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MedievalPlus

Adds a medieval theme to minecraft that complements vanilla. This adds forgeries which change weapon stats and behaviour, new QoL items for horses and new mob variants using said forgeries.

Автор: gaderman2446706обновлён 23 окт. 2026 г.
СнаряжениеМеханики игрыМобы

Описание

MedievalPlus

MedievalPlus is a plugin that adds new gameplay mechanics to Minecraft Vanilla. The most prominent feature is the addition of Forgeries. This allows players to change the stats or behaviour of their weapons. Additionally, this also includes some Quality of Life Items, as well as new Mob Variants using those Forgeries.

Forgeries

Forgeries are a new addition that allow players to further customize their weapons or bring out their potential. Players can obtain Forgery Templates through various means, which they then can use inside the smithing table to forge their weapons. Forgeries range from mixing up stats like attack damage and speed to adding subtle new mechanics.

All Forgeries

Sword Forgeries

These mix up the stats of swords. Go for a Greatsword if you want one shot potential with big slow hits or abuse a Dagger to stagger mobs with your fast attack speed.

Axe Forgeries

These turn your axe from a tool to a real weapon. Tools forged into weapons will lose 1 durability in combat but 2 for using them as tools, reversing the original process. Similarly to swords, axes feature slow heavy hits as well as fast paced forgeries.

Scythe Forgeries

These are kinda special as they do not only turn the hoe from tool to weapon, they also include a new mechanic. When hitting an entity while fully drawing the scythe it will create an arc-shaped swing that deals full damage across. Scythes come in 2 variants, the Large Scythe similar to an axe and the Chain Scythe having way higher attack speed with less damage per hit.

Scythe Swing

Pickaxe Forgeries

Forgeries for your pickaxe are a cut above the rest. The GreatHammer does slow heavy hits; however, it also allows for players to add breach onto it! Armored foes are not gonna like this one... - Furthermore, the Pick is unique in itself as while being a better weapon than a regular pickaxe, trades dps for additional mining efficiency, which is huge for mining trips before efficiency V!

Shield Forgeries

Why forge only weapons? All three Shield Forgeries are very distinct with each their own little gimmick. The Heavy Shield makes enemies or projectiles hitting the shield bounce back enormously. The Short Shield can be raised instantly but will let a portion of damage go through. Last but not least, the Spiked Shield will reflect a portion of damage back onto melee attackers!

Using Heavy Shield to knockback enemies

Forging Heavy Shield

Lance Forgeries

Similar to the scythe, these come with a new mechanic. When attacking with a lance at full charge the attack turns into an percing hit with more attack range. This can be used to stab multiple mobs at once from even larger distances. Comes in 3 iterations: Short Lance, Lance, Heavy Lance. Mobs equipped with lances will also make use of the piercing hit, when comgin close to the player they will halt before unleashing the stab at full range.

Lance Pierce

Trident Forgeries

The trident has always been a niche weapon. The Harpoon changes this a bit by giving the thrown trident enough damage to one shot regular mobs, while also being thrown at a higher speed and increasing loyalty further. On the contrary, the Hellfork introduces another niche by increasding the damage dealt by the trident while inside the nether.

Mageblade Forgeries

Offer a unique twist on swords, while still being used on them offer to trade dps for a elemental mechanic. Fireblade: Acts like +1 level to fire aspect, burning targets even longer, when hitting a target already on fire, deal bonus fire damage and nearby targets are either lit or also take the bonus damage. Trades dps numbers for sustained fire damage and AoE burst potential. Iceblade: Each hit applies freezing to the target until it is completely frozen like trapped in powder snow. While it comes with low attack speed, the freeze can be powerful to stop opponents in their path. Poisonblade: Every hit applies a short burst of Poison II. While this is rendered ineffective when dealing against undead it can be quite handy in PvP or against certain targets to deal sustained damage.

Default Forgery

If you ever feel like you do not want to use a forgery anymore you can use the Default Forgery to revert the item back to its original pre-forgery state. Nonetheless, you do not have to turn a weapon back to Default before applying a different forgery. You can always change the forgery using a different template.

Forging a sword into a Greatsword

If you ever feel lost, check out the ForgeryGuide via /mpguide! It displays all forgeries, their stats, behaviour changes and where to get them from.

