this build should be recognized and run on 26.1+
**Changes**
+ Axes now take damage when used to break leaves via the autologger.
+ Power Transmitters now show their connected power reciever by name as well as the coordinates.
**Fixes**
+ The drop rate for leaves is now correct for axes breaking leaves for servers using the setting.
+ Fixed an issue with the human teleporter when linking to a teleporter on a second page.
+ The geothermal heat bonus does not apply to geothermal generators without lava.
beta
More Fixes
V0.9911 апр. 2026 г.28Minecraft: 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Fixes**
+ You can no longer place locomotives.
+ The Overdriver and AutoBreaker can now be placed facing up and down when using device head skins.
+ A worldguard error is no longer thrown on servers without it.
+ Fixed an issue with crates crating science packs.
beta
Minor Fixes & Changes
V0.9910 апр. 2026 г.22Minecraft: 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ Power Pylons give additonal information for the grids potential generation.
+ Fixed an issue with devices that had no idle and active power from running.
+ The power breakdown now shows non renewable power generation properly.
+ Fixed an issue with devices showing incorrect information in the power breakdown.
beta
Filter and other fixes
V0.998 апр. 2026 г.16Minecraft: 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Fixes**
+ The PowerPylon Mk2 & The Powersubstation now behave like the base power pylon in its UI. So you can get a full breakdown now and have the new UI provided in the base pylon.
+ stackDescription has been removed from the device class, this is only relevant to add on makers of Minetorio.
+ Optimized the PowerGrid object along with breaking it up into other subclasses.
+ Fixed a major issue allows movers to ignore their filters after a server restart or plugin reload if they were only using a group filter.
beta
Turret Hotfix 2
V0.993 апр. 2026 г.30Minecraft: 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Fixes**
+ Peacekeeper mode now works on turrets.
+ Mob turret mode turrets no longer target players again.
beta
Turret Hotfix
V0.993 апр. 2026 г.19Minecraft: 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Fixes**
+ Turrets will never target their placer now, this was disabled during testing and i forgot to turn it back on haha.
beta
Devices Skins & PVP turrets!
V0.991 апр. 2026 г.18Minecraft: 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ The following devices now have skins! Air Scrubber, ArtilleryDevice, AutoDuster, Auto Milker, Auto Shearer, AutoCollector, Chunk Loader, Centrifuge, ResearchLab, AutoPlucker, AutoBreaker & Overdriver
+ New repeatable tech, Locomotive Speed! This will reduce your locomotives travel time by 5%. You can unlock this tech 18 times which will reduce their travel time by 90%!
+ Resource Zones now naturally generate with super chunk generation. They only have 10% the chance of their normal chance to spawn this way though.
+ New Config Option! Resource Zone Natural Creation: true. This is so that you can disable this addition if you'd like.
+ New Device! Turret Controller! This device can be crafted at the basic assembler. It can be linked to any of your turrets to control if it will fire at players. It has 3 modes.
- Peacekeeper Mode, in this mode the turret will attack anyone who attacks something.
- Mob Mode, this is the default mode that turrets are normally in. In this mode they only attack hostile mobs.
- PVP Mode, in this mode the turret will shoot players based on the list settings. In Include mode, the turrets target anyone in the list. In Exclude mode, the turrets target anyone NOT in the list.
+ New WorldGuard Flags, MT-Explosive-Block-Damage, MT-Explosive-Damage, MT-Grenades, MT-Artillery. This means explosion-other flag is no longer used. These flags are default true!
**Changes**
+ The AutoBreaker & Overdriver now works with the blueprinter.
+ The Gas Canister now actually empties inputted canisters. They are placed in the output slots now. You can no longer used a filled canister to fill with another gas.
+ Speed Modules can now be used on newly placed pumps. This makes it possible to fit 5.5 pumps in a single pump if you use tier 3 speed modules in a pump.
**Fixes**
+ You can now directly equip the oxygen mask rather then only being able to place it via shift click.
+ You can now shift click devices that do not have head skins normally now.
+ The recipe for crafting gunpowder using sulfur and charcoal has been fixed. Though you may need to remove the recipe.
+ Explosive Crossbow Technology description was updated.
+ Arrows shot from bow turrets are now facing the target properly.
+ The Laser from the Laser turret fires from its center now.
+ Laser Turrets no longer have the Laser Upgrades for free. Players actually need to have the tech now.
+ Fixed an issue with taking logistic robots mid flight.
**Notes**
+ A cool thing about the turret controllers is they need to be powered for turrets to use their parameters. So its possible for turrets to go offline if the controller is removed.
+ Another neat thing is you can have different groups of turrets on the grid with different target parameters if you use multiple turret controllers.
beta
Hotfix
V0.9927 мар. 2026 г.34Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
Что нового
**Changes**
+ Artillery now takes military science.
**Fixes**
+ Fixed the Observatory on planets staying above 100% instead of consuming the 100%.
+ Fixed an issue with worldguard flags not registering properly.
beta
Logistic Robot & Productiviy Buff, better performance and more!
V0.9926 мар. 2026 г.17Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
Что нового
**Changes**
+ Devices and movers now use ChebyshevDistance rather then Manhattan distance. Its cheaper to run and in addition to this its more intuitive to a players natural sense of x blocks away. This also makes them more consistent since all measurements use this now rather then various methods of measuring distance.
+ Belts and Lifts now use ChebyshevDistance rather then Manhattan distance. For the same reasons as above.
+ The default values for belt rail, arrows and items have been adjusted.
+ Belt arrows no longer occlude due to limitations within MC.
+ Productivity can now go over 100, saving some productivity on the last tick. It caps at 200 accumulated Productivity now which will allow it to work as intended.
+ Productivity can now work on items that have a stack size of one. Importantly this means it works with science packs and modules. Two output slots need to be open for it to work though.
+ Logistic Robots now get additional *free phases* which is how many times it can pass through a block without slowing down. Logistic Robot Speed I-III add some extra free phases now to.
+ Logistic Robots now only lose 25% power when phasing through a block, they slow down when they run out of power. (was 100% power before)
+ Requester chests now request items per slot. And logistic robots respect the slot locations. So placing 64 diamonds in slot 8 will only placed 64 diamonds in its output slots.
+ Requester chests can now request multiple types of items and work properly.
+ Requester chests only place orders now when their stock slot is empty. This drastically improves logistic robot throughput. As they would send 1 bot to get 1 item, when if they waited 8 seconds they could have sent 1 bot for 8 items. To never have downtime, just add another request as a buffer.
+ Logistic Robots now drop their item off to a roboport if they fail to deliver their item. If the roboport is full, the item is dropped on the ground instead.
+ The Gas Extractor now extracts all gases from the atmosphere rather then one at a time.
+ The Gas Extractor can now create Oxygen and Hydrogen from ice. Hydrogen produces 2x the amount of gas versus oxygen. The advanced assembler recipe has been removed for crafting oxygen canisters as a result of this change.
+ The Gas Extractor will now empty gas canisters that are placed in its input slots.
+ The Gas Extractor now shows the planets composition / density and all of its stored gas.
**Fixes**
+ Fixed an issue on newer Towns and Nations builds. This build will ONLY work on the most recent town and nations plugin if your using that.
+ Movers have had a major optimization. They now check much more efficiently for inventory space. They read empty slots first, then look at item stacks in close detail if they are not a full stack.
+ Reduced overhead for SteamEngines, Airscrubber, AutoHarvester & AutoLogger
+ Movers, Devices, Belts & Lifts have had their overhead reduced, the now calculate their distance to nearby players much more efficiently.
+ Belt & movers visuals appear right away now.
+ Generic Device class has been heavily optimized.
+ Fixed an issue with Moonlight panels only generating power when a player was nearby.
+ Many small improvements to various devices to reduce their overhead.
+ Belts can be placed on top of belts again.
+ The Research lab now shows module stats in its device information!
+ Fixed an issue with movers ignoring their stack limitation when going into devices and barrels under specific circumstances.
+ Fixed an issue with Worldguard flags being checked even when they are not installed.
+ The Billboard device is now WAXED_CHISELED_COPPER, which will prevent it from breaking after oxidizing.
beta
New Device Skins! Belt Performance Improvements!
V0.9912 мар. 2026 г.47Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ The AutoLogger, AutoBreeder,Item Teleporter, Autobutcher, Incinerator, Splitter & AutoPlanter now have their own head skins! :)
**Changes**
+ Massive reduction to belt arrow overhead. Belts no longer teleport instead they interpolate. They also dont spawn and despawn at the start and ends of belts anymore. This will benefit servers with many many belts. Belt arrows now use almost nothing in performance.
+ The Deep Drill now has its own head skin!
**Fixes**
+ Fixed a temperature spamming the player when they were to cold in space.
+ Splitters now work when not on a power grid as intended.
+ Copper nugget is no longer added to the default table if your server isnt on 1.21.9+
beta
Hotfixes!
V0.999 мар. 2026 г.19Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Fixes**
+ Fixed an issue with the pump and oil fields.
+ Fixed an issue preventing minetorio from booting unless plexmap was installed.
+ Atmospheric Controller description updated to say 500 blocks instead of 100 blocks.
beta
Performance Improvements & More!
V0.996 мар. 2026 г.33Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ New Config Option! Foliage Dissipation Multiplier! This lets you control the impact of foliage on pollution dissipation!
+ Pl3xMap support added! The map will now show pollution information if you show the layer! Its hidden by default!
**Changes**
+ Movers, devices and belts now use display occlusion in a much more efficient way. This reduces overhead by nearly 33% when using the occlusion system.
+ Device Item Head Distance has been increased to 80 by default to account for the new occlusion system.
+ The Pollution Move Percent config option now works as intended again.
+ Foliage score is now visible in the /mt map command
**Fixes**
+ The ResearchLab now checks for PDC when checking for Minetorio items. This actually reduces overhead to.
+ Optimized the ResearchLab's action so it should use produce less overhead.
+ Optimized the AutoLogger.
+ You can no longer rename Minetorio devices and items at an anvil.
+ Fixed an issue with servers who have more then 1 world with pollution, this would cause odd issues in the /mt map
+ Fixed an issue with dissipation tagging not tagging nearby super chunks.
+ Fixed an issue with the Asteroid collector spamming console when a material doesn't have a drop. Now the input will be deleted in these cases.
+ Belts removes via liquids or physics are now accounted for correctly and drop the proper belt.
+ Fixed an issue with recipe selecting showing black concrete for vanilla materials.
+ The Crate Manager only works if it has power now.
+ Fixed an issue when breaking a train station that would allow it to drop gravel and rails of unconnected stations.
+ Fixed an issue with potions not stacking properly when crated at crate manager.
beta
Hotfix
V0.9916 февр. 2026 г.84Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
This fixes an issue with the AutoHarvester and AutoPlanter requring the litefarms plugin to be installed. This no longer is the case and works as intended.
beta
Entity Hotfix
V0.9914 февр. 2026 г.23Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
This hotfix fixes an issue with display entities not being removed when they should be getting removed.
beta
Hotfix for new servers
V0.9914 февр. 2026 г.26Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
This update allows new servers to actually generate their base files.
beta
New Devices, New Device Skins & More!
V0.9914 февр. 2026 г.20Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ 7 new default device skins added!
+ New Device! The Recycler! This device can recycle items down to their crafting materials. It does work with vanilla items however by default this is disabled until all recipes are ironed out. This can be enabled in the config though.
+ New Tech! Recycling! This can be unlocked after getting basic refinement. Its an early red tech!
+ New Device! The Billboard! This device can project text into the world space, it is configurable in size and its offset. It is unlocked with the Organization tech which is a red science tech!
**Changes**
+ You can now uncrate items anywhere.
+ You can also uncrate the stack of items your uncrating by sneaking.
+ The AutoBreeder works in a more sensible way when working with rose stacker.
+ The AutoBreeder can breed multiple types of animals nearby rather then a total of animals nearby without the consideration of type.
+ Looting now applies to the auto butcher!
+ Many furnace specific items are now recognized by movers as a smeltable resource.
+ Leaf litter added as a recognized fuel source via movers.
+ The incinerator will now generate 1 charcoal after burning 100 items.
+ You can now hold all trains at a train station. This gives you a way to actually change settings in a reliable way on trains that are incoming or your waiting for them to arrive.
**Fixes**
+ Fixed an issue with the Crate Manager.
+ Ground movers now consider water and lava as air so they can pickup the items in it.
+ The AutoBreaker can have multiple filters now instead of one.
+ Major Optimization done to movers. Mspt went from 1.38 to 0.3 for my test server. Movers being the highest producer of overhead for Minetorio.
+ Lightning rods are now work properly with the Copper Chamber.
+ Optimizations done to gas canister creation & solar panels.
+ The AutoButcher respects the config option for the butcher amount again.
+ Liquid pumps now calculate their water per tick when the server reloads, this prevents them from soft locking until someone comes near.
+ Placing liquid pipes no longer tells you the liquid in it and will no longer stop you from placing pipes on a cooldown. You can view pipe contents still by right clicking the pipe line with anything but a pipe material.
+ Nuclear reactors now do a 1 time check for nearby heat exchangers. This solves an issue with nuclear setups soft locking until a player would come near after a server restart.
+ The Tunnel pickaxe now follows the same breaking rules devices do to respect world guard regions and other plugins restrictions.
+ Updated the method used to check if a devices could change a block, this should fix an issue with LuckPerms spamming the console.
+ Various improvements across many devices and movers to reduce overhead!
+ Dusting a solar panel only damages the brush if it actually cleans something off the solar panels now.
**Notes**
+ The wiki now includes the default tables for crushing, sifting & resource zones!
beta
New Devices, Balance changes & Bug fixes!
V0.996 февр. 2026 г.24Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ The Advanced Assembler can now craft oxygen from blue ice.
+ The AutoBreaker can have a material filter on it now, so by placing say stone in its input slot, the device will only break stone in front of it. Get creative folks! :D
+ The AutoPlacer can now place lava and water using buckets, the empty bucket is placed into the output slot. Using this in a 1x1x1 setup you could make some interesting farms!
+ You can now right click a pipe to get information about liquid in the entire pipeline.
+ The heavy steam generator, steam engine & petroleum generator now show a hologram of the grindstones while holding them to give players an idea of where the grindstones need to be placed.
+ Rose Stacker now works properly with the auto breeder and the auto butcher.
+ New Device! The Crate Manager! This device can crate 9 items into 1 crate. It can uncrate it as well. In addition to this, you can crate crates, but the depth stops at 3. You can crate tools, potions etc! This is unlocked via the Crate Management tech!
+ New Device! Copper Chamber! This device can oxidize and deoxidize copper blocks! It is unlocked after researching the Copper Manipulation tech.
+ Item Crates from Minetorio can also manually be opened by placing them down! This will drop the item on the ground!
**Changes**
+ The Fee Button no longer takes power and works without a power grid. Making much more accessible.
+ The Production Monitor now uses 1 power instead of 3.
+ The Power Transmitter now has the same transmit efficiency as the power provider.
+ Movers can now output 4 items onto a belt at once, keeping it fully saturated! This effectively doubles there speed as well when working with belts.
+ Major improvement to movers, they can now move their items currently onto a belt when overdriven, this will allow them to fully saturate fast moving belts.
+ Item Teleporters no longer have 3 idle power, its now 1, however they still have their normal action power based on distance. Teleporting items is weird since it uses power where most other movement types don't.
+ You can now name your PowerReceiver's
+ The Power Transmitter now can select a power receiver from a UI now to power. This is much easier for long distance wiring.
+ Newly placed power receivers now have a built in power pylon!
+ The solid fuel recipes for solid fuel have been adjusted, you will now produce 3x less solid fuel, however using light fuel and heavy fuel uses less liquid compared to petrol to make solid fuel.
+ The breed rate for the auto breeder when breeding a stacked entity from rose stacker is now based on the total amount of animals in the stack. Essentially they can be breed faster the more there is in a stack.
+ The Battery Monitor no longer turns connected devices on when the plugin is unloading. Now it does this when the device is removed instead.
**Fixes**
+ Cobbled Deepslate is now recognized as a furnace smeltable
+ The text for an oil resource zone now shows properly in the /mt map view.
+ Many Auto Devices now show their modules percentages in the device information.
+ Speed Modules work again! Sorry about that!
+ Solar panels gather dust again. Sorry yall
+ Various improvements to performance for device occlusion and power grid.
+ Major improvement to belt performance, they produce very little overhead. The improvement was a 10x-30x reduction depending on the server!
+ Lift item displays now use the same display cleanup system as belts, this fixes a major issue with entities piling up on lifts in some cases.
+ Breaking a block below a belt will now drop the belt properly.
+ When selecting devices to link to the battery monitor the selected devices UI does not open.
+ The dust particles indicating oil output for advanced oil cracking is now accurate! Heavy and light oil visuals were inverted!
+ The action timer on a device will no longer display as a negative number when disabled.
+ The advanced assembler has been fixed so that you can see the stored liquid and missing liquids. (You no longer just see action time in the device information)
+ The Autoshearer now works with shearing stacked entities from rose stacker! Though at this time the shearer will only drop the displayed entities wool color.
+ The channel information is now visible on the provider and requester chest!
beta
New Devices & More!
V0.995 февр. 2026 г.16Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ The Advanced Assembler can now craft oxygen from blue ice.
+ The AutoBreaker can have a material filter on it now, so by placing say stone in its input slot, the device will only break stone in front of it. Get creative folks! :D
+ The AutoPlacer can now place lava and water using buckets, the empty bucket is placed into the output slot. Using this in a 1x1x1 setup you could make some interesting farms!
+ You can now right click a pipe to get information about liquid in the entire pipeline.
+ The heavy steam generator, steam engine & petroleum generator now show a hologram of the grindstones while holding them to give players an idea of where the grindstones need to be placed.
+ Rose Stacker now works properly with the auto breeder and the auto butcher.
+ New Device! The Crate Manager! This device can crate 9 items into 1 crate. It can uncrate it as well. In addition to this, you can crate crates, but the depth stops at 3. You can crate tools, potions etc! This is unlocked via the Crate Management tech!
+ New Device! Copper Chamber! This device can oxidize and deoxidize copper blocks! It is unlocked after researching the Copper Manipulation tech.
+ Item Crates from Minetorio can also manually be opened by placing them down! This will drop the item on the ground!
**Changes**
+ The Fee Button no longer takes power and works without a power grid. Making much more accessible.
+ The Production Monitor now uses 1 power instead of 3.
+ The Power Transmitter now has the same transmit efficiency as the power provider.
+ Movers can now output 4 items onto a belt at once, keeping it fully saturated! This effectively doubles there speed as well when working with belts.
+ Major improvement to movers, they can now move their items currently onto a belt when overdriven, this will allow them to fully saturate fast moving belts.
+ Item Teleporters no longer have 3 idle power, its now 1, however they still have their normal action power based on distance. Teleporting items is weird since it uses power where most other movement types don't.
+ You can now name your PowerReceiver's
+ The Power Transmitter now can select a power receiver from a UI now to power. This is much easier for long distance wiring.
+ Newly placed power receivers now have a built in power pylon!
+ The solid fuel recipes for solid fuel have been adjusted, you will now produce 3x less solid fuel, however using light fuel and heavy fuel uses less liquid compared to petrol to make solid fuel.
+ The breed rate for the auto breeder when breeding a stacked entity from rose stacker is now based on the total amount of animals in the stack. Essentially they can be breed faster the more there is in a stack.
+ The Battery Monitor no longer turns connected devices on when the plugin is unloading. Now it does this when the device is removed instead.
**Fixes**
+ Cobbled Deepslate is now recognized as a furnace smeltable
+ The text for an oil resource zone now shows properly in the /mt map view.
+ Many Auto Devices now show their modules percentages in the device information.
+ Speed Modules work again! Sorry about that!
+ Solar panels gather dust again. Sorry yall
+ Various improvements to performance for device occlusion and power grid.
+ Major improvement to belt performance, they produce very little overhead. The improvement was a 10x-30x reduction depending on the server!
+ Lift item displays now use the same display cleanup system as belts, this fixes a major issue with entities piling up on lifts in some cases.
+ Breaking a block below a belt will now drop the belt properly.
+ When selecting devices to link to the battery monitor the selected devices UI does not open.
+ The dust particles indicating oil output for advanced oil cracking is now accurate! Heavy and light oil visuals were inverted!
+ The action timer on a device will no longer display as a negative number when disabled.
+ The advanced assembler has been fixed so that you can see the stored liquid and missing liquids. (You no longer just see action time in the device information)
+ The Autoshearer now works with shearing stacked entities from rose stacker! Though at this time the shearer will only drop the displayed entities wool color.
