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ВЕРСИИ (81)
release
SW 1.4.10 [1.20.1] Forge
1.4.10-1.20.1-forge22 сент. 2026 г.15,7 тыс.Minecraft: 1.20.1forge
Что нового
# 1.4.10
- Fixed crash and updated Ranged Weapon API
- Credit to ZsoltMolnarrr (Daedelus)
# 1.4.9
- Fixed startup crash (Fabric 1.20.1 only), added the fix for Forge just in-case
# 1.4.8
- Fixed crash on servers with some other mods
- Fixed bug causing Excalibur to shoot the user
# 1.4.7
- Required forge version is now at least 47.4.0
- Required geckolib version is now at least 4.8.3
- Fixed a bug preventing some mods' custom tooltip to show on items
- Fixed a bug preventing trickweapons from being used with Epic Fight installed
- Fixed a bug causing glowmask layers to not render on Mjølnir and Leviathan Axe
# 1.4.6
- Fixed shield parries not working visually
# 1.4.5
- Fixed crash due to Ranged Weapon API forge patch not being properly builtin as intended
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed a bug causing gun enchants to be applied to any other item (Forge only)
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
- Fixed a bug causing bonus damage to not apply on the Ender Dragon from items like Dragonbane
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.10 [1.20.1] Fabric
1.4.10-1.20.1-fabric22 сент. 2026 г.7,4 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.4.10
- Updated Ranged Weapon API
- Credit to ZsoltMolnarrr (Daedelus)
# 1.4.9
- Fixed startup crash
# 1.4.8
- Fixed crash on servers with some other forge mods (if using Sinytra connector)
- Fixed bug causing Excalibur to shoot the user
# 1.4.7
- Fixed a bug preventing some mods' custom tooltip to show on items
# 1.4.6
- Fixed shield parries not working visually
# 1.4.5
- Fixed crash due to Ranged Weapon API forge patch not being properly builtin as intended (Forge only)
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed a bug causing gun enchants to be applied to any other item (Forge only)
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
- Fixed a bug causing bonus damage to not apply on the Ender Dragon from items like Dragonbane
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.9 [1.20.1] Fabric
1.4.9-1.20.1-fabric25 июн. 2026 г.41,9 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.4.9
- Fixed startup crash
# 1.4.8
- Fixed crash on servers with some other forge mods (if using Sinytra connector)
- Fixed bug causing Excalibur to shoot the user
# 1.4.7
- Fixed a bug preventing some mods' custom tooltip to show on items
# 1.4.6
- Fixed shield parries not working visually
# 1.4.5
- Fixed crash due to Ranged Weapon API forge patch not being properly builtin as intended (Forge only)
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed a bug causing gun enchants to be applied to any other item (Forge only)
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
- Fixed a bug causing bonus damage to not apply on the Ender Dragon from items like Dragonbane
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.8 [1.21.1] Fabric
1.4.8-1.21.1-fabric23 июн. 2026 г.31,7 тыс.Minecraft: 1.21.1fabric
Что нового
# Changelog
# 1.4.8
- Fixed crash on servers with some other forge mods (if using Sinytra connector)
- Fixed bug causing Excalibur to shoot the user
# 1.4.7
- Fixed a bug preventing some mods' custom tooltip to show on items
# 1.4.6 (Only 1.20.1)
- Fixed shield parries not working visually
# 1.4.5 (Only Forge 1.20.1)
- Fixed crash due to Ranged Weapon API forge patch not being properly builtin as intended (Forge only)
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.8 [1.20.1] Fabric
1.4.8-1.20.1-fabric23 июн. 2026 г.602Minecraft: 1.20.1fabric
Что нового
# Changelog
# 1.4.8
- Fixed crash on servers with some other forge mods (if using Sinytra connector)
- Fixed bug causing Excalibur to shoot the user
# 1.4.7
- Fixed a bug preventing some mods' custom tooltip to show on items
# 1.4.6
- Fixed shield parries not working visually
# 1.4.5
- Fixed crash due to Ranged Weapon API forge patch not being properly builtin as intended (Forge only)
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed a bug causing gun enchants to be applied to any other item (Forge only)
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
- Fixed a bug causing bonus damage to not apply on the Ender Dragon from items like Dragonbane
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.8 [1.20.1] Forge
1.4.8-1.20.1-forge22 июн. 2026 г.122 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
# 1.4.8
- Fixed crash on servers with some other mods
- Fixed bug causing Excalibur to shoot the user
# 1.4.7
- Required forge version is now at least 47.4.0
- Required geckolib version is now at least 4.8.3
- Fixed a bug preventing some mods' custom tooltip to show on items
- Fixed a bug preventing trickweapons from being used with Epic Fight installed
- Fixed a bug causing glowmask layers to not render on Mjølnir and Leviathan Axe
# 1.4.6
- Fixed shield parries not working visually
# 1.4.5
- Fixed crash due to Ranged Weapon API forge patch not being properly builtin as intended
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed a bug causing gun enchants to be applied to any other item (Forge only)
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
- Fixed a bug causing bonus damage to not apply on the Ender Dragon from items like Dragonbane
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.7 [1.20.1] Forge
1.4.7-1.20.1-forge16 июн. 2026 г.4,9 тыс.Minecraft: 1.20.1forge
Что нового
# 1.4.7
- Required forge version is now at least 47.4.0
- Required geckolib version is now at least 4.8.3
- Fixed a bug preventing some mods' custom tooltip to show on items
- Fixed a bug preventing trickweapons from being used with Epic Fight installed
- Fixed a bug causing glowmask layers to not render on Mjølnir and Leviathan Axe
# 1.4.6
- Fixed shield parries not working visually
# 1.4.5
- Fixed crash due to Ranged Weapon API forge patch not being properly builtin as intended
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed a bug causing gun enchants to be applied to any other item (Forge only)
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
- Fixed a bug causing bonus damage to not apply on the Ender Dragon from items like Dragonbane
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.6 [1.20.1] Fabric
1.4.6-1.20.1-fabric30 мая 2026 г.6 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
# 1.4.6
- Fixed shield parries not working visually
# 1.4.5
- Fixed crash due to Ranged Weapon API forge patch not being properly builtin as intended (Forge only)
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed a bug causing gun enchants to be applied to any other item (Forge only)
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
- Fixed a bug causing bonus damage to not apply on the Ender Dragon from items like Dragonbane
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.6 [1.20.1] Forge
1.4.6-1.20.1-forge30 мая 2026 г.21,6 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
# 1.4.6
- Fixed shield parries not working visually
# 1.4.5
- Fixed crash due to Ranged Weapon API forge patch not being properly builtin as intended
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed a bug causing gun enchants to be applied to any other item (Forge only)
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
- Fixed a bug causing bonus damage to not apply on the Ender Dragon from items like Dragonbane
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.5 [1.20.1] Forge
1.4.5-1.20.1-forge28 мая 2026 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
# 1.4.5
- Fixed crash due to Ranged Weapon API forge patch not being properly builtin as intended
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed a bug causing gun enchants to be applied to any other item (Forge only)
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
- Fixed a bug causing bonus damage to not apply on the Ender Dragon from items like Dragonbane
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.4 [1.21.1] Fabric
1.4.4-1.21.1-fabric26 мая 2026 г.23 тыс.Minecraft: 1.21.1fabric
Что нового
# Changelog
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.4 [1.20.1] Fabric
1.4.4-1.20.1-fabric26 мая 2026 г.854Minecraft: 1.20.1fabric
Что нового
# Changelog
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
- Fixed a bug causing bonus damage to not apply on the Ender Dragon from items like Dragonbane
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.4 [1.20.1] Forge
1.4.4-1.20.1-forge26 мая 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
# 1.4.4
- Fixed a bug causing Returning Knight and Fallen Icon to destroy indestructible blocks around them
- Fixed a bug causing gun enchants to be applied to any other item (Forge only)
- Fixed an issue with ability system and mixins regarding compatability with other mods if using Sinytra Connector
- Fixed a bug causing bonus damage to not apply on the Ender Dragon from items like Dragonbane
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.3 [1.20.1] Fabric
1.4.3-1.20.1-fabric22 мая 2026 г.1,2 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.3 [1.21.1] Fabric
1.4.3-1.21.1-fabric22 мая 2026 г.851Minecraft: 1.21.1fabric
Что нового
# Changelog
# 1.4.3
- Fixed bug causing explosions spawned by Silver Bullets with Explosive Rounds enchant to kill items, inspired by vao211's pull request
- Due to this, Explosive Rounds can no longer destroy blocks (config line for it has been removed), make issues about it on github if you want it back
- Fixed a bug causing Silver Bullets that bypass invulnerability frames to trigger Posture Break damage
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
release
SW 1.4.2 [1.20.1] Fabric
1.4.2-1.20.1-fabric20 мая 2026 г.456Minecraft: 1.20.1fabric
Что нового
# Changelog
# 1.4.2
- Fixed bug causing Galeforce Cloudburst to target oneself
- Fixed a bug causing the game to crash due to item stacks not being set properly
- Fixed a bug causing the game to crash when two players attacked one-another with Aftershock and Infectious abilities on their armor causing the abilities to infinitely trigger eachother recursively
- Upgrading weapons with negative limitation abilities (such as Sealed Potential on Holy Moonlight Greatsword) to level 5 removes the limitation, this is the case for:
- Holy Moonlight Greatsword
- Bluemoon Greatsword
- Dark Moon Greatsword
- Master Sword
- Added config lines to change this level cap for this removal to trigger
- Gatling Gun bullets now bypasses invulnerability frames
- Added config lines for all the guns to toggle this
- Phantom Trace bullets does not go through invulnerability frames
- Blunderbuss bullets now also bypass invulnerability frames
- Phantom Trace bullets does not go through invulnerability frames
- Reduced damage and increased cooldown since more bullets can now hit the same target
- Damage per bullet: 13 -> 8
- Damage per bullet per level: 3.5 -> 2.0
- Bonus bullets shot per level: 0.8 -> 0.4
- Minimum cooldown: 20 -> 50
- Cooldown: 80 -> 200
- Bullets needed: 2 -> 3
- Bullets needed with infinity: 2 -> 3
- Adjusted damage per level for Hunter Pistol: 2.5 -> 3.0
- Adjusted damage per level for Hunter Cannon: 6.0 -> 9.0
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
# 1.4
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.4.1 [1.21.1] Fabric
1.4.1-1.21.1-fabric5 янв. 2026 г.20,7 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.4.1
- REI now properly cycles the twinkling titanite upgrade recipe output instead of having one fixed item as the result when previewing the recipe
- Reduced the permafrost amplifier Rime Spectre would apply, added addition to the frost bar instead
- Fixed a bug making returning projectiles (like Leviathan Axe and Mjølnir) despawn after 1200 ticks instead of returning to the user
- Fixed mobs randomly spinning while pathfinding
- Fixed bugs with ability items preventing vanilla use even if the item had no ability overriding the default use
- Fixed a bug preventing the user from reducing posture, bleed and frost buildup if the resistances were high enough
- Fixed a bug preventing Darkmoon Greatsword from being used
- Fixed a bug preventing Moonveil from being used while standing
- Fixed a bug preventing items from being consumed when used on Blackstone Pedestal to summon bosses
- Added config lines in the boss config to enable/disable the consumption of the item
- Fixed a bug preventing Day Stalker from spawning flames during the "Decimate" attack in phase 2
- Day Stalker and Night Prowler can no longer move during phase transition
release
SW 1.3.1 [1.20.1] Forge
1.3.1-1.20.1-forge11 дек. 2025 г.160,8 тыс.Minecraft: 1.20.1forge
Что нового
NOTE: Projectile damage attribute version 3.2.3 still crashes forge for no reason so 3.2.2 is required instead.
## 1.3.1
- Fixed a bug preventing Chungus Potions from being crafted
- Recipes for the Splash and Lingering has been changed due to this
- Fixed compatibility issue with Create mod and the Chungus Potions, they can now be inserted and extracted from fluid tanks correctly
- Splash Chungus Potions now have random particle colors
- Added config lines for how many bullets are needed in the inventory for guns with infinity to shoot
- Fixed bug causing Tonitrus to not have any cooldown
- Fixed missing translation of cauldrons filled with Purified Blood
## 1.3
### Important: All config files have been moved to "soulsweapons" folder inside config folder
- The original config is now inside config/soulsweapons/soulsweapons.json together with the other files like _client.json and _chungus_tonic_whitelist.json
### New additions
- Added Dragonbane, a new katana from Skyrim having the Chain Lightning ability builtin and does 20 bonus damage to dragon entities, can be made with Netherite ingots or Dragon Bones from Ice & Fire (accepted material is inside soulsweapons:dragonbane_material item tag)
- Added Supernova, a spiky mace that does bonus durability damage to armor, has a chance to inflict fire post hit and has passive firethorns effect while holding it
- Using it spawns Flame Pillars a short path leaving behind pools of Molten Metal that sets the targets in it on fire, disables shields and does 100 durability damage to it
- Calculated Fall detonation spawns Flame Pillar ripples outwards with the amount based on fall distance
- Added Mehrunes' Razor, a new dagger that has a chance to deal bonus damage equal to the missing health of the target, with an additional very small chance to instantly kill the target
- There is a blacklist of entities in the config that will make the razor unable to instakill those entities
- Added Tonitrus, a mace from Bloodborne which you can use to give yourself the new Stormveil effect, making you apply Chain Lightning post hit and immune to Lightning damage, using it again with the effect makes you summon a lightning strike on the target post hit, then removing the Stormveil effect
- Added the Stormveil effect, making the wearer immune to Lightning damage and has a chance to inflict thorns lightning damage on targets hitting the wearer
- Added Bloodlust, a katana from Dark Souls 3 applying large amounts of bleed buildup and can be used to damage yourself, but also give you Strength 2 and Bloodthirsty effects, targets suffering Blood Loss around you while having this weapon in hand also gives you Strength
- Bleed buildup is a part of the reworked bleed system, more on that later in the log
- Added the new Blight Carrier gun enchantment, making Silver Bullets apply stacking Blight effect on targets, increasing their damage taken based on their armor amount
- Added the new Frostsilver gun enchantment, making Silver Bullets apply strong Permafrost effect if the target Posture Breaks
- Hitting a target with Posture Break effect while having Permafrost triggers the Ice Explosion early and removes the effect (together with the Posture Break since it triggers)
- Note: Permafrost & other damage over time effects still trigger Posture Breaks!
- Added the new Phantom Trace gun enchantment, guns now fire additional copies of the main bullet that fly off after a delay, they do 50% damage, but has all other effects the main bullet has
- Bullets with this enchant are rendered with a cyan overlay
- Added the new Tether gun enchantment, making Silver Bullets drag the target towards you if outside a certain range
- Added the new Ricochet gun enchantment, granting Silver Bullets the ability to bounce off of blocks with bounce amount based on enchant level
- On contact with a block, the bullets will bounce off and:
- have its speed reduced to max 1.5 speed
- first try to target the mob the owner last attacked
- if no mob was attacked recently, it will target the closest mob around it
- if no mob is close, it will bounce off a random direction
- A gun cannot have both Ethereal & Ricochet enchant
### Item changes
#### Guns:
- Guns can no longer have bow enchants, and Punch & Flame no longer affects guns and Silver Bullets (Power & Infinity still work)
- Infinity on guns makes them properly only need 1 bullet to fire and doesn't consume it either
- Changed the use animation of guns
- Adjusted the position of the Gatling Gun when using in first person (now centered more)
- Adjusted the particle spread of the guns
- Adjusted Chain Lightning enchantment to do damage scaling off of the damage to the projectile instead of a constant value
- Due to this the config line ```chain_lightning_enchant_damage_per_level``` has been replaced with ```chain_lightning_enchant_damage_mod_per_level```
- Bullets with Ethereal enchant are now rendered translucent
- Bullets now spawn Soul Fire Flame particles upon de-spawn
- Explosive Rounds enchantment no longer breaks blocks around the target hit with the explosion
- Added config line to toggle this (when on, the explosion counts as a mob, so gamerule doMobGriefing can also be used to turn off)
- Added config lines for the max enchant levels for all enchants (where it matters)
- The max age of bullets has been reduced from 100 -> 60 (ticks) (ethereal makes it 25 like before)
- For cannonballs: 100 -> 60 (ticks) with Ethereal enchant, 300 -> 120 (ticks) otherwise
- Buffed Posture Loss applied by all guns
- Blunderbuss: Base 25 -> 30 (per bullet), Bonus per enchant level 2 -> 3
- Hunter Cannon: Base 60 -> 120, Bonus per enchant level 60 -> 50
- Hunter Pistol: Base 30 -> 50, Bonus per enchant level 7 -> 10
- Gatling Gun: Base 9 -> 10, Bonus per enchant level 1 -> 3
#### Armor:
- Hallowheart makes the wearer completely immune to Wither effect at all times instead of just under 50% health
- Arkenplate also gives Magic Resistance 2 under 50% health
- Enhanced Arkenplates Mirror ability triggers at under 50% health instead of 33%
- Soul Robes set gives Magic Resistance 4 instead of 2 (80% reduced magic damage)
- Armor that grants effects no longer display potion particles
- Some armor sets give posture and bleed resistances (more on what that entails in the "Reworked Mechanics" section)
- Arkenplate & Enhanced Arkenplate:
- Bleed buildup resistance: 100
- Bleed damage resistance: 60
- Chaos Helmet:
- Bleed buildup resistance: 60
- Bleed damage resistance: 40
- Forlorn Armor (full set):
- Posture loss buildup resistance: 140
- Base posture increase: 80
- Bleed buildup resistance: 200
- Bleed damage resistance: 100
- Soul Ingot Armor (full set):
- Bleed buildup resistance: 25
- Bleed damage resistance: 15
- Hallowheart & Enhanced Hallowheart:
- Posture loss buildup resistance: 25
- Bleed buildup resistance: 40
#### Weapons:
- Added Ice and Fire dragons to the tag Dragon's Scourge ability checks to apply bonus damage (Dragonslayer Swordspear and Heap of Raw Iron have this ability)
- Added new Withered Wabbajack on entity hit effects:
- Chance to launch the target in the air with random launch power
- Chance to apply Chungus Tonic effect on the target, turning it into a random entity
- Adjusted how the chances for the effects are calculated with weights
- Calculated Fall ground explosion no longer damages mobs on the same team as the user (like tamed mobs)
- Kirkhammer now applies Slowness 2 and Posture Loss on targets hit in the Calculated Fall explosion
- Excalibur has a new ability called Lightbringer, making the wielder immune to Darkness and Blindness, while instead gaining Speed, Strength and Night Vision when applied with those effects
- Leviathan Axe has a smoother spin animation
- Added Szombie's models of Leviathan Axe & Mjölnir as a built-in resourcepack for those weapons
- Heap of Raw Iron only gives Bloodthirsty effect with max amplifier 3, and the ticks before damage is capped at each 20th tick instead of being lower and lower the higher amplifier is
- Bloodthirsty effect now increases bleed applied by the items: bleed = amplifier * originalBleed * 0.75
- Ultra Heavy weapons now apply Posture Loss on their own without the need for Stagger enchant
- Posture Loss bonus modifier for those weapons when having Stagger enchant has been reduced from 2 to 0.9 due to this
- Kirkhammer applies 40
- Darkin Blade applies 30
- Heap of Raw Iron applies 30
- Featherlight applies 20
- Nightfall applies 40
- Supernova applies 35
### Bosses
- Changed Night Prowler's Darkness Rise attack to spawn delayed Blackflame Snake explosions instead of applying continuous Decay effect
- Night Prowler will heal from projectiles at under 50% health instead of 16.7%
- Changed Day Stalker attacks
- No longer heals when empowered, gains Speed II instead
- Sky High ability summon waves of Flame Pillars on landing
- Air Combustion attack has bigger radius
- Getting hit by a projectile under 50% health makes Day Stalker retaliate by spawning an Air Combustion on the attacker
- Buffed the range of Flames Edge attack
- Flames Reach summons a Flame Pillar on the slam part of the attack if in phase two
- Overheat attack will now summon Flame Pillar lines at the left & right of the original line 4 times with delay, resulting in 9 lines in total
- Chaos Storm now spawns pools of Molten Metal if in phase two, damaging mobs in it and setting them on fire
- Changed Fallen Icon 2nd phase attacks
- Thrust attack now has 3 other follow-up attacks: A ground slam, a sword swipe and a blinding light ground slam with his fist, spawning projectiles only with Hard difficulty on (unlike the real Blinding Light attack which always does this in phase 2)
- Increased the trigger range for Blinding Light attack and expanded the hitbox slightly
- Sword of Light now shoots wider projectiles that go through entities and walls, with the last slam & big projectile being replaced with the old Moonfall attack, summoning pillars of light along a path
- Moonfall now summons 7 lines of light pillars every 45th degrees (except at 180 degrees) instead of just 1 ahead of the boss
- Moonveil attack now starts with the Fallen Icon leaping towards its main target, then the AOE explosion triggers as he pierces the ground with his sword, with an additional delayed AOE coming after a short while like before
- Core Beam has bigger range to trigger, higher explosion power and no longer destroys blocks
- Heavy Swing attack summons a wider projectile that also goes through walls and entities
### Bugfixes
- Fixed a bug causing guns not to find stacks of Silver Bullets in inventory even though the player has enough, and now decrements correct amount as well
- Fixed a bug causing Posture Break to apply debuffs upon being cleared that don't ever wear off
### Reworked Mechanics
- Reworked Posture Loss mechanic
- Instead of max posture loss being flat 200 per entity, it now scales off of the size of the entity with a base posture unit the entity has
- Entities have a posture loss resistance, reducing the amount of posture loss applied, or increase it if the value is negative
- The base posture unit is universal in the config, but you can override this by making an "entitystats" datapack json file
- The higher the base posture unit, the higher the max posture for the entity is, the base posture unit attribute gotten from some armor items also increase this
- Entity stats files contain values such as bleed & posture loss buildup resistance, max posture loss, base posture loss unit for that entity and so on
- The files representing the entities must be named after the entity and must be placed inside the folder "entitystats" inside the namespace the mob is from
- Example: for the entity returning_knight, it needs to be inside data/soulsweapons/entitystats/returning_knight.json, while for the zombie it would be in data/minecraft/entitystats/zombie.json
- Additionally, Posture Loss is reduced at a slower rate, being each 8th tick instead of 4th
- Hitting an entity now displays the targets posture loss as its own bar
- Added a client config where you can disable HUD elements, such as the target posture loss bar, or the players bleed/posture loss bars
- Some bosses are more easily posture broken, while others are harder to break
- As listed above, the guns have their posture loss applied buffed
- Some armor sets give posture resistances (can be changed in config)
- Posture Break now deals 5% of the targets max health as bonus damage
- Added config lines for Posture Break damage
- Base value was reduced to 2 against players and 6 against other mobs
- Reworked Bleed effect
- It now works as a buildup, dealing damage as soon as the bar is filled up (just like in the Souls series), max bleed is still 200
- Max bleed can be universally changed in config, but can also be changed for just one entity in the entitystats file with the line max_bleed
- Skofnung when empowered now applies 60 bleed value with the bleed effect
- Whirligig Sawblade applies 25 bleed each tick
- Old Champion's Remains applies 100 bleed on some of the attacks that previously only applied the effect
- Bleed buildup resistance reduces the buildup and is universally at 0, but can be changed for each entity by making an entity stats file mentioned above
- Moonveil applies 25 bleed post hit
- The damage is universally 6 + 10% max hp of the target, but this amount also varies depending on the mob's bleed damage resistance
- Some bosses in the mod are weaker to bleed, while others are stronger against it
- Some armor sets give bleed damage and buildup resistances (can be changed in config)
- Bosses and some mobs are now weaker/stronger against bleed and posture loss
- Decaying King: Higher posture loss resistance; Very high bleed buildup resistance, but very low bleed damage resistance
- Returning Knight: Weak to posture loss; Extremely high bleed resistance (both buildup and damage)
- Old Champion's Remains: Very weak to posture loss; Extremely high bleed resistance
- Frenzied Shade: Weak to posture loss; Immune to bleed
- Fallen Icon: Weak to posture loss; Immune to bleed
- Monarch of Chaos: Slightly resistant to posture loss; Immune to bleed
- Day Stalker: Very high resistance against posture loss; Weak to bleed
- Night Prowler: Highly resistant to posture loss; Slightly stronger against bleed
- Withered Demon: Mildly resistant to posture loss; Very weak to bleed
### Config changes
- Added velocity config lines for moonlight projectiles
- Added config lines for Lunar Herald amplifier and duration applied by the Lunar Ring (moonstone_ring)
- Also changed config line ```moonlight_ring_projectile_cooldown``` to ```moonstone_ring_projectile_cooldown``` for consistency
- All int values in the config have been changed to floats
- If you tried to change an int value to a float on a line that would not accept it (like 9 -> 9.5 on the Darkin Blade weapon damage line), the config would reset due to it thinking the value is invalid. To avoid confusion and reset, all previous int (whole number) lines has been changed to float, so decimals can be used for them. Most of them will still ignore the decimals like before.
- Added options to always see the item tooltip in the client config
### Keybind changes
- Switched a few keybinds, I still encourage to switch these to a button that fits better for you
- Parry: RIGHT ALT -> R
- Return Freyr Sword: R -> Z
- Stationary Freyr Sword: Z -> RIGHT ALT
- Added keybinds for showing item tooltip info and lore, these are unbound by default and when unbound will by default use SHIFT and CONTROL to display like usual
- NOTE: Binding them to keys WILL override other keybinds so for example setting either to TAB will override the "show player list" function
release
SW 1.4 [1.21.1] Fabric
1.4-1.21.1-fabric30 нояб. 2025 г.7,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.4
NOTE: Deletion of config is required to get correct values loaded in!
Most of this update has been refactoring the code so that any weapon in the future can have any ability if compatible. This is in preparation for a system
kind of like "Ashes of War" from Elden Ring, where you can add the abilities you want to different weapons (if compatible).
This also means there might be new bugs with certain weapons I failed to catch, so do report them if you find any.
Due to this restructuring, there aren't that many new additions compared to older big updates, except for the new upgrading system I hope you'll enjoy!
### Additions
- Added Sword of the Nightlord
- Switching to this weapon makes it apply a random on-hit effect post hit: bleed, poison, chain lightning, wither, permafrost, fire, cripple (slow & weakness & mining fatigue), magic damage, and lastly blight & decay
- Attacking targets having either one of these effects deals bonus damage
- Switching to this weapon gives you the Potency effect, making certain weapons (like this one) deal bonus damage for a few seconds
- Added Frost Buildup mechanic & entity stats
- Leviathan Axe, Dark Moon Greatsword, Sword of the Nightlord (given right ability) and Frostmourne all apply Frost Buildup
- Permafrost effect applies gradual Frost
- At max Frost, Icicle AOE Explosion is triggered, damaging the main entity and others around it. Instead of the buildup being set to 0, it enters a cooldown state, gradually reducing the buildup from the max amount and where additional buildup added during cooldown is ignored
- ```max_frost_buildup```, ```frost_buildup_resistance``` and ```frost_damage_resistance``` have been added as options in the ```entitystats``` file
- Changed Permafrost effect slightly
- Taking fire damage now removes Permafrost effect
- Permafrost icicle explosion now damages nearby players too (not the main inflicter), and will no longer target allies of the inflicter
- Increased the icicle explosion spread range slightly
- Added a new upgrading system with the Smithing Table
- A new item Twinkling Titanite has been added, use it to upgrade items' stats, like damage and attack speed for melee and ranged weapons, or armor values for armor
- These bonuses are added as recipes with the type `"soulsweapons:smithing_item_upgrade"`, therefore making it possible to create own stat files for specific items or overwrite old ones
- Items can be upgraded max 5 times, but can be changed in config
- Added REI compatability for this system too
- The bonuses depend on the item, for example bows and crossbows get ranged damage and draw speed, mining tools get mining efficiency and attack damage, armor gains armor and armor toughness, and so on... (default is just damage and attack speed for other items)
- Weapons will now have ability damage, cooldowns, etc. scale off of "Upgrade Level" instead of enchants, therefore, config lines previously dictating what enchants made the weapons scale have been removed and replaced with _per_level instead
- Many weapons have new bonuses based on the upgrade level, such as:
- Moonlight Greatsword (and pure variant) shoot more projectiles based on upgrade level (3-7), and so does Bluemoon and the Master Sword
- Holy Moonlight Greatsword have more pillars summoned based on level
- Guns now gain infinity at upgrade level above 2
- and more!
- Daggers now deal increased damage when performing the Posture Break critical hit, currently only Mehrunes Razor does this with 100% increase
- Soul Reaper summons get bonus health and attack damage based on the soul amount up to a max amount, can be changed in config
- Soulmass' beam attack and sacrifice AOE explosion now scale off of generic attack damage attribute (which is increased by Soul Reaper)
- Overhauled the ability system on the legendary weapons. Also moved away from off-hand ability triggers since Better Combat doesn't allow off-handing heavy weapons. Many abilities have therefore changed to be either triggered when sneaking or with the keybind ability trigger
- Dragon Staff and Whirligig Sawblade has reduced cooldown based on the time used
- Veil of Fire effect no longer sets the user on fire (since it was kinda irritating to have constant fire on the HUD)
- Moved all boss config lines over to a new config file named `soulsweapons_boss_config.json`
- Added the Soul of Cinder status effect, another version of Strength that is only granted when the player is on fire, right now only through Guinsoo's Rageblade
- Lich Bane now always deal the bonus magic damage, regardless of % health left
- Changed Cape of Chaos
- Ability keybind toggles whether the ground should be withered or not
- The wither effect no longer applies to allies of the user
- Removed config line chaos_cape_wither_ground in favor of the "disable use" one for the item
- Kraken Slayer Crossbow no longer scales off of Quick Charge due to the new upgrade system
- Enabled crafting for the Kraken Slayer Bow
- Added Echo effect, damage taken with it is saved then done back upon removal of it (damage is not applied if removed via commands or other abilities like via the Skofnung Stone)
- Added Resonance ability to Lich Bane, apply Echo effect post hit as long as the entity neither has it from before and the item is not on cooldown
- Added compatability with Soul Fire'd mod, Blazing Blade ability now scales off of Soul Fire Aspect and applies Soul Fire if the weapon has the enchantment
### Bugfixes
- Fixed a bug causing the posture loss, bleed and frost ui bars to overflow
- Fixed a bug causing weapons with dynamically changing attack damage and speed (i.e. Draugr during nightime, Mjølnir when raining, etc.) to have other attributes removed (like range from Better Combat)
- Fixed a bug causing Mehrunes Razor to deal less bonus missing health damage
- Fixed bugs preventing Rime Spectre from taking magic damage
- Rime Spectre emerges from the ground when not attacking anything
- Fixed bug preventing mobs from having the Decay effect
- Fixed a bug causing config line for projectile immunity for some bosses to not recognize full namespace
- It now recognizes tags, full and only part of namespaces, such as "#minecraft:arrows" for tags and regular namespaces like "soulsweapons:moonlight_projectile" and "moonlight_projectile" will work
release
SW 1.3.2 [1.21.1] Fabric
1.3.2-1.21.1-fabric31 авг. 2025 г.22,2 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.3.2
- Fixed bug preventing mobs from dropping items
release
SW 1.3.1 [1.20.1] Fabric
1.3.1-1.20.1-fabric18 авг. 2025 г.1,3 млнMinecraft: 1.20.1fabric
Что нового
# Changelog
## 1.3.1
- Fixed a bug preventing Chungus Potions from being crafted
- Recipes for the Splash and Lingering has been changed due to this
- Fixed compatibility issue with Create mod and the Chungus Potions, they can now be inserted and extracted from fluid tanks correctly
- Splash Chungus Potions now have random particle colors
- Added config lines for how many bullets are needed in the inventory for guns with infinity to shoot
- Fixed bug causing Tonitrus to not have any cooldown
- Fixed missing translation of cauldrons filled with Purified Blood
release
SW 1.3.1 [1.21.1] Fabric
1.3.1-1.21.1-fabric14 авг. 2025 г.2,8 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.3.1 - 1.21.1 Specific changes
- Entity groups have been changed to be tags, therefore config lines such as ```decaying_king_group_type = "UNDEAD"``` have been removed.
- If you want to make a boss a different group, make a tag for that group and add the boss to it
- The same goes for if you want to remove a boss from a tag, simply add a "remove" list like how there exists one for "values"
- Config lines determining whether bosses are undead or not have been renamed to ```_has_inverted_heal_and_harm``` for clarity as that is the effect in game the line had
- Config lines regarding max velocity of projectiles shot out of bows and crossbows have been changed to ```_bonus_velocity``` and their values have been changed due to this, config reset is advised
- Updated config values referring to Sweeping Edge enchant boosting damage or reducing cooldowns due to mojang changing the id from ```sweeping``` to ```sweeping_edge```, delete of the config and relaunch to create a new one is recommended
- Due to enchantments being datapacks, some config lines regarding enchants have been changed:
- Lines for enchant levels have been removed
- Lines for disabling enchants only disable the functionality of the enchants, they can still be acquired despite not working
## 1.3.1
- Fixed a bug preventing Chungus Potions from being crafted
- Recipes for the Splash and Lingering has been changed due to this
- Fixed compatibility issue with Create mod and the Chungus Potions, they can now be inserted and extracted from fluid tanks correctly
- Splash Chungus Potions now have random particle colors
- Added config lines for how many bullets are needed in the inventory for guns with infinity to shoot
- Fixed bug causing Tonitrus to not have any cooldown
- Fixed missing translation of cauldrons filled with Purified Blood
release
SW 1.3 [1.20.1] Fabric
1.3-1.20.1-fabric20 июл. 2025 г.28,4 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
## 1.3
### Important: All config files have been moved to "soulsweapons" folder inside config folder
- The original config is now inside config/soulsweapons/soulsweapons.json together with the other files like _client.json and _chungus_tonic_whitelist.json
### New additions
- Added Dragonbane, a new katana from Skyrim having the Chain Lightning ability builtin and does 20 bonus damage to dragon entities, can be made with Netherite ingots or Dragon Bones from Ice & Fire (accepted material is inside soulsweapons:dragonbane_material item tag)
- Added Supernova, a spiky mace that does bonus durability damage to armor, has a chance to inflict fire post hit and has passive firethorns effect while holding it
- Using it spawns Flame Pillars a short path leaving behind pools of Molten Metal that sets the targets in it on fire, disables shields and does 100 durability damage to it
- Calculated Fall detonation spawns Flame Pillar ripples outwards with the amount based on fall distance
- Added Mehrunes' Razor, a new dagger that has a chance to deal bonus damage equal to the missing health of the target, with an additional very small chance to instantly kill the target
- There is a blacklist of entities in the config that will make the razor unable to instakill those entities
- Added Tonitrus, a mace from Bloodborne which you can use to give yourself the new Stormveil effect, making you apply Chain Lightning post hit and immune to Lightning damage, using it again with the effect makes you summon a lightning strike on the target post hit, then removing the Stormveil effect
- Added the Stormveil effect, making the wearer immune to Lightning damage and has a chance to inflict thorns lightning damage on targets hitting the wearer
- Added Bloodlust, a katana from Dark Souls 3 applying large amounts of bleed buildup and can be used to damage yourself, but also give you Strength 2 and Bloodthirsty effects, targets suffering Blood Loss around you while having this weapon in hand also gives you Strength
- Bleed buildup is a part of the reworked bleed system, more on that later in the log
- Added the new Blight Carrier gun enchantment, making Silver Bullets apply stacking Blight effect on targets, increasing their damage taken based on their armor amount
- Added the new Frostsilver gun enchantment, making Silver Bullets apply strong Permafrost effect if the target Posture Breaks
- Hitting a target with Posture Break effect while having Permafrost triggers the Ice Explosion early and removes the effect (together with the Posture Break since it triggers)
- Note: Permafrost & other damage over time effects still trigger Posture Breaks!
- Added the new Phantom Trace gun enchantment, guns now fire additional copies of the main bullet that fly off after a delay, they do 50% damage, but has all other effects the main bullet has
- Bullets with this enchant are rendered with a cyan overlay
- Added the new Tether gun enchantment, making Silver Bullets drag the target towards you if outside a certain range
- Added the new Ricochet gun enchantment, granting Silver Bullets the ability to bounce off of blocks with bounce amount based on enchant level
- On contact with a block, the bullets will bounce off and:
- have its speed reduced to max 1.5 speed
- first try to target the mob the owner last attacked
- if no mob was attacked recently, it will target the closest mob around it
- if no mob is close, it will bounce off a random direction
- A gun cannot have both Ethereal & Ricochet enchant
### Item changes
#### Guns:
- Guns can no longer have bow enchants, and Punch & Flame no longer affects guns and Silver Bullets (Power & Infinity still work)
- Infinity on guns makes them properly only need 1 bullet to fire and doesn't consume it either
- Changed the use animation of guns
- Adjusted the position of the Gatling Gun when using in first person (now centered more)
- Adjusted the particle spread of the guns
- Adjusted Chain Lightning enchantment to do damage scaling off of the damage to the projectile instead of a constant value
- Due to this the config line ```chain_lightning_enchant_damage_per_level``` has been replaced with ```chain_lightning_enchant_damage_mod_per_level```
- Bullets with Ethereal enchant are now rendered translucent
- Bullets now spawn Soul Fire Flame particles upon de-spawn
- Explosive Rounds enchantment no longer breaks blocks around the target hit with the explosion
- Added config line to toggle this (when on, the explosion counts as a mob, so gamerule doMobGriefing can also be used to turn off)
- Added config lines for the max enchant levels for all enchants (where it matters)
- The max age of bullets has been reduced from 100 -> 60 (ticks) (ethereal makes it 25 like before)
- For cannonballs: 100 -> 60 (ticks) with Ethereal enchant, 300 -> 120 (ticks) otherwise
- Buffed Posture Loss applied by all guns
- Blunderbuss: Base 25 -> 30 (per bullet), Bonus per enchant level 2 -> 3
- Hunter Cannon: Base 60 -> 120, Bonus per enchant level 60 -> 50
- Hunter Pistol: Base 30 -> 50, Bonus per enchant level 7 -> 10
- Gatling Gun: Base 9 -> 10, Bonus per enchant level 1 -> 3
#### Armor:
- Hallowheart makes the wearer completely immune to Wither effect at all times instead of just under 50% health
- Arkenplate also gives Magic Resistance 2 under 50% health
- Enhanced Arkenplates Mirror ability triggers at under 50% health instead of 33%
- Soul Robes set gives Magic Resistance 4 instead of 2 (80% reduced magic damage)
- Armor that grants effects no longer display potion particles
- Some armor sets give posture and bleed resistances (more on what that entails in the "Reworked Mechanics" section)
- Arkenplate & Enhanced Arkenplate:
- Bleed buildup resistance: 100
- Bleed damage resistance: 60
- Chaos Helmet:
- Bleed buildup resistance: 60
- Bleed damage resistance: 40
- Forlorn Armor (full set):
- Posture loss buildup resistance: 140
- Base posture increase: 80
- Bleed buildup resistance: 200
- Bleed damage resistance: 100
- Soul Ingot Armor (full set):
- Bleed buildup resistance: 25
- Bleed damage resistance: 15
- Hallowheart & Enhanced Hallowheart:
- Posture loss buildup resistance: 25
- Bleed buildup resistance: 40
#### Weapons:
- Added Ice and Fire dragons to the tag Dragon's Scourge ability checks to apply bonus damage (Dragonslayer Swordspear and Heap of Raw Iron have this ability)
- Added new Withered Wabbajack on entity hit effects:
- Chance to launch the target in the air with random launch power
- Chance to apply Chungus Tonic effect on the target, turning it into a random entity
- Adjusted how the chances for the effects are calculated with weights
- Calculated Fall ground explosion no longer damages mobs on the same team as the user (like tamed mobs)
- Kirkhammer now applies Slowness 2 and Posture Loss on targets hit in the Calculated Fall explosion
- Excalibur has a new ability called Lightbringer, making the wielder immune to Darkness and Blindness, while instead gaining Speed, Strength and Night Vision when applied with those effects
- Leviathan Axe has a smoother spin animation
- Added Szombie's models of Leviathan Axe & Mjölnir as a built-in resourcepack for those weapons
- Heap of Raw Iron only gives Bloodthirsty effect with max amplifier 3, and the ticks before damage is capped at each 20th tick instead of being lower and lower the higher amplifier is
- Bloodthirsty effect now increases bleed applied by the items: bleed = amplifier * originalBleed * 0.75
- Ultra Heavy weapons now apply Posture Loss on their own without the need for Stagger enchant
- Posture Loss bonus modifier for those weapons when having Stagger enchant has been reduced from 2 to 0.9 due to this
- Kirkhammer applies 40
- Darkin Blade applies 30
- Heap of Raw Iron applies 30
- Featherlight applies 20
- Nightfall applies 40
- Supernova applies 35
### Bosses
- Changed Night Prowler's Darkness Rise attack to spawn delayed Blackflame Snake explosions instead of applying continuous Decay effect
- Night Prowler will heal from projectiles at under 50% health instead of 16.7%
- Changed Day Stalker attacks
- No longer heals when empowered, gains Speed II instead
- Sky High ability summon waves of Flame Pillars on landing
- Air Combustion attack has bigger radius
- Getting hit by a projectile under 50% health makes Day Stalker retaliate by spawning an Air Combustion on the attacker
- Buffed the range of Flames Edge attack
- Flames Reach summons a Flame Pillar on the slam part of the attack if in phase two
- Overheat attack will now summon Flame Pillar lines at the left & right of the original line 4 times with delay, resulting in 9 lines in total
- Chaos Storm now spawns pools of Molten Metal if in phase two, damaging mobs in it and setting them on fire
- Changed Fallen Icon 2nd phase attacks
- Thrust attack now has 3 other follow-up attacks: A ground slam, a sword swipe and a blinding light ground slam with his fist, spawning projectiles only with Hard difficulty on (unlike the real Blinding Light attack which always does this in phase 2)
- Increased the trigger range for Blinding Light attack and expanded the hitbox slightly
- Sword of Light now shoots wider projectiles that go through entities and walls, with the last slam & big projectile being replaced with the old Moonfall attack, summoning pillars of light along a path
- Moonfall now summons 7 lines of light pillars every 45th degrees (except at 180 degrees) instead of just 1 ahead of the boss
- Moonveil attack now starts with the Fallen Icon leaping towards its main target, then the AOE explosion triggers as he pierces the ground with his sword, with an additional delayed AOE coming after a short while like before
- Core Beam has bigger range to trigger, higher explosion power and no longer destroys blocks
- Heavy Swing attack summons a wider projectile that also goes through walls and entities
### Bugfixes
- Fixed a bug causing guns not to find stacks of Silver Bullets in inventory even though the player has enough, and now decrements correct amount as well
- Fixed a bug causing Posture Break to apply debuffs upon being cleared that don't ever wear off
### Reworked Mechanics
- Reworked Posture Loss mechanic
- Instead of max posture loss being flat 200 per entity, it now scales off of the size of the entity with a base posture unit the entity has
- Entities have a posture loss resistance, reducing the amount of posture loss applied, or increase it if the value is negative
- The base posture unit is universal in the config, but you can override this by making an "entitystats" datapack json file
- The higher the base posture unit, the higher the max posture for the entity is, the base posture unit attribute gotten from some armor items also increase this
- Entity stats files contain values such as bleed & posture loss buildup resistance, max posture loss, base posture loss unit for that entity and so on
- The files representing the entities must be named after the entity and must be placed inside the folder "entitystats" inside the namespace the mob is from
- Example: for the entity returning_knight, it needs to be inside data/soulsweapons/entitystats/returning_knight.json, while for the zombie it would be in data/minecraft/entitystats/zombie.json
- Additionally, Posture Loss is reduced at a slower rate, being each 8th tick instead of 4th
- Hitting an entity now displays the targets posture loss as its own bar
- Added a client config where you can disable HUD elements, such as the target posture loss bar, or the players bleed/posture loss bars
- Some bosses are more easily posture broken, while others are harder to break
- As listed above, the guns have their posture loss applied buffed
- Some armor sets give posture resistances (can be changed in config)
- Posture Break now deals 5% of the targets max health as bonus damage
- Added config lines for Posture Break damage
- Base value was reduced to 2 against players and 6 against other mobs
- Reworked Bleed effect
- It now works as a buildup, dealing damage as soon as the bar is filled up (just like in the Souls series), max bleed is still 200
- Max bleed can be universally changed in config, but can also be changed for just one entity in the entitystats file with the line max_bleed
- Skofnung when empowered now applies 60 bleed value with the bleed effect
- Whirligig Sawblade applies 25 bleed each tick
- Old Champion's Remains applies 100 bleed on some of the attacks that previously only applied the effect
- Bleed buildup resistance reduces the buildup and is universally at 0, but can be changed for each entity by making an entity stats file mentioned above
- Moonveil applies 25 bleed post hit
- The damage is universally 6 + 10% max hp of the target, but this amount also varies depending on the mob's bleed damage resistance
- Some bosses in the mod are weaker to bleed, while others are stronger against it
- Some armor sets give bleed damage and buildup resistances (can be changed in config)
- Bosses and some mobs are now weaker/stronger against bleed and posture loss
- Decaying King: Higher posture loss resistance; Very high bleed buildup resistance, but very low bleed damage resistance
- Returning Knight: Weak to posture loss; Extremely high bleed resistance (both buildup and damage)
- Old Champion's Remains: Very weak to posture loss; Extremely high bleed resistance
- Frenzied Shade: Weak to posture loss; Immune to bleed
- Fallen Icon: Weak to posture loss; Immune to bleed
- Monarch of Chaos: Slightly resistant to posture loss; Immune to bleed
- Day Stalker: Very high resistance against posture loss; Weak to bleed
- Night Prowler: Highly resistant to posture loss; Slightly stronger against bleed
- Withered Demon: Mildly resistant to posture loss; Very weak to bleed
### Config changes
- Added velocity config lines for moonlight projectiles
- Added config lines for Lunar Herald amplifier and duration applied by the Lunar Ring (moonstone_ring)
- Also changed config line ```moonlight_ring_projectile_cooldown``` to ```moonstone_ring_projectile_cooldown``` for consistency
- All int values in the config have been changed to floats
- If you tried to change an int value to a float on a line that would not accept it (like 9 -> 9.5 on the Darkin Blade weapon damage line), the config would reset due to it thinking the value is invalid. To avoid confusion and reset, all previous int (whole number) lines has been changed to float, so decimals can be used for them. Most of them will still ignore the decimals like before.