Forgery Guide

Ressource Pack

This plugin features an official ressource pack to go along with it which is a seperate project you can find here: Ressource Pack

Ressource Pack Overview

Special Items & Utility Upgrades

Additionally, some new special & Quality of Life items are introduced. Currently these feature the Hoof Plates for horses, eight unique totem variants and the Silence Shrieker. If you want more detailed info you can also check them out in their own tab via /mpguide.

Utility and Special Items Guide

Hoof Plates

The newest addition for horses! You can equip hoof plates onto a tamed horse by interacting with them. These add additional speed and jump strength to your horse. Using the higher tiers you will achieve speeds never before seen on a horse!

Equipping Hoof Plates onto a horse. Riding it and then shearing them off again.

Special Totems

Upon activation not only do they prevent death, they either change up the effects they give or trigger some sort of activation event.

  • Wooden Totem: Budget Version of the totem which only protects from death without any additional effects.
  • Cleansing Totem: Only clears negative effects, positive effects stay over!
  • Chorus Totem: Randomly teleport in a chorus style manner upon activation.
  • Joker Totem: Activates 4 random positive effects instead of the usual ones.
  • Hunter's Totem: Trades regeneration and resistance for speed and strength.
  • Shield of Undying: A shield which acts like a totem of undying upon death.
  • Wind Charged Totem: Triggers a huge wind charge explosion on activation, launching enemies away.
  • Enchanted Totem: Behaves like an enchanted golden apple on activation!

Wind Charge Totem Pop

Silence Shrieker

A unique block that allows to silence nearby mobs. By interacting with the shrieker it will send out waves towards all mobs in a 16 block radius turning them silent. Additionally, if any mob spawns in this 16 block sphere it will also automatically be silenced. Tired of turning off your hostile mob sounds inside your Enderman and Gold Farm? This might be the solution!

Silence Shrieker

Events

Forgeries need to be obtained somehow and events are the first source for that! While exploring the overworld under clear sky or the nether every 25 to 35 minutes one of eight random events will occur. There are 2 distinct types: A MerchantEvent which spawns a trader offering forgeries or other new items, while a MobWaveEvent spawns a horde of mobs equipped with forgery gear and possible something else too!

Events Guide

All Events

Horse Merchant

This specific wandering trader spawns together with a tamed horse. Thematically fitting, they sell some horse related items and the new Hoof Plates! These can also be enchanted with Frost Walker and/or Feather Falling!

Horse Merchant

Wandering Smith

The prime source of your forging adventure. This guy has a huge stock on lots of Forgeries, including some iron and diamond weapons as well as templates themselves. They are also the source for Default Forgery templates if you ever need one!

Wandering Smith

Traveling Druid

A rather special wandering trader who sells you wooden totems. Not only that he has a deal for every special totem which includes a regular totem of undying and a specific material.

Traveling Druid

Evil Knight Raid

A group of sturdy knights armed with heavy shields. Their shields are raised, visible from the enchantment glint on them. The best way to fight them is to disable their shield via an axe allowing you to take them on head on.

Evil Knights

Silence Rattler

This is quite the dangerous foe! Whenever it takes damage it will send out waves to nearby monsters, not only silencing them but also giving them a speed boost and changing their attack target to that of the Rattler! To top it all off, it has high armor points and toughness while being knockback resistant. Its movement speed is kinda lacking though...

Silence Rattler

Thief

A special form of Vindicators who are on a pillaging roam. Armed with daggers they will approach you with great speed. If you defeat them they will likely drop their loot bundles which are filled with multiple village chest loot tables!

Thieves

Centurion Patrol

A group of piglin gladaitors led by a piglin centurion. Armed with lances, the leader will drop his diamond lance alongside a bundle containing random bastion loot - this could mean even a smithing template! Though be aware the group is not lightwork to take on.

Centurion Patrol

Piglin Pirates

Lead by a fearsome Captain wielding a Fireblade, the pirates follow armed with crossbows and sometimes even on strider. May drop loot bundles with generic bastion loot.

