
LOTR MiddleEarth Tweaks - The Lord of the Rings
Vertical Slabs, Better Guardmode, Ally Conquest Fix, /conquestDecay, very customizable, LOTR compartible
Автор: Jonosa4,2 тыс.9обновлён 28 авг. 2026 г.
ПриключенияОптимизацияУтилиты
Описание
Made for The Lord of The Rings Mod Legacy - LOTR (dependency)
Open Wiki - Developer-API - Join Discord
Features:
- Vertical Slabs (can be disabled)
- Wool, Bark and Beam Slabs (can be disabled)
- Wool and Bark Stairs (can be disabled)
- Bark Walls (Branches) (can be disabled)
- Bark Blocks (no new block id)
- Customize Mountspeeds
- Healthbar and Attribute Info
- Advanced Guardmode
- Toggle-Guardmode-Horn
- Fix Mounted NPCs getting lost
- Riders dont suffocate in Blocks anymore
- /conquestdecay to control/disable conquest decrease
- Fix Ally Aid Conquest unclearable
- /cfarview to view farther than the server distance
- Hired Unit Count Overlay
- Banner Protection Improvements
- Upgradeable Ranged Weapons for Hireds
- Unit Overview (U Key) for mass assignment, Summary and Inventory management
- Hoe's can now harvest hay, thatch, reed and wattle&daub blocks
- Fix Npc's offering a quest but not showing questoffer-mark
- Fix Bombardiers destroying blocks within protection
- Foods like Berries can be consumed faster to balance their low saturation
- Option to prevent ring writing overflowing the edge
- Many Projectile BugFixes like unpickable or hovering projectiles
- Option to make Hireds conquer for their own Faction
- Fix Entities not hitable after respawn (Vanilla Bug)
- Fix Deathscreen buttons unclickable after rescaling window (Vanilla Bug)
- Half Troll Additions like Stone Thrower Unit and additional Alignment Area (configurable)
- New /give command to accept multiple players
- Allied NPC projectiles pass through allied NPC's (configurable)
- Ranged AI Improvements
- Randomly Enchant Ranged NPC Weapons now too
- NPC's are now able to use plates, spears, termites as ranged weapons
- Transfer Hired Units to other Players
- Warg Mounts no more die quickly from Falldamage
- Fixed Mounts running away or keep walking
- Reduced Loss, Exceptions or Duping of units upon teleporting to their Owner
- Fixes several issues with Ent-Draughts, Mugs and Stews when stacked
- Ability to stack effects (configurable)
- Enhanced Stew Stacksizes
- FastTravel Improvements
- PlayerTabList Improvements
- Unit Tracker to avoid loss of units during travel_ (F7 + U key)_
- Draught Effects can be stacked now (+50% increase)
- Enhanced Stacksizes for Draughts and Stews
- Mounted Banner Bearers
- Explosion Physics
- Fixed LOTR Weather Performance
- Option to make Mercenary Captains aggressive
- Option to increase max miniquest tasks per faction
- LOTR Chandeliers can now be placed on the bottom of iron bars and et futurum chains
- AI Conquest (NPCs conquest on their own, default disabled)
- New Commands with lotr specific Features:
- /entitykill
- /entitytp
- /entityeffect
- /entitystack
- Potion ID Config
- Improved Trapdoor and Fencegate placement
- Very Customizable
- Every Feature can be disabled, more in metweaks-ASM.properties
More Features:
- Fix Horse Chest Performance
- Attacks from NPCs of the Harad Continent are not sluggish anymore
- Melon Blocks can be harvested with an axe now
- Tauredain Blowgunners have a low chance of shooting poisened darts
- Always set Bedspawn on attempt
- Bed: Enemies nearby - in MiddleEarth
- Fix Spawners causing Inventory lag
- Fix Turkish Language File Issue
- /conqClear command to clear up specific faction conquest
- Option to disable Structures
Work in Progress - Many more features comming!
