COWMODSКаталог модов
Medical System

ВЕРСИИ (97)

release

medsystem-neoforge-2.14.2+1.21.1

2.14.2+1.21.1
8 окт. 2026 г.864Minecraft: 1.21.1neoforge
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# Release 2.14.2+1.21.1 - Fixed bug causing your health to reset to default after dragon fight
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medsystem-neoforge-2.14.1+1.21.1

2.14.1+1.21.1
26 сент. 2026 г.371Minecraft: 1.21.1neoforge
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# Release 2.14.1+1.21.1 - Added sleep buffs - Sleeping now provides health, progresses negative status effects and regenerates blood faster - Works with actual sleep time, so getting longer sleeps has better effects - Buffs are completely data-driven and can be modified via datapacks - Rescuing downed players now stops the death count down timer - Improved on screen hints - When there is any interaction available for given player/entity, it will now suggest to interact with it - Fixed issue where you could still use tourniquets etc on non-compatible limbs such as head etc - Fixed issue where entering unconscious state did not interrupt sleeping which then lead to different issues - Improved compatibility with modded damage sources - can specify specific limbs for damage via Damage Type tags - `#medsystem:limb/head_damage` - damages head - `#medsystem:limb/torso_damage` - damages chest - `#medsystem:limb/stomach_damage` - damages stomach - `#medsystem:limb/arm_damage` - damages arms - `#medsystem:limb/leg_damage` - damages legs - `#medsystem:limb/animal_damage` - damages special animal limbs - `#medsystem:limb/other_damage` - damages other limb types, unused by default
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medsystem-neoforge-2.14.1+26.1.2

2.14.1+26.1.2
26 сент. 2026 г.47Minecraft: 26.1.2neoforge
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# Release 2.14.1+26.1.2 - Added sleep buffs - Sleeping now provides health, progresses negative status effects and regenerates blood faster - Works with actual sleep time, so getting longer sleeps has better effects - Buffs are completely data-driven and can be modified via datapacks - Rescuing downed players now stops the death count down timer - Improved on screen hints - When there is any interaction available for given player/entity, it will now suggest to interact with it - Fixed issue where you could still use tourniquets etc on non-compatible limbs such as head etc - Fixed issue where entering unconscious state did not interrupt sleeping which then lead to different issues - Improved compatibility with modded damage sources - can specify specific limbs for damage via Damage Type tags - `#medsystem:limb/head_damage` - damages head - `#medsystem:limb/torso_damage` - damages chest - `#medsystem:limb/stomach_damage` - damages stomach - `#medsystem:limb/arm_damage` - damages arms - `#medsystem:limb/leg_damage` - damages legs - `#medsystem:limb/animal_damage` - damages special animal limbs - `#medsystem:limb/other_damage` - damages other limb types, unused by default
release

medsystem-neoforge-2.14.1+26.3

2.14.1+26.3
26 сент. 2026 г.71Minecraft: 26.3neoforge
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# Release 2.14.1+26.3 - Improved compatibility with modded damage sources - can specify specific limbs for damage via Damage Type tags - `#medsystem:limb/head_damage` - damages head - `#medsystem:limb/torso_damage` - damages chest - `#medsystem:limb/stomach_damage` - damages stomach - `#medsystem:limb/arm_damage` - damages arms - `#medsystem:limb/leg_damage` - damages legs - `#medsystem:limb/animal_damage` - damages special animal limbs - `#medsystem:limb/other_damage` - damages other limb types, unused by default
release

medsystem-neoforge-2.14.0+26.3

2.14.0+26.3
16 сент. 2026 г.46Minecraft: 26.3neoforge
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# Release 2.14.0+26.3 - Updated to Minecraft 26.3
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medsystem-neoforge-2.14.0+26.2

2.14.0+26.2
9 сент. 2026 г.91Minecraft: 26.2neoforge
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# Release 2.14.0+26.2 - Added sleep buffs - Sleeping now provides health, progresses negative status effects and regenerates blood faster - Works with actual sleep time, so getting longer sleeps has better effects - Buffs are completely data-driven and can be modified via datapacks - Rescuing downed players now stops the death count down timer - Improved on screen hints - When there is any interaction available for given player/entity, it will now suggest to interact with it - Fixed issue where you could still use tourniquets etc on non-compatible limbs such as head etc - Fixed issue where entering unconscious state did not interrupt sleeping which then lead to different issues
release

medsystem-neoforge-2.13.0+1.21.1

2.13.0+1.21.1
30 авг. 2026 г.629Minecraft: 1.21.1neoforge
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# Release 2.13.0+1.21.1 - Downed state now works regardless if the player uses the custom health system or not - Allows you to have health system from other mod but still use the downed/revive functionality - Improved blood decal handling - Fixed blood decal color not being based on blood type configuration - Spawning/direction logic improved - Now blood particles are spawned for all living entities regardless of having custom limb/blood systems defined - This can be reverted via new `Enable generic blood decals` configuration option in blood decals section - Added `Downed mode in singleplayer` option - When disabled (default) you will not enter downed mode in singleplayer as you cannot be rescued either way - Removed config option `Bleed out unconscious mode`. Replaced by the new option above - Removed config option `Motion scale` and `Projectile motion scale`
release

medsystem-neoforge-2.13.0+26.1.2

2.13.0+26.1.2
30 авг. 2026 г.46Minecraft: 26.1.2neoforge
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# Release 2.13.0+26.1.2 - Downed state now work regardless if the player uses the custom health system or not - Allows you to have health system from other mod but still use the downed/revive functionality - Improved blood decal handling - Fixed blood decal color not being based on blood type configuration - Spawning/direction logic improved - Now blood particles are spawned for all living entities regardless of having custom limb/blood systems defined - This can be reverted via new `Enable generic blood decals` configuration option in blood decals section - Added `Downed mode in singleplayer` option - When disabled (default) you will not enter downed mode in singleplayer as you cannot be rescued either way - Removed config option `Bleed out unconscious mode`. Replaced by the new option above - Removed config option `Motion scale` and `Projectile motion scale`
release

medsystem-neoforge-2.13.0+26.2

2.13.0+26.2
29 авг. 2026 г.40Minecraft: 26.2neoforge
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# Release 2.13.0+26.2 - Downed state now works regardless if the player uses the custom health system or not - Allows you to have health system from other mod but still use the downed/revive functionality - Improved blood decal handling - Fixed blood decal color not being based on blood type configuration - Spawning/direction logic improved - Now blood particles are spawned for all living entities regardless of having custom limb/blood systems defined - This can be reverted via new `Enable generic blood decals` configuration option in blood decals section - Added `Downed mode in singleplayer` option - When disabled (default) you will not enter downed mode in singleplayer as you cannot be rescued either way - Removed config option `Bleed out unconscious mode`. Replaced by the new option above - Removed config option `Motion scale` and `Projectile motion scale`
release