+ The channel information is now visible on the provider and requester chest!
beta
New Devices & More!
V0.995 февр. 2026 г.10Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ The Advanced Assembler can now craft oxygen from blue ice.
+ The AutoBreaker can have a material filter on it now, so by placing say stone in its input slot, the device will only break stone in front of it. Get creative folks! :D
+ The AutoPlacer can now place lava and water using buckets, the empty bucket is placed into the output slot. Using this in a 1x1x1 setup you could make some interesting farms!
+ You can now right click a pipe to get information about liquid in the entire pipeline.
+ The heavy steam generator, steam engine & petroleum generator now show a hologram of the grindstones while holding them to give players an idea of where the grindstones need to be placed.
+ Rose Stacker now works properly with the auto breeder and the auto butcher.
+ New Device! The Crate Manager! This device can crate 9 items into 1 crate. It can uncrate it as well. In addition to this, you can crate crates, but the depth stops at 3. You can crate tools, potions etc! This is unlocked via the Crate Management tech!
+ New Device! Copper Chamber! This device can oxidize and deoxidize copper blocks! It is unlocked after researching the Copper Manipulation tech.
+ Item Crates from Minetorio can also manually be opened by placing them down! This will drop the item on the ground!
**Changes**
+ The Fee Button no longer takes power and works without a power grid. Making much more accessible.
+ The Production Monitor now uses 1 power instead of 3.
+ The Power Transmitter now has the same transmit efficiency as the power provider.
+ Movers can now output 4 items onto a belt at once, keeping it fully saturated! This effectively doubles there speed as well when working with belts.
+ Major improvement to movers, they can now move their items currently onto a belt when overdriven, this will allow them to fully saturate fast moving belts.
+ Item Teleporters no longer have 3 idle power, its now 1, however they still have their normal action power based on distance. Teleporting items is weird since it uses power where most other movement types don't.
+ You can now name your PowerReceiver's
+ The Power Transmitter now can select a power receiver from a UI now to power. This is much easier for long distance wiring.
+ Newly placed power receivers now have a built in power pylon!
+ The solid fuel recipes for solid fuel have been adjusted, you will now produce 3x less solid fuel, however using light fuel and heavy fuel uses less liquid compared to petrol to make solid fuel.
+ The breed rate for the auto breeder when breeding a stacked entity from rose stacker is now based on the total amount of animals in the stack. Essentially they can be breed faster the more there is in a stack.
+ The Battery Monitor no longer turns connected devices on when the plugin is unloading. Now it does this when the device is removed instead.
**Fixes**
+ Cobbled Deepslate is now recognized as a furnace smeltable
+ The text for an oil resource zone now shows properly in the /mt map view.
+ Many Auto Devices now show their modules percentages in the device information.
+ Speed Modules work again! Sorry about that!
+ Solar panels gather dust again. Sorry yall
+ Various improvements to performance for device occlusion and power grid.
+ Major improvement to belt performance, they produce very little overhead. The improvement was a 10x-30x reduction depending on the server!
+ Lift item displays now use the same display cleanup system as belts, this fixes a major issue with entities piling up on lifts in some cases.
+ Breaking a block below a belt will now drop the belt properly.
+ When selecting devices to link to the battery monitor the selected devices UI does not open.
+ The dust particles indicating oil output for advanced oil cracking is now accurate! Heavy and light oil visuals were inverted!
+ The action timer on a device will no longer display as a negative number when disabled.
+ The advanced assembler has been fixed so that you can see the stored liquid and missing liquids. (You no longer just see action time in the device information)
+ The Autoshearer now works with shearing stacked entities from rose stacker! Though at this time the shearer will only drop the displayed entities wool color.
+ The channel information is now visible on the provider and requester chest!
beta
Hotfix for LightFarms
V0.9926 янв. 2026 г.51Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Fixes**
+Fixed a minor issue with lightfarms when it wasnt on the server.
beta
API Updates & Balance Changes
V0.9924 янв. 2026 г.59Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
Additions
+ New API Events, PlaceDeviceEvent, BreakDeviceEvent, PolluteSuperChunkEvent, PollutionWorldEvent, PollutionAlterBlockEvent, BiterSpawnEvent, BiterNestSpawnEvent, OpenDeviceInventoryEvent
+ WorldGuard now has region flags with Minetorio.
+ MT-Devices, this flag can be set to false to prevent players from placing devices in specific regions.
+ MT-Drilling flag, is used to prevent deep drilling in a specific region.
+ MT-Pollution-Effects flag, pollution will have no negative effects within this area, but pollution will still pass through the area.
+ MT-Pollution-Block-Altering flag, is used to prevent pollution from destroying / changing the enviroment in the region.
+ MT-Biter-Spawns flag, this can be used to prevent biters from spawning in a region.
+ MT-Biter-Nests flag, this can be used to prevent nests from spawning in a region.
+ MT-Openable flag, this can used to prevent people from opening devices in a region.
+ The API has had a couple of methods added to it to aid in making custom devices.
+ Debug command added for readding the crude assembler recipe, useful for when other plugins wipe the recipe registery. /mt cruderecipe, usable by admins and console.
+ While wearing power armor you are now given a boss bar that tracks your suites power! This will be configurable later to change how this information is display to above the hotbar, bossbar, or no display. The bossbar hides when you dont have power and when you are at full charge.
+ Azalea is now recognized as a fuel source.
+ Wool is recognized as a fuel source by movers now.
+ Movers have a new mod! Barrel Treatment. Which will make it treat its output as if its a barrel. This is useful for mover and chest setups.
+ You can now swap the direction of lifts by looking at them and hitting your swap key. By default this is F
+ You can now rotate a belts direction by hitting your swap key and looking at it.
+ New Device! The Fee Button! This device cost money to press it for it to activate it. Economy servers can do very cool things like this, like a price to enter a room or something else redstone related!
Changes
+ The Crude Assembler can now craft itself. This helps with not having to remember its recipe.
+ The Infuser now has double the chance to make redstone dust from sand and a 50% increased chance to get it from red sand.
+ The Infuser had its power reduced from 8 to 5.
+ Reduced the sound of the mover when dropping items.
+ The sifter no longer produces feathers, this should make the AutoPlucker the proper way to obtain feathers!
+ Sifters only produce 1 gold nugget now instead of 1-3.
+ Sifters only produce 1 bone now instead of 1-3. The idea is to push players towards a bonemeal farm of their choice instead.
+ Less iron nuggets are now produced from sifters, and the chance is slightly reduced.
+ When using Auto Logger Breaks Leaves: true, the auto logger can now break or collect leaves 5x faster.
+ Tweaked grabber and inserter lore.
+ Lava buckets are now only worth their vanilla fuel rather then double. Lava will only last for 1000 seconds now, on average it takes about 1140 seconds to make a lava bucket from a cauldron. So its not likely to produce its lava before the generator runs out, meaning your generator to bucket ratio is now 1:1.13, or just make extra lava cauldrons.
+ The space suit, oxygen tank, oxygen mask & tunnel pickaxe have been moved to the crude assembler for their default recipes.
+ Belts now respect colors again, they will only connect to belts of the same color! Belt speeds can still be mixed so long as they have the same color!
+ The Centrifuge now has a 1 in 250 chance to make u235 instead of 1 in 500. The goal is to make uranium reporeccsing a very good tech, but nuclear power without it to be viable.
+ The Power Provider & Transmitter now have their transmission loss as a percentage of the power being sent rather then a flat transmission fee. For example if the reciever needed 1 power before, if it had a flat transmission rate of 10, it would send 11 power for 1. Wasting 10. Now it scales in a way that makes sense.
Fixes
+ Fixed the /mt default tables command.
+ Fixed a major issue with sifter tables, sifters would give the result for the last entered item, this is why sifters were producing to much gold ingots, and other sift material amounts seemed off.
+ Blaze rods now have the correct fuel value from 120 instead of 15.
+ Level 1 Modules now have default ingredients, only the productivity module had a recipe.
+ The AutoBreaker can now longer break devices placed in front of it.
+ When using the wire tool to change input for the mover if the input is a device with a device skin it will hide the skin so that you can see the input!
+ Major Improvement to removing belt ghost items.
+ Major improvements done for placing movers, chest and blocks against chests being used by other movers. It works much more similar to vanilla, if you know you know.
+ Speed Modules II's now require a tech, this was missed last patch.
+ The Power Provider & Receiver no longer use scientific notation for the power cost display. I've also fixed the kwh display for the power receiver. This makes it a bit easier to tell what is happening money wise.
+ If you disable pollution world altering, this will no longer stop ecological damage from going up or down, this will only stop alterations. Servers that changed this essentially froze the super chunks ecological damage.
+ Fixed the auto placer ignoring its last input slot.
+ Proudctivity modules in a research lab no longer speed it up, rather it does what its intended and increases productivity.
+ The AutoBreaker now consumes it action power when breaking blocks. Its active power has been reduced from 5 to 3
+ Fixed an issue with the human teleporter not taking power.
Notes
+ The sifter tables were very messed up due to a major bug, the sifters should now have a much more accurate production amount to what I was expecting.
+ I may remove lava buckets from industrial devices entirely. Im not a huge fan of how this basically trivializes power generation for combustion and boiler setups. There is so many cool ways to make fuel that are just overlooked because of how good lava is.
beta
Space Tweaks & Human Teleporter Update
V0.9914 янв. 2026 г.118Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Changes**
+ The Space Suit no longer protects the wearer in space from the cold completely. Instead it now it will reduce cold so that you very slowly get cold. You have 160 seconds to warm up now.
+ The tempature buff for heat from the space suite is now 0.475 rather then 0.5
+ You now get a message when you get a heat buff from crouching next to a camp fire. You also get a message when it wears off.
+ Human Teleporters are now linked by clicking its device information button and then selecting the human teleporter you want to link it to.
+ Human Teleporters can now be named, this is simply so you know which teleporter you are linking to.
**Fixes**
+ Removed a debug message from the liquid silo device.
+ You can equip the Oxygen Mask again!
+ The space suit now protects you from the cold while in space.
+ The Campfire Heat buff works as intended again.
**Notes**
+ An effective way to use the space suit now in space when first starting out is to use a campfire to warm up then go into space with a space suit on, this will make you warm enough for 3 minutes in space to not freeze.
+ Getting started in space is a lot easier now since you can link a human teleporter to the space ship and your factory. This is the intended way to get on and off your ship before the phase relay.
+ The Wiki has received its first round of updates! Check it out and let me know if you have any suggestions! I still have a few more things to add!
beta
Space Updates! Modules & More!
V0.9911 янв. 2026 г.45Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ Resource Zones can now be seen in /mt map, it display the amount stored and it displays its X/Z cords making it a little easier to find.
+ New Device! The Auto Stonecutter! This device can be used to automatically cut eligible blocks! Its an early device crafted at the crude assembler. This is unlocked with the basic refinement tech!
+ Super Chunks now sample the foliage to generate bonus pollution dissipation! This is noted in the dissipation breakdown when in /mt map.
+ Super Chunks will update their foliage value only when needed given enough time, this does mean players can now plant trees, place grass and etc to raise the dissipation value of the super chunk.
+ New Config option! Use Foliage Dissipation: true <- You can set this to false if you don't want to use the foliage system.
+ 3 New Bot Speed Techs have been added! Unlocking all three will increase your logistic robot speeds by 60%! That's a speed of 8.0 to 12.8!
+ Production Science Packs have been added! They are produced at the advanced assembler and have a tech to unlock them as well!
+ New Module system! You can research the modules tech using after getting logistic science unlocked. This will give you the Module Tool as well, this tool can be used to open the module panel of any device.
+ Speed Modules I,II,II have been added! These will accumulate speed progress, when progress hits 100% the device performs its action again. Speed progress is capped at 300%, so its possible to have a device perform its action 3 extra times from speed modules.
+ Efficiency Modules I, II, III have been added! These will accumulate Efficiency progress, when progress hits 100 the device has no idle power until its next action, and its action will not cost any power! Note Efficiency is maxed at 80% per action.
+ Productivity Modules, I, II, III have been added! These will accumulate Productivity progress whenever the produce an item. At 100% the device will produce an extra craft in the same output slot for no crafting cost, if the stack size permits it
+ 7 Techs have been added for these modules, they are unlocked through various stages of tech.
+ Devices can support a variant amount of modules, and you can mix and match these modules as well.
+ As of right now the following devices support ALL modules - Basic & Advanced Assemblers, Oil Refinery, Deep Drill, ResearchLab, Centrifuge, Sifter, AutoLogger, AutoShearer, AutoPlucker, Experience Synthesizer, Particle Collector, Gas Extractor and the AutoMiner.
+ Most other devices either use at least 1 of the device modules, but there is still many devices that don't use any. Generators only use speed modules if they use modules at all.
+ Modules will only work with newly placed devices. Just a technical limitation sorry about this.
+ Fish spawns are now effected by pollution levels, they can be prevented completely in high pollution areas, similar to animal breeding & plant growth.
+ New Debug Device! The Power Sink! This device can consume a configurable amount of power from a power grid.
+ LiteFarm improvements, Minetorio now supports Harvesting and Planting of LiteFarm crops! Specifically farmland crops (these are custom crop that have to be grown on farmland)
+ New Device! Liquid Valve! This device doesn't require power, but when connected to a pipe junction, it can be used to pour all of it liquid contents out. Most liquids will create pollution this way! Water and steam are the only liquids that don't! This device is unlocked with the liquid transport tech.
+ New Device! Air Scrubber! This device uses water and collects pollution from the air. It creates Waste Water this way. It creates 100 waste water for every pollution gathered. Making it hard to store. This is unlocked after getting liquid transport and logistics via the Air Scrubbing Tech! Its a fairly cheap green science tech though!
+ New Liquid Type! Waste Water! This liquid when poured from a liquid valve dumps the pollution in the liquid at the same location, like other liquids, but this liquid will have much more pollution in it. About 10x more pollution then other liquids.
+ 2 New Config options to apply multipliers on resource zone spawns per planet, as well as an option to effect zone richness per planet.
+ Exodus now has a much higher chance to spawn uranium, all other zones are 2x more likely to spawn and their richness is 25% larger. (Out of the box settings)
+ The Moon has 3x the amount of copper and iron, everything else is 10x more rare. The richness of these zones is also 50% on the moon. (Out of the box settings)
+ New Admin Command, /mt goto ship ShipName <- Very useful for admins and testing, you now have a way to get to a ship without teleporting to coordinates!
+ Space Bat Poop! Space Bats now poop nether wart blocks, if their poop lands near 3 other poop blocks on your ship, it will explode! Kill the bats with sam sites and make sure to clean your the top of your ship off every once in awhile!
+ Space Nebula has been added to space! There is three space nebulas out of the box. There is only one spot that you have no nebula that is 66-90% of the way to exodus with default settings. Nebula generates dust on solar panels and has a composition of dust which can be used by other devices.
+ New Device! Particle Collector! This device is used in space to gather resources from nebula! This must be placed on a spaceship and can be unlocked with its new tech Nebula Farming which is researchable after Space Travel!
+ New Recipe! You can no make Hydrogen bottles at a advanced assembler using blue ice! Hint There is ways to automate gathering ice and crafting ice :p This recipe is at the advanced assembler! (Unlocked after Gas Extraction)
+ New Device! Cargo Rocket! This device is unlocked with space travel. You can use it to launch items from a planet or space to a target cargo pad on a spaceship. This is a useful way to get items from planets to space, it costs 500 petrol to launch, however these launch stacks of items. This device is limited in its range to 100 space units. This means you could launch a cargo rocket from EarthLike to a ship orbiting the moon for example.
+ You can now click on the device information of a power pylon to open the power grid power breakdown. This will break up the information per device. This makes it a lot easier to tell what device is using X or producing X when you have a large factory.
**Changes**
+ The Auto Stripper is now unlocked after researching basic refinement.
+ Grass spreading is now effected by pollution.
+ The Production Monitor has had a UI rework. It now shows production and consumption and shows its values over a defined period of time. As apposed to predicting production amounts.
+ The Production Monitor now tracks power produced and consumed as well. Useful for viewing up to the last hours production / consumption.
+ The Production Monitor now organizes its contents by its value, and the list is much more likely to shift around as it logs items for up to 1 hour, this results in a way smoother and accurate monitor.
+ Device power icon color schema has changed above devices, dark red is used to show active power consumption, red is used for idle, gray is used when a device is not drawing any idle power, green is used when a device receives a free power cycle from modules. Yellow is used for active power generation still, gray is used for idle power generation.
+ Device no longer queue up there actions, instead they are performed at once. This should reduce scheduling, but also simplifies their logic abit.
+ Device UI no longer gets paused when overdriven for a second, the UI is also a bit more responsive now.
+ Adjusted tech cost for utility science from 20 - > 50 (This applies to new servers, you have to reset your tech.yml to get these changes)
+ Various techs were changed to include production science as a required research item, again you'll need to update the tech.yml to include these.
+ Geothermals no longer get an efficiency penalty for missing lava on the right or left side, this doesn't change much as geothermals are normally covered in lava, this was redundant.
+ Wooden Doors are no longer air tight, however metal doors like iron and copper ones area. This allows a atmospheric controller to treat wooden doors as air as well, so you can have multiple rooms with one controller now!
+ Breaking pipes will now spill their liquids into the world if it does not have enough space for it in the remaining pipes, if its the last pipe its liquid is always spilled into the world.
+ Breaking any device that has a liquid stored into it will also spill into the world. Be careful when breaking liquid silos filled with Waste Water!
+ Space Bats now have to spawn outside of the ship area with some extra spacing. So they wont spawn right on top of your ship anymore!
+ The Phase Beacon no longer links to a single ship, instead when right clicking with it you will be given a menu to teleport to any of your owned / shared ships. No more getting stranded from your ship.
+ Repeatable techs have been added to the tech.yml, these could be essentially infinite tech as well. These techs can increase in price and can have a max unlock count!
+ Logistic Robot Cargo! This tech is a repeatable late game technology, it can be unlocked 28 times! Each time your logistic robots will be able to carry 2 more items! They carry 8 by default so you could get them up to an entire stack at max level!
+ Asteroids now have Blue Ice that can spawn in them. Nebula Fields can also have Blue Ice Particles.
**Fixes**
+ Fixed an issue with the AutoStripper throwing an error when stripping copper blocks.
+ Removed old Logistic Robot Speed tech, it was replaced with I,II,III techs, you will need to remove this tech yourself if you dont want it.
+ Improved chat input to not use the player object instead it uses a UUID.
+ Possible fix for PowerReceiver taking money but not adding it to the device balance and not informing the player of the input action.
+ You no longer get a slight heat buff while in space due to sunlight.
+ Hoppers can no longer output to devices, this was just deleting items, this is only temporary until I fix this.
+ You can remove Sifter outputs again using shift right click on items.
+ Liquid silos no longer require a power grid to work.
+ Fixed an issue where it was possible for a Pipe to have liquid stored in it without a liquid type type.
+ The Train Station now converts the block below it into a vanilla device similar to movers, this means you dont need to have a mover moving an item into the chest or barrel to get the station to take fuel.
**Notes**
+ It is possible for dissipation to drop, but this is from trees and grass dieing. You can raise foliage up, but understand this takes a lot of work as you need to improve a 3x3 chunk area with foliage.
+ Production Monitors will take 1 minute after a server reload for the minute stats to be accurate, this also applies to the hour stats. This data isn't persistent for performance reasons and file size reasons.
+ You can greatly reduce your pollution generation now if your use modules where you can. While you can't use modules to a great extent with power sources, you can use them often for consumers.
beta
Geothermal Fixes & More!
V0.994 янв. 2026 г.97Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ New Config! Device Occlusion: true, this just gives you option to disable device occlusion, there's a few reasons you might want to, read the config for more info!
+ New Config! Opt In Occlusion: false, this makes it so no one uses occlusion by default, but players can use /mt occlusion true/false to opt in or out of using it.
**Changes**
+ Logistic robots now travel 50% faster when traveling to the player.
+ Vanilla materials now show up in the /mt order command.
**Fixes**
+ Devices now use one method for occlusion and said method has been slightly optimized so the system will use less overhead.
+ Adjusted how pollution particles are spawned, this should reduce overhead on servers with large amounts of pollution and players.
+ Fixed an issue spawning more pollution particles for each player in the area.
+ Geothermals can now actually hit 3 base power generation.
+ Geothermal bonus heat value now shows the accurate number.
+ Geothermal bonus heat can actually hit +2 now rather then maxing at +1
beta
Mover Mod rework & a lot more!
