Midrian - Zombie Apocalypse [Legacy]СкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (6)
release
Midrian - Zombie Apocalipse 1.3.57 - FABRIC
1.3.5721 авг. 2026 г.871Minecraft: 1.21.11fabric
Что нового
MZA v1.3.57
- Jumping Zombie Nerf: The jumping zombie was appearing too frequently, artificially hindering gameplay. Consequently, its spawn rate has been reduced from 65 to 15, placing it above the runner zombie and the Zeeper.
release
Midrian - Zombie Apocalipse 1.3.56 - FABRIC
1.3.565 мар. 2026 г.2,8 тыс.Minecraft: 1.21.11fabric
Что нового
Modified:
- Jumpers now take fall damage
- Jumpers now have 15 health
- Special zombies only spawn at night, or in dark places (like buildings)
- With the addition of native food, Farmers Delight items have had their loot drastically reduced
- With the addition of native food, food items from Minecraft Vanilla have been removed from Dropboxes and Lootboxes
- With the addition of native weapons, Minecraft melee weapons have had their drop rates drastically reduced in Dropboxes and Lootboxes (except for gold equipment)
- Spears have had their drop rates drastically reduced (very poor)
Removed:
- Removed passive animals and mobs from the general world spawn (except villagers)
Added:
- DaytimeZombie and RunnerZombie can now spawn carrying melee weapons
- Native melee weapons
- Native food
- Zombies now have a hurt animation
- A new hospital building has been added to the general world structure spawn
- Rags They now serve as native bandages for the mod itself (reducing dependence on Gamingbarn's Guns and Modern Guns).
Bug report: midarian.comercial@gmail.com | Threads @midrianmods | YouTube @midrianmods
release
Midrian - Zombie Apocalipse 1.2.47 - FABRIC
1.2.4725 февр. 2026 г.232Minecraft: 1.21.11fabric
Что нового
Midrian Zombie Apocalypse v1.2.47:
Removed:
- Vigilante Zombie: Removed because it didn't fit with the rest of the game. It was the most annoying and boring zombie.
- Loot Table in small town house chests: Extremely reduced due to the introduction of the new Dropboxes.
- Peaceful creatures such as marine animals, cows, pigs, and other peaceful creatures have been removed to prioritize zombie spawning.
Added:
- New abandoned town structure:
- Now, in addition to small towns, towns with extremely dilapidated small buildings can be found in various biomes.
- Dropboxes:
- Dropboxes are now responsible for survival loot. Found in 5 rarities (Common, Uncommon, Rare, Very Rare, Medical, Military), the boxes drop everything from vanilla items to Gamingbarn's Guns and Modern Guns.
- Dropboxes can be found in all MZA buildings.
- Lootboxes:
- Lootboxes are another way to obtain items. Found in 6 rarities (Common, Ammo, Police, Medic, Military, Food), they are acquired by killing zombies. Lootboxes will return a random item based on its category, but with a higher rarity than Dropboxes.
- Modified: Small towns (with colored houses) are now less abundant on the map.
- Modified: When affected by bleeding, daytime zombies stop walking and start running towards the target.
- Modified: The chance of bleeding from daytime zombies has been increased to 20%.
- Modified: With little reason to mine, Jumper and Crawling zombies now appear on the surface.
Compatibility:
- Players who do not install the suggested mods (Gamingbarn's Guns and Modern Guns) will now only be able to play with Vanilla items. (Not recommended)
- Now, in addition to compatibility with Gamingbarn's Guns and Modern Guns, MZA is also compatible with Farmers Delight, allowing mod items to be dropped via Dropbox.
- Now, if the player is using ETF [Entity Texture Features], the zombies will have varied skins according to their models!
Bug reports: midarian.comercial@gmail.com | youtube.com/@midrianmods | threads.com/@midrianmods
release
Midrian - Zombie Apocalipse 1.1.38 - FABRIC
1.1.3812 февр. 2026 г.312Minecraft: 1.21.11fabric
Что нового
MZA v1.1.38:
Modified:
- Crawling zombies now only spawn below layer 0.
- The experimental zombie teleportation system has had its distance modified from 48 to 64 blocks. Zombies less than 64 blocks away from the player (4 chunks) remain in the same position.
- The zombie rendering distance has been reduced from 8 to 4 chunks.
- The base zombie values have been modified:
- daytime_zombie: Health 20 | Attack 4 | Movement speed 2 | Sighting distance 25
- crawling_zombie: Health 10 | Attack 2 | Movement speed 1 | Sighting distance 10
- runner_zombie: Health 8 | Attack 2 | Movement speed 4 | Sighting distance 30
- zeeper_zombie: Health 15 | Attack 2 | Movement speed 1.5 | Sighting Distance 30
Added:
- New Bleeding Effect:
- Bleeding effect scales up to level 6, draining the player's life faster each time according to the level.