- Added options to always see the item tooltip in the client config
### Keybind changes
- Switched a few keybinds, I still encourage to switch these to a button that fits better for you
- Parry: RIGHT ALT -> R
- Return Freyr Sword: R -> Z
- Stationary Freyr Sword: Z -> RIGHT ALT
- Added keybinds for showing item tooltip info and lore, these are unbound by default and when unbound will by default use SHIFT and CONTROL to display like usual
- NOTE: Binding them to keys WILL override other keybinds so for example setting either to TAB will override the "show player list" function
release
SW 1.2.4 [1.20.1] Forge
1.2.4-1.20.1-forge8 мая 2025 г.937,7 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
## 1.2.4
- Fixed a bug that removed original paper recipe
- Fixed a bug preventing Day Stalker from using OVERHEAT attack
- Fixed a bug preventing Night Prowler from using BLADES REACH and RIPPLE FANG attacks
- Fixed a bug causing Excalibur's Sonic Boom ability to auto target armor stands
- Crucible Sword has reduced cooldown in the Nether
- Chungus Staff now can be used to shoot Charged Chungus heads (which are primed TNT) that go through walls and explode after 15 ticks. Pressing ability keybind gives the user Haste and Speed like the old use ability
- Silver Bullets no longer have gravity, but ticks before respawning has been reduced from 200 to 100
- Added the new Ethereal Ammunition gun enchantment, making Silver Bullets go through walls, but they last only 25 ticks
- Added the new Explosive Rounds gun enchantment, making Silver Bullets explode on contact with entities
- Added the new Chain Lightning gun enchantment, making Silver Bullets damage mobs near the main target hit with soul infused lightning
- Added the new Curse of Misfire enchantment, adding a chance to cause an explosion on the user each Silver Bullet fired
- Added info to Demon Chunks that they can be used to summon the Decaying King when used on a Blackstone Pedestal
- Added info to the Draugr that it can summon the Old Champion for a re-fight when used on an Old Moon Altar
- Added info/hint to the Lost Soul that it can be used on the Old Moon Altar
- Added info to the Essence of Eventide that it can be used on the Old Moon Altar to summon the Fallen Icon
- Old Champion's Remains now bounce off projectiles after 3 consecutive projectile hits
- Melee attacks reset the counter
- The amount of hits before growing immune can be changed with config line ```old_champions_remains_max_projectile_hits_before_immune```
- Removed the darkness effect from Frenzied Shade's shadow orb attack
- Copies of the Frenzied Shade now die when the main one does
- Added boss music to Old Champion's Remains and Frenzied Shade and disc of the Champion's song
- Returning Knight now only uses the summon attack if no healer is alive
- It will no longer summon healers under 50%, instead increasing the Remnant spawn amount
- Obliterate attack will summon two Remnants instead of one if under 50% health, and will spawn regardless if the target that died was undead or not
- Added config line for the summon attack cooldown
- Added hurt sounds to Day Stalker and Night Prowler (phantom sounds for now)
- Soulmasses can now be healed by using Lost Souls on it (items inside the common lost_soul tag)
- Added config lines for entity health and armor for entities that didn't have it already and changed values of some, the config has to be deleted and re-generated for these changes to take effect
- Mobs/Entities:
- Dark Sorcerer: Health 10, Bonus Armor 0 (unchanged)
- Evil Forlorn: Health 15 -> 30, Bonus Armor 0 (unchanged)
- Familiar Ghost: Health 10, Armor 0 (unchanged)
- Forlorn: Health 15 -> 30, Bonus Armor 0 (unchanged)
- Frost Giant: Health 50, Armor 8 (unchanged)
- Moderately Sized Chungus: Health 14, Armor 0 (unchanged)
- Remnant: Health 10 -> 20, Bonus Armor 0 (unchanged)
- Rime Spectre: Health 10, Bonus Armor 0 (unchanged)
- Soulmass: Health 50 -> 75, Armor 4 -> 10 (unchanged)
- Sword of Freyr: Health 50 (unchanged), Armor 0 -> 10
- Sphere of Warmth: Health 20, Armor 0 (unchanged)
- Withered Demon: Health 80 (unchanged), Armor 0 -> 2
- Bosses:
- Decaying King: Health 500 -> 600, Armor 5 -> 10
- Returning Knight: Health 400 -> 500, Armor 8 -> 15
- Old Champion's Remains: Health 200 -> 300, Armor 5 -> 10
- Frenzied Shade: Health 100 -> 150, Armor 0 -> 2
- Monarch of Chaos: Health 400 -> 450, Armor 4 (unchanged)
- Fallen Icon: Health 500 -> 550, Armor 20 (unchanged)
- Day Stalker: Health 500 -> 600, Armor 10 -> 15
- Night Prowler: Health 400 -> 500, Armor 10 (unchanged)
release
SW 1.2.4 [1.20.1] Fabric
1.2.4-1.20.1-fabric6 мая 2025 г.217 тыс.Minecraft: 1.20.1fabric
Что нового
## 1.2.4
- Fixed a bug that removed original paper recipe
- Fixed a bug preventing Day Stalker from using OVERHEAT attack
- Fixed a bug preventing Night Prowler from using BLADES REACH and RIPPLE FANG attacks
- Fixed a bug causing Excalibur's Sonic Boom ability to auto target armor stands
- Crucible Sword has reduced cooldown in the Nether
- Chungus Staff now can be used to shoot Charged Chungus heads (which are primed TNT) that go through walls and explode after 15 ticks. Pressing ability keybind gives the user Haste and Speed like the old use ability
- Silver Bullets no longer have gravity, but ticks before respawning has been reduced from 200 to 100
- Added the new Ethereal Ammunition gun enchantment, making Silver Bullets go through walls, but they last only 25 ticks
- Added the new Explosive Rounds gun enchantment, making Silver Bullets explode on contact with entities
- Added the new Chain Lightning gun enchantment, making Silver Bullets damage mobs near the main target hit with soul infused lightning
- Added the new Curse of Misfire enchantment, adding a chance to cause an explosion on the user each Silver Bullet fired
- Added info to Demon Chunks that they can be used to summon the Decaying King when used on a Blackstone Pedestal
- Added info to the Draugr that it can summon the Old Champion for a re-fight when used on an Old Moon Altar
- Added info/hint to the Lost Soul that it can be used on the Old Moon Altar
- Added info to the Essence of Eventide that it can be used on the Old Moon Altar to summon the Fallen Icon
- Old Champion's Remains now bounce off projectiles after 3 consecutive projectile hits
- Melee attacks reset the counter
- The amount of hits before growing immune can be changed with config line ```old_champions_remains_max_projectile_hits_before_immune```
- Removed the darkness effect from Frenzied Shade's shadow orb attack
- Copies of the Frenzied Shade now die when the main one does
- Added boss music to Old Champion's Remains and Frenzied Shade and disc of the Champion's song
- Returning Knight now only uses the summon attack if no healer is alive
- It will no longer summon healers under 50%, instead increasing the Remnant spawn amount
- Obliterate attack will summon two Remnants instead of one if under 50% health, and will spawn regardless if the target that died was undead or not
- Added config line for the summon attack cooldown
- Added hurt sounds to Day Stalker and Night Prowler (phantom sounds for now)
- Soulmasses can now be healed by using Lost Souls on it (items inside the common lost_soul tag)
- Added config lines for entity health and armor for entities that didn't have it already and changed values of some, the config has to be deleted and re-generated for these changes to take effect
- Mobs/Entities:
- Dark Sorcerer: Health 10, Bonus Armor 0 (unchanged)
- Evil Forlorn: Health 15 -> 30, Bonus Armor 0 (unchanged)
- Familiar Ghost: Health 10, Armor 0 (unchanged)
- Forlorn: Health 15 -> 30, Bonus Armor 0 (unchanged)
- Frost Giant: Health 50, Armor 8 (unchanged)
- Moderately Sized Chungus: Health 14, Armor 0 (unchanged)
- Remnant: Health 10 -> 20, Bonus Armor 0 (unchanged)
- Rime Spectre: Health 10, Bonus Armor 0 (unchanged)
- Soulmass: Health 50 -> 75, Armor 4 -> 10 (unchanged)
- Sword of Freyr: Health 50 (unchanged), Armor 0 -> 10
- Sphere of Warmth: Health 20, Armor 0 (unchanged)
- Withered Demon: Health 80 (unchanged), Armor 0 -> 2
- Bosses:
- Decaying King: Health 500 -> 600, Armor 5 -> 10
- Returning Knight: Health 400 -> 500, Armor 8 -> 15
- Old Champion's Remains: Health 200 -> 300, Armor 5 -> 10
- Frenzied Shade: Health 100 -> 150, Armor 0 -> 2
- Monarch of Chaos: Health 400 -> 450, Armor 4 (unchanged)
- Fallen Icon: Health 500 -> 550, Armor 20 (unchanged)
- Day Stalker: Health 500 -> 600, Armor 10 -> 15
- Night Prowler: Health 400 -> 500, Armor 10 (unchanged)
- Fabric only: Made it compatible with Epic Fight mod in case someone downloads the fabric version and uses Sinytra Connector with Epic Fight
release
SW 1.2.3 [1.20.1] Forge
1.2.3-1.20.1-forge12 апр. 2025 г.9,1 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
## 1.2.3
- Fixed a bug preventing other weapons such as axes from disabling shields
- Increased the durability of Forlorn Scythe to be on par with the other legendary weapons
- Added compatibility with Terramity, Lost Souls from that mod will work with this mods interactions and recipes
- Added it to the c:lost_soul (fabric) / forge:lost_soul tags, so if any other mods have similar items, they can be added into that tag through a datapack
- Forge specific: Fixed bug delaying custom keybind inputs if bound to mouse buttons
## 1.2.2
- All custom bows/crossbows' arrows apply custom effects from tipped arrows (can be disabled in config for each weapon)
- Galeforce ability doesn't need an arrow in inventory to shoot, won't consume one either and arrows can have custom effects, but they can't be picked up
- Added missing recipe to turn Chungus Emerald Blocks back into Chungus Emeralds
- Changed NightProwler ECLIPSE attack
- It now summons a portal above itself
- No longer shoots 3 skulls together
- Spawns skulls randomly from the summoned portal with shorter interval between
- These skulls may be hard to see, so added a config line ```night_prowler_eclipse_skulls_glow``` to make them glow if the player wishes so
- Fixed bug where ShadowOrbs would collide with each-other
- Removed custom hold animations for some weapons due to messing with Sinytra Connector and forge
- Weapons saving to the item NBT generate a new NBT if it doesn't exist already
- Dragon Staff Vigorous Fog ability heals tamed entities, including those not owned by the user based on config line ```dragon_staff_vigorous_fog_heal_tamed_entities_owned_by_others```
- Added config line ```dragon_staff_vigorous_fog_damage_and_heal``` to change heal and damage by the ability
- Fixed bug where Holy Moonlight Greatsword and Night's Edge abilities would not spawn entities when standing on 1 block thick ground
- Fixed bug where Night Prowler would be stuck in the sky in phase 2
- Added config lines for each boss that contains a list of all status effects the boss is immune to (for example ```chaos_monarch_status_effect_blacklist```)
- Made the fabric version of this mod compatible with Epic Fight mod
- Made the mod compatible with Rat's Arsenal mod
## 1.2.1
### Bug Fixes
- Added missing translation for Purified Blood fluid block
- Replaced chungus tonic blacklist with whitelist in config to avoid crashes due to attempting to turn into other mods' entities (new config file called soulsweapons_chungus_tonic_whitelist)
- Fixed a bug where Glass Vials did not appear in inventory after using a Blood Vial in the first hotbar slot
- The Withered Wabbajack now looks at the luck attribute of the player instead of luck effect (additionally reworked all it's code)
- Chaos Crown and Chaos Helmet gives the player value to the luck attribute instead of an effect, this value can be changed in the config
## 1.2
### Important:
* Updated fabric loader to 0.16.10 and geckolib to 4.7
### New Stuff:
* Added Dark Moon Greatsword from Elden Ring
* Apply Permafrost post hit to mobs hit
* Use ability keybind to give yourself Frost Moon effect
* While having Frost Moon effect, use the blade to shoot out moonlight projectiles that apply Permafrost
* Added Frost Moon effect, makes you immune to Permafrost, freezing and powdered snow
* Made entities inside the freeze\_immune\_entity\_types tag immune to Permafrost and added Frost Giant and Rime Spectre to it
* Added Purified Blood fluid, standing in it gives regeneration, using glass bottles on it will consume the fluid and give you potion of healing
* Added Glass Vials, crafted with 5 glass
* Added Blood Vials, gained by using glass vials on Purified Blood in a cauldron, using it will heal the user instantly by 3 hearts
* Added new functionality to Crimson Obsidian:
* Standing on it damages the entity with hotFloor damage type, just like magma blocks
* If the entity is not a skeleton and the damage was successful, blood is stored in the block
* When a cauldron is under this block and enough blood is stored, Purified Blood will drip down into the cauldron, filling it up
* Added Glaive of Hodir
* Attacking mobs grants stacks of Blade Dance effect
* Taking damage reduces stacks of Blade Dance by 1
* At 5 stacks of Blade Dance, gain Resistance 2 and Absorption 3 with 10 seconds cooldown
* Use the glaive to throw out a spectral glaive, passing through blocks and mobs, damaging and applying 125 posture loss to each mob it flies through
* Added Blade Dance effect
* When the effect is added, each stack of Blade Dance increases attack speed and damage of the held “Blade Dance” weapon, only certain weapons are accepted (so far only affects the Glaive of Hodir)
* Added Moonveil from Elden Ring
* Use to shoot out a wide horizontal moonlight wave, or shoot a vertical wave if crouching
* Added Excalibur, crafted with Echo Shards
* Turn 30% of damage taken into damage to the stack instead
* Upon taking lethal damage and while holding the sword, there is a 30% chance to negate all damage and cause an explosion instead, knocking back enemies
* Use to shoot a sonic boom towards your last target hit if within 40 blocks range, else target the closest entity within 16 blocks
* Changed the model of the Fallen Icon, gave it a changing texture based on the phase and made some of the animations smoother (some timings of the attacks have been changed due to this)
* Particles will now spawn on the sword instead of around the Fallen Icon itself
* Added new Fallen Icon attacks and changed some aspects
* Added boss music (song made by NoRestForWicked), can be turned off with the music volume slider in options
* It no longer starts the fight with Unbreakable
* Heavy Swing: Charge up a heavy attack that shoots a large horizontal moonlight projectile. The sword does not have a hitbox here
* Unbreakable & Repulse: Unbreakable attack has been changed to give shorter Nausea, Slowness and Weakness, and the amplifier of Weakness has been reduced from 2 to 1. This attack no longer only triggers at the start of the fight, it can now randomly trigger throughout. In phase 2, the boss will only do this attack if recently hit by a projectile. The projectile is then “absorbed” (or copied rather), so the next time this attack occurs, an orb will spawn above the target that will shoot out 3 times the amount of projectiles that the boss had absorbed.
* Archimedean Spiral: The boss will charge up a heavy ground slam which will then cause ruptures outwards in multiple archimedean spirals pattern
* Trick Weapons can now be made with datapacks
* Creating a new json file inside soulsweapons/trickweapons/item\_mappings.json and listing item ids mapped to another determines what the item will turn into, making it a trick weapon. A “replace” value needs to be specified first (like in tags) which is false by default, setting it to true will disable other trick weapons (including the default ones).
* An example file looks like this: {“replace”: false, “minecraft:apple”: “soulsweapons:chungus\_emerald”} This will map apples to chungus emeralds, turning apples into chungus emerald in game by pressing the switch trick weapon keybind.
* NB! If you want the custom trick weapons to give you the advancement, then they need to be included inside the trick\_weapons.json tag inside soulsweapons/tags/item folder
* Added Simon’s Bowblade, a trickweapon that switches between a bow and blade form. They both deal increased damage against undead, while the bow has 5 ticks extra pull time (1.2 sec to pull fully) and applies 30 posture loss on entity hit too
* Added Chungus Emerald blocks
* Changed Chungus music disc recipe to be a circle instead of all slots filled
* Moderately Sized Chunguses can now be in an “aggressive state” where their eyes are red, nothing will stop them from attacking you
* Moderately Sized Chunguses can spawn everywhere as long as a monolith is within vicinity (no longer just forests)
* Added Chungus bartering
* Use a Chungus Emerald on a Moderately Sized Chunguses, it will then consume it to give you an item based on a data pool
* The pool contains lots of useless items with high chances and overpowered items with extremely low chances
* The chunguses can also pick up the emeralds instead of you having to right click them
* Trading with them increases the chance for them to turn into Bosnian Big Chungus (based on the meme from r/comedynecrophilia), if in that state it will not give back an item when traded with, has 50 health and will drop 200 experience when killed (chunguses can also randomly spawn in this state with 1% chance)
* Chunguses in aggressive states will not be able to be bartered with
* Chunguses has a 5% chance to spawn as a Dream Chungus, they will only barter back between 1 and 8 (inclusive) Blaze Rods or Ender Pearls
* Added new effect Chungus Tonic
* If the player has it, Moderately Sized Chunguses will no longer attack you given they are not in an aggressive state
* If any other entities has it, they will turn into a completely random entity (including projectiles, minecarts, etc) for 15 seconds, then turn back into a regular Moderately Sized Chungus
* Added Chungus Tonic potion item, splash potion and lingering potion, all can be crafted with different recipes, the tonics will give Haste 3, Saturation and Chungus Tonic effect
* Potions are crafted with a Chungus Emerald into water bottles, you can right click any entity to make them instantly drink the potion instead of you
* Splash Potions are crafted with a Chungus Emerald Block into Chungus Tonic potions
* Lingering potions are crafted with dragons breath into Chungus Tonic Splash potions
* Invading Forlorn no longer spawn on these blacklisted blocks to avoid overcrowding and awkward spawn positions (such as stuck in trees): Warped Wart, Warped Stems, Warped Nylium, Shroomlight, Crimson Stems, Nether Wart Block, Basalt blocks
* Nerfed generation rate of Moonstone and Verglas ores
* Moonstone: Discard on air chance: 0 -> 0.75, min height -63 -> -80
* Verglas: Discard on air chance: 0 -> 0.75, max height 120 -> 300, ore count per chunk 48 -> 50
* Added Chungus Staff, gives the user Chungus Tonic effect while in the inventory, using it gives the player speed and haste 3, use it on a Moderately Sized Chungus tames it. Can be acquired through chungus bartering
* Translucent weapons can be right clicked to turn invisible in third person view
* Advancements are now datagenned and some got changed to be goals instead of challenges or tasks (this might break progress for them), also added a few new ones:
* Infuse the Hallowheart
* Infuse the Arkenplate
* Craft all the different moonlight weapons (comes before all weapons advancement)
* Craft the Glaive of Hodir
* Kill the Warden after crafting the Excalibur
* Added Frozen Lightning, it will now spawn when Mjolnir and the Leviathan Axe collide. It can be killed after 10 strikes, resulting in a big explosion and additional lighting
* Soulbound weapons now drop to the ground if the owner dies mid-flight. The soulbound entity is also saved across death and respawn, meaning if you die while it travels back to you, calling it back at your respawn point/after respawning makes it travel to you (despite that link being previously broken in older versions)
* Dragonslayer Swordspear and Heap of Raw Iron now have the “Dragon’s Scourge” ability, dealing bonus damage to dragons/entities inside the common tag “dragons.json” (damage is done past other calculations and is added flat regardless of attack speed)
* Monarch of Chaos will now drop a “Recipe Page”, an item that details how to acquire Blood Vials
* Holy Moonlight Pillars, Blackflame Explosions and Flame Pillars summon way fewer particles and now instead has an entity model
### Bug Fixes:
* Chungus Monolith blocks now drop when mined
* Soul harvesting weapons harvest dead mobs that died from the sweeping
* Fixed a bug where this mod would overwrite damage bonuses from other mods
* Fixed a bug where no cooldown was applied to Bluemoon Shortsword in creative
* Fixed a bug where disabling parry ability on shields wouldn’t remove the tooltip
* Night Prowlers Blackflame Snake attack now spawns particles on client instead of server, reducing packet info being sent which caused crashes
* Fixed a bug where enchants (like smite and sharpness) did not increase the damage of moonlight projectiles
* Fixed a bug where Mjolnir wouldn’t spawn it’s own share of special effects and lighting when colliding with the Leviathan Axe
* Fixed a bug causing Soulbound weapons to enter the dead players inventory, therefore disappearing
* Moonlight/Bluemoon Shortsword now work with controllers when using the Controllable mod
* (Potentially) fixed EXCEPTION\_ACCESS\_VIOLATION crash caused by different bosses
### Config changes:
* Added lines for Dark Moon Greatsword values (damage, attack speed, etc)
* Added lines for Glaive of Hodir values (damage, attack speed, etc)
* Added lines for Excalibur values (damage, attack speed, etc) and a line for if it should inform the player if no target is within range of the ability
* Added lines for Simon’s Bowblade values (damage, attack speed, etc)
* Added lines for how much Blood Vials should heal, duration and amplifier of regeneration
* Added line for whether the ability on Translucent Weapons can be used or not
* Added attack speed and damage lines for all Translucent Weapons
* Added disable recipe lines for all Translucent Weapons
* Added line for whether Chungus Tonics can be used or not
* Added line for how many ticks should pass until the entity should turn into a Moderately Sized Chungus when affected by Chungus Tonic
* Added blacklist for entities that other entities affected by Chungus Tonic CANNOT turn into
* Added lines for Chungus Staff (damage, attack speed, can be disabled, is fireproof)
* Added line to disable chungus bartering
* Replaced righteous\_undead\_bonus\_damage line with similar lines for each unique undead bonus trick weapon with name in front instead, for example Ludwig’s Holy Blade has ludwigs\_holy\_greatsword\_righteous\_undead\_bonus\_damage (so each weapon has its own line)
* Added lines for moonlight projectile damage for each moonlight weapon, in other words bluemoon, moonlight and pure swords no longer use the same config line, they have each their own
* Changed config lines for \_enchant\_reduces\_cooldown\_id to \_ids and it will now take in an array of strings instead of just a singular string, meaning you can write as many enchant ids as you want, but only the highest level of them all will still be the only one that counts, not all combined. For example, if the list contains “damage” and “unbreaking” and the items has unbreaking 3 and smite 4, then the cooldown level is 4
* Added lines for disabling respawn mechanics for bosses (mainly regarding blocks), for example using Demon Chunk on Blackstone Pedestal to respawn the Decaying King. To disable Day Stalker and Night Prowler, disable the use of the Chaos Orb item instead
* Added line for “Dragon’s Scourge” bonus damage for Dragonslayer Swordspear and Heap of Raw Iron
* Added lines to disable ground withering effect by the Monarch of Chaos and the Cape of Chaos (chaos\_cape\_wither\_ground and chaos\_monarch\_wither\_ground)
release
SW 1.2.3 [1.20.1] Fabric
1.2.3-1.20.1-fabric12 апр. 2025 г.18,3 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
## 1.2.3
- Fixed a bug preventing other weapons such as axes from disabling shields
- Increased the durability of Forlorn Scythe to be on par with the other legendary weapons
- Added compatibility with Terramity, Lost Souls from that mod will work with this mods interactions and recipes
- Added it to the c:lost_soul (fabric) / forge:lost_soul tags, so if any other mods have similar items, they can be added into that tag through a datapack
- Forge specific: Fixed bug delaying custom keybind inputs if bound to mouse buttons
## 1.2.2
- All custom bows/crossbows' arrows apply custom effects from tipped arrows (can be disabled in config for each weapon)
- Galeforce ability doesn't need an arrow in inventory to shoot, won't consume one either and arrows can have custom effects, but they can't be picked up
- Added missing recipe to turn Chungus Emerald Blocks back into Chungus Emeralds
- Changed NightProwler ECLIPSE attack
- It now summons a portal above itself
- No longer shoots 3 skulls together
- Spawns skulls randomly from the summoned portal with shorter interval between
- These skulls may be hard to see, so added a config line ```night_prowler_eclipse_skulls_glow``` to make them glow if the player wishes so
- Fixed bug where ShadowOrbs would collide with each-other
- Removed custom hold animations for some weapons due to messing with Sinytra Connector and forge
- Weapons saving to the item NBT generate a new NBT if it doesn't exist already
- Dragon Staff Vigorous Fog ability heals tamed entities, including those not owned by the user based on config line ```dragon_staff_vigorous_fog_heal_tamed_entities_owned_by_others```
- Added config line ```dragon_staff_vigorous_fog_damage_and_heal``` to change heal and damage by the ability
- Fixed bug where Holy Moonlight Greatsword and Night's Edge abilities would not spawn entities when standing on 1 block thick ground
- Fixed bug where Night Prowler would be stuck in the sky in phase 2
- Added config lines for each boss that contains a list of all status effects the boss is immune to (for example ```chaos_monarch_status_effect_blacklist```)
- Made the fabric version of this mod compatible with Epic Fight mod
- Made the mod compatible with Rat's Arsenal mod
## 1.2.1
### Bug Fixes
- Added missing translation for Purified Blood fluid block
- Replaced chungus tonic blacklist with whitelist in config to avoid crashes due to attempting to turn into other mods' entities (new config file called soulsweapons_chungus_tonic_whitelist)
- Fixed a bug where Glass Vials did not appear in inventory after using a Blood Vial in the first hotbar slot
- The Withered Wabbajack now looks at the luck attribute of the player instead of luck effect (additionally reworked all it's code)
- Chaos Crown and Chaos Helmet gives the player value to the luck attribute instead of an effect, this value can be changed in the config
## 1.2
### Important:
* Updated fabric loader to 0.16.10 and geckolib to 4.7
### New Stuff:
* Added Dark Moon Greatsword from Elden Ring
* Apply Permafrost post hit to mobs hit
* Use ability keybind to give yourself Frost Moon effect
* While having Frost Moon effect, use the blade to shoot out moonlight projectiles that apply Permafrost
* Added Frost Moon effect, makes you immune to Permafrost, freezing and powdered snow
* Made entities inside the freeze\_immune\_entity\_types tag immune to Permafrost and added Frost Giant and Rime Spectre to it
* Added Purified Blood fluid, standing in it gives regeneration, using glass bottles on it will consume the fluid and give you potion of healing
* Added Glass Vials, crafted with 5 glass
* Added Blood Vials, gained by using glass vials on Purified Blood in a cauldron, using it will heal the user instantly by 3 hearts
* Added new functionality to Crimson Obsidian:
* Standing on it damages the entity with hotFloor damage type, just like magma blocks
* If the entity is not a skeleton and the damage was successful, blood is stored in the block
* When a cauldron is under this block and enough blood is stored, Purified Blood will drip down into the cauldron, filling it up
* Added Glaive of Hodir
* Attacking mobs grants stacks of Blade Dance effect
* Taking damage reduces stacks of Blade Dance by 1
* At 5 stacks of Blade Dance, gain Resistance 2 and Absorption 3 with 10 seconds cooldown
* Use the glaive to throw out a spectral glaive, passing through blocks and mobs, damaging and applying 125 posture loss to each mob it flies through
* Added Blade Dance effect
* When the effect is added, each stack of Blade Dance increases attack speed and damage of the held “Blade Dance” weapon, only certain weapons are accepted (so far only affects the Glaive of Hodir)
* Added Moonveil from Elden Ring
* Use to shoot out a wide horizontal moonlight wave, or shoot a vertical wave if crouching
* Added Excalibur, crafted with Echo Shards
* Turn 30% of damage taken into damage to the stack instead
* Upon taking lethal damage and while holding the sword, there is a 30% chance to negate all damage and cause an explosion instead, knocking back enemies
* Use to shoot a sonic boom towards your last target hit if within 40 blocks range, else target the closest entity within 16 blocks
* Changed the model of the Fallen Icon, gave it a changing texture based on the phase and made some of the animations smoother (some timings of the attacks have been changed due to this)
* Particles will now spawn on the sword instead of around the Fallen Icon itself
* Added new Fallen Icon attacks and changed some aspects
* Added boss music (song made by NoRestForWicked), can be turned off with the music volume slider in options
* It no longer starts the fight with Unbreakable
* Heavy Swing: Charge up a heavy attack that shoots a large horizontal moonlight projectile. The sword does not have a hitbox here
* Unbreakable & Repulse: Unbreakable attack has been changed to give shorter Nausea, Slowness and Weakness, and the amplifier of Weakness has been reduced from 2 to 1. This attack no longer only triggers at the start of the fight, it can now randomly trigger throughout. In phase 2, the boss will only do this attack if recently hit by a projectile. The projectile is then “absorbed” (or copied rather), so the next time this attack occurs, an orb will spawn above the target that will shoot out 3 times the amount of projectiles that the boss had absorbed.
* Archimedean Spiral: The boss will charge up a heavy ground slam which will then cause ruptures outwards in multiple archimedean spirals pattern
* Trick Weapons can now be made with datapacks
* Creating a new json file inside soulsweapons/trickweapons/item\_mappings.json and listing item ids mapped to another determines what the item will turn into, making it a trick weapon. A “replace” value needs to be specified first (like in tags) which is false by default, setting it to true will disable other trick weapons (including the default ones).
* An example file looks like this: {“replace”: false, “minecraft:apple”: “soulsweapons:chungus\_emerald”} This will map apples to chungus emeralds, turning apples into chungus emerald in game by pressing the switch trick weapon keybind.
* NB! If you want the custom trick weapons to give you the advancement, then they need to be included inside the trick\_weapons.json tag inside soulsweapons/tags/item folder
* Added Simon’s Bowblade, a trickweapon that switches between a bow and blade form. They both deal increased damage against undead, while the bow has 5 ticks extra pull time (1.2 sec to pull fully) and applies 30 posture loss on entity hit too
* Added Chungus Emerald blocks
* Changed Chungus music disc recipe to be a circle instead of all slots filled
* Moderately Sized Chunguses can now be in an “aggressive state” where their eyes are red, nothing will stop them from attacking you
* Moderately Sized Chunguses can spawn everywhere as long as a monolith is within vicinity (no longer just forests)
* Added Chungus bartering
* Use a Chungus Emerald on a Moderately Sized Chunguses, it will then consume it to give you an item based on a data pool
* The pool contains lots of useless items with high chances and overpowered items with extremely low chances
* The chunguses can also pick up the emeralds instead of you having to right click them
* Trading with them increases the chance for them to turn into Bosnian Big Chungus (based on the meme from r/comedynecrophilia), if in that state it will not give back an item when traded with, has 50 health and will drop 200 experience when killed (chunguses can also randomly spawn in this state with 1% chance)
* Chunguses in aggressive states will not be able to be bartered with
* Chunguses has a 5% chance to spawn as a Dream Chungus, they will only barter back between 1 and 8 (inclusive) Blaze Rods or Ender Pearls
* Added new effect Chungus Tonic
* If the player has it, Moderately Sized Chunguses will no longer attack you given they are not in an aggressive state
* If any other entities has it, they will turn into a completely random entity (including projectiles, minecarts, etc) for 15 seconds, then turn back into a regular Moderately Sized Chungus
* Added Chungus Tonic potion item, splash potion and lingering potion, all can be crafted with different recipes, the tonics will give Haste 3, Saturation and Chungus Tonic effect
* Potions are crafted with a Chungus Emerald into water bottles, you can right click any entity to make them instantly drink the potion instead of you
* Splash Potions are crafted with a Chungus Emerald Block into Chungus Tonic potions
* Lingering potions are crafted with dragons breath into Chungus Tonic Splash potions
* Invading Forlorn no longer spawn on these blacklisted blocks to avoid overcrowding and awkward spawn positions (such as stuck in trees): Warped Wart, Warped Stems, Warped Nylium, Shroomlight, Crimson Stems, Nether Wart Block, Basalt blocks
* Nerfed generation rate of Moonstone and Verglas ores
* Moonstone: Discard on air chance: 0 -> 0.75, min height -63 -> -80
* Verglas: Discard on air chance: 0 -> 0.75, max height 120 -> 300, ore count per chunk 48 -> 50
* Added Chungus Staff, gives the user Chungus Tonic effect while in the inventory, using it gives the player speed and haste 3, use it on a Moderately Sized Chungus tames it. Can be acquired through chungus bartering
* Translucent weapons can be right clicked to turn invisible in third person view
* Advancements are now datagenned and some got changed to be goals instead of challenges or tasks (this might break progress for them), also added a few new ones:
* Infuse the Hallowheart
* Infuse the Arkenplate
* Craft all the different moonlight weapons (comes before all weapons advancement)
* Craft the Glaive of Hodir
* Kill the Warden after crafting the Excalibur
* Added Frozen Lightning, it will now spawn when Mjolnir and the Leviathan Axe collide. It can be killed after 10 strikes, resulting in a big explosion and additional lighting
* Soulbound weapons now drop to the ground if the owner dies mid-flight. The soulbound entity is also saved across death and respawn, meaning if you die while it travels back to you, calling it back at your respawn point/after respawning makes it travel to you (despite that link being previously broken in older versions)
* Dragonslayer Swordspear and Heap of Raw Iron now have the “Dragon’s Scourge” ability, dealing bonus damage to dragons/entities inside the common tag “dragons.json” (damage is done past other calculations and is added flat regardless of attack speed)
* Monarch of Chaos will now drop a “Recipe Page”, an item that details how to acquire Blood Vials
* Holy Moonlight Pillars, Blackflame Explosions and Flame Pillars summon way fewer particles and now instead has an entity model
### Bug Fixes:
* Chungus Monolith blocks now drop when mined
* Soul harvesting weapons harvest dead mobs that died from the sweeping
* Fixed a bug where this mod would overwrite damage bonuses from other mods
* Fixed a bug where no cooldown was applied to Bluemoon Shortsword in creative
* Fixed a bug where disabling parry ability on shields wouldn’t remove the tooltip
* Night Prowlers Blackflame Snake attack now spawns particles on client instead of server, reducing packet info being sent which caused crashes
* Fixed a bug where enchants (like smite and sharpness) did not increase the damage of moonlight projectiles
* Fixed a bug where Mjolnir wouldn’t spawn it’s own share of special effects and lighting when colliding with the Leviathan Axe
* Fixed a bug causing Soulbound weapons to enter the dead players inventory, therefore disappearing
* Moonlight/Bluemoon Shortsword now work with controllers when using the Controllable mod
* (Potentially) fixed EXCEPTION\_ACCESS\_VIOLATION crash caused by different bosses
### Config changes:
* Added lines for Dark Moon Greatsword values (damage, attack speed, etc)
* Added lines for Glaive of Hodir values (damage, attack speed, etc)
* Added lines for Excalibur values (damage, attack speed, etc) and a line for if it should inform the player if no target is within range of the ability
* Added lines for Simon’s Bowblade values (damage, attack speed, etc)
* Added lines for how much Blood Vials should heal, duration and amplifier of regeneration
* Added line for whether the ability on Translucent Weapons can be used or not
* Added attack speed and damage lines for all Translucent Weapons
* Added disable recipe lines for all Translucent Weapons
* Added line for whether Chungus Tonics can be used or not
* Added line for how many ticks should pass until the entity should turn into a Moderately Sized Chungus when affected by Chungus Tonic
* Added blacklist for entities that other entities affected by Chungus Tonic CANNOT turn into
* Added lines for Chungus Staff (damage, attack speed, can be disabled, is fireproof)
* Added line to disable chungus bartering
* Replaced righteous\_undead\_bonus\_damage line with similar lines for each unique undead bonus trick weapon with name in front instead, for example Ludwig’s Holy Blade has ludwigs\_holy\_greatsword\_righteous\_undead\_bonus\_damage (so each weapon has its own line)
* Added lines for moonlight projectile damage for each moonlight weapon, in other words bluemoon, moonlight and pure swords no longer use the same config line, they have each their own
* Changed config lines for \_enchant\_reduces\_cooldown\_id to \_ids and it will now take in an array of strings instead of just a singular string, meaning you can write as many enchant ids as you want, but only the highest level of them all will still be the only one that counts, not all combined. For example, if the list contains “damage” and “unbreaking” and the items has unbreaking 3 and smite 4, then the cooldown level is 4
* Added lines for disabling respawn mechanics for bosses (mainly regarding blocks), for example using Demon Chunk on Blackstone Pedestal to respawn the Decaying King. To disable Day Stalker and Night Prowler, disable the use of the Chaos Orb item instead
* Added line for “Dragon’s Scourge” bonus damage for Dragonslayer Swordspear and Heap of Raw Iron
* Added lines to disable ground withering effect by the Monarch of Chaos and the Cape of Chaos (chaos\_cape\_wither\_ground and chaos\_monarch\_wither\_ground)
release
SW 1.2.2 [1.20.1] Forge
1.2.2-1.20.1-forge7 апр. 2025 г.1,7 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
## 1.2.2
- All custom bows/crossbows' arrows apply custom effects from tipped arrows (can be disabled in config for each weapon)
- Galeforce ability doesn't need an arrow in inventory to shoot, won't consume one either and arrows can have custom effects, but they can't be picked up
- Added missing recipe to turn Chungus Emerald Blocks back into Chungus Emeralds
- Changed NightProwler ECLIPSE attack
- It now summons a portal above itself
- No longer shoots 3 skulls together
- Spawns skulls randomly from the summoned portal with shorter interval between
- These skulls may be hard to see, so added a config line ```night_prowler_eclipse_skulls_glow``` to make them glow if the player wishes so
- Fixed bug where ShadowOrbs would collide with each-other
- Removed custom hold animations for some weapons due to messing with Sinytra Connector and forge
- Weapons saving to the item NBT generate a new NBT if it doesn't exist already
- Dragon Staff Vigorous Fog ability heals tamed entities, including those not owned by the user based on config line ```dragon_staff_vigorous_fog_heal_tamed_entities_owned_by_others```
- Added config line ```dragon_staff_vigorous_fog_damage_and_heal``` to change heal and damage by the ability
- Fixed bug where Holy Moonlight Greatsword and Night's Edge abilities would not spawn entities when standing on 1 block thick ground
- Fixed bug where Night Prowler would be stuck in the sky in phase 2
- Added config lines for each boss that contains a list of all status effects the boss is immune to (for example ```chaos_monarch_status_effect_blacklist```)
- Made the fabric version of this mod compatible with Epic Fight mod
- Made the mod compatible with Rat's Arsenal mod
## 1.2.1
### Bug Fixes
- Added missing translation for Purified Blood fluid block
- Replaced chungus tonic blacklist with whitelist in config to avoid crashes due to attempting to turn into other mods' entities (new config file called soulsweapons_chungus_tonic_whitelist)
- Fixed a bug where Glass Vials did not appear in inventory after using a Blood Vial in the first hotbar slot
- The Withered Wabbajack now looks at the luck attribute of the player instead of luck effect (additionally reworked all it's code)
- Chaos Crown and Chaos Helmet gives the player value to the luck attribute instead of an effect, this value can be changed in the config
## 1.2
### Important:
* Updated fabric loader to 0.16.10 and geckolib to 4.7
### New Stuff:
* Added Dark Moon Greatsword from Elden Ring
* Apply Permafrost post hit to mobs hit
* Use ability keybind to give yourself Frost Moon effect
* While having Frost Moon effect, use the blade to shoot out moonlight projectiles that apply Permafrost
* Added Frost Moon effect, makes you immune to Permafrost, freezing and powdered snow
* Made entities inside the freeze\_immune\_entity\_types tag immune to Permafrost and added Frost Giant and Rime Spectre to it
* Added Purified Blood fluid, standing in it gives regeneration, using glass bottles on it will consume the fluid and give you potion of healing
* Added Glass Vials, crafted with 5 glass
* Added Blood Vials, gained by using glass vials on Purified Blood in a cauldron, using it will heal the user instantly by 3 hearts
* Added new functionality to Crimson Obsidian:
* Standing on it damages the entity with hotFloor damage type, just like magma blocks
* If the entity is not a skeleton and the damage was successful, blood is stored in the block
* When a cauldron is under this block and enough blood is stored, Purified Blood will drip down into the cauldron, filling it up
* Added Glaive of Hodir
* Attacking mobs grants stacks of Blade Dance effect
* Taking damage reduces stacks of Blade Dance by 1
* At 5 stacks of Blade Dance, gain Resistance 2 and Absorption 3 with 10 seconds cooldown
* Use the glaive to throw out a spectral glaive, passing through blocks and mobs, damaging and applying 125 posture loss to each mob it flies through
* Added Blade Dance effect
* When the effect is added, each stack of Blade Dance increases attack speed and damage of the held “Blade Dance” weapon, only certain weapons are accepted (so far only affects the Glaive of Hodir)
* Added Moonveil from Elden Ring
* Use to shoot out a wide horizontal moonlight wave, or shoot a vertical wave if crouching
* Added Excalibur, crafted with Echo Shards
* Turn 30% of damage taken into damage to the stack instead
* Upon taking lethal damage and while holding the sword, there is a 30% chance to negate all damage and cause an explosion instead, knocking back enemies
* Use to shoot a sonic boom towards your last target hit if within 40 blocks range, else target the closest entity within 16 blocks
* Changed the model of the Fallen Icon, gave it a changing texture based on the phase and made some of the animations smoother (some timings of the attacks have been changed due to this)
* Particles will now spawn on the sword instead of around the Fallen Icon itself
* Added new Fallen Icon attacks and changed some aspects
* Added boss music (song made by NoRestForWicked), can be turned off with the music volume slider in options
* It no longer starts the fight with Unbreakable
* Heavy Swing: Charge up a heavy attack that shoots a large horizontal moonlight projectile. The sword does not have a hitbox here
* Unbreakable & Repulse: Unbreakable attack has been changed to give shorter Nausea, Slowness and Weakness, and the amplifier of Weakness has been reduced from 2 to 1. This attack no longer only triggers at the start of the fight, it can now randomly trigger throughout. In phase 2, the boss will only do this attack if recently hit by a projectile. The projectile is then “absorbed” (or copied rather), so the next time this attack occurs, an orb will spawn above the target that will shoot out 3 times the amount of projectiles that the boss had absorbed.