V0.992 янв. 2026 г.47Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ 1.21.11 is now the leading version for Minetorio. This means the official supported versions are now 1.21.11/10/9/8
+ New Config! Auto Breeder Limit: 20, this is the limit of animals which an autobreeder will be allowed to breed animals to. Note this includes all animals, and these are only animals within the breedable range!
+ New Config! Blueprinter Preview Limit: 100, this is the amount if displays the device can spawn to show you the hologram of the blueprint. Setting this to zero disables the preview, setting it to -1 will leave it with no limit.
+ New Mover mod, ALTERNATE OUTPUT, this mod will make the mover alternate its output onto the left and right side of the belt when their isn't enough items for both sides of the belt!
+ When using Auto Logger Breaks Leaves: true (default this is false) the auto logger can collect leaves when supplied with both an ax and shears. If shears are not present, then the leaves are broken like normal.
+ New Device, the Auto Stripper! This device is a utility device thank can strip away the color from colored blocks and items. It can also restore copper and make stripped logs! It's available right away at the Crude Assembler!
+ New Command! /mt order item amount, with this command, you can place orders to nearby roboports. Logistic robots will then delivery said item to you if available in a provider chest!
+ New Command! /mt take, you can then open your inventory and click the items you would like to have nearby roboports dispatch bots to collect those items from your inventory!
**Changes**
+ Boilers can now output steam in any direction rather then only the top.
+ Device crowding updates no longer happen every second, instead they now check when a device is placed or broken in the area. They additionally only make devices of the same type cause updates. This should drastically reduce overhead for servers with high crowding device counts.
+ Power Pylons no longer check for their upgraded status every second. They instead get marked for a single update after a block is broken or placed nearby. This will heavily reduce overhead on servers with a lot of power pylons.
+ Changed the mover display and how its occluded, it should have way less overhead now.
+ Various small improvements across several devices.
+ GameRule changes when creating the space world no run console commands instead, until 1.21.11 becomes the oldest supported version. This means you will see the game rule changes occur in the console when creating the mt space world.
+ Trains now have 1000 fuel rather then 100. This allows far train setups to actually work in practice now.
+ Train fuel has been tripled from fuel sources, so fuel will go a lot longer now then before.
+ Movers no longer use physical mods above them, instead they can be toggled from inside the Manage Modifier section of the mover. This will allow for some fairly custom movers while removing the physical limitations.
+ Movers have had their mods system updated, the wording describing mods is now updated as well, adding mods is a lot easier to do now as well.
+ When copy and pasting mover settings mods are now copied and pasted as well.
+ Geothermals now produce 3 base power rather then 5.
+ Geothermals now fluctuate in power, though unlike wind, this value changes smoothly to its target and changes a little faster then normal. Despite its randomness, it does produce power 99% of the time, its simply a range of power 0-5 now. (On average it'll make 2.5 power)
+ Core Heat Level now represents the current core heat in the geothermal generator (visible in its UI)
+ Clouds changes, generally there is less clouds now. This should bring solar panels power up from its low 130k per 24hr to something closer to 200k
+ Wind Turbines have had their height requirement removed. This should make them more viable in all biomes.
+ Wind speed chances changed, in general wind is not as strong anymore, it should bring it closer to my target 200k per 24hr value.
+ Tidal Generators & Wind Turbines have had their crowding distance reduced from 15 - > 10, this means you should be able to get 33% more in the same space.
+ Tidal Generators are no longer effected by their biome type.
+ Tidal Generators now produce their max power in a volume of water of 150 blocks rather then 50.
+ Tidal Generators now require source water blocks, this is to prevent cheesing the setup. Though most people didn't cheese this anyways.
+ The Sifter no longer has redstone as a siftable product anymore. Look to the Infuser to convert sand into redstone dust!
+ The Sifter now has a 5% chance to give copper nuggets! This is 4x less common the iron nuggets so you'll still need to work towards better copper sources.
+ The Infuser now uses 8 power instead of 20!
+ Updated the method to prevent moving items into movers via hoppers, this should be WAY better for performance.
**Fixes**
+ Fixed an issue with crafting pipe junctions, they can now craft into granite, diorite and andesite!
+ Fixed an issue preventing upgraded power pylons from connecting at their upgraded range.
+ The AutoBreeder works much more reliably now with feeding animals, it also shows nearby adult animals detected and ones on cooldown now in its UI.
+ Electric Furnaces, Blast Furnaces and Smokers now drop their inventory when broken (in survival) This change will only apply to newly placed ones though sorry! :(
+ Combustion Generators no longer drop unintended items, they also had a rewrite to their code so they are similar to the Electric Furnaces now. This will only apply to newly placed combustion generators.
+ Fixed an issue with the Combustion Generator being treated as a vanilla device which was causes some oddities to occur.
**Notes**
+ Geothermal were outproducing other power sources by nearly 2x-6x more. To add insult to injury with 6.5 geos you could produce the same amount of power as a t2 source the, that being steam power. A steam power setup takes 4 blocks not including pipes and other devices to move fuel around. Clearly this was an oversight on my part.
+ The Geothermal generator should now produce around 216,000 power per 24hrs, bringing it in line with other power sources.
+ Tidal Generators should be much more viable now, especially in servers using custom biome generation. In general though they will still function best in oceans though.
+ The Sifter changes will only apply to new servers, for existing servers, admins on the server either wipe their Table Data folder in the plugin folder or manually make the changes mentioned above.
+ When using the order command, you can order Minetorio items by name and vanilla items. Custom items are not currently handled properly yet.
beta
Hotfix 2
V0.9923 дек. 2025 г.147Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Fixes**
+Fixed an issue with emeralds and diamonds appearing on lifts!
Sorry about this guys this was my bad :(
beta
Hotfix
V0.9920 дек. 2025 г.46Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Fixes**
+ Fixed an issue with the BeltManager on startup when a belt was no longer valid.
beta
New Mover Mods & Fixes!
0.9919 дек. 2025 г.33Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Что нового
**Additions**
+ Two New Mover mods! Long Inserter & Long Grabber! These mods allow movers to grab or insert things from 1 extra block away. Think red inserter from factorio, but it has the option of doing both!
**Changes**
+ If your using DISPLAY mode for Device Icons and for Item Mode then Minetorio no longer needs to listen for item merging, this can heavily reduce server overhead. These are default settings so if you didnt change these then your server will get a performance buff!
+ Virtual Devices will no longer wipe the physical inventory, this helps with servers that have crashing issues, as the inventory will no longer be empty, rather it will roll back!
**Fixes**
+ Blaze Rods are now recognized as a fuel source.
+ Breaking a belt drops the items stored on the belt now (not in creative)
+ Belt railing when placed appears way faster now.
+ Corner belts are working again, though you will need to break and place them to get them to update! (Placing and breaking is how corner checking updates occur for performance)
+ Fixed a few belt arrow issues that would occur when breaking belts in specific orders.
+ Reduced overhead for devices that need to check for nearby devices of the same type.
+ Various small performance improvements that should add up for a good reduction in overhead overall!
beta
Hotfix
V0.9915 дек. 2025 г.67Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
Что нового
**Fixes**
+ Fixed an issue with updating from 0.98 to 0.99
+ The Tunnel Pickaxe no longer can destroy bedrock. Boooo
beta
Belt, Pipe & Lift Rework & More!
V0.9914 дек. 2025 г.40Minecraft: 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
Что нового
**Additions**
+ You can now insert items onto belts directly by right clicking on them while holding an item and not sneaking. (Sneaking releases items from the belt)
+ A new Splitter device has been added, this works similar to Factorio's belt splitter! Though it can split into a 1x3 or a 1x2! These are crafted at the Crude Assembler!
+ A new device has been added! The Phaser! This can teleport items up to 15 blocks away to another phaser in the direction the phaser is facing! These don't use power and are similar to underground belts from Factorio. This was possible before but it wasn't a device and just used any stair case in the past.
+ The Splitter and Phaser are unlocked with Belt Tech! A cheap base line red science!
+ Super Chunks will no keep track of the blocks they pollute and will slowly reverse the damage done to the chunk over a long period of time. However the blocks that are restored will only be restored if they are still the block type that was set there by the super chunk. So if its coarse dirt (but was grass block before), and you break it and place obsidian there, it wont revert back to the grass block.
+ New Command! /mt public [true/false], you can use this to set the device your looking at to a public / private device. Public devices can be opened by anyone regardless of /mt sharing!
+ Two new Devices! Liquid Pipes! Yes finally these are actually an item! Liquid pipes accept liquids from devices and move liquids to other pipes. Liquid Junctions, these pipes move liquids to their connected devices, they do NOT accept liquid from devices. Only other pipes. Both are craftable at the crude assembler after unlocking liquid transport!
+ The liquid pipes when crafting can use granite or diorite walls as ingredients as well.
+ New Lifts! Lifts are now craftable at the Crude Assembler! Similar to belts they now have a capacity of 4 items! Lifts are much cheaper then belts!
+ Lifts can use any type of fence when crafting!
+ Three new techs have been added for the new belts & lifts! Faster Logistics, Express Logistics & Turbo Logistics
**Changes**
+ Belt now have 4 item slots! 2 on each side of the belt! Double the throughput!
+ Movers no longer have a motorized state. RIP repeaters.
+ Belts are independent of each other, breaking one doesn't cause the entire belt to rebuild anymore.
+ Belts play their sounds a little quitter when moving items and they also only play sounds every other belt when moving items.
+ Belts now are crafted in the Crude Assembler and have default recipes! Belt assembling has a unique trait, if you can craft it with any colored carpet to change the color.
+ Belts are no longer restricted by color. So a white belt can connected to a red belt now. Color coding is still a thing of course but there's no technical limitation to this anymore.
+ Devices no longer have a 5 second delay to register. This is great for testing and makes reloading the plugin a lot faster.
+ Item Teleporters now 1/4 the amount of power for teleporting items. At max range of 32 this would have been 16 power per teleport, now it is 4.
+ Human Teleporters now cost 1/2 the amount of power for teleporting.
+ Elevators now use 3 less power per teleport. From 10 to 7
+ Various devices have had their pollution output tweaked, most of them were lowered, though these were mostly uncommon devices. Only one had pollution increased, the crusher now produces 1 pollution rather then zero, but the sifter now produces 1 instead of 2, these are often used in the same setup.
+ Pumps will now only consume 1 power after they have moved 100 liquid. Instead of consuming power for moving 1 liquid in some cases.
+ Liquid Pipes now have a capacity of 100.
+ Liquid Pipes now can only contain 1 liquid. Mixing liquids isn't possible.
+ Liquid Pipes will now always show their liquid type assuming they have one.
+ The Oil Refinery now has a hint based on the chosen recipe. It describes how liquids input and output, its useful for Oil Cracking specifically.
+ The Oil Refinery now has set output directions for liquids when using Oil Cracking. Petrol is output through the backside, heavy oil is the left, and light oil is the right. Oil can be input from any other side though. This change had to be done since pipes can no longer mix liquids.
+ Updated the guide.yml with the new changes. You might want to delete your guide.yml and let it regenerate as it will not change the entries.
+ Lift up down direction is now based on if your looking up or down when placing the lifts!
+ Lifts also have a rotation to them now which is based on the direction your facing when placing it. It is possible to have lifts connect with different rotations!
**Fixes**
+ Power Pylon upgrade checking now only occurs when a player is near and once on server start. This will reduce overhead by a bit for servers with lots of upgraded pylon use!
+ Belt railing is better aligned which visually looks better in some cases.
+ Movers can now enter a pending state similar to how devices do when waiting for their world to load, rather then just deleting the mover if its world isn't loaded yet.
+ Fixed an issue that would allow users to open an incorrect inventory for chests when quickly placing movers.
+ Fixed an issue when opening a chest you could open the physical inventory of said chest rather then its virtual one if it had a block above it.
+ Fixed an issue with the AutoButcher not working!
+ Power Lines now regenerate after server restarts much more consistently. Before they would connect to whatever pylon was closest, now they remember what pylon they were connected to!
+ Barrel Pumps can output liquid now even if there is no output item space for barrels.
+ Fixed a couple of visual issues with liquid pipes.
+ Biodomes created from the Atmospheric Stabilizer now apply to crops as intended. In addition to this fix, biodomes work on animals and trees as well!
+ Electric Furnaces can make charcoal again, though keep in mind Electric Blast Furnaces will not be able to do this as it mimics normal behavior.
**Notes**
+ Belts no longer need movers at all to work. This reduces the overall amount of movers you'll use.
+ Belts now update their railing way faster.
+ Changing one belt does not make every belt rebuild its railing.
+ Belts can be placed next to each other now without any janky movement.
+ Movers have much less impact on performance now since they no longer manage belts. And the logic for moving items on and off belts is much more efficient.
+ Movers will still maintain there splitting mod, this allows them to split their output into multiple outputs still.
+ The terrain healing system isn't perfect, it isn't very good at restoring leaf's since they can decay from logs being polluted. Though leaves remove via pollution will be restored.
+ Terrain healing only occurs on newly polluted blocks.
+ The pollution reduction on uncommon devices was to help them actually be able to run, for example a auto harvester making 5 pollution is a bit counter intuitive for game player balance since pollution hurts crop growth.
+ Pipes of different types will not form pipe networks together (still). So having an andesite liquid pipe connected to a granite liquid pipe will not actually pass liquid between the pipes. Very useful for when the liquid management gets wacky.
beta
OverDriver Hotfix
V0.982 дек. 2025 г.154Minecraft: 1.21.8, 1.21.9, 1.21.10paper, purpur, spigot
Что нового
**Fixes**
+ Fixed an issue preventing Overdrivers from saving due to the recent caching addition.
+ Fixed an issue with Overdrivers trying to cache their linked device after it was removed.
+ Fixed an issue with 1.21.8 spamming console when a player would interact with a block.
beta
Hopper / Performance Improvements
V0.981 дек. 2025 г.23Minecraft: 1.21.8, 1.21.9, 1.21.10paper, purpur, spigot
Что нового
**Changes**
+ The Liquid Silo now caches its connected devices, it will only updates its connection when a player is nearby. This should reduce overhead for server with many liquid silos. MS went from 3.22ms to 0.01ms for my tests!
+ Heavily reduced the amount of overhead for VanillaDevices from 2ms to about 0ms.
+ Reworked VanillaDevice system. Non chest blocks are now a hybrid when it comes to inventory access. When accessing say a barrels inventory it will use the physical inventory if loaded and a virtual if not. Chests use a full virtual inventory now to account for double chests. As they can be in two chunks at once.
+ Hoppers now fully work with movers as a result of this new system!
+ VanillaDevices now unload and load their inventories when the chunks load and unload. This should reduce overhead by quite a bit.
+ Train Stations now convert the container under them into a VanillaDevice, this will drastically reduce their overhead on the server as before they would have to load the chunk in order to check the inventory.
+ Train Stations no longer have to use a Barrel as the container under it, it can be any container type now!
**Fixes**
+ The Overdriver now uses caching for its connected devices. This will drastically reduce its impact. Went from 0.9ms to 0ms on my server.
beta
Major Fixes & Space Content Update!
V0.9829 нояб. 2025 г.37Minecraft: 1.21.8, 1.21.9, 1.21.10paper, purpur, spigot
Что нового
**Additions**
+ Rocket launches can now be launched for space science packs. They will grant 50 science packs when launched. However this only works if it doesn't create a space ship and isn't used to travel to a space ship.
+ Water when placed by a player or a dispenser in space is now instantly frozen, unless a Atmospheric Controller is heating the place location up.
+ Torches when in space must be placed in an Oxygenated space from an Atmospheric Controller, otherwise they will break when placed.
+ Crops no longer grow on planets with an oxygen level that is lower then 0.5! However you can make Biodomes now using the atmospheric controller!
+ The Atmospheric Controller now protects the enclosed area from the effects of pollution! Biodomes! Yay!
**Changes**
+ Space techs are now hidden from the tech tree if the server has space content disabled.
+ The Rocket Silo has had its UI updated, it will now reflect information better based on if space tech is enabled or not.
+ Solar Panels work in space, however there power output is based on your distance from the sun. Any further then 1000 will result in power output. Using out of box settings this is the distance to Exodus.
+ Solar Panel UI has been updated to display different information in space.
+ Solar Panels only work in space when they have a clear line of sight below them. This is how they generate power, since the sun is position under the ship by default, this also just makes it a little more interesting.
+ When creating a new space ship there will be a glazed terracotta arrow that shows the forward direction of the ship to help people with getting started!
+ The Atmospheric controller now considers crops and non solid blocks as air, these are blocks you can walk through, like saplings, crops etc. This also indirectly improves space crop farming.
+ The Atmospheric controller now adjusts 3x faster when a player is nearby.
+ The default world generator for the space world is now a frozen peaks biome, which means water blocks will now freeze like in vanilla.
**Fixes**
+ Fixed an issue with how biome names were detected, this was due to a Minecraft change in the recent versions.
+ This fixes a visual issue in /mt map, however if you have bugged names in /mt map, use /mt resample. This will have your super chunks resample their biomes when possible and will resolve any bugs with biome naming. You could also just wipe the super chunk folders.
+ This fixes custom world generators like TerraformGenerator.
+ Fixed an issue with inventories desyncing for movers attached to containers like chests, barrels etc.
+ Improved the logic for VanillaDevice virtualization.
+ Greatly improved how hoppers interact with movers! From my tests they appear to be working fully now!
+ Wind Turbines & Moonlight Panels no longer work in space.
**Notes**
+ If you were not running the last version of 0.97 or an older version of Minetorio make sure you backup your Minetorio data folder in case you need to roll back if updating isnt successful for you.
+ The biome name issue only occurs on newly generated super chunks that have not been explored yet. So existing ones will not have this issue!
beta
Major Patch!
V0.9827 нояб. 2025 г.22Minecraft: 1.21.8, 1.21.9, 1.21.10paper, purpur, spigot
Что нового
**Additions**
+ Movers now show some basic information in the mover settings screen at the bottom of the UI. This info is hidden when applying filters though.
+ Movers can now interact with Shulker Boxes!
+ Movers can now interact with Ender Chests! But movers will only be able to access them while their placer is online! This might change later. This feature might turn into toggle feature depending on how balanced it is or have some sort of other balance change done to it.
+ Belts, Belt Arrows, Belt items & Pipes now occlude to players depending on if they can be seen, this is more aggressive the further the y difference between the player and the displays. This greatly improves client side fps when players are in very large factories!
**Changes**
+ The Crafter no longer works with Minetorio items, this fixes a few fuel exploits.
+ The AutoBreaker now works if its chunk is loaded rather then needing a player nearby.
+ The AutoBreeder, AutoButcher & AutoPlucker now work if their chunk is loaded rather then if a player is nearby. Though it can only target loaded entities.
+ The AutoLogger, AutoHarvester, AutoPlanter now work if its chunk is loaded rather then only if a player is nearby. However it can only target blocks if the chunk the target is in is loaded. These devices can only find new blocks in loaded chunks as well.
+ The AutoPlacer now works if its chunk is loaded rather then only if a player is nearby.
+ Did a small change to inventory opening with vanilla devices, the change makes it so containers open and close properly though this might be reverted.
+ The above change also improves hopper interactions with movers.
+ When using the /mt give command, if the player doesn't have space for all of the items given, the rest are dropped on the ground.
+ Trains now don't consider wild card slots when deciding if the train is considered full so long as it has one reserved item. This can allow trains to leave much sooner then they normally would when having trains wait until they are full.
**Fixes**
+ Fixed an issue that would leave ghost displays when a space only device place was cancelled.
+ Fixed an issue with the geothermal generator trying to cache information when its no longer a valid block.
+ Netherrack is now recognized as a smeltable ingredient for movers.
+ Fixed an issue with liquid recipes not being able to be crafted in assemblers when the recipe was viewed first in /mt items.
+ Wood is now treated as a log material when it comes to crafting or assembling.
+ You can no longer wear devices as helmets :(
+ Fixed an issue with teleporting to planets when outside of the world border, it would have the wrong y level making users fall to there death.
+ The Blueprinter now has its 3 block change per action applied to breaking blocks.
+ The Cold Fusion Reactors built in power pylon is working correctly now.
+ Ship Cores built in power pylon is working correctly again. This should make getting started in space a little less hectic.
+ Wood blocks can now be polluted.
+ Fixed an issue with train stations returning an incorrect amount of gravel when having their connections removed.
+ Train stations when broken now drop all of their rails and gravel that were used to connect to other train stations virtually.
+ Various typos and polish corrected in train stations and locomotives.
