LUMINOUS: BEASTS is a version of my original mod, LUMINOUS, without the rest of the vanilla enhancements. This mod adds all 8 of my legendary beasts from LUMINOUS as well as both legendary beasts from LUMINOUS: NETHER! Find and fight these tough monsters to get trophies, music, discs, and new loot! TREE ENT - Spawns in the forest and has 120 HP, CHERRY TREE ENT - Spawns in the cherry grove and has 160 HP, KING HERMIT - Spawns on the beach and has 110 HP, - GOLDEN KING HERMIT - Spawns in the desert and has 140 HP, MUMMY - Spawns in the desert and has 110 HP, RED MUMMY - Spawns in the badlands and has 150 HP, SEA VIPER - Spawns in an egg in cold ocean biomes and has 120 HP, CORAL SEA VIPER - spawns in an egg in coral reefs and has 150 HP, YETI - Spawns in snowy biomes and has 120 HP, ARID YETI - Spawns in the savannah and has 160 HP, VILE GATOR - Spawns in the swamp biomes and has 120 HP, FRIGID GATOR - Spawns in the ice spikes biome and has 150 HP, PHEONIX - Spawns in the Savannah and has 120 HP, WINDY PHOENIX - Spawns in the stony peaks and has 150HP, BONE STALKER - Spawns in the dark Oak Forest and has 120 HP, BOGGED BONE STALKER - Spawns in the swamp biome and has 150 HP, CRIMSON SPITTER - Spawns in the crimson forest and has 160 HP, WARPED SPITTER - Spawns in the warped forest and has 180HP, PIGLIN EXECUTIONER - Spawns in the nether wastes and has 150 HP, BASALT EXECUTIONER - Spawns in the basalt deltas and has 180HP
LUMINOUS: BEASTS V1.2.8 Changelog
NEW FEATURES:
- Luminous:Beasts is now compatible with Biomes O plenty, Terralith, and Regions Unexplored, meaning when any of those 3 mods are loaded, you will see Legendary beasts appearing in custom biomes tagged with common forge & Minecraft biome tags! Feel free to suggest more biome mods for me to make compatible on my Discord! (All Legendary beasts found in the nether, as well as both sea viper variants are unchanged by this)
- The Configuration file now functions PER WORLD and can be located inside your world folder at ([World Name]/serverconfig/Luminous_Beasts_Configuration.toml)
- Legendary beasts no longer require the player to have killed a beast of the same type prior in order to obtain their loot. It can now drop on the first kill of any beast.
- All Legendary beasts (Normal and Rare) now have dedicated vanilla loot tables, instead of MCreator procedure
- Looting will now work on all legendary beasts - increasing the chance of getting a rare item from a legendary beast (40% chance with no looting, 50% chance with looting 1, 55% chance with looting 2, and 65% chance with looting 3)
- Added four new entity tags - "luminous_beasts:immune_to_executioner_axe", "luminous_beasts:immune_to_furnace_ground_slam", "luminous_beasts:immune_to_headsman_axe", and "luminous_beasts:immune_to_infection" to which their names are self explainatory
- Added two new configuration variables - "phoenix_griefing" and "wind_phoenix_griefing" which are set to false by default. The Phoenix, Baby Phoenix, Wind Phoenix, and Baby Wind Phoenix's projectiles will no longer break blocks by default, although this config still allows the option for them to do so
- The Phoenix, Baby Phoenix, Wind Phoenix, Baby Wind Phoenix, Luminous Moth, and Albino Luminous Moth have new movement patterns - They will attempt to stay closer to the player, avoid them if they get too close, and will always hover within 20 blocks of the ground, so no more watching them fly up to space!
- Removed "snow" from the "luminous:beasts_canblockbeastpit" tag
- The Attack damage of all Legendary Beasts can now scale with attributes
-------------------------------------------------------------------
BUG FIXES:
- Fixed a bug that caused a game crash when killing certain legendary beasts with sources that were not entities
- Fixed a bug that caused certain legendary beasts to not be able to attack other mobs that aren't of the "player" type
- Fixed a bug that caused the horseless headsman to break after attacking a few times
- Fixed a bug that caused the Phoenix and Wind Phoenix eggs to always drop, resulting in the ability to infinitely respawn it
- Fixed a bug that caused the Piglin Executioner, Basalt Executioner, Horseless Headsman, and Scarecrow to be able to deal "axe swing" damage while in the middle of the "ground slam" attack
- Fixed a missing "shield block" sound for when the Bone Stalker and Bogged Bone Stalker attack the player while they are shielding
- Fixed a bug that caused the walking animation of the Tree Ent and Cherry Tree Ent to "snap" every few seconds
- Fixed a bug that caused the Golden Hermit King to attack slightly faster than intended
- Fixed a bug that caused some of the Legendary Beasts to not retaliate when attacked
- Fixed a bug that caused some of the Legendary beasts to not attack all players in their range during attacks like the Executioners swing or the Furnace's ground pound
- Fixed a bug that caused unused "augment" items to show up as errors in the console due to an incorrect stack maximum
- Fixed a bug that would cause the Arid Yeti to not activate its "mud ball" attack at half HP in some instanced
- Fixed a bug that caused the Arid Yeti to not attack correctly after triggering its Mud Ball attack (when it would)
- Fixed a bug where the Hermit King, Golden Hermit King, and Sand Crab hitboxes were too large
- Increased the Step height of the Tree Ent, Cherry Tree Ent, Hermit King, Golden Hermit King, Yeti, Arid Yeti, Vile Gator, Frigid Gator, Bone Stalker, Bogged Bone Stalker, Crimson Mushlin King, Warped Mushlin King, Piglin Executioner, Basalt Executioner, Furnace, Soul furnace, Horseless Headsman, and Scarecrow from 0.6 > 1.0. This will fix a bug where during certain instances, some of the wider legendary beasts could not chase the player up certain blocks
- Fixed a visual bug with the Phoenix and Wind Phoenix's animation causing the wings and leg to move improperly during the attack animation
- Decreased the time in ticks between the "idle" and "attack" animation of the Phoenix, Baby Phoenix, Wind Phoenix, and Baby Wind Phoenix from 5 > 1, offering a SLIGHTLY quicker transition between animations
- Fixed an issue that caused the projectiles from the Witchdoctor and Woodland Witchdoctor to bounce off of shields and sometimes other entities
- Fixed an issue that sent a soft warning in the console log about a missing texture in the beast pit model
- Fixed an issue where the Vile Gator did not make the correct "step" sound when walking
- Fixed a bug that caused the Hermit King and Golden Hermit King's damage not to align with their animation
- Fixed a bug where the Horseless Headsman and Scarecrow would spawn on the wrong moon phase
- Fixed a bug where the Spore bundle would not effect players
- Fixed a bug where the Spore bundle would not show particles in its AOE when activating
- Fixed an issue where the Antidote would play multiple sound effects when removing multiple effects
- Fixed a bug where holding Spore bundles in both hands would cause both to be consumed when dealt fatal damage
- (NF 1.21.1) Fixed a bug that caused beasts to spawn less frequently from the beast pit in the NeoForge Version
- (NF 1.21.1) Fixed a bug that caused the Bone Stalker, Bogged Bone Stalker, Witchdoctor, and Woodland Witchdoctor to not properly go invisible during their different attack stages in the NeoForge Version
-------------------------------------------------------------------
RETEXTURES / MODEL CHANGES:
- Fixed a texture/mapping error that effected the Tree Ent, Cherry Tree Ent, and Gilded Ent
- Reduced the Sand crabs' hitbox width/depth to 1.5 blocks
- Slightly tweaked the Phoenix and Wind Phoenix texture to add the right colors to textures between parts of its body
-------------------------------------------------------------------
TECHNICAL CHANGES:
- Updated the following item and block IDs - These will NOT result in the item or blocks removal from the world, and any existing items/blocks will have their IDS changed automatically!