* Archimedean Spiral: The boss will charge up a heavy ground slam which will then cause ruptures outwards in multiple archimedean spirals pattern
* Trick Weapons can now be made with datapacks
* Creating a new json file inside soulsweapons/trickweapons/item\_mappings.json and listing item ids mapped to another determines what the item will turn into, making it a trick weapon. A “replace” value needs to be specified first (like in tags) which is false by default, setting it to true will disable other trick weapons (including the default ones).
* An example file looks like this: {“replace”: false, “minecraft:apple”: “soulsweapons:chungus\_emerald”} This will map apples to chungus emeralds, turning apples into chungus emerald in game by pressing the switch trick weapon keybind.
* NB! If you want the custom trick weapons to give you the advancement, then they need to be included inside the trick\_weapons.json tag inside soulsweapons/tags/item folder
* Added Simon’s Bowblade, a trickweapon that switches between a bow and blade form. They both deal increased damage against undead, while the bow has 5 ticks extra pull time (1.2 sec to pull fully) and applies 30 posture loss on entity hit too
* Added Chungus Emerald blocks
* Changed Chungus music disc recipe to be a circle instead of all slots filled
* Moderately Sized Chunguses can now be in an “aggressive state” where their eyes are red, nothing will stop them from attacking you
* Moderately Sized Chunguses can spawn everywhere as long as a monolith is within vicinity (no longer just forests)
* Added Chungus bartering
* Use a Chungus Emerald on a Moderately Sized Chunguses, it will then consume it to give you an item based on a data pool
* The pool contains lots of useless items with high chances and overpowered items with extremely low chances
* The chunguses can also pick up the emeralds instead of you having to right click them
* Trading with them increases the chance for them to turn into Bosnian Big Chungus (based on the meme from r/comedynecrophilia), if in that state it will not give back an item when traded with, has 50 health and will drop 200 experience when killed (chunguses can also randomly spawn in this state with 1% chance)
* Chunguses in aggressive states will not be able to be bartered with
* Chunguses has a 5% chance to spawn as a Dream Chungus, they will only barter back between 1 and 8 (inclusive) Blaze Rods or Ender Pearls
* Added new effect Chungus Tonic
* If the player has it, Moderately Sized Chunguses will no longer attack you given they are not in an aggressive state
* If any other entities has it, they will turn into a completely random entity (including projectiles, minecarts, etc) for 15 seconds, then turn back into a regular Moderately Sized Chungus
* Added Chungus Tonic potion item, splash potion and lingering potion, all can be crafted with different recipes, the tonics will give Haste 3, Saturation and Chungus Tonic effect
* Potions are crafted with a Chungus Emerald into water bottles, you can right click any entity to make them instantly drink the potion instead of you
* Splash Potions are crafted with a Chungus Emerald Block into Chungus Tonic potions
* Lingering potions are crafted with dragons breath into Chungus Tonic Splash potions
* Invading Forlorn no longer spawn on these blacklisted blocks to avoid overcrowding and awkward spawn positions (such as stuck in trees): Warped Wart, Warped Stems, Warped Nylium, Shroomlight, Crimson Stems, Nether Wart Block, Basalt blocks
* Nerfed generation rate of Moonstone and Verglas ores
* Moonstone: Discard on air chance: 0 -> 0.75, min height -63 -> -80
* Verglas: Discard on air chance: 0 -> 0.75, max height 120 -> 300, ore count per chunk 48 -> 50
* Added Chungus Staff, gives the user Chungus Tonic effect while in the inventory, using it gives the player speed and haste 3, use it on a Moderately Sized Chungus tames it. Can be acquired through chungus bartering
* Translucent weapons can be right clicked to turn invisible in third person view
* Advancements are now datagenned and some got changed to be goals instead of challenges or tasks (this might break progress for them), also added a few new ones:
* Infuse the Hallowheart
* Infuse the Arkenplate
* Craft all the different moonlight weapons (comes before all weapons advancement)
* Craft the Glaive of Hodir
* Kill the Warden after crafting the Excalibur
* Added Frozen Lightning, it will now spawn when Mjolnir and the Leviathan Axe collide. It can be killed after 10 strikes, resulting in a big explosion and additional lighting
* Soulbound weapons now drop to the ground if the owner dies mid-flight. The soulbound entity is also saved across death and respawn, meaning if you die while it travels back to you, calling it back at your respawn point/after respawning makes it travel to you (despite that link being previously broken in older versions)
* Dragonslayer Swordspear and Heap of Raw Iron now have the “Dragon’s Scourge” ability, dealing bonus damage to dragons/entities inside the common tag “dragons.json” (damage is done past other calculations and is added flat regardless of attack speed)
* Monarch of Chaos will now drop a “Recipe Page”, an item that details how to acquire Blood Vials
* Holy Moonlight Pillars, Blackflame Explosions and Flame Pillars summon way fewer particles and now instead has an entity model
### Bug Fixes:
* Chungus Monolith blocks now drop when mined
* Soul harvesting weapons harvest dead mobs that died from the sweeping
* Fixed a bug where this mod would overwrite damage bonuses from other mods
* Fixed a bug where no cooldown was applied to Bluemoon Shortsword in creative
* Fixed a bug where disabling parry ability on shields wouldn’t remove the tooltip
* Night Prowlers Blackflame Snake attack now spawns particles on client instead of server, reducing packet info being sent which caused crashes
* Fixed a bug where enchants (like smite and sharpness) did not increase the damage of moonlight projectiles
* Fixed a bug where Mjolnir wouldn’t spawn it’s own share of special effects and lighting when colliding with the Leviathan Axe
* Fixed a bug causing Soulbound weapons to enter the dead players inventory, therefore disappearing
* Moonlight/Bluemoon Shortsword now work with controllers when using the Controllable mod
* (Potentially) fixed EXCEPTION\_ACCESS\_VIOLATION crash caused by different bosses
### Config changes:
* Added lines for Dark Moon Greatsword values (damage, attack speed, etc)
* Added lines for Glaive of Hodir values (damage, attack speed, etc)
* Added lines for Excalibur values (damage, attack speed, etc) and a line for if it should inform the player if no target is within range of the ability
* Added lines for Simon’s Bowblade values (damage, attack speed, etc)
* Added lines for how much Blood Vials should heal, duration and amplifier of regeneration
* Added line for whether the ability on Translucent Weapons can be used or not
* Added attack speed and damage lines for all Translucent Weapons
* Added disable recipe lines for all Translucent Weapons
* Added line for whether Chungus Tonics can be used or not
* Added line for how many ticks should pass until the entity should turn into a Moderately Sized Chungus when affected by Chungus Tonic
* Added blacklist for entities that other entities affected by Chungus Tonic CANNOT turn into
* Added lines for Chungus Staff (damage, attack speed, can be disabled, is fireproof)
* Added line to disable chungus bartering
* Replaced righteous\_undead\_bonus\_damage line with similar lines for each unique undead bonus trick weapon with name in front instead, for example Ludwig’s Holy Blade has ludwigs\_holy\_greatsword\_righteous\_undead\_bonus\_damage (so each weapon has its own line)
* Added lines for moonlight projectile damage for each moonlight weapon, in other words bluemoon, moonlight and pure swords no longer use the same config line, they have each their own
* Changed config lines for \_enchant\_reduces\_cooldown\_id to \_ids and it will now take in an array of strings instead of just a singular string, meaning you can write as many enchant ids as you want, but only the highest level of them all will still be the only one that counts, not all combined. For example, if the list contains “damage” and “unbreaking” and the items has unbreaking 3 and smite 4, then the cooldown level is 4
* Added lines for disabling respawn mechanics for bosses (mainly regarding blocks), for example using Demon Chunk on Blackstone Pedestal to respawn the Decaying King. To disable Day Stalker and Night Prowler, disable the use of the Chaos Orb item instead
* Added line for “Dragon’s Scourge” bonus damage for Dragonslayer Swordspear and Heap of Raw Iron
* Added lines to disable ground withering effect by the Monarch of Chaos and the Cape of Chaos (chaos\_cape\_wither\_ground and chaos\_monarch\_wither\_ground)
release
SW 1.2.2 [1.20.1] Fabric
1.2.2-1.20.1-fabric7 апр. 2025 г.2,5 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
## 1.2.2
- All custom bows/crossbows' arrows apply custom effects from tipped arrows (can be disabled in config for each weapon)
- Galeforce ability doesn't need an arrow in inventory to shoot, won't consume one either and arrows can have custom effects, but they can't be picked up
- Added missing recipe to turn Chungus Emerald Blocks back into Chungus Emeralds
- Changed NightProwler ECLIPSE attack
- It now summons a portal above itself
- No longer shoots 3 skulls together
- Spawns skulls randomly from the summoned portal with shorter interval between
- These skulls may be hard to see, so added a config line ```night_prowler_eclipse_skulls_glow``` to make them glow if the player wishes so
- Fixed bug where ShadowOrbs would collide with each-other
- Removed custom hold animations for some weapons due to messing with Sinytra Connector and forge
- Weapons saving to the item NBT generate a new NBT if it doesn't exist already
- Dragon Staff Vigorous Fog ability heals tamed entities, including those not owned by the user based on config line ```dragon_staff_vigorous_fog_heal_tamed_entities_owned_by_others```
- Added config line ```dragon_staff_vigorous_fog_damage_and_heal``` to change heal and damage by the ability
- Fixed bug where Holy Moonlight Greatsword and Night's Edge abilities would not spawn entities when standing on 1 block thick ground
- Fixed bug where Night Prowler would be stuck in the sky in phase 2
- Added config lines for each boss that contains a list of all status effects the boss is immune to (for example ```chaos_monarch_status_effect_blacklist```)
- Made the fabric version of this mod compatible with Epic Fight mod
- Made the mod compatible with Rat's Arsenal mod
## 1.2.1
### Bug Fixes
- Added missing translation for Purified Blood fluid block
- Replaced chungus tonic blacklist with whitelist in config to avoid crashes due to attempting to turn into other mods' entities (new config file called soulsweapons_chungus_tonic_whitelist)
- Fixed a bug where Glass Vials did not appear in inventory after using a Blood Vial in the first hotbar slot
- The Withered Wabbajack now looks at the luck attribute of the player instead of luck effect (additionally reworked all it's code)
- Chaos Crown and Chaos Helmet gives the player value to the luck attribute instead of an effect, this value can be changed in the config
## 1.2
### Important:
* Updated fabric loader to 0.16.10 and geckolib to 4.7
### New Stuff:
* Added Dark Moon Greatsword from Elden Ring
* Apply Permafrost post hit to mobs hit
* Use ability keybind to give yourself Frost Moon effect
* While having Frost Moon effect, use the blade to shoot out moonlight projectiles that apply Permafrost
* Added Frost Moon effect, makes you immune to Permafrost, freezing and powdered snow
* Made entities inside the freeze\_immune\_entity\_types tag immune to Permafrost and added Frost Giant and Rime Spectre to it
* Added Purified Blood fluid, standing in it gives regeneration, using glass bottles on it will consume the fluid and give you potion of healing
* Added Glass Vials, crafted with 5 glass
* Added Blood Vials, gained by using glass vials on Purified Blood in a cauldron, using it will heal the user instantly by 3 hearts
* Added new functionality to Crimson Obsidian:
* Standing on it damages the entity with hotFloor damage type, just like magma blocks
* If the entity is not a skeleton and the damage was successful, blood is stored in the block
* When a cauldron is under this block and enough blood is stored, Purified Blood will drip down into the cauldron, filling it up
* Added Glaive of Hodir
* Attacking mobs grants stacks of Blade Dance effect
* Taking damage reduces stacks of Blade Dance by 1
* At 5 stacks of Blade Dance, gain Resistance 2 and Absorption 3 with 10 seconds cooldown
* Use the glaive to throw out a spectral glaive, passing through blocks and mobs, damaging and applying 125 posture loss to each mob it flies through
* Added Blade Dance effect
* When the effect is added, each stack of Blade Dance increases attack speed and damage of the held “Blade Dance” weapon, only certain weapons are accepted (so far only affects the Glaive of Hodir)
* Added Moonveil from Elden Ring
* Use to shoot out a wide horizontal moonlight wave, or shoot a vertical wave if crouching
* Added Excalibur, crafted with Echo Shards
* Turn 30% of damage taken into damage to the stack instead
* Upon taking lethal damage and while holding the sword, there is a 30% chance to negate all damage and cause an explosion instead, knocking back enemies
* Use to shoot a sonic boom towards your last target hit if within 40 blocks range, else target the closest entity within 16 blocks
* Changed the model of the Fallen Icon, gave it a changing texture based on the phase and made some of the animations smoother (some timings of the attacks have been changed due to this)
* Particles will now spawn on the sword instead of around the Fallen Icon itself
* Added new Fallen Icon attacks and changed some aspects
* Added boss music (song made by NoRestForWicked), can be turned off with the music volume slider in options
* It no longer starts the fight with Unbreakable
* Heavy Swing: Charge up a heavy attack that shoots a large horizontal moonlight projectile. The sword does not have a hitbox here
* Unbreakable & Repulse: Unbreakable attack has been changed to give shorter Nausea, Slowness and Weakness, and the amplifier of Weakness has been reduced from 2 to 1. This attack no longer only triggers at the start of the fight, it can now randomly trigger throughout. In phase 2, the boss will only do this attack if recently hit by a projectile. The projectile is then “absorbed” (or copied rather), so the next time this attack occurs, an orb will spawn above the target that will shoot out 3 times the amount of projectiles that the boss had absorbed.
* Archimedean Spiral: The boss will charge up a heavy ground slam which will then cause ruptures outwards in multiple archimedean spirals pattern
* Trick Weapons can now be made with datapacks
* Creating a new json file inside soulsweapons/trickweapons/item\_mappings.json and listing item ids mapped to another determines what the item will turn into, making it a trick weapon. A “replace” value needs to be specified first (like in tags) which is false by default, setting it to true will disable other trick weapons (including the default ones).
* An example file looks like this: {“replace”: false, “minecraft:apple”: “soulsweapons:chungus\_emerald”} This will map apples to chungus emeralds, turning apples into chungus emerald in game by pressing the switch trick weapon keybind.
* NB! If you want the custom trick weapons to give you the advancement, then they need to be included inside the trick\_weapons.json tag inside soulsweapons/tags/item folder
* Added Simon’s Bowblade, a trickweapon that switches between a bow and blade form. They both deal increased damage against undead, while the bow has 5 ticks extra pull time (1.2 sec to pull fully) and applies 30 posture loss on entity hit too
* Added Chungus Emerald blocks
* Changed Chungus music disc recipe to be a circle instead of all slots filled
* Moderately Sized Chunguses can now be in an “aggressive state” where their eyes are red, nothing will stop them from attacking you
* Moderately Sized Chunguses can spawn everywhere as long as a monolith is within vicinity (no longer just forests)
* Added Chungus bartering
* Use a Chungus Emerald on a Moderately Sized Chunguses, it will then consume it to give you an item based on a data pool
* The pool contains lots of useless items with high chances and overpowered items with extremely low chances
* The chunguses can also pick up the emeralds instead of you having to right click them
* Trading with them increases the chance for them to turn into Bosnian Big Chungus (based on the meme from r/comedynecrophilia), if in that state it will not give back an item when traded with, has 50 health and will drop 200 experience when killed (chunguses can also randomly spawn in this state with 1% chance)
* Chunguses in aggressive states will not be able to be bartered with
* Chunguses has a 5% chance to spawn as a Dream Chungus, they will only barter back between 1 and 8 (inclusive) Blaze Rods or Ender Pearls
* Added new effect Chungus Tonic
* If the player has it, Moderately Sized Chunguses will no longer attack you given they are not in an aggressive state
* If any other entities has it, they will turn into a completely random entity (including projectiles, minecarts, etc) for 15 seconds, then turn back into a regular Moderately Sized Chungus
* Added Chungus Tonic potion item, splash potion and lingering potion, all can be crafted with different recipes, the tonics will give Haste 3, Saturation and Chungus Tonic effect
* Potions are crafted with a Chungus Emerald into water bottles, you can right click any entity to make them instantly drink the potion instead of you
* Splash Potions are crafted with a Chungus Emerald Block into Chungus Tonic potions
* Lingering potions are crafted with dragons breath into Chungus Tonic Splash potions
* Invading Forlorn no longer spawn on these blacklisted blocks to avoid overcrowding and awkward spawn positions (such as stuck in trees): Warped Wart, Warped Stems, Warped Nylium, Shroomlight, Crimson Stems, Nether Wart Block, Basalt blocks
* Nerfed generation rate of Moonstone and Verglas ores
* Moonstone: Discard on air chance: 0 -> 0.75, min height -63 -> -80
* Verglas: Discard on air chance: 0 -> 0.75, max height 120 -> 300, ore count per chunk 48 -> 50
* Added Chungus Staff, gives the user Chungus Tonic effect while in the inventory, using it gives the player speed and haste 3, use it on a Moderately Sized Chungus tames it. Can be acquired through chungus bartering
* Translucent weapons can be right clicked to turn invisible in third person view
* Advancements are now datagenned and some got changed to be goals instead of challenges or tasks (this might break progress for them), also added a few new ones:
* Infuse the Hallowheart
* Infuse the Arkenplate
* Craft all the different moonlight weapons (comes before all weapons advancement)
* Craft the Glaive of Hodir
* Kill the Warden after crafting the Excalibur
* Added Frozen Lightning, it will now spawn when Mjolnir and the Leviathan Axe collide. It can be killed after 10 strikes, resulting in a big explosion and additional lighting
* Soulbound weapons now drop to the ground if the owner dies mid-flight. The soulbound entity is also saved across death and respawn, meaning if you die while it travels back to you, calling it back at your respawn point/after respawning makes it travel to you (despite that link being previously broken in older versions)
* Dragonslayer Swordspear and Heap of Raw Iron now have the “Dragon’s Scourge” ability, dealing bonus damage to dragons/entities inside the common tag “dragons.json” (damage is done past other calculations and is added flat regardless of attack speed)
* Monarch of Chaos will now drop a “Recipe Page”, an item that details how to acquire Blood Vials
* Holy Moonlight Pillars, Blackflame Explosions and Flame Pillars summon way fewer particles and now instead has an entity model
### Bug Fixes:
* Chungus Monolith blocks now drop when mined
* Soul harvesting weapons harvest dead mobs that died from the sweeping
* Fixed a bug where this mod would overwrite damage bonuses from other mods
* Fixed a bug where no cooldown was applied to Bluemoon Shortsword in creative
* Fixed a bug where disabling parry ability on shields wouldn’t remove the tooltip
* Night Prowlers Blackflame Snake attack now spawns particles on client instead of server, reducing packet info being sent which caused crashes
* Fixed a bug where enchants (like smite and sharpness) did not increase the damage of moonlight projectiles
* Fixed a bug where Mjolnir wouldn’t spawn it’s own share of special effects and lighting when colliding with the Leviathan Axe
* Fixed a bug causing Soulbound weapons to enter the dead players inventory, therefore disappearing
* Moonlight/Bluemoon Shortsword now work with controllers when using the Controllable mod
* (Potentially) fixed EXCEPTION\_ACCESS\_VIOLATION crash caused by different bosses
### Config changes:
* Added lines for Dark Moon Greatsword values (damage, attack speed, etc)
* Added lines for Glaive of Hodir values (damage, attack speed, etc)
* Added lines for Excalibur values (damage, attack speed, etc) and a line for if it should inform the player if no target is within range of the ability
* Added lines for Simon’s Bowblade values (damage, attack speed, etc)
* Added lines for how much Blood Vials should heal, duration and amplifier of regeneration
* Added line for whether the ability on Translucent Weapons can be used or not
* Added attack speed and damage lines for all Translucent Weapons
* Added disable recipe lines for all Translucent Weapons
* Added line for whether Chungus Tonics can be used or not
* Added line for how many ticks should pass until the entity should turn into a Moderately Sized Chungus when affected by Chungus Tonic
* Added blacklist for entities that other entities affected by Chungus Tonic CANNOT turn into
* Added lines for Chungus Staff (damage, attack speed, can be disabled, is fireproof)
* Added line to disable chungus bartering
* Replaced righteous\_undead\_bonus\_damage line with similar lines for each unique undead bonus trick weapon with name in front instead, for example Ludwig’s Holy Blade has ludwigs\_holy\_greatsword\_righteous\_undead\_bonus\_damage (so each weapon has its own line)
* Added lines for moonlight projectile damage for each moonlight weapon, in other words bluemoon, moonlight and pure swords no longer use the same config line, they have each their own
* Changed config lines for \_enchant\_reduces\_cooldown\_id to \_ids and it will now take in an array of strings instead of just a singular string, meaning you can write as many enchant ids as you want, but only the highest level of them all will still be the only one that counts, not all combined. For example, if the list contains “damage” and “unbreaking” and the items has unbreaking 3 and smite 4, then the cooldown level is 4
* Added lines for disabling respawn mechanics for bosses (mainly regarding blocks), for example using Demon Chunk on Blackstone Pedestal to respawn the Decaying King. To disable Day Stalker and Night Prowler, disable the use of the Chaos Orb item instead
* Added line for “Dragon’s Scourge” bonus damage for Dragonslayer Swordspear and Heap of Raw Iron
* Added lines to disable ground withering effect by the Monarch of Chaos and the Cape of Chaos (chaos\_cape\_wither\_ground and chaos\_monarch\_wither\_ground)
release
SW 1.2.1 [1.20.1] Fabric
1.2.1-1.20.1-fabric25 янв. 2025 г.202,2 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
## 1.2.1
### Bug Fixes
- Added missing translation for Purified Blood fluid block
- Replaced chungus tonic blacklist with whitelist in config to avoid crashes due to attempting to turn into other mods' entities (new config file called soulsweapons_chungus_tonic_whitelist)
- Fixed a bug where Glass Vials did not appear in inventory after using a Blood Vial in the first hotbar slot
- The Withered Wabbajack now looks at the luck attribute of the player instead of luck effect (additionally reworked all it's code)
- Chaos Crown and Chaos Helmet gives the player value to the luck attribute instead of an effect, this value can be changed in the config
## 1.2
### Important:
* Updated fabric loader to 0.16.10 and geckolib to 4.7
### New Stuff:
* Added Dark Moon Greatsword from Elden Ring
* Apply Permafrost post hit to mobs hit
* Use ability keybind to give yourself Frost Moon effect
* While having Frost Moon effect, use the blade to shoot out moonlight projectiles that apply Permafrost
* Added Frost Moon effect, makes you immune to Permafrost, freezing and powdered snow
* Made entities inside the freeze\_immune\_entity\_types tag immune to Permafrost and added Frost Giant and Rime Spectre to it
* Added Purified Blood fluid, standing in it gives regeneration, using glass bottles on it will consume the fluid and give you potion of healing
* Added Glass Vials, crafted with 5 glass
* Added Blood Vials, gained by using glass vials on Purified Blood in a cauldron, using it will heal the user instantly by 3 hearts
* Added new functionality to Crimson Obsidian:
* Standing on it damages the entity with hotFloor damage type, just like magma blocks
* If the entity is not a skeleton and the damage was successful, blood is stored in the block
* When a cauldron is under this block and enough blood is stored, Purified Blood will drip down into the cauldron, filling it up
* Added Glaive of Hodir
* Attacking mobs grants stacks of Blade Dance effect
* Taking damage reduces stacks of Blade Dance by 1
* At 5 stacks of Blade Dance, gain Resistance 2 and Absorption 3 with 10 seconds cooldown
* Use the glaive to throw out a spectral glaive, passing through blocks and mobs, damaging and applying 125 posture loss to each mob it flies through
* Added Blade Dance effect
* When the effect is added, each stack of Blade Dance increases attack speed and damage of the held “Blade Dance” weapon, only certain weapons are accepted (so far only affects the Glaive of Hodir)
* Added Moonveil from Elden Ring
* Use to shoot out a wide horizontal moonlight wave, or shoot a vertical wave if crouching
* Added Excalibur, crafted with Echo Shards
* Turn 30% of damage taken into damage to the stack instead
* Upon taking lethal damage and while holding the sword, there is a 30% chance to negate all damage and cause an explosion instead, knocking back enemies
* Use to shoot a sonic boom towards your last target hit if within 40 blocks range, else target the closest entity within 16 blocks
* Changed the model of the Fallen Icon, gave it a changing texture based on the phase and made some of the animations smoother (some timings of the attacks have been changed due to this)
* Particles will now spawn on the sword instead of around the Fallen Icon itself
* Added new Fallen Icon attacks and changed some aspects
* Added boss music (song made by NoRestForWicked), can be turned off with the music volume slider in options
* It no longer starts the fight with Unbreakable
* Heavy Swing: Charge up a heavy attack that shoots a large horizontal moonlight projectile. The sword does not have a hitbox here
* Unbreakable & Repulse: Unbreakable attack has been changed to give shorter Nausea, Slowness and Weakness, and the amplifier of Weakness has been reduced from 2 to 1. This attack no longer only triggers at the start of the fight, it can now randomly trigger throughout. In phase 2, the boss will only do this attack if recently hit by a projectile. The projectile is then “absorbed” (or copied rather), so the next time this attack occurs, an orb will spawn above the target that will shoot out 3 times the amount of projectiles that the boss had absorbed.
* Archimedean Spiral: The boss will charge up a heavy ground slam which will then cause ruptures outwards in multiple archimedean spirals pattern
* Trick Weapons can now be made with datapacks
* Creating a new json file inside soulsweapons/trickweapons/item\_mappings.json and listing item ids mapped to another determines what the item will turn into, making it a trick weapon. A “replace” value needs to be specified first (like in tags) which is false by default, setting it to true will disable other trick weapons (including the default ones).
* An example file looks like this: {“replace”: false, “minecraft:apple”: “soulsweapons:chungus\_emerald”} This will map apples to chungus emeralds, turning apples into chungus emerald in game by pressing the switch trick weapon keybind.
* NB! If you want the custom trick weapons to give you the advancement, then they need to be included inside the trick\_weapons.json tag inside soulsweapons/tags/item folder
* Added Simon’s Bowblade, a trickweapon that switches between a bow and blade form. They both deal increased damage against undead, while the bow has 5 ticks extra pull time (1.2 sec to pull fully) and applies 30 posture loss on entity hit too
* Added Chungus Emerald blocks
* Changed Chungus music disc recipe to be a circle instead of all slots filled
* Moderately Sized Chunguses can now be in an “aggressive state” where their eyes are red, nothing will stop them from attacking you
* Moderately Sized Chunguses can spawn everywhere as long as a monolith is within vicinity (no longer just forests)
* Added Chungus bartering
* Use a Chungus Emerald on a Moderately Sized Chunguses, it will then consume it to give you an item based on a data pool
* The pool contains lots of useless items with high chances and overpowered items with extremely low chances
* The chunguses can also pick up the emeralds instead of you having to right click them
* Trading with them increases the chance for them to turn into Bosnian Big Chungus (based on the meme from r/comedynecrophilia), if in that state it will not give back an item when traded with, has 50 health and will drop 200 experience when killed (chunguses can also randomly spawn in this state with 1% chance)
* Chunguses in aggressive states will not be able to be bartered with
* Chunguses has a 5% chance to spawn as a Dream Chungus, they will only barter back between 1 and 8 (inclusive) Blaze Rods or Ender Pearls
* Added new effect Chungus Tonic
* If the player has it, Moderately Sized Chunguses will no longer attack you given they are not in an aggressive state
* If any other entities has it, they will turn into a completely random entity (including projectiles, minecarts, etc) for 15 seconds, then turn back into a regular Moderately Sized Chungus
* Added Chungus Tonic potion item, splash potion and lingering potion, all can be crafted with different recipes, the tonics will give Haste 3, Saturation and Chungus Tonic effect
* Potions are crafted with a Chungus Emerald into water bottles, you can right click any entity to make them instantly drink the potion instead of you
* Splash Potions are crafted with a Chungus Emerald Block into Chungus Tonic potions
* Lingering potions are crafted with dragons breath into Chungus Tonic Splash potions
* Invading Forlorn no longer spawn on these blacklisted blocks to avoid overcrowding and awkward spawn positions (such as stuck in trees): Warped Wart, Warped Stems, Warped Nylium, Shroomlight, Crimson Stems, Nether Wart Block, Basalt blocks
* Nerfed generation rate of Moonstone and Verglas ores
* Moonstone: Discard on air chance: 0 -> 0.75, min height -63 -> -80
* Verglas: Discard on air chance: 0 -> 0.75, max height 120 -> 300, ore count per chunk 48 -> 50
* Added Chungus Staff, gives the user Chungus Tonic effect while in the inventory, using it gives the player speed and haste 3, use it on a Moderately Sized Chungus tames it. Can be acquired through chungus bartering
* Translucent weapons can be right clicked to turn invisible in third person view
* Advancements are now datagenned and some got changed to be goals instead of challenges or tasks (this might break progress for them), also added a few new ones:
* Infuse the Hallowheart
* Infuse the Arkenplate
* Craft all the different moonlight weapons (comes before all weapons advancement)
* Craft the Glaive of Hodir
* Kill the Warden after crafting the Excalibur
* Added Frozen Lightning, it will now spawn when Mjolnir and the Leviathan Axe collide. It can be killed after 10 strikes, resulting in a big explosion and additional lighting
* Soulbound weapons now drop to the ground if the owner dies mid-flight. The soulbound entity is also saved across death and respawn, meaning if you die while it travels back to you, calling it back at your respawn point/after respawning makes it travel to you (despite that link being previously broken in older versions)
* Dragonslayer Swordspear and Heap of Raw Iron now have the “Dragon’s Scourge” ability, dealing bonus damage to dragons/entities inside the common tag “dragons.json” (damage is done past other calculations and is added flat regardless of attack speed)
* Monarch of Chaos will now drop a “Recipe Page”, an item that details how to acquire Blood Vials
* Holy Moonlight Pillars, Blackflame Explosions and Flame Pillars summon way fewer particles and now instead has an entity model
### Bug Fixes:
* Chungus Monolith blocks now drop when mined
* Soul harvesting weapons harvest dead mobs that died from the sweeping
* Fixed a bug where this mod would overwrite damage bonuses from other mods
* Fixed a bug where no cooldown was applied to Bluemoon Shortsword in creative
* Fixed a bug where disabling parry ability on shields wouldn’t remove the tooltip
* Night Prowlers Blackflame Snake attack now spawns particles on client instead of server, reducing packet info being sent which caused crashes
* Fixed a bug where enchants (like smite and sharpness) did not increase the damage of moonlight projectiles
* Fixed a bug where Mjolnir wouldn’t spawn it’s own share of special effects and lighting when colliding with the Leviathan Axe
* Fixed a bug causing Soulbound weapons to enter the dead players inventory, therefore disappearing
* Moonlight/Bluemoon Shortsword now work with controllers when using the Controllable mod
* (Potentially) fixed EXCEPTION\_ACCESS\_VIOLATION crash caused by different bosses
### Config changes:
* Added lines for Dark Moon Greatsword values (damage, attack speed, etc)
* Added lines for Glaive of Hodir values (damage, attack speed, etc)
* Added lines for Excalibur values (damage, attack speed, etc) and a line for if it should inform the player if no target is within range of the ability
* Added lines for Simon’s Bowblade values (damage, attack speed, etc)
* Added lines for how much Blood Vials should heal, duration and amplifier of regeneration
* Added line for whether the ability on Translucent Weapons can be used or not
* Added attack speed and damage lines for all Translucent Weapons
* Added disable recipe lines for all Translucent Weapons
* Added line for whether Chungus Tonics can be used or not
* Added line for how many ticks should pass until the entity should turn into a Moderately Sized Chungus when affected by Chungus Tonic
* Added blacklist for entities that other entities affected by Chungus Tonic CANNOT turn into
* Added lines for Chungus Staff (damage, attack speed, can be disabled, is fireproof)
* Added line to disable chungus bartering
* Replaced righteous\_undead\_bonus\_damage line with similar lines for each unique undead bonus trick weapon with name in front instead, for example Ludwig’s Holy Blade has ludwigs\_holy\_greatsword\_righteous\_undead\_bonus\_damage (so each weapon has its own line)
* Added lines for moonlight projectile damage for each moonlight weapon, in other words bluemoon, moonlight and pure swords no longer use the same config line, they have each their own
* Changed config lines for \_enchant\_reduces\_cooldown\_id to \_ids and it will now take in an array of strings instead of just a singular string, meaning you can write as many enchant ids as you want, but only the highest level of them all will still be the only one that counts, not all combined. For example, if the list contains “damage” and “unbreaking” and the items has unbreaking 3 and smite 4, then the cooldown level is 4
* Added lines for disabling respawn mechanics for bosses (mainly regarding blocks), for example using Demon Chunk on Blackstone Pedestal to respawn the Decaying King. To disable Day Stalker and Night Prowler, disable the use of the Chaos Orb item instead
* Added line for “Dragon’s Scourge” bonus damage for Dragonslayer Swordspear and Heap of Raw Iron
* Added lines to disable ground withering effect by the Monarch of Chaos and the Cape of Chaos (chaos\_cape\_wither\_ground and chaos\_monarch\_wither\_ground)
release
SW 1.2 [1.20.1] Fabric
1.2-1.20.1-fabric19 янв. 2025 г.2,9 тыс.Minecraft: 1.20.1fabric
Что нового
Changelog 1.2:
Important:
* Updated fabric loader to 0.16.10 and geckolib to 4.7
New Stuff:
* Added Dark Moon Greatsword from Elden Ring
* Apply Permafrost post hit to mobs hit
* Use ability keybind to give yourself Frost Moon effect
* While having Frost Moon effect, use the blade to shoot out moonlight projectiles that apply Permafrost
* Added Frost Moon effect, makes you immune to Permafrost, freezing and powdered snow
* Made entities inside the freeze\_immune\_entity\_types tag immune to Permafrost and added Frost Giant and Rime Spectre to it
* Added Purified Blood fluid, standing in it gives regeneration, using glass bottles on it will consume the fluid and give you potion of healing
* Added Glass Vials, crafted with 5 glass
* Added Blood Vials, gained by using glass vials on Purified Blood in a cauldron, using it will heal the user instantly by 3 hearts
* Added new functionality to Crimson Obsidian:
* Standing on it damages the entity with hotFloor damage type, just like magma blocks
* If the entity is not a skeleton and the damage was successful, blood is stored in the block
* When a cauldron is under this block and enough blood is stored, Purified Blood will drip down into the cauldron, filling it up
* Added Glaive of Hodir
* Attacking mobs grants stacks of Blade Dance effect
* Taking damage reduces stacks of Blade Dance by 1
* At 5 stacks of Blade Dance, gain Resistance 2 and Absorption 3 with 10 seconds cooldown
* Use the glaive to throw out a spectral glaive, passing through blocks and mobs, damaging and applying 125 posture loss to each mob it flies through
* Added Blade Dance effect
* When the effect is added, each stack of Blade Dance increases attack speed and damage of the held “Blade Dance” weapon, only certain weapons are accepted (so far only affects the Glaive of Hodir)
* Added Moonveil from Elden Ring
* Use to shoot out a wide horizontal moonlight wave, or shoot a vertical wave if crouching
* Added Excalibur, crafted with Echo Shards
* Turn 30% of damage taken into damage to the stack instead
* Upon taking lethal damage and while holding the sword, there is a 30% chance to negate all damage and cause an explosion instead, knocking back enemies
* Use to shoot a sonic boom towards your last target hit if within 40 blocks range, else target the closest entity within 16 blocks
* Changed the model of the Fallen Icon, gave it a changing texture based on the phase and made some of the animations smoother (some timings of the attacks have been changed due to this)
* Particles will now spawn on the sword instead of around the Fallen Icon itself
* Added new Fallen Icon attacks and changed some aspects
* Added boss music (song made by NoRestForWicked), can be turned off with the music volume slider in options
* It no longer starts the fight with Unbreakable
* Heavy Swing: Charge up a heavy attack that shoots a large horizontal moonlight projectile. The sword does not have a hitbox here
* Unbreakable & Repulse: Unbreakable attack has been changed to give shorter Nausea, Slowness and Weakness, and the amplifier of Weakness has been reduced from 2 to 1. This attack no longer only triggers at the start of the fight, it can now randomly trigger throughout. In phase 2, the boss will only do this attack if recently hit by a projectile. The projectile is then “absorbed” (or copied rather), so the next time this attack occurs, an orb will spawn above the target that will shoot out 3 times the amount of projectiles that the boss had absorbed.
* Archimedean Spiral: The boss will charge up a heavy ground slam which will then cause ruptures outwards in multiple archimedean spirals pattern
* Trick Weapons can now be made with datapacks
* Creating a new json file inside soulsweapons/trickweapons/item\_mappings.json and listing item ids mapped to another determines what the item will turn into, making it a trick weapon. A “replace” value needs to be specified first (like in tags) which is false by default, setting it to true will disable other trick weapons (including the default ones).
* An example file looks like this: {“replace”: false, “minecraft:apple”: “soulsweapons:chungus\_emerald”} This will map apples to chungus emeralds, turning apples into chungus emerald in game by pressing the switch trick weapon keybind.