**Notes**
+ If you were not running the last version of 0.97 or an older version of Minetorio make sure you backup your Minetorio data folder in case you need to roll back if updating isn't successful for you.
+ The additional occlusion systems will have some config options to them in the coming patch, depending on the impact these changes have for client side fps, i may add more options in per user to disable certain entities from showing.
beta
Startup, shutdown & reload time improvements!
V0.9714 нояб. 2025 г.52Minecraft: 1.21.8, 1.21.9, 1.21.10bukkit, paper, purpur, spigot
Что нового
!!BACKUP your Minetorio data folder before updating! Just in case the update fails for you!!
**Changes**
+ Movers, Devices, Super Chunks & Player Data now have a corresponding file that now manages their categories. For long running servers this means instead of loading 10k+ files on startup, you'll be loading a MUCH smaller amount.
+ This reduces the plugins startup time, stop time and reload time dramatically! On my test server of around 30k files, the startup time dropped from 32 seconds to 6 seconds.
+ Minetorio can be reloaded using plugins like Plugman much more smoothly now.
+ Super chunks validate their nests one second after they are loaded, however this is no longer a scheduled task and should improve plugin bootup performance.
+ Automatic device saving should now impact server performance even less.
**Fixes**
+ Chests with movers above them now work properly with GriefPrevention.
**Notes**
+ BACKUP your Minetorio data folder before updating! Just in case the update fails for you!
+ 1.21.4 is no longer supported, as it is now less then 12% of minecraft servers.
+ The current supported versions are now 1.21.8/9/10
beta
Client Side Performance!
V0.9719 окт. 2025 г.120Minecraft: 1.21.4, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, paper, purpur, spigot
Что нового
**Changes**
+ Adjusted the Device Item Head Distance to 80. Discovered that by default this is the normal distance for displays to actually track client side, despite what the spigot.yml might suggest. This will actually improve server performance a bit. I advise all existing servers to change this value from 128 to 80!
+ Devices will now always be rendered when a player is within 50% Device Item Head Distance to it. However any devices past this will use the occlusion system.
+ The Occlusion system will hide devices that cannot be seen by players. This can greatly increase client side performance at a small expense to the server.
+ The Occlusion system scale with your y level difference to devices. So if you far above or below a device this will decrease its forced render distance radius to the player, allowing it to be occluded sooner.
**Fixes**
+ The Crude Assembler now shows up in the free version, this was somehow lost when reworking the assemblers.
+ The Pretty devices setting now applies to movers as well.
+ Movers now render in at the Device Item Head Distance, rather then the servers view distance. This will also improve server performance slightly.
+ Fixed an issue with people being able to open chests with movers above them due to the last patches changes.
**Notes**
+ From testing on my server the impact off these client side changes use a small fraction of performance. So far it seems worth using. But i want to see how it works for everyone else first. Eventually i will be adding a config option to disable the entire occlusion system if servers don't want it or need it.
beta
Fixes & Changes
V0.9717 окт. 2025 г.32Minecraft: 1.21.4, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, paper, purpur, spigot
Что нового
**Additions**
+ You can now mover filters while holding a wire tool in your and sneak right clicking a mover. Then you can paste the mover filters by right clicking with the wire tool on a mover.
+ New Config! Auto Saving Interval: 600, Allows you to customize the save interval of devices.
+ New Config! Auto Saving Console Message: true, Allows you to disable the auto saving devices message sent in the console to cut back on console messaging.
+ New Command, /mt saveall & /mt saveall instant. Saveall will trigger the performant friendly automated saving system. The instant one will save the devices instantly, this will cause lag on server with 10k plus devices! In general you should always use /mt saveall. But the option is there for smaller servers.
**Changes**
+ Mover gears is now increased by its gear count in the mover UI for faster viewing.
+ You can now open double chests when a mover is above them from either side, before it would only be openable from one side.
+ Devices now longer have an item icon above them if they have a device skin. As they both serve the same purpose so the device icon is redundent when skins are enabled for said device. This will improve performance in large setups.
**Fixes**
+ Oil Tech now requires liquid transport in the tech tree.
+ You can now use an amount when using /mt give <player> mt-item amount
+ Fixed an issue with the AutoMiner that could allow a pickaxe to mine more of a resource then it should have.
+ In order to drop items onto a belt, the player needs to have permission to do so at the movers connected location. Random can no longer jam up your conveyor belts!
+ Overdrivers now tick before other devices, this will reduce issues where they overdrive devices when they should and shouldn't.
+ The Power Grid now stores its energy at the start of the power grid tick. This will allow overdrivers to work properly on specific devices. Notably this allows Electric Furnaces and its variants to be overdriven once again!
+ Hotkey clicking in custom UI across Minetorio will no longer allow items to be moved into their UI. (Prevents losing your items)
+ The Autologger now works with WOOD blocks now. This was only partially fixed in the past, but now it is fully fixed!
beta
Translations & Fixes!
V0.979 окт. 2025 г.44Minecraft: 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, paper, purpur, spigot
Что нового
**Additions**
+ Over 20 more messages have been added to the locale_messages!
**Changes**
+ Geothermal Generators now generate +40% extra power from core heat or nether heat. They still end up giving +2 power, but works this better with a pool of lava versus none.
+ Adjusted default gold resource zones to have 2k-4k, this will not apply to existing servers, you would need to wipe your table data for this to apply.
**Fixes**
+ Speed Materials work again in 1.21.9
+ Fixed an issue with 1.21.4 on the newest build.
**Notes**
+ The current supported builds for 0.97+ is now 1.21.7-1.21.10. I am only supporting 1.21.4 due to the remaining user base. Which is decreasing! You should make an effort to update as I will be dropping support for this soon!
+ The 0.97 patches will be dedicated to bug fixing, balance changing and of course more translating!
beta
1.21.9 Update!
V0.965 окт. 2025 г.47Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9bukkit, paper, purpur, spigot
Что нового
**Additions**
+ 1.21.9 is now supported.
+ Copper chests are now seen by movers.
**Fixes**
+ Model data fixed so it should now apply to items when setting their model data.
+ Hoppers can no longer move items into movers. (This also fixes a minor issue giving the illusion of deleting items)
+ Optimized pipelines, they were producing alot of overhead, on my own server it brought it from 2.0mspt to 0.03mpst.
beta
Major Changes & Fixes
V0.962 окт. 2025 г.31Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ TerrformGenerator is now accounted for biomes when considering pollution dissipation. This will improve pollution handling quite a bit as pollution levels would be very high on these worlds.
+ Admins can now make importers and exporters have infinite funds when clicking them with a wire tool. This will only work if the player is opped!
+ Power Providers will now show a clients count. This will be the amount of unique receivers that have connected to the device since the last server restart.
**Changes**
+ The River Biome now has a dissipationvalue of 2! Which makes it alot better to pollute in! Yay?
+ A Unexplored superchunk now has a Unexplored Indicator.
+ Reduced the rail cost for virtual connections.
+ The Exporter now shows offers based on their taxes being included.
+ Both the exporter and importer have their lore updated to inform players of tax being included to make things more clear.
+ Exporters can never export at a price of zero now, regardless of tax rate.
+ Tidal Generators now make 2x the power during storms!
+ The Tidal Generator now works best in oceans, rivers & shores. There is only a penalty now to production if its not in one of the biomes.
+ Geothermal Generators now work best in lava source blocks. Using flowing lava only gives 10% of the normal power value. It can still be used but with much less power output.
+ Fish drops are now effected by pollution levels the same way it effects other animals.
+ Power Grids now drain 2 power for ever 5 batteries connected to the grid. This will show up as Battery Runoff in the power pylon. Read notes for this change.
**Fixes**
+ The AutoPlanter can plant saplings on podzol now! Useful for custom world generation plugins!
+ Devices and movers now drop as expected when broken!
+ Breaking a mover with a modification material above it will now be dropped and when dropped it will drop at the movers broken location.
+ When breaking a mover with mover gears, the gears will now be dropped on the ground.
+ Fixed the text displayed when killing an animal and getting no drops.
+ Fixed an issue with the crusher not being able to crush recipes that used an amount 8 or greater when the inputs were split up.
+ The Importer can now have its items moved via movers.
+ The Exporter can now have items stored in it via movers.
+ Power Receivers will need to have their power provider reselected if the provider increases their price from the last selected price. This means it could be lowered and the receiver will continue to work, it will stop working if it goes over the orignal selected price.
**Notes**
+ The Battery Runoff is a change added to combat people spamming hundreds of batteries on very low power gen setups essentially allowing them to use low power setups forever. I'm not against using batteries but this
impacts performance heavily and just feels cheap and undercuts all other active power setups. This will balance battery spam greatly. Dont forget admins can configure the battery capacity! So if you want high battery capacity simply 10x the battery capacity and now your batteries will have 10x the storage and 10x less runoff and performance will be way better.
beta
Changes & Fixes!
V0.9629 сент. 2025 г.53Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ Elevator Range is now a config option and defaults to 50 now.
**Changes**
+ The Power Transmitter transmission fee is now 1 power every 30 blocks instead of 10. The power provider is 1 every 50 due to the economy cost.
+ The AutoPlanter can place saplings on leaf litter!
+ The AutoPlanter can now plant from a much further way, the range was pretty limited before.
+ The Elevator now has a max range of 50 versus 20.
+ The load icon and generation icon in the power pylon now show their max potential load or generation.
+ The Human Teleporter now uses half the amount of power for teleporting over distances.
**Fixes**
+ The AutoLogger will now recognize WOOD materials as well. This improves auto logger support with custom world generation plugins that use WOOD.
+ The Crusher will now recognize WOOD as a log so it can be crushed into charcoal now. Note this will only apply to new servers, you would need to delete your table data or manually add it yourself.
+ Lava buckets now have a max stack size of 1 rather then 3, this fixes furnace based UI's from deleting lava buckets.
+ Wood logs can now be smelted like logs!
+ Biter Nests no longer require power to work lol.
+ Biter Nests no longer show a icon above them for not being powered.
+ Players can no longer open a chests inventory if a mover is above it without the correct permissions.
beta
Performance Updates & Fixes
V0.9624 сент. 2025 г.51Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Changes**
+ Superchunk tick overhead reduced to nearly nothing when idle ticking, as its world is no longer constantly checked for it being loaded, instead the world is checked to be loaded once before they tick, excluding them from the tick if its not loaded.
+ Improved a common method for distance checking, this should have a slight improvement in multiple areas across the plugin.
+ Fixed an issue with the power receiver using an inaccurate amount of money in some cases, this could use less or more money then needed.
+ The power receiver should now be able to charge from a power provider that has a full charge.
+ The power receiver can now receive 250 power a second rather then 1000. This helps other receivers distribute power more fairly on lower battery providers.
beta
Minor Patch
V0.9621 сент. 2025 г.47Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Fixes**
+ Movement speeds are now working again, walking on belts, and speed materials now works as you'd expect!
+ Fixed an issue that could cause wind turbines to drain batteries.
+ The mover screen can no longer be opened by anyone, instead its treated just like devices now!
beta
Minor Patch
V0.9612 сент. 2025 г.36Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ New Device! Pollution Deleter! This device will set the pollution in its super chunk to zero every second. This is intended to be a debug device. Its useful for server spawns for example!
**Changes**
+ When tracking the needed items for a device recipe the needed items menu now informs you of the command to clear it!
beta
Localizations Additions & Multi World improvements!
V0.965 сент. 2025 г.70Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ Added 7 more device messages to the locale_messages!
+ Added 12 notification messages to the locale_messages!
**Changes**
+ Fixed some typos for the power transmitter and reciever descriptions.
+ Tweaked Power Reciever's device information to be a bit more clear.
+ Super Chunks that have their world disabled or are not loaded yet, no longer try to tick. This should fix various issues with multi world setups.
+ Fixed an issue with resource zones with disabled or deleted worlds when using devices or systems that would check for resource zones.
beta
Improved Assemblers!
V0.964 сент. 2025 г.38Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ New Config Option, Prebuild Power Grids: true
If this is set to true, when the server boots up Minetorio will build the power grid for devices right away. This can slow down server startup for larger servers. In some cases it can even crash servers with less resources.
If this is set to false, startup speeds are greatly increased. However, it can take around a minute for devices to fully rebuild their power grid as they were before the server shutdown.
**Changes**
+ The assemblers have been updated so that when trying to use Minetorio items, they now look at the items internal value rather then the item itself when looking for ingredients to craft with.
+ This essentially means that if you have say two boilers, one with old lore and one with new lore, the assembler will accept both! I used the lore as the example, but even the material could be different, the name, the persistent data container etc.
+ These changes generally improve localization support indirectly, as admins would no longer need to worry about their players having broken crafting items as they translate the Minetorio files. It also future proofs the plugin in the event that numbers are changed on a device like pollution, power usage etc.
**Fixes**
+ Fixed an issue with the Flint Powder recipe not showing up. (it now has a different default crafting recipe name)
**Notes**
+ The Prebuild Power Grids is a temporary solution for servers who are having issues on startup with grid construction. I plan to either change how they are built entirely, or make it possible to save the power grids, so that they can just be loaded rather then built every time. I just don't have the time to do a proper fix yet so this is what I could get out.
beta
Balance Changes & Fixes
V0.9522 авг. 2025 г.45Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ The world biter specifics config can now take a new option, "nopollution/world" for example will disable pollution creation in a specific world.
**Changes**
+ Reactors now produce 4000 heat instead of 2000, this means a 4 heat exchanger setup can last ~16.6 minutes for one fuel rod instead of ~8.3 minutes.
+ The Hydrogen Engine now uses 20 Hydrogen to produce its power rather then 10. This will make the hydrogen engine in a self contained loop produce 62 of the 100 hydrogen needed for a full canister.
+ If Use Pretty Devices is set to true, then batteries will no longer have the item display above it. Since the battery skin changes based on charge level already, this can save performance in large battery banks.
+ Biter Evolution is only visible in super chunks if biters are enabled!
+ Arced particles for devices connections when holding a wire tool or device when crouching has been changed to only show power pylon connections. This also fixes an issue that would kick players from specific servers when there was a lot of devices nearby.
**Fixes**
+ Gas Extractor's now require their action power to operate and consume their power usage now. This fixes a major infinite power exploit with them.
+ Optimized the main onSecond event for holding a device / wire tool.
beta
Power Updates, Fixes and Tweaks!
V0.9520 авг. 2025 г.37Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ Devices now show a text icon above them when they are not connected to the grid, the icon looks like a plug! They also show when they are not powered with a red power icon. These icons only appear when you are close to them.
+ New Config Use Device Text Icons: true, this is a config option to disable this feature if you dont want to use it.
**Changes**
+ Devices now have their action ticked by the power grid rather then itself. Power grids tick device actions in order of power generators first then power consumers.
+ Power on the grid no longer tapers off, instead it is fully depleted at the end of the power grid tick. This tapering off system use to allow devices to run when they really shouldn't have.
+ Batteries are not charged every time a device produces power. Instead the grid charges the batteries after all devices have ticked. This is a great performance boost.
+ Batteries when being charged lose 25% of the power put into the charge. So if you produced 10 power, that wasn't used by any device, the power is stored into the grids batteries as 7 power. (Rounding down)
+ This changes the power balance a bit, this means using any power source is best right when its produced. But using power from a battery isn't as efficient. Non renewable sources are not nearly as good now to charge batteries with since it cost a resource to produce said power.
+ Ecological damage pollution factor adjusted from 25 to 200. This will slow down ecological damage greatly and also make it so 1 combustion generator isn't devastating an area completely.
+ Ecological damage only has a chance to go down now when the pollution is less then 50 in a chunk. Otherwise if the pollution level is between 51-199, then the ecological damage will remain the same.
+ /mt map has been updated, you now are given a bit more information on ecological damage. You can see if a super chunk is healing, taking damage, or in stasis (not healing or taking damage)
**Fixes**
+ Its now possible to run a power grid reliably without a battery.
+ Asteroid collectors now drop the correct block drop when mined. So mining iron ore will now give the asteroid collector raw iron for example.
+ The Rocket from the Rocket silo is spawning again :)
+ When breaking a device its inventory is dropped from its center rather then a corner.
+ Movers now recognize iron_ore, deepslated ores and other ores as a furnace smeltable item!
+ Furnace based devices now have their name on the UI updated properly when placed.
+ The petroleum engine and steam engine now show their proper ui icons even if they are not connected to a power grid!
+ Fixed an issue with space content working even when it was disabled. Also ensured these systems were disabled where needed to save on performance where possible.
**Notes**
+ Due to the recent device changes with how they tick, if you experience any oddities please report them, as the device ticking system was made a long time ago. I have don't testing to make sure devices work, though its only surface level testing!
+ An example issue I found was the combustion generator wouldn't show it info button in its UI unless it was connected to a grid. While this issue wasn't game breaking it was still not intended. I imagine most issues this update causes will be similar to this, harmless but not intended.
beta
Information Update & Fixes
V0.9513 авг. 2025 г.52Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ New Config! Manufacturing Permission: none, You can set this to a permission and if set users will need this permission in order to open the assemblers & research lab.
+ Devices now show their pollution generation on the item info. The icon is a Biohazard sign ☣!
**Changes**
+ You can now use devices in the tech.yml as tech cost items. Example - MT:Combustion Generator.
+ Mangroove Roots can now be broken by the auto logger
+ The liquid pump now also shows its liquid per second.
+ Updated Deep Drill lore to include its oil mining.
+ Various device now show their liquid production / consumption on the device item.
+ Updated devices that use block inventory holders to use the same clickable system as normal devices. This fixes some odd UI issues in furnace based devices.
+ Updated the Centrifuge device info to make it more clear in regards to Uranium Reprocessing.
**Fixes**
+ Train station item merging has been fixed to check once every 60 seconds if the inventory is full, not once every second. For servers using alot of train stations this should remove their performance impact to near nothing.
+ Fixed an issue with biters when breaking a block that was used by a mover.
+ Allow Recipe Updates: true, now works again with the new recipe system.
+ When researching a tech that no longer exists then the players selected research is reset. A warning is sent to the console for this as well.
+ Biter nests when broken with a silktouch pickaxe no longer drop the spawner.
**Notes**
+ In order for the vanilla recipes to update (if you dont have Allow Recipe Updates: true) you would need to delete the effected device recipes. Those being, Pump, SteamEngine, HeavySteamGenerator, Boiler, DeepDrill, PetroleumEngine, Nuclear Reactor & Heat Exchanger
+ For this version only i have made it so recipes starting with default_ will now update automatically if they are not flagged as a default recipe. It was possible for these recipes to not be flagged with this if they were generated in 0.9.
beta
Minor Patch
V0.958 авг. 2025 г.42Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Fixes**
+ Train station item merging has been fixed to check once every 60 seconds if the inventory is full, not once every second. For servers using a lot of train stations this should remove their performance impact to near nothing.
+ Fixed an issue with biters when breaking a block that was used by a mover.
**Notes**
+ Please send in sparks profiler reports! I would like to do a batch of optimizations! So if you can and are willing please send one in!
beta
Space Patch 2 & More
V0.9531 июл. 2025 г.56Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ locale_messages.yml, has been added, this will be used to translate messages sent to the player. This is not even close to being done, more will be added overtime!
+ In the items.yml you can now override materials of devices, see the battery example to see how to do so. Note then when doing so you lose the head skin for the device for now.
**Changes**
+ Space bats now spawn at a much further range which should reduce their density. It now scales off view distance.
+ space bats now spawn over a longer period of time, should reduce them all spawning in at once almost.
+ The Oxygen breathing sound now players once every 10 seconds rather then every second. Making less annoying.
+ Ecological damage will now only occur if the super chunk has a pollution level over 25
+ Ecological damage will now slowly heal if the pollution is less then 25.
**Fixes**
+ Fixed an issue with disabled worlds trying to tick super chunks.
+ ChatInput now times out after 30 seconds. This will prevent people from somehow getting locked out of chat when forgetting to enter input.
+ The Power Receiver and Transmitter now show the items skins when they are items rather then just when placed.
beta
Space Patch 1!
V0.9531 июл. 2025 г.22Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ Space Bats! These pesky creatures spawn as you travel in space! Space bats are phantoms with different hp, damage and size.
+ By default bat configuration is set to spawn bats after leaving the starting planet, and they don't spawn whilst at exodus. However they gain strength equal to how far from the starting planet you are. These are configurable just like asteroid fields.
**Changes**
+ The Atmospheric Controller has had its max space increased to 500 blocks rather then the tiny 100.
+ The Atmospheric Controller now displays if the room is to large as a warning.
+ The Atmospheric Controller has been fixed to consider the world border more accurately.