My vision is a mod that suits everyone with its customization. It adds features for the LOTR Mod by Mevans, just plain Vanilla and other great 1.7.10 Mods
All Rights of the Lord of the Rings Mod go to Mevans
Галерея
Последние версии
Все версии →release
MiddleEarth Tweaks 1.6.21
1.6.2128 авг. 2026 г.379Minecraft: 1.7.10forge
Что нового
**1.6.21**
- Fixed Farview Crash with Angelica and Hodgepodge newer than hodgepodge-2.7.100 and angelica-2.1.49
- **New Column Mount/Rider in Unit Overview**
- Unit Tracking State is now saved between restarts
- Updated Chinese translation by ArchiDreamZ
- Option to turn off the PlayerDetails API Error Spam
- `(metweaks-ASM.properties -> "mutePlayerDetailsApiSpam")`
release
MiddleEarth Tweaks 1.6.20
1.6.203 июн. 2026 г.324Minecraft: 1.7.10forge
Что нового
**1.6.20**
- Fixed Chisel Crash from Compile Error
**1.6.19**
- **Ghost Hits Fixed**
- no more "ghost hits" by doing the distance check more similar to the clientside
- `(metweaks-ASM.properties -> "interactReachFix")`
- configurable reach buffers
- option to give players reach distance feedback
- fully serverside
- **50 - 200ms latency improvement for players in singleplayer and multiplayer**
- **Earlier Packet Processing**
- 50ms improvement due to the server processing player input sooner
- This effect can be 100ms+ in pvp, as there is 50ms less time when the server processes the attack packet from the attacker
and another 50ms less time when the target player replies with the new position (knockback)
- This also fixes glitches with lotr gates where the surrounding gate blocks are delayed
- Also for the client, 1-2 frames less latency for things that dont require a tick (tested at 60 fps)
- Optional for Client or Server Side
- `(metweaks-ASM.properties -> "earlyPacketProcessing")`
- **Players tick before other entities**
- On busy server its easy to assume significant delay from Pathfinding and Base Entity Ticks
- Players may end up at the end of the tick list
- On very busy servers this can cause a delay of 50ms
- Serverside
- `(metweaks-ASM.properties -> "prioritizePlayerTicks")`
- Even while most of the delays are usually less than 50ms, they usually round up to 50ms due to client tick sync, as 10ms can cause the data to fall into the timeframe of the next tick
- These improvements dont affect your internet connection and also work in singleplayer
- **Mounts and crouching players should no longer stutter when wandering slowly**
- Lower Threshold for sending updated Entity Positions and Rotations
- Also fixes swimming entities stuttering
- Serverside
- `(metweaks-ASM.properties -> "entityPosRotationThreshold")`
- **Smooth Entity Head Yaw Movement**
- Like back in the day (1.2.5 and older)
- Clientside
- `(metweaks-ASM.properties -> "smoothHeadYawMovement")`
- Smoother Entity Movement
- Disabled Broken Client Prediction for Living Entity Movement similar to how modern mc versions do
- Base Patch from Hodgepodge (by JohnButlerThird & KAIIIAK), I made it compartible with lotr mod
- I dont recommend using this without the latency improvements
- Added Hybrid mode for latency-smoothness tradeoff
- Clientside
- `(metweaks-ASM.properties -> "smoothEntityMovement")`
- No TCP Delay (Packets are sent right away without being queued)
- Drastically improves Ping
- While many mods already have this, its a rather easy patch and i thought i would add it so its automatically enabled for everyone
- No TCP Delay needs to enabled on both connection endpoints for the best effect (server & client)
- Optional for Client and Server
- `(metweaks-ASM.properties -> "noTCPDelay")`
- **Option to make most armor sets maxable again** (default disabled)
- Due to Forge, armor absorbed much less damage if its durability was too low, making low durability armor sets useless in lategame.
