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Mekanism Elementified

ВЕРСИИ (19)

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v3.0.18

3.0.18
9 авг. 2026 г.399Minecraft: 1.21.1neoforge
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# 3.0.18 ## Fix ammonia jetpack hover drift - Ammonia **HOVER** mode no longer multiplies existing horizontal velocity (`motion * 1.1`), which preserved the old flight direction and felt like ice-skating when turning the mouse. - Horizontal boost now accelerates along the player's current wish direction (movement input + yaw) and damps the perpendicular component so steering bites immediately. - Key-release brake unchanged; similar top-speed cap retained (`speedSq` ≤ 0.6). - Client tick mixin moved to the client mixin list; removed unused empty common tick handler.
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3.0.17

3.0.17
5 авг. 2026 г.44Minecraft: 1.21.1neoforge
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# 3.0.17 ## Remove Gas Burning Generator per-tick debug spam - Stripped `[GasGenerator Debug] Tick` / `Fuel details` INFO logs that fired every server tick and flooded `latest.log` (and hurt TPS observability). - Empty mixin retained only so older mixin configs remain valid.
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v3.0.16

3.0.16
4 авг. 2026 г.30Minecraft: 1.21.1neoforge
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# 3.0.16 ## Bug Fixes - **Machine block drops**: Fixed Air Compressor, Adsorption Separator, Radiation Irradiator, and Seawater Pump being destroyed when broken (no item drop). - Root cause: loot tables still used removed `minecraft:copy_nbt` (pre-1.20.5 NBT). On 1.21.1 the invalid function prevents the loot table from applying, so machines vanish. - Loot tables now use Mekanism-style `minecraft:copy_components` so machines drop themselves and keep energy, chemicals/fluids, inventory, upgrades, side config, security, and redstone control — same as vanilla Mekanism machines.
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v3.0.15

3.0.15
23 июл. 2026 г.99Minecraft: 1.21.1neoforge
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# 3.0.15 ## Bug Fixes - **Radiation Irradiator pressurized tubes**: Chemical tanks now register via `getInitialChemicalTanks`, so pressurized tubes connect and transfer chemicals again (#7). - Applied the same chemical tank registration fix to **Adsorption Separator** and **Chemical Demolition Machine**.
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v3.0.14

3.0.14
28 февр. 2026 г.579Minecraft: 1.21.1neoforge
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# 3.0.14 ## 🧪 Chemical & Industrial Restoration - **Restored Missing Chemicals**: Fully re-enabled **Californium** (Gas), **Curium** (Gas), and **Netherite Acid** (Gas & Liquid) which were previously disabled or incomplete. - **Fluid Restoration**: Restored **Aqua Regia** and **Netherite Acid** as functional fluids for chemical processing. - **Production Chain Fixes**: - Completed the **Californium** production loop: Spent Nuclear Waste → Curium (Centrifuging) → Californium (Irradiating). - Fixed the **Xenon** production chain by restoring Curium centrifuging. - Resolved a critical bug in the **Anesthetic Syringe** recipe where a missing `count` field prevented it from loading. - Restored the ability to smelt/blast **Unstable Californium Mixture** into **Refined Californium Ingots**. ## 🛠️ Recipe & Compatibility Fixes - **ChemLib Integration**: Repaired **14 broken recipes** in the ChemLib integration (crystallizing) that were using outdated 1.20 keys, restoring JEI/EMI visibility for Xenon, Americium, Bromine, Helium, Iodine, Ammonia, and more. - **New Industrial Uses**: Added crystallizing recipes for **Californium** and **Curium** to ensure these high-tier chemicals have clear industrial utility. ## 📖 Utility & Documentation - **Iodine Tablets**: Confirmed functionality as a "Rad Pill" to clear radiation and provide resistance. - **Anesthetic Syringes**: Documented the **Sensory Paralysis** effect, providing invulnerability to entities (intended for safe organic extraction). - **Refined Californium Ingot**: Clarified its status as a high-tier "Trophy Ingot" and prerequisite for the "The Reach of Science" advancement. - **Tablet Utilities**: Documented effects for **Muscle Enhancement** (Strength II) and **Poison** tablets. ## ⚙️ Technical Changes - Updated `MSChemicalConstants` with missing radioactive constants. - Cleaned up unused and commented-out machine code to improve project maintainability.
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v3.0.13