+ Gravity has been changed for planets, 0.66-0.99 is now going to be jump boost 1, 0.33-0.66 is 2, anything lower is 3!
+ Oxygen loss has been adjusted on planets, 0.0 oxygen will translate into running out of air in 20 seconds without o2 tanks. 0.5 would result in running out in 40 seconds and so on.
+ Updated oxygen mask lore so that it includes the low oxygen level that is breathable with it worn.
+ The Phase Relay now works for users who are not the owner and are shared with the owner.
+ The base ship speed of a sheep is now 10x slower. So its still useful for getting into orbit if you just barely run out, but not so easily afk-able.
+ Asteroid fields now spawn based on the density of the field. The higher the density the more likely they are to spawn.
+ Asteroid fields now spawn 20 asteroid by default. 25% of them will be incoming asteroids, these are ones that can destroy the ship and be gathered. The rest are decorative.
**Fixes**
+ Spaceships have their local target updated when created, preventing them from traveling right away to 0/0
+ The Phase Beacon no longer relinks over and over again, this was due to the translation updates.
+ Asteroid miners now mine the correct material, they were mining the primary material before rather then the secondary.
+ Fixed an issue preventing non creative mode players from building in space.
+ Rockets now spawn in the related world the rocket silo is in, this fixes rockets not appearing in some servers when spawned.
+ Ship cores now compute after created for the first time, this makes planets render right away and fixes other issues.
beta
Hydrogen Power! Exporter & Importers!
V0.9427 июл. 2025 г.57Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ New Device! Hydrogen Engine! This device uses gas canisters filled with hydrogen! It requires advanced assembly and gas extraction to research. It produces 30 power, making it between steam engine and petrol engines!
+ When holding a device that suffers from device crowing, the power particles that indicate power grid range turn orange. This will inform you that that spot will be effected by device crowding.
+ New Device! The Importer! This device you can set a max buy price, which then if there is any exporters on your same world, the device will automatically by the set item at the lowest price possible. The further the exporter the larger the sales tax though, which the importer pays. There is also a flat 2% tax by default. Funds are added to the device to make purchases.
+ New Device! The Exporter! This device you can set a sell price, which then if there is any importers, they will buy your items automatically for the configured price. Funds are added to the device to be collected later.
+ New Config! Import Tax Distance: 1000, if this is set to 1000, that means for every 1000 blocks away a importer and exporter are, the tax in increased by 1 percent.
+ New Config! Import Flat Tax: 0.02, this is the flat tax that must always be paid in order to import an item. 0.02 is 2%
+ New Config! Rocket Launch Sharing Required: true, in order to be taken into space via rocket ship launch now, you either need to be the owner of the rocket, or have devices shared with the placer of the rocket. This can be disabled to allow just anyone to go up so long as your close to the rocket silo.
**Changes**
+ AutoPlanters no longer try to bonemeal crops if the pollution level in their super chunk is over 1000, as nothing can grow past this level of pollution
+ Devices when powered off via power breakers or battery monitors etc, will no longer draw idle power. This can be useful for power management at large scales!
+ The Rocket Silo distance has been cut in half in order to board the rocket if its going to a spaceship.
**Notes**
+ The Hydrogen Engine on out of the box settings is interesting. For it takes 50 seconds from a gas extractor on default planets to fill a canister. Which can be consumed by a hydrogen engine in 10 seconds.
+ The idea is you could use this as backup power, but in other planets this scale might be a net positive instead. So maybe one gas extractor can fuel 2 hydrogen engines instead. I really like this in the mid game as your can use it sort of like a battery.
+ The new Import / Export device will finally unlock a true autonomous way for factories to rely on other factories for their goods. Due note that you cant exactly specify who your buying from or selling to, in general the best offer is always taken for both sides of a transaction. But in the cases of tie between two sellers, the result is random. 2 items can be bought at a time, to ensure all devices have a fair chance of buying items.
+ The devices currently do not connect to devices on other worlds. Though I will likely revisit this.
+ The taxes also add a great way to remove money from the server, server owners will likely enjoy this, but also note this prevents the importer and exporter from being overpowered versus other forms of transport.
+ These devices use vault, so it should hook into most economy systems.
beta
V0.94 - Hotfix
V0.9426 июл. 2025 г.36Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
+ Fixed an issue with not being able to select items on the second page of any assembler!
beta
Polluted World Tweaks & Fixes
V0.9424 июл. 2025 г.27Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ You can now disable default tech by adding the line Disabled: true See example tech for and example!
**Changes**
+ Tall flowers can now be polluted (they turn into tall dead grass)
+ Ecological damage now grows 5x slower along with alterations to the environment being 5x slower.
+ Biter evolution cap changed from 1000 lifetime pollution to 10k, this will slow down biter evolution by 10x.
+ Naturally generated oil fields now have 100k-200k oil rather then 50k-100k (Minetorio table data folder would need be wiped to get this change on existing servers)
+ Coal Liquefaction now produce 200 oil rather then 500, making natural oil fields more appetizing.
**Fixes**
+ Polluted logs should preserve their rotation now
+ Pollution shows up as brown dye again in the production monitor.
+ Liquids show up as colored concrete, this was meant to apply in the last patch.
+ 1.21.4 servers using the new pollution changes will no longer error when trying to replace grass, instead of using 1.21.5+ dead grass the dead bush is used instead.
+ Fixed a few issues with biters breaking vanilla blocks and mover modifiers causing errors in the console.
**Notes**
+ 1.21.4 is only supported due to 40% of Minetorio servers running it. Once it drops below 20% or the next MC version is released, I will no longer support it as itll be well outside my 3 version rule.
beta
Polluted World, Bug Fixes & Tweaks
V0.9419 июл. 2025 г.52Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Additions**
+ Liquids are now tracked in the production monitor, they show up as concrete to represent liquid based on color.
+ Super Chunks now have Ecological damage, which goes up as it gains pollution. It slowly goes down when there isnt any pollution.
+ Pollution/Ecological Damage can alter the world! As you pollute an area, grass dies, logs become pale, flowers turn into dead bushes etc. Your crops can directly be killed by this type of pollution. The higher the ecological damage the more likely the world is to change.
+ Polluted chunks now emit particles, if they have current pollution the particles are a dark gray, if it is long lasting pollution damage the particles can be green. Its possible for both to show! The amount of particles is directly related to the pollution levels as well.
+ New Config Allow Pollution Altering: true! This is used to disable the mentioned system.
+ New Config Allow Pollution Particle: true! This is used to allow particles to spawn in polluted chunks.
+ When bonemealing a crop if it failed to grow due to pollution it will now inform you.
**Changes**
+ Updated geothermal generator lore to say CUT copper slab.
+ Various trade beacon recipes have had their price increased for the industrial trader.
+ Various trade beacon recipes for the mining ship have had the amount of ores given increased.
+ The Tunnel Pickaxe was moved to logi tech rather then chemical, it also requires advanced assembly now instead of chemical science, and it is half the price.
+ The Glowstone Generator now burns 50% longer in both the nether and the overworld.
+ Various military tech is now locked behind the Military Technology tech.
**Fixes**
+ Fixed an issue with the geothermal generator generating more 2 more power then it should have.
+ Movers no longer rebuild their belts if you place a carpet that isn't their color.
+ Super Chunks have been updated with how they tick. I've optimized it while doing this, the logic for ticking super chunks is much better. However there was also an issue causing them not to tick, which was fixed with this.
**Notes**
+ The pollution changes likely need to be tweaked, I'll probably change some values to it based on my play testing! For now you can disable the additions if they dont fit your server or if its causing some sort of problem.
beta
0.93 Patch 2
V0.9318 июл. 2025 г.28Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
Fixes
+ Fixed an issue with the AutoCrafter failing on 1.21.8 on paper, vanilla recipes randomly added the damage value again to logs in recipes. This should be fixed for good this time.
+ The Crude Assembler can now work with movers! Yay!
+ Phase Belts no longer send their arrow and items phasing through the stairs they use.
+ /mt create rz URANIUM 1000 10, this command now accepts URANIUM before it wouldn't do anything.
beta
Changes & Fixes
V0.9318 июл. 2025 г.31Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, paper, purpur, spigot
Что нового
**Changes**
+ The Research Lab now takes 1 Electronic circuit, not 4. This was a typo.
+ The Trade Beacon is now craftable in the Crude Assembler.
+ The Trade Beacon no longer requires technology to unlock.
+ When shift clicking items into a device from your inventory, if the item is placed into the device output slots, the clicked items will be moved into the input slots if possible on click. This bothered me for a long time whilst playing haha.
**Fixes**
+ Placing a device that uses a head skin against a wall now places the device as it should rather then a head.
+ When selecting a recipe the ingredients list now updates right away for the device info.
+ Fixed an issue with tracking recipes that could cause items to be set to air in the tracking.
+ Trade Ship recipes are now generating again. So the trade beacon will actually work again essentially.
**Notes**
+ 1.21.8 works without issue! :)
+ I am doing a playthrough right now on MT, so I will hopefully fix most issues that players encounter!
beta
Turbulent II Recipe Rework! Lots of Tweaks
V0.9316 июл. 2025 г.41Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7bukkit, paper, purpur, spigot
Что нового
**!!TURBULENT BUILD!!
THIS WILL BREAK YOUR OLD MINETORIO CONFIG AND SETUP!
Additions**
+ Railgun now has a tech, it requires same site tech and uses utility science to unlock.
+ New Device! The Crude Assembler! This device doesn't use power, however it can craft very basic devices. This is now the only item from Minetorio that is craftable using a crafting table out of the box that is.
+ The Recipe Viewer can now be used to view most vanilla recipes. Though these will show without an item selected in the recipe viewer.
+ Biter nests now can spawn with dead bubbles on them. This helps make the nests look a bit cooler and less uniform!
**Changes**
+ Recipes have been reworked, they can now support stack sizes, and MT no longer supports custom crafting table recipes. However it still maintains custom crafts for its own devices.
+ The recipe changes will greatly increase readability and it will make it easier to get into Minetorio for new players. As users will only need to know one recipe. That being the recipe for the Crude Assembler.
+ The recipe viewer / editor has been updated, this includes various bug fixes for it too.
+ The recipe view / editor now has a new create recipe button, rather then being an item in the recipe list it now has a dedicated button.
+ All default recipes are now generated with default_, custom recipes are generated with custom_. This will make it easier to tell what recipe is what, typically this helps with custom server setups.
+ The Assemblers were rewritten to account for these changes. I'm expecting performance to be better here as well, but we will have to watch closely.
+ New Device! The Crude Assembler! This is the new assembler where players can craft most of the old hand crafted items. It doesn't need power to work, all of its crafts take 3x longer to craft. However if powered, it will craft at the same speed as a basic assembler.
+ There is a new config option called Crude Assembler Recipe: true, you can disable this if you want to remove the recipe for the crude assembler, though you would need to supply a way to get it as it gate keeps all of Minetorio now.
+ Biter nests can now form with variation in their spread location. This will make them not spawn in a perfect grid. This also means some nests can *merge* into one nest.
+ The Auto Timer is now crafted in the Basic Assembler rather then by hand.
+ All hand crafted items have been moved to the Crude Assembler and the Basic Assembler.
+ The Power Breaker is now unlocked with Basic Power Management tech.
+ Sam Sites now require Logistics and Advanced Bow turret to research.
+ Gas Extraction now requires logistics to reseach.
+ The Oxygen Mask, Tank and Space Suit are now unlocked from a new tech called Environmental Protection
+ Military tech now cost 5 automation and 5 logistic science packs to unlock and also requires logisitcs to be researched. And now unlocks grenades.
+ Oil Refinery now unlocks sulfur & plastic (this doesn't change anything as youd need the oil refinery to make it anyways, this just hides the item until its actually useful)
+ The Asteroid collector is now unlocked with space travel.
+ The Artillery Beacon is now unlocked with Artillery tech. (Doesn't change anything besides it appearing when you can use it)
+ Explosive is now only visible when youve unlocked Cliff Explosive (this is used in that recipe)
+ The EVA Module now has a technology to unlock it. It requires space travel to be unlocked, and Environmental Protection. It require space science as well.
+ Logistics now unlocks Engine Units, this again is just to hide it to when it becomes actually useable.
+ Logistics now unlocks the production monitor.
+ The Atmospheric Controller is now unlocked with a new tech, Environmental Stability which is unlocked after gas extraction using utility science.
+ The Guide.yml has had some updates to the Getting Started section to reflect the recent changes. You may want to delete your guide.yml if you havent changed it so older entries are removed.
+ Local locale_ui was moved to the main plugin folder, as the locale folder isn't actually being used the way i thought i would use it.
**Fixes**
+ Modular Power Armor Mk2 requires Module Power Armor tech now.
+ The Sam Site now unlocks the same site and not the rail gun.
**Notes**
+ Basic and Advanced Assemblers will revert to vanilla blocks when updating to this. The changes to them were to vast to try and save them.
+ Most tech changes should apply, however if you want to ensure they do, just delete your tech.yml file. There was a lot of misc changes with tech this patch.
+ All old recipes will no longer with Minetorio. In fact the recipe folder was changed. There is no way around the recipe changes. Recipes from 0.92 and below WILL NOT work on 0.93 and above! This is a clear breaking point!
+ This should be the last Turbulent build! No more clear breaks for the plugin! I have completed all of the back end technical changes that would cause break to MT. We are now in the clear all the to 1.0!
beta
0.92 Hotfix
V0.9213 июл. 2025 г.38Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7bukkit, paper, purpur, spigot
Что нового
**Fixes**
+ The Power Provider should now have its tech present in the tech.yml
+ The Power Provider should now be obtainable again.
beta
Customizable Items, Model Data, Item Refresh! Turbulent I
V0.9211 июл. 2025 г.35Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7bukkit, paper, purpur, spigot
Что нового
**!!TURBULENT BUILD!!
THIS WILL BREAK YOUR OLD MINETORIO CONFIG AND SETUP!!**
**Additions**
+ All items in Minetorio, devices, tools, armor etc are now customizable. (Items.yml has been added) Items can even have their materials changed. You can change their display names along with their description. This means you can now translate them of course to your native language!
+ All items have had their display updated. Everything is now uniform and much more concise. Items with missing information have had their information updated, dated information was updated etc. The items look so much better now honestly.
+ Items and devices now support model data! Resource pack makers rejoice! By default all MT items have no set model data, however you can change it in the new items.yml file.
+ New Config! Device Item Heads: true! This changes device item stacks to look like their assigned head skin. Keep in mind not all devices have an assigned head skin yet. This can be disabled if needed! But this helps immensely with looking for devices since they can now have a specific look to them versus all being observers for example!
+ All devices can now have a head skin assigned to them in the items.yml file. If a device has a head skin defined in there, then its head item will also be that as well as making the device that head skin when placed! You can customize the looks of the placed devices now this way!
+ A few new skins have been added to some devices.
**Fixes**
+ Fixed an issue with the liquid silo head skin being offset incorrectly.
+ You can no longer place ship core. This would just cause an error in console to appear. (You place these by launching them via rocket silos!)
**Notes**
+ This update WILL break your server. You will need to delete your recipe data folder for this update to work!
+ ALL items from MT before this update that are on your server will NOT work with this build! This is a clear breaking point! YOU HAVE BEEN WARNED
+ Devices that are already placed will be fine! So your factories that shouldn't have their devices break. However they will likely have their recipes reset in devices like assemblers. And most devices will likely get clogged up with tons of OLD mt items.
+ I recommend using making a backup of your server or Minetorio data before doing this update if your an existing server.
+ A fresh install of Minetorio will guarantee success (deleting all of your minetorio data)
+ Many devices are missing head skins still, and some cannot be changed yet like power pylons / batteries as they have multiple head states. This will come later on.
beta
Custom Technology! Customizable Guide, UI Localization!
V0.919 июл. 2025 г.53Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7bukkit, paper, purpur, spigot
Что нового
**Additions**
+ The Guide Menu has been updated with the guide.yml! Admins can remove and add custom entries you this list. This will help custom servers with explaining how to use Minetorio in a way that fits their server better. This also has the benefit of being changed to fit the language of the server to!
+ The Guide.yml is populated with the default information that has been present so far. I will be updating these later though but feel free to change them yourself, and or make suggestions!
+ Admins can now completely customize technology, and I mean that! You can remove and add tech at your will.
+ Tech now can give permission rewards & command rewards. Permission rewards are given when a player logs in and when the tech is unlocked. This makes this work with any permission plugin. It does mean that the perms wont show up in luckperms, however this doesnt mean they don't have the permission. I plan to add luckperms support directly to fix this.
+ Command rewards from tech are given to the player once they are logged in, as you can unlock tech while offline.
+ This also has the added benefit of allowing users to translate the tech.yml to their native language. Good luck, as this is over 1000 lines of text haha.
+ locale_ui.yml is now generated in the locale folder for Minetorio. This yml file is used for, you guessed it, UI translations!
+ The Main Menu has been added to the locale_ui, so it can be translated fully now. You can even change the displayed command here in the event that you want to direct users to another plugin or alias.
+ The Config Editor Menu has been added to the locale_ui, though descriptions are being skipped for now.
+ The Minetorio Guide menu has been added to the locale_ui, this covers the category buttons and their descriptions.
+ The Recipe viewer menu has been added to the locale_ui
+ The Research menu has been added to the locale_ui, this is for the buttons that are not tech itself.
+ Factory sharing menu has been added to the locale_ui
+ The Item Menu has been added to the locale_ui
+ Most common UI elements have been added to the locale_ui, for example left click, key words like open etc.
+ Admins can now add an alias in the config for the /mt command, so you can now change it to for example /industry, it will also work with the tab completer. It doesn't really replace /mt, its just an alias for it. Though this will be useful for other languages when they don't have *m & t* on their keyboards! (The subcommands are still the same and not configurable, but can still be tab completed)
**Changes**
+ UI color syntax is changing, the title UI color for custom UI in MT is now going to be white instead of gold. This will help with reading the title.
+ Info icon name color changed from gold to green.
+ The Minetorio Config Editor has been updated to use the proper color syntax and format.
+ Tech is now sorted by the total amount of tech required to research it, this applies to unlocked, available and locked tech. Each is sorted per category. So now in general the more complicated techs will be further in the list!
+ Space Travel tech, changed production science to utility science requirement.
+ Space Travel now require utility science to research. This is already the case, now it will just show it in the tech tree in a better way.
**Notes**
+ UI translations do NOT break servers, so you can safely update to this build without issue.
+ It will take a few patches before ALL ui is added to the locale_ui.yml, please refrain from asking for me to add x in for translation until 1.0!
+ Please be patient as I work on integrating localization in, it is quite time consuming versus normal coding and boring haha
+ Custom servers rejoice! You can now use the tech system in a completely unique way! I hope you enjoy! Due note i will be adding in support for luck perms in a later patch so that the permissions given by MT appear on luckperms! I just wanted a future proof solution so that the plugin never relies on another plugin to operate. So if luckperms ever is dethroned then this will work with whatever replaces it.
+ Expect odd issues with any of the above changes, it took a lot of time to port this information from hardcoded to yml files.
+ Nothing changed will break the server entirely. As this is not a turbulent update. Though I'd expect something to break with all these changes haha. Please be patient, just go back yo 0.9 if you have any issues, going back to 0.9 should be safe!
+ Custom items for tech will be added in a coming patch. I have to make a solution that will work for any item from any plugin. I have an idea but I didn't want to hold this update up.
beta
0.9 - Patch 6
V0.97 июл. 2025 г.33Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7bukkit, paper, purpur, spigot
Что нового
**Additions**
+ Updated to 1.21.7 - 1.21.6/5/4 are now the supported versions. All older versions will no longer have support going forward.
+ This version will work just fine with your 1.21.4/5/6 servers! Just make sure if you try to update your server you make a backup first! Minetorio does NOT support downgrading!
**Changes**
+ Decorative asteroids now vary there size depending on the asteroid field size settings that a ship is in.
**Fixes**
+ Fixed an issue with biter waves being able to attack offline players.
+ Fixed an issue with movers when biters would break their input or output.
+ Fixed an issue with resource asteroid collisions in space.
beta
0.9 - Patch 5
V0.95 июл. 2025 г.32Minecraft: 1.21.4, 1.21.5bukkit, paper, purpur, spigot
Что нового
Additions
+ New Config! Artillery Full Explosion: false, setting this to true will allow artillery rounds to fully break all blocks. Keep in mind biter nests will still require two good hits to kill the nest. By default this is set to false, but for servers who want some more fun feel free to enable this! :)
+ Provider Chest, Requester Chest & Roboport now have channel settings! These devices will only interact with one another if they are on the same channel!