rare_tree_ent_trophy > cherry_tree_ent_trophy
rare_hermit_king_trophy > golden_hermit_king_trophy
rare_mummy_trophy > red_mummy_trophy
rare_viper_trophy > coral_sea_viper_trophy
rare_yeti_trophy > arid_yeti_trophy
rare_vile_gator_trophy > frigid_gator_trophy
rare_phoenix_trophy > wind_phoenix_trophy
rare_bone_stalker_trophy > bogged_bone_stalker_trophy
rare_witch_doctor_trophy > woodland_witch_doctor_trophy
spitter_trophy > crimson_mushlin_king_trophy
rare_spitter_trophy > rare_mushlin_king_trophy
rare_executioner_trophy > basalt_executioner_trophy
viper_trophy > sea_viper_trophy
tree_ent_disc > music_disc_os_piano
hermit_king_disc > music_disc_amethyst
mummy_disc > music_disc_medieval_sands
sea_viper_disc > music_disc_submerged
yeti_disc > music_disc_blizzard
vile_gator_disc > music_disc_aerie
phoenix_disc > music_disc_sunrise
bone_stalker_disc > music_disc_fizz
crimson_spitter_disc > music_disc_sunset_at_glengorm
executioner_disc > music_disc_ritual
furnace_disc > music_disc_a_day_in_the_nether
headsman_disc > music_disc_creaking_woods
firebugs_disc > music_disc_firebugs
luminous_moth_disc > music_disc_left_to_bloom
magic_root > tree_ent_root
viper_tooth > sea_viper_fang
- The Sea Viper and Coral Sea Viper will no longer take extra damage from impaling, as they are no longer classified under "water"
- The Mummy and Red Mummy will no longer take extra damage from smite, as they are no longer classified "undead"
- Added the Bone Stalker, Bogged Bone Stalker, Shadow, Bogged Shadow, Mummy, and Red Mummy, to the "minecraft:inverted_healing_and_harm", "minecraft:ignores_poison_and_regen", and "minecraft:wither_friends" tags
- Added unused projectile items to the "hidden_from_recipe_viewers" tag, so you cannot see them in JEI
- Removed duplicate vanilla textures added by the mod to the trophy block models
- Added a check in the procedure of the mummy / red mummy to check if it is still alive before executing the amulet abilities, preventing a strange death animation bug
- Decreased the direct attack damage of the Hermit King from 10 > 8
- Decreased the direct attack damage of the Golden Hermit King from 12 > 10
-Added a check in the procedure of the Yeti and Arid Yeti's projectiles, so if it dies while shooting one, or about to shoot one, they won't appear after the entity is dead
-Frigid Gators can now also spawn in Frozen Ocean and Deep Frozen Ocean biomes (on icebergs)
-All Beast trophies will now break when pushed by a piston
- Removed the Vile Gator and Frigid Gator's Idle sound
- The Vile Gator and Frigid Vile gator will now properly move faster in water
- Increased the hitbox of the Pumpkin Minion and Scarecrow minion from 1.8 > 2.1
- The Ember and Soul Embers will now properly ignite the player with a 40% chance
- Decreased the Furnace's base damage from 18 > 15
- Decreased the Soul Furnace's base damage from 18 > 17
- The Furnace and Soul Furnace will release their embers with a tick delay of 10 (0.5s) between each mob
- The Furnace will now spawn 3 > 4 > 5 embers on each damage stage instead of 3 > 5 > 6
- Blocking a legendary beasts attacks will now deal damage to your shield
- Decreased the ticks that the Tree Ent and Cherry Tree Ent stands still after an attack from 25 > 10
- Decreased the total range of the Tree Ent and Cherry Tree Ent's attack slightly
- Decreased the damage of the Cherry Tree Ent from 17 > 15
- Increased the shadow size of the Yeti and Arid Yeti from 0.5 > 0.8 blocks
- Decreased the Yeti's base damage from 13 > 12
- Decreased the Yeti & Arid Yeti's attack range from 3 > 2.5
- Increased the Yeti & Arid Yeti's chasing speed multiplier from 1.2 > 1.3
- Decreased the Yeti & Arid Yeti's base movement speed from 0.24 > 0.22
- The Yeti and Arid Yeti will now more reliably launch the player backwards when performing the ground pound
- The Yeti and Arid Yeti will now stand still for 10 ticks after swinging at the player, to prevent visually sliding across the ground
- Decreased the Yeti Snowball damage from 8 > 5
- Decreased the total Increased amount of ticks that are added each time a yeti snowball hits a player from 80 > 40
- Decreased the amount of time the Yeti Snowball slows the player for from 5 seconds > 4 seconds
- The Yeti's snowball can now be blocked, but it will still increase the amount the player is frozen, and deal 3X damage to the shield
- The Arid Yeti's dirt ball can now be blocked, but it will still slow the player, and deal 3X damage to the shield
- Decreased the time in ticks between the Yeti and Arid Yeti's attacks from 40 > 30
- The Yeti and Arid Yeti's projectiles are no longer piercing
- Decreased the Arid Yeti dirt ball damage from 10 > 7
- Decreased the Bone Stalkers base damage from 14 > 9
- Decreased the given effect time of "Darkness" from the Bone Stalkers attack from 120 > 100
- Decreased the given effect time of "Darkness" from the Bogged Bone Stalkers attack from 140 > 120
- Decreased the Bogged Bone Stalkers base damage from 15 > 11
- Decreased the time in ticks that the Bone Stalker and Bogged Bone stalker disables the players shield when blocked from 100 > 50
- Decreased the time that the Bone Stalker and Bogged Bone stalker blinds the player with its attacks from 7 seconds to 5 seconds
- Increased the attack range of the Bone Stalker and Bogged Bone stalker from 2 > 2.5
- Disabled collisions for the Shadow and Bogged shadow
- Decreased the Horseless headsman's Base Damage from 18 > 16
- Decreased the time between axe swings of the Piglin executioner, Basalt Executioner, Horseless Headsman, and Scarecrow from 5 seconds > 3 seconds
- Increased the damage of the Basalt Executioners "ground slam" attack from 12 > 14
- The Piglin Executioner, Basalt Executioner, Horseless headsman, and Scarecrow "ground slam" attacks will now deal 2.5X damage to shields
- You can now block the Piglin Executioner, basalt Executioner, Horseless Headsman, and Scarecrow "ground slam" attacks with your shield, but it will still slightly bounce the player up, slow them for 2.5 seconds, and greatly damage their shield in the process
- The Basalt Executioner now spawns 5 piglins instead of 4
- Updated the Basalt Executioners "death time" to properly be 30 instead of 40 ticks
- Horseless Headsman Spawn weight during full moons reduced from 5 > 3
- The Scarecrow now spawns 5 minions instead of 4
- Changed the way the Horseless Headsman and Scarecrow Work. Now, instead of 3 separate ground pounds with 3 separate minion spawns, they will do one large ground pound attack at half hp, spawn one horde of minions, and then spawn an additional minion every 10 seconds while they are agro towards a player
- Increased the follow range of pumpkin minions and scarecrow minions from 16 > 32 blocks
- Increased the speed of pumpkin minions and scarecrow minions from 0.25 > 0.27
- Increased the damage of the Luminous Moth's projectile from 4 > 8 damage each burst
- Increased the damage of the Albino Moth's projectile from 6 > 10 damage each burst
- Increased the range of the Luminous Moth's projectile burst from 5 > 7
- Increased the direct hit damage of the Luminous Moth's projectile from 4 > 5
- Increased the direct hit damage of the Albino Moth's projectile from 4 > 7
- Reduced the time between "bursts" of the Luminous Moth and Albino Moth's projectiles from 1.5 seconds > 1 second
- Increased the range of the particles spawned during each burst of the Luminous Moth and Albino Moth to more accurately represent the areas where damage will be dealt to the player
- Reduced the sound volume of the firework burst during the Luminous and Albino Moth's projectile bursts from 0.7x volume to 0.4x
- Removed two unused tick procedures from the Crimson Mushlin King and Warped Mushlin King
- Increased the attack range of the Crimson Mushlin King and Warped Mushlin king from 1 > 2.2
- Decreased the base attack damage of the Crimson Mushlin King from 15 > 8
- Decreased the base attack damage of the Warped Mushlin King from 18 > 10
- Decreased the contact damage of the Crimson Mushlin King's projectile from 8 > 3
- Decreased the contact damage of the Warped Mushlin King's projectile from 9 > 5
- Decreased the "armor points' of the Crimson Mushlin King and Warped Mushlin King from 4 > 2
- Decreased the amount of seconds that the player is given infection when in the Crimson Mushlin King's projectile AOE from 12 > 6
- Decreased the amount of seconds that the player is given infection when in the Crimson Mushlin King's projectile AOE from 14 > 7
- Increased the chance for the Crimson Mushlin King and Warped Mushlin King to shoot a projectile when damaged from 12% to 16.5%
- Added a check so that the Crimson Mushlin King and Warped Mushlin King cannot shoot a projectile on their death blow
- The Crimson Mushlin King and Warped Mushlin King will now reliably shoot their projectile towards exactly where the player is that they are targeting for attack
- The projectiles that the Crimson Mushlin King and Warped Mushlin King shoot are now attributed to the correct entity in the event that they kill the player
- The Crimson Mushlin King and Warped Mushlin King will no longer fire projectiles when taking environmental damage
- Increased the pitch of all "shield block" sounds when blocking a Legendary Beast attack from 0.5 > 1
- Spore Bundle now causes the same duration (300 ticks) of Infection to entities no matter which hand it was in.