- Serverside
- `(metweaks-ASM.properties -> "armorMaintainProtectionPercent")`
- Returning from Hired Inventory to Unit Overview no longer resets the cursor position and entry order
- Fixed Farview Incompatibility with Angelica
- Added Chinese Translation (by ArchiDreamZ)
- Fixed Ranged Weapon Replacement for Easterling Fire Throwers
- Replaced Ranged Weapon Delay if not their default, should now be atleast the weapon category default delay
- If a NPC shoots an arrow every 20 ticks, but the common delay for arrows is 30 ticks, then the ranger is 1.5 times faster
- Previously this meant all weapons you equip at them would be faster. The new option limits the speedup to 1.0, so it would be atleast the default weapon delay.
- I believe this would result in better balance
- `(metweaks-ASM.properties -> "guardsDynamicAttackDelayRanged")`
- Update Notifications now also work clientside when playing on a server
- If you notice duplicate notifications, check if the server version has atleast this update, to let the client know if there was a serverside update available
- Update Notifications on TOS show the latest approved version instead
- Config Notice to ensure compartible settings for TOS
- You no longer have to manually change the files and can just click confirm in the GUI
- Config -> General -> Show TOS Notice
- Synced Config Confirm can now also apply changes to metweaks-ASM.properties
- Added more comments to metweaks-ASM.properties
- Increased duration limit for /entityeffect
- Fixed Open Link GUI Button Positons
- `(metweaks-ASM.properties -> "fixOpenLinkGUI")`
- Option to unlock all waypoints regardless of enemy control (default disabled)
- Required on Client and Server
- `(metweaks-ASM.properties -> "unlockEnemyWaypoints")`
- Fixed Player Death Location Log not working in multiplayer
- The changes should not affect performance negatively, please message me if they do!
release
MiddleEarth Tweaks 1.6.19
1.6.197 апр. 2026 г.253Minecraft: 1.7.10forge
Что нового
**1.6.19**
- **Ghost Hits Fixed**
- no more "ghost hits" by doing the distance check more similar to the clientside
- `(metweaks-ASM.properties -> "interactReachFix")`
- configurable reach buffers
- option to give players reach distance feedback
- fully serverside
- **50 - 200ms latency improvement for players in singleplayer and multiplayer**
- **Earlier Packet Processing**
- 50ms improvement due to the server processing player input sooner
- This effect can be 100ms+ in pvp, as there is 50ms less time when the server processes the attack packet from the attacker
and another 50ms less time when the target player replies with the new position (knockback)
- This also fixes glitches with lotr gates where the surrounding gate blocks are delayed
- Also for the client, 1-2 frames less latency for things that dont require a tick (tested at 60 fps)
- Optional for Client or Server Side
- `(metweaks-ASM.properties -> "earlyPacketProcessing")`
- **Players tick before other entities**
- On busy server its easy to assume significant delay from Pathfinding and Base Entity Ticks
- Players may end up at the end of the tick list
- On very busy servers this can cause a delay of 50ms
- Serverside
- `(metweaks-ASM.properties -> "prioritizePlayerTicks")`
- Even while most of the delays are usually less than 50ms, they usually round up to 50ms due to client tick sync, as 10ms can cause the data to fall into the timeframe of the next tick
- These improvements dont affect your internet connection and also work in singleplayer
- **Mounts and crouching players should no longer stutter when wandering slowly**
- Lower Threshold for sending updated Entity Positions and Rotations
- Also fixes swimming entities stuttering
- Serverside
- `(metweaks-ASM.properties -> "entityPosRotationThreshold")`
- **Smooth Entity Head Yaw Movement**
- Like back in the day (1.2.5 and older)
- Clientside
- `(metweaks-ASM.properties -> "smoothHeadYawMovement")`
- Smoother Entity Movement
- Disabled Broken Client Prediction for Living Entity Movement similar to how modern mc versions do
- Base Patch from Hodgepodge (by JohnButlerThird & KAIIIAK), I made it compartible with lotr mod
- I dont recommend using this without the latency improvements
- Added Hybrid mode for latency-smoothness tradeoff
- Clientside
- `(metweaks-ASM.properties -> "smoothEntityMovement")`
- No TCP Delay (Packets are sent right away without being queued)
- Drastically improves Ping
- While many mods already have this, its a rather easy patch and i thought i would add it so its automatically enabled for everyone
- No TCP Delay needs to enabled on both connection endpoints for the best effect (server & client)
- Optional for Client and Server
- `(metweaks-ASM.properties -> "noTCPDelay")`
- **Option to make most armor sets maxable again** (default disabled)
- Due to Forge, armor absorbed much less damage if its durability was too low, making low durability armor sets useless in lategame.
