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ВЕРСИИ (9)
release
ManhuntNG 1.6.0
1.6.011 июл. 2026 г.119Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
Что нового
### Added
- Added `/manhunt shuffle <runners_count>` command to randomly assign a given
number of players as runners, and the rest as hunters
release
ManhuntNG 1.5.1
1.5.110 июл. 2026 г.20Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
Что нового
### Added
- Added `chat.logToConsole` config option (default `true`) to log game chat
messages to the server console with format `[Manhunt Chat] [Global/Team] Play
r: message`
release
ManhuntNG 1.5.0
1.5.010 июл. 2026 г.18Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2bukkit, paper, purpur, spigot
Что нового
### Added
- Runner respawn system: runners now support multiple lives via `runner.respawnLimit`
in `config.yml` (default `0`: first death = elimination).
When a runner dies with lives remaining, they respawn at world spawn with potion
effects reapplied instead of being converted to spectator. Death and respawn messages
display remaining lives. Runners respect `runner.keepInventory` on respawn.
- Added `applyRunnerEffects()` to `PotionEffectManager` for reapplying runner
potion effects on respawn
- Added runner death/respawn/elimination messages to `messages.yml`:
`death.runner-lives`, `death.runner-eliminated`, `respawn.runner`
### Changed (*BREAKING*)
- Hunter respawn limit check now uses `respawnLimit == -1` for infinite instead
of a separate boolean flag
### Removed
- Removed `runner.lives` config option
- Removed `hunters.infiniteRespawns` config option (See _Changed_ section above)
release
ManhuntNG 1.4.1
1.4.19 июл. 2026 г.18Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2bukkit, paper, purpur, spigot
Что нового
### Changed
- All hardcoded messages now read from `messages.yml`, making every
message configurable and translatable (bumped `config-version` to 3)
### Added
- Added `getMessageComponent()` helpers to `ConfigManager` to return
Minimessage-deserialised `Component` objects
- Externalised enum display names (`GamePhase`, `ManhuntGameMode`, `StartMode`,
`PlayerRole`) to the `advanced` section of `messages.yml`
release
ManhuntNG 1.4.0
1.4.09 июл. 2026 г.12Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2bukkit, paper, purpur, spigot
Что нового
### Added
- Added configurable role name tag suffixes (red `[H]` for hunters, green `[R]` for runners) using MiniMessage
- toggleable for the overhead nametag and tab list via `nameTags` in `config.yml`
release
ManhuntNG 1.3.0
1.3.09 июл. 2026 г.14Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2bukkit, paper, purpur, spigot
Что нового
### Added
- Added support for multiple runners in a match [`b0e6e5d`](https://github.com/QinCai-rui/ManhuntNG/commit/b0e6e5d93b95c739bf829e687b8067a6ba58b3aa)
- Added multi-runner support to Normal mode (runners spawn in a center circle
with hunters surrounding them in a larger ring) [`21a4b36`](https://github.com/QinCai-rui/ManhuntNG/commit/21a4b36d479b0eda3ecd88995d3956ac91a6c675)
- Added a new Infection gamemode, where hunters can infect runners and turn them
into hunters [`3f387ee`](https://github.com/QinCai-rui/ManhuntNG/commit/3f387eef96affb8cdedd8c686ca4306c6d061f92)
- Added a runner keepInventory option [`3f387ee`](https://github.com/QinCai-rui/ManhuntNG/commit/3f387eef96affb8cdedd8c686ca4306c6d061f92)
- Added the ability to have late joiners in a match [`ab0c994`](https://github.com/QinCai-rui/ManhuntNG/commit/ab0c99462a87bc81e7862098c806cfa01b7d2677)
- Players who disconnect during an active game now have their location saved and
are teleported back to that exact spot on rejoin (fixes players being stranded
in the main world after a disconnect) [`737cdcc`](https://github.com/QinCai-rui/ManhuntNG/commit/737cdcc77d2231d99aa093bebd9c82925e9d0203)