medsystem-neoforge-2.12.1+1.21.1

2.12.1+1.21.1
25 авг. 2026 г.126Minecraft: 1.21.1neoforge
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# Release 2.12.1+1.21.1 - Fixed crashes with some modded explosions (for real now)
release

medsystem-neoforge-2.12.0+1.21.1

2.12.0+1.21.1
24 авг. 2026 г.36Minecraft: 1.21.1neoforge
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# Release 2.12.0+1.21.1 - Added "Dismount entity" interaction with unconscious entities - Fixed entity dismount limitations causing issues with getting downed in vehicles - Fixed crashes with some modded explosions - Improved integration with Sable mod - player is no longer getting ragdolled while riding any vehicle - once player leaves vehicle they enter ragdoll state
release

medsystem-neoforge-2.12.0+26.1.2

2.12.0+26.1.2
24 авг. 2026 г.24Minecraft: 26.1.2neoforge
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# Release 2.12.0+26.1.2 - Added "Dismount entity" interaction with unconscious entities - Fixed entity dismount limitations causing issues with getting downed in vehicles - Fixed crashes with some modded explosions
release

medsystem-neoforge-2.12.0+26.2

2.12.0+26.2
24 авг. 2026 г.11Minecraft: 26.2neoforge
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# Release 2.12.0+26.2 - Added "Dismount entity" interaction with unconscious entities - Fixed entity dismount limitations causing issues with getting downed in vehicles - Fixed crashes with some modded explosions
release

medsystem-neoforge-2.11.0+1.21.1

2.11.0+1.21.1
9 авг. 2026 г.553Minecraft: 1.21.1neoforge
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# Release 2.11.0+1.21.1 - Updated to latest core release - requires version 2.9.0 or newer - Added skill leveling limits for damage based skills such as resilience or armors - This fixes issue where you could immediately level up from excessive damage given by some mods - Reduced death event priority for better compatibility with mods which can cancel death events - Improved damage handling to hopefully prevent crashes with various mods - Improved API for unconscious mode to allow animation overrides
release

medsystem-neoforge-2.11.0+26.1.2

2.11.0+26.1.2
9 авг. 2026 г.38Minecraft: 26.1.2neoforge
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# Release 2.11.0+26.1.2 - Updated to latest core release - requires version 2.9.0 or newer - Added skill leveling limits for damage based skills such as resilience or armors - This fixes issue where you could immediately level up from excessive damage given by some mods - Reduced death event priority for better compatibility with mods which can cancel death events - Improved damage handling to hopefully prevent crashes with various mods - Improved API for unconscious mode to allow animation overrides
release

medsystem-neoforge-2.11.0+26.2

2.11.0+26.2
9 авг. 2026 г.34Minecraft: 26.2neoforge
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Что нового
# Release 2.11.0+26.2 - Updated to latest core release - requires version 2.9.0 or newer - Added skill leveling limits for damage based skills such as resilience or armors - This fixes issue where you could immediately level up from excessive damage given by some mods - Reduced death event priority for better compatibility with mods which can cancel death events - Fixed compatibility with newest NeoForge versions - Now requires 26.2.0.50-beta or newer
release

medsystem-neoforge-2.10.1+26.2

2.10.1+26.2
1 авг. 2026 г.37Minecraft: 26.2neoforge
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# Release 2.10.1+26.2 - Improved damage handling to hopefully prevent crashes with various mods - Improved API for unconscious mode to allow animation overrides
release

medsystem-neoforge-2.10.1+1.21.1

2.10.1+1.21.1
25 июл. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
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# Release 2.10.1+1.21.1 - Better integration with Sable ragdolls - Now you enter ragdoll state automatically when entering unconscious mode - ragdoll positions/directions are calculated dynamically based on damage type - Fixed crash related to Epic Knight's mod damage blocking feature handling - Improved API for unconscious mode to allow animation overrides - Fixed bleed out damage not being applied to root limb
release

medsystem-neoforge-2.10.0+1.21.1

2.10.0+1.21.1
19 июл. 2026 г.282Minecraft: 1.21.1neoforge
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# Release 2.10.0+1.21.1 - Moved damage resolvers to datapacks - this will allow for better mod integrations in the future - Fixed server freeze when using damage multipliers lower than 1 and taking damage - Fixed compatibility with Sable ragdolls mod - Improved unconscious mode animation - Bleed out now damages head instead of all limbs - Improved bleed decal particles (requires config reset) - Shaders now reset properly when changing spectated entity or respawning
release

medsystem-neoforge-2.10.0+26.1.2

2.10.0+26.1.2
19 июл. 2026 г.31Minecraft: 26.1.2neoforge
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# Release 2.10.0+26.1.2 - Moved damage resolvers to datapacks - this will allow for better mod integrations in the future - Fixed server freeze when using damage multipliers lower than 1 and taking damage - Fixed compatibility with Sable ragdolls mod - Improved unconscious mode animation - Bleed out now damages head instead of all limbs - Improved bleed decal particles (requires config reset) - Shaders now reset properly when changing spectated entity or respawning
release

medsystem-neoforge-2.10.0+26.2

2.10.0+26.2
19 июл. 2026 г.40Minecraft: 26.2neoforge
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# Release 2.10.0+26.2 - Moved damage resolvers to datapacks - this will allow for better mod integrations in the future - Fixed server freeze when using damage multipliers lower than 1 and taking damage - Fixed compatibility with Sable ragdolls mod - Improved unconscious mode animation - Bleed out now damages head instead of all limbs - Improved bleed decal particles (requires config reset) - Shaders now reset properly when changing spectated entity or respawning
release

medsystem-neoforge-2.9.3+1.21.1

2.9.3+1.21.1
11 июл. 2026 г.229Minecraft: 1.21.1neoforge
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# Release 2.9.3+1.21.1 - Added new animation when entering unconscious state
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medsystem-neoforge-2.9.3+26.1.2

2.9.3+26.1.2
9 июл. 2026 г.30Minecraft: 26.1.2neoforge
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# Release 2.9.3+26.1.2 - Added new animation when entering unconscious state
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medsystem-neoforge-2.9.3+26.2

2.9.3+26.2
5 июл. 2026 г.42Minecraft: 26.2neoforge
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# Release 2.9.3+26.2 - Added new animation when entering unconscious state
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medsystem-neoforge-2.9.2+26.2

2.9.2+26.2
29 июн. 2026 г.26Minecraft: 26.2neoforge
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# Release 2.9.2+26.2 - Better compatibility with health modifying mods
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medsystem-neoforge-2.9.2+26.1.2