- Serverside
- `(metweaks-ASM.properties -> "armorMaintainProtectionPercent")`
- Returning from Hired Inventory to Unit Overview no longer resets the cursor position and entry order
- Fixed Farview Incompatibility with Angelica
- Added Chinese Translation (by ArchiDreamZ)
- Fixed Ranged Weapon Replacement for Easterling Fire Throwers
- Replaced Ranged Weapon Delay if not their default, should now be atleast the weapon category default delay
- If a NPC shoots an arrow every 20 ticks, but the common delay for arrows is 30 ticks, then the ranger is 1.5 times faster
- Previously this meant all weapons you equip at them would be faster. The new option limits the speedup to 1.0, so it would be atleast the default weapon delay.
- I believe this would result in better balance
- `(metweaks-ASM.properties -> "guardsDynamicAttackDelayRanged")`
- Update Notifications now also work clientside when playing on a server
- If you notice duplicate notifications, check if the server version has atleast this update, to let the client know if there was a serverside update available
- Update Notifications on TOS show the latest approved version instead
- Config Notice to ensure compartible settings for TOS
- You no longer have to manually change the files and can just click confirm in the GUI
- Config -> General -> Show TOS Notice
- Synced Config Confirm can now also apply changes to metweaks-ASM.properties
- Added more comments to metweaks-ASM.properties
- Increased duration limit for /entityeffect
- Fixed Open Link GUI Button Positons
- `(metweaks-ASM.properties -> "fixOpenLinkGUI")`
- Option to unlock all waypoints regardless of enemy control (default disabled)
- Required on Client and Server
- `(metweaks-ASM.properties -> "unlockEnemyWaypoints")`
- Fixed Player Death Location Log not working in multiplayer
- The changes should not affect performance negatively, please message me if they do!
release
MiddleEarth Tweaks 1.6.18
1.6.1828 янв. 2026 г.275Minecraft: 1.7.10forge
Что нового
**v1.6.18**
- **Hireable Ents**
- Ents can now be hired with Golden Ent Draughts (20% chance)
- Requires +600 Alignment and Pledged to Fangorn
- `(metweaks-ASM.properties -> "hireableEnts")`
- **New Sweep Attack for Ents** (AoE Ability)
- Option to turn off firespeard for hearth's to allow small & decorative fireplaces (default disabled, supplied by PT400C)
- `(metweaks-ASM.properties -> "hearthFireDoesntSpread")`
- Otherwise if you build fireplaces, make sure there is are solid non-burnable blocks in the corners to avoid fire spread
**v1.6.17**
- **New Throwable Toggle for Spears (G key)**
- Works clientside (serverside is only required to be able to open gates with spears)
- `(metweaks-ASM.properties -> "throwableSpearToggle")`
- This helps in situations like:
- You click at an NPC to trade or to talk and accidently throw the spear
- You try to open a gate and throw the spear
- etc.