Piglin Pirates

Mob Evolutions

While Events bring in a unique experience now and then you will also find new mob variations around the world. Monsters have adapted to forgeries making also use of them. Most Evolutions appear by a spawn chance mechanic. An example is that by default 15% of all naturally spawned zombies are an Undead Knight. Additionally, there are also Structural Evolutions which only spawn around a specific structure like a shipwreck but with way higher spawn chances. Biome Evolutions are kinda similar as they only appear in a specific biome.

Mob Evolutions often do not take knockback!! Keep that in mind when approaching one.

Mob Evolutions

Drowned Pirate

All Mob Evolutions overview

Configurations

This plugin features a set of config files allowing you to change certain settings. This includes:

  • toggling specific forgeries or items
  • adjusting attributes of forgeries or items
  • toggling events and mobs
  • changing spawn chance of mobs
  • changing drop chances of forgeries/itmes of mobs
  • adjusting prices and offers of merchants
forgeries.yml
Forgeries:
  Axe:
    battle_axe:
      enabled: true
      attributes:
        attack_damage: 0.25
        attack_speed: 0.2
    great_axe:
      enabled: true
      attributes:
        attack_damage: 2.5
        attack_speed: -0.4
    hand_axe:
      enabled: true
      attributes:
        attack_damage: -0.75
        attack_speed: 0.4
  Scythe:
    chain_scythe:
      enabled: true
      attributes:
        attack_damage: 5.0
        attack_speed: -2.5
    large_scythe:
      enabled: true
      attributes:
        attack_damage: 7.5
        attack_speed: -3.0
  Mageblade:
    fire_blade:
      enabled: true
      attributes:
        attack_damage: -1.0
        attack_speed: -0.1
      fireStats:
        fireTicks: 80
        maxFireTicks: 300
        burstDamage: 3.0
        burstRadius: 1.5
    ice_blade:
      enabled: true
      attributes:
        attack_damage: -0.5
        attack_speed: -0.2
      freezeStats:
        freezeTicksPerHit: 80
        maxFreezeTicks: 200
    poison_blade:
      enabled: true
      attributes:
        attack_damage: -3.0
        attack_speed: 0.2
      poisonStats:
        poisonAmplifier: 1
        baseDuration: 80
        durationOnExtend: 20
  Pickaxe:
    great_hammer:
      enabled: true
      attributes:
        attack_damage: 6.0
        attack_speed: -0.6
    pick:
      enabled: true
      attributes:
        attack_damage: 2.5
        attack_speed: 0.1
        mining_efficiency: 5.0
  Shield:
    heavy_shield:
      enabled: true
      shieldStats:
        blockDelay: 0.6
        damageReduction: 1.0
    short_shield:
      enabled: true
      shieldStats:
        blockDelay: 0.0
        damageReduction: 0.85
    spiked_shield:
      enabled: true
      shieldStats:
        blockDelay: 0.5
        damageReduction: 1.0
        reflection: 0.25
  Shovel:
    heavy_lance:
      enabled: true
      attributes:
        attack_damage: 4.5
        attack_speed: -0.3
      lanceStats:
        # The value representing how far ahead a lance piercing hit reaches (minimum 3)
        pierceRange: 4.5
    lance:
      enabled: true
      attributes:
        attack_damage: 3.0
        attack_speed: 0.0
      lanceStats:
        # The value representing how far ahead a lance piercing hit reaches (minimum 3)
        pierceRange: 4.0
    short_lance:
      enabled: true
      attributes:
        attack_damage: 1.0
        attack_speed: 0.4
      lanceStats:
        # The value representing how far ahead a lance piercing hit reaches (minimum 3)
        pierceRange: 3.5
  Sword:
    dagger:
      enabled: true
      attributes:
        attack_damage: -2.0
        attack_speed: 0.4
        sweeping_damage_ratio: -0.5
    greatsword:
      enabled: true
      attributes:
        attack_damage: 3.0
        attack_speed: -0.6
    katana:
      enabled: true
      attributes:
        attack_damage: -1.0
        attack_speed: 0.2
    longsword:
      enabled: true
      attributes:
        attack_damage: 1.5
        attack_speed: -0.3
        sweeping_damage_ratio: 0.5
    saber:
      enabled: true
      attributes:
        attack_damage: -0.5
        attack_speed: 0.1
  Trident:
    harpoon:
      enabled: true
      harpoonStats:
        damageBonus: 2.6
        # Multiplies the velocity of the thrown trident by that amount
        throwSpeed: 2.0
        # Makes the thrown trident have +<loyalty_bonus> Loyalty if Loyalty is already present on it
        loyaltyBonus: 2
    hellfork:
      enabled: true