3.0.13
24 февр. 2026 г.82Minecraft: 1.21.1neoforge
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# 3.0.13 ## 🛠️ Critical Bug Fixes ### Mining Speed & Harvestability Fix (Take 2) - Fixed a final issue where the `minecraft:mineable/pickaxe` tag file failed to parse because it referenced blocks that were disabled in the codebase (e.g., `chemical_demolition_machine`). - The syntax failure prevented the `"replace": false` instruction from processing, causing the game to fall back to the incorrect harvest data. - Stripped all unused blocks from tag data to ensure a clean load.
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v3.0.12

3.0.12
24 февр. 2026 г.32Minecraft: 1.21.1neoforge
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# 3.0.12 ## 🛠️ Critical Bug Fixes ### Mining Speed & Harvestability Fix - Resolved a critical issue where vanilla blocks (like Obsidian) and all Mekanism blocks were seen as "unharvestable" or extremely slow to break. - **Cause**: An incorrect tag definition for `minecraft:needs_iron_tool` was replacing the entire vanilla tag instead of appending to it. - **Fix**: Re-implemented all data tags with `"replace": false` to ensure full compatibility with vanilla and other mods. ## Technical - Applied `"replace": false` across all chemical, fluid, and item tags to prevent future namespace collisions.
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v3.0.11

3.0.11
24 февр. 2026 г.15Minecraft: 1.21.1neoforge
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# 3.0.11 ## Features ### Recipe Coverage - **High-Quality Concrete**: Ported 18 missing colored clump recipes for High-Quality Concrete, ensuring full process parity for all variants. - **New Recipes**: Added crafting recipes for `Syringe`, `Iodine Tablet`, and `Calcium Oxide Dust`. ### Translation & UI - **Refined Translations**: Cleaned up various chemical names and fluid bucket labels (Helium, Nitric Acid, etc.). - **JEI Stability**: Enabled strict `isIncomplete()` filtering in recipe types to prevent broken or empty recipes from appearing in JEI and machine interfaces. ## Credits - Special thanks to **TendoArisu** (@XUANHLGG) for identified recipe gaps and translation improvements.
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v3.0.10

3.0.10
24 февр. 2026 г.24Minecraft: 1.21.1neoforge
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# 3.0.10 ## Features ### Jetpack & Flight Improvements - **Ammonia Jetpack Fuel**: The Jetpack and MekaSuit Jetpack Module now officially support Ammonia as a flight fuel! - **Efficiency**: Ammonia burns 5x slower than Hydrogen, allowing for significantly longer flight times. - **Power**: Provides a 1.5x thrust multiplier for vertical movement. - **Enhanced Hover Flight**: Significantly improved the horizontal movement mechanics for Ammonia-powered flight. - **Speed**: Horizontal flight speed is now doubled, allowing for much faster forward/backward movement while hovering. - **Braking**: Added responsive braking physics; releasing the movement keys now applies an active braking force to prevent drifting or "sliding on ice." ### Coolants & Chemicals - **Helium Reactor Coolant**: Helium and Superheated Helium are now fully supported as reactor coolants. - **DataMap Integration**: Reinstated coolant functionality using Mekanism's newer DataMap system for 1.21. ## Fixes ### Internals & Compatibility - **Creative Tab Support**: Added creative tab variants for filled Ammonia Jetpacks. - **Mixin Stability**: - Resolved a game crash caused by legacy coolant accessor Mixins. - Fixed a transformation error in the MekaSuit armor Mixin by properly handling interface default methods. - Improved player tick handling to prevent horizontal desync during flight.
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v3.0.10