LUMINOUS: BEASTS V1.2.8 Changelog
NEW FEATURES:
- Luminous:Beasts is now compatible with Biomes O plenty, Terralith, and Regions Unexplored, meaning when any of those 3 mods are loaded, you will see Legendary beasts appearing in custom biomes tagged with common forge & Minecraft biome tags! Feel free to suggest more biome mods for me to make compatible on my Discord! (All Legendary beasts found in the nether, as well as both sea viper variants are unchanged by this)
- The Configuration file now functions PER WORLD and can be located inside your world folder at ([World Name]/serverconfig/Luminous_Beasts_Configuration.toml)
- Legendary beasts no longer require the player to have killed a beast of the same type prior in order to obtain their loot. It can now drop on the first kill of any beast.
- All Legendary beasts (Normal and Rare) now have dedicated vanilla loot tables, instead of MCreator procedure
- Looting will now work on all legendary beasts - increasing the chance of getting a rare item from a legendary beast (40% chance with no looting, 50% chance with looting 1, 55% chance with looting 2, and 65% chance with looting 3)
- Added four new entity tags - "luminous_beasts:immune_to_executioner_axe", "luminous_beasts:immune_to_furnace_ground_slam", "luminous_beasts:immune_to_headsman_axe", and "luminous_beasts:immune_to_infection" to which their names are self explainatory
- Added two new configuration variables - "phoenix_griefing" and "wind_phoenix_griefing" which are set to false by default. The Phoenix, Baby Phoenix, Wind Phoenix, and Baby Wind Phoenix's projectiles will no longer break blocks by default, although this config still allows the option for them to do so
- The Phoenix, Baby Phoenix, Wind Phoenix, Baby Wind Phoenix, Luminous Moth, and Albino Luminous Moth have new movement patterns - They will attempt to stay closer to the player, avoid them if they get too close, and will always hover within 20 blocks of the ground, so no more watching them fly up to space!
- Removed "snow" from the "luminous:beasts_canblockbeastpit" tag
- The Attack damage of all Legendary Beasts can now scale with attributes
-------------------------------------------------------------------
BUG FIXES:
- Fixed a bug that caused a game crash when killing certain legendary beasts with sources that were not entities
- Fixed a bug that caused certain legendary beasts to not be able to attack other mobs that aren't of the "player" type
- Fixed a bug that caused the horseless headsman to break after attacking a few times
- Fixed a bug that caused the Phoenix and Wind Phoenix eggs to always drop, resulting in the ability to infinitely respawn it
- Fixed a bug that caused the Piglin Executioner, Basalt Executioner, Horseless Headsman, and Scarecrow to be able to deal "axe swing" damage while in the middle of the "ground slam" attack
- Fixed a missing "shield block" sound for when the Bone Stalker and Bogged Bone Stalker attack the player while they are shielding
- Fixed a bug that caused the walking animation of the Tree Ent and Cherry Tree Ent to "snap" every few seconds
- Fixed a bug that caused the Golden Hermit King to attack slightly faster than intended
- Fixed a bug that caused some of the Legendary Beasts to not retaliate when attacked
- Fixed a bug that caused some of the Legendary beasts to not attack all players in their range during attacks like the Executioners swing or the Furnace's ground pound
- Fixed a bug that caused unused "augment" items to show up as errors in the console due to an incorrect stack maximum
- Fixed a bug that would cause the Arid Yeti to not activate its "mud ball" attack at half HP in some instanced
- Fixed a bug that caused the Arid Yeti to not attack correctly after triggering its Mud Ball attack (when it would)
- Fixed a bug where the Hermit King, Golden Hermit King, and Sand Crab hitboxes were too large
- Increased the Step height of the Tree Ent, Cherry Tree Ent, Hermit King, Golden Hermit King, Yeti, Arid Yeti, Vile Gator, Frigid Gator, Bone Stalker, Bogged Bone Stalker, Crimson Mushlin King, Warped Mushlin King, Piglin Executioner, Basalt Executioner, Furnace, Soul furnace, Horseless Headsman, and Scarecrow from 0.6 > 1.0. This will fix a bug where during certain instances, some of the wider legendary beasts could not chase the player up certain blocks
- Fixed a visual bug with the Phoenix and Wind Phoenix's animation causing the wings and leg to move improperly during the attack animation
- Decreased the time in ticks between the "idle" and "attack" animation of the Phoenix, Baby Phoenix, Wind Phoenix, and Baby Wind Phoenix from 5 > 1, offering a SLIGHTLY quicker transition between animations
- Fixed an issue that caused the projectiles from the Witchdoctor and Woodland Witchdoctor to bounce off of shields and sometimes other entities
- Fixed an issue that sent a soft warning in the console log about a missing texture in the beast pit model
- Fixed an issue where the Vile Gator did not make the correct "step" sound when walking
- Fixed a bug that caused the Hermit King and Golden Hermit King's damage not to align with their animation
- Fixed a bug where the Horseless Headsman and Scarecrow would spawn on the wrong moon phase
- Fixed a bug where the Spore bundle would not effect players
- Fixed a bug where the Spore bundle would not show particles in its AOE when activating
- Fixed an issue where the Antidote would play multiple sound effects when removing multiple effects
- Fixed a bug where holding Spore bundles in both hands would cause both to be consumed when dealt fatal damage
- (NF 1.21.1) Fixed a bug that caused beasts to spawn less frequently from the beast pit in the NeoForge Version
- (NF 1.21.1) Fixed a bug that caused the Bone Stalker, Bogged Bone Stalker, Witchdoctor, and Woodland Witchdoctor to not properly go invisible during their different attack stages in the NeoForge Version
-------------------------------------------------------------------
RETEXTURES / MODEL CHANGES:
- Fixed a texture/mapping error that effected the Tree Ent, Cherry Tree Ent, and Gilded Ent
- Reduced the Sand crabs' hitbox width/depth to 1.5 blocks
- Slightly tweaked the Phoenix and Wind Phoenix texture to add the right colors to textures between parts of its body
-------------------------------------------------------------------
TECHNICAL CHANGES:
- Updated the following item and block IDs - These will NOT result in the item or blocks removal from the world, and any existing items/blocks will have their IDS changed automatically!