      attributes:
        attack_damage: 3.5
        attack_speed: -0.5
items.yml
Items:
  Hooves:
    copper_hooves:
      enabled: true
      attributes:
        movement_speed: 0.15
        jump_strength: 0.05
    diamond_hooves:
      enabled: true
      attributes:
        movement_speed: 0.425
        jump_strength: 0.01
    iron_hooves:
      enabled: true
      attributes:
        movement_speed: 0.25
        jump_strength: 0.075
    netherite_hooves:
      enabled: true
      attributes:
        movement_speed: 0.6
        jump_strength: 0.015
  silence_shrieker:
    enabled: true
  Totems:
    chorus_totem:
      enabled: true
    cleansing_totem:
      enabled: true
    enchanted_totem:
      enabled: true
    hunters_totem:
      enabled: true
      effects:
        # Duration of the effects in ticks (20 ticks = 1 second)
        speedDuration: 900
        strengthDuration: 800
    joker_totem:
      enabled: true
      effects:
        effectCount: 4
        # Duration of the effects in ticks (20 ticks = 1 second, default 600 = 30 seconds)
        effectDuration: 600
    shield_totem:
      enabled: true
    wind_charged_totem:
      enabled: true
    wooden_totem:
      enabled: true
events.yml
Events:
  centurion_patrol_event:
    enabled: true
    drops:
      lance: 0.3
      bundle: 1.0
  evil_knight_raid_event:
    enabled: true
    drops:
      shield: 0.4
  horse_merchant_event:
    enabled: true
    offers:
      frost_walker: true
      feather_falling: true
      diamond_horse_armor: true
    prices:
      hooves:
        copper:
          min: 5
          max: 7
        iron:
          min: 12
          max: 16
        diamond:
          min: 20
          max: 26
        netherite:
          min: 32
          max: 42
      diamond_horse_armor:
        min: 20
        max: 30
  piglin_pirate_event:
    enabled: true
    drops:
      bundle: 0.5
      fireblade: 1.0
  silence_rattler_event:
    enabled: true
  thief_event:
    enabled: true
    drops:
      bundle: 0.5
  traveling_druid_event:
    enabled: true
    offers:
      wooden_totem: true
    prices:
      wooden_totem:
        min: 10
        max: 20
  wandering_smith_event:
    enabled: true
    offers:
      swords: true
      scythe: true
      shield: true
    prices:
      iron_sword:
        min: 5
        max: 12
      diamond_sword:
        min: 20
        max: 30
      shield:
        min: 5
        max: 13
      scythe:
        min: 15
        max: 30
      template:
        min: 10
        max: 25
      default:
        min: 3
        max: 7
settings:
  cooldown:
    # Average time for an event to occur nearby a player in ticks (20 ticks = 1 second)
    average: 36000
    # A random amount up to the maximum of this will be either added or removed from the event cooldown  (20 ticks = 1 second)
    random: 3600
mobs.yml
Mobs:
  deep_sea_drowned:
    enabled: true
    spawn_chance: 0.6
    conditions:
      spawnHeight: 45
    stats:
      healthBonus: 15.0
    drops:
      harpoon: 0.35
  drowned_pirate:
    enabled: true
    spawn_chance: 1.0
    drops:
      saber: 0.4
  dry_ocean_piglin:
    enabled: true
    spawn_chance: 0.01
    stats:
      healthBonus: 15.0
    drops:
      hellfork: 1.0
  forest_guardian:
    enabled: true
    spawn_chance: 0.1
    drops:
      greatsword: 0.15
  forest_hunter:
    enabled: true
    spawn_chance: 0.1
    drops:
      wooden_totem: 1.0
  forest_spirit:
    enabled: true
    spawn_chance: 0.085
    drops:
      totem: 1.0
  frozen_knight:
    enabled: true
    spawn_chance: 0.085
    drops:
      ice_blade: 0.15
  heavy_skeletal_knight:
    enabled: true
    spawn_chance: 0.5
    drops:
      hammer: 0.25
  jungle_zombie:
    enabled: true
    spawn_chance: 0.11
    drops:
      poisonblade: 0.15
  katana_smith:
    enabled: true
    spawn_chance: 0.4
    drops:
      katana: 0.085
  miner_zombie:
    enabled: true
    spawn_chance: 1.0
    drops:
      pick: 0.4
  piglin_gladiator:
    enabled: true
    spawn_chance: 0.1
    drops:
      lance: 0.3
  piglin_smith:
    enabled: true
    spawn_chance: 0.085
    drops:
      axe: 1.0
  pigmen_gladiator:
    enabled: true
    spawn_chance: 0.15
    drops:
      lance: 0.3
  undead_farmer:
    enabled: true
    spawn_chance: 0.175
    drops:
      scythe: 0.45
  undead_knight:
    enabled: true
    spawn_chance: 0.15
    drops:
      long_sword: 0.5
  undead_samurai:
    enabled: true
    spawn_chance: 0.4
    drops:
      katana: 0.085
  wither_reaper:
    enabled: true
    spawn_chance: 0.1
    drops:
      scythe: 0.3

