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Mannequin

ВЕРСИИ (13)

beta

Mannequin 0.4.4

0.4.4
8 июн. 2026 г.15,9 тыс.Minecraft: 1.21.11fabric
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Что нового
- **[EXPERIMENTAL]** Attempted fix for an issue where custom freecam FOV settings affected previews and exports that use terrain cutouts. - Added a "Show Hover Overlay" toggle to the Display tab in the **Configuration (`F8`)** screen, which is toggled on by default.
beta

Mannequin 0.4.3

0.4.3
4 июн. 2026 г.1,1 тыс.Minecraft: 1.21.11fabric
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Что нового
- Fixed bugged previews & blacked out exports on certain lower-end systems. - Fixed sizeable FPS drops when using Distant Horizons alongside Mannequin while outside the **Export Scene** (`F7`) screen. - Fixed limbs being placed incorrectly sometimes when using [Figura](https://modrinth.com/mod/figura) models.
beta

Mannequin 0.4.2

0.4.2
1 июн. 2026 г.548Minecraft: 1.21.11fabric
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Что нового
- Fixed a bunch of inconsistent behaviors across different vanilla models: 1. **Happy Ghast** * Tentacles now show up in selection and can be moved correctly without disappearing during movement. * Harnesses are now properly attached to the head, following head movements and rotations. * Harnesses now only contribute to the selection when the Happy Ghast's head is selected. 2. **Bat** * Wings are now separated from the body, including both the main wing parts and the wing tips. * Added an extra feet limb. 3. **Bogged & Stray** * Outer layers (entity features) now move and rotate along with their respective limbs. 4. **Enderman** * Added an **"Angered"** toggle, allowing you to switch between hostile and neutral states. * The Enderman's jaw is now included as part of the head. 5. **Mushroom Cow** * Selecting legs and other limbs that do not have mushroom entity features attached to them no longer includes those features in the selection. 6. **Rabbit** * Fixed an issue with imprecise selection. 7. **Vex** * Added an **"Angered"** toggle, allowing you to switch between the two textures. * Added the ability for the Vex to hold an item in its right hand. 8. **Vindicator & Illusioner** * Added a dropdown setting to switch between **"Folded"** and **"Unfolded"** arm states. - Fixed an issue where limbs could be selected through walls.
beta

Mannequin 0.4.1

0.4.1
31 мая 2026 г.292Minecraft: 1.21.11fabric
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Что нового
- **[EXPERIMENTAL] Voxy & Distant Horizons support!** - However, Distant Horizons along with Iris shaders is **NOT** supported, and will produce unexpected results. This is a limitation we hope to lift in the future. - **To achieve the best results,** use Voxy (best quality and is compatible with Iris in Mannequin) and disable all waving effects in your shader (grass, leaves, etc) to prevent shifts and imprecise exports. - Iris previews & exports have the sky correctly masked out. - Shader shadows cast from light sources are now included in previews and exports. - “Entity Mask” & “Entities Only” now react to depth and other blocks being visible. - Fixed visual world fragmentation issue when loading into a world for the first time with Iris being active. - Fixed issue where upon disabling and re-enabling Mannequin, custom models would lose their textures, showing the classic pink and black checkerboard. - Re-added "Duplicate Mannequin" action, which now also selects the newly created duplicates by default. - Sneaking no longer impacts movement when dragging the position input boxes. - **[EXPERIMENTAL]** Fixed Skin and Model left click selection issues in their respective sidebar menus on certain systems.
beta