- **Fellowship Friendly Fire Patches**
- Players can no longer hit other player mounts if pvp is prevented in the shared fellowship
- Hired Units with neutral relation can no longer accidently hit each other if the fellowship has unit friendly fire disabled
- Your Rhino Riders can now safely ride together with other players units
- `(metweaks-ASM.properties -> "fellowshipFFPatches")`
- **Fixed extreme client lag caused by Fireworks (without removing them)**. _In case you had applied mevans firework fix, you can now redownload the lotrmod jar and enjoy fireworks again._
- Invisibility and sneaking now also works for the target mechanic of all lotr and vanilla mobs (default disabled)
- `(metweaks-ASM.properties -> "fixInvisibility")`
- Fixed Mounted Ranger North Banner not occuring in invasions
- Fixed new year specials not working because i made a typo
- Fixed shooting entity being invulnerable by its own projectiles, due to ticksInAir not checked.
v1.6.16
- Fixed NPE in Explosion Physics Entity
- Added Option Config > Explosion Physics > Play Block Sounds
- Fix Fire not working for Explosions when ParticleFactor is 0
- Fixed placing Chandeliers at any kind of bar or Et-Futurm chain not working
- Improved Render Performance for Physic Entities
- Fixed local settings not returning to default in case of a servercrash in singleplayer
- LOTR's Rhun Fire now also renders when spread by explosion
v1.6.15
- Chandeliers can now be placed on the bottom of iron bars and et futurum chains (default disabled)
- `(metweaks-ASM.properties -> "etFuturumCompatibility")`
- Fixed category and name being swapped for Shadow Size Config Option
- Option to increase max miniquest tasks per faction: Config > Misc > Max Miniquests Per Faction
- Option to make Mercenary Captains aggressive: `metweaks-ASM.properties -> "captainsAttack"` (default disabled)
- **Healthbar now correctly positions for Speech, Custom Names and Player Name when rotated**
- Corrected bannerProtectionPatches sometimes not being applied
- /selector @e now shows entities ordered by amount
- **More Mounted Banner Bearers** (_default disabled_)
- Dúnedain Banner Rider
- Southron Champion Banner Rider
- Golden Easterling Banner Rider
- `(metweaks-ASM.properties -> "moreMountedBannerBearers")`
- ExplosionPhysics correctly calculates raycast density for explosion damage
- Fixed NPE in disconnect logger
- Minor performance speedup of Hired Unit Count Overlay
v1.6.14
- **Added Explosion Physics**
Setup:
- Main Feature Toggle: `(metweaks-ASM.properties -> "explosionPhysics")`
- Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Added mounted banner bearers for Rohan
- `(metweaks-ASM.properties -> "mountedBannerBearers")`
- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in `(metweaks-ASM.properties -> "lotrHolidays")`
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
release
MiddleEarth Tweaks 1.6.17
1.6.1718 янв. 2026 г.122Minecraft: 1.7.10forge
Что нового
**v1.6.17**
- **New Throwable Toggle for Spears (G key)**
- Works clientside (serverside is only required to be able to open gates with spears)
- `(metweaks-ASM.properties -> "throwableSpearToggle")`
- This helps in situations like:
- You click at an NPC to trade or to talk and accidently throw the spear
- You try to open a gate and throw the spear
- etc.
- **Fellowship Friendly Fire Patches**
- Players can no longer hit other player mounts if pvp is prevented in the shared fellowship
- Hired Units with neutral relation can no longer accidently hit each other if the fellowship has unit friendly fire disabled
- Your Rhino Riders can now safely ride together with other players units
- `(metweaks-ASM.properties -> "fellowshipFFPatches")`
- **Fixed extreme client lag caused by Fireworks (without removing them)**. _In case you had applied mevans firework fix, you can now redownload the lotrmod jar and enjoy fireworks again._
- Invisibility and sneaking now also works for the target mechanic of all lotr and vanilla mobs (default disabled)
- `(metweaks-ASM.properties -> "fixInvisibility")`
- Fixed Mounted Ranger North Banner not occuring in invasions
- Fixed new year specials not working because i made a typo
- Fixed shooting entity being invulnerable by its own projectiles, due to ticksInAir not checked.