Fixes
+ Fixed an issue with movers spamming console when destroyed by a biter when no one was nearby.
+ Asteroids now choose materials properly rather then always picking the same one.
+ Asteroid sizes now properly adjust their size rather then always picking the same size.
beta
V0.9 - Patch 4
0.94 июл. 2025 г.35Minecraft: 1.21.4, 1.21.5bukkit, paper, purpur, spigot
Что нового
**Additions**
+ The Auto Planter can now plant cocoa beans on jungle logs! (The AutoHarvester could already harvest cocoa)
**Changes**
+ Train Stations now store up to 1000 units of fuel. This allows them to top up trains without the trains having to be below a specific fuel level.
+ Train Stations now can be loaded with rails and gravel. Now when establishing virtual connections you spend the virtual stored gravel and rails instead. This will make it much easier to connect further stations along with allowing you to make further connections.
+ Locomotives now behave differently. They now use the top row of their inventory as whitelist slots. Placing an item in the first slot for example means all slots beneath it are reserved for that item. If there isn't any item in the first slot, then any item can be used below that slot then. The top row is never dropped off and will always remain in the locomotives inventory.
+ Power Pylons wires are now visible from much further away!
+ The Biter Detector now informs players of biter attacks that are also in the attacking stage rather then just the moving stage.
+ You can no longer grow crops in space. However crops can grow in space if the air block above it is stabilized from the Atmospheric Controller. (This will be updated later so that the atmospheric controller can stabilize crops themselves, but this will do for now)
**Fixes**
+ Fixed a major issue with locomotives wiping their inventories when the server would reboot.
+ Particles for power grid boxes can only be seen if they are within 50% of the view distance to the player.
+ The same is applied for when the player is sneaking to view power connections.
+ The Autoplanter rebuilds its cache when players are very close. This allows them to plant things when they should be able to! It is limited to rebuilding its cache once every 10 seconds.
+ Fixed an issue with biters destroying devices and leaving behind their display icon.
+ Biter Waves should now work again, their timers were not decrementing. I'm not sure at what point this started happening at.
+ The Biter Detector now works for incoming attacks from biter waves!
+ Max Concurrent Attacks config setting actually works now.
+ Natural biter attacks have been fixed! You should now get attacked by biters again if your using them!
**Notes**
+ The new changes to Locomotives should allow trains to actually depart when full now, as well as give users way more control over their trains!
beta
V0.9 - Patch 3
0.92 июл. 2025 г.31Minecraft: 1.21.4, 1.21.5bukkit, paper, purpur, spigot
Что нового
**Additions**
+ Solid fuel can now be used in train stations. Trains will take it when they have 40 or less fuel, which will give them 60 more fuel! 3x better then coal and charcoal!
+ A new mod has been added to mover, the Forward Modification. This mod will only work if the splitter mod is enabled. It allows the mover to move items out its front face, if its an item in its filters. Otherwise they are output to the left or right side.
+ While holding the deep drill you will now see the resource zone view, like when holding a seismic charge.
+ The AutoBreaker when held, now shows a particle box for its placement location and for its predicted breaking location.
+ The Chunk loader will now highlight the chunk your standing in so you know what chunk is going to be loaded when you place it.
+ Various devices now show their bounding box around you when holding them. This will give you an idea of what the AOE actually is for that device. For example holding an autologger will reveal the area in which it can actually gather logs in.
+ The AutoCollector can now have its pickup radius adjusted, it is clamped to a 1-8 radius. This device also works in a bounding box now rather then circle. Which makes it a lot easier to work with.
**Changes**
+ The Cold Fusion Reactor now has a built in power pylon. It will act almost the same as power pylons now. CFR's are intended to be a debug item so it makes sense for them to be this way.
+ The Ship Core now has a built in power pylon. It will act almost the same as power pylons now. This makes sense since you only needed 1 to cover your spaceship anyways. It also doubles as showing the boundaries of your building area in space naturally.
+ Several auto devices have had their range changed from 16 to 10. However their range calculation is now done in a square area rather then a circle. The volume of space that is in *range* is generally the same though.
**Fixes**
+ Fixed an issue with the PrepareItemCraftEvent for recipes that didn't have a crafting location. This happens when users were disabling a recipe by changing its craft location to nothing.
+ Fixed an issue with AdvancedChests not being able to move items into the last row of the AC.
+ Fixed an issue with overflow movers causing an error in the console.
beta
0.9 Patch 2
0.91 июл. 2025 г.27Minecraft: 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Additions**
+ There is now a sun that's visible in space! In order for it to not be visible, you would need to travel 5x further then exodus in default settings. (5k solar distance)
**Changes**
+ The way movers cache their input slots is now the same as how they cache their output slots. This is a technical change that has a fix attached to it.
+ Grenades can now break Crimson Hyphae a material used by biter nests.
+ Weeping vines will no longer be dropped from grenades or artillery.
+ Biter Nests can be destroyed with grenades directly now (the spawner part of it), it takes 5 grenades to do so.
+ Artillery can destroy biter nests now (the spawner part of it), it only takes 2 hits to destroy it, though artillery of course has accuracy issues.
+ Spaceships now have their spacing increased from 300 blocks to 600 blocks.
**Fixes**
+ Fixed an issue with movers only being able to move items into double chests when the double chest was the output and not the input.
+ Various debug messages for space content has been removed.
beta
Minor Fixes
0.930 июн. 2025 г.31Minecraft: 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Fixes**
+ The Overdriver should be less taxing for servers now, It was checking for movers even when the chunk was unloaded causing massive performance issues.
+ The Thruster now uses hydrogen, I had this disabled for testing.
+ So long as a deep drill has power, it will now move the oil it pumps out of it when deep drilling an oil field.
+ The Deep drill will also now show its stored oil when set to mine a resource zone with oil in it. This should make this a little more clear.
**Notes**
+ The following patches will be smaller like this, but the idea is that I will be able to get something out rather then having to wait a month for some form of content drop. Generally speaking going forward there isn't any large content additions planned for MT. Mostly just reworks and what not, though there is content additions still planned they just shouldn't be as large as 0.9
beta
Space! Planets! Spaceships!
0.928 июн. 2025 г.39Minecraft: 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Additions**
+ A config option has been added, Use Space Content, for now this is set to false. So you will need to enable this content yourself! I am doing this for a few reasons, primarily for performance reasons and for the build being untested.
+ There is a new config for planets, the planets.yml file is now generated with this version of MT.
+ Planets have an atmosphere composition. This allows them to have multiple gases in them at different densities.
+ Planets can have low oxygen levels, this will cause users to slowly use their oxygen in them.
+ Hydrogen can be found on planets, in planets with high levels of it, it can cause harm to the player.
+ Planets can have their daylight hours adjusted. So they can be longer or shorter.
+ Planets can have their gravity adjust, at the moment it can only lower gravity not make it stronger. (Working on a better implementation of this, it needs to be perfomant friendly)
+ Planets can have temperature, players can either freeze to death on planets or get set on fire on them. The temperature isn't static, during mid day it'll be its hotest, and mid night will be its coldest. Some planets can be cold 24/7 for example, or only cold enough to damage players at around midnight.
+ Planets can have crop growth reduced or accelerated.
+ Planets can rain more or less often, some planets could rain 24/7, others will never rain.
+ Planets have, Tidal levels, Wind levels, a Sun Bonus and a Moon bonus, can effect Minetorio generator devices. Making some of them useless on some planets or OP on others.
+ Planets have Meteors, this is controlled by a couple of settings, Meteor Intensity decides how frequent meteors impact the planet.
+ A config section for planets has been added in the normal config.yml.
+ A config option for Meteor Block Damage has been added, you can change the setting to decide how much the world is affected by meteor strikes, you can disable damage of blocks entirely or allow all blocks to be broken, you could specifiy vanilla only or MT stuff only.
+ Planets have Lightning Intensity, this allows planets to have lightning storms, which strike multiple times over the storm. This also gives the lightning generator a high chance to get struck outside of a vanilla minecraft storm.
+ Devices will consume more power when doing their actions if the planet temperature is over 1.0, a planet with 2.0 heat will only increase devices power usage during the day for example, they will use the most power in mid day versus early morning, at night though the power usage is exactly the same as normal.
+ Two new oxygen items, The Oxygen Mask, this item allows the wearer to breath from Oxygen Tanks in the top row of your inventory. The Oxygen Mask can also let the wearer breath in low oxygen enviroments. Both can be crafted at the basic assembler and have fairly early game recipes.
+ A Space Suit can be crafted at a basic assembler using early tech. This suit protects the wearer from extreme temperatures in the range of 0.5-2.0, it will mitigate the temperatures outside of this range however it doesnt prevent it.
+ The Space suit and oxygen items are intended to be early space options until you can get EVA Module for the modular power armor. The EVA Module is both an oxygen mask and a space suite.
+ Planets using with temperature values that are not 1.0, can effect player temperatures via a few ways, block light will heat the player a small amount, sky light can cool the player under 7, above 7 it will heat the player and being in water can also cool the player.
+ You can crouch next to a campfire or fire, to huddle around a fire to drastically boost your temperature. Doing so will give you a heat bonus for a few minutes. Ideal for colder planets.
+ Fire resistence potions will also reduce heat! Ideal for hotter planets.
+ A Thermometer can be crafted at a basic assembler, this device can be used to detect what the temperature of the enviroment is.
+ New Device! SAM Site, this device will launch SAM missiles at incoming meteors, phantoms and can be used in space to destroy small asteroids. Phantom targeting can be disabled.
+ There is a new advanced assembler recipe for gunpower, it uses 6 charcoal and 3 sulfur. This gives another use to obtaining gunpowder, albeit an expensive method however it adds another reason to make a charcoal farm! (Its unlocked by default!)
+ SAM ammo is fairly cheap to make, using an iron plate and a gunpowder, while the SAM Site recipe is also fairly cheap along with its tech, this is meant to be an early defense option against meteors planet side and entry level defense for spaceships.
+ New Device! Gas Extractor! This device extracts gas from the atmosphere of the planet your in. A planet with a higher gas percentage will gather gas faster! This device can fill Gas Canisters and Oxygen tanks! This is an early tech after logisitics.
+ Gas Canisters can be crafted at the basic assembler, however they are unlocked with the Gas Extraction Tech.
+ New Device! Railgun! This device can be placed on a spaceship, it uses Railgun ammo, which it shoots to destroys asteroids in one hit!
+ New Device! Asteroid Collector! When small asteroids are destroyed they drop asteroid chunks. Which these collectors will pull towards them and mine the resource in them!
+ When in space asteroids will spawn around in the background. These ones are decorative.
+ When in space asteroids can spawn in front of the ship, these ones can cause damage to the ship. These must be destroyed with either rail guns or sam sites. The size of asteroids can vary bigger ones will break into smaller ones.
+ New Device! The Obeservatory! This device is how you will generate space science! It consumes spyglasses! This means youll not only need to automate crafting them, youll also need to automate amethysts.
+ Space offers a much easier way to obtain Amethysts - You can find Amethysts in asteroids, these can show up right at the starting planet. So you can either make a farm for Amethyst's or you gather some by hand, get into space and get your space tech from asteroids. (The preferred Minetorio way!)
+ New Device! The Atmospheric Controller! This device will stabaliz e the rooms tempature and provide oxygen to a room that is at most 100 blocks in volume and is enclosed! Useful for spaceships!
+ New Device! The Phase Relay! This device allows players to teleport to the device directly using a Phase Beacon. Additionally it can be used to teleport to the planets surfce by using its UI! The phase relay needs 100% charge to work! This device will slowly charge without power however having power will drastically increase its charge time.
+ New Item! Phase Beacon, this item will automatically linked to a nearby phase relay! You can right click this to teleport to the phase relay! The relay needs a 100% charge!
+ New Device! Thruster! This can only be placed on spaceships! It provides thrusts to spaceships and is fixed to face the south direction. It has a crowding penatly so stacking a bunch has diminishing returns. This device uses hydrogen to operate so youll need to supply it! It will damage users in its output so steer clear (only when on)!
+ New Config! There is a new config called space.yml. This file can be used to configure Asteroid Fields right now, in the future it will have additional things added to it.
+ I have setup the space.yml config to essentially spawn larger asteroids as you travel to the furthest point. No asteroids will ever spawn at 0.0, so newly created spaceships are safe from asteroids however, they will never be able to gather resources using the Asteroid Collector since none spawn. This is all configurable and i reccomend changing some settings!
**Changes**
+ Devices no longer get deleted if they dont detect their world, instead they will enter a pending state, which will not tick the device or perform any actions. Once their world is loaded then these devices will perform their usual checks to see if they are valid still. This will vastly improve support with other plugins that use multiple worlds.
+ The Rocket Silo no longer generates space science.
+ Processing Units now take Sulfuric Acid instead of Sulfur, it also was reduced in overal cost slightly. It takes 1 less Advanced Circuit and 2 Less Electronic Circuits. This brings the recipe closer in line with Factorio, as I found I'm not really using liquids as much as i'd like to in other recipes outside of the oil refinery.
+ Multiple devices have had skins added to them.
+ The Human teleporter has adjusted teleport costs when teleporting into spaceships or from spaceships. The teleport cost will be 50 when in orbit of the planet. However the cost increases as you get further from the planet the other teleporter is on.
+ The Rocket Silo no longer requires a grid to launch rockets, this only makes sense considering it doesnt use power.
**Fixes**
+ The Auto Crafter, Basic Assembler & Advanced Assembler now consume power when performing their actions. This was intended, not sure when this stop, this is going to increase power draw for a lot of factories.
+ Fixed a major issue with Rockets from the rocket silo running for wayyy longer then the needed to. (Even after they despawned)
**Notes**
+ Planets will ignore the temperature system completely if set to 1.0 in temperature. If you'd like for it to apply to the planet but dont want an extreme temperature, use a value like 0.99 or 1.01. Then the planet will be effected, though youll only experience temperature in specific scenarios.
+ You can only build within 25 blocks of your ship core, being in creative mode allows you to bypass. I will be adding a config option in for this in the next update.
beta
Fixes Round 4
0.8923 мая 2025 г.99Minecraft: 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Changes**
+ Newly generated recipes will now save with their result as the name, duplicates will have their name ending with a number larger then 1. This will make it easier to manage recipes via files when needed.
**Fixes**
+ Fixed an issue with mover validation when they were deleted while the plugin was disabled or the device was removed on another world.
+ Fixed an issue with device validation when the server is enabled in removed worlds or in cases where the device was removed when the plugin was disabled.
+ Fixed an issue with Crop Growth being stunted if animal growth was being stunted.
beta
Fixes Round 3
0.8920 мая 2025 г.50Minecraft: 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Fixes**
+ Fixed an issue with the Overflow mod on movers spamming errors in console.
+ Fixed an issue with movers not rebuilding their belts in specific circumstances.
+ When flipping the direction of a motorized mover the belt is now rebuilt.
+ Fixed an issue with the autoplacer preventing it from becoming a device when placed.
+ Combustion generators now generate their fuel timer even when placed off grid
+ Fixed a visual issue with movers when facing down.
+ Fixed an issue with grabbers not pulling from a lift unless the lift was sitting still.
beta
Bug Fixes & Mover Skin
0.8919 мая 2025 г.53Minecraft: 1.21.4, 1.21.5bukkit, paper, purpur, spigot
Что нового
**Additions**
+ The mover now have a directional skin! Its fairly simple but gives a better sense of direction.
**Fixes**
+ Fixed various liquid errors with devices.
+ Fixed an issue with the combustion generator not being openable.
beta
0.89 - Hotfixes Round 2
0.8918 мая 2025 г.48Minecraft: 1.21.4, 1.21.5bukkit, paper, spigot
Что нового
**Fixes**
+ Fixed an issue with Populate Default Recipes: false, not populating ui elements in /mt items.
+ Fixed an issue with Vanilla Flipping config option being inverted.
+ Movers when broken by biters will not properly get removed. (They dont target these but get attacked like vanilla blocks sometimes.)
+ New Config! Biters Regen Vanilla Blocks: false, if you set this to true then all blocks broken by biters will regenerate after their attack. Keep in mind some blocks already do this like grass blocks regardless of this setting.
beta
0.89 Major Patch Fixes
0.8917 мая 2025 г.38Minecraft: 1.21.4, 1.21.5bukkit, paper, spigot
Что нового
**Fixes**
+ When upgrading to 0.89 from 0.88 movers should be able to generate there *outs* list now. This caused them to spam console and not work until you broke them and replaced them.
+ Fixed various devices spamming console for not being connected to a power grid, due to the recent power grid changes.
+ Fixed an issue with device skins, when they were removed via another plugin or command like kill, they wouldn't regen until you left the area and came back.
+ Fixed an issue with biters attacking offline player factories even with their offline attacks disabled. These attack would occur if the nest was in the same super chunk as your polluting devices.
+ Fixed an issue with battery skins not being horizontally locked.
+ Minor optimization to the oil refinery.
beta
Minor Fix
0.886 мая 2025 г.190Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Fixes**
+ Fixed an issue with Resource Zone Empty Deletion: true, which caused newly spawned resource zones to instant delete.
beta
Portable Crafter & Fixes!
0.881 мая 2025 г.39Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Additions**
+ Portable Crafter! This allows users to right click the portable crafter to open a crafting table anywhere! Users can also use /mt craft, if they have one in their inventory!
+ Support has been added for Towns & Nations. This is the first implementation of it so expect some issues with it.
+ Rail and gravel costs now also display their cost in stacks when setting up virtual rail connections.
+ You can now filter items by if they are damaged not using the damaged group filter.
**Changes**
+ Movers can no longer move items into other movers.
+ When trying to artillery strike the animation will no longer play if its not a targetable location.
+ When trying to use grenades in areas your not allowed to you will now be informed!
+ Rail and gravel cost for virtual rail connections is now not so insane.
+ Durability is now ignored for items when using mover filters.
**Fixes**
+ Fixed an issue with the Basic Assembler throwing an error when clicking in its UI due to a recent change.
+ Fixed an issue with Ground Movers, this would spam errors in the console. Not sure when this started as I distinctly remember testing this.
+ The AutoPlacer can no longer place Minetorio items / Devices.
+ Fixed an issue with biters when using Use Wave Defense: true
+ Tab Completion for /mt needs has been added.
+ Fixed an issue with furnace, blast furnace and smoker based devices that used the smelting UI with the knowledge book, allowing users to get UI elements.
+ Blocks placed by the AutoPlacer are now marked for mcMMO as player placed!
+ Artillery will now work again, keep in mind if your using worldguard and you want to protect certain areas use other-explosion: deny! This will disable artillery from working in this areas!
+ Fixed an issue with default recipes not populating when they were created for the first time. (Recipes are now enabled 1 tick after startup)
**Notes**
+ The plugin jar is exported with a revision number now to make updating easier in the event I'm updating using the same version number. (This will no longer happen after 1.0)
beta
RecipeData Fixes
0.8816 апр. 2025 г.64Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Fixes**
+ Fixed an issue with placing solar panels sending an error one time to the console.
+ Fixed an issue with Science Pack Recipe defaults always repopulating.
+ Fixed an issue with Recipes being remade over and over again due to a recent change.
**Notes**
+ If your updating to 1.21.5 make sure to run this build one time on 1.21.4 if you skipped the last Minetorio update!
beta
1.21.5! I will read the notes before updating!
0.8815 апр. 2025 г.26Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Additions**
+ 1.21.5 is now supported!
**Changes**
+ Minetorio now saves its items using Base64 Encoding rather the bukkits native serialization system.
**Fixes**
+ Fixed some deprecation methods that were flagged in 1.21.5
**Notes**
+ If your installing Minetorio for the first time these notes dont apply to you or if you plan to wipe your minetorio data and or server data.
+ If your updating Minetorio from 1.21.4 to 1.21.5 run this version on 1.21.4 FIRST. This will allow the new serailization system to update.
+ Otherwise Minetorio will detect this and disable itself to preserve your data. Once you have ran this update once on 1.21.4, you can then migrate Minetorio to 1.21.5 whenever you want to.
+ 1.21.5 is the first major difference for Minetorio when it comes to paper vs spigot. The old serializer worked just fine for spigot, but for paper it did not. So to combat this ive changed the system to the new serialization method.
+ The new system works on both spigot and paper since im using a native java method to encode the items now. It does have some added benefits of being much faster then the old system so startup times are reduced quite a bit as well.
