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Mentalitys | World Web Map

ВЕРСИИ (7)

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World Web Map 0.2.2 Forge

0.2.2
15 авг. 2026 г.70Minecraft: 1.20.1forge
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0.2.2 improves reliability, rendering safety, incremental full rendering, dimension/storage handling, performance, API/status behavior, and UI caching. Map rendering no longer generates unexplored chunks; unavailable terrain is skipped until normally generated. Validated with automated tests, GitHub CI, and live disposable Fabric/Forge servers. The Leaflet frontend continues to use the documented external CDN.
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World Web Map 0.2.2 Fabric

0.2.2
15 авг. 2026 г.34Minecraft: 1.20.1fabric
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0.2.2 improves reliability, rendering safety, incremental full rendering, dimension/storage handling, performance, API/status behavior, and UI caching. Map rendering no longer generates unexplored chunks; unavailable terrain is skipped until normally generated. Validated with automated tests, GitHub CI, and live disposable Fabric/Forge servers. The Leaflet frontend continues to use the documented external CDN.
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Mentalitys | WorldWebMap 0.2.1

0.2.1
1 мая 2026 г.66Minecraft: 1.20.1forge
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## [0.2.1] - 2026-05-01 ### Changed - Forge and Fabric are now both versioned as `0.2.1`. - README, changelog, Gradle metadata, jar names, and API-reported `MOD_VERSION` are aligned across both loaders. - Forge implementation was synchronized with the Fabric port so both loaders ship the same render behavior. ### Fixed - Chunks disappearing during new-chunk generation: new tiles can render with `loadChunks=true` so chunks are read from disk before debounce-delayed rendering happens. - Existing tile erased by blank re-render: renderer composites over the previously saved tile during re-renders. - All-transparent tile written to disk: fully transparent output is skipped when there is no loaded data and no existing tile to preserve. - Height-shading seam artifacts: neighbor height is used only when that neighbor pixel was confirmed loaded.
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Mentalitys | WorldWebMap 0.2.0

0.2.0
1 мая 2026 г.18Minecraft: 1.20.1forge
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## [0.2.0] - 2026-04-30 / 2026-05-01 ### Added - Biome API endpoint: `GET /api/biome?dim=overworld&x=100&z=200`. - Biome display in the desktop toolbar and mobile bottom bar. - Human-readable biome names for vanilla biomes and namespace-prefixed names for modded biomes. - Initial Fabric port from the Forge codebase, using Fabric lifecycle, tick, chunk-load, and command registration hooks. - Fabric config and tile paths: `fabricwebmap-common.properties` and `world/fabricwebmap/tiles/`. ### Fixed - Biome label now updates immediately when the cursor or mobile center moves to another block. - Fabric port included the render stability fixes that became the shared `0.2.1` behavior. ### Loader Notes - Forge `0.2.0` introduced biome display on 2026-04-30. - Fabric `0.2.0` was the initial Fabric port on 2026-05-01.
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Mentalitys | WorldWebMap 0.2.1

0.2.1
1 мая 2026 г.77Minecraft: 1.20.1fabric
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## [0.2.1] — 2026-05-01 ### Changed - Synchronized Fabric release version with Forge 0.2.1. - Confirmed feature parity with Forge 0.2.1: chunk-load auto-render, robust tile compositing, biome API/display, and transparent-tile write protection are present in both loaders.
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Mentalitys | WorldWebMap 0.2.0

0.2.0
1 мая 2026 г.21Minecraft: 1.20.1fabric
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## [0.2.0] — 2026-05-01 _Initial Fabric port of ForgeWebMap 0.2.1. Functionality is identical to the Forge version; all bug fixes from 0.2.1 are included from the start._ ### Added #### Fabric port - Ported from Forge 47.x to Fabric Loader 0.15.11, Minecraft 1.20.1 - Replaced Forge event bus (`@SubscribeEvent`) with Fabric event hooks: - `ServerLifecycleEvents.SERVER_STARTED` / `SERVER_STOPPING` — start/stop HTTP server - `ServerTickEvents.END_SERVER_TICK` — drive the render queue - `ServerChunkEvents.CHUNK_LOAD` — trigger chunk-load debounce - `CommandRegistrationCallback.EVENT` — register `/webmap` command tree - Config file renamed to `fabricwebmap-common.properties` (read via `FabricLoader.getInstance().getConfigDir()`) - Tile storage path changed to `world/fabricwebmap/tiles/` - Mod ID: `fabricwebmap`, group: `com.mentality.fabricwebmap` #### Biome display (from Forge 0.2.0) - API endpoint `GET /api/biome?dim=overworld&x=100&z=200` — returns biome name and registry ID - Biome name shown on desktop toolbar next to coordinates (🌳 Dark Forest) - Biome name shown on mobile bottom bar below coordinates - Biome updates instantly as the cursor moves to a different block - Vanilla biomes formatted as human-readable names (`minecraft:dark_forest` → `Dark Forest`) - Modded biomes prefixed with mod name (`somemod:custom_biome` → `[somemod] Custom Biome`) #### Web Server - Built-in HTTP server (`com.sun.net.httpserver.HttpServer`), port 8123 - Static file serving from classpath (`index.html`, `app.js`, `style.css`) - Endpoints: `/tiles/`, `/api/status`, `/api/players`, `/api/config`, `/api/biome` #### Map Renderer - 2D top-down view with height shading - Snapshot system: world data read on main thread, PNG rendered in background - Dimension support: Overworld, Nether, The End - Atomic tile writing via temp file + `Files.move(ATOMIC_MOVE)` - CRC32 change check — unchanged tiles are not overwritten - Compositing: unloaded chunks take pixels from the previous tile version #### Chunk Auto-Render - `ChunkLoadListener` hooks `ServerChunkEvents.CHUNK_LOAD` - Debounce: tiles rendered 5 s after last chunk load in their area - `chunkRenderDebounceMs` config parameter (default 5000 ms) #### Commands (operator level 2) - `/webmap status`, `/webmap render`, `/webmap render-area`, `/webmap fullrender`, `/webmap stoprender`, `/webmap reload` #### Web Interface - Leaflet 1.9.4, custom CRS, dimension switcher, player markers, dark theme - Mobile bottom control panel, safe-area support, touch gestures ### Fixed (relative to Forge 0.2.0 — incorporated directly into this initial release) - **Chunks disappearing during new-chunk generation** — new tiles rendered with `loadChunks=true` so data is read from disk before the debounce fires. - **Existing tile erased by blank re-render** — renderer always composites over the previously saved tile. - **All-transparent tile written to disk** — write skipped when output image has no opaque pixels. - **Height-shading seam artifacts** — height shading from neighbor chunks only applied when neighbor data is confirmed loaded.
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Mentalitys | WorldWebMap 1.0