2.9.2+26.1.2
29 июн. 2026 г.26Minecraft: 26.1.2neoforge
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# Release 2.9.2+26.1.2 - Better compatibility with health modifying mods
release

medsystem-neoforge-2.9.2+1.21.1

2.9.2+1.21.1
28 июн. 2026 г.223Minecraft: 1.21.1neoforge
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# Release 2.9.2+1.21.1 - Better compatibility with health modifying mods - such as Tyzs Skills for example - Updated NeoForge to latest version
release

medsystem-neoforge-2.9.1+1.21.1

2.9.1+1.21.1
27 июн. 2026 г.49Minecraft: 1.21.1neoforge
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# Release 2.8.0+1.21.1 - Some medical items are now limb-based - meaning you can use them only on specific limbs - Splints are now only usable on arms and legs - Tourniquets are now only usable on arms and legs - Added pressure dressing item - 7-second use time - Fixes all types of bleeds - Fixes fractures with a 15-minute delay - Fixes fractures with a 5-minute delay - Can be applied on all limbs - Heals in stages; First heals bleeds, then fractures - Fractures on arms now also cause weakness and mining fatigue - Weakness and Mining fatigue are no longer scaled by the number of affected limbs - Statistics, Skill and Health screens are now synchronized correctly when receiving update while having the screen open - Fixed issues with blood decals texture layering - Improved tooltips for bandages and tourniquets - Improved tooltips for fractures - All keybinds are now in single `TarkovCraft` category - Internal registry overhaul and simplification - Optimization of health effects - Rebalanced item weights
release

medsystem-neoforge-2.9.1+26.1.2

2.9.1+26.1.2
26 июн. 2026 г.19Minecraft: 26.1.2neoforge
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# Release 2.9.1+26.1.2 - Some medical items are now limb-based - meaning you can use them only on specific limbs - Splints are now only usable on arms and legs - Tourniquets are now only usable on arms and legs - Added pressure dressing item - 7-second use time - Fixes all types of bleeds - Fixes fractures with a 15-minute delay - Can be applied on all limbs - Heals in stages; First heals bleeds, then fractures - Fractures on arms now also cause weakness and mining fatigue - Weakness and Mining fatigue are no longer scaled by the number of affected limbs - Statistics, Skill and Health screens are now synchronized correctly when receiving update while having the screen open - Fixed issues with blood decals texture layering - Improved tooltips for bandages and tourniquets - Improved tooltips for fractures - All keybinds are now in single `TarkovCraft` category - Internal registry overhaul and simplification - Optimization of health effects - Rebalanced item weights - Fixed a small memory leak from custom shaders
release

medsystem-neoforge-2.9.1+26.2

2.9.1+26.2
23 июн. 2026 г.27Minecraft: 26.2neoforge
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# Release 2.9.1+26.2 - Fixed crash issues with Vulkan - Fixed a small memory leak from custom shaders - Added missing localization in config
release

medsystem-neoforge-2.9.0+26.2

2.9.0+26.2
17 июн. 2026 г.35Minecraft: 26.2neoforge
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# Release 2.9.0+26.2 - Some medical items are now limb-based - meaning you can use them only on specific limbs - Splints are now only usable on arms and legs - Tourniquets are now only usable on arms and legs - Added pressure dressing item - 7-second use time - Fixes all types of bleeds - Fixes fractures with a 15-minute delay - Can be applied on all limbs - Heals in stages; First heals bleeds, then fractures - Fractures on arms now also cause weakness and mining fatigue - Weakness and Mining fatigue are no longer scaled by the number of affected limbs - Statistics, Skill and Health screens are now synchronized correctly when receiving update while having the screen open - Fixed issues with blood decals texture layering - Improved tooltips for bandages and tourniquets - Improved tooltips for fractures - All keybinds are now in single `TarkovCraft` category - Internal registry overhaul and simplification - Optimization of health effects - Rebalanced item weights
release

medsystem-neoforge-2.8.0+1.21.1

2.8.0+1.21.1
13 июн. 2026 г.291Minecraft: 1.21.1neoforge
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# Release 2.8.0+1.21.1 - Reworked Fracture effect - No longer immediately healed by splints. Now by default it takes 5 minutes to be fully cured - Duration is configurable - Bleeds are now more configurable - You can set weights for each bleed type, min received damage to be able to receive each bleed type - Per bleed type duration configs - Reworked healing logic to be more flexible for future use
release

medsystem-neoforge-2.8.0+26.1.2

2.8.0+26.1.2
13 июн. 2026 г.29Minecraft: 26.1.2neoforge
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# Release 2.8.0+26.1.2 - Reworked Fracture effect - No longer immediately healed by splints. Now by default it takes 5 minutes to be fully cured - Duration is configurable - Bleeds are now more configurable - You can set weights for each bleed type, min received damage to be able to receive each bleed type - Per bleed type duration configs - Fixed unconscious mode not working correctly with newer NeoForge versions - Reworked healing logic to be more flexible for future use
release

medsystem-neoforge-2.7.1+1.21.1

2.7.1+1.21.1
7 июн. 2026 г.125Minecraft: 1.21.1neoforge
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# Release 2.7.1+1.21.1 - Compatiblity with `Carry On` mod - Carrying of unconscious entities is now blocked - When entering unconscious mode, the carried entity is placed below the player
release

medsystem-neoforge-2.7.2+26.1.2

2.7.2+26.1.2
5 июн. 2026 г.31Minecraft: 26.1.2neoforge
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# Release 2.7.2+26.1.2 - Upgrade to a stable version of NeoForge - 26.1.2.71+
release

medsystem-neoforge-2.7.1+26.1.2

2.7.1+26.1.2
1 июн. 2026 г.17Minecraft: 26.1.2neoforge
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# Release 2.7.1+26.1.2 - Compatibility with NeoForge 26.1.2.70-beta - Now requires this NeoForge version or newer - Due to changes in NeoForge this version is no longer compatible with Minecraft 26.1 and 26.1.1
release

medsystem-neoforge-2.7.0+1.21.1

2.7.0+1.21.1
31 мая 2026 г.135Minecraft: 1.21.1neoforge
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# Release 2.7.0+1.21.1 - Added `medsystem:armor_protection_area` data component to allow setting of armor protection areas for specific armor items - Fixed totem of undying and other modded death protection items not correctly preventing death - Now recovers all limbs, removes pain and removes all negative effects such as bleeds - Configuration changes - Moved all armor-related configs to `Armor` section - this will rewrite your armor configs! - Added `Modular armor multiplier` to allow custom armor value multipliers for MODULAR_BOOSTED armor system - Added a config option to configure protection areas of each limb. So, chest armor can protect arms, legs or whatever you need
release

