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MC Dungeons Weapons 9.1.0
9.1.03 окт. 2026 г.6,4 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
# Final 1.20.1 Update
- Implemented [Pull Request #333](https://github.com/Timefall-Development/MCDungeonsWeapons/pull/333) from Daedelus
- Converted values for bows, shortbows, longbows and crossbows to all use RangedWeaponAPI
- Added helper methods to calculate draw speed in seconds
- RangedAttackHelper#mcdw$getBowDrawSpeed
- RangedAttackHelper#mcdw$getCrossbowDrawSpeed
- Added RangedWeaponAPI as a *required* dependency
- For the moment, this is only expected to affect the 1.20.1 build. I am not sure if RangedWeaponAPI will be a required dependency in later releases. I will do everything in my power to not make it be required to allow for more flexibility for players, pack makers and server owners.
- Sorted Crossbows into Normal, Light and Heavy
- I realised that many of draw speed values do not make sense with their crossbow class. This will be addressed in the 1.21+ updates.
- Updated Copyright Information
- Removed Erroneous Copyright Information from classes in the `mixin\reach\` directory
release
MC Dungeons Weapons 9.0.4
9.0.421 апр. 2024 г.1,9 млнMinecraft: 1.20.1fabric, forge
Что нового
-- Bug Fixes ---
- Fixed an edge case where innate enchantments attempt to be applied, even when all items are disabled
release
MC Dungeons Weapons 9.0.3
9.0.321 апр. 2024 г.1,9 тыс.Minecraft: 1.20.1fabric, forge
Что нового
-- Bug Fixes ---
- Fixed the config dying when updating from older verison
-- Changes --
- Changed from `Projectile Damage Attribute` to `Ranged Weapon API`
- Updated Russian Translation
-- Thanks --
- @fzzyhmstrs for fixing the config just straight up dying
- @daedelus for doing the `PDA` -> `RWA` update
- @AstroMonse for updating the Russian Translation
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MC Dungeons Weapons 9.0.2
9.0.214 апр. 2024 г.14,9 тыс.Minecraft: 1.20, 1.20.1fabric, forge
Что нового
**Note: You __will __ need to delete your configs for MCDW with this update!**
-- Bug Fixes --
- Fixed duplicate registry attempts within enchantments
- Fixed recipe and advancement data files to allow for disabling of items without console spam
- Added fallbacks for the icons in the `ItemGroupRegistry` in case the items that are used by default are disabled in order to prevent a crash when the creative tabs are viewed
-- Added --
- Added `BusyBeeEnchantment` and `MultishotBowEnchantment` as separate enchantments
- Added notations in various places to note nullability and more explicitly and clearly stated notes that were already present in the code (this is ongoing)
-- Changes --
- Refactored Enchantments to allow for more configurability
- Removed `BeeStingerItem` and `EnchantsLists` classes
- Explicitly renamed `POISONING` to `JUNGLE_POISON` where used to be more consistent and to be in line with Minecraft Dungeons
- Rewrote `EnchantsRegistry` to use a Switch Statement rather than individual calls. This may change depending on need, but it is functionally the same thing as was already in place
- Optimised `LootTablesRegistry`
- Updated lang entries to reflect more readable layout and groupings
- Refactored configs to allow for enabling and disabling to be in the same place the stats
- Updated to the Timefall Development License 1.2
-- Thanks --
- @fzzyhmstrs for helping with the config refactor
- @purejosh for bringing the registration config issues to our attention
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MC Dungeons Weapons 9.0.1
9.0.114 февр. 2024 г.27,1 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
Fixed Default Config Value Mistakes, Notes, Version Bump
- Fixed the following enchantments to properly show up in RandomSelection and the Enchanting Table
- Shockwave
- Smiting
- Soul Devourer
- Soul Siphon
- Stunning
- Swirling
- Tempo Theft
- Thundering
- Weakening
- Fixed the following enchantments to show up in the Enchanting Table
- Void Shot
- Void Strike