Mannequin 0.4.0

0.4.0
28 мая 2026 г.1,1 тыс.Minecraft: 1.21.11fabric
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Что нового
### Main Changes * **Rework of the Mannequin editor!** It has been reworked from the ground up to provide a much more polished user experience, and has received many improvements: * Added per-limb locking, along with a red-colored outline to make locked limbs much clearer. * Position, rotation, and scale input boxes can now be adjusted by holding down and dragging your mouse left or right. * Added scale snapping, allowing for much more precise scaling adjustments with both the slider and input box. * Scale limit has been increased from 5x to 25x. * Items now get their own separate and much easier to navigate **Item Settings** menu (where applicable), including a live preview while editing settings. * Model variants, along with default models, now get their own previews as well. * Previews now fit each model much more accurately, taking their actual in-world rendered geometry into account. * Elytra wing spread can now be adjusted more precisely, from `0` (fully folded) to `1` (fully spread). * All search boxes in the new editor now support tab autocomplete by typing **@** followed by the relevant query, allowing for much faster searching across large mod lists. * You can now favorite Skins & Models, which will appear at the top of the list for easier access later. * **Cape support!** Currently limited to the cape the corresponding user is actively wearing. * You can now switch skin type independently of the original skin's type. * Villager & Zombie Villager professions have been split off to reduce cognitive load and allow for base villager variants with different professions. * **Colossal `.bbmodel` compatibility improvements!** You should now expect the large majority of your models to work correctly. * Tested across a suite of ~30 Bedrock models and ~15 generic/Java ones, all producing correct results. * **Switched back to a much more precise and optimized CPU-based version of our selection algorithm.** * Compatibility with [RenderScale](https://modrinth.com/mod/renderscale) has now been restored. * Crowd selection no longer skips entities during frame spikes or lag, meaning all entities in-between will now always be included correctly. * **Outline algorithm has been completely rewritten, and is now much more precise!** * Added a faint color overlay matching the outline color for improved visual separation. * Includes a white limb hover overlay, very similar to [Blockbench](https://www.blockbench.net). * Both the outline and overlay are once again visible through walls. * The outline now scales as you fly away, making it much easier to see at long distances. * 2D textured limbs now render proper outlines from both sides. * [Iris Shaders](https://modrinth.com/mod/iris) should now be compatible with the algorithm across almost all shaders. ### Fixes & Improvements * Villager entity features (clothing) now render correctly. * Shields now render their enchantment glint properly. * Mimic from [Artifacts](https://modrinth.com/mod/artifacts) mod now renders correctly. * Ender Dragon limb rotation and movement behavior has been improved to behave much closer to what users would naturally expect. * Removed the broken "Pale Wolf" variant. * Arrows used to change previews in the Export Scene (`F7`) screen no longer move while cycling between previews. * Right-clicking no longer triggers a new selection when an existing limb is already selected, instead simply opening the Editor. If nothing is selected, it falls back to Root. * Fixed an issue where `0.25 × 0.25` hitboxes remained server-side despite being recalculated correctly on the client, causing entities to become blacked out in the lighting engine. * Fixed visual glitches with armor trims when using [ImmediatelyFast.](https://modrinth.com/mod/immediatelyfast)
beta

Mannequin 0.3.1

0.3.1
28 апр. 2026 г.2,8 тыс.Minecraft: 1.21.11fabric
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Что нового
### Features - **Massive speed improvements** in preview generations in the **Render Export (`F7`)** screen by [lazy loading](https://en.wikipedia.org/wiki/Lazy_loading) previews. - **Exports now take far less time to complete in-game,** deferring image writes to be done after capturing in-game screenshots. - Re-added "Breathing" toggle for Player models. - Added support for custom player heads, along with 3D Skin Layers compatibility. - Block items on the "Item" model now have 0 pre-existing rotation applied. - "Item" model pivots should reflect the actual model geometry more accurately.
beta

