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Mahou Isekai

You reincarnated in the world of Minecraft, and now you wield the power of an Archmage! A massive spellcasting overhaul addon for Mahou Tsukai.

Автор: memnyjash1,2 тыс.4обновлён 26 авг. 2026 г.
Магия

Описание

⚠️ ALPHA NOTICE ⚠️ This project is currently in the Alpha stage. While the core mechanics are functional, you may encounter bugs, and features are subject to change. Don't judge the paint job too harshly while we're still building textures, models, and effects. Always make a backup of your world before updating to a new version.

Join our Discord server Want to suggest a new spell, report a bug, or help with translating the mod into your language? Join our Discord Server to chat with the community and shape the future of Mahou Isekai.

Mahou Isekai

Mahou Isekai is a massive RPG-style overhaul and premium add-on for Mahou Tsukai. It completely replaces standard scroll mechanics with a fluid, modern magic system, a dedicated Grimoire UI, and breathtaking 3D visuals.


📖 The Grimoire & Virtual Casting

No more inventory clutter or staffs blocking your screen. Magic is no longer tied to physical items in your hands; it is managed entirely through our virtual system.

  • The Grimoire (G): A custom UI where all your permanently learned spells are stored and categorized. (Note: The visual design of the Grimoire is still a work in progress and might change in future updates).
  • Magic Hotbar: Equip up to 10 spells and seamlessly cycle through them (Z / X) in the heat of battle.
  • Clean Action: Cast instantly with a dedicated keybind (R). There are no physical scrolls or staffs to hold—casting is completely virtual, keeping your screen 100% clear.
  • In-Game Config (O): Open the comprehensive configuration menu to fully customize your HUD layout, adjust the drop chances for Awakening titles, and tweak other core mechanics.

⚔️ The Path of the Mage

Your journey has a deep, lore-friendly structure.

  • Awakening: Take damage in survival mode, look straight down at the ground, and press M to begin the Awakening ritual. This will determine your core destiny and your starting magic deck.
  • Practice to Master: Craft physical scrolls and practice casting them. Succeed enough times, and the spell is burned into your Grimoire forever.
  • Ascension Rituals: Looking for a new challenge or want to push your magic further? Sacrifice your experience and mana to ascend to higher ranks. (Note: Upon ascending, your current temporary magic deck is wiped, and you will only keep the spells you have permanently mastered through practice).
  • Death Memory: Your unlocked magic, spell mastery, and max mana capacity stay with you, even in death.

🌌 Visuals & Future Plans

The mod currently features a combined pool of over 60 spells (including 26 integrated classics directly from the original Mahou Tsukai). Currently, 5 key spells have received a complete next-gen 3D visual overhaul:

  • Absolute Duel (Domain Expansion): An immersive 3D sphere of pitch-black void.
  • Annihilation Sphere: Reworked projectiles with dense cores and charging rings.
  • Awakening Ritual: A massive, volumetric energy pillar with orbiting energy rods.
  • Magic Echo: Flawlessly duplicates complex spell logic and VFX.
  • (Custom visual effects for all remaining spells are planned for future updates).

📚 In-Game Compendium

All detailed mechanics, progression rules, exact crafting recipes, and spell descriptions are fully integrated into the in-game Mahou Tsukai Compendium. Just open the book in-game to learn everything.


Requirements: Mahou Tsukai.