* NB! If you want the custom trick weapons to give you the advancement, then they need to be included inside the trick\_weapons.json tag inside soulsweapons/tags/item folder
* Added Simon’s Bowblade, a trickweapon that switches between a bow and blade form. They both deal increased damage against undead, while the bow has 5 ticks extra pull time (1.2 sec to pull fully) and applies 30 posture loss on entity hit too
* Added Chungus Emerald blocks
* Changed Chungus music disc recipe to be a circle instead of all slots filled
* Moderately Sized Chunguses can now be in an “aggressive state” where their eyes are red, nothing will stop them from attacking you
* Moderately Sized Chunguses can spawn everywhere as long as a monolith is within vicinity (no longer just forests)
* Added Chungus bartering
* Use a Chungus Emerald on a Moderately Sized Chunguses, it will then consume it to give you an item based on a data pool
* The pool contains lots of useless items with high chances and overpowered items with extremely low chances
* The chunguses can also pick up the emeralds instead of you having to right click them
* Trading with them increases the chance for them to turn into Bosnian Big Chungus (based on the meme from r/comedynecrophilia), if in that state it will not give back an item when traded with, has 50 health and will drop 200 experience when killed (chunguses can also randomly spawn in this state with 1% chance)
* Chunguses in aggressive states will not be able to be bartered with
* Chunguses has a 5% chance to spawn as a Dream Chungus, they will only barter back between 1 and 8 (inclusive) Blaze Rods or Ender Pearls
* Added new effect Chungus Tonic
* If the player has it, Moderately Sized Chunguses will no longer attack you given they are not in an aggressive state
* If any other entities has it, they will turn into a completely random entity (including projectiles, minecarts, etc) for 15 seconds, then turn back into a regular Moderately Sized Chungus
* Added Chungus Tonic potion item, splash potion and lingering potion, all can be crafted with different recipes, the tonics will give Haste 3, Saturation and Chungus Tonic effect
* Potions are crafted with a Chungus Emerald into water bottles, you can right click any entity to make them instantly drink the potion instead of you
* Splash Potions are crafted with a Chungus Emerald Block into Chungus Tonic potions
* Lingering potions are crafted with dragons breath into Chungus Tonic Splash potions
* Invading Forlorn no longer spawn on these blacklisted blocks to avoid overcrowding and awkward spawn positions (such as stuck in trees): Warped Wart, Warped Stems, Warped Nylium, Shroomlight, Crimson Stems, Nether Wart Block, Basalt blocks
* Nerfed generation rate of Moonstone and Verglas ores
* Moonstone: Discard on air chance: 0 -> 0.75, min height -63 -> -80
* Verglas: Discard on air chance: 0 -> 0.75, max height 120 -> 300, ore count per chunk 48 -> 50
* Added Chungus Staff, gives the user Chungus Tonic effect while in the inventory, using it gives the player speed and haste 3, use it on a Moderately Sized Chungus tames it. Can be acquired through chungus bartering
* Translucent weapons can be right clicked to turn invisible in third person view
* Advancements are now datagenned and some got changed to be goals instead of challenges or tasks (this might break progress for them), also added a few new ones:
* Infuse the Hallowheart
* Infuse the Arkenplate
* Craft all the different moonlight weapons (comes before all weapons advancement)
* Craft the Glaive of Hodir
* Kill the Warden after crafting the Excalibur
* Added Frozen Lightning, it will now spawn when Mjolnir and the Leviathan Axe collide. It can be killed after 10 strikes, resulting in a big explosion and additional lighting
* Soulbound weapons now drop to the ground if the owner dies mid-flight. The soulbound entity is also saved across death and respawn, meaning if you die while it travels back to you, calling it back at your respawn point/after respawning makes it travel to you (despite that link being previously broken in older versions)
* Dragonslayer Swordspear and Heap of Raw Iron now have the “Dragon’s Scourge” ability, dealing bonus damage to dragons/entities inside the common tag “dragons.json” (damage is done past other calculations and is added flat regardless of attack speed)
* Monarch of Chaos will now drop a “Recipe Page”, an item that details how to acquire Blood Vials
* Holy Moonlight Pillars, Blackflame Explosions and Flame Pillars summon way fewer particles and now instead has an entity model
Bug Fixes:
* Chungus Monolith blocks now drop when mined
* Soul harvesting weapons harvest dead mobs that died from the sweeping
* Fixed a bug where this mod would overwrite damage bonuses from other mods
* Fixed a bug where no cooldown was applied to Bluemoon Shortsword in creative
* Fixed a bug where disabling parry ability on shields wouldn’t remove the tooltip
* Night Prowlers Blackflame Snake attack now spawns particles on client instead of server, reducing packet info being sent which caused crashes
* Fixed a bug where enchants (like smite and sharpness) did not increase the damage of moonlight projectiles
* Fixed a bug where Mjolnir wouldn’t spawn it’s own share of special effects and lighting when colliding with the Leviathan Axe
* Fixed a bug causing Soulbound weapons to enter the dead players inventory, therefore disappearing
* Moonlight/Bluemoon Shortsword now work with controllers when using the Controllable mod
* (Potentially) fixed EXCEPTION\_ACCESS\_VIOLATION crash caused by different bosses
Config changes:
* Added lines for Dark Moon Greatsword values (damage, attack speed, etc)
* Added lines for Glaive of Hodir values (damage, attack speed, etc)
* Added lines for Excalibur values (damage, attack speed, etc) and a line for if it should inform the player if no target is within range of the ability
* Added lines for Simon’s Bowblade values (damage, attack speed, etc)
* Added lines for how much Blood Vials should heal, duration and amplifier of regeneration
* Added line for whether the ability on Translucent Weapons can be used or not
* Added attack speed and damage lines for all Translucent Weapons
* Added disable recipe lines for all Translucent Weapons
* Added line for whether Chungus Tonics can be used or not
* Added line for how many ticks should pass until the entity should turn into a Moderately Sized Chungus when affected by Chungus Tonic
* Added blacklist for entities that other entities affected by Chungus Tonic CANNOT turn into
* Added lines for Chungus Staff (damage, attack speed, can be disabled, is fireproof)
* Added line to disable chungus bartering
* Replaced righteous\_undead\_bonus\_damage line with similar lines for each unique undead bonus trick weapon with name in front instead, for example Ludwig’s Holy Blade has ludwigs\_holy\_greatsword\_righteous\_undead\_bonus\_damage (so each weapon has its own line)
* Added lines for moonlight projectile damage for each moonlight weapon, in other words bluemoon, moonlight and pure swords no longer use the same config line, they have each their own
* Changed config lines for \_enchant\_reduces\_cooldown\_id to \_ids and it will now take in an array of strings instead of just a singular string, meaning you can write as many enchant ids as you want, but only the highest level of them all will still be the only one that counts, not all combined. For example, if the list contains “damage” and “unbreaking” and the items has unbreaking 3 and smite 4, then the cooldown level is 4
* Added lines for disabling respawn mechanics for bosses (mainly regarding blocks), for example using Demon Chunk on Blackstone Pedestal to respawn the Decaying King. To disable Day Stalker and Night Prowler, disable the use of the Chaos Orb item instead
* Added line for “Dragon’s Scourge” bonus damage for Dragonslayer Swordspear and Heap of Raw Iron
* Added lines to disable ground withering effect by the Monarch of Chaos and the Cape of Chaos (chaos\_cape\_wither\_ground and chaos\_monarch\_wither\_ground)
release
SW 1.1.5 [1.20.4] Fabric
1.1.5-1.20.4-fabric17 окт. 2024 г.6,6 тыс.Minecraft: 1.20.4fabric
Что нового
Changelog 1.1.5:
Config changes:
- Added config lines for items that have cooldowns for whether the cooldowns can scale down with an enchant, what minimum cooldown should be applied and enchantment id that scales the cooldown down
- Added lines for whether bosses are fire immune
- Added lines for whether bosses can break the shield of the player with attacks
- Added lines for whether bosses are undead or not
- Added lines for the group type of bosses, taking in a string representing the id of the type, namely: UNDEAD, AQUATIC, ARTHROPOD, ILLAGER and DEFAULT
- Added lines for bosses that have a projectile immunity ability (Returning Knight, Fallen Icon, Night Prowler) that whitelists projectiles by the id, so by whitelisting arrows, add “arrows” to the list, for moonlight waves from for example the Moonlight Greatsword, it would be “big_moonlight_projectile”
- Added target max launch power from calculated fall detonation to config for respective items and nerfed target launch height multipliers
- Comet Spear: 0.35 -> 0.0125
- Darkin Blade: 0.25 -> 0.04
- Heap of Raw Iron: 0.25 -> 0.03
- Featherlight: 0.20 -> 0.025
- Nightfall: 0.30 -> 0.045
- Added line for Kraken Slayer Bow’s use action/animation when using, this is because it was using BOW before, but now uses SPEAR, if old model resource packs are enabled then this line should be changed back to BOW
- Added line for whether ultra heavy weapons can hold off-hand items or not, if set to true, when wielding an ultra heavy weapon, the offhand stack disappears (like with Better Combat)
- Added line for whether ultra heavy weapons disables shields or not
New stuff:
- Parrying checks for items in the c:shields.json tag instead of the normal minecraft shield
- Added korean translation
- Added spanish translation
- Changed Kraken Slayer bow and crossbow models and textures to fit how it actually looks in the league universe
- Added two new built-in resource packs: Legacy 2D Models and Legacy 3D Models, using it changes weapons such as Kraken Slayer bow/crossbow models and textures to legacy ones. NOTE: If these are enabled to enable old Kraken Slayer bow models specifically, then the config line “kraken_sllayer_bow_use_animation” should be changed to “BOW” to use the standard bow use action
- Renamed “Kraken Slayer Bow” -> “Kraken Slayer Spear Bow”
- Added a new 3d model for Crucible Sword and 2d texture in the 2d models resource pack
- Changed textures of Dark Sorcerer, Remnants and Soul Reaper Ghost slightly, essentially merged previous layers and added opacity to Remnants
- Added armor rendering for Familiar Ghost
- Added built-in resource pack that adds compatibility with Fresh Animations for biped entities
- Ultra Heavy weapons disables shields by default
Bug fixes:
- Fixed bug where Dragonslayer Swordspear wouldn’t target enemies when using the lightning call ability
- Fixed bug where mods like Pufferfish would not apply bonus damage to custom projectiles
- Fixed issue where Invading Forlorn would cause performance issues due to adding Glowing effect continuously to itself
- Fixed armor clipping issues with Fresh Animations for Dark Sorcerer, Remnants and Forlorn
- Fixed compatibility with Backslot mod
Forge Exclusive:
- Fixed Epic Fight mod preventing custom item usages, added custom attack patterns for some weapons and changed “use” animation on weapons that require right click to use an ability
- With Epic Fight, swords and axes need ALT to be pressed to display info instead of SHIFT
- Fixed issue where Big Chungus music disc would cut off after 5 seconds
- Added the mods’ ores to the forge:ores tag
release
SW 1.1.5 [1.20.1] Forge
1.1.5-1.20.1-forge17 окт. 2024 г.163,1 тыс.Minecraft: 1.20.1forge
Что нового
Changelog 1.1.5:
Config changes:
- Added config lines for items that have cooldowns for whether the cooldowns can scale down with an enchant, what minimum cooldown should be applied and enchantment id that scales the cooldown down
- Added lines for whether bosses are fire immune
- Added lines for whether bosses can break the shield of the player with attacks
- Added lines for whether bosses are undead or not
- Added lines for the group type of bosses, taking in a string representing the id of the type, namely: UNDEAD, AQUATIC, ARTHROPOD, ILLAGER and DEFAULT
- Added lines for bosses that have a projectile immunity ability (Returning Knight, Fallen Icon, Night Prowler) that whitelists projectiles by the id, so by whitelisting arrows, add “arrows” to the list, for moonlight waves from for example the Moonlight Greatsword, it would be “big_moonlight_projectile”
- Added target max launch power from calculated fall detonation to config for respective items and nerfed target launch height multipliers
- Comet Spear: 0.35 -> 0.0125
- Darkin Blade: 0.25 -> 0.04
- Heap of Raw Iron: 0.25 -> 0.03
- Featherlight: 0.20 -> 0.025
- Nightfall: 0.30 -> 0.045
- Added line for Kraken Slayer Bow’s use action/animation when using, this is because it was using BOW before, but now uses SPEAR, if old model resource packs are enabled then this line should be changed back to BOW
- Added line for whether ultra heavy weapons can hold off-hand items or not, if set to true, when wielding an ultra heavy weapon, the offhand stack disappears (like with Better Combat)
- Added line for whether ultra heavy weapons disables shields or not
New stuff:
- Parrying checks for items in the c:shields.json tag instead of the normal minecraft shield
- Added korean translation
- Added spanish translation
- Changed Kraken Slayer bow and crossbow models and textures to fit how it actually looks in the league universe
- Added two new built-in resource packs: Legacy 2D Models and Legacy 3D Models, using it changes weapons such as Kraken Slayer bow/crossbow models and textures to legacy ones. NOTE: If these are enabled to enable old Kraken Slayer bow models specifically, then the config line “kraken_sllayer_bow_use_animation” should be changed to “BOW” to use the standard bow use action
- Renamed “Kraken Slayer Bow” -> “Kraken Slayer Spear Bow”
- Added a new 3d model for Crucible Sword and 2d texture in the 2d models resource pack
- Changed textures of Dark Sorcerer, Remnants and Soul Reaper Ghost slightly, essentially merged previous layers and added opacity to Remnants
- Added armor rendering for Familiar Ghost
- Added built-in resource pack that adds compatibility with Fresh Animations for biped entities
- Ultra Heavy weapons disables shields by default
Bug fixes:
- Fixed bug where Dragonslayer Swordspear wouldn’t target enemies when using the lightning call ability
- Fixed bug where mods like Pufferfish would not apply bonus damage to custom projectiles
- Fixed issue where Invading Forlorn would cause performance issues due to adding Glowing effect continuously to itself
- Fixed armor clipping issues with Fresh Animations for Dark Sorcerer, Remnants and Forlorn
- Fixed compatibility with Backslot mod
Forge Exclusive:
- Fixed Epic Fight mod preventing custom item usages, added custom attack patterns for some weapons and changed “use” animation on weapons that require right click to use an ability
- With Epic Fight, swords and axes need ALT to be pressed to display info instead of SHIFT
- Fixed issue where Big Chungus music disc would cut off after 5 seconds
- Added the mods’ ores to the forge:ores tag
release
SW 1.1.5 [1.20.1] Fabric
1.1.5-1.20.1-fabric17 окт. 2024 г.208,3 тыс.Minecraft: 1.20.1fabric
Что нового
Changelog 1.1.5:
Config changes:
- Added config lines for items that have cooldowns for whether the cooldowns can scale down with an enchant, what minimum cooldown should be applied and enchantment id that scales the cooldown down
- Added lines for whether bosses are fire immune
- Added lines for whether bosses can break the shield of the player with attacks
- Added lines for whether bosses are undead or not
- Added lines for the group type of bosses, taking in a string representing the id of the type, namely: UNDEAD, AQUATIC, ARTHROPOD, ILLAGER and DEFAULT
- Added lines for bosses that have a projectile immunity ability (Returning Knight, Fallen Icon, Night Prowler) that whitelists projectiles by the id, so by whitelisting arrows, add “arrows” to the list, for moonlight waves from for example the Moonlight Greatsword, it would be “big_moonlight_projectile”
- Added target max launch power from calculated fall detonation to config for respective items and nerfed target launch height multipliers
- Comet Spear: 0.35 -> 0.0125
- Darkin Blade: 0.25 -> 0.04
- Heap of Raw Iron: 0.25 -> 0.03
- Featherlight: 0.20 -> 0.025
- Nightfall: 0.30 -> 0.045
- Added line for Kraken Slayer Bow’s use action/animation when using, this is because it was using BOW before, but now uses SPEAR, if old model resource packs are enabled then this line should be changed back to BOW
- Added line for whether ultra heavy weapons can hold off-hand items or not, if set to true, when wielding an ultra heavy weapon, the offhand stack disappears (like with Better Combat)
- Added line for whether ultra heavy weapons disables shields or not
New stuff:
- Parrying checks for items in the c:shields.json tag instead of the normal minecraft shield
- Added korean translation
- Added spanish translation
- Changed Kraken Slayer bow and crossbow models and textures to fit how it actually looks in the league universe
- Added two new built-in resource packs: Legacy 2D Models and Legacy 3D Models, using it changes weapons such as Kraken Slayer bow/crossbow models and textures to legacy ones. NOTE: If these are enabled to enable old Kraken Slayer bow models specifically, then the config line “kraken_sllayer_bow_use_animation” should be changed to “BOW” to use the standard bow use action
- Renamed “Kraken Slayer Bow” -> “Kraken Slayer Spear Bow”
- Added a new 3d model for Crucible Sword and 2d texture in the 2d models resource pack
- Changed textures of Dark Sorcerer, Remnants and Soul Reaper Ghost slightly, essentially merged previous layers and added opacity to Remnants
- Added armor rendering for Familiar Ghost
- Added built-in resource pack that adds compatibility with Fresh Animations for biped entities
- Ultra Heavy weapons disables shields by default
Bug fixes:
- Fixed bug where Dragonslayer Swordspear wouldn’t target enemies when using the lightning call ability
- Fixed bug where mods like Pufferfish would not apply bonus damage to custom projectiles
- Fixed issue where Invading Forlorn would cause performance issues due to adding Glowing effect continuously to itself
- Fixed armor clipping issues with Fresh Animations for Dark Sorcerer, Remnants and Forlorn
- Fixed compatibility with Backslot mod
Forge Exclusive:
- Fixed Epic Fight mod preventing custom item usages, added custom attack patterns for some weapons and changed “use” animation on weapons that require right click to use an ability
- With Epic Fight, swords and axes need ALT to be pressed to display info instead of SHIFT
- Fixed issue where Big Chungus music disc would cut off after 5 seconds
- Added the mods’ ores to the forge:ores tag
release
SW 1.1.5 [1.19.2] Fabric
1.1.5-1.19.2-fabric17 окт. 2024 г.5,8 тыс.Minecraft: 1.19.2fabric
Что нового
Changelog 1.1.5:
Config changes:
- Added config lines for items that have cooldowns for whether the cooldowns can scale down with an enchant, what minimum cooldown should be applied and enchantment id that scales the cooldown down
- Added lines for whether bosses are fire immune
- Added lines for whether bosses can break the shield of the player with attacks
- Added lines for whether bosses are undead or not
- Added lines for the group type of bosses, taking in a string representing the id of the type, namely: UNDEAD, AQUATIC, ARTHROPOD, ILLAGER and DEFAULT
- Added lines for bosses that have a projectile immunity ability (Returning Knight, Fallen Icon, Night Prowler) that whitelists projectiles by the id, so by whitelisting arrows, add “arrows” to the list, for moonlight waves from for example the Moonlight Greatsword, it would be “big_moonlight_projectile”
- Added target max launch power from calculated fall detonation to config for respective items and nerfed target launch height multipliers
- Comet Spear: 0.35 -> 0.0125
- Darkin Blade: 0.25 -> 0.04
- Heap of Raw Iron: 0.25 -> 0.03
- Featherlight: 0.20 -> 0.025
- Nightfall: 0.30 -> 0.045
- Added line for Kraken Slayer Bow’s use action/animation when using, this is because it was using BOW before, but now uses SPEAR, if old model resource packs are enabled then this line should be changed back to BOW
- Added line for whether ultra heavy weapons can hold off-hand items or not, if set to true, when wielding an ultra heavy weapon, the offhand stack disappears (like with Better Combat)
- Added line for whether ultra heavy weapons disables shields or not
New stuff:
- Parrying checks for items in the c:shields.json tag instead of the normal minecraft shield
- Added korean translation
- Added spanish translation
- Changed Kraken Slayer bow and crossbow models and textures to fit how it actually looks in the league universe
- Added two new built-in resource packs: Legacy 2D Models and Legacy 3D Models, using it changes weapons such as Kraken Slayer bow/crossbow models and textures to legacy ones. NOTE: If these are enabled to enable old Kraken Slayer bow models specifically, then the config line “kraken_sllayer_bow_use_animation” should be changed to “BOW” to use the standard bow use action
- Renamed “Kraken Slayer Bow” -> “Kraken Slayer Spear Bow”
- Added a new 3d model for Crucible Sword and 2d texture in the 2d models resource pack
- Changed textures of Dark Sorcerer, Remnants and Soul Reaper Ghost slightly, essentially merged previous layers and added opacity to Remnants
- Added armor rendering for Familiar Ghost
- Added built-in resource pack that adds compatibility with Fresh Animations for biped entities
- Ultra Heavy weapons disables shields by default
Bug fixes:
- Fixed bug where Dragonslayer Swordspear wouldn’t target enemies when using the lightning call ability
- Fixed bug where mods like Pufferfish would not apply bonus damage to custom projectiles
- Fixed issue where Invading Forlorn would cause performance issues due to adding Glowing effect continuously to itself
- Fixed armor clipping issues with Fresh Animations for Dark Sorcerer, Remnants and Forlorn
- Fixed compatibility with Backslot mod
Forge Exclusive:
- Fixed Epic Fight mod preventing custom item usages, added custom attack patterns for some weapons and changed “use” animation on weapons that require right click to use an ability
- With Epic Fight, swords and axes need ALT to be pressed to display info instead of SHIFT
- Fixed issue where Big Chungus music disc would cut off after 5 seconds
- Added the mods’ ores to the forge:ores tag
release
SW 1.1.5 [1.18.2] Forge
1.1.5-1.18.2-forge17 окт. 2024 г.26,3 тыс.Minecraft: 1.18.2forge
Что нового
Changelog 1.1.5:
Config changes:
- Added config lines for items that have cooldowns for whether the cooldowns can scale down with an enchant, what minimum cooldown should be applied and enchantment id that scales the cooldown down
- Added lines for whether bosses are fire immune
- Added lines for whether bosses can break the shield of the player with attacks
- Added lines for whether bosses are undead or not
- Added lines for the group type of bosses, taking in a string representing the id of the type, namely: UNDEAD, AQUATIC, ARTHROPOD, ILLAGER and DEFAULT
- Added lines for bosses that have a projectile immunity ability (Returning Knight, Fallen Icon, Night Prowler) that whitelists projectiles by the id, so by whitelisting arrows, add “arrows” to the list, for moonlight waves from for example the Moonlight Greatsword, it would be “big_moonlight_projectile”
- Added target max launch power from calculated fall detonation to config for respective items and nerfed target launch height multipliers
- Comet Spear: 0.35 -> 0.0125
- Darkin Blade: 0.25 -> 0.04
- Heap of Raw Iron: 0.25 -> 0.03
- Featherlight: 0.20 -> 0.025
- Nightfall: 0.30 -> 0.045
- Added line for Kraken Slayer Bow’s use action/animation when using, this is because it was using BOW before, but now uses SPEAR, if old model resource packs are enabled then this line should be changed back to BOW
- Added line for whether ultra heavy weapons can hold off-hand items or not, if set to true, when wielding an ultra heavy weapon, the offhand stack disappears (like with Better Combat)
- Added line for whether ultra heavy weapons disables shields or not
New stuff:
- Parrying checks for items in the c:shields.json tag instead of the normal minecraft shield
- Added korean translation
- Added spanish translation
- Changed Kraken Slayer bow and crossbow models and textures to fit how it actually looks in the league universe
- Added two new built-in resource packs: Legacy 2D Models and Legacy 3D Models, using it changes weapons such as Kraken Slayer bow/crossbow models and textures to legacy ones. NOTE: If these are enabled to enable old Kraken Slayer bow models specifically, then the config line “kraken_sllayer_bow_use_animation” should be changed to “BOW” to use the standard bow use action
- Renamed “Kraken Slayer Bow” -> “Kraken Slayer Spear Bow”
- Added a new 3d model for Crucible Sword and 2d texture in the 2d models resource pack
- Changed textures of Dark Sorcerer, Remnants and Soul Reaper Ghost slightly, essentially merged previous layers and added opacity to Remnants
- Added armor rendering for Familiar Ghost
- Added built-in resource pack that adds compatibility with Fresh Animations for biped entities
- Ultra Heavy weapons disables shields by default
Bug fixes:
- Fixed bug where Dragonslayer Swordspear wouldn’t target enemies when using the lightning call ability
- Fixed bug where mods like Pufferfish would not apply bonus damage to custom projectiles
- Fixed issue where Invading Forlorn would cause performance issues due to adding Glowing effect continuously to itself
- Fixed armor clipping issues with Fresh Animations for Dark Sorcerer, Remnants and Forlorn
- Fixed compatibility with Backslot mod
Forge Exclusive:
- Fixed Epic Fight mod preventing custom item usages, added custom attack patterns for some weapons and changed “use” animation on weapons that require right click to use an ability
- With Epic Fight, swords and axes need ALT to be pressed to display info instead of SHIFT
- Fixed issue where Big Chungus music disc would cut off after 5 seconds
- Added the mods’ ores to the forge:ores tag
release
SW 1.1.5 [1.18.2] Fabric
1.1.5-1.18.2-fabric17 окт. 2024 г.1,7 тыс.Minecraft: 1.18.2fabric
Что нового
Changelog 1.1.5:
Config changes:
- Added config lines for items that have cooldowns for whether the cooldowns can scale down with an enchant, what minimum cooldown should be applied and enchantment id that scales the cooldown down
- Added lines for whether bosses are fire immune
- Added lines for whether bosses can break the shield of the player with attacks
- Added lines for whether bosses are undead or not
- Added lines for the group type of bosses, taking in a string representing the id of the type, namely: UNDEAD, AQUATIC, ARTHROPOD, ILLAGER and DEFAULT
- Added lines for bosses that have a projectile immunity ability (Returning Knight, Fallen Icon, Night Prowler) that whitelists projectiles by the id, so by whitelisting arrows, add “arrows” to the list, for moonlight waves from for example the Moonlight Greatsword, it would be “big_moonlight_projectile”
- Added target max launch power from calculated fall detonation to config for respective items and nerfed target launch height multipliers
- Comet Spear: 0.35 -> 0.0125
- Darkin Blade: 0.25 -> 0.04
- Heap of Raw Iron: 0.25 -> 0.03
- Featherlight: 0.20 -> 0.025
- Nightfall: 0.30 -> 0.045
- Added line for Kraken Slayer Bow’s use action/animation when using, this is because it was using BOW before, but now uses SPEAR, if old model resource packs are enabled then this line should be changed back to BOW
- Added line for whether ultra heavy weapons can hold off-hand items or not, if set to true, when wielding an ultra heavy weapon, the offhand stack disappears (like with Better Combat)
- Added line for whether ultra heavy weapons disables shields or not
New stuff:
- Parrying checks for items in the c:shields.json tag instead of the normal minecraft shield
- Added korean translation
- Added spanish translation
- Changed Kraken Slayer bow and crossbow models and textures to fit how it actually looks in the league universe
- Added two new built-in resource packs: Legacy 2D Models and Legacy 3D Models, using it changes weapons such as Kraken Slayer bow/crossbow models and textures to legacy ones. NOTE: If these are enabled to enable old Kraken Slayer bow models specifically, then the config line “kraken_sllayer_bow_use_animation” should be changed to “BOW” to use the standard bow use action
- Renamed “Kraken Slayer Bow” -> “Kraken Slayer Spear Bow”
- Added a new 3d model for Crucible Sword and 2d texture in the 2d models resource pack
- Changed textures of Dark Sorcerer, Remnants and Soul Reaper Ghost slightly, essentially merged previous layers and added opacity to Remnants
- Added armor rendering for Familiar Ghost
- Added built-in resource pack that adds compatibility with Fresh Animations for biped entities
- Ultra Heavy weapons disables shields by default
Bug fixes:
- Fixed bug where Dragonslayer Swordspear wouldn’t target enemies when using the lightning call ability
- Fixed bug where mods like Pufferfish would not apply bonus damage to custom projectiles
- Fixed issue where Invading Forlorn would cause performance issues due to adding Glowing effect continuously to itself
- Fixed armor clipping issues with Fresh Animations for Dark Sorcerer, Remnants and Forlorn
- Fixed compatibility with Backslot mod
Forge Exclusive:
- Fixed Epic Fight mod preventing custom item usages, added custom attack patterns for some weapons and changed “use” animation on weapons that require right click to use an ability
- With Epic Fight, swords and axes need ALT to be pressed to display info instead of SHIFT
- Fixed issue where Big Chungus music disc would cut off after 5 seconds
- Added the mods’ ores to the forge:ores tag
release
SW 1.1.4.4d [1.20.1] Forge
1.1.4.4d-1.20.1-forge25 авг. 2024 г.8,6 тыс.Minecraft: 1.20.1forge
Что нового
Changelog:
- Fixed bug where Soulmass was missing it's texture
- Restricted Projectile Damage Attribute version needed to 3.2.2 since 3.2.3 is unstable and causes a crash
release
SW 1.1.4.4c [1.20.1] Forge
1.1.4.4c-1.20.1-forge24 авг. 2024 г.458Minecraft: 1.20.1forge
Что нового
Changelog:
- Fixed crash due to Leviathan Axe animation being missing
- (Maybe) Fixed crash when paired with BetterEnd and Sinytra Connector
release
SW 1.1.4.4b [1.20.1] Forge
1.1.4.4b-1.20.1-forge24 авг. 2024 г.195Minecraft: 1.20.1forge
Что нового
Changelog:
- Downgraded required Forge version to 47.1 so it may be compatible with Sinytra Connector and NeoForge
release
SW 1.1.4.4a [1.20.1] Forge
1.1.4.4a-1.20.1-forge24 авг. 2024 г.509Minecraft: 1.20.1forge
Что нового
Changelog:
- Initial forge 1.20.1 release
- Moonlight Shortsword can now be used with Epic Fight mod
release
SW 1.1.4.3 [1.18.2] Forge
1.1.4.3-1.18.2-forge10 авг. 2024 г.1,5 тыс.Minecraft: 1.18.2forge
Что нового
Changelog 1.1.4.3 Forge exclusive:
- Made compatible with Epic Fight mod
- NOTE: I was not able to override the block animation greatswords and other weapons have when using the right click ability, but the ability will still work despite the animation blocking the view
- With Epic Fight mod installed, some weapons cannot be in the offhand, making for example Comet Spears Skyfall ability unusable. Instead of having the item in the offhand, sneaking and using is required instead.
- For info about weapon abilities, holding ALT is required instead of SHIFT in normal versions
- Merged texture layers for Remnants, Forlorn and Dark Sorcerers and made Remnants partly translucent
- Dragonslayer Swordspear ability now targets tameable entities too, as long as they are not tamed
release
SW 1.1.4.2 [1.20.4] Fabric
1.1.4.2-1.20.4-fabric7 авг. 2024 г.2 тыс.Minecraft: 1.20.4fabric
Что нового
Changelog 1.1.4.2:
- Fixed a bug where other players could pick up a players Leviathan Axe and Mjolnir despite him throwing it and returning it (despite the projectiles having him as owner)
- Fixed a bug where Darkin Scythe Prime attack speed was 1.6 instead of 1 (update config to make it live)
- Players having Ghostly effect cannot attack (mainly during Umbral Trespass ability)
- Fixed an issue where Umbral Trespass ability would crash the game at random intervals (too many packets being sent)
- Added is_fireproof_item config lines for all weapons and armor, determining whether the item is fireproof or not like netherite
- Fixed a bug where throwing Leviathan Axe did not apply Permafrost to the target hit
- Added config line prioritize_off_hand_shield_over_weapon which is false by default, set it to true to have the shield being prioritized over the items use ability (like Nightfall smash)
release
SW 1.1.4.2 [1.20.1] Fabric
1.1.4.2-1.20.1-fabric7 авг. 2024 г.71,5 тыс.Minecraft: 1.20.1fabric
Что нового
Changelog 1.1.4.2:
- Fixed a bug where other players could pick up a players Leviathan Axe and Mjolnir despite him throwing it and returning it (despite the projectiles having him as owner)
- Fixed a bug where Darkin Scythe Prime attack speed was 1.6 instead of 1 (update config to make it live)
- Players having Ghostly effect cannot attack (mainly during Umbral Trespass ability)
- Fixed an issue where Umbral Trespass ability would crash the game at random intervals (too many packets being sent)
- Added is_fireproof_item config lines for all weapons and armor, determining whether the item is fireproof or not like netherite
- Fixed a bug where throwing Leviathan Axe did not apply Permafrost to the target hit
- Added config line prioritize_off_hand_shield_over_weapon which is false by default, set it to true to have the shield being prioritized over the items use ability (like Nightfall smash)
release
SW 1.1.4.2 [1.19.2] Fabric
1.1.4.2-1.19.2-fabric7 авг. 2024 г.2 тыс.Minecraft: 1.19.2fabric
Что нового
Changelog 1.1.4.2:
- Fixed a bug where other players could pick up a players Leviathan Axe and Mjolnir despite him throwing it and returning it (despite the projectiles having him as owner)
- Fixed a bug where Darkin Scythe Prime attack speed was 1.6 instead of 1 (update config to make it live)
- Players having Ghostly effect cannot attack (mainly during Umbral Trespass ability)
- Fixed an issue where Umbral Trespass ability would crash the game at random intervals (too many packets being sent)
- Added is_fireproof_item config lines for all weapons and armor, determining whether the item is fireproof or not like netherite
- Fixed a bug where throwing Leviathan Axe did not apply Permafrost to the target hit
- Added config line prioritize_off_hand_shield_over_weapon which is false by default, set it to true to have the shield being prioritized over the items use ability (like Nightfall smash)
release
SW 1.1.4.2 [1.18.2] Fabric
1.1.4.2-1.18.2-fabric7 авг. 2024 г.364Minecraft: 1.18.2fabric
Что нового
Changelog 1.1.4.2:
- Fixed a bug where other players could pick up a players Leviathan Axe and Mjolnir despite him throwing it and returning it (despite the projectiles having him as owner)
- Fixed a bug where Darkin Scythe Prime attack speed was 1.6 instead of 1 (update config to make it live)
- Players having Ghostly effect cannot attack (mainly during Umbral Trespass ability)
- Fixed an issue where Umbral Trespass ability would crash the game at random intervals (too many packets being sent)
- Added is_fireproof_item config lines for all weapons and armor, determining whether the item is fireproof or not like netherite
- Fixed a bug where throwing Leviathan Axe did not apply Permafrost to the target hit
- Added config line prioritize_off_hand_shield_over_weapon which is false by default, set it to true to have the shield being prioritized over the items use ability (like Nightfall smash)
release
SW 1.1.4.2 [1.18.2] Forge
1.1.4.2-1.18.2-forge7 авг. 2024 г.191Minecraft: 1.18.2forge
Что нового
Changelog 1.1.4.2:
- Fixed a bug where other players could pick up a players Leviathan Axe and Mjolnir despite him throwing it and returning it (despite the projectiles having him as owner)
- Fixed a bug where Darkin Scythe Prime attack speed was 1.6 instead of 1 (update config to make it live)
- Players having Ghostly effect cannot attack (mainly during Umbral Trespass ability)
- Fixed an issue where Umbral Trespass ability would crash the game at random intervals (too many packets being sent)
- Added is_fireproof_item config lines for all weapons and armor, determining whether the item is fireproof or not like netherite
- Fixed a bug where throwing Leviathan Axe did not apply Permafrost to the target hit
- Added config line prioritize_off_hand_shield_over_weapon which is false by default, set it to true to have the shield being prioritized over the items use ability (like Nightfall smash)
release
SW 1.1.4.1 [1.20.4] Fabric
1.1.4.1-1.20.4-fabric5 авг. 2024 г.287Minecraft: 1.20.4fabric
Что нового
Changelog 1.1.4.1:
- Implemented Projectile Damage Attribute mod
- Changed config lines for bows, crossbows and gun items to represent actual damage dealt instead of bonus damage
- Added config lines for pull time and max velocity for bows and crossbows
- Added config lines for damage, velocity, divergence and number of silver bullets needed for guns
- Buffed posture loss applied by all guns
- Added config line for posture loss modifier applied to the player by both stagger enchant and silver bullets, silver bullets apply 75% by default and stagger apply 100%
- Darkmoon Longbow ability config line also represents actual base damage done to entities
Changelog 1.1.4:
New additions:
- Made all recipes data generated (can now be edited with datapacks)
- Added a japanese translation (was added mid-way development of update so may not be fully up to date)
- Added recipe to Forlorn Armor
- Added set bonuses for all custom armor sets:
- Soul Ingot: Grants Resistence
- Soul Robes: Grants Night Vision and Magic Resistence II (unchanged)
- Forlorn set: Heal a set amount when nearby mobs die (value can be changed in config)
- Added more translations for weapons that would send the player a message such as the “no bound freyr sword was found” message
- Added the Ghostly effect, makes the wearer completely invisible (even armor and weapons too) and damage immune, it is granted to the player when using Umbral Trespass ability and when inside someone's soul
- Added additional tooltip info on Umbral Trespass items (Darkin Scythe Prime and Shadow Assassin Scythe) to inform the player that Umbral Trespass can only target the last mob attacked, and nothing will happen if it is already dead or not in combat with anything
- Invading Forlorn now spawn anywhere in the Nether as long as it is not on Warped Wart blocks or Warped Nylium blocks. It also is fire immune, but still takes damage when in lava
- Added damage_over_time effect tag that contains status effects the Life Leach effect will heal you off of if the target has them
- Added c:ranged_mobs tag that contains mobs that will give the Darkin Scythe blue souls (like skeletons, blazes, ghast, guardians, etc.)
Weapon changes:
- Galeforce gives cooldown effect on ability usage instead of on item, cooldown time increased from 50 -> 80 ticks
- Nerfed Pure Moonlight Greatswords base damage from 12 -> 11
- Bloodthirsty effect now heals the player a reduced amount based on how much the attack speed bar was filled (healing = (base_amount + effect_amplifier) * attackCooldown), it also only heals when wielding a tool item (pickaxe, axe, sword, etc.)
- Darkmoon Longbow’s Moonlight Arrows can no longer hit Enderman
- Soul harvesting weapons (Soul Reaper, Forlorn Scythe, Frostmourne) now give more souls if the target is in the c:bosses tag
- All scythes no longer have custom hold animation/model change
Config changes:
- All weapons and armor functionalities and abilities can be disabled through the config
- Added more options in config for Calculated Fall and Ground Detonation event
- Added cap on expansion
- Added cap on damage
- Added base expansion
- Added expansion modifier
- Added bonus damage from fall distance modifier
- Added boolean for whether damage should heal the player
- Added healing modifier based on damage dealt
- Added config option for whether Ultra Heavy weapons can give Haste when having Strength or not
- Added config options for all armor recipes (including Soul Ingot, Soul Robes, Forlorn Armor etc.)
- Renamed config options with _spawnrate to _spawnweight
- Renamed config option disable_all_legendary_recipes to disable_weapon_recipes
- Added config options for total attack speed during rain for Mjolnir and Dragonslayer Swordspear
- Added config options for all the weapons’ attack speed
- Added config options for ore generation for 1.19.2 and under (1.19.3 and above uses datapacks for ore generation, so you can change the values by making a datapack yourself)
- Reduced Invading Forlorn spawn weight from 20 -> 15
- Added config option for Sword of Freyr to disable or enable friendly fire, changing it will determine if the sword will attack players or not (is true by default)
- Added config options for whether the player should be informed when an action was successful or not, such as:
- Attempting to use a disabled weapon
- Attempting to call back Sword of Freyr without luck
- Attempting to call back thrown soulbound weapons such as Mjolnir or Leviathan Axe
- Attempting to use a weapon ability while having the Cooldown effect (only Draupnir spear and Galeforce have some abilities that get disabled by this effect)
- Attempting to harvest nearby allies into soul harvesting item such as Soul Reaper
- Whether soul harvest was successful or not
- Renamed dawnbreaker_ability_percent_modifier to dawnbreaker_ability_percent_chance_addition
Bug fixes:
- Fixed issue where Core Beam attack was still being rendered while Fallen Icon was dead
- Fixed Master Sword issue where you could still use the ability when not at full health
- Fixed particle issue for Chaos Monarch when teleporting
- Improved the random spawning of allies for Fallen Icon and Returning Knight and fixed an earlier crashing issue due to the old code
- Fixed a bug where Magic Resistance effect would only reduce damage from indirect magic damage sources and not both normal magic damage and indirect
- Fixed bug where bosses spawning in structures would not have accurate amount of health that was determined in config
- Fixed crash due to particles being called to server to client and back to server again
release
SW 1.1.4.1 [1.20.1] Fabric
1.1.4.1-1.20.1-fabric5 авг. 2024 г.1,8 тыс.Minecraft: 1.20.1fabric
Что нового
Changelog 1.1.4.1:
- Implemented Ranged Weapon API (since it has no version for 1.20, this will only work for 1.20.1)
- Changed config lines for bows, crossbows and gun items to represent actual damage dealt instead of bonus damage
- Added config lines for pull time and max velocity for bows and crossbows
- Added config lines for damage, velocity, divergence and number of silver bullets needed for guns
- Buffed posture loss applied by all guns
- Added config line for posture loss modifier applied to the player by both stagger enchant and silver bullets, silver bullets apply 75% by default and stagger apply 100%
- Darkmoon Longbow ability config line also represents actual base damage done to entities
Changelog 1.1.4:
New additions:
- Made all recipes data generated (can now be edited with datapacks)
- Added a japanese translation (was added mid-way development of update so may not be fully up to date)
- Added recipe to Forlorn Armor
- Added set bonuses for all custom armor sets:
- Soul Ingot: Grants Resistence
- Soul Robes: Grants Night Vision and Magic Resistence II (unchanged)
- Forlorn set: Heal a set amount when nearby mobs die (value can be changed in config)
- Added more translations for weapons that would send the player a message such as the “no bound freyr sword was found” message
- Added the Ghostly effect, makes the wearer completely invisible (even armor and weapons too) and damage immune, it is granted to the player when using Umbral Trespass ability and when inside someone's soul
- Added additional tooltip info on Umbral Trespass items (Darkin Scythe Prime and Shadow Assassin Scythe) to inform the player that Umbral Trespass can only target the last mob attacked, and nothing will happen if it is already dead or not in combat with anything
- Invading Forlorn now spawn anywhere in the Nether as long as it is not on Warped Wart blocks or Warped Nylium blocks. It also is fire immune, but still takes damage when in lava
- Added damage_over_time effect tag that contains status effects the Life Leach effect will heal you off of if the target has them
- Added c:ranged_mobs tag that contains mobs that will give the Darkin Scythe blue souls (like skeletons, blazes, ghast, guardians, etc.)
