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beta
McTo3D v0.2.1-beta
v0.2.1-beta19 февр. 2026 г.691Minecraft: 1.21.10fabric
Что нового
## 🎉 Welcome to the Era of Vibebuilding!
This update marks a massive shift for **McTo3D**. We are moving from just exporting builds to **generating them**.
With v0.2.0, I am introducing **Text-to-Minecraft** capabilities, powered by the **Trellis** model. You can now visualize massive structures, generate ideas, and spawn 3D assets directly into your world using simple text prompts.
> **⚠️ POC Warning:** This AI feature is currently a **Proof of Concept (V1)**.
> The voxelization and block selection algorithms are experimental. Expect some "washed out" colors or rough geometry as we refine the translation from 3D Mesh to Minecraft Blocks.
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## ✨ What's New in v0.2.1?
### 🤖 AI Generation (Text-to-3D)
Generate 3D models directly in-game using the power of Generative AI.
* **Command:** `/import3d ai <scale> <prompt>`
* **Example:** `/import3d ai 200 a massive red japanese pagoda`
* **Engine:** Uses **Nvidia's Trellis API** to generate geometry from scratch in real-time.
### 🔑 API Key Integration
To use the AI features, you need to link your own API key (Free).
* **Command:** `/mcto3d apikey <your_key_here>`
* **Security:** Your key is stored locally in the config.
* Adding a log system to understand API errors
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## 📥 Installation & Setup Guide (New!)
1. **Download & Install:** Drop the `.jar` into your `mods` folder (Requires Fabric API).
2. **Get your Free Key:**
* Go to **[build.nvidia.com](https://build.nvidia.com)**.
* Search for "Trellis" or browse the AI catalog.
* Click "Get API Key" (it's free).
3. **Activate in-game:**
* Run `/mcto3d apikey nvapi-xxxxx...`
4. **Start Vibebuilding:**
* Run `/import3d ai 150 a futuristic cyberpunk tower`
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## 🔮 Roadmap & Known Issues
This is an early beta for the AI features. Here is what I am working on for the next patches:
* **🎨 Better Voxelization:** Currently, the block color selection can be desaturated (the "copper/gray" issue). I am working on a better algorithm to map 3D colors to a wider range of Minecraft blocks.
* **🧱 Detail Preservation:** Improving how the mod handles fine details (fences, walls) at smaller scales.
* **⚡ Local Inference:** Researching possibilities to run models locally for users with high-end GPUs.
---
## 🐛 Feedback
Found a bug or have a suggestion for the block mapping?
Please open an issue in the **Issues** tab.
**Happy Vibebuilding! 🧱✨**
release
McTo3D 0.9-BETA
0.9-BETA20 дек. 2025 г.462Minecraft: 1.21.10fabric
Что нового
## Initial Release: McTo3D
This is the first public release of McTo3D. This mod turns Minecraft into a powerful CAD tool for 3D printing. Whether you want a raw mesh for sculpting or a full-color export for your AMS, we got you covered.
### Key Features
#### 1. Intuitive Selection Tools
Select the area you want to print easily using two methods:
* **The "Golden Hoe" Wand:** * **Left Click:** Set Position 1
* **Right Click:** Set Position 2
* **Commands:** * Use `/pos1` and `/pos2` at your feet coordinates.
#### 2. Selection Manipulation
Adjust your selection height without moving:
* **Command:** `/expand <value>`
* **Usage:**
* `/expand 10` (Expands the selection UP by 10 blocks)
* `/expand -5` (Expands the selection DOWN by 5 blocks)
#### 3. Export Formats
Ready to print? Use the command:
* **Command:** `/export3d`
* **Modes:**
* **Raw Mode:** Exports the pure geometry (perfect for painting in slicer or editing in Blender).
* **Color Mode:** Exports with color data (optimized for Bambu Lab AMS and multi-color printers).
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### How to use
1. Equip a **Golden Hoe**.
2. Select your build corners (Left/Right click).
3. Type `/export3d`.
4. Find the file in your `.minecraft/exports` folder.
5. Slice and print! 🖨️
*Found a bug? Join the community or report it on the issues page!*