medsystem-neoforge-2.7.0+26.1.2

2.7.0+26.1.2
31 мая 2026 г.60Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release 2.7.0+26.1.2 - Added `medsystem:armor_protection_area` data component to allow setting of armor protection areas for specific armor items - Fixed totem of undying and other modded death protection items not correctly preventing death - Now recovers all limbs, removes pain and removes all negative effects such as bleeds - Configuration changes - Moved all armor-related configs to `Armor` section - this will rewrite your armor configs! - Added `Modular armor multiplier` to allow custom armor value multipliers for MODULAR_BOOSTED armor system - Added a config option to configure protection areas of each limb. So, chest armor can protect arms, legs or whatever you need
release

medsystem-neoforge-2.6.1+1.21.1

2.6.1+1.21.1
21 мая 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
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# Release 2.6.1+1.21.1 - Requires `TarkovCraft: Core` 2.5.0 or higher - Reworked revive system - Players are no longer revived by applying first-aid kits - Now you need to crouch-right-click on a downed player and select the Rescue option in UI to revive them - Revive takes 5 seconds - Fixed morphine not removing pain shock
release

medsystem-neoforge-2.6.1+26.1.2

2.6.1+26.1.2
18 мая 2026 г.34Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release 2.6.1+26.1.2 - Fixed morphine not removing pain shock
release

medsystem-neoforge-2.6.0+26.1.2

2.6.0+26.1.2
17 мая 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release 2.6.0+26.1.2 - Requires `TarkovCraft: Core` 2.5.0 or higher - Reworked revive system - Players are no longer revived by applying first-aid kits - Now you need to crouch-right-click on a downed player and select the Rescue option in UI to revive them - Revive takes 5 seconds
release

medsystem-neoforge-2.5.3+1.21.1

2.5.3+1.21.1
12 мая 2026 г.208Minecraft: 1.21.1neoforge
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# Release 2.5.3+1.21.1 - Fixed crash with latest version of TarkovCraft Core - Rebalanced skill leveling - Added limit to max pain shock amount to prevent long unconsciousness - Increased pain shock recovery multiplier to 50% from 35% while unconscious
release

medsystem-neoforge-2.5.3+26.1.2

2.5.3+26.1.2
11 мая 2026 г.26Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release 2.5.3+26.1.2 - Fixed crash with latest version of TarkovCraft Core - Rebalanced skill leveling - Added limit to max pain shock amount to prevent long unconsciousness - Increased pain shock recovery multiplier to 50% from 35% while unconscious
release

medsystem-neoforge-2.5.2+1.21.1

2.5.2+1.21.1
8 мая 2026 г.82Minecraft: 1.21.1neoforge
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# Release 2.5.2+1.21.1 - Now requires TarkovCraft: Core 2.4+ version - Adjusted pain shock unconscious handling - You now wake up only once reaching wake up threshold, previously you woke up as soon as you were below unconscious threshold - This means that unconscious mode from pain shock now lasts much longer in general - Can be adjusted in blood system data files for each entity (see wiki for more details) - Added config option for unconscious entity targeting - By default no entities should target you when you are unconscious - Added under Blood System section - Removed unused config options - light bleed decal count - heavy bleed decal count - Fixed Armor skill not being leveled up - Fixed Blood lost statistic not counting actual blood lost amount - Fixed several issues with blood particle spawning - Fixed icon health display overflowing its display section when player had a lot of health
release

medsystem-neoforge-2.5.2+1.21.11

2.5.2+1.21.11
8 мая 2026 г.169Minecraft: 1.21.11neoforge
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# Release 2.5.2+1.21.11 - Now requires TarkovCraft: Core 2.4+ version - Adjusted pain shock unconscious handling - You now wake up only once reaching wake up threshold, previously you woke up as soon as you were below unconscious threshold - This means that unconscious mode from pain shock now lasts much longer in general - Can be adjusted in blood system data files for each entity (see wiki for more details) - Added config option for unconscious entity targeting - By default no entities should target you when you are unconscious - Added under Blood System section - Removed unused config options - light bleed decal count - heavy bleed decal count - Fixed Armor skill not being leveled up - Fixed Blood lost statistic not counting actual blood lost amount - Fixed several issues with blood particle spawning - Fixed icon health display overflowing its display section when player had a lot of health
release

medsystem-neoforge-2.5.2+26.1.2

2.5.2+26.1.2
8 мая 2026 г.26Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release 2.5.2+26.1.2 - Now requires TarkovCraft: Core 2.4+ version - Adjusted pain shock unconscious handling - You now wake up only once reaching wake up threshold, previously you woke up as soon as you were below unconscious threshold - This means that unconscious mode from pain shock now lasts much longer in general - Can be adjusted in blood system data files for each entity (see wiki for more details) - Added config option for unconscious entity targeting - By default no entities should target you when you are unconscious - Added under Blood System section - Removed unused config options - light bleed decal count - heavy bleed decal count - Fixed Armor skill not being leveled up - Fixed Blood lost statistic not counting actual blood lost amount - Fixed several issues with blood particle spawning - Fixed icon health display overflowing its display section when player had a lot of health
release

medsystem-neoforge-2.5.1+1.21.1

2.5.1+1.21.1
2 мая 2026 г.114Minecraft: 1.21.1neoforge
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# Release 2.5.1+1.21.1 - Content backport from 2.4.x and 2.5.x versions to 1.21.1
release

medsystem-neoforge-2.5.1+1.21.11

2.5.1+1.21.11
1 мая 2026 г.22Minecraft: 1.21.11neoforge
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# Release 2.5.1+1.21.11 - Config changes - Added new `Health system` category - `Vital part heal priority` - moved under the new category - `Vital part heal priority threshold` - moved under the new category - Added damage multiplier config for each limb type along with a global multiplier - Extended `/tarkovcraft` command with `heal` subcommand - Allows you to heal a specific limb of any entity and also recover disabled limbs - To heal specific live limb: `/tarkovcraft heal <entity> <limb> <amount>` - To heal specific live/disabled limbs: `/tarkovcraft heal <entity> <limb> <amount> includeDisabledLimbs` - To heal all live limbs: `/tarkovcraft heal <entity> <amount>` - To heal all live/disabled limbs: `/tarkovcraft heal <entity> <amount> includeDisabledLimbs`
release

medsystem-neoforge-2.5.1+26.1.2

2.5.1+26.1.2
28 апр. 2026 г.30Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release 2.5.1+26.1.2 - Config changes - Added new `Health system` category - `Vital part heal priority` - moved under the new category - `Vital part heal priority threshold` - moved under the new category - Added damage multiplier config for each limb type along with a global multiplier - Extended `/tarkovcraft` command with `heal` subcommand - Allows you to heal a specific limb of any entity and also recover disabled limbs - To heal specific live limb: `/tarkovcraft heal <entity> <limb> <amount>` - To heal specific live/disabled limbs: `/tarkovcraft heal <entity> <limb> <amount> includeDisabledLimbs` - To heal all live limbs: `/tarkovcraft heal <entity> <amount>` - To heal all live/disabled limbs: `/tarkovcraft heal <entity> <amount> includeDisabledLimbs`
release