rare_tree_ent_trophy > cherry_tree_ent_trophy
rare_hermit_king_trophy > golden_hermit_king_trophy
rare_mummy_trophy > red_mummy_trophy
rare_viper_trophy > coral_sea_viper_trophy
rare_yeti_trophy > arid_yeti_trophy
rare_vile_gator_trophy > frigid_gator_trophy
rare_phoenix_trophy > wind_phoenix_trophy
rare_bone_stalker_trophy > bogged_bone_stalker_trophy
rare_witch_doctor_trophy > woodland_witch_doctor_trophy
spitter_trophy > crimson_mushlin_king_trophy
rare_spitter_trophy > rare_mushlin_king_trophy
rare_executioner_trophy > basalt_executioner_trophy
viper_trophy > sea_viper_trophy
tree_ent_disc > music_disc_os_piano
hermit_king_disc > music_disc_amethyst
mummy_disc > music_disc_medieval_sands
sea_viper_disc > music_disc_submerged
yeti_disc > music_disc_blizzard
vile_gator_disc > music_disc_aerie
phoenix_disc > music_disc_sunrise
bone_stalker_disc > music_disc_fizz
crimson_spitter_disc > music_disc_sunset_at_glengorm
executioner_disc > music_disc_ritual
furnace_disc > music_disc_a_day_in_the_nether
headsman_disc > music_disc_creaking_woods
firebugs_disc > music_disc_firebugs
luminous_moth_disc > music_disc_left_to_bloom
magic_root > tree_ent_root
viper_tooth > sea_viper_fang
- The Sea Viper and Coral Sea Viper will no longer take extra damage from impaling, as they are no longer classified under "water"
- The Mummy and Red Mummy will no longer take extra damage from smite, as they are no longer classified "undead"
- Added the Bone Stalker, Bogged Bone Stalker, Shadow, Bogged Shadow, Mummy, and Red Mummy, to the "minecraft:inverted_healing_and_harm", "minecraft:ignores_poison_and_regen", and "minecraft:wither_friends" tags
- Added unused projectile items to the "hidden_from_recipe_viewers" tag, so you cannot see them in JEI
- Removed duplicate vanilla textures added by the mod to the trophy block models
- Added a check in the procedure of the mummy / red mummy to check if it is still alive before executing the amulet abilities, preventing a strange death animation bug
- Decreased the direct attack damage of the Hermit King from 10 > 8
- Decreased the direct attack damage of the Golden Hermit King from 12 > 10
-Added a check in the procedure of the Yeti and Arid Yeti's projectiles, so if it dies while shooting one, or about to shoot one, they won't appear after the entity is dead
-Frigid Gators can now also spawn in Frozen Ocean and Deep Frozen Ocean biomes (on icebergs)
-All Beast trophies will now break when pushed by a piston
- Removed the Vile Gator and Frigid Gator's Idle sound
- The Vile Gator and Frigid Vile gator will now properly move faster in water
- Increased the hitbox of the Pumpkin Minion and Scarecrow minion from 1.8 > 2.1
- The Ember and Soul Embers will now properly ignite the player with a 40% chance
- Decreased the Furnace's base damage from 18 > 15
- Decreased the Soul Furnace's base damage from 18 > 17
- The Furnace and Soul Furnace will release their embers with a tick delay of 10 (0.5s) between each mob
- The Furnace will now spawn 3 > 4 > 5 embers on each damage stage instead of 3 > 5 > 6
- Blocking a legendary beasts attacks will now deal damage to your shield
- Decreased the ticks that the Tree Ent and Cherry Tree Ent stands still after an attack from 25 > 10
- Decreased the total range of the Tree Ent and Cherry Tree Ent's attack slightly
- Decreased the damage of the Cherry Tree Ent from 17 > 15
- Increased the shadow size of the Yeti and Arid Yeti from 0.5 > 0.8 blocks
- Decreased the Yeti's base damage from 13 > 12
- Decreased the Yeti & Arid Yeti's attack range from 3 > 2.5
- Increased the Yeti & Arid Yeti's chasing speed multiplier from 1.2 > 1.3
- Decreased the Yeti & Arid Yeti's base movement speed from 0.24 > 0.22
- The Yeti and Arid Yeti will now more reliably launch the player backwards when performing the ground pound
- The Yeti and Arid Yeti will now stand still for 10 ticks after swinging at the player, to prevent visually sliding across the ground
- Decreased the Yeti Snowball damage from 8 > 5
- Decreased the total Increased amount of ticks that are added each time a yeti snowball hits a player from 80 > 40
- Decreased the amount of time the Yeti Snowball slows the player for from 5 seconds > 4 seconds
- The Yeti's snowball can now be blocked, but it will still increase the amount the player is frozen, and deal 3X damage to the shield
- The Arid Yeti's dirt ball can now be blocked, but it will still slow the player, and deal 3X damage to the shield
- Decreased the time in ticks between the Yeti and Arid Yeti's attacks from 40 > 30
- The Yeti and Arid Yeti's projectiles are no longer piercing
- Decreased the Arid Yeti dirt ball damage from 10 > 7
- Decreased the Bone Stalkers base damage from 14 > 9
- Decreased the given effect time of "Darkness" from the Bone Stalkers attack from 120 > 100
- Decreased the given effect time of "Darkness" from the Bogged Bone Stalkers attack from 140 > 120
- Decreased the Bogged Bone Stalkers base damage from 15 > 11
- Decreased the time in ticks that the Bone Stalker and Bogged Bone stalker disables the players shield when blocked from 100 > 50
- Decreased the time that the Bone Stalker and Bogged Bone stalker blinds the player with its attacks from 7 seconds to 5 seconds
- Increased the attack range of the Bone Stalker and Bogged Bone stalker from 2 > 2.5
- Disabled collisions for the Shadow and Bogged shadow
- Decreased the Horseless headsman's Base Damage from 18 > 16
- Decreased the time between axe swings of the Piglin executioner, Basalt Executioner, Horseless Headsman, and Scarecrow from 5 seconds > 3 seconds
- Increased the damage of the Basalt Executioners "ground slam" attack from 12 > 14
- The Piglin Executioner, Basalt Executioner, Horseless headsman, and Scarecrow "ground slam" attacks will now deal 2.5X damage to shields
- You can now block the Piglin Executioner, basalt Executioner, Horseless Headsman, and Scarecrow "ground slam" attacks with your shield, but it will still slightly bounce the player up, slow them for 2.5 seconds, and greatly damage their shield in the process
- The Basalt Executioner now spawns 5 piglins instead of 4
- Updated the Basalt Executioners "death time" to properly be 30 instead of 40 ticks
- Horseless Headsman Spawn weight during full moons reduced from 5 > 3
- The Scarecrow now spawns 5 minions instead of 4
- Changed the way the Horseless Headsman and Scarecrow Work. Now, instead of 3 separate ground pounds with 3 separate minion spawns, they will do one large ground pound attack at half hp, spawn one horde of minions, and then spawn an additional minion every 10 seconds while they are agro towards a player
- Increased the follow range of pumpkin minions and scarecrow minions from 16 > 32 blocks
- Increased the speed of pumpkin minions and scarecrow minions from 0.25 > 0.27
- Increased the damage of the Luminous Moth's projectile from 4 > 8 damage each burst
- Increased the damage of the Albino Moth's projectile from 6 > 10 damage each burst
- Increased the range of the Luminous Moth's projectile burst from 5 > 7
- Increased the direct hit damage of the Luminous Moth's projectile from 4 > 5
- Increased the direct hit damage of the Albino Moth's projectile from 4 > 7
- Reduced the time between "bursts" of the Luminous Moth and Albino Moth's projectiles from 1.5 seconds > 1 second
- Increased the range of the particles spawned during each burst of the Luminous Moth and Albino Moth to more accurately represent the areas where damage will be dealt to the player
- Reduced the sound volume of the firework burst during the Luminous and Albino Moth's projectile bursts from 0.7x volume to 0.4x
- Removed two unused tick procedures from the Crimson Mushlin King and Warped Mushlin King
- Increased the attack range of the Crimson Mushlin King and Warped Mushlin king from 1 > 2.2
- Decreased the base attack damage of the Crimson Mushlin King from 15 > 8
- Decreased the base attack damage of the Warped Mushlin King from 18 > 10
- Decreased the contact damage of the Crimson Mushlin King's projectile from 8 > 3
- Decreased the contact damage of the Warped Mushlin King's projectile from 9 > 5
- Decreased the "armor points' of the Crimson Mushlin King and Warped Mushlin King from 4 > 2
- Decreased the amount of seconds that the player is given infection when in the Crimson Mushlin King's projectile AOE from 12 > 6
- Decreased the amount of seconds that the player is given infection when in the Crimson Mushlin King's projectile AOE from 14 > 7
- Increased the chance for the Crimson Mushlin King and Warped Mushlin King to shoot a projectile when damaged from 12% to 16.5%
- Added a check so that the Crimson Mushlin King and Warped Mushlin King cannot shoot a projectile on their death blow
- The Crimson Mushlin King and Warped Mushlin King will now reliably shoot their projectile towards exactly where the player is that they are targeting for attack
- The projectiles that the Crimson Mushlin King and Warped Mushlin King shoot are now attributed to the correct entity in the event that they kill the player
- The Crimson Mushlin King and Warped Mushlin King will no longer fire projectiles when taking environmental damage
- Increased the pitch of all "shield block" sounds when blocking a Legendary Beast attack from 0.5 > 1
- Spore Bundle now causes the same duration (300 ticks) of Infection to entities no matter which hand it was in.