Admin Notice

After startup this plugin will request the latest version of this plugin from the Modrinth API. If a newer one is detected it will inform the server and operators who log in. Operator can acknowledge a version to not repeatedly get informed about it.

Conclusion

If you encounter any issue, bug or need help, feel free to use the linked discord server.

Here are some further features this plugin may be expanded upon:

  • more forgeries (additional groups like Mageblade for Swords alternative)
  • more custom items (projectiles)
  • more diverse Events (nether and end)
  • more Mob Evolutions

Галерея

Forging a GreatswordForgeryGuideEvil KnightsScythe Forgery

Последние версии

Все версии →
release

MedievalPlus 1.5.3

1.5.3
23 окт. 2026 г.46Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper, purpur
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## Hotfix Fixed an issue where for versions 1.21.5 - 1.21.11 the forging recipe was broken due to an oversight in using the Recipe API.
release

MedievalPlus 1.5.2

1.5.2
26 сент. 2026 г.138Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper, purpur
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## More configuration options Added various config options such as: - Changing the cooldown of when events appear via general settings in `events.yml` - Toggling what the WanderingSmith sells, swords, scythes and shields, indivdual prices - Toggle frost walker & feather falling for hooves - Toggle the prices of each individual hoof plate and diamond horse armor - Toggling wether the travling druid offers wooden totems and at what price - Changing drop chances of special items/forgeries of each custom mob and event, fractions are in percentage (0.4 -> 40% drop rate) - Some special values like healthbonus or configuring the spawn height maximum of the Deep Sea Drowned ## 26.3 Support Previous versions of medievalPlus on minecraft 26.3 would run into a problem due to the item component `swing_animation` being seperated into `attack_animation` and `interact_animation`. This is internal minecraft stuff but lead to a full-failure of the forging system. This patch addresses this issue. ### Admin Update Check Instead of sending only a small update notice inside the server console which is hard to see, operator will get sent an update notice shortly after joining the server. By acknowledging such a notice the operator will not be noticed until the next newer version drops.
release

MedievalPlus 1.5.1

1.5.1
2 сент. 2026 г.76Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2folia, paper, purpur
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## New Loader Support MedievalPlus now officially supports **Folia**, the neccessary plugin settings and implementation of regions have been made and its now fully functional on both loaders. Additionally, the plugin has been tested for **Purpur** and seems to run without issues there too, so consider this the official statement for its support. ## New Command - MpMob A general trouble of development and something which offers more unique customization. The **/mpmob <mob_id>** command allows to spawn in any custom medieval plus mob. All ids are auto completed and this also features single mobs which are normally only present in their respective events like the `thief` or `piglin_pirate_captain`. The command takes the senders position as position, so it can be used in command blocks and respects `execute positioned` as position argument. It comes with the permission `medievalplus.mpmob` which is granted to ops per default. ## Fixed some Issues & Adjustments - Fixed an issue where the golden axe dropped by **PiglinSmith** would not have proper attributes and behaved like a non-weapon item - Readded custom heads for KatanaSmith and UndeadSamurai as they somehow got lost - Stopped evolutions like the DeepSeaDrowned and DryOceanPiglin from dropping their leather armor. Mobs equipped with real armor will still drop them, but now "cosmetic" leather armor will not be dropped again - Adjusted some weapon drop rates of evos to feel more in line with minecraft, like the harpoon - Removed the Chain Scythe Forging Template drop from WitherReaper as it can be found in fortress chests already
release