v1.6.16
- Fixed NPE in Explosion Physics Entity
- Added Option Config > Explosion Physics > Play Block Sounds
- Fix Fire not working for Explosions when ParticleFactor is 0
- Fixed placing Chandeliers at any kind of bar or Et-Futurm chain not working
- Improved Render Performance for Physic Entities
- Fixed local settings not returning to default in case of a servercrash in singleplayer
- LOTR's Rhun Fire now also renders when spread by explosion
v1.6.15
- Chandeliers can now be placed on the bottom of iron bars and et futurum chains (default disabled)
- `(metweaks-ASM.properties -> "etFuturumCompatibility")`
- Fixed category and name being swapped for Shadow Size Config Option
- Option to increase max miniquest tasks per faction: Config > Misc > Max Miniquests Per Faction
- Option to make Mercenary Captains aggressive: `metweaks-ASM.properties -> "captainsAttack"` (default disabled)
- **Healthbar now correctly positions for Speech, Custom Names and Player Name when rotated**
- Corrected bannerProtectionPatches sometimes not being applied
- /selector @e now shows entities ordered by amount
- **More Mounted Banner Bearers** (_default disabled_)
- Dúnedain Banner Rider
- Southron Champion Banner Rider
- Golden Easterling Banner Rider
- `(metweaks-ASM.properties -> "moreMountedBannerBearers")`
- ExplosionPhysics correctly calculates raycast density for explosion damage
- Fixed NPE in disconnect logger
- Minor performance speedup of Hired Unit Count Overlay
v1.6.14
- **Added Explosion Physics**
Setup:
- Main Feature Toggle: `(metweaks-ASM.properties -> "explosionPhysics")`
- Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Added mounted banner bearers for Rohan
- `(metweaks-ASM.properties -> "mountedBannerBearers")`
- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in `(metweaks-ASM.properties -> "lotrHolidays")`
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
release
MiddleEarth Tweaks 1.6.16
1.6.1610 дек. 2025 г.137Minecraft: 1.7.10forge
Что нового
v1.6.16
- Fixed NPE in Explosion Physics Entity
- Added Option Config > Explosion Physics > Play Block Sounds
- Fix Fire not working for Explosions when ParticleFactor is 0
- Fixed placing Chandeliers at any kind of bar or Et-Futurm chain not working
- Improved Render Performance for Physic Entities
- Fixed local settings not returning to default in case of a servercrash in singleplayer
- LOTR's Rhun Fire now also renders when spread by explosion
v1.6.15
- Chandeliers can now be placed on the bottom of iron bars and et futurum chains (default disabled)
- `(metweaks-ASM.properties -> "etFuturumCompatibility")`
- Fixed category and name being swapped for Shadow Size Config Option
- Option to increase max miniquest tasks per faction: Config > Misc > Max Miniquests Per Faction
- Option to make Mercenary Captains aggressive: `metweaks-ASM.properties -> "captainsAttack"` (default disabled)
- **Healthbar now correctly positions for Speech, Custom Names and Player Name when rotated**
- Corrected bannerProtectionPatches sometimes not being applied
- /selector @e now shows entities ordered by amount
- **More Mounted Banner Bearers** (_default disabled_)
- Dúnedain Banner Rider
- Southron Champion Banner Rider
- Golden Easterling Banner Rider
- `(metweaks-ASM.properties -> "moreMountedBannerBearers")`
- ExplosionPhysics correctly calculates raycast density for explosion damage
- Fixed NPE in disconnect logger
- Minor performance speedup of Hired Unit Count Overlay
v1.6.14
- **Added Explosion Physics**
Setup:
- Main Feature Toggle: `(metweaks-ASM.properties -> "explosionPhysics")`
- Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Added mounted banner bearers for Rohan
- `(metweaks-ASM.properties -> "mountedBannerBearers")`
- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in `(metweaks-ASM.properties -> "lotrHolidays")`
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
release
MiddleEarth Tweaks 1.6.15
1.6.152 дек. 2025 г.66Minecraft: 1.7.10forge