LUMINOUS: BEASTS V1.2.7 Changelog
NEW FEATURES:
- Added a new legendary beast, the LUMINOUS MOTH, which spawns in a new "cocoon" block, similar to the Sea Viper and Phoenix Egg, which generate in taigas and old growth taigas on tree canopies. (The rare variant, the albino moth, spawns in cocoons in Dark Oak forests on tree canopies.) The Luminous Moth is a flying projectile based beast similar to the Phoenix, but its projectiles "burst" three times, dealing recurring damage if the player doesn't leave the radius
- Added a new music disc dropped by the Luminous Moth, which plays Lena Raine - Left To Bloom
- Added a new legendary item, the Luminous Antennae, which, when held in your offhand and in light levels below 7, reveals nearby mobs with glowing when taking damage
- Added 9 new paintings, each of which depicts one of the 9 mobs conceptualized by my discord community during a Legendary Beast design competition
- Added a new tag "luminous_Beasts:shine_doesnt_affect" for any mobs you don't want to be affected by the Luminous Moth's attack effect
- Replaced the music for the Disc dropped by the Bone Stalker - It is now "Fizz" By Johan Johnston
- Replaced the music for the Disc dropped by the Tree Ent - It is now "O's Piano" By Amos Roddy
- Added 3 new sounds for the Furnace, a ground pound, a step, and a hurt sound effect
- Added the ability for Phoenix and Wind Phoenix griefing to be controlled by the "DoMobGriefing" gamerule
- Added brand new textures and animations for the Crimson Mushlin King
- Added brand new textures and animations for the Warped Mushlin King
- Added brand new textures and animations for the Horseless Headsman
- Added brand new textures and animations for the Scarecrow
- Added a new custom model for the Phoenix and baby phoenix's fireball
- Added an egg hatching sound effects for when releasing Vipers, Sea Vipers, Phoenix, and Wind Phoenix from their egg
-------------------------------------------------------------------
FIXES:
- Fixed a bug where you could not pick up Sea Viper or Phoenix Eggs with silk touch
- Fixed a bug that caused the Piglin Executioner, Basalt Executioner, Horseless headsman, and Scarecrow to not be able to damage entities that weren't player when attacking
- Fixed an issue causing the Furnace and Soul furnace to use their old textures when killed
- Fixed an issue where the "closed eye" textures to the Warped and Crimson Mushlin kings were not visible during their death
- Added missing gold text for the "Spore Bundle" and Executioner cowl" items
- Added missing "poof" particles when a Crimson Mushlin King is killed
- Fixed an improper shadow size of the Furnace and Soul Furnace
- Properly renamed the "Frozen Vile Gator" to match its ID of "Frigid Gator"
- Players are now granted the "monster hunter" advancement properly if the first mob killed is one from this mod
- Fixed an issue where the Piglin Executioner and Basalt Executioner were improperly defined as "undead"
- Fixed an issue where the Shadow, Bogged Shadow, and tamed Shadow were not defined as "undead"
- Fixed a bug where the Pumpkin minion dropped 9xp instead of 5
- Fixed a bug that caused the items to not drop when the Bogged Bone stalker died
- Fixed an incorrectly mapped texture on the bogged bone stalker
- Removed an extra exclamation point in the description of the bestiary
- Added a missing loot table for the Horseless Headsman
- Fixed the Wing Phoenix egg, so players will not spawn it if breaking it in creative
- Fixed a typo in the name of the Hermit King music Disc - it now properly credits "DestoLynx" instead of "DestoLynz"
- (NEOFORGE 1.21.1 - Fixed a bug that caused projectiles from the Crimson Mushlin King, Warped Mushlin King, Witchdoctor, and Woodland Witchdoctor to not show any particles when landing or hitting an entity)
-------------------------------------------------------------------
RETEXTURES / MODEL CHANGES:
- Updated the texture of the Furnace and Soul Furnace Trophy
- Updated the block break texture of the Soul Furnace Trophy
- Added a new texture for the Phoenix, Tree Ent, Yeti, and Horseless headsman music discs
- Updated the shading on the Furnace, Bone stalker, Vile gator, Piglin Executioner, Yeti, and Mushlin King music disc textures
- Updated the texture of the Phoenix and Baby Phoenix projectiles
- Updated the texture of the Horseless Headsman Trophy
- Updated the texture of the Scarecrow Trophy
- Updated the texture of the Pumpkin Minion
- Updated the texture of the Scarecrow minion
-------------------------------------------------------------------
TECHNICAL CHANGES:
- Removed the Gilded tree Ent from the Bestiary
- Removed the ability to view the Gilded Tree Ent in the Bestiary
- Moved the Egg and Cocoon blocks to the end of the spawn eggs in the creative menu
- Remade the procedures for when the legendary beasts die, so that when they die from ANY source, they can still drop their drops
- Increased the speed of the Warped and Crimson Mushlin Kings slightly from 0.24 > 0.25
- Increased the xp drop of killing ANY legendary beast from 50 > 100 points
- Slightly brightened the orange color of the ember's spawn egg
- Removed the flash particles when killing an Ember or Soul Ember
- Updated the attacking procedure for the Furnace and Soul Furnace, making it slightly more reliable with how it knocks back players
- Updated the attacking procedure for the Horseless Headsman and the Scarecrow, making it slightly more reliable with how it knocks back players
- Changed the spawned mob at the half health point for the Basalt Executioner from magma cubes to Piglins, making the battle a little harder
- Added Agro and Death animations for the Horseless Headsman and the Scarecrow
- Increased the damage of the Warped Mushlin King's projectile from 8 > 9
- Decreased the health of the Ember from 20 > 13
- Decreased the health of the soul ember from 50 > 20
- Embers and Soul Embers will no longer make an extinguishing sound upon death
- Increased the speed of the Ember and Soul Ember from 0.26 > 0.28
- Removed the fire work sound effect from the ember and soul ember when killed
- Significantly decreased the amount of particles spawned by the ember and soul ember when killed
- Added missing death "poof" particles for the Furnace and Soul Furnace
- Increased the xp granted by killing an ember and soul ember from 0 > 5
- Increased the time between swings for the Piglin and Basalt Executioner from 3.25s > 5s
- Increased the follow range of the Horseless Headsman and the Scarecrow from 16 > 32
- Increased the speed of the pumpkin and scarecrow minions from 0.23 > 0.25
- Changed the wording of the Rare Bone Stalker Advancement
- Increased the model scale of the King Hermit from 50 to 55 % in the Bestiary
- Centered the Witchdoctor and Woodland Witchdoctor more in the Bestiary
- Centered the Crimson Spitter and Warped Spitter more in the Bestiary
- Increased the speed of the Crimson Mushlin King and Warped Mushlin King from 0.25 > 0.27
- Reduced the projectile power of spells from the witchdoctor from 1 > 0.8
LUMINOUS: BEASTS V1.2.7 Changelog
NEW FEATURES:
- Added a new legendary beast, the LUMINOUS MOTH, which spawns in a new "cocoon" block, similar to the Sea Viper and Phoenix Egg, which generate in taigas and old growth taigas on tree canopies. (The rare variant, the albino moth, spawns in cocoons in Dark Oak forests on tree canopies.) The Luminous Moth is a flying projectile based beast similar to the Phoenix, but its projectiles "burst" three times, dealing recurring damage if the player doesn't leave the radius
- Added a new music disc dropped by the Luminous Moth, which plays Lena Raine - Left To Bloom
- Added a new legendary item, the Luminous Antennae, which, when held in your offhand and in light levels below 7, reveals nearby mobs with glowing when taking damage
