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MathTreeChop

This is a Minecraft plugin for chopping down trees, featuring entity-based animations designed to closely simulate the animation style of the “Panda’s Falling Tree” mod.

Автор: Matheider3011обновлён 29 мая 2026 г.
Механики игрыУтилиты

Описание

MathTreeChop Banner

MathTreeChop is a highly optimized tree-chopping plugin inspired by Panda's Falling Tree, bringing smooth animations and a natural cutting experience to Minecraft servers — without requiring any client-side mods.


🎬 Showcase

MathTreeChop Showcase


🌳 Overview

Break one log, and the entire tree falls with a smooth, physics-like animation.

The real structure is removed instantly, replaced by a fully animated visual tree using BlockDisplay, with drops generated only on impact.


✨ Features

  • 🌲 Full tree cutting (single block → entire tree)
  • 🎬 Smooth falling animation with impact effect
  • 📍 Fall direction based on player position
  • ⚡ Performance-friendly (designed to avoid lag)
  • 🧠 Smart tree detection system
  • ⛏️ Dynamic mining slowdown for large trees
  • 🪓 Optional tool durability usage
  • 🌐 Multi-language support
  • 🎨 HEX, gradient and legacy color support
  • ⚙️ Fully configurable via config.yml

⚙️ Highly Configurable

Almost every aspect of the plugin can be customized:

  • Tree detection rules
  • Animation speed and behavior
  • Mining slowdown scaling
  • Tool requirements and durability
  • Drops behavior
  • Language and messages

You can fine-tune the plugin to match your server’s gameplay style.


📦 Compatibility

  • Paper: 1.21 – 1.21.11
  • Spigot: 1.21 – 1.21.11
  • Bukkit: 1.21 – 1.21.11

🚀 Installation

  1. Download the plugin .jar
  2. Place it in your /plugins folder
  3. Restart the server

🎯 Why MathTreeChop?

  • Feels like a mod, works like a plugin
  • No client installation required
  • Smooth and immersive tree physics
  • Designed for real server performance

📜 License

This project is licensed under the MIT License.
See the LICENSE file for more details.


💡 Credits

Inspired by Panda's Falling Tree

Галерея

cutting down a large treecutting down a small tree

Последние версии

Все версии →
release

MathTreeChop 0.0.2

0.0.2
29 мая 2026 г.272Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, spigot
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Что нового
Added systems and functions: - tree-detection: - any-log-with-leaves-is-tree: true - This function, if set to "TRUE", will count any wood with adjacent leaves as trees. - If set to "FALSE", it will only count trees generated by the world (may not work in some modified worlds).
release

MathTreeChop 0.0.1

0.0.1
20 апр. 2026 г.29Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, spigot
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Что нового
# MathTreeChop **MathTreeChop** is a plugin for **Bukkit / Paper / Spigot / Purpur 1.21+** that simulates tree felling with a toppling animation inspired by **Panda's Falling Trees**. When breaking a valid tree trunk, the plugin detects the entire tree, removes the real-world structure, creates a visual animation with **BlockDisplay**, and only then releases the drops at the end of the impact. --- ## ✨ Main Features - Falling tree animation with **BlockDisplay** - Fall based on player position - Final effect with **two small impact oscillations** - Drops generated only at the end of the animation - Detection system for extra trunks, leaves, and blocks - Dynamic slowdown when mining large trees - Configurable axe damage - Multi-language support - Support for **hex**, **gradient**, and legacy code colors - Compatible with **Minecraft 1.21+** --- ## ⚙️ How it works The plugin's main flow is: 1. The player breaks a trunk 2. The plugin checks if that block belongs to a valid tree 3. The complete structure is detected 4. The vanilla break is canceled 5. The actual blocks are removed from the world 6. The entire tree is animated toppling together 7. On impact, the drops are finally generated --- ## 🌳 Tree Detection The plugin considers a structure to be a tree if it has: - **valid trunks** - **valid leaves** - optional extra blocks ### Accepted Trunks - blocks in `Tag.LOGS` - materials ending in: - `_WOOD` - `_HYPHAE` - `_STEM` ### Accepted Leaves - blocks in `Tag.LEAVES` - persistent leaves can be ignored via configuration ### Supported Extra Blocks - `vines` - `cocoa` - `bee_nests` --- ## 🎬 Falling Animation The entire tree falls as a single visual unit. ### Animation Behavior - Main drop with progressive acceleration - Joint rotation of all blocks - Drop direction based on player position - Final impact with **2 sequential waves** - Optional drops only on impact ### Drop Direction The direction depends on where the player is relative to the tree at the moment of cutting. --- ## ⛏️ Dynamic Mining Slowdown While the player is looking at a valid tree, the plugin can apply a dynamic reduction in the breaking speed based on the tree's size. ### Current Default - `0.5%` per block counted - Maximum limit of `95%` This helps balance the cutting of very large trees. --- ## 🪓 Tool Damage The plugin can automatically damage the axe when the tree is cut. ### Rules - Does not apply damage in creative mode - Can ignore players with bypass permission - By default, only logs are counted - Optionally, the entire structure can be used --- ## 🌐 Languages The plugin has a language system with files in: - `pt-BR.yml` - `en-US.yml` If the configured language does not exist, the plugin uses `pt-BR` as a fallback. -- ## 🎨 Color Support The messaging system supports: - hex: `&#RRGGBB` - hex: `&##RRGGBB` - hex: `<#RRGGBB>` - gradient: `<gradient:#start:#end>text</gradient>` - legacy codes such as `&a`, `&l`, etc. --- ## 📦 Main Structure ### Main Class `com.matheider.MathTreeChop.MathTreeChopPlugin` ### Core Services - `TreeDetectionService` - `MiningSlowdownService` - `FallingAnimationService` ### Main Listener - `TreeBreakListener` ### Management - `ConfigManager` - `LanguageManager` - `HEX` --- ## 🧩 Commands ### Main Command `/mathtreechop` ### Alias `/mathtrc` ### Subcommand `/mathtreechop reload` --- ## 🔐 Permissions - `math.treechop.use` - `math.treechop.command` - `math.treechop.command.reload` - `math.treechop.bypass.slowdown` - `math.treechop.bypass.durability` - `math.treechop.bypass.tool` --- ## 🛠️ Summary of default configuration ### General - Plugin enabled by default - Creative disabled - Player target range: `6` - Tree cache: `10 ticks` ### Tools - Requires axe - Allowed materials: - `WOODEN_AXE` - `STONE_AXE` - `IRON_AXE` - `GOLDEN_AXE` - `DIAMOND_AXE` - `NETHERITE_AXE` ### Detection - `min-logs: 1` - `min-leaves: 4` - `max-logs: 512` - `leaf-search-radius: 6` ### Animation - `fall-duration-ticks: 54` - `bounce-duration-ticks: 18` - `bounce-angle: 7.0` - `view-range: 64` - `interpolation-duration: 3` --- ## 📌 Current Behavior - The actual tree is removed immediately - What falls is a visual representation with `BlockDisplay` - Extras are included in the visual animation - Extras do not count towards damage or slowdown by default - Logs below the initial block are not collected - Persistent leaves can be ignored to avoid false positives in constructions --- ## ✅ Summary **MathTreeChop** transforms tree cutting into something more visual and immersive: - Detects the entire tree - Applies configurable rules - Slows down mining as the size increases - Removes the actual structure - Animates the fall with impact - Generates the drops at the end If you want a tree-cutting plugin that's more beautiful, modern, and delivers a realistic sense of impact, **MathTreeChop** was made for you.