Галерея

RailgunDomain ExpansionUIAvekening Ritual

Последние версии

Все версии →
alpha

Mahou Isekai 0.4-alpha

0.4-alpha
26 авг. 2026 г.749Minecraft: 1.20.1forge
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# Version: Alpha 0.4 "Echoes of Ascension" > ⚠️ **Alpha Disclaimer:** Just a quick reminder: we are still in early Alpha. Things might break, and the visuals will keep evolving. Don't judge the paint job too harshly while we're still building textures, models, and effects. > *(Seriously though, this update includes a data migration. Back up your worlds before updating.)* ### 📖 The Grimoire & UI * **The Grimoire is finally here:** Press `G` to open our brand-new custom UI. No more guessing what spells you have. You can browse your mastered magic, sort by school, and just drag-and-drop spells right into a custom 1-10 Magic Hotbar. *(Note: The visual design of the Grimoire is still a work in progress and might change in future updates.)* * **In-Game Config (`O`):** I added a dedicated settings menu. You can now move your HUD elements wherever you want and tweak core mechanics on the fly. * **Compendium Integration:** Everything you need to know is right inside the game. All of our new mechanics, recipes, and spells are now fully documented straight inside the *Mahou Tsukai Compendium*. ### ⚔️ Progression & Mechanics * **Practice Makes Perfect:** Wanted more direct control over your magic progression? Now, you can craft physical scrolls and actually practice with them. Cast a scroll enough times, and the spell is burned into your Grimoire permanently. * **Ascension Ritual:** Looking for a new challenge or want to push your magic further? Craft the *Seal of Rebirth* and perform a dangerous dual-circle ritual to rank up. It wipes your temporary spell deck, but gives you global buffs. (And don't worry, you keep all the spells you've mastered). * **Expanded Spell Pool:** We're up to 61 spells in total now. I integrated 10 more classic Mahou Tsukai spells in this update (bringing the integrated total to 26), ensuring they work flawlessly with our virtual casting system. * **Title Origins:** Mages now have origins. "Innate" mages get -8% mana costs, and "Ascended" mages get -8% cooldowns. * **Smart Awakening:** The starting spell selection isn't purely random anymore. The system now actually looks at your level and tries to give you spells you can use right away. ### ✨ Visuals & Immersion * **Absolute Duel Overhaul:** Completely rebuilt this from the ground up. It's now an actual immersive 3D sphere of pitch-black void with floating stars. It looks amazing. * **Annihilation Sphere:** No more flat particles. It now has a dense visual core, pulsating energy shells, charging rings, and proper trails. * **Volumetric Awakening:** Turned the flat awakening beam into a massive, 3D volumetric energy pillar. The color slowly shifts to reveal your destiny mid-ritual. * **Magic Echo Reworked:** Rewrote this entirely because the old code was a mess. Echo now perfectly duplicates complex spells, including dual-casting Annihilation Spheres with shockwaves. * *...and many other minor visual tweaks, animations, and improvements.* ### 🛠️ Bug Fixes & Under the Hood * **Modular Codebase:** We completely ripped apart the old Alpha 0.3 code and split it into proper modules. The mod runs way smoother and is much more stable now. * **Fixed Desyncs:** Your title finally syncs properly across your HUD, the chat, and the Tab list. * **Bug Squashing:** Fixed scrolls firing before they were fully charged, cleaned up vanilla particles that were ruining custom renders, and squashed those annoying `ConcurrentModificationException` crashes.
alpha

Mahou Isekai 0.3-alpha

0.3-alpha
2 авг. 2026 г.231Minecraft: 1.20.1forge
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# Version: Alpha 0.3 "Resonance of the Arcane" > ⚠️ **Alpha Disclaimer:** Quick heads-up: This project is still in early Alpha! Visuals, animations, and core mechanics are highly subject to change in future updates. Please don't judge the visual polish too harshly just yet—we are currently focusing on building a stable and deep core foundation. ### 🌀 Gameplay & Mechanics * **Massive Spell Expansion:** The spell roster has skyrocketed from 11 to 51 spells, featuring new Spatial, Elemental, Temporal, Defensive, and Utility magic. * **Shadow Summons System:** Capture the souls of defeated enemies, store up to 10 shadow slots, and summon them on demand. Stronger souls require a higher title to control! * **Elemental Affinities Added:** The Awakening Ritual will now determine your core element upon awakening (Fire, Water, Earth, Air, or Void). * **Death & Progression Memory:** The mod now remembers your highest achieved level. If you die, you will *not* lose access to your previously unlocked spells, and your maximum mana capacity will not reset to the minimum. * **Mana (MP) Scaling Overhaul:** Mana progression has been completely rebalanced. You gain significant mana early on, but growth slows to +10 MP per level at higher stages (e.g., reaching 10,000 MP now requires level 170). * **Level-Up Mana Tweak:** Leveling up now only increases your *maximum* mana capacity; it no longer automatically fully restores your current mana pool. * **Automatic Spell Sorting:** Your acquired spells are now automatically and cleanly sorted in your magic deck. * **Per-Spell Cooldowns:** Cooldowns are now tracked individually for each spell instead of sharing a single global timer. * **Bidirectional Spell Switching:** Added the ability to cycle through your spells backward for much better combat fluidity. ### ✨ Visuals & Immersion * **Improved Awakening Ritual:** The visual effects during the awakening process have been updated and enhanced. * **Invisible Casting Items:** Staffs and scrolls used for casting are now completely invisible in the player's hand, removing visual clutter during gameplay. * **HUD Improvements:** Added clear mana and cooldown feedback directly to the magic HUD. ### 🛠️ Bug Fixes & QoL * **Chat Spam Control:** Added a new `/mahoumessages` command allowing you to easily toggle system chat messages on or off. * **Targeting & Sync:** Improved target detection for several spells and optimized the synchronization of active magical effects. * **Bug Squashing:** All previously known bugs (deleating items from the left hand while casting, exploiting the experience system, etc.) have been successfully fixed. [SYS_LOG]: Decrypting... "The architecture of a new reality takes root. Silent Guild halls and dormant Taverns have emerged from the mist, populated by hollow vessels awaiting their souls. The chaotic magic stabilizes, binding itself to the pages of a new Grimoire. The stage is set, and the world holds its breath. Will you be the one to awaken it?"
alpha