- Added 9 new paintings, each of which depicts one of the 9 mobs conceptualized by my discord community during a Legendary Beast design competition
- Added a new tag "luminous_Beasts:shine_doesnt_affect" for any mobs you don't want to be affected by the Luminous Moth's attack effect
- Replaced the music for the Disc dropped by the Bone Stalker - It is now "Fizz" By Johan Johnston
- Replaced the music for the Disc dropped by the Tree Ent - It is now "O's Piano" By Amos Roddy
- Added 3 new sounds for the Furnace, a ground pound, a step, and a hurt sound effect
- Added the ability for Phoenix and Wind Phoenix griefing to be controlled by the "DoMobGriefing" gamerule
- Added brand new textures and animations for the Crimson Mushlin King
- Added brand new textures and animations for the Warped Mushlin King
- Added brand new textures and animations for the Horseless Headsman
- Added brand new textures and animations for the Scarecrow
- Added a new custom model for the Phoenix and baby phoenix's fireball
- Added an egg hatching sound effects for when releasing Vipers, Sea Vipers, Phoenix, and Wind Phoenix from their egg
-------------------------------------------------------------------
FIXES:
- Fixed a bug where you could not pick up Sea Viper or Phoenix Eggs with silk touch
- Fixed a bug that caused the Piglin Executioner, Basalt Executioner, Horseless headsman, and Scarecrow to not be able to damage entities that weren't player when attacking
- Fixed an issue causing the Furnace and Soul furnace to use their old textures when killed
- Fixed an issue where the "closed eye" textures to the Warped and Crimson Mushlin kings were not visible during their death
- Added missing gold text for the "Spore Bundle" and Executioner cowl" items
- Added missing "poof" particles when a Crimson Mushlin King is killed
- Fixed an improper shadow size of the Furnace and Soul Furnace
- Properly renamed the "Frozen Vile Gator" to match its ID of "Frigid Gator"
- Players are now granted the "monster hunter" advancement properly if the first mob killed is one from this mod
- Fixed an issue where the Piglin Executioner and Basalt Executioner were improperly defined as "undead"
- Fixed an issue where the Shadow, Bogged Shadow, and tamed Shadow were not defined as "undead"
- Fixed a bug where the Pumpkin minion dropped 9xp instead of 5
- Fixed a bug that caused the items to not drop when the Bogged Bone stalker died
- Fixed an incorrectly mapped texture on the bogged bone stalker
- Removed an extra exclamation point in the description of the bestiary
- Added a missing loot table for the Horseless Headsman
- Fixed the Wing Phoenix egg, so players will not spawn it if breaking it in creative
- Fixed a typo in the name of the Hermit King music Disc - it now properly credits "DestoLynx" instead of "DestoLynz"
- (NEOFORGE 1.21.1 - Fixed a bug that caused projectiles from the Crimson Mushlin King, Warped Mushlin King, Witchdoctor, and Woodland Witchdoctor to not show any particles when landing or hitting an entity)
-------------------------------------------------------------------
RETEXTURES / MODEL CHANGES:
- Updated the texture of the Furnace and Soul Furnace Trophy
- Updated the block break texture of the Soul Furnace Trophy
- Added a new texture for the Phoenix, Tree Ent, Yeti, and Horseless headsman music discs
- Updated the shading on the Furnace, Bone stalker, Vile gator, Piglin Executioner, Yeti, and Mushlin King music disc textures
- Updated the texture of the Phoenix and Baby Phoenix projectiles
- Updated the texture of the Horseless Headsman Trophy
- Updated the texture of the Scarecrow Trophy
- Updated the texture of the Pumpkin Minion
- Updated the texture of the Scarecrow minion
-------------------------------------------------------------------
TECHNICAL CHANGES:
- Removed the Gilded tree Ent from the Bestiary
- Removed the ability to view the Gilded Tree Ent in the Bestiary
- Moved the Egg and Cocoon blocks to the end of the spawn eggs in the creative menu
- Remade the procedures for when the legendary beasts die, so that when they die from ANY source, they can still drop their drops
- Increased the speed of the Warped and Crimson Mushlin Kings slightly from 0.24 > 0.25
- Increased the xp drop of killing ANY legendary beast from 50 > 100 points
- Slightly brightened the orange color of the ember's spawn egg
- Removed the flash particles when killing an Ember or Soul Ember
- Updated the attacking procedure for the Furnace and Soul Furnace, making it slightly more reliable with how it knocks back players
- Updated the attacking procedure for the Horseless Headsman and the Scarecrow, making it slightly more reliable with how it knocks back players
- Changed the spawned mob at the half health point for the Basalt Executioner from magma cubes to Piglins, making the battle a little harder
- Added Agro and Death animations for the Horseless Headsman and the Scarecrow
- Increased the damage of the Warped Mushlin King's projectile from 8 > 9
- Decreased the health of the Ember from 20 > 13
- Decreased the health of the soul ember from 50 > 20
- Embers and Soul Embers will no longer make an extinguishing sound upon death
- Increased the speed of the Ember and Soul Ember from 0.26 > 0.28
- Removed the fire work sound effect from the ember and soul ember when killed
- Significantly decreased the amount of particles spawned by the ember and soul ember when killed
- Added missing death "poof" particles for the Furnace and Soul Furnace
- Increased the xp granted by killing an ember and soul ember from 0 > 5
- Increased the time between swings for the Piglin and Basalt Executioner from 3.25s > 5s
- Increased the follow range of the Horseless Headsman and the Scarecrow from 16 > 32
- Increased the speed of the pumpkin and scarecrow minions from 0.23 > 0.25
- Changed the wording of the Rare Bone Stalker Advancement
- Increased the model scale of the King Hermit from 50 to 55 % in the Bestiary
- Centered the Witchdoctor and Woodland Witchdoctor more in the Bestiary
- Centered the Crimson Spitter and Warped Spitter more in the Bestiary
- Increased the speed of the Crimson Mushlin King and Warped Mushlin King from 0.25 > 0.27
- Reduced the projectile power of spells from the witchdoctor from 1 > 0.8
LUMINOUS:BEASTS V1.2.6 Changelog
-------------------------------------------------------------------
BUG FIXES:
-Fixed the Tree Ent Spawn Egg missing from the creative inventory
-Fixed an issue where typo led to the Yeti's configuration variable not working as intended
-Fixed an incorrect label in the Soul Furnace's page in the bestiary, so it now correctly lists where it spawns
-Added a missing description to the Spore Bundle
-Fixed the Woodland Witchdoctor dropping the wrong trophy
-Added a missing parameter in the Hermit King and Golden Hermit King tick procedure which caused it to attack quicker than intended
-Fixed a bug where the Golden Hermit King's attack wasn't lining up the animation with when the damage was dealt
-Fixed a bug where the baby Phoenix would not play it's attack animation
-Fixed a missing attack animation for the Baby Phoenix
-Fixed an issue where the Warped Mushlin King could be damaged by the "infection" effect
-Fixed an issue that caused the Crimson Mushlin King and Warped Mushlin King to spawn far too often
-------------------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Updated ALL LEGENDARY BEAST MODELS/TEXTURES (Besides the piglin and basalt executioner, as well as the horseless headsman and scarecow, which are coming soon, along further texture improvements to the Crimson and Warped Mushlin King)
-Updated ALL LEGENDARY BEAST ANIMATIONS - they are now much smoother, and feel more natural!
