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ВЕРСИИ (97)
release
medsystem-neoforge-2.14.2+1.21.1
2.14.2+1.21.18 окт. 2026 г.864Minecraft: 1.21.1neoforge
Что нового
# Release 2.14.2+1.21.1
- Fixed bug causing your health to reset to default after dragon fight
release
medsystem-neoforge-2.14.1+1.21.1
2.14.1+1.21.126 сент. 2026 г.371Minecraft: 1.21.1neoforge
Что нового
# Release 2.14.1+1.21.1
- Added sleep buffs
- Sleeping now provides health, progresses negative status effects and regenerates blood faster
- Works with actual sleep time, so getting longer sleeps has better effects
- Buffs are completely data-driven and can be modified via datapacks
- Rescuing downed players now stops the death count down timer
- Improved on screen hints
- When there is any interaction available for given player/entity, it will now suggest to interact with it
- Fixed issue where you could still use tourniquets etc on non-compatible limbs such as head etc
- Fixed issue where entering unconscious state did not interrupt sleeping which then lead to different issues
- Improved compatibility with modded damage sources - can specify specific limbs for damage via Damage Type tags
- `#medsystem:limb/head_damage` - damages head
- `#medsystem:limb/torso_damage` - damages chest
- `#medsystem:limb/stomach_damage` - damages stomach
- `#medsystem:limb/arm_damage` - damages arms
- `#medsystem:limb/leg_damage` - damages legs
- `#medsystem:limb/animal_damage` - damages special animal limbs
- `#medsystem:limb/other_damage` - damages other limb types, unused by default
release
medsystem-neoforge-2.14.1+26.1.2
2.14.1+26.1.226 сент. 2026 г.47Minecraft: 26.1.2neoforge
Что нового
# Release 2.14.1+26.1.2
- Added sleep buffs
- Sleeping now provides health, progresses negative status effects and regenerates blood faster
- Works with actual sleep time, so getting longer sleeps has better effects
- Buffs are completely data-driven and can be modified via datapacks
- Rescuing downed players now stops the death count down timer
- Improved on screen hints
- When there is any interaction available for given player/entity, it will now suggest to interact with it
- Fixed issue where you could still use tourniquets etc on non-compatible limbs such as head etc
- Fixed issue where entering unconscious state did not interrupt sleeping which then lead to different issues
- Improved compatibility with modded damage sources - can specify specific limbs for damage via Damage Type tags
- `#medsystem:limb/head_damage` - damages head
- `#medsystem:limb/torso_damage` - damages chest
- `#medsystem:limb/stomach_damage` - damages stomach
- `#medsystem:limb/arm_damage` - damages arms
- `#medsystem:limb/leg_damage` - damages legs
- `#medsystem:limb/animal_damage` - damages special animal limbs
- `#medsystem:limb/other_damage` - damages other limb types, unused by default
release
medsystem-neoforge-2.14.1+26.3
2.14.1+26.326 сент. 2026 г.71Minecraft: 26.3neoforge
Что нового
# Release 2.14.1+26.3
- Improved compatibility with modded damage sources - can specify specific limbs for damage via Damage Type tags
- `#medsystem:limb/head_damage` - damages head
- `#medsystem:limb/torso_damage` - damages chest
- `#medsystem:limb/stomach_damage` - damages stomach
- `#medsystem:limb/arm_damage` - damages arms
- `#medsystem:limb/leg_damage` - damages legs
- `#medsystem:limb/animal_damage` - damages special animal limbs
- `#medsystem:limb/other_damage` - damages other limb types, unused by default
release
medsystem-neoforge-2.14.0+26.3
2.14.0+26.316 сент. 2026 г.46Minecraft: 26.3neoforge
Что нового
# Release 2.14.0+26.3
- Updated to Minecraft 26.3
release
medsystem-neoforge-2.14.0+26.2
2.14.0+26.29 сент. 2026 г.91Minecraft: 26.2neoforge
Что нового
# Release 2.14.0+26.2
- Added sleep buffs
- Sleeping now provides health, progresses negative status effects and regenerates blood faster
- Works with actual sleep time, so getting longer sleeps has better effects
- Buffs are completely data-driven and can be modified via datapacks
- Rescuing downed players now stops the death count down timer
- Improved on screen hints
- When there is any interaction available for given player/entity, it will now suggest to interact with it
- Fixed issue where you could still use tourniquets etc on non-compatible limbs such as head etc
- Fixed issue where entering unconscious state did not interrupt sleeping which then lead to different issues
release
medsystem-neoforge-2.13.0+1.21.1
2.13.0+1.21.130 авг. 2026 г.629Minecraft: 1.21.1neoforge
Что нового
# Release 2.13.0+1.21.1
- Downed state now works regardless if the player uses the custom health system or not
- Allows you to have health system from other mod but still use the downed/revive functionality
- Improved blood decal handling
- Fixed blood decal color not being based on blood type configuration
- Spawning/direction logic improved
- Now blood particles are spawned for all living entities regardless of having custom limb/blood systems defined
- This can be reverted via new `Enable generic blood decals` configuration option in blood decals section
- Added `Downed mode in singleplayer` option
- When disabled (default) you will not enter downed mode in singleplayer as you cannot be rescued either way
- Removed config option `Bleed out unconscious mode`. Replaced by the new option above
- Removed config option `Motion scale` and `Projectile motion scale`
release
medsystem-neoforge-2.13.0+26.1.2
2.13.0+26.1.230 авг. 2026 г.46Minecraft: 26.1.2neoforge
Что нового
# Release 2.13.0+26.1.2
- Downed state now work regardless if the player uses the custom health system or not
- Allows you to have health system from other mod but still use the downed/revive functionality
- Improved blood decal handling
- Fixed blood decal color not being based on blood type configuration
- Spawning/direction logic improved
- Now blood particles are spawned for all living entities regardless of having custom limb/blood systems defined
- This can be reverted via new `Enable generic blood decals` configuration option in blood decals section
- Added `Downed mode in singleplayer` option
- When disabled (default) you will not enter downed mode in singleplayer as you cannot be rescued either way
- Removed config option `Bleed out unconscious mode`. Replaced by the new option above
- Removed config option `Motion scale` and `Projectile motion scale`
release
medsystem-neoforge-2.13.0+26.2
2.13.0+26.229 авг. 2026 г.40Minecraft: 26.2neoforge
Что нового
# Release 2.13.0+26.2
- Downed state now works regardless if the player uses the custom health system or not
- Allows you to have health system from other mod but still use the downed/revive functionality
