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ВЕРСИИ (5)
release
MetalRender 2.0.3
2.0.324 окт. 2026 г.268Minecraft: 26.3fabric
Что нового
# MetalRender 2.0.3
## changes since 2.0.2.1
### terrain rendering and LOD
- better mesh shader path and GPU culling
- re-enabled hi-z terrain culling by default
- avoided duplicate normal terrain rendering when metalrender is alive
- worsened visual detail for selected plants and vines at farther LOD levles
### bug and visual fixes
- fixed water/lava slope gaps
- fixed underwater mysterious shadows that look like a lost ancient civilisation
- water/fire textures fix against z-fighting
### Other
- updated license, revise where necessary
release
MetalRender 2.0.2
2.0.221 окт. 2026 г.87Minecraft: 26.3fabric
Что нового
# MetalRender 2.0.2
## changes since 2.0.1
### MC 26.3 compatiblbilty
- ports renderer backend to MC 26.3 RenderPearl GPU
- reuse the active terrain and water render passes
### rendering
- smaller terrain vertex data passed between shader stages
- better terrain fog distance reconstruction
- limited terrain LOD tier refreshes and chunk finding to do less work
- better GPu buffer updates with safe back buffer renaming for smol buffer
- better chunk mesh generation, quad tier handling, terrain culling shaders and bundled Metal libraries
### compatibility data
- updated Sodium from "conflicts" to 'breaks' incase you people can't read and just try to install Sodium along with metalrender for some stupid reason despite a VERY clear warning in the mod overview at the TOP of the page
<details>
<summary>smol something</summary>
hope you guys like this version, took me 3 days and nights (litertally) and a school email about computer use.
</details>
beta
MetalRender 2.0.1
2.0.1-26.219 окт. 2026 г.198Minecraft: 26.2fabric
Что нового
# MetalRender 2.0.1, with 1 PR merged
## Changes since 2.0.0
### Rendering and performance
- adds terrain Hi-Z occlusion culling to kill hidden terrain during GPU culling
- better chunk meshing with block state caching and water meshing.
- caches fully meshed chunk section scans to avoid repeating work.
- better cave traversal by using outward exits in the directional walk.
- remembers GUI render areas to speed overlap checks.
- skipps the entity outline blit pass when there is no outline work to draw.
- adds GPU pass timing data to the profiler reports.
beta
MetalRender 2.0.0
2.0.0-26.1.x18 окт. 2026 г.104Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# MetalRender V2 is out (in beta)!
this release features a brand new rendering path, actually working (not placeholder) buttons*, and proven results!
minor visual issues might still reside, if it doesn't crash its mostly alg
mod compatiblilty:
- Sodium & VulkanMod is non compat
- DH and Bobby is non compat, when installing metalrender, remove their files and world saves
- Other Rendering mods are also non compat
- Most other mods that add features using Blaze3D are compatible
- Rendering/memory optimisation mods are non compat, will not add compat.
-# yea previous versions were just placeholders, before i discovered over 400 pages of apple documentation on metal... oops was just writing shi and hoped it compiled before... i actualy know what im doing now trust
release
MetalRender v0.1.6
v0.1.621 окт. 2025 г.4,6 тыс.Minecraft: 1.21.8, 1.21.9, 1.21.10fabric
Что нового
# MetalRender v0.1.6 Changelogs:
- Added MetalRender Command line
- Added ModMenu config UI
- Improved LOD system
- Added TAA (partly)
- Added MetalFX upscaling
- Used [half] instead of [float] for faster Metal-side loading
- Lowered quality to a barely noticeable state but enought to increase FPS
- Fixed LOD mesh generation
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# Precautions:
- If MetalRender gets slow after a while, use /metalrender cache clear or /metalrender reload
- If Minecraft gets slow, turn low power mode off as it has been tested to lower FPS and graphics greatly. Great for if you can't charge for a while.
- Remember to get ModMenu, MetalRender now needs it
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**Performance boost (in testing)**
In testing, MetalRender v0.1.6 has been shown to sport a ~60 FPS improvement (~200 FPS) from v0.1.5 (~120 FPS), under optimal circumstances.