medsystem-neoforge-2.5.0+1.21.11

2.5.0+1.21.11
14 апр. 2026 г.37Minecraft: 1.21.11neoforge
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# Release 2.5.0+1.21.11 - Content backport from 26.1 - Added config options for setting max duration of some effects - Injury recovery scaling option has been moved under status effects section - Improvements to entity hitbox debug renderer - Reworked crafting advancements - splints/bandages now unlock once you receive first bleed or fracture - surgery kit now unlocks after losing first limb - the rest of craftings is still dependent on receiving damage - Fixed incorrectly missed hits on moving entities - Fixed blood decals falling through blocks such as snow or soul sand - Fixed blood decal color being reset when its attached block changed - Cleaned up internal health data - might cause issues when upgrading existing worlds from previous versions - Unconscious entities no longer receive knockback nor can be pushed by other entities - Unconscious mode now depends on internal shock statistic - getting damage, fractures or losing limbs increases its value - shock attribute is decreased naturally over time - shock can be instantly removed using morphines - Added two new bleed types: Moderate and Critical - Added more config options for bleeds and fractures - Removed default bleed/fracture chances from tools, now handled dynamically via item tags - Added blood lost statistic - Tooltip improvements - Fixed bug where armors were not taking damage - Added keybind to open health UI directly (unbound by default) - Added config option to show the current blood level in health UI - Removed hardcoded vanilla effects for foods - now controlled via datapacks - added new tag `medsystem:blood_regenerative_foods` - Fixed several missing localizations for config
release

medsystem-neoforge-2.5.0+26.1.1

2.5.0+26.1.1
4 апр. 2026 г.47Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release 2.5.0+26.1.1 - Added config options for setting max duration of some effects - Injury recovery scaling option has been moved under status effects section - Improvements to entity hitbox debug renderer - Reworked crafting advancements - splints/bandages now unlock once you receive first bleed or fracture - surgery kit now unlocks after losing first limb - the rest of craftings is still dependent on receiving damage - Fixed incorrectly missed hits on moving entities - Fixed blood decals falling through blocks such as snow or soul sand - Fixed blood decal color being reset when its attached block changed
release

medsystem-neoforge-26.1.1-2.4.1

2.4.1
2 апр. 2026 г.29Minecraft: 26.1, 26.1.1neoforge
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# Release 26.1.1-2.4.1 - Added keybind to open health UI directly (unbound by default) - Added config option to show the current blood level in health UI - Removed hardcoded vanilla effects for foods - now controlled via datapacks - added new tag `medsystem:blood_regenerative_foods` - Fixed several missing localizations for config
release

medsystem-neoforge-26.1-2.4.0

2.4.0
29 мар. 2026 г.26Minecraft: 26.1, 26.1.1neoforge
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# Release 26.1-2.4.0 - Update for Minecraft 26.1 - Cleaned up internal health data - might cause issues when upgrading existing worlds from previous versions - Unconscious entities no longer receive knockback nor can be pushed by other entities - Unconscious mode now depends on internal shock statistic - getting damage, fractures or losing limbs increases its value - shock attribute is decreased naturally over time - shock can be instantly removed using morphines - Added two new bleed types: Moderate and Critical - Added more config options for bleeds and fractures - Removed default bleed/fracture chances from tools, now handled dynamically via item tags - Added blood lost statistic - Tooltip improvements - Fixed bug where armors were not taking damage
release

medsystem-neoforge-1.21.1-2.3.0

2.3.0
21 мар. 2026 г.453Minecraft: 1.21.1neoforge
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# Release 1.21.1-2.3.0 - Requires TarkovCraft Core version 2.1+ - New blood system for entities - Can be applied to any entity (currently enabled only for players) - Added all common blood types. By default, only AB+ is used and other types need to be enabled via datapack - Receiving an incompatible blood type will lead to death - Added support for various blood colors per entity - Unconscious mode changes - Unconscious entities can no longer be pushed around - Disabled hotbar item changes while unconscious - Disabled item pickup while unconscious - Held items are now dropped when entering the unconscious state (configurable) - All sounds have changed volume and pitch when unconscious (configurable) - Added config to change the unconscious state overlay render type - Disabled limbs and injury recovery effect after surgery now cause pain - Command `/tarkovcraft` now offers suggestions for limbs based on selected entities - Added several missing localizations
release

medsystem-neoforge-1.21.11-2.3.0

2.3.0
14 мар. 2026 г.57Minecraft: 1.21.11neoforge
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# Release 1.21.11-2.3.0 - Requires TarkovCraft Core version 2.1+ - New blood system for entities - Can be applied to any entity (currently enabled only for players) - Added all common blood types. By default, only AB+ is used and other types need to be enabled via datapack - Receiving an incompatible blood type will lead to death - Added support for various blood colors per entity - Unconscious mode changes - Unconscious entities can no longer be pushed around - Disabled hotbar item changes while unconscious - Disabled item pickup while unconscious - Held items are now dropped when entering the unconscious state (configurable) - All sounds have changed volume and pitch when unconscious (configurable) - Added config to change the unconscious state overlay render type - Disabled limbs and injury recovery effect after surgery now cause pain - Command `/tarkovcraft` now offers suggestions for limbs based on selected entities - Added several missing localizations
release

medsystem-neoforge-1.21.1-2.2.0

2.2.0
1 мар. 2026 г.209Minecraft: 1.21.1neoforge
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# Release 1.21.1-2.2.0 - Implemented modular hitboxes for more vanilla mobs - Enderman - Wither Skeleton - Witch - Piglin - Piglin Brute - Vindicator - Pillager - Evoker - Implemented custom explosion damage calculator - damage is now split to direct and pressure damage - direct damage is applied only to visible limbs - Completely reworked damage effect API to be more flexible for future features - Reduced mining fatigue effect amplifier to 2 per disabled limb (was 3) - Renamed several occurrences of "body part" to "limb"
release

medsystem-neoforge-1.21.11-2.2.0

2.2.0
24 февр. 2026 г.54Minecraft: 1.21.11neoforge
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# Release 1.21.11-2.2.0 - Implemented modular hitboxes for more vanilla mobs - Parched - Enderman - Wither Skeleton - Witch - Piglin - Piglin Brute - Vindicator - Pillager - Evoker - Implemented custom explosion damage calculator - damage is now split to direct and pressure damage - direct damage is applied only to visible limbs - Completely reworked damage effect API to be more flexible for future features - Reduced mining fatigue effect amplifier to 2 per disabled limb (was 3) - Renamed several occurrences of "body part" to "limb"
release