- Improved blood decal handling
- Fixed blood decal color not being based on blood type configuration
- Spawning/direction logic improved
- Now blood particles are spawned for all living entities regardless of having custom limb/blood systems defined
- This can be reverted via new `Enable generic blood decals` configuration option in blood decals section
- Added `Downed mode in singleplayer` option
- When disabled (default) you will not enter downed mode in singleplayer as you cannot be rescued either way
- Removed config option `Bleed out unconscious mode`. Replaced by the new option above
- Removed config option `Motion scale` and `Projectile motion scale`
release
medsystem-neoforge-2.12.1+1.21.1
2.12.1+1.21.125 авг. 2026 г.126Minecraft: 1.21.1neoforge
Что нового
# Release 2.12.1+1.21.1
- Fixed crashes with some modded explosions (for real now)
release
medsystem-neoforge-2.12.0+1.21.1
2.12.0+1.21.124 авг. 2026 г.36Minecraft: 1.21.1neoforge
Что нового
# Release 2.12.0+1.21.1
- Added "Dismount entity" interaction with unconscious entities
- Fixed entity dismount limitations causing issues with getting downed in vehicles
- Fixed crashes with some modded explosions
- Improved integration with Sable mod
- player is no longer getting ragdolled while riding any vehicle
- once player leaves vehicle they enter ragdoll state
release
medsystem-neoforge-2.12.0+26.1.2
2.12.0+26.1.224 авг. 2026 г.24Minecraft: 26.1.2neoforge
Что нового
# Release 2.12.0+26.1.2
- Added "Dismount entity" interaction with unconscious entities
- Fixed entity dismount limitations causing issues with getting downed in vehicles
- Fixed crashes with some modded explosions
release
medsystem-neoforge-2.12.0+26.2
2.12.0+26.224 авг. 2026 г.11Minecraft: 26.2neoforge
Что нового
# Release 2.12.0+26.2
- Added "Dismount entity" interaction with unconscious entities
- Fixed entity dismount limitations causing issues with getting downed in vehicles
- Fixed crashes with some modded explosions
release
medsystem-neoforge-2.11.0+1.21.1
2.11.0+1.21.19 авг. 2026 г.553Minecraft: 1.21.1neoforge
Что нового
# Release 2.11.0+1.21.1
- Updated to latest core release - requires version 2.9.0 or newer
- Added skill leveling limits for damage based skills such as resilience or armors
- This fixes issue where you could immediately level up from excessive damage given by some mods
- Reduced death event priority for better compatibility with mods which can cancel death events
- Improved damage handling to hopefully prevent crashes with various mods
- Improved API for unconscious mode to allow animation overrides
release
medsystem-neoforge-2.11.0+26.1.2
2.11.0+26.1.29 авг. 2026 г.38Minecraft: 26.1.2neoforge
Что нового
# Release 2.11.0+26.1.2
- Updated to latest core release - requires version 2.9.0 or newer
- Added skill leveling limits for damage based skills such as resilience or armors
- This fixes issue where you could immediately level up from excessive damage given by some mods
- Reduced death event priority for better compatibility with mods which can cancel death events
- Improved damage handling to hopefully prevent crashes with various mods
- Improved API for unconscious mode to allow animation overrides
release
medsystem-neoforge-2.11.0+26.2
2.11.0+26.29 авг. 2026 г.34Minecraft: 26.2neoforge
Что нового
# Release 2.11.0+26.2
- Updated to latest core release - requires version 2.9.0 or newer
- Added skill leveling limits for damage based skills such as resilience or armors
- This fixes issue where you could immediately level up from excessive damage given by some mods
- Reduced death event priority for better compatibility with mods which can cancel death events
- Fixed compatibility with newest NeoForge versions
- Now requires 26.2.0.50-beta or newer
release
medsystem-neoforge-2.10.1+26.2
2.10.1+26.21 авг. 2026 г.37Minecraft: 26.2neoforge
Что нового
# Release 2.10.1+26.2
- Improved damage handling to hopefully prevent crashes with various mods
- Improved API for unconscious mode to allow animation overrides
release
medsystem-neoforge-2.10.1+1.21.1
2.10.1+1.21.125 июл. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# Release 2.10.1+1.21.1
- Better integration with Sable ragdolls
- Now you enter ragdoll state automatically when entering unconscious mode
- ragdoll positions/directions are calculated dynamically based on damage type
- Fixed crash related to Epic Knight's mod damage blocking feature handling
- Improved API for unconscious mode to allow animation overrides
- Fixed bleed out damage not being applied to root limb
release
medsystem-neoforge-2.10.0+1.21.1
2.10.0+1.21.119 июл. 2026 г.282Minecraft: 1.21.1neoforge
Что нового
# Release 2.10.0+1.21.1
- Moved damage resolvers to datapacks
- this will allow for better mod integrations in the future
- Fixed server freeze when using damage multipliers lower than 1 and taking damage
- Fixed compatibility with Sable ragdolls mod
- Improved unconscious mode animation
- Bleed out now damages head instead of all limbs
- Improved bleed decal particles (requires config reset)
- Shaders now reset properly when changing spectated entity or respawning
release
medsystem-neoforge-2.10.0+26.1.2
2.10.0+26.1.219 июл. 2026 г.31Minecraft: 26.1.2neoforge
Что нового
# Release 2.10.0+26.1.2
- Moved damage resolvers to datapacks
- this will allow for better mod integrations in the future
- Fixed server freeze when using damage multipliers lower than 1 and taking damage
- Fixed compatibility with Sable ragdolls mod
- Improved unconscious mode animation
- Bleed out now damages head instead of all limbs
- Improved bleed decal particles (requires config reset)
- Shaders now reset properly when changing spectated entity or respawning
release
medsystem-neoforge-2.10.0+26.2
2.10.0+26.219 июл. 2026 г.40Minecraft: 26.2neoforge
Что нового
# Release 2.10.0+26.2
- Moved damage resolvers to datapacks
- this will allow for better mod integrations in the future
- Fixed server freeze when using damage multipliers lower than 1 and taking damage
- Fixed compatibility with Sable ragdolls mod
- Improved unconscious mode animation
- Bleed out now damages head instead of all limbs
- Improved bleed decal particles (requires config reset)
- Shaders now reset properly when changing spectated entity or respawning
release
medsystem-neoforge-2.9.3+1.21.1
2.9.3+1.21.111 июл. 2026 г.229Minecraft: 1.21.1neoforge
Что нового
# Release 2.9.3+1.21.1
- Added new animation when entering unconscious state
release
medsystem-neoforge-2.9.3+26.1.2
2.9.3+26.1.29 июл. 2026 г.30Minecraft: 26.1.2neoforge
Что нового
# Release 2.9.3+26.1.2
- Added new animation when entering unconscious state
release
medsystem-neoforge-2.9.3+26.2
2.9.3+26.25 июл. 2026 г.42Minecraft: 26.2neoforge
