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MC Dungeons Weapons

ВЕРСИИ (7)

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MC Dungeons Weapons 9.1.0

9.1.0
3 окт. 2026 г.6,4 тыс.Minecraft: 1.20, 1.20.1fabric
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# Final 1.20.1 Update - Implemented [Pull Request #333](https://github.com/Timefall-Development/MCDungeonsWeapons/pull/333) from Daedelus - Converted values for bows, shortbows, longbows and crossbows to all use RangedWeaponAPI - Added helper methods to calculate draw speed in seconds - RangedAttackHelper#mcdw$getBowDrawSpeed - RangedAttackHelper#mcdw$getCrossbowDrawSpeed - Added RangedWeaponAPI as a *required* dependency - For the moment, this is only expected to affect the 1.20.1 build. I am not sure if RangedWeaponAPI will be a required dependency in later releases. I will do everything in my power to not make it be required to allow for more flexibility for players, pack makers and server owners. - Sorted Crossbows into Normal, Light and Heavy - I realised that many of draw speed values do not make sense with their crossbow class. This will be addressed in the 1.21+ updates. - Updated Copyright Information - Removed Erroneous Copyright Information from classes in the `mixin\reach\` directory
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MC Dungeons Weapons 9.0.4

9.0.4
21 апр. 2024 г.1,9 млнMinecraft: 1.20.1fabric, forge
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-- Bug Fixes --- - Fixed an edge case where innate enchantments attempt to be applied, even when all items are disabled
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MC Dungeons Weapons 9.0.3

9.0.3
21 апр. 2024 г.1,9 тыс.Minecraft: 1.20.1fabric, forge
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-- Bug Fixes --- - Fixed the config dying when updating from older verison -- Changes -- - Changed from `Projectile Damage Attribute` to `Ranged Weapon API` - Updated Russian Translation -- Thanks -- - @fzzyhmstrs for fixing the config just straight up dying - @daedelus for doing the `PDA` -> `RWA` update - @AstroMonse for updating the Russian Translation
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MC Dungeons Weapons 9.0.2

9.0.2
14 апр. 2024 г.14,9 тыс.Minecraft: 1.20, 1.20.1fabric, forge
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**Note: You __will __ need to delete your configs for MCDW with this update!** -- Bug Fixes -- - Fixed duplicate registry attempts within enchantments - Fixed recipe and advancement data files to allow for disabling of items without console spam - Added fallbacks for the icons in the `ItemGroupRegistry` in case the items that are used by default are disabled in order to prevent a crash when the creative tabs are viewed -- Added -- - Added `BusyBeeEnchantment` and `MultishotBowEnchantment` as separate enchantments - Added notations in various places to note nullability and more explicitly and clearly stated notes that were already present in the code (this is ongoing) -- Changes -- - Refactored Enchantments to allow for more configurability - Removed `BeeStingerItem` and `EnchantsLists` classes - Explicitly renamed `POISONING` to `JUNGLE_POISON` where used to be more consistent and to be in line with Minecraft Dungeons - Rewrote `EnchantsRegistry` to use a Switch Statement rather than individual calls. This may change depending on need, but it is functionally the same thing as was already in place - Optimised `LootTablesRegistry` - Updated lang entries to reflect more readable layout and groupings - Refactored configs to allow for enabling and disabling to be in the same place the stats - Updated to the Timefall Development License 1.2 -- Thanks -- - @fzzyhmstrs for helping with the config refactor - @purejosh for bringing the registration config issues to our attention
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MC Dungeons Weapons 9.0.1

9.0.1
14 февр. 2024 г.27,1 тыс.Minecraft: 1.20, 1.20.1fabric
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Fixed Default Config Value Mistakes, Notes, Version Bump - Fixed the following enchantments to properly show up in RandomSelection and the Enchanting Table - Shockwave - Smiting - Soul Devourer - Soul Siphon - Stunning - Swirling - Tempo Theft - Thundering - Weakening - Fixed the following enchantments to show up in the Enchanting Table - Void Shot - Void Strike - Wild Rage - Added notes to explain the values in the config - Clarified the formula for Enigma Resonator in the notes
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MC Dungeons Weapons 9.0.0