Mahou Isekai 0.2-alpha

0.2-alpha
14 июл. 2026 г.139Minecraft: 1.20.1forge
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# Version: Alpha 0.2 "The Unique Path" > ⚠️ **Quick heads-up:** Since we are in early Alpha, the current pool of spells is still pretty small. Don't worry, this is temporary—we are building the core systems first. Massive spell drops are coming in future updates! ### 🌀 Gameplay & Mechanics * **Unique Destiny System:** You no longer get every single spell right from the start. When you awaken, you’ll get a permanent "deck" of random magic, and its size depends on your title rank: * **Commoner:** 2 random spells. * **Novice / Gifted / Adventurer:** 3 random spells. * **Adept / Master / High Mage:** 4 random spells. * **Archmage:** 5 random spells. * **The Chosen One (Hero):** Instantly gets 60% of all spells currently available in the mod. * **"Hidden Potential" Mechanic:** Spells are drawn completely at random from the entire database. Yes, a Commoner *can* high-roll the legendary "Mirror of Reality" right at the start... but you won't be able to actually cast it until level 100. Good luck with the grind! * **Leveling up actually matters:** Every +15 vanilla levels you gain after awakening will automatically unlock one new random spell. * **Dev Tools:** Added a hidden admin command `/isekaidebug` for quick testing (`reset`, `awaken`, `settitle`). ### ✨ Visuals & Sound * **Fate Beams:** The awakening ritual now ends with a massive beam of light. Its color shows your potential rank: * **Gray:** Common ranks (Commoner, Novice Mage) * **Blue:** Epic ranks (Gifted, Adventurer, Adept) * **Red:** Mythic ranks (Master, High Mage) * **Yellow:** Legendary ranks (Archmage, Hero) * **Rarity Sounds:** Getting a new spell now plays different sound effects depending on how rare it is. ### 🛠️ Bug Fixes & QoL * **Client Data Leak Fix:** Fixed a major bug where your title and magic would carry over between different singleplayer worlds. Client data now wipes properly when you exit to the main menu. * **HUD Numbers:** The magic HUD now displays the slot number of the current spell in your deck (e.g., `[1/3]`). * **Title Save Fix:** Your title in the top-left corner will no longer disappear when you rejoin a world. * **Chat Alerts:** Unlocking a new spell now drops a neat localized message in the chat with its name. *** `[SYS_LOG]: Decrypting... "Forty ancient seals of magic are beginning to fracture, leaking dormant power into the world. In response, the earth itself reshapes—spawning silent halls and empty taverns from the mist, preparing a cradle for the storm. The world is waiting. Are you ready to claim your place?"`
alpha

Mahou Isekai 0.1-alpha

0.1-alpha
12 июл. 2026 г.45Minecraft: 1.20.1forge
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# Version: Alpha 0.1 "The Awakening" The first major functional update. The core mechanics have been completely rewritten, establishing a rock-solid backend foundation and introducing the central awakening system. --- ### Awakening System & Mechanics * **Talent Roulette:** Engineered a probability distribution system spanning 9 distinct tiers. Players are permanently assigned custom classes based on their rolled potential. * **Cinematic Ritual:** Authored a 5-second aesthetic awakening sequence consisting of a rising soul-fire vortex, sequential Warden heartbeat acoustics, and a terminal non-lethal lightning visual strike. * **Mana Sync:** Automated immediate integration to sync Minecraft experience levels directly into the maximum mana pool upon awakening. ### Graphical User Interface (HUD) * **Dynamic Magic Overlay:** Implemented a customizable client HUD that tracks the active spell, draws accurate item-stack renders dynamically from the registry IDs, and shifts border colors depending on the magic tier. * **Real-time Cooldowns:** Programmed ticking visual cooldown clocks displayed directly over the HUD, combined with player level restriction locks. ### Comprehensive Localization * **Multi-Language Manifests:** Structured dual language catalogs (en_us.json and ru_ru.json), providing seamless translations for spells, system messages, and titles. * **Custom Titles:** Adapted the highest rank specifically for English players as "The Chosen One". --- ### Architecture & Network Synchronization (Backend) * **Network Pipeline:** Fully implemented a robust server-to-client network pipeline via PacketHandler. * **State Persistence:** Transferred critical player states (cooldowns, spell indexes, class keys) into server-managed NBT compounds via player.getPersistentData(), preventing data loss upon relog.
alpha

Mahou Isekai pre-alpha

pre-alpha
2 июл. 2026 г.16Minecraft: 1.20.1forge
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### Initial Pre-Alpha Release! Welcome to the first public build of **MahouIsekai**! **What's inside:** * **RPG Interface:** Brand new HUD with rarity borders and custom spell icons. * **Isekai Mana Mechanics:** Mana scales with your XP level and fully restores every morning. * **11 Balanced Spells:** From basic scouting to Reality Marble, carefully balanced for survival progression. * **Custom Visuals:** Epic particle effects and sound design for spell materialization. * **Localization:** Full support for English and Russian languages. *Note: Requires Mahou Tsukai to work!*