Mannequin 0.3.0

0.3.0
27 апр. 2026 г.246Minecraft: 1.21.11fabric
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Что нового
### Features - **Render Export (`F7`) screen rework!** It has been remade from the ground up using our in-house custom elements for a greater user experience, with additional improvements: - [Added the "AO Map" export mode (vanilla-only);](https://en.wikipedia.org/wiki/Ambient_occlusion) - The goal of this mode is, by applying the AO Map over the "No Shading" layer with the Multiply blending mode, to achieve a close result to a Vanilla screenshot. - "No Shading" now works across terrain; - "Part Map" received improvements, so it should be more reliable. - The output folder in the UI no longer shows the absolute path to the folder, showing just the name of the output folder instead. - A lot of the UI elements use custom pixel icons for more pleasant visuals. - Stronger Mannequin brand identity through the use of a consistent orange and neutral palette. - **[EXPERIMENTAL]** Fixed occasional black outlines on edges when using anti-aliasing. - Added emissive texture support. This means that certain mobs with glowing parts will now have them displayed correctly. - You are now able to retarget the overlays into the Reference Window. - Added ability to use a custom overlay in the **Overlays & Scene (`O`)** menu with transparency controls. - 3D Skin Layers are now usable with Iris Shaders. - Certain skins no longer retain 2D layers despite 3D Skin Layers being enabled. - Re-added "Item" & "Ender Dragon" models. - Item outlines no longer flicker and have "shaded" bits. - Moving or rotating a specific limb is now more intuitive, in line with what a user might expect. - Added ability to scale crowds, along with the undo/redo compatibility. - Attached limbs to a specific limb no longer appear selected. - Fixed the quick "snap" bug when dragging something, taking a frame or two to catch up to the new position. - Re-added missing toggles for bow states, crossbow states, etc. Access them by right-clicking the corresponding hand button with the item is in the hand. ### Removals - Removed "Breathing" toggle, as it is useless at the moment.
beta

Mannequin 0.2.1

0.2.1
21 апр. 2026 г.545Minecraft: 1.21.11fabric
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Что нового
- Added **[Shield Statuses](https://modrinth.com/mod/shield-statuses)** compatibility. - Fixed shields appearing hollow on "Advanced Normals" exports.
beta

Mannequin 0.2.0

0.2.0
21 апр. 2026 г.267Minecraft: 1.21.11fabric
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Что нового
**We're moving to version 1.21.11!** That being said, version 1.21.8 is now considered as legacy, and will no longer receive updates. ## Features * **Entity models are now extracted from the game files.** * By extension, entities from other mods are now supported and can also be selected, though correct visuals are not guaranteed. * *If you find an incompatible mod, let us know in #bug-reports.* * **Added the Rainbow sheep variant.** Yup. It is in. * **[EXPERIMENTAL]** Outline rendering has been reworked. It now supports Iris Shaders, and has around 50% better performance. * Introduced an "Outline Thickness" setting in the "Configuration" screen. Access via *Configuration (F8) → Display → Outline Thickness.* * Added a clearer hint near the top of the screen showing the current selection mode and how to switch them. * Added an "Entity Features" toggle located below the "Breathing" toggle. * The X/Y/Z displacement HUD now removes trailing zeros. * Added two new anti-aliasing algorithms as more efficient alternatives to SSAA: * FXAA: A quick post-processing method that smooths edges with little performance cost, making it suitable for previews and large exports; * SMAA: A more advanced post-processing technique that preserves edge detail better than FXAA, producing sharper results, especially for thin lines. * **[EXPERIMENTAL]** Enhanced Blockbench (.bbmodel) custom model imports across multiple areas, improving alignment with the official specification. * Updated accessory (except for held items) selection for NPCs (e.g., armor, saddles). They no longer need to be held in the current slot; instead, a menu displays all available options. * Skin previews are now visible in the "Skins" tab for GUI Scales above 2x. * Removed the 64-mannequin limit in crowds. Outlines now consistently use the custom algorithm instead of falling back to the default glowing effect. * "Entities Only" and "Entity Mask" export modes no longer exclude entities with colors near pure black. * "Advanced Normals" export mode now includes limbs with 2D textures and entity features such as sheep wool. ## Removals * Removed the 2-block specific limb displacement limit. * Removed render phases text during export, as it seemed to only cause issues. * Removed "Force Render All" option from the "Overlays & Scene" menu. * Removed the crowd selection box.
beta