Что нового
v1.6.15
- Chandeliers can now be placed on the bottom of iron bars and et futurum chains (default disabled)
- `(metweaks-ASM.properties -> "etFuturumCompatibility")`
- Fixed category and name being swapped for Shadow Size Config Option
- Option to increase max miniquest tasks per faction: Config > Misc > Max Miniquests Per Faction
- Option to make Mercenary Captains aggressive: `metweaks-ASM.properties -> "captainsAttack"` (default disabled)
- **Healthbar now correctly positions for Speech, Custom Names and Player Name when rotated**
- Corrected bannerProtectionPatches sometimes not being applied
- /selector @e now shows entities ordered by amount
- **More Mounted Banner Bearers** (_default disabled_)
- Dúnedain Banner Rider
- Southron Champion Banner Rider
- Golden Easterling Banner Rider
- `(metweaks-ASM.properties -> "moreMountedBannerBearers")`
- ExplosionPhysics correctly calculates raycast density for explosion damage
- Fixed NPE in disconnect logger
- Minor performance speedup of Hired Unit Count Overlay
v1.6.14
- **Added Explosion Physics**
Setup:
- Main Feature Toggle: `(metweaks-ASM.properties -> "explosionPhysics")`
- Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Added mounted banner bearers for Rohan
- `(metweaks-ASM.properties -> "mountedBannerBearers")`
- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in `(metweaks-ASM.properties -> "lotrHolidays")`
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
release
MiddleEarth Tweaks 1.6.14
1.6.1419 сент. 2025 г.241Minecraft: 1.7.10forge
Что нового
v1.6.14
- **Added Explosion Physics**
Setup:
- Main Feature Toggle: `(metweaks-ASM.properties -> "explosionPhysics")`
- Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Added mounted banner bearers for Rohan
- `(metweaks-ASM.properties -> "mountedBannerBearers")`
- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in `(metweaks-ASM.properties -> "lotrHolidays")`
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
release
MiddleEarth Tweaks 1.6.13
1.6.1319 сент. 2025 г.51Minecraft: 1.7.10forge
Что нового
v1.6.13
- **Added Explosion Physics**
Setup:
- Main Feature Toggle: `(metweaks-ASM.properties -> "explosionPhysics")`
- Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Added mounted banner bearers for Rohan
- `(metweaks-ASM.properties -> "mountedBannerBearers")`
- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in `(metweaks-ASM.properties -> "lotrHolidays")`
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
release
MiddleEarth Tweaks 1.6.12
1.6.1214 авг. 2025 г.150Minecraft: 1.7.10forge
Что нового
v1.6.12
- Vertical Models should now also work for Chisel Slabs in Inventory
- Fixed Vertical Model being incompatible with Optifine's Natural Textures
v1.6.11
- Fixed Crash with Chisel Mod and Vertical Slabs
- Added Logging for Hired Unit Transfer
- `(metweaks-ASM.properties -> "logHiredTransfer")`
- Farview: Use FastUtil Implementation if Hodgepodge Mod loaded
**v1.6.10**
- **Banner Protection Patches:**
- You no longer can place block adjacently to an empty plate or vessel, when you only have Food & Drink Perm
- You can now eat and drink, use bows, spears and horns properly inside protected areas. Also without perm denied spam.
- Mugs and Entjars now properly visually revert after interacting with them
- Itemframes, Paintings, Rugs, Banners, Leash Knots and minecarts can no longer be broken by:
- A non permitted player using a projectile (like bow)
- Explosions (unless the player has banner permission, hired units dont count here)
- An npc shooting a projectile at them
- Prevents Farmland from being broken by NPCc's or unpermitted players within protection
- Option to let NPC's still break these things if they have permission, including some explosions by them
- `(metweaks-ASM.properties -> "permNpcAllowDestroyNonLiving")`
- Fixed Large Fireballs ignoring banner protection
- All Patches are only regarding Protected Areas and are Serverside.