Weapon changes:
- Galeforce gives cooldown effect on ability usage instead of on item, cooldown time increased from 50 -> 80 ticks
- Nerfed Pure Moonlight Greatswords base damage from 12 -> 11
- Bloodthirsty effect now heals the player a reduced amount based on how much the attack speed bar was filled (healing = (base_amount + effect_amplifier) * attackCooldown), it also only heals when wielding a tool item (pickaxe, axe, sword, etc.)
- Darkmoon Longbow’s Moonlight Arrows can no longer hit Enderman
- Soul harvesting weapons (Soul Reaper, Forlorn Scythe, Frostmourne) now give more souls if the target is in the c:bosses tag
- All scythes no longer have custom hold animation/model change
Config changes:
- All weapons and armor functionalities and abilities can be disabled through the config
- Added more options in config for Calculated Fall and Ground Detonation event
- Added cap on expansion
- Added cap on damage
- Added base expansion
- Added expansion modifier
- Added bonus damage from fall distance modifier
- Added boolean for whether damage should heal the player
- Added healing modifier based on damage dealt
- Added config option for whether Ultra Heavy weapons can give Haste when having Strength or not
- Added config options for all armor recipes (including Soul Ingot, Soul Robes, Forlorn Armor etc.)
- Renamed config options with _spawnrate to _spawnweight
- Renamed config option disable_all_legendary_recipes to disable_weapon_recipes
- Added config options for total attack speed during rain for Mjolnir and Dragonslayer Swordspear
- Added config options for all the weapons’ attack speed
- Added config options for ore generation for 1.19.2 and under (1.19.3 and above uses datapacks for ore generation, so you can change the values by making a datapack yourself)
- Reduced Invading Forlorn spawn weight from 20 -> 15
- Added config option for Sword of Freyr to disable or enable friendly fire, changing it will determine if the sword will attack players or not (is true by default)
- Added config options for whether the player should be informed when an action was successful or not, such as:
- Attempting to use a disabled weapon
- Attempting to call back Sword of Freyr without luck
- Attempting to call back thrown soulbound weapons such as Mjolnir or Leviathan Axe
- Attempting to use a weapon ability while having the Cooldown effect (only Draupnir spear and Galeforce have some abilities that get disabled by this effect)
- Attempting to harvest nearby allies into soul harvesting item such as Soul Reaper
- Whether soul harvest was successful or not
- Renamed dawnbreaker_ability_percent_modifier to dawnbreaker_ability_percent_chance_addition
Bug fixes:
- Fixed issue where Core Beam attack was still being rendered while Fallen Icon was dead
- Fixed Master Sword issue where you could still use the ability when not at full health
- Fixed particle issue for Chaos Monarch when teleporting
- Improved the random spawning of allies for Fallen Icon and Returning Knight and fixed an earlier crashing issue due to the old code
- Fixed a bug where Magic Resistance effect would only reduce damage from indirect magic damage sources and not both normal magic damage and indirect
- Fixed bug where bosses spawning in structures would not have accurate amount of health that was determined in config
- Fixed crash due to particles being called to server to client and back to server again
release
SW 1.1.4.1 [1.19.2] Fabric
1.1.4.1-1.19.2-fabric5 авг. 2024 г.220Minecraft: 1.19.2fabric
Что нового
Changelog 1.1.4.1:
- Implemented Projectile Damage Attribute mod
- Changed config lines for bows, crossbows and gun items to represent actual damage dealt instead of bonus damage
- Added config lines for pull time and max velocity for bows and crossbows
- Added config lines for damage, velocity, divergence and number of silver bullets needed for guns
- Buffed posture loss applied by all guns
- Added config line for posture loss modifier applied to the player by both stagger enchant and silver bullets, silver bullets apply 75% by default and stagger apply 100%
- Darkmoon Longbow ability config line also represents actual base damage done to entities
Changelog 1.1.4:
New additions:
- Made all recipes data generated (can now be edited with datapacks)
- Added a japanese translation (was added mid-way development of update so may not be fully up to date)
- Added recipe to Forlorn Armor
- Added set bonuses for all custom armor sets:
- Soul Ingot: Grants Resistence
- Soul Robes: Grants Night Vision and Magic Resistence II (unchanged)
- Forlorn set: Heal a set amount when nearby mobs die (value can be changed in config)
- Added more translations for weapons that would send the player a message such as the “no bound freyr sword was found” message
- Added the Ghostly effect, makes the wearer completely invisible (even armor and weapons too) and damage immune, it is granted to the player when using Umbral Trespass ability and when inside someone's soul
- Added additional tooltip info on Umbral Trespass items (Darkin Scythe Prime and Shadow Assassin Scythe) to inform the player that Umbral Trespass can only target the last mob attacked, and nothing will happen if it is already dead or not in combat with anything
- Invading Forlorn now spawn anywhere in the Nether as long as it is not on Warped Wart blocks or Warped Nylium blocks. It also is fire immune, but still takes damage when in lava
- Added damage_over_time effect tag that contains status effects the Life Leach effect will heal you off of if the target has them
- Added c:ranged_mobs tag that contains mobs that will give the Darkin Scythe blue souls (like skeletons, blazes, ghast, guardians, etc.)
Weapon changes:
- Galeforce gives cooldown effect on ability usage instead of on item, cooldown time increased from 50 -> 80 ticks
- Nerfed Pure Moonlight Greatswords base damage from 12 -> 11
- Bloodthirsty effect now heals the player a reduced amount based on how much the attack speed bar was filled (healing = (base_amount + effect_amplifier) * attackCooldown), it also only heals when wielding a tool item (pickaxe, axe, sword, etc.)
- Darkmoon Longbow’s Moonlight Arrows can no longer hit Enderman
- Soul harvesting weapons (Soul Reaper, Forlorn Scythe, Frostmourne) now give more souls if the target is in the c:bosses tag
- All scythes no longer have custom hold animation/model change
Config changes:
- All weapons and armor functionalities and abilities can be disabled through the config
- Added more options in config for Calculated Fall and Ground Detonation event
- Added cap on expansion
- Added cap on damage
- Added base expansion
- Added expansion modifier
- Added bonus damage from fall distance modifier
- Added boolean for whether damage should heal the player
- Added healing modifier based on damage dealt
- Added config option for whether Ultra Heavy weapons can give Haste when having Strength or not
- Added config options for all armor recipes (including Soul Ingot, Soul Robes, Forlorn Armor etc.)
- Renamed config options with _spawnrate to _spawnweight
- Renamed config option disable_all_legendary_recipes to disable_weapon_recipes
- Added config options for total attack speed during rain for Mjolnir and Dragonslayer Swordspear
- Added config options for all the weapons’ attack speed
- Added config options for ore generation for 1.19.2 and under (1.19.3 and above uses datapacks for ore generation, so you can change the values by making a datapack yourself)
- Reduced Invading Forlorn spawn weight from 20 -> 15
- Added config option for Sword of Freyr to disable or enable friendly fire, changing it will determine if the sword will attack players or not (is true by default)
- Added config options for whether the player should be informed when an action was successful or not, such as:
- Attempting to use a disabled weapon
- Attempting to call back Sword of Freyr without luck
- Attempting to call back thrown soulbound weapons such as Mjolnir or Leviathan Axe
- Attempting to use a weapon ability while having the Cooldown effect (only Draupnir spear and Galeforce have some abilities that get disabled by this effect)
- Attempting to harvest nearby allies into soul harvesting item such as Soul Reaper
- Whether soul harvest was successful or not
- Renamed dawnbreaker_ability_percent_modifier to dawnbreaker_ability_percent_chance_addition
Bug fixes:
- Fixed issue where Core Beam attack was still being rendered while Fallen Icon was dead
- Fixed Master Sword issue where you could still use the ability when not at full health
- Fixed particle issue for Chaos Monarch when teleporting
- Improved the random spawning of allies for Fallen Icon and Returning Knight and fixed an earlier crashing issue due to the old code
- Fixed a bug where Magic Resistance effect would only reduce damage from indirect magic damage sources and not both normal magic damage and indirect
- Fixed bug where bosses spawning in structures would not have accurate amount of health that was determined in config
- Fixed crash due to particles being called to server to client and back to server again
release
SW 1.1.4.1 [1.18.2] Fabric
1.1.4.1-1.18.2-fabric5 авг. 2024 г.126Minecraft: 1.18.2fabric
Что нового
Changelog 1.1.4.1:
- Implemented Projectile Damage Attribute mod
- Changed config lines for bows, crossbows and gun items to represent actual damage dealt instead of bonus damage
- Added config lines for pull time and max velocity for bows and crossbows
- Added config lines for damage, velocity, divergence and number of silver bullets needed for guns
- Buffed posture loss applied by all guns
- Added config line for posture loss modifier applied to the player by both stagger enchant and silver bullets, silver bullets apply 75% by default and stagger apply 100%
- Darkmoon Longbow ability config line also represents actual base damage done to entities
Changelog 1.1.4:
New additions:
- Made all recipes data generated (can now be edited with datapacks)
- Added a japanese translation (was added mid-way development of update so may not be fully up to date)
- Added recipe to Forlorn Armor
- Added set bonuses for all custom armor sets:
- Soul Ingot: Grants Resistence
- Soul Robes: Grants Night Vision and Magic Resistence II (unchanged)
- Forlorn set: Heal a set amount when nearby mobs die (value can be changed in config)
- Added more translations for weapons that would send the player a message such as the “no bound freyr sword was found” message
- Added the Ghostly effect, makes the wearer completely invisible (even armor and weapons too) and damage immune, it is granted to the player when using Umbral Trespass ability and when inside someone's soul
- Added additional tooltip info on Umbral Trespass items (Darkin Scythe Prime and Shadow Assassin Scythe) to inform the player that Umbral Trespass can only target the last mob attacked, and nothing will happen if it is already dead or not in combat with anything
- Invading Forlorn now spawn anywhere in the Nether as long as it is not on Warped Wart blocks or Warped Nylium blocks. It also is fire immune, but still takes damage when in lava
- Added damage_over_time effect tag that contains status effects the Life Leach effect will heal you off of if the target has them
- Added c:ranged_mobs tag that contains mobs that will give the Darkin Scythe blue souls (like skeletons, blazes, ghast, guardians, etc.)
Weapon changes:
- Galeforce gives cooldown effect on ability usage instead of on item, cooldown time increased from 50 -> 80 ticks
- Nerfed Pure Moonlight Greatswords base damage from 12 -> 11
- Bloodthirsty effect now heals the player a reduced amount based on how much the attack speed bar was filled (healing = (base_amount + effect_amplifier) * attackCooldown), it also only heals when wielding a tool item (pickaxe, axe, sword, etc.)
- Darkmoon Longbow’s Moonlight Arrows can no longer hit Enderman
- Soul harvesting weapons (Soul Reaper, Forlorn Scythe, Frostmourne) now give more souls if the target is in the c:bosses tag
- All scythes no longer have custom hold animation/model change
Config changes:
- All weapons and armor functionalities and abilities can be disabled through the config
- Added more options in config for Calculated Fall and Ground Detonation event
- Added cap on expansion
- Added cap on damage
- Added base expansion
- Added expansion modifier
- Added bonus damage from fall distance modifier
- Added boolean for whether damage should heal the player
- Added healing modifier based on damage dealt
- Added config option for whether Ultra Heavy weapons can give Haste when having Strength or not
- Added config options for all armor recipes (including Soul Ingot, Soul Robes, Forlorn Armor etc.)
- Renamed config options with _spawnrate to _spawnweight
- Renamed config option disable_all_legendary_recipes to disable_weapon_recipes
- Added config options for total attack speed during rain for Mjolnir and Dragonslayer Swordspear
- Added config options for all the weapons’ attack speed
- Added config options for ore generation for 1.19.2 and under (1.19.3 and above uses datapacks for ore generation, so you can change the values by making a datapack yourself)
- Reduced Invading Forlorn spawn weight from 20 -> 15
- Added config option for Sword of Freyr to disable or enable friendly fire, changing it will determine if the sword will attack players or not (is true by default)
- Added config options for whether the player should be informed when an action was successful or not, such as:
- Attempting to use a disabled weapon
- Attempting to call back Sword of Freyr without luck
- Attempting to call back thrown soulbound weapons such as Mjolnir or Leviathan Axe
- Attempting to use a weapon ability while having the Cooldown effect (only Draupnir spear and Galeforce have some abilities that get disabled by this effect)
- Attempting to harvest nearby allies into soul harvesting item such as Soul Reaper
- Whether soul harvest was successful or not
- Renamed dawnbreaker_ability_percent_modifier to dawnbreaker_ability_percent_chance_addition
Bug fixes:
- Fixed issue where Core Beam attack was still being rendered while Fallen Icon was dead
- Fixed Master Sword issue where you could still use the ability when not at full health
- Fixed particle issue for Chaos Monarch when teleporting
- Improved the random spawning of allies for Fallen Icon and Returning Knight and fixed an earlier crashing issue due to the old code
- Fixed a bug where Magic Resistance effect would only reduce damage from indirect magic damage sources and not both normal magic damage and indirect
- Fixed bug where bosses spawning in structures would not have accurate amount of health that was determined in config
- Fixed crash due to particles being called to server to client and back to server again
release
SW 1.1.4.1 [1.18.2] Forge
1.1.4.1-1.18.2-forge5 авг. 2024 г.141Minecraft: 1.18.2forge
Что нового
Changelog 1.1.4.1:
- Implemented Projectile Damage Attribute mod
- Changed config lines for bows, crossbows and gun items to represent actual damage dealt instead of bonus damage
- Added config lines for pull time and max velocity for bows and crossbows
- Added config lines for damage, velocity, divergence and number of silver bullets needed for guns
- Buffed posture loss applied by all guns
- Added config line for posture loss modifier applied to the player by both stagger enchant and silver bullets, silver bullets apply 75% by default and stagger apply 100%
- Darkmoon Longbow ability config line also represents actual base damage done to entities
release
SW 1.1.4 [1.18.2] Forge
1.1.4-1.18.2-forge1 авг. 2024 г.247Minecraft: 1.18.2forge
Что нового
- Fixed crash upon startup causing exit code 1
- Forge version uses the same config as the fabric one (soulsweapons.json)
Changelog 1.1.4:
New additions:
- Made all recipes data generated (can now be edited with datapacks)
- Added a japanese translation (was added mid-way development of update so may not be fully up to date)
- Added recipe to Forlorn Armor
- Added set bonuses for all custom armor sets:
- Soul Ingot: Grants Resistence
- Soul Robes: Grants Night Vision and Magic Resistence II (unchanged)
- Forlorn set: Heal a set amount when nearby mobs die (value can be changed in config)
- Added more translations for weapons that would send the player a message such as the “no bound freyr sword was found” message
- Added the Ghostly effect, makes the wearer completely invisible (even armor and weapons too) and damage immune, it is granted to the player when using Umbral Trespass ability and when inside someone's soul
- Added additional tooltip info on Umbral Trespass items (Darkin Scythe Prime and Shadow Assassin Scythe) to inform the player that Umbral Trespass can only target the last mob attacked, and nothing will happen if it is already dead or not in combat with anything
- Invading Forlorn now spawn anywhere in the Nether as long as it is not on Warped Wart blocks or Warped Nylium blocks. It also is fire immune, but still takes damage when in lava
- Added damage_over_time effect tag that contains status effects the Life Leach effect will heal you off of if the target has them
- Added c:ranged_mobs tag that contains mobs that will give the Darkin Scythe blue souls (like skeletons, blazes, ghast, guardians, etc.)
Weapon changes:
- Galeforce gives cooldown effect on ability usage instead of on item, cooldown time increased from 50 -> 80 ticks
- Nerfed Pure Moonlight Greatswords base damage from 12 -> 11
- Bloodthirsty effect now heals the player a reduced amount based on how much the attack speed bar was filled (healing = (base_amount + effect_amplifier) * attackCooldown), it also only heals when wielding a tool item (pickaxe, axe, sword, etc.)
- Darkmoon Longbow’s Moonlight Arrows can no longer hit Enderman
- Soul harvesting weapons (Soul Reaper, Forlorn Scythe, Frostmourne) now give more souls if the target is in the c:bosses tag
- All scythes no longer have custom hold animation/model change
Config changes:
- All weapons and armor functionalities and abilities can be disabled through the config
- Added more options in config for Calculated Fall and Ground Detonation event
- Added cap on expansion
- Added cap on damage
- Added base expansion
- Added expansion modifier
- Added bonus damage from fall distance modifier
- Added boolean for whether damage should heal the player
- Added healing modifier based on damage dealt
- Added config option for whether Ultra Heavy weapons can give Haste when having Strength or not
- Added config options for all armor recipes (including Soul Ingot, Soul Robes, Forlorn Armor etc.)
- Renamed config options with _spawnrate to _spawnweight
- Renamed config option disable_all_legendary_recipes to disable_weapon_recipes
- Added config options for total attack speed during rain for Mjolnir and Dragonslayer Swordspear
- Added config options for all the weapons’ attack speed
- Added config options for ore generation for 1.19.2 and under (1.19.3 and above uses datapacks for ore generation, so you can change the values by making a datapack yourself)
- Reduced Invading Forlorn spawn weight from 20 -> 15
- Added config option for Sword of Freyr to disable or enable friendly fire, changing it will determine if the sword will attack players or not (is true by default)
- Added config options for whether the player should be informed when an action was successful or not, such as:
- Attempting to use a disabled weapon
- Attempting to call back Sword of Freyr without luck
- Attempting to call back thrown soulbound weapons such as Mjolnir or Leviathan Axe
- Attempting to use a weapon ability while having the Cooldown effect (only Draupnir spear and Galeforce have some abilities that get disabled by this effect)
- Attempting to harvest nearby allies into soul harvesting item such as Soul Reaper
- Whether soul harvest was successful or not
- Renamed dawnbreaker_ability_percent_modifier to dawnbreaker_ability_percent_chance_addition
Bug fixes:
- Fixed issue where Core Beam attack was still being rendered while Fallen Icon was dead
- Fixed Master Sword issue where you could still use the ability when not at full health
- Fixed particle issue for Chaos Monarch when teleporting
- Improved the random spawning of allies for Fallen Icon and Returning Knight and fixed an earlier crashing issue due to the old code
- Fixed a bug where Magic Resistance effect would only reduce damage from indirect magic damage sources and not both normal magic damage and indirect
- Fixed bug where bosses spawning in structures would not have accurate amount of health that was determined in config
- Fixed crash due to particles being called to server to client and back to server again
release
SW 1.1.3 [1.18.2]
1.1.3-1.18.2-fabric13 мая 2024 г.615Minecraft: 1.18.2fabric
Что нового
Updated from 1.1.0 to 1.1.3
Changed include:
- Fixed a few bugs regarding amount of particles spawning in boss fights
- Freyr Sword can no longer drown
- Capped the reduced cooldown of Darkmoon Longbow to be no less than 60 ticks
- Changed Fallen Icons Moonfall attack to spawn Holy Moonlight Pillars like the Holy Moonlight Greatsword item
- Changed Day Stalker Overheat attack to spawn Flame Pillars entities instead of ticking and sending packets
- Bosses entering phase 2 will clear all their effects, both good and bad ones (mainly targeted towards Cursed Wounds preventing healing when initiating phase 2)
- Fixed issues regarding sounds not playing dynamically from the block position/entity they are played from
- Added a cap in the config for the amount of allies/summons which can be summoned for each summon weapon (i.e Nightfall, Soulreaper, etc.)
- Improved Fallen Icon's Core Beam attack with new particle logic and an actual beam render
release
SW 1.1.3 [1.19.2]
1.1.3-1.19.2-fabric13 мая 2024 г.65,2 тыс.Minecraft: 1.19.2fabric
Что нового
Updated from 1.1.0 to 1.1.3
Changed include:
- Fixed a few bugs regarding amount of particles spawning in boss fights
- Freyr Sword can no longer drown
- Capped the reduced cooldown of Darkmoon Longbow to be no less than 60 ticks
- Changed Fallen Icons Moonfall attack to spawn Holy Moonlight Pillars like the Holy Moonlight Greatsword item
- Changed Day Stalker Overheat attack to spawn Flame Pillars entities instead of ticking and sending packets
- Bosses entering phase 2 will clear all their effects, both good and bad ones (mainly targeted towards Cursed Wounds preventing healing when initiating phase 2)
- Fixed issues regarding sounds not playing dynamically from the block position/entity they are played from
- Added a cap in the config for the amount of allies/summons which can be summoned for each summon weapon (i.e Nightfall, Soulreaper, etc.)
- Improved Fallen Icon's Core Beam attack with new particle logic and an actual beam render
release
SW 1.1.3 [1.20.4]
1.1.3-1.20.4-fabric7 апр. 2024 г.8,2 тыс.Minecraft: 1.20.4fabric
Что нового
Changelog:
NOTE: Updated fabric api version needed (>=0.96.11)
- Bosses entering phase 2 will clear all their effects, both good and bad ones (mainly targeted towards Cursed Wounds preventing healing when initiating phase 2)
- Fixed issues regarding sounds not playing dynamically from the block position/entity they are played from
- Added a cap in the config for the amount of allies/summons which can be summoned for each summon weapon (i.e Nightfall, Soulreaper, etc.)
- Improved Fallen Icon's Core Beam attack with new particle logic and an actual beam render
- Fixed issues with explosion emitters not displaying proper amounts of particles
release
SW 1.1.3 [1.20/1.20.1]
1.1.3-1.20-fabric7 апр. 2024 г.175,1 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
Changelog:
- Bosses entering phase 2 will clear all their effects, both good and bad ones (mainly targeted towards Cursed Wounds preventing healing when initiating phase 2)
- Fixed issues regarding sounds not playing dynamically from the block position/entity they are played from
- Added a cap in the config for the amount of allies/summons which can be summoned for each summon weapon (i.e Nightfall, Soulreaper, etc.)
- Improved Fallen Icon's Core Beam attack with new particle logic and an actual beam render
release
SW 1.1.2 [1.20/1.20.1]
1.1.2-1.20-fabric3 апр. 2024 г.1,4 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
Changelog:
- Freyr Sword can no longer drown
- Capped the reduced cooldown of Darkmoon Longbow to be no less than 60 ticks
- Changed Fallen Icons Moonfall attack to spawn Holy Moonlight Pillars like the Holy Moonlight Greatsword item
- Changed Day Stalker Overheat attack to spawn Flame Pillars entities instead of ticking and sending packets
Tried to resolve issues with Fallen Icon and Day Stalker crashing the game, but if the issue persists, make an issue post on GitHub
release
SW 1.1.2 [1.20.4]
1.1.2-1.20.4-fabric3 апр. 2024 г.533Minecraft: 1.20.4fabric
Что нового
Changelog:
- Freyr Sword can no longer drown
- Capped the reduced cooldown of Darkmoon Longbow to be no less than 60 ticks
- Changed Fallen Icons Moonfall attack to spawn Holy Moonlight Pillars like the Holy Moonlight Greatsword item
- Changed Day Stalker Overheat attack to spawn Flame
Pillars entities instead of ticking and sending packets
Tried to resolve issues with Fallen Icon and Day Stalker crashing the game, but if the issue persists, make an issue post on GitHub
release
SW 1.1.1 [1.20.4]
1.1.1-1.20.4-fabric9 мар. 2024 г.28,4 тыс.Minecraft: 1.20.4fabric
Что нового
Changes: 1.1.1:
- Fixed bugs reagrding too many/few particles in boss fights
- Fixed bugs regarding projectiles passing through entities
Changes: 1.1.0:
New armor items have been added and some mechanics have been reworked, like the ground detonation on Comet Spear and Darkin Blade, and the new interactions with Leviathan Axe and Mjolnir.
NOTE: AttributeFix is now recommended to implement accurate values for boss health, armor values, etc.
- “Obliterate” attack may also summon Remnants when targets are undead and die to it. This includes the ability on Nightfall and the smash attacks on Returning Knight and Fallen Icon
- Fixed up some old code/optimized Withered Blocks
- Added missing translations for custom potion arrows/tipped arrows
- Hydrangea and Oleander turns into any flower added, even from other mods
- Calculated Fall effect is triggered and removed as soon as the player hits the ground and would calculate the fall damage (meaning nothing happens in creative mode), regardless of distance fallen. Upon being triggered, the effect vanishes and an explosion follows based on the effect level (read Comet Spear and Darkin Blade changes for further info)
- Comet Spear and Darkin Blade “Skyfall” and “Sword Slam” attacks have been changed slightly:
+ It will no longer gain stats from the item stack (which caused weird interactions with the items constantly refreshing), rather it will detonate as soon as the Calculated Fall effect is triggered
+ Base power of the abilities in the config has changed type from float to int, meaning there are new lines with the same name (the right ones does not have commas, i.e 12.0 is outdated and 12 is new and the right one)
+ The effects, such as healing, damage or effects are applied based on the held ultra heavy weapon on landing (excluding items with the custom ability like Comet Spear). It is your main hands that hold the weapons to smash the ground, after all. This means that the damage, area expansion and knock up is different between weapons as well.
- The unique effects of ultra heavy weapons when landing with Calculated Fall are stated here:
+ Darkin Blade: Heals on landing (unchanged)
+ Nightfall: Chance to summon Remnants
+ Heap of Raw Iron (Guts’ Sword): Applies Wither 2 to all targets hit
+ Featherlight: Applies Slowness 3 and Blight 5 to all targets hit
- Leviathan Axe projectile now deals damage based on sharpness and efficiency level instead of the generic damage gained, which was max 2.5 before the change
- Mjolnir riptide/flight ability scales off of damage enchant level (i.e sharpness, smite level etc.)
- Dragonslayer Swordspear cooldown reduction on lightning strike/storm stomp ability scales off of damage enchant level (i.e sharpness, smite, etc.), and the reduction has been increased from 10*enchant to 20*damage enchant
- Made Shadow Assassin Scythe give the new effect “Shadow Step” if not on cooldown post hit which grants movement speed and damage for the scythe, instead of ticking the item on nbt then going on cooldown
- Changed Soul Ingot texture slightly
- Re-added Life Leach effect, if the target of the wielder of the effect has a damage over time effect such as Wither or Poison, the wielder will heal continuously
- Fixed a bug where Blunderbuss would not display damage on tooltip
- Added the Holy Moonlight Pillar, an invisible entity that will after a short delay explode, summon particles and despawn
- Reworked the Holy Moonlight Greatsword to not tick on the item, rather summon Holy Moonlight Pillars like Genesis Fracture, meaning that hitboxes of the area can be shown by using the debug tool. The charge added post hit has also been increased
- The amount of Holy Moonlight Greatsword pillars/ruptures can be changed in the config
- Having the Lunar Herald effect removes the need for charge to use the ability on Holy Moonlight Greatsword and reduces the cooldown based on the amplifier
- Renamed holy_moonlight_ability_charge_added_post_hit to holy_moonlight_greatsword_charge_added_post_hit in the config and fixed a bug where changing this value did nothing, also increased the value from 1 to 3
- Added holy_moonlight_sword_charge_added_post_hit to the config and reduced the value from 3 to 1
- Reworked Holy Moonlight Sword, now gains bonus damage up to 2 (can be changed in config) based on the amount of charge the weapon has, but the charge added post hit has been reduced. Base damage has also been nerfed from 8 -> 7
- Increased the damage during the night of Draugr from 10 to 11
- Mjolnir now summons Warmup Lightning entities instead of ticking on the item, meaning the hitboxes of where the lightning will strike will be shown when using the debug tool
- Bluemoon Greatsword now also has the charge function like Holy Moonlight Greatsword. When at 100%, you may fire a moonlight projectile
- Bluemoon Shortsword works just like Moonlight Shortsword, only with a 6 second (120 ticks) long cooldown
- Slightly changed Bluemoon and Moonlight greatswords/shortswords textures, also included texture change for Bluemoon Greatsword when charged (also added in 2d texture pack)
- Fixed an animation issue with Whirligig Sawblade (3d model) and sound issue on ability
- Reworked the particle and networking of the mod. Now some bosses also have unique particles on the death explosion
- Withered Wabbajack has a chance to summon any thousands of any particle registered in the game
- Withered Wabbajack has a chance to curse the user with the Elder Guardian effect (only for 10 seconds)
- Fixed issues with the Fear effect, now properly redirects the affected mob and removes its current target
- Removed the config option to switch Moonlight Shortsword ability to right click
- Added a new ability to Crown and Helm of Chaos, namely Hex of Reversal. When not on cooldown, flip all harmful status effects with 3rd of the duration and half the amplifier. If no opposite is found, then regeneration is applied instead and all harmful effects are removed
- Added a new ability to Arkenplate, namely Aftershock. Upon taking damage while under 50% health and while the item is not on cooldown, trigger an explosion that knocks away nearby enemies with knockback strength based on the Unbreaking level of the chestplate
- Added a new armor item, namely the Infused Arkenplate. Crafted with the soul of the Night Prowler in a smithing table with the Arkenplate enhances it, giving it the Mirror ability that when under 1/3rd HP will make all projectiles bounce off the user, causing no harm. The Aftershock ability now also affects targets hit with Weakness 2
- Demonite Chunk can now also be used to summon The Decaying King when right clicking with it on the Blackstone Pedestal
- Added the new Hallowheart chestplate, an armor item of the Withered Demon Heart. When equipped, gain immunity to Wither under 50% health. Press the ability keybind to give yourself Life Leach, and when taking damage while having Life Leach, apply Wither to the attacker
- Added Infused Hallowheart, made by combining the Hallowheart with the Day Stalker soul. Gain permanent Fire Resistance and when applying Wither when taking damage while having Life Leach, also set the attacker on fire. Gain Regeneration while on fire and Strength with amplifier based on missing health
- Changed the recipe for Arkenplate
- Withered Demons will not attack players with the Hallowheart equipped. Hitting it will only aggro it for a short time
- Added advancements for gaining Arkenplate and Halloheart
- Fixed a bug regarding displacement of the Arkenplate armor with Better Combat
- Turned Kraken Slayer into a crossbow. This means future Kraken Slayers crafted will be crossbows, old Kraken Slayer bows will not disappear and will remain the same. To enable Kraken Slayer Bow recipe, change the boolean in the config
- Added AttributeFix as a dependency, now all values set in the config will be accurate and not capped by minecraft
- Bosses should now be affected by RPGDifficulty’s scaling
- Added new Better Combat attacks to Draupnir Spear
- Added a new part to Draupnir Spear’s ability. If crouching and pressing “use ability” button, summon 8 Draupnir Spears from the sky around you
- Boss drops are now generated as a json loot table file and can be changed to fit however you like
- Leviathan Axe and Mjolnir now does half damage and triggers effects when colliding on the way back
- Returning ability (on Leviathan Axe and Mjolnir) has been changed to Soulbound. When thrown, you have to manually call back the weapon after it lands by pressing a keybind (N by default) or pick it up yourself (it will still return after 3 seconds with no landing)
- Fixed a bug causing projectiles to phase through entities at close range (regarding Cannonball, Moonlight Arrows and Kraken Slayer Arrows)
- Bleed effect now does not damage mobs in the c:skeletons tag
release
SW 1.1.0 [1.20/1.20.1]
1.1.0-1.20-fabric8 мар. 2024 г.7,5 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
Finally some armor update!
New armor items have been added and some mechanics have been reworked, like the ground detonation on Comet Spear and Darkin Blade, and the new interactions with Leviathan Axe and Mjolnir.
NOTE: AttributeFix is now recommended to implement accurate values for boss health, armor values, etc.
- “Obliterate” attack may also summon Remnants when targets are undead and die to it. This includes the ability on Nightfall and the smash attacks on Returning Knight and Fallen Icon
- Fixed up some old code/optimized Withered Blocks
- Added missing translations for custom potion arrows/tipped arrows
- Hydrangea and Oleander turns into any flower added, even from other mods
- Calculated Fall effect is triggered and removed as soon as the player hits the ground and would calculate the fall damage (meaning nothing happens in creative mode), regardless of distance fallen. Upon being triggered, the effect vanishes and an explosion follows based on the effect level (read Comet Spear and Darkin Blade changes for further info)
- Comet Spear and Darkin Blade “Skyfall” and “Sword Slam” attacks have been changed slightly:
+ It will no longer gain stats from the item stack (which caused weird interactions with the items constantly refreshing), rather it will detonate as soon as the Calculated Fall effect is triggered
+ Base power of the abilities in the config has changed type from float to int, meaning there are new lines with the same name (the right ones does not have commas, i.e 12.0 is outdated and 12 is new and the right one)
+ The effects, such as healing, damage or effects are applied based on the held ultra heavy weapon on landing (excluding items with the custom ability like Comet Spear). It is your main hands that hold the weapons to smash the ground, after all. This means that the damage, area expansion and knock up is different between weapons as well.
- The unique effects of ultra heavy weapons when landing with Calculated Fall are stated here:
+ Darkin Blade: Heals on landing (unchanged)
+ Nightfall: Chance to summon Remnants
+ Heap of Raw Iron (Guts’ Sword): Applies Wither 2 to all targets hit
+ Featherlight: Applies Slowness 3 and Blight 5 to all targets hit
- Leviathan Axe projectile now deals damage based on sharpness and efficiency level instead of the generic damage gained, which was max 2.5 before the change
- Mjolnir riptide/flight ability scales off of damage enchant level (i.e sharpness, smite level etc.)
- Dragonslayer Swordspear cooldown reduction on lightning strike/storm stomp ability scales off of damage enchant level (i.e sharpness, smite, etc.), and the reduction has been increased from 10*enchant to 20*damage enchant
- Made Shadow Assassin Scythe give the new effect “Shadow Step” if not on cooldown post hit which grants movement speed and damage for the scythe, instead of ticking the item on nbt then going on cooldown
- Changed Soul Ingot texture slightly
- Re-added Life Leach effect, if the target of the wielder of the effect has a damage over time effect such as Wither or Poison, the wielder will heal continuously
- Fixed a bug where Blunderbuss would not display damage on tooltip
- Added the Holy Moonlight Pillar, an invisible entity that will after a short delay explode, summon particles and despawn
- Reworked the Holy Moonlight Greatsword to not tick on the item, rather summon Holy Moonlight Pillars like Genesis Fracture, meaning that hitboxes of the area can be shown by using the debug tool. The charge added post hit has also been increased
- The amount of Holy Moonlight Greatsword pillars/ruptures can be changed in the config
- Having the Lunar Herald effect removes the need for charge to use the ability on Holy Moonlight Greatsword and reduces the cooldown based on the amplifier
- Renamed holy_moonlight_ability_charge_added_post_hit to holy_moonlight_greatsword_charge_added_post_hit in the config and fixed a bug where changing this value did nothing, also increased the value from 1 to 3
- Added holy_moonlight_sword_charge_added_post_hit to the config and reduced the value from 3 to 1
- Reworked Holy Moonlight Sword, now gains bonus damage up to 2 (can be changed in config) based on the amount of charge the weapon has, but the charge added post hit has been reduced. Base damage has also been nerfed from 8 -> 7
- Increased the damage during the night of Draugr from 10 to 11
- Mjolnir now summons Warmup Lightning entities instead of ticking on the item, meaning the hitboxes of where the lightning will strike will be shown when using the debug tool
- Bluemoon Greatsword now also has the charge function like Holy Moonlight Greatsword. When at 100%, you may fire a moonlight projectile
- Bluemoon Shortsword works just like Moonlight Shortsword, only with a 6 second (120 ticks) long cooldown
- Slightly changed Bluemoon and Moonlight greatswords/shortswords textures, also included texture change for Bluemoon Greatsword when charged (also added in 2d texture pack)
- Fixed an animation issue with Whirligig Sawblade (3d model) and sound issue on ability
- Reworked the particle and networking of the mod. Now some bosses also have unique particles on the death explosion
- Withered Wabbajack has a chance to summon any thousands of any particle registered in the game
- Withered Wabbajack has a chance to curse the user with the Elder Guardian effect (only for 10 seconds)
- Fixed issues with the Fear effect, now properly redirects the affected mob and removes its current target
- Removed the config option to switch Moonlight Shortsword ability to right click
- Added a new ability to Crown and Helm of Chaos, namely Hex of Reversal. When not on cooldown, flip all harmful status effects with 3rd of the duration and half the amplifier. If no opposite is found, then regeneration is applied instead and all harmful effects are removed
- Added a new ability to Arkenplate, namely Aftershock. Upon taking damage while under 50% health and while the item is not on cooldown, trigger an explosion that knocks away nearby enemies with knockback strength based on the Unbreaking level of the chestplate
- Added a new armor item, namely the Infused Arkenplate. Crafted with the soul of the Night Prowler in a smithing table with the Arkenplate enhances it, giving it the Mirror ability that when under 1/3rd HP will make all projectiles bounce off the user, causing no harm. The Aftershock ability now also affects targets hit with Weakness 2
- Demonite Chunk can now also be used to summon The Decaying King when right clicking with it on the Blackstone Pedestal
- Added the new Hallowheart chestplate, an armor item of the Withered Demon Heart. When equipped, gain immunity to Wither under 50% health. Press the ability keybind to give yourself Life Leach, and when taking damage while having Life Leach, apply Wither to the attacker
- Added Infused Hallowheart, made by combining the Hallowheart with the Day Stalker soul. Gain permanent Fire Resistance and when applying Wither when taking damage while having Life Leach, also set the attacker on fire. Gain Regeneration while on fire and Strength with amplifier based on missing health
- Changed the recipe for Arkenplate
- Withered Demons will not attack players with the Hallowheart equipped. Hitting it will only aggro it for a short time
- Added advancements for gaining Arkenplate and Halloheart
- Fixed a bug regarding displacement of the Arkenplate armor with Better Combat
- Turned Kraken Slayer into a crossbow. This means future Kraken Slayers crafted will be crossbows, old Kraken Slayer bows will not disappear and will remain the same. To enable Kraken Slayer Bow recipe, change the boolean in the config
- Added AttributeFix as a dependency, now all values set in the config will be accurate and not capped by minecraft
- Bosses should now be affected by RPGDifficulty’s scaling
- Added new Better Combat attacks to Draupnir Spear
- Added a new part to Draupnir Spear’s ability. If crouching and pressing “use ability” button, summon 8 Draupnir Spears from the sky around you
- Boss drops are now generated as a json loot table file and can be changed to fit however you like
- Leviathan Axe and Mjolnir now does half damage and triggers effects when colliding on the way back
- Returning ability (on Leviathan Axe and Mjolnir) has been changed to Soulbound. When thrown, you have to manually call back the weapon after it lands by pressing a keybind (N by default) or pick it up yourself (it will still return after 3 seconds with no landing)
- Fixed a bug causing projectiles to phase through entities at close range (regarding Cannonball, Moonlight Arrows and Kraken Slayer Arrows)
- Bleed effect now does not damage mobs in the c:skeletons tag
release
SW 1.1.0 [1.19.4]
1.1.0-1.19.4-fabric8 мар. 2024 г.7,8 тыс.Minecraft: 1.19.4fabric
Что нового
Finally some armor update!
New armor items have been added and some mechanics have been reworked, like the ground detonation on Comet Spear and Darkin Blade, and the new interactions with Leviathan Axe and Mjolnir.
NOTE: AttributeFix is now recommended to implement accurate values for boss health, armor values, etc.
- “Obliterate” attack may also summon Remnants when targets are undead and die to it. This includes the ability on Nightfall and the smash attacks on Returning Knight and Fallen Icon
- Fixed up some old code/optimized Withered Blocks
- Added missing translations for custom potion arrows/tipped arrows
- Hydrangea and Oleander turns into any flower added, even from other mods
- Calculated Fall effect is triggered and removed as soon as the player hits the ground and would calculate the fall damage (meaning nothing happens in creative mode), regardless of distance fallen. Upon being triggered, the effect vanishes and an explosion follows based on the effect level (read Comet Spear and Darkin Blade changes for further info)
- Comet Spear and Darkin Blade “Skyfall” and “Sword Slam” attacks have been changed slightly:
+ It will no longer gain stats from the item stack (which caused weird interactions with the items constantly refreshing), rather it will detonate as soon as the Calculated Fall effect is triggered
+ Base power of the abilities in the config has changed type from float to int, meaning there are new lines with the same name (the right ones does not have commas, i.e 12.0 is outdated and 12 is new and the right one)
+ The effects, such as healing, damage or effects are applied based on the held ultra heavy weapon on landing (excluding items with the custom ability like Comet Spear). It is your main hands that hold the weapons to smash the ground, after all. This means that the damage, area expansion and knock up is different between weapons as well.
- The unique effects of ultra heavy weapons when landing with Calculated Fall are stated here:
+ Darkin Blade: Heals on landing (unchanged)
+ Nightfall: Chance to summon Remnants
+ Heap of Raw Iron (Guts’ Sword): Applies Wither 2 to all targets hit
+ Featherlight: Applies Slowness 3 and Blight 5 to all targets hit
- Leviathan Axe projectile now deals damage based on sharpness and efficiency level instead of the generic damage gained, which was max 2.5 before the change
- Mjolnir riptide/flight ability scales off of damage enchant level (i.e sharpness, smite level etc.)