Что нового
# Release 2.9.3+26.2
- Added new animation when entering unconscious state
release
medsystem-neoforge-2.9.2+26.2
2.9.2+26.229 июн. 2026 г.26Minecraft: 26.2neoforge
Что нового
# Release 2.9.2+26.2
- Better compatibility with health modifying mods
release
medsystem-neoforge-2.9.2+26.1.2
2.9.2+26.1.229 июн. 2026 г.26Minecraft: 26.1.2neoforge
Что нового
# Release 2.9.2+26.1.2
- Better compatibility with health modifying mods
release
medsystem-neoforge-2.9.2+1.21.1
2.9.2+1.21.128 июн. 2026 г.223Minecraft: 1.21.1neoforge
Что нового
# Release 2.9.2+1.21.1
- Better compatibility with health modifying mods - such as Tyzs Skills for example
- Updated NeoForge to latest version
release
medsystem-neoforge-2.9.1+1.21.1
2.9.1+1.21.127 июн. 2026 г.49Minecraft: 1.21.1neoforge
Что нового
# Release 2.8.0+1.21.1
- Some medical items are now limb-based - meaning you can use them only on specific limbs
- Splints are now only usable on arms and legs
- Tourniquets are now only usable on arms and legs
- Added pressure dressing item - 7-second use time
- Fixes all types of bleeds
- Fixes fractures with a 15-minute delay
- Fixes fractures with a 5-minute delay
- Can be applied on all limbs
- Heals in stages; First heals bleeds, then fractures
- Fractures on arms now also cause weakness and mining fatigue
- Weakness and Mining fatigue are no longer scaled by the number of affected limbs
- Statistics, Skill and Health screens are now synchronized correctly when receiving update while having the screen open
- Fixed issues with blood decals texture layering
- Improved tooltips for bandages and tourniquets
- Improved tooltips for fractures
- All keybinds are now in single `TarkovCraft` category
- Internal registry overhaul and simplification
- Optimization of health effects
- Rebalanced item weights
release
medsystem-neoforge-2.9.1+26.1.2
2.9.1+26.1.226 июн. 2026 г.19Minecraft: 26.1.2neoforge
Что нового
# Release 2.9.1+26.1.2
- Some medical items are now limb-based - meaning you can use them only on specific limbs
- Splints are now only usable on arms and legs
- Tourniquets are now only usable on arms and legs
- Added pressure dressing item - 7-second use time
- Fixes all types of bleeds
- Fixes fractures with a 15-minute delay
- Can be applied on all limbs
- Heals in stages; First heals bleeds, then fractures
- Fractures on arms now also cause weakness and mining fatigue
- Weakness and Mining fatigue are no longer scaled by the number of affected limbs
- Statistics, Skill and Health screens are now synchronized correctly when receiving update while having the screen open
- Fixed issues with blood decals texture layering
- Improved tooltips for bandages and tourniquets
- Improved tooltips for fractures
- All keybinds are now in single `TarkovCraft` category
- Internal registry overhaul and simplification
- Optimization of health effects
- Rebalanced item weights
- Fixed a small memory leak from custom shaders
release
medsystem-neoforge-2.9.1+26.2
2.9.1+26.223 июн. 2026 г.27Minecraft: 26.2neoforge
Что нового
# Release 2.9.1+26.2
- Fixed crash issues with Vulkan
- Fixed a small memory leak from custom shaders
- Added missing localization in config
release
medsystem-neoforge-2.9.0+26.2
2.9.0+26.217 июн. 2026 г.35Minecraft: 26.2neoforge
Что нового
# Release 2.9.0+26.2
- Some medical items are now limb-based - meaning you can use them only on specific limbs
- Splints are now only usable on arms and legs
- Tourniquets are now only usable on arms and legs
- Added pressure dressing item - 7-second use time
- Fixes all types of bleeds
- Fixes fractures with a 15-minute delay
- Can be applied on all limbs
- Heals in stages; First heals bleeds, then fractures
- Fractures on arms now also cause weakness and mining fatigue
- Weakness and Mining fatigue are no longer scaled by the number of affected limbs
- Statistics, Skill and Health screens are now synchronized correctly when receiving update while having the screen open
- Fixed issues with blood decals texture layering
- Improved tooltips for bandages and tourniquets
- Improved tooltips for fractures
- All keybinds are now in single `TarkovCraft` category
- Internal registry overhaul and simplification
- Optimization of health effects
- Rebalanced item weights
release
medsystem-neoforge-2.8.0+1.21.1
2.8.0+1.21.113 июн. 2026 г.291Minecraft: 1.21.1neoforge
Что нового
# Release 2.8.0+1.21.1
- Reworked Fracture effect
- No longer immediately healed by splints. Now by default it takes 5 minutes to be fully cured
- Duration is configurable
- Bleeds are now more configurable
- You can set weights for each bleed type, min received damage to be able to receive each bleed type
- Per bleed type duration configs
- Reworked healing logic to be more flexible for future use
release
medsystem-neoforge-2.8.0+26.1.2
2.8.0+26.1.213 июн. 2026 г.29Minecraft: 26.1.2neoforge
Что нового
# Release 2.8.0+26.1.2
- Reworked Fracture effect
- No longer immediately healed by splints. Now by default it takes 5 minutes to be fully cured
- Duration is configurable
- Bleeds are now more configurable
- You can set weights for each bleed type, min received damage to be able to receive each bleed type
- Per bleed type duration configs
- Fixed unconscious mode not working correctly with newer NeoForge versions
- Reworked healing logic to be more flexible for future use
release
medsystem-neoforge-2.7.1+1.21.1
2.7.1+1.21.17 июн. 2026 г.125Minecraft: 1.21.1neoforge
Что нового
# Release 2.7.1+1.21.1
- Compatiblity with `Carry On` mod
- Carrying of unconscious entities is now blocked
- When entering unconscious mode, the carried entity is placed below the player
release
medsystem-neoforge-2.7.2+26.1.2
2.7.2+26.1.25 июн. 2026 г.31Minecraft: 26.1.2neoforge
Что нового
# Release 2.7.2+26.1.2
- Upgrade to a stable version of NeoForge - 26.1.2.71+
release
medsystem-neoforge-2.7.1+26.1.2
2.7.1+26.1.21 июн. 2026 г.17Minecraft: 26.1.2neoforge
Что нового
# Release 2.7.1+26.1.2
- Compatibility with NeoForge 26.1.2.70-beta
- Now requires this NeoForge version or newer
- Due to changes in NeoForge this version is no longer compatible with Minecraft 26.1 and 26.1.1
release
medsystem-neoforge-2.7.0+1.21.1
2.7.0+1.21.131 мая 2026 г.135Minecraft: 1.21.1neoforge
Что нового
# Release 2.7.0+1.21.1
- Added `medsystem:armor_protection_area` data component to allow setting of armor protection areas for specific armor items
- Fixed totem of undying and other modded death protection items not correctly preventing death
- Now recovers all limbs, removes pain and removes all negative effects such as bleeds
- Configuration changes
- Moved all armor-related configs to `Armor` section - this will rewrite your armor configs!
