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Luminol Republic Shader

ВЕРСИИ (8)

release

3.0.0

3.0.0
20 окт. 2026 г.554Minecraft: 1.21.11, 26.2, 26.3iris
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# v3.0.0 - 1500 Download Anniversary Thank you for 1,500 downloads! This is the biggest update so far, made for everyone who supported Luminol Republic. ## Added - Vanilla Clouds: vanilla-shaped clouds with soft rounded edges - Morning Mist at dawn - Falling Leaves and Petals in forests and cherry groves - Dappled Light under tree canopies (needs Shadows) - Biome Colour Grading - Visible Lightning Bolt - Puddle and Wet Reflections - Snow Overhaul (icy blue shading) - Shore Foam on beaches - Fireflies, Pollen, Foliage Glow, Cave Atmosphere and glowing blocks - Sunset Rework and Chunk Rise-In - 4 Aurora Variants (25% each night), Moon Overhaul, brighter stars, Milky Way (about 40% of nights) - Quick Settings page and colored performance labels on every option - Smart Culling, Solid Leaves option, Distant Horizons support - New profiles: Low-End Device and Screenshot Mode ## Changed - Cozy Golden is now the only lighting style (Classic removed) - Sea and beach water is greyer and calmer; lakes keep the clear teal look - Snow Sparkle is now off by default ## Fixed - Blocky patterns in water reflections - Sand blowing out to white ## Notes If something looks wrong or runs slowly, tell me which setting you had on. On weak devices, use the Low-End Device profile.
release

Luminol Republic - Shade Project 2.2.0

2.2.0
18 окт. 2026 г.180Minecraft: 26.2, 26.3iris
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## v2.2.0 ### New - **Aurora Borealis 4.0:** zig-zag curtains hung across the sky. Each has a winding aqua lower edge, with pleated drapes streaming up to the zenith in blue and violet. Several curtains hang at different heights with gaps between them. They sway, ripple and breathe. - New **Aurora Colors** setting: Polar (default), Emerald or Rose. - **Aurora Quality** is now **Aurora Curtains**: it sets how many curtains hang in the sky. - **Chunk Rise-In:** terrain and water at the edge of your view distance rise out of the ground as you approach, instead of popping into view. It works by distance, not by load time. It has a **Chunk Rise Depth** setting and switches itself off while Distant Horizons is on. - **Solid Leaves** option (Leaves: Solid / Full Block): solid leaf cubes with no alpha test. - **Smart Culling:** skips work you can't see, such as far shadows, far puddles and caustics, and blur and god rays on empty sky. - **Distant Horizons support (experimental):** LOD terrain and water use the pack's lighting, haze and water look. - **Performance impact tags** on every setting, color-coded from Very Low (blue) to Ultra (pink). - **Menu cleanup:** new Clouds and Performance sub-menus, and colored section titles with short descriptions. ### Changed - **New Lighting System** It has a warm golden sun, cooler soft shade, deeper shadows and a gentler exposure. Sand, snow and quartz no longer blow out to white. - **Sea and beach water** (surface around Y 63) is greyer and calmer, with softer waves, fainter sun glitter and a bit more body. Higher lakes keep the original clear teal water. ### Fixed - Blocky stair-step patches on the water. They were reflections of Boxy Clouds bent by the waves. Water now reflects the soft flat clouds. ### Notes - Distant Horizons support and Chunk Rise-In have only been compile-checked and not yet run in game. - Voxy is not supported yet. Bobby works as is.
release

Luminol Republic - Shade Project 2.1.0

2.1.0
15 окт. 2026 г.350Minecraft: 26.2, 26.3iris
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## v2.1.0 ### New - **Cloud styles:** Classic (Flat), **Boxy Clouds** and **Volumetric**. Classic is used on Extremely Low and Low, Boxy on Balanced and Medium, and Volumetric on High and Ultra. - **Boxy Cloud Distance** setting. - **Cloud Mode:** Drawn Clouds or Interactable Clouds. Interactable clouds sit at a real height (Cloud Altitude, Y 192 by default), so you can fly up to them and into them. - **Underwater Overhaul:** color-based light absorption, caustics, light shafts, a bright window to the surface, and brightness that depends on depth and sky cover. It has options for density, caustics and rays. - **Sharpening** with a strength slider. - **Smart Culling:** skips work you can't see, such as far shadows, far puddles and caustics, grass shadows, and blur and god rays on empty sky. - **Leaves: Solid (Full Block)** gives leaves no holes and no alpha test. It is on by default for Potato, Extremely Low and Low. - **Performance impact tags** on every setting and on the cloud style and cloud mode values: Very Low (blue), Low (green), Medium (yellow), High (red), Ultra (pink). - **Distant Horizons support (experimental):** LOD terrain and water use the pack's lighting, haze and water look. LODs fade out at the DH range instead of hitting a fog wall at the vanilla render distance, and the sun, aurora and god rays no longer draw over LODs. ### Changed -
release

Luminol Republic - Overhauled

2.0.0
11 окт. 2026 г.356Minecraft: 26.2, 26.3iris
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OVERHAUL UPDATE (v2.0.0) THE END : -added nebula & nebula surge every 15 minutes (can be changed) NETHER -added haze & glow (beta) WEATHER OVERHAULED (beta) -better rain -better thunderstorm
beta

Luminol Republic - Shade Project (Prototype)

1.3.0
8 окт. 2026 г.180Minecraft: 26.2, 26.3iris
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release

Luminol Republic - Shade Project 1.2.1

1.2.1
5 окт. 2026 г.324Minecraft: 26.2, 26.3iris
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Added Aurora Borealis (Legacy/In-Dev) Added Meteor Rain/Starfall for every 5 minutes (can be changed from shaderpack settings) Added Depth Of Field (Beta) Fixed Motion Blur blurring arms (Punchy & Vanilla)
release

Luminol Republic - Shade Project 1.1.0

1.1.0
4 окт. 2026 г.143Minecraft: 26.2, 26.3iris
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Что нового
added motion blur reworked water colour to make it looks more natural
release

Luminol Republic - Shade Project 1.0.0

1.0.0
3 окт. 2026 г.12Minecraft: 26.2, 26.3iris
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Что нового
This is the first ever release of the project. No changelog or patch fix yet