medsystem-neoforge-1.21.11-2.1.0

2.1.0
4 февр. 2026 г.48Minecraft: 1.21.11neoforge
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# Release 1.21.11-2.1.0 - Hit debug renderers - When enabled in debug menu (F3+F6) last damage details will be rendered in world - Works only in singleplayer/lan worlds - Reworked and optimized hit calculations - Should now work properly with hitscan projectiles - Fixed server crash when adding decals - Blood decal config has been moved to main config from client config file
release

medsystem-neoforge-1.21.1-2.1.0

2.1.0
4 февр. 2026 г.250Minecraft: 1.21.1neoforge
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# Release 1.21.1-2.1.0 - Hit debug renderers - When enabled in config last damage details will be rendered in world - Works only in singleplayer/lan worlds - Reworked and optimized hit calculations - Should now work properly with hitscan projectiles - Fixed server crash when adding decals - Blood decal config has been moved to main config from client config file
beta

medsystem-neoforge-1.21.1-2.1.0-beta.1

2.1.0-beta.1
1 февр. 2026 г.48Minecraft: 1.21.1neoforge
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# Release 1.21.1-2.1.0-beta.1 - Improvements to hit detection - disabled hit approximation for players (controlled via entity tag `medsystem:no_limb_hit_approximation`) - improvements to melee hit calculation - improvements to projectile hit calculation - Forced player body rotation synchronization between server and clients - vanilla had inconsistent rotation between server and clients causing inconsistencies in hit detection - Added new experimental config options (require you to enable configuration Advanced mode when editing via GUI) - Strict player rotation synchronization: Enables player rotation synchronization. Defaults to `true` - Projectile hitbox inflation: Inflates entity default bounding box by specified amount for better hit detection. Defaults to `0.2`
beta

medsystem-neoforge-1.21.11-2.1.0-beta.1

2.1.0-beta.1
1 февр. 2026 г.25Minecraft: 1.21.11neoforge
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# Release 1.21.11-2.1.0-beta.1 - Improvements to hit detection - disabled hit approximation for players (controlled via entity tag `medsystem:no_limb_hit_approximation`) - improvements to melee hit calculation - improvements to projectile hit calculation - Forced player body rotation synchronization between server and clients - vanilla had inconsistent rotation between server and clients causing inconsistencies in hit detection - Added new experimental config options (require you to enable configuration Advanced mode when editing via GUI) - Strict player rotation synchronization: Enables player rotation synchronization. Defaults to `true` - Projectile hitbox inflation: Inflates entity default bounding box by specified amount for better hit detection. Defaults to `0.2`
release

medsystem-neoforge-1.21.11-2.0.2

2.0.2
22 янв. 2026 г.39Minecraft: 1.21.11neoforge
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# Release 1.21.11-2.0.2 - Improved bloodsystem/unconsciousness related configs - all config options are now under blood system section - added new config options, most options now support chances instead of on/off toggle for better customization - Blood decal config options added - limit per hit - previously was hardcoded to 5, now can be configured to up to 15 decals per hit - Improved blood decal placement logic - it now correctly uses limb position instead of entity center position - Fixed issue where blood decals would sometimes not spawn on final mob hit - Fixed not all model parts being affected by unconscious pose - Fixed crash on bleedout when having active status effect by entity which got removed - Fixed rare crash when adding bloodloss/pain status effects to entities
release

medsystem-neoforge-1.21.11-2.0.1

2.0.1
11 янв. 2026 г.39Minecraft: 1.21.11neoforge
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# Release 1.21.11-2.0.1 - Fixed tooltip related crash with NeoForge versions above `21.11.23-beta` - Now requires NeoForge `21.11.23-beta` or above
release

medsystem-neoforge-1.21.1-2.0.3

2.0.3
11 янв. 2026 г.203Minecraft: 1.21.1neoforge
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# Release 1.21.1-2.0.3 - Fixed possible shader crash ([#5](<https://github.com/T-T-Team/TarkovCraft-HealthSystem/issues/5>))
release

medsystem-neoforge-1.21.1-2.0.2

2.0.2
4 янв. 2026 г.104Minecraft: 1.21.1neoforge
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# Release 1.21.1-2.0.2 - Improved bloodsystem/unconsciousness related configs - all config options are now under blood system section - added new config options, most options now support chances instead of on/off toggle for better customization - Blood decal config options added - limit per hit - previously was hardcoded to 5, now can be configured to up to 15 decals per hit - Improved blood decal placement logic - it now correctly uses limb position instead of entity center position - Fixed issue where blood decals would sometimes not spawn on final mob hit - Fixed not all model parts being affected by unconscious pose - Fixed crash on bleedout when having active status effect by entity which got removed - Fixed rare crash when adding bloodloss/pain status effects to entities - Fixed config descriptions not being localized in game
release

medsystem-neoforge-1.21.1-2.0.1

2.0.1
1 янв. 2026 г.44Minecraft: 1.21.1neoforge
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# Release 1.21.1-2.0.1 - Fixed armor calculation crash with PointBlank mod
release

medsystem-neoforge-1.21.1-2.0.0

2.0.0
1 янв. 2026 г.44Minecraft: 1.21.1neoforge
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# Release 1.21.1-2.0.0 - Full backport from 1.21.11 version - Entity health API rework - separated damage effects from health configurations - many optimizations - damage effects are now applied globally to all supported entities instead of having to configure it per entity - file structure changed completely, documentation hopefully soon - status effect black list is now limb based - Post effect shader rework - All effects should be now appearing/disappearing smoothly - Blood decals - taking damage or having bleed status effect now causes blood decals to appear on the ground and walls around you - fully configurable, can be disabled - Status effects - added `medsystem:disabled` tag which allows you to disable specific status effects globally - taking damage to head now causes concussion effect - losing arms now causes weakness and fatigue effects (scales with each arm lost) - adds `Weakness I` and `Fatigue III` per arm lost - light/heavy bleeds were merged into single effect - which now has attributes for bleed amounts - bloodloss was also merged into single status effect - minor improvements to status effect displays - `/tarkovcraft effect` command now allows you to fully configure the given status effect - example: `/tarkovcraft effect @a add stomach medsystem:bleed{amount:0.025,interval:30} infinite` - this will add heavy bleed to everyone - Added new config options for unconscious state durations - Added `allowThirdPartyEntityInteractions` config option to disable healing interactions with other entities - Fixed incorrect fall damage being applied causing players to survive massive falls
release