MedievalPlus 1.5.0

1.5.0
25 авг. 2026 г.32Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper
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# Ambience Update This update aims to improve the general ambience of how medievalPlus affects the world, not in a direct stept but rather helps refine the existing world to feel more natural. ## Ressource Pack After quite some time an official ressource pack has finally emerged! This is ready to drop in on existing servers even without this version upgrade as the custom data models needed are already present since v1.0. The pack features unique design for each forgery and applies vanilla-style materials for tiered materials. This is a first but it seems to have turned out well, even incorporating 3D models for the tridents and shields, thanks to Blockbench. The ressource pack is its own project though, it should be linked to this version but you can also get it from here: [Ressource Pack](https://modrinth.com/resourcepack/medievalplus-ressource-pack/versions#download) ## Finding templates in structures A few forgery templates were in a kinda loose spot, with only specific enemies dropping even an already forged weapon as only source. In order to make these forgeries feel more natural, certain minecraft strutures now have a possibility of including forgery templates in their loot. You can check out this new info in the MpGuide but here's a quick overview: - **Chain Scythe:** 50% in Nether Bridge (minecraft name for fortress chests) - **Firebalde:** 20% in Nether Bridge - **Iceblade**: 100% in Igloo - **Poisonblade**: 60% in Jungle Temple (both chests can have it) - **Pick:** 50% in Mineshaft, Dungeon and non-library stronghold chests - **Saber:** 50% in Shipwrecks (for added pirate ambience) Additionally, this new feature also displays **Great Hammer** being found in `Trial Chambers`, which it already was before but it was not noted. (20% to aquire when completing a trial spawner) ### Small Fixes - The page count inside Forgery guide had an issue since lance was added, so essentially the default template was not displayed, now page 3 is added back again - Fixed an issue where **Great Hammer Forging Template** could be dropped multiple times from one trial spawner if multiple items were ejected
release

MedievalPlus 1.4.0

1.4.0
9 авг. 2026 г.46Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper
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## New Forgeries - Mageblade Features a new seperate forging entry for swords revolving around three distinct swords gaining a small elemental damage mechanic. - **Fireblade:** Acts like +1 level to fire aspect, burning targets even longer, when hitting a target already on fire, deal bonus fire damage and nearby targets are either lit or also take the bonus damage. Trades dps numbers for sustained fire damage and AoE burst potential. - **Iceblade:** Each hit applies freezing to the target until it is completely frozen like trapped in powder snow. While it comes with low attack speed, the freeze can be powerful to stop opponents in their path. - **Poisonblade:** Every hit applies a short burst of Poison II. While this is rendered ineffective when dealing against undead it can be quite handy in PvP or against certain targets to deal sustained damage. ## New Event - Piglin Pirates In order to live up the nether a bit more, a second nether event has been introduced. The Pirates consist of a captain wielding a **Fireblade** he will drop and numerous crossbow-armed piglins who may ride on speed-enhanced striders. Of course the piglins got some loot bundles on them. ## New Evolutions While the Fireblade got its own event, the other 2 blades are obtained via rare evolutions who may drop them, similar to going trident hunting (but better chances). The `Iceblade` is carried by the **Frozen Knight** which is a unique melee stray appearing sometimes. The `Poisonblade` is carried by the **Jungle Zombie**, a unique zombie evolution only spawning in jungles, which is very quick on its feet. ## Improvements - Added an UpdateChecker which at the startup of the plugin requests the newest version from Modrinth and if one exists, provides a message and link in the console - In order to make horses and their hoof plates more interesting, a **Wandering Smith** now may sell hoof plates enchanted with Feather Falling and/or Frost Walker! Additionally, they now also sell diamond horse armor. - Another thing long overdue, is the ability to **duplicate** forgery templates, now every template is able to be duplicated similar to smithing templates but with a cheaper recipe of 1 diamond, 4 iron, 3 lapis and the forgery upgrade itself. - As an additional balance change, the `Enchanted Totem of Undying` was rempoved as option for the **Forest Spirit** to spawn with, they should retain their enchanted golden apple similarities and are now only sold by the Wandering Druid. ## Various Fixes - Fixed the event timer resetting to 1 minute if a player has gone AFK, instead of doing this only when an event could actually be triggered already. - Adjusted nether events to only spawn at light level 7 or below. - Events no longer spawn when gamerule doMobsSpawn is disabled - Fixed an issue where using the lance or scythe could lead to NullExceptions in the console - Fixed a bug where dropping items out of your inventory while holding a lance would repeatedly trigger the lance attack. Adjusted this so it still fires the lance attack but now comes with the actual cooldown. - Fixed an issue where when placing a `Silence Shrieker` the item was not actually consumed, leading to duplication.
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MedievalPlus 1.3.0