+ Im sorry that this might effect some of you in a negative light, I was given no warning to the changes to item serialization for 1.21.5, typically developers are warned with deprecation warnings years in advance before major systems are changed like this.
beta
Fixes
0.885 апр. 2025 г.67Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Fixes**
+ Fixed an issue with Copper Cables showing up as a Clear Recipe icon in the Basic Assembler menu.
+ Fixed an issue with some of the new free devices not showing properly in certain menus.
+ Removed some leftover debug messages.
+ Fixed an issue that prevented recipes from being registered the first time the server ran the plugin. Needing a restart in order for the recipes to actually apply.
+ The recipe viewer in the free version will no longer show premium devices.
beta
6 Free Devices!
0.885 апр. 2025 г.32Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Changes**
+ The Crank Generator is now a Free Device!
+ The Tidal Generator is now a Free Device!
+ The Crusher is now a Free Device!
+ The AutoDuster is now a Free Device!
+ The Elevator is now a Free Device!
+ The Overdriver is now a Free Device!
**Fixes**
+ Fixed an issue with the Basic Assembler not being a free device.
beta
Pretty Belts & Wave Defense!
0.884 апр. 2025 г.48Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Additions**
+ Biter Wave Attacks! A new system has been added for biter attacks. This system sends waves of biters that grow in strength and numbers, it doesn't use biter nests at all. So this is a good way to have biters attacking, but without having nests around the world.
+ New Config! Use Wave Defense: false, if you want to enable the new wave system you will need to set this to true!
+ New Config! Wave Interval: 3600, By default waves attack every hour. You can set this to whatever you want.
+ New Config! Interval Variance: 300, this is hour many seconds a wave may come early or late by, you can set this to zero to make sure it comes exactly when you want.
+ Attack Biters in the config is used to determine the max size of a wave attack. This has also been changed to 40 from 20.
+ Attack Only Online is used by wave defense as well, so waves can attack offline users. Though you likely will want to leave this as false.
+ You can find detailed config info in the config under ######## BITER WAVE DEFENSE ##########, it also explains how evolution is determined for these waves as well.
+ Belts now have railings! This is a visual addition but gives a better feel for what is a belt versus what isn't. (These only render within belt visual range, so the distance at which items are visible on belts)
+ Belts now have directional arrows! These arrows travel in the direction of the belt, also the color depends on the speed of the belt! (These only render within belt visual range, so the distance at which items are visible on belts)
+ Two Config options have been able to disable these if you don't want them, Belt Arrows Enabled & Belt Rails Enabled
+ New Config, Belt Rail Distance: 48, these have very little impact, so they are higher, this is pretty conservative too, id guess this could be view distance on most servers.
+ New Config, Belt Arrow Distance: 48, these can have the largest impact, though most servers could raise this much higher.
+ New Config, Classic Belt Items: false, items on belts now lay on the belt when using Item Mode Display, if you would prefer that they stand upright like a dropped item you can change this to true!
+ MTVehicle Addon, for now there is two config options (MTVehicles Default Recipes & MTVehicles Default Techs) you can enable, it will allow players to make and unlock some vehicles, fuel will also be craftable using Minetorio devices. This is just kind of a little treat to let you start using the plugin with minetorio right away if you want, you will likely want to change the recipes and add or remove vehicle recipes. I personally added this for my own testing with my friends but figured others might like it for testing.
+ Trees are now effected by pollution the same way crops are if you have Plant Growth Stunting: true.
+ Sheep Wool Regrowth is now effected by pollution levels.
+ Chicken Egg laying is now effected by pollution levels.
+ New Config! Animal Stunting: true, this works similar to plant growth stunting but can be used to turn off the animal pollution effects like wool growth and egg laying.
**Changes**
+ All Displays from minetorio that are ever spawned have been marked as no persistent. This means when the server completely stops, these entities are removed. This will ensure that if impossible for any newly spawned display from minetorio to ever survive a full server restart.
+ When Minetorio is reloaded it now removes any currently loaded displays from MT. Though doing this doesn't guarantee display removal like a full server restart. This is mainly useful for testing.
+ Devices that have floating icons above are now marked as not persistent, meaning they will be removed on full shutdowns.
+ Biters are no longer marked as persistent, so they will now get removed on a full server shutdown.
+ The Dropper Mover mode is now called Ground Mover, when using a heavy weighted pressure plate above a mover it will pickup items from behind it, so long as its air, and drop items in front of it so long as its air. Note that it doesn't have to be able to do both, so if the front is a chest and the back is air, it'll pickup items on the ground behind it and place them inside the chest.
+ Ground Movers only attempt to pickup or drop things when their chunks are loaded. Before it was attempting to do so regardless of players being nearby and this caused them to load chunks when they shouldn't have been.
+ Solar Panels & Moonlight Panels now require copper cables instead of copper ingots. (All early game power sources use these, idk why these don't??)
+ Changed the meta data tag for items that are not to be picked up from "NO PICKUP" to "NO_PICKUP", this allows the plugin to work with upgradeable hoppers!
+ The AutoBreaker now works with silktouch!
+ You can now set your needed items from the /mt items menu by shift left clicking any item in it.
+ Spitters now shoot llamma spit to better visualize their attacks rather then using a particle trail.
+ Pollution is now 10x more potent to crops and animals then it was before, this makes it actually effect them as the numbers were so low before that it rarely would happen. Crops for example will fully be canceled from growing when pollution reaches 1000 in a chunk now.
**Fixes**
+ Display entities should no longer persist through server restarts in some cases. However any existing bugged ones will need to be manually removed.
+ Major optimizations to the blueprinter device.
+ Various optimizations for devices, mostly with distance checking and pollution handling.
+ Ground Movers have a drastic performance improvement.
+ FastAsyncWorldEdit now works with blueprinters!
+ Fixed an issue with resin clumps not being recognized by movers as a furnace smeltable.
+ Removed some debug messages in regards to the tech bar sorry about that!
+ Items above devices will no longer be created when the block above it is water.
+ Fixed an issue with Spitters throwing console errors when attempting to attack a device that's been broken.
+ Spitters can now target players properly again.
+ Fixed an issue with biter attacks not actually attacking when a spitter was spawned.
**Notes**
+ I have done a bit of testing with the new pretty belts, if you have any issues with them just remember that restarting the server will remove any bugged display entities from minetorio now.
+ You can always disable or configure any part of the pretty belts if you are experiencing issues with them.
beta
Quality of Life & Fixes
0.8731 мар. 2025 г.56Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5paper, purpur, spigot
Что нового
**Additions**
+ New Config! Share Tech Progression! By default this is false. This allows tech progression to be shared to anyone you are shared with using /mt sharing. This means if you progress a tech by 7%, it also is progressed for your shared people by 7%. It's possible to have separate progression keep in mind. Its possible to finish a tech while your friend still hasnt finished one.
+ You can now see the remaining blocks in blueprinter for any loaded blueprint.
+ You can now keep track of needed items for a recipe for the Crafter, Basic Assembler & Advanced Assembler. This is done by simply clicking on the device information icon. Then you will have a scoreboard that will appear with your needed items. After collecting all required items it will message you in chat reminding you what you were collecting the items for and for what recipe. This will help with going back and fourth on what you were doing. (At least for me lol)
+ New Command! /mt needs, this command will clear the item tracker, in the event you decide you don't want to track them anymore.
+ There is now an edit button when in /mt recipes, switching it to edit mode will allow you to change recipes. This prevents admins from accidently deleting recipes or changing them when they didn't want to.
+ While in the recipe viewer, so long as your not editing when you click an ingredient in a recipe it will now open its recipe if its a minetorio recipe.
+ You can now search for items in the Minetorio items menu using a search function!
+ When progressing tech, a boss bar shows up for 3 seconds giving you an update on how far along your research is! (Includes a config option to disable "Disable Tech Bar")
**Changes**
+ Some trade beacon trades have been adjusted to require a higher score requirements. Preventing things like Utility Science appearing before you've likely even researched chemical science.
+ Locomotive Technology price has been reduced to 20 science packs versus 50, I'd really like to encourage people to use trains earlier, I find myself discouraged in using them early myself as I'd rather invest the 50 packs into something else more pressing. Which causes me to essentially never get into it as the timing seems off for it.
+ Biters now only give drops 90% of the time. This should help reduce Spider Eye inflation
+ Adjusted controls for the Blueprinter for the blueprint schematic pasting so it follows the same controls as other UI elements.
+ The blueprinter now defaults to 1x1x1 bounding box, making it immediately visible and easier to see.
+ The blueprinter can now skip missing blocks, this allows it to continue to keep building rather then waiting for the first missing material detected.
+ Updated the measurement lore for the blueprinters length, width and height to be more concise and simple.
+ The Blueprinter now has its reveal area setting set to true by default.
+ When selecting a recipe in the basic assembler or advanced assembler the ingredients list is not populated right away. No more waiting 5 seconds to see the ingredients!
+ The Autocrafter also updates its ingredients quicker now so you dont have to wait to see the ingredients.
+ Updated second steps in the guide to give an idea of how to find items.
+ Polished all /mt menus to follow the new formatting for text.
+ You now select from a list of online users to share your factory with rather then searching by name. This is much quicker for adding multiple friends.
**Fixes**
+ Fixed an issue with copper wires being double in cost for most recipes. (You will need to update the recipes us /mt reset recipes, or manually updating the recipes)
+ Biter Nest debuff is now applied when 16 blocks away, this means more of their webs will a apply poison when broken.
+ You can no longer place water buckets within 16 blocks of biter nests. (Creative mode players exempt)
+ Devices that are shared with others now show their power grid accurately when holding out a power pylon or the wire tool.
+ You can now see the bounding box for the blueprinter device when reveal area is selected without having a schematic loaded.
+ The blueprinter will now skip materials that don't have direct item types like lava or water. It also currently skips beds, this may be fixed in the future.
+ You can no longer use devices, minetorio components or tools as fuel ingredients, with the exception of rocket fuel.
+ You can no longer double click while in a custom UI from Minetorio.
+ Fixed an issue with items moving smoothly in DISPLAY mode causing one side of the belt to delete items under specific circumstances.
+ The Blueprinter will now show & paste multi facing blocks more accurately, things like glass panes for example will be shown & pasted properly. (The visual isnt perfect quite yet but the pasting is)
+ The Blueprinter will now rotate directional faces correctly along with showing them correctly in the preview.
+ Fixed an issue with VanillaDevices causing a repeating console error.
**Notes**
+ Please keep in mind that sharing tech progression has some oddities, its really intended to be used for friends on a private server as balancing such a thing is tough.
beta
Smooth Belt Movement! New Devices, fixes and more!
0.8725 мар. 2025 г.46Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4paper, purpur, spigot
Что нового
**Additions**
+ Belt Movement smoothing! Belts now move items smoothly! You can disable this in the config by setting Smooth Movement: false. You may want to disable this for bedrock support.
+ New Config! Allow Classic Elevators: false, by default this is set to false. However when setting this to true, you can now jump on an elevator for it to teleport up and sneak to teleport down! This also does not disable the normal way to use elevators, by using F. You can use both options with this set to true!
+ Allow Classic Elevators: false can be changed in the /mt config menu.
+ New Config! Auto Logger Breaks Leaves: false, by default its set to false, however when set to true the autologger can break leaves, it doesn't collect drops instead it drops similar to leaves decaying. Axe durability is used but at a much slower rate and an axe is still required for this to operate. Logs will be broken first then leaves, unless this setting was recently changed the loggers will need time to switch over. This setting is useful for server with leave decay off!
+ New Device! AutoDuster! This device can use a brush to clean off debris from adjacent solar panels! After cleaning enough debris, this device will output sand! It has no idle power, but uses 5 power when cleaning debris off. Debris is cleaned off once it hits a level of 10 debris on a solar panel. Debris buildup is very slow so this should keep them really performant and be really useful!
+ New Tech! Solar Cleaning! This unlocks the AutoDuster, this tech needs 20 automation science packs and 20 logistic science to unlock.
+ New Device! Trade Beacon! This device can get trades for ships in orbit. There trades depend on the power grid score that its placed on. So if you want the best trade have it on your main power grid. Some trades are not available unless your have the tech unlocked. You can only ever have one of these placed, in the future this will change. The trades are mostly barter trades, so most trades don't take 1 item for trading. However some trades do. In addition to this, some trades can so up in all ship types. There is currently 3 types of orbital trade ships all have different items for trade.
+ New Tech! Communication Station! This tech only takes 10 automation science to unlock but unlocks the Trade Beacon!
**Changes**
+ Belts no longer drop their items on server shutdown, instead they are saved to the mover. Which the mover will now load its belt contents when the server boots. This has the added benefit of reducing startup times.
+ Pumps when overdriven not only run their action an additional time, but increase the amount of liquid they produce by an additional 100. This means a pump that's overdriven twitch, will produce 300 liquid per action, but since its overdriven twice, it will run this action 3 times, so when it produces water it will produces 900 liquid every 3 seconds. That's 9x the amount of water from a normal pump. This is useful for setup that need a lot of water.
**Fixes**
+ Fixed an issue with recipes using coal that would cause them to lock up under specific circumstances when provided with the correct ingredients.
+ Removed the glowing effect from one side of the lift. Sorry about this, this was left over when debugging lifts in the previous patch.
+ Optimized lift loading, this will make startups a little smoother.
+ Filters now work for AdvancedChests
+ Fixed an issue with barrel pumps not accepting liquid until you change the liquid.
+ Fixed an issue with the free version not populating the basic assembler with the needed recipes.
+ Fixed an issue where the recipe viewer would show premium recipes in the free version.
+ Removed some unnecessary items from the mt items menu in the free version.
**Notes**
+ You can always switch Item Mode in the config to ITEM, if you want to go back to using items instead of item displays. As bedrock users cannot see item displays, however in general Item Displays use a lot less resources then items. You could also switch to item mode in the event you discover a bug with smooth belt movement.
+ You can still use item displays without smooth movement by setting smooth movement to false and setting item mode to DISPLAY, this would also the best performance possible in the event your running a weaker server.
+ I did some testing between both item display mode and item mode, however keep in mind there was a lot of technical work done to pull smooth movement off like this, so if you experience any issues I would switch back to ITEM in Item Mode.
+ Rather then adding in an entire new device for pumping more water i wanted to take a different approach of using what is there. As im not a huge fan of this is a strictly better device that makes more water. In the future you can expect to see more devices utilizing this feature with the overdriver.
+ The new solar panel cleaners seem like a fair trade off to solar farms. If you want to use them into the mid to late game you will have to put some more effort into them besides just slapping panels down. You will have the choice of automating brush production, but you will always need to empty the sand it generates every once in awhile, which could be automated as well!
+ The new trade beacon device should help with general progression in minetorio, its intended to be most helpful in the early to mid game, but you can always use it to get a little boost to whatever your working on. In the future you will be able to make your own trades! Certain ships will only appear on specific planets in the future too.
beta
Fixes & Polish
0.8522 февр. 2025 г.108Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4paper, purpur, spigot
Что нового
**Additions**
+ The infuser can infuse Spiders Eyes into Ender Pearls. However without an amethyst shard the chance this occurs is 25%
+ You can now view more detailed power information in regards to generation and load inside a power pylon. It will give you a break down of consumers from active usage to idle and power generation can show you your renewables vs your non renewables. Along with inactive power sources.
**Changes**
+ Default Resource Zone Spacing reduced to 96 from 128. (You can change this using /mt config if you have an existing server.)
+ Research Efficiency II now requires Research Efficiency I to unlock.
+ Nuclear Power now requires Processing Units in the tech tree. Keep in mind it Processing Units are needed in the recipe anyways.
+ Coal / Charcoal are treated as material choices now when crafting in the basic and advanced assemblers. Along with planks. This change notably makes it possible to craft plastic with charcoal.
+ Coal / Charcoal are treated as material choices in the auto crafter now.
+ The Boiler will now inform you on its water icon if its been turned off by the Battery Monitor.
+ Updated the oil refinery so that it tells the user explicit liquid amounts needed when giving a fail reason for missing some liquid.
+ The Production Monitor has been changed back to its 60 second sample size.
+ The Production Monitor is now sorted alphabetically! This reduces items moving around as well which will make it easier to read.
**Fixes**
+ Fixed an issue with downward mover lifts. They should now work as intended!
+ Uranium Ore resource zones are now only found in biomes colder then 0.3, this was not actually being checked. This means you'll find Uranium in cold biomes as intended.
+ Using F swap on directionals works as intended through transparent blocks.
+ Using F Swap now treats slabs as transparent.
+ Basic Oil Cracking recipe in the oil refinery will no longer show needless liquid info.
+ Fixed an issue with the production monitor not clearing older entries, this could cause multiple of the same item to appear in the menu.
+ Fixed an issue with the overdriver, it was always consuming 4 power. It will now only consume 2 power as intended, this will only apply to any newly placed overdrivers.
+ The roboport and requester chest should now populate their recipe properly again.
+ Fixed an issue with 1.21.1 not applying movement correctly due to an attribute instance being renamed in these versions.
beta
Major Mover Fixes
0.8520 февр. 2025 г.88Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4bukkit, paper, purpur, spigot
Что нового
**Changes**
+ Geothermal Generators now require half the amount of lava nearby, from 50 lava blocks to 25.
+ Geothermal Generators now halve a crowding distance of 5 instead of 10. These changes should make it a more viable early game power source.
**Fixes**
+ Fixed an issue with double chests causing desynced inventories. (This could appear as items not being moved into a container)
+ Fixed an issue preventing single chests from playing their open animation when they were converted to VanillaDevices.
+ Furnaces now have their UI synced properly, this fixes the furnaces from soft locking when leaving the areas and coming back.
+ Fixed an issue with any blockinventoryholder that isnt a chest, like furnaces from becoming desynced. There states are now synced when they are loaded. This fixes another furnace soft lock as well.
**Notes**
+ Double chests dont play their open animation yet, this is a technical issue that ill fix in a coming patch.
beta
Mover Overhaul! Mover Lifts! Experience Synthesizer & More!
0.8518 февр. 2025 г.31Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4bukkit, paper, purpur, spigot
Что нового
**Additions**
+ Mover Lifts! Movers when facing directly up or down can be turned into lifts by placing fences in a straight line. Movers can remove and add items to a lift like belts. This is a great alternative to moving items vertically!
+ 23 Mover Filters! (Request yours in discord!)
+ Admins can now change Item Mode, by default it uses DISPLAY. Essentially this will allow admins to switch to uses Display Entities for Minetorio items rather then normal items. Display entities offer superior performance along with item smoothing.
+ New Config Option, Item Mode: true (default)
+ New Config Option, Smooth Movement: true (default) Setting this to false will make items teleport as they did in the past while still being able to use Display Entities.
+ New Config Option, Lift Distance: 20 (default) this controls the distance at which mover lifts can go up or down.
+ Phase Belts! You can now place stairs with the large face facing the end of a belt, then place another stair facing the opposite direction of the first stair to make underground belts! Just like factorio!
+ The Guide has been updated with information regarding the Phase Belts and the Mover Lifts!
+ Logistic Robots now have some sounds they play when entering a roboport, exiting a roboport and dropping of items.
+ New Device! Experience Synthesizer! This device takes items and extracts a small amount if experience from them. However, specific items like amethyst shards, redstone, lapis and most common mob drops give slighly more experience. It is unlocked after logistics and waste disposal.
**Changes**
+ The Mover UI has been reworked, you can now have more then 9 filters, you can still add filters from your inventory without actually using an item, you can also add filters without having the item.
+ Movers can now be filtered by groups, these are presets that are coded in. This can be things like ores, crops, components, device, tools and more!
+ Movers can now have their type change from the new UI, however you can still manually place items above to change the mover mode. This is mainly for spreading awareness easily in game for the modifiers of movers.
+ Movers can now have their filter list type changed from the new UI.
+ You can now view the amount of mover gears inside the new mover UI.
+ Solar Panels now accumulate debris on them, the amount is dependent on the biome type, temperature biomes accumulate slow, cold accumulate 2x as much and hot biomes accumulate 3x as much.
+ You can clean solar panels off using a brush, currently a Temperature solar panel will need to be cleaned off once about every 3 hours in a temperature biome, though it will lose power at this level, letting the debris get to 75 or higher will reduce output by 2. It takes 9 hours to reach this level of debris though.
+ Newly placed Solar panels now have a UI when being right clicked. Though previously placed solar panels will not have it due to how devices save information.
+ You can now view much more information in regards to solar panels, which should give a better idea as to why your generating the power you are at any given moment.
+ The Incinerator now produces 2 pollution when burning items rather then 10. This should make it a more useful utility for servers using pollution mechanics.