- Dragonslayer Swordspear cooldown reduction on lightning strike/storm stomp ability scales off of damage enchant level (i.e sharpness, smite, etc.), and the reduction has been increased from 10*enchant to 20*damage enchant
- Made Shadow Assassin Scythe give the new effect “Shadow Step” if not on cooldown post hit which grants movement speed and damage for the scythe, instead of ticking the item on nbt then going on cooldown
- Changed Soul Ingot texture slightly
- Re-added Life Leach effect, if the target of the wielder of the effect has a damage over time effect such as Wither or Poison, the wielder will heal continuously
- Fixed a bug where Blunderbuss would not display damage on tooltip
- Added the Holy Moonlight Pillar, an invisible entity that will after a short delay explode, summon particles and despawn
- Reworked the Holy Moonlight Greatsword to not tick on the item, rather summon Holy Moonlight Pillars like Genesis Fracture, meaning that hitboxes of the area can be shown by using the debug tool. The charge added post hit has also been increased
- The amount of Holy Moonlight Greatsword pillars/ruptures can be changed in the config
- Having the Lunar Herald effect removes the need for charge to use the ability on Holy Moonlight Greatsword and reduces the cooldown based on the amplifier
- Renamed holy_moonlight_ability_charge_added_post_hit to holy_moonlight_greatsword_charge_added_post_hit in the config and fixed a bug where changing this value did nothing, also increased the value from 1 to 3
- Added holy_moonlight_sword_charge_added_post_hit to the config and reduced the value from 3 to 1
- Reworked Holy Moonlight Sword, now gains bonus damage up to 2 (can be changed in config) based on the amount of charge the weapon has, but the charge added post hit has been reduced. Base damage has also been nerfed from 8 -> 7
- Increased the damage during the night of Draugr from 10 to 11
- Mjolnir now summons Warmup Lightning entities instead of ticking on the item, meaning the hitboxes of where the lightning will strike will be shown when using the debug tool
- Bluemoon Greatsword now also has the charge function like Holy Moonlight Greatsword. When at 100%, you may fire a moonlight projectile
- Bluemoon Shortsword works just like Moonlight Shortsword, only with a 6 second (120 ticks) long cooldown
- Slightly changed Bluemoon and Moonlight greatswords/shortswords textures, also included texture change for Bluemoon Greatsword when charged (also added in 2d texture pack)
- Fixed an animation issue with Whirligig Sawblade (3d model) and sound issue on ability
- Reworked the particle and networking of the mod. Now some bosses also have unique particles on the death explosion
- Withered Wabbajack has a chance to summon any thousands of any particle registered in the game
- Withered Wabbajack has a chance to curse the user with the Elder Guardian effect (only for 10 seconds)
- Fixed issues with the Fear effect, now properly redirects the affected mob and removes its current target
- Removed the config option to switch Moonlight Shortsword ability to right click
- Added a new ability to Crown and Helm of Chaos, namely Hex of Reversal. When not on cooldown, flip all harmful status effects with 3rd of the duration and half the amplifier. If no opposite is found, then regeneration is applied instead and all harmful effects are removed
- Added a new ability to Arkenplate, namely Aftershock. Upon taking damage while under 50% health and while the item is not on cooldown, trigger an explosion that knocks away nearby enemies with knockback strength based on the Unbreaking level of the chestplate
- Added a new armor item, namely the Infused Arkenplate. Crafted with the soul of the Night Prowler in a smithing table with the Arkenplate enhances it, giving it the Mirror ability that when under 1/3rd HP will make all projectiles bounce off the user, causing no harm. The Aftershock ability now also affects targets hit with Weakness 2
- Demonite Chunk can now also be used to summon The Decaying King when right clicking with it on the Blackstone Pedestal
- Added the new Hallowheart chestplate, an armor item of the Withered Demon Heart. When equipped, gain immunity to Wither under 50% health. Press the ability keybind to give yourself Life Leach, and when taking damage while having Life Leach, apply Wither to the attacker
- Added Infused Hallowheart, made by combining the Hallowheart with the Day Stalker soul. Gain permanent Fire Resistance and when applying Wither when taking damage while having Life Leach, also set the attacker on fire. Gain Regeneration while on fire and Strength with amplifier based on missing health
- Changed the recipe for Arkenplate
- Withered Demons will not attack players with the Hallowheart equipped. Hitting it will only aggro it for a short time
- Added advancements for gaining Arkenplate and Halloheart
- Fixed a bug regarding displacement of the Arkenplate armor with Better Combat
- Turned Kraken Slayer into a crossbow. This means future Kraken Slayers crafted will be crossbows, old Kraken Slayer bows will not disappear and will remain the same. To enable Kraken Slayer Bow recipe, change the boolean in the config
- Added AttributeFix as a dependency, now all values set in the config will be accurate and not capped by minecraft
- Bosses should now be affected by RPGDifficulty’s scaling
- Added new Better Combat attacks to Draupnir Spear
- Added a new part to Draupnir Spear’s ability. If crouching and pressing “use ability” button, summon 8 Draupnir Spears from the sky around you
- Boss drops are now generated as a json loot table file and can be changed to fit however you like
- Leviathan Axe and Mjolnir now does half damage and triggers effects when colliding on the way back
- Returning ability (on Leviathan Axe and Mjolnir) has been changed to Soulbound. When thrown, you have to manually call back the weapon after it lands by pressing a keybind (N by default) or pick it up yourself (it will still return after 3 seconds with no landing)
- Fixed a bug causing projectiles to phase through entities at close range (regarding Cannonball, Moonlight Arrows and Kraken Slayer Arrows)
- Bleed effect now does not damage mobs in the c:skeletons tag
release
SW 1.1.0 [1.19.3]
1.1.0-1.19.3-fabric8 мар. 2024 г.701Minecraft: 1.19.3fabric
Что нового
Finally some armor update!
New armor items have been added and some mechanics have been reworked, like the ground detonation on Comet Spear and Darkin Blade, and the new interactions with Leviathan Axe and Mjolnir.
NOTE: AttributeFix is now recommended to implement accurate values for boss health, armor values, etc.
- “Obliterate” attack may also summon Remnants when targets are undead and die to it. This includes the ability on Nightfall and the smash attacks on Returning Knight and Fallen Icon
- Fixed up some old code/optimized Withered Blocks
- Added missing translations for custom potion arrows/tipped arrows
- Hydrangea and Oleander turns into any flower added, even from other mods
- Calculated Fall effect is triggered and removed as soon as the player hits the ground and would calculate the fall damage (meaning nothing happens in creative mode), regardless of distance fallen. Upon being triggered, the effect vanishes and an explosion follows based on the effect level (read Comet Spear and Darkin Blade changes for further info)
- Comet Spear and Darkin Blade “Skyfall” and “Sword Slam” attacks have been changed slightly:
+ It will no longer gain stats from the item stack (which caused weird interactions with the items constantly refreshing), rather it will detonate as soon as the Calculated Fall effect is triggered
+ Base power of the abilities in the config has changed type from float to int, meaning there are new lines with the same name (the right ones does not have commas, i.e 12.0 is outdated and 12 is new and the right one)
+ The effects, such as healing, damage or effects are applied based on the held ultra heavy weapon on landing (excluding items with the custom ability like Comet Spear). It is your main hands that hold the weapons to smash the ground, after all. This means that the damage, area expansion and knock up is different between weapons as well.
- The unique effects of ultra heavy weapons when landing with Calculated Fall are stated here:
+ Darkin Blade: Heals on landing (unchanged)
+ Nightfall: Chance to summon Remnants
+ Heap of Raw Iron (Guts’ Sword): Applies Wither 2 to all targets hit
+ Featherlight: Applies Slowness 3 and Blight 5 to all targets hit
- Leviathan Axe projectile now deals damage based on sharpness and efficiency level instead of the generic damage gained, which was max 2.5 before the change
- Mjolnir riptide/flight ability scales off of damage enchant level (i.e sharpness, smite level etc.)
- Dragonslayer Swordspear cooldown reduction on lightning strike/storm stomp ability scales off of damage enchant level (i.e sharpness, smite, etc.), and the reduction has been increased from 10*enchant to 20*damage enchant
- Made Shadow Assassin Scythe give the new effect “Shadow Step” if not on cooldown post hit which grants movement speed and damage for the scythe, instead of ticking the item on nbt then going on cooldown
- Changed Soul Ingot texture slightly
- Re-added Life Leach effect, if the target of the wielder of the effect has a damage over time effect such as Wither or Poison, the wielder will heal continuously
- Fixed a bug where Blunderbuss would not display damage on tooltip
- Added the Holy Moonlight Pillar, an invisible entity that will after a short delay explode, summon particles and despawn
- Reworked the Holy Moonlight Greatsword to not tick on the item, rather summon Holy Moonlight Pillars like Genesis Fracture, meaning that hitboxes of the area can be shown by using the debug tool. The charge added post hit has also been increased
- The amount of Holy Moonlight Greatsword pillars/ruptures can be changed in the config
- Having the Lunar Herald effect removes the need for charge to use the ability on Holy Moonlight Greatsword and reduces the cooldown based on the amplifier
- Renamed holy_moonlight_ability_charge_added_post_hit to holy_moonlight_greatsword_charge_added_post_hit in the config and fixed a bug where changing this value did nothing, also increased the value from 1 to 3
- Added holy_moonlight_sword_charge_added_post_hit to the config and reduced the value from 3 to 1
- Reworked Holy Moonlight Sword, now gains bonus damage up to 2 (can be changed in config) based on the amount of charge the weapon has, but the charge added post hit has been reduced. Base damage has also been nerfed from 8 -> 7
- Increased the damage during the night of Draugr from 10 to 11
- Mjolnir now summons Warmup Lightning entities instead of ticking on the item, meaning the hitboxes of where the lightning will strike will be shown when using the debug tool
- Bluemoon Greatsword now also has the charge function like Holy Moonlight Greatsword. When at 100%, you may fire a moonlight projectile
- Bluemoon Shortsword works just like Moonlight Shortsword, only with a 6 second (120 ticks) long cooldown
- Slightly changed Bluemoon and Moonlight greatswords/shortswords textures, also included texture change for Bluemoon Greatsword when charged (also added in 2d texture pack)
- Fixed an animation issue with Whirligig Sawblade (3d model) and sound issue on ability
- Reworked the particle and networking of the mod. Now some bosses also have unique particles on the death explosion
- Withered Wabbajack has a chance to summon any thousands of any particle registered in the game
- Withered Wabbajack has a chance to curse the user with the Elder Guardian effect (only for 10 seconds)
- Fixed issues with the Fear effect, now properly redirects the affected mob and removes its current target
- Removed the config option to switch Moonlight Shortsword ability to right click
- Added a new ability to Crown and Helm of Chaos, namely Hex of Reversal. When not on cooldown, flip all harmful status effects with 3rd of the duration and half the amplifier. If no opposite is found, then regeneration is applied instead and all harmful effects are removed
- Added a new ability to Arkenplate, namely Aftershock. Upon taking damage while under 50% health and while the item is not on cooldown, trigger an explosion that knocks away nearby enemies with knockback strength based on the Unbreaking level of the chestplate
- Added a new armor item, namely the Infused Arkenplate. Crafted with the soul of the Night Prowler in a smithing table with the Arkenplate enhances it, giving it the Mirror ability that when under 1/3rd HP will make all projectiles bounce off the user, causing no harm. The Aftershock ability now also affects targets hit with Weakness 2
- Demonite Chunk can now also be used to summon The Decaying King when right clicking with it on the Blackstone Pedestal
- Added the new Hallowheart chestplate, an armor item of the Withered Demon Heart. When equipped, gain immunity to Wither under 50% health. Press the ability keybind to give yourself Life Leach, and when taking damage while having Life Leach, apply Wither to the attacker
- Added Infused Hallowheart, made by combining the Hallowheart with the Day Stalker soul. Gain permanent Fire Resistance and when applying Wither when taking damage while having Life Leach, also set the attacker on fire. Gain Regeneration while on fire and Strength with amplifier based on missing health
- Changed the recipe for Arkenplate
- Withered Demons will not attack players with the Hallowheart equipped. Hitting it will only aggro it for a short time
- Added advancements for gaining Arkenplate and Halloheart
- Fixed a bug regarding displacement of the Arkenplate armor with Better Combat
- Turned Kraken Slayer into a crossbow. This means future Kraken Slayers crafted will be crossbows, old Kraken Slayer bows will not disappear and will remain the same. To enable Kraken Slayer Bow recipe, change the boolean in the config
- Added AttributeFix as a dependency, now all values set in the config will be accurate and not capped by minecraft
- Bosses should now be affected by RPGDifficulty’s scaling
- Added new Better Combat attacks to Draupnir Spear
- Added a new part to Draupnir Spear’s ability. If crouching and pressing “use ability” button, summon 8 Draupnir Spears from the sky around you
- Boss drops are now generated as a json loot table file and can be changed to fit however you like
- Leviathan Axe and Mjolnir now does half damage and triggers effects when colliding on the way back
- Returning ability (on Leviathan Axe and Mjolnir) has been changed to Soulbound. When thrown, you have to manually call back the weapon after it lands by pressing a keybind (N by default) or pick it up yourself (it will still return after 3 seconds with no landing)
- Fixed a bug causing projectiles to phase through entities at close range (regarding Cannonball, Moonlight Arrows and Kraken Slayer Arrows)
- Bleed effect now does not damage mobs in the c:skeletons tag
release
SW 1.1.0 [1.19.2]
1.1.0-1.19.2-fabric8 мар. 2024 г.6,9 тыс.Minecraft: 1.19.2fabric
Что нового
Finally some armor update!
New armor items have been added and some mechanics have been reworked, like the ground detonation on Comet Spear and Darkin Blade, and the new interactions with Leviathan Axe and Mjolnir.
NOTE: AttributeFix is now recommended to implement accurate values for boss health, armor values, etc.
- “Obliterate” attack may also summon Remnants when targets are undead and die to it. This includes the ability on Nightfall and the smash attacks on Returning Knight and Fallen Icon
- Fixed up some old code/optimized Withered Blocks
- Added missing translations for custom potion arrows/tipped arrows
- Hydrangea and Oleander turns into any flower added, even from other mods
- Calculated Fall effect is triggered and removed as soon as the player hits the ground and would calculate the fall damage (meaning nothing happens in creative mode), regardless of distance fallen. Upon being triggered, the effect vanishes and an explosion follows based on the effect level (read Comet Spear and Darkin Blade changes for further info)
- Comet Spear and Darkin Blade “Skyfall” and “Sword Slam” attacks have been changed slightly:
+ It will no longer gain stats from the item stack (which caused weird interactions with the items constantly refreshing), rather it will detonate as soon as the Calculated Fall effect is triggered
+ Base power of the abilities in the config has changed type from float to int, meaning there are new lines with the same name (the right ones does not have commas, i.e 12.0 is outdated and 12 is new and the right one)
+ The effects, such as healing, damage or effects are applied based on the held ultra heavy weapon on landing (excluding items with the custom ability like Comet Spear). It is your main hands that hold the weapons to smash the ground, after all. This means that the damage, area expansion and knock up is different between weapons as well.
- The unique effects of ultra heavy weapons when landing with Calculated Fall are stated here:
+ Darkin Blade: Heals on landing (unchanged)
+ Nightfall: Chance to summon Remnants
+ Heap of Raw Iron (Guts’ Sword): Applies Wither 2 to all targets hit
+ Featherlight: Applies Slowness 3 and Blight 5 to all targets hit
- Leviathan Axe projectile now deals damage based on sharpness and efficiency level instead of the generic damage gained, which was max 2.5 before the change
- Mjolnir riptide/flight ability scales off of damage enchant level (i.e sharpness, smite level etc.)
- Dragonslayer Swordspear cooldown reduction on lightning strike/storm stomp ability scales off of damage enchant level (i.e sharpness, smite, etc.), and the reduction has been increased from 10*enchant to 20*damage enchant
- Made Shadow Assassin Scythe give the new effect “Shadow Step” if not on cooldown post hit which grants movement speed and damage for the scythe, instead of ticking the item on nbt then going on cooldown
- Changed Soul Ingot texture slightly
- Re-added Life Leach effect, if the target of the wielder of the effect has a damage over time effect such as Wither or Poison, the wielder will heal continuously
- Fixed a bug where Blunderbuss would not display damage on tooltip
- Added the Holy Moonlight Pillar, an invisible entity that will after a short delay explode, summon particles and despawn
- Reworked the Holy Moonlight Greatsword to not tick on the item, rather summon Holy Moonlight Pillars like Genesis Fracture, meaning that hitboxes of the area can be shown by using the debug tool. The charge added post hit has also been increased
- The amount of Holy Moonlight Greatsword pillars/ruptures can be changed in the config
- Having the Lunar Herald effect removes the need for charge to use the ability on Holy Moonlight Greatsword and reduces the cooldown based on the amplifier
- Renamed holy_moonlight_ability_charge_added_post_hit to holy_moonlight_greatsword_charge_added_post_hit in the config and fixed a bug where changing this value did nothing, also increased the value from 1 to 3
- Added holy_moonlight_sword_charge_added_post_hit to the config and reduced the value from 3 to 1
- Reworked Holy Moonlight Sword, now gains bonus damage up to 2 (can be changed in config) based on the amount of charge the weapon has, but the charge added post hit has been reduced. Base damage has also been nerfed from 8 -> 7
- Increased the damage during the night of Draugr from 10 to 11
- Mjolnir now summons Warmup Lightning entities instead of ticking on the item, meaning the hitboxes of where the lightning will strike will be shown when using the debug tool
- Bluemoon Greatsword now also has the charge function like Holy Moonlight Greatsword. When at 100%, you may fire a moonlight projectile
- Bluemoon Shortsword works just like Moonlight Shortsword, only with a 6 second (120 ticks) long cooldown
- Slightly changed Bluemoon and Moonlight greatswords/shortswords textures, also included texture change for Bluemoon Greatsword when charged (also added in 2d texture pack)
- Fixed an animation issue with Whirligig Sawblade (3d model) and sound issue on ability
- Reworked the particle and networking of the mod. Now some bosses also have unique particles on the death explosion
- Withered Wabbajack has a chance to summon any thousands of any particle registered in the game
- Withered Wabbajack has a chance to curse the user with the Elder Guardian effect (only for 10 seconds)
- Fixed issues with the Fear effect, now properly redirects the affected mob and removes its current target
- Removed the config option to switch Moonlight Shortsword ability to right click
- Added a new ability to Crown and Helm of Chaos, namely Hex of Reversal. When not on cooldown, flip all harmful status effects with 3rd of the duration and half the amplifier. If no opposite is found, then regeneration is applied instead and all harmful effects are removed
- Added a new ability to Arkenplate, namely Aftershock. Upon taking damage while under 50% health and while the item is not on cooldown, trigger an explosion that knocks away nearby enemies with knockback strength based on the Unbreaking level of the chestplate
- Added a new armor item, namely the Infused Arkenplate. Crafted with the soul of the Night Prowler in a smithing table with the Arkenplate enhances it, giving it the Mirror ability that when under 1/3rd HP will make all projectiles bounce off the user, causing no harm. The Aftershock ability now also affects targets hit with Weakness 2
- Demonite Chunk can now also be used to summon The Decaying King when right clicking with it on the Blackstone Pedestal
- Added the new Hallowheart chestplate, an armor item of the Withered Demon Heart. When equipped, gain immunity to Wither under 50% health. Press the ability keybind to give yourself Life Leach, and when taking damage while having Life Leach, apply Wither to the attacker
- Added Infused Hallowheart, made by combining the Hallowheart with the Day Stalker soul. Gain permanent Fire Resistance and when applying Wither when taking damage while having Life Leach, also set the attacker on fire. Gain Regeneration while on fire and Strength with amplifier based on missing health
- Changed the recipe for Arkenplate
- Withered Demons will not attack players with the Hallowheart equipped. Hitting it will only aggro it for a short time
- Added advancements for gaining Arkenplate and Halloheart
- Fixed a bug regarding displacement of the Arkenplate armor with Better Combat
- Turned Kraken Slayer into a crossbow. This means future Kraken Slayers crafted will be crossbows, old Kraken Slayer bows will not disappear and will remain the same. To enable Kraken Slayer Bow recipe, change the boolean in the config
- Added AttributeFix as a dependency, now all values set in the config will be accurate and not capped by minecraft
- Bosses should now be affected by RPGDifficulty’s scaling
- Added new Better Combat attacks to Draupnir Spear
- Added a new part to Draupnir Spear’s ability. If crouching and pressing “use ability” button, summon 8 Draupnir Spears from the sky around you
- Boss drops are now generated as a json loot table file and can be changed to fit however you like
- Leviathan Axe and Mjolnir now does half damage and triggers effects when colliding on the way back
- Returning ability (on Leviathan Axe and Mjolnir) has been changed to Soulbound. When thrown, you have to manually call back the weapon after it lands by pressing a keybind (N by default) or pick it up yourself (it will still return after 3 seconds with no landing)
- Fixed a bug causing projectiles to phase through entities at close range (regarding Cannonball, Moonlight Arrows and Kraken Slayer Arrows)
- Bleed effect now does not damage mobs in the c:skeletons tag
release
SW 1.1.0 [1.18.2]
1.1.0-1.18.2-fabric8 мар. 2024 г.466Minecraft: 1.18.2fabric
Что нового
Finally some armor update!
New armor items have been added and some mechanics have been reworked, like the ground detonation on Comet Spear and Darkin Blade, and the new interactions with Leviathan Axe and Mjolnir.
NOTE: AttributeFix is now recommended to implement accurate values for boss health, armor values, etc.
- “Obliterate” attack may also summon Remnants when targets are undead and die to it. This includes the ability on Nightfall and the smash attacks on Returning Knight and Fallen Icon
- Fixed up some old code/optimized Withered Blocks
- Added missing translations for custom potion arrows/tipped arrows
- Hydrangea and Oleander turns into any flower added, even from other mods
- Calculated Fall effect is triggered and removed as soon as the player hits the ground and would calculate the fall damage (meaning nothing happens in creative mode), regardless of distance fallen. Upon being triggered, the effect vanishes and an explosion follows based on the effect level (read Comet Spear and Darkin Blade changes for further info)
- Comet Spear and Darkin Blade “Skyfall” and “Sword Slam” attacks have been changed slightly:
+ It will no longer gain stats from the item stack (which caused weird interactions with the items constantly refreshing), rather it will detonate as soon as the Calculated Fall effect is triggered
+ Base power of the abilities in the config has changed type from float to int, meaning there are new lines with the same name (the right ones does not have commas, i.e 12.0 is outdated and 12 is new and the right one)
+ The effects, such as healing, damage or effects are applied based on the held ultra heavy weapon on landing (excluding items with the custom ability like Comet Spear). It is your main hands that hold the weapons to smash the ground, after all. This means that the damage, area expansion and knock up is different between weapons as well.
- The unique effects of ultra heavy weapons when landing with Calculated Fall are stated here:
+ Darkin Blade: Heals on landing (unchanged)
+ Nightfall: Chance to summon Remnants
+ Heap of Raw Iron (Guts’ Sword): Applies Wither 2 to all targets hit
+ Featherlight: Applies Slowness 3 and Blight 5 to all targets hit
- Leviathan Axe projectile now deals damage based on sharpness and efficiency level instead of the generic damage gained, which was max 2.5 before the change
- Mjolnir riptide/flight ability scales off of damage enchant level (i.e sharpness, smite level etc.)
- Dragonslayer Swordspear cooldown reduction on lightning strike/storm stomp ability scales off of damage enchant level (i.e sharpness, smite, etc.), and the reduction has been increased from 10*enchant to 20*damage enchant
- Made Shadow Assassin Scythe give the new effect “Shadow Step” if not on cooldown post hit which grants movement speed and damage for the scythe, instead of ticking the item on nbt then going on cooldown
- Changed Soul Ingot texture slightly
- Re-added Life Leach effect, if the target of the wielder of the effect has a damage over time effect such as Wither or Poison, the wielder will heal continuously
- Fixed a bug where Blunderbuss would not display damage on tooltip
- Added the Holy Moonlight Pillar, an invisible entity that will after a short delay explode, summon particles and despawn
- Reworked the Holy Moonlight Greatsword to not tick on the item, rather summon Holy Moonlight Pillars like Genesis Fracture, meaning that hitboxes of the area can be shown by using the debug tool. The charge added post hit has also been increased
- The amount of Holy Moonlight Greatsword pillars/ruptures can be changed in the config
- Having the Lunar Herald effect removes the need for charge to use the ability on Holy Moonlight Greatsword and reduces the cooldown based on the amplifier
- Renamed holy_moonlight_ability_charge_added_post_hit to holy_moonlight_greatsword_charge_added_post_hit in the config and fixed a bug where changing this value did nothing, also increased the value from 1 to 3
- Added holy_moonlight_sword_charge_added_post_hit to the config and reduced the value from 3 to 1
- Reworked Holy Moonlight Sword, now gains bonus damage up to 2 (can be changed in config) based on the amount of charge the weapon has, but the charge added post hit has been reduced. Base damage has also been nerfed from 8 -> 7
- Increased the damage during the night of Draugr from 10 to 11
- Mjolnir now summons Warmup Lightning entities instead of ticking on the item, meaning the hitboxes of where the lightning will strike will be shown when using the debug tool
- Bluemoon Greatsword now also has the charge function like Holy Moonlight Greatsword. When at 100%, you may fire a moonlight projectile
- Bluemoon Shortsword works just like Moonlight Shortsword, only with a 6 second (120 ticks) long cooldown
- Slightly changed Bluemoon and Moonlight greatswords/shortswords textures, also included texture change for Bluemoon Greatsword when charged (also added in 2d texture pack)
- Fixed an animation issue with Whirligig Sawblade (3d model) and sound issue on ability
- Reworked the particle and networking of the mod. Now some bosses also have unique particles on the death explosion
- Withered Wabbajack has a chance to summon any thousands of any particle registered in the game
- Withered Wabbajack has a chance to curse the user with the Elder Guardian effect (only for 10 seconds)
- Fixed issues with the Fear effect, now properly redirects the affected mob and removes its current target
- Removed the config option to switch Moonlight Shortsword ability to right click
- Added a new ability to Crown and Helm of Chaos, namely Hex of Reversal. When not on cooldown, flip all harmful status effects with 3rd of the duration and half the amplifier. If no opposite is found, then regeneration is applied instead and all harmful effects are removed
- Added a new ability to Arkenplate, namely Aftershock. Upon taking damage while under 50% health and while the item is not on cooldown, trigger an explosion that knocks away nearby enemies with knockback strength based on the Unbreaking level of the chestplate
- Added a new armor item, namely the Infused Arkenplate. Crafted with the soul of the Night Prowler in a smithing table with the Arkenplate enhances it, giving it the Mirror ability that when under 1/3rd HP will make all projectiles bounce off the user, causing no harm. The Aftershock ability now also affects targets hit with Weakness 2
- Demonite Chunk can now also be used to summon The Decaying King when right clicking with it on the Blackstone Pedestal
- Added the new Hallowheart chestplate, an armor item of the Withered Demon Heart. When equipped, gain immunity to Wither under 50% health. Press the ability keybind to give yourself Life Leach, and when taking damage while having Life Leach, apply Wither to the attacker
- Added Infused Hallowheart, made by combining the Hallowheart with the Day Stalker soul. Gain permanent Fire Resistance and when applying Wither when taking damage while having Life Leach, also set the attacker on fire. Gain Regeneration while on fire and Strength with amplifier based on missing health
- Changed the recipe for Arkenplate
- Withered Demons will not attack players with the Hallowheart equipped. Hitting it will only aggro it for a short time
- Added advancements for gaining Arkenplate and Halloheart
- Fixed a bug regarding displacement of the Arkenplate armor with Better Combat
- Turned Kraken Slayer into a crossbow. This means future Kraken Slayers crafted will be crossbows, old Kraken Slayer bows will not disappear and will remain the same. To enable Kraken Slayer Bow recipe, change the boolean in the config
- Added AttributeFix as a dependency, now all values set in the config will be accurate and not capped by minecraft
- Bosses should now be affected by RPGDifficulty’s scaling
- Added new Better Combat attacks to Draupnir Spear
- Added a new part to Draupnir Spear’s ability. If crouching and pressing “use ability” button, summon 8 Draupnir Spears from the sky around you
- Boss drops are now generated as a json loot table file and can be changed to fit however you like
- Leviathan Axe and Mjolnir now does half damage and triggers effects when colliding on the way back
- Returning ability (on Leviathan Axe and Mjolnir) has been changed to Soulbound. When thrown, you have to manually call back the weapon after it lands by pressing a keybind (N by default) or pick it up yourself (it will still return after 3 seconds with no landing)
- Fixed a bug causing projectiles to phase through entities at close range (regarding Cannonball, Moonlight Arrows and Kraken Slayer Arrows)
- Bleed effect now does not damage mobs in the c:skeletons tag
release
SW 1.0.2 [1.20/1.20.1]
1.0.230 июн. 2023 г.111,8 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
Patch 1.0.2:
- Added c:wood_sticks tag to all recipes using sticks
- Fixed compatibility issues with enchantment mods such as Majrusz Library and Zenith mods
- Fixed Skofnung Stone compatibility issues, will properly remove all harmful effects, even from other mods
- Withered Wabbajack can now apply any effect in the game, including from other mods based on the three effect category types: beneficial, neutral and bad
- Added Growing Fireball entity to Withered Wabbajack’s projectile pool with luck type “neutral”
- Added tooltips for guns
Patch 1.0.1:
- Fixed crash by using Genesis Fracture and sumoning Flame Pillars
- Fixed Night Prowler issues where she was empowered during daytime instead of nighttime, and would give the player water breathing instead of blindness
Changes:
- Silver Bullets needs gunpowder to craft and deals 4 bonus damage against undead
- Silver Bullets recipe is removed if gun recipes are disabled
- Changed recipe for Silver Bullets. Using silver ingots from any mod will produce 10 bullets, while using iron will only produce 3.
- Added Frostmourne, a soul harvesting long-sword that applies Permafrost post hit and can summon either Frost Giants or Rime Spectre while having over 5 souls based on randomness
- Added Frost Giants, slow, hard hitting giants that attack with an AOE smash, are immune to Permafrost effect and take double damage from fire sources. Can be summoned with Frostmourne
- Added Rime Spectre, a ghost like creature that passes through walls and affects all nearby targets with Permafrost, and can shoot large snow beams that affect targets with a stronger Permafrost effect
- Made Dragon Staff summon a giant sphere-ish zone based on attack enchant level instead of a flat field
- Hallowed Dragon Mist buff no longer damages tamed entities that are owned by players
- Fixed bug that crashed the game due to another mod conflicting with Dragon Staff Projectiles, Chaos Skulls and Withered Wabbajack Projectiles' renderer
- Added more creatures to Withered Wabbajack Projectile
- Added custom damage sources back into version 1.19.4
- Made certain weapons need a keybind to use some abilities which is LEFT_ALT by default, this includes:
- Nightfall: Unbreakable ability (grant shield)
- Heap of Raw Iron: Rage ability (grant Bloodthirsty effect and Strength)
- Draupnir Spear: Draupnir's Wail ability (detonate all spears)
- Added Parrying ability to shields, press RIGHT_ALT to attempt a parry while a shield item is in the off-hand, if successful, it will apply Posture Break to the target. The keybind can be changed in controls and parrying in its entirety can be disabled or edited in config
- Fixed an issue where Soul Harvesting weapons could infinitely gain souls by harvesting the Soulmass' Familiar Ghost summons
- Soulmass can no longer summon it's own Familiar Ghosts if some of it's previous summons are alive
- Changing boss health in config now properly goes over the previous 1024 max hp cap up to thousands
- Added Sphere of Warmth, stationary and immovable fireballs that shoot fireballs at the target and buffs allies
- Added Sunlight Projectiles, fire versions of Moonlight Projectiles
- Added Growing Fireballs, a new fireball entity that grows in size until reaching criticality. If it hasn't been sent to a target in time, it will explode. This projectile can be parried and sent back in the direction it came from if timed correctly!
- Added the Day Stalker, one of the two sisters of the new duo boss fight!
- Changed other regular items to have crafting table recipes instead of smithing table ones
- Translucent Double-Edged Greatsword now counts as a Twin Blade with Better Combat
- Updated Russian and Chinese translation partially (still missing translations for this updates’ new additions, help with any translation is always appreciated)
- Frenzied Shade now emerges from the ground and stays above ground when having no targets
- Added the Master Sword from Legend of Zelda series, when at full health it can be used to shoot more powerful moonlight projectiles compared to the Moonlight Greatsword. Additionally, it has the Righteous effect, making it deal more damage to undead.
- The ability for bosses to break surrounding blocks (such as Returning Knight or Fallen Icon) can be disabled in the config (excluding explosions)
- The mods structures now use minecraft’s biome tags:
- The Decaying Kingdom now spawns in every single nether biome (“is_nether” tag)
- The Champion’s Graves spawns in the “is_taiga” tag, meaning Taiga, Snowy Taiga, Old Growth Pine Taiga and Old Growth Spruce Taiga
- The Cathedral of Resurrection spawns in “is_hill” tag, meaning Windswept Hills, Windswept Forest and Windswept Gravelly Hills
- Withered Demons spawn everywhere in the Nether if on a Crimson Nylium block
- Replaced the iron block in the recipe of Old Moon Altar with the new item Iron Skull that must also be crafted
- Fixed an issue where the text on the controls menu would overflow it if using a certain UI size with small monitor
- Fixed buggy interaction between Spell Engine and this mod’s weapons making them not able to use their right click ability if they have one
- Fixed a bug where any item would trigger the “Lord Soul” advancement
- Reworked Galeforce, press the ability keybind to launch in a direction, shooting a powerful arrow towards your last attacked target (or right ahead if you’re not in combat with anything) that deals 1% more damage per 1% of their missing health, meaning it can reach 50% more damage if the target is at 50% hp
- Tried to fix an issue with Remnants and other summons bugging out when targeting an entity
- Added a Dark Star particle and a Black Flame particle
- Added the Night Skull projectile, a more powerful Wither Skull that when destroyed, leaves behind a dark, spherical cloud of particles that affect everything inside with Decay and Wither
- Added Fog projectile that blinds anything it touches
- Added Blackflame Snake entity that seeks out it’s target and detonates when either touching it or running out of time
- Added Edges of Night, giant swords that emerge from the ground like evoker fangs and deals more damage
- Added Night Wave projectiles that simply deal damage when passing through anything
- Added the Night Prowler, the other sister of Day Stalker and the second boss in their duo boss fight
- Added Blight effect, damage taken will be increased by a percentage based on the target’s armor amount
- Added Veil of Fire effect, continuously apply fire damage and set nearby enemies on fire
- Added Night’s Edge, a greatsword that can only be crafted with the soul of the Night Prowler. Can be used to either summon a line of Edges of Night or a circle of them around you that ripple outwards (just like one of Night Prowler’s attacks), and will apply Blight effect on targets post hit, with Decay if the effect level was bigger than 10
- Added Genesis Fracture, an empowered version of Dawnbreaker that can only be crafted with the soul of the Day Stalker. Use to summon random Fire Pillars around, or press ability keybind to unleash Meridia's Retribution and apply Veil of Fire to yourself
- Decay no longer applies Wither effect to non-player entities
- Monarch of Chaos and still applies Wither effect to non-player entities close to him if he has Decay effect himself, and is immune to Wither himself
- Chaos Robes applies Wither effect to non-player entities nearby every 2 seconds
- Changed recipe for Skofnung Stone and it now removes all harmful effects upon use
- Added Tainted Ambrosia, potions that apply Cursed Wounds on targets for given time, created by brewing Oleander with Awkward Potions
- Reworked Stagger enchantment and added Posture Loss system. Post hit, apply a certain amount of Posture Loss, which is displayed on the hud for players. At max Posture Loss, the entity is Posture Broken (max posture loss can be changed in config)
- Reworked Silver Bullets and Cannonballs, now applies Posture Loss instead of random Posture Break.
- Reworked Posture Breaker enchantment for Guns, now no longer has any effect on bows and cannot be acquired from the enchantment table for bows either, only guns this mod adds. Silver Bullets naturally apply a Posture Loss amount and with this enchant, the amount will be increased.
- Fast Hands have been renamed to Quick Reload (in translation), cannot be enchanted on bows through the enchantment table and will only reduce the cooldown of Gun items.
- Reworked Gatling Gun, now shoots for a set time based on Fast Hands enchant, then goes on cooldown. The stack damage is set to 5 and applied when the user is finished using it.
- Boss xp drops can be changed in config
- Armor points can be changed in config
- Fallen Icon no longer drops the Arkenstone
- Added the Kraken Slayer projectile that deals bonus true damage, halved against players (can be changed in controls)
- Added the Kraken Slayer, a weapon with only 10 ticks in draw time (half of the normal amount for bows), and every third shot fires a Kraken Slayer projectile that deals bonus true damage
- Made Galeforce and future bows this mod adds fireproof
- Fixed hitboxes for custom arrows this mod adds
- Added Moonlight Arrows, arrows infused with moonlight that deal magic damage
- Added Arrow Storm cloud entity, a cloud that drops down a barrage of moonlight arrows each tick
- Added Darkmoon Longbow, a bow that has 5 ticks longer draw time, but shoots purely Moonlight Arrows that have piercing 4 and deal magic damage. Press the ability keybind to shoot out an Arrow Storm cloud.
- Added a new Hydrangea texture
- Removed the old Lord Soul recipe that was made with a nether star and lost souls
- Added functionality to Chaos Orb, use it to summon the Day Stalker and Night Prowler boss fight
- Reworked the lore
- Updated Moonstone Ring and Lunar Herald effect. While having the effect, press H to shoot a projectile. While having the effect, you can choose to attack with the Moonlight Shortsword to drastically increase the frequency at which the projectiles fire out of the sword.
- Added the Chungus Monolith. Moderately sized chunguses will only spawn in forests if these blocks are present within a radius of 32 blocks.
- Updated the Cathedral of Resurrection a tiny bit
release
SW - 1.0.2 [1.19.4]
1.0.29 мая 2023 г.1,4 тыс.Minecraft: 1.19.4fabric
Что нового
Patch 1.0.2:
- Added c:wood_sticks tag to all recipes using sticks
- Fixed compatibility issues with enchantment mods such as Majrusz Library and Zenith mods
- Fixed Skofnung Stone compatibility issues, will properly remove all harmful effects, even from other mods
- Withered Wabbajack can now apply any effect in the game, including from other mods based on the three effect category types: beneficial, neutral and bad
- Added Growing Fireball entity to Withered Wabbajack’s projectile pool with luck type “neutral”
- Added tooltips for guns
Patch 1.0.1:
- Fixed crash by using Genesis Fracture and sumoning Flame Pillars
- Fixed Night Prowler issues where she was empowered during daytime instead of nighttime, and would give the player water breathing instead of blindness
Changes:
- Silver Bullets needs gunpowder to craft and deals 4 bonus damage against undead
- Silver Bullets recipe is removed if gun recipes are disabled
- Changed recipe for Silver Bullets. Using silver ingots from any mod will produce 10 bullets, while using iron will only produce 3.
- Added Frostmourne, a soul harvesting long-sword that applies Permafrost post hit and can summon either Frost Giants or Rime Spectre while having over 5 souls based on randomness
- Added Frost Giants, slow, hard hitting giants that attack with an AOE smash, are immune to Permafrost effect and take double damage from fire sources. Can be summoned with Frostmourne
- Added Rime Spectre, a ghost like creature that passes through walls and affects all nearby targets with Permafrost, and can shoot large snow beams that affect targets with a stronger Permafrost effect
- Made Dragon Staff summon a giant sphere-ish zone based on attack enchant level instead of a flat field
- Hallowed Dragon Mist buff no longer damages tamed entities that are owned by players
- Fixed bug that crashed the game due to another mod conflicting with Dragon Staff Projectiles, Chaos Skulls and Withered Wabbajack Projectiles' renderer
- Added more creatures to Withered Wabbajack Projectile
- Added custom damage sources back into version 1.19.4
- Made certain weapons need a keybind to use some abilities which is LEFT_ALT by default, this includes:
- Nightfall: Unbreakable ability (grant shield)
- Heap of Raw Iron: Rage ability (grant Bloodthirsty effect and Strength)
- Draupnir Spear: Draupnir's Wail ability (detonate all spears)
- Added Parrying ability to shields, press RIGHT_ALT to attempt a parry while a shield item is in the off-hand, if successful, it will apply Posture Break to the target. The keybind can be changed in controls and parrying in its entirety can be disabled or edited in config
- Fixed an issue where Soul Harvesting weapons could infinitely gain souls by harvesting the Soulmass' Familiar Ghost summons
- Soulmass can no longer summon it's own Familiar Ghosts if some of it's previous summons are alive
- Changing boss health in config now properly goes over the previous 1024 max hp cap up to thousands
- Added Sphere of Warmth, stationary and immovable fireballs that shoot fireballs at the target and buffs allies
- Added Sunlight Projectiles, fire versions of Moonlight Projectiles
- Added Growing Fireballs, a new fireball entity that grows in size until reaching criticality. If it hasn't been sent to a target in time, it will explode. This projectile can be parried and sent back in the direction it came from if timed correctly!
- Added the Day Stalker, one of the two sisters of the new duo boss fight!
- Changed other regular items to have crafting table recipes instead of smithing table ones
- Translucent Double-Edged Greatsword now counts as a Twin Blade with Better Combat
- Updated Russian and Chinese translation partially (still missing translations for this updates’ new additions, help with any translation is always appreciated)
- Frenzied Shade now emerges from the ground and stays above ground when having no targets
- Added the Master Sword from Legend of Zelda series, when at full health it can be used to shoot more powerful moonlight projectiles compared to the Moonlight Greatsword. Additionally, it has the Righteous effect, making it deal more damage to undead.
