COWMODSКаталог модов

Martensite entity tick skiper

Skip entity tick process depending on the distance to player

Автор: orangeandy20072,1 тыс.7обновлён 19 февр. 2026 г.
Оптимизация

Описание

As a datapack maker, I like to enhance Mob AI to make game more difficult. But use command to control mob AI involve many detection and scoreboard recoding and as game become more difficult, mob that stack together will kill player in second. So I make a mod to deal with these problem

To deal with the problem. First is to improve the performance by skip entity tick when player is far away, next is to remove entity when other entity nearby unloaded.

Feature

  1. skip entity tick by a calculated chance (default on)
  2. delete entity in group (default off)
  3. regist chunk to prevent 1. to work on farm
  4. change minimal chance (0.1) and the radius (24) that entity start to be skip in config
  5. disable death animation (default on)
  6. cramp xp orb in a aggresive way (default on)

Caution

Remember to register chunks where your machine and farm located or it may break the farm that require the entity and redstone running at the same speed and decrease the efficiency of entity resources farm such as wool farm and the farm that assemble mob like most of the mob spawner do. Skip tick means no calculation will be operated on entity, and thus they won't even move.

Clear entity in group may clear some entity that usually should be in certain structure like Boss from other mod.(vanilla ones like evoker has been avoided)

The things that will be invole in the future

  • Advance entity detection to avoid unwanted entity remove by group remove
  • Group remove backlist system
  • Fabric version (postponed due to development plugin error)

Effect Showcase

450 pigs test

13 blocks away

Open : 12fps / 130~140ms

Close : 12fps / 130~140ms

24 blocks away

Open : 40fps / 120ms

Close : 40fps / 108ms

when Skip is on When Skip is off When within 24 blocks, they are almost the same.

40 blocks away

Open : 40fps / 95ms When Skip is on Close : 40fps / 108ms When Skip is off

60 blocks away

Open : 60fps / 85ms When Skip is on Close : 60fps / 120ms When Skip is off TPS drops since the higher fps requirement

80 blocks away

Open : 60fps / 42ms When Skip is on Close : 58fps / 75ms When Skip is off

100 blocks away

Open : 70fps / 32ms When Skip is on Close : 60fps / 75ms When Skip is off

Последние версии

Все версии →
release

Martensite entity tick skiper 1.0.5

1.0.5
19 февр. 2026 г.192Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Скачать
Что нового
Fix compatibility issue with 1.21.1
release

Martensite entity tick skiper 1.0.4

1.0.4
3 авг. 2025 г.88Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8neoforge
Скачать
Что нового
The random search was fixed
release

Martensite entity tick skiper 1.0.3

1.0.3
9 июн. 2025 г.54Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5neoforge
Скачать
Что нового
## The random search can't be use currently 1. This is a rescue version of 1.0.2 2. The compatibility is keep, and thus can be use from 1.21.1 to 1.21.4(tested version, 1.21.5 should work too) 3. The random search was broke, so don't use that
release

Martensite entity tick skiper 1.0.1

1.0.1
26 мая 2025 г.43Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5neoforge
Скачать
Что нового
### For the search mechanism 1. expand chat history to 1024 2. show a warning when search "_" (it would cause message spamming) ### New feature 1. remove useless sound pool warning ### Fix 1. Group Unload now work perfectly
release

Martensite entity tick skiper 1.0.0

1.0.0
5 мая 2025 г.46Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5neoforge
Скачать
Что нового
1. Search messages now can be stored and will be send out once the system is free.
beta

Martensite entity tick skiper 1.0.beta.3

1.0.beta.3
1 мая 2025 г.34Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5neoforge
Скачать
Что нового
1. Fix Experience disappear 2. make experience orb even more optimaized! 3. more configurations 4. Item render optimaization applied! ### We are about to get a release version!
beta

Martensite entity tick skiper 1.0.beta.2

1.0.beta.2
15 апр. 2025 г.36Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5neoforge
Скачать
Что нового
1. Now the chunk don't need to be loaded to apply the register 2. The overall performance of chunk registerar should be imporved **Since the main part of the mod is completed, the new features and the Group Unload will be readded in the next version**
beta

Martensite entity tick skiper 1.0.beta.1

1.0.beta.1
14 апр. 2025 г.39Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5neoforge
Скачать
Что нового
## Caution : You need to delete the "ChunkList.data" file before implement the new version ### Sorry for the inconvenience, also the new version should work normally on server - The chunks that is not loaded when you enter the world (dimension) will be register once it being loaded now. - Since the change of data storage, it should be functional on server > 1. if you registered too many chunks in a single dimension, the data will be seperated in different line, and thus won't cause error once the line being too lond > 2. you can still register chunk in "ChunkList.data" but remember that the format has been changed > 3. the new format used > as spliter and has a blank between dimemsion name and ? ("] ?")
alpha

Martensite entity tick skiper 1.0.alpha.1

1.0.alpha.1
2 апр. 2025 г.41Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5neoforge
Скачать
Что нового
#### Chunk Manage Menu was deleted from MartensiteNeo 1. New Chunk Registrar using minecraft command system 2. Add command to add one or multiple chunk at once 3. remove to remove chunk register 4. Search to search if any chunk name contains input #### Server side remain untested DONOT used this on server
alpha

Martensite entity tick skiper 1.2.alpha.2

1.2.alpha.2
26 мар. 2025 г.342Minecraft: 1.20.1, 1.20.2, 1.20.3forge
Скачать
Что нового
1. A different but useful optimization about experience orb that merge most of them 2. The group unload remake that use a more secure way to unload the mob 3. Few optimizations to living entity.