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Might Makes Everything

A mod inspired by Mite that recreates most of Mite's content.

Автор: AcuteTerror2331,3 тыс.10обновлён 31 окт. 2026 г.
Приключения

Описание

⚔️ Might Makes Everything (MME)

A hardcore survival overhaul inspired by MITE. Built for Fabric, continuously updated.

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📖 About

Might Makes Everything is a Fabric mod inspired by the legendary mod MITE (Minecraft Is Too Easy), rebuilt from the ground up with an even deeper survival experience.

You start with only 3 hearts. You can barely break a block with your bare hands. Every tool must be crafted, every metal must be earned, and every step into the dark is a gamble.


❤️ Survival Overhaul

  • Start with only 3 hearts and a hunger bar
  • New nutrition system: Protein / Sugar / Fiber. Different foods provide different amounts — neglect your diet and suffer malnutrition or diabetes (insulin resistance)
  • You are extremely fragile — without armor, any monster can easily kill you
  • Crafting takes time — high-tier weapons, armor, and metal anvils take exceptionally long
  • Health regenerates very slowly (64 seconds per heart) and even slower when malnourished; sleeping in a bed regenerates 8× faster — you can also sleep during the day to recover
  • Leveling requires far more XP, but the rewards scale: every 5 levels grants +1 max HP & hunger, up to level 35 (vanilla standard)

Player status


⛏️ Mining & Gathering Restrictions

  • Attack range drastically reduced (1.5 blocks unarmed) — weapons extend it
  • Block interaction range: 3 blocks
  • Breaking blocks is extremely slow — most blocks cannot be destroyed by hand
  • Logs: only short axes, axes, or battle axes
  • Stone & ores: pickaxes or warhammers
  • Metal blocks: only a pickaxe/warhammer of a higher-tier metal
  • Most player-crafted portable/functional blocks can be picked up by hand

Can't break by hand


🏹 Early Game Progression

  • You start as a mere hunter-gatherer: hunt animals, gather plants, and craft food to survive
  • Craft flint tools by hand to obtain wood
  • Your first metal pickaxe comes from collecting metal particles in gravel
  • Food drains faster (mining, fighting, etc.) — stock up enough to survive the night
  • The metal workbench slows the pace — advancing through each metal tier shapes the whole game rhythm

Early game


⚒️ New Metals & Ores

  • 4 new ores and 5 new materials:including Silver, Mithril, Ancient Metal, Adamantium (+ Rusted Iron)
  • Metal tiers (low → high): Gold → Copper/Silver (→ Rusted Iron) → Iron → Ancient Metal → Mithril → Adamantium → Netherite
  • Tiers impose extra restrictions on crafting, using, and repairing tools
  • Rusted Iron is only obtainable from monsters; Ancient Metal only from Trial Spawners
  • No artificial mineshafts early on — you must collect exposed ore in caves or on rocky shores
  • The deeper you go,the more diverse and dangerous the monsters become, and the richer and larger the ore veins are.

Ore veins


🌌 The Underground Dimension

  • Build a portal in the bedrock layer of the Overworld (bedrock must occupy the bottom-left or bottom-right corner) to enter the Underground
  • The Underground has two layers separated by bedrock:
    • Mithril & diamonds generate more frequently in the second layer
    • Adamantium is exclusive to the second layer
  • Underground monsters are far more dangerous than Overworld ones
  • The terrain is extremely complex — it's easy to get lost
  • Find the Mantle at the lowest level of the Underground and build a portal with it (bottom-left/bottom-right corner) to enter the Nether
  • The Nether is now far more dangerous, and entering it requires passing through the Underground first
  • Trial Chambers & Ancient Cities now generate only in the Underground; obtain Rune Teleport Stones from Trial Cages in the Hall of Trials
  • Rune Portals:
    • Mithril Portal: teleports ~8,000+ blocks away
    • Adamantium Portal: teleports ~20,000+ blocks away