- The ability for bosses to break surrounding blocks (such as Returning Knight or Fallen Icon) can be disabled in the config (excluding explosions)
- The mods structures now use minecraft’s biome tags:
- The Decaying Kingdom now spawns in every single nether biome (“is_nether” tag)
- The Champion’s Graves spawns in the “is_taiga” tag, meaning Taiga, Snowy Taiga, Old Growth Pine Taiga and Old Growth Spruce Taiga
- The Cathedral of Resurrection spawns in “is_hill” tag, meaning Windswept Hills, Windswept Forest and Windswept Gravelly Hills
- Withered Demons spawn everywhere in the Nether if on a Crimson Nylium block
- Replaced the iron block in the recipe of Old Moon Altar with the new item Iron Skull that must also be crafted
- Fixed an issue where the text on the controls menu would overflow it if using a certain UI size with small monitor
- Fixed buggy interaction between Spell Engine and this mod’s weapons making them not able to use their right click ability if they have one
- Fixed a bug where any item would trigger the “Lord Soul” advancement
- Reworked Galeforce, press the ability keybind to launch in a direction, shooting a powerful arrow towards your last attacked target (or right ahead if you’re not in combat with anything) that deals 1% more damage per 1% of their missing health, meaning it can reach 50% more damage if the target is at 50% hp
- Tried to fix an issue with Remnants and other summons bugging out when targeting an entity
- Added a Dark Star particle and a Black Flame particle
- Added the Night Skull projectile, a more powerful Wither Skull that when destroyed, leaves behind a dark, spherical cloud of particles that affect everything inside with Decay and Wither
- Added Fog projectile that blinds anything it touches
- Added Blackflame Snake entity that seeks out it’s target and detonates when either touching it or running out of time
- Added Edges of Night, giant swords that emerge from the ground like evoker fangs and deals more damage
- Added Night Wave projectiles that simply deal damage when passing through anything
- Added the Night Prowler, the other sister of Day Stalker and the second boss in their duo boss fight
- Added Blight effect, damage taken will be increased by a percentage based on the target’s armor amount
- Added Veil of Fire effect, continuously apply fire damage and set nearby enemies on fire
- Added Night’s Edge, a greatsword that can only be crafted with the soul of the Night Prowler. Can be used to either summon a line of Edges of Night or a circle of them around you that ripple outwards (just like one of Night Prowler’s attacks), and will apply Blight effect on targets post hit, with Decay if the effect level was bigger than 10
- Added Genesis Fracture, an empowered version of Dawnbreaker that can only be crafted with the soul of the Day Stalker. Use to summon random Fire Pillars around, or press ability keybind to unleash Meridia's Retribution and apply Veil of Fire to yourself
- Decay no longer applies Wither effect to non-player entities
- Monarch of Chaos and still applies Wither effect to non-player entities close to him if he has Decay effect himself, and is immune to Wither himself
- Chaos Robes applies Wither effect to non-player entities nearby every 2 seconds
- Changed recipe for Skofnung Stone and it now removes all harmful effects upon use
- Added Tainted Ambrosia, potions that apply Cursed Wounds on targets for given time, created by brewing Oleander with Awkward Potions
- Reworked Stagger enchantment and added Posture Loss system. Post hit, apply a certain amount of Posture Loss, which is displayed on the hud for players. At max Posture Loss, the entity is Posture Broken (max posture loss can be changed in config)
- Reworked Silver Bullets and Cannonballs, now applies Posture Loss instead of random Posture Break.
- Reworked Posture Breaker enchantment for Guns, now no longer has any effect on bows and cannot be acquired from the enchantment table for bows either, only guns this mod adds. Silver Bullets naturally apply a Posture Loss amount and with this enchant, the amount will be increased.
- Fast Hands have been renamed to Quick Reload (in translation), cannot be enchanted on bows through the enchantment table and will only reduce the cooldown of Gun items.
- Reworked Gatling Gun, now shoots for a set time based on Fast Hands enchant, then goes on cooldown. The stack damage is set to 5 and applied when the user is finished using it.
- Boss xp drops can be changed in config
- Armor points can be changed in config
- Fallen Icon no longer drops the Arkenstone
- Added the Kraken Slayer projectile that deals bonus true damage, halved against players (can be changed in controls)
- Added the Kraken Slayer, a weapon with only 10 ticks in draw time (half of the normal amount for bows), and every third shot fires a Kraken Slayer projectile that deals bonus true damage
- Made Galeforce and future bows this mod adds fireproof
- Fixed hitboxes for custom arrows this mod adds
- Added Moonlight Arrows, arrows infused with moonlight that deal magic damage
- Added Arrow Storm cloud entity, a cloud that drops down a barrage of moonlight arrows each tick
- Added Darkmoon Longbow, a bow that has 5 ticks longer draw time, but shoots purely Moonlight Arrows that have piercing 4 and deal magic damage. Press the ability keybind to shoot out an Arrow Storm cloud.
- Added a new Hydrangea texture
- Removed the old Lord Soul recipe that was made with a nether star and lost souls
- Added functionality to Chaos Orb, use it to summon the Day Stalker and Night Prowler boss fight
- Reworked the lore
- Updated Moonstone Ring and Lunar Herald effect. While having the effect, press H to shoot a projectile. While having the effect, you can choose to attack with the Moonlight Shortsword to drastically increase the frequency at which the projectiles fire out of the sword.
- Added the Chungus Monolith. Moderately sized chunguses will only spawn in forests if these blocks are present within a radius of 32 blocks.
- Updated the Cathedral of Resurrection a tiny bit
release
SW - 1.0.2 [1.19.3]
1.0.29 мая 2023 г.444Minecraft: 1.19.3fabric
Что нового
Patch 1.0.2:
- Added c:wood_sticks tag to all recipes using sticks
- Fixed compatibility issues with enchantment mods such as Majrusz Library and Zenith mods
- Fixed Skofnung Stone compatibility issues, will properly remove all harmful effects, even from other mods
- Withered Wabbajack can now apply any effect in the game, including from other mods based on the three effect category types: beneficial, neutral and bad
- Added Growing Fireball entity to Withered Wabbajack’s projectile pool with luck type “neutral”
- Added tooltips for guns
Patch 1.0.1:
- Fixed crash by using Genesis Fracture and sumoning Flame Pillars
- Fixed Night Prowler issues where she was empowered during daytime instead of nighttime, and would give the player water breathing instead of blindness
Changes:
- Silver Bullets needs gunpowder to craft and deals 4 bonus damage against undead
- Silver Bullets recipe is removed if gun recipes are disabled
- Changed recipe for Silver Bullets. Using silver ingots from any mod will produce 10 bullets, while using iron will only produce 3.
- Added Frostmourne, a soul harvesting long-sword that applies Permafrost post hit and can summon either Frost Giants or Rime Spectre while having over 5 souls based on randomness
- Added Frost Giants, slow, hard hitting giants that attack with an AOE smash, are immune to Permafrost effect and take double damage from fire sources. Can be summoned with Frostmourne
- Added Rime Spectre, a ghost like creature that passes through walls and affects all nearby targets with Permafrost, and can shoot large snow beams that affect targets with a stronger Permafrost effect
- Made Dragon Staff summon a giant sphere-ish zone based on attack enchant level instead of a flat field
- Hallowed Dragon Mist buff no longer damages tamed entities that are owned by players
- Fixed bug that crashed the game due to another mod conflicting with Dragon Staff Projectiles, Chaos Skulls and Withered Wabbajack Projectiles' renderer
- Added more creatures to Withered Wabbajack Projectile
- Added custom damage sources back into version 1.19.4
- Made certain weapons need a keybind to use some abilities which is LEFT_ALT by default, this includes:
- Nightfall: Unbreakable ability (grant shield)
- Heap of Raw Iron: Rage ability (grant Bloodthirsty effect and Strength)
- Draupnir Spear: Draupnir's Wail ability (detonate all spears)
- Added Parrying ability to shields, press RIGHT_ALT to attempt a parry while a shield item is in the off-hand, if successful, it will apply Posture Break to the target. The keybind can be changed in controls and parrying in its entirety can be disabled or edited in config
- Fixed an issue where Soul Harvesting weapons could infinitely gain souls by harvesting the Soulmass' Familiar Ghost summons
- Soulmass can no longer summon it's own Familiar Ghosts if some of it's previous summons are alive
- Changing boss health in config now properly goes over the previous 1024 max hp cap up to thousands
- Added Sphere of Warmth, stationary and immovable fireballs that shoot fireballs at the target and buffs allies
- Added Sunlight Projectiles, fire versions of Moonlight Projectiles
- Added Growing Fireballs, a new fireball entity that grows in size until reaching criticality. If it hasn't been sent to a target in time, it will explode. This projectile can be parried and sent back in the direction it came from if timed correctly!
- Added the Day Stalker, one of the two sisters of the new duo boss fight!
- Changed other regular items to have crafting table recipes instead of smithing table ones
- Translucent Double-Edged Greatsword now counts as a Twin Blade with Better Combat
- Updated Russian and Chinese translation partially (still missing translations for this updates’ new additions, help with any translation is always appreciated)
- Frenzied Shade now emerges from the ground and stays above ground when having no targets
- Added the Master Sword from Legend of Zelda series, when at full health it can be used to shoot more powerful moonlight projectiles compared to the Moonlight Greatsword. Additionally, it has the Righteous effect, making it deal more damage to undead.
- The ability for bosses to break surrounding blocks (such as Returning Knight or Fallen Icon) can be disabled in the config (excluding explosions)
- The mods structures now use minecraft’s biome tags:
- The Decaying Kingdom now spawns in every single nether biome (“is_nether” tag)
- The Champion’s Graves spawns in the “is_taiga” tag, meaning Taiga, Snowy Taiga, Old Growth Pine Taiga and Old Growth Spruce Taiga
- The Cathedral of Resurrection spawns in “is_hill” tag, meaning Windswept Hills, Windswept Forest and Windswept Gravelly Hills
- Withered Demons spawn everywhere in the Nether if on a Crimson Nylium block
- Replaced the iron block in the recipe of Old Moon Altar with the new item Iron Skull that must also be crafted
- Fixed an issue where the text on the controls menu would overflow it if using a certain UI size with small monitor
- Fixed buggy interaction between Spell Engine and this mod’s weapons making them not able to use their right click ability if they have one
- Fixed a bug where any item would trigger the “Lord Soul” advancement
- Reworked Galeforce, press the ability keybind to launch in a direction, shooting a powerful arrow towards your last attacked target (or right ahead if you’re not in combat with anything) that deals 1% more damage per 1% of their missing health, meaning it can reach 50% more damage if the target is at 50% hp
- Tried to fix an issue with Remnants and other summons bugging out when targeting an entity
- Added a Dark Star particle and a Black Flame particle
- Added the Night Skull projectile, a more powerful Wither Skull that when destroyed, leaves behind a dark, spherical cloud of particles that affect everything inside with Decay and Wither
- Added Fog projectile that blinds anything it touches
- Added Blackflame Snake entity that seeks out it’s target and detonates when either touching it or running out of time
- Added Edges of Night, giant swords that emerge from the ground like evoker fangs and deals more damage
- Added Night Wave projectiles that simply deal damage when passing through anything
- Added the Night Prowler, the other sister of Day Stalker and the second boss in their duo boss fight
- Added Blight effect, damage taken will be increased by a percentage based on the target’s armor amount
- Added Veil of Fire effect, continuously apply fire damage and set nearby enemies on fire
- Added Night’s Edge, a greatsword that can only be crafted with the soul of the Night Prowler. Can be used to either summon a line of Edges of Night or a circle of them around you that ripple outwards (just like one of Night Prowler’s attacks), and will apply Blight effect on targets post hit, with Decay if the effect level was bigger than 10
- Added Genesis Fracture, an empowered version of Dawnbreaker that can only be crafted with the soul of the Day Stalker. Use to summon random Fire Pillars around, or press ability keybind to unleash Meridia's Retribution and apply Veil of Fire to yourself
- Decay no longer applies Wither effect to non-player entities
- Monarch of Chaos and still applies Wither effect to non-player entities close to him if he has Decay effect himself, and is immune to Wither himself
- Chaos Robes applies Wither effect to non-player entities nearby every 2 seconds
- Changed recipe for Skofnung Stone and it now removes all harmful effects upon use
- Added Tainted Ambrosia, potions that apply Cursed Wounds on targets for given time, created by brewing Oleander with Awkward Potions
- Reworked Stagger enchantment and added Posture Loss system. Post hit, apply a certain amount of Posture Loss, which is displayed on the hud for players. At max Posture Loss, the entity is Posture Broken (max posture loss can be changed in config)
- Reworked Silver Bullets and Cannonballs, now applies Posture Loss instead of random Posture Break.
- Reworked Posture Breaker enchantment for Guns, now no longer has any effect on bows and cannot be acquired from the enchantment table for bows either, only guns this mod adds. Silver Bullets naturally apply a Posture Loss amount and with this enchant, the amount will be increased.
- Fast Hands have been renamed to Quick Reload (in translation), cannot be enchanted on bows through the enchantment table and will only reduce the cooldown of Gun items.
- Reworked Gatling Gun, now shoots for a set time based on Fast Hands enchant, then goes on cooldown. The stack damage is set to 5 and applied when the user is finished using it.
- Boss xp drops can be changed in config
- Armor points can be changed in config
- Fallen Icon no longer drops the Arkenstone
- Added the Kraken Slayer projectile that deals bonus true damage, halved against players (can be changed in controls)
- Added the Kraken Slayer, a weapon with only 10 ticks in draw time (half of the normal amount for bows), and every third shot fires a Kraken Slayer projectile that deals bonus true damage
- Made Galeforce and future bows this mod adds fireproof
- Fixed hitboxes for custom arrows this mod adds
- Added Moonlight Arrows, arrows infused with moonlight that deal magic damage
- Added Arrow Storm cloud entity, a cloud that drops down a barrage of moonlight arrows each tick
- Added Darkmoon Longbow, a bow that has 5 ticks longer draw time, but shoots purely Moonlight Arrows that have piercing 4 and deal magic damage. Press the ability keybind to shoot out an Arrow Storm cloud.
- Added a new Hydrangea texture
- Removed the old Lord Soul recipe that was made with a nether star and lost souls
- Added functionality to Chaos Orb, use it to summon the Day Stalker and Night Prowler boss fight
- Reworked the lore
- Updated Moonstone Ring and Lunar Herald effect. While having the effect, press H to shoot a projectile. While having the effect, you can choose to attack with the Moonlight Shortsword to drastically increase the frequency at which the projectiles fire out of the sword.
- Added the Chungus Monolith. Moderately sized chunguses will only spawn in forests if these blocks are present within a radius of 32 blocks.
- Updated the Cathedral of Resurrection a tiny bit
release
SW - 1.0.2 [1.19.2]
1.0.29 мая 2023 г.215,4 тыс.Minecraft: 1.19.2fabric
Что нового
Patch 1.0.2:
- Added c:wood_sticks tag to all recipes using sticks
- Fixed compatibility issues with enchantment mods such as Majrusz Library and Zenith mods
- Fixed Skofnung Stone compatibility issues, will properly remove all harmful effects, even from other mods
- Withered Wabbajack can now apply any effect in the game, including from other mods based on the three effect category types: beneficial, neutral and bad
- Added Growing Fireball entity to Withered Wabbajack’s projectile pool with luck type “neutral”
- Added tooltips for guns
Patch 1.0.1:
- Fixed crash by using Genesis Fracture and sumoning Flame Pillars
- Fixed Night Prowler issues where she was empowered during daytime instead of nighttime, and would give the player water breathing instead of blindness
Changes:
- Silver Bullets needs gunpowder to craft and deals 4 bonus damage against undead
- Silver Bullets recipe is removed if gun recipes are disabled
- Changed recipe for Silver Bullets. Using silver ingots from any mod will produce 10 bullets, while using iron will only produce 3.
- Added Frostmourne, a soul harvesting long-sword that applies Permafrost post hit and can summon either Frost Giants or Rime Spectre while having over 5 souls based on randomness
- Added Frost Giants, slow, hard hitting giants that attack with an AOE smash, are immune to Permafrost effect and take double damage from fire sources. Can be summoned with Frostmourne
- Added Rime Spectre, a ghost like creature that passes through walls and affects all nearby targets with Permafrost, and can shoot large snow beams that affect targets with a stronger Permafrost effect
- Made Dragon Staff summon a giant sphere-ish zone based on attack enchant level instead of a flat field
- Hallowed Dragon Mist buff no longer damages tamed entities that are owned by players
- Fixed bug that crashed the game due to another mod conflicting with Dragon Staff Projectiles, Chaos Skulls and Withered Wabbajack Projectiles' renderer
- Added more creatures to Withered Wabbajack Projectile
- Added custom damage sources back into version 1.19.4
- Made certain weapons need a keybind to use some abilities which is LEFT_ALT by default, this includes:
- Nightfall: Unbreakable ability (grant shield)
- Heap of Raw Iron: Rage ability (grant Bloodthirsty effect and Strength)
- Draupnir Spear: Draupnir's Wail ability (detonate all spears)
- Added Parrying ability to shields, press RIGHT_ALT to attempt a parry while a shield item is in the off-hand, if successful, it will apply Posture Break to the target. The keybind can be changed in controls and parrying in its entirety can be disabled or edited in config
- Fixed an issue where Soul Harvesting weapons could infinitely gain souls by harvesting the Soulmass' Familiar Ghost summons
- Soulmass can no longer summon it's own Familiar Ghosts if some of it's previous summons are alive
- Changing boss health in config now properly goes over the previous 1024 max hp cap up to thousands
- Added Sphere of Warmth, stationary and immovable fireballs that shoot fireballs at the target and buffs allies
- Added Sunlight Projectiles, fire versions of Moonlight Projectiles
- Added Growing Fireballs, a new fireball entity that grows in size until reaching criticality. If it hasn't been sent to a target in time, it will explode. This projectile can be parried and sent back in the direction it came from if timed correctly!
- Added the Day Stalker, one of the two sisters of the new duo boss fight!
- Changed other regular items to have crafting table recipes instead of smithing table ones
- Translucent Double-Edged Greatsword now counts as a Twin Blade with Better Combat
- Updated Russian and Chinese translation partially (still missing translations for this updates’ new additions, help with any translation is always appreciated)
- Frenzied Shade now emerges from the ground and stays above ground when having no targets
- Added the Master Sword from Legend of Zelda series, when at full health it can be used to shoot more powerful moonlight projectiles compared to the Moonlight Greatsword. Additionally, it has the Righteous effect, making it deal more damage to undead.
- The ability for bosses to break surrounding blocks (such as Returning Knight or Fallen Icon) can be disabled in the config (excluding explosions)
- The mods structures now use minecraft’s biome tags:
- The Decaying Kingdom now spawns in every single nether biome (“is_nether” tag)
- The Champion’s Graves spawns in the “is_taiga” tag, meaning Taiga, Snowy Taiga, Old Growth Pine Taiga and Old Growth Spruce Taiga
- The Cathedral of Resurrection spawns in “is_hill” tag, meaning Windswept Hills, Windswept Forest and Windswept Gravelly Hills
- Withered Demons spawn everywhere in the Nether if on a Crimson Nylium block
- Replaced the iron block in the recipe of Old Moon Altar with the new item Iron Skull that must also be crafted
- Fixed an issue where the text on the controls menu would overflow it if using a certain UI size with small monitor
- Fixed buggy interaction between Spell Engine and this mod’s weapons making them not able to use their right click ability if they have one
- Fixed a bug where any item would trigger the “Lord Soul” advancement
- Reworked Galeforce, press the ability keybind to launch in a direction, shooting a powerful arrow towards your last attacked target (or right ahead if you’re not in combat with anything) that deals 1% more damage per 1% of their missing health, meaning it can reach 50% more damage if the target is at 50% hp
- Tried to fix an issue with Remnants and other summons bugging out when targeting an entity
- Added a Dark Star particle and a Black Flame particle
- Added the Night Skull projectile, a more powerful Wither Skull that when destroyed, leaves behind a dark, spherical cloud of particles that affect everything inside with Decay and Wither
- Added Fog projectile that blinds anything it touches
- Added Blackflame Snake entity that seeks out it’s target and detonates when either touching it or running out of time
- Added Edges of Night, giant swords that emerge from the ground like evoker fangs and deals more damage
- Added Night Wave projectiles that simply deal damage when passing through anything
- Added the Night Prowler, the other sister of Day Stalker and the second boss in their duo boss fight
- Added Blight effect, damage taken will be increased by a percentage based on the target’s armor amount
- Added Veil of Fire effect, continuously apply fire damage and set nearby enemies on fire
- Added Night’s Edge, a greatsword that can only be crafted with the soul of the Night Prowler. Can be used to either summon a line of Edges of Night or a circle of them around you that ripple outwards (just like one of Night Prowler’s attacks), and will apply Blight effect on targets post hit, with Decay if the effect level was bigger than 10
- Added Genesis Fracture, an empowered version of Dawnbreaker that can only be crafted with the soul of the Day Stalker. Use to summon random Fire Pillars around, or press ability keybind to unleash Meridia's Retribution and apply Veil of Fire to yourself
- Decay no longer applies Wither effect to non-player entities
- Monarch of Chaos and still applies Wither effect to non-player entities close to him if he has Decay effect himself, and is immune to Wither himself
- Chaos Robes applies Wither effect to non-player entities nearby every 2 seconds
- Changed recipe for Skofnung Stone and it now removes all harmful effects upon use
- Added Tainted Ambrosia, potions that apply Cursed Wounds on targets for given time, created by brewing Oleander with Awkward Potions
- Reworked Stagger enchantment and added Posture Loss system. Post hit, apply a certain amount of Posture Loss, which is displayed on the hud for players. At max Posture Loss, the entity is Posture Broken (max posture loss can be changed in config)
- Reworked Silver Bullets and Cannonballs, now applies Posture Loss instead of random Posture Break.
- Reworked Posture Breaker enchantment for Guns, now no longer has any effect on bows and cannot be acquired from the enchantment table for bows either, only guns this mod adds. Silver Bullets naturally apply a Posture Loss amount and with this enchant, the amount will be increased.
- Fast Hands have been renamed to Quick Reload (in translation), cannot be enchanted on bows through the enchantment table and will only reduce the cooldown of Gun items.
- Reworked Gatling Gun, now shoots for a set time based on Fast Hands enchant, then goes on cooldown. The stack damage is set to 5 and applied when the user is finished using it.
- Boss xp drops can be changed in config
- Armor points can be changed in config
- Fallen Icon no longer drops the Arkenstone
- Added the Kraken Slayer projectile that deals bonus true damage, halved against players (can be changed in controls)
- Added the Kraken Slayer, a weapon with only 10 ticks in draw time (half of the normal amount for bows), and every third shot fires a Kraken Slayer projectile that deals bonus true damage
- Made Galeforce and future bows this mod adds fireproof
- Fixed hitboxes for custom arrows this mod adds
- Added Moonlight Arrows, arrows infused with moonlight that deal magic damage
- Added Arrow Storm cloud entity, a cloud that drops down a barrage of moonlight arrows each tick
- Added Darkmoon Longbow, a bow that has 5 ticks longer draw time, but shoots purely Moonlight Arrows that have piercing 4 and deal magic damage. Press the ability keybind to shoot out an Arrow Storm cloud.
- Added a new Hydrangea texture
- Removed the old Lord Soul recipe that was made with a nether star and lost souls
- Added functionality to Chaos Orb, use it to summon the Day Stalker and Night Prowler boss fight
- Reworked the lore
- Updated Moonstone Ring and Lunar Herald effect. While having the effect, press H to shoot a projectile. While having the effect, you can choose to attack with the Moonlight Shortsword to drastically increase the frequency at which the projectiles fire out of the sword.
- Added the Chungus Monolith. Moderately sized chunguses will only spawn in forests if these blocks are present within a radius of 32 blocks.
- Updated the Cathedral of Resurrection a tiny bit
release
SW - 1.0.2 [1.18.2]
1.0.29 мая 2023 г.1,6 тыс.Minecraft: 1.18.2fabric
Что нового
Patch 1.0.2:
- Added c:wood_sticks tag to all recipes using sticks
- Fixed compatibility issues with enchantment mods such as Majrusz Library and Zenith mods
- Fixed Skofnung Stone compatibility issues, will properly remove all harmful effects, even from other mods
- Withered Wabbajack can now apply any effect in the game, including from other mods based on the three effect category types: beneficial, neutral and bad
- Added Growing Fireball entity to Withered Wabbajack’s projectile pool with luck type “neutral”
- Added tooltips for guns
Patch 1.0.1:
- Fixed crash by using Genesis Fracture and sumoning Flame Pillars
- Fixed Night Prowler issues where she was empowered during daytime instead of nighttime, and would give the player water breathing instead of blindness
Changes:
- Silver Bullets needs gunpowder to craft and deals 4 bonus damage against undead
- Silver Bullets recipe is removed if gun recipes are disabled
- Changed recipe for Silver Bullets. Using silver ingots from any mod will produce 10 bullets, while using iron will only produce 3.
- Added Frostmourne, a soul harvesting long-sword that applies Permafrost post hit and can summon either Frost Giants or Rime Spectre while having over 5 souls based on randomness
- Added Frost Giants, slow, hard hitting giants that attack with an AOE smash, are immune to Permafrost effect and take double damage from fire sources. Can be summoned with Frostmourne
- Added Rime Spectre, a ghost like creature that passes through walls and affects all nearby targets with Permafrost, and can shoot large snow beams that affect targets with a stronger Permafrost effect
- Made Dragon Staff summon a giant sphere-ish zone based on attack enchant level instead of a flat field
- Hallowed Dragon Mist buff no longer damages tamed entities that are owned by players
- Fixed bug that crashed the game due to another mod conflicting with Dragon Staff Projectiles, Chaos Skulls and Withered Wabbajack Projectiles' renderer
- Added more creatures to Withered Wabbajack Projectile
- Added custom damage sources back into version 1.19.4
- Made certain weapons need a keybind to use some abilities which is LEFT_ALT by default, this includes:
- Nightfall: Unbreakable ability (grant shield)
- Heap of Raw Iron: Rage ability (grant Bloodthirsty effect and Strength)
- Draupnir Spear: Draupnir's Wail ability (detonate all spears)
- Added Parrying ability to shields, press RIGHT_ALT to attempt a parry while a shield item is in the off-hand, if successful, it will apply Posture Break to the target. The keybind can be changed in controls and parrying in its entirety can be disabled or edited in config
- Fixed an issue where Soul Harvesting weapons could infinitely gain souls by harvesting the Soulmass' Familiar Ghost summons
- Soulmass can no longer summon it's own Familiar Ghosts if some of it's previous summons are alive
- Changing boss health in config now properly goes over the previous 1024 max hp cap up to thousands
- Added Sphere of Warmth, stationary and immovable fireballs that shoot fireballs at the target and buffs allies
- Added Sunlight Projectiles, fire versions of Moonlight Projectiles
- Added Growing Fireballs, a new fireball entity that grows in size until reaching criticality. If it hasn't been sent to a target in time, it will explode. This projectile can be parried and sent back in the direction it came from if timed correctly!
- Added the Day Stalker, one of the two sisters of the new duo boss fight!
- Changed other regular items to have crafting table recipes instead of smithing table ones
- Translucent Double-Edged Greatsword now counts as a Twin Blade with Better Combat
- Updated Russian and Chinese translation partially (still missing translations for this updates’ new additions, help with any translation is always appreciated)
- Frenzied Shade now emerges from the ground and stays above ground when having no targets
- Added the Master Sword from Legend of Zelda series, when at full health it can be used to shoot more powerful moonlight projectiles compared to the Moonlight Greatsword. Additionally, it has the Righteous effect, making it deal more damage to undead.
- The ability for bosses to break surrounding blocks (such as Returning Knight or Fallen Icon) can be disabled in the config (excluding explosions)
- The mods structures now use minecraft’s biome tags:
- The Decaying Kingdom now spawns in every single nether biome (“is_nether” tag)
- The Champion’s Graves spawns in the “is_taiga” tag, meaning Taiga, Snowy Taiga, Old Growth Pine Taiga and Old Growth Spruce Taiga
- The Cathedral of Resurrection spawns in “is_hill” tag, meaning Windswept Hills, Windswept Forest and Windswept Gravelly Hills
- Withered Demons spawn everywhere in the Nether if on a Crimson Nylium block
- Replaced the iron block in the recipe of Old Moon Altar with the new item Iron Skull that must also be crafted
- Fixed an issue where the text on the controls menu would overflow it if using a certain UI size with small monitor
- Fixed buggy interaction between Spell Engine and this mod’s weapons making them not able to use their right click ability if they have one
- Fixed a bug where any item would trigger the “Lord Soul” advancement
- Reworked Galeforce, press the ability keybind to launch in a direction, shooting a powerful arrow towards your last attacked target (or right ahead if you’re not in combat with anything) that deals 1% more damage per 1% of their missing health, meaning it can reach 50% more damage if the target is at 50% hp
- Tried to fix an issue with Remnants and other summons bugging out when targeting an entity
- Added a Dark Star particle and a Black Flame particle
- Added the Night Skull projectile, a more powerful Wither Skull that when destroyed, leaves behind a dark, spherical cloud of particles that affect everything inside with Decay and Wither
- Added Fog projectile that blinds anything it touches
- Added Blackflame Snake entity that seeks out it’s target and detonates when either touching it or running out of time
- Added Edges of Night, giant swords that emerge from the ground like evoker fangs and deals more damage
- Added Night Wave projectiles that simply deal damage when passing through anything
- Added the Night Prowler, the other sister of Day Stalker and the second boss in their duo boss fight
- Added Blight effect, damage taken will be increased by a percentage based on the target’s armor amount
- Added Veil of Fire effect, continuously apply fire damage and set nearby enemies on fire
- Added Night’s Edge, a greatsword that can only be crafted with the soul of the Night Prowler. Can be used to either summon a line of Edges of Night or a circle of them around you that ripple outwards (just like one of Night Prowler’s attacks), and will apply Blight effect on targets post hit, with Decay if the effect level was bigger than 10
- Added Genesis Fracture, an empowered version of Dawnbreaker that can only be crafted with the soul of the Day Stalker. Use to summon random Fire Pillars around, or press ability keybind to unleash Meridia's Retribution and apply Veil of Fire to yourself
- Decay no longer applies Wither effect to non-player entities
- Monarch of Chaos and still applies Wither effect to non-player entities close to him if he has Decay effect himself, and is immune to Wither himself
- Chaos Robes applies Wither effect to non-player entities nearby every 2 seconds
- Changed recipe for Skofnung Stone and it now removes all harmful effects upon use
- Added Tainted Ambrosia, potions that apply Cursed Wounds on targets for given time, created by brewing Oleander with Awkward Potions
- Reworked Stagger enchantment and added Posture Loss system. Post hit, apply a certain amount of Posture Loss, which is displayed on the hud for players. At max Posture Loss, the entity is Posture Broken (max posture loss can be changed in config)
- Reworked Silver Bullets and Cannonballs, now applies Posture Loss instead of random Posture Break.
- Reworked Posture Breaker enchantment for Guns, now no longer has any effect on bows and cannot be acquired from the enchantment table for bows either, only guns this mod adds. Silver Bullets naturally apply a Posture Loss amount and with this enchant, the amount will be increased.
- Fast Hands have been renamed to Quick Reload (in translation), cannot be enchanted on bows through the enchantment table and will only reduce the cooldown of Gun items.
- Reworked Gatling Gun, now shoots for a set time based on Fast Hands enchant, then goes on cooldown. The stack damage is set to 5 and applied when the user is finished using it.
- Boss xp drops can be changed in config
- Armor points can be changed in config
- Fallen Icon no longer drops the Arkenstone
- Added the Kraken Slayer projectile that deals bonus true damage, halved against players (can be changed in controls)
- Added the Kraken Slayer, a weapon with only 10 ticks in draw time (half of the normal amount for bows), and every third shot fires a Kraken Slayer projectile that deals bonus true damage
- Made Galeforce and future bows this mod adds fireproof
- Fixed hitboxes for custom arrows this mod adds
- Added Moonlight Arrows, arrows infused with moonlight that deal magic damage
- Added Arrow Storm cloud entity, a cloud that drops down a barrage of moonlight arrows each tick
- Added Darkmoon Longbow, a bow that has 5 ticks longer draw time, but shoots purely Moonlight Arrows that have piercing 4 and deal magic damage. Press the ability keybind to shoot out an Arrow Storm cloud.
- Added a new Hydrangea texture
- Removed the old Lord Soul recipe that was made with a nether star and lost souls
- Added functionality to Chaos Orb, use it to summon the Day Stalker and Night Prowler boss fight
- Reworked the lore
- Updated Moonstone Ring and Lunar Herald effect. While having the effect, press H to shoot a projectile. While having the effect, you can choose to attack with the Moonlight Shortsword to drastically increase the frequency at which the projectiles fire out of the sword.
- Added the Chungus Monolith. Moderately sized chunguses will only spawn in forests if these blocks are present within a radius of 32 blocks.
- Updated the Cathedral of Resurrection a tiny bit
release
SW - 0.9.9.2 [1.19.3]
0.9.9.213 апр. 2023 г.171Minecraft: 1.19.3fabric
Что нового
Changes:
- Fixed a bug where damage reduction didn't apply correctly
- Dark Sorcerers spawn in Cathedral of Resurrection and on deepslate tiles
- Updated Chinese translation
release
SW - 0.9.9.2 [1.19.2]
0.9.9.213 апр. 2023 г.8,1 тыс.Minecraft: 1.19.2fabric
Что нового
Changes:
- Fixed a bug where damage reduction didn't apply correctly
- Dark Sorcerers spawn in Cathedral of Resurrection and on deepslate tiles
- Updated Chinese translation
release
SW - 0.9.9.2 [1.18.2]
0.9.9.213 апр. 2023 г.246Minecraft: 1.18.2fabric
Что нового
Changes:
- Fixed a bug where damage reduction didn't apply correctly
- Dark Sorcerers spawn in Cathedral of Resurrection and on deepslate tiles
- Updated Chinese translation
release
SW - 0.9.9.2 [1.19.4]
0.9.9.213 апр. 2023 г.236Minecraft: 1.19.4fabric
Что нового
Changes:
- Fixed a bug where damage reduction didn't apply correctly
- Dark Sorcerers spawn in Cathedral of Resurrection and on deepslate tiles
- Updated Chinese translation
release
SW - 0.9.9.1 [1.19.4]
0.9.9.112 апр. 2023 г.158Minecraft: 1.19.4fabric
Что нового
Changes:
- Added new weapons to the "Master At Work" advancement
- Added an advancement for transforming the Darkin Scythe
- Added an advancement for acquiring a trick weapon
- Added Sting, a weapon crafted with Verglas that has increased damage against
Arthropods and will light up when enemies are nearby
- Added Featherlight, a heavy greatsword that has runes making it naturally light,
giving it high attack speed while also granting the benefits of being a heavy weapon
- Added the Crucible Sword, a sword with tons of attack damage for the first swing
before going on cooldown
- Added the Darkin Scythe, a weapon that collects souls and distinguishes them between
Blue and Red based on whether they're ranged, hostile or non-hostile. When reaching 100%
soul count, the weapon transforms into either the prime Darkin Scythe or the Shadow Assassin
Scythe. The prime Darkin Scythe has the Omnivamp ability, making it heal the user post hit or
on ability hit as long as it is not on cooldown. The Shadow Assassin Scythe gains the Shadow
Step ability, granting the user bonus damage and movement speed post hit for a few seconds
before going on cooldown. Both scythes have the Umbral Trespass ability, right click with the weapon
to enter their soul, being invincible from any source of damage. On dismount, the target
is dealt heavy damage. With the prime Darkin Scythe, that damage is based on the targets max
health, while for the Shadow Assassin Scythe, the base damage is flat and increased.
- Added Verglas Block
- Added particles on Old Moon Altar
- Added Trick Weapons, press B while they're in hand to transform the weapon into another
- Added Silver Sword, a trick weapon that deals more damage against undead
- Added Kirkhammer, a heavy trick weapon that can change into the light Silver Sword
- Added Ludwig's Holy Blade, a greatsword trick weapon that deals more damage against the
undead and can change into the Silver Sword
- Added knockback to Moonlight Projectiles and fixed issue where arrows would be stuck
on the target when hit by them
- Fixed issue regarding Freyr Sword where it would keep following the user even when the connection
between them has been severed (by quitting the game or going to other dimensions)
- Freyr Sword can no longer enter and transfer between dimensions
- Fixed bug where enchants on Freyr Sword were lost
- Reduced tickrate of Moonstone Compass
- Added Draupnir Spear, a spear that can be thrown infinitely and by pressing a keybind,
all previously thrown spears will explode
- Added the Holy Moonlight Sword, a trick weapon that deals increased damage against undead
and stores charge with each hit. It can transform into the Holy Moonlight Greatsword, a greatsword that can consume all the charges to unleash a wave of ruptures down a path.
- Added the built-in 2D Weapon Models resource pack
- Reworked the Old Champion's Remains and Frenzied Shade boss fight.
The Old Champion gains more and more resistant against the player if the player is using the
same weapon. When the damage is being reduced, the hurt sound will change to hitting something
metal like. (Trick Weapons work great here to swiftly change between weapons to refresh the damage
reduction!). The boss will still switch between having his guard with the shield up or down,
granting increased resistance if the shield is up. The Old Champion has also a lot of new moves
based on if he was shielding or not, and it will be even more aggressive if the player decides
to heal through drinking or eating mid-battle. All the new attacks will be listed on the wiki.
The Frenzied Shade also has new unique attacks instead of flying at the player mindlessly. At half
health, it will split in 5, summoning 4 new decoys that have 1/4 the health of the original and
less damage. It's new moveset will also be listed on the wiki.
- Added recipes to the recipe book
- Updated Russian translation
- Reduced return speed of returning weapons
- Fixed bug where Shadow Orbs would not hit targets
release
SW - 0.9.9.1 [1.19.3]
0.9.9.112 апр. 2023 г.127Minecraft: 1.19.3fabric
Что нового
Changes:
- Added new weapons to the "Master At Work" advancement
- Added an advancement for transforming the Darkin Scythe
- Added an advancement for acquiring a trick weapon
- Added Sting, a weapon crafted with Verglas that has increased damage against
Arthropods and will light up when enemies are nearby
- Added Featherlight, a heavy greatsword that has runes making it naturally light,
giving it high attack speed while also granting the benefits of being a heavy weapon
- Added the Crucible Sword, a sword with tons of attack damage for the first swing
before going on cooldown
- Added the Darkin Scythe, a weapon that collects souls and distinguishes them between
Blue and Red based on whether they're ranged, hostile or non-hostile. When reaching 100%
soul count, the weapon transforms into either the prime Darkin Scythe or the Shadow Assassin
Scythe. The prime Darkin Scythe has the Omnivamp ability, making it heal the user post hit or
on ability hit as long as it is not on cooldown. The Shadow Assassin Scythe gains the Shadow
Step ability, granting the user bonus damage and movement speed post hit for a few seconds
before going on cooldown. Both scythes have the Umbral Trespass ability, right click with the weapon
to enter their soul, being invincible from any source of damage. On dismount, the target
is dealt heavy damage. With the prime Darkin Scythe, that damage is based on the targets max
health, while for the Shadow Assassin Scythe, the base damage is flat and increased.
- Added Verglas Block
- Added particles on Old Moon Altar
- Added Trick Weapons, press B while they're in hand to transform the weapon into another
- Added Silver Sword, a trick weapon that deals more damage against undead
- Added Kirkhammer, a heavy trick weapon that can change into the light Silver Sword
- Added Ludwig's Holy Blade, a greatsword trick weapon that deals more damage against the
undead and can change into the Silver Sword
- Added knockback to Moonlight Projectiles and fixed issue where arrows would be stuck
on the target when hit by them
- Fixed issue regarding Freyr Sword where it would keep following the user even when the connection
between them has been severed (by quitting the game or going to other dimensions)
- Freyr Sword can no longer enter and transfer between dimensions
- Fixed bug where enchants on Freyr Sword were lost
- Reduced tickrate of Moonstone Compass
- Added Draupnir Spear, a spear that can be thrown infinitely and by pressing a keybind,
all previously thrown spears will explode
- Added the Holy Moonlight Sword, a trick weapon that deals increased damage against undead
and stores charge with each hit. It can transform into the Holy Moonlight Greatsword, a greatsword that can consume all the charges to unleash a wave of ruptures down a path.
- Added the built-in 2D Weapon Models resource pack
- Reworked the Old Champion's Remains and Frenzied Shade boss fight.
The Old Champion gains more and more resistant against the player if the player is using the
same weapon. When the damage is being reduced, the hurt sound will change to hitting something
metal like. (Trick Weapons work great here to swiftly change between weapons to refresh the damage
reduction!). The boss will still switch between having his guard with the shield up or down,
granting increased resistance if the shield is up. The Old Champion has also a lot of new moves
based on if he was shielding or not, and it will be even more aggressive if the player decides
to heal through drinking or eating mid-battle. All the new attacks will be listed on the wiki.
The Frenzied Shade also has new unique attacks instead of flying at the player mindlessly. At half
health, it will split in 5, summoning 4 new decoys that have 1/4 the health of the original and
less damage. It's new moveset will also be listed on the wiki.
- Added recipes to the recipe book
- Updated Russian translation
- Reduced return speed of returning weapons
- Fixed bug where Shadow Orbs would not hit targets
release
SW - 0.9.9.1 [1.19.2]
0.9.9.112 апр. 2023 г.193Minecraft: 1.19.2fabric
Что нового
Changes:
- Added new weapons to the "Master At Work" advancement
- Added an advancement for transforming the Darkin Scythe
- Added an advancement for acquiring a trick weapon
- Added Sting, a weapon crafted with Verglas that has increased damage against
Arthropods and will light up when enemies are nearby
- Added Featherlight, a heavy greatsword that has runes making it naturally light,
giving it high attack speed while also granting the benefits of being a heavy weapon
- Added the Crucible Sword, a sword with tons of attack damage for the first swing
before going on cooldown
- Added the Darkin Scythe, a weapon that collects souls and distinguishes them between
Blue and Red based on whether they're ranged, hostile or non-hostile. When reaching 100%
soul count, the weapon transforms into either the prime Darkin Scythe or the Shadow Assassin
Scythe. The prime Darkin Scythe has the Omnivamp ability, making it heal the user post hit or
on ability hit as long as it is not on cooldown. The Shadow Assassin Scythe gains the Shadow
Step ability, granting the user bonus damage and movement speed post hit for a few seconds
before going on cooldown. Both scythes have the Umbral Trespass ability, right click with the weapon
to enter their soul, being invincible from any source of damage. On dismount, the target
is dealt heavy damage. With the prime Darkin Scythe, that damage is based on the targets max
health, while for the Shadow Assassin Scythe, the base damage is flat and increased.