- Added a configurable pause timeout: when the game is paused because an entire
team disconnected, the **opposing** team automatically wins after
`pauseTimeout.duration` seconds. The countdown is shown in the pause action bar
(`pauseTimeout.enabled` / `pauseTimeout.duration` in `config.yml`) [`4c7fc2d`](https://github.com/QinCai-rui/ManhuntNG/commit/4c7fc2d47f9291a4fa198c7f9b2d0ff37bf75c3e)
### Changed
- Refactored join flow. Now players need to run `/manhunt join` to join a match. [`ab0c994`](https://github.com/QinCai-rui/ManhuntNG/commit/ab0c99462a87bc81e7862098c806cfa01b7d2677)
- In Normal mode, hunters now win only when the last runner is eliminated
(previously any runner death ended the game) [`b0e6e5d`](https://github.com/QinCai-rui/ManhuntNG/commit/b0e6e5d93b95c739bf829e687b8067a6ba58b3aa)
- The game now only auto-pauses when **all** runners or **all** hunters have
disconnected (previously any single runner disconnect paused the game); a game
with remaining runners/hunters keeps running [`66ecc10`](https://github.com/QinCai-rui/ManhuntNG/commit/66ecc1057f95cfe2723014c228082d44707a9f1d)
### Fixed
- Tracking compass now works properly by tracking nearest runners [`3f387ee`](https://github.com/QinCai-rui/ManhuntNG/commit/3f387eef96affb8cdedd8c686ca4306c6d061f92)
- Fixed stale hunter and runner uuid entries after game end [`0e77cd2`](https://github.com/QinCai-rui/ManhuntNG/commit/0e77cd2dade027ae33f4ec2fddf32970a119b2fe)
- Fixed a bug where player would respawn in the lobby after death instead of the
current game's world spawn [`0e77cd2`](https://github.com/QinCai-rui/ManhuntNG/commit/0e77cd2dade027ae33f4ec2fddf32970a119b2fe)
- Fixed a crash on game start caused by `setArmorContents(null)` (now clears armor
with an empty array) in `GameManager.clearPlayerState` [`737cdcc`](https://github.com/QinCai-rui/ManhuntNG/commit/737cdcc77d2231d99aa093bebd9c82925e9d0203)
- `eliminateRunner` and `eliminateHunter` now keep `playerRoles` and the match's
runner/hunter/spectator sets in sync, so chat routing, combat/movement checks
and team-chat logic no longer use a stale role after a player is eliminated [`737cdcc`](https://github.com/QinCai-rui/ManhuntNG/commit/737cdcc77d2231d99aa093bebd9c82925e9d0203)
- Eliminated hunters are now removed from the hunter set and moved to spectators
(previously they lingered in the hunter set and kept receiving game broadcasts)
[`737cdcc`](https://github.com/QinCai-rui/ManhuntNG/commit/737cdcc77d2231d99aa093bebd9c82925e9d0203)
- Runner deaths no longer incorrectly increment the hunter respawn counter [`737cdcc`](https://github.com/QinCai-rui/ManhuntNG/commit/737cdcc77d2231d99aa093bebd9c82925e9d0203)
release
ManhuntNG 1.2.1
1.2.18 июл. 2026 г.16Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2bukkit, paper, purpur, spigot
Что нового
### Deprecated
- Legacy bukkit chat formatting
### Changed
- Updated in-game messages, titles, countdowns, and broadcasts to use Adventure's Minimessages
- `messages.yml` is changed to the new formatting style
release
ManhuntNG 1.2.0
1.2.08 июл. 2026 г.11Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2bukkit, paper, purpur, spigot
Что нового
### Added
- Added a new way to start the game. `/manhunt mode headstart`
### Changed
- THe old start method is now identified as `dreamStart`
release
ManhuntNG 1.1.0
1.1.08 июл. 2026 г.20Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2bukkit, paper, purpur, spigot
Что нового
### Added
- Added support for Modrinth releases. [dadcfe2](https://github.com/QinCai-rui/ManhuntNG/commit/dadcfe273975e3391157a41b95775dfa78dc606d)
### Changed
- Updated the release workflow to publish to Modrinth using the `cloudnode-pro/modrinth-publish` action. [dadcfe2](https://github.com/QinCai-rui/ManhuntNG/commit/dadcfe273975e3391157a41b95775dfa78dc606d)