1.3.0
12 июн. 2026 г.103Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper
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## New Shovel Forgery Resumes where the spear left off. The lance allows for a piercing stab when fully charged, similar to the scythe. Although, there is one key difference: The lance will perform the piercing stab regardless if an entity is hit or not. This is the case since the stab has more range than a normal attack. There are 3 iterations to offer the usual attack speed vs damage per hit choices: **Short Lance**, **Lance** and **Heavy Lance**. Templates of all three have been added to the bartering pool of the **PiglinSmith**. ### New Trident Forgery Iteration - Hellfork The trident has always had its niche uses and while the Harpoon tried to offer a more mainstream approach for the trident, the hellfork offers a new niche, where the trident will deal 1.5x damage inside the nether! This comes for both melee and ranged. As the Hellfork also gains attributes making the melee version strong enough to one shot most mobs in the nether with a crit. ## New Evolutions In order to bring forth the newest forgeries, **three** new evolutions are present. **PiglinGladiator** & **PigmenGladiator** These two are essentially the same evo but piglin and zombified piglin respectively. They carry one of the three golden **lances** and are armed in gold armor. **Dry Ocean Piglin** A unique zombified piglin which is rarely encountered in open spaces. It rides on top of a zoglin and carries the almighty **Hellfork** which it will always drop on player kill. ## New Mob Behaviour The first of its kind. With the introduction of the **lance** MedievalPlus will touch mob AI by customizing lance attack pattern. Mobs who are quipped with a lance will approach the player till they are about in reach of the lance then halt for a moment and then stab with the piercing hit. This creates a new type of dangerous combat where the player has to engage and reengage mobs armed with lances. ## New Event & Event Type So far events only happened inside the overworld with 2 types: Merchant and MobWave. This changes now! The first of its kind, the **CenturionPatrol** is a new **Nether** type event spawning only inside the nether (as the name says). It functions like a MobWave elsewise. The **CenturionPatrol** spawns in a Piglin Brute Centurion armed with a diamond **lance** and diamond armor. It will not only drop its lance but also a loot bundle containing random loot from a bastion, meaning it could even feature a smithing template. ## Various Fixes & Improvements - Fixed an issue where when a scythe ran out of durability it soemtimes did not display a correct item break effect - Fixed an issue where when trying to take items out of bundles it would reset the bundle and always take the first item - Fixed TridentForgery containing 'Trident' at the start of the name
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MedievalPlus 1.2.1

1.2.1
22 мая 2026 г.69Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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## Balance Changes **Joker's Totem** now triggers four random **positive** effects as neutral effects made the pool way too large to get any real chance at good effects. This makes it a more viable option. Adjusted **Forest Guardian** armor from 20 -> **15**. This takes away some unnecessary bulk. ## Various Improvements **More Config Support:** - JokerTotem features 2 new settings: effectCount and effectDuration - HunterTotem features: speedDuration and strengthDuration **Clear Totem Disabling:** When disabling a special totem, it will now revert into a legacy totem of undying. This means it will work like a regular totem without any special effects. This ensures if a totem is turned off via config, players cannot make any use of it anymore. If a totem is enabled again the legacy totem will convert to the special totem again. **MpGuide Expansion:** When looking through the UtilityAdditions & Special Items tab, each item will now display where it can be obtained from similar to the forgeries tab ## Various Fixes - Fixed decorated shields overriding custom names like Shield of Undying or forged shields - Mob Evolution Spawning has been improved, now applying directly to the mob instead of spawning a new one - Fixed an issue where scythe would lose -1 durability resulting in infine durability in single target scenario - Fixed an issue where Cleansing Totem of Undying would trigger a ItemChange after every server restart
release