medsystem-neoforge-1.21.11-2.0.0

2.0.0
1 янв. 2026 г.38Minecraft: 1.21.11neoforge
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# Release 1.21.11-2.0.0 - Entity health API rework - separated damage effects from health configurations - many optimizations - damage effects are now applied globally to all supported entities instead of having to configure it per entity - file structure changed completely, documentation hopefully soon - status effect black list is now limb based - Post effect shader rework - All effects should be now appearing/disappearing smoothly - Blood decals - taking damage or having bleed status effect now causes blood decals to appear on the ground and walls around you - fully configurable, can be disabled - Status effects - added `medsystem:disabled` tag which allows you to disable specific status effects globally - taking damage to head now causes concussion effect - losing arms now causes weakness and fatigue effects (scales with each arm lost) - adds `Weakness I` and `Fatigue III` per arm lost - light/heavy bleeds were merged into single effect - which now has attributes for bleed amounts - bloodloss was also merged into single status effect - minor improvements to status effect displays - `/tarkovcraft effect` command now allows you to fully configure the given status effect - example: `/tarkovcraft effect @a add stomach medsystem:bleed{amount:0.025,interval:30} infinite` - this will add heavy bleed to everyone - Added new config options for unconscious state durations - Added `allowThirdPartyEntityInteractions` config option to disable healing interactions with other entities - Configurable sword damage effects are now applies to all spear variants, added copper tool support for other damage effects - Fixed health screen not being up to date - Fixed damage detection for spears - Fixed incorrect fall damage being applied causing players to survive massive falls
release

medsystem-neoforge-1.21.1-1.8.6

1.8.6
26 дек. 2025 г.83Minecraft: 1.21.1neoforge
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# Release 1.21.1-1.8.6 - Unconsciousness duration configuration - Fixed issue where poison would kill entities - Fixed issue where health screens did not show up-to-date stats
release

medsystem-neoforge-1.21.11-1.9.0

1.9.0
14 дек. 2025 г.56Minecraft: 1.21.11neoforge
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# Release 1.21.11-1.9.0 - Update for MC 1.21.11
release

medsystem-neoforge-1.21.1-1.8.5

1.8.5
8 дек. 2025 г.166Minecraft: 1.21.1neoforge
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# Release 1.21.1-1.8.5 - Fixed incompatibility issue with SuperbWarfare mod which caused crashes
release

medsystem-neoforge-1.21.1-1.8.4

1.8.4
6 дек. 2025 г.41Minecraft: 1.21.1neoforge
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# Release 1.21.1-1.8.4 - Improved explosion damage calculation which should resolve conflicts with other mods
release

medsystem-neoforge-1.21.1-1.8.3

1.8.3
17 нояб. 2025 г.178Minecraft: 1.21.1neoforge
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# Release 1.21.1-1.8.3 - Added new unconscious pose for players - Mobs with broken legs no longer have infinite slowness allowing you to heal them again - Mod compatibility improvements, entity health is modified via attribute modifier instead of forcing base attribute value directly
release

medsystem-neoforge-1.21.10-1.8.1

1.8.1
16 нояб. 2025 г.94Minecraft: 1.21.9, 1.21.10neoforge
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# Release 1.21.10-1.8.1 - Added new unconscious pose for players - Mobs with broken legs no longer have infinite slowness allowing you to heal them again - Mod compatibility improvements, entity health is modified via attribute modifier instead of forcing base attribute value directly - Disabled mouse interactions (press and scroll events) when unconscious - Should disable actions such as shooting from weapons for most mods while player is unconscious - Keybinds are not affected - Fixed status effect command argument which was incorrectly renamed in previous update - Fixed morphine crafting not being unlocked via unlock meds advancement
release

medsystem-neoforge-1.21.1-1.8.2

1.8.2
8 нояб. 2025 г.76Minecraft: 1.21.1neoforge
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# Release 1.21.1-1.8.2 - Fixed incorrect recipe ID in "Take damage advancement" which did not unlock morphine injector crafting - Fixed uncraftable items due to using empty tags - First aid kit - Painkillers - Morphine injector
release

medsystem-neoforge-1.21.1-1.8.1

1.8.1
1 нояб. 2025 г.76Minecraft: 1.21.1neoforge
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# Release 1.21.1-1.8.1 - Fixed network crash when using surgery items - Disabled mouse interactions (press and scroll events) when unconscious - Should disable actions such as shooting from weapons for most mods while player is unconscious - Verified with PointBlank: Jelly mod - Keybinds are not affected
release

medsystem-neoforge-1.21.1-1.8.0

1.8.0
1 нояб. 2025 г.41Minecraft: 1.21.1neoforge
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# Release 1.21.1-1.8.0 - Backported to 1.21.1
release

medsystem-neoforge-1.21.10-1.8.0

1.8.0
28 окт. 2025 г.52Minecraft: 1.21.9, 1.21.10neoforge
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# Release 1.21.10-1.8.0 - Implemented rescue system - Instead of immediately dying, you will be unconscious and waiting for rescue - Default rescue wait time is 2.5 minutes - Other players can rescue you by using First Aid kits on you - Hostile mobs should ignore players who are unconscious - Added 3 new related config options: - `unconsciousOnDeathChance` - chance of entering rescue wait mode instead of dying, default 100% - `rescueWaitDuration` - how long you will wait for rescue, default 2.5 minutes - `allowUnconsciousOnHeadDeath` - if losing head body part also allows rescue, default True - Armor system improvements - Replaced the existing `simpleArmorCalculation` config option with `armorSystem` option - There are now 4 different armor systems which you can choose from: - `SIMULATED` - currenly same as modular, but in near future will cover better calculations, deflections, blunt damage and so on - `MODULAR` - armor reduction is applied only if the damaged part is actually covered by armor - `MODULAR_BOOSTED` - same as modular, but each armor piece has boosted reduction by 150% - `VANILLA` - vanilla armor system, full armor set is used in reduction calculations - Fixed issue where status effects would not be visible on HUD when using health overlay aligned to the right side of screen - Updated Core library, now requires 1.6.3+ version - **Internal health container structure has been updated and is not compatible with save data - your health will be reset with this update**
release

medsystem-neoforge-1.21.10-1.7.2

1.7.2
26 окт. 2025 г.23Minecraft: 1.21.9, 1.21.10neoforge
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# Release 1.21.10-1.7.2 - Implemented automatic body part selection for healing - specific body parts can still be selected by crouch+right-clicking with the item - automatic body part selection is applied only when healing yourself - Fixed game crash when player fully consumed first aid kit
release

medsystem-neoforge-1.21.10-1.7.1

1.7.1
16 окт. 2025 г.38Minecraft: 1.21.9, 1.21.10neoforge
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# Release 1.21.10-1.7.1 - Updated to 1.21.10
release