- Wild Rage
- Added notes to explain the values in the config
- Clarified the formula for Enigma Resonator in the notes
release
MC Dungeons Weapons 9.0.0
9.0.021 дек. 2023 г.27,2 тыс.Minecraft: 1.20, 1.20.1fabric, forge
Что нового
# Breaking Changes
- Redid the McdwEnchantmentsConfig and McdwEnchantmentSettingsConfig to be easier to read and use
- Removed EnchantStatsID.java, as it is no longer needed
- Moved the following values from the McdwEnchantmentSettingsConfig to the McdwEnchantmentsConfig
- `ENIGMA_RESONATOR_DIVISOR` -> `offset` value for `ENIGMA_RESONATOR`
- `DYNAMO_STACK_CAP` -> `offset` value for `DYNAMO`
- `ENCHANTMENT_TRIGGER_BASE_CHANCE` -> `procChance` value in proc-able enchantments
- `HEALING_FACTOR` -> `offset` value for healing enchantments
- `directDamageEnchantmentMultiplier` called the same thing, but moved to top of McdwEnchantmentsConfig
- Propagated necessary changes throughout project
- Configs will be reset; BACK UP YOUR CONFIG __BEFORE__ UPDATING
- Cleaned up `AreaEffectCloudEntity` spawns by combining `AOECloudHelper#spawnStatusCloud` and `AOECloudHelper#spawnPickyStatusCloud` into one method: `AOECloudHelper#spawnAreaEffectCloudEntityWithAttributes`
- Cleaned up Predicate Registration for Bows and Crossbows in `McdwClient`, reducing it from 5 methods to 3
# Updates and Clarifications
- Added Contribution attributions to `fabric.mod.json`
- Explicitly depend on `>=1.20.0 <=1.20.1` of `Minecraft`
# Bug Fixes
- Fixed [#253](https://github.com/chronosacaria/MCDungeonsWeapons/issues/253), No longer crash when using something other than a healing potion with Dipping Poison. (Thank you, @Aesthir!)
- Fixed [#252](https://github.com/chronosacaria/MCDungeonsWeapons/issues/252), Ranged Enchantments now apply correctly on bows and crossbows and do not trigger when melee attacking with the bow or crossbow. (Thank you, @Scizith!)
- Fixed `SummonedBeeEntity` not having attributes
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MC Dungeons Weapons 8.1.0
8.1.013 нояб. 2023 г.186,1 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
# Updates
Updated Mexican Spanish Translation
# Changes
- Adjusted Innate Enchantments in the following ways to bring content more in line with the current iteration of Minecraft Dungeons
- Added Accelerate I to Purple Storm
- Added Freezing I to the Snow Bow and Winter's touch
- Added Fuse Shot I to Firebolt Thrower, Imploding Crossbow
- Added Gravity I to the Anchor, Wind Bow, Echo of the Valley and Burst Gale Bow
- Added Knockback I to Boneclub, Bone Cudgel, Claymore, Broadsword, Frost Slayer, Great Axeblade and Heartstealer
- Added Multishot II to Harp Crossbow
- Added Power I to Power Bow, Master's Bow, Sabrewing, Red Snake, Slayer Crossbow and Doom Crossbow
- Added Power II to Elite Power Bow and Guardian Bow
- Added Punch I to Heavy Crossbow, Harpoon Crossbow and Nautical Crossbow
- Added Ricochet I to Trick Bow and Green Menace
- Added Rushdown I to Chill Gale Knife and Tempest Knife
- Added Thundering I to Lightning Harp Crossbow (originates from crossbow, not arrow. This is intended)
- Added Wild Rage I to Love Spell Bow
- Removed Bonus Shot I from Auto Crossbow
- Removed Radiance I from Love Spell Bow
# Bug Fixes
- Attempted to fix Repair Cost Exploit with Broken and Mechanized Sawblades (#209)
- Partially addressed issues with Pehkui by changing a `ModifyConstant` to a `ModifyVariable` for calculating attack range; No longer crashes, but Range doesn't work when Pehkui installed
- Fixed `GuardingStrikeEnchantment` applying to everything (#232)
- `RefreshmentEnchantment` description accurately reflects that it works with melee and ranged weapons (#233)
- `Broken Sawblade` can no longer be enchanted with `Unbreaking` (#237)
- Items can no longer be infinitely enchanted (#238, #239)
- Non-innately enchanted weapons from MCDW no longer crash when using an enchanting table (#240)
- Corrected `CleanlinessHelper#mcdw$tooltipHelper` (line #96) to actually be `McdwLongbow` rather than being `McdwShortbow` twice