3.0.10
24 февр. 2026 г.18Minecraft: 1.21.1neoforge
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# 3.0.10 ## Features ### Jetpack & Flight Improvements - **Ammonia Jetpack Fuel**: The Jetpack and MekaSuit Jetpack Module now officially support Ammonia as a flight fuel! - **Efficiency**: Ammonia burns 5x slower than Hydrogen, allowing for significantly longer flight times. - **Power**: Provides a 1.5x thrust multiplier for vertical movement. - **Enhanced Hover Flight**: Significantly improved the horizontal movement mechanics for Ammonia-powered flight. - **Speed**: Horizontal flight speed is now doubled, allowing for much faster forward/backward movement while hovering. - **Braking**: Added responsive braking physics; releasing the movement keys now applies an active braking force to prevent drifting or "sliding on ice." ### Coolants & Chemicals - **Helium Reactor Coolant**: Helium and Superheated Helium are now fully supported as reactor coolants. - **DataMap Integration**: Reinstated coolant functionality using Mekanism's newer DataMap system for 1.21. ## Fixes ### Internals & Compatibility - **Creative Tab Support**: Added creative tab variants for filled Ammonia Jetpacks. - **Mixin Stability**: - Resolved a game crash caused by legacy coolant accessor Mixins. - Fixed a transformation error in the MekaSuit armor Mixin by properly handling interface default methods. - Improved player tick handling to prevent horizontal desync during flight.
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v3.0.9

3.0.9
23 февр. 2026 г.31Minecraft: 1.21.1neoforge
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# 3.0.9 ## Fixes ### Custom Recipe Cache - **Fixed Output Stalling (Final)**: Resolved the root cause of the "false full" issue where machines like the Adsorption Separator permanently paused themselves when the output tank filled up. The custom recipe cache monitor was missing the logic to unpause the recipe errors after the tank was emptied or the input was refilled.
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v3.0.8

3.0.8
12 февр. 2026 г.205Minecraft: 1.21.1neoforge
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# 3.0.8 ## Fixes ### Adsorption Separator - **Fixed Output Stalling**: Resolved an issue where the machine would not resume processing after the output tank was emptied until the block was replaced. - **Fixed Block Breaking**: Machine now has correct hardness/resistance and drops properly when broken. - **ComputerCraft**: Fixed `getChemicalInput` API annotation returning the wrong tank wrapper type. ### Radiation Irradiator - **Fixed Stalling**: Resolved issues where the machine would not resume processing after the output tank was emptied or the input tank was refilled. - **Fixed Block Breaking**: Machine now has correct hardness/resistance and drops properly when broken. ### Chemical Demolition Machine - **Fixed Stalling**: Resolved issues where the machine would not resume processing after input was refilled or output slots were emptied. ### Other Machines - **Air Compressor & Seawater Pump**: Fixed block breaking behavior (mining speed and drops).
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v3.0.7

3.0.7
8 февр. 2026 г.79Minecraft: 1.21.1neoforge
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# 3.0.7 ## Fixes ### Adsorption Separator - Fixed adsorbent consumption behavior - adsorbents (charcoal, kelp, high-performance adsorbents) now correctly act as **catalysts**: they must be present in the slot but are NOT consumed during processing
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v3.0.6

3.0.6
8 февр. 2026 г.35Minecraft: 1.21.1neoforge
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# 3.0.6 ## Machine Improvements ### Default Side Configurations All custom machines now have logical default side configurations out-of-the-box: - **Adsorption Separator**: Fluid input on LEFT/BACK, Chemical output on RIGHT/FRONT - **Radiation Irradiator**: Chemical input on LEFT/BACK, Chemical output on RIGHT/FRONT - **Chemical Demolition Machine**: Chemical input on LEFT/BACK - **Seawater Pump**: Fluid output on TOP/RIGHT/FRONT - **Air Compressor**: Chemical output on TOP/RIGHT/FRONT - All machines accept **Energy input on ALL sides** by default ### Processing Fixes - Fixed **Unified Chemical Tank handling** for Adsorption Separator and Radiation Irradiator, resolving issues where output tanks appeared empty or desync'd between client and server - Fixed **resource consumption logic** in cached recipes: - Radiation Irradiator no longer double-consumes chemical input - Adsorption Separator now correctly consumes item input per operation - Fixed **Radiation Irradiator pipe connections** - chemical pipes now connect properly to the input side ## Technical Changes - Migrated to modern `getInitialChemicalTanks` API for unified tank management - Added explicit `DataType.INPUT` and `DataType.OUTPUT` configurations for all transmission types - Cleaned up duplicate ejector component configurations
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v3.0.5