- Added `Modular armor multiplier` to allow custom armor value multipliers for MODULAR_BOOSTED armor system
- Added a config option to configure protection areas of each limb. So, chest armor can protect arms, legs or whatever you need
release
medsystem-neoforge-2.7.0+26.1.2
2.7.0+26.1.231 мая 2026 г.60Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# Release 2.7.0+26.1.2
- Added `medsystem:armor_protection_area` data component to allow setting of armor protection areas for specific armor items
- Fixed totem of undying and other modded death protection items not correctly preventing death
- Now recovers all limbs, removes pain and removes all negative effects such as bleeds
- Configuration changes
- Moved all armor-related configs to `Armor` section - this will rewrite your armor configs!
- Added `Modular armor multiplier` to allow custom armor value multipliers for MODULAR_BOOSTED armor system
- Added a config option to configure protection areas of each limb. So, chest armor can protect arms, legs or whatever you need
release
medsystem-neoforge-2.6.1+1.21.1
2.6.1+1.21.121 мая 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
Что нового
# Release 2.6.1+1.21.1
- Requires `TarkovCraft: Core` 2.5.0 or higher
- Reworked revive system
- Players are no longer revived by applying first-aid kits
- Now you need to crouch-right-click on a downed player and select the Rescue option in UI to revive them
- Revive takes 5 seconds
- Fixed morphine not removing pain shock
release
medsystem-neoforge-2.6.1+26.1.2
2.6.1+26.1.218 мая 2026 г.34Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# Release 2.6.1+26.1.2
- Fixed morphine not removing pain shock
release
medsystem-neoforge-2.6.0+26.1.2
2.6.0+26.1.217 мая 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# Release 2.6.0+26.1.2
- Requires `TarkovCraft: Core` 2.5.0 or higher
- Reworked revive system
- Players are no longer revived by applying first-aid kits
- Now you need to crouch-right-click on a downed player and select the Rescue option in UI to revive them
- Revive takes 5 seconds
release
medsystem-neoforge-2.5.3+1.21.1
2.5.3+1.21.112 мая 2026 г.208Minecraft: 1.21.1neoforge
Что нового
# Release 2.5.3+1.21.1
- Fixed crash with latest version of TarkovCraft Core
- Rebalanced skill leveling
- Added limit to max pain shock amount to prevent long unconsciousness
- Increased pain shock recovery multiplier to 50% from 35% while unconscious
release
medsystem-neoforge-2.5.3+26.1.2
2.5.3+26.1.211 мая 2026 г.26Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# Release 2.5.3+26.1.2
- Fixed crash with latest version of TarkovCraft Core
- Rebalanced skill leveling
- Added limit to max pain shock amount to prevent long unconsciousness
- Increased pain shock recovery multiplier to 50% from 35% while unconscious
release
medsystem-neoforge-2.5.2+1.21.1
2.5.2+1.21.18 мая 2026 г.82Minecraft: 1.21.1neoforge
Что нового
# Release 2.5.2+1.21.1
- Now requires TarkovCraft: Core 2.4+ version
- Adjusted pain shock unconscious handling
- You now wake up only once reaching wake up threshold, previously you woke up as soon as you were below unconscious threshold
- This means that unconscious mode from pain shock now lasts much longer in general
- Can be adjusted in blood system data files for each entity (see wiki for more details)
- Added config option for unconscious entity targeting
- By default no entities should target you when you are unconscious
- Added under Blood System section
- Removed unused config options
- light bleed decal count
- heavy bleed decal count
- Fixed Armor skill not being leveled up
- Fixed Blood lost statistic not counting actual blood lost amount
- Fixed several issues with blood particle spawning
- Fixed icon health display overflowing its display section when player had a lot of health
release
medsystem-neoforge-2.5.2+1.21.11
2.5.2+1.21.118 мая 2026 г.169Minecraft: 1.21.11neoforge
Что нового
# Release 2.5.2+1.21.11
- Now requires TarkovCraft: Core 2.4+ version
- Adjusted pain shock unconscious handling
- You now wake up only once reaching wake up threshold, previously you woke up as soon as you were below unconscious threshold
- This means that unconscious mode from pain shock now lasts much longer in general
- Can be adjusted in blood system data files for each entity (see wiki for more details)
- Added config option for unconscious entity targeting
- By default no entities should target you when you are unconscious
- Added under Blood System section
- Removed unused config options
- light bleed decal count
- heavy bleed decal count
- Fixed Armor skill not being leveled up
- Fixed Blood lost statistic not counting actual blood lost amount
- Fixed several issues with blood particle spawning
- Fixed icon health display overflowing its display section when player had a lot of health
release
medsystem-neoforge-2.5.2+26.1.2
2.5.2+26.1.28 мая 2026 г.26Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# Release 2.5.2+26.1.2
- Now requires TarkovCraft: Core 2.4+ version
- Adjusted pain shock unconscious handling
- You now wake up only once reaching wake up threshold, previously you woke up as soon as you were below unconscious threshold
- This means that unconscious mode from pain shock now lasts much longer in general
- Can be adjusted in blood system data files for each entity (see wiki for more details)
- Added config option for unconscious entity targeting
- By default no entities should target you when you are unconscious
- Added under Blood System section
- Removed unused config options
- light bleed decal count
- heavy bleed decal count
- Fixed Armor skill not being leveled up
- Fixed Blood lost statistic not counting actual blood lost amount
- Fixed several issues with blood particle spawning
- Fixed icon health display overflowing its display section when player had a lot of health
release
medsystem-neoforge-2.5.1+1.21.1
2.5.1+1.21.12 мая 2026 г.114Minecraft: 1.21.1neoforge
Что нового
# Release 2.5.1+1.21.1
- Content backport from 2.4.x and 2.5.x versions to 1.21.1
release
medsystem-neoforge-2.5.1+1.21.11
2.5.1+1.21.111 мая 2026 г.22Minecraft: 1.21.11neoforge
Что нового
# Release 2.5.1+1.21.11
- Config changes
- Added new `Health system` category
- `Vital part heal priority` - moved under the new category
- `Vital part heal priority threshold` - moved under the new category
- Added damage multiplier config for each limb type along with a global multiplier
- Extended `/tarkovcraft` command with `heal` subcommand
- Allows you to heal a specific limb of any entity and also recover disabled limbs
- To heal specific live limb: `/tarkovcraft heal <entity> <limb> <amount>`
- To heal specific live/disabled limbs: `/tarkovcraft heal <entity> <limb> <amount> includeDisabledLimbs`
- To heal all live limbs: `/tarkovcraft heal <entity> <amount>`
- To heal all live/disabled limbs: `/tarkovcraft heal <entity> <amount> includeDisabledLimbs`
release
medsystem-neoforge-2.5.1+26.1.2
2.5.1+26.1.228 апр. 2026 г.30Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# Release 2.5.1+26.1.2
- Config changes
- Added new `Health system` category
- `Vital part heal priority` - moved under the new category
- `Vital part heal priority threshold` - moved under the new category