- Added Verglas Block
- Added particles on Old Moon Altar
- Added Trick Weapons, press B while they're in hand to transform the weapon into another
- Added Silver Sword, a trick weapon that deals more damage against undead
- Added Kirkhammer, a heavy trick weapon that can change into the light Silver Sword
- Added Ludwig's Holy Blade, a greatsword trick weapon that deals more damage against the
undead and can change into the Silver Sword
- Added knockback to Moonlight Projectiles and fixed issue where arrows would be stuck
on the target when hit by them
- Fixed issue regarding Freyr Sword where it would keep following the user even when the connection
between them has been severed (by quitting the game or going to other dimensions)
- Freyr Sword can no longer enter and transfer between dimensions
- Fixed bug where enchants on Freyr Sword were lost
- Reduced tickrate of Moonstone Compass
- Added Draupnir Spear, a spear that can be thrown infinitely and by pressing a keybind,
all previously thrown spears will explode
- Added the Holy Moonlight Sword, a trick weapon that deals increased damage against undead
and stores charge with each hit. It can transform into the Holy Moonlight Greatsword, a greatsword that can consume all the charges to unleash a wave of ruptures down a path.
- Added the built-in 2D Weapon Models resource pack
- Reworked the Old Champion's Remains and Frenzied Shade boss fight.
The Old Champion gains more and more resistant against the player if the player is using the
same weapon. When the damage is being reduced, the hurt sound will change to hitting something
metal like. (Trick Weapons work great here to swiftly change between weapons to refresh the damage
reduction!). The boss will still switch between having his guard with the shield up or down,
granting increased resistance if the shield is up. The Old Champion has also a lot of new moves
based on if he was shielding or not, and it will be even more aggressive if the player decides
to heal through drinking or eating mid-battle. All the new attacks will be listed on the wiki.
The Frenzied Shade also has new unique attacks instead of flying at the player mindlessly. At half
health, it will split in 5, summoning 4 new decoys that have 1/4 the health of the original and
less damage. It's new moveset will also be listed on the wiki.
- Added recipes to the recipe book
- Updated Russian translation
- Reduced return speed of returning weapons
- Fixed bug where Shadow Orbs would not hit targets
release
SW - 0.9.9.1 [1.18.2]
0.9.9.112 апр. 2023 г.154Minecraft: 1.18.2fabric
Что нового
Changes:
- Added new weapons to the "Master At Work" advancement
- Added an advancement for transforming the Darkin Scythe
- Added an advancement for acquiring a trick weapon
- Added Sting, a weapon crafted with Verglas that has increased damage against
Arthropods and will light up when enemies are nearby
- Added Featherlight, a heavy greatsword that has runes making it naturally light,
giving it high attack speed while also granting the benefits of being a heavy weapon
- Added the Crucible Sword, a sword with tons of attack damage for the first swing
before going on cooldown
- Added the Darkin Scythe, a weapon that collects souls and distinguishes them between
Blue and Red based on whether they're ranged, hostile or non-hostile. When reaching 100%
soul count, the weapon transforms into either the prime Darkin Scythe or the Shadow Assassin
Scythe. The prime Darkin Scythe has the Omnivamp ability, making it heal the user post hit or
on ability hit as long as it is not on cooldown. The Shadow Assassin Scythe gains the Shadow
Step ability, granting the user bonus damage and movement speed post hit for a few seconds
before going on cooldown. Both scythes have the Umbral Trespass ability, right click with the weapon
to enter their soul, being invincible from any source of damage. On dismount, the target
is dealt heavy damage. With the prime Darkin Scythe, that damage is based on the targets max
health, while for the Shadow Assassin Scythe, the base damage is flat and increased.
- Added Verglas Block
- Added particles on Old Moon Altar
- Added Trick Weapons, press B while they're in hand to transform the weapon into another
- Added Silver Sword, a trick weapon that deals more damage against undead
- Added Kirkhammer, a heavy trick weapon that can change into the light Silver Sword
- Added Ludwig's Holy Blade, a greatsword trick weapon that deals more damage against the
undead and can change into the Silver Sword
- Added knockback to Moonlight Projectiles and fixed issue where arrows would be stuck
on the target when hit by them
- Fixed issue regarding Freyr Sword where it would keep following the user even when the connection
between them has been severed (by quitting the game or going to other dimensions)
- Freyr Sword can no longer enter and transfer between dimensions
- Fixed bug where enchants on Freyr Sword were lost
- Reduced tickrate of Moonstone Compass
- Added Draupnir Spear, a spear that can be thrown infinitely and by pressing a keybind,
all previously thrown spears will explode
- Added the Holy Moonlight Sword, a trick weapon that deals increased damage against undead
and stores charge with each hit. It can transform into the Holy Moonlight Greatsword, a greatsword that can consume all the charges to unleash a wave of ruptures down a path.
- Added the built-in 2D Weapon Models resource pack
- Reworked the Old Champion's Remains and Frenzied Shade boss fight.
The Old Champion gains more and more resistant against the player if the player is using the
same weapon. When the damage is being reduced, the hurt sound will change to hitting something
metal like. (Trick Weapons work great here to swiftly change between weapons to refresh the damage
reduction!). The boss will still switch between having his guard with the shield up or down,
granting increased resistance if the shield is up. The Old Champion has also a lot of new moves
based on if he was shielding or not, and it will be even more aggressive if the player decides
to heal through drinking or eating mid-battle. All the new attacks will be listed on the wiki.
The Frenzied Shade also has new unique attacks instead of flying at the player mindlessly. At half
health, it will split in 5, summoning 4 new decoys that have 1/4 the health of the original and
less damage. It's new moveset will also be listed on the wiki.
- Added recipes to the recipe book
- Updated Russian translation
- Reduced return speed of returning weapons
- Fixed bug where Shadow Orbs would not hit targets
release
SW - 0.9.8.3 [1.19.3]
0.9.8.324 мар. 2023 г.146Minecraft: 1.19.3fabric
Что нового
Changelog:
Bugfixes:
- Freyr Sword will be picked up in main hand or inventory
on death or on key press "return to player" (R) instead of
simply dropping on the ground. It will only drop on ground
if the inventory is full.
- Forlorn can also sneak
- Fixed a bug where Bloodthirster didn't overheal
- Fixed a bug where Decaying King's slam attack
would crash the game
New stuff:
- Added Potions of Magical Warding, granting Magic Resistance, brewed with Oleander or Hydrangea
- Added Moonstone tools, crafted with Moonstone and a single piece of Verglas,has slightly better mining speed than diamonds, but netherite is still superior.
- Some bosses can now be re-summoned based on item used on altars, listed at Boss Changes.
- Added the Fallen Icon, the true knight. Can be summoned by using Essence of Eventide on the Moonstone Altar. By returning the true heir back to it's empty shell instead of a lost, unimportant soul, the Fallen Icon is resurrected back to it's true form,having an empowered first phase, and a greater threat of a second phase.
- Added Arkenplate, can be crafted by combining Arkenstone and Netherite Chestplate. Will grant the user Resistance II if it is below 50% health.
- Added Helm of Chaos, can be crafted by combining Crown of Chaos with Netherite Helmet.Grants the same effects as Crown of Chaos.
- Added Soul Lamps, can be permanently turned on by fueling it with Lost Souls
- Added Soulfire Stain Block, a blue version of Magma Block
- Replaced the Corrupt Altar structure with Cathedral of Resurrection structure that will naturally spawn Dark Sorcerers
Changes:
- All item cooldowns can be changed in config
- Whirligig Sawblade now properly stops after use time runs out
- Decay status effect no longer damages Cape of Chaos if worn and no longer damages Bosses
- Weapons that normally are repaired with Moonstone can now also be repaired with Verglas,and vice-versa- Soul weapons, such as the Translucent Sword, can now also be repaired by both Soul Ingots and Lost Souls
- Changed Lich Bane, bonus magic damage is changed to true magic damage, now properly doing additional damage through armor, but only when the target is above 33% Health. Attack speed changed from 1.4 to 1.6, damage reduced by 2 for the bonus magic damage.Now also displays the damage bonus based on Fire Aspect, with the scaling changed from (level * 2) to being (level) alone. Max bonus true magic damage is therefore 4.
- Posture Break deals less damage to entities compared to monsters and you can now disable Posture Break being applied by projectiles in the config.
- Nerfed Hunter Cannon, now needs 10 silver bullets and damages the weapon by 10 instead of 5
- Fixed a bug where arrows shot from Dispensers would crash the game
- Fixed an issue where weapons would not display particles server side. Mattered for:
- Darkin Blade
- Nightfall
- Comet Spear
- Dragonslayer Swordspear
- Soul Reaper
- Nerfed spawnrate of Moonstone ores
- Smite now properly works on Withered Demons
- Dragonslayer Swordspear now has 1.8 attack speed and 1 increased attack damage if it is raining
- Added tooltip to Guinsoos Rageblade
- Altar Block can now be properly rotated, just like a furnace or stair
- Fixed an issue where Moonstone Altar didn't display any particles
- Added tooltip about Permafrost on Leviathan Axe
- Removed explosion on Galeforce projectiles and the arrows can now be picked up
- Reduced particle amount produced from small Moonlight Projectiles from 4 to 1 per tick
- Draugr can now be crafted by combining an Iron Sword with Essence of Eventide in Smithing Table
- Dragon Staff has an additional ability; if used while crouching, it will shoot a continuous stream of concentrated dragon mist that will damage and apply Purified Dragon Mist effect to mobs
- Buffed damage of certian items, abilities and projectiles:
- Comet Spear Projectile 5 -> 8
- Dragonslayer Swordspear Projectile 4 -> 7
- Leviathana Axe Projectile 5 -> 7
- Mjolnir Projectile 6 -> 7
- Small Moonlight Projectile 2 -> 3
- Big Moonlight Projectile 7 -> 8
- Whirligig Sawblade Ability 2 -> 5, range 4 -> 5, base damage increased 7 -> 8
- Soul Reaper 9 -> 11
- Forlorn Scythe 9 -> 11
- Nightfall Ability Aoe 10 -> 15, base damage 10 -> 11
- Darkin Blade Ability Aoe 7 -> 12, base damage 10 -> 11
- Comet Spear Ability Aoe 5 -> 10 - Heap of Raw Iron 9 -> 10
- Dragon Staff 7 -> 8
- Pure Moonlight Greatsword 10 -> 12
- Withered Wabbajack 7 -> 8
- Lich Bane 6 -> 7
- Changed scaling from Sharpness alone to also include Smite and and Bane of Arthropods on listed weapons, this means the power is weaker with Sharpness, but stronger with the other enchants based on target hit:
- Comet Spear Projectiles
- Dragonslayer Swordspear Projectiles, scaling on cooldown reduction on ability changed to Unbreaking
- Whirligig Sawblade, now also applies Bleed on entities hit
- Mjolnir Projectile
- Bloodthirster heal
- Darkin Blade ability and heal
- Comet Spear ability and cooldowns
- Nightfall abilities, cooldown scaling changed to Unbreaking from Sharpness
- Leviathan Axe
- Mjolnir ability aoe and projectile speed scales, lightning strikes from smash is now circular
- Moonstone Ring scales bonus damage off of Unbreaking level
- Moonlight Projectiles, big and small
- Skofnung ability duration
Boss Changes:
- Changed boss bars
- Bosses can no longer ride other entities, like boats
- Some bosses have their cooldowns reduced based on the number of attackers within a 10 block radius (Listed below for whom).
- All bosses now have a proper Entity Group (meaning Smite and other damage enchants work properly)
- Returning Knight:
- Entity group is still default
- Cooldowns will be reduced based on number of attacking entities around, with double the reduction compared to Decaying King, meaning the cooldown is reduced by 10 ticks for every player and 4 for other entities
- If 3 or more players attack it while Unbreakable is active, it will gain Resistance 4 instead of 3
- Dark Sorcerers summoned by Returning Knight will heal 0.5 more health for each attacking player
- New attack, Mace of Spades. The Returning Knight swiftly knocks away all targets hit in a wide area, followed up by a faster and therefore a bit weaker Obliterate attack.
- Added texture to cape
- Cannot bleed (naturally)
- Decaying King:
- Entity group is undead
- Can now be re-summoned by using the Withered Demon Heart on a Blackstone Pedestal
- Now heals after a successful attack based on number of targets hit and attackers around it
- Cooldowns will be reduced based on number of attacking entities around, 5 ticks reduced for players and 2 for other mobs.
- New attack, Wither Barrage. Same animation as Fire Barrage, but instead of fireballs, it shoots out Shadow Orbs, projectiles that apply both Wither and Decay status effect, while also dealing a bit of damage. Will have no effect on wielders of the Chaos armor set, such as Cape of Chaos or the Crown of Chaos.
- New attack, Magma Burst. The Decaying King slams his arm into the ground, summoning a circle of lava that spreads outwards, then disappears after 3 seconds.
- Old Champion's Remains:
- Entity group is undead
- Can now be re-summoned by using the Draugr sword on the Moonstone Altar, this does NOT consume the item
- Frenzied Shade:
- Entity group is still default
- Monarch of Chaos
- Entity group is undead
- Can now summon a horde of Moderately Sized Chungusus
- Will heal more when affected by Decay status effect based on number of attacking players
- Now also Withers flowers and grass, and when teleporting away, those spots will turn normal after some time
- Lightning attack is now circular (Lightning will still hit even if the sky is not clear, in contrast to Mjolnir ability)
Changes to additions from Beta:
- Fixed a bug where other players could pick up Mjolnir
- Sword of Freyr changed. It scales off of other damage enchantments, such as Smite, and will apply Fire Aspect. When used, the item is removed from inventory. By pressing different keybinds, the summoned sword will react, keybinds can be changed in controls in options. By pressing R (as default) or right clicking the sword(only as the owner or if the sword does not have a bounded owner) the item will drop and the sword will despawn. Pressing Z will set the stationary position for the sword. You can press this back and forth to set the position or return the sword back to you. If you quit the game, the connection between the owner and the sword is severed, therefore, it will stand on the quit spot until someone comes and right clicks it to pick it up. The summoned sword will not take any damage from the owner, and when it dies, it drops the sword stack, so remember to pick it up and deploy it as fast as possible in a boss fight!
- Fixed a bug where Sword of Freyr would enter boats
- Made the Sword of Freyr entity smaller to match the players size
- Fixed an issue where Darkin Blade and Comet Spear would constantly refresh the stack when falling, despite not using any abilities
Changes from Alpha and Beta:
- Reworked the effect of Withered Blocks, it no longer activates by sneaking with Cape of Chaos.
Withered Dirt will now also give the Decay status effect and both Withered Grass
and Withered Dirt will fade back to it's non-corrupted counterpart after a few
seconds, for example Withered Dirt will fade back to normal Dirt after a few seconds.
This does not happen to the blocks created by the Monarch of Chaos though! They can
be refreshed by walking over them with the Cape of Chaos and then start to turn back
to dirt and grass. Flowers will turn into Wither Roses, and grass will turn withered,
gaining a dark color, but give it some time and that will fade back too.
- Fixed a bug where the Darkin Blade would remove all enchantments when used
- Draugr code improved
- Added Enchantment Descriptions compatability
- Heap of Raw Iron now only needs to be right clicked instead of charged
- Reintroduced the Pure Moonlight Greatsword
- Custom enchantments can now be disabled in the config
- Added the Skofnung sword, a legendary blade said to have supernatural sharpness,
although... it seems a bit rusty...
- Added the status effect Cursed Wounds, preventing anything to heal while the effect
is active. Can only be applied by Skofnung post hit
- Added the Skofnung Stone, an ancient relic said to be able to heal all harmful
effects, even the cursed wounds the Skofnung sword applies, and can easily sharpen
the rusty blade.
- Added the Bleed status effect, only applied by the sharpened Skofnung.
- Thanks to thepoweroflittlh for updating the lang file for chinese.
- Reworked the reflection of certian projectiles off of Returning Knight, it will
only reflect "persistent projectiles", such as arrows or the moonlight beams, but
will not have an effect on explosive projectiles such as fireballs or wither skulls.
- Dragonslayer Swordspear now has Infinity instead of Returning, making it work
more like the Comet Spear. Additionally, it becomes empowered when it rains, halving
all cooldowns
- Nightfall, Darkin Blade and Comet Spear ability now has a custom death message
if you obliterate a mobs, same with the Returning Knight's Obliterate attack.
- Added Mjolnir, inherit the power of the God of Thunder!
- Withered Wabbajack tooltip title is now unreadable :)
- Added the Sword of Freyr. It is said in legend that the blade can fight on it's own.
- After launching with The Darkin Blade, a new effect is granted; Calculated Fall.
It negates any fall damage, then removes itself. Additionally, the farther you fall,
the bigger radius and damage Sword Decimation will do.
- Comet Spear's Off-hand flight ability has been changed to "Grand Skyfall", after
Riptiding, slow fall is no longer granted. Instead, the new Calculated Fall status
effect is granted, and when hitting the ground, it erupts, damaging all nearby entities
with both damage and radius based on falling distance, just like the new addition
on Darkin Blade.
- Added an advancement named "Dream On", granted if the player falls at least 50 blocks
and survives thanks to the Calculated Fall status effect.
- All enchants can individually be disabled in the config if you wish to disable
certain ones and keep others.
- Fast Hands and Posture Breaker now has effects for Bows as well. Fast Hands reduces
pull time slightly (model pull speed does not change, except for Galeforce), while
Posture Breaker has half the chance to apply Posture (25% at Enchantment level 3).
- Edited the texture of Dragonslayer Swordspear
- Added Oleander and Hydrangea, small and large poisonous flowers that effects anything
with Decay if touched. The Cape of Chaos will turn normal flowers into these two variants,
and after a short while, they will turn back into a random flower based on if the
turned flower was large or not. They will not turn into a normal flower if they were
manually placed.
release
SW - 0.9.8.3 [1.19.2]
0.9.8.324 мар. 2023 г.305Minecraft: 1.19.2fabric
Что нового
Changelog:
Bugfixes:
- Freyr Sword will be picked up in main hand or inventory
on death or on key press "return to player" (R) instead of
simply dropping on the ground. It will only drop on ground
if the inventory is full.
- Forlorn can also sneak
- Fixed a bug where Bloodthirster didn't overheal
- Fixed a bug where Decaying King's slam attack
would crash the game
New stuff:
- Added Potions of Magical Warding, granting Magic Resistance, brewed with Oleander or Hydrangea
- Added Moonstone tools, crafted with Moonstone and a single piece of Verglas,has slightly better mining speed than diamonds, but netherite is still superior.
- Some bosses can now be re-summoned based on item used on altars, listed at Boss Changes.
- Added the Fallen Icon, the true knight. Can be summoned by using Essence of Eventide on the Moonstone Altar. By returning the true heir back to it's empty shell instead of a lost, unimportant soul, the Fallen Icon is resurrected back to it's true form,having an empowered first phase, and a greater threat of a second phase.
- Added Arkenplate, can be crafted by combining Arkenstone and Netherite Chestplate. Will grant the user Resistance II if it is below 50% health.
- Added Helm of Chaos, can be crafted by combining Crown of Chaos with Netherite Helmet.Grants the same effects as Crown of Chaos.
- Added Soul Lamps, can be permanently turned on by fueling it with Lost Souls
- Added Soulfire Stain Block, a blue version of Magma Block
- Replaced the Corrupt Altar structure with Cathedral of Resurrection structure that will naturally spawn Dark Sorcerers
Changes:
- All item cooldowns can be changed in config
- Whirligig Sawblade now properly stops after use time runs out
- Decay status effect no longer damages Cape of Chaos if worn and no longer damages Bosses
- Weapons that normally are repaired with Moonstone can now also be repaired with Verglas,and vice-versa- Soul weapons, such as the Translucent Sword, can now also be repaired by both Soul Ingots and Lost Souls
- Changed Lich Bane, bonus magic damage is changed to true magic damage, now properly doing additional damage through armor, but only when the target is above 33% Health. Attack speed changed from 1.4 to 1.6, damage reduced by 2 for the bonus magic damage.Now also displays the damage bonus based on Fire Aspect, with the scaling changed from (level * 2) to being (level) alone. Max bonus true magic damage is therefore 4.
- Posture Break deals less damage to entities compared to monsters and you can now disable Posture Break being applied by projectiles in the config.
- Nerfed Hunter Cannon, now needs 10 silver bullets and damages the weapon by 10 instead of 5
- Fixed a bug where arrows shot from Dispensers would crash the game
- Fixed an issue where weapons would not display particles server side. Mattered for:
- Darkin Blade
- Nightfall
- Comet Spear
- Dragonslayer Swordspear
- Soul Reaper
- Nerfed spawnrate of Moonstone ores
- Smite now properly works on Withered Demons
- Dragonslayer Swordspear now has 1.8 attack speed and 1 increased attack damage if it is raining
- Added tooltip to Guinsoos Rageblade
- Altar Block can now be properly rotated, just like a furnace or stair
- Fixed an issue where Moonstone Altar didn't display any particles
- Added tooltip about Permafrost on Leviathan Axe
- Removed explosion on Galeforce projectiles and the arrows can now be picked up
- Reduced particle amount produced from small Moonlight Projectiles from 4 to 1 per tick
- Draugr can now be crafted by combining an Iron Sword with Essence of Eventide in Smithing Table
- Dragon Staff has an additional ability; if used while crouching, it will shoot a continuous stream of concentrated dragon mist that will damage and apply Purified Dragon Mist effect to mobs
- Buffed damage of certian items, abilities and projectiles:
- Comet Spear Projectile 5 -> 8
- Dragonslayer Swordspear Projectile 4 -> 7
- Leviathana Axe Projectile 5 -> 7
- Mjolnir Projectile 6 -> 7
- Small Moonlight Projectile 2 -> 3
- Big Moonlight Projectile 7 -> 8
- Whirligig Sawblade Ability 2 -> 5, range 4 -> 5, base damage increased 7 -> 8
- Soul Reaper 9 -> 11
- Forlorn Scythe 9 -> 11
- Nightfall Ability Aoe 10 -> 15, base damage 10 -> 11
- Darkin Blade Ability Aoe 7 -> 12, base damage 10 -> 11
- Comet Spear Ability Aoe 5 -> 10 - Heap of Raw Iron 9 -> 10
- Dragon Staff 7 -> 8
- Pure Moonlight Greatsword 10 -> 12
- Withered Wabbajack 7 -> 8
- Lich Bane 6 -> 7
- Changed scaling from Sharpness alone to also include Smite and and Bane of Arthropods on listed weapons, this means the power is weaker with Sharpness, but stronger with the other enchants based on target hit:
- Comet Spear Projectiles
- Dragonslayer Swordspear Projectiles, scaling on cooldown reduction on ability changed to Unbreaking
- Whirligig Sawblade, now also applies Bleed on entities hit
- Mjolnir Projectile
- Bloodthirster heal
- Darkin Blade ability and heal
- Comet Spear ability and cooldowns
- Nightfall abilities, cooldown scaling changed to Unbreaking from Sharpness
- Leviathan Axe
- Mjolnir ability aoe and projectile speed scales, lightning strikes from smash is now circular
- Moonstone Ring scales bonus damage off of Unbreaking level
- Moonlight Projectiles, big and small
- Skofnung ability duration
Boss Changes:
- Changed boss bars
- Bosses can no longer ride other entities, like boats
- Some bosses have their cooldowns reduced based on the number of attackers within a 10 block radius (Listed below for whom).
- All bosses now have a proper Entity Group (meaning Smite and other damage enchants work properly)
- Returning Knight:
- Entity group is still default
- Cooldowns will be reduced based on number of attacking entities around, with double the reduction compared to Decaying King, meaning the cooldown is reduced by 10 ticks for every player and 4 for other entities
- If 3 or more players attack it while Unbreakable is active, it will gain Resistance 4 instead of 3
- Dark Sorcerers summoned by Returning Knight will heal 0.5 more health for each attacking player
- New attack, Mace of Spades. The Returning Knight swiftly knocks away all targets hit in a wide area, followed up by a faster and therefore a bit weaker Obliterate attack.
- Added texture to cape
- Cannot bleed (naturally)
- Decaying King:
- Entity group is undead
- Can now be re-summoned by using the Withered Demon Heart on a Blackstone Pedestal
- Now heals after a successful attack based on number of targets hit and attackers around it
- Cooldowns will be reduced based on number of attacking entities around, 5 ticks reduced for players and 2 for other mobs.
- New attack, Wither Barrage. Same animation as Fire Barrage, but instead of fireballs, it shoots out Shadow Orbs, projectiles that apply both Wither and Decay status effect, while also dealing a bit of damage. Will have no effect on wielders of the Chaos armor set, such as Cape of Chaos or the Crown of Chaos.
- New attack, Magma Burst. The Decaying King slams his arm into the ground, summoning a circle of lava that spreads outwards, then disappears after 3 seconds.
- Old Champion's Remains:
- Entity group is undead
- Can now be re-summoned by using the Draugr sword on the Moonstone Altar, this does NOT consume the item
- Frenzied Shade:
- Entity group is still default
- Monarch of Chaos
- Entity group is undead
- Can now summon a horde of Moderately Sized Chungusus
- Will heal more when affected by Decay status effect based on number of attacking players
- Now also Withers flowers and grass, and when teleporting away, those spots will turn normal after some time
- Lightning attack is now circular (Lightning will still hit even if the sky is not clear, in contrast to Mjolnir ability)
Changes to additions from Beta:
- Fixed a bug where other players could pick up Mjolnir
- Sword of Freyr changed. It scales off of other damage enchantments, such as Smite, and will apply Fire Aspect. When used, the item is removed from inventory. By pressing different keybinds, the summoned sword will react, keybinds can be changed in controls in options. By pressing R (as default) or right clicking the sword(only as the owner or if the sword does not have a bounded owner) the item will drop and the sword will despawn. Pressing Z will set the stationary position for the sword. You can press this back and forth to set the position or return the sword back to you. If you quit the game, the connection between the owner and the sword is severed, therefore, it will stand on the quit spot until someone comes and right clicks it to pick it up. The summoned sword will not take any damage from the owner, and when it dies, it drops the sword stack, so remember to pick it up and deploy it as fast as possible in a boss fight!
- Fixed a bug where Sword of Freyr would enter boats
- Made the Sword of Freyr entity smaller to match the players size
- Fixed an issue where Darkin Blade and Comet Spear would constantly refresh the stack when falling, despite not using any abilities
Changes from Alpha and Beta:
- Reworked the effect of Withered Blocks, it no longer activates by sneaking with Cape of Chaos.
Withered Dirt will now also give the Decay status effect and both Withered Grass
and Withered Dirt will fade back to it's non-corrupted counterpart after a few
seconds, for example Withered Dirt will fade back to normal Dirt after a few seconds.
This does not happen to the blocks created by the Monarch of Chaos though! They can
be refreshed by walking over them with the Cape of Chaos and then start to turn back
to dirt and grass. Flowers will turn into Wither Roses, and grass will turn withered,
gaining a dark color, but give it some time and that will fade back too.
- Fixed a bug where the Darkin Blade would remove all enchantments when used
- Draugr code improved
- Added Enchantment Descriptions compatability
- Heap of Raw Iron now only needs to be right clicked instead of charged
- Reintroduced the Pure Moonlight Greatsword
- Custom enchantments can now be disabled in the config
- Added the Skofnung sword, a legendary blade said to have supernatural sharpness,
although... it seems a bit rusty...
- Added the status effect Cursed Wounds, preventing anything to heal while the effect
is active. Can only be applied by Skofnung post hit
- Added the Skofnung Stone, an ancient relic said to be able to heal all harmful
effects, even the cursed wounds the Skofnung sword applies, and can easily sharpen
the rusty blade.
- Added the Bleed status effect, only applied by the sharpened Skofnung.
- Thanks to thepoweroflittlh for updating the lang file for chinese.
- Reworked the reflection of certian projectiles off of Returning Knight, it will
only reflect "persistent projectiles", such as arrows or the moonlight beams, but
will not have an effect on explosive projectiles such as fireballs or wither skulls.
- Dragonslayer Swordspear now has Infinity instead of Returning, making it work
more like the Comet Spear. Additionally, it becomes empowered when it rains, halving
all cooldowns
- Nightfall, Darkin Blade and Comet Spear ability now has a custom death message
if you obliterate a mobs, same with the Returning Knight's Obliterate attack.
- Added Mjolnir, inherit the power of the God of Thunder!
- Withered Wabbajack tooltip title is now unreadable :)
- Added the Sword of Freyr. It is said in legend that the blade can fight on it's own.
- After launching with The Darkin Blade, a new effect is granted; Calculated Fall.
It negates any fall damage, then removes itself. Additionally, the farther you fall,
the bigger radius and damage Sword Decimation will do.
- Comet Spear's Off-hand flight ability has been changed to "Grand Skyfall", after
Riptiding, slow fall is no longer granted. Instead, the new Calculated Fall status
effect is granted, and when hitting the ground, it erupts, damaging all nearby entities
with both damage and radius based on falling distance, just like the new addition
on Darkin Blade.
- Added an advancement named "Dream On", granted if the player falls at least 50 blocks
and survives thanks to the Calculated Fall status effect.
- All enchants can individually be disabled in the config if you wish to disable
certain ones and keep others.
- Fast Hands and Posture Breaker now has effects for Bows as well. Fast Hands reduces
pull time slightly (model pull speed does not change, except for Galeforce), while
Posture Breaker has half the chance to apply Posture (25% at Enchantment level 3).
- Edited the texture of Dragonslayer Swordspear
- Added Oleander and Hydrangea, small and large poisonous flowers that effects anything
with Decay if touched. The Cape of Chaos will turn normal flowers into these two variants,
and after a short while, they will turn back into a random flower based on if the
turned flower was large or not. They will not turn into a normal flower if they were
manually placed.
release
SW - 0.9.8.3 [1.18.2]
0.9.8.324 мар. 2023 г.208Minecraft: 1.18.2fabric
Что нового
Changelog:
Bugfixes:
- Freyr Sword will be picked up in main hand or inventory
on death or on key press "return to player" (R) instead of
simply dropping on the ground. It will only drop on ground
if the inventory is full.
- Forlorn can also sneak
- Fixed a bug where Bloodthirster didn't overheal
- Fixed a bug where Decaying King's slam attack
would crash the game
New stuff:
- Added Potions of Magical Warding, granting Magic Resistance, brewed with Oleander or Hydrangea
- Added Moonstone tools, crafted with Moonstone and a single piece of Verglas,has slightly better mining speed than diamonds, but netherite is still superior.
- Some bosses can now be re-summoned based on item used on altars, listed at Boss Changes.
- Added the Fallen Icon, the true knight. Can be summoned by using Essence of Eventide on the Moonstone Altar. By returning the true heir back to it's empty shell instead of a lost, unimportant soul, the Fallen Icon is resurrected back to it's true form,having an empowered first phase, and a greater threat of a second phase.
- Added Arkenplate, can be crafted by combining Arkenstone and Netherite Chestplate. Will grant the user Resistance II if it is below 50% health.
- Added Helm of Chaos, can be crafted by combining Crown of Chaos with Netherite Helmet.Grants the same effects as Crown of Chaos.
- Added Soul Lamps, can be permanently turned on by fueling it with Lost Souls
- Added Soulfire Stain Block, a blue version of Magma Block
- Replaced the Corrupt Altar structure with Cathedral of Resurrection structure that will naturally spawn Dark Sorcerers
Changes:
- All item cooldowns can be changed in config
- Whirligig Sawblade now properly stops after use time runs out
- Decay status effect no longer damages Cape of Chaos if worn and no longer damages Bosses
- Weapons that normally are repaired with Moonstone can now also be repaired with Verglas,and vice-versa- Soul weapons, such as the Translucent Sword, can now also be repaired by both Soul Ingots and Lost Souls
- Changed Lich Bane, bonus magic damage is changed to true magic damage, now properly doing additional damage through armor, but only when the target is above 33% Health. Attack speed changed from 1.4 to 1.6, damage reduced by 2 for the bonus magic damage.Now also displays the damage bonus based on Fire Aspect, with the scaling changed from (level * 2) to being (level) alone. Max bonus true magic damage is therefore 4.
- Posture Break deals less damage to entities compared to monsters and you can now disable Posture Break being applied by projectiles in the config.
- Nerfed Hunter Cannon, now needs 10 silver bullets and damages the weapon by 10 instead of 5
- Fixed a bug where arrows shot from Dispensers would crash the game
- Fixed an issue where weapons would not display particles server side. Mattered for:
- Darkin Blade
- Nightfall
- Comet Spear
- Dragonslayer Swordspear
- Soul Reaper
- Nerfed spawnrate of Moonstone ores
- Smite now properly works on Withered Demons
- Dragonslayer Swordspear now has 1.8 attack speed and 1 increased attack damage if it is raining
- Added tooltip to Guinsoos Rageblade
- Altar Block can now be properly rotated, just like a furnace or stair
- Fixed an issue where Moonstone Altar didn't display any particles
- Added tooltip about Permafrost on Leviathan Axe
- Removed explosion on Galeforce projectiles and the arrows can now be picked up
- Reduced particle amount produced from small Moonlight Projectiles from 4 to 1 per tick
- Draugr can now be crafted by combining an Iron Sword with Essence of Eventide in Smithing Table
- Dragon Staff has an additional ability; if used while crouching, it will shoot a continuous stream of concentrated dragon mist that will damage and apply Purified Dragon Mist effect to mobs
- Buffed damage of certian items, abilities and projectiles:
- Comet Spear Projectile 5 -> 8
- Dragonslayer Swordspear Projectile 4 -> 7
- Leviathana Axe Projectile 5 -> 7
- Mjolnir Projectile 6 -> 7
- Small Moonlight Projectile 2 -> 3
- Big Moonlight Projectile 7 -> 8
- Whirligig Sawblade Ability 2 -> 5, range 4 -> 5, base damage increased 7 -> 8
- Soul Reaper 9 -> 11
- Forlorn Scythe 9 -> 11
- Nightfall Ability Aoe 10 -> 15, base damage 10 -> 11
- Darkin Blade Ability Aoe 7 -> 12, base damage 10 -> 11
- Comet Spear Ability Aoe 5 -> 10 - Heap of Raw Iron 9 -> 10
- Dragon Staff 7 -> 8
- Pure Moonlight Greatsword 10 -> 12
- Withered Wabbajack 7 -> 8
- Lich Bane 6 -> 7
- Changed scaling from Sharpness alone to also include Smite and and Bane of Arthropods on listed weapons, this means the power is weaker with Sharpness, but stronger with the other enchants based on target hit:
- Comet Spear Projectiles
- Dragonslayer Swordspear Projectiles, scaling on cooldown reduction on ability changed to Unbreaking
- Whirligig Sawblade, now also applies Bleed on entities hit
- Mjolnir Projectile
- Bloodthirster heal
- Darkin Blade ability and heal
- Comet Spear ability and cooldowns
- Nightfall abilities, cooldown scaling changed to Unbreaking from Sharpness
- Leviathan Axe
- Mjolnir ability aoe and projectile speed scales, lightning strikes from smash is now circular
- Moonstone Ring scales bonus damage off of Unbreaking level
- Moonlight Projectiles, big and small
- Skofnung ability duration
Boss Changes:
- Changed boss bars
- Bosses can no longer ride other entities, like boats
- Some bosses have their cooldowns reduced based on the number of attackers within a 10 block radius (Listed below for whom).
- All bosses now have a proper Entity Group (meaning Smite and other damage enchants work properly)
- Returning Knight:
- Entity group is still default
- Cooldowns will be reduced based on number of attacking entities around, with double the reduction compared to Decaying King, meaning the cooldown is reduced by 10 ticks for every player and 4 for other entities
- If 3 or more players attack it while Unbreakable is active, it will gain Resistance 4 instead of 3
- Dark Sorcerers summoned by Returning Knight will heal 0.5 more health for each attacking player
- New attack, Mace of Spades. The Returning Knight swiftly knocks away all targets hit in a wide area, followed up by a faster and therefore a bit weaker Obliterate attack.
- Added texture to cape
- Cannot bleed (naturally)
- Decaying King:
- Entity group is undead
- Can now be re-summoned by using the Withered Demon Heart on a Blackstone Pedestal
- Now heals after a successful attack based on number of targets hit and attackers around it
- Cooldowns will be reduced based on number of attacking entities around, 5 ticks reduced for players and 2 for other mobs.
- New attack, Wither Barrage. Same animation as Fire Barrage, but instead of fireballs, it shoots out Shadow Orbs, projectiles that apply both Wither and Decay status effect, while also dealing a bit of damage. Will have no effect on wielders of the Chaos armor set, such as Cape of Chaos or the Crown of Chaos.
- New attack, Magma Burst. The Decaying King slams his arm into the ground, summoning a circle of lava that spreads outwards, then disappears after 3 seconds.
- Old Champion's Remains:
- Entity group is undead
- Can now be re-summoned by using the Draugr sword on the Moonstone Altar, this does NOT consume the item
- Frenzied Shade:
- Entity group is still default
- Monarch of Chaos
- Entity group is undead
- Can now summon a horde of Moderately Sized Chungusus
- Will heal more when affected by Decay status effect based on number of attacking players
- Now also Withers flowers and grass, and when teleporting away, those spots will turn normal after some time
- Lightning attack is now circular (Lightning will still hit even if the sky is not clear, in contrast to Mjolnir ability)
Changes to additions from Beta:
- Fixed a bug where other players could pick up Mjolnir
- Sword of Freyr changed. It scales off of other damage enchantments, such as Smite, and will apply Fire Aspect. When used, the item is removed from inventory. By pressing different keybinds, the summoned sword will react, keybinds can be changed in controls in options. By pressing R (as default) or right clicking the sword(only as the owner or if the sword does not have a bounded owner) the item will drop and the sword will despawn. Pressing Z will set the stationary position for the sword. You can press this back and forth to set the position or return the sword back to you. If you quit the game, the connection between the owner and the sword is severed, therefore, it will stand on the quit spot until someone comes and right clicks it to pick it up. The summoned sword will not take any damage from the owner, and when it dies, it drops the sword stack, so remember to pick it up and deploy it as fast as possible in a boss fight!
- Fixed a bug where Sword of Freyr would enter boats
- Made the Sword of Freyr entity smaller to match the players size
- Fixed an issue where Darkin Blade and Comet Spear would constantly refresh the stack when falling, despite not using any abilities
Changes from Alpha and Beta:
- Reworked the effect of Withered Blocks, it no longer activates by sneaking with Cape of Chaos.
Withered Dirt will now also give the Decay status effect and both Withered Grass
and Withered Dirt will fade back to it's non-corrupted counterpart after a few
seconds, for example Withered Dirt will fade back to normal Dirt after a few seconds.
This does not happen to the blocks created by the Monarch of Chaos though! They can
be refreshed by walking over them with the Cape of Chaos and then start to turn back
to dirt and grass. Flowers will turn into Wither Roses, and grass will turn withered,
gaining a dark color, but give it some time and that will fade back too.
- Fixed a bug where the Darkin Blade would remove all enchantments when used
- Draugr code improved
- Added Enchantment Descriptions compatability
- Heap of Raw Iron now only needs to be right clicked instead of charged
- Reintroduced the Pure Moonlight Greatsword
- Custom enchantments can now be disabled in the config
- Added the Skofnung sword, a legendary blade said to have supernatural sharpness,
although... it seems a bit rusty...
- Added the status effect Cursed Wounds, preventing anything to heal while the effect
is active. Can only be applied by Skofnung post hit
- Added the Skofnung Stone, an ancient relic said to be able to heal all harmful
effects, even the cursed wounds the Skofnung sword applies, and can easily sharpen
the rusty blade.
- Added the Bleed status effect, only applied by the sharpened Skofnung.
- Thanks to thepoweroflittlh for updating the lang file for chinese.
- Reworked the reflection of certian projectiles off of Returning Knight, it will
only reflect "persistent projectiles", such as arrows or the moonlight beams, but
will not have an effect on explosive projectiles such as fireballs or wither skulls.
- Dragonslayer Swordspear now has Infinity instead of Returning, making it work
more like the Comet Spear. Additionally, it becomes empowered when it rains, halving
all cooldowns
- Nightfall, Darkin Blade and Comet Spear ability now has a custom death message
if you obliterate a mobs, same with the Returning Knight's Obliterate attack.
- Added Mjolnir, inherit the power of the God of Thunder!
- Withered Wabbajack tooltip title is now unreadable :)
- Added the Sword of Freyr. It is said in legend that the blade can fight on it's own.
- After launching with The Darkin Blade, a new effect is granted; Calculated Fall.
It negates any fall damage, then removes itself. Additionally, the farther you fall,
the bigger radius and damage Sword Decimation will do.
- Comet Spear's Off-hand flight ability has been changed to "Grand Skyfall", after
Riptiding, slow fall is no longer granted. Instead, the new Calculated Fall status
effect is granted, and when hitting the ground, it erupts, damaging all nearby entities
with both damage and radius based on falling distance, just like the new addition
on Darkin Blade.
- Added an advancement named "Dream On", granted if the player falls at least 50 blocks
and survives thanks to the Calculated Fall status effect.
- All enchants can individually be disabled in the config if you wish to disable
certain ones and keep others.
- Fast Hands and Posture Breaker now has effects for Bows as well. Fast Hands reduces
pull time slightly (model pull speed does not change, except for Galeforce), while
Posture Breaker has half the chance to apply Posture (25% at Enchantment level 3).
- Edited the texture of Dragonslayer Swordspear
- Added Oleander and Hydrangea, small and large poisonous flowers that effects anything
with Decay if touched. The Cape of Chaos will turn normal flowers into these two variants,
and after a short while, they will turn back into a random flower based on if the
turned flower was large or not. They will not turn into a normal flower if they were
manually placed.