-Updated ALL LEGENDARY BEAST TROPHIES with new models and texture
-Updated ALL LEGENDARY BEAST ITEM textures
-Updated ALL LEGENDARY BEAST DISC textures
-------------------------------------------------------------------
TECHNICAL CHANGES:
-ALL Rare legendary beasts have had their IDS changed to be the same as their counterparts in LUMINOUS:OVERWORLD for easier compatibility
-Added the "Disable_Treeent_Griefing" Config from Luminous, so Tree Ents will now not break leaves while chasing the player by default, and it will have to be enabled
-Rebuilt the configuration files to align with the new MCreator version. Please regenerate your configuration files if you have an issue by deleting the LuminousBeasts.TOML and letting a new one regenerate
-Renamed the "Stalker", "Bogged Stalker", and "Tamed Stalker" to the "Shadow", "Bogged Shadow", and "Tamed Shadow" so they don't get confused with the bone stalker or bogged bone stalker in the menu
-The Scarecrow and Woodland Witchdoctor advancements are now labeled "challenge" instead of "goal"
-Decreased the Tree Ent and Cherry Tree Ent walk speed from 0.24 > 0.22
-Increased the Tree Ent and Cherry Tree Ent Aggression walk speed multiplier from 1.2 > 1.3
-Increased the King Hermit and Golden King Hermit attack range from 1.5 > 2
-Increased the King Hermit and Golden King Hermit hitbox from 1.5 > 1.7 blocks
-Increased the number of sand crabs spawning during the Golden King Hermit fight from 2 > 4
-Increased the amount of time between King Hermit and Golden King Hermit attacks from every 1.75 seconds > 2.15 seconds
-Hermit King and Golden Hermit King damage will no longer stack with difficulty
-Decreased Hermit King Damage from 12 > 10
-Decreased Golden Hermit King Damage From 15 > 12
-Reduced the time it takes the Hermit King and Golden Hermit King to recover after unhiding from 60 > 30 ticks
-Increased the time that it takes to spawn poof particles from 20 > 80 for the Mummy and Red Mummy to align with their death animations
-Increased the time that it takes to spawn poof particles from 20 > 45 for the Yeti and Arid Yeti to align with their death animations
-Increased the time that it takes to spawn poof particles from 20 > 35 for the Vile Gator and Frigid Vile Gator to align with their death animations
-Increased the time that it takes to spawn poof particles from 20 > 40 for the Witchdoctor and Woodland Witchdoctor to align with their death animations
-Increased the amount of particles shown by the Arid Yeti's projectiles from 24 > 8
-Decreased the transition ticks for the Sea Viper and Coral Sea Viper attack animation from 5 > 1
-Doubled the chance for a rare sea viper egg to spawn in coral reefs, making it a little easier to find
-Added a new OR statement to the procedure for the shellmet, so the speed effect will work on blocks tagged as "Minecraft:sand" from other mods
-Changed the registry name of the Phoenix and Rare Phoenix so they match the LUMINOUS mod
-Reduced the sound of the phoenix screech when the phoenix feather is used by 50%
-Reduced the velocity addition when using the toss attack of the Vile Gator and Frigid Vile Gator from 1 > 0.7
-Fixed the spelling of "Phoenix Trophy" and "Wind Phoenix Trophy"
-Removed an unnecessary code block that stopped the Crimson and Warped Kings animations before they shot their projectiles
-Decreased the amount of damage that the furnace deals to a blocking player from 12 > 6
-The sound and particles of the Furnace and Soul Furnace's ground pound will now be at the exact position of the mob
-The ground pound detection procedure now plays at the exact central position of the furnace and soul furnace, so the knockback/damage is smoother/more reliable
-Increased the range of the furnace's ground pound from 6 - 8
-Rebuilt the procedure for legendary beasts that deal knockback damage, (furnace, yeti, Executioner), it should feel a LOT more natural and consistent now!
-Slightly increased the time in ticks between the Yeti and Arid Yeti's swing animation and when the damage is dealt from 13 > 17
-Increased the base damage of the Arid Yeti from 13 > 15
-Rebuilt the Wind Phoenix fireball projectile procedure, so there should be less of a velocity impact from being hit by a windy fireball
-The shellmet now applied speed through attributes of the player rather than applying a potion, so speed potions will now stack with the effect granted by the shellmet
-Increased the time between Sea Viper and Coral Sea Viper Blindness Attacks from 10 > 12 seconds
-Decreased the amount of bubble particles released during the Sea Viper and Coral Sea Viper Blindness attack from 35 > 10
-Reduced the Piglin Executioner and Basalt Executioner walk speed from 0.24 > 0.22
-Increased attack range of the Piglin Executioner from 5 > 6
-Changed the sound of the Piglin Executioner trophy to nether bricks to match its background
-Reworked how the Piglin Executioners "rage" works. He will now slam the ground, sending nearby entities upwards,before spawning his backup!
LUMINOUS:BEASTS V1.2.6 Changelog
-------------------------------------------------------------------
BUG FIXES:
-Fixed the Tree Ent Spawn Egg missing from the creative inventory
-Fixed an issue where typo led to the Yeti's configuration variable not working as intended
-Fixed an incorrect label in the Soul Furnace's page in the bestiary, so it now correctly lists where it spawns
-Added a missing description to the Spore Bundle
-Fixed the Woodland Witchdoctor dropping the wrong trophy
-Added a missing parameter in the Hermit King and Golden Hermit King tick procedure which caused it to attack quicker than intended
-Fixed a bug where the Golden Hermit King's attack wasn't lining up the animation with when the damage was dealt
-Fixed a bug where the baby Phoenix would not play it's attack animation
-Fixed a missing attack animation for the Baby Phoenix
-Fixed an issue where the Warped Mushlin King could be damaged by the "infection" effect
-Fixed an issue that caused the Crimson Mushlin King and Warped Mushlin King to spawn far too often
-------------------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-Updated ALL LEGENDARY BEAST MODELS/TEXTURES (Besides the piglin and basalt executioner, as well as the horseless headsman and scarecow, which are coming soon, along further texture improvements to the Crimson and Warped Mushlin King)
-Updated ALL LEGENDARY BEAST ANIMATIONS - they are now much smoother, and feel more natural!
