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Magic Reborn

A whole new way to cast magic in minecraft!

Автор: HeyItzZedd2252обновлён 21 апр. 2026 г.
ПриключенияМагияМобы

Описание

● MagicReborn 2.0 NOW WITH CURIOS!

NO DEPENDENCIES, however; Inorder to use the Curios portion of the mod you need Curios!
A magic mod for Minecraft 1.20.1 where spells aren't just clicks — you actually draw them. Hold up your wand, and your view becomes a brush on an invisible canvas. Trace the right shape in the air, and left click click to confirm your draw!

Spells

Sixty of them. You've got your fireballs, your lightning bolts, your big arcane explosions. You can heal, go invisible, teleport, levitate, freeze people, reflect incoming spells with Protego, or end a fight in one stroke with Avada Kedavra.

But half the fun is the utility stuff. Vein-mine a whole ore deposit. Chop a tree with one cast. Harvest a field, feed your animals, smelt ore right in your hand, mend your gear, or cast Home to warp back to where you last died.

Then there's the weird side of the spell list. Ward lets you mark out four corners and raise a persistent barrier that nobody else can cast inside. Portal opens a doorway between two places. Backup spawns a clone of you to fight alongside. Godless Creation pulls items out of nothing. Sunless and Moonless black out the sky. Percevia and Revelio show you what's hidden. Black holes, fire tornadoes, arcane barrages, cages, webs, traps, summons — it keeps going.

Wands

You start with a plain Starter Wand that only knows Copy. From there it's eleven tiers up — Novice, Apprentice, Adept, Skilled, Expert, Master, Grandmaster, Archmage, Elder, and finally the Infinity Wand with 5,000 mana and half the cooldown of anything else. Three special staves sit alongside them: the Grand Staff, the Staff of Greed, and the Staff of Eternity. Every wand has its own model, its own color, and its own feel — different mana pool, different regen, different failure chance when you botch a cast.

A hidden magic level (0 to 50) gates the stronger wands behind experience. You're not swinging Mjolnir until level 30.

Spell Books and Scrolls

Craft a Spell Book (4 slots), Advanced (6), or Master (8), and bind your favorites into a little revolver wheel that sits in the corner of your screen. Rotate through it with comma and period, cast without drawing. Scrolls show up all over dungeon loot — eleven chest types, from mineshafts and strongholds to bastions, end cities, woodland mansions, shipwrecks, and buried treasure. Hostile Mages out in the world drop the better books when you kill them.

Curios

Seventeen pieces of magical jewelry plug into the Curios API. Rings, pendants, amulets, bracelets, belts, circlets — each one bumps your max mana, regen, or cooldown. The endgame piece is the Archmage Charm. The cursed one is The Gaslighter, which nukes magic for any player unlucky enough to stand near its wearer. These drop in tiered rarities across the same dungeon loot pools.

Weapons

Arcanir is a throwable hammer that returns to your hand, hits for 35, and basically never breaks. The Arcane Blade is a summoned sword. The Dragon Flute is for barking orders at a tamed dragon.

World

Three custom structures generate out there: Arcane Towers, Floating Islands, and the Skyreign. A new Arcane Tree grows from its own sapling with glowing leaves. Runium Ore shows up in stone and deepslate and smelts down into ingots, dust, and blocks.

Blocks

The Arcane Forge is your main magical workbench. The Resonance Table handles spell-infused crafting. The Percevia Block does its own strange thing. Plus glowing Arcana and Runium blocks if you just want the place to look like a wizard lives there.

Creatures

Hostile Mages and Rune Guardians. Floating Aras that spit missiles. Mana Leeches that shut down your regen just by being near you. Pegasuses. And dragons — tame one with a blaze rod, saddle it, and fly around with space to climb and crouch to dive.

Mana

Your mana pool comes from your wand, bumped up by whatever curios you're wearing. It's a bar in the corner. Blow through it and a short lockout kicks in before you can cast again. Magic stays locked until you pick up your first wand — after that it regenerates on its own, unless something's messing with you (a Mana Leech, a rival's ward, a Gaslighter nearby).