- Added damage multiplier config for each limb type along with a global multiplier
- Extended `/tarkovcraft` command with `heal` subcommand
- Allows you to heal a specific limb of any entity and also recover disabled limbs
- To heal specific live limb: `/tarkovcraft heal <entity> <limb> <amount>`
- To heal specific live/disabled limbs: `/tarkovcraft heal <entity> <limb> <amount> includeDisabledLimbs`
- To heal all live limbs: `/tarkovcraft heal <entity> <amount>`
- To heal all live/disabled limbs: `/tarkovcraft heal <entity> <amount> includeDisabledLimbs`
release
medsystem-neoforge-2.5.0+1.21.11
2.5.0+1.21.1114 апр. 2026 г.37Minecraft: 1.21.11neoforge
Что нового
# Release 2.5.0+1.21.11
- Content backport from 26.1
- Added config options for setting max duration of some effects
- Injury recovery scaling option has been moved under status effects section
- Improvements to entity hitbox debug renderer
- Reworked crafting advancements
- splints/bandages now unlock once you receive first bleed or fracture
- surgery kit now unlocks after losing first limb
- the rest of craftings is still dependent on receiving damage
- Fixed incorrectly missed hits on moving entities
- Fixed blood decals falling through blocks such as snow or soul sand
- Fixed blood decal color being reset when its attached block changed
- Cleaned up internal health data - might cause issues when upgrading existing worlds from previous versions
- Unconscious entities no longer receive knockback nor can be pushed by other entities
- Unconscious mode now depends on internal shock statistic
- getting damage, fractures or losing limbs increases its value
- shock attribute is decreased naturally over time
- shock can be instantly removed using morphines
- Added two new bleed types: Moderate and Critical
- Added more config options for bleeds and fractures
- Removed default bleed/fracture chances from tools, now handled dynamically via item tags
- Added blood lost statistic
- Tooltip improvements
- Fixed bug where armors were not taking damage
- Added keybind to open health UI directly (unbound by default)
- Added config option to show the current blood level in health UI
- Removed hardcoded vanilla effects for foods
- now controlled via datapacks
- added new tag `medsystem:blood_regenerative_foods`
- Fixed several missing localizations for config
release
medsystem-neoforge-2.5.0+26.1.1
2.5.0+26.1.14 апр. 2026 г.47Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# Release 2.5.0+26.1.1
- Added config options for setting max duration of some effects
- Injury recovery scaling option has been moved under status effects section
- Improvements to entity hitbox debug renderer
- Reworked crafting advancements
- splints/bandages now unlock once you receive first bleed or fracture
- surgery kit now unlocks after losing first limb
- the rest of craftings is still dependent on receiving damage
- Fixed incorrectly missed hits on moving entities
- Fixed blood decals falling through blocks such as snow or soul sand
- Fixed blood decal color being reset when its attached block changed
release
medsystem-neoforge-26.1.1-2.4.1
2.4.12 апр. 2026 г.29Minecraft: 26.1, 26.1.1neoforge
Что нового
# Release 26.1.1-2.4.1
- Added keybind to open health UI directly (unbound by default)
- Added config option to show the current blood level in health UI
- Removed hardcoded vanilla effects for foods
- now controlled via datapacks
- added new tag `medsystem:blood_regenerative_foods`
- Fixed several missing localizations for config
release
medsystem-neoforge-26.1-2.4.0
2.4.029 мар. 2026 г.26Minecraft: 26.1, 26.1.1neoforge
Что нового
# Release 26.1-2.4.0
- Update for Minecraft 26.1
- Cleaned up internal health data - might cause issues when upgrading existing worlds from previous versions
- Unconscious entities no longer receive knockback nor can be pushed by other entities
- Unconscious mode now depends on internal shock statistic
- getting damage, fractures or losing limbs increases its value
- shock attribute is decreased naturally over time
- shock can be instantly removed using morphines
- Added two new bleed types: Moderate and Critical
- Added more config options for bleeds and fractures
- Removed default bleed/fracture chances from tools, now handled dynamically via item tags
- Added blood lost statistic
- Tooltip improvements
- Fixed bug where armors were not taking damage
release
medsystem-neoforge-1.21.1-2.3.0
2.3.021 мар. 2026 г.453Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-2.3.0
- Requires TarkovCraft Core version 2.1+
- New blood system for entities
- Can be applied to any entity (currently enabled only for players)
- Added all common blood types. By default, only AB+ is used and other types need to be enabled via datapack
- Receiving an incompatible blood type will lead to death
- Added support for various blood colors per entity
- Unconscious mode changes
- Unconscious entities can no longer be pushed around
- Disabled hotbar item changes while unconscious
- Disabled item pickup while unconscious
- Held items are now dropped when entering the unconscious state (configurable)
- All sounds have changed volume and pitch when unconscious (configurable)
- Added config to change the unconscious state overlay render type
- Disabled limbs and injury recovery effect after surgery now cause pain
- Command `/tarkovcraft` now offers suggestions for limbs based on selected entities
- Added several missing localizations
release
medsystem-neoforge-1.21.11-2.3.0
2.3.014 мар. 2026 г.57Minecraft: 1.21.11neoforge
Что нового
# Release 1.21.11-2.3.0
- Requires TarkovCraft Core version 2.1+
- New blood system for entities
- Can be applied to any entity (currently enabled only for players)
- Added all common blood types. By default, only AB+ is used and other types need to be enabled via datapack
- Receiving an incompatible blood type will lead to death
- Added support for various blood colors per entity
- Unconscious mode changes
- Unconscious entities can no longer be pushed around
- Disabled hotbar item changes while unconscious
- Disabled item pickup while unconscious
- Held items are now dropped when entering the unconscious state (configurable)
- All sounds have changed volume and pitch when unconscious (configurable)
- Added config to change the unconscious state overlay render type
- Disabled limbs and injury recovery effect after surgery now cause pain
- Command `/tarkovcraft` now offers suggestions for limbs based on selected entities
- Added several missing localizations
release
medsystem-neoforge-1.21.1-2.2.0
2.2.01 мар. 2026 г.209Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-2.2.0
- Implemented modular hitboxes for more vanilla mobs
- Enderman
- Wither Skeleton
- Witch
- Piglin
- Piglin Brute
- Vindicator
- Pillager
- Evoker
- Implemented custom explosion damage calculator
- damage is now split to direct and pressure damage
- direct damage is applied only to visible limbs
- Completely reworked damage effect API to be more flexible for future features
- Reduced mining fatigue effect amplifier to 2 per disabled limb (was 3)
- Renamed several occurrences of "body part" to "limb"
release
medsystem-neoforge-1.21.11-2.2.0
2.2.024 февр. 2026 г.54Minecraft: 1.21.11neoforge
Что нового