0.1.0
29 апр. 2026 г.25Minecraft: 1.20.1forge
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# Changelog ## [0.1.0] — 2026-04-29 ### Added #### Web Server - Built-in HTTP server based on `com.sun.net.httpserver.HttpServer`, port 8123 - Serving static files (index.html, app.js, style.css) from classpath - Endpoint `/tiles/{dimension}/{zoom}/{x}/{z}.png` — Serving PNG map tiles - API `/api/status` — Mod status, queue size, number of rendered tiles - API `/api/players` — List of online players with coordinates and dimensions - API `/api/config` — Tile size, zoom range, available dimensions #### Map Renderer - Render a 2D top view with height shading (lighter) — higher, darker — lower) - Snapshot system: world data is read on the main thread, PNG rendering is done in the background - Dimension support: Overworld, Nether, The End - Atomic tile writing (via temp file + `Files.move(ATOMIC_MOVE)`) — the browser never receives a corrupted PNG - CRC32 change check — if the tile hasn't changed, the file is not overwritten - Compositing: unloaded chunks take pixels from the previous version of the tile during re-rendering; already rendered areas never disappear - Color palette for 60+ block types (`BlockColorResolver`) #### Automatic rendering when loading chunks - `ChunkLoadListener` listens to `ChunkEvent.Load` — new chunks are automatically added to the render queue - Debounce system: tiles are rendered only via 5 seconds after the last chunk load in its area (avoids rendering with gray spots while the area is still loading) - `chunkRenderDebounceMs` parameter (default 5000 ms) #### Commands (for operators only, level 2) - `/webmap status` — server, queue, and worker status - `/webmap render <tileX> <tileZ>` — forced rendering of a single tile (loading chunks from disk) - `/webmap render-area <minX> <minZ> <maxX> <maxZ>` — area render (max 10,000 tiles) - `/webmap fullrender <radius>` — render a square around the spawn (radius 1–1000) - `/webmap stoprender` — clear the render queue - `/webmap reload` — reload the config without restarting Servers #### Performance Optimizations - Render worker threads run with priority 'MIN_PRIORITY' - Tick throttling: the render queue is processed every N ticks (default 20 = 1 time/sec), parameter 'ticksBetweenRenders' - Queue limit: maximum 100,000 tasks, de-replication by (dimension, tileX, tileZ, zoom) - Team renderers load chunks from disk ('ChunkStatus.FULL'), automatic renderers do not #### Configuration (`config/forgewebmap-common.properties`) | Parameter | Default | Description | |---|---|---| | `enabled` | `true` | Enable mod | | `bindAddress` | `0.0.0.0` | HTTP server address | | `port` | `8123` | HTTP server port | | `tileSize` | `256` | Tile size in blocks | | `renderThreads` | `1` | Number of background rendering threads | | `maxTilesPerTick` | `1` | Tiles processed per interval | | `ticksBetweenRenders` | `20` | Ticks between queue processing | | `enableAutoRender` | `true` | Render when loading chunks | | `chunkRenderDebounceMs` | `5000` | Chunk debounce delay (ms) | | `enablePlayerMarkers` | `true` | Player markers on the map | | `logRenderProgress` | `true` | Log rendering progress | #### Web Interface - Leaflet 1.9.4, custom CRS (`scale(zoom) = 2^zoom`) - Dimension switcher (Overworld / Nether / End) - Display coordinates under cursor/finger - Player markers with names, updated every 2 seconds - Server status indicator (green/red) - Pixelated tile rendering (`image-rendering: pixelated`) - Dark theme #### Mobile Adaptation - Bottom control panel for screens ≤640px - Safe-area support (notch, home indicator on iOS) - Larger buttons for touchscreens (minimum 36–40px) - `touch-action: none`, `overscroll-behavior: none` — gestures work correctly - Disable browser scaling (`user-scalable=no`) in favor of zoom Leaflet - Landscape mode support on phones - Meta tags for adding to the desktop (iOS/Android)