9.0.0
21 дек. 2023 г.27,2 тыс.Minecraft: 1.20, 1.20.1fabric, forge
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# Breaking Changes - Redid the McdwEnchantmentsConfig and McdwEnchantmentSettingsConfig to be easier to read and use - Removed EnchantStatsID.java, as it is no longer needed - Moved the following values from the McdwEnchantmentSettingsConfig to the McdwEnchantmentsConfig - `ENIGMA_RESONATOR_DIVISOR` -> `offset` value for `ENIGMA_RESONATOR` - `DYNAMO_STACK_CAP` -> `offset` value for `DYNAMO` - `ENCHANTMENT_TRIGGER_BASE_CHANCE` -> `procChance` value in proc-able enchantments - `HEALING_FACTOR` -> `offset` value for healing enchantments - `directDamageEnchantmentMultiplier` called the same thing, but moved to top of McdwEnchantmentsConfig - Propagated necessary changes throughout project - Configs will be reset; BACK UP YOUR CONFIG __BEFORE__ UPDATING - Cleaned up `AreaEffectCloudEntity` spawns by combining `AOECloudHelper#spawnStatusCloud` and `AOECloudHelper#spawnPickyStatusCloud` into one method: `AOECloudHelper#spawnAreaEffectCloudEntityWithAttributes` - Cleaned up Predicate Registration for Bows and Crossbows in `McdwClient`, reducing it from 5 methods to 3 # Updates and Clarifications - Added Contribution attributions to `fabric.mod.json` - Explicitly depend on `>=1.20.0 <=1.20.1` of `Minecraft` # Bug Fixes - Fixed [#253](https://github.com/chronosacaria/MCDungeonsWeapons/issues/253), No longer crash when using something other than a healing potion with Dipping Poison. (Thank you, @Aesthir!) - Fixed [#252](https://github.com/chronosacaria/MCDungeonsWeapons/issues/252), Ranged Enchantments now apply correctly on bows and crossbows and do not trigger when melee attacking with the bow or crossbow. (Thank you, @Scizith!) - Fixed `SummonedBeeEntity` not having attributes
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MC Dungeons Weapons 8.1.0

8.1.0
13 нояб. 2023 г.186,1 тыс.Minecraft: 1.20, 1.20.1fabric
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# Updates Updated Mexican Spanish Translation # Changes - Adjusted Innate Enchantments in the following ways to bring content more in line with the current iteration of Minecraft Dungeons - Added Accelerate I to Purple Storm - Added Freezing I to the Snow Bow and Winter's touch - Added Fuse Shot I to Firebolt Thrower, Imploding Crossbow - Added Gravity I to the Anchor, Wind Bow, Echo of the Valley and Burst Gale Bow - Added Knockback I to Boneclub, Bone Cudgel, Claymore, Broadsword, Frost Slayer, Great Axeblade and Heartstealer - Added Multishot II to Harp Crossbow - Added Power I to Power Bow, Master's Bow, Sabrewing, Red Snake, Slayer Crossbow and Doom Crossbow - Added Power II to Elite Power Bow and Guardian Bow - Added Punch I to Heavy Crossbow, Harpoon Crossbow and Nautical Crossbow - Added Ricochet I to Trick Bow and Green Menace - Added Rushdown I to Chill Gale Knife and Tempest Knife - Added Thundering I to Lightning Harp Crossbow (originates from crossbow, not arrow. This is intended) - Added Wild Rage I to Love Spell Bow - Removed Bonus Shot I from Auto Crossbow - Removed Radiance I from Love Spell Bow # Bug Fixes - Attempted to fix Repair Cost Exploit with Broken and Mechanized Sawblades (#209) - Partially addressed issues with Pehkui by changing a `ModifyConstant` to a `ModifyVariable` for calculating attack range; No longer crashes, but Range doesn't work when Pehkui installed - Fixed `GuardingStrikeEnchantment` applying to everything (#232) - `RefreshmentEnchantment` description accurately reflects that it works with melee and ranged weapons (#233) - `Broken Sawblade` can no longer be enchanted with `Unbreaking` (#237) - Items can no longer be infinitely enchanted (#238, #239) - Non-innately enchanted weapons from MCDW no longer crash when using an enchanting table (#240) - Corrected `CleanlinessHelper#mcdw$tooltipHelper` (line #96) to actually be `McdwLongbow` rather than being `McdwShortbow` twice