- `(metweaks-ASM.properties -> "bannerProtectionPatches")`
- **Added Hired Unit Count Overlay**
- Will now show the number of hireds loaded (clientside)
- May be also usefull to keep track of your numbers when hiring units (e.g. how many more until i have 50)
- Customization of colors, icon, position and scale in Config -> HUD Elements
- To disable background set color to #00000000 (100% transparent black)
- To disable icon set icon blank
- Fixed entites or hired npcs set on fire by burning arrows even without friendly fire
- This also fixes bypassing some banner protection like killing rugs or banners with firedamage
- Part of `(metweaks-ASM.properties -> "projectilePatches")`
- Added config "projectilePatchesReqClient" for projectile patches which require the metweaks client
- The config "projectilePatches" can now be used on the server without requiring metweaks
- Added option to log your current location:
- On Death (The server only logs deaths, as it cannot miss deaths like the client could)
- When disconnected from server (for example idle or timeout and you died
- (metweaks-ASM.properties -> "logPlayerDeathLocations")
- If died during a crash you can find your location in the crash report in
- Affected level
- All players
- EntityClientPlayerMP with your username should contain the location
- Fixed crash in ally projectile pass handling
- Fixed a bug in farview upon changing dimension
**v1.6.9**
- Fixed Optifine's Default and Smooth updateRenderers Return Values, increasing fps drastically if there are no chunk updates
- `(metweaks-ASM.properties -> "renderPerformance")`
- Farview Additions:
- /cfarview keepTiles
- Controls whether Tile Entities like Beacons are kept in cache after rejoining the world
- Default disabled as it may not be compatible with other mods, yet to be tested
- /cfarview threshold <chunks>
- Unloads chunks only if above the threshold.
- Uses /cfarview <viewdistance> to determine from what distance to unload them from
- Common values may be 1000 - 5000, 0 disables the feature (default disabled)
- Recommendation for /cfarview <viewdistance> changed to 3-4 times your renderdistance, atleast for smaller values
- Some more options that are experimental
- Now also caches lotr biome variants
- Farview Implementation:
- Added Compatibility with FastCraft (Encrypted code is a nightmare)
- Now using FastCraft's FastLongHashMap instead of MET's Modified Vanilla one
- /cfarview useFastCraft to toggle
- Faster check for unloadable chunks
- Fixed Entities being unclickable after getting added to a chunk and then not readded to the new one
- Fixed a minor bug in the command
- Balancing for Camouflage Units like Rangers:
- Enemies can now target them if:
- They are attacked by them already
- From an Invasion
- `(metweaks-ASM.properties -> "revengeCamouflageTargetChance")`
- Set Chance to 0 to disable the feature (default is 0)
- Added biome aliases for northlands & northernForests for lotr event control commands
**v1.6.8**
- **You can now customize the spawning of invasions, bandits and travellingtraders**
- Everything can be setup individually for each world and biome
- /lotrinvasions
- Add, remove, list or change chance of invasions
- /banditchance
- get or set chance
- /travellingtrader
- add, remove or list travellingtraders
- Feature toggle: `(metweaks-ASM.properties -> "lotrEventControl")`
- **You can now view significantly farer than the server's viewdistance** (default off)
- New Client Side Command /cfarview (Until i maybe add a gui)
- Command Options:
- "keep" - keeps the previous world in memory after rejoining a server
- <distance in chunks> - sets the chunks to keep, recommened to be double your desired viewdistance
- "-1" - Sets the distance to infinite, possibly usefull when commonly moving between locations that are very far every
- Use /cfarview without options to disable / enable the feature
- To load all areas just walk around
- This feature does not affect server or network performance
- Nothing saved to disk or copyable, fully clientside, just keeping chunks in memory.
- Its now possible to bypass the hard limit of 15 chunks on servers
- If you have any concerns please reach out to me
- Feature toggle: `(metweaks-ASM.properties -> "farView")`