MedievalPlus 1.2.0

1.2.0
15 мая 2026 г.38Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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# New - Special Totems 8 new Totem variations are available. Upon activation not only do they prevent death, they either change up the effects they give or trigger some sort of activation event. - **Wooden Totem:** Budget Version of the totem which only protects from death without any additional effects. - **Cleansing Totem:** Only clears negative effects, positive effects stay over! - **Chorus Totem:** Randomly teleport in a chorus style manner upon activation. - **Joker Totem:** Activates 4 random non-negative effects instead of the usual ones. - **Hunter's Totem:** Trades regeneration and resistance for speed and strength. - **Shield of Undying:** A shield who acts like a totem of undying upon death. - **Wind Charged Totem:** Triggers a huge wind charge explosion on activation, launching enemies away. - **Enchanted Totem:** Behaves like an enchanted golden apple on activation! ## New Event A **Traveling Druid** will appear as third Merchant Event. They sell wooden totems and trade you a totem and some special ingredients into one of the special variant! ## New Mob Evolutions **Forest Hunter** A skeleton variant that appears in all forests by a default 10% spawn chance. Armed with a wooden totem, it will also always drop another wooden totem on player kill! **Forest Spirit** A dangerous skeleton variant found in the dark forest. Carries one special totem. Arrows shot by this skeleton will leave a trail of fangs and upon impact the arrow explodes in an even bigger fang explosion! They will always drop the variant of the special totem they held when player killed so they are defentily worth taking on! **Forest Guardian** Mighty zombie guardin of the dark forest who wields a greatsword and a Hunter's Totem of Undying. Will drop his enchanted diamond greatsword but can be a pain to deal with! ## Various Fixes & Improvements - Fixed Scythe not working for players in 26.1+ due to a cooldown change - Adjusted damage of UndeadFarmer and UndeadKnight to be slightly less - Adjusted the way Scythe damage calculation works, now trigger thorns and other direct-hit effect on the main entity hit - Adjusted mobs like SilenceShrieker to be completely invisble instead of just having a potion effect - Changed default blockDelay of HeavyShield to 0.6 - Fixed EvilKnights dropping heavy shields with an enchant glimmer on death
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MedievalPlus 1.1.1

1.1.1
6 мая 2026 г.27Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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## New Version Support MedievalPlus is now supported for versions 26.x. ## Small Improvements - Fixed paging elements of ForgeryGuide still being responsive when there is no more page to display - Fixed some instances where DefaultForgery did not actually reset the attributes and lore of forged items - Added a horn sound cue when merchant events appear similar to MobWave events who all have their unique sound cue
release

MedievalPlus 1.1.0

1.1.0
23 апр. 2026 г.45Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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## New Forgery - TridentForgery Adds **HarpoonForgery** which changes the trident to when thrown: Deal 2.6x damage, fly at 2x speed and gain +2 loyalty bonus. ### New Forgery Entry - PickForgery A pickaxe forgery which sacrifices some dps in favor of granting +5 mining efficiency. Boosting early mining by quite a bit! ## New Mob Variations **Deep Sea Drowned:** Spawns below Y=45. Equipped with the mighty **harpoon** which it drops with a 100% chance! Comes with some armor and 35 HP **Miner Zombie:** New Evo found in mineshafts. Carries enchanted iron **picks** who are great to pickup for early mining. ## Various improvements: - Evos spawned around structures now stay more true to the actual boundingBox of the structure while still having some leeway. This makes HeavySkeletons a more useful sign for a trial chambers underneath. - The MobGuide GUI now features mob heads with the unique texture of each mob variant instead of regular boring spawn eggs. ## Various Fixes: - Events no longer spawn in the midst of the ocean on seagrass or kelp. - Fixed an issue where GreatHammerForgery could not be applied in the smithing table - Fixed an issue where a scythe did not register negative attack damage (like weakness) correctly and could still be swung at 0 attack - Fixed an issue where CustomItems like hooves where not updated on config changes - Horses with active hooves now also have their stats updated according to the config