Mannequin 0.1.3

0.1.3
8 апр. 2026 г.1,9 тыс.Minecraft: 1.21.8fabric
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Что нового
- **[EXPERIMENTAL] [QA UNTESTED] [ALPHA] [IN HEAVY DEVELOPMENT] [UNSTABLE] [RADIOACTIVE] [HAZARDOUS] [GROK CODED THIS IN]** Changed Spawn Egg texture. Proceed with caution. May lead to crashes and a wipe of your system root directory. - Downgraded Fabric Loader requirement to `0.18.0`. - Added [3D Skin Layers](https://modrinth.com/mod/3dskinlayers) compatibility. - Held items (main hand & off-hand) are now selectable parts in the posing editor. - Scaling now uses the ghost clone preview system, consistent with translate and rotate modes. - Part selection got more reliable. It should now select parts correctly in a lot more cases. - Fixed armor and held items not following poses on non-player entity models. - Fixed models flipping their orientation when snapped to ±90 degree rotation values. - Added visual render export states during rendering, detailing which capture phase you're currently on. - **A number of Iris-related changes and/or improvements have been made:** - A UI warning is now shown when Iris is detected, and options incompatible with Iris (such as *No Sky* and *No Shading*) are automatically disabled with a note; - Capture modes relying on masking out the sky will not do so when shaders are enabled; - The Iris outline fallback is disabled during render exports, preventing selection outlines from bleeding into captures; - The camera mode / freecam overlay text is now hidden during render exports; - Reference Window is disabled when using shaders. - Fixed normal maps getting distorted when the subject is close to the camera or near the edges of the screen. - Fixed entity preview thumbnails in the model browser being incorrectly scaled for non-standard model sizes. - Improved *Advanced Normals:* each armor slot (head, chest, legs, feet) now receives a distinct highlight color, and held items use separate tints per hand.
beta

Mannequin 0.1.2

0.1.2
5 апр. 2026 г.583Minecraft: 1.21.8fabric
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Что нового
- **[EXPERIMENTAL]** Reworked mannequin selection to use GPU-based part picking instead of CPU raycasts for better accuracy and responsiveness. - Fixed crash with selecting large amounts of mannequins in local worlds. - A number of render export fixes have been made: - Mouse now locks in place while exporting; - *"Blocks Only"* and *"No Sky"* modes now export the sky transparently instead of a full color; - Normal maps and depth maps are now able to be exported up to 4K, matching other modes; - Fixed mannequins with pure black parts coming out as partially transparent in the *"Entities Only"* mode; - Selected mannequins now get unselected during rendering process; - Reduced mannequin hitbox size down to 1/4th of a block.
beta

Mannequin 0.1.1

0.1.1
4 апр. 2026 г.392Minecraft: 1.21.8fabric
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Что нового
- Updated Fabric Loader version to `0.18.6` and Fabric API to `0.136.1`. - Added support for [Backported Spears.](https://modrinth.com/mod/backported-spears) - Removed the previous limit of 1024 entities when using bulk creation commands (`/mannequin create`) - Fixed an issue where active textboxes allowed other menus to overlap and potentially get triggered; focus now stays locked to the textbox. - Custom .bbmodels now render correctly alongside [Sodium](https://modrinth.com/mod/sodium). - Fixed bugs causing certain models to appear flipped or with broken UV textures upon import. - Resolved a "flip" bug where, while using the rotation gizmo, snapping to 90° or -90° on the Y-axis would accidentally turn the model upside down. - The "Face Player" action is now fully functional for crowds. - "Face Cursor" action was removed due to inutility. - When selecting more than 64 NPCs in a crowd, the system now automatically switches to the default Minecraft glowing outline for higher performance.
beta

Mannequin 0.1.0

0.1.0
4 апр. 2026 г.319Minecraft: 1.21.8fabric
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Что нового
Initial beta release of Mannequin