# Release 1.21.11-2.2.0
- Implemented modular hitboxes for more vanilla mobs
- Parched
- Enderman
- Wither Skeleton
- Witch
- Piglin
- Piglin Brute
- Vindicator
- Pillager
- Evoker
- Implemented custom explosion damage calculator
- damage is now split to direct and pressure damage
- direct damage is applied only to visible limbs
- Completely reworked damage effect API to be more flexible for future features
- Reduced mining fatigue effect amplifier to 2 per disabled limb (was 3)
- Renamed several occurrences of "body part" to "limb"
release
medsystem-neoforge-1.21.11-2.1.0
2.1.04 февр. 2026 г.48Minecraft: 1.21.11neoforge
Что нового
# Release 1.21.11-2.1.0
- Hit debug renderers
- When enabled in debug menu (F3+F6) last damage details will be rendered in world
- Works only in singleplayer/lan worlds
- Reworked and optimized hit calculations
- Should now work properly with hitscan projectiles
- Fixed server crash when adding decals
- Blood decal config has been moved to main config from client config file
release
medsystem-neoforge-1.21.1-2.1.0
2.1.04 февр. 2026 г.250Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-2.1.0
- Hit debug renderers
- When enabled in config last damage details will be rendered in world
- Works only in singleplayer/lan worlds
- Reworked and optimized hit calculations
- Should now work properly with hitscan projectiles
- Fixed server crash when adding decals
- Blood decal config has been moved to main config from client config file
beta
medsystem-neoforge-1.21.1-2.1.0-beta.1
2.1.0-beta.11 февр. 2026 г.48Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-2.1.0-beta.1
- Improvements to hit detection
- disabled hit approximation for players (controlled via entity tag `medsystem:no_limb_hit_approximation`)
- improvements to melee hit calculation
- improvements to projectile hit calculation
- Forced player body rotation synchronization between server and clients
- vanilla had inconsistent rotation between server and clients causing inconsistencies in hit detection
- Added new experimental config options (require you to enable configuration Advanced mode when editing via GUI)
- Strict player rotation synchronization: Enables player rotation synchronization. Defaults to `true`
- Projectile hitbox inflation: Inflates entity default bounding box by specified amount for better hit detection. Defaults to `0.2`
beta
medsystem-neoforge-1.21.11-2.1.0-beta.1
2.1.0-beta.11 февр. 2026 г.25Minecraft: 1.21.11neoforge
Что нового
# Release 1.21.11-2.1.0-beta.1
- Improvements to hit detection
- disabled hit approximation for players (controlled via entity tag `medsystem:no_limb_hit_approximation`)
- improvements to melee hit calculation
- improvements to projectile hit calculation
- Forced player body rotation synchronization between server and clients
- vanilla had inconsistent rotation between server and clients causing inconsistencies in hit detection
- Added new experimental config options (require you to enable configuration Advanced mode when editing via GUI)
- Strict player rotation synchronization: Enables player rotation synchronization. Defaults to `true`
- Projectile hitbox inflation: Inflates entity default bounding box by specified amount for better hit detection. Defaults to `0.2`
release
medsystem-neoforge-1.21.11-2.0.2
2.0.222 янв. 2026 г.39Minecraft: 1.21.11neoforge
Что нового
# Release 1.21.11-2.0.2
- Improved bloodsystem/unconsciousness related configs
- all config options are now under blood system section
- added new config options, most options now support chances instead of on/off toggle for better customization
- Blood decal config options added
- limit per hit - previously was hardcoded to 5, now can be configured to up to 15 decals per hit
- Improved blood decal placement logic - it now correctly uses limb position instead of entity center position
- Fixed issue where blood decals would sometimes not spawn on final mob hit
- Fixed not all model parts being affected by unconscious pose
- Fixed crash on bleedout when having active status effect by entity which got removed
- Fixed rare crash when adding bloodloss/pain status effects to entities
release
medsystem-neoforge-1.21.11-2.0.1
2.0.111 янв. 2026 г.39Minecraft: 1.21.11neoforge
Что нового
# Release 1.21.11-2.0.1
- Fixed tooltip related crash with NeoForge versions above `21.11.23-beta`
- Now requires NeoForge `21.11.23-beta` or above
release
medsystem-neoforge-1.21.1-2.0.3
2.0.311 янв. 2026 г.203Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-2.0.3
- Fixed possible shader crash ([#5](<https://github.com/T-T-Team/TarkovCraft-HealthSystem/issues/5>))
release
medsystem-neoforge-1.21.1-2.0.2
2.0.24 янв. 2026 г.104Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-2.0.2
- Improved bloodsystem/unconsciousness related configs
- all config options are now under blood system section
- added new config options, most options now support chances instead of on/off toggle for better customization
- Blood decal config options added
- limit per hit - previously was hardcoded to 5, now can be configured to up to 15 decals per hit
- Improved blood decal placement logic - it now correctly uses limb position instead of entity center position
- Fixed issue where blood decals would sometimes not spawn on final mob hit
- Fixed not all model parts being affected by unconscious pose
- Fixed crash on bleedout when having active status effect by entity which got removed
- Fixed rare crash when adding bloodloss/pain status effects to entities
- Fixed config descriptions not being localized in game
release
medsystem-neoforge-1.21.1-2.0.1
2.0.11 янв. 2026 г.44Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-2.0.1
- Fixed armor calculation crash with PointBlank mod
release
medsystem-neoforge-1.21.1-2.0.0
2.0.01 янв. 2026 г.44Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-2.0.0
- Full backport from 1.21.11 version
- Entity health API rework
- separated damage effects from health configurations
- many optimizations
- damage effects are now applied globally to all supported entities instead of having to configure it per entity
- file structure changed completely, documentation hopefully soon
- status effect black list is now limb based
- Post effect shader rework
- All effects should be now appearing/disappearing smoothly
- Blood decals
- taking damage or having bleed status effect now causes blood decals to appear on the ground and walls around you
- fully configurable, can be disabled
- Status effects
- added `medsystem:disabled` tag which allows you to disable specific status effects globally
- taking damage to head now causes concussion effect
- losing arms now causes weakness and fatigue effects (scales with each arm lost)
- adds `Weakness I` and `Fatigue III` per arm lost
- light/heavy bleeds were merged into single effect - which now has attributes for bleed amounts
- bloodloss was also merged into single status effect
- minor improvements to status effect displays
- `/tarkovcraft effect` command now allows you to fully configure the given status effect
- example: `/tarkovcraft effect @a add stomach medsystem:bleed{amount:0.025,interval:30} infinite` - this will add heavy bleed to everyone
- Added new config options for unconscious state durations