medsystem-neoforge-1.21.8-1.7.1

1.7.1
12 окт. 2025 г.106Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.7.1 - Added new items: - Blood bag - can be used to stored blood to either recover yourself or your friends after blood loss. You can also take blood from other players - Morphine injector - quick painkiller and healing item - Regenerative injector - quickly recovers your health - Removed `/giveUp` command in favour of new keybind - available only if unconscious state is unrecoverable without external help - Fixed incorrect healing logic which resulted in extra healing cycle unexpectedly
release

medsystem-neoforge-1.21.8-1.7.0

1.7.0
21 сент. 2025 г.54Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.7.0 - Added **Blood system** - Each player has 5L of blood by default - Bleeds no longer cause health loss directly, instead blood data are used - Losing larger quantities of blood now leads to gradually worsening effects and eventually death - Blood system can be disabled in config to revert to previous behaviour - Blood is recovered naturally overtime, can be sped up by consuming sweet foods or by skills - Added **Unconscious** entity state - Losing limbs can now cause unconsciousness (previously it could cause death) - Losing large quantities of blood causes unconsciousness - you may still wake up if you have not lost too much blood - players who lost too much blood can only be saved by other players - Added Post-processing shaders for specific status effects - pain, pain relief and blood loss effects have custom effects - concussion has own effect too, but this status effect is currently obtainable only via commands - Reworked extra health spreading logic - when player has increased max health, for example from other mod, the health is now spread evenly across all body parts - Body part selection healing screen now allows you to select limbs by clicking its health status too - Fixed Fresh Wound status effect always resulting in bleed - Reduced chance for Fractures from falling - Berry bushes and similar "weak" damage sources will no longer cause bleeds or fractures
release

medsystem-neoforge-1.21.8-1.6.0

1.6.0
14 сент. 2025 г.36Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.6.0 - Implemented third-party healing - you can now heal friends, other entities and so on - Medical items now show remaining usage time while using it - Improved body part selection screen to be more aligned with health screen itself - Extended StatusEffect API to allow support for custom descriptions, icons - Health loss/recovery group status effects are no longer merged into single effect - Reworked status effects to rely on tag system (bleeds, pain relief) - Integration of Core v1.5 for new label API - Fixed crashing/freezing when player was healing on death - Fixed issue with duplicate damage being applied after injury recovery effect expired - Fixed issue with ignored post-surgery recovery duration attribute - Fixed pain effect not being applied immediately after taking damage - Fixed issue with incorrectly calculated durations for delayed group status effects
release

medsystem-neoforge-1.21.8-1.5.1

1.5.1
10 сент. 2025 г.35Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.5.1 - Added Pain status effect - appears when player is hurt or has any status effect causing pain, such as fractures - Added Wound status effect - not displayed anywhere, is based on received damage amount and causes pain - Added group status effects (Positive,Neutral,Negative) - allows to add multiple additional effects into one - Reworked status effect format and implemented new delayed effect scheduler - Added command to allow damaging specific body parts - `/tarkovcraft hurt <targets> <limb> <damage_type> <amount> [causing_entity] [direct_entity]` - Overweight status effects now show correctly when carry weight exceeds weight limit - Fixed issue where 100% side effects could be ignored if player had high enough skill level
release

medsystem-neoforge-1.21.8-1.4.4

1.4.4
7 сент. 2025 г.29Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.4.4 - Fixed incorrect health reduction being applied from Surgery items - Fixed incorrect locale being used for side effect description - Reworked side effects to allow better control over status effect settings
release

medsystem-neoforge-1.21.8-1.4.3

1.4.3
6 сент. 2025 г.39Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.4.3 - Requires TarkovCraft: Core version `1.4.+` - All status effect chances are now configurable - Health tab now shows body part name on hover - Increases Emergency Surgery Kit uses to 10 (was 5) - Added compatibility with Vanilla ConsumeEffects on all healing items (item component `medsystem:heal_attributes`) - Fixed duplicate effect addition on item hit effects - Added StatusEffectEvents to allow better integration and modification to status effect system
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medsystem-neoforge-1.21.8-1.4.2

1.4.2
28 авг. 2025 г.37Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.4.2 - Reworked health tab - Disabled combine crafting for painkillers
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medsystem-neoforge-1.21.8-1.4.1

1.4.1
24 авг. 2025 г.38Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.4.1 - Reduced fracture status effect chance from falling - Improved status effect icon frames
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medsystem-neoforge-1.21.8-1.4.0

1.4.0
23 авг. 2025 г.32Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.4.0 - Weight system integration - Added overweight status effect - Improved datapack compatibility for movement restrictions - status effects now allow tags
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medsystem-neoforge-1.21.8-1.3.1

1.3.1
27 июл. 2025 г.57Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.3.1 - Added advancement to unlock all medical items in vanilla recipe book - Improved body part selection display when using medical items
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medsystem-neoforge-1.21.8-1.3.0

1.3.0
20 июл. 2025 г.46Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.3.0 - Updated to configuration v4
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medsystem-neoforge-1.21.8-1.2.0

1.2.0
18 июл. 2025 г.34Minecraft: 1.21.8neoforge
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# Release 1.21.8-1.2.0 - Updated to 1.21.8
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medsystem-neoforge-1.21.7-1.2.0

1.2.0
9 июл. 2025 г.56Minecraft: 1.21.7neoforge
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# Release 1.21.7-1.2.0 - Updated to 1.21.7
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medsystem-neoforge-1.21.6-1.2.0

1.2.0
28 июн. 2025 г.87Minecraft: 1.21.6neoforge
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# Release 1.21.6-1.2.0 - Implemented health system for cave spiders - Tooltip improvements - Added custom title support for side effects - Improved tooltip readability - Improved painkiller description - New config options - injury recovery scaling - you can disable scaling for injury recovery status effects - vanilla item hit effects - disables status effects for vanilla items - Rebalanced status effect chances from items - Fixed issue where fractures could be applied on all body parts
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medsystem-neoforge-1.21.6-1.1.0

1.1.0
20 июн. 2025 г.44Minecraft: 1.21.6neoforge
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# Release 1.21.6-1.1.0 - Updated to MC 1.21.6
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medsystem-neoforge-1.21.5-1.1.0

1.1.0
2 июн. 2025 г.110Minecraft: 1.21.5neoforge
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# Release 1.1.0 - Custom status effects on vanilla tools - Added spider hitbox support - Tooltip improvements - Status effects are not applied on players in creative/spectator gamemode - publish fix - Update core library, buildscript improvements - Add zh_cn lang (#1)
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1.0

1.0
18 мая 2025 г.62Minecraft: 1.21.5neoforge
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Initial public release