**Fixes**
+ Fixed an issue with when a server process would be killed it would duplicate items above devices. This wont work for the first time load of this update though.
+ Clicking on an item category in the /mt items will reset the page to zero. This prevents you from looking at empty pages in some circumstances.
+ VanillaDevices now get properly removed when broken. This could possibly fix cases where an double chest could be duplicated.
+ VanillaDevices now keep track of their left and right sides when considering double chests.
+ Fixed an issue preventing clouds from ever effecting solar panels, solar panels are now subject to clouds.
**Notes**
+ Lifts can have their items released by sneak right clicking the fence holding the items you want, exactly how belts would.
+ In the future I plan to adapt Display Entities into belts as well, along with the smooth movement. Lifts are a bit simpler then belts so it was easier to implement here.
+ Item Mode and Smooth Movement config options will be used for belt items as well, along with other areas to like the display items above devices. Just wanted to make note that these config will apply in these areas in the future to.
+ I will be adding a method in the future to clean solar panels off automatically, however for right now users will need to manually clean them. Solar is intended to be an early game option, not the only option, as many users tend to use solar at all stages of gameplay, its not that you should be able to, its just to easy to do so.
+ To further my last point if users want to build a huge solar farm out, then i think there should be more to it then just placing them and adding some batteries. So adding in an automatic way to clean nearby panels i think will make solar a more fair power source compared to the others, while allowing users to continue to use them at scale.
beta
Mover Performance Update & Fixes!
0.8412 февр. 2025 г.49Minecraft: 1.21.4bukkit, paper, purpur, spigot
Что нового
**Changes**
+ The ElectricFurnace/Smoker/BlastFurnace will only increase its smelt time if an item is actually smeltable now.
+ ElectricFurnace/Smoker/BlastFurnace now cache their smelting recipes, this is great for performance, however it means if you make custom furnace recipes somehow you will need to restart the plugin.
+ ElectricBlastFurnace and smoker now extend the ElectricFurnace class. This allows for them to all be changed at the same time using the same code. This should have been done from the start.
+ If you try and cook or smelt an item that isnt eligible in that electric device it will now inform you with orange concrete. These devices will no longer consume power during this time as well.
+ Various improvements to performance of the Electric Blast Furnace / Smoker / Furnace
+ Major change to movers, vanilla block holders that Minetorio interfaces with are now converted into VanillaDevices, these are essentially virtually inventory holders. This is a major breakthrough as it HEAVILY reduces mover overhead!
+ Items should now stack better with movers, this fixes stacks of 8 and a stack of 1 of the same items rather then stacking them together in stacks of 9.
**Fixes**
+ Fixed an issue with the Electric Furnace/Blast Furnace/Smoker trying to log null items. Added a catch to this so that in the future if this occurs it can be corrected as well.
+ Fixed an issue with WorldGuard causing the console to error out and allowing devices to bypass worldguard protections.
+ Fixed an issue with Movers from other worlds that were deleted, this would prevent the plugin from fully loading devices and movers.
+ The ElectricFurnace can now smelt glass. This wasn't possible because furnace recipes for some reason apply unspecific meta data to sand. Thanks Mojang!
+ Operators now have worldguard bypass when being considered for their placed devices.
+ Reduced some overhead due to mover caching even on servers not using it.
+ Removed some overhead to movers when determining if they were alternate movers or not. This system was changed some time ago, but residue methods were leftover that were firing, they since have been removed.
+ Fixed the centrifuge locking up and not producing as it should when it had split stacks of items.
+ Fixed an issue with Science Packs being produced with the incorrect amount.
beta
Fixes & API First Steps
0.839 янв. 2025 г.102Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4bukkit, paper, purpur, spigot
Что нового
**Additions**
+ Updated to 1.21.4
+ API has been started, it resides in this class path com.MT.xxxtrigger50xxx.API.MTAPI
+ Developers can now use MTAPI.isDevice(location) to check if a location is a device.
+ Developers can now use MTAPI.getDevice(location) to get a Device object at a specific location.
+ Developers can now use MTAPI.getPlayerData(uuid) to get a PlayerData object related to MT.
+ Developers can now use MTAPI.isBiter(entity) to check if an entity is a biter.
+ Developers can now use MTAPI.getSuperChunk(location) to get the superchunk that location resides in.
**Changes**
+ Minetorio Items can no longer be used in vanilla crafts. However they can be used in vanilla crafts IF you make a custom recipe for it using MT.
**Fixes**
+ Fixed an issue in 1.21.4 causing Automation Science Packs to be crafted in sets of 10's
+ You can no longer use Minetorio items to craft vanilla items.
+ Fixed an issue with breaking power reciever not returning your money when broken.
+ Updated WorldEdit / WorldGuard to compile with their newer builds.
**Notes**
+ Build 0.83 is version locked to the 1.21+ versions of Minecraft. As of writing this this version works with 1.21.1, 1.21.2, 1.21.3 & 1.21.4
+ Version 1.20.6 & 1.20.4 support is now SUNSETTING. In the next versions of Minetorio support for these versions will no longer be given. To the 7 servers running these versions, you should consider updating, based on my statistics gathered alone, over 90% of players on servers are using 1.21+
+ Please remember my policy for version support is still 3 MC versions back. 1.21, has over 4 versions in it now. I have maintained these older version despite this policy to help server owners have time to update. But now there is so little users in these versions its okay to not maintain them anymore.
+ Developers make requests of API you would like to see added to Minetorio and It will be added! I have more things ill be adding of course but things developers want will be prioritized.
+ The wiki while out of date, I have added an API section that will help with the basics of the working with it. This will be worked on overtime.
beta
Changes & Bugfixes
0.816 дек. 2024 г.84Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3paper, purpur, spigot
Что нового
**Changes**
+ Refactored the AutoMiner device screen. Looks a little simpler and includes the current Y level!
+ The AutoMiner can now have its drill radius changed! Users can change the radius from 1-7! 7 Was the default radius before! A radius of 1, is a 3x3, a radius of 7 is a 15x15 for reference!
+ A Pump when drilling for oil will now show the oil in the connected oil field in its device information!
**Fixes**
+ WorldGuard can now block explosions from grenades and artillery. It uses the OTHER_EXPLOSION flag! Set to false if you don't want grenades to work in certain regions!
+ GriefPrevention now blocks grenades and artillery!
+ Towny now prevents grenades and artillery from exploding if the town has explosions disabled!
+ Fixed an issue with the power receiver taking wayyy to much power then it needed.
+ Pumps will no longer collect items above them. However this can still happen when the server is first booting up and shutting down. But in most use cases this is fixed now.
+ Devices that attempt to load on a world that no longer exists should now be skipped. These devices will also be removed automatically.
beta
Bugfixes!
0.8129 нояб. 2024 г.63Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3bukkit, paper, purpur, spigot
Что нового
**Changes**
+ The Power Reciever now shows a different message for when the device is using grid power and not relying on the provider.
**Fixes**
+ Fixed an issue with the failed interact message showing up in cases where it shouldn't have been.
+ The F to swap direction feature has been toned back, so now it will only work on specific things, dispenser, dropper, observer, stairs, repeaters and comparators.
+ You can now remove authorization for users who are offline, this only occurred if a server did a restart and the target user had yet to log in.
+ Fixed an issue with train stations spawning more display items then they should have had and not removing it.
+ When configuring doubles in the config in game it will now accept entries like 0.1, and 1.2, before it was setting it weirdly. This has been resolved.
beta
Sifter / Crusher Updates & Fixes
0.7819 окт. 2024 г.126Minecraft: 1.21.1bukkit, paper, purpur, spigot
Что нового
**Additions**
+ You can now crush sandstone into four sand!
**Changes**
+ Crafting Automation no longer requires green science.
+ Advanced Assembler now requires logistics to be unlocked, this sort of already happens, mostly a visual change.
+ Sand was readded as a 25% chance to the sifter, it was accidently removed at not added in.
+ Tables will now attempt to generate new defaults, however this will only happen once per recipe. So it will generate once, if you remove it, it will not generate again unless you run the command /mt default tables
+ Smooth basalt can now be crushed into 5 iron nuggets. This is found naturally in the overworld around amethysts. However the nether has normal basalt, after its smelted, it could be crushed. This is a alternative way to get iron essentially.
+ The Auto Crafter now uses the crafter material, already placed crafters will continue to work however they will drop old crafters which when placed are converted into normal crafting tables. This actually will help with the early game when your using auto crafters and crafting tables all over the place haha.
**Fixes**
+ Fixed an issue with pollution dissipation in super chunks being allowed to be 0. They should always be at 1 at a minimum.
+ Fixed a config typo in regards to nobiters areas.
+ The crusher only crushes one input at a time again.
+ Sulfuric acid is required to mine uranium once again.
beta
Major Update 100+ Changes
0.778 окт. 2024 г.157Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1bukkit, paper, purpur, spigot
Что нового
This adds all of the features from 0.7 to 0.77 on modrinth! You can find the full changelog on the spigot post! There has been well over 100+ additions since the last update here!
beta
Logistic Robots, Changes & More!
0.713 июл. 2024 г.99Minecraft: 1.20.6, 1.21bukkit, paper, spigot
Что нового
**Additions**
+ New Command, /mt config, this reloads the config from the config file, useful when editing config not available in the in game config editor.
+ New Config Option! Default Technology, you can use this to have users start with some extra tech unlocked right off the start!
+ You can now guides off as completed to better help follow along the guide!
+ You can now deselect recipes from the assemblers
+ You can now copy a assembler recipe with the swap key! Sneaking will allow you to copy a recipe, and not sneaking will paste the recipe.
+ You can now quickly take output items from all devices by left clicking it without a tool in hand. This also doesn't work for creative mode players.
+ You can now quickly insert items into device input slots by sneak left clicking the device with an item in your hand. It will always deposit 1 item, however if your holding a stack it will deposit 10% of that stack. This also requires an open input slot to work.
+ You can also quick insert into furnaces, smokers and blast furnaces now.
+ New Device! Production Monitor! This device is used to show your factory production and consumption rate! It is a default recipe and is cheap to craft!
+ Two new base components! Electrical Engine Units & Processing Units! Both are craft able in the advanced assembler & have a technology to unlock. These are chemical science items.
+ New Item! Exoskeleton! This device lets the user gain a speed buff if they are wearing it and are within power grid range!
+ New Device! Autobreaker! This device will break whatever block is in front of it, it uses pickaxes to do so. This is a default recipe and will be useful in the early game as it can be used for a few things notably a cobblestone generator.
+ New Command! /mt give playerName item! You can now give players a specific item via command, this is any MT item from the /mt items menu.
+ New Item! Tunnel pickaxe! This item can be unlocked via chemical science and requires blast charges to work. This item is great for making 3x3 tunnels.
+ Two New Science Techs! Research Efficiency I & II, these techs will speed up your research table progress. This means you can nearly double your research speed with both techs. One tech is unlocked after logistics, and one after chemical science.
+ New Device! The Power Pylon Mk2! This device has a 50% larger radius then the default power pylon. This can be unlocked after chemical science!
+ New Item! Mover Gear! This item can be added to movers to increase the quantity of items movers can move from containers. This does nothing for belts. It is unlocked after logistics.
+ New Liquid! Sulfuric Acid! This can be crafted at the oil refinery!
+ New Items! Flying Robot Frame & Micro Battery! These are unlocked after chemical science! (Both have tech to unlock)
+ Logistic Robots! These robots are a chemical science tech, these bots can move items around your factory! They fly in the air, while they can phase through blocks, it uses all of their stored power and makes them very slow. Clear air ways are important!
+ Logistic Devices, Provider Chest, Requester Chest & Roboport! These items allow you to use robots in your factory!
**Changes**
+ Quarry Technology changed from 30 red science to 20.
+ Automated Farming no longer needs green science packs to unlock.
+ Automated Farming now requires timings technology to be unlocked.
+ Automated Farming changed from 30 red science to 20.
+ Automated collecting now requires timings technology to be unlocked.
+ Movers are now saved periodically with devices.
+ Command tab completer added for most debug commands.
+ You can deselect your current tech research by clicking on it now.
+ Hologram name plates do not display if there is a nearby device displaying its name already.
+ Major Technical change to item saving / loading. Items can now be saved with full NBT data, this includes custom items. Rejoice! It comes at quite a cost read notes.
**Fixes**
+ Phantoms are now attacked by turrets, turrets now shoot at Enemies rather than monsters.
+ When tech is disabled you can now use the seismic charge without needing the tech unlocked first.
+ The auto placer will now only place actual blocks. This means it wont attempt to place items like bonemeal, swords etc.
+ /mt bedrock now only shows up for admins.
+ Liquid Barrels can no longer be placed.
+ Movers now save when placed.
+ You can no longer select tech that isn't unlocked yet to research.
+ Mining mode & Mining depth changes now apply when changing them in the in game config.
+ When using mining mode 2 physical mode now mines down to 256, it ignores the max depth setting, this also happens when mode 2 is virtual mining now.
+ Reworked autominer device, it now works in all three modes, though there was some changes internally.
+ Fixed an issue with overdriven devices not showing their fail reasons after opened.
+ Free users will no longer see premium devices and items inside of the /mt recipes menu.
+ Fixed the left and right scrolling icons missing their proper names.
+ Fixed an issue on spigot where the chunks were unloading instantly in the newest build of spigot. This fixed multiple issues with belts and display items.
+ Fixed a fail reason showing up on devices with enough power to run specifically ones that don't have active power usage.
+ Fixed some tab completing tabs with incorrect options showing.
+ Unbreaking is now considered for tools when used by devices.
+ Fixed a bug with the advanced assembler not consuming items when crafting due to the production monitor.
**Notes**
+ This update has a lot of QoL improvements. Fast inserting and fast taking from devices and furnaces will speed up some of the early game and make it more enjoyable in general rather then feeling tedious at times. I want to make the process a bit smoother like how it is in factorio.
+ This is why you also see copy and pasting for recipes for assemblers, from my play testing it becomes tedious to setup multiple assemblers at once.
+ A lot of changes to tech was done to help the early game be a little more smoother for tech servers as it felt like it took some time to progress tech in the early game vs the mid game it felt much better getting the tech since you have automation at this point.
+ Due to autominer changes it is very likely that pre 0.7 autominers when updating will no longer work properly or will cause errors.
+ Due to the new item saving and loading system, recipe data will likely be reset when updating. I have put something in place to stop it from clearing your recipes but it isn't a promise.
+ When I updated my test server to 0.7 from 0.69 I just installed the jar, the server booted up and the plugin gave me Critical Error Messages for loading recipes. In my case my recipes we reset but all of my items persisted in my devices. I did this test before adding a possible catch for older recipes. So you should experience no loss on the players end just the server end has potential to lose recipe data.
+ Please make a backup before updating, as this is a large change to Minetorio overall and on a technical level.
beta
QoL, Bugfixes, 2 New Devices & More!
0.6712 июн. 2024 г.175Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, paper, spigot
Что нового
**Additions**
+ You can now invert overdrivers!
+ Deep Drills can now be crafted at the advanced assembler.
+ New Config Option! Allow Train Catching: true, you can disable this if you want to turn of train teleportation.
+ You can now place a comparator above a mover to have it move items in overflow mode. This means it will only output items if its input is completely full of items. This only applies to things with more the 1 input slot.
+ There is now a config button available for OP's in the /mt menu now.
+ New Device! Auto Cauldron! This device when filled via dripstones can use buckets to empty the cauldron. Great for automating lava buckets! This recipe is unlocked by default and is only slightly more expensive then the cauldron.
+ New Device! Human teleporter! This device uses a lot of power to teleport a player to a location in any direction. It is a chemical science tech! This device does have a range of 300 blocks and is linked by using the wire tool.
**Changes**
+ Grenades can now be crafted with a charcoal or a coal again! Yay!
+ You now select the type of liquid your barrel pump is filling or emptying.
+ Barrel pumps only store the liquid they are filling or emptying.
+ Trains will now pickup barrels if there is at least 8 of them instead of 64.
+ Fuel usage for trains has been reduced by 50%
+ Trains / Train stations now can only store 4 stacks of any item inside of it.
+ Moved a lot of config options from the editor that do nothing for the free versions of MT.
**Fixes**
+ Liquid Barrels no longer get the industrial component tag after being emptied.
+ Oil Refineries now get empty barrels properly again.
+ Recipes that have multiple material choices like grenades can now be hand crafted with either coal or charcoal.
+ Recipes that have multiple material choices like grenades can now be crafted by assemblers and the crafter!
+ Engine Units can now be crafted with andesite, granite or diorite walls (pipe materials)
+ Fixed a major issue where movers wouldn't consider damaged items, this would make devices stockpile more tools then needed.
+ This also fixes an issue with autominers eating all of your pickaxes! yay!
+ Trains no longer get stuck with full inventories
+ Fixed mover inverting yay!
+ Lever and repeaters will now drop when breaking a mover while in survival mode, they were getting deleted before.
beta
Crafting & Tech Updates
V0.5721 мая 2024 г.107Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6paper, spigot
Что нового
**Additions**
+ All craftable recipes from minetorio are now visible by default in the recipe book you do not need to craft it once anymore.
**Changes**
+ Changed some early technology prices, a few early techs have been reduced in price.
+ Changed some late game technology prices have been reduced in price to make the middle game bridge to late game smoother.
beta
Major Patch - Additions, Changes & More!
0.4221 февр. 2024 г.79Minecraft: 1.20, 1.20.1, 1.20.3, 1.20.4bukkit, purpur, spigot
Что нового
**Additions**
+ Alot of foods added as an input for the furnace. This allows more automated cooking.
+ Barrels can now be interacted with by movers.
+ Barrels only store items 1/8 the stack size.
+ Blast Furnaces & Smokers can now interact with movers.
+ Movers can now interact directly with hoppers.
+ A lever when placed ontop of a mover, will now allow the mover to grab from both sides of the belt.
+ Mover lore updated with new functions.
**Changes**
+ Auto Shearer now shears 1 entity at a time.
+ Devices that do not provide a power grid will no longer show it on their tooltip.
+ Default Recipe changed for solar panel, redstone blocks changed to redstone and quartz changed to gold.
+ Autominers will no longer break carpet at all.
+ Crushers now have an action time of 3 seconds versus 2.
+ The autominer can now be overdriven. This will increase its mining rate.
+ Belts no longer teleport their items. Instead they display their current item.
+ Belts no longer display their attached item unless a player is nearby.
+ Inventory caching has been disabled for devices for now.
+ Devices like pumps and boilers which do not use power will no longer show their zero power draw.
**Fixes**
+ Shears now get destroyed properly.
+ Fixed a bug preventing movers from rebuilding their cache when their input or output was broken. This fixes them from deleting their items.
+ Autominers dont break carpet, for performances reason we will no longer check if its a belt.
+ Autominers can now work with raw ore rather then their ore block type. Though both work for older versions.
+ Fixed an issue with crafting devices not giving the correct amount.
+ Vertical movers will no longer duplicate items on the left side of the belt.
+ Fixed an issue where belt items would stack in place when their chunks were unloaded.
+ Belts from a distance would stop working properly, this has been fixed.
+ Bow turrets reset the damage ticks on hostiles allowing them to hit mobs back to back rather then an arrow bouncing off.
+ Devices will now drop their stored items when broken.
+ Placing blocks against devices now works like vanilla. This means you can place movers against devices easier along with pipes.
+ UI elements no longer appear on first open, they are now populated once on start.
+ Furnaces can now cook food and smelt ores as intended.
**Notes**
Belts have had major changes to them. They use to teleport their items for movement which could cause some issues if no one was nearby for lower end servers. It also had this jitter effect as well. Them being physical items in the world could also cause some issues with belts. So instead the belts display their current item rather then having a real item. To a player nothing would appear to have changed. Now belts and movers can work properly from a distance and overall is cleaner. Inventory caching is disabled for now, this will come back soon, the new belt changes required me to disable this caching system as I will now need to update it to this new belt system. I wanted to bring some functionality to the plugin I've wanted for awhile like some more mover interactions with blocks like the smoker, and other functions like some mover mechanics like the lever to allow grabbing from both sides. On a big note, backup your data! Anything in general! Recently my drive with my source code for minetorio went bad! This made me decompile the plugin from a jar file, causing a huge headache. Thankfully the project is recovered and clearly back on track with this huge update. But please keep in mind their may be some unforeseen issues with this since i had to decompile the plugin and fix over 900 errors. This is why I took so long for this update to come out and why my other project Minions & Hunger hasn't had an update in some time. Anyways just wanted to shout at you to backup your pictures of your dog or your minecraft plugin lol. Thanks for reading!