- Added `allowThirdPartyEntityInteractions` config option to disable healing interactions with other entities
- Fixed incorrect fall damage being applied causing players to survive massive falls
release
medsystem-neoforge-1.21.11-2.0.0
2.0.01 янв. 2026 г.38Minecraft: 1.21.11neoforge
Что нового
# Release 1.21.11-2.0.0
- Entity health API rework
- separated damage effects from health configurations
- many optimizations
- damage effects are now applied globally to all supported entities instead of having to configure it per entity
- file structure changed completely, documentation hopefully soon
- status effect black list is now limb based
- Post effect shader rework
- All effects should be now appearing/disappearing smoothly
- Blood decals
- taking damage or having bleed status effect now causes blood decals to appear on the ground and walls around you
- fully configurable, can be disabled
- Status effects
- added `medsystem:disabled` tag which allows you to disable specific status effects globally
- taking damage to head now causes concussion effect
- losing arms now causes weakness and fatigue effects (scales with each arm lost)
- adds `Weakness I` and `Fatigue III` per arm lost
- light/heavy bleeds were merged into single effect - which now has attributes for bleed amounts
- bloodloss was also merged into single status effect
- minor improvements to status effect displays
- `/tarkovcraft effect` command now allows you to fully configure the given status effect
- example: `/tarkovcraft effect @a add stomach medsystem:bleed{amount:0.025,interval:30} infinite` - this will add heavy bleed to everyone
- Added new config options for unconscious state durations
- Added `allowThirdPartyEntityInteractions` config option to disable healing interactions with other entities
- Configurable sword damage effects are now applies to all spear variants, added copper tool support for other damage effects
- Fixed health screen not being up to date
- Fixed damage detection for spears
- Fixed incorrect fall damage being applied causing players to survive massive falls
release
medsystem-neoforge-1.21.1-1.8.6
1.8.626 дек. 2025 г.83Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-1.8.6
- Unconsciousness duration configuration
- Fixed issue where poison would kill entities
- Fixed issue where health screens did not show up-to-date stats
release
medsystem-neoforge-1.21.11-1.9.0
1.9.014 дек. 2025 г.56Minecraft: 1.21.11neoforge
Что нового
# Release 1.21.11-1.9.0
- Update for MC 1.21.11
release
medsystem-neoforge-1.21.1-1.8.5
1.8.58 дек. 2025 г.166Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-1.8.5
- Fixed incompatibility issue with SuperbWarfare mod which caused crashes
release
medsystem-neoforge-1.21.1-1.8.4
1.8.46 дек. 2025 г.41Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-1.8.4
- Improved explosion damage calculation which should resolve conflicts with other mods
release
medsystem-neoforge-1.21.1-1.8.3
1.8.317 нояб. 2025 г.178Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-1.8.3
- Added new unconscious pose for players
- Mobs with broken legs no longer have infinite slowness allowing you to heal them again
- Mod compatibility improvements, entity health is modified via attribute modifier instead of forcing base attribute value directly
release
medsystem-neoforge-1.21.10-1.8.1
1.8.116 нояб. 2025 г.94Minecraft: 1.21.9, 1.21.10neoforge
Что нового
# Release 1.21.10-1.8.1
- Added new unconscious pose for players
- Mobs with broken legs no longer have infinite slowness allowing you to heal them again
- Mod compatibility improvements, entity health is modified via attribute modifier instead of forcing base attribute value directly
- Disabled mouse interactions (press and scroll events) when unconscious
- Should disable actions such as shooting from weapons for most mods while player is unconscious
- Keybinds are not affected
- Fixed status effect command argument which was incorrectly renamed in previous update
- Fixed morphine crafting not being unlocked via unlock meds advancement
release
medsystem-neoforge-1.21.1-1.8.2
1.8.28 нояб. 2025 г.76Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-1.8.2
- Fixed incorrect recipe ID in "Take damage advancement" which did not unlock morphine injector crafting
- Fixed uncraftable items due to using empty tags
- First aid kit
- Painkillers
- Morphine injector
release
medsystem-neoforge-1.21.1-1.8.1
1.8.11 нояб. 2025 г.76Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-1.8.1
- Fixed network crash when using surgery items
- Disabled mouse interactions (press and scroll events) when unconscious
- Should disable actions such as shooting from weapons for most mods while player is unconscious
- Verified with PointBlank: Jelly mod
- Keybinds are not affected
release
medsystem-neoforge-1.21.1-1.8.0
1.8.01 нояб. 2025 г.41Minecraft: 1.21.1neoforge
Что нового
# Release 1.21.1-1.8.0
- Backported to 1.21.1
release
medsystem-neoforge-1.21.10-1.8.0
1.8.028 окт. 2025 г.52Minecraft: 1.21.9, 1.21.10neoforge
Что нового
# Release 1.21.10-1.8.0
- Implemented rescue system
- Instead of immediately dying, you will be unconscious and waiting for rescue
- Default rescue wait time is 2.5 minutes
- Other players can rescue you by using First Aid kits on you
- Hostile mobs should ignore players who are unconscious
- Added 3 new related config options:
- `unconsciousOnDeathChance` - chance of entering rescue wait mode instead of dying, default 100%
- `rescueWaitDuration` - how long you will wait for rescue, default 2.5 minutes
- `allowUnconsciousOnHeadDeath` - if losing head body part also allows rescue, default True
- Armor system improvements
- Replaced the existing `simpleArmorCalculation` config option with `armorSystem` option
- There are now 4 different armor systems which you can choose from:
- `SIMULATED` - currenly same as modular, but in near future will cover better calculations, deflections, blunt damage and so on
- `MODULAR` - armor reduction is applied only if the damaged part is actually covered by armor
- `MODULAR_BOOSTED` - same as modular, but each armor piece has boosted reduction by 150%
- `VANILLA` - vanilla armor system, full armor set is used in reduction calculations
- Fixed issue where status effects would not be visible on HUD when using health overlay aligned to the right side of screen
- Updated Core library, now requires 1.6.3+ version
- **Internal health container structure has been updated and is not compatible with save data - your health will be
reset with this update**
release
medsystem-neoforge-1.21.10-1.7.2
1.7.226 окт. 2025 г.23Minecraft: 1.21.9, 1.21.10neoforge
Что нового
# Release 1.21.10-1.7.2
- Implemented automatic body part selection for healing
- specific body parts can still be selected by crouch+right-clicking with the item
- automatic body part selection is applied only when healing yourself
- Fixed game crash when player fully consumed first aid kit
release
medsystem-neoforge-1.21.10-1.7.1
1.7.116 окт. 2025 г.38Minecraft: 1.21.9, 1.21.10neoforge
Что нового
# Release 1.21.10-1.7.1
- Updated to 1.21.10
release
medsystem-neoforge-1.21.8-1.7.1
1.7.112 окт. 2025 г.106Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.7.1
- Added new items:
- Blood bag - can be used to stored blood to either recover yourself or your friends after blood loss. You can also take blood from other players
- Morphine injector - quick painkiller and healing item
- Regenerative injector - quickly recovers your health
- Removed `/giveUp` command in favour of new keybind - available only if unconscious state is unrecoverable without external help
- Fixed incorrect healing logic which resulted in extra healing cycle unexpectedly
release
medsystem-neoforge-1.21.8-1.7.0
1.7.021 сент. 2025 г.54Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.7.0
- Added **Blood system**
- Each player has 5L of blood by default
- Bleeds no longer cause health loss directly, instead blood data are used
- Losing larger quantities of blood now leads to gradually worsening effects and eventually death
- Blood system can be disabled in config to revert to previous behaviour
- Blood is recovered naturally overtime, can be sped up by consuming sweet foods or by skills
- Added **Unconscious** entity state
- Losing limbs can now cause unconsciousness (previously it could cause death)
- Losing large quantities of blood causes unconsciousness
- you may still wake up if you have not lost too much blood
- players who lost too much blood can only be saved by other players
- Added Post-processing shaders for specific status effects
- pain, pain relief and blood loss effects have custom effects
- concussion has own effect too, but this status effect is currently obtainable only via commands
- Reworked extra health spreading logic
- when player has increased max health, for example from other mod, the health is now spread evenly across all body parts
- Body part selection healing screen now allows you to select limbs by clicking its health status too
- Fixed Fresh Wound status effect always resulting in bleed
- Reduced chance for Fractures from falling
- Berry bushes and similar "weak" damage sources will no longer cause bleeds or fractures
release
medsystem-neoforge-1.21.8-1.6.0
1.6.014 сент. 2025 г.36Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.6.0
- Implemented third-party healing - you can now heal friends, other entities and so on
- Medical items now show remaining usage time while using it
- Improved body part selection screen to be more aligned with health screen itself
- Extended StatusEffect API to allow support for custom descriptions, icons
- Health loss/recovery group status effects are no longer merged into single effect
- Reworked status effects to rely on tag system (bleeds, pain relief)
- Integration of Core v1.5 for new label API
- Fixed crashing/freezing when player was healing on death
- Fixed issue with duplicate damage being applied after injury recovery effect expired
- Fixed issue with ignored post-surgery recovery duration attribute
- Fixed pain effect not being applied immediately after taking damage
- Fixed issue with incorrectly calculated durations for delayed group status effects
release
medsystem-neoforge-1.21.8-1.5.1
1.5.110 сент. 2025 г.35Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.5.1
- Added Pain status effect - appears when player is hurt or has any status effect causing pain, such as fractures
- Added Wound status effect - not displayed anywhere, is based on received damage amount and causes pain
- Added group status effects (Positive,Neutral,Negative) - allows to add multiple additional effects into one
- Reworked status effect format and implemented new delayed effect scheduler
- Added command to allow damaging specific body parts - `/tarkovcraft hurt <targets> <limb> <damage_type> <amount> [causing_entity] [direct_entity]`
- Overweight status effects now show correctly when carry weight exceeds weight limit
- Fixed issue where 100% side effects could be ignored if player had high enough skill level
release
medsystem-neoforge-1.21.8-1.4.4
1.4.47 сент. 2025 г.29Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.4.4
- Fixed incorrect health reduction being applied from Surgery items
- Fixed incorrect locale being used for side effect description
- Reworked side effects to allow better control over status effect settings
release
medsystem-neoforge-1.21.8-1.4.3
1.4.36 сент. 2025 г.39Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.4.3
- Requires TarkovCraft: Core version `1.4.+`
- All status effect chances are now configurable
- Health tab now shows body part name on hover
- Increases Emergency Surgery Kit uses to 10 (was 5)
- Added compatibility with Vanilla ConsumeEffects on all healing items (item component `medsystem:heal_attributes`)
- Fixed duplicate effect addition on item hit effects
- Added StatusEffectEvents to allow better integration and modification to status effect system
release
medsystem-neoforge-1.21.8-1.4.2
1.4.228 авг. 2025 г.37Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.4.2
- Reworked health tab
- Disabled combine crafting for painkillers
release
medsystem-neoforge-1.21.8-1.4.1
1.4.124 авг. 2025 г.38Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.4.1
- Reduced fracture status effect chance from falling
- Improved status effect icon frames
release
medsystem-neoforge-1.21.8-1.4.0
1.4.023 авг. 2025 г.32Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.4.0
- Weight system integration
- Added overweight status effect
- Improved datapack compatibility for movement restrictions - status effects now allow tags
release
medsystem-neoforge-1.21.8-1.3.1
1.3.127 июл. 2025 г.57Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.3.1
- Added advancement to unlock all medical items in vanilla recipe book
- Improved body part selection display when using medical items
release
medsystem-neoforge-1.21.8-1.3.0
1.3.020 июл. 2025 г.46Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.3.0
- Updated to configuration v4
release
medsystem-neoforge-1.21.8-1.2.0
1.2.018 июл. 2025 г.34Minecraft: 1.21.8neoforge
Что нового
# Release 1.21.8-1.2.0
- Updated to 1.21.8
release
medsystem-neoforge-1.21.7-1.2.0
1.2.09 июл. 2025 г.56Minecraft: 1.21.7neoforge
Что нового
# Release 1.21.7-1.2.0
- Updated to 1.21.7
release
medsystem-neoforge-1.21.6-1.2.0
1.2.028 июн. 2025 г.87Minecraft: 1.21.6neoforge
Что нового
# Release 1.21.6-1.2.0
- Implemented health system for cave spiders
- Tooltip improvements
- Added custom title support for side effects
- Improved tooltip readability
- Improved painkiller description
- New config options
- injury recovery scaling - you can disable scaling for injury recovery status effects
- vanilla item hit effects - disables status effects for vanilla items
- Rebalanced status effect chances from items
- Fixed issue where fractures could be applied on all body parts
release
medsystem-neoforge-1.21.6-1.1.0
1.1.020 июн. 2025 г.44Minecraft: 1.21.6neoforge
Что нового
# Release 1.21.6-1.1.0
- Updated to MC 1.21.6
release
medsystem-neoforge-1.21.5-1.1.0
1.1.02 июн. 2025 г.110Minecraft: 1.21.5neoforge
Что нового
# Release 1.1.0
- Custom status effects on vanilla tools
- Added spider hitbox support
- Tooltip improvements
- Status effects are not applied on players in creative/spectator gamemode
- publish fix
- Update core library, buildscript improvements
- Add zh_cn lang (#1)
release
1.0
1.018 мая 2025 г.62Minecraft: 1.21.5neoforge
Что нового
Initial public release