3.0.5
6 февр. 2026 г.39Minecraft: 1.21.1neoforge
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# 3.0.5 ## Fixes - Fixed `ClassCastException` in GUIs for `AdsorptionSeparator` and `RadiationIrradiator` caused by incorrect Gauge types (Merged vs Standard).
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v3.0.4

3.0.4
6 февр. 2026 г.24Minecraft: 1.21.1neoforge
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# 3.0.4 ## Fixes - Fixed a critical `NullPointerException` crash affecting multiple machines (`TileEntityAdsorptionSeparator`, `TileEntityRadiationIrradiator`, `TileEntityAirCompressor`, `TileEntityChemicalDemolitionMachine`, `TileEntitySeawaterPump`) due to unsafe initialization order of Tanks and Energy Containers. - Improved stability of TileEntity construction to prevent future race conditions.
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v3.0.3

3.0.3
5 февр. 2026 г.33Minecraft: 1.21.1neoforge
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# Version 3.0.3 ## Recipe Stability & Chemical Fixes This version focuses on fixing remaining recipe failures for machines and ensuring all chemical processing chains are functional in Minecraft 1.21. ### Changes - **Machine Recipe Fixes**: - **Injecting**: Resolved an issue where `injecting` recipes (Syringes, Concrete Clumps) were failing to load due to a missing `per_tick_usage` field. - **Separating**: Fixed strict type errors in Electrolytic Separator recipes (e.g., Potassium Chloride) by correctly using `fluid` instead of `id` for inputs. - **Chemical Infusing**: Fixed all 11 recipes (Ammonia, Nitric Oxide, etc.) by converting legacy camelCase keys (`leftInput`, `rightInput`) to 1.21 snake_case and updating IDs to use the `chemical` key. - **Ammonia Restoration**: Restored Ammonia Rotary Condensentrator recipes by correctly linking Elements Fluid to the appropriate Gas IDs, ensuring visibility in JEI. - **Folder Cleanup**: Fixed a typo in the resource folder name (`oxdizing` -> `oxidizing`). - **Beryllium Ingot**: Added the missing smelting and blasting recipes for the Beryllium Ingot (previously unobtainable). ### Performance & Cleanup - Standardized all machine recipe JSON structures to match Mekanism 1.21.1 requirements. - Removed legacy test files and unused temporary scripts.
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v3.0.2

3.0.2
5 февр. 2026 г.36Minecraft: 1.21.1neoforge
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# Version 3.0.2 ## JEI & Recipe Loading Fixes This version resolves critical issues preventing recipes from appearing in JEI and loading correctly in Minecraft 1.21. ### Changes - **Fixed Recipe Visibility**: Resolved an issue where standard Mekanism Elements recipes (like High Performance Adsorbents) were not showing in JEI. - **Fixed Silent Failures**: Corrected the Data Pack folder structure (`recipes` -> `recipe`) which caused many files to be silently ignored by the game. - **Recipe Format Update**: Fixed 130+ recipe files that used the legacy `"id"` key instead of the strict 1.21 `"item"` key for input ingredients. - **JEI Crash Fix**: Fixed a `ClassCastException` in the JEI plugin integration. - **Legacy Key Cleanup**: Removed deprecated keys (`slurry`, `gas`) from recipe outputs in favor of the standard `"id"` field. ### Technical Notes - Implemented custom `MSJEIRecipeViewerRecipeType` to correctly bridge Mekanism and JEI types. - Standardized all recipe JSONs to use strict 1.21 codecs.
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Mekanism Elements 3.0.1

3.0.1
22 янв. 2026 г.104Minecraft: 1.21.1neoforge
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## Fluid Rendering Fixes This version fixes critical fluid rendering issues and adds custom textures for seawater. ### Changes - **Custom Seawater Textures**: Added custom still and flowing textures for seawater fluid - **Fluid Rendering Fix**: Fixed null sprite issues that caused crashes with Embeddium and missing textures in Mekanism GUIs - **Client Extensions**: Properly registered client fluid type extensions for all fluids to ensure correct rendering - **GUI Improvements**: Fixed missing texture tiles in Mekanism GUIs and creative tanks ### Technical Notes - All fluids now have properly registered client extensions with appropriate textures and tint colors - Seawater uses custom textures while other fluids use Mekanism's generic tinted liquid sprites