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LibVilNam

ВЕРСИИ (4)

beta

v1.0.2 - Fabric 21.1

1.0.2
8 апр. 2026 г.137Minecraft: 1.21.1fabric
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Что нового
# Changes *see: [Forge release](https://modrinth.com/mod/lvn/version/yhscY4AE)* # 2nd-party support notes * Works with Baly's Waystones * Doesn't work with Railways Untold because there is no Railways Untold on this version *(duh)* # Extra info * **JAVA 25 IS NEEDED, OTHERWISE THE GAME WILL CRASH ON STARTUP!!!** * *see: [Forge release](https://modrinth.com/mod/lvn/version/yhscY4AE)*
beta

v1.0.2 - Forge 21.1

1.0.2
8 апр. 2026 г.131Minecraft: 1.21.1neoforge
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Что нового
# Changes * Switched the proximity-based village-presence-detection-algorithm from Square Distance (which I incorrectly assumed was just the diagonal, ie. distance\**square*-root (hence the name), ie. the most „natural” distance) to Manhattan Distance. It's less accurate than what-I-though-square-distance-was (it just adds X and Z directions together, which may lead the distance feeling a bit elongated), but it's still **much better** than what-square-distance-actually-is (ie. a multiplication of X\*Z, which led to the distace being CRAZILY elongated, with villages that were ~600m away Manhattan Distance turning out to be >100km away in Square Distance) * Introduced [Fabric support](https://modrinth.com/mod/lvn/version/kh8GGsTc) # 2nd-party support notes * Works with Baly's Waystones * Works with Railways Untold *(\*please note that due to a bug in Railways Untold (present as of the time of writing this; we already [reported it on their Discord](https://discord.com/channels/1450612775519916042/1489368784086106265)), you're unlikely to actually experience this integration in game - RUt cannot currently place stations in villages, so unless the initial starting station happens to be near a village (which so far happened only 3 times in dev) and as such inherit its name, you'll just see the vanilla namegen, as that's what LVN falls back on if no village is found in 500m Manhattan Distance)* # Extra info * **JAVA 25 IS NEEDED, OTHERWISE THE GAME WILL CRASH ON STARTUP!!!** * *Also available [on GitHub](https://github.com/GuzioMG/LibVilNam/releases/tag/v1.0.2)*
beta

v1.0.1 - Forge 21.1

1.0.1
8 апр. 2026 г.28Minecraft: 1.21.1neoforge
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Что нового
# Changes * Fixed both errors present in the previous version (SemVer and proximity-based detection, at least at infinite or ultra-long (>1M) distance limits; shorter ones still need some love) * Added in-game metadata (logo and description) * Added commands * Improved the default Polish training dataset considerably, eliminating broken entries (1 or 2 letter long; placeholders; etc.), reducing the bias towards „-cka”, and fixing lack of proper Polish letter use („ow” endings instead of „ów”) # 2nd-party support notes * Works with Baly's Waystones * Works with Railways Untold *(\*please note that due to a bug in Railways Untold (present as of the time of writing this; we already [reported it on their Discord](https://discord.com/channels/1450612775519916042/1489368784086106265)), you're unlikely to actually experience this integration in game - RUt cannot currently place stations in villages, so unless the initial starting station happens to be near a village (which so far happened only 3 times in dev) and as such inherit its name, you'll just see the vanilla namegen, as that's what LVN falls back on if no village is found in 300m Square Distance)* # Extra info * **JAVA 25 IS NEEDED, OTHERWISE THE GAME WILL CRASH ON STARTUP!!!** * *Also available [on GitHub](https://github.com/GuzioMG/LibVilNam/releases/tag/v1.0.1)*
alpha

v1.0.0 - Internally referred to as 0.1

1.0.0
8 апр. 2026 г.22Minecraft: 1.21.1neoforge
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Что нового
This is a very early development alpha, shared a while ago to [Midnight](https://modrinth.com/user/Midnight-SP) to [test it on GhostLand](https://github.com/Team-GhostLand/GhostLand-Modpacks/commit/2edbc1aa5a90e75372e852f8f2180948310aad41). It's **HIGHLY DISCOURAGED** to play on this version, due to the following game-breaking bugs: * It's mislabeled as `0.1`, even though, as far as its SemVer compatibility goes, this version should be `1.0.0` (since the next version, `1.0.1`, didn't change the API). * The proximity-based village search algorithm was completely broken in this version in multiple ways. *It's for all intents and purposes a mid-dev build that just so happened to „escape into the wild”, and is only published on Modrinth (also available [on GitHub](https://github.com/GuzioMG/LibVilNam/releases/tag/v1.0.0)) for the sake of easier indexing on GhostLand's end. Don't play it, **please**.* (\*tho if you decide to blatantly ignore our pleas, at least use Java 25, otherwise your game will crash)