-Updated ALL LEGENDARY BEAST TROPHIES with new models and texture
-Updated ALL LEGENDARY BEAST ITEM textures
-Updated ALL LEGENDARY BEAST DISC textures
-------------------------------------------------------------------
TECHNICAL CHANGES:
-ALL Rare legendary beasts have had their IDS changed to be the same as their counterparts in LUMINOUS:OVERWORLD for easier compatibility
-Added the "Disable_Treeent_Griefing" Config from Luminous, so Tree Ents will now not break leaves while chasing the player by default, and it will have to be enabled
-Rebuilt the configuration files to align with the new MCreator version. Please regenerate your configuration files if you have an issue by deleting the LuminousBeasts.TOML and letting a new one regenerate
-Renamed the "Stalker", "Bogged Stalker", and "Tamed Stalker" to the "Shadow", "Bogged Shadow", and "Tamed Shadow" so they don't get confused with the bone stalker or bogged bone stalker in the menu
-The Scarecrow and Woodland Witchdoctor advancements are now labeled "challenge" instead of "goal"
-Decreased the Tree Ent and Cherry Tree Ent walk speed from 0.24 > 0.22
-Increased the Tree Ent and Cherry Tree Ent Aggression walk speed multiplier from 1.2 > 1.3
-Increased the King Hermit and Golden King Hermit attack range from 1.5 > 2
-Increased the King Hermit and Golden King Hermit hitbox from 1.5 > 1.7 blocks
-Increased the number of sand crabs spawning during the Golden King Hermit fight from 2 > 4
-Increased the amount of time between King Hermit and Golden King Hermit attacks from every 1.75 seconds > 2.15 seconds
-Hermit King and Golden Hermit King damage will no longer stack with difficulty
-Decreased Hermit King Damage from 12 > 10
-Decreased Golden Hermit King Damage From 15 > 12
-Reduced the time it takes the Hermit King and Golden Hermit King to recover after unhiding from 60 > 30 ticks
-Increased the time that it takes to spawn poof particles from 20 > 80 for the Mummy and Red Mummy to align with their death animations
-Increased the time that it takes to spawn poof particles from 20 > 45 for the Yeti and Arid Yeti to align with their death animations
-Increased the time that it takes to spawn poof particles from 20 > 35 for the Vile Gator and Frigid Vile Gator to align with their death animations
-Increased the time that it takes to spawn poof particles from 20 > 40 for the Witchdoctor and Woodland Witchdoctor to align with their death animations
-Increased the amount of particles shown by the Arid Yeti's projectiles from 24 > 8
-Decreased the transition ticks for the Sea Viper and Coral Sea Viper attack animation from 5 > 1
-Doubled the chance for a rare sea viper egg to spawn in coral reefs, making it a little easier to find
-Added a new OR statement to the procedure for the shellmet, so the speed effect will work on blocks tagged as "Minecraft:sand" from other mods
-Changed the registry name of the Phoenix and Rare Phoenix so they match the LUMINOUS mod
-Reduced the sound of the phoenix screech when the phoenix feather is used by 50%
-Reduced the velocity addition when using the toss attack of the Vile Gator and Frigid Vile Gator from 1 > 0.7
-Fixed the spelling of "Phoenix Trophy" and "Wind Phoenix Trophy"
-Removed an unnecessary code block that stopped the Crimson and Warped Kings animations before they shot their projectiles
-Decreased the amount of damage that the furnace deals to a blocking player from 12 > 6
-The sound and particles of the Furnace and Soul Furnace's ground pound will now be at the exact position of the mob
-The ground pound detection procedure now plays at the exact central position of the furnace and soul furnace, so the knockback/damage is smoother/more reliable
-Increased the range of the furnace's ground pound from 6 - 8
-Rebuilt the procedure for legendary beasts that deal knockback damage, (furnace, yeti, Executioner), it should feel a LOT more natural and consistent now!
-Slightly increased the time in ticks between the Yeti and Arid Yeti's swing animation and when the damage is dealt from 13 > 17
-Increased the base damage of the Arid Yeti from 13 > 15
-Rebuilt the Wind Phoenix fireball projectile procedure, so there should be less of a velocity impact from being hit by a windy fireball
-The shellmet now applied speed through attributes of the player rather than applying a potion, so speed potions will now stack with the effect granted by the shellmet
-Increased the time between Sea Viper and Coral Sea Viper Blindness Attacks from 10 > 12 seconds
-Decreased the amount of bubble particles released during the Sea Viper and Coral Sea Viper Blindness attack from 35 > 10
-Reduced the Piglin Executioner and Basalt Executioner walk speed from 0.24 > 0.22
-Increased attack range of the Piglin Executioner from 5 > 6
-Changed the sound of the Piglin Executioner trophy to nether bricks to match its background
-Reworked how the Piglin Executioners "rage" works. He will now slam the ground, sending nearby entities upwards,before spawning his backup!
LUMINOUS: BEASTS V1.2.52 Changelog
----------------------------------------------------------
BUG FIXES:
-Adjusted the procedure for all beasts so that block light is taken into account when spawning correctly, this should fix an issue some people have been having where the mobs can spawn inside lit places
-Fixed a bug where the Bogged bone stalker was missing it's spawning procedure, allowing it to spawn even when disabled in the config
----------------------------------------------------------
TECHNICAL CHANGES:
-The yeti is now included in the "powdered_snow_walkable" tag, so that it can walk on top of the powdered snow
LUMINOUS: BEASTS V1.2.52 Changelog
----------------------------------------------------------
BUG FIXES:
-Adjusted the procedure for all beasts so that block light is taken into account when spawning correctly, this should fix an issue some people have been having where the mobs can spawn inside lit places
-Fixed a bug where the Bogged bone stalker was missing it's spawning procedure, allowing it to spawn even when disabled in the config
----------------------------------------------------------
TECHNICAL CHANGES:
-The yeti is now included in the "powdered_snow_walkable" tag, so that it can walk on top of the powdered snow
LUMINOUS:BEASTS V1.2.5 Changelog
NEW FEATURES:
-Added the Witchdoctor, a new Legendary Beast found in the Spare Jungle!
-Added the Woodland Witchdoctor, a new Rare Legendary Beast found in the Taiga Forest!
-Added 2 new trophies for the Witchdoctor and Woodland Witchdoctor
-Added 2 new Ultimate Bestiary Journal Entries for the WitchDoctor and Woodland WitchDoctor
-Added 2 new config variables for determining if Witch Doctor and Woodland Witch Doctor will spawn
-Added 2 new config variables for the Jungle Pendant, Pendant_timer, and Pendant_Reistance
----------------------------------------------------------
BUG FIXES:
-Fixed an issue where crafting the beast pit would yield a beast pit in he wrong blockstate
-Fixed a bug where the Red Mummy would not have the correct texture when it changed attack states
-Fixed an issue where the Mummy and Red mummy were missing an agro animation
-Fixed a bug where the Sea Viper Fang would only work when the player had a certain slot selected in the inventory
-Fixed a bug where the Yeti Horn would only work when the player had a certain slot selected in the inventory
----------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-None this time
----------------------------------------------------------
TECHNICAL CHANGES:
-Added an extra block to the "When Item in hand tick" procedure for the sea viper fang, so it only works when a player is in survival
-Added an extra block to the "When Item in hand tick" procedure for the Yeti Horn, so it only works when a player is in survival
-Reduced the Duration of the resistance granted by the Sea Viper fang from 12s > 5s
-Added another check for if the player is below full health in the procedure for the Yeti Horn, so the NBT data is not constantly updating
-Reduced the base value of the Viper fang timer configuration variable from 10 to 8
LUMINOUS:BEASTS V1.2.5 Changelog
NEW FEATURES:
-Added the Witchdoctor, a new Legendary Beast found in the Spare Jungle!
-Added the Woodland Witchdoctor, a new Rare Legendary Beast found in the Taiga Forest!
-Added 2 new trophies for the Witchdoctor and Woodland Witchdoctor
-Added 2 new Ultimate Bestiary Journal Entries for the WitchDoctor and Woodland WitchDoctor
-Added 2 new config variables for determining if Witch Doctor and Woodland Witch Doctor will spawn
-Added 2 new config variables for the Jungle Pendant, Pendant_timer, and Pendant_Reistance
----------------------------------------------------------
BUG FIXES:
-Fixed an issue where crafting the beast pit would yield a beast pit in he wrong blockstate
-Fixed a bug where the Red Mummy would not have the correct texture when it changed attack states
-Fixed an issue where the Mummy and Red mummy were missing an agro animation
-Fixed a bug where the Sea Viper Fang would only work when the player had a certain slot selected in the inventory
-Fixed a bug where the Yeti Horn would only work when the player had a certain slot selected in the inventory
----------------------------------------------------------
RETEXTURES / MODEL CHANGES:
-None this time
----------------------------------------------------------
TECHNICAL CHANGES:
-Added an extra block to the "When Item in hand tick" procedure for the sea viper fang, so it only works when a player is in survival
-Added an extra block to the "When Item in hand tick" procedure for the Yeti Horn, so it only works when a player is in survival
-Reduced the Duration of the resistance granted by the Sea Viper fang from 12s > 5s
-Added another check for if the player is below full health in the procedure for the Yeti Horn, so the NBT data is not constantly updating
-Reduced the base value of the Viper fang timer configuration variable from 10 to 8