- The bleeding effect attracts nearby zombies, increasing the distance according to the effect level (20 to 50 blocks away).
- Entities affected by bleeding are set as priority targets for zombies.
- New Watcher Zombie and Jumper Zombie:
- Watcher_zombie: Health 10 | Attack 04 | Movement Speed 01 | Sighting Distance 80
- Jumper_zombie: Health 20 | Attack 02 | Movement Speed 03 | Sighting Distance 25
Watcher Zombie: Spawns only above layer 100. Immobile, does not move until the player looks in its direction. When attacking the player, its speed increases. If its attack is successful, the watcher_zombie dies, but inflicts 3 bleeding points on the player.
Jumper Zombie: Spawns only below layer zero. Usually crouches to avoid being seen. In combat, it runs towards the player and jumps if it is at least 10 blocks away. Upon hitting the player, the jumper_zombie inflicts a HUNGRY effect and flees to a distance of 12 blocks to jump again.
- Small towns!
- Now, in flatter biomes ["minecraft:plains", "minecraft:birch_forest", "minecraft:taiga", "minecraft:sunflower_plains", "minecraft:savanna",
"minecraft:snowy_plains", "minecraft:snowy_taiga", "minecraft:ice_spikes", "minecraft:forest"] it is possible to find generations of small towns. Cities have small, medium, and large houses, markets, and police stations, each with chests available for loot.
- Thanks to Gamingbarns, if you are using Gamingbarn's Guns and Modern Guns, the loot from the chests will now contain weapons and ammunition.
- Zombies also drop ammunition from Gamingbarn's Guns and Modern Guns.
- Now, thanks to the bleeding effect, receiving a regeneration or instant health effect cancels the bleeding effect.
- If the player receives a regeneration effect of the same level as the current effect, Minecraft usually ignores the new effect, so the bleeding is not removed. It is recommended to use fast-acting potions, especially healing items from Gamingbarn's Modern Guns such as syringes, medkits, and bandages.
- Bandages and medkits are now available in the loot of small towns. (If you are using Gamingbarn's Guns and Modern Guns)
Bugs report: midarian.comercial@gmail.com | Threads: @midrianmods | YouTube: @midrianmods
release
Midrian - Zombie Apocalipse 1.0.30 - FABRIC
1.0.303 февр. 2026 г.218Minecraft: 1.21.11fabric
Что нового
MZA v1.0.30:
Modified:
- Zombies previously dropped nothing, now they drop rotten flesh.
- Daytime Zombie's speed has been modified: Previously, the Daytime Zombie posed no danger, now it is faster during the day (and even faster at night).
- Crawling Zombie's spawn has been modified: Now, the Crawling Zombie's spawn priority is in caves. It can still appear on the surface, but only under appropriate conditions.
- Crawling Zombie has also gained a contact effect: When attacking the player, it will apply slow 3 for 3 seconds.
- Runner Zombie's speed and health have been modified: Now the Runner is faster, but has less health.
- Zeeper Zombie has received new effects: Following the example of the Crawling Zombie, the Zeeper now causes a contact effect when exploding, causing darkness, blindness, and weakness 3 for 4 seconds.
Experimental: Previously, the number of zombies seemed minimal at times, however, in this version I am testing an experimental idea that multiplies the number of zombies during the day, so that the day is no longer so empty:
- All my tests regarding this were positive, but I tested it alone. I created mechanisms so that this does not negatively affect multiplayer, however, any feedback on the impact of this modification is welcome!
Bug Report:
- midarian.comercial@gmail.com
- https://www.threads.com/@midrianmods
- https://www.youtube.com/@midrianmods
release
Midrian - Zombie Apocalipse 1.0.26 - FABRIC
1.0.2630 янв. 2026 г.90Minecraft: 1.21.11fabric
Что нового
MZA v1.0.26:
Added:
- Daytime Zombie: A zombie that becomes weaker and slower during the day.
- 70% chance of spawning
- Old Daytime Zombie: A zombie that has no legs and crawls on the ground.
- 15% chance of spawning
- Runner Zombie: A zombie with "beautiful" legs and can run.
- 10% chance of spawning
- Zeeper Zombie: A zombie that carries dynamite and explodes when nearby.
- 5% chance of spawning
Modified:
- Creatures that use CanSpawnInTheDark have been disabled via Mixin.
- A class responsible for spawning zombies during the day has been created. This class does not work at night; the vanilla Minecraft spawn system prevails.