Achievements

Every spell you cast for the first time unlocks its own advancement, so you've got a running log of your progress from your first Magic Missile all the way to Avada Kedavra.

Галерея

Floating IslandArcanirMage's TowerResonance Table & Arcane Forge

Последние версии

Все версии →
release

Magic Reborn 1.0.0

3.0
21 апр. 2026 г.185Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
I just want to say regarding my youtube channel thank you all for your support and I am sorry that I vanished for a few days. This has been on the back burner after I kind of burnt out of minecraft and honestly shifted my focus towards Kerbal Space Program as my latest fixation. Again if you find any issues with the mod please let me know or comment on my videos or on the curseforge page! **General Fixes/Changes** >Punching or hitting Wards cause damage now. >Scrolls now have a 35% break chance >With the additon of Sigils all the spells icons have been retexture so you can actually tell them apart (Its slightly hard to tell with some due to a png being downsized) >Wand modes, with alternative mode to your wands you can now switch from Spells to Sigils (includes Rings) >Arcane Fencing was not creating a linked fence post-post. Now it does, sorry for the inconvience. >Grand Wizard has a tower now. >Arcane Chest has been added >Armor clipping through skins other than the slim skin has been fixed (sorry) **Mechanics** >Niffin, if a player consumes 20 mana potions within 20 minutes and is struck by lighting they become a niffin. a Human swarmed with magic, extra health, extra powerful. **Structues** >Grand Wizard's Tower **Items** >Arcane Chalk, can write Charms, Traps & Curses (Can use a wand) >Chalk, used to make Arcane Chalk >Living Clay, needed to make Clay Golems **Mobs** >Golems, loveable little beings that do your bidding. Can be dyed & repaired with clay! **Curses** >Skybound Curse, players who use this block teleports to the sky, not caster. | 2 per player >Haunting Curse, breaking a block with this curse causes said block to spawn 5 or 10 zombies | 2 per player >Banishment Curse, those who break a block with this curse teleports 500 blocks away. | two per player >Guardian Curse, block spawns a warden if a player that is not the caster is within 10 blocks, the block is destroyed afterwards. | 2 per player >Leakage Curse, if this block is broken by anyone but the caster delete one random item from their inventory | 2 per player **Traps** >Devils Trap, any mobs or players that walk into the trap when placed on a floor are frozen in place until the block is destroyed. | 2 per player >Travelers Trap, send any player or mob who walks upon this block 500 blocks away instantly | 2 per player >Blind Trap, gives player or mob blindless and nauesea for as long as they are within the influence | 2 per player >Summoners Trap, Spawns random amount of different mobs(not bosses) up to 12 when a player steps onto the block | 2 per player >Deadly Trap, gives mobs or players that walk onto the block poison for 15s or as long as they stand on the block | 2 per player >Enders Trap, send the player NOT THE CASTER to the void to die (Configurable) | 2 per player **Charms** >Ward Charm, select a block(double chests count as one) and protect the block >Portal Charm, link two doors together creating a personal teleportation network | 3 sets per player >Bottomless Charm, turns a chest into an infinite storage chest | 10 per player >Acceleration Charm, block production is increased 3x (furnaces are faster and anything else) | 5 per player >Magnetism Charm, make a block magnetised which in return pulls in items. | 3 per player >Mending Charm, block slowly repairs itself 1hp every 60 ticks. | 2 per player >Efficiency Charm, increased fuel efficiency of said block, 5 per player >Hydration Charm, farmland around 20 blocks this block stays hydrated | 5 per player >Concealment Charm, hides visual effects of block, particles/smoke etc. | 10 per player >Chunk Charm, cast on a block to keep the chunk it is on and 5 chunks around it loaded >Golemancy Charm, cast on a structure that is 3 blocks tall of living lay and then from the top block of living clay on the left another block of living clay and on the right a block of living clay. Much like a iron golem is made but without the pumpkin on top.
release

Magic Reborn 2.5 "Ultimate Bosses" Update

2.5
7 апр. 2026 г.40Minecraft: 1.20.1forge
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Introduced Ultimate Spells and 2 new bosses