Underground portal Underground terrain

🔥 Furnaces & Fuel Heat Levels

  • 5 new furnace types:
    FurnaceHeat Level
    Clay1
    Sandstone1
    Terracotta1
    Obsidian3
    Netherrack4
  • Furnaces extinguish when blocked by opaque blocks
  • Many new items can be used as fuel
  • All wooden items, charcoal, and torches can cook meat in any furnace
  • 4 fuel heat tiers — vanilla changes: Blast Furnace = 4, Smoker = 1, Furnace = 2
  • Campfires burn only 80 seconds, but can be extended by adding fuel
  • Smelting requirements:
    • Common metals (copper/silver/gold/iron) → cobblestone-tier furnace + coal
    • Mithril → obsidian-tier furnace + lava
    • Adamantium & Netherite → Netherrack furnace powered by Blaze Rods
  • Netherite remains the top tier, upgraded from Adamantium with a template
  • Skeletons now have ranged and melee variants — fast and deadly

Furnaces


⚔️ New Tools & Weapons

  • New arsenal: clubs, knives, daggers, warhammers, battle axes, pickaxes (war picks), and sickles
  • Wooden (except shovels), stone, and diamond tools no longer function as tools; the wooden sword recipe now gives a low-damage wooden club
  • Obsidian can now be used to craft tools
  • Almost all tools have very durability and cannot withstand heavy use
  • Flint axe — the easiest early-game tool, crafted by hand to harvest logs
  • Copper pickaxe — the easiest tool for mining stone and ore
  • Repairing requires a same-tier (or higher) metal anvil and consumes nuggets — no XP needed. Anvils now have durability, and you can inspect it directly in your inventory

Anvil repair


✨ New Enchantments

  • Dagger → Butchering
  • Scythe / Hoe / Pickaxe → Harvesting
  • Pickaxe / Hoe → Fertility
  • Axe / Battle Axe → Cleaving

Enchanting


🌾 Farming Overhaul

  • Blueberry bushes in forests can be harvested repeatedly — blueberries are edible and used in other foods
  • Crops have stricter growth requirements and grow extremely slowly
  • New manure system: animals produce manure that enriches farmland
  • Wheat yield reduced — harvesting gives only 1 wheat

Blueberries Manure farm


🏚️ World Changes

  • Villages only generate as zombie villages are much rarer — no villagers, no crops
  • Strongholds only generate 10,000+ blocks from the world spawn
  • Furnaces, workbenches, anvils, and enchanting tables become unusable if blocked by opaque blocks in front of or above them
  • The deeper monsters are, the more frequently they drop equipment

Zombie village


Галерея

A save file from when I beat the game during testing

Последние версии

Все версии →
release

Might Makes Everything 26.3.4.0

26.3.4.0
31 окт. 2026 г.73Minecraft: 26.3fabric
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Что нового
Fixed known bugs
beta

Might Makes Everything 26.3.3.5 beta

26.3.3.5_beta
25 окт. 2026 г.71Minecraft: 26.3fabric
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Что нового
Fixed known bugs
beta

Might Makes Everything 26.3.3.4 beta

26.3.3.4_beta
23 окт. 2026 г.45Minecraft: 26.3fabric
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beta

Might Makes Everything 26.3.3.3 beta

26.3.3.3_beta
13 окт. 2026 г.88Minecraft: 26.3fabric
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Что нового
Fixed known bugs
release

Might Makes Everything 26.3.3.2

26.3.3.2
10 окт. 2026 г.95Minecraft: 26.3fabric
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Что нового
Fixed known bugs
release

Might Makes Everything 26.3.3.1

26.3.3.1
10 окт. 2026 г.20Minecraft: 26.3fabric
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Что нового
- Numerous mob-related changes - Added animal sickness system - Added witch curse system
release

Might Makes Everything 26.3.2.4

26.3.2.4
8 окт. 2026 г.18Minecraft: 26.3fabric
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Что нового
Fixed known bugs
release

Might Makes Everything 26.3.2.3

26.3.2.3
4 окт. 2026 г.41Minecraft: 26.3fabric
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Что нового
Crafting system overhaul JEI compatibility Fixed known bugs
release

Might Makes Everything 26.3.2.2

26.3.2.2
1 окт. 2026 г.43Minecraft: 26.3fabric
Скачать
Что нового
Fix some bugs discovered
release

Might Makes Everything 26.3.2.1

26.3.2.1
1 окт. 2026 г.13Minecraft: 26.3fabric
Скачать
Что нового
Fix some bugs discovered