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MineCoasters

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MineCoasters 1.10

1.10
5 сент. 2026 г.1,7 тыс.Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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# MineCoasters 1.10 — Cart designs & switch angles For **Minecraft 1.21.1 / NeoForge 21.1.x**. Drop-in over 1.9 — existing worlds, rides, trains and switches are unchanged. --- ## Run several cart designs on one layout Until now a layout had one look: every car on that track used the design assigned in the anchor's Cart tab. Now the design can belong to the **car**. The **Cart Workstation has a slot**. Drop in the Coaster Cars you want, load or build a design, and press **Stamp Cars**. Those cars will place that design wherever they land — so one track can run a red train, an orange one and a green one at the same time. - No second picker: it stamps the design you already have open, saving it first if you've been editing. Closing the workbench hands your cars back. - Stamped cars **don't stack** with unstamped ones or with a different design, so a hotbar of liveries stays sorted — and the tooltip names the design. - **Right-click a placed car** with a Coaster Car item to re-skin it where it stands; an unstamped one clears it back to following the layout. Nothing is consumed, so you can walk down a train changing one car at a time. - The design **follows the car**: break it, crash it, or reclaim the wreck, and the item you get back is still stamped. - Stamping is free — it's a label, not a craft. **Mixed-size trains now space themselves properly.** Each pair of cars sits at the gap their own two lengths ask for, so a long nose car pushes the rest of the train back instead of overlapping it. That gap is the same distance two uncoupled cars rest at, so coupling a train doesn't shuffle it. > One change to know about: a Coaster Car in your hand now always sets a car's design rather > than seating you. Put it away when you want to ride. Sneak-right-click still places a car > facing backwards. ## Switch tracks bend both ways Both legs of a **Switch Track** now have their own angle. Leg A and Leg B each get a slider, so a switch can be the classic straight-and-curve, a **symmetric Y** with both legs curving away, or two curves of different sharpness — straight is simply an angle of zero. The label shows the angle each setting actually produces, so you're picking a shape rather than a number of blocks. Changing a leg rebuilds the switch, so leave room around it — if the new shape is obstructed, the old one is kept and you're told. The two legs have to differ; identical angles would put both exits on the same block. Existing switches load as exactly the shape they were built with. ## Fixes - Placing a car next to one of a **different design** could be refused at distances that were perfectly legal, leaving a gap too wide to couple across. - The Switch Track's support frame rendered as a **parallelogram** when its first leg was angled. - Track Sensors set to **Train Length** could miscount a train built from unusually long cars. - The Cart Workstation's saved indicator showed a raw `%s` placeholder instead of "Saved". --- **Multiplayer:** fully supported — physics runs on the server. **Modpacks:** permitted; see the licence.
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MineCoasters 1.9

1.9
20 авг. 2026 г.647Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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MineCoasters 1.9 — Survival & Crafting Minecraft 1.21.1 · NeoForge 21.1.x MineCoasters is now fully playable in survival. Every item has a recipe, and the build tools take real materials out of your inventory. Creative is completely unchanged — nothing is ever consumed there. The whole mod is craftable 264 recipes, covering all 212 items. Steel. Ring eight raw iron around a coal (charcoal works) for eight Raw Steel, then smelt it — furnace, or blast furnace at double speed — into a Coaster Steel Ingot. The coal is a catalyst rather than an ingredient that gets divided up, so steel costs iron plus fuel rather than a multiple of iron. It's deliberately its own material: a pack running another steel mod gets two steels that don't substitute for each other. Fortified Sticks — a full 3×3 of plain sticks — handle every tool and every wooden piece. Track, supports and scenery all come out gray, which is bare metal — the colour creative-placed track has always been. Recolour the vanilla way: eight of any colour ringed around one dye gives eight of that colour, so any colour reaches any other in one hop. Concrete footers skip that and come straight from vanilla concrete; paintbrushes take the wool whose colour they become. Everything crafts in a normal crafting table. No workbench block to find. Building costs materials Track and supports are priced by LENGTH, not per connection. A twelve-block run costs the same whether you spend one anchor on it or three, so anchor spacing stays a question of how the track should look. One Track Piece covers two blocks by default (configurable); a vertical loop is about sixteen. Deleting gives it back. Remove a connection with the Linker or a beam with the Support Wrench and the pieces return — slightly fewer on a curve, which is scrap. Breaking an anchor pops out everything attached to it: the anchor, its track, and any support beams hanging off it. The Element Placer quotes its price on the HUD before you click, tells you exactly what you're short of if you can't afford it, and refunds the whole bill if you press Z straight afterwards. Carrying 3 red and 40 blue track pieces? It builds in blue. A colour you can't afford is skipped rather than refusing the build, and partial stacks add up. Two config knobs, live-editable in the Mods screen: survivalMetresPerSteelPiece and survivalMetresPerWoodenPiece. The Manual has a full recipe reference 41 recipe entries across six sections, each drawn as a real crafting grid with the actual item icons — hover a slot for its tooltip. Plus a new Building in Survival section covering what costs what, what refunds, and what doesn't.
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MineCoasters 1.5

1.5
10 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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## MineCoasters 1.5 — Water Rides **New: a whole water-ride family** — build them from an anchor's Coaster tab → "Water rides": - **Log Flume** — a single-file log; chain lift up, steep chute down, big splash into a pool. - **Boat Ride** — a wide 20-seat open passenger boat on a broad canal. - **River Rapids** — a circular 8-seat raft that bobs and spins through the white water. They ride the same track system as any coaster (no new blocks or tools), in a flowing water trough: - Animated **whitewater foam** that rushes and accelerates down drops and dissolves smoothly into the pool. - **Waterfall roar** near drops, a big **splash** on entry, and underwater **drag**. **In-game Manual overhaul** — pages now auto-paginate (no more cut-off text), with clearer writing and new diagrams. Built for Minecraft 1.21.1 · NeoForge 21.1.230.
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MineCoasters 1.4.2

1.4.2
5 июл. 2026 г.59Minecraft: 1.21.1neoforge
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First public release. Realistic-physics roller coasters: spline track, momentum trains, lift/launch/brake segments, multi-car coupling, advanced multiblock elements (switch/drop/tilt/turntable/slide), many coaster types and styles, placeable prefab elements + blueprints, ride cameras, and a Ride Tracker. Dev diagnostics stripped; licensed All Rights Reserved with a modpack-inclusion grant.